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Paragon Sweetheart Sallow[1VSI] Sallow
VS BR 235

KDR: 1.34

Score: 163.3m

Last Seen: Dec 14th, 2018 7:58 PM
- OFFLINE - 7.7 hour(s)

Prestige 1, Battle Rank 100 (235 total) - Vanu Sovereignty on Cobalt - Outfit Leader of Vanu Supremacy Initiative[1VSI] Vanu Supremacy Initiative
VS outfit on Cobalt

Members: 29
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Deimos VA29 Proximity Mine VE-S Canis Phobos VX86 Supernova FPC VX6-7 Pandora VX25 Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $141,363 MLG Score: 113
Fun Score: N/A
Cheeseburgers Flipped: 1726TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.479%15.949%3593498852,1150.7076230.629

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.137%0.283C*-0.722D--0.207CHEAD + (~4.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.70.31C*11.60.186C++40.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.354%1.387%117510173,028328614310.921205211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.158%-0.115C+-0.206C-0.94

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
115.60.28C*420.204C++73.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.413%1.511%2487101515,026730865892.0561228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.618%-0.629D-0.724D-1.43

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.50.393B8.10.356C**15.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.797%1.693%23317100513,879622448132.22956288%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.666%-0.588D-0.678D0.767

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
630.466B+18.80.521B+44.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.483%50.808%23321020866580140.149259

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.814%-0.535D-1.077D*-0.039

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.4-0.36C-4.2-0.328C-9.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.571%11.738%2336101647,07158084078.10451

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.809%0.433B-0.55D0.598

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.585B+2.60.474B+2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanu Supremacy Initiative[1VSI] Vanu Supremacy Initiative
VS outfit on Cobalt

Members: 29
163.3m296.9%318 (19.1k)274 (16.4k)1.33704196,162146,7141.57988235 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022465412.664%9.131%11604:0457

13% Combat Medic57% Engineer11% Heavy Assault11% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 13th, 2012 5:04 PMMay 11th, 2017 6:09 PMDec 15th, 2018 4:24 AM (2d) (PST)Dec 14th, 2018 6:03 PM (2d) (PST)Dec 14th, 2018 3:58 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4311642670.3290.2460.0301.1210.049113

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,8449,85715,9872015267316,428

