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Field Marshal Surfer SamAssault[] SamAssault
TR BR 156

KDR: 1.98

Score: 57.6m

Last Seen: Aug 21st, 2019 10:48 AM
- OFFLINE - 47.3 hour(s)

Prestige 1, Battle Rank 100 (156 total) - Terran Republic on Briggs
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS NS-7 PDW Claymore MSW-R AS16 NightHawk TSAR-42 M2 Mutilator NS-15M2 PDW-16 Hailstorm
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $467,874 MLG Score: 374
Fun Score: N/A
Cheeseburgers Flipped: 1452TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.955%17.085%40933118132,6661.567320.409

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.656%0.518B+-0.588D-2.01F--HEAD + (~5.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.80.272C*12.90.095C+40.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.76%0.565%338312111,5926065272.62706302%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.919%-0.059C+-0.955D---0.721

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
179.5-0.134C66-0.27C113.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.077%2.279%512712074,081114620033.55798204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.468%0.021C+-0.168C1.83

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.30.248C++120.044C+17.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.151%6.98%4861312014,126104313903.95211297%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.18%-0.114C+0.632B+0.504

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
149.2-0.259C52.4-0.319C96.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.061%68.393%486212122,0851715521.21574

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.662%-0.607D0.086C+2.108

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.134C++2.60.166C++5.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.421%13.506%486412103,0431467402.0743

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.828%-0.022C+-0.257C0.938

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.306C*3.80.223C++5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
57.6m459.5%301 (18.1k)245 (14.7k)1.9766170,31635,5742.20405156 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-TR1214781921.144%13.208%27906:3722

17% Engineer20% Heavy Assault35% Infiltrator19% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 5th, 2014 12:35 PMMar 12th, 2019 12:47 PMAug 21st, 2019 9:46 PM (1d) (PST)Aug 21st, 2019 7:00 AM (2d) (PST)Aug 21st, 2019 6:48 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4061092970.2990.1510.0391.5770.045374

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,3836,52417,859189295314,672

