Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 5 (19,311)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (149 days). The data shown below may not be accurate.

Field Marshal Surfer SamAssault[] SamAssault
TR BR 156

KDR: 1.98

Score: 57.7m

Last Seen: Aug 29th, 2019 6:02 AM
- OFFLINE - 154.1 hour(s)

Prestige 1, Battle Rank 100 (156 total) - Terran Republic on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS NS-7 PDW Claymore MSW-R AS16 NightHawk TSAR-42 M2 Mutilator NS-15M2 PDW-16 Hailstorm
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:SamAssault



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $469,125 MLG Score: 375
Fun Score: N/A
Cheeseburgers Flipped: 1452TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.955%17.098%41033119932,6881.56770.41

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.657%0.534B+-0.586D-1.979F-HEAD + (~5.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.80.277C*12.90.098C+40.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.747%0.565%338312291,5926065272.62706302%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.92%-0.058C+-0.939D---0.675

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
179.8-0.109C+66.1-0.242C113.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.124%2.277%513712254,085114620053.56147204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.492%0.008C+-0.164C1.816

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.30.24C++120.037C+17.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.383%6.973%4901312194,130104313943.95594296%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.219%-0.077C+0.604B+0.536

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
149.7-0.244C53-0.316C96.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.068%68.391%490212302,0881715521.21749

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.665%-0.587D0.088C+2.15

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.142C++2.60.171C++5.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.421%13.506%490412283,0431467402.0743

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.828%-0.017C+-0.238C0.923

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.307C*3.80.222C++5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
57.7m459.3%301 (18.1k)245 (14.7k)1.9776970,39835,5962.2053156 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1232782421.174%13.212%28006:3722

17% Engineer20% Heavy Assault35% Infiltrator19% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 5th, 2014 12:35 PMMar 12th, 2019 12:47 PMSep 4th, 2019 9:35 PM (142d) (PST)Aug 29th, 2019 2:18 AM (149d) (PST)Aug 29th, 2019 2:02 AM (149d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4071092980.2990.1510.0391.5770.045375

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,4276,52117,906189295314,673

