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Field Marshal SamAssault[8ONG] SamAssault
TR BR 153

KDR: 1.91

Score: 54.8m

Last Seen: Jun 17th, 2019 5:31 AM
- OFFLINE - 9.7 hour(s)

Prestige 1, Battle Rank 100 (153 total) - Terran Republic on Briggs - Outfit Member of Bunch Of New Gamers[8ONG] Bunch Of New Gamers
TR outfit on Briggs

Members: 2
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS NS-7 PDW Claymore MSW-R AS16 NightHawk M2 Mutilator TSAR-42 PDW-16 Hailstorm M2 Mutilator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $446,607 MLG Score: 357
Fun Score: N/A
Cheeseburgers Flipped: 1445TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.705%16.964%40233117731,2201.531440.38

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.648%0.497B+-0.583D-2.007F--HEAD + (~5.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.70.265C*130.091C+41.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.864%0.58%297312071,3795994482.30217307%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.884%-0.056C+-0.931D---0.696

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
183.8-0.139C67.7-0.277C116

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.231%2.371%498712033,922113519273.45247203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.525%0.025C+-0.126C1.848

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.10.243C++120.038C+17.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.665%7.239%4591311973,923103613283.78303295%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.025%-0.142C0.703B++0.486

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
154.1-0.296C53.4-0.347C-100.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.369%70.047%459112091,9031679491.13341

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.393C--0.194C++-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.225C++2.50.22C++5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.251%13.199%459412062,9321420402.06334

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.143%-0.02C+-0.277C1.029

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.304C*3.80.22C++5.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Bunch Of New Gamers[8ONG] Bunch Of New Gamers
TR outfit on Briggs

Members: 2
54.8m452.6%298 (17.9k)243 (14.6k)1.9109466,66334,8852.13567153 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-TR1210726320.865%13.177%27506:2721

17% Engineer20% Heavy Assault36% Infiltrator18% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 5th, 2014 12:35 PMMar 12th, 2019 12:47 PMJun 17th, 2019 3:10 AM (2d) (PST)Jun 17th, 2019 1:32 AM (2d) (PST)Jun 17th, 2019 1:31 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4041112930.2950.1550.0391.5380.044357

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,2496,67717,572189292314,580

