Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 10 (18,490)players online:
PierreKira (8)  dim_giant (7)  nicigee (6)  LightBeetle (2)  Sir_Gormogon (1)  coherentmonad (1) 25
stats.dasanfall.com
Ascendant SamMacKerby[DIG] SamMacKerby
VS BR 44

KDR: 1.46

Score: 12.4m

Last Seen: Feb 17th, 2019 5:45 PM
- OFFLINE - 53.5 hour(s)

Prestige 1, Battle Rank 44 - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1016
Level Progress (to 45): 8%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Ghost Eridani SX5 VX29 Polaris NS-15M2 Pulsar LSW Orion VS54 Flare VE6 Deimos VA29
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:SamMacKerby



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $805,644 MLG Score: 644
Fun Score: N/A
Cheeseburgers Flipped: 320TIME WITH MEDKIT: 3.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.727%28.528%7342799512,3741.402630.053

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.2%0.911B*1.207B**-1.709F-HEAD ++ (~15.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.60.484B+9.90.305C*28.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.685%1.691%31721020414204212.029411882%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.875%0.75B++0.134C++-1.004

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.70.846B*11.10.791B++13.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.107%1.76%373210209094792741.8977331%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.393%1.484A+-0.551D-0.593

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.815B++40.681B+3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.665%12.219%109310193113171610.981072192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.295%-0.417C--1.99A++1.397

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
540.544B+17.10.566B+36.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.975%74.265%109210201,76881962.15873

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.135%0.592B+0.467B+-0.554

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.44B2.20.322C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.421%21.439%109410181,41856932.49209

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.474%1.08B**1.385A0.166

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.618B+2.70.434B2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1016
12.4m478.9%288 (17.3k)241 (14.5k)1.4558321,91615,0541.6278744 (44)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022102419.817%26.953%53403:257

17% Combat Medic11% Engineer42% Heavy Assault17% Infiltrator9% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 20th, 2015 2:14 PMSep 2nd, 2015 3:17 PMFeb 18th, 2019 3:13 PM (1d) (PST)Feb 17th, 2019 3:02 PM (2d) (PST)Feb 17th, 2019 1:45 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3931971960.4270.2930.1152.1520.022644

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,58411,83811,74626187129114,489

