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Maj. General Bounty Hunter SaltoButNowForNC[ORlG] SaltoButNowForNC
NC BR 87

KDR: 3.65

Score: 18m

Last Seen: Oct 19th, 2019 4:44 PM
- OFFLINE - 42.1 hour(s)

Prestige 1, Battle Rank 87 - New Conglomerate on Cobalt
Level Progress (to 88): 57%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor GD-22S SAS-R MGR-S1 Gladius GD-7F NC6A GODSAW Carnage AR AF-4 Cyclone
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,422,183 MLG Score: 5933
Fun Score: N/A
Cheeseburgers Flipped: 77TIME WITH MEDKIT: 7.2%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.565%35.378%115229119036,6954.14305-0.491

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.557%2.117A*2.293A*-0.568DHEAD ++ (~19.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.20.671B+7.90.45B+16.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.494%0.919%85711218979230684.256521419%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.147A*-0.674D-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.927B*6.50.873B*4.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.214%6.557%17531216305209961.45933314%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.2%-0.183C0.52B+1.323

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.883B*4.80.88B*9.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.175%81.476%175312162,494658123.79027

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.696%1.226B**0.98B*0.805

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.58B+1.80.437B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.725%16.765%175412153,209863263.71842

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.916%2.204A*0.57B+-0.537

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.78B++2.40.594B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18m277.5%515 (30.9k)457 (27.4k)3.6519751,02913,9733.7441587 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1219581828.127%32.707%92002:4924

11% Combat Medic9% Engineer46% Heavy Assault17% Infiltrator17% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 25th, 2018 1:34 PMSep 5th, 2019 10:32 AMOct 19th, 2019 9:39 PM (24d) (PST)Oct 19th, 2019 2:19 PM (24d) (PST)Oct 19th, 2019 12:44 PM (25d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8242765481.2950.3550.4243.7090.0415933

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,46316,54932,914782125223227,442

