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Conqueror Salker88[SHGL] Salker88
NC BR 129

KDR: 3.42

Score: 36m

Last Seen: Nov 19th, 2018 5:04 PM
- OFFLINE - 18 hour(s)

Battle Rank 114 (129 total) - New Conglomerate on Miller - Outfit Member of Super Heftig Generals[SHGL] Super Heftig Generals
NC outfit on Miller

Members: 18
Level Progress (to 115): 82%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Titan-150 AP C-4 AC-X11 Bouncing Betty Frag Grenade L100 Python AP C-4 ARX Tank Mine
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $492,894 MLG Score: 394
Fun Score: N/A
Cheeseburgers Flipped: 481TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.426%23.525%4572499722,8013.141930.277

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.086%-0.316C0.449B-0.175CHEAD ++ (~13.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.90.107C+130.09C+53.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.478%4.82%1247510166,39065433659.77064190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.436%-0.424C--1.385A-0.086

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.637B+5.10.591B+8.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.741%3.868%272810131,6034898953.27143179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.689%-1.152D*-0.071C+-0.042

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113-0.044C+26.80.254C*86.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.686%78.248%272410172,602570144.55692

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.849%-0.824D-0.684B+-0.857

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.156C++2.50.226C++5.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.351%7.843%272110205160010.085

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.332C--1.329D**-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.126C++4.30.111C+7.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Super Heftig Generals[SHGL] Super Heftig Generals
NC outfit on Miller

Members: 18
36m280.4%232 (13.9k)207 (12.4k)3.4186749,01014,3364.12619129 (114)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1021362513.927%16.476%22912:0320

16% Combat Medic23% Engineer16% Heavy Assault38% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 1st, 2014 12:54 PMJun 28th, 2016 4:04 PMNov 20th, 2018 1:06 AM (4h) (PST)Nov 19th, 2018 2:34 PM (15h) (PST)Nov 19th, 2018 1:04 PM (16h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
468534150.2830.0830.0470.9400.053394

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,0933,19024,903175356312,445