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3929.2h/163.7d 8,102 9,301 37,561 371.9k 5,992 12,450 10,562 96m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C**
Kills:3,019
Deaths:1,604
KDR:1.882
Accuracy:24.265% C**
HSR:18.351% D-
NS-15M2
B++
Kills:1,976
Deaths:762
KDR:2.593
Accuracy:28.101% B++
HSR:19.585% D-
T9 CARV
D
Kills:1,202
Deaths:1,836
KDR:0.655
Accuracy:13.772% D--
HSR:19.301% D
T16 Rhino
C++
Kills:1,187
Deaths:745
KDR:1.593
Accuracy:21.911% C++
HSR:18.618% D
MG-H1 Watchman
A*
Kills:1,020
Deaths:310
KDR:3.290
Accuracy:34.578% A*
HSR:22.843% C-
T9A "Butcher"
B**
Kills:712
Deaths:234
KDR:3.043
Accuracy:29.318% B**
HSR:23.455% D
NSX Naginata
B*
Kills:621
Deaths:253
KDR:2.455
Accuracy:26.478% B*
HSR:20.612% D--
TMG-50
B+
Kills:316
Deaths:186
KDR:1.699
Accuracy:24.944% B+
HSR:19.304% D
NSX-P Naginata
A
Kills:123
Deaths:30
KDR:4.100
Accuracy:29.367% A
HSR:21.138% D--
Kills:10,176
Deaths (as Heavy Assault):5,960
Deaths (to Heavy Assaults):11,321
KDR:1.70738
Kill Difference:4,216
Playtime:797.719 hours
Usage:20%
Score:11.994m
Score/min:251
Accuracy (listed only):25.859%
HSR (listed only):20.356%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C+
Kills:5,700
Deaths:4,231
KDR:1.347
Accuracy:24.612% C+
HSR:13.754% D
AS16 NightHawk
B+
Kills:2,597
Deaths:1,023
KDR:2.539
Accuracy:44.838% B+
HSR:13.131% C
PDW-16 Hailstorm
D
Kills:1,859
Deaths:1,655
KDR:1.123
Accuracy:21.103% D
HSR:9.844% D*
T5 AMC
B
Kills:1,496
Deaths:952
KDR:1.571
Accuracy:25.323% B
HSR:17.580% C-
LC3 Jaguar
B++
Kills:1,454
Deaths:552
KDR:2.634
Accuracy:27.154% B++
HSR:17.125% D
TRAC-5
C+
Kills:1,406
Deaths:1,923
KDR:0.731
Accuracy:18.531% D
HSR:19.061% C+
HC1 Cougar
A
Kills:1,384
Deaths:441
KDR:3.138
Accuracy:30.781% A
HSR:16.763% D--
LC2 Lynx
C
Kills:1,212
Deaths:1,180
KDR:1.027
Accuracy:20.784% D
HSR:19.637% C
MG-S1 Jackal
B*
Kills:1,210
Deaths:399
KDR:3.033
Accuracy:31.195% B*
HSR:14.132% D-
SMG-46 Armistice
B++
Kills:1,184
Deaths:399
KDR:2.967
Accuracy:29.686% B++
HSR:16.723% C+
NSX Tengu
C**
Kills:925
Deaths:430
KDR:2.151
Accuracy:38.530% C**
HSR:14.054% D--
NSX Tanto
B+
Kills:875
Deaths:478
KDR:1.831
Accuracy:28.483% B+
HSR:16.571% D*
NS Baron G5
B
Kills:258
Deaths:149
KDR:1.732
Accuracy:39.179% C-
HSR:16.279% B
TRAC-5 S
D
Kills:212
Deaths:776
KDR:0.273
Accuracy:13.895% F-
HSR:12.264% D
TS4 Haymaker
B+
Kills:203
Deaths:208
KDR:0.976
Accuracy:37.558% C-
HSR:15.764% B+
FA1 Barrage
C+
Kills:171
Deaths:403
KDR:0.424
Accuracy:26.910% D**
HSR:14.620% C+
NSX-P Tanto
B*
Kills:144
Deaths:58
KDR:2.483
Accuracy:29.865% B*
HSR:13.194% F-
TRAC-Shot
B**
Kills:123
Deaths:42
KDR:2.929
Accuracy:30.120% B**
HSR:18.699% C+
TAS-16 Blackjack
B+
Kills:72
Deaths:41
KDR:1.756
Accuracy:64.069% B
HSR:18.056% B+
NSX-P Tengu
B++
Kills:55
Deaths:14
KDR:3.929
Accuracy:40.417% B++
HSR:16.364% D
Kills:22,540
Deaths (as Light Assault):15,354
Deaths (to Light Assaults):7,007
KDR:1.46802
Kill Difference:7,186
Playtime:727.659 hours
Usage:19%
Score:10.684m
Score/min:245
Accuracy (listed only):31.152%
HSR (listed only):15.681%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C+
Kills:5,700
Deaths:4,231
KDR:1.347
Accuracy:24.612% C+
HSR:13.754% D
TSAR-42
C++
Kills:2,029
Deaths:207
KDR:9.802
Accuracy:32.873% D-
HSR:69.837% C++
PDW-16 Hailstorm
D
Kills:1,859
