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Predator Salker88[SHGL] Salker88
NC BR 131

KDR: 3.43

Score: 36.8m

Last Seen: Jan 15th, 2019 9:11 AM
- OFFLINE - 1603 hour(s)

Battle Rank 116 (131 total) - New Conglomerate on Miller
Level Progress (to 117): 4%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Titan-150 AP C-4 AC-X11 Bouncing Betty Frag Grenade L100 Python AP C-4 ARX Tank Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $506,655 MLG Score: 405
Fun Score: N/A
Cheeseburgers Flipped: 481TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.484%23.773%46325100823,7453.185540.248

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.044%-0.311C0.474B+-0.133CHEAD ++ (~14.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.40.112C+12.90.094C+53.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.481%4.82%1221510286,39066733659.56587190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.437%-0.43C--1.416A-0.095

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.637B+5.10.591B+8.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.632%4.164%273810251,6575019013.3008184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.662%-1.163D*-0.053C+-0.037

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.70.04C+26.90.319C*86.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.764%78.473%273410292,685600144.475

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.921%-0.791D-0.743B++-0.718

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.147C++2.50.212C++5.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.351%7.843%273110325161710.0825243

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.339C--1.331D**-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.125C++4.30.111C+7.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
36.8m282.4%232 (13.9k)207 (12.4k)3.4337950,56614,7264.1388131 (116)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1033372814.036%16.687%23412:0321

16% Combat Medic23% Engineer17% Heavy Assault37% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 1st, 2014 12:54 PMJun 28th, 2016 4:04 PMFeb 13th, 2019 11:06 AM (37d) (PST)Jan 15th, 2019 5:31 AM (67d) (PST)Jan 15th, 2019 5:11 AM (67d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
466534130.2850.0830.0480.9530.052405

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,9643,20024,764175357312,445