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3925.9h/163.6d 8,091 9,287 37,510 371.5k 5,991 12,438 10,543 95.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C**
Kills:3,019
Deaths:1,604
KDR:1.882
Accuracy:24.265% C**
HSR:18.351% D
NS-15M2
B*
Kills:1,968
Deaths:762
KDR:2.583
Accuracy:28.123% B*
HSR:19.563% D
T9 CARV
D
Kills:1,202
Deaths:1,836
KDR:0.655
Accuracy:13.772% D*
HSR:19.301% D
T16 Rhino
C*
Kills:1,187
Deaths:745
KDR:1.593
Accuracy:21.911% C*
HSR:18.618% D
MG-H1 Watchman
A*
Kills:1,020
Deaths:310
KDR:3.290
Accuracy:34.578% A*
HSR:22.843% C-
T9A "Butcher"
B**
Kills:712
Deaths:234
KDR:3.043
Accuracy:29.318% B**
HSR:23.455% D
NSX Naginata
B*
Kills:621
Deaths:253
KDR:2.455
Accuracy:26.478% B*
HSR:20.612% D--
TMG-50
B++
Kills:316
Deaths:186
KDR:1.699
Accuracy:24.944% B++
HSR:19.304% D
NSX-P Naginata
A
Kills:123
Deaths:30
KDR:4.100
Accuracy:29.367% A
HSR:21.138% D--
Kills:10,168
Deaths (as Heavy Assault):5,960
Deaths (to Heavy Assaults):11,316
KDR:1.70604
Kill Difference:4,208
Playtime:797.097 hours
Usage:20%
Score:11.982m
Score/min:251
Accuracy (listed only):25.862%
HSR (listed only):20.354%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C+
Kills:5,700
Deaths:4,231
KDR:1.347
Accuracy:24.612% C+
HSR:13.754% D
AS16 NightHawk
B+
Kills:2,597
Deaths:1,023
KDR:2.539
Accuracy:44.838% B+
HSR:13.131% C
PDW-16 Hailstorm
D
Kills:1,859
Deaths:1,655
KDR:1.123
Accuracy:21.103% D
HSR:9.844% D--
T5 AMC
B
Kills:1,489
Deaths:949
KDR:1.569
Accuracy:25.306% B
HSR:17.529% C-
LC3 Jaguar
B++
Kills:1,454
Deaths:552
KDR:2.634
Accuracy:27.154% B++
HSR:17.125% D
TRAC-5
C+
Kills:1,406
Deaths:1,920
KDR:0.732
Accuracy:18.531% D
HSR:19.061% C+
HC1 Cougar
A
Kills:1,384
Deaths:439
KDR:3.153
Accuracy:30.781% A
HSR:16.763% D--
LC2 Lynx
C
Kills:1,212
Deaths:1,180
KDR:1.027
Accuracy:20.784% D
HSR:19.637% C
MG-S1 Jackal
B*
Kills:1,210
Deaths:399
KDR:3.033
Accuracy:31.195% B*
HSR:14.132% D-
SMG-46 Armistice
B++
Kills:1,184
Deaths:399
KDR:2.967
Accuracy:29.686% B++
HSR:16.723% C+
NSX Tengu
C**
Kills:925
Deaths:430
KDR:2.151
Accuracy:38.530% C**
HSR:14.054% D--
NSX Tanto
B+
Kills:875
Deaths:478
KDR:1.831
Accuracy:28.483% B+
HSR:16.571% D*
NS Baron G5
B
Kills:258
Deaths:149
KDR:1.732
Accuracy:39.179% C-
HSR:16.279% B
TRAC-5 S
D
Kills:212
Deaths:776
KDR:0.273
Accuracy:13.895% F-
HSR:12.264% D
TS4 Haymaker
B+
Kills:203
Deaths:208
KDR:0.976
Accuracy:37.558% C-
HSR:15.764% B+
FA1 Barrage
C+
Kills:171
Deaths:403
KDR:0.424
Accuracy:26.910% D**
HSR:14.620% C+
NSX-P Tanto
B*
Kills:144
Deaths:58
KDR:2.483
Accuracy:29.865% B*
HSR:13.194% F-
TRAC-Shot
B**
Kills:123
Deaths:42
KDR:2.929
Accuracy:30.120% B**
HSR:18.699% C+
TAS-16 Blackjack
B+
Kills:72
Deaths:41
KDR:1.756
Accuracy:64.069% B
HSR:18.056% B+
NSX-P Tengu
B*
Kills:55
Deaths:14
KDR:3.929
Accuracy:40.417% B*
HSR:16.364% D
Kills:22,533
Deaths (as Light Assault):15,346
Deaths (to Light Assaults):7,004
KDR:1.46833
Kill Difference:7,187
Playtime:726.593 hours
Usage:19%
Score:10.673m
Score/min:245
Accuracy (listed only):31.151%
HSR (listed only):15.678%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C+
Kills:5,700
Deaths:4,231
KDR:1.347
Accuracy:24.612% C+
HSR:13.754% D
TSAR-42
C++
Kills:2,026
Deaths:207
KDR:9.787
Accuracy:32.866% D-
HSR:69.842% C++
PDW-16 Hailstorm
D