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3761.9h/156.7d 7,840 8,784 35,219 347.1k 5,782 11,999 10,015 91.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B
Kills:2,988
Deaths:1,587
KDR:1.883
Accuracy:24.210% B
HSR:18.206% D
NS-15M2
B++
Kills:1,714
Deaths:703
KDR:2.438
Accuracy:27.689% B++
HSR:18.728% D-
T9 CARV
C--
Kills:1,200
Deaths:1,835
KDR:0.654
Accuracy:13.765% D--
HSR:19.250% C--
T7 Mini-Chaingun
B+
Kills:1,184
Deaths:649
KDR:1.824
Accuracy:18.600% B
HSR:14.696% B+
T16 Rhino
C*
Kills:1,167
Deaths:740
KDR:1.577
Accuracy:21.883% C*
HSR:18.595% C--
MG-H1 Watchman
A*
Kills:1,020
Deaths:310
KDR:3.290
Accuracy:34.578% A*
HSR:22.843% C
NSX Naginata
B*
Kills:621
Deaths:253
KDR:2.455
Accuracy:26.478% B*
HSR:20.612% D--
T9A "Butcher"
B**
Kills:590
Deaths:204
KDR:2.892
Accuracy:29.437% B**
HSR:23.390% D
TMG-50
B++
Kills:316
Deaths:186
KDR:1.699
Accuracy:24.944% B++
HSR:19.304% D
Kills:10,800
Deaths (as Heavy Assault):6,467
Deaths (to Heavy Assaults):11,107
KDR:1.67002
Kill Difference:4,333
Playtime:759.029 hours
Usage:20%
Score:11.178m
Score/min:245
Accuracy (listed only):24.620%
HSR (listed only):19.514%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C+
Kills:5,695
Deaths:4,228
KDR:1.347
Accuracy:24.611% C+
HSR:13.749% D
AS16 NightHawk
B+
Kills:2,529
Deaths:997
KDR:2.537
Accuracy:44.648% B+
HSR:13.088% C
PDW-16 Hailstorm
C--
Kills:1,857
Deaths:1,655
KDR:1.122
Accuracy:21.099% C--
HSR:9.855% D--
LC3 Jaguar
B++
Kills:1,416
Deaths:537
KDR:2.637
Accuracy:27.053% B++
HSR:17.161% C--
TRAC-5
C+
Kills:1,386
Deaths:1,913
KDR:0.725
Accuracy:18.483% D
HSR:19.048% C+
T5 AMC
B
Kills:1,378
Deaths:931
KDR:1.480
Accuracy:24.804% B
HSR:17.779% C
HC1 Cougar
A
Kills:1,266
Deaths:400
KDR:3.165
Accuracy:30.900% A
HSR:16.904% D--
MG-S1 Jackal
B*
Kills:1,200
Deaths:399
KDR:3.008
Accuracy:31.151% B*
HSR:14.167% D-
LC2 Lynx
C
Kills:1,170
Deaths:1,167
KDR:1.003
Accuracy:19.792% D
HSR:20% C
NSX Tengu
C**
Kills:924
Deaths:429
KDR:2.154
Accuracy:38.535% C**
HSR:14.069% D--
NSX Tanto
B+
Kills:875
Deaths:478
KDR:1.831
Accuracy:28.483% B+
HSR:16.571% D*
SMG-46 Armistice
B++
Kills:839
Deaths:310
KDR:2.706
Accuracy:29.391% B++
HSR:16.210% C+
NS Baron G5
B+
Kills:257
Deaths:149
KDR:1.725
Accuracy:39.185% C--
HSR:16.342% B+
TRAC-5 S
D
Kills:212
Deaths:776
KDR:0.273
Accuracy:13.895% F-
HSR:12.264% D
TS4 Haymaker
B+
Kills:203
Deaths:208
KDR:0.976
Accuracy:37.558% C-
HSR:15.764% B+
FA1 Barrage
D*
Kills:130
Deaths:387
KDR:0.336
Accuracy:25.935% D**
HSR:9.231% D*
TRAC-Shot
B**
Kills:123
Deaths:42
KDR:2.929
Accuracy:30.120% B**
HSR:18.699% C++
NSX-P Tanto
B*
Kills:119
Deaths:46
KDR:2.587
Accuracy:29.469% B*
HSR:12.605% F-
TAS-16 Blackjack
B+
Kills:70
Deaths:39
KDR:1.795
Accuracy:64.732% B+
HSR:17.143% B
Kills:21,649
Deaths (as Light Assault):15,091
Deaths (to Light Assaults):6,843
KDR:1.43456
Kill Difference:6,558
Playtime:661.463 hours
Usage:18%
Score:9.819m
Score/min:247
Accuracy (listed only):30.518%
HSR (listed only):15.297%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C+
Kills:5,695
Deaths:4,228
KDR:1.347
Accuracy:24.611% C+
HSR:13.749% D
TSAR-42
C*
Kills:1,903
Deaths:198
KDR:9.611
Accuracy:32.369% D-