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2954.2h/123.1d 10,382 8,438 23,831 169k 3,011 11,245 9,277 82.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
B**
Kills:1,174
Deaths:385
KDR:3.049
Accuracy:20.610% C
HSR:29.813% B**
NS-15M1
C*
Kills:1,160
Deaths:596
KDR:1.946
Accuracy:17.930% D-
HSR:24.224% C*
GD-22S
B+
Kills:1,147
Deaths:497
KDR:2.308
Accuracy:16.576% D*
HSR:26.853% B+
LA1 Anchor
B+
Kills:611
Deaths:210
KDR:2.910
Accuracy:20.165% D-
HSR:28.314% B+
NC6 Gauss SAW
B**
Kills:238
Deaths:147
KDR:1.619
Accuracy:13.912% D*
HSR:30.252% B**
NC6S Gauss SAW S
C+
Kills:168
Deaths:174
KDR:0.966
Accuracy:16.122% D*
HSR:23.810% C+
Kills:4,498
Deaths (as Heavy Assault):2,009
Deaths (to Heavy Assaults):4,066
KDR:2.23892
Kill Difference:2,489
Playtime:511.128 hours
Usage:17%
Score:5.997m
Score/min:196
Accuracy (listed only):17.552%
HSR (listed only):27.211%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
B
Kills:1,815
Deaths:1,661
KDR:1.093
Accuracy:18.377% D*
HSR:23.912% B
AF-4A Bandit
C
Kills:1,157
Deaths:439
KDR:2.636
Accuracy:17.964% F
HSR:20.311% C
AF-19 Mercenary
B+
Kills:1,155
Deaths:925
KDR:1.249
Accuracy:20.362% C
HSR:23.550% B+
GD-7F
C+
Kills:1,153
Deaths:701
KDR:1.645
Accuracy:18.788% D--
HSR:18.907% C+
Razor GD-23
B**
Kills:1,147
Deaths:849
KDR:1.351
Accuracy:20.263% D
HSR:26.766% B**
19A Fortuna
B+
Kills:640
Deaths:568
KDR:1.127
Accuracy:20.554% D**
HSR:24.063% B+
Gauss Compact S
B**
Kills:341
Deaths:243
KDR:1.403
Accuracy:18.505% D-
HSR:24.633% B**
Mauler S6
C
Kills:51
Deaths:22
KDR:2.318
Accuracy:37.351% C
HSR:7.843% D**
NSX Tanto
N/A
Kills:50
Deaths:33
KDR:1.515
Accuracy:23.240% N/A
HSR:22% N/A
Kills:7,509
Deaths (as Engineer):5,441
Deaths (to Engineers):2,974
KDR:1.38008
Kill Difference:2,068
Playtime:667.023 hours
Usage:23%
Score:11.609m
Score/min:290
Accuracy (listed only):21.711%
HSR (listed only):21.332%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
B
Kills:1,815
Deaths:1,661
KDR:1.093
Accuracy:18.377% D*
HSR:23.912% B
AF-4 Cyclone
B+
Kills:1,158
Deaths:360
KDR:3.217
Accuracy:17.671% D**
HSR:21.416% B+
NS-7 PDW
C+
Kills:1,157
Deaths:688
KDR:1.682
Accuracy:18.216% D*
HSR:16.681% C+
AF-4A Bandit
C
Kills:1,157
Deaths:439
KDR:2.636
Accuracy:17.964% F
HSR:20.311% C
AF-19 Mercenary
B+
Kills:1,155
Deaths:925
KDR:1.249
Accuracy:20.362% C
HSR:23.550% B+
GD-7F
C+
Kills:1,153
Deaths:701
KDR:1.645
Accuracy:18.788% D--
HSR:18.907% C+
Razor GD-23
B**
Kills:1,147
Deaths:849
KDR:1.351
Accuracy:20.263% D
HSR:26.766% B**
MKV Suppressed
A
Kills:1,143
Deaths:395
KDR:2.894
Accuracy:19.962% D--
HSR:26.684% A
Blitz GD-10
B+
Kills:1,142
Deaths:437
KDR:2.613
Accuracy:18.578% D--
HSR:19.440% B+
