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Maj. General Recruit SaltoButNowForNC[ORlG] SaltoButNowForNC
NC BR 85

KDR: 3.62

Score: 17.4m

Last Seen: Sep 17th, 2019 1:31 PM
- OFFLINE - 10.9 hour(s)

Prestige 1, Battle Rank 85 - New Conglomerate on Cobalt - Outfit Member of THE ORIGIN[ORlG] THE ORIGIN
NC outfit on Cobalt

Members: 53
Level Progress (to 86): 57%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor GD-22S SAS-R MGR-S1 Gladius GD-7F NC6A GODSAW Carnage AR AF-4 Cyclone
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,224,525 MLG Score: 5775
Fun Score: N/A
Cheeseburgers Flipped: 76TIME WITH MEDKIT: 6.9%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.586%35.148%114529118535,1344.11646-0.494

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.554%2.117A*2.293A*-0.568DHEAD ++ (~18.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.20.671B+7.90.45B+16.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.494%0.919%87611213979225684.351111419%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.147A*-0.674D-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.927B*6.50.873B*4.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.214%6.557%18031211305203961.50246314%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.2%-0.183C0.52B+1.323

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.883B*4.80.88B*9.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.263%81.614%180312112,453631123.88133

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.706%1.226B**0.98B*0.805

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.58B+1.80.437B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.775%16.761%180412103,198840263.80714

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.925%2.204A*0.57B+-0.537

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.78B++2.40.594B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE ORIGIN[ORlG] THE ORIGIN
NC outfit on Cobalt

Members: 53
17.4m283.3%512 (30.7k)455 (27.3k)3.6225848,83613,4813.7160485 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214554028.003%32.509%91002:5023

10% Combat Medic9% Engineer45% Heavy Assault17% Infiltrator18% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 25th, 2018 1:34 PMSep 5th, 2019 10:32 AMSep 18th, 2019 6:47 AM (16h) (PST)Sep 17th, 2019 10:00 AM (2d) (PST)Sep 17th, 2019 9:31 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8162705461.2770.3520.4153.7340.0415775

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,95016,18532,765772125224227,274