HSR:70.047% C*
PDW-16 Hailstorm
C--
Kills:1,857
Deaths:1,655
KDR:1.122
Accuracy:21.099% C--
HSR:9.855% D--
MG-S1 Jackal
B*
Kills:1,200
Deaths:399
KDR:3.008
Accuracy:31.151% B*
HSR:14.167% D-
NSX Tengu
C**
Kills:924
Deaths:429
KDR:2.154
Accuracy:38.535% C**
HSR:14.069% D--
SMG-46 Armistice
B++
Kills:839
Deaths:310
KDR:2.706
Accuracy:29.391% B++
HSR:16.210% C+
NS-44 Commissioner
A++
Kills:543
Deaths:313
KDR:1.735
Accuracy:52.103% A++
HSR:27.072% B++
NS-30 Vandal
C+
Kills:448
Deaths:177
KDR:2.531
Accuracy:32.081% C+
HSR:14.509% D**
NS-61 Emissary
B++
Kills:319
Deaths:164
KDR:1.945
Accuracy:32.367% B++
HSR:13.480% C--
NS-357 Underboss
C++
Kills:255
Deaths:577
KDR:0.442
Accuracy:37.544% C++
HSR:13.726% D--
NS-44L Blackhand
D
Kills:201
Deaths:397
KDR:0.506
Accuracy:36.357% D
HSR:28.856% D--
NS-AM7 Archer
B+
Kills:84
Deaths:58
KDR:1.448
Accuracy:58.630% C+
HSR:21.429% B+
NS-45 Pilot
B*
Kills:72
Deaths:22
KDR:3.273
Accuracy:36.678% B*
HSR:22.222% C-
Soldier Soaker
B*
Kills:72
Deaths:22
KDR:3.273
Accuracy:42.733% B*
HSR:9.722% D-
TX2 Emperor
B
Kills:64
Deaths:132
KDR:0.485
Accuracy:30.756% B
HSR:7.813% F-
Kills:14,476
Deaths (as Infiltrator):9,081
Deaths (to Infiltrators):5,440
KDR:1.5941
Kill Difference:5,395
Playtime:1,359.813 hours
Usage:36%
Score:19.605m
Score/min:240
Accuracy (listed only):35.760%
HSR (listed only):19.795%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
B+
Kills:2,529
Deaths:997
KDR:2.537
Accuracy:44.648% B+
HSR:13.088% C
LC3 Jaguar
B++
Kills:1,416
Deaths:537
KDR:2.637
Accuracy:27.053% B++
HSR:17.161% C--
TRAC-5
C+
Kills:1,386
Deaths:1,913
KDR:0.725
Accuracy:18.483% D
HSR:19.048% C+
T5 AMC
B
Kills:1,378
Deaths:931
KDR:1.480
Accuracy:24.804% B
HSR:17.779% C
HC1 Cougar
A
Kills:1,266
Deaths:400
KDR:3.165
Accuracy:30.900% A
HSR:16.904% D--
LC2 Lynx
C
Kills:1,170
Deaths:1,167
KDR:1.003
Accuracy:19.792% D
HSR:20% C
NSX Tanto
B+
Kills:875
Deaths:478
KDR:1.831
Accuracy:28.483% B+
HSR:16.571% D*
NS Baron G5
B+
Kills:257
Deaths:149
KDR:1.725
Accuracy:39.185% C--
HSR:16.342% B+
TRAC-5 S
D
Kills:212
Deaths:776
KDR:0.273
Accuracy:13.895% F-
HSR:12.264% D
TS4 Haymaker
B+
Kills:203
Deaths:208
KDR:0.976
Accuracy:37.558% C-
HSR:15.764% B+
FA1 Barrage
D*
Kills:130
Deaths:387
KDR:0.336
Accuracy:25.935% D**
HSR:9.231% D*
TRAC-Shot
B**
Kills:123
Deaths:42
KDR:2.929
Accuracy:30.120% B**
HSR:18.699% C++
NSX-P Tanto
B*
Kills:119
Deaths:46
KDR:2.587
Accuracy:29.469% B*
HSR:12.605% F-
AMR-66
D*
Kills:111
Deaths:219
KDR:0.507
Accuracy:16.879% F
HSR:17.117% D*
TAS-16 Blackjack
B+
Kills:70
Deaths:39
KDR:1.795
Accuracy:64.732% B+
HSR:17.143% B
Kills:11,245
Deaths (as Engineer):8,289
Deaths (to Engineers):5,587
KDR:1.35662
Kill Difference:2,956
Playtime:639.416 hours
Usage:17%
Score:8.751m
Score/min:228
Accuracy (listed only):30.129%
HSR (listed only):15.981%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:5,695
Deaths:4,228
KDR:1.347
Accuracy:24.611% C+
HSR:13.749% D
AS16 NightHawk
B+
Kills:2,529
Deaths:997
KDR:2.537
Accuracy:44.648% B+
HSR:13.088% C
PDW-16 Hailstorm
C--
Kills:1,857
Deaths:1,655
KDR:1.122
Accuracy:21.099% C--
HSR:9.855% D--
MG-S1 Jackal
B*
Kills:1,200
Deaths:399
