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Destroyer Sangheilos[L] Sangheilos
TR BR 119

KDR: 2.79

Score: 29.3m

Last Seen: May 9th, 2019 1:21 AM
- OFFLINE - 418.1 hour(s)

Battle Rank 106 (119 total) - Terran Republic on Emerald - Outfit Officer of Leverage[L] Leverage
TR outfit on Emerald

Members: 4
Level Progress (to 107): 18%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS MSW-R Hellfire Rocket Pods TAR T9 CARV T7 Mini-Chaingun Cycler TRV M18 Needler M18 Rotary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $942,003 MLG Score: 753
Fun Score: N/A
Cheeseburgers Flipped: 387TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.17%19.71%57518117924,9922.9354-0.14

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.332%1.568A+-0.166C-0.336C-HEAD + (~5.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.10.503B+10.80.243C++26.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.49%1.15%1418311945,12953733269.53346154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.289%0.539B+-0.409C---0.237

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
168.9-0.047C+71.8-0.354C-97.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.031%1.377%355111961,1626998321.66237139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.954A++-0.774D--1.732

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.30.681B+7.50.4B4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.486%3.942%5811211852,1565519833.9058219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.872%0.584B+-0.12C+1.206

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
570.522B+24.20.391B32.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.475%92.405%581111967951010.154599

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.874A++1.649A+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.62B+1.80.439B2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Leverage[L] Leverage
TR outfit on Emerald

Members: 4
29.3m252.5%304 (18.2k)259 (15.5k)2.7949845,32916,2183.25416119 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1197103125.857%14.09%36407:0022

24% Combat Medic31% Engineer29% Heavy Assault13% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 30th, 2012 10:00 AMJul 29th, 2014 1:02 AMMay 23rd, 2019 4:50 PM (3d) (PST)May 8th, 2019 9:24 PM (17d) (PST)May 8th, 2019 9:21 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5351094260.4000.1430.0561.1680.063753

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,1236,53125,592249370415,521

