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Justicar SamMacKerby[DIG] SamMacKerby
VS BR 40

KDR: 1.43

Score: 12.1m

Last Seen: Dec 14th, 2018 5:06 PM
- OFFLINE - 5.2 hour(s)

Prestige 1, Battle Rank 40 - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1264
Level Progress (to 41): 18%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Ghost Eridani SX5 VX29 Polaris NS-15M2 Pulsar LSW Orion VS54 Flare VE6 Serpent VE92
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $770,616 MLG Score: 616
Fun Score: N/A
Cheeseburgers Flipped: 317TIME WITH MEDKIT: 3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.706%28.454%7312799512,0441.389640.036

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.212%0.913B*1.219B**-1.707F-HEAD ++ (~15.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.70.483B+9.90.303C*28.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.797%2.265%24721020309196191.576531545%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.004%0.777B++0.728B++-0.982

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.70.832B++120.77B++14.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.199%1.766%380210209064682731.93177331%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.327%1.498A+-0.561D-0.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.815B++40.68B+3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.741%12.298%109310193093161560.977848197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.295%-0.408C--2.039A*1.412

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.60.545B+170.566B+36.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.026%73.938%109210201,74281362.14268

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.114%0.601B+0.438B-0.587

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.438B2.20.319C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.14%21.076%109410181,35756332.40603

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.523%1.062B**1.334A0.185

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.611B+2.80.426B2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1264
12.1m487.7%288 (17.3k)242 (14.5k)1.4256921,10314,8021.5969540 (40)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS102297519.689%26.991%53103:237

17% Combat Medic11% Engineer42% Heavy Assault17% Infiltrator9% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 20th, 2015 2:14 PMSep 2nd, 2015 3:17 PMDec 15th, 2018 6:15 AM (11h) (PST)Dec 14th, 2018 1:44 PM (1d) (PST)Dec 14th, 2018 1:06 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3921991930.4220.2960.1142.1690.022616

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,52111,93911,58225187130114,508

