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Paragon Paragon SamDanvers[PTMC] SamDanvers
VS BR 170

KDR: 1.75

Score: 71.7m

Last Seen: Aug 3rd, 2018 7:20 PM
- OFFLINE - 9129 hour(s)

Battle Rank 100 (170 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 46%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Light PPA Dual Photon Pods C-4 Orion VS54 Saron Laser Cannon Betelgeuse 54-A SVA-88 Serpent VE92
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $525,420 MLG Score: 420
Fun Score: N/A
Cheeseburgers Flipped: 820TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.005%17.09%41039117523,8911.270060.477

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.056%0.555B+-0.574D-0.134CHEAD + (~5.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
460.382C**110.226C++35

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.313%1.614%756512098,983142740196.29502223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.723%-0.32C0.023C+-0.095

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.70.326C**37.30.296C*71.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.088%1.672%504812065,683178126743.1909212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.749%0.399B-0.572D0.526

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.612B+6.70.461B+8.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.138%1.678%2161212022,921152014121.92171207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.315%-0.375C--0.684D0.199

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.10.723B++10.60.733B++22.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.654%82.609%21641210920140910.652945

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.878%1.454A+1.009B**0.013

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.621B+1.70.474B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.313%8.941%216612084,865133383.64966

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.076%0.313C*-1.124D*-0.291

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.553B+2.70.451B+3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
71.7m404.8%474 (28.4k)444 (26.6k)1.7471867,49038,6282.0597170 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214155925.471%9.745%24804:1127

30% Engineer17% Heavy Assault39% Light Assault14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 9:24 PMJan 21st, 2013 10:50 PMSep 2nd, 2018 9:01 PM (350d) (PST)Aug 3rd, 2018 4:33 PM (380d) (PST)Aug 3rd, 2018 3:20 PM (380d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6001824180.4170.2390.0412.0400.087420

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,02010,89525,12525142122526,612

