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Warden Raider SaltyPuller[LON3] SaltyPuller
NC BR 64

KDR: 2.17

Score: 4.1m

Last Seen: Dec 6th, 2018 5:55 PM
- OFFLINE - 7.6 hour(s)

Battle Rank 64 - New Conglomerate on Connery - Outfit Member of Angels behind the Front[LON3] Angels behind the Front
NC outfit on Connery

Members: 15
Level Progress (to 65): 59%
Level 100 Progress: 22% 642h
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS SAS-R GD-22S NC6 Gauss SAW AF-4 Cyclone NS-44 Commissioner AC-X11 M30 Mustang AH NC14 Bolt Driver
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,088,719 MLG Score: 2469
Fun Score: N/A
Cheeseburgers Flipped: 61TIME WITH MEDKIT: 2.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.581%29.643%6691110113,9201.680240.494

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.773%0.303C*1.4A-0.675DHEAD ++ (~18.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.10.451B+9.30.349C**31.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.73%1.439%577210205561341874.14925296%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.954%0.24C++-0.158C0.301

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.60.648B+22.50.575B+34.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.296%16.883%8011021771061010.72641575%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.449C--3.213M++-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.90.805B++7.20.817B++15.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.142%64.193%80310193,0052701911.0886

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.094%0.014C+-0.196C0.173

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.338C**2.30.278C*4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.543%14.53%801102111719520.6

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.597B+0.01C+-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.223C++5-0.027C+5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Angels behind the Front[LON3] Angels behind the Front
NC outfit on Connery

Members: 15
4.1m272.5%384 (23k)337 (20.2k)2.174179,2754,2662.3497464 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC102265822.442%35.526%79702:501

23% Engineer19% Heavy Assault36% Infiltrator16% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 5th, 2014 9:40 AMNov 23rd, 2018 10:40 PMDec 14th, 2018 2:42 PM (8h) (PST)Dec 6th, 2018 1:55 PM (8d) (PST)Dec 6th, 2018 1:55 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7142234910.7670.3530.2722.2300.0512469

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,84513,38329,462462116134320,219

