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World Champion Samej321[DIG] Samej321
VS BR 146

KDR: 1.12

Score: 49.2m

Last Seen: Apr 6th, 2018 5:39 PM
- OFFLINE - 9232.1 hour(s)

Battle Rank 118 (146 total) - Vanu Sovereignty on Miller
Level Progress (to 119): 57%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Light PPA SVA-88 Orion VS54 Supernova VPC Pandora VX25 Cosmos VM3 Blueshift VM5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $152,622 MLG Score: 122
Fun Score: N/A
Cheeseburgers Flipped: 1148TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.925%18.693%41024108316,5890.9759960.148

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.911%0.161C++-0.311C-0.033C+HEAD ++ (~7.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
610.184C++13.40.065C+47.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.737%1.555%426511025,273146217913.6067294%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.558%-0.386C--0.041C+-0.478

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.20.447B30.10.432B59.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.342%1.604%195711003,86523157921.66883487%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.811%-0.738D--0.64D1.036

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.40.447B7.10.432B14.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.927%8.274%101810992,24817815931.26221378%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.206%-1.229D*0.974B*-0.222

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.60.33C**18.20.539B+61.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.272%69.343%10121105274215700.127028

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.903%-0.113C+0.145C++0.79

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.225C++2.60.175C++5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.233%10.526%101111061,615109381.47758

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.1C+-0.799D--1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.101C+4.80.017C+7.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
49.2m504.4%349 (20.9k)303 (18.2k)1.1244446,96941,7711.37473146 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1107120418.578%10.458%19403:5314

10% Combat Medic39% Engineer35% Heavy Assault7% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:58 AMSep 4th, 2015 3:03 PMApr 25th, 2018 5:18 AM (366d) (PST)Apr 6th, 2018 1:41 PM (385d) (PST)Apr 6th, 2018 1:39 PM (385d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4011562450.2890.2570.0301.6600.040122

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,0399,37814,66117152100218,155