KDR:3.008
Accuracy:31.151% B*
HSR:14.167% D-
NSX Tengu
C**
Kills:924
Deaths:429
KDR:2.154
Accuracy:38.535% C**
HSR:14.069% D--
Cycler TRV
A++
Kills:924
Deaths:376
KDR:2.457
Accuracy:31.228% A++
HSR:18.398% C+
SMG-46 Armistice
B++
Kills:839
Deaths:310
KDR:2.706
Accuracy:29.391% B++
HSR:16.210% C+
TORQ-9
D
Kills:628
Deaths:675
KDR:0.930
Accuracy:21.103% D
HSR:17.357% D-
T1 Cycler
F
Kills:338
Deaths:800
KDR:0.423
Accuracy:12.836% F-
HSR:10.651% F
TAR
B*
Kills:293
Deaths:142
KDR:2.063
Accuracy:27.204% B*
HSR:16.041% D
NS Baron G5
B+
Kills:257
Deaths:149
KDR:1.725
Accuracy:39.185% C--
HSR:16.342% B+
TS4 Haymaker
B+
Kills:203
Deaths:208
KDR:0.976
Accuracy:37.558% C-
HSR:15.764% B+
FA1 Barrage
D*
Kills:130
Deaths:387
KDR:0.336
Accuracy:25.935% D**
HSR:9.231% D*
TAS-16 Blackjack
B+
Kills:70
Deaths:39
KDR:1.795
Accuracy:64.732% B+
HSR:17.143% B
Kills:15,887
Deaths (as Combat Medic):10,794
Deaths (to Combat Medics):3,347
KDR:1.47184
Kill Difference:5,093
Playtime:163.466 hours
Usage:4%
Score:2.661m
Score/min:271
Accuracy (listed only):32.087%
HSR (listed only):14.433%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C
Kills:1,964
Deaths:1,300
KDR:1.511
Accuracy:11.182% D-
HSR:17.464% C
M2 Mutilator
D
Kills:1,788
Deaths:1,046
KDR:1.709
Accuracy:12.453% D
HSR:15.324% D
M1 Heavy Cycler
D
Kills:379
Deaths:667
KDR:0.568
Accuracy:5.601% F-
HSR:15.040% D
MR1 Fracture
C+
Kills:154
Deaths:308
KDR:0.500
Accuracy:31.129% D
HSR:3.896% C+
MR1 Fracture
D
Kills:136
Deaths:274
KDR:0.496
Accuracy:31.073% D
HSR:2.206% D-
M3 Pounder HEG
C-
Kills:124
Deaths:285
KDR:0.435
Accuracy:28.640% D*
HSR:2.419% C-
NS-10 Burster
C++
Kills:92
Deaths:292
KDR:0.315
Accuracy:25.620% C
HSR:6.522% C++
NS-10 Burster
B
Kills:63
Deaths:92
KDR:0.685
Accuracy:31.336% B
HSR:6.349% B
M3 Pounder HEG
C+
Kills:58
Deaths:38
KDR:1.526
Accuracy:38.742% C+
HSR:0% F--
Kills:4,758
Deaths (as MAX Suit):2,151
Deaths (to MAX Suits):1,561
KDR:2.21199
Kill Difference:2,607
Playtime:180.945 hours
Usage:5%
Score:2.835m
Score/min:261
Accuracy (listed only):23.975%
HSR (listed only):7.691%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C
Kills:594
V. Kills:63 N/A
Deaths:70
KDR:8.486
Accuracy:29.557% C+
KPH:24.200 D
VKPH:2.600 C
Hellfire Rocket Pods
B
Kills:453
V. Kills:102 440%
Deaths:16
KDR:28.313
Accuracy:45.083% C
KPH:77.700 C+
VKPH:17.500 B
M18 Needler
B**
Kills:332
V. Kills:257 129%
Deaths:268
KDR:1.239
Accuracy:37.845% B**
KPH:5 D
VKPH:3.900 D-
M18 Locust
B*
Kills:74
V. Kills:56 130%
Deaths:24
KDR:3.083
Accuracy:37.616% B*
KPH:6.600 D-
VKPH:5 D--
Kills:1,453 (1,000 + 0)
Deaths:378
KDR:3.844
VKDR:1.265
Vehicle Kills:478
Kill Difference:1,075
Playtime:107.598 hours
Usage:3%
Score:0.524m
Score/min:81
Piloting Accuracy:37.616%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B*
Kills:707
V. Kills:385 183%
Deaths:82
KDR:8.622
Accuracy:66.097% A++
KPH:28.700 C+
VKPH:15.700 B*
L100 Python HESH
C++
Kills:546
V. Kills:88 N/A
Deaths:14
KDR:39
Accuracy:62.529% A+
KPH:50.900 C+
VKPH:8.200 C++
L100 Python AP
C++
Kills:501
V. Kills:450 111%
Deaths:132
KDR:3.795
Accuracy:64.213% B**
KPH:20.800 D
VKPH:18.700 C++
C75 Viper
C
Kills:419
V. Kills:89 466%
