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Deputy Director Bounty Hunter SaltoButNowForNC[] SaltoButNowForNC
NC BR 89

KDR: 3.67

Score: 18.6m

Last Seen: Mar 16th, 2020 9:06 AM
- OFFLINE - 24.7 hour(s)

Prestige 1, Battle Rank 89 - New Conglomerate on Cobalt
Level Progress (to 90): 98%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor GD-22S SAS-R MGR-S1 Gladius NC6A GODSAW GD-7F AF-4 Cyclone Carnage AR
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,592,319 MLG Score: 6069
Fun Score: N/A
Cheeseburgers Flipped: 82TIME WITH MEDKIT: 7.2%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.564%35.44%115430131938,1264.15226-0.485

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.509%2.19A*2.155A*-0.44C--HEAD ++ (~19.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.20.674B+7.90.448B16.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.534%0.908%83111348991239704.129171396%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.149A*-0.61D-1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.20.931B*6.40.879B*4.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.214%6.557%16831346305216961.40553314%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.2%-0.185C0.492B+1.288

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.883B*4.80.881B*9.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.194%81.11%168313462,684683133.92398

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.695%1.391A0.905B*0.647

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.597B+1.80.446B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.783%16.701%168413453,419891293.83296

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.973%1.896A++0.367C**-0.662

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.72B++2.40.509B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.6m272.4%517 (31k)459 (27.5k)3.6669953,14214,4923.7582889 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1349608728.276%32.848%92902:4824

10% Combat Medic9% Engineer45% Heavy Assault17% Infiltrator18% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 25th, 2018 1:34 PMFeb 14th, 2020 1:27 PMMar 17th, 2020 7:26 PM (140d) (PST)Mar 16th, 2020 5:12 AM (142d) (PST)Mar 16th, 2020 5:06 AM (142d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8332815521.3110.3570.4313.6820.0416069

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,95516,86833,087792126221227,568

