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Field Marshal SamAssault[8ONG] SamAssault
TR BR 153

KDR: 1.9

Score: 54.5m

Last Seen: Apr 19th, 2019 10:33 AM
- OFFLINE - 5.8 hour(s)

Prestige 1, Battle Rank 100 (153 total) - Terran Republic on Briggs - Outfit Member of Bunch Of New Gamers[8ONG] Bunch Of New Gamers
TR outfit on Briggs

Members: 2
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS NS-7 PDW Claymore MSW-R AS16 NightHawk M2 Mutilator TSAR-42 PDW-16 Hailstorm M2 Mutilator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $442,854 MLG Score: 354
Fun Score: N/A
Cheeseburgers Flipped: 1440TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.677%16.985%40233100230,9741.529810.372

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.652%0.495B+-0.579D-2.03F--HEAD + (~5.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.80.265C*130.091C+41.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.85%0.586%295310321,3655974422.28643308%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.879%-0.053C+-0.928D---0.705

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
183.9-0.143C67.8-0.283C116.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.196%2.382%496710283,904113519183.43662203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.518%0.022C+-0.128C1.848

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.20.237C++120.033C+17.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.629%7.279%4571310223,888103213193.76744295%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.082%-0.149C0.721B++0.532

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
154.8-0.31C53.6-0.36C-101.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.392%70.266%457110341,8801672491.1244

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.395C--0.215C++-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.224C++2.50.22C++5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.251%13.199%457410312,9321411402.07649

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.143%-0.016C+-0.27C1.137

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.304C*3.80.22C++5.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Bunch Of New Gamers[8ONG] Bunch Of New Gamers
TR outfit on Briggs

Members: 2
54.5m452.7%298 (17.9k)243 (14.6k)1.9022865,99234,6912.12698153 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-TR1035718820.834%13.188%27506:2719

17% Engineer20% Heavy Assault36% Infiltrator18% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 5th, 2014 12:35 PMMar 12th, 2019 12:47 PMApr 19th, 2019 1:39 PM (20h) (PST)Apr 19th, 2019 7:37 AM (1d) (PST)Apr 19th, 2019 6:33 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4041112930.2940.1550.0391.5330.044354

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,2396,68917,550189292314,587

