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Primus SamMacKerby[DIG] SamMacKerby
VS BR 49

KDR: 1.51

Score: 13m

Last Seen: Jun 9th, 2019 4:00 PM
- OFFLINE - 251.4 hour(s)

Prestige 1, Battle Rank 49 - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1264
Level Progress (to 50): 44%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Ghost Eridani SX5 VX29 Polaris NS-15M2 Pulsar LSW Orion VS54 Flare VE6 Deimos VA29
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $875,700 MLG Score: 700
Fun Score: N/A
Cheeseburgers Flipped: 331TIME WITH MEDKIT: 3.8%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.8%28.969%74728118213,2901.453730.059

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.291%0.901B*1.227B**-1.683F-HEAD ++ (~16.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.10.484B+9.80.306C*28.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.073%1.601%42421208562209272.688992007%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.574%0.838B++0.067C+-1.151

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.90.857B*10.30.803B++12.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.158%1.775%379212089584972881.92756331%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.35%1.485A+-0.493D-0.614

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.817B++3.90.683B+3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.373%12.651%112312073323241621.02154204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.245%-0.44C--1.951A++1.37

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.80.558B+16.60.584B+36.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.969%74.454%112212081,78583562.13517

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.123%0.596B+0.476B+-0.557

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.442B2.20.324C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.175%21.62%112412061,60560032.675

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.313%1.046B**1.347A0.256

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.622B+2.70.446B2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1264
13m459.5%288 (17.3k)241 (14.5k)1.5123323,55915,5781.6870649 (49)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1210112420.066%26.788%53803:277

16% Combat Medic11% Engineer42% Heavy Assault17% Infiltrator9% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 20th, 2015 2:14 PMSep 2nd, 2015 3:17 PMJun 18th, 2019 5:02 AM (2d) (PST)Jun 9th, 2019 2:31 PM (10d) (PST)Jun 9th, 2019 12:00 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4001962040.4390.2900.1182.1220.023700

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,98211,75712,22526177127114,482