Deaths:167
KDR:2.509
Accuracy:31.737% D
KPH:23.300 C
VKPH:4.900 D
Skyguard
C-
Kills:97
V. Kills:73 131%
Deaths:54
KDR:1.796
Accuracy:30.282% C*
KPH:10.300 C--
VKPH:7.700 C-
Kills:2,270 (2,270 + 0)
Deaths:449
KDR:5.056
VKDR:2.416
Vehicle Kills:1,085
Kill Difference:1,821
Playtime:86.821 hours
Usage:2%
Score:0.990m
Score/min:190
Driving Accuracy:30.282%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:1,331
V. Kills:656 203%
Deaths:122
KDR:10.910
Accuracy:56.039% B**
KPH:33.300 C**
VKPH:16.400 C+
P2-120 HEAT
B*
Kills:321
V. Kills:186 172%
Deaths:82
KDR:3.915
Accuracy:53.341% A
KPH:22.500 C
VKPH:13.100 B*
G30 Vulcan
A**
Kills:92
V. Kills:88 103%
Deaths:36
KDR:2.556
Accuracy:31.826% C**
KPH:33.600 B**
VKPH:32.200 A**
G40-F Ranger
C+
Kills:67
V. Kills:55 120%
Deaths:6
KDR:11.167
Accuracy:28.868% C+
KPH:29.300 C-
VKPH:24.100 C+
Kills:1,811 (1,652 + 159)
Deaths:246
KDR:7.362
VKDR:4.004
Vehicle Kills:985
Kill Difference:1,565
Playtime:59.176 hours
Usage:2%
Score:0.820m
Score/min:231
Driving Accuracy:53.341%
Gunner Accuracy:28.868%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B*
Kills:440
V. Kills:299 147%
Deaths:82
KDR:5.366
Accuracy:51.393% B+
KPH:52.500 B+
VKPH:35.700 B*
P525 Marauder-H
B**
Kills:266
V. Kills:26 N/A
Deaths:4
KDR:66.500
Accuracy:48.017% A++
KPH:103.500 C++
VKPH:10.100 B**
E540 Halberd-H
B*
Kills:250
V. Kills:87 284%
Deaths:6
KDR:41.667
Accuracy:56.972% C+
KPH:59.400 B*
VKPH:20.700 C+
M12 Kobalt-H
C
Kills:68
V. Kills:4 N/A
Deaths:3
KDR:22.667
Accuracy:28.092% A
KPH:72.400 D
VKPH:4.300 C
MR11 Gatekeeper-H
B**
Kills:59
V. Kills:135 43%
Deaths:15
KDR:3.933
Accuracy:58.011% B+
KPH:17.200 D--
VKPH:39.300 B**
Kills:1,083 (0 + 1,083)
Deaths:110
KDR:9.845
VKDR:5.009
Vehicle Kills:551
Kill Difference:973
Playtime:19.537 hours
Usage:1%
Score:0.480m
Score/min:410
Driving Accuracy:N/A%
Gunner Accuracy:58.011%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:864
V. Kills:47 N/A
Deaths:42
KDR:20.571
Accuracy:18.038% C++
KPH:59.600 C
VKPH:3.200 C+
M40 Fury
B+
Kills:472
V. Kills:138 340%
Deaths:65
KDR:7.262
Accuracy:43.793% B**
KPH:37.700 C
VKPH:11 B+
M20 Basilisk
B+
Kills:441
V. Kills:199 221%
Deaths:115
KDR:3.835
Accuracy:33.971% C--
KPH:20.700 C+
VKPH:9.300 B+
M40 Fury
C
Kills:313
V. Kills:75 412%
Deaths:72
KDR:4.347
Accuracy:41.936% B++
KPH:38.600 D
VKPH:9.200 C
M12 Kobalt
C+
Kills:276
V. Kills:15 N/A
Deaths:18
KDR:15.333
Accuracy:18.698% C**
KPH:55.300 C
VKPH:3 C+
M20 Basilisk
C
Kills:194
V. Kills:82 234%
Deaths:84
KDR:2.310
Accuracy:29.658% D--
KPH:18.500 C
VKPH:7.800 C
M60-G Bulldog
C
Kills:151
V. Kills:35 419%
Deaths:87
KDR:1.736
Accuracy:29.786% C--
KPH:22.400 C-
VKPH:5.200 C
G30 Walker
C++
Kills:96
V. Kills:68 139%
Deaths:19
KDR:5.053
Accuracy:29.403% C+
KPH:15.900 C+
VKPH:11.200 C++
G40-F Ranger
C*
Kills:56
V. Kills:40 137%
Deaths:4
KDR:14
Accuracy:34.227% B
KPH:19.100 C++
VKPH:13.600 C*
Kills:2,863 (0 + 2,863)
Deaths:506
KDR:5.658
VKDR:1.381
Vehicle Kills:699
Kill Difference:2,357
Playtime:87.671 hours
Usage:2%
Score:0.915m
Score/min:174
Driving Accuracy:N/A%
Gunner Accuracy:34.227%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:88
V. Kills:26 326%
Deaths:6