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2889.9h/120.4d 10,143 8,075 23,239 163k 2,959 10,969 9,145 81.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C**
Kills:1,160
Deaths:596
KDR:1.946
Accuracy:17.930% D-
HSR:24.224% C**
GD-22S
B+
Kills:1,147
Deaths:497
KDR:2.308
Accuracy:16.576% D*
HSR:26.853% B+
EM6
B*
Kills:868
Deaths:306
KDR:2.837
Accuracy:20.132% C
HSR:28.456% B*
NC6 Gauss SAW
B**
Kills:238
Deaths:147
KDR:1.619
Accuracy:13.912% D*
HSR:30.252% B**
NC6S Gauss SAW S
C+
Kills:168
Deaths:174
KDR:0.966
Accuracy:16.122% D*
HSR:23.810% C+
Kills:3,581
Deaths (as Heavy Assault):1,720
Deaths (to Heavy Assaults):3,979
KDR:2.08198
Kill Difference:1,861
Playtime:462.918 hours
Usage:16%
Score:5.471m
Score/min:197
Accuracy (listed only):16.934%
HSR (listed only):26.719%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
B+
Kills:1,815
Deaths:1,656
KDR:1.096
Accuracy:18.379% D*
HSR:23.912% B+
AF-4A Bandit
C
Kills:1,157
Deaths:439
KDR:2.636
Accuracy:17.964% D**
HSR:20.311% C
AF-19 Mercenary
B+
Kills:1,155
Deaths:925
KDR:1.249
Accuracy:20.362% C
HSR:23.550% B+
GD-7F
C+
Kills:1,153
Deaths:701
KDR:1.645
Accuracy:18.788% D--
HSR:18.907% C+
Razor GD-23
A
Kills:1,147
Deaths:849
KDR:1.351
Accuracy:20.263% D
HSR:26.766% A
19A Fortuna
B++
Kills:638
Deaths:565
KDR:1.129
Accuracy:20.375% D**
HSR:23.981% B++
Gauss Compact S
B**
Kills:341
Deaths:243
KDR:1.403
Accuracy:18.505% D--
HSR:24.633% B**
Mauler S6
C
Kills:51
Deaths:22
KDR:2.318
Accuracy:37.351% C
HSR:7.843% D**
Kills:7,457
Deaths (as Engineer):5,400
Deaths (to Engineers):2,921
KDR:1.38093
Kill Difference:2,057
Playtime:657.377 hours
Usage:23%
Score:11.452m
Score/min:290
Accuracy (listed only):21.498%
HSR (listed only):21.238%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
B+
Kills:1,815
Deaths:1,656
KDR:1.096
Accuracy:18.379% D*
HSR:23.912% B+
AF-4 Cyclone
B+
Kills:1,158
Deaths:360
KDR:3.217
Accuracy:17.671% D**
HSR:21.416% B+
NS-7 PDW
C+
Kills:1,157
Deaths:688
KDR:1.682
Accuracy:18.216% D*
HSR:16.681% C+
AF-4A Bandit
C
Kills:1,157
Deaths:439
KDR:2.636
Accuracy:17.964% D**
HSR:20.311% C
AF-19 Mercenary
B+
Kills:1,155
Deaths:925
KDR:1.249
Accuracy:20.362% C
HSR:23.550% B+
GD-7F
C+
Kills:1,153
Deaths:701
KDR:1.645
Accuracy:18.788% D--
HSR:18.907% C+
Razor GD-23
A
Kills:1,147
Deaths:849
KDR:1.351
Accuracy:20.263% D
HSR:26.766% A
MKV Suppressed
A
Kills:1,143
Deaths:395
KDR:2.894
Accuracy:19.962% D--
HSR:26.684% A
Blitz GD-10
B+
Kills:1,142
Deaths:437
KDR:2.613
Accuracy:18.578% D--
HSR:19.440% B+
19A Fortuna
B++
Kills:638
Deaths:565
KDR:1.129
Accuracy:20.375% D**
HSR:23.981% B++
Gauss Compact S
B**
Kills:341
Deaths:243
KDR:1.403
Accuracy:18.505% D--
HSR:24.633% B**
Tempest
B*
Kills:250
Deaths:61
KDR:4.098
Accuracy:20.954% D**
HSR:26.800% B*
Mauler S6
C
Kills:51
Deaths:22
KDR:2.318
Accuracy:37.351% C
HSR:7.843% D**
Kills:12,307
Deaths (as Light Assault):7,341
Deaths (to Light Assaults):3,157
KDR:1.67647
Kill Difference:4,966
Playtime:1,099.613 hours
Usage:38%
Score:10.366m
Score/min:157
Accuracy (listed only):20.567%