Kills:1,859
Deaths:1,655
KDR:1.123
Accuracy:21.103% D
HSR:9.844% D--
MG-S1 Jackal
B*
Kills:1,210
Deaths:399
KDR:3.033
Accuracy:31.195% B*
HSR:14.132% D-
SMG-46 Armistice
B++
Kills:1,184
Deaths:399
KDR:2.967
Accuracy:29.686% B++
HSR:16.723% C+
NSX Tengu
C**
Kills:925
Deaths:430
KDR:2.151
Accuracy:38.530% C**
HSR:14.054% D--
NS-44 Commissioner
A*
Kills:604
Deaths:337
KDR:1.792
Accuracy:52.736% A*
HSR:27.649% B*
NS-30 Vandal
C+
Kills:477
Deaths:182
KDR:2.621
Accuracy:32.174% C+
HSR:14.256% D**
NS-61 Emissary
B++
Kills:322
Deaths:165
KDR:1.952
Accuracy:32.361% B++
HSR:13.354% D
NS-357 Underboss
C++
Kills:255
Deaths:577
KDR:0.442
Accuracy:37.544% C++
HSR:13.726% D--
NS-44L Blackhand
D
Kills:201
Deaths:397
KDR:0.506
Accuracy:36.357% D
HSR:28.856% D--
Soldier Soaker
B+
Kills:190
Deaths:54
KDR:3.519
Accuracy:37.274% B+
HSR:10.526% D
NS-AM7 Archer
B+
Kills:85
Deaths:59
KDR:1.441
Accuracy:58.681% C+
HSR:21.177% B+
NS-45 Pilot
B*
Kills:74
Deaths:23
KDR:3.217
Accuracy:36.437% B*
HSR:21.622% C--
TX2 Emperor
B
Kills:64
Deaths:132
KDR:0.485
Accuracy:30.756% B
HSR:7.813% F
99SV
F-
Kills:59
Deaths:148
KDR:0.399
Accuracy:19.680% F-
HSR:18.644% F-
NSX-P Tengu
B*
Kills:55
Deaths:14
KDR:3.929
Accuracy:40.417% B*
HSR:16.364% D
Kills:15,290
Deaths (as Infiltrator):9,409
Deaths (to Infiltrators):5,564
KDR:1.62504
Kill Difference:5,881
Playtime:1,385.004 hours
Usage:35%
Score:19.900m
Score/min:239
Accuracy (listed only):34.848%
HSR (listed only):19.549%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
B+
Kills:2,597
Deaths:1,023
KDR:2.539
Accuracy:44.838% B+
HSR:13.131% C
T5 AMC
B
Kills:1,489
Deaths:949
KDR:1.569
Accuracy:25.306% B
HSR:17.529% C-
LC3 Jaguar
B++
Kills:1,454
Deaths:552
KDR:2.634
Accuracy:27.154% B++
HSR:17.125% D
TRAC-5
C+
Kills:1,406
Deaths:1,920
KDR:0.732
Accuracy:18.531% D
HSR:19.061% C+
HC1 Cougar
A
Kills:1,384
Deaths:439
KDR:3.153
Accuracy:30.781% A
HSR:16.763% D--
LC2 Lynx
C
Kills:1,212
Deaths:1,180
KDR:1.027
Accuracy:20.784% D
HSR:19.637% C
NSX Tanto
B+
Kills:875
Deaths:478
KDR:1.831
Accuracy:28.483% B+
HSR:16.571% D*
NS Baron G5
B
Kills:258
Deaths:149
KDR:1.732
Accuracy:39.179% C-
HSR:16.279% B
TRAC-5 S
D
Kills:212
Deaths:776
KDR:0.273
Accuracy:13.895% F-
HSR:12.264% D
TS4 Haymaker
B+
Kills:203
Deaths:208
KDR:0.976
Accuracy:37.558% C-
HSR:15.764% B+
FA1 Barrage
C+
Kills:171
Deaths:403
KDR:0.424
Accuracy:26.910% D**
HSR:14.620% C+
NSX-P Tanto
B*
Kills:144
Deaths:58
KDR:2.483
Accuracy:29.865% B*
HSR:13.194% F-
TRAC-Shot
B**
Kills:123
Deaths:42
KDR:2.929
Accuracy:30.120% B**
HSR:18.699% C+
AMR-66
D*
Kills:111
Deaths:219
KDR:0.507
Accuracy:16.823% F
HSR:17.117% D*
TAS-16 Blackjack
B+
Kills:72
Deaths:41
KDR:1.756
Accuracy:64.069% B
HSR:18.056% B+
Kills:11,711
Deaths (as Engineer):8,437
Deaths (to Engineers):5,671
KDR:1.38805
Kill Difference:3,274
Playtime:665.691 hours
Usage:17%
Score:9.326m
Score/min:234
Accuracy (listed only):30.286%
HSR (listed only):16.387%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:5,700
Deaths:4,231
KDR:1.347
Accuracy:24.612% C+
HSR:13.754% D
AS16 NightHawk
B+
Kills:2,597
Deaths:1,023
KDR:2.539
Accuracy:44.838% B+
HSR:13.131% C
PDW-16 Hailstorm
D
Kills:1,859
Deaths:1,655
KDR:1.123
Accuracy:21.103% D
HSR:9.844% D--
MG-S1 Jackal
B*
Kills:1,210
Deaths:399
KDR:3.033
Accuracy:31.195% B*