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2695.7h/112.3d 12,072 6,577 18,245 330k 4,692 7,099 14,026 97.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B
Kills:1,844
Deaths:1,147
KDR:1.608
Accuracy:22.653% B
HSR:20.391% D
Betelgeuse 54-A
D
Kills:1,321
Deaths:389
KDR:3.396
Accuracy:22.492% D-
HSR:26.344% D
SVA-88
D
Kills:1,315
Deaths:1,257
KDR:1.046
Accuracy:20.520% D
HSR:16.426% D*
Flare VE6
C+
Kills:1,172
Deaths:722
KDR:1.623
Accuracy:22.208% C+
HSR:19.283% D
VX29 Polaris
C*
Kills:1,160
Deaths:1,004
KDR:1.155
Accuracy:24.951% C*
HSR:9.138% F-
NS-15M1
C+
Kills:1,155
Deaths:817
KDR:1.414
Accuracy:22.670% C+
HSR:19.654% C
NS-15MP
D-
Kills:563
Deaths:474
KDR:1.188
Accuracy:23.169% D-
HSR:23.091% D-
Pulsar LSW
C+
Kills:391
Deaths:345
KDR:1.133
Accuracy:22.014% C+
HSR:17.647% D-
Ursa
C
Kills:111
Deaths:96
KDR:1.156
Accuracy:21.220% C
HSR:11.712% F-
Kills:9,032
Deaths (as Heavy Assault):6,251
Deaths (to Heavy Assaults):11,007
KDR:1.44489
Kill Difference:2,781
Playtime:454.668 hours
Usage:17%
Score:11.016m
Score/min:404
Accuracy (listed only):22.433%
HSR (listed only):18.187%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C+
Kills:1,277
Deaths:1,341
KDR:0.952
Accuracy:23.338% C+
HSR:13.391% D*
Pulsar C
C++
Kills:1,180
Deaths:808
KDR:1.460
Accuracy:24.778% C++
HSR:19.153% D
Solstice VE3
B**
Kills:1,176
Deaths:899
KDR:1.308
Accuracy:27.931% B**
HSR:17.262% C-
Zenith VX-5
C+
Kills:1,162
Deaths:1,094
KDR:1.062
Accuracy:24.691% C+
HSR:14.888% D*
NS Baron G5
B*
Kills:1,160
Deaths:648
KDR:1.790
Accuracy:52.567% B*
HSR:16.207% B
Thanatos VE70
C++
Kills:1,157
Deaths:881
KDR:1.313
Accuracy:40.487% C++
HSR:10.804% D*
Phobos VX86
D--
Kills:1,156
Deaths:1,063
KDR:1.087
Accuracy:47.103% D--
HSR:6.401% F
Deimos VA29
C*
Kills:1,155
Deaths:625
KDR:1.848
Accuracy:62.896% C*
HSR:7.879% D**
Pandora VX25
C**
Kills:1,153
Deaths:757
KDR:1.523
Accuracy:42.917% C**
HSR:9.454% D**
VX6-7
C
Kills:1,151
Deaths:1,041
KDR:1.106
Accuracy:22.940% C
HSR:12.598% D**
Eclipse VE3A
C
Kills:718
Deaths:531
KDR:1.352
Accuracy:25.964% C
HSR:17.549% C--
NS-11CP
D
Kills:284
Deaths:298
KDR:0.953
Accuracy:25.761% D
HSR:14.085% D**
NS-11C
C-
Kills:269
Deaths:384
KDR:0.701
Accuracy:21.913% C-
HSR:9.294% F-
Solstice SF
D
Kills:175
Deaths:309
KDR:0.566
Accuracy:20.328% D
HSR:9.143% D*
Nova
C+
Kills:134
Deaths:98
KDR:1.367
Accuracy:43.300% C+
HSR:10.448% D--
Chaos
B*
Kills:110
Deaths:29
KDR:3.793
Accuracy:50.320% C
HSR:20% B*
Solstice Burst
B
Kills:64
Deaths:95
KDR:0.674
Accuracy:28.142% B
HSR:15.625% D*
Eidolon VE33
B*
Kills:60
Deaths:65
KDR:0.923
Accuracy:24.582% D
HSR:31.667% B*
Kills:13,541
Deaths (as Engineer):10,966
Deaths (to Engineers):9,576
KDR:1.23482
Kill Difference:2,575
Playtime:812.785 hours
Usage:30%
Score:19.009m
Score/min:390
Accuracy (listed only):33.887%
HSR (listed only):14.214%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C+
Kills:1,277
Deaths:1,341
KDR:0.952
Accuracy:23.338% C+
HSR:13.391% D*
Pulsar C
C++
Kills:1,180
Deaths:808
KDR:1.460
Accuracy:24.778% C++
HSR:19.153% D
Solstice VE3
B**
Kills:1,176
Deaths:899
KDR:1.308
Accuracy:27.931% B**
HSR:17.262% C-
Zenith VX-5
C+
Kills:1,162
Deaths:1,094
KDR:1.062
Accuracy:24.691% C+
HSR:14.888% D*
NS-7 PDW
C++
Kills:1,160
Deaths:1,312
KDR:0.884
Accuracy:25.104% C++
HSR:11.897% D--
NS Baron G5
B*
Kills:1,160
Deaths:648
KDR:1.790
Accuracy:52.567% B*
HSR:16.207% B
Thanatos VE70
C++
Kills:1,157