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
637.5h/26.6d 1,260 15,876 13,656 142.8k 719 2,869 1,581 31.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A
Kills:5,617
Deaths:1,167
KDR:4.813
Accuracy:32.141% A
HSR:35.446% A
GD-22S
A*
Kills:2,548
Deaths:686
KDR:3.714
Accuracy:31.443% A+
HSR:38.893% A*
NC6A GODSAW
A+
Kills:1,704
Deaths:338
KDR:5.041
Accuracy:33.530% B++
HSR:37.911% A+
NC6 Gauss SAW
A++
Kills:1,274
Deaths:306
KDR:4.163
Accuracy:29.702% A++
HSR:35.479% A++
MGR-L1 Promise
A*
Kills:1,241
Deaths:288
KDR:4.309
Accuracy:29.356% B**
HSR:39.807% A*
EM1
M+
Kills:1,213
Deaths:327
KDR:3.709
Accuracy:29.853% A+
HSR:39.819% M+
NS-15 Gallows
A++
Kills:506
Deaths:97
KDR:5.217
Accuracy:33.571% B**
HSR:46.640% A++
MGR-L1 Promise AE
B**
Kills:216
Deaths:44
KDR:4.909
Accuracy:32.518% B**
HSR:33.333% B++
NSX Naginata
A++
Kills:191
Deaths:50
KDR:3.820
Accuracy:27.630% B**
HSR:40.838% A++
NS-15M1
A++
Kills:142
Deaths:50
KDR:2.840
Accuracy:25.712% B+
HSR:35.916% A++
Kills:14,652
Deaths (as Heavy Assault):3,353
Deaths (to Heavy Assaults):4,098
KDR:4.36982
Kill Difference:11,299
Playtime:287.297 hours
Usage:45%
Score:7.733m
Score/min:449
Accuracy (listed only):30.546%
HSR (listed only):38.408%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
A+
Kills:2,040
Deaths:381
KDR:5.354
Accuracy:34.466% A+
HSR:32.451% A+
GD-7F
A*
Kills:1,733
Deaths:333
KDR:5.204
Accuracy:35.162% A*
HSR:26.313% B**
AF-4 Cyclone
A*
Kills:1,547
Deaths:347
KDR:4.458
Accuracy:31.640% A
HSR:33.161% A*
NS-7 PDW
M*
Kills:1,285
Deaths:236
KDR:5.445
Accuracy:31.403% A
HSR:38.755% M*
Tempest
A*
Kills:1,249
Deaths:199
KDR:6.276
Accuracy:31.702% A
HSR:36.269% A*
NS-11C
A++
Kills:1,205
Deaths:187
KDR:6.444
Accuracy:32.246% A++
HSR:27.469% A+
AF-19 Mercenary
A**
Kills:1,188
Deaths:302
KDR:3.934
Accuracy:34.555% A**
HSR:26.599% B*
LA39 Bruiser
B*
Kills:1,185
Deaths:571
KDR:2.075
Accuracy:71.517% B*
HSR:17.637% B+
AF-4A Bandit
A
Kills:1,182
Deaths:300
KDR:3.940
Accuracy:31.347% A
HSR:26.058% B+
AC-X11
A++
Kills:1,176
Deaths:243
KDR:4.840
Accuracy:34.766% A++
HSR:30.442% A+
GD-66 Claw
B++
Kills:1,170
Deaths:412
KDR:2.840
Accuracy:66.512% B++
HSR:17.436% B+
Blitz GD-10
M**
Kills:1,166
Deaths:231
KDR:5.048
Accuracy:32.734% A++
HSR:37.993% M**
AF-57 Piston
A++
Kills:680
Deaths:115
KDR:5.913
Accuracy:57.467% A++
HSR:14.265% C++
Razor GD-23
A*
Kills:246
Deaths:87
KDR:2.828
Accuracy:32.786% A++
HSR:32.114% A*
NSX Tengu
M
Kills:164
Deaths:39
KDR:4.205
Accuracy:43.515% B**
HSR:37.805% M
Mauler S6
M
Kills:163
Deaths:41
KDR:3.976
Accuracy:66.450% M
HSR:15.951% C++
Kills:17,379
Deaths (as Light Assault):4,024
Deaths (to Light Assaults):2,935
KDR:4.31884
Kill Difference:13,355
Playtime:114.363 hours
Usage:18%
Score:3.366m
Score/min:491
Accuracy (listed only):41.767%