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
656.7h/27.4d 1,288 16,690 14,341 146.1k 737 2,971 1,626 32.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A
Kills:6,019
Deaths:1,241
KDR:4.850
Accuracy:32.209% A
HSR:35.471% A
GD-22S
A*
Kills:2,564
Deaths:688
KDR:3.727
Accuracy:31.435% A+
HSR:38.768% A*
NC6A GODSAW
A+
Kills:1,704
Deaths:338
KDR:5.041
Accuracy:33.530% B++
HSR:37.911% A+
NS-15 Gallows
A+
Kills:1,468
Deaths:270
KDR:5.437
Accuracy:32.040% B*
HSR:45.232% A+
NC6 Gauss SAW
A++
Kills:1,306
Deaths:313
KDR:4.173
Accuracy:29.758% A++
HSR:35.375% A++
MGR-L1 Promise
A*
Kills:1,241
Deaths:288
KDR:4.309
Accuracy:29.356% B**
HSR:39.807% A*
EM1
M+
Kills:1,213
Deaths:327
KDR:3.709
Accuracy:29.853% A+
HSR:39.819% M+
MGR-L1 Promise AE
A
Kills:283
Deaths:54
KDR:5.241
Accuracy:32.959% A
HSR:31.802% B+
NSX Naginata
A++
Kills:191
Deaths:50
KDR:3.820
Accuracy:27.630% B**
HSR:40.838% A++
NS-15M1
A++
Kills:142
Deaths:50
KDR:2.840
Accuracy:25.712% B+
HSR:35.916% A++
Kills:16,131
Deaths (as Heavy Assault):3,619
Deaths (to Heavy Assaults):4,255
KDR:4.45731
Kill Difference:12,512
Playtime:299.543 hours
Usage:46%
Score:8.187m
Score/min:456
Accuracy (listed only):30.448%
HSR (listed only):38.094%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
A+
Kills:2,043
Deaths:381
KDR:5.362
Accuracy:34.444% A+
HSR:32.403% A+
GD-7F
A*
Kills:1,733
Deaths:333
KDR:5.204
Accuracy:35.162% A*
HSR:26.313% B**
AF-4 Cyclone
A*
Kills:1,547
Deaths:347
KDR:4.458
Accuracy:31.640% A
HSR:33.161% A*
NS-7 PDW
M*
Kills:1,285
Deaths:236
KDR:5.445
Accuracy:31.403% A
HSR:38.755% M*
Tempest
A*
Kills:1,249
Deaths:199
KDR:6.276
Accuracy:31.702% A
HSR:36.269% A*
NS-11C
A++
Kills:1,205
Deaths:187
KDR:6.444
Accuracy:32.246% A++
HSR:27.469% A+
AF-19 Mercenary
A**
Kills:1,188
Deaths:302
KDR:3.934
Accuracy:34.555% A**
HSR:26.599% B*
LA39 Bruiser
B*
Kills:1,187
Deaths:572
KDR:2.075
Accuracy:71.460% B*
HSR:17.607% B+
AF-4A Bandit
A
Kills:1,182
Deaths:300
KDR:3.940
Accuracy:31.347% A
HSR:26.058% B+
AC-X11
A++
Kills:1,176
Deaths:243
KDR:4.840
Accuracy:34.766% A++
HSR:30.442% A+
GD-66 Claw
B++
Kills:1,170
Deaths:412
KDR:2.840
Accuracy:66.512% B++
HSR:17.436% B+
Blitz GD-10
M**
Kills:1,166
Deaths:231
KDR:5.048
Accuracy:32.734% A++
HSR:37.993% M**
AF-57 Piston
A++
Kills:689
Deaths:119
KDR:5.790
Accuracy:57.462% A++
HSR:14.369% C++
Razor GD-23
A*
Kills:246
Deaths:87
KDR:2.828
Accuracy:32.786% A++
HSR:32.114% A*
NSX Tengu
M
Kills:164
Deaths:39
KDR:4.205
Accuracy:43.515% B**
HSR:37.805% M
Mauler S6
M
Kills:163
Deaths:41
KDR:3.976
Accuracy:66.450% M
HSR:15.951% C++
NSX-P Tengu
A++
Kills:69
Deaths:15
KDR:4.600
Accuracy:45.870% A++
HSR:18.841% C
Kills:17,462
Deaths (as Light Assault):4,044
Deaths (to Light Assaults):3,050
KDR:4.318
Kill Difference:13,418
Playtime:114.363 hours
Usage:17%
Score:3.366m
Score/min:491
Accuracy (listed only):42.003%