HSR:14.132% D-
SMG-46 Armistice
B++
Kills:1,184
Deaths:399
KDR:2.967
Accuracy:29.686% B++
HSR:16.723% C+
Cycler TRV
A++
Kills:1,084
Deaths:429
KDR:2.527
Accuracy:31.372% A++
HSR:18.081% C
NSX Tengu
C**
Kills:925
Deaths:430
KDR:2.151
Accuracy:38.530% C**
HSR:14.054% D--
TORQ-9
D
Kills:628
Deaths:675
KDR:0.930
Accuracy:21.103% D
HSR:17.357% D--
T1 Cycler
F
Kills:338
Deaths:800
KDR:0.423
Accuracy:12.836% F-
HSR:10.651% F
TAR
B*
Kills:338
Deaths:164
KDR:2.061
Accuracy:27.424% B*
HSR:17.456% D
NS Baron G5
B
Kills:258
Deaths:149
KDR:1.732
Accuracy:39.179% C-
HSR:16.279% B
TS4 Haymaker
B+
Kills:203
Deaths:208
KDR:0.976
Accuracy:37.558% C-
HSR:15.764% B+
FA1 Barrage
C+
Kills:171
Deaths:403
KDR:0.424
Accuracy:26.910% D**
HSR:14.620% C+
TAS-16 Blackjack
B+
Kills:72
Deaths:41
KDR:1.756
Accuracy:64.069% B
HSR:18.056% B+
NSX-P Tengu
B*
Kills:55
Deaths:14
KDR:3.929
Accuracy:40.417% B*
HSR:16.364% D
Kills:16,622
Deaths (as Combat Medic):11,020
Deaths (to Combat Medics):3,405
KDR:1.50835
Kill Difference:5,602
Playtime:170.810 hours
Usage:4%
Score:2.851m
Score/min:278
Accuracy (listed only):32.722%
HSR (listed only):15.084%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C
Kills:1,991
Deaths:1,310
KDR:1.520
Accuracy:11.296% D-
HSR:17.479% C
M2 Mutilator
C--
Kills:1,819
Deaths:1,056
KDR:1.723
Accuracy:12.591% C--
HSR:15.393% D
M1 Heavy Cycler
D
Kills:379
Deaths:667
KDR:0.568
Accuracy:5.601% F-
HSR:15.040% D
MR1 Fracture
C++
Kills:154
Deaths:308
KDR:0.500
Accuracy:31.144% D
HSR:3.896% C++
MR1 Fracture
D
Kills:136
Deaths:274
KDR:0.496
Accuracy:31.070% D
HSR:2.206% D
M3 Pounder HEG
C-
Kills:124
Deaths:285
KDR:0.435
Accuracy:28.640% D*
HSR:2.419% C-
NS-10 Burster
C++
Kills:92
Deaths:292
KDR:0.315
Accuracy:25.589% C-
HSR:6.522% C++
NS-10 Burster
B+
Kills:63
Deaths:92
KDR:0.685
Accuracy:31.234% B
HSR:6.349% B+
M3 Pounder HEG
C+
Kills:58
Deaths:38
KDR:1.526
Accuracy:38.742% C+
HSR:0% F--
Kills:4,816
Deaths (as MAX Suit):2,161
Deaths (to MAX Suits):1,577
KDR:2.2286
Kill Difference:2,655
Playtime:181.788 hours
Usage:5%
Score:2.868m
Score/min:263
Accuracy (listed only):23.989%
HSR (listed only):7.700%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C
Kills:689
V. Kills:72 N/A
Deaths:74
KDR:9.311
Accuracy:30.077% C++
KPH:25.100 D
VKPH:2.600 C
Hellfire Rocket Pods
B+
Kills:472
V. Kills:109 429%
Deaths:16
KDR:29.500
Accuracy:45.748% C
KPH:80.300 C+
VKPH:18.600 B+
M18 Needler
B*
Kills:431
V. Kills:319 135%
Deaths:275
KDR:1.567
Accuracy:37.527% B*
KPH:6 D
VKPH:4.400 D
M18 Locust
B++
Kills:114
V. Kills:80 141%
Deaths:27
KDR:4.222
Accuracy:37.022% B++
KPH:8.100 D
VKPH:5.700 D-
Hornet Missiles
C+
Kills:97
V. Kills:73 131%
Deaths:6
KDR:16.167
Accuracy:46.174% F
KPH:41.900 C-
VKPH:31.500 C+
Kills:1,803 (1,234 + 0)
Deaths:398
KDR:4.530
VKDR:1.641
Vehicle Kills:653
Kill Difference:1,405
Playtime:121.693 hours
Usage:3%
Score:0.686m
Score/min:94
Piloting Accuracy:37.022%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B++
Kills:826
V. Kills:440 187%
Deaths:83
KDR:9.952
Accuracy:65.699% A+
KPH:29.200 C+
VKPH:15.600 B++
L100 Python HESH
C+
Kills:548
V. Kills:89 N/A
Deaths:14
KDR:39.143
Accuracy:62.351% A+
KPH:50.700 C+
VKPH:8.200 C+
L100 Python AP
C++
Kills:503
V. Kills:451 111%
Deaths:132
KDR:3.811
Accuracy:63.856% B*