Deaths:881
KDR:1.313
Accuracy:40.487% C++
HSR:10.804% D*
Phobos VX86
D--
Kills:1,156
Deaths:1,063
KDR:1.087
Accuracy:47.103% D--
HSR:6.401% F
Sirius SX12
C**
Kills:1,155
Deaths:1,083
KDR:1.066
Accuracy:25.906% C**
HSR:15.498% C-
Deimos VA29
C*
Kills:1,155
Deaths:625
KDR:1.848
Accuracy:62.896% C*
HSR:7.879% D**
Pandora VX25
C**
Kills:1,153
Deaths:757
KDR:1.523
Accuracy:42.917% C**
HSR:9.454% D**
VX6-7
C
Kills:1,151
Deaths:1,041
KDR:1.106
Accuracy:22.940% C
HSR:12.598% D**
NS-7B PDW
B
Kills:1,001
Deaths:739
KDR:1.355
Accuracy:27.208% B
HSR:17.982% C+
Eclipse VE3A
C
Kills:718
Deaths:531
KDR:1.352
Accuracy:25.964% C
HSR:17.549% C--
Eridani SX5
C-
Kills:366
Deaths:498
KDR:0.735
Accuracy:24.042% C-
HSR:13.115% D--
NS-11CP
D
Kills:284
Deaths:298
KDR:0.953
Accuracy:25.761% D
HSR:14.085% D**
NS-11C
C-
Kills:269
Deaths:384
KDR:0.701
Accuracy:21.913% C-
HSR:9.294% F-
MKV Suppressed
D*
Kills:253
Deaths:310
KDR:0.816
Accuracy:20.081% D*
HSR:11.858% D*
Solstice SF
D
Kills:175
Deaths:309
KDR:0.566
Accuracy:20.328% D
HSR:9.143% D*
Nova
C+
Kills:134
Deaths:98
KDR:1.367
Accuracy:43.300% C+
HSR:10.448% D--
Chaos
B*
Kills:110
Deaths:29
KDR:3.793
Accuracy:50.320% C
HSR:20% B*
Solstice Burst
B
Kills:64
Deaths:95
KDR:0.674
Accuracy:28.142% B
HSR:15.625% D*
Eridani SX5G
C+
Kills:60
Deaths:84
KDR:0.714
Accuracy:27.789% C+
HSR:8.333% D**
Kills:17,476
Deaths (as Light Assault):14,927
Deaths (to Light Assaults):7,005
KDR:1.17076
Kill Difference:2,549
Playtime:1,046.038 hours
Usage:39%
Score:32.134m
Score/min:512
Accuracy (listed only):31.979%
HSR (listed only):13.168%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C++
Kills:1,160
Deaths:1,312
KDR:0.884
Accuracy:25.104% C++
HSR:11.897% D--
NS Baron G5
B*
Kills:1,160
Deaths:648
KDR:1.790
Accuracy:52.567% B*
HSR:16.207% B
Thanatos VE70
C++
Kills:1,157
Deaths:881
KDR:1.313
Accuracy:40.487% C++
HSR:10.804% D*
Phobos VX86
D--
Kills:1,156
Deaths:1,063
KDR:1.087
Accuracy:47.103% D--
HSR:6.401% F
Sirius SX12
C**
Kills:1,155
Deaths:1,083
KDR:1.066
Accuracy:25.906% C**
HSR:15.498% C-
Deimos VA29
C*
Kills:1,155
Deaths:625
KDR:1.848
Accuracy:62.896% C*
HSR:7.879% D**
Pandora VX25
C**
Kills:1,153
Deaths:757
KDR:1.523
Accuracy:42.917% C**
HSR:9.454% D**
NS-7B PDW
B
Kills:1,001
Deaths:739
KDR:1.355
Accuracy:27.208% B
HSR:17.982% C+
Terminus VX-9
C
Kills:623
Deaths:591
KDR:1.054
Accuracy:24.106% C
HSR:19.262% D-
NS-11A
C--
Kills:465
Deaths:445
KDR:1.045
Accuracy:21.860% C--
HSR:9.247% F
H-V45
C
Kills:392
Deaths:481
KDR:0.815
Accuracy:22.829% C
HSR:12.500% D*
Eridani SX5
C-
Kills:366
Deaths:498
KDR:0.735
Accuracy:24.042% C-
HSR:13.115% D--
MKV Suppressed
D*
Kills:253
Deaths:310
KDR:0.816
Accuracy:20.081% D*
HSR:11.858% D*
CME
C-
Kills:181
Deaths:198
KDR:0.914
Accuracy:23.990% C-
HSR:13.812% D*
Nova
C+
Kills:134
Deaths:98
KDR:1.367
Accuracy:43.300% C+
HSR:10.448% D--
Equinox VE2 Burst
C+
Kills:116
Deaths:50
KDR:2.320
Accuracy:23.670% D
HSR:26.724% C+
Chaos
B*
Kills:110
Deaths:29
KDR:3.793
Accuracy:50.320% C
HSR:20% B*
Corvus VA55
C-
Kills:62
Deaths:61
KDR:1.016
Accuracy:22.170% C-
HSR:12.903% D**
Eridani SX5G
C+
Kills:60
Deaths:84
KDR:0.714
Accuracy:27.789% C+
HSR:8.333% D**
Kills:11,859
Deaths (as Combat Medic):9,953
Deaths (to Combat Medics):4,226
KDR:1.1915
Kill Difference:1,906
Playtime:135.760 hours
Usage:5%
Score:3.418m
Score/min:420
Accuracy (listed only):33.071%
HSR (listed only):13.385%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C++