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
201.7h/8.4d 749 3,295 2,758 27k 145 734 623 8.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
A++
Kills:724
Deaths:234
KDR:3.094
Accuracy:23.012% C+
HSR:37.155% A++
NC6 Gauss SAW
B**
Kills:609
Deaths:336
KDR:1.813
Accuracy:18.969% C+
HSR:29.064% B**
NC05 Jackhammer
A*
Kills:224
Deaths:106
KDR:2.113
Accuracy:42.537% C+
HSR:24.107% A*
Kills:1,557
Deaths (as Heavy Assault):676
Deaths (to Heavy Assaults):1,193
KDR:2.30325
Kill Difference:881
Playtime:37.684 hours
Usage:19%
Score:0.803m
Score/min:355
Accuracy (listed only):28.172%
HSR (listed only):30.109%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A
Kills:515
Deaths:263
KDR:1.958
Accuracy:23.258% C-
HSR:26.602% A
AC-X11
A
Kills:415
Deaths:249
KDR:1.667
Accuracy:23.482% C
HSR:28.434% A
AF-19 Mercenary
A++
Kills:312
Deaths:183
KDR:1.705
Accuracy:22.138% C+
HSR:30.769% A++
MGR-S1 Gladius
A+
Kills:256
Deaths:89
KDR:2.876
Accuracy:26.906% C++
HSR:32.422% A+
MKV Suppressed
B*
Kills:152
Deaths:169
KDR:0.899
Accuracy:20.234% D--
HSR:24.342% B*
Mauler S6
B*
Kills:117
Deaths:75
KDR:1.560
Accuracy:48.543% B*
HSR:14.530% C+
NS-11C
A++
Kills:90
Deaths:22
KDR:4.091
Accuracy:28.017% B*
HSR:27.778% A++
Kills:1,857
Deaths (as Light Assault):1,050
Deaths (to Light Assaults):977
KDR:1.76857
Kill Difference:807
Playtime:32.260 hours
Usage:16%
Score:0.564m
Score/min:291
Accuracy (listed only):27.511%
HSR (listed only):26.411%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
A
Kills:415
Deaths:249
KDR:1.667
Accuracy:23.482% C
HSR:28.434% A
AF-19 Mercenary
A++
Kills:312
Deaths:183
KDR:1.705
Accuracy:22.138% C+
HSR:30.769% A++
Mauler S6
B*
Kills:117
Deaths:75
KDR:1.560
Accuracy:48.543% B*
HSR:14.530% C+
NS-11C
A++
Kills:90
Deaths:22
KDR:4.091
Accuracy:28.017% B*
HSR:27.778% A++
Kills:934
Deaths (as Engineer):529
Deaths (to Engineers):768
KDR:1.7656
Kill Difference:405
Playtime:46.114 hours
Usage:23%
Score:0.928m
Score/min:335
Accuracy (listed only):30.545%
HSR (listed only):25.378%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C-
Kills:2,634
Deaths:923
KDR:2.854
Accuracy:35.788% C-
HSR:64.047% C-
AF-4 Cyclone
A
Kills:515
Deaths:263
KDR:1.958
Accuracy:23.258% C-
HSR:26.602% A
NS-44 Commissioner
B++
Kills:496
Deaths:389
KDR:1.275
Accuracy:38.914% B+
HSR:26.815% B++
NC14 Bolt Driver
D
Kills:316
Deaths:116
KDR:2.724
Accuracy:31.004% D
HSR:64.557% D--
MGR-S1 Gladius
A+
Kills:256
Deaths:89
KDR:2.876
Accuracy:26.906% C++
HSR:32.422% A+
NC4 Mag-Shot
B+
Kills:213
Deaths:245
KDR:0.869
Accuracy:20.518% D-
HSR:23.005% B+
MKV Suppressed
B*
Kills:152
Deaths:169
KDR:0.899
Accuracy:20.234% D--
HSR:24.342% B*
AF-8 RailJack
B+
Kills:55
Deaths:6
KDR:9.167
Accuracy:39.350% B+
HSR:69.091% D
Kills:4,637
Deaths (as Infiltrator):2,200
Deaths (to Infiltrators):640
KDR:2.10773
Kill Difference:2,437
Playtime:72.946 hours
Usage:36%
Score:1.504m
Score/min:344
Accuracy (listed only):29.496%
HSR (listed only):41.360%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A
Kills:515
Deaths:263
KDR:1.958
Accuracy:23.258% C-
HSR:26.602% A
MGR-S1 Gladius
A+
Kills:256
Deaths:89
KDR:2.876
Accuracy:26.906% C++
HSR:32.422% A+
MKV Suppressed
B*
Kills:152
Deaths:169
KDR:0.899
Accuracy:20.234% D--
HSR:24.342% B*
NC1 Gauss Rifle
B**
Kills:138
Deaths:83
KDR:1.663
Accuracy:21.859% C+
HSR:27.536% B**
Mauler S6
B*
Kills:117
Deaths:75
KDR:1.560
Accuracy:48.543% B*
HSR:14.530% C+
Kills:1,178
Deaths (as Combat Medic):679
Deaths (to Combat Medics):375
KDR:1.7349
Kill Difference:499
Playtime:4.599 hours
Usage:2%
Score:0.107m
Score/min:387
Accuracy (listed only):28.160%
HSR (listed only):25.086%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A**
Kills:135
Deaths:47
KDR:2.872
Accuracy:24.457% D*
HSR:25.926% A**
AF-34 Mattock
A*
Kills:120
Deaths:45
KDR:2.667
Accuracy:28.165% D-
HSR:27.500% A*
Kills:255
Deaths (as MAX Suit):46
Deaths (to MAX Suits):234
KDR:5.54348
Kill Difference:209
Playtime:7.623 hours
Usage:4%
Score:0.171m
Score/min:374
Accuracy (listed only):26.311%
HSR (listed only):26.713%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C+
Kills:405
V. Kills:60 N/A
Deaths:130
KDR:3.115
Accuracy:55.348% C+
KPH:34 C
VKPH:5 C+
Vortek Rotary
B++
Kills:151
V. Kills:109 137%
Deaths:59
KDR:2.559
Accuracy:35.679% B*
KPH:21.900 B+
VKPH:15.800 B++
Kills:556 (556 + 0)
Deaths:189
KDR:2.942
VKDR:0.894
Vehicle Kills:169
Kill Difference:367
Playtime:18.812 hours
Usage:9%
Score:0.179m
Score/min:158
Piloting Accuracy:35.679%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