HSR (listed only):21.610%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B+
Kills:1,158
Deaths:360
KDR:3.217
Accuracy:17.671% D**
HSR:21.416% B+
NS-7 PDW
C+
Kills:1,157
Deaths:688
KDR:1.682
Accuracy:18.216% D*
HSR:16.681% C+
SAS-R
C*
Kills:1,150
Deaths:44
KDR:26.136
Accuracy:28.774% D**
HSR:70.087% C*
MKV Suppressed
A
Kills:1,143
Deaths:395
KDR:2.894
Accuracy:19.962% D--
HSR:26.684% A
Blitz GD-10
B+
Kills:1,142
Deaths:437
KDR:2.613
Accuracy:18.578% D--
HSR:19.440% B+
AF-8 RailJack
B+
Kills:804
Deaths:31
KDR:25.936
Accuracy:28.668% D*
HSR:79.602% B+
NSX Daimyo
C
Kills:571
Deaths:70
KDR:8.157
Accuracy:32.242% D*
HSR:92.645% C
Tempest
B*
Kills:250
Deaths:61
KDR:4.098
Accuracy:20.954% D**
HSR:26.800% B*
LA3 Desperado
B*
Kills:233
Deaths:103
KDR:2.262
Accuracy:29.776% C*
HSR:24.893% B*
LA8 Rebel
B+
Kills:178
Deaths:203
KDR:0.877
Accuracy:34.259% B+
HSR:21.348% C++
NC14 Bolt Driver
B+
Kills:77
Deaths:12
KDR:6.417
Accuracy:30.607% D
HSR:79.221% B+
Kills:7,863
Deaths (as Infiltrator):2,404
Deaths (to Infiltrators):1,820
KDR:3.2708
Kill Difference:5,459
Playtime:147.956 hours
Usage:5%
Score:1.584m
Score/min:178
Accuracy (listed only):25.428%
HSR (listed only):43.529%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Gauss Prime
B+
Kills:1,158
Deaths:254
KDR:4.559
Accuracy:22.775% D-
HSR:26.684% B+
AF-4 Cyclone
B+
Kills:1,158
Deaths:360
KDR:3.217
Accuracy:17.671% D**
HSR:21.416% B+
NS-7 PDW
C+
Kills:1,157
Deaths:688
KDR:1.682
Accuracy:18.216% D*
HSR:16.681% C+
Carnage AR
C++
Kills:1,155
Deaths:183
KDR:6.311
Accuracy:21.364% D
HSR:20.952% C++
GR-22
C**
Kills:1,154
Deaths:184
KDR:6.272
Accuracy:20.499% D
HSR:21.231% C**
NC9 A-Tross
C*
Kills:1,151
Deaths:282
KDR:4.082
Accuracy:22.153% D
HSR:25.456% C*
MKV Suppressed
A
Kills:1,143
Deaths:395
KDR:2.894
Accuracy:19.962% D--
HSR:26.684% A
Blitz GD-10
B+
Kills:1,142
Deaths:437
KDR:2.613
Accuracy:18.578% D--
HSR:19.440% B+
Reaper DMR
B
Kills:1,141
Deaths:202
KDR:5.649
Accuracy:20.244% D--
HSR:26.556% B
NC1 Gauss Rifle
B+
Kills:1,135
Deaths:256
KDR:4.434
Accuracy:21.325% C
HSR:24.141% B+
Tempest
B*
Kills:250
Deaths:61
KDR:4.098
Accuracy:20.954% D**
HSR:26.800% B*
Gauss Rifle S
B
Kills:74
Deaths:33
KDR:2.242
Accuracy:20.107% D--
HSR:22.973% B
Mauler S6
C
Kills:51
Deaths:22
KDR:2.318
Accuracy:37.351% C
HSR:7.843% D**
Kills:11,869
Deaths (as Combat Medic):3,357
Deaths (to Combat Medics):1,424
KDR:3.5356
Kill Difference:8,512
Playtime:457.397 hours
Usage:16%
Score:6.069m
Score/min:221
Accuracy (listed only):21.631%
HSR (listed only):22.066%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
C
Kills:236
Deaths:119
KDR:1.983
Accuracy:28.935% D*
HSR:2.119% C
NCM3 Raven
B++
Kills:203
Deaths:119
KDR:1.706
Accuracy:29.903% D*
HSR:3.941% B++
AF-34 Mattock
C++
Kills:110
Deaths:48
KDR:2.292
Accuracy:29.951% C-
HSR:16.364% C++
AF-34 Mattock
C--
Kills:97
Deaths:40
KDR:2.425
Accuracy:31.225% C--
HSR:10.309% F-
NCM1 Scattercannon
D*
Kills:65
Deaths:126
KDR:0.516
Accuracy:23.659% D*
HSR:6.154% F--
AF-23 Grinder
C
Kills:59
Deaths:19
KDR:3.105
Accuracy:33.447% C
HSR:15.254% C
Kills:770
Deaths (as MAX Suit):235.500