Deaths:1,655
KDR:1.123
Accuracy:21.103% D
HSR:9.844% D*
MG-S1 Jackal
B*
Kills:1,210
Deaths:399
KDR:3.033
Accuracy:31.195% B*
HSR:14.132% D-
SMG-46 Armistice
B++
Kills:1,184
Deaths:399
KDR:2.967
Accuracy:29.686% B++
HSR:16.723% C+
NSX Tengu
C**
Kills:925
Deaths:430
KDR:2.151
Accuracy:38.530% C**
HSR:14.054% D--
NS-44 Commissioner
A++
Kills:608
Deaths:338
KDR:1.799
Accuracy:52.730% A++
HSR:27.796% B++
NS-30 Vandal
C+
Kills:477
Deaths:182
KDR:2.621
Accuracy:32.174% C+
HSR:14.256% F
NS-61 Emissary
B++
Kills:322
Deaths:165
KDR:1.952
Accuracy:32.361% B++
HSR:13.354% D
NS-357 Underboss
C+
Kills:255
Deaths:577
KDR:0.442
Accuracy:37.544% C+
HSR:13.726% D--
NS-44L Blackhand
D
Kills:201
Deaths:397
KDR:0.506
Accuracy:36.357% D
HSR:28.856% D--
Soldier Soaker
B
Kills:191
Deaths:54
KDR:3.537
Accuracy:37.151% B
HSR:10.471% D
NS-AM7 Archer
B
Kills:85
Deaths:59
KDR:1.441
Accuracy:58.716% C+
HSR:21.177% B
NS-45 Pilot
B*
Kills:74
Deaths:23
KDR:3.217
Accuracy:36.437% B*
HSR:21.622% D
TX2 Emperor
B
Kills:64
Deaths:132
KDR:0.485
Accuracy:30.756% B
HSR:7.813% F-
99SV
F-
Kills:59
Deaths:148
KDR:0.399
Accuracy:19.680% F-
HSR:18.644% F-
NSX-P Tengu
B++
Kills:55
Deaths:14
KDR:3.929
Accuracy:40.417% B++
HSR:16.364% D
Kills:15,298
Deaths (as Infiltrator):9,410
Deaths (to Infiltrators):5,567
KDR:1.62572
Kill Difference:5,888
Playtime:1,385.424 hours
Usage:35%
Score:19.904m
Score/min:239
Accuracy (listed only):34.842%
HSR (listed only):19.554%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
B+
Kills:2,597
Deaths:1,023
KDR:2.539
Accuracy:44.838% B+
HSR:13.131% C
T5 AMC
B
Kills:1,496
Deaths:952
KDR:1.571
Accuracy:25.323% B
HSR:17.580% C-
LC3 Jaguar
B++
Kills:1,454
Deaths:552
KDR:2.634
Accuracy:27.154% B++
HSR:17.125% D
TRAC-5
C+
Kills:1,406
Deaths:1,923
KDR:0.731
Accuracy:18.531% D
HSR:19.061% C+
HC1 Cougar
A
Kills:1,384
Deaths:441
KDR:3.138
Accuracy:30.781% A
HSR:16.763% D--
LC2 Lynx
C
Kills:1,212
Deaths:1,180
KDR:1.027
Accuracy:20.784% D
HSR:19.637% C
NSX Tanto
B+
Kills:875
Deaths:478
KDR:1.831
Accuracy:28.483% B+
HSR:16.571% D*
NS Baron G5
B
Kills:258
Deaths:149
KDR:1.732
Accuracy:39.179% C-
HSR:16.279% B
TRAC-5 S
D
Kills:212
Deaths:776
KDR:0.273
Accuracy:13.895% F-
HSR:12.264% D
TS4 Haymaker
B+
Kills:203
Deaths:208
KDR:0.976
Accuracy:37.558% C-
HSR:15.764% B+
FA1 Barrage
C+
Kills:171
Deaths:403
KDR:0.424
Accuracy:26.910% D**
HSR:14.620% C+
NSX-P Tanto
B*
Kills:144
Deaths:58
KDR:2.483
Accuracy:29.865% B*
HSR:13.194% F-
TRAC-Shot
B**
Kills:123
Deaths:42
KDR:2.929
Accuracy:30.120% B**
HSR:18.699% C+
AMR-66
D--
Kills:111
Deaths:219
KDR:0.507
Accuracy:16.823% F
HSR:17.117% D--
TAS-16 Blackjack
B+
Kills:72
Deaths:41
KDR:1.756
Accuracy:64.069% B
HSR:18.056% B+
Kills:11,718
Deaths (as Engineer):8,445
Deaths (to Engineers):5,672
KDR:1.38757
Kill Difference:3,273
Playtime:666.380 hours
Usage:17%
Score:9.339m
Score/min:234
Accuracy (listed only):30.288%
HSR (listed only):16.391%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:5,700
Deaths:4,231
KDR:1.347
Accuracy:24.612% C+
HSR:13.754% D
AS16 NightHawk
B+
Kills:2,597
Deaths:1,023
KDR:2.539
Accuracy:44.838% B+
HSR:13.131% C
PDW-16 Hailstorm
D
Kills:1,859
Deaths:1,655
KDR:1.123
Accuracy:21.103% D
HSR:9.844% D*
MG-S1 Jackal
B*
Kills:1,210
Deaths:399
KDR:3.033
Accuracy:31.195% B*