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
9939.7h/414.2d 35,629 17,912 85,302 668.5k 21,245 29,614 29,015 256.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C++
Kills:2,580
Deaths:2,785
KDR:0.926
Accuracy:25.329% C+
HSR:4.186% C++
NS-15M1
D
Kills:1,279
Deaths:961
KDR:1.331
Accuracy:17.247% D--
HSR:16.263% D
Flare VE6
B+
Kills:1,186
Deaths:809
KDR:1.466
Accuracy:24.850% B+
HSR:20.068% D
SVA-88
C*
Kills:1,161
Deaths:799
KDR:1.453
Accuracy:24.221% C*
HSR:20.844% D
Orion VS54
C+
Kills:1,158
Deaths:846
KDR:1.369
Accuracy:19.746% C+
HSR:18.048% D-
NS-15M AE
C+
Kills:1,157
Deaths:831
KDR:1.392
Accuracy:24.131% C+
HSR:20.484% D
Ursa
C**
Kills:1,156
Deaths:901
KDR:1.283
Accuracy:23.926% C**
HSR:21.972% C
Betelgeuse 54-A
C
Kills:896
Deaths:711
KDR:1.260
Accuracy:24.866% C
HSR:21.317% D*
Lasher X2-P
C+
Kills:840
Deaths:935
KDR:0.898
Accuracy:34.601% C+
HSR:2.738% C
Kills:11,413
Deaths (as Heavy Assault):9,578
Deaths (to Heavy Assaults):31,978
KDR:1.19158
Kill Difference:1,835
Playtime:1,119.226 hours
Usage:11%
Score:20.523m
Score/min:306
Accuracy (listed only):24.324%
HSR (listed only):16.213%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
C**
Kills:27,974
Deaths:26,487
KDR:1.056
Accuracy:63.593% C**
HSR:12.090% D
Phobos VX86
C+
Kills:6,739
Deaths:5,805
KDR:1.161
Accuracy:58.766% C+
HSR:10.580% D-
VX6-7
D
Kills:5,005
Deaths:5,246
KDR:0.954
Accuracy:20.601% D
HSR:15.285% D-
Pandora VX25
D
Kills:4,444
Deaths:2,739
KDR:1.622
Accuracy:26.075% D*
HSR:12.106% D
Chaos
D-
Kills:3,786
Deaths:4,293
KDR:0.882
Accuracy:41.129% F
HSR:10.486% D-
Thanatos VE70
C**
Kills:2,977
Deaths:1,774
KDR:1.678
Accuracy:42.255% C**
HSR:11.824% D-
NS-11C
D
Kills:2,109
Deaths:2,496
KDR:0.845
Accuracy:15.693% F
HSR:15.600% D
Pulsar C
C+
Kills:1,164
Deaths:944
KDR:1.233
Accuracy:21.575% C--
HSR:22.079% C+
Zenith VX-5
C++
Kills:1,162
Deaths:1,212
KDR:0.959
Accuracy:21.236% D-
HSR:22.461% C++
NS Baron G5AE
C+
Kills:1,161
Deaths:929
KDR:1.250
Accuracy:46.044% C+
HSR:10.336% D-
Eidolon VE33
D
Kills:1,152
Deaths:1,081
KDR:1.066
Accuracy:23.401% D
HSR:15.191% D**
Nova
C
Kills:1,151
Deaths:857
KDR:1.343
Accuracy:41.370% C
HSR:12.424% C--
Solstice VE3
D
Kills:1,151
Deaths:933
KDR:1.234
Accuracy:19.100% D
HSR:15.291% D
Revenant
D
Kills:975
Deaths:733
KDR:1.330
Accuracy:28.901% D
HSR:21.026% D--
Solstice SF
D--
Kills:51
Deaths:172
KDR:0.297
Accuracy:18.493% D--
HSR:5.882% F-
Kills:61,001
Deaths (as Engineer):55,701
Deaths (to Engineers):30,822
KDR:1.09515
Kill Difference:5,300
Playtime:5,641.828 hours
Usage:57%
Score:86.365m
Score/min:255
Accuracy (listed only):32.549%
HSR (listed only):14.177%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
C**
Kills:27,974
Deaths:26,487
KDR:1.056
Accuracy:63.593% C**
HSR:12.090% D
VE-S Canis
C++
Kills:11,454
Deaths:11,692
KDR:0.980
Accuracy:27.453% C++
HSR:8.512% D**
Phobos VX86
C+
Kills:6,739
Deaths:5,805
KDR:1.161
Accuracy:58.766% C+
HSR:10.580% D-
VX6-7
D
Kills:5,005
Deaths:5,246
KDR:0.954
Accuracy:20.601% D
HSR:15.285% D-
Pandora VX25
D
Kills:4,444
Deaths:2,739
KDR:1.622
Accuracy:26.075% D*
HSR:12.106% D
Chaos
D-
Kills:3,786
Deaths:4,293
KDR:0.882
Accuracy:41.129% F
HSR:10.486% D-
Thanatos VE70
C**
Kills:2,977
Deaths:1,774
KDR:1.678
Accuracy:42.255% C**
HSR:11.824% D-
Eridani SX5
C+
Kills:2,376
Deaths:2,770
KDR:0.858
Accuracy:19.850% D*
HSR:18.855% C+
NS-11C
D
Kills:2,109
Deaths:2,496
KDR:0.845
Accuracy:15.693% F
HSR:15.600% D
NS-7B PDW
C++
Kills:1,669
Deaths:1,207
KDR:1.383
Accuracy:25.975% C++
HSR:18.394% C+
Sirius SX12
C
Kills:1,206
Deaths:1,440
KDR:0.838
Accuracy:19.581% D--
HSR:16.086% C
Pulsar C
C+
Kills:1,164
Deaths:944
KDR:1.233
Accuracy:21.575% C--
HSR:22.079% C+
Zenith VX-5
C++
Kills:1,162
Deaths:1,212
KDR:0.959
Accuracy:21.236% D-
HSR:22.461% C++
MKV Suppressed
C++
Kills:1,161