HSR (listed only):28.170%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:2,051
Deaths:262
KDR:7.828
Accuracy:44.753% B*
HSR:79.669% B**
MGR-S1 Gladius
A+
Kills:2,040
Deaths:381
KDR:5.354
Accuracy:34.466% A+
HSR:32.451% A+
AF-4 Cyclone
A*
Kills:1,547
Deaths:347
KDR:4.458
Accuracy:31.640% A
HSR:33.161% A*
NS-7 PDW
M*
Kills:1,285
Deaths:236
KDR:5.445
Accuracy:31.403% A
HSR:38.755% M*
Tempest
A*
Kills:1,249
Deaths:199
KDR:6.276
Accuracy:31.702% A
HSR:36.269% A*
NS-357 Underboss
A*
Kills:1,189
Deaths:763
KDR:1.558
Accuracy:46.125% B**
HSR:39.277% A*
NS-44 Commissioner
M
Kills:1,174
Deaths:674
KDR:1.742
Accuracy:46.573% A
HSR:40.716% M
Blitz GD-10
M**
Kills:1,166
Deaths:231
KDR:5.048
Accuracy:32.734% A++
HSR:37.993% M**
AF-18 Stalker
A*
Kills:526
Deaths:100
KDR:5.260
Accuracy:38.452% A*
HSR:27.376% B**
NS-45 Pilot
A
Kills:363
Deaths:154
KDR:2.357
Accuracy:36.199% B*
HSR:36.639% A
NS-30 Vandal
A*
Kills:244
Deaths:47
KDR:5.191
Accuracy:45.109% A*
HSR:31.557% B+
NSX Daimyo
B*
Kills:210
Deaths:35
KDR:6
Accuracy:47.178% B*
HSR:95.714% B+
NC14 Bolt Driver
A+
Kills:192
Deaths:23
KDR:8.348
Accuracy:36.830% C*
HSR:86.979% A+
NSX Tomoe
B**
Kills:176
Deaths:54
KDR:3.259
Accuracy:28.106% C+
HSR:48.864% B**
NSX Tengu
M
Kills:164
Deaths:39
KDR:4.205
Accuracy:43.515% B**
HSR:37.805% M
NS-44L Blackhand
N/A
Kills:50
Deaths:15
KDR:3.333
Accuracy:44.578% N/A
HSR:60% N/A
Kills:13,626
Deaths (as Infiltrator):3,560
Deaths (to Infiltrators):1,972
KDR:3.82753
Kill Difference:10,066
Playtime:108.558 hours
Usage:17%
Score:2.238m
Score/min:344
Accuracy (listed only):38.710%
HSR (listed only):47.702%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
A+
Kills:2,040
Deaths:381
KDR:5.354
Accuracy:34.466% A+
HSR:32.451% A+
Carnage AR
A**
Kills:1,641
Deaths:520
KDR:3.156
Accuracy:32.217% A+
HSR:38.087% A**
AF-4 Cyclone
A*
Kills:1,547
Deaths:347
KDR:4.458
Accuracy:31.640% A
HSR:33.161% A*
NS-7 PDW
M*
Kills:1,285
Deaths:236
KDR:5.445
Accuracy:31.403% A
HSR:38.755% M*
Tempest
A*
Kills:1,249
Deaths:199
KDR:6.276
Accuracy:31.702% A
HSR:36.269% A*
GR-22
A**
Kills:1,204
Deaths:428
KDR:2.813
Accuracy:33.329% A++
HSR:37.043% A**
LA39 Bruiser
B*
Kills:1,185
Deaths:571
KDR:2.075
Accuracy:71.517% B*
HSR:17.637% B+
GD-66 Claw
B++
Kills:1,170
Deaths:412
KDR:2.840
Accuracy:66.512% B++
HSR:17.436% B+
Blitz GD-10
M**
Kills:1,166
Deaths:231
KDR:5.048
Accuracy:32.734% A++
HSR:37.993% M**
Gauss Rifle S
A*
Kills:895
Deaths:202
KDR:4.431
Accuracy:35.728% A*
HSR:34.972% A*
AF-57 Piston
A++
Kills:680
Deaths:115
KDR:5.913
Accuracy:57.467% A++
HSR:14.265% C++
NSX Tengu
M
Kills:164
Deaths:39
KDR:4.205
Accuracy:43.515% B**
HSR:37.805% M
NC1 Gauss Rifle
A++
Kills:164
Deaths:69
KDR:2.377
Accuracy:27.818% B**
HSR:32.927% A++
Mauler S6
M
Kills:163
Deaths:41
KDR:3.976
Accuracy:66.450% M
HSR:15.951% C++