HSR (listed only):27.623%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:2,092
Deaths:265
KDR:7.894
Accuracy:44.634% B*
HSR:79.541% B**
MGR-S1 Gladius
A+
Kills:2,043
Deaths:381
KDR:5.362
Accuracy:34.444% A+
HSR:32.403% A+
AF-4 Cyclone
A*
Kills:1,547
Deaths:347
KDR:4.458
Accuracy:31.640% A
HSR:33.161% A*
NS-7 PDW
M*
Kills:1,285
Deaths:236
KDR:5.445
Accuracy:31.403% A
HSR:38.755% M*
Tempest
A*
Kills:1,249
Deaths:199
KDR:6.276
Accuracy:31.702% A
HSR:36.269% A*
NS-357 Underboss
A*
Kills:1,189
Deaths:763
KDR:1.558
Accuracy:46.125% B**
HSR:39.277% A*
NS-44 Commissioner
A**
Kills:1,174
Deaths:674
KDR:1.742
Accuracy:46.573% A
HSR:40.716% A**
Blitz GD-10
M**
Kills:1,166
Deaths:231
KDR:5.048
Accuracy:32.734% A++
HSR:37.993% M**
AF-18 Stalker
A*
Kills:545
Deaths:102
KDR:5.343
Accuracy:38.049% A*
HSR:26.789% B*
NS-45 Pilot
A
Kills:490
Deaths:212
KDR:2.311
Accuracy:36.883% B*
HSR:36.531% A
NS-30 Vandal
A*
Kills:244
Deaths:47
KDR:5.191
Accuracy:45.109% A*
HSR:31.557% B+
NSX Daimyo
B*
Kills:210
Deaths:35
KDR:6
Accuracy:47.178% B*
HSR:95.714% B+
NC14 Bolt Driver
A+
Kills:192
Deaths:23
KDR:8.348
Accuracy:36.830% C*
HSR:86.979% A+
NSX Tomoe
B**
Kills:176
Deaths:54
KDR:3.259
Accuracy:28.106% C+
HSR:48.864% B**
NSX Tengu
M
Kills:164
Deaths:39
KDR:4.205
Accuracy:43.515% B**
HSR:37.805% M
NSX-P Tengu
A++
Kills:69
Deaths:15
KDR:4.600
Accuracy:45.870% A++
HSR:18.841% C
NS-44L Blackhand
N/A
Kills:50
Deaths:15
KDR:3.333
Accuracy:44.578% N/A
HSR:60% N/A
Kills:13,885
Deaths (as Infiltrator):3,638
Deaths (to Infiltrators):2,045
KDR:3.81666
Kill Difference:10,247
Playtime:112.023 hours
Usage:17%
Score:2.319m
Score/min:345
Accuracy (listed only):39.140%
HSR (listed only):45.953%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
A+
Kills:2,043
Deaths:381
KDR:5.362
Accuracy:34.444% A+
HSR:32.403% A+
Carnage AR
A**
Kills:1,641
Deaths:520
KDR:3.156
Accuracy:32.217% A+
HSR:38.087% A**
AF-4 Cyclone
A*
Kills:1,547
Deaths:347
KDR:4.458
Accuracy:31.640% A
HSR:33.161% A*
NS-7 PDW
M*
Kills:1,285
Deaths:236
KDR:5.445
Accuracy:31.403% A
HSR:38.755% M*
Tempest
A*
Kills:1,249
Deaths:199
KDR:6.276
Accuracy:31.702% A
HSR:36.269% A*
GR-22
A**
Kills:1,204
Deaths:428
KDR:2.813
Accuracy:33.329% A++
HSR:37.043% A**
LA39 Bruiser
B*
Kills:1,187
Deaths:572
KDR:2.075
Accuracy:71.460% B*
HSR:17.607% B+
GD-66 Claw
B++
Kills:1,170
Deaths:412
KDR:2.840
Accuracy:66.512% B++
HSR:17.436% B+
Blitz GD-10
M**
Kills:1,166
Deaths:231
KDR:5.048
Accuracy:32.734% A++
HSR:37.993% M**
Gauss Rifle S
A*
Kills:1,140
Deaths:234
KDR:4.872
Accuracy:35.365% A*
HSR:35.790% A*
AF-57 Piston
A++
Kills:689
Deaths:119
KDR:5.790
Accuracy:57.462% A++
HSR:14.369% C++
NSX Tengu
M
Kills:164
Deaths:39
KDR:4.205
Accuracy:43.515% B**
HSR:37.805% M
NC1 Gauss Rifle
A++
Kills:164
Deaths:69
KDR:2.377
Accuracy:27.818% B**
HSR:32.927% A++
Mauler S6
M
Kills:163
Deaths:41
KDR:3.976
Accuracy:66.450% M