Deaths:979
KDR:1.186
Accuracy:23.852% C
HSR:19.897% C++
NS Baron G5AE
C+
Kills:1,161
Deaths:929
KDR:1.250
Accuracy:46.044% C+
HSR:10.336% D-
Nova
C
Kills:1,151
Deaths:857
KDR:1.343
Accuracy:41.370% C
HSR:12.424% C--
Solstice VE3
D
Kills:1,151
Deaths:933
KDR:1.234
Accuracy:19.100% D
HSR:15.291% D
Skorpios
C+
Kills:764
Deaths:886
KDR:0.862
Accuracy:22.351% D*
HSR:20.419% C+
Solstice SF
D--
Kills:51
Deaths:172
KDR:0.297
Accuracy:18.493% D--
HSR:5.882% F-
Kills:77,504
Deaths (as Light Assault):72,861
Deaths (to Light Assaults):21,954
KDR:1.06372
Kill Difference:4,643
Playtime:344.725 hours
Usage:3%
Score:5.456m
Score/min:264
Accuracy (listed only):30.263%
HSR (listed only):14.664%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
C**
Kills:27,974
Deaths:26,487
KDR:1.056
Accuracy:63.593% C**
HSR:12.090% D
VE-S Canis
C++
Kills:11,454
Deaths:11,692
KDR:0.980
Accuracy:27.453% C++
HSR:8.512% D**
Phobos VX86
C+
Kills:6,739
Deaths:5,805
KDR:1.161
Accuracy:58.766% C+
HSR:10.580% D-
Pandora VX25
D
Kills:4,444
Deaths:2,739
KDR:1.622
Accuracy:26.075% D*
HSR:12.106% D
Chaos
D-
Kills:3,786
Deaths:4,293
KDR:0.882
Accuracy:41.129% F
HSR:10.486% D-
Thanatos VE70
C**
Kills:2,977
Deaths:1,774
KDR:1.678
Accuracy:42.255% C**
HSR:11.824% D-
Eridani SX5
C+
Kills:2,376
Deaths:2,770
KDR:0.858
Accuracy:19.850% D*
HSR:18.855% C+
NS-7B PDW
C++
Kills:1,669
Deaths:1,207
KDR:1.383
Accuracy:25.975% C++
HSR:18.394% C+
NS-11P
C*
Kills:1,257
Deaths:1,341
KDR:0.937
Accuracy:23.582% C*
HSR:18.457% C+
Sirius SX12
C
Kills:1,206
Deaths:1,440
KDR:0.838
Accuracy:19.581% D--
HSR:16.086% C
H-V45
C
Kills:1,176
Deaths:957
KDR:1.229
Accuracy:22.451% C
HSR:14.116% D-
Terminus VX-9
C-
Kills:1,162
Deaths:1,091
KDR:1.065
Accuracy:23.312% C-
HSR:19.794% D
MKV Suppressed
C++
Kills:1,161
Deaths:979
KDR:1.186
Accuracy:23.852% C
HSR:19.897% C++
NS Baron G5AE
C+
Kills:1,161
Deaths:929
KDR:1.250
Accuracy:46.044% C+
HSR:10.336% D-
NS-11A
C-
Kills:1,159
Deaths:1,103
KDR:1.051
Accuracy:21.927% C-
HSR:16.739% D
Pulsar VS1
B
Kills:1,156
Deaths:1,128
KDR:1.025
Accuracy:25.263% B
HSR:21.886% C*
Nova
C
Kills:1,151
Deaths:857
KDR:1.343
Accuracy:41.370% C
HSR:12.424% C--
Corvus VA55
C+
Kills:1,151
Deaths:962
KDR:1.196
Accuracy:23.885% C+
HSR:20.678% C
Skorpios
C+
Kills:764
Deaths:886
KDR:0.862
Accuracy:22.351% D*
HSR:20.419% C+
Kills:73,923
Deaths (as Combat Medic):68,440
Deaths (to Combat Medics):17,745
KDR:1.08011
Kill Difference:5,483
Playtime:1,250.398 hours
Usage:13%
Score:28.385m
Score/min:378
Accuracy (listed only):31.511%
HSR (listed only):15.457%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C++
Kills:11,454
Deaths:11,692
KDR:0.980
Accuracy:27.453% C++
HSR:8.512% D**
Eridani SX5
C+
Kills:2,376
Deaths:2,770
KDR:0.858
Accuracy:19.850% D*
HSR:18.855% C+
NS-7B PDW
C++
Kills:1,669
Deaths:1,207
KDR:1.383
Accuracy:25.975% C++
HSR:18.394% C+
Sirius SX12
C
Kills:1,206
Deaths:1,440
KDR:0.838
Accuracy:19.581% D--
HSR:16.086% C
MKV Suppressed
C++
Kills:1,161
Deaths:979
KDR:1.186
Accuracy:23.852% C
HSR:19.897% C++
Artemis VX26
C++
Kills:1,158
Deaths:1,174
KDR:0.986
Accuracy:27.445% C++
HSR:20.380% C
NS-30 Vandal
D
Kills:1,152
Deaths:1,128
KDR:1.021
Accuracy:29.431% D
HSR:15.365% D*
Nyx VX31
D-
Kills:1,150
Deaths:1,042
KDR:1.104
Accuracy:28.528% D-
HSR:19.478% D--
Cerberus
D--
Kills:888
Deaths:928
KDR:0.957
Accuracy:13.995% F--
HSR:14.640% D--
NS-44 Commissioner
F
Kills:766
Deaths:959
KDR:0.799
Accuracy:11.459% F**
HSR:10.966% F
Skorpios
C+
Kills:764
Deaths:886
KDR:0.862
Accuracy:22.351% D*
HSR:20.419% C+
Parallax VX3
C-
Kills:482
Deaths:147
KDR:3.279
Accuracy:34.952% D
HSR:74.066% C-
VA39 Spectre
C-
Kills:384
Deaths:123
KDR:3.122
Accuracy:29.821% C-
HSR:21.615% D**
Manticore SX40
D
Kills:229
Deaths:224
KDR:1.022
Accuracy:16.626% F-
HSR:16.157% D
NS-45 Pilot
D
Kills:210