Kills:14,553
Deaths (as Combat Medic):3,791
Deaths (to Combat Medics):1,579
KDR:3.83883
Kill Difference:10,762
Playtime:66.009 hours
Usage:10%
Score:2.190m
Score/min:553
Accuracy (listed only):42.607%
HSR (listed only):30.339%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A*
Kills:1,733
Deaths:333
KDR:5.204
Accuracy:35.162% A*
HSR:26.313% B**
NS-11C
A++
Kills:1,205
Deaths:187
KDR:6.444
Accuracy:32.246% A++
HSR:27.469% A+
AF-19 Mercenary
A**
Kills:1,188
Deaths:302
KDR:3.934
Accuracy:34.555% A**
HSR:26.599% B*
LA39 Bruiser
B*
Kills:1,185
Deaths:571
KDR:2.075
Accuracy:71.517% B*
HSR:17.637% B+
AF-4A Bandit
A
Kills:1,182
Deaths:300
KDR:3.940
Accuracy:31.347% A
HSR:26.058% B+
AC-X11
A++
Kills:1,176
Deaths:243
KDR:4.840
Accuracy:34.766% A++
HSR:30.442% A+
GD-66 Claw
B++
Kills:1,170
Deaths:412
KDR:2.840
Accuracy:66.512% B++
HSR:17.436% B+
AF-57 Piston
A++
Kills:680
Deaths:115
KDR:5.913
Accuracy:57.467% A++
HSR:14.265% C++
Razor GD-23
A*
Kills:246
Deaths:87
KDR:2.828
Accuracy:32.786% A++
HSR:32.114% A*
Mauler S6
M
Kills:163
Deaths:41
KDR:3.976
Accuracy:66.450% M
HSR:15.951% C++
Kills:9,928
Deaths (as Engineer):2,591
Deaths (to Engineers):1,638
KDR:3.83173
Kill Difference:7,337
Playtime:58.316 hours
Usage:9%
Score:1.602m
Score/min:458
Accuracy (listed only):46.281%
HSR (listed only):23.428%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B++
Kills:389
Deaths:98
KDR:3.969
Accuracy:33.721% C
HSR:18.509% B++
NCM1 Scattercannon
A
Kills:362
Deaths:99
KDR:3.657
Accuracy:34.756% C
HSR:20.718% A
Kills:751
Deaths (as MAX Suit):98.500
Deaths (to MAX Suits):394
KDR:7.62437
Kill Difference:652.500
Playtime:9.577 hours
Usage:2%
Score:0.258m
Score/min:450
Accuracy (listed only):34.239%
HSR (listed only):19.614%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C**
Kills:979
V. Kills:56 N/A
Deaths:111
KDR:8.820
Accuracy:57.494% C**
KPH:52 C++
VKPH:3 D
Breaker Rocket Pods
B+
Kills:108
V. Kills:5 N/A
Deaths:12
KDR:9
Accuracy:53.102% B+
KPH:69.700 C+
VKPH:3.200 D--
Kills:1,087 (979 + 0)
Deaths:123
KDR:8.837
VKDR:0.496
Vehicle Kills:61
Kill Difference:964
Playtime:20.394 hours
Usage:3%
Score:0.182m
Score/min:149
Piloting Accuracy:57.494%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:53
V. Kills:10 N/A
Deaths:1
KDR:53
Accuracy:39.958% D--
KPH:28.200 D--
VKPH:5.300 D-
Kills:53 (53 + 0)
Deaths:1
KDR:53
VKDR:10
Vehicle Kills:10
Kill Difference:52
Playtime:1.881 hours
Usage:0%
Score:0.018m
Score/min:156
Driving Accuracy:39.958%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
S
Kills:110
V. Kills:20 N/A
Deaths:2
KDR:55
Accuracy:45.974% C*
KPH:73.600 S
VKPH:13.400 C
Kills:110 (0 + 110)
Deaths:2
KDR:55
VKDR:10
Vehicle Kills:20
Kill Difference:108
Playtime:1.496 hours
Usage:0%
Score:0.026m
Score/min:288
Driving Accuracy:N/A%