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2707.3h/112.8d 10,455 4,912 22,331 269.6k 6,060 4,669 6,485 65.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C
Kills:2,880
Deaths:2,752
KDR:1.047
Accuracy:23.087% D
HSR:27.986% C
SVA-88
D
Kills:2,174
Deaths:1,500
KDR:1.449
Accuracy:19.862% D
HSR:17.387% D--
Orion VS54
C++
Kills:1,696
Deaths:2,140
KDR:0.793
Accuracy:21.658% C++
HSR:18.219% D-
VX29 Polaris
C*
Kills:1,362
Deaths:1,682
KDR:0.810
Accuracy:24.605% C*
HSR:16.667% D-
Pulsar LSW
D
Kills:1,156
Deaths:1,153
KDR:1.003
Accuracy:19.901% D
HSR:16.782% D--
Ursa
C
Kills:1,125
Deaths:967
KDR:1.163
Accuracy:21.203% C
HSR:20.267% D
Lasher X2
C
Kills:979
Deaths:1,417
KDR:0.691
Accuracy:23.453% C
HSR:2.451% D-
Flare VE6
C++
Kills:379
Deaths:228
KDR:1.662
Accuracy:23.258% C++
HSR:23.219% C+
NSX Naginata
A+
Kills:215
Deaths:228
KDR:0.943
Accuracy:30.094% A+
HSR:32.093% B+
NS-15M AE
D-
Kills:131
Deaths:211
KDR:0.621
Accuracy:21.081% D-
HSR:19.847% D-
Kills:12,097
Deaths (as Heavy Assault):12,278
Deaths (to Heavy Assaults):11,638
KDR:0.98526
Kill Difference:181
Playtime:953.106 hours
Usage:35%
Score:18.490m
Score/min:323
Accuracy (listed only):22.820%
HSR (listed only):19.492%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C++
Kills:1,615
Deaths:2,088
KDR:0.773
Accuracy:40.233% C++
HSR:10.526% D*
VX6-7
C--
Kills:1,487
Deaths:2,250
KDR:0.661
Accuracy:21.786% C--
HSR:11.701% F
Solstice SF
C+
Kills:715
Deaths:1,258
KDR:0.568
Accuracy:22.602% C
HSR:16.364% C+
Solstice VE3
C+
Kills:613
Deaths:716
KDR:0.856
Accuracy:22.441% C+
HSR:15.824% D
Pulsar C
C+
Kills:404
Deaths:467
KDR:0.865
Accuracy:23.991% C+
HSR:11.881% F-
Kills:4,834
Deaths (as Engineer):6,779
Deaths (to Engineers):10,279
KDR:0.71308
Kill Difference:1,945
Playtime:1,054.436 hours
Usage:39%
Score:17.641m
Score/min:279
Accuracy (listed only):26.211%
HSR (listed only):13.259%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C++
Kills:1,615
Deaths:2,088
KDR:0.773
Accuracy:40.233% C++
HSR:10.526% D*
H-V45
D
Kills:1,189
Deaths:1,856
KDR:0.641
Accuracy:20.584% D
HSR:11.354% D**
NS-11P
B+
Kills:303
Deaths:389
KDR:0.779
Accuracy:25.562% B+
HSR:19.802% C++
MKV Suppressed
D
Kills:244
Deaths:543
KDR:0.449
Accuracy:22.666% D
HSR:15.574% D
Corvus VA55
D-
Kills:144
Deaths:282
KDR:0.511
Accuracy:19.769% D-
HSR:12.500% F
VE-S Canis
B**
Kills:101
Deaths:88
KDR:1.148
Accuracy:24.136% C--
HSR:28.713% B**
Pulsar VS1
C+
Kills:51
Deaths:96
KDR:0.531
Accuracy:20.305% D
HSR:19.608% C+
Kills:3,647
Deaths (as Combat Medic):5,342
Deaths (to Combat Medics):4,199
KDR:0.6827
Kill Difference:1,695
Playtime:280.049 hours
Usage:10%
Score:5.474m
Score/min:326
Accuracy (listed only):24.751%
HSR (listed only):16.868%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C++
Kills:1,615
Deaths:2,088
KDR:0.773
Accuracy:40.233% C++
HSR:10.526% D*
VX6-7
C--
Kills:1,487
Deaths:2,250
KDR:0.661
Accuracy:21.786% C--
HSR:11.701% F
Solstice SF
C+
Kills:715