Deaths:188
KDR:1.117
Accuracy:27.065% D
HSR:11.429% F
Beamer VS3
D
Kills:160
Deaths:75
KDR:2.133
Accuracy:18.108% D**
HSR:18.125% D
AM7-XOXO
B**
Kills:136
Deaths:243
KDR:0.560
Accuracy:70.865% B**
HSR:4.412% D**
Soldier Soaker
C
Kills:111
Deaths:103
KDR:1.078
Accuracy:29.995% C
HSR:11.712% D
Kills:25,456
Deaths (as Infiltrator):25,308
Deaths (to Infiltrators):18,894
KDR:1.00585
Kill Difference:148
Playtime:1,124.465 hours
Usage:11%
Score:15.609m
Score/min:231
Accuracy (listed only):26.520%
HSR (listed only):18.917%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D
Kills:1,953
Deaths:770
KDR:2.536
Accuracy:14.965% D
HSR:17.409% D
Blueshift VM5
D
Kills:1,154
Deaths:484
KDR:2.384
Accuracy:14.711% D--
HSR:17.678% D
Nebula VM20
C+
Kills:859
Deaths:383
KDR:2.243
Accuracy:17.654% C+
HSR:17.229% D
Comet VM2
C+
Kills:368
Deaths:228
KDR:1.614
Accuracy:29.899% D**
HSR:4.076% C+
Quasar VM1
C++
Kills:280
Deaths:36
KDR:7.778
Accuracy:10.169% D*
HSR:18.929% C++
Blueshift VM5
D
Kills:247
Deaths:133
KDR:1.857
Accuracy:15.828% D
HSR:14.980% D--
Comet VM2
C
Kills:214
Deaths:222
KDR:0.964
Accuracy:29.554% F
HSR:3.738% C
NS-10 Burster
C--
Kills:137
Deaths:109
KDR:1.257
Accuracy:20.763% D**
HSR:4.380% C--
NS-10 Burster
C-
Kills:136
Deaths:103
KDR:1.320
Accuracy:20.649% D*
HSR:5.147% C-
Kills:5,348
Deaths (as MAX Suit):1,234
Deaths (to MAX Suits):8,515
KDR:4.33387
Kill Difference:4,114
Playtime:216.161 hours
Usage:2%
Score:2.793m
Score/min:215
Accuracy (listed only):19.355%
HSR (listed only):11.507%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:1,277
V. Kills:338 377%
Deaths:443
KDR:2.883
Accuracy:40.280% C+
KPH:17.600 D-
VKPH:4.700 B+
Dual Photon Pods
C
Kills:1,254
V. Kills:427 293%
Deaths:241
KDR:5.203
Accuracy:45.541% D
KPH:40.900 D
VKPH:13.900 C
Maelstrom Turbo Laser
C+
Kills:155
V. Kills:139 111%
Deaths:229
KDR:0.677
Accuracy:31.244% C+
KPH:5.100 D-
VKPH:4.600 D-
Saron Laser Cannon
C-
Kills:131
V. Kills:194 67%
Deaths:161
KDR:0.814
Accuracy:34.950% B+
KPH:4.200 D-
VKPH:6.300 C-
Photon A2A Missile Pods
D-
Kills:79
V. Kills:86 91%
Deaths:28
KDR:2.821
Accuracy:68.830% F
KPH:15.400 D--
VKPH:16.800 D-
Kills:2,896 (1,563 + 0)
Deaths:1,102
KDR:2.628
VKDR:1.074
Vehicle Kills:1,184
Kill Difference:1,794
Playtime:169.633 hours
Usage:2%
Score:1.977m
Score/min:194
Piloting Accuracy:34.950%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:1,269
V. Kills:606 209%
Deaths:212
KDR:5.986
Accuracy:45.591% B++
KPH:4,568,400 U
VKPH:2,181,600 U
L105 Zephyr
U
Kills:548
V. Kills:92 N/A
Deaths:97
KDR:5.649
Accuracy:25.384% F--
KPH:1,972,800 U
VKPH:331,200 U
CAS30 Tank Buster
D-
Kills:211
V. Kills:246 85%
Deaths:442
KDR:0.477
Accuracy:30.708% D**
KPH:3.100 D-
VKPH:3.600 D-
AP30 Shredder
U
Kills:56
V. Kills:33 165%
Deaths:31
KDR:1.806
Accuracy:14.041% T
KPH:201,600 U
VKPH:118,800 U
Kills:2,084 (211 + 1,873)
Deaths:782
KDR:2.665
VKDR:1.249
Vehicle Kills:977
Kill Difference:1,302
Playtime:68.310 hours
Usage:1%
Score:1.167m
Score/min:285
Piloting Accuracy:30.708%
Gunner Accuracy:14.041%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:1,994
V. Kills:1,042 191%
Deaths:250
KDR:7.976
Accuracy:61.779% B+
KPH:32.700 B
VKPH:17.100 C+
L100 Python HESH
D
Kills:1,644
V. Kills:382 429%
Deaths:27
KDR:60.889
Accuracy:49.652% C++
KPH:23.100 D*
VKPH:5.400 D
C75 Viper
C**
Kills:1,041
V. Kills:193 N/A
Deaths:98
KDR:10.622
Accuracy:37.317% C+
KPH:35.200 C**
VKPH:6.500 C
Skyguard
D-
Kills:395
V. Kills:280 141%
Deaths:78
KDR:5.064
Accuracy:22.407% D*
KPH:8 D-
VKPH:5.700 D--
Kills:5,074 (5,074 + 0)
Deaths:453
KDR:11.201
VKDR:4.188
Vehicle Kills:1,897
Kill Difference:4,621
Playtime:210.747 hours
Usage:2%
Score:2.104m
Score/min:166
Driving Accuracy:22.407%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C++
Kills:5,476
V. Kills:3,821 143%
Deaths:1,148
