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Primus SamMacKerby[DIG] SamMacKerby
VS BR 46

KDR: 1.48

Score: 12.7m

Last Seen: Apr 13th, 2019 2:03 PM
- OFFLINE - 188.4 hour(s)

Prestige 1, Battle Rank 46 - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 865
Level Progress (to 47): 67%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Ghost Eridani SX5 VX29 Polaris NS-15M2 Pulsar LSW Orion VS54 Flare VE6 Deimos VA29
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $840,672 MLG Score: 672
Fun Score: N/A
Cheeseburgers Flipped: 327TIME WITH MEDKIT: 3.6%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.775%28.638%73827100812,8011.427570.057

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.19%0.912B*1.214B**-1.691F-HEAD ++ (~15.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.50.484B+9.90.305C*28.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.566%1.761%39021033511208232.444982129%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.404%0.86B*0.149C++-1.183

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.30.856B*10.60.8B++12.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.234%1.824%374210339324902801.90204332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.348%1.491A+-0.499D-0.615

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.817B++40.683B+3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.564%12.461%111310323213181611.00627198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.282%-0.428C--2.025A*1.379

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
530.554B+16.70.578B+36.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.961%74.294%111210331,77082562.14545

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.15%0.592B+0.469B+-0.544

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.441B2.20.323C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.46%21.253%111410311,46858332.5137

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.589%1.084B**1.329A0.204

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.623B+2.70.442B2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 865
12.7m469.8%288 (17.3k)241 (14.5k)1.4843122,70415,2961.6592646 (46)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035107319.988%26.771%53503:257

16% Combat Medic11% Engineer42% Heavy Assault17% Infiltrator9% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 20th, 2015 2:14 PMSep 2nd, 2015 3:17 PMApr 19th, 2019 10:33 PM (1d) (PST)Apr 13th, 2019 10:53 AM (8d) (PST)Apr 13th, 2019 10:03 AM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3981972010.4330.2920.1162.1410.023672

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,87211,80212,07026187128114,487