Deaths (to MAX Suits):798
KDR:3.26964
Kill Difference:534.500
Playtime:60.256 hours
Usage:2%
Score:1.024m
Score/min:283
Accuracy (listed only):29.520%
HSR (listed only):9.023%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C**
Kills:61
V. Kills:3 N/A
Deaths:8
KDR:7.625
Accuracy:44.273% C**
KPH:22.600 D--
VKPH:1.100 D*
Kills:61 (0 + 61)
Deaths:8
KDR:7.625
VKDR:0.375
Vehicle Kills:3
Kill Difference:53
Playtime:2.697 hours
Usage:0%
Score:0.018m
Score/min:109
Piloting Accuracy:N/A%
Gunner Accuracy:44.273%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D*
Kills:1,511
V. Kills:997 151%
Deaths:110
KDR:13.736
Accuracy:40.604% F
KPH:14.800 D*
VKPH:9.800 D**
C75 Viper
D-
Kills:324
V. Kills:91 352%
Deaths:74
KDR:4.378
Accuracy:25.714% D*
KPH:15.200 D-
VKPH:4.300 D-
L100 Python HEAT
C
Kills:68
V. Kills:14 453%
Deaths:
KDR:
Accuracy:33.828% F-
KPH:25.100 C
VKPH:5.200 D**
Kills:1,903 (1,903 + 0)
Deaths:184
KDR:10.342
VKDR:5.989
Vehicle Kills:1,102
Kill Difference:1,719
Playtime:126.034 hours
Usage:4%
Score:1.253m
Score/min:166
Driving Accuracy:33.828%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C+
Kills:2,426
V. Kills:1,616 150%
Deaths:123
KDR:19.724
Accuracy:37.459% D**
KPH:21.300 C+
VKPH:14.200 C+
Titan-150 HESH
B
Kills:1,187
V. Kills:233 N/A
Deaths:18
KDR:65.944
Accuracy:43.799% C
KPH:46.400 B
VKPH:9.100 C*
Titan-150 HEAT
B+
Kills:942
V. Kills:369 255%
Deaths:44
KDR:21.409
Accuracy:35.237% D*
KPH:26.300 B+
VKPH:10.300 B
E540 Halberd
C
Kills:567
V. Kills:303 187%
Deaths:40
KDR:14.175
Accuracy:44.654% C+
KPH:24.900 C
VKPH:13.300 C
Enforcer ML85
C+
Kills:230
V. Kills:195 117%
Deaths:22
KDR:10.455
Accuracy:36.830% C--
KPH:19.400 C
VKPH:16.500 C+
Kills:5,352 (4,555 + 797)
Deaths:247
KDR:21.668
VKDR:10.996
Vehicle Kills:2,716
Kill Difference:5,105
Playtime:210.180 hours
Usage:7%
Score:2.669m
Score/min:212
Driving Accuracy:35.237%
Gunner Accuracy:36.830%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C--
Kills:153
V. Kills:115 132%
Deaths:35
KDR:4.371
Accuracy:56.542% C+
KPH:22.600 D-
VKPH:17 C--
Kills:153 (0 + 153)
Deaths:35
KDR:4.371
VKDR:3.286
Vehicle Kills:115
Kill Difference:118
Playtime:6.762 hours
Usage:0%
Score:0.117m
Score/min:288
Driving Accuracy:N/A%
Gunner Accuracy:56.542%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C-
Kills:326
V. Kills:73 441%
Deaths:7
KDR:46.571
Accuracy:22.126% D**
KPH:31.100 D
VKPH:7 C-
M40 Fury
D
Kills:119
V. Kills:19 N/A
Deaths:4
KDR:29.750
Accuracy:21.413% F
KPH:37.100 D
VKPH:5.900 D
M12 Kobalt
C
Kills:106
V. Kills:2 N/A
Deaths:1
KDR:106
Accuracy:16.366% C
KPH:54.100 C
VKPH:1 D--
G30 Walker
D
Kills:91
V. Kills:60 149%
Deaths:6
KDR:15.167
Accuracy:21.854% D--
KPH:9.500 D
VKPH:6.300 D
M20 Basilisk
D
Kills:83
V. Kills:30 268%
Deaths:13
KDR:6.385
Accuracy:26.029% D*
KPH:13.200 D
VKPH:4.800 D
M60-G Bulldog
D
Kills:81
V. Kills:16 N/A
Deaths:14
KDR:5.786
Accuracy:23.363% D*
KPH:16.800 D
VKPH:3.300 D
Kills:806 (0 + 806)
Deaths:45
KDR:17.911
VKDR:4.444
Vehicle Kills:200
Kill Difference:761
Playtime:36.376 hours
Usage:1%
Score:0.369m
Score/min:169