HSR:14.132% D-
SMG-46 Armistice
B++
Kills:1,184
Deaths:399
KDR:2.967
Accuracy:29.686% B++
HSR:16.723% C+
Cycler TRV
A+
Kills:1,087
Deaths:433
KDR:2.510
Accuracy:31.309% A+
HSR:18.215% C
NSX Tengu
C**
Kills:925
Deaths:430
KDR:2.151
Accuracy:38.530% C**
HSR:14.054% D--
TORQ-9
D
Kills:628
Deaths:675
KDR:0.930
Accuracy:21.103% D
HSR:17.357% D--
TAR
B++
Kills:338
Deaths:164
KDR:2.061
Accuracy:27.424% B++
HSR:17.456% D
T1 Cycler
F
Kills:338
Deaths:800
KDR:0.423
Accuracy:12.836% F-
HSR:10.651% F
NS Baron G5
B
Kills:258
Deaths:149
KDR:1.732
Accuracy:39.179% C-
HSR:16.279% B
TS4 Haymaker
B+
Kills:203
Deaths:208
KDR:0.976
Accuracy:37.558% C-
HSR:15.764% B+
FA1 Barrage
C+
Kills:171
Deaths:403
KDR:0.424
Accuracy:26.910% D**
HSR:14.620% C+
TAS-16 Blackjack
B+
Kills:72
Deaths:41
KDR:1.756
Accuracy:64.069% B
HSR:18.056% B+
NSX-P Tengu
B++
Kills:55
Deaths:14
KDR:3.929
Accuracy:40.417% B++
HSR:16.364% D
Kills:16,625
Deaths (as Combat Medic):11,024
Deaths (to Combat Medics):3,408
KDR:1.50807
Kill Difference:5,601
Playtime:171.347 hours
Usage:4%
Score:2.865m
Score/min:279
Accuracy (listed only):32.718%
HSR (listed only):15.093%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C
Kills:1,991
Deaths:1,310
KDR:1.520
Accuracy:11.296% D-
HSR:17.479% C
M2 Mutilator
D
Kills:1,819
Deaths:1,056
KDR:1.723
Accuracy:12.591% D
HSR:15.393% D
M1 Heavy Cycler
D
Kills:379
Deaths:667
KDR:0.568
Accuracy:5.601% F-
HSR:15.040% D
MR1 Fracture
C++
Kills:154
Deaths:308
KDR:0.500
Accuracy:31.144% D
HSR:3.896% C++
MR1 Fracture
D
Kills:136
Deaths:274
KDR:0.496
Accuracy:31.070% D
HSR:2.206% D
M3 Pounder HEG
C--
Kills:124
Deaths:285
KDR:0.435
Accuracy:28.640% D*
HSR:2.419% C--
NS-10 Burster
C++
Kills:92
Deaths:292
KDR:0.315
Accuracy:25.589% C
HSR:6.522% C++
NS-10 Burster
B+
Kills:63
Deaths:92
KDR:0.685
Accuracy:31.234% B
HSR:6.349% B+
M3 Pounder HEG
C
Kills:58
Deaths:38
KDR:1.526
Accuracy:38.742% C
HSR:0% F--
Kills:4,816
Deaths (as MAX Suit):2,161
Deaths (to MAX Suits):1,578
KDR:2.2286
Kill Difference:2,655
Playtime:181.788 hours
Usage:5%
Score:2.868m
Score/min:263
Accuracy (listed only):23.989%
HSR (listed only):7.700%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C
Kills:689
V. Kills:72 N/A
Deaths:74
KDR:9.311
Accuracy:30.077% C++
KPH:25.100 D
VKPH:2.600 C
Hellfire Rocket Pods
B+
Kills:472
V. Kills:109 429%
Deaths:16
KDR:29.500
Accuracy:45.748% C
KPH:80.300 C+
VKPH:18.600 B+
M18 Needler
B*
Kills:431
V. Kills:319 135%
Deaths:275
KDR:1.567
Accuracy:37.507% B*
KPH:6 D
VKPH:4.400 D
M18 Locust
B*
Kills:114
V. Kills:80 141%
Deaths:27
KDR:4.222
Accuracy:37.022% B*
KPH:8.100 D
VKPH:5.700 D-
Hornet Missiles
C
Kills:97
V. Kills:73 131%
Deaths:6
KDR:16.167
Accuracy:46.174% F
KPH:41.900 C-
VKPH:31.500 C
Kills:1,803 (1,234 + 0)
Deaths:398
KDR:4.530
VKDR:1.641
Vehicle Kills:653
Kill Difference:1,405
Playtime:121.912 hours
Usage:3%
Score:0.687m
Score/min:94
Piloting Accuracy:37.022%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B+
Kills:830
V. Kills:442 187%
Deaths:83
KDR:10
Accuracy:66.014% A+
KPH:29.200 C+
VKPH:15.600 B+
L100 Python HESH
A+
Kills:548
V. Kills:89 N/A
Deaths:14
KDR:39.143
Accuracy:62.351% A+
KPH:50.700 C+
VKPH:8.200 C+
L100 Python AP
C+
Kills:503
V. Kills:451 111%
Deaths:132
KDR:3.811
Accuracy:63.856% B*
KPH:20.600 D-
VKPH:18.500 C+