19A Fortuna
B+
Kills:640
Deaths:568
KDR:1.127
Accuracy:20.554% D**
HSR:24.063% B+
Gauss Compact S
B**
Kills:341
Deaths:243
KDR:1.403
Accuracy:18.505% D-
HSR:24.633% B**
Tempest
B*
Kills:258
Deaths:64
KDR:4.031
Accuracy:21.150% D**
HSR:25.969% B*
Mauler S6
C
Kills:51
Deaths:22
KDR:2.318
Accuracy:37.351% C
HSR:7.843% D**
NSX Tanto
N/A
Kills:50
Deaths:33
KDR:1.515
Accuracy:23.240% N/A
HSR:22% N/A
Kills:12,367
Deaths (as Light Assault):7,385
Deaths (to Light Assaults):3,230
KDR:1.67461
Kill Difference:4,982
Playtime:1,100.360 hours
Usage:37%
Score:10.398m
Score/min:158
Accuracy (listed only):20.784%
HSR (listed only):21.584%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B+
Kills:1,158
Deaths:360
KDR:3.217
Accuracy:17.671% D**
HSR:21.416% B+
NS-7 PDW
C+
Kills:1,157
Deaths:688
KDR:1.682
Accuracy:18.216% D*
HSR:16.681% C+
SAS-R
C++
Kills:1,150
Deaths:44
KDR:26.136
Accuracy:28.774% D**
HSR:70.087% C++
MKV Suppressed
A
Kills:1,143
Deaths:395
KDR:2.894
Accuracy:19.962% D--
HSR:26.684% A
Blitz GD-10
B+
Kills:1,142
Deaths:437
KDR:2.613
Accuracy:18.578% D--
HSR:19.440% B+
AF-8 RailJack
B+
Kills:841
Deaths:31
KDR:27.129
Accuracy:28.592% D*
HSR:79.429% B+
NSX Daimyo
C
Kills:617
Deaths:76
KDR:8.118
Accuracy:32.529% D*
HSR:92.707% C
Tempest
B*
Kills:258
Deaths:64
KDR:4.031
Accuracy:21.150% D**
HSR:25.969% B*
LA3 Desperado
B*
Kills:235
Deaths:104
KDR:2.260
Accuracy:29.794% C*
HSR:24.681% B*
LA8 Rebel
B+
Kills:178
Deaths:203
KDR:0.877
Accuracy:34.259% B+
HSR:21.348% C+
NC14 Bolt Driver
B+
Kills:77
Deaths:12
KDR:6.417
Accuracy:30.607% D
HSR:79.221% B+
Kills:7,956
Deaths (as Infiltrator):2,414
Deaths (to Infiltrators):1,886
KDR:3.29577
Kill Difference:5,542
Playtime:152.109 hours
Usage:5%
Score:1.634m
Score/min:179
Accuracy (listed only):25.467%
HSR (listed only):43.424%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Gauss Prime
B+
Kills:1,173
Deaths:264
KDR:4.443
Accuracy:22.816% D--
HSR:26.684% B+
AF-4 Cyclone
B+
Kills:1,158
Deaths:360
KDR:3.217
Accuracy:17.671% D**
HSR:21.416% B+
NS-7 PDW
C+
Kills:1,157
Deaths:688
KDR:1.682
Accuracy:18.216% D*
HSR:16.681% C+
Carnage AR
C+
Kills:1,155
Deaths:183
KDR:6.311
Accuracy:21.364% D
HSR:20.952% C+
GR-22
C*
Kills:1,154
Deaths:184
KDR:6.272
Accuracy:20.499% D-
HSR:21.231% C*
NC9 A-Tross
C++
Kills:1,151
Deaths:282
KDR:4.082
Accuracy:22.153% D
HSR:25.456% C++
MKV Suppressed
A
Kills:1,143
Deaths:395
KDR:2.894
Accuracy:19.962% D--
HSR:26.684% A
Blitz GD-10
B+
Kills:1,142
Deaths:437
KDR:2.613
Accuracy:18.578% D--
HSR:19.440% B+
Reaper DMR
C**
Kills:1,141
Deaths:202
KDR:5.649
Accuracy:20.244% D--
HSR:26.556% C**
NC1 Gauss Rifle
B+
Kills:1,135
Deaths:256
KDR:4.434
Accuracy:21.325% C
HSR:24.141% B+