KDR:14.667
Accuracy:56.511% M**
KPH:49.100 C--
VKPH:14.500 A*
M20 Wyvern
C+
Kills:54
V. Kills:25 208%
Deaths:15
KDR:3.600
Accuracy:38.364% C+
KPH:14.400 D
VKPH:6.600 D--
Kills:142 (0 + 142)
Deaths:21
KDR:6.762
VKDR:2.429
Vehicle Kills:51
Kill Difference:121
Playtime:5.556 hours
Usage:0%
Score:0.058m
Score/min:173
Piloting Accuracy:N/A%
Gunner Accuracy:38.364%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-7 PDW 5,8175,6954,2281.347B+0.5624.611%C+13.749%D14.3DN/A39398.2h14.3C*58C**
Claymore 3,2743,2743878.46B6.5524.597%D-N/A150.2C*N/A44321.8h1.1B*4.5C
MSW-R 3,0252,9881,5871.883C+0.0324.21%B18.206%D21.8DN/A70137.1h11.2B+46.3B+
AS16 NightHawk 2,5612,5299972.537A0.6344.648%B+13.088%C33.7C+N/A10975.1h3.6B+8B++
M2 Mutilator 2,0141,9641,3001.511C+0.4011.182%D-17.464%C20.3C--N/A6496.8h17.5C+156.7C
TSAR-42 1,9481,9031989.611A7.7032.369%D-70.047%C*24.2DN/A7178.5h2.5C7.7C
PDW-16 Hailstorm 1,9091,8571,6551.122C++0.7921.099%C--9.855%D--11D-N/A32169.1h15.7C+74.6C+
M2 Mutilator 1,8221,7881,0461.709C+0.2012.453%D15.324%D21.9CN/A6481.8h17.1C*137.5C+
NS-15M2 1,7441,7147032.438B+0.5327.689%B++18.728%D-21DN/A6181.5h12C**43.4B+
LC3 Jaguar 1,4561,4165372.637B*0.7327.053%B++17.161%C--18.7C-N/A6075.6h11.6B+42.9B+
TRAC-5 1,4391,3861,9130.725C+1.1918.483%D19.048%C+8.3DN/A44167.8h14.9C*80.6C+
T5 AMC 1,4151,3789311.48B+0.4324.804%B17.779%C15.6C-N/A4788.2h13.5B+54.6B+
Tank Mine 2,3051,3701927.135A**5.2225.782%DN/A137B++93.5B**121310h2C+7.8D
P2-120 AP 1,9871,33112210.91B+9.0056.039%B**4.358%B+33.4C**16.4C+22039.9h7.1C++12.6B++
HC1 Cougar 1,3071,2664003.165A*1.2530.9%A16.904%D--18C--N/A5670.2h10.4B++33.5B++
T9 CARV 1,2271,2001,8350.654C1.2613.765%D--19.25%C--12.6D-N/A5495.5h17.5D127.1D
MG-S1 Jackal 1,2521,2003993.008A++1.1031.151%B*14.167%D-28.8C+1.3A++8241.6h10B32B++
T7 Mini-Chaingun 1,2181,1846491.824B**0.0918.6%B14.696%B+30C+N/A9739.5h14.4C**77.5B+
LC2 Lynx 1,2011,1701,1671.003C+0.9119.792%D20%C10.8D-N/A38108.1h16C+80.6C
T16 Rhino 1,1821,1677401.577B+0.3321.883%C*18.595%C--22.4C--N/A6552h12.5B+57.2B+
MG-H1 Watchman 1,0391,0203103.29A1.3834.578%A*22.843%C28.7C-N/A8235.5h17C49.1B+
NSX Tengu 9349244292.154B**0.2438.535%C**14.069%D--19.1DN/A6548.3h12B+31.1B+
Cycler TRV 9549243762.457B**0.5531.228%A++18.398%C+33.6C*1.1A++12127.5h11B*35.4B**
NSX Tanto 8988754781.831B++0.0828.483%B+16.571%D*12.3DN/A3771.4h13C**45.5C**
M12 Kobalt 9118644220.571B18.6618.038%C++16.319%D59.6C3.2C+16914.5h17.1C*94.6B
NS Decimator 1,3268492423.508M++1.6068.985%B**1.767%C41.2B+23.2B*28420.6h4.8C+7B+
SMG-46 Armistice 8628393102.706A+0.8029.391%B++16.21%C+27.3C+N/A9530.7h12.7B+43.4B+
C-4 1,3968306201.339C+0.5727.545%BN/A45.4D-30.9C++52718.3h2.6F-9.3D--
L100 Python HEAT 1,092707828.622B++6.7166.097%A++N/A28.7C+15.7B*17824.6h7.9D11.9C++
C-4 ARX 1,0186631584.196B**2.2931.269%AN/A81.9D43.8B+5478.1h1.7D*5.5C
M12 Kobalt 684660882.5A*80.5925.359%B++16.515%C101.5C+3.7C2436.5h17C++66.9B+
TORQ-9 6386286750.93C0.9821.103%D17.357%D-17.6DN/A5535.6h15.7C+74.3C
NSX Naginata 6246212532.455B**0.5426.478%B*20.612%D--24.8DN/A7525h10B++37.8B++
M14 Banshee 657594708.486B6.5829.557%C+N/A24.1D2.6C8324.6h27.7C+93.8C++