Driving Accuracy:N/A%
Gunner Accuracy:23.363%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 4,0422,42612319.724A*16.3137.459%D**5.317%A21.2C+14.2C+214114.2h4.7C++12.6C-
C-4 2,6682,0266613.065A0.3526.944%C**N/A77.6C+24.6C57426.1h1.5C++5.7C*
AC-X11 1,8301,8151,6561.096C++2.3218.379%D*23.912%B+11DN/A33164.6h11.3C+61.4C-
Bouncing Betty 1,7501,7496626.5S23.0841.316%CN/A122.3C+N/A34014.3h1.9C++4.5C++
Frag Grenade 1,5811,56911569N/A1,565.5848.923%B+N/A490.3C+3.8D15253.2h3.5B7.2B+
L100 Python AP 2,5081,51111013.736A*10.3240.604%F6.155%A++14.8D*9.8D**173102h6C*14.8D
C-4 ARX 1,5931,2992684.847A++1.4326.878%C++N/A97.7C22.1D47213.3h1.4C5.4C
Tank Mine 2,0521,2596918.246S14.8322.444%D-N/A128.5B+80.9B++11609.8h1.3B**5.6B+
Titan-150 HESH 1,4201,1871865.944S62.5343.799%C3.201%B**46.4B9.1C*16625.6h3.5C+8.1C
Sticky Grenade 1,1981,17611176N/A1,172.5858.262%B+N/A1176B+22B**33951h1.8B+3.2B+
NS-15M1 1,1721,1605961.946B+1.4717.93%D-24.224%C**19DN/A5661.2h13.3C+74.4C
Gauss Prime 1,1701,1582544.559A*1.1422.775%D-26.684%B+17.8D*N/A5165h11.8C51.6D
AF-4 Cyclone 1,1681,1583603.217A+0.2017.671%D**21.416%B+11.5D-N/A40100.7h12.4C70.2D
NS-7 PDW 1,1691,1576881.682B*1.7418.216%D*16.681%C+10.5DN/A37109.9h15.7C+86C
AF-4A Bandit 1,1611,1574392.636B**0.7817.964%D**20.311%C12.2D-N/A3494.8h11.2C+62.2D
AF-19 Mercenary 1,1651,1559251.249B+2.1720.362%C23.55%B+13.4CN/A5886.4h12.7C**62.2C*
Carnage AR 1,1641,1551836.311M**2.8921.364%D20.952%C++20.8C--N/A6455.5h13.2C*61.8C+
GR-22 1,1621,1541846.272M**2.8520.499%D21.231%C**16.5DN/A3869.8h13.5C++65.7C+
GD-7F 1,1631,1537011.645B+1.7718.788%D--18.907%C+11.7DN/A4298.6h16.2D86.3D
NC9 A-Tross 1,1691,1512824.082M0.6622.153%D25.456%C*21DN/A4954.7h10.1C+45.5C+
SAS-R 1,1571,1504426.136S22.7228.774%D**70.087%C*35.1C+N/A9732.8h2.3C++7.8C--
GD-22S 1,1721,1474972.308B+1.1116.576%D*26.853%B+16.2D-N/A5470.9h11C*66.3C
Razor GD-23 1,1601,1478491.351B+2.0720.263%D26.766%A14.9C-N/A4576.9h12.4C*61.2C+
MKV Suppressed 1,1601,1433952.894A*0.5219.962%D--26.684%A11.6D-N/A3098.5h17.8D89.4D
Blitz GD-10 1,1611,1424372.613A+0.8118.578%D--19.44%B+9.8D-N/A31116.7h17.6C94.7C--
Reaper DMR 1,1561,1412025.649A+2.2320.244%D--26.556%B16.2D-N/A4070.6h10.6C52.3D
NC1 Gauss Rifle 1,1561,1352564.434M++1.0221.325%C24.141%B+17.7CN/A4964.1h12.6C*59.3C++
NC15 Phoenix 1,8759556315.159U11.7455.836%C**N/A11.2C10.8C+11585h13.4D24C--
Titan-150 HEAT 1,3119424421.409M*17.9935.237%D*4.777%B**26.2B+10.3B17435.9h4B++11.2C++
EM6 8798683062.837B*0.5820.132%C28.456%B*21.4DN/A7840.5h13.4D66.5C+
NS Decimator 1,3318273402.432A++0.9934.044%T-1.935%C12.9D*7.9D-11964h5.3C15.5F--
AF-8 RailJack 8098043125.935S22.5228.668%D*79.602%B+24.7C++N/A7432.5h2.3C*7.9C+
19A Fortuna 6516385651.129C+2.2920.375%D**23.981%B++6D*N/A25106.2h14.9F-72.9F--
NSX Daimyo 572571708.157A+4.7432.242%D*92.645%C28.6DN/A7620h3.1D9.6D--
E540 Halberd 8705674014.175B**10.7644.654%C+2.469%C-25C13.3C22822.7h5.8C++12.9C*
Spear Anti-Vehicle Phalanx Turret 8865512225.045M+21.6337.114%D4.537%C*26.4D16C-22120.9h8.8C+23.7C+
Gauss Compact S 3453412431.403B+2.0218.505%D--24.633%B**11.9DN/A4228.7h10.5C*56.8C+