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3735.7h/155.7d 7,795 8,703 34,945 343.7k 5,749 11,885 9,927 90.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B
Kills:2,988
Deaths:1,587
KDR:1.883
Accuracy:24.210% B
HSR:18.206% D
NS-15M2
B++
Kills:1,616
Deaths:671
KDR:2.408
Accuracy:27.754% B++
HSR:19.059% D-
T9 CARV
C--
Kills:1,200
Deaths:1,835
KDR:0.654
Accuracy:13.765% D--
HSR:19.250% C--
T16 Rhino
C*
Kills:1,167
Deaths:740
KDR:1.577
Accuracy:21.883% C*
HSR:18.595% C--
MG-H1 Watchman
A*
Kills:1,020
Deaths:310
KDR:3.290
Accuracy:34.578% A*
HSR:22.843% C
T7 Mini-Chaingun
B+
Kills:1,006
Deaths:579
KDR:1.737
Accuracy:17.999% C*
HSR:14.612% B+
NSX Naginata
B*
Kills:621
Deaths:253
KDR:2.455
Accuracy:26.478% B*
HSR:20.612% D--
T9A "Butcher"
B**
Kills:590
Deaths:204
KDR:2.892
Accuracy:29.437% B**
HSR:23.390% D
TMG-50
B++
Kills:316
Deaths:186
KDR:1.699
Accuracy:24.944% B++
HSR:19.304% D
Kills:10,524
Deaths (as Heavy Assault):6,365
Deaths (to Heavy Assaults):11,023
KDR:1.65342
Kill Difference:4,159
Playtime:747.367 hours
Usage:20%
Score:11.026m
Score/min:246
Accuracy (listed only):24.561%
HSR (listed only):19.541%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C+
Kills:5,695
Deaths:4,228
KDR:1.347
Accuracy:24.611% C+
HSR:13.749% D
AS16 NightHawk
B+
Kills:2,529
Deaths:996
KDR:2.539
Accuracy:44.648% B+
HSR:13.088% C
PDW-16 Hailstorm
C--
Kills:1,857
Deaths:1,655
KDR:1.122
Accuracy:21.099% C--
HSR:9.855% D--
LC3 Jaguar
B++
Kills:1,401
Deaths:531
KDR:2.638
Accuracy:26.972% B++
HSR:17.131% D
TRAC-5
C+
Kills:1,386
Deaths:1,913
KDR:0.725
Accuracy:18.483% D
HSR:19.048% C+
T5 AMC
C**
Kills:1,378
Deaths:931
KDR:1.480
Accuracy:24.804% C**
HSR:17.779% C
HC1 Cougar
A
Kills:1,256
Deaths:394
KDR:3.188
Accuracy:30.892% A
HSR:16.879% D-
LC2 Lynx
C
Kills:1,165
Deaths:1,165
KDR:1
Accuracy:19.773% D
HSR:20.086% C
MG-S1 Jackal
B*
Kills:1,146
Deaths:383
KDR:2.992
Accuracy:31.298% B*
HSR:14.311% D-
NSX Tengu
C**
Kills:924
Deaths:429
KDR:2.154
Accuracy:38.535% C**
HSR:14.069% D--
NSX Tanto
B+
Kills:875
Deaths:478
KDR:1.831
Accuracy:28.483% B+
HSR:16.571% D*
SMG-46 Armistice
B++
Kills:826
Deaths:309
KDR:2.673
Accuracy:29.346% B++
HSR:16.465% C+
NS Baron G5
B
Kills:257
Deaths:148
KDR:1.736
Accuracy:39.190% C-
HSR:16.342% B
TRAC-5 S
D
Kills:212
Deaths:776
KDR:0.273
Accuracy:13.895% F
HSR:12.264% D
TS4 Haymaker
B+
Kills:203
Deaths:208
KDR:0.976
Accuracy:37.558% C
HSR:15.764% B+
FA1 Barrage
D*
Kills:130
Deaths:387
KDR:0.336
Accuracy:25.935% D**
HSR:9.231% D*
NSX-P Tanto
B++
Kills:115
Deaths:45
KDR:2.556
Accuracy:29.258% B++
HSR:13.044% F
TRAC-Shot
A
Kills:94
Deaths:30
KDR:3.133
Accuracy:30.951% A
HSR:19.149% C*
TAS-16 Blackjack
B+
Kills:70
Deaths:39
KDR:1.795
Accuracy:64.732% B+
HSR:17.143% B
Kills:21,519
Deaths (as Light Assault):15,045
Deaths (to Light Assaults):6,816
KDR:1.43031
Kill Difference:6,474
Playtime:654.673 hours
Usage:18%
Score:9.707m
Score/min:247
Accuracy (listed only):30.551%
HSR (listed only):15.367%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C+
Kills:5,695
Deaths:4,228
KDR:1.347
Accuracy:24.611% C+
HSR:13.749% D
TSAR-42
C*
Kills:1,880
Deaths:198
KDR:9.495
Accuracy:32.392% D-
HSR:70.266% C*
PDW-16 Hailstorm
C--
Kills:1,857
Deaths:1,655
KDR:1.122
Accuracy:21.099% C--
HSR:9.855% D--
MG-S1 Jackal
B*
Kills:1,146
Deaths:383
KDR:2.992
Accuracy:31.298% B*
HSR:14.311% D-
NSX Tengu
C**
Kills:924
Deaths:429
KDR:2.154
Accuracy:38.535% C**
HSR:14.069% D--
SMG-46 Armistice
B++
Kills:826
Deaths:309
KDR:2.673
Accuracy:29.346% B++