Deaths:1,258
KDR:0.568
Accuracy:22.602% C
HSR:16.364% C+
Solstice VE3
C+
Kills:613
Deaths:716
KDR:0.856
Accuracy:22.441% C+
HSR:15.824% D
Pulsar C
C+
Kills:404
Deaths:467
KDR:0.865
Accuracy:23.991% C+
HSR:11.881% F-
MKV Suppressed
D
Kills:244
Deaths:543
KDR:0.449
Accuracy:22.666% D
HSR:15.574% D
VE-S Canis
B**
Kills:101
Deaths:88
KDR:1.148
Accuracy:24.136% C--
HSR:28.713% B**
Kills:5,179
Deaths (as Light Assault):7,410
Deaths (to Light Assaults):6,012
KDR:0.69892
Kill Difference:2,231
Playtime:199.498 hours
Usage:7%
Score:3.209m
Score/min:268
Accuracy (listed only):25.408%
HSR (listed only):15.798%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44B Commissioner
D*
Kills:360
Deaths:651
KDR:0.553
Accuracy:28.013% D*
HSR:12.222% D**
MKV Suppressed
D
Kills:244
Deaths:543
KDR:0.449
Accuracy:22.666% D
HSR:15.574% D
NS-61 Emissary
C++
Kills:156
Deaths:292
KDR:0.534
Accuracy:24.215% D
HSR:17.308% C++
Parallax VX3
C+
Kills:152
Deaths:85
KDR:1.788
Accuracy:38.806% C+
HSR:73.026% D
Beamer VS3
D*
Kills:138
Deaths:212
KDR:0.651
Accuracy:19.273% D*
HSR:13.768% D*
V10
D**
Kills:122
Deaths:101
KDR:1.208
Accuracy:30.596% D**
HSR:64.754% D**
Nyx VX31
C+
Kills:118
Deaths:151
KDR:0.781
Accuracy:32.448% C
HSR:29.661% C+
Spiker
C++
Kills:107
Deaths:275
KDR:0.389
Accuracy:22.067% D--
HSR:21.495% C++
VE-S Canis
B**
Kills:101
Deaths:88
KDR:1.148
Accuracy:24.136% C--
HSR:28.713% B**
NS CandyCannon 3000
D
Kills:84
Deaths:396
KDR:0.212
Accuracy:20.841% D*
HSR:22.619% D
NS-44L Blackhand
D
Kills:56
Deaths:80
KDR:0.700
Accuracy:32.846% D--
HSR:33.929% D
Kills:1,638
Deaths (as Infiltrator):2,874
Deaths (to Infiltrators):5,057
KDR:0.56994
Kill Difference:1,236
Playtime:65.327 hours
Usage:2%
Score:0.749m
Score/min:191
Accuracy (listed only):26.901%
HSR (listed only):30.279%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:1,543
Deaths:1,028
KDR:1.501
Accuracy:16.407% C+
HSR:13.675% D*
Blueshift VM5
C
Kills:1,538
Deaths:972
KDR:1.582
Accuracy:17.867% C
HSR:14.304% D*
Nebula VM20
D
Kills:732
Deaths:495
KDR:1.479
Accuracy:14.794% D
HSR:16.257% D-
Nebula VM20
D
Kills:679
Deaths:487
KDR:1.394
Accuracy:15.014% D
HSR:15.759% D-
Cosmos VM3
D*
Kills:174
Deaths:79
KDR:2.203
Accuracy:11.454% D*
HSR:9.195% F--
Quasar VM1
D
Kills:145
Deaths:24
KDR:6.042
Accuracy:8.459% D**
HSR:15.172% D
NS-20 Gorgon
A
Kills:138
Deaths:84
KDR:1.643
Accuracy:22.294% D
HSR:26.812% A
NS-20 Gorgon
D
Kills:131
Deaths:84
KDR:1.560
Accuracy:22.085% D
HSR:16.031% D
Comet VM2
C+
Kills:120
Deaths:174
KDR:0.690
Accuracy:37.156% D
HSR:4.167% C+
Vortex VM21
C+
Kills:101
Deaths:254
KDR:0.398
Accuracy:39.776% C+
HSR:1.980% D-
NS-10 Burster
C+
Kills:98
Deaths:129
KDR:0.760
Accuracy:28.410% C+
HSR:3.061% D-
NS-10 Burster
C
Kills:74
Deaths:120
KDR:0.617
Accuracy:28.000% C
HSR:2.703% D--
Kills:5,473
Deaths (as MAX Suit):1,965
Deaths (to MAX Suits):3,613
KDR:2.78524
Kill Difference:3,508
Playtime:143.720 hours
Usage:5%
Score:3.588m