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
855.4h/35.6d 2,590 5,907 7,651 110.5k 1,895 2,374 1,148 20.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
B**
Kills:1,171
Deaths:567
KDR:2.065
Accuracy:26.695% B+
HSR:30.743% B**
NS-15M2
B++
Kills:1,170
Deaths:703
KDR:1.664
Accuracy:24.161% C++
HSR:31.539% B++
Pulsar LSW
B*
Kills:1,165
Deaths:578
KDR:2.016
Accuracy:26.246% B+
HSR:30.300% B*
Orion VS54
B++
Kills:1,161
Deaths:1,436
KDR:0.808
Accuracy:22.709% B
HSR:29.544% B++
Flare VE6
B*
Kills:1,154
Deaths:644
KDR:1.792
Accuracy:25.172% B+
HSR:30.329% B*
SVA-88
B+
Kills:483
Deaths:398
KDR:1.214
Accuracy:24.725% C**
HSR:28.779% B+
VE-H Maw
B++
Kills:319
Deaths:103
KDR:3.097
Accuracy:26.919% C*
HSR:32.915% B++
Betelgeuse 54-A
A+
Kills:262
Deaths:80
KDR:3.275
Accuracy:24.951% C
HSR:41.603% A+
NSX-P Naginata
C**
Kills:114
Deaths:36
KDR:3.167
Accuracy:24.577% C**
HSR:29.825% C+
Kills:6,999
Deaths (as Heavy Assault):4,545
Deaths (to Heavy Assaults):4,924
KDR:1.53993
Kill Difference:2,454
Playtime:357.163 hours
Usage:42%
Score:4.958m
Score/min:231
Accuracy (listed only):25.128%
HSR (listed only):31.731%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
B++
Kills:1,173
Deaths:1,226
KDR:0.957
Accuracy:26.240% C+
HSR:24.211% B++
Deimos VA29
B++
Kills:746
Deaths:695
KDR:1.073
Accuracy:68.312% B++
HSR:17.694% C*
Serpent VE92
C+
Kills:696
Deaths:954
KDR:0.730
Accuracy:23.813% C+
HSR:19.971% C+
Thanatos VE70
A+
Kills:310
Deaths:497
KDR:0.624
Accuracy:47.382% B*
HSR:23.548% A+
NSX Tengu
A*
Kills:297
Deaths:157
KDR:1.892
Accuracy:36.580% C+
HSR:34.007% A*
MKV Suppressed
A++
Kills:262
Deaths:87
KDR:3.011
Accuracy:27.619% B
HSR:30.916% A++
Pandora VX25
M**
Kills:246
Deaths:99
KDR:2.485
Accuracy:46.154% B++
HSR:29.675% M**
Sirius SX12
B**
Kills:177
Deaths:73
KDR:2.425
Accuracy:28.134% B++
HSR:24.294% B**
NS-7 PDW
A*
Kills:156
Deaths:107
KDR:1.458
Accuracy:27.264% B+
HSR:30.769% A*
NSX-P Tanto
B*
Kills:147
Deaths:65
KDR:2.262
Accuracy:26.162% C++
HSR:31.293% B*
NS-11C
B**
Kills:144
Deaths:60
KDR:2.400
Accuracy:26.002% B+
HSR:24.306% B**
Phobos VX86
B**
Kills:116
Deaths:65
KDR:1.785
Accuracy:62.069% C**
HSR:22.414% B**
NS Baron G5
B++
Kills:106
Deaths:71
KDR:1.493
Accuracy:44.934% C++
HSR:17.925% B++
Kills:4,576
Deaths (as Light Assault):4,156
Deaths (to Light Assaults):2,359
KDR:1.10106
Kill Difference:420
Playtime:73.762 hours
Usage:9%
Score:0.854m
Score/min:193
Accuracy (listed only):37.743%
HSR (listed only):25.463%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B++
Kills:746
Deaths:695
KDR:1.073
Accuracy:68.312% B++
HSR:17.694% C*
Serpent VE92
C+
Kills:696
Deaths:954
KDR:0.730
Accuracy:23.813% C+
HSR:19.971% C+
Thanatos VE70
A+
