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Lt. Colonel Imperator SaltyHamster[B0ZZ] SaltyHamster
TR BR 68

KDR: 7.63

Score: 13.9m

Last Seen: Jan 24th, 2020 8:00 PM
- OFFLINE - 4857.4 hour(s)

Prestige 1, Battle Rank 68 - Terran Republic on Miller
Level Progress (to 69): 13%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M18 Needler M14 Banshee MSW-R M18 Rotary M18 Locust P2-120 AP CAS30 Tank Buster Hornet Missiles
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,474,929 MLG Score: 1179
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 3.7%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.582%28.465%842513443,0813.320044.307

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.557%1.612A+1.106B**-0.475DHEAD ++ (~13.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.70.571B+9.40.342C**22.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.33%0.523%70554134510,333217375347.6175275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.451%0.54B+-0.968D--0.796

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.90.496B+34.70.348C**47.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.138%0.367%1038113481,0911655136.57229212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.397B-1.379D**-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.803B++3.40.726B++4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.656%18.085%011348948531.10588

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.412D**0.636B+-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.233C++2.50.489B+7.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.9m457.9%721 (43.3k)679 (40.7k)7.626618,5252,4298.9114968 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1349140034.847%5.409%18808:246

82% Engineer14% Heavy Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 24th, 2018 5:23 PMOct 3rd, 2019 4:07 PMFeb 8th, 2020 7:59 AM (188d) (PST)Jan 24th, 2020 5:05 PM (202d) (PST)Jan 24th, 2020 4:00 PM (202d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,512531,4590.9040.1190.0495.4310.2821179

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
90,6933,17087,52354733261740,727

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
341.6h/14.2d 3,121 1,002 8,476 111.3k 151 339 5,784 31m