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
873.9h/36.4d 2,676 6,078 7,857 112.3k 1,941 2,445 1,194 20.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
B**
Kills:1,171
Deaths:567
KDR:2.065
Accuracy:26.695% B+
HSR:30.743% B**
NS-15M2
B++
Kills:1,170
Deaths:703
KDR:1.664
Accuracy:24.161% C+
HSR:31.539% B++
Pulsar LSW
B*
Kills:1,165
Deaths:578
KDR:2.016
Accuracy:26.246% B+
HSR:30.300% B*
Orion VS54
B++
Kills:1,161
Deaths:1,436
KDR:0.808
Accuracy:22.709% B
HSR:29.544% B++
Flare VE6
B*
Kills:1,154
Deaths:644
KDR:1.792
Accuracy:25.172% B+
HSR:30.329% B*
SVA-88
B+
Kills:483
Deaths:398
KDR:1.214
Accuracy:24.725% C*
HSR:28.779% B+
Betelgeuse 54-A
B**
Kills:435
Deaths:145
KDR:3
Accuracy:25.348% C
HSR:38.851% B**
VE-H Maw
B*
Kills:347
Deaths:117
KDR:2.966
Accuracy:27.028% C**
HSR:33.718% B*
NSX-P Naginata
B
Kills:114
Deaths:36
KDR:3.167
Accuracy:24.577% B
HSR:29.825% C+
Kills:7,200
Deaths (as Heavy Assault):4,624
Deaths (to Heavy Assaults):5,020
KDR:1.55709
Kill Difference:2,576
Playtime:364.766 hours
Usage:42%
Score:5.070m
Score/min:232
Accuracy (listed only):25.184%
HSR (listed only):31.514%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
B++
Kills:1,173
Deaths:1,226
KDR:0.957
Accuracy:26.240% C+
HSR:24.211% B++
Deimos VA29
B++
Kills:793
Deaths:705
KDR:1.125
Accuracy:68.432% B++
HSR:17.655% C*
Serpent VE92
C+
Kills:744
Deaths:968
KDR:0.769
Accuracy:23.840% C+
HSR:19.758% C+
Thanatos VE70
A+
Kills:310
Deaths:497
KDR:0.624
Accuracy:47.382% B*
HSR:23.548% A+
NSX Tengu
A*
Kills:298
Deaths:157
KDR:1.898
Accuracy:36.551% C+
HSR:33.893% A*
MKV Suppressed
A++
Kills:262
Deaths:87
KDR:3.011
Accuracy:27.619% B
HSR:30.916% A++
Pandora VX25
M**
Kills:249
Deaths:102
KDR:2.441
Accuracy:45.545% B+
HSR:29.317% M**
Sirius SX12
A++
Kills:222
Deaths:89
KDR:2.494
Accuracy:28.459% B*
HSR:28.378% A++
NS-7 PDW
A++
Kills:206
Deaths:118
KDR:1.746
Accuracy:27.468% B+
HSR:28.155% A++
NSX-P Tanto
B**
Kills:181
Deaths:71
KDR:2.549
Accuracy:26.776% C*
HSR:33.149% B**
NS-11C
B*
Kills:144
Deaths:60
KDR:2.400
Accuracy:26.002% B+
HSR:24.306% B*
Phobos VX86
B**
Kills:116
Deaths:65
KDR:1.785
Accuracy:62.069% C**
HSR:22.414% B**
NS Baron G5
B++
Kills:106
Deaths:71
KDR:1.493
Accuracy:44.934% C++
HSR:17.925% B++
Kills:4,804
Deaths (as Light Assault):4,216
Deaths (to Light Assaults):2,400
KDR:1.13947
Kill Difference:588
Playtime:76.598 hours
Usage:9%
Score:0.890m
Score/min:194
Accuracy (listed only):37.794%
HSR (listed only):25.663%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B++
Kills:793
Deaths:705
KDR:1.125
Accuracy:68.432% B++
HSR:17.655% C*
Serpent VE92
C+
Kills:744
Deaths:968
KDR:0.769
Accuracy:23.840% C+
HSR:19.758% C+
Thanatos VE70
A+
Kills:310
Deaths:497
KDR:0.624
Accuracy:47.382% B*
HSR:23.548% A+
Pandora VX25
M**
Kills:249
Deaths:102
KDR:2.441