Kills:1,160
Deaths:1,312
KDR:0.884
Accuracy:25.104% C++
HSR:11.897% D--
Sirius SX12
C**
Kills:1,155
Deaths:1,083
KDR:1.066
Accuracy:25.906% C**
HSR:15.498% C-
NS-7B PDW
B
Kills:1,001
Deaths:739
KDR:1.355
Accuracy:27.208% B
HSR:17.982% C+
NS-44 Commissioner
B**
Kills:642
Deaths:1,121
KDR:0.573
Accuracy:36.080% C+
HSR:29.284% B**
Ghost
A+
Kills:432
Deaths:97
KDR:4.454
Accuracy:47.590% A
HSR:83.333% A+
Eridani SX5
C-
Kills:366
Deaths:498
KDR:0.735
Accuracy:24.042% C-
HSR:13.115% D--
MKV Suppressed
D*
Kills:253
Deaths:310
KDR:0.816
Accuracy:20.081% D*
HSR:11.858% D*
Artemis VX26
B*
Kills:228
Deaths:191
KDR:1.194
Accuracy:27.762% C++
HSR:28.509% B*
NS-357 Underboss
C+
Kills:179
Deaths:468
KDR:0.382
Accuracy:35.103% C+
HSR:15.084% D-
NS-30 Vandal
C+
Kills:177
Deaths:136
KDR:1.301
Accuracy:33.026% C+
HSR:12.994% F
Spiker
C++
Kills:177
Deaths:400
KDR:0.443
Accuracy:30.619% C++
HSR:14.689% D-
Parallax VX3
C**
Kills:168
Deaths:61
KDR:2.754
Accuracy:40.722% C**
HSR:79.167% C*
NS-357P Underboss
D
Kills:165
Deaths:339
KDR:0.487
Accuracy:36.737% D
HSR:18.788% D
XM98
A+
Kills:160
Deaths:24
KDR:6.667
Accuracy:47.016% A+
HSR:84.375% B**
V10
B+
Kills:160
Deaths:47
KDR:3.404
Accuracy:40.902% C++
HSR:82.500% B+
Cerberus
C-
Kills:63
Deaths:206
KDR:0.306
Accuracy:27.618% D
HSR:19.048% C-
Eridani SX5G
C+
Kills:60
Deaths:84
KDR:0.714
Accuracy:27.789% C+
HSR:8.333% D**
Manticore SX40
C
Kills:53
Deaths:77
KDR:0.688
Accuracy:27.626% C
HSR:11.321% D**
Kills:6,599
Deaths (as Infiltrator):7,193
Deaths (to Infiltrators):4,425
KDR:0.91742
Kill Difference:594
Playtime:130.114 hours
Usage:5%
Score:3.160m
Score/min:405
Accuracy (listed only):32.274%
HSR (listed only):30.987%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:1,166
Deaths:551
KDR:2.116
Accuracy:19.623% C+
HSR:13.208% D**
Nebula VM20
C+
Kills:1,159
Deaths:523
KDR:2.216
Accuracy:18.154% C+
HSR:12.166% F-
Cosmos VM3
B+
Kills:1,089
Deaths:488
KDR:2.232
Accuracy:19.582% B+
HSR:15.794% D
Nebula VM20
B
Kills:1,031
Deaths:455
KDR:2.266
Accuracy:20.353% B
HSR:16.877% D
Comet VM2
B
Kills:142
Deaths:107
KDR:1.327
Accuracy:46.315% B
HSR:4.225% C+
Comet VM2
C*
Kills:118
Deaths:97
KDR:1.217
Accuracy:47.125% C*
HSR:3.390% C
Quasar VM1
B++
Kills:62
Deaths:25
KDR:2.480
Accuracy:19.392% B++
HSR:17.742% C
Kills:4,767
Deaths (as MAX Suit):1,123
Deaths (to MAX Suits):2,248
KDR:4.24488
Kill Difference:3,644
Playtime:102.636 hours
Usage:4%
Score:3.002m
Score/min:487
Accuracy (listed only):27.220%
HSR (listed only):11.914%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A+
Kills:3,276
V. Kills:270 N/A
Deaths:319
KDR:10.270
Accuracy:50.237% A
KPH:79.700 B**
VKPH:6.600 A+
Dual Photon Pods
B+
Kills:2,498
V. Kills:520 479%
Deaths:189
KDR:13.217
Accuracy:56.075% B+
KPH:99.800 B+
VKPH:20.800 C**
Saron Laser Cannon
B**
Kills:1,344
V. Kills:1,269 106%
Deaths:595
KDR:2.259
Accuracy:32.190% C++
KPH:17.100 B
VKPH:16.100 B**
Maelstrom Turbo Laser
C
Kills:1,152
V. Kills:958 120%
Deaths:924
KDR:1.247
Accuracy:29.343% C
KPH:9.600 C-
VKPH:8 C
Hornet Missiles
A++
Kills:1,017
V. Kills:365 278%
Deaths:42
KDR:24.214
Accuracy:71.691% B**
KPH:191.300 A++
VKPH:68.600 B*
Antares LC
C++
Kills:623
V. Kills:508 122%
Deaths:283
KDR:2.201
Accuracy:30.440% C+
KPH:17.100 C+
VKPH:13.900 C++
Coyote Missiles
B++
Kills:145
V. Kills:106 136%
Deaths:16
KDR:9.063
Accuracy:59.115% B*
KPH:46.100 C++
VKPH:33.700 B++