C75 Viper
C
Kills:419
V. Kills:89 466%
Deaths:167
KDR:2.509
Accuracy:31.737% D
KPH:23.300 C
VKPH:4.900 D
Skyguard
C
Kills:106
V. Kills:78 134%
Deaths:56
KDR:1.893
Accuracy:30.205% C++
KPH:10.600 C--
VKPH:7.800 C
Kills:2,406 (2,406 + 0)
Deaths:452
KDR:5.323
VKDR:2.542
Vehicle Kills:1,149
Kill Difference:1,954
Playtime:91.604 hours
Usage:2%
Score:1.031m
Score/min:188
Driving Accuracy:30.205%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:1,358
V. Kills:670 202%
Deaths:122
KDR:11.131
Accuracy:55.961% B**
KPH:33.600 C*
VKPH:16.600 C+
P2-120 HEAT
B++
Kills:321
V. Kills:186 172%
Deaths:82
KDR:3.915
Accuracy:53.341% B**
KPH:22.500 C
VKPH:13 B++
G30 Vulcan
M
Kills:92
V. Kills:88 103%
Deaths:36
KDR:2.556
Accuracy:31.826% C**
KPH:33.600 B**
VKPH:32.200 M
G40-F Ranger
C+
Kills:71
V. Kills:56 125%
Deaths:6
KDR:11.833
Accuracy:28.533% C
KPH:30.100 C--
VKPH:23.800 C+
Kills:1,842 (1,679 + 163)
Deaths:246
KDR:7.488
VKDR:4.065
Vehicle Kills:1,000
Kill Difference:1,596
Playtime:59.759 hours
Usage:2%
Score:0.833m
Score/min:232
Driving Accuracy:53.341%
Gunner Accuracy:28.533%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B**
Kills:490
V. Kills:328 149%
Deaths:83
KDR:5.904
Accuracy:52.818% B+
KPH:55.600 B+
VKPH:37.200 B**
P525 Marauder-H
A+
Kills:379
V. Kills:43 N/A
Deaths:5
KDR:75.800
Accuracy:49.910% A++
KPH:109.600 C*
VKPH:12.400 A+
E540 Halberd-H
B*
Kills:274
V. Kills:96 282%
Deaths:6
KDR:45.667
Accuracy:57.298% C+
KPH:60.400 B*
VKPH:21.200 C+
M12 Kobalt-H
C
Kills:70
V. Kills:4 N/A
Deaths:3
KDR:23.333
Accuracy:28.217% A
KPH:74.100 D
VKPH:4.200 C
MR11 Gatekeeper-H
B**
Kills:59
V. Kills:135 43%
Deaths:15
KDR:3.933
Accuracy:58.011% B+
KPH:17.200 D*
VKPH:39.300 B**
Kills:1,272 (0 + 1,272)
Deaths:112
KDR:11.357
VKDR:5.411
Vehicle Kills:606
Kill Difference:1,160
Playtime:21.192 hours
Usage:1%
Score:0.527m
Score/min:414
Driving Accuracy:N/A%
Gunner Accuracy:58.011%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:868
V. Kills:47 N/A
Deaths:42
KDR:20.667
Accuracy:18.068% C++
KPH:59.600 C
VKPH:3.200 C+
M40 Fury
B+
Kills:475
V. Kills:140 337%
Deaths:65
KDR:7.308
Accuracy:44.100% B**
KPH:37.800 C
VKPH:11.100 B+
M20 Basilisk
B+
Kills:450
V. Kills:201 223%
Deaths:115
KDR:3.913
Accuracy:34.038% D
KPH:21 C++
VKPH:9.400 B+
M40 Fury
C
Kills:313
V. Kills:75 412%
Deaths:72
KDR:4.347
Accuracy:42.067% B++
KPH:38.500 C--
VKPH:9.200 C
M12 Kobalt
C+
Kills:277
V. Kills:15 N/A
Deaths:18
KDR:15.389
Accuracy:18.682% C*
KPH:55.200 C
VKPH:3 C+
M20 Basilisk
C
Kills:195
V. Kills:83 232%
Deaths:84
KDR:2.321
Accuracy:29.775% D--
KPH:18.500 C
VKPH:7.900 C
M60-G Bulldog
C
Kills:151
V. Kills:35 419%
Deaths:87
KDR:1.736
Accuracy:29.786% C--
KPH:22.300 C
VKPH:5.200 C
G30 Walker
C*
Kills:96
V. Kills:68 139%
Deaths:19
KDR:5.053
Accuracy:29.399% C+
KPH:15.800 C+
VKPH:11.200 C*
G40-F Ranger
B
Kills:61
V. Kills:43 139%
Deaths:4
KDR:15.250
Accuracy:34.227% C**
KPH:19.900 C*
VKPH:14 B
Kills:2,886 (0 + 2,886)
Deaths:506
KDR:5.704
VKDR:1.397
Vehicle Kills:707
Kill Difference:2,380
Playtime:88.194 hours
Usage:2%
Score:0.926m
Score/min:175
Driving Accuracy:N/A%
Gunner Accuracy:34.227%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M++
Kills:102
V. Kills:32 309%
Deaths:6
KDR:17
Accuracy:55.758% M**
KPH:53 C
VKPH:16.600 M++
M20 Wyvern
C+
Kills:54