Score/min:416
Accuracy (listed only):21.810%
HSR (listed only):11.593%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:2,643
V. Kills:206 N/A
Deaths:689
KDR:3.836
Accuracy:40.460% C+
KPH:61.500 B+
VKPH:4.800 B+
Dual Photon Pods
C++
Kills:1,455
V. Kills:357 406%
Deaths:207
KDR:7.029
Accuracy:51.689% C+
KPH:82.200 C++
VKPH:20.200 C++
Maelstrom Turbo Laser
C
Kills:800
V. Kills:697 115%
Deaths:1,055
KDR:0.758
Accuracy:26.834% D
KPH:9.400 C-
VKPH:8.200 C
Hornet Missiles
C++
Kills:540
V. Kills:232 232%
Deaths:158
KDR:3.418
Accuracy:63.395% C++
KPH:62.100 C+
VKPH:26.700 C-
Saron Laser Cannon
B+
Kills:178
V. Kills:136 130%
Deaths:141
KDR:1.262
Accuracy:41.564% A++
KPH:15.800 C*
VKPH:12.100 B+
Photon A2A Missile Pods
B+
Kills:167
V. Kills:215 77%
Deaths:52
KDR:3.212
Accuracy:85.146% B++
KPH:45.900 C+
VKPH:59 B+
Kills:5,783 (3,621 + 0)
Deaths:2,302
KDR:2.512
VKDR:0.801
Vehicle Kills:1,843
Kill Difference:3,481
Playtime:169.234 hours
Usage:6%
Score:2.794m
Score/min:275
Piloting Accuracy:41.564%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:494
V. Kills:75 N/A
Deaths:34
KDR:14.529
Accuracy:41.572% C+
KPH:1,778,400 U
VKPH:270,000 U
C150 Dalton
U
Kills:226
V. Kills:124 181%
Deaths:32
KDR:7.063
Accuracy:50.314% A
KPH:813,600 U
VKPH:446,400 U
CAS30 Tank Buster
D-
Kills:197
V. Kills:176 111%
Deaths:324
KDR:0.608
Accuracy:35.156% D--
KPH:3.100 D-
VKPH:2.700 D--
Kills:917 (197 + 720)
Deaths:390
KDR:2.351
VKDR:0.962
Vehicle Kills:375
Kill Difference:527
Playtime:64.084 hours
Usage:2%
Score:0.694m
Score/min:181
Piloting Accuracy:35.156%
Gunner Accuracy:50.314%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:1,125
V. Kills:95 N/A
Deaths:134
KDR:8.396
Accuracy:55.690% B*
KPH:57.300 C**
VKPH:4.800 D--
C75 Viper
A+
Kills:267
V. Kills:22 N/A
Deaths:46
KDR:5.804
Accuracy:43.755% B+
KPH:55.300 A+
VKPH:4.600 D
L100 Python AP
C++
Kills:178
V. Kills:166 107%
Deaths:128
KDR:1.391
Accuracy:59.734% B+
KPH:19.800 D-
VKPH:18.500 C++
Skyguard
D--
Kills:91
V. Kills:80 112%
Deaths:55
KDR:1.655
Accuracy:24.633% D
KPH:6.800 D--
VKPH:6 D--
Kills:1,661 (1,661 + 0)
Deaths:363
KDR:4.576
VKDR:1
Vehicle Kills:363
Kill Difference:1,298
Playtime:46.761 hours
Usage:2%
Score:0.739m
Score/min:263
Driving Accuracy:24.633%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C++
Kills:1,629
V. Kills:155 N/A
Deaths:281
KDR:5.797
Accuracy:52.075% C++
KPH:40.200 C+
VKPH:3.800 D--
Supernova PC
C+
Kills:375
V. Kills:99 375%
Deaths:54
KDR:6.944
Accuracy:43.848% D
KPH:21.800 C+
VKPH:5.800 D
Supernova FPC
C++
Kills:200
V. Kills:175 114%
Deaths:144
KDR:1.389
Accuracy:52.249% C+
KPH:17.900 D
VKPH:15.700 C++
Saron HRB
C--
Kills:164
V. Kills:81 200%
Deaths:32
KDR:5.125
Accuracy:31.302% D**
KPH:19.300 C--
VKPH:9.500 D
Proton II PPA
C
Kills:104
V. Kills:2 N/A
Deaths:12
KDR:8.667
Accuracy:20.928% C--
KPH:46.700 C
VKPH:0.900 D**
Kills:2,472 (2,204 + 268)
Deaths:523
KDR:4.727
VKDR:0.979
Vehicle Kills:512
Kill Difference:1,949