Kills:310
Deaths:497
KDR:0.624
Accuracy:47.382% B*
HSR:23.548% A+
Pandora VX25
M**
Kills:246
Deaths:99
KDR:2.485
Accuracy:46.154% B++
HSR:29.675% M**
NSX-P Tanto
B*
Kills:147
Deaths:65
KDR:2.262
Accuracy:26.162% C++
HSR:31.293% B*
NS-11C
B**
Kills:144
Deaths:60
KDR:2.400
Accuracy:26.002% B+
HSR:24.306% B**
Phobos VX86
B**
Kills:116
Deaths:65
KDR:1.785
Accuracy:62.069% C**
HSR:22.414% B**
NS Baron G5
B++
Kills:106
Deaths:71
KDR:1.493
Accuracy:44.934% C++
HSR:17.925% B++
Kills:2,511
Deaths (as Engineer):2,506
Deaths (to Engineers):2,134
KDR:1.002
Kill Difference:5
Playtime:94.997 hours
Usage:11%
Score:1.276m
Score/min:224
Accuracy (listed only):43.104%
HSR (listed only):23.353%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B++
Kills:1,173
Deaths:1,226
KDR:0.957
Accuracy:26.240% C+
HSR:24.211% B++
Deimos VA29
B++
Kills:746
Deaths:695
KDR:1.073
Accuracy:68.312% B++
HSR:17.694% C*
H-V45
B**
Kills:470
Deaths:318
KDR:1.478
Accuracy:27.088% B+
HSR:29.362% B**
Terminus VX-9
C+
Kills:353
Deaths:401
KDR:0.880
Accuracy:24.909% C+
HSR:20.963% D
Thanatos VE70
A+
Kills:310
Deaths:497
KDR:0.624
Accuracy:47.382% B*
HSR:23.548% A+
NSX Tengu
A*
Kills:297
Deaths:157
KDR:1.892
Accuracy:36.580% C+
HSR:34.007% A*
MKV Suppressed
A++
Kills:262
Deaths:87
KDR:3.011
Accuracy:27.619% B
HSR:30.916% A++
Pandora VX25
M**
Kills:246
Deaths:99
KDR:2.485
Accuracy:46.154% B++
HSR:29.675% M**
Sirius SX12
B**
Kills:177
Deaths:73
KDR:2.425
Accuracy:28.134% B++
HSR:24.294% B**
Pulsar VS1
B*
Kills:175
Deaths:463
KDR:0.378
Accuracy:23.834% C++
HSR:26.286% B*
NS-7 PDW
A*
Kills:156
Deaths:107
KDR:1.458
Accuracy:27.264% B+
HSR:30.769% A*
NS-11A
C*
Kills:145
Deaths:107
KDR:1.355
Accuracy:25.264% C*
HSR:19.310% C
Phobos VX86
B**
Kills:116
Deaths:65
KDR:1.785
Accuracy:62.069% C**
HSR:22.414% B**
NS Baron G5
B++
Kills:106
Deaths:71
KDR:1.493
Accuracy:44.934% C++
HSR:17.925% B++
Kills:4,732
Deaths (as Combat Medic):4,366
Deaths (to Combat Medics):1,696
KDR:1.08383
Kill Difference:366
Playtime:141.446 hours
Usage:17%
Score:2.108m
Score/min:248
Accuracy (listed only):36.842%
HSR (listed only):25.098%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C++
Kills:1,344
Deaths:536
KDR:2.507
Accuracy:39.838% C++
HSR:67.485% C+
Eridani SX5
B++
Kills:1,173
Deaths:1,226
KDR:0.957
Accuracy:26.240% C+
HSR:24.211% B++
NSX Daimyo
B+
Kills:424
Deaths:74
KDR:5.730
Accuracy:36.627% D
HSR:95.755% B+
NS-30 Vandal
B+
Kills:411
Deaths:168
KDR:2.446
Accuracy:36.210% B+
HSR:27.981% C*
NS-44 Commissioner
C**
Kills:329
Deaths:311
KDR:1.058
Accuracy:38.878% C**
HSR:23.404% C*
NS-357 Underboss
B+
Kills:300
Deaths:460
KDR:0.652
Accuracy:41.596% B+
HSR:22.667% C*
NSX Tengu
A*
Kills:297
Deaths:157