T9A "Butcher" 6075902042.892B+0.9829.437%B**23.39%D24.1D--N/A8024.5h11.2C++38B+
L100 Python HESH 6345461439A**37.0962.529%A+N/A51C+8.2C++20410.7h4C--6.4B
NS-44 Commissioner 5595433131.735B++0.1852.103%A++27.072%B++8.4D--N/A3064.4h5D-9.6B+
L100 Python AP 9515011323.795C+1.8864.213%B**3.393%B20.8D18.7C++23124.1h8.8D-13.7C
Spear Anti-Vehicle Phalanx Turret 7744924112B*10.0941.528%C7.317%A++32.6C18.7C23615.1h9C+21.7C+
M40 Fury 610472657.262C+5.3543.793%B**1.907%C*37.8C11B+21112.5h21.8D*49.7C+
Hellfire Rocket Pods 5554531628.313M26.4045.083%CN/A78.1C+17.6B4095.8h29.3C65C
NS-30 Vandal 4534481772.531B+0.6232.081%C+14.509%D**19.2D-N/A5923.3h5.9C+18.5C+
M20 Basilisk 6404411153.835C**1.9233.971%C--4.082%D20.7C+9.3B+15921.3h98.3C+289.3C+
G20 Vulcan-H 739440825.366B+3.4651.393%B+3.636%B+52.4B+35.6B*5278.4h158.6D**308.5D-
C75 Viper 5084191672.509C0.6031.737%D1.671%C++23.3C4.9D15718h14.3C+45C
Rocklet Rifle 823389924.228S2.3263.528%AN/A33.5B+37.4B**47911.6h49D-77.1C+
M1 Heavy Cycler 3913796670.568D1.345.601%F-15.04%D9.1D*N/A3941.8h22.8D--407.7F*
T1 Cycler 3453388000.423C-1.4912.836%F-10.651%F9.8D--N/A6834.6h18.1D--140.7F--
M18 Needler 5893322681.239C+0.6737.845%B**N/A5D3.9D-5465.9h191.8C506.7C++
P2-120 HEAT 507321823.915C2.0053.341%A1.869%D22.6C13.1B*19814.2h10.4D--19.6C+
NS-61 Emissary 3283191641.945A+0.0332.367%B++13.48%C--7.4D--N/A2643.1h13C*40B+
TMG-50 3193161861.699B+0.2124.944%B++19.304%D19.6DN/A7316.1h10.5B+42.1B+
M40 Fury 388313724.347C-2.4441.936%B++1.278%C--38.6D9.3C1938.1h21.3D**50.9C--
TAR 2982931422.063B+0.1527.204%B*16.041%D27.4C+N/A12710.7h12.6B46.3B+
M12 Kobalt 2912761815.333C++13.4218.698%C**19.565%C**55.2C3C+1635h17.9C*95.6B
P525 Marauder-H 292266466.5S64.5948.017%A++N/A102.3C+10B**2672.6h10.5D*21.9C+
NS Baron G5 2592571491.725B*0.1939.185%C--16.342%B+27.6CN/A969.3h3.7B*9.4C+
NS-357 Underboss 2612555770.442D1.4737.544%C++13.726%D--5.4D*N/A1747.5h6.3F-16.8D
E540 Halberd-H 337250641.667S39.7656.972%C+N/A59.5B*20.7C+2754.2h5.7C**10B
T2 Striker 4892141461.466A*0.4442.691%D--N/A12C+15.4B*20417.8h52.1C122D
TRAC-5 S 2192127760.273D-1.6413.895%F-12.264%D5.2D--N/A2540.7h20.9F150.6F*
TS4 Haymaker 2032032080.976C+0.9337.558%C-15.764%B+22.3C-N/A719.1h4B+10.7C*
NS-44L Blackhand 2022013970.506C--1.4036.357%D28.856%D--4.9D*N/A1641.2h5.1C14C
M20 Basilisk 276194842.31C0.4029.658%D--6.701%B18.5C7.8C16210.5h102C+343.8C-
G40-F Ranger 265169284.5S82.5934.978%C++N/A32.5C-18.5C--2545.2h80.1C++229.1C*
Sticky Grenade 1691671167N/A165.0939.238%D**N/A334D**4D-16210.5h3.7D**9.4F
ML-7 3421604670.343D1.5753.545%C2.5%C9.9D*11.3C+23516.1h13.4F**25F--
MR1 Fracture 2631543080.5C-1.4131.129%D3.896%C+5.6D3.9C-5627.6h65.3C-209.7C-
M60-G Bulldog 186151871.736D0.1729.786%C--5.298%A+22.2C-5.1C1666.8h12.1F40.5D*
MR1 Fracture 2411362740.496C--1.4131.073%D2.206%D-5.3D-4.1C-5825.5h71.6D-230.5D
FA1 Barrage 1381303870.336C--1.5725.935%D**9.231%D*8.2D*N/A6115.9h8.6F--33.1F*
M3 Pounder HEG 1571242850.435D1.4828.64%D*2.419%C-6.8D*1.8D-5718.3h21.3D74.5D
TRAC-Shot 124123422.929A1.0230.12%B**18.699%C++13.4D--N/A479.2h12.8C--42.6C**
NSX-P Tanto 125119462.587A++0.6829.469%B*12.605%F-11.6DN/A3910.3h12.4B+42.1B++
AMR-66 1121112190.507C--1.4016.879%F17.117%D*9.7DN/A6511.5h8.7B51.7D