Playtime:79.606 hours
Usage:3%
Score:1.187m
Score/min:249
Driving Accuracy:52.249%
Gunner Accuracy:20.928%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C**
Kills:699
V. Kills:75 N/A
Deaths:137
KDR:5.102
Accuracy:28.364% D-
KPH:51.300 C**
VKPH:5.500 D
M12 Kobalt
D
Kills:435
V. Kills:7 N/A
Deaths:55
KDR:7.909
Accuracy:13.874% D-
KPH:44.900 D
VKPH:0.700 D
M40 Fury
C++
Kills:338
V. Kills:36 N/A
Deaths:81
KDR:4.173
Accuracy:28.826% D-
KPH:55.700 C++
VKPH:5.900 D-
M12 Kobalt
D
Kills:294
V. Kills:7 N/A
Deaths:49
KDR:6
Accuracy:12.252% D*
KPH:44.400 D
VKPH:1.100 D--
M20 Basilisk
C-
Kills:114
V. Kills:47 238%
Deaths:65
KDR:1.754
Accuracy:35.395% C-
KPH:12.400 D
VKPH:5.100 D
M20 Basilisk
C-
Kills:100
V. Kills:33 294%
Deaths:63
KDR:1.587
Accuracy:29.318% D--
KPH:15.700 C-
VKPH:5.200 D-
Kills:1,980 (0 + 1,980)
Deaths:450
KDR:4.400
VKDR:0.456
Vehicle Kills:205
Kill Difference:1,530
Playtime:51.576 hours
Usage:2%
Score:0.697m
Score/min:225
Driving Accuracy:N/A%
Gunner Accuracy:29.318%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:94
V. Kills:6 N/A
Deaths:102
KDR:0.922
Accuracy:27.691% F-
KPH:16.500 C
VKPH:1.100 D*
Kills:94 (94 + 0)
Deaths:102
KDR:0.922
VKDR:0.059
Vehicle Kills:6
Kill Difference:8
Playtime:5.696 hours
Usage:0%
Score:0.036m
Score/min:104
Driving Accuracy:27.691%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 2,9132,8802,7521.047C--0.0823.087%D27.986%C26.5D*N/A73108.6h11.8C--51C--
Light PPA 2,8492,6436893.836C+2.7140.46%C+N/A61.5B+4.8B+25343h11.1B+27.4B
SVA-88 2,1872,1741,5001.449C+0.3219.862%D17.387%D--23.5DN/A8892.5h14.1D70.9C
Orion VS54 1,7121,6962,1400.793C0.3321.658%C++18.219%D-20.6C-N/A13482.3h12.2B56.5B
Supernova VPC 1,7841,6292815.797C-4.6752.075%C++1.473%C+40.2C+3.8D--19340.5h2.7B++5.2B+
Pandora VX25 1,6231,6152,0880.773C0.3540.233%C++10.526%D*18.7DN/A9386.5h4.8C+11.9C++
Cosmos VM3 1,5581,5431,0281.501C+0.3816.407%C+13.675%D*25.5C+N/A9460.4h13.7B83.5B
Blueshift VM5 1,5401,5389721.582C0.4617.867%C14.304%D*26.5CN/A10258.1h14.4B+80.8C**
VX6-7 1,4961,4872,2500.661C-0.4621.786%C--11.701%F9.4D-N/A39158.8h15.1C69.5C
Dual Photon Pods 1,8121,4552077.029C++5.9051.689%C+1.581%B+82.2C++20.2C++61317.7h18.4B+35.5B+
VX29 Polaris 1,3821,3621,6820.81C--0.3124.605%C*16.667%D-24.8DN/A7155h14.9D60.4C+
H-V45 1,1981,1891,8560.641C0.4820.584%D11.354%D**11.1D-N/A46107.5h16.1D-78.3D
Frag Grenade 1,1681,16211162N/A1,160.8847.615%BN/A893.8A++4.6C48961.3h2.5A5.3B*
Pulsar LSW 1,1661,1561,1531.003C0.1219.901%D16.782%D--20.4DN/A7856.6h14.6D73.3C
Ursa 1,1401,1259671.163C+0.0421.203%C20.267%D27.8CN/A10240.5h11.6C++54.7C++
L100 Python HESH 1,2201,1251348.396C7.2755.69%B*1.778%C*57.4C**4.8D--26519.6h2.5B**4.5B**
NS Decimator 1,3861,0471,8700.56D0.5663.08%C**3.343%B**25.5D8.2D-27341.1h4.4C**7B+
Lasher X2 9919791,4170.691C0.4323.453%C2.451%D-15.8DN/A8161.8h22C93.9C+
C-4 1,1498889300.955C0.1725.65%C+N/A56.6C--16.6D-81015.7h1.4C**5.4B
Maelstrom Turbo Laser 1,4978001,0550.758C0.3726.834%D4%B*9.4C-8.2C15685h90.3B336.6C*
