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Primus SanSeraph[RGM] SanSeraph
VS BR 46

KDR: 2.11

Score: 1.9m

Last Seen: Oct 22nd, 2017 7:01 PM
- OFFLINE - 11.6 hour(s)

Battle Rank 46 - Vanu Sovereignty on Emerald
Level Progress (to 47): 57%
Level 100 Progress: 10% 1245h
PRIMARY CLASSESLIGHT ASSAULTMAX SUIT
PRIMARY WEAPONS Solstice VE3 VA39 Spectre Pulsar C NSX Tanto Quasar VM1 Comet VM2 Frag Grenade Orion VS54
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,662,579 MLG Score: 1329
Fun Score: N/A
Cheeseburgers Flipped: 129TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.287%24.073%609410182,9662.43714-0.326

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.258%0.824B++0.522B+0.441BHEAD ++ (~11.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
460.385C**11.60.185C++34.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.435%49.642%01102169918603.73797

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.061C+-1.148D*-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.3-0.347C-4.7-0.483D8.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
1.9m194.7%227 (13.6k)204 (12.2k)2.111624,6162,1862.2991846 (46)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102232126.785%25.303%67804:181

15% Infiltrator71% Light Assault10% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 18th, 2017 4:20 PMMay 2nd, 2017 2:39 AMOct 23rd, 2017 2:43 PM (481d) (PST)Oct 22nd, 2017 4:15 PM (482d) (PST)Oct 22nd, 2017 3:01 PM (482d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4231892340.4920.2330.1240.9970.0201329

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,37211,32114,0512914760112,249

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
156.5h/6.5d 410 1,168 1,232 9.4k 220 489 191 4m

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B*
Kills:2,078
Deaths:1,192
KDR:1.743
Accuracy:26.074% B+
HSR:24.976% B*
Pulsar C
C+
Kills:414
Deaths:162
KDR:2.556
Accuracy:23.376% C+
HSR:19.324% D
NSX Tanto
C
Kills:409
Deaths:149
KDR:2.745
Accuracy:24.493% C
HSR:22.738% C
Kills:2,901
Deaths (as Light Assault):1,503
Deaths (to Light Assaults):444
KDR:1.93014
Kill Difference:1,398
Playtime:110.733 hours
Usage:71%
Score:1.335m
Score/min:201
Accuracy (listed only):24.648%
HSR (listed only):22.346%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A
Kills:65
Deaths:84
KDR:0.774
Accuracy:20.131% C+
HSR:33.846% A
Kills:65
Deaths (as Heavy Assault):84
Deaths (to Heavy Assaults):499
KDR:0.77381
Kill Difference:19
Playtime:4.386 hours
Usage:3%
Score:0.045m
Score/min:171
Accuracy (listed only):20.131%
HSR (listed only):33.846%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
B**
Kills:699
Deaths:171
KDR:4.088
Accuracy:35.435% B+
HSR:49.642% B**
Kills:699
Deaths (as Infiltrator):171
Deaths (to Infiltrators):404
KDR:4.08772
Kill Difference:528
Playtime:23.814 hours
Usage:15%
Score:0.297m
Score/min:208
Accuracy (listed only):35.435%
HSR (listed only):49.642%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B*
Kills:2,078
Deaths:1,192
KDR:1.743
Accuracy:26.074% B+
HSR:24.976% B*
Pulsar C
C+
Kills:414
Deaths:162
KDR:2.556
Accuracy:23.376% C+
HSR:19.324% D
NSX Tanto
C
Kills:409
Deaths:149
KDR:2.745
Accuracy:24.493% C
HSR:22.738% C
Kills:2,901
Deaths (as Engineer):1,503
Deaths (to Engineers):340
KDR:1.93014
Kill Difference:1,398
Playtime:0.874 hours
Usage:1%
Score:0.012m
Score/min:221
Accuracy (listed only):24.648%
HSR (listed only):22.346%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B++
Kills:365
Deaths:153
KDR:2.386
Accuracy:19.117% B++
HSR:18.904% C++
Comet VM2
B*
Kills:169
Deaths:153
KDR:1.105
Accuracy:49.161% B++
HSR:5.917% B*
Kills:534
Deaths (as MAX Suit):153
Deaths (to MAX Suits):79
KDR:3.4902
Kill Difference:381
Playtime:16.098 hours
Usage:10%
Score:0.228m
Score/min:236
Accuracy (listed only):34.139%
HSR (listed only):12.411%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice VE3 2,0842,0781,1921.743A+0.3726.074%B+24.976%B*32.4B*N/A7564.1h11.7B++44.8B+
VA39 Spectre 6996991714.088A++1.9835.435%B+49.642%B**32.4B+N/A8121.6h4.7B++13.3B++
Pulsar C 4144141622.556B*0.4423.376%C+19.324%D29C+N/A8114.3h10.1B+43.4B
NSX Tanto 4094091492.745A++0.6324.493%C22.738%C26.7CN/A8815.3h12.7C**51.7C++
Quasar VM1 3713651532.386B++0.2719.117%B++18.904%C++25.9C**N/A6414.1h12.6B++65.7B+
Comet VM2 2021691531.105C**1.0149.161%B++5.917%B*12C++2.3D-4414.1h14.4B*29.3B*
Frag Grenade 8382182N/A79.8945.315%C+N/A410C5C9970.2h4C+8.7C++
Orion VS54 6565840.774C1.3420.131%C+33.846%A26CN/A1152.5h13.3C+66C+

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator11,2460.1h
M12 Kobalt0600h
Nano-Armor Kit22,2350.2h
Medical Kit607651.2h
MANA Anti-Personnel Turret0610h

Check the help document for the dictionary if you want to learn more about words used here.


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