Gunner Accuracy:45.974%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:126
V. Kills:36 341%
Deaths:10
KDR:12.600
Accuracy:55.987% C+
KPH:51.100 B+
VKPH:14.600 D
M12 Kobalt-H
A+
Kills:69
V. Kills: N/A
Deaths:5
KDR:13.800
Accuracy:23.932% B+
KPH:190.500 A+
VKPH:0 F
Kills:195 (0 + 195)
Deaths:15
KDR:13
VKDR:2.400
Vehicle Kills:36
Kill Difference:180
Playtime:2.828 hours
Usage:0%
Score:0.042m
Score/min:249
Driving Accuracy:N/A%
Gunner Accuracy:23.932%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 5,6665,6171,1674.813B**1.1932.141%A35.446%A109.3A*1B**30451.4h7.5A23.3B*
GD-22S 2,5702,5486863.714A0.0931.443%A+38.893%A*75.4A+N/A19433.8h7.8A24.9B**
SAS-R 2,0632,0512627.828A*4.2144.753%B*79.669%B**73.8A+N/A21127.8h1.7B**3.9B*
MGR-S1 Gladius 2,0502,0403815.354M+1.7334.466%A+32.451%A+98.1A*N/A30920.8h6.7B**19.5B*
GD-7F 1,7611,7333335.204S1.5835.162%A*26.313%B**122M**2M**35014.2h9.5B**27.1B**
NC6A GODSAW 1,7341,7043385.041A1.4233.53%B++37.911%A+115.1A++2A++30514.8h7.2C*21.5B++
Carnage AR 1,6721,6415203.156A0.4732.217%A+38.087%A**82.1A**1.6M++23620h9.3A+28.9A
AF-4 Cyclone 1,5641,5473474.458A*0.8431.64%A33.161%A*96.7A**1.1A*23916h7.7A24.3B*
NS-7 PDW 1,2931,2852365.445S1.8231.403%A38.755%M*122.4SN/A30010.5h9.8A31.2B**
NC6 Gauss SAW 1,2851,2743064.163M+0.5429.702%A++35.479%A++65A++N/A19919.6h6.8B**22.8B*
Tempest 1,2641,2491996.276S2.6531.702%A36.269%A*135.8M*1.6A**3999.2h7.6A23.9A
MGR-L1 Promise 1,2561,2412884.309A**0.6929.356%B**39.807%A*69.3B**N/A23217.9h8.9A30.4B**
EM1 1,2301,2133273.709A**0.0929.853%A+39.819%M+67.8AN/A17617.9h9B+30.2B*
NS-11C 1,2131,2051876.444S2.8232.246%A++27.469%A+117SN/A32510.3h9.5B**29.4B**
GR-22 1,2281,2044282.813B**0.8133.329%A++37.043%A**61.7A1.2A++24919.5h10.2A30.5B**
NS-357 Underboss 1,1931,1897631.558B+2.0646.125%B**39.277%A*118.9MN/A32310h3.3B**7.2B**
AF-19 Mercenary 1,2171,1883023.934M**0.3134.555%A**26.599%B*58A*1.4M++21720.5h8.9B**25.6B**
LA39 Bruiser 1,1981,1855712.075B*1.5571.517%B*17.637%B+80.6A++N/A23614.7h1.9B**2.7B++
AF-4A Bandit 1,2051,1823003.94A*0.3231.347%A26.058%B+92.3A*1.8M+27512.8h8.4B**26.8B**
AC-X11 1,1911,1762434.84M**1.2234.766%A++30.442%A+93.3M++1.2A*22512.6h7.2B**20.8B*
NS-44 Commissioner 1,1791,1746741.742B++1.8846.573%A40.716%M62.4B**N/A19618.8h3.3B++7B*
GD-66 Claw 1,1791,1704122.84A+0.7866.512%B++17.436%B+100.9A**N/A42511.6h2.1B++3.1B++
Blitz GD-10 1,1731,1662315.048S1.4332.734%A++37.993%M**107M**N/A33710.9h10.2B**31B*
NS Decimator 1,6101,0562134.958S1.3467.441%B*N/A78.2M41M++40613.5h3.4B*5.1B**
M30 Mustang AH 1,0359791118.82B+5.2057.494%C**N/A52.1C++3D13218.8h6.5B+11.3B+
Gauss Rifle S 9148952024.431M++0.8135.728%A*34.972%A*105.3S2.2A3248.5h7.7A+21.6A
The Slasher 9088708,5980.101B**3.5238.352%B3.678%D-2.6C+N/A8333.3h2B+5.1C++
AF-57 Piston 6826801155.913S2.2957.467%A++14.265%C++165.9SN/A5004.1h3.4B*6B++