Nebula VM20 7397324951.479C0.3514.794%D16.257%D-32.8C+N/A16122.3h13.7B*92.6C*
Solstice SF 7297151,2580.568C0.5622.602%C16.364%C+8.6DN/A4083.5h13.8C+61.1C+
M40 Fury 7746991375.102C+3.9828.364%D-1.574%C+51.4B5.5D31213.6h7.8B**27.5B++
Nebula VM20 6896794871.394C0.2715.014%D15.759%D-31.1C+N/A15121.8h14.6B+97.6C++
Solstice VE3 6246137160.856C++0.2722.441%C+15.824%D11.1C-N/A6455.1h14.2B+63.5B
Hornet Missiles 7725401583.418C2.2963.395%C++1.481%C+62.1C+26.7C-5368.7h10.3C*16.3B
L105 Zephyr 5694943414.529B++13.4041.572%C+N/A4940U750U17594200.1h5.8B+13.9B
M12 Kobalt 442435557.909C6.7813.874%D-20.46%B+44.8DN/A1179.7h14.2B*102.3C*
Pulsar C 4124044670.865C+0.2623.991%C+11.881%F-7.4D-N/A6054.5h16.3D-68.1C
Flare VE6 3823792281.662B0.5423.258%C++23.219%C+29.6CN/A11712.8h11.7C+50.5C++
Supernova PC 474375546.944B5.8243.848%D2.4%C++21.8C+5.8D20417.2h3.4B**7.8B*
Nemesis VSH9 5543676170.595C+0.5372.682%A+2.997%C**25.7B+13.1B+30814.3h7.1B+9.8B*
M60-A Bulldog 3873651721.471B+20.3549.485%B2.192%C+56.2B**3.4C2476.5h4.2B*8.5B*
NS-44B Commissioner 3603606510.553D-0.5728.013%D*12.222%D**23.1DN/A8615.6h4C14.1C--
Tank Mine 6083532301.535C--0.4131.306%C+N/A70.6D51C13805h2.2C6.9C
M40 Fury 374338814.173C-3.0528.826%D-2.071%C*55.4C++5.9D-3896.1h8.6B*30B+
NS-11P 3053033890.779C0.3525.562%B+19.802%C++19.8C-N/A5715.3h13.5C**52.8B+
M12 Kobalt 301294496D4.8812.252%D*16.667%C44.5D1.1D--1516.6h14.4B*117.7C++
MANA Anti-Personnel Turret 2872841402.029N/A0.9017.046%UN/A2840U30U8066400.1h21.5T*126.1T*
C75 Viper 289267465.804B+4.6843.755%B+N/A55.6A+4.6D3124.8h8.3B**19.1B**
MKV Suppressed 2472445430.449D0.6822.666%D15.574%D7.5D--N/A4032.5h16.7C73.8C+
C150 Dalton 350226327.063C*5.9450.314%AN/A2260U1240U14344900.1h6.4D*12.7C+
NSX Naginata 2182152280.943C0.1830.094%A+32.093%B+29.9C-N/A827.2h15.3D50.9B
Supernova FPC 3752001441.389D0.2652.249%C+1.5%D17.9D15.6C++45211.2h7.4D--14.1D
CAS30 Tank Buster 3731973240.608C-0.5235.156%D--2.538%A+3.1D-2.7D--9764.1h44.3B+126C*
L100 Python AP 3441781281.391D0.2759.734%B+1.124%D--19.8D-18.4C++3659h9.1D-15.2D
Saron Laser Cannon 3141781411.262C+0.1441.564%A++1.685%C15.9C*12.1B+30711.2h121.9C**293.3B++
Cosmos VM3 174174792.203C*1.0811.454%D*9.195%F--22.3C--N/A1627.8h13.1B114.2C
Photon A2A Missile Pods 382167523.212C2.0985.146%B++N/A46.4C+59.7B+9643.6h10C--11.7C
Saron HRB 245164325.125C+4.0031.302%D**3.659%A*19.3C--9.5D3388.5h11.9A++37.9B*
NS-61 Emissary 1591562920.534C0.5924.215%D17.308%C++16.4C-N/A579.5h18.4C76.2D
Parallax VX3 152152851.788C0.6638.806%C+73.026%D15.2DN/A8010h2.4C+6.2C+
Quasar VM1 145145246.042M++4.928.459%D**15.172%D16.5C--N/A1998.8h12.8B++151.6C
Corvus VA55 1511442820.511D0.6119.769%D-12.5%F7.1D*N/A4920.4h13.1C+66.2C
NS-20 Gorgon 148138841.643B+0.5222.294%D26.812%A26B*1.9B+725.3h23.4B*104.8B++
Beamer VS3 1381382120.651C+0.4719.273%D*13.768%D*23.4C+N/A1255.9h8.7C**45.1C+
S1 1961341430.937B+0.1951.203%DN/A15.6D7.2D4208.6h6.2B12.1C++
