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Lt. Colonel Imperator SaltyHamster[BRTD] SaltyHamster
TR BR 68

KDR: 8.55

Score: 4.4m

Last Seen: May 18th, 2019 11:26 AM
- OFFLINE - 37.6 hour(s)

Battle Rank 68 - Terran Republic on Miller - Outfit Member of BRTD[BRTD] BRTD
TR outfit on Miller

Members: 119
Level Progress (to 69): 8%
Level 100 Progress: 23% 487h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M18 Needler M14 Banshee M18 Rotary M18 Locust MSW-R P2-120 AP Hornet Missiles CAS30 Tank Buster
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,154,673 MLG Score: 923
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 3.8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.535%30.032%797311869392.698285.855

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.845%1.097B**1.476A+0.135C++HEAD ++ (~16.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.50.486B+10.20.281C*28.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.31%0.525%5549411854,759118189040.3305252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.596%0.203C++-0.978D--0.858

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.90.443B35.30.334C**54.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.212%0.926%59211188324781594.10127203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.06C+-0.921D---1.733

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.773B++3.40.709B++4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BRTD[BRTD] BRTD
TR outfit on Miller

Members: 119
4.4m265.7%494 (29.6k)461 (27.7k)8.553748,3579779.8331668 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR118953335.475%4.236%15009:485

84% Engineer15% Heavy Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 24th, 2018 5:23 PMMar 19th, 2019 11:17 PMMay 18th, 2019 11:48 PM (20h) (PST)May 18th, 2019 7:35 AM (2d) (PST)May 18th, 2019 7:26 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,509381,4710.8700.1020.0373.1480.315923

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
90,5492,27288,27752621891927,643

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
160h/6.7d 1,250 354 1,981 30.2k 57 128 3,021 14.5m

EngineerCLASS DETAILS: Engineer
NS-11C
B*
Kills:90
Deaths:47
KDR:1.915
Accuracy:20.918% D
HSR:23.333% B*
Kills:90
Deaths (as Engineer):47
Deaths (to Engineers):302
KDR:1.91489
Kill Difference:43
Playtime:134.181 hours
Usage:84%
Score:4.076m
Score/min:506
Accuracy (listed only):20.918%
HSR (listed only):23.333%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:790
Deaths:298
KDR:2.651
Accuracy:27.876% B**
HSR:30.506% B*
Kills:790
Deaths (as Heavy Assault):298
Deaths (to Heavy Assaults):224
KDR:2.65101
Kill Difference:492
Playtime:24.619 hours
Usage:15%
Score:0.343m
Score/min:233
Accuracy (listed only):27.876%
HSR (listed only):30.506%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
S
Kills:2,043
V. Kills:1,153 177%
Deaths:157
KDR:13.013
Accuracy:36.766% B*
KPH:52.400 S
VKPH:29.600 M*
M14 Banshee
M*
Kills:1,422
V. Kills:61 N/A
Deaths:84
KDR:16.929
Accuracy:38.508% A++
KPH:141.700 M*
VKPH:6.100 A
M18 Rotary
S
Kills:1,190
V. Kills:617 193%
Deaths:90
KDR:13.222
Accuracy:43.710% A*
KPH:71 S
VKPH:36.800 M**
M18 Locust
S
Kills:1,163
V. Kills:650 179%
Deaths:54
KDR:21.537
Accuracy:43.465% A++
KPH:80.600 S
VKPH:45 M**
Hornet Missiles
B**
Kills:234
V. Kills:149 156%
Deaths:13
KDR:18
Accuracy:67.008% B*
KPH:103.200 B*
VKPH:65.700 B**
Kills:6,052 (5,818 + 0)
Deaths:398
KDR:15.206
VKDR:6.608
Vehicle Kills:2,630
Kill Difference:5,654
Playtime:82.482 hours
Usage:52%
Score:2.189m
Score/min:442
Piloting Accuracy:43.465%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
M**
Kills:104
V. Kills:40 254%
Deaths:20
KDR:5.200
Accuracy:73.536% M+
KPH:28 M**
VKPH:10.800 B++
Kills:104 (104 + 0)
Deaths:20
KDR:5.200
VKDR:2
Vehicle Kills:40
Kill Difference:84
Playtime:3.712 hours
Usage:2%
Score:0.050m
Score/min:226
Piloting Accuracy:73.536%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:324
V. Kills:159 203%
Deaths:16
KDR:20.250
Accuracy:41.212% C--
KPH:49.400 A++
VKPH:24.200 B**
Kills:324 (324 + 0)
Deaths:16
KDR:20.250
VKDR:9.938
Vehicle Kills:159
Kill Difference:308
Playtime:6.560 hours
Usage:4%
Score:0.134m
Score/min:341
Driving Accuracy:41.212%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 3,1962,04315713.013M**4.4636.766%B*N/A52.4S29.6M*37239h46.2B**125.5A
M14 Banshee 1,4831,4228416.929A8.3838.508%A++N/A142.2M*6.1A41910h14.5B++37.7B++
M18 Rotary 1,8071,1909013.222S4.6743.71%A*N/A70.8S36.7M**52216.8h41B**93.9A
M18 Locust 1,8131,1635421.537S12.9843.465%A++N/A80.8S45.1M**50914.4h52.2B+120.1B*
MSW-R 7957902982.651B5.9027.876%B**30.506%B*60.8B**N/A14913h10.2B*36.7B++
P2-120 AP 4833241620.25A*11.7041.212%C--N/A49.1A++24.1B**3416.6h3.4A++8.3A
Hornet Missiles 3832341318A++9.4567.008%B*N/A101.7B*64.8B**7452.3h7.3B**10.8B**
CAS30 Tank Buster 144104205.2A*3.3573.536%M+1.923%B++28.1M**10.8B++2263.7h42.1B++57.3B*
NS-11C 9590471.915B**6.6420.918%D23.333%B*7.8D-N/A3011.5h14.7C++70.2C+
NS-44 Commissioner 6259451.311B7.2422.264%F33.898%A++17.9DN/A483.3h3B*13.6C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon3640.3h
Nano-Armor Kit2272,4379.3h
NS-TMC-01 "His Regards"4823910.9h
Medical Applicator0960h
Spitfire Auto-Turret1540.3h
Ammunition Package4710.3h
Chainblade26763.4h
Medical Kit583816h

Check the help document for the dictionary if you want to learn more about words used here.


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