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
894.9h/37.3d 2,722 6,311 8,071 113.9k 1,984 2,523 1,233 21.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
B**
Kills:1,171
Deaths:567
KDR:2.065
Accuracy:26.695% B+
HSR:30.743% B**
NS-15M2
B*
Kills:1,170
Deaths:703
KDR:1.664
Accuracy:24.161% C+
HSR:31.539% B*
Pulsar LSW
B*
Kills:1,165
Deaths:578
KDR:2.016
Accuracy:26.246% B+
HSR:30.300% B*
Orion VS54
B++
Kills:1,161
Deaths:1,436
KDR:0.808
Accuracy:22.709% B
HSR:29.544% B++
Flare VE6
B*
Kills:1,154
Deaths:644
KDR:1.792
Accuracy:25.172% B+
HSR:30.329% B*
Betelgeuse 54-A
B*
Kills:613
Deaths:203
KDR:3.020
Accuracy:24.762% C
HSR:37.357% B*
SVA-88
B+
Kills:483
Deaths:398
KDR:1.214
Accuracy:24.725% C*
HSR:28.779% B+
VE-H Maw
B*
Kills:362
Deaths:124
KDR:2.919
Accuracy:26.928% C**
HSR:33.978% B*
NSX-P Naginata
B
Kills:157
Deaths:46
KDR:3.413
Accuracy:24.072% C**
HSR:31.210% B
Kills:7,436
Deaths (as Heavy Assault):4,699
Deaths (to Heavy Assaults):5,106
KDR:1.58246
Kill Difference:2,737
Playtime:374.927 hours
Usage:42%
Score:5.203m
Score/min:231
Accuracy (listed only):25.052%
HSR (listed only):31.531%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
B++
Kills:1,178
Deaths:1,227
KDR:0.960
Accuracy:26.206% C+
HSR:24.109% B++
Deimos VA29
B++
Kills:826
Deaths:720
KDR:1.147
Accuracy:68.628% B++
HSR:18.039% C**
Serpent VE92
C++
Kills:763
Deaths:979
KDR:0.779
Accuracy:23.931% C++
HSR:20.184% C++
Pandora VX25
M++
Kills:349
Deaths:123
KDR:2.837
Accuracy:41.147% C++
HSR:28.080% M++
Thanatos VE70
A+
Kills:310
Deaths:497
KDR:0.624
Accuracy:47.382% B*
HSR:23.548% A+
NSX Tengu
A++
Kills:306
Deaths:163
KDR:1.877
Accuracy:36.600% C+
HSR:33.333% A++
MKV Suppressed
A++
Kills:262
Deaths:87
KDR:3.011
Accuracy:27.619% B
HSR:30.916% A++
Sirius SX12
A++
Kills:252
Deaths:101
KDR:2.495
Accuracy:28.152% B++
HSR:29.365% A++
NS-7 PDW
A++
Kills:208
Deaths:119
KDR:1.748
Accuracy:27.423% B+
HSR:27.885% A++
NSX-P Tanto
B**
Kills:183
Deaths:72
KDR:2.542
Accuracy:26.649% C*
HSR:33.333% B**
NS-11C
B**
Kills:163
Deaths:63
KDR:2.587
Accuracy:26.295% B+
HSR:25.153% B**
Phobos VX86
B**
Kills:120
Deaths:69
KDR:1.739
Accuracy:61.557% C*
HSR:22.500% B**
NS Baron G5
B++
Kills:106
Deaths:71
KDR:1.493
Accuracy:44.934% C++
HSR:17.925% B++
Kills:5,026
Deaths (as Light Assault):4,291
Deaths (to Light Assaults):2,458
KDR:1.17129
Kill Difference:735
Playtime:80.208 hours
Usage:9%
Score:0.946m
Score/min:196
Accuracy (listed only):37.425%
HSR (listed only):25.721%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B++
Kills:1,178
Deaths:1,227
KDR:0.960
Accuracy:26.206% C+
HSR:24.109% B++
Deimos VA29
B++
Kills:826
Deaths:720
KDR:1.147
Accuracy:68.628% B++
HSR:18.039% C**
H-V45
B**
Kills:523
Deaths:334
KDR:1.566
Accuracy:27.353% B++
HSR:28.872% B**
Terminus VX-9
C+
Kills:353
Deaths:401
KDR:0.880
Accuracy:24.909% C+
HSR:20.963% D