KPH:20.600 D-
VKPH:18.500 C++
C75 Viper
C
Kills:419
V. Kills:89 466%
Deaths:167
KDR:2.509
Accuracy:31.737% D
KPH:23.300 C
VKPH:4.900 D
Skyguard
C
Kills:106
V. Kills:78 134%
Deaths:56
KDR:1.893
Accuracy:30.205% C++
KPH:10.600 C--
VKPH:7.800 C
Kills:2,402 (2,402 + 0)
Deaths:452
KDR:5.314
VKDR:2.538
Vehicle Kills:1,147
Kill Difference:1,950
Playtime:91.490 hours
Usage:2%
Score:1.030m
Score/min:188
Driving Accuracy:30.205%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:1,358
V. Kills:670 202%
Deaths:122
KDR:11.131
Accuracy:55.961% B**
KPH:33.600 C**
VKPH:16.600 C+
P2-120 HEAT
B++
Kills:321
V. Kills:186 172%
Deaths:82
KDR:3.915
Accuracy:53.341% A
KPH:22.500 C
VKPH:13.100 B++
G30 Vulcan
A**
Kills:92
V. Kills:88 103%
Deaths:36
KDR:2.556
Accuracy:31.826% C**
KPH:33.600 B**
VKPH:32.200 A**
G40-F Ranger
C+
Kills:71
V. Kills:56 125%
Deaths:6
KDR:11.833
Accuracy:28.533% C
KPH:30.100 C-
VKPH:23.800 C+
Kills:1,842 (1,679 + 163)
Deaths:246
KDR:7.488
VKDR:4.065
Vehicle Kills:1,000
Kill Difference:1,596
Playtime:59.734 hours
Usage:2%
Score:0.833m
Score/min:232
Driving Accuracy:53.341%
Gunner Accuracy:28.533%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B*
Kills:486
V. Kills:324 150%
Deaths:83
KDR:5.855
Accuracy:52.134% B+
KPH:55.700 B+
VKPH:37.100 B*
P525 Marauder-H
A+
Kills:379
V. Kills:43 N/A
Deaths:5
KDR:75.800
Accuracy:49.910% A++
KPH:109.600 C*
VKPH:12.400 A+
E540 Halberd-H
B*
Kills:274
V. Kills:96 282%
Deaths:6
KDR:45.667
Accuracy:57.298% C+
KPH:60.400 B*
VKPH:21.200 C+
M12 Kobalt-H
C
Kills:70
V. Kills:4 N/A
Deaths:3
KDR:23.333
Accuracy:28.217% A
KPH:74.100 D
VKPH:4.200 C
MR11 Gatekeeper-H
B**
Kills:59
V. Kills:135 43%
Deaths:15
KDR:3.933
Accuracy:58.011% B+
KPH:17.200 D*
VKPH:39.300 B**
Kills:1,268 (0 + 1,268)
Deaths:112
KDR:11.321
VKDR:5.375
Vehicle Kills:602
Kill Difference:1,156
Playtime:21.103 hours
Usage:1%
Score:0.522m
Score/min:413
Driving Accuracy:N/A%
Gunner Accuracy:58.011%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:868
V. Kills:47 N/A
Deaths:42
KDR:20.667
Accuracy:18.068% C++
KPH:59.600 C
VKPH:3.200 C+
M40 Fury
B+
Kills:475
V. Kills:140 337%
Deaths:65
KDR:7.308
Accuracy:44.100% B**
KPH:37.800 C
VKPH:11.100 B+
M20 Basilisk
B+
Kills:450
V. Kills:201 223%
Deaths:115
KDR:3.913
Accuracy:34.038% D
KPH:21 C+
VKPH:9.400 B+
M40 Fury
C
Kills:313
V. Kills:75 412%
Deaths:72
KDR:4.347
Accuracy:42.067% B++
KPH:38.500 D
VKPH:9.200 C
M12 Kobalt
C+
Kills:277
V. Kills:15 N/A
Deaths:18
KDR:15.389
Accuracy:18.682% C**
KPH:55.200 C
VKPH:3 C+
M20 Basilisk
C
Kills:195
V. Kills:83 232%
Deaths:84
KDR:2.321
Accuracy:29.775% D--
KPH:18.500 C
VKPH:7.900 C
M60-G Bulldog
C
Kills:151
V. Kills:35 419%
Deaths:87
KDR:1.736
Accuracy:29.786% C--
KPH:22.300 C-
VKPH:5.200 C
G30 Walker
C++
Kills:96
V. Kills:68 139%
Deaths:19
KDR:5.053
Accuracy:29.399% C+
KPH:15.800 C+
VKPH:11.200 C++
G40-F Ranger
C**
Kills:61
V. Kills:43 139%
Deaths:4
KDR:15.250
Accuracy:34.227% C**
KPH:19.900 C++
VKPH:14 C**
Kills:2,886 (0 + 2,886)
Deaths:506
KDR:5.704
VKDR:1.397
Vehicle Kills:707
Kill Difference:2,380
Playtime:88.193 hours
Usage:2%
Score:0.926m
Score/min:175
Driving Accuracy:N/A%
Gunner Accuracy:34.227%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M+
Kills:102
V. Kills:32 309%
Deaths:6
KDR:17
Accuracy:55.758% M*
KPH:53 C
