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Maj. General Commissar Sancenk[69AR] Sancenk
TR BR 84

KDR: 1.03

Score: 9.7m

Last Seen: Oct 17th, 2019 7:19 PM
- OFFLINE - 1714.3 hour(s)

Battle Rank 84 - Terran Republic on Emerald
Level Progress (to 85): 0%
Level 100 Progress: 51% 935h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS MG-HBR1 Dragoon T1B Cycler Claymore HC1 Cougar LC3 Jaguar M77-B TRAC-5 E540 Halberd
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $117,594 MLG Score: 94
Fun Score: N/A
Cheeseburgers Flipped: 309TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.302%23.971%3671512175,9740.9254840.104

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.605%-1.147D*0.454B+0.196C++HEAD ++ (~16.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.8-0.397C--15.9-0.112C+87.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.452%1.657%158512279054513192.00665283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.341%-1.802F--0.563D-0.146

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.6-1.691F-23.3-0.861D--80.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.464%7.648%212612268763393972.58407220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.167%-1.178D*0.768B++-0.26

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
221.9-0.844D--52.1-0.294C169.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.321%80.517%2121123158093420.620985

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.001D*0.871B*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.3-0.04C+2.90.084C+7.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
22.225%14.815%2121123113551510.261628

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.609F0.018C+-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.4-1.078D*6.1-0.251C21.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.7m371.2%164 (9.8k)149 (8.9k)1.0293412,31511,9641.3355984 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR123235012.743%17.142%21805:243

12% Combat Medic60% Engineer11% Heavy Assault7% Infiltrator6% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 4th, 2013 8:21 PMJun 9th, 2018 11:51 PMOct 18th, 2019 3:20 AM (102d) (PST)Oct 17th, 2019 4:01 PM (103d) (PST)Oct 17th, 2019 3:19 PM (103d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2721261460.1900.1850.0330.7970.02494