Accuracy:45.545% B+
HSR:29.317% M**
NSX-P Tanto
B**
Kills:181
Deaths:71
KDR:2.549
Accuracy:26.776% C*
HSR:33.149% B**
NS-11C
B*
Kills:144
Deaths:60
KDR:2.400
Accuracy:26.002% B+
HSR:24.306% B*
Phobos VX86
B**
Kills:116
Deaths:65
KDR:1.785
Accuracy:62.069% C**
HSR:22.414% B**
NS Baron G5
B++
Kills:106
Deaths:71
KDR:1.493
Accuracy:44.934% C++
HSR:17.925% B++
Kills:2,643
Deaths (as Engineer):2,539
Deaths (to Engineers):2,168
KDR:1.04096
Kill Difference:104
Playtime:99.454 hours
Usage:11%
Score:1.337m
Score/min:224
Accuracy (listed only):43.122%
HSR (listed only):23.509%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B++
Kills:1,173
Deaths:1,226
KDR:0.957
Accuracy:26.240% C+
HSR:24.211% B++
Deimos VA29
B++
Kills:793
Deaths:705
KDR:1.125
Accuracy:68.432% B++
HSR:17.655% C*
H-V45
B**
Kills:497
Deaths:323
KDR:1.539
Accuracy:27.291% B++
HSR:29.578% B**
Terminus VX-9
C+
Kills:353
Deaths:401
KDR:0.880
Accuracy:24.909% C+
HSR:20.963% D
Thanatos VE70
A+
Kills:310
Deaths:497
KDR:0.624
Accuracy:47.382% B*
HSR:23.548% A+
NSX Tengu
A*
Kills:298
Deaths:157
KDR:1.898
Accuracy:36.551% C+
HSR:33.893% A*
MKV Suppressed
A++
Kills:262
Deaths:87
KDR:3.011
Accuracy:27.619% B
HSR:30.916% A++
Pandora VX25
M**
Kills:249
Deaths:102
KDR:2.441
Accuracy:45.545% B+
HSR:29.317% M**
Sirius SX12
A++
Kills:222
Deaths:89
KDR:2.494
Accuracy:28.459% B*
HSR:28.378% A++
NS-7 PDW
A++
Kills:206
Deaths:118
KDR:1.746
Accuracy:27.468% B+
HSR:28.155% A++
Pulsar VS1
B*
Kills:175
Deaths:463
KDR:0.378
Accuracy:23.834% C++
HSR:26.286% B*
NS-11A
C*
Kills:145
Deaths:107
KDR:1.355
Accuracy:25.264% C*
HSR:19.310% C
Phobos VX86
B**
Kills:116
Deaths:65
KDR:1.785
Accuracy:62.069% C**
HSR:22.414% B**
NS Baron G5
B++
Kills:106
Deaths:71
KDR:1.493
Accuracy:44.934% C++
HSR:17.925% B++
Kills:4,905
Deaths (as Combat Medic):4,411
Deaths (to Combat Medics):1,715
KDR:1.11199
Kill Difference:494
Playtime:142.304 hours
Usage:16%
Score:2.121m
Score/min:248
Accuracy (listed only):36.857%
HSR (listed only):25.182%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C++
Kills:1,344
Deaths:536
KDR:2.507
Accuracy:39.838% C++
HSR:67.485% C+
Eridani SX5
B++
Kills:1,173
Deaths:1,226
KDR:0.957
Accuracy:26.240% C+
HSR:24.211% B++
NSX Daimyo
B+
Kills:426
Deaths:74
KDR:5.757
Accuracy:36.584% D
HSR:95.775% B+
NS-30 Vandal
B+
Kills:414
Deaths:168
KDR:2.464
Accuracy:36.184% B+
HSR:27.778% C++
NS-44 Commissioner
C**
Kills:329
Deaths:311
KDR:1.058
Accuracy:38.878% C**
HSR:23.404% C*
NS-357 Underboss
B+
Kills:302
Deaths:463
KDR:0.652
Accuracy:41.630% B+
HSR:22.848% C++
NSX Tengu
A*
Kills:298
Deaths:157
KDR:1.898
Accuracy:36.551% C+
HSR:33.893% A*
MKV Suppressed
A++
Kills:262
Deaths:87
KDR:3.011
Accuracy:27.619% B
HSR:30.916% A++
Sirius SX12
A++
Kills:222
Deaths:89
KDR:2.494
Accuracy:28.459% B*
HSR:28.378% A++
NS-7 PDW
A++
Kills:206