VKPH:16.600 M+
M20 Wyvern
C+
Kills:54
V. Kills:25 208%
Deaths:15
KDR:3.600
Accuracy:38.364% C+
KPH:14.300 D
VKPH:6.600 D--
Kills:156 (0 + 156)
Deaths:21
KDR:7.429
VKDR:2.714
Vehicle Kills:57
Kill Difference:135
Playtime:5.708 hours
Usage:0%
Score:0.062m
Score/min:180
Piloting Accuracy:N/A%
Gunner Accuracy:38.364%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-7 PDW 5,8225,7004,2311.347B+0.6324.612%C+13.754%D14.3DN/A39398.6h14.3C**58C**
Claymore 3,2943,2943878.512C**6.5424.496%D-N/A149.7C*N/A44222h1.1B**4.5C+
MSW-R 3,0563,0191,6041.882C+0.0924.265%C**18.351%D21.8DN/A71138.3h11.2B+46.3B+
AS16 NightHawk 2,6292,5971,0232.539B**0.5644.838%B+13.131%C33.8C+N/A11176.8h3.6B*8B++
TSAR-42 2,0742,0262079.787A7.8132.866%D-69.842%C++24.7DN/A7282h2.5C7.6C
M2 Mutilator 2,0411,9911,3101.52C+0.4611.296%D-17.479%C20.4C--N/A6597.4h17.6C+155.7C
NS-15M2 1,9991,9687622.583B+0.6128.123%B*19.563%D21.7DN/A7090.5h11.8B42.1B+
PDW-16 Hailstorm 1,9111,8591,6551.123C*0.8521.103%D9.844%D--11D-N/A32169.4h15.7C+74.5C+
M2 Mutilator 1,8531,8191,0561.723C++0.2512.591%C--15.393%D22.1CN/A6682.4h17.2C*136.4C+
T5 AMC 1,5351,4899491.569B+0.4125.306%B17.529%C-15.6C-N/A4695.6h13.3B+52.7B+
LC3 Jaguar 1,4971,4545522.634B*0.6627.154%B++17.125%D18.1C--N/A5780.4h11.7B+43B+
TRAC-5 1,4591,4061,9200.732C+1.2418.531%D19.061%C+8.3DN/A45169.4h14.9C*80.2C+
HC1 Cougar 1,4291,3844393.153A*1.1830.781%A16.763%D--16.2DN/A5285.4h10.3B++33.4B++
Tank Mine 2,3181,3791927.182A*5.2126.034%DN/A136.5B+93B**120810.1h2.1C7.9D-
P2-120 AP 2,0281,35812211.131B+9.1555.961%B**4.271%B+33.6C**16.6C+22140.4h7C++12.5B+
T7 Mini-Chaingun 1,3421,3036981.867B**0.1118.832%B14.812%B+31.5C+N/A10541.3h14.1B75.1B+
LC2 Lynx 1,2471,2121,1801.027C+0.9520.784%D19.637%C10.9DN/A38111.4h16.7C80.4C+
MG-S1 Jackal 1,2621,2103993.033A++1.0631.195%B*14.132%D-29C+1.2A8241.7h10C**32B++
T9 CARV 1,2291,2021,8360.655C1.3213.772%D*19.301%D12.5D-N/A5496.1h17.5D126.9D
T16 Rhino 1,2021,1877451.593B+0.3821.911%C*18.618%D22.3C--N/A6553.3h12.4B56.8B+
SMG-46 Armistice 1,2151,1843992.967A++0.9929.686%B++16.723%C+24.2CN/A7848.9h12.4B++41.6B+
Cycler TRV 1,1161,0844292.527A0.5531.372%A++18.081%C33.9C++1A13032h10.9B**34.7B**
NS Decimator 1,5971,0762634.091M**2.1169.87%B**2.974%B++46.4B++22.5B*33423.2h4.3B6.2B++
MG-H1 Watchman 1,0391,0203103.29B**1.3134.578%A*22.843%C-28.7C-N/A8335.5h17C49.1B+
NSX Tengu 9359254302.151B**0.1738.53%C**14.054%D--19.2DN/A6548.3h12B+31.1B+
NSX Tanto 8988754781.831B++0.1528.483%B+16.571%D*12.3DN/A3771.4h13C**45.5C*
M12 Kobalt 9158684220.667C*18.6918.068%C++16.359%C--59.5C3.2C+17014.6h17.1C*94.5B
C-4 1,3968306201.339C+0.6427.709%BN/A45.4D-30.9C++52818.3h2.6F-9.3D--
L100 Python HEAT 1,266826839.952B*7.9865.699%A+N/A29.2C+15.5B++17228.3h7.7C--11.7C++
C-4 ARX 1,1417471714.368A2.3931.292%AN/A82.1D43.3B+5449.1h1.7D**5.4C
T9A "Butcher" 7307122343.043B++1.0729.318%B**23.455%D23.7D*N/A7630h11C*37.6B+
M14 Banshee 761689749.311B+7.3330.077%C++N/A25.1D2.6C8527.4h27.6C+91.7C++
M12 Kobalt 706682885.25A*83.2725.08%B+16.422%C103.3C+3.6C2446.6h16.8C*66.8B+
TORQ-9 6386286750.93C1.0521.103%D17.357%D--17.6DN/A5535.6h15.7C+74.3C
NSX Naginata 6246212532.455B**0.4826.478%B*20.612%D--24.8DN/A7525h10B++37.8B++
NS-44 Commissioner 6256043371.792B*0.1852.736%A*27.649%B*8.3D--N/A3072.4h4.9D9.3B+