M20 Basilisk 1511061106U104.0956.299%B+6.604%B*44.2C++18.8C2762.4h102.5B182B+
Frag Grenade 1091061106N/A104.0933.906%D**N/A176.7D*5D8770.6h7.1F*20.9F*
Skyguard 17097541.796C-0.1130.282%C*2.062%C+10.3C--7.8C-1619.4h167.4D-552.7C-
G30 Walker 16496195.053B3.1429.403%C+5.208%B+15.7C+11.1C++1586.1h203.2C++690.9C*
Xiphos Anti-Personnel Phalanx Tower 10193193B*91.0939.936%B**N/A232.5C++20A*10550.4h14.7C*36.8B
NS-10 Burster 144922920.315D-1.6025.62%C6.522%C++2.9D--1.6D*4132.2h231.8F904.9D*
G30 Vulcan 18092362.556C0.6531.826%C**2.174%D34.1B**32.6A**4872.7h138.5D--435.2C
ASP-30 Grounder 213921250.736C++1.1759.782%C3.261%C*13C17B**2697.1h11.3D**18.9D*
CAS 14-E 11488614.667C+12.7656.511%M**2.273%B+48.9C--14.4A*2501.8h67.8F*119.9C
Auraxium Chainblade 106877,1060.012C--1.9012.872%D*16.092%A+0.1C--N/A0941.1h4F**30.9F
NS-AM7 Archer 11784581.448A*0.4658.63%C+21.429%B+8.3C**3.3B+7310.1h23.7C+40.5C+
Aspis Anti-Aircraft Phalanx Turret 16981253.24C+1.3324.034%CN/A6.4D-7D-13112.6h243.9F-1014.7D--
M18 Locust 13074243.083B++1.1737.616%B*N/A6.6D-5D--6411.2h266.8D709.2C--
NS-45 Pilot 7272223.273A+1.3636.678%B*22.222%C-5.6D*N/A2312.8h6B++16.5B++
Soldier Soaker 7372223.273A++1.3642.733%B*9.722%D-21.8D-N/A483.3h6.1C++14.3B++
TAS-16 Blackjack 7070391.795B+0.1264.732%B+17.143%B26.9C--N/A1882.6h2.1B++3.2B+
M12 Kobalt-H 7268322.667C*20.7628.092%A17.647%C++75.6D4.4C4260.9h24.8D**88.1C+
G40-F Ranger 12267611.167B**9.2628.868%C+N/A29.1C-23.9C+3102.3h78.2C++270.8C++
TX2 Emperor 67641320.485C-1.4330.756%B7.813%F-5.2D*N/A1812.3h13.5D**44C
NS-10 Burster 11163920.685C--1.2331.336%B6.349%B3.5D2.7D6617.9h262.9F--838.9D-
MR11 Gatekeeper-H 19459153.933C+2.0258.011%B+6.78%S17.4D--39.7B**3913.4h158.6T*273.5T
Spear Anti-Vehicle Phalanx Tower 9558158A++56.0971.241%A*3.448%C30.5C19.5C2361.9h17.7F-24.9C
M3 Pounder HEG 7458381.526C+0.3838.742%C+N/A16.1C4.4B1533.6h17.6C++45.5C++
G40-F Ranger 9656414A++12.0934.227%BN/A19.3C++13.8C*2022.9h121C*353.6B+
M20 Wyvern 7954153.6C1.6938.364%C+3.704%C+14.2D6.6D--1363.8h101D263.3D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret133840.7h
Spawn Beacon162,0691.6h
Nano-Armor Kit578807,71646.6h
Skywall Shield Emitter01360.6h
Structure Shield Module02140.8h
Repair Module02220.6h
Turret AI Module02720.9h
Cortium Silo12580.6h
Nanite Revive Grenade03560.1h
Medical Applicator376159,41910.8h
Blast Wall0540.3h
Spitfire Auto-Turret574,6113.9h
Restoration Kit751,5301.8h
Motion Spotter9739,22319.9h
Hoplon Anti-Aircraft Phalanx Tower01340.4h
Xiphos Anti-Personnel Tower01340.5h
Sunderer Garage0680.4h
Rampart Wall12811.9h
Spear Anti-Vehicle Tower01030.4h
Welding Device09,8811.1h
Shield Recharging Field31050.1h
M12 Kobalt02900h
Ammunition Package1312,6632.6h
Medical Kit3005,2595.1h
Anti-Infantry MANA Turret152680.5h
Recon Detection Device369,28819.1h
Nano-Repair Grenade05160.1h
Flail Targeting Dart23882.5h
Router01080.3h
M4-F Pillager03230.3h
Elysium Spawn Tube01320.5h
IPC Targeting Dart0870.5h
Vehicle Gate0630.5h
WLT-Howler Mining Laser17108,86622h

Check the help document for the dictionary if you want to learn more about words used here.


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