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
675.8h/28.2d 1,323 17,456 14,933 149.3k 744 3,116 1,672 33.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B*
Kills:6,398
Deaths:1,320
KDR:4.847
Accuracy:32.204% B*
HSR:35.980% B++
GD-22S
A
Kills:2,575
Deaths:688
KDR:3.743
Accuracy:31.407% B*
HSR:38.680% A
NC6A GODSAW
B*
Kills:1,834
Deaths:365
KDR:5.025
Accuracy:33.515% C**
HSR:37.405% B*
NS-15 Gallows
B**
Kills:1,468
Deaths:270
KDR:5.437
Accuracy:32.040% C**
HSR:45.232% B**
NC6 Gauss SAW
B**
Kills:1,306
Deaths:313
KDR:4.173
Accuracy:29.758% B*
HSR:35.375% B**
MGR-L1 Promise
B**
Kills:1,241
Deaths:288
KDR:4.309
Accuracy:29.356% B
HSR:39.807% B**
EM1
A++
Kills:1,213
Deaths:327
KDR:3.709
Accuracy:29.853% B*
HSR:39.819% A++
MGR-L1 Promise AE
B++
Kills:330
Deaths:63
KDR:5.238
Accuracy:32.993% B++
HSR:31.515% C++
NSX Naginata
B**
Kills:191
Deaths:50
KDR:3.820
Accuracy:27.630% C**
HSR:40.838% B**
NS-15M1
B*
Kills:142
Deaths:50
KDR:2.840
Accuracy:25.712% C+
HSR:35.916% B*
Kills:16,698
Deaths (as Heavy Assault):3,734
Deaths (to Heavy Assaults):4,418
KDR:4.47188
Kill Difference:12,964
Playtime:306.923 hours
Usage:45%
Score:8.456m
Score/min:459
Accuracy (listed only):30.447%
HSR (listed only):38.056%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
B++
Kills:2,155
Deaths:413
KDR:5.218
Accuracy:34.266% B++
HSR:32.622% B++
GD-7F
A
Kills:1,816
Deaths:347
KDR:5.233
Accuracy:35.033% A
HSR:26.377% B+
AF-4 Cyclone
A+
Kills:1,720
Deaths:391
KDR:4.399
Accuracy:31.884% B++
HSR:33.779% A+
AC-X11
B**
Kills:1,445
Deaths:285
KDR:5.070
Accuracy:34.281% B**
HSR:31.211% B**
LA39 Bruiser
B+
Kills:1,363
Deaths:630
KDR:2.163
Accuracy:71.558% B+
HSR:17.241% B
NS-7 PDW
A*
Kills:1,285
Deaths:236
KDR:5.445
Accuracy:31.403% B++
HSR:38.755% A*
Tempest
A+
Kills:1,249
Deaths:199
KDR:6.276
Accuracy:31.702% B*
HSR:36.269% A+
NS-11C
B**
Kills:1,205
Deaths:187
KDR:6.444
Accuracy:32.246% B**
HSR:27.469% B*
AF-19 Mercenary
A+
Kills:1,188
Deaths:302
KDR:3.934
Accuracy:34.555% A+
HSR:26.599% B+
AF-4A Bandit
B+
Kills:1,185
Deaths:300
KDR:3.950
Accuracy:31.331% B+
HSR:26.076% C+
GD-66 Claw
C**
Kills:1,170
Deaths:412
KDR:2.840
Accuracy:66.476% C**
HSR:17.436% C*
Blitz GD-10
A**
Kills:1,166
Deaths:231
KDR:5.048
Accuracy:32.734% B**
HSR:37.993% A**
AF-57 Piston
A
Kills:705
Deaths:121
KDR:5.826
Accuracy:57.227% A
HSR:14.468% C+
Razor GD-23
A
Kills:249
Deaths:88
KDR:2.830
Accuracy:32.711% B*
HSR:31.727% A
Mauler S6
A*
Kills:181
Deaths:47
KDR:3.851
Accuracy:65.905% A*
HSR:16.575% B
NSX Tengu
A++
Kills:164
Deaths:39
KDR:4.205
Accuracy:43.515% B+
HSR:37.805% A++
19A Fortuna
B**
Kills:91
Deaths:34
KDR:2.676
Accuracy:32.898% B**
HSR:28.571% B**
NSX-P Tengu
B*
Kills:69
Deaths:15
KDR:4.600
Accuracy:45.870% B*
HSR:18.841% D
Kills:18,406
Deaths (as Light Assault):4,277
Deaths (to Light Assaults):3,165
KDR:4.30348
Kill Difference:14,129
Playtime:121.539 hours
Usage:18%
Score:3.563m
Score/min:489