Photon A2A Missile Pods
B++
Kills:134
V. Kills:131 102%
Deaths:2
KDR:67
Accuracy:75.566% C--
KPH:64 B
VKPH:62.600 B++
Kills:10,189 (6,395 + 0)
Deaths:2,370
KDR:4.299
VKDR:1.741
Vehicle Kills:4,127
Kill Difference:7,819
Playtime:311.825 hours
Usage:12%
Score:8.409m
Score/min:449
Piloting Accuracy:30.440%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A
Kills:713
V. Kills:683 104%
Deaths:232
KDR:3.073
Accuracy:40.520% C--
KPH:14.200 B**
VKPH:13.600 A
C150 Dalton
U
Kills:502
V. Kills:355 141%
Deaths:61
KDR:8.230
Accuracy:50.870% A
KPH:1,807,200 U
VKPH:1,278,000 U
L105 Zephyr PX
C
Kills:105
V. Kills:11 N/A
Deaths:3
KDR:35
Accuracy:34.448% F-
KPH:74.800 C
VKPH:7.800 C-
L105 Zephyr
U
Kills:103
V. Kills:28 355%
Deaths:15
KDR:6.867
Accuracy:26.660% F-
KPH:370,800 U
VKPH:100,800 U
AP30 Shredder
U
Kills:86
V. Kills:39 215%
Deaths:19
KDR:4.526
Accuracy:18.435% F--
KPH:309,600 U
VKPH:140,400 U
Kills:1,509 (713 + 796)
Deaths:330
KDR:4.573
VKDR:3.382
Vehicle Kills:1,116
Kill Difference:1,179
Playtime:51.624 hours
Usage:2%
Score:2.005m
Score/min:647
Piloting Accuracy:40.520%
Gunner Accuracy:18.435%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:707
V. Kills:565 125%
Deaths:174
KDR:4.063
Accuracy:59.253% B
KPH:21.700 D
VKPH:17.300 C+
L100 Python HESH
A
Kills:656
V. Kills:83 N/A
Deaths:58
KDR:11.310
Accuracy:59.720% A
KPH:60.500 B+
VKPH:7.700 C+
L100 Python HEAT
B+
Kills:616
V. Kills:260 236%
Deaths:150
KDR:4.107
Accuracy:57.535% B+
KPH:16.900 D-
VKPH:7.100 D--
C75 Viper
B+
Kills:380
V. Kills:48 N/A
Deaths:32
KDR:11.875
Accuracy:42.504% C**
KPH:40.100 B+
VKPH:5.100 D
Skyguard
B++
Kills:123
V. Kills:80 152%
Deaths:36
KDR:3.417
Accuracy:33.913% B++
KPH:12.600 C
VKPH:8.200 C-
Kills:2,482 (2,482 + 0)
Deaths:450
KDR:5.516
VKDR:2.302
Vehicle Kills:1,036
Kill Difference:2,032
Playtime:99.193 hours
Usage:4%
Score:1.890m
Score/min:318
Driving Accuracy:33.913%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B
Kills:1,217
V. Kills:1,053 115%
Deaths:236
KDR:5.157
Accuracy:55.630% C*
KPH:20 C--
VKPH:17.300 B
Supernova VPC
C++
Kills:1,069
V. Kills:199 N/A
Deaths:68
KDR:15.721
Accuracy:58.386% B*
KPH:44.800 C++
VKPH:8.300 C++
Supernova PC
C-
Kills:915
V. Kills:386 236%
Deaths:168
KDR:5.446
Accuracy:57.034% B*
KPH:16.600 D
VKPH:7 C-
Saron HRB
B
Kills:431
V. Kills:318 135%
Deaths:84
KDR:5.131
Accuracy:41.637% C
KPH:25.300 C+
VKPH:18.700 B
Proton II PPA
B+
Kills:386
V. Kills:23 N/A
Deaths:15
KDR:25.733
Accuracy:26.472% B+
KPH:67.900 B+
VKPH:4 C++
E540 Halberd
B++
Kills:243
V. Kills:201 120%
Deaths:37
KDR:6.568
Accuracy:51.171% B+
KPH:24.700 D
VKPH:20.400 B++
Kills:4,261 (3,201 + 1,060)
Deaths:608
KDR:7.008
VKDR:3.586
Vehicle Kills:2,180
Kill Difference:3,653
Playtime:172.359 hours
Usage:6%
Score:4.977m
Score/min:481
Driving Accuracy:57.034%
Gunner Accuracy:51.171%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:353
V. Kills:242 145%
Deaths:51
KDR:6.922
Accuracy:54.014% C-
KPH:24.900 D--
VKPH:17.100 D
Proton II PPA-H
C
Kills:176
V. Kills:12 N/A
Deaths:16
KDR:11
Accuracy:34.520% C
KPH:72.700 C
VKPH:5 C
M40 Fury-H
C-
Kills:126
V. Kills:14 N/A
Deaths:16
KDR:7.875
Accuracy:33.553% D-
KPH:70.600 C-
VKPH:7.800 C--
Kills:655 (0 + 655)
Deaths:83
KDR:7.892
VKDR:3.229
Vehicle Kills:268
Kill Difference:572
Playtime:18.358 hours
Usage:1%
Score:0.468m
Score/min:425
Driving Accuracy:N/A%
Gunner Accuracy:33.553%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:187