Tempest
B*
Kills:258
Deaths:64
KDR:4.031
Accuracy:21.150% D**
HSR:25.969% B*
Gauss Rifle S
B
Kills:74
Deaths:33
KDR:2.242
Accuracy:20.107% D-
HSR:22.973% B
Mauler S6
C
Kills:51
Deaths:22
KDR:2.318
Accuracy:37.351% C
HSR:7.843% D**
Kills:11,892
Deaths (as Combat Medic):3,370
Deaths (to Combat Medics):1,468
KDR:3.52878
Kill Difference:8,522
Playtime:458.881 hours
Usage:16%
Score:6.102m
Score/min:222
Accuracy (listed only):21.649%
HSR (listed only):22.002%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
C-
Kills:236
Deaths:119
KDR:1.983
Accuracy:28.935% D*
HSR:2.119% C-
NCM3 Raven
B*
Kills:203
Deaths:119
KDR:1.706
Accuracy:29.903% D*
HSR:3.941% B*
AF-34 Mattock
C+
Kills:110
Deaths:48
KDR:2.292
Accuracy:29.951% C-
HSR:16.364% C+
AF-34 Mattock
C--
Kills:97
Deaths:40
KDR:2.425
Accuracy:31.225% C--
HSR:10.309% F-
NCM1 Scattercannon
D*
Kills:65
Deaths:126
KDR:0.516
Accuracy:23.659% D*
HSR:6.154% F--
AF-23 Grinder
C
Kills:59
Deaths:19
KDR:3.105
Accuracy:33.447% C
HSR:15.254% C
Kills:770
Deaths (as MAX Suit):235.500
Deaths (to MAX Suits):821
KDR:3.26964
Kill Difference:534.500
Playtime:60.256 hours
Usage:2%
Score:1.024m
Score/min:283
Accuracy (listed only):29.520%
HSR (listed only):9.023%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C**
Kills:61
V. Kills:3 N/A
Deaths:9
KDR:6.778
Accuracy:44.283% C**
KPH:22.500 D-
VKPH:1.100 D*
Kills:61 (0 + 61)
Deaths:9
KDR:6.778
VKDR:0.333
Vehicle Kills:3
Kill Difference:52
Playtime:2.706 hours
Usage:0%
Score:0.018m
Score/min:108
Piloting Accuracy:N/A%
Gunner Accuracy:44.283%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D*
Kills:1,511
V. Kills:997 151%
Deaths:110
KDR:13.736
Accuracy:40.604% F
KPH:14.800 D*
VKPH:9.800 D**
C75 Viper
D
Kills:324
V. Kills:91 352%
Deaths:74
KDR:4.378
Accuracy:25.714% D*
KPH:15.200 D
VKPH:4.300 D-
LB00 Python AP
D*
Kills:108
V. Kills:39 270%
Deaths:3
KDR:36
Accuracy:37.644% F-
KPH:29.600 D*
VKPH:10.700 D**
L100 Python HEAT
C
Kills:68
V. Kills:14 453%
Deaths:
KDR:
Accuracy:33.828% F-
KPH:25.100 C
VKPH:5.200 D**
Kills:2,011 (2,011 + 0)
Deaths:187
KDR:10.754
VKDR:6.102
Vehicle Kills:1,141
Kill Difference:1,824
Playtime:129.685 hours
Usage:4%
Score:1.283m
Score/min:165
Driving Accuracy:33.828%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C+
Kills:2,426
V. Kills:1,616 150%
Deaths:123
KDR:19.724
Accuracy:37.469% D**
KPH:21.200 C
VKPH:14.200 C+
Titan-150 HESH
B+
Kills:1,187
V. Kills:233 N/A
Deaths:18
KDR:65.944
Accuracy:43.799% C-
KPH:46.400 B+
VKPH:9.100 C*
Titan-150 HEAT
B+
Kills:942
V. Kills:369 255%
Deaths:44
KDR:21.409
Accuracy:35.237% D*
KPH:26.300 B+
VKPH:10.300 B
E540 Halberd
C
Kills:583
V. Kills:305 191%
Deaths:40
KDR:14.575