Accuracy (listed only):41.422%
HSR (listed only):27.767%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:2,282
Deaths:289
KDR:7.896
Accuracy:44.620% B+
HSR:79.273% B*
MGR-S1 Gladius
B++
Kills:2,155
Deaths:413
KDR:5.218
Accuracy:34.266% B++
HSR:32.622% B++
AF-4 Cyclone
A+
Kills:1,720
Deaths:391
KDR:4.399
Accuracy:31.884% B++
HSR:33.779% A+
NS-7 PDW
A*
Kills:1,285
Deaths:236
KDR:5.445
Accuracy:31.403% B++
HSR:38.755% A*
Tempest
A+
Kills:1,249
Deaths:199
KDR:6.276
Accuracy:31.702% B*
HSR:36.269% A+
NS-357 Underboss
A+
Kills:1,202
Deaths:773
KDR:1.555
Accuracy:46.147% B++
HSR:39.434% A+
NS-44 Commissioner
A++
Kills:1,177
Deaths:676
KDR:1.741
Accuracy:46.593% B++
HSR:40.782% A++
Blitz GD-10
A**
Kills:1,166
Deaths:231
KDR:5.048
Accuracy:32.734% B**
HSR:37.993% A**
NS-45 Pilot
B+
Kills:590
Deaths:255
KDR:2.314
Accuracy:36.514% B+
HSR:36.949% B+
AF-18 Stalker
A++
Kills:545
Deaths:102
KDR:5.343
Accuracy:38.049% A++
HSR:26.789% B+
NS-30 Vandal
A
Kills:244
Deaths:47
KDR:5.191
Accuracy:45.109% A
HSR:31.557% C**
NSX Daimyo
B+
Kills:210
Deaths:35
KDR:6
Accuracy:47.178% B+
HSR:95.714% B
NC14 Bolt Driver
A
Kills:192
Deaths:23
KDR:8.348
Accuracy:36.830% C
HSR:86.979% A
NSX Tomoe
B+
Kills:176
Deaths:54
KDR:3.259
Accuracy:28.106% D
HSR:48.864% B+
NSX Tengu
A++
Kills:164
Deaths:39
KDR:4.205
Accuracy:43.515% B+
HSR:37.805% A++
NSX-P Tengu
B*
Kills:69
Deaths:15
KDR:4.600
Accuracy:45.870% B*
HSR:18.841% D
NS-44L Blackhand
N/A
Kills:50
Deaths:15
KDR:3.333
Accuracy:44.578% N/A
HSR:60% N/A
Kills:14,476
Deaths (as Infiltrator):3,793
Deaths (to Infiltrators):2,111
KDR:3.8165
Kill Difference:10,683
Playtime:114.691 hours
Usage:17%
Score:2.391m
Score/min:347
Accuracy (listed only):39.123%
HSR (listed only):46.024%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B++
Kills:2,155
Deaths:413
KDR:5.218
Accuracy:34.266% B++
HSR:32.622% B++
AF-4 Cyclone
A+
Kills:1,720
Deaths:391
KDR:4.399
Accuracy:31.884% B++
HSR:33.779% A+
Carnage AR
A+
Kills:1,666
Deaths:527
KDR:3.161
Accuracy:32.214% B*
HSR:37.995% A+
LA39 Bruiser
B+
Kills:1,363
Deaths:630
KDR:2.163
Accuracy:71.558% B+
HSR:17.241% B
NS-7 PDW
A*
Kills:1,285
Deaths:236
KDR:5.445
Accuracy:31.403% B++
HSR:38.755% A*
Tempest
A+
Kills:1,249
Deaths:199
KDR:6.276
Accuracy:31.702% B*
HSR:36.269% A+
GR-22
A+
Kills:1,240
Deaths:434
KDR:2.857
Accuracy:33.203% B**
HSR:37.016% A+
GD-66 Claw
C**
Kills:1,170
Deaths:412
KDR:2.840
Accuracy:66.476% C**
HSR:17.436% C*
Blitz GD-10
A**
Kills:1,166
Deaths:231
KDR:5.048
Accuracy:32.734% B**
HSR:37.993% A**
Gauss Rifle S
A+
Kills:1,140
Deaths:234
KDR:4.872
Accuracy:35.365% A+
HSR:35.790% A
AF-57 Piston
A
Kills:705
Deaths:121
KDR:5.826
Accuracy:57.227% A
HSR:14.468% C+
Mauler S6
A*
Kills:181
Deaths:47
KDR:3.851
Accuracy:65.905% A*
HSR:16.575% B
NSX Tengu
A++
Kills:164
Deaths:39
KDR:4.205
Accuracy:43.515% B+
HSR:37.805% A++
NC1 Gauss Rifle
B*
Kills:164
Deaths:69
KDR:2.377
Accuracy:27.712% C*
HSR:32.927% B*
NSX-P Tengu
B*