HSR:16.465% C+
NS-44 Commissioner
A++
Kills:538
Deaths:308
KDR:1.747
Accuracy:52.120% A++
HSR:27.323% B++
NS-30 Vandal
C+
Kills:448
Deaths:177
KDR:2.531
Accuracy:32.081% C+
HSR:14.509% D**
NS-61 Emissary
B+
Kills:319
Deaths:164
KDR:1.945
Accuracy:32.367% B+
HSR:13.480% C--
NS-357 Underboss
C++
Kills:255
Deaths:577
KDR:0.442
Accuracy:37.544% C++
HSR:13.726% D--
NS-44L Blackhand
D
Kills:197
Deaths:394
KDR:0.500
Accuracy:36.159% D
HSR:27.919% D--
NS-AM7 Archer
B+
Kills:83
Deaths:57
KDR:1.456
Accuracy:58.707% C+
HSR:21.687% B+
Soldier Soaker
B*
Kills:72
Deaths:22
KDR:3.273
Accuracy:42.733% B*
HSR:9.722% D-
NS-45 Pilot
B*
Kills:72
Deaths:22
KDR:3.273
Accuracy:36.678% B*
HSR:22.222% C-
TX2 Emperor
C**
Kills:64
Deaths:132
KDR:0.485
Accuracy:30.756% C**
HSR:7.813% F-
Kills:14,376
Deaths (as Infiltrator):9,055
Deaths (to Infiltrators):5,417
KDR:1.58763
Kill Difference:5,321
Playtime:1,356.454 hours
Usage:36%
Score:19.563m
Score/min:240
Accuracy (listed only):35.762%
HSR (listed only):19.808%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
B+
Kills:2,529
Deaths:996
KDR:2.539
Accuracy:44.648% B+
HSR:13.088% C
LC3 Jaguar
B++
Kills:1,401
Deaths:531
KDR:2.638
Accuracy:26.972% B++
HSR:17.131% D
TRAC-5
C+
Kills:1,386
Deaths:1,913
KDR:0.725
Accuracy:18.483% D
HSR:19.048% C+
T5 AMC
C**
Kills:1,378
Deaths:931
KDR:1.480
Accuracy:24.804% C**
HSR:17.779% C
HC1 Cougar
A
Kills:1,256
Deaths:394
KDR:3.188
Accuracy:30.892% A
HSR:16.879% D-
LC2 Lynx
C
Kills:1,165
Deaths:1,165
KDR:1
Accuracy:19.773% D
HSR:20.086% C
NSX Tanto
B+
Kills:875
Deaths:478
KDR:1.831
Accuracy:28.483% B+
HSR:16.571% D*
NS Baron G5
B
Kills:257
Deaths:148
KDR:1.736
Accuracy:39.190% C-
HSR:16.342% B
TRAC-5 S
D
Kills:212
Deaths:776
KDR:0.273
Accuracy:13.895% F
HSR:12.264% D
TS4 Haymaker
B+
Kills:203
Deaths:208
KDR:0.976
Accuracy:37.558% C
HSR:15.764% B+
FA1 Barrage
D*
Kills:130
Deaths:387
KDR:0.336
Accuracy:25.935% D**
HSR:9.231% D*
NSX-P Tanto
B++
Kills:115
Deaths:45
KDR:2.556
Accuracy:29.258% B++
HSR:13.044% F
AMR-66
D--
Kills:111
Deaths:218
KDR:0.509
Accuracy:16.944% F
HSR:17.117% D--
TRAC-Shot
A
Kills:94
Deaths:30
KDR:3.133
Accuracy:30.951% A
HSR:19.149% C*
TAS-16 Blackjack
B+
Kills:70
Deaths:39
KDR:1.795
Accuracy:64.732% B+
HSR:17.143% B
Kills:11,182
Deaths (as Engineer):8,259
Deaths (to Engineers):5,564
KDR:1.35392
Kill Difference:2,923
Playtime:636.266 hours
Usage:17%
Score:8.716m
Score/min:228
Accuracy (listed only):30.168%
HSR (listed only):16.042%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:5,695
Deaths:4,228
KDR:1.347
Accuracy:24.611% C+
HSR:13.749% D
AS16 NightHawk
B+
Kills:2,529
Deaths:996
KDR:2.539
Accuracy:44.648% B+
HSR:13.088% C
PDW-16 Hailstorm
C--
Kills:1,857
Deaths:1,655
KDR:1.122
Accuracy:21.099% C--
HSR:9.855% D--
MG-S1 Jackal
B*
Kills:1,146
Deaths:383
KDR:2.992
Accuracy:31.298% B*
HSR:14.311% D-
Cycler TRV
A++
Kills:924
Deaths:376
KDR:2.457
Accuracy:31.228% A++
HSR:18.398% C
NSX Tengu
C**
Kills:924
Deaths:429
KDR:2.154
Accuracy:38.535% C**
HSR:14.069% D--
SMG-46 Armistice
B++
Kills:826
Deaths:309
KDR:2.673
Accuracy:29.346% B++
HSR:16.465% C+
TORQ-9
D
Kills:628
Deaths:675
KDR:0.930
Accuracy:21.103% D
HSR:17.357% D-
T1 Cycler
F
Kills:338
Deaths:800
KDR:0.423
Accuracy:12.836% F-
HSR:10.651% F
TAR
B*
Kills:285
Deaths:140
KDR:2.036
Accuracy:27.373% B*
HSR:15.439% D-
NS Baron G5
B
Kills:257
Deaths:148
KDR:1.736
Accuracy:39.190% C-
HSR:16.342% B
TS4 Haymaker
B+
Kills:203
Deaths:208
KDR:0.976
Accuracy:37.558% C
HSR:15.764% B+