Pandora VX25
M++
Kills:349
Deaths:123
KDR:2.837
Accuracy:41.147% C++
HSR:28.080% M++
Thanatos VE70
A+
Kills:310
Deaths:497
KDR:0.624
Accuracy:47.382% B*
HSR:23.548% A+
NSX Tengu
A++
Kills:306
Deaths:163
KDR:1.877
Accuracy:36.600% C+
HSR:33.333% A++
MKV Suppressed
A++
Kills:262
Deaths:87
KDR:3.011
Accuracy:27.619% B
HSR:30.916% A++
Sirius SX12
A++
Kills:252
Deaths:101
KDR:2.495
Accuracy:28.152% B++
HSR:29.365% A++
NS-7 PDW
A++
Kills:208
Deaths:119
KDR:1.748
Accuracy:27.423% B+
HSR:27.885% A++
Pulsar VS1
B*
Kills:175
Deaths:463
KDR:0.378
Accuracy:23.834% C++
HSR:26.286% B*
NS-11A
C*
Kills:145
Deaths:107
KDR:1.355
Accuracy:25.264% C*
HSR:19.310% C
Phobos VX86
B**
Kills:120
Deaths:69
KDR:1.739
Accuracy:61.557% C*
HSR:22.500% B**
NS Baron G5
B++
Kills:106
Deaths:71
KDR:1.493
Accuracy:44.934% C++
HSR:17.925% B++
Kills:5,113
Deaths (as Combat Medic):4,482
Deaths (to Combat Medics):1,759
KDR:1.14079
Kill Difference:631
Playtime:143.126 hours
Usage:16%
Score:2.136m
Score/min:249
Accuracy (listed only):36.501%
HSR (listed only):25.081%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B++
Kills:826
Deaths:720
KDR:1.147
Accuracy:68.628% B++
HSR:18.039% C**
Serpent VE92
C++
Kills:763
Deaths:979
KDR:0.779
Accuracy:23.931% C++
HSR:20.184% C++
Pandora VX25
M++
Kills:349
Deaths:123
KDR:2.837
Accuracy:41.147% C++
HSR:28.080% M++
Thanatos VE70
A+
Kills:310
Deaths:497
KDR:0.624
Accuracy:47.382% B*
HSR:23.548% A+
NSX-P Tanto
B**
Kills:183
Deaths:72
KDR:2.542
Accuracy:26.649% C*
HSR:33.333% B**
NS-11C
B**
Kills:163
Deaths:63
KDR:2.587
Accuracy:26.295% B+
HSR:25.153% B**
Phobos VX86
B**
Kills:120
Deaths:69
KDR:1.739
Accuracy:61.557% C*
HSR:22.500% B**
NS Baron G5
B++
Kills:106
Deaths:71
KDR:1.493
Accuracy:44.934% C++
HSR:17.925% B++
Kills:2,820
Deaths (as Engineer):2,594
Deaths (to Engineers):2,204
KDR:1.08712
Kill Difference:226
Playtime:102.678 hours
Usage:11%
Score:1.380m
Score/min:224
Accuracy (listed only):42.565%
HSR (listed only):23.595%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C++
Kills:1,350
Deaths:537
KDR:2.514
Accuracy:39.835% C++
HSR:67.556% C+
Eridani SX5
B++
Kills:1,178
Deaths:1,227
KDR:0.960
Accuracy:26.206% C+
HSR:24.109% B++
NS-30 Vandal
B+
Kills:457
Deaths:178
KDR:2.567
Accuracy:36.506% B+
HSR:30.197% B+
NSX Daimyo
B+
Kills:435
Deaths:77
KDR:5.649
Accuracy:36.658% D
HSR:95.862% B+
NS-44 Commissioner
B+
Kills:399
Deaths:337
KDR:1.184
Accuracy:39.110% B
HSR:26.316% B+
NSX Tengu
A++
Kills:306
Deaths:163
KDR:1.877
Accuracy:36.600% C+
HSR:33.333% A++
NS-357 Underboss
B+
Kills:304
Deaths:463
KDR:0.657
Accuracy:41.383% B+
HSR:23.026% C*
MKV Suppressed
A++
Kills:262
Deaths:87
KDR:3.011
Accuracy:27.619% B
HSR:30.916% A++
Sirius SX12
A++
Kills:252
Deaths:101
KDR:2.495
Accuracy:28.152% B++
HSR:29.365% A++
NS-7 PDW
A++
Kills:208
Deaths:119
KDR:1.748
Accuracy:27.423% B+