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,2937,5798,714111124818,967

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1078.2h/44.9d 3,664 2,111 5,486 51.6k 2,629 3,272 1,571 17.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
T16 Rhino
C++
Kills:180
Deaths:195
KDR:0.923
Accuracy:14.214% D*
HSR:22.778% C++
NS-15M1
C**
Kills:176
Deaths:322
KDR:0.547
Accuracy:11.292% F-
HSR:25% C**
TMG-50
C*
Kills:149
Deaths:201
KDR:0.741
Accuracy:13.524% D**
HSR:25.503% C*
T9 CARV
C
Kills:116
Deaths:212
KDR:0.547
Accuracy:11.477% D**
HSR:20.690% C
Kills:621
Deaths (as Heavy Assault):930
Deaths (to Heavy Assaults):3,425
KDR:0.66774
Kill Difference:309
Playtime:123.056 hours
Usage:11%
Score:0.990m
Score/min:134
Accuracy (listed only):12.627%
HSR (listed only):23.493%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
B++
Kills:862
Deaths:1,120
KDR:0.770
Accuracy:17.170% D**
HSR:26.218% B++
LC3 Jaguar
C+
Kills:652
Deaths:1,226
KDR:0.532
Accuracy:12.228% F--
HSR:19.479% C+
TRAC-5
C+
Kills:447
Deaths:1,269
KDR:0.352
Accuracy:13.564% F
HSR:19.463% C+
PDW-16 Hailstorm
C
Kills:305
Deaths:730
KDR:0.418
Accuracy:14.850% F
HSR:14.098% C
NS-11C
B**
Kills:176
Deaths:273
KDR:0.645
Accuracy:17.315% D*
HSR:25% B**
TS4 Haymaker
C**
Kills:135
Deaths:389
KDR:0.347
Accuracy:22.225% F-
HSR:14.815% C**
T5 AMC
C++
Kills:71
Deaths:136
KDR:0.522
Accuracy:18.990% D-
HSR:21.127% C++
Kills:2,648
Deaths (as Light Assault):5,143
Deaths (to Light Assaults):2,151
KDR:0.51487
Kill Difference:2,495
Playtime:61.886 hours
Usage:6%
Score:0.414m
Score/min:111
Accuracy (listed only):16.620%
HSR (listed only):20.029%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MG-HBR1 Dragoon
C+
Kills:1,343
Deaths:865
KDR:1.553
Accuracy:21.430% F
HSR:27.625% C+
HC1 Cougar
B++
Kills:862
Deaths:1,120
KDR:0.770
Accuracy:17.170% D**
HSR:26.218% B++
LC3 Jaguar
C+
Kills:652
Deaths:1,226
KDR:0.532
Accuracy:12.228% F--
HSR:19.479% C+
TRAC-5
C+
Kills:447
Deaths:1,269
KDR:0.352
Accuracy:13.564% F
HSR:19.463% C+
NS-11C
B**
Kills:176
Deaths:273
KDR:0.645
Accuracy:17.315% D*
HSR:25% B**
TS4 Haymaker
C**
Kills:135
Deaths:389
KDR:0.347
Accuracy:22.225% F-
HSR:14.815% C**
AMR-66
C+
Kills:74
Deaths:137
KDR:0.540
Accuracy:15.397% F-
HSR:24.324% C+
T5 AMC
C++
Kills:71
Deaths:136
KDR:0.522
Accuracy:18.990% D-
HSR:21.127% C++
Kills:3,760
Deaths (as Engineer):5,415
Deaths (to Engineers):2,204
KDR:0.69437
Kill Difference:1,655
Playtime:647.172 hours
Usage:60%
Score:5.991m
Score/min:154
Accuracy (listed only):17.290%
HSR (listed only):22.256%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
B+
Kills:580
Deaths:322
KDR:1.801
Accuracy:28.321% D*
HSR:80.517% B+
PDW-16 Hailstorm
C
Kills:305
Deaths:730
KDR:0.418
Accuracy:14.850% F
HSR:14.098% C
TX2 Emperor
C
Kills:162
Deaths:275
KDR:0.589
Accuracy:20.678% D*
HSR:18.519% C
Kills:1,047
Deaths (as Infiltrator):1,327
Deaths (to Infiltrators):2,030
KDR:0.789
Kill Difference:280
Playtime:70.178 hours
Usage:7%
Score:0.390m
Score/min:93
Accuracy (listed only):21.283%
HSR (listed only):37.711%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1B Cycler
C
Kills:1,197
Deaths:1,429
KDR:0.838
Accuracy:16.662% F-
HSR:25.898% C
PDW-16 Hailstorm
C
Kills:305