FA1 Barrage
D*
Kills:130
Deaths:387
KDR:0.336
Accuracy:25.935% D**
HSR:9.231% D*
TAS-16 Blackjack
B+
Kills:70
Deaths:39
KDR:1.795
Accuracy:64.732% B+
HSR:17.143% B
Kills:15,812
Deaths (as Combat Medic):10,773
Deaths (to Combat Medics):3,328
KDR:1.46774
Kill Difference:5,039
Playtime:163.200 hours
Usage:4%
Score:2.656m
Score/min:271
Accuracy (listed only):32.106%
HSR (listed only):14.419%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C
Kills:1,950
Deaths:1,295
KDR:1.506
Accuracy:11.173% D-
HSR:17.385% C
M2 Mutilator
C--
Kills:1,776
Deaths:1,041
KDR:1.706
Accuracy:12.444% C--
HSR:15.372% D
M1 Heavy Cycler
D
Kills:379
Deaths:667
KDR:0.568
Accuracy:5.601% F-
HSR:15.040% D
MR1 Fracture
C+
Kills:154
Deaths:308
KDR:0.500
Accuracy:31.115% D
HSR:3.896% C+
MR1 Fracture
D
Kills:136
Deaths:274
KDR:0.496
Accuracy:31.057% D
HSR:2.206% D
M3 Pounder HEG
C-
Kills:124
Deaths:285
KDR:0.435
Accuracy:28.640% D--
HSR:2.419% C-
NS-10 Burster
C++
Kills:92
Deaths:292
KDR:0.315
Accuracy:25.593% C
HSR:6.522% C++
NS-10 Burster
B+
Kills:59
Deaths:92
KDR:0.641
Accuracy:31.310% B+
HSR:6.780% B+
M3 Pounder HEG
C+
Kills:58
Deaths:38
KDR:1.526
Accuracy:38.742% C+
HSR:0% F--
Kills:4,728
Deaths (as MAX Suit):2,146
Deaths (to MAX Suits):1,554
KDR:2.20317
Kill Difference:2,582
Playtime:180.325 hours
Usage:5%
Score:2.826m
Score/min:261
Accuracy (listed only):23.964%
HSR (listed only):7.735%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C-
Kills:590
V. Kills:63 N/A
Deaths:70
KDR:8.429
Accuracy:29.576% C+
KPH:24.200 D
VKPH:2.600 C-
Hellfire Rocket Pods
B
Kills:451
V. Kills:101 442%
Deaths:16
KDR:28.188
Accuracy:45.080% C
KPH:77.600 C+
VKPH:17.400 B
M18 Needler
B**
Kills:324
V. Kills:252 128%
Deaths:268
KDR:1.209
Accuracy:37.821% B**
KPH:5 D
VKPH:3.900 D-
M18 Locust
B*
Kills:71
V. Kills:54 129%
Deaths:22
KDR:3.227
Accuracy:37.589% B*
KPH:6.400 D-
VKPH:4.900 D--
Kills:1,436 (985 + 0)
Deaths:376
KDR:3.819
VKDR:1.250
Vehicle Kills:470
Kill Difference:1,060
Playtime:106.577 hours
Usage:3%
Score:0.519m
Score/min:81
Piloting Accuracy:37.589%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B*
Kills:691
V. Kills:376 183%
Deaths:82
KDR:8.427
Accuracy:66.005% A+
KPH:28.600 C+
VKPH:15.500 B*
L100 Python HESH
C+
Kills:546
V. Kills:88 N/A
Deaths:14
KDR:39
Accuracy:62.529% A+
KPH:50.900 C+
VKPH:8.200 C+
L100 Python AP
C*
Kills:501
V. Kills:450 111%
Deaths:132
KDR:3.795
Accuracy:64.213% B**
KPH:20.800 D
VKPH:18.700 C*
C75 Viper
C
Kills:419
V. Kills:89 466%
Deaths:167
KDR:2.509
Accuracy:31.737% D
KPH:23.300 C
VKPH:4.900 D
Skyguard
C
Kills:97
V. Kills:73 131%
Deaths:54
KDR:1.796
Accuracy:30.282% C*
KPH:10.300 C--
VKPH:7.700 C
Kills:2,254 (2,254 + 0)
Deaths:449
KDR:5.020
VKDR:2.396
Vehicle Kills:1,076
Kill Difference:1,805
Playtime:86.406 hours
Usage:2%
Score:0.984m
Score/min:190
Driving Accuracy:30.282%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:1,329
V. Kills:656 202%
Deaths:122
KDR:10.893
Accuracy:56.030% B**
KPH:33.300 B
VKPH:16.500 C+
P2-120 HEAT
B++
Kills:321
V. Kills:186 172%
Deaths:82
KDR:3.915
Accuracy:53.341% A
KPH:22.500 C+
VKPH:13.100 B++
G30 Vulcan
A*
Kills:90
V. Kills:87 102%
Deaths:36
KDR:2.500
Accuracy:31.827% B
KPH:32.900 B**
VKPH:31.800 A*
G40-F Ranger
C+
Kills:67
V. Kills:55 120%
Deaths:6
KDR:11.167
Accuracy:28.868% C+
KPH:29.300 C-
VKPH:24.100 C+
Kills:1,807 (1,650 + 157)
Deaths:246
KDR:7.346
VKDR:4
Vehicle Kills:984
Kill Difference:1,561
Playtime:59.130 hours
Usage:2%
Score:0.819m
Score/min:231
Driving Accuracy:53.341%