V. Kills:28 N/A
Deaths:14
KDR:13.357
Accuracy:35.336% C+
KPH:59.500 C*
VKPH:8.900 C
M60-G Bulldog
B**
Kills:182
V. Kills:28 N/A
Deaths:16
KDR:11.375
Accuracy:45.100% B**
KPH:44.400 B**
VKPH:6.800 C*
M40 Fury
C*
Kills:144
V. Kills:17 N/A
Deaths:10
KDR:14.400
Accuracy:33.829% C
KPH:49.400 C*
VKPH:5.800 D
Kills:513 (0 + 513)
Deaths:40
KDR:12.825
VKDR:1.825
Vehicle Kills:73
Kill Difference:473
Playtime:10.160 hours
Usage:0%
Score:0.342m
Score/min:561
Driving Accuracy:N/A%
Gunner Accuracy:33.829%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:203
V. Kills:13 N/A
Deaths:126
KDR:1.611
Accuracy:38.321% C-
KPH:30.300 D
VKPH:1.900 C+
M40 Fury-F
D--
Kills:157
V. Kills:23 N/A
Deaths:182
KDR:0.863
Accuracy:28.762% F-
KPH:7.700 D--
VKPH:1.100 D*
Kills:360 (360 + 0)
Deaths:308
KDR:1.169
VKDR:0.117
Vehicle Kills:36
Kill Difference:52
Playtime:26.973 hours
Usage:1%
Score:0.132m
Score/min:82
Driving Accuracy:28.762%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 3,5463,27631910.27B**8.5250.237%A1.221%C+79.7B**6.6A+50841.1h10.1B+20.1B+
Dual Photon Pods 3,0182,49818913.217B**11.4756.075%B+1.321%C++99.9B+20.8C**83425h14.3B**25.4B*
C-4 3,6652,2189852.252B+0.5024.692%C+N/A103.6B+67.6M192521.4h1.3B+5.2B
Orion VS54 1,8581,8441,1471.608C++0.1422.653%B20.391%D34.1C++N/A21654.1h10.4B*45.9C*
Saron Laser Cannon 2,6131,3445952.259C*0.5132.19%C++2.455%C*17.1B16.1B**51578.7h93.4B+290.3B++
Betelgeuse 54-A 1,3381,3213893.396C*1.6522.492%D-26.344%D63.8C+N/A38320.7h9.8B+43.4C+
SVA-88 1,3211,3151,2571.046C0.7020.52%D16.426%D*24.7DN/A10653.3h11.5C*56C+
Serpent VE92 1,2811,2771,3410.952C+0.8023.338%C+13.391%D*16DN/A9379.8h11B++47.3B+
Supernova FPC 2,2701,2172365.157C+3.4155.63%C*1.643%C-20C--17.3B58460.8h5.1C*9.2B
Pulsar C 1,1881,1808081.46C++0.2924.778%C++19.153%D21.5CN/A13555h9.9B++40B+
Solstice VE3 1,1861,1768991.308B*0.4427.931%B**17.262%C-25.8BN/A20445.6h11.8B*42.4B+
Flare VE6 1,1931,1727221.623C*0.1222.208%C+19.283%D31CN/A21737.8h10B45.1C**
Blueshift VM5 1,1751,1665512.116C+0.3719.623%C+13.208%D**23.5DN/A8849.6h13.5B*69B+
Zenith VX-5 1,1641,1621,0941.062C+0.6924.691%C+14.888%D*19.4DN/A10760h11.7B+47.5B
VX29 Polaris 1,1661,1601,0041.155C0.5924.951%C*9.138%F-25.7DN/A8045.1h12.1C*48.3B
NS-7 PDW 1,1671,1601,3120.884C+0.8625.104%C++11.897%D--13.5DN/A7585.9h13.9B55.2B
NS Baron G5 1,1651,1606481.79B*0.0452.567%B*16.207%B52.5B*N/A25922.1h3.2A6C++
Nebula VM20 1,1661,1595232.216C+0.4718.154%C+12.166%F-26C-N/A9444.6h13.5B*74.6B+
Thanatos VE70 1,1581,1578811.313B+0.4340.487%C++10.804%D*20.7CN/A9256h3.1A7.7B*
Phobos VX86 1,1571,1561,0631.087C+0.6647.103%D--6.401%F22DN/A6052.5h1.9B**3.9C**
Sirius SX12 1,1691,1551,0831.066C++0.6825.906%C**15.498%C-19.4C-N/A11159.4h13.2B+50.9B+
Deimos VA29 1,1581,1556251.848B+0.1062.896%C*7.879%D**39.3C+N/A17629.4h1.8B**2.9B+
NS-15M1 1,1691,1558171.414C+0.3322.67%C+19.654%C33.6CN/A21534.4h10.5B*46.1B+
Pandora VX25 1,1561,1537571.523C*0.2242.917%C**9.454%D**33.8C+N/A14534.1h3.8B+8.8B+
Maelstrom Turbo Laser 2,1101,1529241.247C+0.5029.343%C2.778%C*9.6C-8C201120.1h101.2C*344.8C*
Force-Blade 1,2861,15221,7560.053B*1.6947.664%A+N/A1.1B+N/A51088.8h2.5C*5.3B+
VX6-7 1,1551,1511,0411.106C+0.6422.94%C12.598%D**16.9DN/A8168h11.4B+49.5C**
Cosmos VM3 1,1021,0894882.232C*0.4819.582%B+15.794%D37.9B+N/A21628.7h11.6B*59.3B++
Supernova VPC 1,2681,0696815.721B13.9758.386%B*1.497%C+44.7C+8.3C++37923.9h2.9B+5B++