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
832.6h/34.7d 2,535 5,696 7,438 108.4k 1,853 2,294 1,114 19.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
B**
Kills:1,171
Deaths:567
KDR:2.065
Accuracy:26.695% B+
HSR:30.743% B**
NS-15M2
B*
Kills:1,170
Deaths:703
KDR:1.664
Accuracy:24.161% C++
HSR:31.539% B*
Pulsar LSW
B*
Kills:1,165
Deaths:578
KDR:2.016
Accuracy:26.246% B++
HSR:30.300% B*
Orion VS54
B++
Kills:1,161
Deaths:1,436
KDR:0.808
Accuracy:22.709% B+
HSR:29.544% B++
Flare VE6
B*
Kills:1,154
Deaths:644
KDR:1.792
Accuracy:25.172% B+
HSR:30.329% B*
SVA-88
B+
Kills:483
Deaths:398
KDR:1.214
Accuracy:24.725% B
HSR:28.779% B+
VE-H Maw
B*
Kills:233
Deaths:76
KDR:3.066
Accuracy:26.186% C++
HSR:33.906% B*
Betelgeuse 54-A
A++
Kills:181
Deaths:53
KDR:3.415
Accuracy:25.442% C+
HSR:43.646% A++
NSX-P Naginata
B
Kills:76
Deaths:23
KDR:3.304
Accuracy:24.753% B
HSR:27.632% C
Kills:6,794
Deaths (as Heavy Assault):4,478
Deaths (to Heavy Assaults):4,838
KDR:1.5172
Kill Difference:2,316
Playtime:350.065 hours
Usage:42%
Score:4.863m
Score/min:232
Accuracy (listed only):25.121%
HSR (listed only):31.824%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
B++
Kills:1,173
Deaths:1,226
KDR:0.957
Accuracy:26.240% C+
HSR:24.211% B++
Serpent VE92
C++
Kills:690
Deaths:950
KDR:0.726
Accuracy:23.798% C+
HSR:20.145% C++
Deimos VA29
B++
Kills:685
Deaths:668
KDR:1.025
Accuracy:68.570% B++
HSR:16.642% C+
Thanatos VE70
A+
Kills:310
Deaths:497
KDR:0.624
Accuracy:47.382% B*
HSR:23.548% A+
MKV Suppressed
A++
Kills:262
Deaths:87
KDR:3.011
Accuracy:27.619% B+
HSR:30.916% A++
Pandora VX25
M**
Kills:246
Deaths:99
KDR:2.485
Accuracy:46.154% B++
HSR:29.675% M**
NSX Tengu
A++
Kills:205
Deaths:126
KDR:1.627
Accuracy:36.675% C+
HSR:33.171% A++
Sirius SX12
A
Kills:152
Deaths:64
KDR:2.375
Accuracy:28.767% B*
HSR:25.658% A
NS-11C
B**
Kills:144
Deaths:60
KDR:2.400
Accuracy:26.002% B+
HSR:24.306% B**
NS-7 PDW
M
Kills:136
Deaths:98
KDR:1.388
Accuracy:26.854% B+
HSR:33.824% M
Phobos VX86
B**
Kills:116
Deaths:65
KDR:1.785
Accuracy:62.069% C**
HSR:22.414% B**
NSX-P Tanto
B+
Kills:109
Deaths:63
KDR:1.730
Accuracy:25.354% C+
HSR:28.440% B+
NS Baron G5
B++
Kills:106
Deaths:71
KDR:1.493
Accuracy:44.934% C++
HSR:17.925% B++
Kills:4,334
Deaths (as Light Assault):4,074
Deaths (to Light Assaults):2,298
KDR:1.06382
Kill Difference:260
Playtime:71.257 hours
Usage:9%
Score:0.815m
Score/min:191
Accuracy (listed only):37.724%
HSR (listed only):25.452%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C++
Kills:690
Deaths:950
KDR:0.726
Accuracy:23.798% C+
HSR:20.145% C++
Deimos VA29
B++
Kills:685
Deaths:668
KDR:1.025
Accuracy:68.570% B++
HSR:16.642% C+
Thanatos VE70
A+
Kills:310