HSR:27.885% A++
Artemis VX26
A++
Kills:169
Deaths:62
KDR:2.726
Accuracy:27.556% C+
HSR:35.503% A++
NSX Tomoe
A
Kills:130
Deaths:50
KDR:2.600
Accuracy:24.032% D--
HSR:50% A
NS-45 Pilot
C+
Kills:107
Deaths:81
KDR:1.321
Accuracy:26.664% D
HSR:26.168% C+
NS-61 Emissary
C++
Kills:95
Deaths:85
KDR:1.118
Accuracy:29.222% C++
HSR:13.684% C--
NS-44L Blackhand
B+
Kills:74
Deaths:38
KDR:1.947
Accuracy:41.368% C+
HSR:50% B+
NS-AM7 Archer
B++
Kills:71
Deaths:68
KDR:1.044
Accuracy:64.358% B++
HSR:22.535% B+
Kills:5,797
Deaths (as Infiltrator):3,673
Deaths (to Infiltrators):2,341
KDR:1.57827
Kill Difference:2,124
Playtime:152.818 hours
Usage:17%
Score:2.386m
Score/min:260
Accuracy (listed only):34.543%
HSR (listed only):36.653%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A*
Kills:486
Deaths:279
KDR:1.742
Accuracy:25.221% A*
HSR:28.601% A*
Quasar VM1
A+
Kills:452
Deaths:271
KDR:1.668
Accuracy:24.914% A+
HSR:26.770% A
Comet VM2
A++
Kills:318
Deaths:243
KDR:1.309
Accuracy:50.161% B*
HSR:7.547% A++
Comet VM2
A++
Kills:285
Deaths:235
KDR:1.213
Accuracy:52.325% B++
HSR:8.070% A++
Blueshift VM5
M
Kills:189
Deaths:35
KDR:5.400
Accuracy:25.177% B**
HSR:35.979% M
Blueshift VM5
M
Kills:170
Deaths:35
KDR:4.857
Accuracy:24.515% B**
HSR:35.294% M
Kills:1,900
Deaths (as MAX Suit):549
Deaths (to MAX Suits):863
KDR:3.46084
Kill Difference:1,351
Playtime:41.405 hours
Usage:5%
Score:0.909m
Score/min:366
Accuracy (listed only):33.719%
HSR (listed only):23.710%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:500
V. Kills:17 N/A
Deaths:74
KDR:6.757
Accuracy:43.926% B+
KPH:38.500 C
VKPH:1.300 D--
Dual Photon Pods
C+
Kills:62
V. Kills:1 N/A
Deaths:6
KDR:10.333
Accuracy:51.208% C+
KPH:74.900 C+
VKPH:1.200 D**
Kills:562 (500 + 0)
Deaths:80
KDR:7.025
VKDR:0.225
Vehicle Kills:18
Kill Difference:482
Playtime:13.826 hours
Usage:2%
Score:0.087m
Score/min:105
Piloting Accuracy:43.926%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
B*
Kills:109
V. Kills:5 N/A
Deaths:3
KDR:36.333
Accuracy:45.259% B*
KPH:50.100 B+
VKPH:2.300 C+
Kills:109 (109 + 0)
Deaths:3
KDR:36.333
VKDR:1.667
Vehicle Kills:5
Kill Difference:106
Playtime:2.178 hours
Usage:0%
Score:0.015m
Score/min:113
Piloting Accuracy:45.259%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:616
V. Kills:68 N/A
Deaths:15
KDR:41.067
Accuracy:52.348% B+
KPH:61.300 B+
VKPH:6.800 C
L100 Python AP
C**
Kills:342
V. Kills:176 193%
Deaths:44
KDR:7.773
Accuracy:58.994% C**
KPH:25.500 C
VKPH:13.100 D-
Kills:958 (958 + 0)
Deaths:59
KDR:16.237
VKDR:4.136
Vehicle Kills:244
Kill Difference:899
Playtime:23.484 hours
Usage:3%
Score:0.264m
Score/min:188
Driving Accuracy:58.994%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:123
V. Kills:55 220%
Deaths:24
KDR:5.125
Accuracy:48.047% B+
KPH:22.700 C
VKPH:10.100 D
E540 Halberd
C++
Kills:72
V. Kills:36 195%
Deaths:7
KDR:10.286
