Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 17 (18,342)players online:
LatrodectusVS (58)  Maldrasou (28)  TrueImpHunter (13)  fbmarder (5)  Kemati (4)  Furry_Ergo (3) 111
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (238 days). The data shown below may not be accurate.

Deputy A.S.P. Operative Sammywillz2[DkGk] Sammywillz2
NC BR 43

KDR: 6.66

Score: 14.7m

Last Seen: Apr 18th, 2018 7:48 PM
- OFFLINE - 5715.1 hour(s)

Prestige 1, Battle Rank 43 - New Conglomerate on Miller
Level Progress (to 44): 41%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Vortek Rotary M30 Mustang AH Tomcat A2AM Pods Breaker Rocket Pods M20 Mustang LA39 Bruiser NC6 Gauss SAW AF-19 Mercenary
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Sammywillz2



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $719,325 MLG Score: 575
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.707%29.353%578510176951.154485.502

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.337%-0.259C1.356A-1.827F-HEAD ++ (~19.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.20.477B+7.70.459B+31.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.169%0.526%6507410187,230129304656.0465237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.189%-0.45C---0.996D--0.378

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.90.64B+19.20.637B+38.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
74.144%25.641%0110213904917.95918

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.729M2.237A*-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.30.824B++1.70.645B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.7m1071.7%1216 (73k)1094 (65.6k)6.6567910,7841,6207.7697543 (43)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC102278630.428%3.477%10608:165

87% Engineer11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 4th, 2018 11:52 AMApr 8th, 2018 10:49 AMMay 18th, 2018 2:27 AM (209d) (PST)Apr 18th, 2018 4:47 PM (238d) (PST)Apr 18th, 2018 3:48 PM (238d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,196391,1570.8030.1210.02811.2060.242575

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
71,7572,31769,44048726721565,628

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
223.8h/9.3d 1,803 375 2,608 150.4k 73 189 3,253 16.1m