Kills:69
Deaths:15
KDR:4.600
Accuracy:45.870% B*
HSR:18.841% D
Kills:15,437
Deaths (as Combat Medic):3,998
Deaths (to Combat Medics):1,703
KDR:3.86118
Kill Difference:11,439
Playtime:69.893 hours
Usage:10%
Score:2.309m
Score/min:551
Accuracy (listed only):42.736%
HSR (listed only):29.701%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A
Kills:1,816
Deaths:347
KDR:5.233
Accuracy:35.033% A
HSR:26.377% B+
AC-X11
B**
Kills:1,445
Deaths:285
KDR:5.070
Accuracy:34.281% B**
HSR:31.211% B**
LA39 Bruiser
B+
Kills:1,363
Deaths:630
KDR:2.163
Accuracy:71.558% B+
HSR:17.241% B
NS-11C
B**
Kills:1,205
Deaths:187
KDR:6.444
Accuracy:32.246% B**
HSR:27.469% B*
AF-19 Mercenary
A+
Kills:1,188
Deaths:302
KDR:3.934
Accuracy:34.555% A+
HSR:26.599% B+
AF-4A Bandit
B+
Kills:1,185
Deaths:300
KDR:3.950
Accuracy:31.331% B+
HSR:26.076% C+
GD-66 Claw
C**
Kills:1,170
Deaths:412
KDR:2.840
Accuracy:66.476% C**
HSR:17.436% C*
AF-57 Piston
A
Kills:705
Deaths:121
KDR:5.826
Accuracy:57.227% A
HSR:14.468% C+
Razor GD-23
A
Kills:249
Deaths:88
KDR:2.830
Accuracy:32.711% B*
HSR:31.727% A
Mauler S6
A*
Kills:181
Deaths:47
KDR:3.851
Accuracy:65.905% A*
HSR:16.575% B
19A Fortuna
B**
Kills:91
Deaths:34
KDR:2.676
Accuracy:32.898% B**
HSR:28.571% B**
Kills:10,598
Deaths (as Engineer):2,753
Deaths (to Engineers):1,755
KDR:3.84962
Kill Difference:7,845
Playtime:58.998 hours
Usage:9%
Score:1.617m
Score/min:457
Accuracy (listed only):44.929%
HSR (listed only):23.977%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B++
Kills:446
Deaths:106
KDR:4.208
Accuracy:35.382% D-
HSR:20.179% B++
NCM1 Scattercannon
B**
Kills:402
Deaths:107
KDR:3.757
Accuracy:36.419% D
HSR:21.144% B**
Kills:848
Deaths (as MAX Suit):106.500
Deaths (to MAX Suits):429
KDR:7.96244
Kill Difference:741.500
Playtime:10.287 hours
Usage:2%
Score:0.295m
Score/min:477
Accuracy (listed only):35.901%
HSR (listed only):20.662%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C+
Kills:991
V. Kills:58 N/A
Deaths:111
KDR:8.928
Accuracy:57.534% C+
KPH:52.100 C
VKPH:3.100 D
Breaker Rocket Pods
C+
Kills:108
V. Kills:5 N/A
Deaths:12
KDR:9
Accuracy:53.102% C+
KPH:69.700 C
VKPH:3.200 D*
Kills:1,099 (991 + 0)
Deaths:123
KDR:8.935
VKDR:0.512
Vehicle Kills:63
Kill Difference:976
Playtime:20.563 hours
Usage:3%
Score:0.184m
Score/min:149
Piloting Accuracy:57.534%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D--
Kills:53
V. Kills:10 N/A
Deaths:1
KDR:53
Accuracy:39.958% D*
KPH:28.200 D**
VKPH:5.300 D--
Kills:53 (53 + 0)
Deaths:1
KDR:53
VKDR:10
Vehicle Kills:10
Kill Difference:52
Playtime:1.881 hours
Usage:0%
Score:0.018m
Score/min:158
Driving Accuracy:39.958%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
M++
Kills:110
V. Kills:20 N/A
Deaths:2
KDR:55
Accuracy:45.974% C+
KPH:73.600 M++
VKPH:13.400 D
Kills:110 (0 + 110)
Deaths:2
KDR:55
VKDR:10
Vehicle Kills:20
Kill Difference:108
Playtime:1.496 hours
Usage:0%
Score:0.026m
Score/min:289