M40 Fury 399326746.571S43.1522.126%D**1.227%D31D7C-17910.5h16.4C-74D**
C75 Viper 415324744.378C+0.9625.714%D*N/A15.2D-4.3D-11421.3h13.2C++51.5D
Tempest 254250614.098M++0.6820.954%D**26.8%B*10.5D**N/A3223.8h11.1C--53D--
NC6 Gauss SAW 2422381471.619B+1.8013.912%D*30.252%B**13.1DN/A11818.2h11.1C+79.6C
NCM3 Raven 3922361191.983A+1.4428.935%D*2.119%C8.4C-5.6C11228.1h27.5C++95.1C--
LA3 Desperado 2342331032.262A+1.1629.776%C*24.893%B*13.2D-N/A4317.6h7.6B++25.5C*
Enforcer ML85 4252302210.455A7.0436.83%C--2.174%C+19.5C16.5C+36811.8h12.2C*33C++
Shrike 3482161791.207B*2.2144.27%D**3.241%C*14.9D-9.1C--23314.5h8D18D*
NCM3 Raven 3562031191.706B**1.7129.903%D*3.941%B++7.2D5.4C10028.1h33.2C111D
LA8 Rebel 1791782030.877C+2.5434.259%B+21.348%C++13.6DN/A4713.1h6.5C++19C++
NC6S Gauss SAW S 1681681740.966C2.4516.122%D*23.81%C+12.6D*N/A5313.3h13.5D-83.9D-
E540 Halberd-H 268153354.371C0.9556.542%C+N/A22.5D-16.9C--2886.8h7.8C-13.8C
M40 Fury 138119429.75M**26.3321.413%F4.202%A**37.2D5.9D2343.2h10.1B+47.2C
Anti-Vehicle Grenade 1411181118N/A114.5844.688%DN/A236D46D12590.5h7.3D16.3D
Hawk GD-68 2341121101.018B++2.4059.469%C-N/A3.4D*3.7D--9333.1h17T*28.6T-
AF-34 Mattock 111110482.292C1.1329.951%C-16.364%C++20D--N/A1085.5h11.1T-36.9F--
M12 Kobalt 1081061106S102.5816.366%C18.868%C++53C1D--2982h18B110.3C*
AF-34 Mattock 9997402.425C+0.9931.225%C--10.309%F-18.7D*N/A1015.2h12T-38.5F--
G30 Walker 15191615.167S11.7521.854%D--2.198%D-9.5D6.3D1279.6h225.3C+1031C--
M20 Basilisk 11383136.385A++2.9726.029%D*9.639%A+13.2D4.8D1866.3h87.4C++335.7C
M60-G Bulldog 9781145.786B+2.3723.363%D*4.938%A16.9D3.3D1124.8h9D38.5D--
NC14 Bolt Driver 7877126.417M+3.0030.607%D79.221%B+12DN/A1316.4h3.2D10.5D
Gauss Rifle S 7474332.242A1.1820.107%D--22.973%B13D-N/A485.7h10.2B+50.5C+
Mag-Cutter 80688,0530.008C-3.4117.818%D-2.941%D0.1DN/A0930.8h3.1C17.3C
L100 Python HEAT 8268168U64.5833.828%F-N/A25.2C5.2D**3002.7h4.7B++13.9C
Orbital Strike Uplink 8866166N/A62.58407.143%UN/A660U220U49130.1h0.9T*0.2T*
NCM1 Scattercannon 65651260.516D2.9023.659%D*6.154%F--5.1D**N/A4012.8h12.9F-54.5F--
MANA Anti-Vehicle Turret 11161230.5U27.0848.787%UN/A610U500U3016130.1h14.8T*30.4T*
L105 Zephyr 646187.625C+4.2144.273%C**N/A22.6D--1.1D*1092.7h8D18C+
AF-23 Grinder 6259193.105C**0.3133.447%C15.254%C24.6C--1.3M1282.4h8.3D24.8C-
Mauler S6 5251222.318A++1.1037.351%C7.843%D**15.9DN/A1833.2h4.3B+11.5B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter05840.4h
Nano-Armor Kit265982,36759.5h
Spawn Beacon141,2731.2h
Anti-Vehicle MANA Turret12260.4h
Turret AI Module0580.1h
Repair Module0720.1h
Cortium Silo0650.2h
Rocklet Rifle0510.1h
Nanite Revive Grenade09000.2h
Medical Applicator244440,35429h
Deconstruction Tool07000h
Spitfire Auto-Turret61,1391.1h
Rampart Wall1690.3h
M12 Kobalt01800.1h
Recon Detection Device99,29716.3h
Ammunition Package388,2173.7h
Anti-Infantry MANA Turret62250.7h
Hardlight Barrier01010.1h
Shield Recharging Field38420.3h

Check the help document for the dictionary if you want to learn more about words used here.


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