V. Kills:25 208%
Deaths:15
KDR:3.600
Accuracy:38.364% C+
KPH:14.300 D-
VKPH:6.600 D*
Kills:156 (0 + 156)
Deaths:21
KDR:7.429
VKDR:2.714
Vehicle Kills:57
Kill Difference:135
Playtime:5.708 hours
Usage:0%
Score:0.062m
Score/min:180
Piloting Accuracy:N/A%
Gunner Accuracy:38.364%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-7 PDW 5,8225,7004,2311.347B+0.6324.612%C+13.754%D14.3DN/A39398.6h14.3C*58C**
Claymore 3,2943,2943878.512C**6.5324.491%D-N/A149.7C*N/A44222h1.1B*4.5C+
MSW-R 3,0563,0191,6041.882C+0.1024.265%C**18.351%D-21.8DN/A71138.3h11.2B+46.3B+
AS16 NightHawk 2,6292,5971,0232.539A0.5644.838%B+13.131%C33.8C+N/A11176.8h3.6B*8B++
TSAR-42 2,0772,0292079.802B**7.8232.873%D-69.837%C++24.7DN/A7282h2.5C7.6C
M2 Mutilator 2,0411,9911,3101.52C+0.4611.296%D-17.479%C20.4C--N/A6597.4h17.6C++155.7C
NS-15M2 2,0081,9767622.593B+0.6228.101%B++19.585%D-21.7DN/A7090.9h11.8B42.1B+
PDW-16 Hailstorm 1,9111,8591,6551.123C++0.8521.103%D9.844%D*11D-N/A32169.4h15.7C+74.5C+
M2 Mutilator 1,8531,8191,0561.723C++0.2512.591%D15.393%D22.1CN/A6682.4h17.2C*136.4C+
T5 AMC 1,5421,4969521.571B*0.4125.323%B17.58%C-15.5C-N/A4696.3h13.3B+52.6B+
LC3 Jaguar 1,4971,4545522.634B*0.6627.154%B++17.125%D18.1C--N/A5780.4h11.7B43B+
TRAC-5 1,4591,4061,9230.731C+1.2518.531%D19.061%C+8.3DN/A45169.5h14.9C*80.2C++
HC1 Cougar 1,4291,3844413.138A*1.1630.781%A16.763%D--16.2C--N/A5285.6h10.3B++33.4B++
Tank Mine 2,3191,3801927.188A**5.2126.029%DN/A136.6B+93B**120810.1h2.1C7.9D-
P2-120 AP 2,0281,35812211.131B+9.1555.961%B**4.271%B++33.6C*16.6C+22140.4h7C++12.5B+
T7 Mini-Chaingun 1,3431,3046981.868B**0.1118.831%C**14.877%B+31.6C+N/A10541.3h14.1B75.1B+
LC2 Lynx 1,2471,2121,1801.027C+0.9520.784%D19.637%C10.9DN/A38111.4h16.7C+80.4C+
MG-S1 Jackal 1,2621,2103993.033A+1.0631.195%B*14.132%D-28.9C+1.2B**8241.8h10C**32B+
T9 CARV 1,2291,2021,8360.655C1.3213.772%D--19.301%D12.5DN/A5496.1h17.5D126.9D
T16 Rhino 1,2021,1877451.593B+0.3821.911%C++18.618%D22.3C--N/A6553.3h12.4B56.8B+
SMG-46 Armistice 1,2151,1843992.967A++0.9929.686%B++16.723%C+24.2CN/A7848.9h12.4B++41.6B+
Cycler TRV 1,1191,0874332.51A0.5331.309%A+18.215%C33.8C++1B**12932.2h10.9B*34.9B**
NS Decimator 1,6011,0782634.099M*2.1269.841%B**2.968%B+46.3B+22.4B++33323.3h4.3C**6.2B+
MG-H1 Watchman 1,0391,0203103.29B**1.3134.578%A*22.843%C-28.7C-N/A8335.5h17C49.1B+
NSX Tengu 9359254302.151B**0.1738.53%C**14.054%D--19.2DN/A6548.3h12B+31.1B+
NSX Tanto 8988754781.831B++0.1528.483%B+16.571%D*12.3DN/A3771.4h13C*45.5B+
M12 Kobalt 9158684220.667C*18.6918.068%C++16.359%C--59.5C3.2C+17014.6h17.1C*94.5B
L100 Python HEAT 1,2728308310B**8.0266.014%A+N/A29.2C+15.6B+17228.4h7.8D11.7C*
C-4 1,3968306201.339C+0.6427.709%C**N/A45.4D-30.9C++52818.3h2.6F-9.3D--
C-4 ARX 1,1437481714.374A2.4031.279%B**N/A82.2D43.4B+5449.1h1.7D**5.4C
T9A "Butcher" 7307122343.043B++1.0729.318%B**23.455%D23.7D--N/A7630h11C**37.6B+
M14 Banshee 761689749.311C**7.3330.077%C++N/A25.1D2.6C8527.5h27.6C+91.7C++
M12 Kobalt 706682885.25A*83.2725.08%B+16.422%C103.3C+3.6C2446.6h16.8C*66.8B+
TORQ-9 6386286750.93C1.0521.103%D17.357%D--17.6DN/A5535.6h15.7C+74.3C
NSX Naginata 6246212532.455B**0.4826.478%B*20.612%D--24.8DN/A7525h10B+37.8B+
NS-44 Commissioner 6296083381.799B++0.1852.73%A++27.796%B++8.4D--N/A3072.5h4.9D9.3B+
L100 Python HESH 6375481439.143M37.1762.351%A+N/A50.7C+8.2C+20410.8h4C-6.4B+