Driving Accuracy:N/A%
Gunner Accuracy:45.974%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:126
V. Kills:36 341%
Deaths:10
KDR:12.600
Accuracy:55.987% C
KPH:51.100 C+
VKPH:14.600 D--
M12 Kobalt-H
B++
Kills:69
V. Kills: N/A
Deaths:5
KDR:13.800
Accuracy:23.932% C++
KPH:190.500 B++
VKPH:0 F-
Kills:195 (0 + 195)
Deaths:15
KDR:13
VKDR:2.400
Vehicle Kills:36
Kill Difference:180
Playtime:2.828 hours
Usage:0%
Score:0.042m
Score/min:249
Driving Accuracy:N/A%
Gunner Accuracy:23.932%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 6,4506,3981,3204.847B++1.1832.204%B*35.98%B++112.4B**N/A31256.9h7.5B**23.2B*
GD-22S 2,5982,5756883.743B*0.0831.407%B*38.68%A75.5B+N/A19434.1h7.8B*24.9B++
SAS-R 2,2952,2822897.896A+4.2344.62%B+79.273%B*75.6B+N/A21330.2h1.7B++3.9B++
MGR-S1 Gladius 2,1672,1554135.218B**1.5534.266%B++32.622%B++98B++N/A30722h6.8B++19.8B++
NC6A GODSAW 1,8651,8343655.025B++1.3633.515%C**37.405%B*116.1B*2B+30815.8h7.2B21.5B+
GD-7F 1,8451,8163475.233A*1.5735.033%A26.377%B+121.9A+1.9A34814.9h9.5B++27.2B*
AF-4 Cyclone 1,7381,7203914.399A+0.7331.884%B++33.779%A+98.9B**1B+24717.4h7.7B**24.1B*
Carnage AR 1,6971,6665273.161B*0.5132.214%B*37.995%A+82.5B**1.5A++23720.2h9.3A28.8B**
NS-15 Gallows 1,4861,4682705.437B**1.7732.04%C**45.232%B**181.2A++2.2B+4788.1h8A+24.8B**
AC-X11 1,4641,4452855.07A*1.4034.281%B**31.211%B**95.1A1.3B++22815.2h7.2B**21.1B*
LA39 Bruiser 1,3781,3636302.163B*1.5071.558%B+17.241%B83.1B++N/A24316.4h1.9B++2.7B+
NC6 Gauss SAW 1,3171,3063134.173B**0.5129.758%B*35.375%B**65.6C**N/A20419.9h6.8B*22.9B++
NS-7 PDW 1,2931,2852365.445M1.7831.403%B++38.755%A*122.4A**N/A30110.5h9.8B**31.2B++
Tempest 1,2641,2491996.276M**2.6131.702%B*36.269%A+135.8A*1.6A3999.2h7.6B**23.9B*
MGR-L1 Promise 1,2561,2412884.309A0.6429.356%B39.807%B**69.3C+N/A23417.9h8.9B*30.4B+
GR-22 1,2651,2404342.857B+0.8133.203%B**37.016%A+62.6B1.3B*25019.8h10.1B*30.4B*
EM1 1,2301,2133273.709B**0.0429.853%B*39.819%A++67.8C**N/A17617.9h9B**30.2B++
NS-11C 1,2131,2051876.444M**2.7832.246%B**27.469%B*117A++N/A32710.3h9.5B**29.4B*
NS-357 Underboss 1,2061,2027731.555C*2.1146.147%B++39.434%A+117.8AN/A32210.2h3.3B++7.1B++
AF-19 Mercenary 1,2171,1883023.934A++0.2734.555%A+26.599%B+58B++1.4A+21920.5h8.9B++25.6B++
AF-4A Bandit 1,2081,1853003.95A++0.2831.331%B+26.076%C+91.9B++1.8B*27512.9h8.4B++26.8B++
NS-44 Commissioner 1,1821,1776761.741B1.9346.593%B++40.782%A++62.3C**N/A19618.9h3.3C*7B+
GD-66 Claw 1,1791,1704122.84B**0.8366.476%C**17.436%C*100.9B**N/A42611.6h2.1B+3.1B+
Blitz GD-10 1,1731,1662315.048A**1.3832.734%B**37.993%A**107A+N/A33810.9h10.2B*31B++
Gauss Rifle S 1,1631,1402344.872A++1.2135.365%A+35.79%A108.6M2.2A*32310.5h7.7B**21.8B**
NS Decimator 1,7321,1392364.826A*1.1666.82%B+N/A79.7A++41.5A++41114.3h3.3B+5B+
The Slasher 1,1201,0809,5250.113A+3.5541.223%B+6.019%D2.9C+N/A9367.7h2C**4.9B+
M30 Mustang AH 1,0499911118.928C+5.2657.534%C+N/A52.2C3.1D13219h6.4B+11.2B
AF-57 Piston 7087051215.826M**2.1657.227%A14.468%C+164M+N/A4854.3h3.4B*6B**