KDR:1.892
Accuracy:36.580% C+
HSR:34.007% A*
MKV Suppressed
A++
Kills:262
Deaths:87
KDR:3.011
Accuracy:27.619% B
HSR:30.916% A++
Sirius SX12
B**
Kills:177
Deaths:73
KDR:2.425
Accuracy:28.134% B++
HSR:24.294% B**
Artemis VX26
A++
Kills:169
Deaths:62
KDR:2.726
Accuracy:27.556% C++
HSR:35.503% A++
NS-7 PDW
A*
Kills:156
Deaths:107
KDR:1.458
Accuracy:27.264% B+
HSR:30.769% A*
NSX Tomoe
A
Kills:129
Deaths:48
KDR:2.688
Accuracy:24.102% D--
HSR:49.612% A
NS-61 Emissary
C++
Kills:95
Deaths:85
KDR:1.118
Accuracy:29.222% C++
HSR:13.684% C--
NS-45 Pilot
B+
Kills:89
Deaths:67
KDR:1.328
Accuracy:26.027% D-
HSR:30.337% B+
NS-AM7 Archer
B++
Kills:69
Deaths:68
KDR:1.015
Accuracy:64.291% B++
HSR:23.188% B++
Kills:5,424
Deaths (as Infiltrator):3,529
Deaths (to Infiltrators):2,285
KDR:1.53698
Kill Difference:1,895
Playtime:148.180 hours
Usage:17%
Score:2.315m
Score/min:260
Accuracy (listed only):34.012%
HSR (listed only):35.588%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A*
Kills:486
Deaths:279
KDR:1.742
Accuracy:25.221% A*
HSR:28.601% A*
Quasar VM1
A+
Kills:452
Deaths:271
KDR:1.668
Accuracy:24.914% A+
HSR:26.770% A
Comet VM2
A+
Kills:316
Deaths:243
KDR:1.300
Accuracy:49.994% B*
HSR:7.595% A+
Comet VM2
A++
Kills:283
Deaths:235
KDR:1.204
Accuracy:52.213% B++
HSR:8.127% A++
Blueshift VM5
M+
Kills:153
Deaths:30
KDR:5.100
Accuracy:25.982% A
HSR:36.601% M+
Blueshift VM5
M+
Kills:146
Deaths:30
KDR:4.867
Accuracy:25.396% A
HSR:35.616% M+
Kills:1,836
Deaths (as MAX Suit):544
Deaths (to MAX Suits):849
KDR:3.375
Kill Difference:1,292
Playtime:40.096 hours
Usage:5%
Score:0.883m
Score/min:367
Accuracy (listed only):33.953%
HSR (listed only):23.885%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C**
Kills:352
V. Kills:12 N/A
Deaths:54
KDR:6.519
Accuracy:43.075% C**
KPH:33.900 C
VKPH:1.200 D--
Dual Photon Pods
C+
Kills:62
V. Kills:1 N/A
Deaths:6
KDR:10.333
Accuracy:51.208% C+
KPH:74.900 C+
VKPH:1.200 D**
Kills:414 (352 + 0)
Deaths:60
KDR:6.900
VKDR:0.217
Vehicle Kills:13
Kill Difference:354
Playtime:11.210 hours
Usage:1%
Score:0.069m
Score/min:102
Piloting Accuracy:43.075%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:575
V. Kills:60 N/A
Deaths:15
KDR:38.333
Accuracy:52.142% B
KPH:60 B
VKPH:6.300 C--
L100 Python AP
C**
Kills:334
V. Kills:173 192%
Deaths:44
KDR:7.591
Accuracy:58.910% C**
KPH:25.200 C
VKPH:13 D-
Kills:909 (909 + 0)
Deaths:59
KDR:15.407
VKDR:3.949
Vehicle Kills:233
Kill Difference:850
Playtime:22.864 hours
Usage:3%
Score:0.256m
Score/min:187
Driving Accuracy:58.910%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:119
V. Kills:55 213%
Deaths:23
KDR:5.174
Accuracy:48.084% B+
KPH:22.100 C
VKPH:10.200 D
E540 Halberd
C++
Kills:72