Nebula VM20 1,0341,0314552.266C++0.5220.353%B16.877%D41.2B+N/A22325h14B++68.9B+
Hornet Missiles 1,3821,0174224.214S22.4771.691%B**1.18%C191.9A++68.9B*24245.3h6.6B+9.2B*
NS-7B PDW 1,0241,0017391.355C*0.3927.208%B17.982%C+27.3C+N/A15336.6h12.1B++44.6B+
Supernova PC 1,3019151685.446C+3.7057.034%B*N/A16.6D7C-22155.1h4.1B++7.2B**
Tank Mine 1,4297392263.27B1.5228.847%CN/A123.2B115A++28156h1.4B*4.8B*
Eclipse VE3A 7217185311.352C+0.4025.964%C17.549%C--28C-N/A14225.6h9.3B**35.9B++
CAS30 Tank Buster 1,3967132323.073A1.3340.52%C--N/A14.2B**13.6A35150.2h34.2B*84.4B++
L100 Python AP 1,2727071744.063C+2.3259.253%B2.829%C++21.7D17.3C+41132.6h6.2C++10.4C**
L100 Python HESH 7396565811.31C++9.5659.72%A1.829%C*60.7B+7.7C+41410.8h2.5B+4.1B**
NS-44 Commissioner 6446421,1210.573C1.1736.08%C+29.284%B**12.8D-N/A7450.1h3.3B++9B+
Antares LC 1,1316232832.201B0.4530.44%C+3.371%A17.1C+14C++40836.4h82.9B+272.4B+
Terminus VX-9 6336235911.054C+0.6924.106%C19.262%D-25.2DN/A15724.7h11.5B+47.6C*
Proximity Mine 618618896.944B**5.2049.662%B*N/A137.3BN/A7484.5h1.9C++3.8B++
L100 Python HEAT 8766161504.107C+2.3657.535%B+1.786%C-16.9D-7.1D--17036.4h4.4B*7.6B**
NS-15MP 5655634741.188C--0.5623.169%D-23.091%D-26.6D--N/A13621.2h10.9C+47.2C
C150 Dalton 857502618.23C*6.4850.87%AN/A5020U3550U72836600.1h7.3F14.4C
NS Decimator 7874956570.753C0.9955.418%D1.414%D22.4D-13.2C42222.1h5C+9C
Sticky Grenade 4904881488N/A486.2569.057%A++N/A1626.7A+6.7D91790.3h1.4B*2.1B*
NS-11A 4674654451.045C+0.7021.86%C--9.247%F18.5DN/A8025.1h12.3B+56.4C*
Ghost 433432974.454B+2.7147.59%A83.333%A+61.7B**N/A4247h1.6B**3.4B**
Saron HRB 749431845.131C+3.3841.637%C1.392%C+25.4C++18.7B89517h17.1B*41.1B++
Frag Grenade 4124111411N/A409.2540.579%DN/A1027.5A*2.5D46340.4h2.4A5.8B*
H-V45 3943924810.815C0.9322.829%C12.5%D*15.3DN/A9725.6h12.8C**56.1C*
Pulsar LSW 3993913451.133C0.6122.014%C+17.647%D-25.2DN/A15515.5h12C*54.4C*
Proton II PPA 4093861525.733B++23.9926.472%B+1.036%D--67.7B+4C++3955.7h7.9B+30B++
Lasher X2 3833805010.758C0.9927.24%C*2.368%D-26.2CN/A15614.5h16.3B*59.7B+
C75 Viper 4283803211.875A++10.1342.504%C**1.053%C-40B+5.1D4189.5h7.4B**17.4B**
Eridani SX5 3683664980.735C1.0124.042%C-13.115%D--11.8D-N/A6331.1h12.1C++50.4C++
E540 Halberd-H 595353516.922C+5.1754.014%C-3.683%A24.9D--17D39914.2h6C++11C++
Nemesis VSH9 4893004910.611C+1.1469.427%B**2.667%C++16.4C+10.3C+37918.3h7.4B+10.6B++
NS-11CP 2882842980.953D0.7925.761%D14.085%D**26.5DN/A15710.7h11.9C++46.3C+
NS-11C 2702693840.701C1.0521.913%C-9.294%F-8.4D-N/A5832h13B+59.4C*
MKV Suppressed 2602533100.816C0.9320.081%D*11.858%D*7.5D*N/A5233.9h13.9C*69.3C+
E540 Halberd 444243376.568C+4.8251.171%B+2.058%C24.8D20.5B++8859.8h7D-13.7C
Anti-Vehicle Grenade 2932361236N/A234.2548.036%CN/A472B+114C*57890.5h4B*8.4B++
Artemis VX26 2312281911.194C+0.5527.762%C++28.509%B*21.1DN/A13910.8h14.4D51.8C+
S12 Renegade 2162031261.611C0.1438.321%C-3.448%D30.3D1.9C+1676.7h2.8B++7.3B
The Slasher 2031893,7210.051C+1.7027.632%C-N/A1.3CN/A7144.7h2.3C+8.4C+
M40 Fury 2151871413.357B**11.6135.336%C+1.604%C60.3C**9C6673.1h9.3B++26.4B++
M60-G Bulldog 2101821611.375A*9.6345.1%B**2.198%C-44.4B**6.8C*4744.1h6.4B+14.2B*
CME 1831811980.914C0.8323.99%C-13.812%D*20.1DN/A1179h13.1C**54.6C++
NS-357 Underboss 1811794680.382D1.3735.103%C+15.084%D-10.7D--N/A6216.8h4.8C--13.8C+
NS-30 Vandal 1791771361.301C0.4533.026%C+12.994%F25.7DN/A1366.9h4.7B*14.1B+
Spiker 1801774000.443D1.3030.619%C++14.689%D-12D-N/A6214.8h9C++29.4C**