KDR:4.770
Accuracy:53.220% C+
KPH:22.200 C+
VKPH:15.500 C++
Supernova VPC
C
Kills:3,573
V. Kills:466 N/A
Deaths:329
KDR:10.860
Accuracy:46.886% C
KPH:31.500 D
VKPH:4.100 D-
Saron HRB
C
Kills:1,489
V. Kills:970 153%
Deaths:290
KDR:5.134
Accuracy:29.222% F
KPH:19.800 C-
VKPH:12.900 C
Proton II PPA
D
Kills:999
V. Kills:50 N/A
Deaths:110
KDR:9.082
Accuracy:16.978% D*
KPH:38.800 D
VKPH:1.900 D--
E540 Halberd
C+
Kills:907
V. Kills:630 144%
Deaths:220
KDR:4.123
Accuracy:47.449% C+
KPH:23.400 D
VKPH:16.200 C+
Supernova PC
B**
Kills:903
V. Kills:403 224%
Deaths:190
KDR:4.753
Accuracy:56.416% B*
KPH:26.800 B+
VKPH:12 B**
Aphelion VEX-4
C
Kills:173
V. Kills:131 131%
Deaths:64
KDR:2.703
Accuracy:27.968% D--
KPH:19.900 C--
VKPH:15 C
Kills:13,520 (9,952 + 3,568)
Deaths:2,351
KDR:5.751
VKDR:2.752
Vehicle Kills:6,471
Kill Difference:11,169
Playtime:542.501 hours
Usage:5%
Score:8.252m
Score/min:254
Driving Accuracy:56.416%
Gunner Accuracy:27.968%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
D-
Kills:2,410
V. Kills:201 N/A
Deaths:123
KDR:19.594
Accuracy:25.523% F
KPH:45 D--
VKPH:3.800 D-
Proton II PPA-H
C
Kills:1,370
V. Kills:126 N/A
Deaths:212
KDR:6.462
Accuracy:30.976% D
KPH:52.400 D-
VKPH:4.800 C
E540 Halberd-H
C+
Kills:1,026
V. Kills:600 171%
Deaths:264
KDR:3.886
Accuracy:58.239% C++
KPH:34.500 C-
VKPH:20.200 C+
Aphelion VEX-4H
C-
Kills:498
V. Kills:291 171%
Deaths:198
KDR:2.515
Accuracy:39.580% D
KPH:32 C-
VKPH:18.700 D-
Saron HRB-H
C
Kills:202
V. Kills:114 176%
Deaths:64
KDR:3.156
Accuracy:45.118% D*
KPH:31.700 C
VKPH:17.900 D
Kills:5,506 (0 + 5,506)
Deaths:861
KDR:6.395
VKDR:1.547
Vehicle Kills:1,332
Kill Difference:4,645
Playtime:131.344 hours
Usage:1%
Score:1.542m
Score/min:196
Driving Accuracy:N/A%
Gunner Accuracy:45.118%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:1,277
V. Kills:232 N/A
Deaths:212
KDR:6.024
Accuracy:31.746% C--
KPH:36.900 C
VKPH:6.700 C--
M60-G Bulldog
D
Kills:861
V. Kills:176 486%
Deaths:156
KDR:5.519
Accuracy:34.506% C+
KPH:18.200 D
VKPH:3.700 D
M20 Basilisk
C*
Kills:680
V. Kills:371 183%
Deaths:187
KDR:3.636
Accuracy:40.979% C*
KPH:15.500 C-
VKPH:8.500 C*
M40 Fury
C
Kills:443
V. Kills:90 487%
Deaths:64
KDR:6.922
Accuracy:30.359% D
KPH:45.700 C
VKPH:9.300 C
M20 Basilisk
C--
Kills:353
V. Kills:219 160%
Deaths:129
KDR:2.736
Accuracy:33.505% D
KPH:10.900 D-
VKPH:6.700 C--
M12 Kobalt
D
Kills:243
V. Kills:20 N/A
Deaths:13
KDR:18.692
Accuracy:9.808% F
KPH:18.300 D**
VKPH:1.500 D
M12 Kobalt
C
Kills:226
V. Kills:14 N/A
Deaths:24
KDR:9.417
Accuracy:12.574% D--
KPH:37.600 D
VKPH:2.300 C
G40-F Ranger
D
Kills:183
V. Kills:163 112%
Deaths:80
KDR:2.288
Accuracy:31.850% C+
KPH:6.500 D-
VKPH:5.800 D
M60-G Bulldog
D
Kills:68
V. Kills:19 340%
Deaths:29
KDR:2.345
Accuracy:32.863% C-
KPH:16 D--
VKPH:4.500 D
Kills:4,334 (0 + 4,334)
Deaths:894
KDR:4.848
VKDR:1.459
Vehicle Kills:1,304
Kill Difference:3,440
Playtime:219.663 hours
Usage:2%
Score:2.048m
Score/min:155
Driving Accuracy:N/A%
Gunner Accuracy:32.863%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:504
V. Kills:176 285%
Deaths:837
KDR:0.602
Accuracy:34.995% D*
KPH:3.400 D--
VKPH:1.200 D*
V30-F Starfall
D*
Kills:52
V. Kills:36 141%
Deaths:44
KDR:1.182
Accuracy:60.450% C
KPH:12.800 D**
VKPH:8.900 D*
Kills:556 (556 + 0)
Deaths:881
KDR:0.631
VKDR:0.241
Vehicle Kills:212
Kill Difference:325
Playtime:154.031 hours
Usage:2%
Score:0.202m
Score/min:22
Driving Accuracy:60.450%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Deimos VA29 28,26327,97426,4871.056C+0.2863.593%C**12.09%D22.1DN/A651266.7h2.1B+3.3B+
Proximity Mine 12,96412,9611,6867.687A6.3546.424%B+N/A251.7MN/A77651.5h1.4A+3.1B**
VE-S Canis 11,67011,45411,6920.98C+0.3627.453%C++8.512%D**24.1C-N/A63474.7h11.8C*42.9C**
Phobos VX86 6,7826,7395,8051.161C+0.1858.766%C+10.58%D-23.6DN/A88285.8h2B++3.4B+