L100 Python HESH 6375481439.143A**37.1762.351%A+N/A50.7C+8.2C+20410.8h4C--6.4B
L100 Python AP 9545031323.811C+1.8363.856%B*3.38%B+20.6D-18.5C++23024.4h8.8D-13.8C-
Spear Anti-Vehicle Phalanx Turret 7794954112.073B*10.1041.675%C7.273%A++32.6C18.7C23615.2h9C+21.7C+
G20 Vulcan-H 810486835.855B+3.8852.134%B+3.292%B55.9B+37.2B*5418.7h153.3D**294D
NS-30 Vandal 4824771822.621B+0.6432.174%C+14.256%D**19.9D-N/A6124h5.9C+18.3C++
M40 Fury 615475657.308C++5.3344.1%B**1.895%C++37.7C11.1B+21112.6h22D*49.8C+
Hellfire Rocket Pods 5814721629.5M+27.5245.748%CN/A80C+18.5B+4325.9h29.6C64.8C
M20 Basilisk 6514501153.913C**1.9434.038%D4.222%D20.9C+9.3B+16121.5h96.9C+284.7C+
M18 Needler 7504312751.567C+0.4137.527%B*N/A6D4.4D6371.9h167.2C+445.7C**
C75 Viper 5084191672.509C0.5331.737%D1.671%C*23.3C4.9D15918h14.3C+45C
Rocklet Rifle 868414944.404S2.4363.17%AN/A33.1B36.3B**46612.5h48.4D76.5C+
P525 Marauder-H 422379575.8S73.8249.91%A++N/A108.3C++12.3A+2853.5h10.9D*21.9C+
M1 Heavy Cycler 3913796670.568D1.415.601%F-15.04%D9.1D*N/A3941.8h22.8D-407.7F*
T1 Cycler 3453388000.423C--1.5512.836%F-10.651%F9.8D--N/A7034.6h18.1D--140.7F--
TAR 3443381642.061B+0.0827.424%B*17.456%D26.6CN/A11712.7h12.3B+44.7B++
NS-61 Emissary 3313221651.952A++0.0232.361%B++13.354%D7.5D--N/A2643.2h12.9C**39.9B+
P2-120 HEAT 507321823.915C1.9453.341%A1.869%D22.6C13.1B++19914.2h10.4D--19.6C+
TMG-50 3193161861.699B+0.2824.944%B++19.304%D19.6DN/A7416.1h10.5B+42.1B+
M40 Fury 388313724.347C-2.3742.067%B++1.278%D38.6D9.3C1928.1h21.5D*51C-
M12 Kobalt 2922771815.389C++13.4118.682%C**19.856%B55.4C3C+1675h17.9C*95.7B
E540 Halberd-H 370274645.667S43.6957.298%C+N/A60.9B*21.3C+2744.5h5.6B9.7B+
NS Baron G5 2602581491.732B*0.2439.179%C-16.279%B27.4CN/A959.4h3.7B*9.3C+
NS-357 Underboss 2612555770.442D1.5337.544%C++13.726%D--5.4D*N/A1747.5h6.3F-16.8D
T2 Striker 5112261471.537A**0.4442.522%D--N/A11.8C+14.9B19819.1h51.5C121.1D
TRAC-5 S 2192127760.273D1.7013.895%F-12.264%D5.2D--N/A2540.7h20.9F150.6F--
TS4 Haymaker 2032032080.976C+1.0037.558%C-15.764%B+22.3C--N/A719.1h4B+10.7C*
NS-44L Blackhand 2022013970.506C--1.4736.357%D28.856%D--4.9D--N/A1641.2h5.1C14C
G40-F Ranger 313200366.667S64.6934.127%C+N/A33.3C-18.8C--2526h77.3C++226.5C*
M20 Basilisk 278195842.321C0.3429.775%D--6.667%B18.4C7.8C16310.6h102.1C+342.7C-
Soldier Soaker 194190543.519A*1.5437.274%B+10.526%D22.1D-N/A538.6h6.1C++16.3B+
FA1 Barrage 1791714030.424C-1.5526.91%D**14.62%C+9.8D--N/A6417.4h7.3D**27.3F
Sticky Grenade 1711691169N/A167.0239.381%D**N/A338D*4D-15980.5h3.7D**9.4F
ML-7 3421604670.343D1.6357.386%C++2.5%C+9.3D*10.6C22517.2h16.5T*28.7T-
MR1 Fracture 2631543080.5C1.4831.144%D3.896%C++5.5D3.9C-5627.8h65.7C210.9C
M60-G Bulldog 186151871.736D0.2429.786%C--5.298%A+22.2C-5.1C1666.8h12.1D**40.5D*
NSX-P Tanto 151144582.483A++0.5129.865%B*13.194%F-11.5DN/A3812.5h12.7B+42.6B++
MR1 Fracture 2411362740.496C-1.4831.07%D2.206%D5.3D-4.1C-5825.7h72.1D-231.9D
M3 Pounder HEG 1571242850.435D1.5428.64%D*2.419%C-6.8D*1.8D-5818.3h21.3D74.5D-
TRAC-Shot 124123422.929A0.9530.12%B**18.699%C+13.4D--N/A479.2h12.8C42.6B
NSX-P Naginata 124123304.1A*2.1229.367%A21.138%D--22.4DN/A625.5h10.6B++36.2B*
M18 Locust 194114274.222B*2.2537.022%B++N/A8.1D5.7D-7914.1h235C-634.7C
AMR-66 1121112190.507C--1.4716.823%F17.117%D*9.7DN/A6611.5h8.7B51.8D