Deaths:118
KDR:1.746
Accuracy:27.468% B+
HSR:28.155% A++
Artemis VX26
A++
Kills:169
Deaths:62
KDR:2.726
Accuracy:27.556% C++
HSR:35.503% A++
NSX Tomoe
A
Kills:130
Deaths:50
KDR:2.600
Accuracy:24.032% D--
HSR:50% A
NS-45 Pilot
C++
Kills:105
Deaths:80
KDR:1.313
Accuracy:26.581% D
HSR:26.667% C++
NS-61 Emissary
C++
Kills:95
Deaths:85
KDR:1.118
Accuracy:29.222% C++
HSR:13.684% C--
NS-AM7 Archer
B++
Kills:69
Deaths:68
KDR:1.015
Accuracy:64.301% B++
HSR:23.188% B++
Kills:5,544
Deaths (as Infiltrator):3,574
Deaths (to Infiltrators):2,312
KDR:1.5512
Kill Difference:1,970
Playtime:150.041 hours
Usage:17%
Score:2.341m
Score/min:260
Accuracy (listed only):34.076%
HSR (listed only):35.459%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A*
Kills:486
Deaths:279
KDR:1.742
Accuracy:25.221% A*
HSR:28.601% A*
Quasar VM1
A++
Kills:452
Deaths:271
KDR:1.668
Accuracy:24.914% A++
HSR:26.770% A
Comet VM2
A++
Kills:317
Deaths:243
KDR:1.305
Accuracy:50.156% B*
HSR:7.571% A++
Comet VM2
A++
Kills:285
Deaths:235
KDR:1.213
Accuracy:52.338% B++
HSR:8.070% A++
Blueshift VM5
M+
Kills:179
Deaths:34
KDR:5.265
Accuracy:25.575% A
HSR:36.872% M+
Blueshift VM5
M
Kills:158
Deaths:34
KDR:4.647
Accuracy:24.903% A
HSR:35.443% M
Kills:1,877
Deaths (as MAX Suit):548
Deaths (to MAX Suits):855
KDR:3.42518
Kill Difference:1,329
Playtime:40.963 hours
Usage:5%
Score:0.900m
Score/min:366
Accuracy (listed only):33.851%
HSR (listed only):23.888%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:449
V. Kills:14 N/A
Deaths:67
KDR:6.701
Accuracy:44.407% B+
KPH:37.500 C
VKPH:1.200 D--
Dual Photon Pods
C+
Kills:62
V. Kills:1 N/A
Deaths:6
KDR:10.333
Accuracy:51.208% C+
KPH:74.900 C+
VKPH:1.200 D*
Kills:511 (449 + 0)
Deaths:73
KDR:7
VKDR:0.205
Vehicle Kills:15
Kill Difference:438
Playtime:12.815 hours
Usage:1%
Score:0.081m
Score/min:105
Piloting Accuracy:44.407%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
B++
Kills:83
V. Kills:5 N/A
Deaths:2
KDR:41.500
Accuracy:44.787% B++
KPH:48.200 B++
VKPH:2.900 C+
Kills:83 (83 + 0)
Deaths:2
KDR:41.500
VKDR:2.500
Vehicle Kills:5
Kill Difference:81
Playtime:1.723 hours
Usage:0%
Score:0.011m
Score/min:109
Piloting Accuracy:44.787%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:592
V. Kills:63 N/A
Deaths:15
KDR:39.467
Accuracy:52.381% B+
KPH:60.900 B+
VKPH:6.500 C--
L100 Python AP
C**
Kills:340
V. Kills:175 193%
Deaths:44
KDR:7.727
Accuracy:59.023% C**
KPH:25.400 C
VKPH:13.100 D-
Kills:932 (932 + 0)
Deaths:59
KDR:15.797
VKDR:4.034
Vehicle Kills:238
Kill Difference:873
Playtime:23.130 hours
Usage:3%
Score:0.260m
Score/min:188
Driving Accuracy:59.023%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:121
V. Kills:55 216%
Deaths:23
KDR:5.261
Accuracy:48.094% B+
KPH:22.400 C
VKPH:10.200 D
E540 Halberd
C*
Kills:72
V. Kills:36 195%
Deaths:7
