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Major Imperator SaltyHamster[B0ZZ] SaltyHamster
TR BR 62

KDR: 7.84

Score: 12.9m

Last Seen: Nov 17th, 2019 4:53 PM
- OFFLINE - 31.5 hour(s)

Prestige 1, Battle Rank 62 - Terran Republic on Miller - Outfit Leader of Time To Say Goodbye[B0ZZ] Time To Say Goodbye
TR outfit on Miller

Members: 6
Level Progress (to 63): 71%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M18 Needler M14 Banshee MSW-R M18 Rotary M18 Locust P2-120 AP CAS30 Tank Buster Hornet Missiles
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,421,136 MLG Score: 1136
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 3.9%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.197%28.47%831412152,6733.271734.572

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.134%1.556A+1.136B**-0.169CHEAD ++ (~13.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.50.563B+9.50.335C**23

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.697%0.516%6924412159,489200339647.445279%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.633%0.457B+-0.983D--0.844

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.10.494B+34.20.358C**47.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.897%0.432%974112189261454346.34247213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.289C*-1.352D**-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.804B++3.30.734B++4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.462%18.824%011218856521.28788

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.506F0.803B++-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.215C++2.40.501B+7.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Time To Say Goodbye[B0ZZ] Time To Say Goodbye
TR outfit on Miller

Members: 6
12.9m482.5%728 (43.7k)685 (41.1k)7.8436816,8092,1439.1287962 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1219127534.611%5.295%18308:466

82% Engineer14% Heavy Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 24th, 2018 5:23 PMOct 3rd, 2019 4:07 PMNov 17th, 2019 8:40 PM (22h) (PST)Nov 17th, 2019 1:36 PM (1d) (PST)Nov 17th, 2019 12:53 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,470501,4200.8950.1140.0475.6570.2781136

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
88,1712,99885,17354733391741,094

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
313.2h/13d 2,754 890 8,001 106.3k 143 316 5,219 27.6m