Accuracy:44.495% C+
KPH:25.100 C
VKPH:13.200 C
Enforcer ML85
C+
Kills:230
V. Kills:195 117%
Deaths:22
KDR:10.455
Accuracy:36.830% C--
KPH:19.400 C
VKPH:16.500 C+
Kills:5,368 (4,555 + 813)
Deaths:247
KDR:21.733
VKDR:11.004
Vehicle Kills:2,718
Kill Difference:5,121
Playtime:210.669 hours
Usage:7%
Score:2.678m
Score/min:212
Driving Accuracy:35.237%
Gunner Accuracy:36.830%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C--
Kills:153
V. Kills:115 132%
Deaths:35
KDR:4.371
Accuracy:56.542% C+
KPH:22.600 D-
VKPH:17 C--
Kills:153 (0 + 153)
Deaths:35
KDR:4.371
VKDR:3.286
Vehicle Kills:115
Kill Difference:118
Playtime:6.762 hours
Usage:0%
Score:0.117m
Score/min:289
Driving Accuracy:N/A%
Gunner Accuracy:56.542%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C-
Kills:327
V. Kills:73 442%
Deaths:7
KDR:46.714
Accuracy:22.095% D**
KPH:31 D
VKPH:6.900 C-
M12 Kobalt
C
Kills:137
V. Kills:3 N/A
Deaths:1
KDR:137
Accuracy:16.444% C
KPH:47.700 C-
VKPH:1 D--
M40 Fury
D
Kills:119
V. Kills:19 N/A
Deaths:4
KDR:29.750
Accuracy:21.413% F
KPH:37.100 D
VKPH:5.900 D
G30 Walker
D
Kills:95
V. Kills:60 156%
Deaths:6
KDR:15.833
Accuracy:21.818% D--
KPH:9.700 D
VKPH:6.100 D
M20 Basilisk
D
Kills:85
V. Kills:30 274%
Deaths:13
KDR:6.538
Accuracy:26.349% D*
KPH:13.100 D
VKPH:4.600 D
M60-G Bulldog
D
Kills:81
V. Kills:16 N/A
Deaths:14
KDR:5.786
Accuracy:23.363% D*
KPH:16.800 D
VKPH:3.300 D
Kills:844 (0 + 844)
Deaths:45
KDR:18.756
VKDR:4.467
Vehicle Kills:201
Kill Difference:799
Playtime:37.741 hours
Usage:1%
Score:0.376m
Score/min:166
Driving Accuracy:N/A%
Gunner Accuracy:23.363%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 4,0422,42612319.724A*16.2937.469%D**5.317%A+21.2C14.2C+215114.2h4.7C*12.6D
C-4 2,6692,0276613.067A0.3726.97%C**N/A77.7C+24.6C57626.1h1.5C++5.7C**
AC-X11 1,8301,8151,6611.093C++2.3418.377%D*23.912%B11DN/A33164.7h11.3C+61.4C-
Bouncing Betty 1,7601,7596626.652S23.2241.35%CN/A122.2C++N/A34014.4h1.9C++4.5C*
Frag Grenade 1,5821,57011570N/A1,566.5748.929%B+N/A490.6C++3.8D15283.2h3.5B+7.3B+
L100 Python AP 2,5081,51111013.736A*10.3040.604%F6.155%A++14.8D*9.8D**173102h6C++14.8D
C-4 ARX 1,6901,3812944.697A+1.2627.075%C*N/A99.4C22.2D47413.9h1.4C5.3C+
Tank Mine 2,0791,2787018.257S14.8222.596%D-N/A129.1B+80.9B++11619.9h1.3B**5.6B+
Sticky Grenade 1,2121,19011190N/A1,186.5758.178%B+N/A1190B+22B**33641h1.9B+3.2B+
Titan-150 HESH 1,4201,1871865.944S62.5143.799%C-3.201%B**46.4B+9.1C*16625.6h3.5C+8.1C+
EM6 1,1881,1743853.049B**0.3820.61%C29.813%B**22.5DN/A7852.2h13.3C--64.6C+
Gauss Prime 1,1851,1732644.443A*1.0122.816%D--26.684%B+17.9D*N/A5165.6h11.8C51.7D
NS-15M1 1,1721,1605961.946B+1.4917.93%D-24.224%C*19DN/A5661.2h13.3C+74.4C