NS-20 Gorgon 140131841.56B0.4422.085%D16.031%D24.7B+1.7C*755.3h25.1B++113.6B+
NS-15M AE 1331312110.621D0.5021.081%D-19.847%D-16D--N/A948.2h17.1F-81.1D--
Lancer VS22 2721225300.23D0.8970.221%B**1.639%C+7.3D9D26216.6h62.2D*88.6D-
V10 1221221011.208D-0.0830.596%D**64.754%D**15.3D-N/A508h2.9D-9.5D*
Comet VM2 2001201740.69C0.4337.156%D4.167%C+7.7D5.1B+20215.6h24.9C+66.9C+
Nyx VX31 1191181510.781D0.3432.448%C29.661%C+15.3D-N/A417.7h5.4C**16.6C*
M20 Basilisk 161114651.754C--0.6335.395%C-10.526%A++12.4D5.1D1779.2h96.7C++273.1C++
Spiker 1081072750.389D0.7422.067%D--21.495%C++9.7D--N/A5011h10.9C49.6D
Proton II PPA 106104128.667C7.5420.928%C--3.846%A++47.3CN/A2442.2h10.5C+50.2C+
VE-S Canis 104101881.148C+0.0224.136%C--28.713%B**36.1C+1.1B*912.8h10.6B+43.9C*
Vortex VM21 2021012540.398D0.7339.776%C+1.98%D-5.8C5.8B+9617.5h82.9D-208.4C
M20 Basilisk 133100631.587D0.4629.318%D--8%B**15.6C-5.2D-1956.4h81.7B+278.7C++
NS-10 Burster 173981290.76C0.3628.41%C+3.061%D-5.7C+4.4B+13117.2h119.2B+419.6B+
Force-Blade 969617,8900.005D1.1222.905%DN/A0.1DN/A0874.1h2.4C**10.7C++
M40 Fury-F 100941020.922C0.2027.691%F-N/A16.5C1.1D*1045.7h7B*25.2C++
Hades VSH4 137921530.601C++0.5263.464%D3.261%B+11.8C5.8D1557.8h6.5B*10.3B++
Skyguard 17191551.655C--0.5324.633%D2.198%C*6.8D--6D--17513.3h150C-609.1D
NS CandyCannon 3000 85843960.212D0.9120.841%D*22.619%D12CN/A647h7.8F-37.4F-
Proximity Mine 8383352.371C-1.2552.597%AN/A83DN/A5231h2C+3.7B*
NS-10 Burster 143741200.617D0.5128%C2.703%D--4.7C4.4B+12715.8h144.1C*514.8C++
M60-A Bulldog 7870116.364C5.2433.906%D**4.286%A+18.9D2.2D883.7h5.4B+15.8C+
Spear Anti-Vehicle Phalanx Turret 9260134.615C3.4935.591%D-N/A31.6C16.8C-5011.9h8.9C*25.1C+
NS-44L Blackhand 5656800.7C0.4232.846%D--33.929%D29.5C**N/A2161.9h3.6B++11C++
Xiphos Anti-Personnel Phalanx Tower 5553413.25D-12.1318.292%D*1.887%C**265C++10C*5950.2h8.8B+48.2C**
Pulsar VS1 5251960.531C-0.5920.305%D19.608%C+11.1DN/A2574.6h13.8B+68.2C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter84140.4h
Anti-Vehicle MANA Turret353293.1h
Spawn Beacon1718,07910.8h
Nano-Armor Kit738593,10988.4h
Structure Shield Module21110.6h
Repair Module11981h
Skywall Shield Emitter2970.6h
Turret AI Module0810.4h
Cortium Silo0510.2h
AE Medical Applicator19636,5654.5h
AE Nano-Armor Kit192141,51935.9h
Blast Wall0580.6h
Nanite Revive Grenade01,5050.4h
Medical Applicator849140,61522.5h
Spitfire Auto-Turret183920.8h
Restoration Kit736862.3h
Rampart Wall4520.6h
Sunderer Garage1560.6h
Hoplon Anti-Aircraft Phalanx Tower2580.3h
Xiphos Anti-Personnel Tower1510.3h
Deconstruction Tool311,5191.2h
Ammunition Package511,0401h
Medical Kit3532,5146.7h
Anti-Infantry MANA Turret434472.2h
Shield Recharging Field591,2881h
Recon Detection Device458813.8h
WLT-Howler Mining Laser1117,2194.4h
Lumifiber Rampart Wall61452.2h

Check the help document for the dictionary if you want to learn more about words used here.


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