L100 Python AP 9545031323.811C1.8363.856%B*3.38%B+20.6D-18.5C+23024.4h8.8D*13.8D
Spear Anti-Vehicle Phalanx Turret 7824974112.122B*10.1441.719%C7.243%A++32.7C18.8C23715.2h9C+21.6C++
G20 Vulcan-H 818490835.904B3.9352.818%B+3.265%B55.7B+37.3B**5438.8h156.8D**296.9D
NS-30 Vandal 4824771822.621B+0.6432.174%C+14.256%F19.9D-N/A6124h5.9C+18.3C++
M40 Fury 615475657.308C+5.3344.1%B**1.895%C*37.7C11.1B+21112.6h22D--49.8C+
Hellfire Rocket Pods 5814721629.5M+27.5245.748%CN/A80C+18.5B+4325.9h29.6C64.8C+
M20 Basilisk 6514501153.913C**1.9434.038%D4.222%D20.9C+9.3B+16121.5h96.9C++284.7C+
M18 Needler 7504312751.567C+0.4137.507%B*N/A6D4.4D6272.1h167.5C+446.6C**
C75 Viper 5084191672.509C0.5331.737%D1.671%C*23.3C4.9D15918h14.3C+45C
Rocklet Rifle 868414944.404S2.4363.146%B**N/A33.1B+36.3B**46612.5h48.4D76.6C+
M1 Heavy Cycler 3913796670.568D1.415.601%F-15.04%D9.1D--N/A3941.8h22.8D407.7F--
P525 Marauder-H 422379575.8S73.8249.91%A++N/A108.3C++12.3A+2853.5h10.9D*21.9C+
TAR 3443381642.061B+0.0827.424%B++17.456%D26.6CN/A11712.7h12.3B+44.7B+
T1 Cycler 3453388000.423C-1.5512.836%F-10.651%F9.8D-N/A7034.6h18.1D-140.7F-
NS-61 Emissary 3313221651.952A++0.0332.361%B++13.354%D7.5D-N/A2643.2h12.9C++39.9B+
P2-120 HEAT 507321823.915C1.9453.341%B**1.869%D22.4C13B++19914.3h10.4D--19.6C+
TMG-50 3193161861.699B+0.2824.944%B+19.304%D19.6DN/A7416.1h10.5B+42.1B+
M40 Fury 388313724.347C-2.3742.067%B++1.278%D38.6C--9.3C1928.1h21.5D*51C
M12 Kobalt 2922771815.389C+13.4118.682%C*19.856%C**55.4C3C+1675h17.9C*95.7B
E540 Halberd-H 370274645.667S43.6957.298%C+N/A60.9B*21.3C+2744.5h5.6B+9.7B+
NS Baron G5 2602581491.732B*0.2539.179%C-16.279%B27.4CN/A959.4h3.7B*9.3C+
NS-357 Underboss 2612555770.442C--1.5437.544%C+13.726%D--5.4D*N/A1747.5h6.3F-16.8D
T2 Striker 5112261471.537A*0.4442.496%D--N/A11.8C+14.8B++19819.2h51.7C121.6D
TRAC-5 S 2192127760.273D-1.7013.895%F-12.264%D5.2D--N/A2540.7h20.9F150.6F--
TS4 Haymaker 2032032080.976C+1.0037.558%C-15.764%B+22.3C--N/A719.1h4B+10.7C*
NS-44L Blackhand 2022013970.506D1.4736.357%D28.856%D--4.9D--N/A1641.2h5.1C14C
G40-F Ranger 313200366.667S64.6934.127%C+N/A33.3C-18.8C--2526h77.3C*226.5C*
M20 Basilisk 278195842.321C0.3429.775%D--6.667%B+18.4C7.8C16310.6h102.1C++342.7C
Soldier Soaker 195191543.537A*1.5637.151%B10.471%D22.2D-N/A538.6h6.1C++16.3B+
FA1 Barrage 1791714030.424C1.5526.91%D**14.62%C+9.8D--N/A6417.4h7.3D**27.3F
Sticky Grenade 1711691169N/A167.0239.381%D**N/A338D*4D--15980.5h3.7D*9.4D**
ML-7 3421604670.343D1.6357.386%C++2.5%C+9.3D*10.6C22517.2h16.5T*28.7T
MR1 Fracture 2631543080.5C1.4831.144%D3.896%C++5.5D3.9C-5627.8h65.7C210.9C
M60-G Bulldog 186151871.736D0.2429.786%C--5.298%A+22.2C-5.1C1666.8h12.1D**40.5D--
NSX-P Tanto 151144582.483A++0.5129.865%B*13.194%F-11.5DN/A3812.5h12.7B+42.6B++
MR1 Fracture 2411362740.496C-1.4831.07%D2.206%D5.3D-4.1C-5825.7h72.1D231.9D
M3 Pounder HEG 1571242850.435D1.5428.64%D*2.419%C--6.8D*1.8D-5818.3h21.3C--74.5D
NSX-P Naginata 124123304.1M2.1229.367%A21.138%D--22.4DN/A625.5h10.6B+36.2B++
TRAC-Shot 124123422.929A+0.9530.12%B**18.699%C+13.4D--N/A479.2h12.8C42.6B
M18 Locust 194114274.222B**2.2437.022%B*N/A8.1D5.7D-7914.1h235C634.7C
AMR-66 1121112190.507C--1.4716.823%F17.117%D--9.7DN/A6611.5h8.7C**51.8D
Frag Grenade 1131101110N/A108.0233.966%D**N/A183.3D**5D9040.6h6.8F--20.1F*