Deaths:730
KDR:0.418
Accuracy:14.850% F
HSR:14.098% C
TS4 Haymaker
C**
Kills:135
Deaths:389
KDR:0.347
Accuracy:22.225% F-
HSR:14.815% C**
T1S Cycler
C+
Kills:64
Deaths:82
KDR:0.780
Accuracy:15.611% F-
HSR:20.313% C+
T1 Cycler
C+
Kills:64
Deaths:113
KDR:0.566
Accuracy:18.659% D
HSR:21.875% C+
Kills:1,765
Deaths (as Combat Medic):2,743
Deaths (to Combat Medics):1,076
KDR:0.64346
Kill Difference:978
Playtime:133.218 hours
Usage:12%
Score:1.566m
Score/min:196
Accuracy (listed only):17.601%
HSR (listed only):19.400%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MR1 Fracture
A*
Kills:62
Deaths:180
KDR:0.344
Accuracy:24.166% D**
HSR:8.065% A*
Kills:62
Deaths (as MAX Suit):90
Deaths (to MAX Suits):548
KDR:0.68889
Kill Difference:28
Playtime:38.644 hours
Usage:4%
Score:0.318m
Score/min:137
Accuracy (listed only):24.166%
HSR (listed only):8.065%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D--
Kills:242
V. Kills:80 299%
Deaths:29
KDR:8.345
Accuracy:34.178% F-
KPH:15.800 D--
VKPH:5.200 D*
C75 Viper
D*
Kills:118
V. Kills:30 381%
Deaths:25
KDR:4.720
Accuracy:20.439% F-
KPH:8.400 D*
VKPH:2.100 D*
Skyguard
D*
Kills:104
V. Kills:86 120%
Deaths:22
KDR:4.727
Accuracy:21.239% D*
KPH:5.700 D*
VKPH:4.700 D*
Kills:464 (464 + 0)
Deaths:76
KDR:6.105
VKDR:2.579
Vehicle Kills:196
Kill Difference:388
Playtime:47.657 hours
Usage:4%
Score:0.201m
Score/min:70
Driving Accuracy:21.239%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
D--
Kills:308
V. Kills:95 321%
Deaths:33
KDR:9.333
Accuracy:32.024% D*
KPH:17.100 D--
VKPH:5.300 F
P2-120 HESH
C
Kills:264
V. Kills:73 357%
Deaths:11
KDR:24
Accuracy:33.987% D-
KPH:26 D--
VKPH:7.200 C
P2-120 HEAT
D*
Kills:177
V. Kills:50 347%
Deaths:26
KDR:6.808
Accuracy:25.560% F-
KPH:12 D*
VKPH:3.400 F
G30 Vulcan
D
Kills:172
V. Kills:85 200%
Deaths:42
KDR:4.095
Accuracy:18.567% D*
KPH:13.600 D
VKPH:6.700 D--
M20 Basilisk
C-
Kills:169
V. Kills:57 291%
Deaths:33
KDR:5.121
Accuracy:24.927% C-
KPH:12.500 C-
VKPH:4.200 D
Kills:1,090 (441 + 649)
Deaths:145
KDR:7.517
VKDR:2.483
Vehicle Kills:360
Kill Difference:945
Playtime:69.035 hours
Usage:6%
Score:0.405m
Score/min:98
Driving Accuracy:25.560%
Gunner Accuracy:24.927%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:99
V. Kills:36 268%
Deaths:19
KDR:5.211
Accuracy:30.509% D--
KPH:9.100 D--
VKPH:3.300 D*
M12 Kobalt
D
Kills:77
V. Kills:5 N/A
Deaths:6
KDR:12.833
Accuracy:10.636% D*
KPH:29.600 D--
VKPH:1.900 D
M20 Basilisk
D--
Kills:51
V. Kills:16 300%
Deaths:17
KDR:3
Accuracy:29.690% D--
KPH:7.300 D*
VKPH:2.300 F
Kills:227 (0 + 227)
Deaths:42
KDR:5.405
VKDR:1.357
Vehicle Kills:57
Kill Difference:185
Playtime:20.407 hours
Usage:2%
Score:0.074m
Score/min:61
Driving Accuracy:N/A%
Gunner Accuracy:29.690%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MG-HBR1 Dragoon 1,3871,3438651.553C**0.5221.43%F27.625%C+23.9CN/A6556.2h7C*32.5D
T1B Cycler 1,2411,1971,4290.838C-0.1916.662%F-25.898%C13.5D*N/A3688.9h19.7F--118.1T
Claymore 1,1851,1851726.89C++5.8631.86%C+N/A146.3C++N/A3718.1h1.3D4C++
HC1 Cougar 8808621,1200.77C0.2617.17%D**26.218%B++11.5DN/A2874.9h15.4D89.5D--
LC3 Jaguar 6676521,2260.532C-0.5012.228%F--19.479%C+6.9D--N/A2094.5h20.2D*164.9T-