EngineerCLASS DETAILS: Engineer
NS-11C
C
Kills:290
Deaths:169
KDR:1.716
Accuracy:24.962% C
HSR:18.276% C--
TAS-16 Blackjack
B
Kills:94
Deaths:117
KDR:0.803
Accuracy:24.656% T-
HSR:18.085% B
Kills:384
Deaths (as Engineer):286
Deaths (to Engineers):695
KDR:1.34266
Kill Difference:98
Playtime:278.735 hours
Usage:82%
Score:12.610m
Score/min:754
Accuracy (listed only):24.809%
HSR (listed only):18.181%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B*
Kills:2,425
Deaths:758
KDR:3.199
Accuracy:30.715% B*
HSR:28.577% C+
NS-15M1
B**
Kills:108
Deaths:29
KDR:3.724
Accuracy:23.755% C-
HSR:37.963% B**
Kills:2,533
Deaths (as Heavy Assault):787
Deaths (to Heavy Assaults):558
KDR:3.21855
Kill Difference:1,746
Playtime:46.181 hours
Usage:14%
Score:0.976m
Score/min:352
Accuracy (listed only):27.235%
HSR (listed only):33.270%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C
Kills:290
Deaths:169
KDR:1.716
Accuracy:24.962% C
HSR:18.276% C--
TAS-16 Blackjack
B
Kills:94
Deaths:117
KDR:0.803
Accuracy:24.656% T-
HSR:18.085% B
Kills:384
Deaths (as Light Assault):286
Deaths (to Light Assaults):379
KDR:1.34266
Kill Difference:98
Playtime:12.594 hours
Usage:4%
Score:0.308m
Score/min:408
Accuracy (listed only):24.809%
HSR (listed only):18.181%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A
Kills:185
Deaths:127
KDR:1.457
Accuracy:31.511% D--
HSR:35.676% A
NS-357 Underboss
B++
Kills:73
Deaths:33
KDR:2.212
Accuracy:36.248% D
HSR:32.877% B++
Kills:258
Deaths (as Infiltrator):160
Deaths (to Infiltrators):274
KDR:1.6125
Kill Difference:98
Playtime:2.763 hours
Usage:1%
Score:0.016m
Score/min:99
Accuracy (listed only):33.879%
HSR (listed only):34.276%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
M+
Kills:4,608
V. Kills:2,520 183%
Deaths:222
KDR:20.757
Accuracy:40.212% B**
KPH:58.900 M+
VKPH:32.200 A*
M14 Banshee
A++
Kills:3,672
V. Kills:166 N/A
Deaths:174
KDR:21.104
Accuracy:39.524% A+
KPH:150.300 A++
VKPH:6.800 B**
M18 Rotary
A**
Kills:1,391
V. Kills:722 192%
Deaths:94
KDR:14.798
Accuracy:44.329% A+
KPH:70.900 A**
VKPH:36.800 A*
M18 Locust
M
Kills:1,182
V. Kills:661 179%
Deaths:54
KDR:21.889
Accuracy:43.510% A
KPH:79.900 M
VKPH:44.700 A*
Hornet Missiles
B+
Kills:337
V. Kills:214 157%
Deaths:21
KDR:16.048
Accuracy:68.354% B++
KPH:107.400 B
VKPH:68.200 B+
M202 Wyrm
A++
Kills:147
V. Kills:64 226%
Deaths:6
KDR:24.500
Accuracy:72.650% A++
KPH:108.500 C+
VKPH:47.200 C
Tomcat A2AM Pods
B+
Kills:101
V. Kills:53 187%
Deaths:1
KDR:101
Accuracy:80.982% B
KPH:105.700 B+
VKPH:55.400 C++
Kills:11,438 (10,853 + 0)
Deaths:572
KDR:19.997
VKDR:7.692
Vehicle Kills:4,400
Kill Difference:10,866
Playtime:142.501 hours
Usage:42%
Score:3.862m
Score/min:452
Piloting Accuracy:43.510%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
M+
Kills:662
V. Kills:287 230%
Deaths:35
KDR:18.914
Accuracy:74.893% A*
KPH:27 M+
VKPH:11.700 B++
C150 Dalton
M+
Kills:183
V. Kills:91 199%
Deaths:2
KDR:91.500
Accuracy:22.832% F
KPH:125.700 M+
VKPH:62.500 A++
Kills:845 (662 + 183)
Deaths:37
KDR:22.838
VKDR:10.216
Vehicle Kills:378
Kill Difference:808
Playtime:26.016 hours
Usage:8%
Score:0.482m
Score/min:309
Piloting Accuracy:74.893%
Gunner Accuracy:22.832%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B*
Kills:1,091
V. Kills:511 213%
Deaths:26
KDR:41.962
Accuracy:45.138% C
KPH:54.300 B*
VKPH:25.400 B+
Kills:1,091 (1,091 + 0)
Deaths:26
KDR:41.962
VKDR:19.654
Vehicle Kills:511
Kill Difference:1,065
Playtime:20.079 hours
Usage:6%
Score:0.408m
Score/min:339
Driving Accuracy:45.138%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 7,1284,60822220.757M++13.1340.212%B**N/A58.9M+32.2A*40878.2h47.8B*118.8B*
M14 Banshee 3,8383,67217421.103B++13.4839.524%A+N/A150.5A++6.8B**40824.4h14.2B+35.9B++
MSW-R 2,4482,4257583.199C++4.4330.715%B*28.577%C+94.7B*N/A24025.6h9.7B+31.4B+
M18 Rotary 2,1131,3919414.798M**7.1744.329%A+N/A71A**36.8A*54119.6h40.9B*92.2B**
M18 Locust 1,8431,1825421.889S14.2643.51%AN/A79.9M44.7A*51614.8h52.9C*121.7B+
P2-120 AP 1,6021,0912641.962M**34.3445.138%CN/A54.3B*25.4B+33920.1h3.4A7.6B**
CAS30 Tank Buster 9496623518.914S11.2974.893%A*N/A26.9M+11.7B++14624.6h44.2B59.1B++
Hornet Missiles 5513372116.048B+8.4268.354%B++N/A108.7B+69B+7693.1h7.7B+11.3B+
NS-11C 3052901691.716C++5.9124.962%C18.276%C--14.7DN/A5419.7h13C+52C+
NS-44 Commissioner 1901851271.457C++6.1731.511%D--35.676%A31.4DN/A825.9h2.9B+9.2C++
C150 Dalton 274183291.5S83.8722.832%FN/A122M60.7A++30581.5h1.4B**6.2B++
M202 Wyrm 211147624.5C++16.8772.65%A++2.041%C++105C45.7C7761.4h33B+45.4B++
NS-15M1 110108293.724B++3.9023.755%C-37.963%B**49.1CN/A1102.2h9.1B*38.5B+
Tomcat A2AM Pods 1541011101S93.3780.982%BN/A101B+53C++7861h9C11.1C+
NS Decimator 13896402.4B+5.2364.578%C**N/A64B*28B++3581.5h2.8B++4.3B*
TAS-16 Blackjack 97941170.803C-6.8224.656%T-18.085%B17.7D*N/A645.3h2.5C10.1F*
C-4 12186312.774B+4.8522.997%DN/A86C35C*6031h1B*4.5C++
NS-357 Underboss 7373332.212B++5.4136.248%D32.877%B++91.3B++N/A2460.8h3.1B*8.6B
Blackheart 10764650.985C6.6441.595%C-N/A8.5D-5.7C+747.5h19.7T*47.4T*
NS-TMC-01 "His Regards" 55531,3500.039C+7.592.483%F-N/A0.6C-N/A192.4h1.5B*59.3T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit188218,53420.6h
Spawn Beacon51440.6h
Medical Applicator01180h
TS2 Inquisitor01100.1h
Welding Device0810h
Spitfire Auto-Turret21640.6h
SMG-46G Armistice0570.1h
Ammunition Package62430.4h
T1 Cycler1770h
Chainblade26763.4h
M1 Heavy Cycler0800.1h
Medical Kit2051,24412.6h

Check the help document for the dictionary if you want to learn more about words used here.


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