V. Kills:36 195%
Deaths:7
KDR:10.286
Accuracy:49.203% C++
KPH:22 D-
VKPH:11 D-
Kills:191 (0 + 191)
Deaths:30
KDR:6.367
VKDR:3.033
Vehicle Kills:91
Kill Difference:161
Playtime:8.651 hours
Usage:1%
Score:0.109m
Score/min:210
Driving Accuracy:N/A%
Gunner Accuracy:49.203%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C**
Kills:120
V. Kills:3 N/A
Deaths:2
KDR:60
Accuracy:19.925% C**
KPH:44.400 D
VKPH:1.100 D--
Kills:120 (0 + 120)
Deaths:2
KDR:60
VKDR:1.500
Vehicle Kills:3
Kill Difference:118
Playtime:2.703 hours
Usage:0%
Score:0.020m
Score/min:124
Driving Accuracy:N/A%
Gunner Accuracy:19.925%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 1,3501,3445362.507C+1.0539.838%C++67.485%C+32.2CN/A8341.8h2.1B+5.3B+
Eridani SX5 1,1791,1731,2260.957C+0.5026.24%C+24.211%B++21.8C--N/A6553.8h11B+42.1B
VX29 Polaris 1,1831,1715672.065B+0.6126.695%B+30.743%B**35.5CN/A10233h9.9B*37B+
NS-15M2 1,1831,1707031.664C++0.2124.161%C++31.539%B++27.3C--N/A9142.9h10.9B+44.9B+
Pulsar LSW 1,1721,1655782.016B+0.5626.246%B+30.3%B*32.8CN/A10435.5h10.3B++39.3B+
Orion VS54 1,1681,1611,4360.808C0.6522.709%B29.544%B++21C-N/A6855.4h10B*44C*
Flare VE6 1,1581,1546441.792B+0.3425.172%B+30.329%B*30.9CN/A8237.3h9.2B+36.4B+
Deimos VA29 7487466951.073C+0.3868.312%B++17.694%C*33.2CN/A11122.5h2B++3B+
Serpent VE92 7046969540.73C0.7323.813%C+19.971%C+17.7C--N/A5139.3h11.5B+48.4B+
L100 Python HESH 6355751538.333A*36.8852.142%B1.217%C59.9B6.3C--1949.6h2.4B**4.7B*
Quasar VM1 4894862791.742C*0.2925.221%A*28.601%A*28.9B+N/A10416.8h11.2B**44.4B++
SVA-88 4884833981.214C0.2424.725%C**28.779%B+25.4DN/A8219h10.5B+42.4B+
H-V45 4714703181.478C++0.0227.088%B+29.362%B**23.6CN/A7519.9h10A37B*
Quasar VM1 4554522711.668C0.2124.914%A+26.77%A27.4CN/A8516.5h11.5B*46.1B*
NSX Daimyo 424424745.73B++4.2736.627%D95.755%B+40CN/A11910.6h2.3B+6.2C++
NS-30 Vandal 4124111682.446B+0.9936.21%B+27.981%C*38.4C+N/A9010.7h5B+13.8B+
NS Decimator 5263832671.434B+0.0260.827%C+2.35%C++37.2C*13.9C26710.3h4.3B+7.1B+
Terminus VX-9 3593534010.88C0.5824.909%C+20.963%D16.8D-N/A4721h11.7B46.9C*
Light PPA 364352546.519B+5.0643.075%C**1.705%B++33.8C1.2D--8710.4h10.1B+23.3B+
L100 Python AP 507334447.591B*6.1458.91%C**2.695%C+25.1C13D-18113.3h6.7C++11.4C*
NS-44 Commissioner 3303293111.058C++0.4038.878%C**23.404%C*26.1CN/A8312.6h3.1B*7.9B++
VE-H Maw 3223191033.097B**1.6426.919%C*32.915%B++46.2C+N/A1296.9h7.8B**28.8B++
Comet VM2 3783162431.3B+0.1649.994%B*7.595%A+19A+3.7C8916.6h14.1B*28.2B*
Thanatos VE70 3113104970.624C0.8347.382%B*23.548%A+24.6C+N/A7912.6h4.1B+8.6B++
NS-357 Underboss 3013004600.652C0.8041.596%B+22.667%C*25.4C--N/A6811.8h4.1C*9.8B+
NSX Tengu 3002971571.892B++0.4436.58%C+34.007%A*31.9C+N/A799.3h10B*27.3B+
