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Commander Imperator SaltyHamster[B0ZZ] SaltyHamster
TR BR 55

KDR: 7.91

Score: 11.7m

Last Seen: Sep 3rd, 2019 10:34 PM
- OFFLINE - 147.6 hour(s)

Prestige 1, Battle Rank 55 - Terran Republic on Miller
Level Progress (to 56): 76%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M18 Needler M14 Banshee MSW-R M18 Rotary M18 Locust P2-120 AP Hornet Missiles CAS30 Tank Buster
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,319,805 MLG Score: 1055
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 4%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.678%28.655%822412102,2303.158644.751

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.913%1.361A1.218B**-0.268CHEAD ++ (~14.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.10.535B+9.50.317C*23.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.441%0.548%7048412108,216165280449.7939293%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.63%0.252C*-0.933D--0.786

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.90.485B+33.10.377C**48.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.325%0.463%1023112138641304016.59542215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.03C+-1.201D*-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.801B++3.30.747B++4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.758%16.667%011213725611.26316

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.449T*-2.889T-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.31B**2.51B**7.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.7m520.4%747 (44.8k)701 (42.1k)7.9100214,6811,8569.1088455 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214111134.009%5.109%17408:566

82% Engineer14% Heavy Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 24th, 2018 5:23 PMAug 31st, 2019 12:06 PMSep 4th, 2019 2:50 AM (13d) (PST)Sep 3rd, 2019 6:52 PM (13d) (PST)Sep 3rd, 2019 6:34 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,409481,3610.8820.1120.0455.9990.2711055

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
84,5342,87481,66053733601642,054

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
277.4h/11.6d 2,225 750 7,375 99.8k 135 277 4,505 23.4m