EngineerCLASS DETAILS: Engineer
NS-11C
C*
Kills:217
Deaths:116
KDR:1.871
Accuracy:23.643% C+
HSR:20.737% C*
TAS-16 Blackjack
B+
Kills:85
Deaths:107
KDR:0.794
Accuracy:23.462% T
HSR:18.824% B+
Kills:302
Deaths (as Engineer):223
Deaths (to Engineers):607
KDR:1.35426
Kill Difference:79
Playtime:257.496 hours
Usage:82%
Score:11.809m
Score/min:764
Accuracy (listed only):23.553%
HSR (listed only):19.780%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A+
Kills:2,163
Deaths:646
KDR:3.348
Accuracy:30.450% A+
HSR:28.155% B+
NS-15M1
A*
Kills:108
Deaths:29
KDR:3.724
Accuracy:23.755% C*
HSR:37.963% A*
Kills:2,271
Deaths (as Heavy Assault):675
Deaths (to Heavy Assaults):502
KDR:3.36444
Kill Difference:1,596
Playtime:42.544 hours
Usage:14%
Score:0.848m
Score/min:332
Accuracy (listed only):27.102%
HSR (listed only):33.059%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C*
Kills:217
Deaths:116
KDR:1.871
Accuracy:23.643% C+
HSR:20.737% C*
TAS-16 Blackjack
B+
Kills:85
Deaths:107
KDR:0.794
Accuracy:23.462% T
HSR:18.824% B+
Kills:302
Deaths (as Light Assault):223
Deaths (to Light Assaults):330
KDR:1.35426
Kill Difference:79
Playtime:9.396 hours
Usage:3%
Score:0.197m
Score/min:349
Accuracy (listed only):23.553%
HSR (listed only):19.780%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A++
Kills:185
Deaths:127
KDR:1.457
Accuracy:31.638% D
HSR:35.676% A++
Kills:185
Deaths (as Infiltrator):127
Deaths (to Infiltrators):238
KDR:1.45669
Kill Difference:58
Playtime:2.615 hours
Usage:1%
Score:0.015m
Score/min:93
Accuracy (listed only):31.638%
HSR (listed only):35.676%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
S
Kills:4,166
V. Kills:2,286 182%
Deaths:222
KDR:18.766
Accuracy:39.594% A
KPH:57.500 S
VKPH:31.500 M*
M14 Banshee
M*
Kills:3,476
V. Kills:151 N/A
Deaths:174
KDR:19.977
Accuracy:39.344% A++
KPH:152.400 M*
VKPH:6.600 A+
M18 Rotary
S
Kills:1,342
V. Kills:694 193%
Deaths:94
KDR:14.277
Accuracy:44.361% A*
KPH:70.800 S
VKPH:36.600 M*
M18 Locust
S
Kills:1,182
V. Kills:661 179%
Deaths:54
KDR:21.889
Accuracy:43.525% A++
KPH:80.100 S
VKPH:44.800 M**
Hornet Missiles
B*
Kills:306
V. Kills:195 156%
Deaths:21
KDR:14.571
Accuracy:67.471% B*
KPH:102.900 B++
VKPH:65.600 B*
M202 Wyrm
A++
Kills:131
V. Kills:57 226%
Deaths:6
KDR:21.833
Accuracy:72.112% A++
KPH:105.800 C+
VKPH:46 C
Tomcat A2AM Pods
B**
Kills:84
V. Kills:45 183%
Deaths:1
KDR:84
Accuracy:81.505% B
KPH:96 B**
VKPH:51.400 C*
Kills:10,687 (10,166 + 0)
Deaths:572
KDR:18.684
VKDR:7.149
Vehicle Kills:4,089
Kill Difference:10,115
Playtime:134.086 hours
Usage:43%
Score:3.567m
Score/min:443
Piloting Accuracy:43.525%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
M*
Kills:505
V. Kills:215 234%
Deaths:35
KDR:14.429
Accuracy:75.323% M
KPH:27.100 M*
VKPH:11.500 B*
C150 Dalton
S
Kills:128
V. Kills:63 200%
Deaths:2
KDR:64
Accuracy:23.883% D**
KPH:122.800 S
VKPH:60.500 M
Kills:633 (505 + 128)
Deaths:37
KDR:17.108
VKDR:7.514
Vehicle Kills:278
Kill Difference:596
Playtime:19.686 hours
Usage:6%
Score:0.360m
Score/min:305
Piloting Accuracy:75.323%
Gunner Accuracy:23.883%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:926
V. Kills:432 214%
Deaths:26
KDR:35.615
Accuracy:43.897% C
KPH:54.200 A++
VKPH:25.300 A
Kills:926 (926 + 0)
Deaths:26
KDR:35.615
VKDR:16.615
Vehicle Kills:432
Kill Difference:900
Playtime:17.083 hours
Usage:5%
Score:0.339m
Score/min:330
Driving Accuracy:43.897%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 6,4524,16622218.766S10.9239.594%AN/A57.5S31.5M*39972.5h47.7B**120.4B**
M14 Banshee 3,6273,47617419.977B**12.1339.344%A++N/A152.5M*6.6A+40122.8h14.1B++35.8B++
MSW-R 2,1832,1636463.348B+4.5030.45%A+28.155%B+91.7A*N/A22923.6h9.7B**31.9B*
M18 Rotary 2,0361,3429414.277S6.4344.361%A*N/A70.6S36.5M*52819h40.7B**91.8B**
M18 Locust 1,8431,1825421.889S14.0543.525%A++N/A79.9S44.7M**51114.8h52.7B+121B*
P2-120 AP 1,3589262635.615M**27.7743.897%CN/A54.2A++25.3A33017.1h3.3A++7.6A
CAS30 Tank Buster 7205053514.429S6.5975.323%MN/A27.2M*11.6B*14718.6h45.2B+60B*
Hornet Missiles 5013062114.571B**6.7367.471%B*N/A102B+65B*7513h7.7B++11.4B*
NS-11C 2272171161.871B**5.9723.643%C+20.737%C*12.1DN/A4517.9h13.3B+56.3B
NS-44 Commissioner 1901851271.457B+6.3931.638%D35.676%A++31.4C+N/A815.9h2.9B**9.1B+
M202 Wyrm 188131621.833A13.9972.112%A++1.527%C109.2C+47.5C+7911.2h33.9B+47.1B++
C150 Dalton 191128264S56.1623.883%D**N/A128S63M+31221h1.5A++6.1B**
NS-15M1 110108293.724A++4.1223.755%C*37.963%A*49.1C**N/A1122.2h9.1A38.5B++
TAS-16 Blackjack 87851070.794C7.0523.462%T18.824%B+16.7D-N/A615.1h2.4C**10.3F-
Tomcat A2AM Pods 12984184U76.1681.505%BN/A93.3B*50C*7050.9h9.3C+11.4C+
NS Decimator 11884283A**4.8463.842%BN/A70A*28.3A+4021.2h2.7A4.2A
C-4 10072282.571B*5.2721.894%DN/A80C+31.1C++6440.9h1B**4.7B+
Blackheart 9355570.965C+6.8841.506%CN/A7.6D-5.3B707.2h21.5F--51.9F--
NS-TMC-01 "His Regards" 55531,2970.041B+7.802.538%F-N/A0.6C+N/A190.8h1.5B*57.2F**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon51280.6h
Nano-Armor Kit134197,17019h
TS2 Inquisitor01100.1h
Medical Applicator01180h
Spitfire Auto-Turret21500.6h
Welding Device0810h
SMG-46G Armistice0510.1h
Ammunition Package62390.4h
Chainblade26763.4h
T1 Cycler1770h
Medical Kit1901,10512.1h

Check the help document for the dictionary if you want to learn more about words used here.


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