HSR:15.951% C++
NSX-P Tengu
A++
Kills:69
Deaths:15
KDR:4.600
Accuracy:45.870% A++
HSR:18.841% C
Kills:14,881
Deaths (as Combat Medic):3,843
Deaths (to Combat Medics):1,636
KDR:3.87224
Kill Difference:11,038
Playtime:69.096 hours
Usage:11%
Score:2.280m
Score/min:550
Accuracy (listed only):42.795%
HSR (listed only):29.629%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A*
Kills:1,733
Deaths:333
KDR:5.204
Accuracy:35.162% A*
HSR:26.313% B**
NS-11C
A++
Kills:1,205
Deaths:187
KDR:6.444
Accuracy:32.246% A++
HSR:27.469% A+
AF-19 Mercenary
A**
Kills:1,188
Deaths:302
KDR:3.934
Accuracy:34.555% A**
HSR:26.599% B*
LA39 Bruiser
B*
Kills:1,187
Deaths:572
KDR:2.075
Accuracy:71.460% B*
HSR:17.607% B+
AF-4A Bandit
A
Kills:1,182
Deaths:300
KDR:3.940
Accuracy:31.347% A
HSR:26.058% B+
AC-X11
A++
Kills:1,176
Deaths:243
KDR:4.840
Accuracy:34.766% A++
HSR:30.442% A+
GD-66 Claw
B++
Kills:1,170
Deaths:412
KDR:2.840
Accuracy:66.512% B++
HSR:17.436% B+
AF-57 Piston
A++
Kills:689
Deaths:119
KDR:5.790
Accuracy:57.462% A++
HSR:14.369% C++
Razor GD-23
A*
Kills:246
Deaths:87
KDR:2.828
Accuracy:32.786% A++
HSR:32.114% A*
Mauler S6
M
Kills:163
Deaths:41
KDR:3.976
Accuracy:66.450% M
HSR:15.951% C++
Kills:9,939
Deaths (as Engineer):2,596
Deaths (to Engineers):1,687
KDR:3.82858
Kill Difference:7,343
Playtime:58.549 hours
Usage:9%
Score:1.608m
Score/min:458
Accuracy (listed only):46.274%
HSR (listed only):23.436%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B++
Kills:391
Deaths:99
KDR:3.950
Accuracy:33.801% C
HSR:18.414% B++
NCM1 Scattercannon
B**
Kills:365
Deaths:100
KDR:3.650
Accuracy:34.812% C
HSR:20.548% B**
Kills:756
Deaths (as MAX Suit):99.500
Deaths (to MAX Suits):414
KDR:7.59799
Kill Difference:656.500
Playtime:9.643 hours
Usage:1%
Score:0.261m
Score/min:450
Accuracy (listed only):34.307%
HSR (listed only):19.481%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C**
Kills:979
V. Kills:56 N/A
Deaths:111
KDR:8.820
Accuracy:57.494% C**
KPH:52 C++
VKPH:3 D
Breaker Rocket Pods
B+
Kills:108
V. Kills:5 N/A
Deaths:12
KDR:9
Accuracy:53.102% B+
KPH:69.700 C+
VKPH:3.200 D--
Kills:1,087 (979 + 0)
Deaths:123
KDR:8.837
VKDR:0.496
Vehicle Kills:61
Kill Difference:964
Playtime:20.394 hours
Usage:3%
Score:0.182m
Score/min:149
Piloting Accuracy:57.494%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:53
V. Kills:10 N/A
Deaths:1
KDR:53
Accuracy:39.958% D--
KPH:28.200 D--
VKPH:5.300 D-
Kills:53 (53 + 0)
Deaths:1
KDR:53
VKDR:10
Vehicle Kills:10
Kill Difference:52
Playtime:1.881 hours
Usage:0%
Score:0.018m
Score/min:157
Driving Accuracy:39.958%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
S
Kills:110
V. Kills:20 N/A
Deaths:2
KDR:55
Accuracy:45.974% C*
KPH:73.600 S
VKPH:13.400 C
Kills:110 (0 + 110)
Deaths:2
KDR:55
VKDR:10
Vehicle Kills:20
Kill Difference:108
Playtime:1.496 hours
Usage:0%
Score:0.026m
Score/min:288
Driving Accuracy:N/A%