EngineerCLASS DETAILS: Engineer
NS-11C
C**
Kills:201
Deaths:92
KDR:2.185
Accuracy:24.218% C+
HSR:20.896% C**
TAS-16 Blackjack
C*
Kills:72
Deaths:94
KDR:0.766
Accuracy:23.758% T
HSR:16.667% C*
Kills:273
Deaths (as Engineer):186
Deaths (to Engineers):521
KDR:1.46774
Kill Difference:87
Playtime:226.695 hours
Usage:82%
Score:10.754m
Score/min:791
Accuracy (listed only):23.988%
HSR (listed only):18.781%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A
Kills:1,745
Deaths:519
KDR:3.362
Accuracy:29.797% A
HSR:28.195% B+
NS-15M1
A*
Kills:108
Deaths:29
KDR:3.724
Accuracy:23.755% C*
HSR:37.963% A*
Kills:1,853
Deaths (as Heavy Assault):548
Deaths (to Heavy Assaults):439
KDR:3.38139
Kill Difference:1,305
Playtime:38.778 hours
Usage:14%
Score:0.711m
Score/min:306
Accuracy (listed only):26.776%
HSR (listed only):33.079%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C**
Kills:201
Deaths:92
KDR:2.185
Accuracy:24.218% C+
HSR:20.896% C**
TAS-16 Blackjack
C*
Kills:72
Deaths:94
KDR:0.766
Accuracy:23.758% T
HSR:16.667% C*
Kills:273
Deaths (as Light Assault):186
Deaths (to Light Assaults):284
KDR:1.46774
Kill Difference:87
Playtime:8.499 hours
Usage:3%
Score:0.185m
Score/min:363
Accuracy (listed only):23.988%
HSR (listed only):18.781%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:176
Deaths:123
KDR:1.431
Accuracy:31.254% D
HSR:36.364% A*
Kills:176
Deaths (as Infiltrator):123
Deaths (to Infiltrators):212
KDR:1.43089
Kill Difference:53
Playtime:2.353 hours
Usage:1%
Score:0.014m
Score/min:96
Accuracy (listed only):31.254%
HSR (listed only):36.364%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
S
Kills:3,353
V. Kills:1,833 183%
Deaths:222
KDR:15.104
Accuracy:38.451% B**
KPH:54.300 S
VKPH:29.700 M*
M14 Banshee
M**
Kills:3,301
V. Kills:147 N/A
Deaths:174
KDR:18.971
Accuracy:39.089% A++
KPH:152.200 M**
VKPH:6.800 A++
M18 Rotary
S
Kills:1,301
V. Kills:672 193%
Deaths:94
KDR:13.840
Accuracy:44.185% A*
KPH:70.300 S
VKPH:36.300 M**
M18 Locust
S
Kills:1,178
V. Kills:658 179%
Deaths:54
KDR:21.815
Accuracy:43.473% A++
KPH:80.200 S
VKPH:44.800 M*
Hornet Missiles
B**
Kills:302
V. Kills:193 156%
Deaths:21
KDR:14.381
Accuracy:67.258% B*
KPH:102.100 B*
VKPH:65.200 B**
M202 Wyrm
A*
Kills:115
V. Kills:50 225%
Deaths:6
KDR:19.167
Accuracy:72.108% A*
KPH:118.300 B+
VKPH:51.400 C*
Tomcat A2AM Pods
B+
Kills:67
V. Kills:38 172%
Deaths:1
KDR:67
Accuracy:82.289% B+
KPH:76.600 B+
VKPH:43.400 C++
Kills:9,617 (9,133 + 0)
Deaths:572
KDR:16.813
VKDR:6.278
Vehicle Kills:3,591
Kill Difference:9,045
Playtime:121.448 hours
Usage:44%
Score:3.187m
Score/min:437
Piloting Accuracy:43.473%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
M++
Kills:261
V. Kills:109 237%
Deaths:35
KDR:7.457
Accuracy:74.712% M+
KPH:24.200 M++
VKPH:10.100 B+
C150 Dalton
M**
Kills:81
V. Kills:40 198%
Deaths:2
KDR:40.500
Accuracy:21.731% F-
KPH:96.800 M**
VKPH:47.800 A++
Kills:342 (261 + 81)
Deaths:37
KDR:9.243
VKDR:4.027
Vehicle Kills:149
Kill Difference:305
Playtime:11.608 hours
Usage:4%
Score:0.215m
Score/min:308
Piloting Accuracy:74.712%
Gunner Accuracy:21.731%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:864
V. Kills:400 215%
Deaths:26
KDR:33.231
Accuracy:44.325% C
KPH:55.700 A*
VKPH:25.800 A
Kills:864 (864 + 0)
Deaths:26
KDR:33.231
VKDR:15.385
Vehicle Kills:400
Kill Difference:838
Playtime:15.520 hours
Usage:6%
Score:0.317m
Score/min:341
Driving Accuracy:44.325%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 5,1863,35322215.104S7.1938.451%B**N/A54.3S29.7M*38461.8h48B**124.8A
M14 Banshee 3,4483,30117418.971A11.0639.089%A++N/A152.1M**6.8A++39821.7h14B++35.7B*
MSW-R 1,7611,7455193.362B+4.5529.797%A28.195%B+83.1A++N/A21121h9.8B*32.8B*
M18 Rotary 1,9731,3019413.84S5.9344.185%A*N/A70.3S36.3M**52418.5h40.9B**92.6A
M18 Locust 1,8361,1785421.815S13.9043.473%A++N/A80.1S44.8M*51114.7h52.6B+121B*
P2-120 AP 1,2648642633.231M**25.3244.325%CN/A55.7A*25.8A34115.5h3.3A++7.5A
Hornet Missiles 4953022114.381A6.4767.258%B*N/A100.7B*64.3B**7293h7.7B+11.4B*
CAS30 Tank Buster 370261357.457M*0.4574.712%M+1.149%C+24.2M++10.1B+14810.8h45.2B+60.5B*
NS-11C 211201922.185A5.7324.218%C+20.896%C**12.2DN/A4516.5h12.9B+53.4B+
NS-44 Commissioner 1811761231.431B+6.4831.254%D36.364%A*30.9C+N/A795.7h2.9B**9.3B+
M202 Wyrm 165115619.167A11.2672.108%A*1.739%C--115B50C++9161h35.1B+48.6B*
NS-15M1 110108293.724A++4.1923.755%C*37.963%A*51.4B+1A+1202.1h9.1A38.5B++
C150 Dalton 12181240.5S32.5921.731%F-N/A101.3M**50A*23660.8h1.5A++7B**
TAS-16 Blackjack 7372940.766C7.1423.758%T16.667%C*16.7D-N/A634.3h2.5C++10.3F-
Tomcat A2AM Pods 10567167U59.0982.289%B+N/A74.4B+42.2C+6020.9h10.2D12.4C--
C-4 9266262.538B*5.3722.712%DN/A94.3C**37.1B+6930.7h1B**4.5B+
NS Decimator 8864203.2M4.7165.517%B+N/A64A++24B**4271h3B**4.5A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon41180.5h
Nano-Armor Kit74170,02216.7h
Medical Applicator01180h
TS2 Inquisitor01100.1h
NS-TMC-01 "His Regards"4823910.9h
Spitfire Auto-Turret11290.6h
Ammunition Package62270.4h
T1 Cycler1500h
Chainblade26763.4h
Medical Kit16493111h

Check the help document for the dictionary if you want to learn more about words used here.


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