AF-4 Cyclone 1,1681,1583603.217A+0.2217.671%D**21.416%B+11.5D-N/A40100.7h12.4C70.2D
NS-7 PDW 1,1691,1576881.682B**1.7518.216%D*16.681%C+10.5DN/A37109.9h15.7C+86C
AF-4A Bandit 1,1611,1574392.636B**0.8017.964%F20.311%C12.2D-N/A3494.8h11.2C+62.2D
Carnage AR 1,1641,1551836.311M**2.8821.364%D20.952%C+20.8C--N/A6455.5h13.2C*61.8C+
AF-19 Mercenary 1,1651,1559251.249B+2.1820.362%C23.55%B+13.4CN/A5886.4h12.7C**62.2C*
GR-22 1,1621,1541846.272M**2.8420.499%D-21.231%C*16.5DN/A3869.8h13.5C++65.7C+
GD-7F 1,1631,1537011.645B+1.7918.788%D--18.907%C+11.7DN/A4298.6h16.2C--86.3D
NC9 A-Tross 1,1691,1512824.082M0.6522.153%D25.456%C++21DN/A4954.7h10.1C+45.5C+
SAS-R 1,1571,1504426.136S22.7028.774%D**70.087%C++35.1C+N/A9832.8h2.3C++7.8C--
GD-22S 1,1721,1474972.308B+1.1316.576%D*26.853%B+16.2D-N/A5470.9h11C*66.3C
Razor GD-23 1,1601,1478491.351B+2.0820.263%D26.766%B**14.9C-N/A4576.9h12.4C**61.2C+
MKV Suppressed 1,1601,1433952.894A**0.5419.962%D--26.684%A11.6D-N/A3098.5h17.8C-89.4D
Blitz GD-10 1,1611,1424372.613A+0.8218.578%D--19.44%B+9.8D-N/A31116.7h17.6C94.7C-
Reaper DMR 1,1561,1412025.649A+2.2220.244%D--26.556%C**16.2D-N/A4070.6h10.6C52.3C--
NC1 Gauss Rifle 1,1561,1352564.434M+1.0021.325%C24.141%B+17.7CN/A4964.1h12.6C**59.3C++
NC15 Phoenix 1,8759556315.159U11.7355.836%BN/A11.2C10.8C+11585h13.4D24C--
Titan-150 HEAT 1,3119424421.409M++17.9835.237%D*4.777%A26.2B+10.3B17435.9h4B++11.2C++
AF-8 RailJack 8468413127.129S23.7028.592%D*79.429%B+24.5C++N/A7234.3h2.3C**8.2C
NS Decimator 1,3318273402.432A++1.0034.036%T-1.935%C12.9D**7.9D-11964h5.3C15.5F--
19A Fortuna 6536405681.127C+2.3120.554%D**24.063%B+6D*N/A27107.3h15F--73F--
NSX Daimyo 618617768.118A4.6832.529%D*92.707%C28.7DN/A7521.5h3.1D9.5D-
LA1 Anchor 6136112102.91C**0.5220.165%D-28.314%B+22.1D-N/A7427.7h10.9C54.3C
E540 Halberd 8885834014.575B*11.1444.495%C+2.401%C-25.1C13.1C22623.2h5.7C++12.9C*
Spear Anti-Vehicle Phalanx Turret 8915552225.227M++21.7937.256%C--4.505%C*26.6D16.1C-22120.9h8.8C++23.7C+
Gauss Compact S 3453412431.403B+2.0318.505%D-24.633%B**11.9C--N/A4228.7h10.5C**56.8C+
M40 Fury 400327746.714S43.2822.095%D**1.223%D30.8D6.9C-17810.6h16.4C74.2D*
C75 Viper 415324744.378C++0.9425.714%D*N/A15.2D4.3D-11421.3h13.2C++51.5D
Shrike 4632902021.436A2.0043.477%D**2.759%C+16.4D9.8C22017.7h7.7C-17.7D--
Tempest 262258644.031A*0.6021.15%D**25.969%B*10.6D**N/A3624.3h11.1D52.3D*
NC6 Gauss SAW 2422381471.619B+1.8113.912%D*30.252%B**13.1DN/A12118.2h11.1C+79.6C
NCM3 Raven 3922361191.983A++1.4528.935%D*2.119%C-8.4C5.6C11228.1h27.5C++95.1C-
LA3 Desperado 2362351042.26A++1.1729.794%C*24.681%B*13.3D-N/A4317.7h7.6B++25.4B+
Enforcer ML85 4252302210.455A7.0236.83%C--2.174%C+19.5C16.5C+36811.8h12.2C**33C++