Supernova FPC 9,2975,4761,1484.77C+3.4353.22%C+1.717%C--22.2C+15.5C++265247.1h5.4C++10.1C*
VX6-7 5,0545,0055,2460.954C+0.3820.601%D15.285%D-14.7DN/A46340.4h13.6C+66.2C+
Pandora VX25 4,4744,4442,7391.622B+0.2826.075%D*12.106%D11.4D--N/A75388.9h4.4C*16.7C--
Tank Mine 7,6964,3329314.653B**3.3225.191%DN/A175.4A+136.2A**212824.7h1.3B**5.1B++
Chaos 3,8253,7864,2930.882C-0.4641.129%F10.486%D-18.5D*N/A61204.1h3.8B+9.3C-
C-4 ARX 4,5943,6452,4531.486C0.1526.294%C+N/A105.7C+27.5C-57534.5h1.2C++4.7C++
Supernova VPC 4,0393,57332910.86C+9.5246.886%C1.791%C*31.5D4.1D-160113.3h2.9B+6.1C**
Thanatos VE70 2,9802,9771,7741.678B*0.3442.255%C**11.824%D-27.8C+N/A110107h3.2A7.7B*
Lasher X2 2,6162,5802,7850.926C+0.4125.329%C+4.186%C++19.8C--N/A66130.5h16.8B++66.5B+
M40 Fury-H 2,6112,41012319.593B+18.2625.523%FN/A45D--3.8D-13253.6h5.9B+23.2C+
Lumine Edge 2,5102,39234,4360.069C+1.2724.215%C19.523%B+1.5C-N/A41565.1h1.2B+5.1C**
Eridani SX5 2,4152,3762,7700.858C0.4819.85%D*18.855%C+8.8D--N/A33269.6h13.8C69.4C--
C-4 2,8272,1931,4331.53C++0.1926.373%C*N/A108.6B++31.4C++116820.2h1.2B+4.7B+
NS-11C 2,1592,1092,4960.845C+0.4915.693%F15.6%D10.8DN/A42195.9h15.6C+99.7D
L100 Python AP 3,0361,9942507.976B*6.6461.779%B+N/A32.7B17.1C+19261h6.6C++10.7B
Nebula VM20 1,9761,9537702.536C*1.2014.965%D17.409%D18.9D-N/A71103.1h14.5B+96.6C++
Sticky Grenade 1,7251,70811708N/A1,706.6651.615%C+N/A1004.7C++10C+42821.7h1.8B+3.6B+
NS-7B PDW 1,6741,6691,2071.383B+0.0525.975%C++18.394%C+27.6C+N/A9860.4h12.2B+46.9B
L100 Python HESH 2,0261,6442760.889S59.5549.652%C++N/A23.1D*5.4D13671.1h3.8C+7.6C+
Saron HRB 2,4591,4892905.134C+3.8029.222%F1.075%C--19.8C-12.9C28475.1h16.7B*57.3C+
Proton II PPA-H 1,4961,3702126.462C5.1230.976%D1.095%D52.5D-4.8C16326.1h14.2D--45.8D-
NS-15M1 1,2881,2799611.331C+0.0117.247%D--16.263%D21.4DN/A8759.8h12.9C+74.5C
M40 Fury 1,5091,2772126.024C+4.6931.746%C--1.723%C+36.9C6.7C--23034.6h12.5B+39.3C*
Light PPA 1,6151,2774432.883C+1.5540.28%C+1.566%B+17.6D-4.6B+12072.7h20.3C--50.5C
C150 Dalton 1,8751,2692125.986C+4.6545.591%B++N/A12690U6060U64081600.1h5.5C-12C++
NS-11P 1,2811,2571,3410.937C+0.4023.582%C*18.457%C+27.1C+N/A12946.4h13.3B56.2B+
Dual Photon Pods 1,6811,2542415.203C+3.8745.541%D1.037%C41D14C41530.6h22C*48.2C+
The Slasher 1,2891,2459,8230.127A++1.2127.152%C--21.526%B*3C+N/A8418.6h2.5C+9.3C+
Sirius SX12 1,2111,2061,4400.838C+0.5019.581%D--16.086%C14.9DN/A10780.8h14.2C**72.7C+
Auraxium Force-Blade 1,2481,20410,4830.115A*1.2226.483%C23.505%A**2.8AN/A7435.9h2.5C--9.6C++
Damascus Edge 1,2071,1874,4480.267S1.0729.345%C+25.527%M5.8A++N/A13205.7h2.5C8.6C*
Flare VE6 1,1931,1868091.466C++0.1324.85%B+20.068%D50.7B+N/A26723.4h8.7B*34.9B+
H-V45 1,1791,1769571.229C+0.1122.451%C14.116%D-22.3CN/A9052.7h12.1B+54.1C**
Icikill 1,1941,1762,0160.583S0.7527.964%C+23.044%A14.7A**N/A3380.2h2.4C8.7C++
NS Annihilator 2,1851,1741,4270.823B+0.5182.262%B+N/A11C++9.4C*146107.2h11.8C+14.3C++
Pulsar C 1,1721,1649441.233C+0.1021.575%C--22.079%C+22.4CN/A10551.9h11.8C++54.9C++
Terminus VX-9 1,1621,1621,0911.065C0.2723.312%C-19.794%D23.2DN/A10950h12.4C++53.1C+
Zenith VX-5 1,1661,1621,2120.959C0.3821.236%D-22.461%C++14.3DN/A7381.2h12.4C**58.2C+
MKV Suppressed 1,1661,1619791.186C++0.1523.852%C19.897%C++24.6CN/A16447.1h11.7B+49.3B
NS Baron G5AE 1,1661,1619291.25C+0.0946.044%C+10.336%D-30.2CN/A13238.4h3.6B*7.9C++
SVA-88 1,1691,1617991.453C+0.1224.221%C*20.844%D46.6C++N/A25224.9h10.1B++41.9B+
NS-11A 1,1691,1591,1031.051C+0.2921.927%C-16.739%D23.4CN/A9849.5h11.6B*52.9B
Orion VS54 1,1601,1588461.369C+0.0319.746%C+18.048%D-29.2C+N/A28639.6h10.5B*53.1C++
Artemis VX26 1,1691,1581,1740.986C0.3527.445%C++20.38%C26.2CN/A8644.2h11.8C*43.2C**
NS-15M AE 1,1751,1578311.392C0.0524.131%C+20.484%D43.2CN/A18726.8h11.9C+49.4C++
Pulsar VS1 1,1641,1561,1281.025C++0.3125.263%B21.886%C*27.7C*N/A18041.8h13.2B+52.1B+