Gunner Accuracy:28.868%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B*
Kills:434
V. Kills:296 146%
Deaths:82
KDR:5.293
Accuracy:51.393% B+
KPH:52.200 B+
VKPH:35.600 B*
P525 Marauder-H
B*
Kills:255
V. Kills:24 N/A
Deaths:4
KDR:63.750
Accuracy:49.100% A++
KPH:106.700 C++
VKPH:10 B*
E540 Halberd-H
B*
Kills:250
V. Kills:87 284%
Deaths:6
KDR:41.667
Accuracy:57.018% C+
KPH:59.400 B*
VKPH:20.700 C+
M12 Kobalt-H
C
Kills:68
V. Kills:4 N/A
Deaths:3
KDR:22.667
Accuracy:28.092% A
KPH:72.400 D
VKPH:4.300 C
MR11 Gatekeeper-H
B**
Kills:59
V. Kills:135 43%
Deaths:15
KDR:3.933
Accuracy:58.011% B+
KPH:17.200 D--
VKPH:39.300 B**
Kills:1,066 (0 + 1,066)
Deaths:110
KDR:9.691
VKDR:4.964
Vehicle Kills:546
Kill Difference:956
Playtime:19.293 hours
Usage:1%
Score:0.477m
Score/min:412
Driving Accuracy:N/A%
Gunner Accuracy:58.011%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:861
V. Kills:47 N/A
Deaths:42
KDR:20.500
Accuracy:18.025% C++
KPH:59.600 C
VKPH:3.300 C+
M40 Fury
B+
Kills:472
V. Kills:138 340%
Deaths:65
KDR:7.262
Accuracy:43.793% B**
KPH:37.700 C
VKPH:11 B+
M20 Basilisk
B+
Kills:441
V. Kills:199 221%
Deaths:115
KDR:3.835
Accuracy:33.942% C--
KPH:20.700 C+
VKPH:9.300 B+
M40 Fury
C
Kills:313
V. Kills:75 412%
Deaths:72
KDR:4.347
Accuracy:41.936% B++
KPH:38.600 D
VKPH:9.200 C
M12 Kobalt
C+
Kills:267
V. Kills:15 N/A
Deaths:18
KDR:14.833
Accuracy:18.639% C**
KPH:54.700 C
VKPH:3.100 C+
M20 Basilisk
C
Kills:190
V. Kills:81 232%
Deaths:84
KDR:2.262
Accuracy:29.612% D--
KPH:18.100 C
VKPH:7.700 C
M60-G Bulldog
C+
Kills:151
V. Kills:35 419%
Deaths:87
KDR:1.736
Accuracy:29.797% C-
KPH:22.400 C
VKPH:5.200 C+
G30 Walker
C**
Kills:96
V. Kills:68 139%
Deaths:19
KDR:5.053
Accuracy:29.403% C+
KPH:15.900 C++
VKPH:11.200 C**
G40-F Ranger
C*
Kills:55
V. Kills:39 138%
Deaths:4
KDR:13.750
Accuracy:34.210% B
KPH:18.800 C++
VKPH:13.300 C*
Kills:2,846 (0 + 2,846)
Deaths:506
KDR:5.625
VKDR:1.377
Vehicle Kills:697
Kill Difference:2,340
Playtime:87.428 hours
Usage:2%
Score:0.912m
Score/min:174
Driving Accuracy:N/A%
Gunner Accuracy:34.210%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:88
V. Kills:26 326%
Deaths:6
KDR:14.667
Accuracy:56.848% M*
KPH:50.200 C--
VKPH:14.800 A*
M20 Wyvern
C+
Kills:54
V. Kills:25 208%
Deaths:15
KDR:3.600
Accuracy:38.364% C+
KPH:14.400 D
VKPH:6.600 D--
Kills:142 (0 + 142)
Deaths:21
KDR:6.762
VKDR:2.429
Vehicle Kills:51
Kill Difference:121
Playtime:5.515 hours
Usage:0%
Score:0.058m
Score/min:174
Piloting Accuracy:N/A%
Gunner Accuracy:38.364%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-7 PDW 5,8175,6954,2281.347B+0.5624.611%C+13.749%D14.3DN/A39398.2h14.3C**58C**
Claymore 3,2693,2693878.447C**6.5424.608%D-N/A150C*N/A44321.8h1.1B**4.5C+
MSW-R 3,0252,9881,5871.883C+0.0224.21%B18.206%D21.8DN/A70137.1h11.2B+46.3B+
AS16 NightHawk 2,5612,5299962.539A0.6444.648%B+13.088%C33.7C+N/A10975.1h3.6B*8B++
M2 Mutilator 1,9991,9501,2951.506C+0.4011.173%D-17.385%C20.2C-N/A6496.3h17.6C++157.4C
TSAR-42 1,9251,8801989.495A++7.5932.392%D-70.266%C*24.1DN/A7177.9h2.5C+7.6C
PDW-16 Hailstorm 1,9091,8571,6551.122C++0.7821.099%C--9.855%D--11D-N/A32169.1h15.7C++74.6C+
M2 Mutilator 1,8101,7761,0411.706C++0.2012.444%C--15.372%D21.8CN/A6481.3h17.2C**138C++
NS-15M2 1,6421,6166712.408B+0.5127.754%B++19.059%D-21.2DN/A6276.1h12C**43.1B+
LC3 Jaguar 1,4391,4015312.638B*0.7426.972%B++17.131%D19C-N/A6173.9h11.6B+42.9B+
TRAC-5 1,4391,3861,9130.725C+1.1818.483%D19.048%C+8.3DN/A44167.8h14.9C**80.6C++
T5 AMC 1,4151,3789311.48B+0.4224.804%C**17.779%C15.6CN/A4788.2h13.5B+54.6B+