M77-B 5815803221.801C+0.7728.321%D*80.517%B+12.5D-N/A3146.4h2.9C--10.3D-
TRAC-5 4634471,2690.352D0.6813.564%F19.463%C+4.8D-N/A1794h22.9D*168.7F
E540 Halberd 403308339.333B8.3032.024%D*3.896%B+17.1D--5.3F8618h5.4B+16.8C
PDW-16 Hailstorm 3083057300.418D0.6114.85%F14.098%C7D--N/A2043.7h22.8D**153.4F
P2-120 HESH 3372641124B*22.9733.987%D-N/A25.9D--7.2C13710.2h4.7C*13.9C+
L100 Python HEAT 322242298.345B++7.3234.178%F-1.24%D15.8D--5.2D*6915.3h6C++17.6D--
ML-7 2762222670.831C**0.2035.094%F--5.856%A+15.1D3.7D**10114.7h5.5B++15.6C-
T16 Rhino 1811801950.923C0.1114.214%D*22.778%C++13.8D-N/A3613h15.4C108D
P2-120 HEAT 227177266.808C**5.7825.56%F-4.52%B**12D*3.4F13214.7h5.5B*21.7C
NS-11C 1781762730.645C0.3817.315%D*25%B**9D-N/A2519.5h18.1D104.8D--
NS-15M1 1791763220.547D0.4811.292%F-25%C**10D--N/A2917.6h19.1F-169.5F**
Frag Grenade 1771731173N/A171.9730.983%F-N/A216.3D*5D6260.8h5.4D*17.3F-
G30 Vulcan 257172424.095C++3.0718.567%D*7.558%A*13.7D6.7D--9412.6h75.8B++408.3C+
M20 Basilisk 226169335.121A++4.0924.927%C-5.325%C+12.5C-4.2D4913.5h78.2B+313.7C*
TX2 Emperor 1641622750.589C0.4420.678%D*18.519%C37.7BN/A1054.3h8.1B+39.3C+
MANA Anti-Vehicle Turret 263153911.681C++0.6530.411%F--4.575%C**19.9D14.3D1997.7h8.2B26.9D
TMG-50 1531492010.741C-0.2913.524%D**25.503%C*11.3D--N/A3713.2h14.6D107.9D--
TS4 Haymaker 1361353890.347D0.6822.225%F-14.815%C**6.1D**N/A1722.2h6.1D*27.4F--
Tank Mine 209129671.925C0.9027.791%C-N/A61.4D-38.1D-5482.1h1.8C*6.4C+
C75 Viper 148118254.72C*3.6920.439%F-N/A8.4D*2.1D*5314h10.6B+51.7D
T9 CARV 1201162120.547C0.4811.477%D**20.69%C7.8D--N/A5214.8h18.9D--164.3D*
Spear Anti-Vehicle Phalanx Turret 171110715.714A+14.6828.413%F4.545%B20D*11.1D--1305.5h8.9C+31.2D
Skyguard 190104224.727B*3.7021.239%D*N/A5.7D*4.7D*8518.3h155D729.6D**
C-4 1321011310.771C-0.2617.963%D*N/A38.8D--11.9D*3652.6h1.6C+9D--
M20 Basilisk 13599195.211B++4.1830.509%D--5.051%C9.2D--3.3D*5710.8h108.4C355.4D
Chainblade 888611,4110.008C-1.0219.397%DN/A0.1DN/A0769.3h4D-20.4D
M12 Kobalt 8277612.833C+11.8010.636%D*33.766%M*29.6D--1.9D1022.6h15.8B+148.4C
T2 Striker 172741230.602C++0.4351.508%C+N/A6.1D--8.1D15412.1h41.1C*79.8C**
AMR-66 76741370.54C-0.4915.397%F-24.324%C+8.2D-N/A319h10.8C70D**
T5 AMC 72711360.522D0.5118.99%D-21.127%C++8.3D-N/A338.6h19.9D*104.9D-
T1S Cycler 6764820.78C0.2515.611%F-20.313%C+11.4D--N/A305.6h21.1F*135.4T
T1 Cycler 64641130.566C0.4618.659%D21.875%C+11.4D-N/A945.6h18.8D--100.9D-
MR1 Fracture 117621800.344D0.6924.166%D**8.065%A*2.2F2D**2228.2h64C264.9D-
M9 SKEP Launcher 8556730.767B+0.2647.727%F*1.786%C15.6C+8.1C-1173.6h6B**12.6C*
MANA Anti-Personnel Turret 5353242.208N/A1.189.209%UN/A530UN/A1108900.1h18.6T*201.6T*
M20 Basilisk 6751173C+1.9729.69%D--3.922%D7.3D*2.3F507h113C+380.5D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon43530.3h
Nano-Armor Kit465498,35248.1h
Anti-Vehicle MANA Turret536407.2h
MG-A1 Arbalest0900h
Nanite Revive Grenade03,0110.8h
Medical Applicator14165,6827h
Spitfire Auto-Turret413,8473h
Xiphos Anti-Personnel Phalanx Tower0700h
Shield Recharging Field303,8312h
Ammunition Package225,1222.3h
Anti-Infantry MANA Turret171301.6h
Recon Detection Device311,5803h
Snowman Soldier11560.1h

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