Proton II PPA-H 1881761611C+9.2534.52%C2.273%B+73.3C5C4642.4h9.6C**27.8C*
Solstice SF 1781753090.566C-1.1820.328%D9.143%D*6.6D-N/A3726.7h8.7B+42.6B+
Parallax VX3 168168612.754C+1.0140.722%C**79.167%C*30C++N/A2035.6h1.9B++4.8B+
NS-357P Underboss 1671653390.487D1.2636.737%D18.788%D13.6D*N/A6712.1h4.6D*12.4D-
XM98 160160246.667M4.9247.016%A+84.375%B**47.1AN/A3643.4h1.6A3.5B**
V10 160160473.404C++1.6640.902%C++82.5%B+31.4C+N/A1625.1h1.6B**4B*
M40 Fury-F 1801571820.863C0.8828.762%F-N/A7.7D--1.1D*5320.3h6.2B*21.5B
Coyote Missiles 251145169.063A**7.3259.115%B*N/A46.8C++34.2B++11613.1h43.2C++73.1B
M40 Fury 1611441014.4A+12.6533.829%C1.389%C49.7C*5.9D5702.9h8.5B**25.2B*
Comet VM2 1861421071.327B+0.4246.315%B4.225%C+13.5B+4.2C+30110.5h15.8B++34B++
Photon A2A Missile Pods 265134267U65.2575.566%C--N/A63.8B62.4B++11172.1h6.2B**8.2B**
Nova 134134981.367C+0.3843.3%C+10.448%D--18.6DN/A957.2h3.2B*7.5B++
M40 Fury-H 140126167.875C6.1333.553%D-1.587%B70C-7.8C--5721.8h6.1B+18.1B
Skyguard 203123363.417C*1.6733.913%B++2.439%B+12.6C8.2C-3509.8h111.8C**329.8B++
Lancer VS22 2921222330.524C1.2260.601%C+N/A10.3C14.3C++35411.9h22.8C*37.6C*
Comet VM2 154118971.216C**0.5347.125%C*3.39%C16.6B*5.1C++2967.1h15.3B**32.4B*
Equinox VE2 Burst 117116502.32C**0.5723.67%D26.724%C+46.4C+N/A3432.5h10.5B*44.4C**
Ursa 113111961.156C+0.5921.22%C11.712%F-24.1C--N/A1894.6h11C*52C++
Chaos 110110293.793A++2.0550.32%C20%B*84.6A+N/A4111.3h2.9A++5.7B**
L105 Zephyr PX 116105335A33.2534.448%F-N/A75C7.9C-3971.4h3.5B**10.3C+
Spear Anti-Vehicle Phalanx Turret 190105911.667B++9.9249.009%B+N/A52.5B*42.5A*15122h7.1B+14.4B++
L105 Zephyr 131103156.867C+5.1226.66%F-N/A1030U280U6553400.1h7.8C-29.4F
S1 170102691.478A0.2762.004%B+N/A20.4C13.6C++10605h6.1B9.9B+
AP30 Shredder 12586194.526C2.7818.435%F--2.326%C**860U390U11869800.1h71.9B+390.3D
MANA Anti-Personnel Turret 8775233.261N/A1.5138.958%UN/A750U120U4632500.1h75.3T*193.4T*
MAX Punch 82681,1830.057C1.6926.806%D*N/A0.8CN/A389.7h2.1C++7.7C+
Solstice Burst 6664950.674C--1.0728.142%B15.625%D*9.8D--N/A626.5h17.7D--62.9C
Cerberus 65632060.306D1.4427.618%D19.048%C-3.1D*N/A1820.6h6.7C24.3C
Damascus Edge 68622,1020.029C+1.7222.088%C--3.226%D0.6CN/A4102.1h2.7D12C+
Corvus VA55 6262611.016C+0.7322.17%C-12.903%D**22.1CN/A2622.8h10.7B++48.3C**
Quasar VM1 6462252.48B++0.7319.392%B++17.742%C16.8DN/A2613.7h13.8B+71.1B+
MANA Anti-Vehicle Turret 13761660.924D0.8250.406%C+4.918%B610C-760C+1061900.1h10.2D20.2C
Eidolon VE33 6160650.923C+0.8224.582%D31.667%B*9.2D-N/A946.5h9.6C+38.9C+
Eridani SX5G 6060840.714D1.0327.789%C+8.333%D**17.1D-N/A913.5h13.5D48.7C+
M60-A Bulldog 5956414C+12.2542.728%C3.571%B**14.7D-N/A1443.8h5.9C++13.9C++
Icikill 60551,6300.034C1.7118.822%D--N/A0.8C+N/A472.6h2.7D14.2C--
Manticore SX40 5553770.688C1.0627.626%C11.321%D**10.6D--N/A485h16.9T*61.3F--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon883,2918.6h
Anti-Vehicle MANA Turret372782.7h
Nano-Armor Kit474397,78245.9h
G30 Walker01250h
Nanite Revive Grenade07630.2h
Medical Applicator24090,6399.6h
Spitfire Auto-Turret11770.3h
Motion Spotter101,6761.5h
Restoration Kit121900.3h
Shield Recharging Field207540.5h
Smoke Grenade02600.1h
Recon Detection Device342,3724.6h
Ammunition Package251,7891.3h
Medical Kit4943,0716.2h
Anti-Infantry MANA Turret54591h

Check the help document for the dictionary if you want to learn more about words used here.


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