Ursa 1,1651,1569011.283C++0.0523.926%C**21.972%C35.2C+N/A16532.8h10.1B+42.2B+
Blueshift VM5 1,1661,1544842.384C+1.0514.711%D--17.678%D17D--N/A6668h13.7B++93.3C+
Eidolon VE33 1,1681,1521,0811.066C+0.2723.401%D15.191%D**13.7C--N/A5584.3h8.2B+35.2C++
NS-30 Vandal 1,1781,1521,1281.021C0.3229.431%D15.365%D*26.9C--N/A6542.9h7.3D--24.7D
Nova 1,1541,1518571.343C+0.0141.37%C12.424%C--25.2CN/A9845.6h3.4B++8.2B+
Solstice VE3 1,1541,1519331.234B++0.1019.1%D15.291%D13.8CN/A12683.4h12.7B+66.8C++
Corvus VA55 1,1651,1519621.196C++0.1423.885%C+20.678%C26.8C+N/A14643h11.1B+46.5B+
Nyx VX31 1,1691,1501,0421.104C0.2328.528%D-19.478%D--21.6DN/A8453.3h6.5C22.9D
NS Decimator 1,4001,1351,2510.907C+0.4365.588%B+2.026%C27.6C6.4D--16941.1h3.8B++5.8B*
MANA Anti-Vehicle Turret 2,1621,1041,0051.099D0.2455.336%D-3.351%C+11040S10580U53115000.1h8.7C*15.7C+
Spear Anti-Vehicle Phalanx Turret 1,7361,0841228.885C**7.5544.597%C++4.059%C+35.9C+21.6C+33130.2h8.5C*19.2B
Nemesis VSH9 1,6591,0731,6650.644C+0.6966.556%B+1.491%D12.7C7C-17984.3h7.4B+11.2B+
S1 1,6551,0631,3080.813C*0.5268.009%A1.035%D*28.2C**15.7B+36137.7h6.6C++9.7B+
C75 Viper 1,2341,0419810.622A9.2837.317%C+N/A35.2C**6.5C24129.6h12.4B33.1C**
E540 Halberd-H 1,6261,0262643.886C2.5558.239%C++N/A34.5C-20.2C+28329.7h7.2C12.3C+
Force-Blade 1,3971,01668,7180.015C1.3253.218%A++6.594%C+0.3CN/A13790.6h4.2D--7.8C*
Proton II PPA 1,0499991109.082C7.7416.978%D*1.502%C--38.9D1.9D--18425.7h9.7C++57.3C--
Hades VSH4 1,6689981,8070.552C+0.7971.939%B+2.104%C+15.5C+10.4C+16664.3h9.2C+12.8C++
Revenant 9989757331.33C0.0128.901%D21.026%D--22.9D-N/A5142.6h9.5D-32.7D--
E540 Halberd 1,5379072204.123C2.7947.449%C+1.764%C--23.4D16.2C+40538.8h7.6D*16.1D
Supernova PC 1,3069031904.753C+3.4256.416%B*3.322%B++26.8B+12B**31333.7h5.6C+10B
Betelgeuse 54-A 9028967111.26C-0.0824.866%C21.317%D*34.9D-N/A21325.7h10.8C+43.4C++
Cerberus 8918889280.957C+0.3813.995%F--14.64%D--18.8DN/A6647.2h5.4B+38.6F
M60-G Bulldog 1,0378611565.519C**4.1834.506%C+1.045%D*18.2D3.7D11947.2h7.5C++21.6C*
Nebula VM20 8668593832.243C++0.9117.654%C+17.229%D22.2DN/A7738.7h16.1C*91.1C*
Lasher X2-P 8658409350.898D0.4434.601%C+2.738%C27.4D*N/A6330.7h15.8B+45.8C**
Anti-Vehicle Grenade 1,0838051805N/A803.6663.847%A+N/A335.4C+115.8C**29812.4h6.4C10B+
NS-44 Commissioner 7837669590.799C+0.5411.459%F**10.966%F14.1DN/A5654.2h3.8C*32.9T
Skorpios 7837648860.862C0.4822.351%D*20.419%C+19.3D--N/A6939.5h12.5D55.8D--
M20 Basilisk 9637383918.923A*17.5946.947%D5.42%B69.6A21.2C+24110.6h78.3B++166.7B+
M20 Basilisk 1,0516801873.636B2.3040.979%C*3.088%D--15.5C-8.5C*15043.8h115C280.7C+
Frag Grenade 6196111611N/A609.6644.767%C+N/A763.8B**10B+42200.8h2.6B**5.8B*
L105 Zephyr 640548975.649C4.3125.384%F--N/A5480U920U17721200.1h5.7B+22.6D-
M40 Fury-F 6805048370.602C-0.7434.995%D*N/A3.4D--1.2D*19150h9.6B27.5C+
Aphelion VEX-4H 7894981982.515C1.1839.58%D1.406%D--31.9C-18.7D-23015.6h67C+169.2C
Parallax VX3 4844821473.279C++1.9434.952%D74.066%C-12.3D--N/A5439.3h2.7D7.8C--
Rocklet Rifle 8884614161.108B*0.2366.757%A+N/A53.6A*49.7A*7858.6h24.1B**36B**
M40 Fury 533443646.922C+5.5830.359%D2.032%C++45.7C9.3C3559.7h12.8C*42.2C+
MANA Anti-Personnel Turret 4604301163.707N/A2.3719.924%UN/A4300U300U18132900.1h46.8T*235.1T*
Skyguard 675395785.064B**3.7322.407%D*1.013%D-8D-5.7D--13349.1h112.5B+502C+
VA39 Spectre 3863841233.122B**1.7829.821%C-21.615%D**17.9CN/A10221.5h6.1C++20.4C+
Comet VM2 4643682281.614B*0.2829.899%D**4.076%C+8.5C--2.2D-12743.3h13.8B*46.2B
M20 Basilisk 5723531292.736C+1.4033.505%D5.666%C+10.9D-6.7C--14832.5h115.8C345.6C
Lancer AE 7413249310.348D0.9959.113%C-N/A7.8D--10D16341.7h33.8C57.1C
The Kraken 4402923200.913D0.4268.649%B*1.712%C+33.6C17C+2878.7h5.2D-7.6C+
Quasar VM1 285280367.778S6.4410.169%D*18.929%C++9.1D*N/A10830.8h13.8B+135.6C