C85 Canister
C**
Kills:77
V. Kills:9 N/A
Deaths:9
KDR:8.556
Accuracy:31.296% D-
KPH:54.400 C-
VKPH:6.400 C**
Kills:77 (0 + 77)
Deaths:9
KDR:8.556
VKDR:1
Vehicle Kills:9
Kill Difference:68
Playtime:1.417 hours
Usage:1%
Score:0.018m
Score/min:214
Driving Accuracy:N/A%
Gunner Accuracy:31.296%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 2,6512,6349232.854C++0.6835.788%C-64.047%C-55.2B*N/A14547.7h2.2C*6.2C++
GD-22S 7317242343.094B**0.9223.012%C+37.155%A++76.2A++N/A2049.5h9B*39.2B+
NC6 Gauss SAW 6196093361.813B++0.3618.969%C+29.064%B**53.4AN/A17411.4h9.6B50.7C**
AF-4 Cyclone 5215152631.958B++0.2223.258%C-26.602%A50B*N/A15410.3h11C++47.1C++
NS-44 Commissioner 4974963891.275B0.9038.914%B+26.815%B++101.2M+N/A2864.9h2.9B**7.5B++
AC-X11 4174152491.667B++0.5123.482%C28.434%A45.6B*N/A1269.1h9B+38.4C**
M30 Mustang AH 4654051303.115C0.9455.348%C+N/A34C5C+13511.9h8.9C++16C*
NC14 Bolt Driver 3183161162.724B+0.5531.004%D64.557%D--38.5B**N/A1088.2h2.8C+9C+
AF-19 Mercenary 3213121831.705B**0.4722.138%C+30.769%A++43.3A++1.3M*1297.2h11B+49.6B+
MGR-S1 Gladius 256256892.876B**0.7026.906%C++32.422%A+62.4B**N/A1654.1h10.5C++38.9C*
NC05 Jackhammer 2272241062.113B++0.0642.537%C+24.107%A*65.9B**N/A2043.4h5.1C+11.9C++
NC4 Mag-Shot 2162132450.869C*1.3120.518%D-23.005%B+45.3B**N/A1314.7h7.4B+35.9C+
MKV Suppressed 1531521690.899C+1.2820.234%D--24.342%B*28.7C+N/A855.3h17.9C--88.3D
Vortek Rotary 260151592.559B0.3835.679%B*2.649%C**21.9B+15.8B++1986.9h59B+165.4B++
Frag Grenade 1511481148N/A145.8341.123%DN/A370C--7.5C+11910.4h4.3C10.4C
NC1 Gauss Rifle 141138831.663B+0.5121.859%C+27.536%B**46A+1A++1993h11.4B+52.2B
AF-34 Mattock 139135472.872C+0.7024.457%D*25.926%A**40.9C+1.2A1103.3h5.9C+24.2D
AF-34 Mattock 121120452.667C+0.4928.165%D-27.5%A*37.5C+N/A1053.2h7.5D26.7D-
Mauler S6 119117751.56B+0.6148.543%B*14.53%C+58.5A++1A+1992h5C++10.3B+
Shrike 178117961.219B*0.9650.929%D1.709%D30.8B+16.1B+2553.8h5.6B+11C**
NS-11C 9190224.091M**1.9228.017%B*27.778%A++64.3A*N/A1931.4h13.7C**49B+
C85 Canister 867798.556C6.3831.296%D-16.883%B*55C6.4C**2141.4h7.2C*22.9C+
Mag-Cutter 77733,7760.019C+2.1624.007%C1.37%D0.5C+N/A1146.8h1.9B++7.9B+
M12 Kobalt 6665165B+62.8321.935%C++16.923%C130B+2D-5130.5h14B+63.8B+
AF-8 RailJack 555569.167M6.9939.35%B+69.091%D39.3AN/A1091.4h2B++5B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter81,9790.9h
Restoration Kit122580.3h
Medical Kit1831,0824.1h
Medical Applicator179,1870.7h
Recon Detection Device21430.2h
Ammunition Package23710.1h
Nano-Armor Kit3349,2584.5h
L-30R Vektor01750.1h

Check the help document for the dictionary if you want to learn more about words used here.


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