NCM3 Raven 3562031191.706A1.7329.903%D*3.941%B*7.2C--5.4C+10028.1h33.2C111D
LA8 Rebel 1791782030.877C+2.5634.259%B+21.348%C+13.6DN/A4813.1h6.5C++19B+
NC6S Gauss SAW S 1681681740.966C-2.4716.122%D*23.81%C+12.6D-N/A5313.3h13.5D83.9D-
E540 Halberd-H 268153354.371C0.9456.542%C+N/A22.5D-16.9C--2896.8h7.8C-13.8C
M12 Kobalt 1401371137U133.5716.444%C19.708%C**47.2C-1D--2322.9h18.8C*114.1C*
Anti-Vehicle Grenade 1591331133N/A129.5744.429%DN/A221.7D43.3D11750.6h7.3D16.4D
Orbital Strike Uplink 1601271127N/A123.57460%UN/A1270U330U52680.1h0.7T*0.2T*
M40 Fury 138119429.75M**26.3221.413%F4.202%A**37.2D5.9D2343.2h10.1B+47.2C
Hawk GD-68 2341121101.018B+2.4259.469%CN/A3.4D**3.7D*9433.1h17T*28.6T-
AF-34 Mattock 111110482.292C1.1429.951%C-16.364%C+20D--N/A1105.5h11.1T*36.9F--
LB00 Python AP 147108336A++32.5737.644%F-N/A29.2D*10.5D**1283.7h3.9B+10.5D*
AF-34 Mattock 9997402.425C+1.0131.225%C--10.309%F-18.7D*N/A1045.2h12T-38.5F-
G30 Walker 15595615.833S12.4021.818%D--2.105%D--9.7D6.1D1279.8h219.2C+1004.7C-
M20 Basilisk 11585136.538A++3.1026.349%D*9.412%A13.1D4.6D1826.5h90.4C*343.1C--
M60-G Bulldog 9781145.786B+2.3523.363%D*4.938%A16.9D3.3D1124.8h9C--38.5D-
NC14 Bolt Driver 7877126.417A**2.9830.607%D79.221%B+12DN/A1326.4h3.2D10.5D
Gauss Rifle S 7474332.242B**1.1920.107%D-22.973%B13D-N/A495.7h10.2B+50.5C+
L100 Python HEAT 8268168S64.5733.828%F-N/A25.2C5.2D**3012.7h4.7B++13.9C
Mag-Cutter 80688,0530.008C-3.4317.818%D-2.941%D0.1DN/A0931.5h3.1C+17.3C
NCM1 Scattercannon 65651260.516D2.9223.659%D*6.154%F--5.1D**N/A4012.8h12.9F-54.5F-
MANA Anti-Vehicle Turret 11161230.5U27.0748.952%C-N/A610D--500D*2271430.1h14.9T*30.5C--
L105 Zephyr 646196.778C3.3444.283%C**N/A22.6D-1.1D*1082.7h8D18.1C+
AF-23 Grinder 6259193.105C**0.3333.447%C15.254%C24.6C--1.3A*1292.4h8.3D24.8C-
Mauler S6 5251222.318A1.1237.351%C7.843%D**15.9DN/A1863.2h4.3B+11.5B
NSX Tanto 5050331.515B+1.9223.24%D22%C-11.4D-N/A564.4h14.7C+63.3C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter05920.4h
Snowman Soldier3790.1h
Anti-Vehicle MANA Turret12300.4h
Nano-Armor Kit266985,14459.6h
Solid Wall0500.2h
Spawn Beacon141,2731.2h
Turret AI Module0680.2h
Repair Module0900.2h
Structure Shield Module0500.1h
Cortium Silo0760.2h
Rocklet Rifle0510.1h
Nanite Revive Grenade09130.3h
Medical Applicator248448,15429.9h
Spitfire Auto-Turret61,1401.1h
Deconstruction Tool07000h
Rampart Wall1690.3h
M12 Kobalt01800.1h
Recon Detection Device99,41816.4h
Ammunition Package398,2683.7h
Anti-Infantry MANA Turret62250.7h
Hardlight Barrier01010.1h
Shield Recharging Field38420.3h

Check the help document for the dictionary if you want to learn more about words used here.


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