Deaths:497
KDR:0.624
Accuracy:47.382% B*
HSR:23.548% A+
Pandora VX25
M**
Kills:246
Deaths:99
KDR:2.485
Accuracy:46.154% B++
HSR:29.675% M**
NS-11C
B**
Kills:144
Deaths:60
KDR:2.400
Accuracy:26.002% B+
HSR:24.306% B**
Phobos VX86
B**
Kills:116
Deaths:65
KDR:1.785
Accuracy:62.069% C**
HSR:22.414% B**
NSX-P Tanto
B+
Kills:109
Deaths:63
KDR:1.730
Accuracy:25.354% C+
HSR:28.440% B+
NS Baron G5
B++
Kills:106
Deaths:71
KDR:1.493
Accuracy:44.934% C++
HSR:17.925% B++
Kills:2,406
Deaths (as Engineer):2,473
Deaths (to Engineers):2,100
KDR:0.97291
Kill Difference:67
Playtime:89.174 hours
Usage:11%
Score:1.210m
Score/min:226
Accuracy (listed only):43.033%
HSR (listed only):22.887%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B++
Kills:1,173
Deaths:1,226
KDR:0.957
Accuracy:26.240% C+
HSR:24.211% B++
Deimos VA29
B++
Kills:685
Deaths:668
KDR:1.025
Accuracy:68.570% B++
HSR:16.642% C+
H-V45
B**
Kills:424
Deaths:301
KDR:1.409
Accuracy:27.264% B++
HSR:28.774% B**
Terminus VX-9
C+
Kills:353
Deaths:401
KDR:0.880
Accuracy:24.909% C+
HSR:20.963% D
Thanatos VE70
A+
Kills:310
Deaths:497
KDR:0.624
Accuracy:47.382% B*
HSR:23.548% A+
MKV Suppressed
A++
Kills:262
Deaths:87
KDR:3.011
Accuracy:27.619% B+
HSR:30.916% A++
Pandora VX25
M**
Kills:246
Deaths:99
KDR:2.485
Accuracy:46.154% B++
HSR:29.675% M**
NSX Tengu
A++
Kills:205
Deaths:126
KDR:1.627
Accuracy:36.675% C+
HSR:33.171% A++
Pulsar VS1
B*
Kills:175
Deaths:463
KDR:0.378
Accuracy:23.834% C++
HSR:26.286% B*
Sirius SX12
A
Kills:152
Deaths:64
KDR:2.375
Accuracy:28.767% B*
HSR:25.658% A
NS-11A
C**
Kills:145
Deaths:107
KDR:1.355
Accuracy:25.264% C**
HSR:19.310% C
NS-7 PDW
M
Kills:136
Deaths:98
KDR:1.388
Accuracy:26.854% B+
HSR:33.824% M
Phobos VX86
B**
Kills:116
Deaths:65
KDR:1.785
Accuracy:62.069% C**
HSR:22.414% B**
NS Baron G5
B++
Kills:106
Deaths:71
KDR:1.493
Accuracy:44.934% C++
HSR:17.925% B++
Kills:4,488
Deaths (as Combat Medic):4,273
Deaths (to Combat Medics):1,672
KDR:1.05032
Kill Difference:215
Playtime:139.484 hours
Usage:17%
Score:2.070m
Score/min:247
Accuracy (listed only):36.895%
HSR (listed only):25.237%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C++
Kills:1,344
Deaths:536
KDR:2.507
Accuracy:39.838% C++
HSR:67.485% C+
Eridani SX5
B++
Kills:1,173
Deaths:1,226
KDR:0.957
Accuracy:26.240% C+
HSR:24.211% B++
NS-30 Vandal
B+
Kills:406
Deaths:167
KDR:2.431
Accuracy:36.265% B+
HSR:28.079% C*
NSX Daimyo
B+
Kills:398
Deaths:73
KDR:5.452
Accuracy:36.687% D
HSR:95.729% B+
NS-44 Commissioner
B+
Kills:325
Deaths:309
KDR:1.052
Accuracy:38.872% B+
HSR:22.769% C++
NS-357 Underboss
B++
Kills:289
Deaths:445
KDR:0.649
Accuracy:41.775% B++
HSR:22.491% C*
MKV Suppressed
A++
Kills:262
Deaths:87