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
A*
Kills:390
Deaths:233
KDR:1.674
Accuracy:74.144% A
HSR:25.641% A*
AF-19 Mercenary
A
Kills:189
Deaths:188
KDR:1.005
Accuracy:20.851% C
HSR:28.042% A
Kills:579
Deaths (as Engineer):421
Deaths (to Engineers):422
KDR:1.3753
Kill Difference:158
Playtime:195.229 hours
Usage:87%
Score:10.285m
Score/min:878
Accuracy (listed only):47.497%
HSR (listed only):26.842%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B**
Kills:298
Deaths:254
KDR:1.173
Accuracy:22.702% B+
HSR:29.866% B**
LA1 Anchor
C
Kills:90
Deaths:84
KDR:1.071
Accuracy:22.830% C
HSR:18.889% D-
Kills:388
Deaths (as Heavy Assault):338
Deaths (to Heavy Assaults):407
KDR:1.14793
Kill Difference:50
Playtime:9.890 hours
Usage:4%
Score:0.454m
Score/min:765
Accuracy (listed only):22.766%
HSR (listed only):24.377%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LA39 Bruiser
A*
Kills:390
Deaths:233
KDR:1.674
Accuracy:74.144% A
HSR:25.641% A*
AF-19 Mercenary
A
Kills:189
Deaths:188
KDR:1.005
Accuracy:20.851% C
HSR:28.042% A
Kills:579
Deaths (as Light Assault):421
Deaths (to Light Assaults):193
KDR:1.3753
Kill Difference:158
Playtime:11.147 hours
Usage:5%
Score:1.788m
Score/min:2,674
Accuracy (listed only):47.497%
HSR (listed only):26.842%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
A*
Kills:390
Deaths:233
KDR:1.674
Accuracy:74.144% A
HSR:25.641% A*
NC1 Gauss Rifle
A++
Kills:67
Deaths:79
KDR:0.848
Accuracy:29.336% A
HSR:32.836% A++
Kills:457
Deaths (as Combat Medic):312
Deaths (to Combat Medics):134
KDR:1.46474
Kill Difference:145
Playtime:2.498 hours
Usage:1%
Score:1.488m
Score/min:9,930
Accuracy (listed only):51.740%
HSR (listed only):29.238%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC4 Mag-Shot
M**
Kills:51
Deaths:51
KDR:1
Accuracy:5.920% T
HSR:45.098% M**
Kills:51
Deaths (as Infiltrator):51
Deaths (to Infiltrators):170
KDR:1
Kill Difference:UNR
Playtime:2.974 hours
Usage:1%
Score:0.669m
Score/min:3,748
Accuracy (listed only):5.920%
HSR (listed only):45.098%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
A*
Kills:2,820
V. Kills:1,431 197%
Deaths:209
KDR:13.493
Accuracy:34.525% B++
KPH:42.100 A*
VKPH:21.400 A+
M30 Mustang AH
B**
Kills:2,080
V. Kills:200 N/A
Deaths:107
KDR:19.439
Accuracy:58.065% C**
KPH:82.100 B**
VKPH:7.900 B*
Tomcat A2AM Pods
A++
Kills:1,208
V. Kills:645 187%
Deaths:32
KDR:37.750
Accuracy:86.761% B**
KPH:128.800 A++
VKPH:68.800 B**
Breaker Rocket Pods
B+
Kills:1,176
V. Kills:134 N/A
Deaths:52
KDR:22.615
Accuracy:48.714% C+
KPH:121.400 B+
VKPH:13.800 C+
M20 Mustang
A*
Kills:1,154
V. Kills:628 183%
Deaths:124
KDR:9.306
Accuracy:25.836% D-
KPH:38.700 A*
VKPH:21.100 A++
Kills:8,438 (6,054 + 0)
Deaths:524
KDR:16.103
VKDR:5.798
Vehicle Kills:3,038
Kill Difference:7,914
Playtime:141.211 hours
Usage:63%
Score:2.877m
Score/min:340
Piloting Accuracy:25.836%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Vortek Rotary 4,2512,82020913.493S6.8434.525%B++N/A42.1A*21.4A+28467h27.5B**79.5B**
M30 Mustang AH 2,2802,08010719.439A++12.7858.065%C**N/A82.2B**7.9B*22825.3h6.1B+10.5B+
Tomcat A2AM Pods 1,8531,2083237.75S31.0986.761%B**N/A128.5A++68.6B**8589.4h7B+8.1B**
Breaker Rocket Pods 1,3101,1765222.615A*15.9648.714%C+N/A121.2B+13.8C+4259.7h7.6A15.5B*
M20 Mustang 1,7821,1541249.306M+2.6525.836%D-N/A38.7A*21.1A++36829.8h34.5B**133.7B**
LA39 Bruiser 3913902331.674B+4.9874.144%A25.641%A*62.9B*N/A1396.2h1.7A2.3B**
NC6 Gauss SAW 3002982541.173C++5.4822.702%B+29.866%B**39.2B+N/A2567.6h7.6B*33.3B++
AF-19 Mercenary 2021891881.005C*5.6520.851%C28.042%A8DN/A103423.6h7.5A35.8B++
Tank Mine 145100812.5S5.8430.723%CN/A200A*90B**12880.5h1A+3.3A++
LA1 Anchor 9290841.071C5.5922.83%C18.889%D-16.4D--N/A445.5h8.4B*37B
NC1 Gauss Rifle 6767790.848C+5.8129.336%A32.836%A++44.7A+N/A62971.5h9.6B**32.6B**
NC4 Mag-Shot 5151511B+5.665.92%T45.098%M**14.2DN/A43583.6h5.8B**98D*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit9530.3h
M20 Basilisk-H02500h
Medical Kit19600.4h
Medical Applicator104,3390.3h
Skyguard03,3600.2h
Ammunition Package04140.1h
Nano-Armor Kit14339,66517.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.01s
Server spent 2.43s on queries, 2.42s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.