C-4 6625702142.664B*0.9634.758%A+N/A183.9A*29.7C++11023.1h1.1B*3.1B**
AF-18 Stalker 5305261005.26M*1.6438.452%A*27.376%B**134.9S1A++4573.9h9A23.4B**
NS-15 Gallows 514506975.216B**1.5933.571%B**46.64%A++187.4M**3M**4732.7h7.9A++23.6A
NC05 Jackhammer 401400924.348M++0.7354.753%A22%A++74.1AN/A2375.4h4.1B++7.4B++
NCM1 Scattercannon 394389983.969B*0.3533.721%C18.509%B++45.2B+N/A1468.6h4.6B*13.7B+
NS-45 Pilot 3643631542.357B*1.2736.199%B*36.639%A113.4A++N/A3683.2h5.3B**14.7B*
NCM1 Scattercannon 367362993.657A0.0334.756%C20.718%A41.1A+N/A1378.8h5.3B**15.3B+
Carver 3143144070.771A++2.8549.354%A*16.242%C+13.9B++N/A3022.6h1.1B++2.2B+
Razor GD-23 249246872.828A*0.7932.786%A++32.114%A*43.9B**N/A1325.6h10B*30.4B*
NS-30 Vandal 248244475.191A*1.5745.109%A*31.557%B+110.9M++1.8M*3312.2h4.1A9B**
MGR-L1 Promise AE 221216444.909A+1.2932.518%B**33.333%B++108A+2.5A*5342h9.6B**29.5B*
NSX Daimyo 210210356B*2.3847.178%B*95.714%B+75B*N/A1792.8h2.1B++4.5B++
Carver AE 2072056840.3C++3.3246.091%B*21.951%B*6.7CN/A2730.4h1.1B*2.4B++
NC14 Bolt Driver 192192238.348M**4.7336.83%C*86.979%A+44.7A+N/A1554.3h1.7A4.7B*
NSX Naginata 194191503.82A**0.2027.63%B**40.838%A++100.5A*1.6A++2761.9h9.2B*33.4B++
NSX Tomoe 177176543.259B**0.3628.106%C+48.864%B**46.3C**N/A1233.8h12B++42.8B+
NSX Tengu 164164394.205M++0.5843.515%B**37.805%M96.5A**N/A2451.7h8.6B**19.7B*
NC1 Gauss Rifle 165164692.377A1.2527.818%B**32.927%A++44.3AN/A3093.7h8.9A+31.9B**
Mauler S6 165163413.976M0.3566.45%M15.951%C++148.2S1.8M**5431.1h3.8B*5.7B**
NS-15M1 145142502.84B**0.7825.712%B+35.916%A++54.6B+1.2A++1492.6h9A35.1B*
E540 Halberd-H 1621261012.6B++8.9855.987%C+N/A50.4B+14.4D-2102.5h4B*7.2B*
Rocklet Rifle 222120422.857S0.7752.367%C+N/A42.9A36.4B**4932.8h36.9C++70.4C*
E540 Halberd 130110255S51.3845.974%C*N/A73.3S13.3C2881.5h2.9A*6.2A++
Breaker Rocket Pods 113108129C**5.3853.102%B+N/A67.5C3.1D--3541.6h10.6B*20B++
Tank Mine 151102156.8A*3.1840.919%B+N/A170A81.7B++12080.6h1.8C*4.5B**
M12 Kobalt-H 6969513.8C+10.1823.932%B+26.087%A++172.5B**N/A5080.4h9.3B*39B**
L100 Python HESH 6353153S49.3839.958%D--N/A27.9D--5.3D-1561.9h3.6C8.9C-
NS-44L Blackhand 5050153.333A++0.2944.578%B60%A21.7C+N/A1002.3h3B**6.6B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21,0700.8h
Nanite Revive Grenade03660.1h
Medical Kit1,2859,35142.9h
Restoration Kit476161.2h
Motion Spotter74,7142.9h
Welding Device03880h
Deconstruction Tool01770h
Recon Detection Device34000.5h
Ammunition Package74580.2h
Nano-Armor Kit43140,6647.2h
Medical Applicator9164,8143.8h
Nano-Repair Grenade01980.1h
M20 Drake0600.1h
MANA Anti-Personnel Turret01580h
A30 Walker0500.1h
Xiphos Anti-Personnel Phalanx Turret0920h

Check the help document for the dictionary if you want to learn more about words used here.


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