Accuracy:49.203% C++
KPH:22 D-
VKPH:11 D-
Kills:195 (0 + 195)
Deaths:31
KDR:6.290
VKDR:2.935
Vehicle Kills:91
Kill Difference:164
Playtime:8.695 hours
Usage:1%
Score:0.110m
Score/min:211
Driving Accuracy:N/A%
Gunner Accuracy:49.203%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C**
Kills:137
V. Kills:3 N/A
Deaths:2
KDR:68.500
Accuracy:20.082% C**
KPH:47 C--
VKPH:1 D--
Kills:137 (0 + 137)
Deaths:2
KDR:68.500
VKDR:1.500
Vehicle Kills:3
Kill Difference:135
Playtime:2.914 hours
Usage:0%
Score:0.023m
Score/min:130
Driving Accuracy:N/A%
Gunner Accuracy:20.082%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 1,3561,3505372.514C+1.0039.835%C++67.556%C+32.2CN/A8341.9h2.1B+5.3B
Eridani SX5 1,1841,1781,2270.96C+0.5526.206%C+24.109%B++21.9C--N/A6553.9h11B+42.1C**
VX29 Polaris 1,1831,1715672.065B+0.5526.695%B+30.743%B**35.5CN/A10333h9.9B*37B++
NS-15M2 1,1831,1707031.664C++0.1524.161%C+31.539%B*27.3DN/A9142.9h10.9B+44.9B+
Pulsar LSW 1,1721,1655782.016B+0.5026.246%B+30.3%B*32.8CN/A10435.5h10.3B++39.3B++
Orion VS54 1,1681,1611,4360.808C0.7022.709%B29.544%B++21C--N/A6955.4h10B*44C**
Flare VE6 1,1581,1546441.792B+0.2825.172%B+30.329%B*30.9CN/A8237.3h9.2B++36.4B+
Deimos VA29 8288267201.147C+0.3768.628%B++18.039%C**35.1CN/A11423.5h2B++2.9B+
Serpent VE92 7737639790.779C0.7323.931%C++20.184%C++18.5C--N/A5341.2h11.3B+47.4B+
L100 Python HESH 6846161541.067A**39.5552.348%B+1.299%C61.6B+6.8C19510h2.4B**4.6B*
Betelgeuse 54-A 6176132033.02C++1.5124.762%C37.357%B*43.8DN/A13314h9.9B+40.1C*
H-V45 5245233341.566C++0.0527.353%B++28.872%B**25.1CN/A7720.8h9.8A36B**
Light PPA 517500746.757C**5.2443.926%B+1.6%B+38.5C1.3D--9313h9.5B+21.7B+
Quasar VM1 4894862791.742C++0.2325.221%A*28.601%A*28.9B+N/A10416.8h11.2B**44.4B++
SVA-88 4884833981.214C0.3024.725%C*28.779%B+25.4DN/A8219h10.5B+42.4B+
NS-30 Vandal 4594571782.567B+1.0536.506%B+30.197%B+39.7C+N/A9411.5h5B+13.7B+
Quasar VM1 4554522711.668C0.1624.914%A+26.77%A27.4CN/A8516.5h11.5B*46.1B*
NSX Daimyo 435435775.649B++4.1436.658%D95.862%B+40.3CN/A12010.8h2.3B+6.2C++
NS Decimator 5794172741.522B+0.0161.13%C++2.398%C++38.3C**14.9C+27110.9h4.3B7B+
NS-44 Commissioner 4023993371.184C*0.3339.11%B26.316%B+28.3CN/A8714.1h3.1B*8B++
VE-H Maw 3653621242.919B**1.4126.928%C**33.978%B*46.4C+N/A1277.8h7.8B**29.1B++
Terminus VX-9 3593534010.88C0.6324.909%C+20.963%D16.8D-N/A4721h11.7B46.9C*
Pandora VX25 3493491232.837A*1.3241.147%C++28.08%M++54.5B++N/A1806.4h3.3B**8B++
L100 Python AP 518342447.773B++6.2658.994%C**2.632%C+25.5C13.1D-18213.4h6.6C+11.2C++
Comet VM2 3823182431.309B+0.2050.161%B*7.547%A++19A3.8C+9016.7h14.2B*28.3B*
Thanatos VE70 3113104970.624C0.8947.382%B*23.548%A+24.6C+N/A7912.6h4.1B++8.6B++
NSX Tengu 3093061631.877B++0.3636.6%C+33.333%A++31.9C+N/A799.6h10B*27.2B+
NS-357 Underboss 3053044630.657C0.8641.383%B+23.026%C*24.9C--N/A6612.2h4.1C*9.8B+