NS-45 Pilot 5925902552.314B+1.3536.514%B+36.949%B+107.3B+N/A3205.5h5.5B+15.1B+
C-4 6685742172.645B+1.0234.65%B*N/A185.2A30.3C+11023.1h1.1B+3.1B++
AF-18 Stalker 5495451025.343A**1.6838.049%A++26.789%B+136.3M*1B**4524h9B**23.6B**
NCM1 Scattercannon 4514461064.208A+0.5435.382%D-20.179%B++49.6C+N/A1569h4.5B*12.7C*
NCM1 Scattercannon 4074021073.757B**0.0936.419%D21.144%B**43.7B+N/A1439.2h5.3B**14.6B+
NC05 Jackhammer 402401924.359M0.6954.722%B*21.945%B**74.3C*N/A2395.4h4.1B+7.4B+
MGR-L1 Promise AE 338330635.238A+1.5732.993%B++31.515%C++122.2B*3A++4822.7h9.7B+29.4B+
Carver 3303294810.684A++2.9849.665%A+17.021%C++13.3C**N/A2924.7h1.1B++2.3B++
Razor GD-23 252249882.83B**0.8432.711%B*31.727%A43.7C+N/A1355.7h10B+30.5B+
NS-30 Vandal 248244475.191B+1.5245.109%A31.557%C**110.9A+1.8A++3342.2h4.1B**9B**
NSX Daimyo 210210356B+2.3347.178%B+95.714%B75C+N/A1792.8h2.1B+4.5B+
Carver AE 2072056840.3C+3.3746.091%C**21.951%B++6.7DN/A2730.4h1.1B*2.4B+
NC14 Bolt Driver 192192238.348A*4.6836.83%C86.979%A44.7C**N/A1574.3h1.7B**4.7B+
NSX Naginata 194191503.82B**0.1527.63%C**40.838%B**100.5B*1.6B+2811.9h9.2B+33.4B+
Mauler S6 183181473.851A*0.1865.905%A*16.575%B139.2M*1.5A++5361.3h3.7B++5.6B**
NSX Tomoe 177176543.259C*0.4128.106%D48.864%B+46.3CN/A1233.8h12C*42.8C+
NSX Tengu 164164394.205M+0.5443.515%B+37.805%A++96.5B**N/A2471.7h8.6B+19.7B+
NC1 Gauss Rifle 165164692.377B**1.2927.712%C*32.927%B*44.3C++N/A3103.7h8.9B**32B++
NS-15M1 145142502.84C**0.8325.712%C+35.916%B*54.6C+1.2B++1532.6h9B**35.1B+
Rocklet Rifle 232127462.761A**0.9152.215%C+1.575%A43.8B*36.2B*4892.9h36.8C70.4C+
E540 Halberd-H 1621261012.6C+8.9355.987%CN/A50.4C+14.4D--2102.5h4B*7.2B++
E540 Halberd 130110255M**51.3345.974%C+N/A73.3M++13.3D2891.5h2.9A*6.2A
Breaker Rocket Pods 113108129C+5.3353.102%C+N/A67.5C-3.1D*3561.6h10.6B+20B+
Tank Mine 155105157A++3.3342.451%C++N/A175B*83.3B+12330.6h1.8C*4.4B+
19A Fortuna 9191342.676B*0.9932.898%B**28.571%B**65B+N/A2001.4h9.4C+28.6B+
M12 Kobalt-H 6969513.8D10.1323.932%C++26.087%A+172.5B+N/A5080.4h9.3B**39B++
NSX-P Tengu 7169154.6A*0.9345.87%B*18.841%D98.6B*2.9A++3770.7h8.3B*18.1B++
L100 Python HESH 6353153M49.3339.958%D*N/A27.9D**5.3D--1581.9h3.6D8.9D*
NS-44L Blackhand 5050153.333B*0.3344.578%C+60%A21.7DN/A1012.3h3B++6.6B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21,0750.8h
Nanite Revive Grenade03660.1h
Nanite Healing Grenade0670h
Medical Kit1,38610,17346.5h
Motion Spotter74,9493.1h
Restoration Kit719011.8h
Welding Device03880h
Deconstruction Tool01770h
Recon Detection Device34000.5h
Ammunition Package74900.2h
Medical Applicator9366,9963.9h
Nano-Armor Kit46142,3287.3h
Nano-Repair Grenade02030.1h
A30 Walker0500.1h
M20 Drake0600.1h
MANA Anti-Personnel Turret01580h
Xiphos Anti-Personnel Phalanx Turret0920h

Check the help document for the dictionary if you want to learn more about words used here.


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