Gunner Accuracy:45.974%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:126
V. Kills:36 341%
Deaths:10
KDR:12.600
Accuracy:55.987% C+
KPH:51.100 B+
VKPH:14.600 D
M12 Kobalt-H
A+
Kills:69
V. Kills: N/A
Deaths:5
KDR:13.800
Accuracy:23.932% B+
KPH:190.500 A+
VKPH:0 F
Kills:195 (0 + 195)
Deaths:15
KDR:13
VKDR:2.400
Vehicle Kills:36
Kill Difference:180
Playtime:2.828 hours
Usage:0%
Score:0.042m
Score/min:249
Driving Accuracy:N/A%
Gunner Accuracy:23.932%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 6,0706,0191,2414.85B**1.2032.209%A35.471%A111.3A*N/A30954.1h7.5A23.2B*
GD-22S 2,5872,5646883.727A0.0831.435%A+38.768%A*75.4A+N/A19434h7.8A24.9B**
SAS-R 2,1042,0922657.894A*4.2444.634%B*79.541%B**73.9A+N/A21128.3h1.7B**3.9B*
MGR-S1 Gladius 2,0532,0433815.362M+1.7134.444%A+32.403%A+97.8A*N/A31020.9h6.7B**19.5B*
GD-7F 1,7611,7333335.204S1.5535.162%A*26.313%B**122M**2M**35014.2h9.5B**27.1B**
NC6A GODSAW 1,7341,7043385.041A1.3933.53%B++37.911%A+115.1A++2A++30714.8h7.2C*21.5B++
Carnage AR 1,6721,6415203.156A0.5032.217%A+38.087%A**82.1A**1.6M++23620h9.3A+28.9A
AF-4 Cyclone 1,5641,5473474.458A*0.8131.64%A33.161%A*96.7A**1.1A*23916h7.7A24.3B*
NS-15 Gallows 1,4861,4682705.437B**1.7932.04%B*45.232%A+183.5M*2.3M4788h8A++24.8B**
NC6 Gauss SAW 1,3171,3063134.173M+0.5229.758%A++35.375%A++65.6A++N/A20219.9h6.8B**22.9B*
NS-7 PDW 1,2931,2852365.445S1.7931.403%A38.755%M*122.4SN/A30110.5h9.8A31.2B*
Tempest 1,2641,2491996.276S2.6231.702%A36.269%A*135.8M*1.6A**3999.2h7.6A23.9A
MGR-L1 Promise 1,2561,2412884.309A**0.6629.356%B**39.807%A*69.3B**N/A23317.9h8.9A30.4B**
EM1 1,2301,2133273.709A**0.0629.853%A+39.819%M+67.8AN/A17617.9h9B+30.2B*
NS-11C 1,2131,2051876.444S2.7932.246%A++27.469%A+117SN/A32610.3h9.5B**29.4B**
GR-22 1,2281,2044282.813B**0.8433.329%A++37.043%A**61.7A1.2A++24919.5h10.2A30.5B**
NS-357 Underboss 1,1931,1897631.558B+2.0946.125%B**39.277%A*118.9A**N/A32410h3.3B**7.2B++
AF-19 Mercenary 1,2171,1883023.934M**0.2834.555%A**26.599%B*58A*1.4M++21820.5h8.9B**25.6B**
LA39 Bruiser 1,2001,1875722.075B*1.5871.46%B*17.607%B+80.7A++N/A23714.7h1.9B**2.7B++
AF-4A Bandit 1,2051,1823003.94A*0.2931.347%A26.058%B+92.3A*1.8M+27512.8h8.4B**26.8B**
AC-X11 1,1911,1762434.84M**1.1934.766%A++30.442%A+93.3M++1.2A*22512.6h7.2B**20.8B*
NS-44 Commissioner 1,1791,1746741.742B*1.9146.573%A40.716%A**62.4B**N/A19618.8h3.3B++7B++
GD-66 Claw 1,1791,1704122.84A+0.8166.512%B++17.436%B+100.9A**N/A42611.6h2.1B++3.1B++
Blitz GD-10 1,1731,1662315.048S1.4032.734%A++37.993%M**107M**N/A33710.9h10.2B**31B*
Gauss Rifle S 1,1631,1402344.872M**1.2235.365%A*35.79%A*108.6S2.2A32310.5h7.7A+21.8A
NS Decimator 1,6791,1022274.855S1.2067.269%B*N/A79.3M41.5M++40813.9h3.4B*5B**
The Slasher 1,0741,0369,0890.114A+3.5441.012%B+5.695%D2.9C+N/A9351.9h2B+4.9C*
M30 Mustang AH 1,0359791118.82B+5.1757.494%C**N/A52.1C++3D13218.8h6.5B+11.3B+