Comet VM2 3502852351.213C*0.3052.325%B++8.07%A++17.4B*4D8316.4h16.3B*31.2B*
Frag Grenade 2812781278N/A276.4949.275%B+N/A556B6C16970.5h3.4B+6.9B+
MKV Suppressed 262262873.011A**1.5027.619%B30.916%A++39.7BN/A1346.6h11.3B*41B+
Sirius SX12 2542521012.495A0.9828.152%B++29.365%A++38.2B+N/A1366.6h11.5B*40.9B++
Force-Blade 24124014,7350.016C1.5016.953%D*10%B+0.3C-N/A1716.7h2B+11.6C+
NS-7 PDW 2102081191.748B**0.2427.423%B+27.885%A++28.1C++N/A937.4h12.3B++45B+
Blueshift VM5 194189355.4A3.8925.177%B**35.979%M45B++1.2A1294.2h12.8B**50.9B*
NSX-P Tanto 183183722.542A++1.0326.649%C*33.333%B**29C++N/A826.3h11.2B*42.2B++
Pulsar VS1 1761754630.378D1.1323.834%C++26.286%B*10.5D-N/A5316.7h15C+63.1C*
Blueshift VM5 172170354.857B**3.3424.515%B**35.294%M40.5B+N/A1284.2h13.2B*53.7B++
Artemis VX26 169169622.726B**1.2127.556%C+35.503%A++30.7C+N/A985.5h9.8B*35.7B+
NS-11C 164163632.587A++1.0726.295%B+25.153%B**27.2C+N/A1036h11.3B*43.1B++
NSX-P Naginata 158157463.413A+1.9024.072%C**31.21%B38.3C+N/A924.1h10.2B*42.6B+
C-4 1731501421.056C0.4626.026%C++N/A60C-9.2D**5522.5h1.2B+4.7B+
NS-11A 1451451071.355C++0.1625.264%C*19.31%C22.3C-N/A746.5h10.6B**41.8B++
M12 Kobalt 140137268.5S66.9920.082%C**29.197%A**47.2C--1D--1302.9h15.4B++76.5B+
NSX Tomoe 132130502.6B+1.0924.032%D--50%A29.5CN/A764.4h12B++49.9C++
Saron HRB 178123245.125C+3.6148.047%B+N/A22.8C+10.2D1975.4h23.8C+49.5C*
Phobos VX86 120120691.739B0.2361.557%C*22.5%B**35.3CN/A1343.4h2.2B+3.5B+
L-24R Spur 114109336.333S34.8245.259%B*1.835%C+49.5B+2.3C+1132.2h15.5B+34.2B+
NS-45 Pilot 108107811.321C++0.1926.664%D26.168%C+30.6C-N/A1073.5h5.5B*20.6B+
NS Baron G5 108106711.493B+0.0244.934%C++17.925%B++25.9CN/A854.1h4.5C*10.1C+
S1 1501042640.394D1.1260.793%B+1.923%D20C8.8D2265.2h6.9C+11.4C*
NS-61 Emissary 9595851.118B+0.3929.222%C++13.684%C--33.9B+N/A1202.8h10.7B+36.5B++
NS-44L Blackhand 7474381.947B++0.4341.368%C+50%B+32.2B+N/A772.3h3.4B*8.3B+
E540 Halberd 10872710.286C++8.7749.203%C++1.389%D21.8D-10.9D-2333.3h6.4C13.1C+
NS-AM7 Archer 8371681.044A0.4764.358%B++22.535%B+11.3B**1.9C--696.3h13.4B++20.7B*
Dual Photon Pods 6362610.333B+8.8251.208%C+1.613%B+77.5C+1.3D**2970.8h16.8B++32.7B+
Spear Anti-Vehicle Phalanx Turret 8660415A13.4943.883%C+6.667%A40C++17.3C3361.5h8.3C*18.8C**
Tank Mine 9759600.983D-0.5349.454%B**N/A73.8D47.5C--10090.8h3.1F-6.2C++
MAX Punch 52515580.091C+1.4250.538%C**N/A1.3C+N/A438.4h1.8C++3.6C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon33790.5h
Nano-Armor Kit115129,5987.5h
Nanite Revive Grenade07110.2h
Spitfire Auto-Turret0810.1h
Motion Spotter226,1762.8h
Ammunition Package129250.7h
Medical Kit5775,07734.4h
Anti-Infantry MANA Turret72150.4h
Medical Applicator486190,27814.9h
Recon Detection Device12650.4h

Check the help document for the dictionary if you want to learn more about words used here.


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