KDR:3.011
Accuracy:27.619% B+
HSR:30.916% A++
NSX Tengu
A++
Kills:205
Deaths:126
KDR:1.627
Accuracy:36.675% C+
HSR:33.171% A++
Artemis VX26
A*
Kills:166
Deaths:62
KDR:2.677
Accuracy:27.535% C++
HSR:35.542% A*
Sirius SX12
A
Kills:152
Deaths:64
KDR:2.375
Accuracy:28.767% B*
HSR:25.658% A
NS-7 PDW
M
Kills:136
Deaths:98
KDR:1.388
Accuracy:26.854% B+
HSR:33.824% M
NSX Tomoe
A
Kills:126
Deaths:47
KDR:2.681
Accuracy:24.405% D--
HSR:50% A
NS-61 Emissary
C++
Kills:95
Deaths:85
KDR:1.118
Accuracy:29.222% C++
HSR:13.684% C--
NS-45 Pilot
B+
Kills:88
Deaths:65
KDR:1.354
Accuracy:25.930% D-
HSR:30.682% B+
NS-AM7 Archer
B*
Kills:68
Deaths:67
KDR:1.015
Accuracy:64.326% B*
HSR:22.059% B+
Kills:5,233
Deaths (as Infiltrator):3,457
Deaths (to Infiltrators):2,261
KDR:1.51374
Kill Difference:1,776
Playtime:143.327 hours
Usage:17%
Score:2.255m
Score/min:262
Accuracy (listed only):34.067%
HSR (listed only):35.753%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A*
Kills:486
Deaths:279
KDR:1.742
Accuracy:25.221% A*
HSR:28.601% A*
Quasar VM1
A++
Kills:452
Deaths:271
KDR:1.668
Accuracy:24.914% A++
HSR:26.770% B**
Comet VM2
A+
Kills:316
Deaths:243
KDR:1.300
Accuracy:49.994% B*
HSR:7.595% A+
Comet VM2
A++
Kills:283
Deaths:235
KDR:1.204
Accuracy:52.213% B++
HSR:8.127% A++
Blueshift VM5
A**
Kills:130
Deaths:25
KDR:5.200
Accuracy:26.468% A+
HSR:33.846% A**
Blueshift VM5
M++
Kills:123
Deaths:25
KDR:4.920
Accuracy:26.277% A+
HSR:37.398% M++
Kills:1,790
Deaths (as MAX Suit):539
Deaths (to MAX Suits):841
KDR:3.32096
Kill Difference:1,251
Playtime:39.658 hours
Usage:5%
Score:0.867m
Score/min:364
Accuracy (listed only):34.181%
HSR (listed only):23.723%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C*
Kills:247
V. Kills:10 N/A
Deaths:41
KDR:6.024
Accuracy:42.711% C*
KPH:30.200 C--
VKPH:1.200 D--
Dual Photon Pods
C+
Kills:62
V. Kills:1 N/A
Deaths:6
KDR:10.333
Accuracy:51.208% C+
KPH:74.900 C+
VKPH:1.200 D**
Kills:309 (247 + 0)
Deaths:47
KDR:6.574
VKDR:0.234
Vehicle Kills:11
Kill Difference:262
Playtime:8.999 hours
Usage:1%
Score:0.053m
Score/min:99
Piloting Accuracy:42.711%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:572
V. Kills:59 N/A
Deaths:15
KDR:38.133
Accuracy:52.329% B+
KPH:60 B+
VKPH:6.200 C-
L100 Python AP
C**
Kills:334
V. Kills:173 192%
Deaths:44
KDR:7.591
Accuracy:58.910% C**
KPH:25.200 C
VKPH:13 D-
Kills:906 (906 + 0)
Deaths:59
KDR:15.356
VKDR:3.932
Vehicle Kills:232
Kill Difference:847
Playtime:22.806 hours
Usage:3%
Score:0.255m
Score/min:186
Driving Accuracy:58.910%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:119
V. Kills:55 213%
Deaths:23
KDR:5.174
Accuracy:48.037% B+
KPH:22.200 C
VKPH:10.300 D
E540 Halberd
C++
Kills:72