M20 Basilisk 1531071107U105.0256.667%B+6.542%B**42.8C++18.4C2842.5h103.5B+182.7B+
Skyguard 184106561.893C-0.0830.205%C++1.887%C+10.6C--7.8C16210h163.3D540.6C-
CAS 14-E 134102617C+15.0255.758%M**1.961%C++53.7C16.8M*2611.9h64.3F--115.3C
Hornet Missiles 17097616.167A14.1946.174%FN/A42.2C31.7C4162.3h12.6C+27.2D
G30 Walker 16496195.053C**3.0829.399%C+5.208%B+15.7C+11.1C*1606.1h203.3C++691.6C*
Xiphos Anti-Personnel Phalanx Tower 10193193B+91.0239.936%B**N/A232.5C+20A*10550.4h14.7C*36.8B+
NS-10 Burster 144922920.315D-1.6625.589%C6.522%C++2.9D--1.6D*4132.2h232.4D**908.1D*
G30 Vulcan 18092362.556C0.5831.826%C**2.174%D34.1A32.6M+4882.7h138.5D-435.2C
ASP-30 Grounder 213921250.736C+1.2459.782%C3.261%C*13C17B**2707.1h11.3D*18.9D*
Auraxium Chainblade 106877,2010.012C-1.9712.901%D**16.092%A+0.1DN/A0955.3h4F--31.2F
NS-AM7 Archer 11985591.441A*0.5458.716%C+21.177%B8.3C++3.3B+7410.2h23.9C+40.7C+
Aspis Anti-Aircraft Phalanx Turret 17182253.28C+1.3024.374%CN/A6.5D-7D-13112.7h246.5F-1011.3D-
NS-45 Pilot 7474233.217A+1.2436.437%B*21.622%D5.7D--N/A2412.9h6.1B+16.8B++
TAS-16 Blackjack 7272411.756B+0.2264.069%B18.056%B+26.7C--N/A1842.7h2.1B++3.2B+
G40-F Ranger 12771611.833B*9.8628.533%CN/A29.6C--23.3C+3222.4h76.6C++268.4C++
M12 Kobalt-H 7470323.333C++21.3628.217%A18.571%C**77.8D4.4C4350.9h24.3D*86.3C+
TX2 Emperor 67641320.485C-1.4930.756%B7.813%F-5.2D*N/A1812.3h13.5D**44C
NS-10 Burster 11163920.685C--1.2931.234%B6.349%B+3.5D2.7D6618h263.5F-843.6D
G40-F Ranger 10461415.25A*13.2734.227%C**N/A19.7C*13.9B2073.1h116B+338.9B+
Spear Anti-Vehicle Phalanx Tower 9961161A++59.0271.044%A*3.279%C32.1C20C2401.9h16.9F23.7C
MR11 Gatekeeper-H 19459153.933C+1.9658.011%B+6.78%S17.4D*39.7B**3913.4h158.6T*273.5T
99SV 62591480.399D1.5819.68%F-18.644%F-3.6D*N/A2716.5h8.1D**41.3F--
M3 Pounder HEG 7458381.526C+0.4538.742%CN/A16.1C4.4B1533.6h17.6C**45.5C*
Ripper 63563,0600.018C-1.9618.131%D19.643%B+0.1C-N/A1422.1h3.5T*19.3D--
NSX-P Tengu 6055143.929M+1.9540.417%B++16.364%D39.3C+3.6M**1471.4h8.8B**21.8B*
Anti-Vehicle Grenade 7254154N/A52.0240.433%D*N/A180D-60C-23860.3h8.3D*20.5D*
M20 Wyvern 7954153.6C1.6238.364%C+3.704%C*14.2D-6.6D*1383.8h101C--263.3C-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret133840.7h
Spawn Beacon162,1371.7h
Nano-Armor Kit582848,16848.7h
Motion Spotter9739,56520h
Skywall Shield Emitter01400.7h
Structure Shield Module02160.8h
Repair Module02220.6h
Turret AI Module02761h
Nanite Revive Grenade03580.1h
Medical Applicator382162,68611h
Blast Wall0540.3h
Cortium Silo12680.7h
Restoration Kit971,9512.2h
Spitfire Auto-Turret574,9064.1h
Hoplon Anti-Aircraft Phalanx Tower01390.4h
Xiphos Anti-Personnel Tower01350.6h
Sunderer Garage0690.4h
Rampart Wall12871.9h
Welding Device010,0261.1h
Spear Anti-Vehicle Tower01050.4h
Shield Recharging Field31050.1h
Recon Detection Device379,79620h
Ammunition Package1312,7452.7h
M12 Kobalt02900h
Medical Kit3025,3665.1h
Anti-Infantry MANA Turret152680.5h
Flail Targeting Dart23882.5h
Router01180.4h
Nano-Repair Grenade05640.2h
M4-F Pillager03230.3h
Vehicle Gate0650.5h
Elysium Spawn Tube01390.5h
IPC Targeting Dart0870.5h
WLT-Howler Mining Laser17116,57624.8h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.04s
Server spent 1.27s on queries, 1.22s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.