Tank Mine 2,2971,3651917.147A**5.2425.772%DN/A137.9B++94.1B**12169.9h2C+7.8D
P2-120 AP 1,9851,32912210.893B++8.9956.03%B**4.364%B+33.3B16.4C+22039.9h7.1C*12.6B++
HC1 Cougar 1,2961,2563943.188A*1.2930.892%A16.879%D-18.2C-N/A5669.2h10.3B++33.3B++
T9 CARV 1,2271,2001,8350.654C1.2513.765%D--19.25%C--12.6DN/A5495.5h17.5D127.1D
T16 Rhino 1,1821,1677401.577B+0.3321.883%C*18.595%C--22.4C-N/A6552h12.5B+57.2B+
LC2 Lynx 1,1961,1651,1651C+0.9019.773%D20.086%C10.8DN/A38107.6h15.9C+80.6C+
MG-S1 Jackal 1,1981,1463832.992A++1.0931.298%B*14.311%D-28.8C+1.3A+8239.8h10B32.1B++
MG-H1 Watchman 1,0391,0203103.29A1.3934.578%A*22.843%C28.7C-N/A8235.5h17C49.1B+
T7 Mini-Chaingun 1,0371,0065791.737B*0.1717.999%C*14.612%B+28.1C+N/A9535.8h14.9C**82.6B
Cycler TRV 9549243762.457B**0.5531.228%A++18.398%C33.6C*1.1A++12127.5h11B*35.4B*
NSX Tengu 9349244292.154B*0.2538.535%C**14.069%D--19.1DN/A6548.3h12B+31.1B+
NSX Tanto 8988754781.831B++0.0728.483%B+16.571%D*12.3DN/A3771.4h13C**45.5B+
M12 Kobalt 9088614220.5B18.6018.025%C++16.26%D59.4C3.2C+16914.5h17C**94.5B
C-4 1,3968306201.339C+0.5627.545%BN/A45.4D30.9C++52718.3h2.6F-9.3D-
SMG-46 Armistice 8498263092.673A+0.7729.346%B++16.465%C+27.2C+N/A9430.4h12.8B+43.6B+
NS Decimator 1,2698132333.489M++1.5969.022%B**1.722%C40.7B+22.8B*28520h4.9C+7.1B+
L100 Python HEAT 1,067691828.427B++6.5266.005%A+N/A28.6C+15.5B*17824.2h7.9C-12C++
M12 Kobalt 681657882.125A++80.2225.139%B+16.591%C102.7C+3.8C-2456.4h16.7C*66.6B+
C-4 ARX 9986491534.242A2.3431.228%AN/A81.1D43.6B+5498h1.7D--5.6C
TORQ-9 6386286750.93C0.9721.103%D17.357%D-17.6DN/A5535.6h15.7C+74.3C
NSX Naginata 6246212532.455B**0.5526.478%B*20.612%D--24.8DN/A7525h10B++37.8B++
T9A "Butcher" 6075902042.892B+0.9929.437%B**23.39%D24.1D--N/A8024.5h11.2C++38B+
M14 Banshee 653590708.429B+6.5329.576%C+N/A24.2D2.6C-8324.4h27.8C+94C++
L100 Python HESH 6345461439A**37.1062.529%A+N/A51C+8.2C+20410.7h4C-6.4B+
NS-44 Commissioner 5545383081.747B*0.1652.12%A++27.323%B++8.4D--N/A2964.2h5D9.6B+
L100 Python AP 9515011323.795C+1.8964.213%B**3.393%B20.8D18.7C*23124.1h8.8D13.7C
Spear Anti-Vehicle Phalanx Turret 7744924112B*10.1041.518%C+7.317%A++32.6C18.7C+23615.1h9C+21.7C++
M40 Fury 610472657.262C++5.3643.793%B**1.907%C++37.8C11B+21112.5h21.8D--49.7C+
Hellfire Rocket Pods 5524511628.188M26.2945.08%CN/A77.8C+17.4B4085.8h29.4C65.3C+
NS-30 Vandal 4534481772.531B+0.6332.081%C+14.509%D**19.2D-N/A5923.3h5.9C+18.5C++
M20 Basilisk 6404411153.835B+1.9333.942%C--4.082%D20.7C+9.3B+15921.3h98.1C+289.1C+
G20 Vulcan-H 730434825.293B+3.3951.393%B+3.687%B+52.3B+35.7B*5288.3h159.1D**309.7D-
C75 Viper 5084191672.509C0.6131.737%D1.671%C*23.3C4.9D15718h14.3C+45C+
Rocklet Rifle 816385914.231S2.3363.623%AN/A33.5B+37.5B**47911.5h49.2D-77.3C+
M1 Heavy Cycler 3913796670.568D1.335.601%F-15.04%D9.1D*N/A3941.8h22.8D-407.7F--
T1 Cycler 3453388000.423C--1.4812.836%F-10.651%F9.8D-N/A6834.6h18.1D-140.7F-
M18 Needler 5763242681.209C+0.6937.821%B**N/A5D3.9D-5465.3h194C512.9C++
P2-120 HEAT 507321823.915C2.0153.341%A1.869%D22.6C+13.1B++19814.2h10.4D-19.6C++
NS-61 Emissary 3283191641.945A++0.0432.367%B+13.48%C--7.4D-N/A2643.1h13C**40B+
TMG-50 3193161861.699B+0.2024.944%B++19.304%D19.6DN/A7316.1h10.5B+42.1B+
M40 Fury 388313724.347C-2.4441.936%B++1.278%C--38.6D9.3C1938.1h21.3D*50.9C-
TAR 2902851402.036B+0.1327.373%B*15.439%D-27.4C+N/A12810.4h12.7C**46.5B+
M12 Kobalt 2822671814.833C++12.9318.639%C**20.225%B+54.5C3.1C+1644.9h18.3C++97.9B
NS Baron G5 2592571481.736B*0.1739.19%C-16.342%B27.6CN/A969.3h3.7B*9.3C++