KDR:10.286
Accuracy:49.203% C*
KPH:22 D-
VKPH:11 D-
Kills:193 (0 + 193)
Deaths:30
KDR:6.433
VKDR:3.033
Vehicle Kills:91
Kill Difference:163
Playtime:8.664 hours
Usage:1%
Score:0.110m
Score/min:211
Driving Accuracy:N/A%
Gunner Accuracy:49.203%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C**
Kills:128
V. Kills:3 N/A
Deaths:2
KDR:64
Accuracy:19.974% C**
KPH:46.400 C--
VKPH:1.100 D--
Kills:128 (0 + 128)
Deaths:2
KDR:64
VKDR:1.500
Vehicle Kills:3
Kill Difference:126
Playtime:2.761 hours
Usage:0%
Score:0.022m
Score/min:131
Driving Accuracy:N/A%
Gunner Accuracy:19.974%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 1,3501,3445362.507C+1.0239.838%C++67.485%C+32.2CN/A8341.8h2.1B+5.3B+
Eridani SX5 1,1791,1731,2260.957C+0.5326.24%C+24.211%B++21.8C-N/A6553.8h11B+42.1B
VX29 Polaris 1,1831,1715672.065B+0.5826.695%B+30.743%B**35.5CN/A10333h9.9B*37B+
NS-15M2 1,1831,1707031.664C++0.1824.161%C+31.539%B++27.3C--N/A9142.9h10.9B+44.9B+
Pulsar LSW 1,1721,1655782.016B+0.5326.246%B+30.3%B*32.8CN/A10435.5h10.3B++39.3B+
Orion VS54 1,1681,1611,4360.808C0.6822.709%B29.544%B++21C-N/A6855.4h10B*44B+
Flare VE6 1,1581,1546441.792B+0.3125.172%B+30.329%B*30.9CN/A8237.3h9.2B++36.4B+
Deimos VA29 7957937051.125C+0.3668.432%B++17.655%C*34.3CN/A11223.1h2B++3B+
Serpent VE92 7537449680.769C0.7223.84%C+19.758%C+18.3C-N/A5240.6h11.4B+47.7B+
L100 Python HESH 6555921539.467A*37.9852.381%B+1.351%C61B+6.5C--1969.7h2.5B**4.7B*
H-V45 4984973231.539C++0.0527.291%B++29.578%B**24.4CN/A7620.4h9.9A36.4B*
Quasar VM1 4894862791.742C*0.2625.221%A*28.601%A*28.9B+N/A10416.8h11.2B**44.4B*
SVA-88 4884833981.214C0.2724.725%C*28.779%B+25.4DN/A8219h10.5B+42.4B+
Quasar VM1 4554522711.668C0.1824.914%A++26.77%A27.4CN/A8516.5h11.5B*46.1B*
Light PPA 463449676.701B+5.2244.407%B+1.782%B*37.4C1.2D--9212h9.8B+22B+
Betelgeuse 54-A 4384351453C++1.5225.348%C38.851%B**43.9DN/A1449.9h10.1B+39.9C*
NSX Daimyo 426426745.757B++4.2736.584%D95.775%B+40.2CN/A11910.6h2.3B+6.2C++
NS-30 Vandal 4154141682.464B+0.9836.184%B+27.778%C++38.7C+N/A9010.7h5B+13.8B+
NS Decimator 5594042691.502B+0.0261.131%C++2.475%C*38.1C*14.6C+27010.6h4.3B7B+
Terminus VX-9 3593534010.88C-0.6024.909%C+20.963%D16.8D-N/A4721h11.7B46.9C*
VE-H Maw 3503471172.966A1.4827.028%C**33.718%B*46.3C+N/A1287.5h7.8B**29B++
L100 Python AP 515340447.727B++6.2459.023%C**2.647%C+25.4C13.1D-18113.4h6.6C++11.3C**
NS-44 Commissioner 3303293111.058C++0.4338.878%C**23.404%C*26.1CN/A8312.6h3.1B*7.9B++
Comet VM2 3803172431.305B+0.1850.156%B*7.571%A++19A+3.8C+8916.7h14.2B*28.4B*
Thanatos VE70 3113104970.624C0.8647.382%B*23.548%A+24.6C+N/A7912.6h4.1B++8.6B++
NS-357 Underboss 3033024630.652C0.8341.63%B+22.848%C++25.4C--N/A6811.9h4.1C*9.8B+
NSX Tengu 3012981571.898B++0.4136.551%C+33.893%A*31.7C+N/A799.4h10B*27.3B+
Comet VM2 3502852351.213C**0.2752.338%B++8.07%A++17.4B**4C--8316.4h16.3B**31.2B**