AF-57 Piston 6916891195.79S2.1457.462%A++14.369%C++168SN/A4964.1h3.4B*6B++
C-4 6655722152.66B*0.9934.656%A+N/A184.5A*30C++11043.1h1.1B*3.1B**
AF-18 Stalker 5495451025.343M*1.6938.049%A*26.789%B*136.3S1A++4524h9A23.6B**
NS-45 Pilot 4914902122.311B*1.3436.883%B*36.531%A102.1AN/A3104.8h5.6B*15.2B*
NC05 Jackhammer 402401924.359M++0.7154.722%A21.945%A++74.3AN/A2385.4h4.1B++7.4B++
NCM1 Scattercannon 396391993.949B*0.3033.801%C18.414%B++45.5B+N/A1478.6h4.6B*13.7B+
NCM1 Scattercannon 3703651003.65A0.0034.812%C20.548%B**41.5A+N/A1388.8h5.3B**15.2B+
Carver 3143144070.771A++2.8849.354%A*16.242%C+13.9B++N/A3022.6h1.1B++2.2B+
MGR-L1 Promise AE 290283545.241A++1.5932.959%A31.802%B+117.9A++2.9M+5132.4h9.4B**28.7B**
Razor GD-23 249246872.828A*0.8232.786%A++32.114%A*43.9B**N/A1345.6h10B*30.4B*
NS-30 Vandal 248244475.191A*1.5445.109%A*31.557%B+110.9M++1.8M++3342.2h4.1A9B**
NSX Daimyo 210210356B*2.3547.178%B*95.714%B+75B*N/A1792.8h2.1B++4.5B++
Carver AE 2072056840.3C++3.3546.091%B*21.951%B*6.7CN/A2730.4h1.1B*2.4B++
NC14 Bolt Driver 192192238.348M**4.7036.83%C*86.979%A+44.7A+N/A1564.3h1.7A4.7B*
NSX Naginata 194191503.82A**0.1727.63%B**40.838%A++100.5A*1.6A++2791.9h9.2B*33.4B++
NSX Tomoe 177176543.259B**0.3928.106%C+48.864%B**46.3C**N/A1233.8h12B++42.8B+
NSX Tengu 164164394.205M++0.5543.515%B**37.805%M96.5A**N/A2461.7h8.6B**19.7B*
NC1 Gauss Rifle 165164692.377A1.2727.818%B**32.927%A++44.3AN/A3123.7h8.9A+31.9B**
Mauler S6 165163413.976M0.3266.45%M15.951%C++148.2S1.8M**5481.1h3.8B*5.7B**
NS-15M1 145142502.84B**0.8125.712%B+35.916%A++54.6B+1.2A++1512.6h9A35.1B*
E540 Halberd-H 1621261012.6B++8.9555.987%C+N/A50.4B+14.4D-2102.5h4B*7.2B*
Rocklet Rifle 222120422.857S0.7952.367%C+N/A42.9A36.4B**4942.8h36.9C++70.4C*
E540 Halberd 130110255S51.3545.974%C*N/A73.3S13.3C2881.5h2.9A*6.2A++
Breaker Rocket Pods 113108129C**5.3553.102%B+N/A67.5C3.1D--3541.6h10.6B*20B++
Tank Mine 153103156.867A*3.2242.451%B++N/A171.7A83.3B++12240.6h1.9C+4.4B**
NSX-P Tengu 7169154.6M**0.9545.87%A++18.841%C98.6A*2.9M3780.7h8.3A18.1B**
M12 Kobalt-H 6969513.8C+10.1523.932%B+26.087%A++172.5B**N/A5080.4h9.3B*39B**
L100 Python HESH 6353153S49.3539.958%D--N/A27.9D--5.3D-1571.9h3.6C8.9C-
NS-44L Blackhand 5050153.333A*0.3244.578%B60%A21.7C+N/A1012.3h3B**6.6B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21,0750.8h
Nanite Revive Grenade03660.1h
Nanite Healing Grenade0640h
Medical Kit1,3429,80545.6h
Restoration Kit597261.6h
Motion Spotter74,8173h
Welding Device03880h
Deconstruction Tool01770h
Recon Detection Device34000.5h
Ammunition Package74680.2h
Nano-Armor Kit44141,6207.2h
Medical Applicator9366,4653.9h
Nano-Repair Grenade01980.1h
M20 Drake0600.1h
A30 Walker0500.1h
MANA Anti-Personnel Turret01580h
Xiphos Anti-Personnel Phalanx Turret0920h

Check the help document for the dictionary if you want to learn more about words used here.


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