Blueshift VM5 2502471331.857C+0.5215.828%D14.98%D--19.4D-N/A10012.7h14.8B93.3C+
M12 Kobalt 2632431318.692C++17.359.808%F13.58%D--18.3D**1.5D8613.3h31.3F-319.6F--
Heartstring 2442434410.551C--0.7954.886%B*11.934%D*8.9D-N/A4227.4h10.1D18.4C
Manticore SX40 2292292241.022C++0.3216.626%F-16.157%D18.9C--N/A10212.1h4.8A28.7C++
M12 Kobalt 240226249.417C8.0812.574%D--12.832%D--37.7D2.3C1356h24.7D-196.3D-
Comet VM2 2922142220.964C+0.3729.554%F3.738%C9.5C3.5D12722.5h18.4B*62.2C++
CAS30 Tank Buster 4572114420.477C--0.8630.708%D**N/A3.1D-3.6D-6768.3h59.8C++194.8C-
NS-45 Pilot 2152101881.117C+0.2227.065%D11.429%F16.3D-N/A4412.9h9.5D-35.2D
Saron HRB-H 316202643.156C1.8245.118%D*N/A31.6C17.8D3716.4h25C++55.5C
Orbital Strike Uplink 2471871187U185.66906.061%UN/A935U300U39300.2h1.6T*0.2T*
G40-F Ranger 346183802.288D-0.9531.85%C+N/A6.5D-5.8D10628.3h204.8D--643.1D
Aphelion VEX-4 304173642.703C1.3727.968%D--N/A19.9C--15.1C1798.7h70.5C252D
Beamer VS3 160160752.133A++0.8018.108%D**18.125%D5.7D--N/A7027.9h9.4C++51.7C+
Xiphos Anti-Personnel Phalanx Tower 1631591159A*157.6620.175%D--N/A397.5B+10C+11630.4h4.6B+23B+
Maelstrom Turbo Laser 2941552290.677C0.6631.244%C+2.581%C+5.1D-4.6D-13430.4h172.9D553.5C--
G30 Walker 256149207.45C+6.1142.17%C++1.342%D*31C22.3B2444.8h292.6D--693.8D-
NS "Jackpot" Decimator 2161391091.275C0.0670.234%B++N/A38.6C-21.4C+2733.6h5.6F8D-
NS-10 Burster 2461371091.257C**0.0820.763%D**4.38%C--3.3D--2.6D-7941.3h175C--842.7D*
Aspis Anti-Aircraft Phalanx Turret 286137304.567B+3.2322.942%CN/A7.2D7.9D19318.9h155.4C+677.3C++
AM7-XOXO 2171362430.56C--0.7870.865%B**4.412%D**3.6D2.2C2437.3h26C--36.7C--
NS-10 Burster 2461361031.32B+0.0220.649%D*5.147%C-3.2D--2.6D7941.9h177.6D860.1D*
Saron Laser Cannon 3251311610.814C0.5234.95%B+2.29%C+4.3D-6.3C-19230.8h262.3D*750.6D-
Soldier Soaker 1121111031.078C+0.2629.995%C11.712%D30.8DN/A2393.6h5.6B18.8C++
Photon A2A Missile Pods 16579282.821C1.4868.83%FN/A15.5D--16.9D-3105.1h8.2C++11.9C-
Spear Anti-Vehicle Phalanx Tower 12873236.5B**35.1654.958%B+1.37%D*56.2B++42.3B**5311.3h7.1B++13B*
M60-G Bulldog 8768292.345D1.0132.863%C-1.471%D--15.8D--4.4D1824.3h8.6C26C
Xiphos Anti-Personnel Phalanx Turret 7362115.636N/A4.3015.9%UN/A620U110U1709100.1h65T*408.7T*
Blackheart 6262830.747C0.5922.367%F22.581%C--10.9DN/A365.7h3C*13.6C
AP30 Shredder 8956311.806C0.4714.041%T1.786%C+560U330U7467900.1h88.2C**627.9F-
V30-F Starfall 8852441.182C0.1660.45%CN/A12.7D**8.8D*1244.1h19.1C--31.7C--
Solstice SF 51511720.297D1.0418.493%D--5.882%F-6.7D-N/A1317.6h11.2C*60.6C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter16046,79020.3h
Nano-Armor Kit5,0356,083,365370.3h
Anti-Vehicle MANA Turret2143,12220.6h
Spawn Beacon22618,95724.8h
Turret AI Module02961.3h
Structure Shield Module14912.3h
Repair Module15231.8h
Cortium Silo12180.8h
Skywall Shield Emitter22131h
Faction Banner0660.3h
Reinforcements Module11190.3h
Nanite Revive Grenade06,9372h
Nanite Healing Grenade0780h
Medical Applicator3,5921,213,71496.3h
Blast Wall22011.5h
Spear Anti-Vehicle Tower01611h
Deconstruction Tool18,4440.8h
Spitfire Auto-Turret597,6524.2h
Flail Targeting Dart4520.9h
Bunker0600.6h
Hoplon Anti-Aircraft Phalanx Tower0890.5h
Xiphos Anti-Personnel Tower11850.8h
Sunderer Garage41310.9h
Rampart Wall1690.7h
Ammunition Package15429,93716.3h
Medical Kit54312,59812.3h
Anti-Infantry MANA Turret371,3655.8h
Vehicle Gate41822h
Pillbox01450.8h
Light Vehicle Terminal1600.5h
IPC Targeting Dart13080.3h
Orbital Strike Target Designator8991.5h
Elysium Spawn Tube11710.4h
Lumifiber Rampart Wall85074.8h
Infantry Tower0951.1h
Nano-Repair Grenade02,2200.6h
Snowman Soldier2650.1h
WLT-Howler Mining Laser299569,621137.3h
Recon Detection Device10712,22717.5h
Smoke Grenade04270.1h
Shield Recharging Field15219,1205.5h

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