Frag Grenade 2722691269N/A267.5249.369%B+N/A538C*6C16580.5h3.5B7.1B+
MKV Suppressed 262262873.011A**1.5327.619%B30.916%A++39.7B+N/A1336.6h11.3B++41B+
Pandora VX25 2492491022.441A+0.9645.545%B+29.317%M**54.1B++N/A2014.6h3.5B*7.7B*
Force-Blade 22822714,4610.016C1.4716.943%D--9.692%B+0.3C-N/A1699.3h2B+11.7C+
Sirius SX12 224222892.494A1.0128.459%B*28.378%A++36.4B+N/A1366.1h11.9B*41.8B+
NS-7 PDW 2082061181.746B**0.2627.468%B+28.155%A++28.2C++N/A937.3h12.4B++45.1B+
NSX-P Tanto 181181712.549A++1.0626.776%C*33.149%B**29.2C++N/A826.2h11.2B*41.8B++
Blueshift VM5 184179345.265A3.7825.575%A36.872%M+47.1B*1.3A++1373.8h12.8B**50B*
Pulsar VS1 1761754630.378D1.1123.834%C++26.286%B*10.5D-N/A5316.7h15C++63.1C*
Artemis VX26 169169622.726A1.2427.556%C++35.503%A++30.7C+N/A975.5h9.8B**35.7B+
Blueshift VM5 160158344.647B**3.1624.903%A35.443%M41.6B+N/A1343.8h13.4B*53.7B++
C-4 1701471361.081C0.4025.893%C+N/A63.9C10D*5842.3h1.2B+4.6B+
NS-11A 1451451071.355C++0.1325.264%C*19.31%C22.3C-N/A736.5h10.6B**41.8B++
NS-11C 145144602.4A++0.9226.002%B+24.306%B*25.7C+N/A1035.6h11.5B++44.2B++
NSX Tomoe 132130502.6B++1.1224.032%D--50%A29.5CN/A764.4h12B++49.9C++
M12 Kobalt 131128264S62.5219.974%C**29.688%M45.7C--1.1D--1312.8h15.7B++78.4B+
Saron HRB 176121235.261C+3.7848.094%B+N/A22.4C10.2D1985.4h24C+49.9C**
Phobos VX86 116116651.785B+0.3062.069%C**22.414%B**36.3CN/A1343.2h2.2B+3.5B+
NSX-P Naginata 115114363.167A1.6824.577%B29.825%C+38C+N/A923h10.4B++42.5B+
NS Baron G5 108106711.493B+0.0144.934%C++17.925%B++25.9CN/A854.1h4.5C*10.1C++
NS-45 Pilot 106105801.313C++0.1726.581%D26.667%C++30C-N/A1073.5h5.5B*20.8B+
S1 1501042640.394C--1.0960.793%B+1.923%C--20C8.8D2265.2h6.9C++11.4C**
NS-61 Emissary 9595851.118B+0.3729.222%C++13.684%C--33.9B+N/A1192.8h10.7B+36.5B++
L-24R Spur 8883241.5S40.0244.787%B++2.41%B+48.8B++2.9C+1091.7h16.8B+37.6B+
E540 Halberd 10872710.286C++8.8049.203%C*1.389%D21.8D-10.9D-2313.3h6.4C13.1C+
NS-AM7 Archer 8069681.015A0.4764.301%B++23.188%B++11.1B*1.8D666.2h13.5B+21B++
Dual Photon Pods 6362610.333B+8.8551.208%C+1.613%B+77.5C+1.3D*2970.8h16.8B++32.7B+
Tank Mine 9759600.983D-0.5049.18%B**N/A73.8D47.5C--10000.8h3.1F-6.2C++
Spear Anti-Vehicle Phalanx Turret 8056414B**12.5243.423%C+7.143%A++37.3C+16C--3241.5h8.6C**19.8C**
MAX Punch 52515570.092C+1.3950.538%C*N/A1.3C+N/A438h1.8C++3.6C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter226,0512.8h
Spawn Beacon33650.4h
Nano-Armor Kit113126,3907.2h
Nanite Revive Grenade07070.2h
Spitfire Auto-Turret0790.1h
Medical Kit5334,90731.5h
Anti-Infantry MANA Turret72150.4h
Medical Applicator484189,06414.8h
Ammunition Package129150.7h
Recon Detection Device12470.3h

Check the help document for the dictionary if you want to learn more about words used here.


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