V. Kills:36 195%
Deaths:7
KDR:10.286
Accuracy:49.203% C++
KPH:22 D-
VKPH:11 D-
Kills:191 (0 + 191)
Deaths:30
KDR:6.367
VKDR:3.033
Vehicle Kills:91
Kill Difference:161
Playtime:8.631 hours
Usage:1%
Score:0.109m
Score/min:210
Driving Accuracy:N/A%
Gunner Accuracy:49.203%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B
Kills:118
V. Kills:3 N/A
Deaths:2
KDR:59
Accuracy:19.905% B
KPH:45.200 D
VKPH:1.100 D-
Kills:118 (0 + 118)
Deaths:2
KDR:59
VKDR:1.500
Vehicle Kills:3
Kill Difference:116
Playtime:2.612 hours
Usage:0%
Score:0.019m
Score/min:124
Driving Accuracy:N/A%
Gunner Accuracy:19.905%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 1,3501,3445362.507C+1.0839.838%C++67.485%C+32.2C+N/A8341.8h2.1B+5.3B+
Eridani SX5 1,1791,1731,2260.957C+0.4726.24%C+24.211%B++21.8C-N/A6553.8h11B+42.1B
VX29 Polaris 1,1831,1715672.065B+0.6426.695%B+30.743%B**35.5CN/A10233h9.9B*37B+
NS-15M2 1,1831,1707031.664C++0.2424.161%C++31.539%B*27.3C--N/A9142.9h10.9B+44.9B+
Pulsar LSW 1,1721,1655782.016B+0.5926.246%B++30.3%B*32.8CN/A10335.5h10.3B++39.3B++
Orion VS54 1,1681,1611,4360.808C0.6222.709%B+29.544%B++21C-N/A6855.4h10B*44C**
Flare VE6 1,1581,1546441.792B+0.3725.172%B+30.329%B*30.9CN/A8237.3h9.2B++36.4B+
Serpent VE92 6986909500.726C0.7023.798%C+20.145%C++17.8C-N/A5138.7h11.5B+48.5B+
Deimos VA29 6876856681.025C+0.4068.57%B++16.642%C+31.9CN/A11021.5h2.1B+3B+
L100 Python HESH 6315721538.133A**36.7152.329%B+1.224%C60.2B+6.2C-1949.5h2.4B+4.7B*
Quasar VM1 4894862791.742C++0.3225.221%A*28.601%A*28.9B+N/A10416.8h11.2B**44.4B++
SVA-88 4884833981.214C0.2124.725%B28.779%B+25.4DN/A8119h10.5B+42.4B+
Quasar VM1 4554522711.668C0.2424.914%A++26.77%B**27.4CN/A8516.5h11.5B++46.1B*
H-V45 4254243011.409C++0.0227.264%B++28.774%B**22.7CN/A7418.7h10.2B**37.4B*
NS-30 Vandal 4074061672.431B+1.0136.265%B+28.079%C*38.3C+N/A9010.6h5B+13.8B+
NSX Daimyo 398398735.452B++4.0336.687%D95.729%B+39.4CN/A12010.1h2.3B+6.2C*
NS Decimator 5113722651.404B+0.0260.733%C+2.419%C++37.2C*13.9C+26910h4.3B+7.1B+
Terminus VX-9 3593534010.88C0.5524.909%C+20.963%D16.8D-N/A4721h11.7B46.9C**
L100 Python AP 507334447.591B*6.1758.91%C**2.695%C+25.1C13D-18013.3h6.7C++11.4C*
NS-44 Commissioner 3263253091.052C++0.3738.872%B+22.769%C++26CN/A8212.5h3.1B*7.9B++
Comet VM2 3783162431.3B+0.1349.994%B*7.595%A+19A+3.7C8916.6h14.1B*28.2B*
Thanatos VE70 3113104970.624C0.8047.382%B*23.548%A+24.6C+N/A7912.6h4.1B+8.6B++
NS-357 Underboss 2902894450.649C0.7841.775%B++22.491%C*25.1C-N/A6811.5h4.1C*9.8B+
Comet VM2 3472832351.204C*0.2252.213%B++8.127%A++17.4B**3.9D8316.3h16.3B**31.1B*
Frag Grenade 2652621262N/A260.5749.212%B+N/A524C++6C16510.5h3.5C**7B+
MKV Suppressed 262262873.011A**1.5927.619%B+30.916%A++39.7B+N/A1336.6h11.3B++41B+