Comet VM2 3472832351.204C*0.2552.213%B++8.127%A++17.4B**3.9D8316.3h16.3B**31.1B*
Frag Grenade 2712681268N/A266.5449.279%B+N/A536C*6C16750.5h3.4B+7B+
Betelgeuse 54-A 263262803.275C++1.8224.951%C41.603%A+39.7DN/A1546.6h9.6B++38.6B
MKV Suppressed 262262873.011A**1.5627.619%B30.916%A++39.7B+N/A1336.6h11.3B++41B+
Pandora VX25 246246992.485A++1.0346.154%B++29.675%M**54.7B++N/A2024.5h3.5B*7.6B++
Force-Blade 22021914,2360.015C1.4416.564%D*9.589%B+0.3CN/A1685.7h2B+11.9C+
Sirius SX12 179177732.425A0.9728.134%B++24.294%B**34BN/A1365.2h12.3B++43.6B+
Pulsar VS1 1761754630.378D1.0823.834%C++26.286%B*10.5D-N/A5216.7h15C+63.1C*
Artemis VX26 169169622.726A1.2727.556%C++35.503%A++30.7C+N/A975.5h9.8B*35.7B+
NS-7 PDW 1581561071.458B++0.0027.264%B+30.769%A*24C+N/A886.5h12.7B+46.6B+
Blueshift VM5 158153305.1A3.6425.982%A36.601%M+49.4B**1.6A**1483.1h12.9B**49.8B*
NSX-P Tanto 147147652.262A+0.8126.162%C++31.293%B*26.3C+N/A785.6h11.4B*43.8B+
Blueshift VM5 148146304.867B**3.4125.396%A35.616%M+47.1B*N/A1563.1h12.5B**49.4B*
NS-11A 1451451071.355C++0.1025.264%C*19.31%C22.3C-N/A736.5h10.6B**41.8B++
NS-11C 145144602.4A++0.9426.002%B+24.306%B**25.7C+N/A1025.6h11.5B++44.2B+
C-4 1571361271.071C0.3826.115%C++N/A75.6C+11.7D*7131.8h1.2B+4.6B+
NSX Tomoe 131129482.688B++1.2324.102%D--49.612%A30CN/A774.3h11.9B++49.4C++
M12 Kobalt 123120260S58.5419.925%C**30%M44.4D1.1D--1242.7h16.3B+82B+
Saron HRB 174119235.174C+3.7248.084%B+N/A22C10.2D1985.4h24.4C50.7C*
Phobos VX86 116116651.785B+0.3362.069%C**22.414%B**36.3CN/A1343.2h2.2B+3.5B+
NSX-P Naginata 115114363.167B**1.7124.577%C**29.825%C+38CN/A903h10.4B++42.5B+
NS Baron G5 108106711.493B+0.0444.934%C++17.925%B++25.9CN/A854.1h4.5C*10.1C+
S1 1501042640.394C--1.0660.793%B+1.923%C--20C8.8D2245.2h6.9C+11.4C*
NS-61 Emissary 9595851.118B+0.3429.222%C++13.684%C--33.9B+N/A1192.8h10.7B+36.5B++
NS-45 Pilot 8989671.328C++0.1326.027%D-30.337%B+27.8C--N/A1053.2h5.7B*21.9B
E540 Halberd 10872710.286C*8.8349.203%C++1.389%D21.8D-10.9D-2313.3h6.4C13.1C+
NS-AM7 Archer 8069681.015A0.4464.291%B++23.188%B++11.1B*1.8C--666.2h13.5B+20.9B++
Dual Photon Pods 6362610.333B+8.8851.208%C+1.613%B+77.5C+1.3D**2940.8h16.8B++32.7B+
Tank Mine 9759600.983D-0.4748.634%B**N/A73.8D47.5C--9980.8h3F6.2C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter225,9512.7h
Nano-Armor Kit113123,7477.1h
Spawn Beacon33350.4h
Nanite Revive Grenade07040.2h
Spitfire Auto-Turret0660.1h
Medical Kit4944,76128.7h
Anti-Infantry MANA Turret72150.4h
Medical Applicator483187,50614.7h
Ammunition Package118970.7h
Recon Detection Device12470.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.16s
Server spent 1.84s on queries, 1.68s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.