NS-357 Underboss 2612555770.442D1.4637.544%C++13.726%D--5.4D*N/A1747.5h6.3F-16.8D
P525 Marauder-H 279255463.75S61.8549.1%A++N/A106.3C++10B*2752.4h10.4D*21.1C++
E540 Halberd-H 337250641.667S39.7657.018%C+N/A59.5B*20.7C+2754.2h5.7C**10B
TRAC-5 S 2192127760.273D-1.6313.895%F12.264%D5.2D--N/A2540.7h20.9F150.6F--
T2 Striker 4742051451.414A*0.4942.853%D--N/A11.6C+15.3B*20417.6h53.8C-125.6D
TS4 Haymaker 2032032080.976C+0.9337.558%C15.764%B+22.3C-N/A719.1h4B+10.7C**
NS-44L Blackhand 1981973940.5D1.4036.159%D27.919%D--4.8D--N/A1641h5.1C14.2C
M20 Basilisk 271190842.262C0.3629.612%D--6.842%B+18.1C7.7C16110.5h103.8C+350.6C-
Sticky Grenade 1691671167N/A165.1039.238%D**N/A334D*4D-16210.5h3.7D**9.4D**
G40-F Ranger 255163281.5S79.6035.163%C++N/A33.3C18.8C--2574.9h80.1C++227.9C*
ML-7 3421604670.343D1.5653.545%C2.5%C+9.9D*11.3C+23316.1h13.4F**25F--
MR1 Fracture 2631543080.5C1.4031.115%D3.896%C+5.6D3.9C-5627.6h65.2C209.6C
M60-G Bulldog 186151871.736D0.1729.797%C-5.298%A+22.5C5.2C+1676.7h12.1D**40.5D--
MR1 Fracture 2411362740.496C-1.4131.057%D2.206%D5.3D-4.1C-5825.5h71.5D230.4D
FA1 Barrage 1381303870.336D1.5725.935%D**9.231%D*8.2D--N/A6115.8h8.6F--33.1F--
M3 Pounder HEG 1571242850.435D1.4728.64%D--2.419%C-6.8D*1.8D-5718.3h21.3C--74.5D
NSX-P Tanto 120115452.556A++0.6529.258%B++13.044%F11.6DN/A409.9h12.2B++41.8B++
AMR-66 1121112180.509C-1.3916.944%F17.117%D--9.7DN/A6511.4h8.7B51.5C-
M20 Basilisk 1511061106U104.1056.299%B+6.604%B**44.2C+18.8C2762.4h102.5B182B+
Frag Grenade 1091061106N/A104.1033.894%D**N/A176.7D*5D8820.6h7F--20.8F*
Skyguard 17097541.796C-0.1130.282%C*2.062%C+10.3C--7.8C1619.4h167.4D552.7C
G30 Walker 16496195.053B+3.1529.403%C+5.208%B15.7C++11.1C**1586.1h203.2C*690.9C**
TRAC-Shot 9494303.133A++1.2330.951%A19.149%C*12.1D--N/A467.8h12.3C+39.7B+
Xiphos Anti-Personnel Phalanx Tower 10193193B*91.1039.936%B**N/A232.5C++20A*10550.4h14.7C*36.8B+
NS-10 Burster 144922920.315D-1.5925.593%C6.522%C++2.9D--1.6D*4132.1h231.1D**902.9D--
ASP-30 Grounder 213921250.736C++1.1759.782%C3.261%C*13C17B**2697.1h11.3D*18.9D*
G30 Vulcan 17790362.5C0.6031.827%B2.222%D33.3B**32.2A*4862.7h141.4D--444.2C
CAS 14-E 11488614.667C+12.7656.848%M*2.273%B+48.9C--14.4A*2541.8h67.3F*118.3C
Auraxium Chainblade 106877,0580.012C--1.8912.873%D*16.092%A+0.1C--N/A0936.6h4F*30.8D**
NS-AM7 Archer 11683571.456A**0.4558.707%C+21.687%B+8.3C**3.3B+7410h23.8C+40.6C+
Aspis Anti-Aircraft Phalanx Turret 16981253.24C+1.3424.014%CN/A6.4D-7D-13112.6h243.3F-1013.2D-
Soldier Soaker 7372223.273A*1.3742.733%B*9.722%D-21.8D-N/A483.3h6.1C++14.3B++
NS-45 Pilot 7272223.273A++1.3736.678%B*22.222%C-5.6D*N/A2312.8h6B++16.5B++
M18 Locust 12571223.227B++1.3237.589%B*N/A6.4D-4.9D--6411.1h272.8C--725.8C-
TAS-16 Blackjack 7070391.795B+0.1164.732%B+17.143%B26.9C-N/A1872.6h2.1B++3.2B+
M12 Kobalt-H 7268322.667C**20.7628.092%A17.647%C++75.6D4.4C4230.9h24.8D**88.1C+
G40-F Ranger 12267611.167B**9.2628.868%C+N/A29.1C-23.9C+3102.3h78.2C++270.8C++
TX2 Emperor 67641320.485C-1.4230.756%C**7.813%F-5.2D*N/A1812.3h13.5D*44C
MR11 Gatekeeper-H 19459153.933C+2.0358.011%B+6.78%S17.4D--39.7B**3913.4h158.6T*273.5F*
NS-10 Burster 10559920.641C--1.2631.31%B+6.78%B+3.3D-2.6D6517.9h279.5F--892.6D-
M3 Pounder HEG 7458381.526C+0.3838.742%C+N/A16.1C4.4B1533.6h17.6C*45.5C*
Spear Anti-Vehicle Phalanx Tower 9558158A*56.1071.241%A*3.448%C+30.5C-19.5C2361.9h17.7D**24.9C
G40-F Ranger 9455413.75A++11.8534.21%BN/A19C++13.4C*2012.9h122.7C**358.8B+
M20 Wyvern 7954153.6C1.7038.364%C+3.704%C+14.2D6.6D--1363.8h101C--263.3C-