M20 Basilisk 1531071107U105.0256.667%B+6.542%B*42.8C+18.4C2842.5h103.5C**182.7B+
Skyguard 184106561.893C-0.0830.205%C++1.887%C+10.6C--7.8C16210h163.3D540.6C
Frag Grenade 1091061106N/A104.0233.906%D**N/A176.7D*5D8920.6h7.1F*20.9F*
CAS 14-E 134102617C++15.0255.758%M*1.961%C++53.7C16.8M+2611.9h64.3F--115.3C
Hornet Missiles 17097616.167A+14.1946.174%FN/A42.2C-31.7C+4162.3h12.6C+27.2D
G30 Walker 16496195.053C*3.0829.399%C+5.208%B+15.7C+11.1C++1606.1h203.3C++691.6C*
Xiphos Anti-Personnel Phalanx Tower 10193193B++91.0239.936%B**N/A232.5C+20A*10550.4h14.7C*36.8B+
G30 Vulcan 18092362.556C0.5831.826%C**2.174%D34.1B**32.6A**4882.7h138.5D--435.2C
ASP-30 Grounder 213921250.736C++1.2459.782%C3.261%C*13C17B+2707.1h11.3D*18.9D*
NS-10 Burster 144922920.315D-1.6625.589%C-6.522%C++2.9D--1.6D*4132.2h232.4F908.1D*
Auraxium Chainblade 106877,1990.012D1.9612.901%D*16.092%A+0.1DN/A0955.2h4F*31.2D**
NS-AM7 Archer 11985591.441A*0.5458.681%C+21.177%B+8.3C**3.3B+7410.2h23.9C+40.7C+
Aspis Anti-Aircraft Phalanx Turret 16981253.24C+1.2624.231%CN/A6.4D-7D-13012.6h247.4F--1021.1D--
NS-45 Pilot 7474233.217A+1.2436.437%B*21.622%C--5.7D*N/A2412.9h6.1B+16.8B++
TAS-16 Blackjack 7272411.756B+0.2264.069%B18.056%B+26.7C--N/A1842.7h2.1B++3.2B+
G40-F Ranger 12771611.833B**9.8628.533%CN/A29.6C-23.3C+3222.4h76.6C++268.4C++
M12 Kobalt-H 7470323.333C**21.3628.217%A18.571%C**77.8D4.4C4350.9h24.3D*86.3C+
TX2 Emperor 67641320.485C1.4930.756%B7.813%F5.2D*N/A1812.3h13.5D*44C
NS-10 Burster 11163920.685C--1.2931.234%B6.349%B+3.5D2.7D6618h263.5F-843.6D-
G40-F Ranger 10461415.25A*13.2734.227%C**N/A19.7C++13.9C**2073.1h116B338.9B+
Spear Anti-Vehicle Phalanx Tower 9961161A++59.0271.044%A*3.279%C32.1C20C2401.9h16.9D*23.7C+
MR11 Gatekeeper-H 19459153.933C+1.9658.011%B+6.78%S17.4D--39.7B**3913.4h158.6T*273.5T
99SV 62591480.399D1.5819.68%F-18.644%F-3.6D**N/A2716.5h8.1D**41.3F--
M3 Pounder HEG 7458381.526C+0.4538.742%C+N/A16.1C4.4C**1533.6h17.6C*45.5C*
NSX-P Tengu 6055143.929M+1.9540.417%B*16.364%D39.3C+3.6M**1471.4h8.8A21.8B*
M20 Wyvern 7954153.6C1.6238.364%C+3.704%C++14.2D6.6D--1383.8h101D263.3C-
Anti-Vehicle Grenade 7254154N/A52.0240.433%D*N/A180D-60C-23860.3h8.3D*20.5D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon162,1371.7h
Anti-Vehicle MANA Turret133840.7h
Nano-Armor Kit581847,87848.7h
Skywall Shield Emitter01400.7h
Structure Shield Module02160.8h
Repair Module02220.6h
Turret AI Module02761h
Cortium Silo12680.7h
Nanite Revive Grenade03570.1h
Medical Applicator377161,54610.9h
Blast Wall0540.3h
Spitfire Auto-Turret574,8984.1h
Restoration Kit961,9452.1h
Motion Spotter9739,54820h
Hoplon Anti-Aircraft Phalanx Tower01390.4h
Xiphos Anti-Personnel Tower01350.6h
Sunderer Garage0690.4h
Rampart Wall12871.9h
Welding Device010,0261.1h
Spear Anti-Vehicle Tower01050.4h
Shield Recharging Field31050.1h
M12 Kobalt02900h
Ammunition Package1312,7442.7h
Medical Kit3025,3615.1h
Anti-Infantry MANA Turret152680.5h
Recon Detection Device379,78720h
Flail Targeting Dart23882.5h
Nano-Repair Grenade05640.2h
Router01180.4h
M4-F Pillager03230.3h
Elysium Spawn Tube01390.5h
IPC Targeting Dart0870.5h
Vehicle Gate0650.5h
WLT-Howler Mining Laser17116,57624.8h

Check the help document for the dictionary if you want to learn more about words used here.


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