Light PPA 257247416.024C*4.6042.711%C*2.429%A++30.1C--1.2D--798.2h10.8B+25.2B+
Pandora VX25 246246992.485A++1.0646.154%B++29.675%M**54.7B*N/A2014.5h3.5B*7.6B++
VE-H Maw 235233763.066B**1.6426.186%C++33.906%B*44.8C+N/A1385.2h7.5A28.8B++
Force-Blade 21921814,0090.016C1.4116.778%D--9.633%B+0.3CN/A1668.1h2B+11.7C+
NSX Tengu 2082051261.627B+0.2036.675%C+33.171%A++29.3CN/A767h10.1B*27.5B+
Betelgeuse 54-A 182181533.415C*1.9925.442%C+43.646%A++35.5D-N/A1545.1h9.5B++37.2B+
Pulsar VS1 1761754630.378D1.0523.834%C++26.286%B*10.5D-N/A5216.7h15C+63.1C*
Artemis VX26 166166622.677B**1.2527.535%C++35.542%A*30.2C+N/A975.5h9.8B*35.5B++
Sirius SX12 154152642.375A0.9528.767%B*25.658%A34.5BN/A1444.4h12.2B++42.3B++
NS-11A 1451451071.355C++0.0725.264%C**19.31%C22.3CN/A726.5h10.6B**41.8B++
NS-11C 145144602.4A++0.9726.002%B+24.306%B**25.7C+N/A995.6h11.5B++44.2B++
NS-7 PDW 138136981.388B+0.0426.854%B+33.824%M22.3C+N/A846.1h12.8B+47.6B+
Blueshift VM5 135130255.2A3.7726.468%A+33.846%A**50B**1.9M*1492.6h13.4B*50.5B*
C-4 1501291241.04C0.3926.316%C*N/A86C++14D--8211.5h1.2B+4.6B+
NSX Tomoe 128126472.681B+1.2624.405%D--50%A30CN/A764.2h11.9B++48.7C*
Blueshift VM5 125123254.92B**3.4926.277%A+37.398%M++47.3B**N/A1482.6h13.3B*50.5B*
Saron HRB 174119235.174C+3.7548.037%B+N/A22C10.2D1985.4h24.2C+50.3C*
M12 Kobalt 121118259S57.5719.905%B30.509%M45.4D1.2D-1242.6h16.2B+81.6B+
Phobos VX86 116116651.785B+0.3662.069%C**22.414%B**36.3C+N/A1343.2h2.2B+3.5B+
NSX-P Tanto 109109631.73B*0.3025.354%C+28.44%B+21.8C+N/A705h11.5B*45.4B+
NS Baron G5 108106711.493B+0.0744.934%C++17.925%B++25.9CN/A854.1h4.5C*10.1C+
S1 1501042640.394C--1.0360.793%B+1.923%D20C8.8D2225.2h6.9C+11.4C*
NS-61 Emissary 9595851.118B+0.3129.222%C++13.684%C--33.9B+N/A1192.8h10.7B+36.5B+
NS-45 Pilot 8888651.354C++0.0725.93%D-30.682%B+27.5C--N/A1053.2h5.7B*22B
NSX-P Naginata 7776233.304A1.8824.753%B27.632%C34.5CN/A832.2h11.2B+45.2B+
E540 Halberd 10872710.286C*8.8649.203%C++1.389%D21.8D-10.9D-2303.3h6.4C13.1C+
NS-AM7 Archer 7968671.015A0.4164.326%B*22.059%B+11.1B*1.8C--666.1h13.5B+20.9B++
Dual Photon Pods 6362610.333B++8.9151.208%C+1.613%B+77.5C+1.3D**2930.8h16.8B++32.7B+
Tank Mine 9759600.983D0.4448.634%B**N/A73.8D47.5C--9940.8h3F6.2C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter205,7012.6h
Nano-Armor Kit112120,5966.9h
Spawn Beacon33190.4h
Nanite Revive Grenade06990.2h
Spitfire Auto-Turret0640.1h
Medical Kit4654,58524.6h
Anti-Infantry MANA Turret72140.4h
Medical Applicator483184,85214.5h
Ammunition Package118880.7h
Recon Detection Device12450.3h

Check the help document for the dictionary if you want to learn more about words used here.


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