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit721,5001.8h
Motion Spotter9739,16219.8h
Nano-Armor Kit578804,16546.5h
Flail Targeting Dart23882.5h
M4-F Pillager03230.3h
Anti-Vehicle MANA Turret133840.7h
Spawn Beacon162,0511.6h
Turret AI Module02720.9h
Structure Shield Module02140.8h
Repair Module02220.6h
Cortium Silo12570.6h
Skywall Shield Emitter01360.6h
Blast Wall0540.3h
Nanite Revive Grenade03560.1h
Medical Applicator376159,34810.8h
Welding Device09,8811.1h
Spear Anti-Vehicle Tower01030.4h
Spitfire Auto-Turret574,5663.9h
Sunderer Garage0680.4h
Rampart Wall12811.9h
Xiphos Anti-Personnel Tower01340.5h
Hoplon Anti-Aircraft Phalanx Tower01340.4h
Ammunition Package1312,6482.6h
Medical Kit2965,1935h
Anti-Infantry MANA Turret152680.5h
Elysium Spawn Tube01310.5h
IPC Targeting Dart0870.5h
Vehicle Gate0630.5h
WLT-Howler Mining Laser16107,10121.3h
Nano-Repair Grenade05040.1h
Router01080.3h
Recon Detection Device369,17418.9h
Shield Recharging Field31050.1h
M12 Kobalt02900h

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