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1889.7h/78.7d 7,447 6,387 11,504 132.4k 3,224 5,330 7,108 60.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B*
Kills:5,156
Deaths:1,950
KDR:2.644
Accuracy:26.861% B*
HSR:21.470% C
T9 CARV
A++
Kills:2,233
Deaths:794
KDR:2.812
Accuracy:28.548% A++
HSR:20.869% C
T7 Mini-Chaingun
M
Kills:2,000
Deaths:662
KDR:3.021
Accuracy:29.766% M
HSR:17.400% B**
T16 Rhino
A
Kills:1,160
Deaths:350
KDR:3.314
Accuracy:27.310% A
HSR:18.448% C--
TMG-50
A
Kills:1,160
Deaths:290
KDR:4
Accuracy:27.588% A
HSR:21.207% C
NS-15M1
B*
Kills:1,160
Deaths:314
KDR:3.694
Accuracy:26.876% B*
HSR:19.138% C
Kills:12,869
Deaths (as Heavy Assault):4,360
Deaths (to Heavy Assaults):4,615
KDR:2.95161
Kill Difference:8,509
Playtime:539.483 hours
Usage:29%
Score:6.978m
Score/min:216
Accuracy (listed only):27.825%
HSR (listed only):19.755%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
A++
Kills:1,238
Deaths:584
KDR:2.120
Accuracy:31.657% A++
HSR:17.932% B
TRAC-5
A++
Kills:1,210
Deaths:775
KDR:1.561
Accuracy:29.862% A++
HSR:11.405% D**
LC3 Jaguar
A+
Kills:1,165
Deaths:502
KDR:2.321
Accuracy:30.354% A+
HSR:21.202% C*
T5 AMC
A*
Kills:840
Deaths:405
KDR:2.074
Accuracy:34.201% A*
HSR:24.762% B**
Kills:4,453
Deaths (as Engineer):2,266
Deaths (to Engineers):3,500
KDR:1.96514
Kill Difference:2,187
Playtime:582.481 hours
Usage:31%
Score:9.323m
Score/min:267
Accuracy (listed only):31.519%
HSR (listed only):18.825%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
A++
Kills:1,238
Deaths:584
KDR:2.120
Accuracy:31.657% A++
HSR:17.932% B
TRAC-5
A++
Kills:1,210
Deaths:775
KDR:1.561
Accuracy:29.862% A++
HSR:11.405% D**
LC3 Jaguar
A+
Kills:1,165
Deaths:502
KDR:2.321
Accuracy:30.354% A+
HSR:21.202% C*
T5 AMC
A*
Kills:840
Deaths:405
KDR:2.074
Accuracy:34.201% A*
HSR:24.762% B**
SMG-46 Armistice
A+
Kills:553
Deaths:269
KDR:2.056
Accuracy:33.064% A+
HSR:9.403% D*
Kills:5,006
Deaths (as Light Assault):2,535
Deaths (to Light Assaults):3,083
KDR:1.97475
Kill Difference:2,471
Playtime:243.854 hours
Usage:13%
Score:5.041m
Score/min:345
Accuracy (listed only):31.828%
HSR (listed only):16.941%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B**
Kills:2,545
Deaths:1,186
KDR:2.146
Accuracy:28.063% B**
HSR:13.713% D--
Cycler TRV
A+
Kills:1,500
Deaths:581
KDR:2.582
Accuracy:29.417% A+
HSR:18.533% C+
TORQ-9
A*
Kills:1,200
Deaths:433
KDR:2.771
Accuracy:33.478% A*
HSR:35% A++
NS-11P
A*
Kills:1,160
Deaths:398
KDR:2.915
Accuracy:33.893% A*
HSR:27.845% A+
T1 Cycler
A++
Kills:1,160
Deaths:606
KDR:1.914
Accuracy:29.392% A++
HSR:13.448% D*
T1A Unity
A
Kills:1,160
Deaths:361
KDR:3.213
Accuracy:30.603% A
HSR:16.983% D--
SABR-13
B**
Kills:1,160
Deaths:420
KDR:2.762
Accuracy:31.324% B**
HSR:17.845% D--
T1S Cycler
A++
Kills:1,160
Deaths:354
KDR:3.277
Accuracy:31.455% A++
HSR:23.448% B+
SMG-46 Armistice
A+
Kills:553
Deaths:269
KDR:2.056
Accuracy:33.064% A+
HSR:9.403% D*
Kills:11,598
Deaths (as Combat Medic):4,608
Deaths (to Combat Medics):1,858
KDR:2.51693
Kill Difference:6,990
Playtime:445.353 hours
Usage:24%
Score:7.116m
Score/min:266
Accuracy (listed only):31.188%
HSR (listed only):19.580%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
A+
Kills:553
Deaths:269
KDR:2.056
Accuracy:33.064% A+
HSR:9.403% D*
NS-44 Commissioner
A
Kills:381
Deaths:365
KDR:1.044
Accuracy:46.342% A
HSR:22.047% C+
TX1 Repeater
C**
Kills:89
Deaths:118
KDR:0.754
Accuracy:25.933% C**
HSR:13.483% D*
RAMS .50M
A++
Kills:79
Deaths:14
KDR:5.643
Accuracy:47.475% A
HSR:92.405% A++
Kills:1,102
Deaths (as Infiltrator):766
Deaths (to Infiltrators):1,789
KDR:1.43864
Kill Difference:336
Playtime:12.541 hours
Usage:1%
Score:0.085m
Score/min:113
Accuracy (listed only):38.203%
HSR (listed only):34.335%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A
Kills:774
Deaths:170
KDR:4.553
Accuracy:22.243% A
HSR:18.088% C-
MRC3 Mercy
A+
Kills:631
Deaths:123
KDR:5.130
Accuracy:23.764% A+
HSR:16.165% D-
M1 Heavy Cycler
B++
Kills:188
Deaths:58
KDR:3.241
Accuracy:17.001% B++
HSR:11.702% D*
Kills:1,593
Deaths (as MAX Suit):175.500
Deaths (to MAX Suits):1,173
KDR:9.07692
Kill Difference:1,417.500
Playtime:48.418 hours
Usage:3%
Score:0.787m
Score/min:271
Accuracy (listed only):21.003%
HSR (listed only):15.318%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C+
Kills:2,545
V. Kills:729 349%
Deaths:244
KDR:10.430
Accuracy:58.713% A
KPH:49.800 C-
VKPH:14.300 C+
M18 Needler
B++
Kills:1,317
V. Kills:1,334 99%
Deaths:298
KDR:4.419
Accuracy:40.158% A
KPH:13.100 C++
VKPH:13.300 B++
M18 Rotary
C++
Kills:1,267
V. Kills:1,263 100%
Deaths:471
KDR:2.690
Accuracy:40.631% A+
KPH:10.600 C
VKPH:10.600 C++
Kills:5,129 (2,584 + 0)
Deaths:1,013
KDR:5.063
VKDR:3.283
Vehicle Kills:3,326
Kill Difference:4,116
Playtime:271.197 hours
Usage:14%
Score:3.932m
Score/min:242
Piloting Accuracy:40.631%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
A++
Kills:130
V. Kills:3 N/A
Deaths:5
KDR:26
Accuracy:53.726% A++
KPH:96.800 B*
VKPH:2.200 D
AP30 Shredder
A
Kills:109
V. Kills:58 185%
Deaths:9
KDR:12.111
Accuracy:38.006% B*
KPH:48.200 A
VKPH:25.700 B*
C150 Dalton
A
Kills:100
V. Kills:67 147%
Deaths:10
KDR:10
Accuracy:56.230% A
KPH:28.200 C
VKPH:18.900 C
L105 Zephyr
B**
Kills:58
V. Kills:25 223%
Deaths:9
KDR:6.444
Accuracy:48.574% B++
KPH:33 D
VKPH:14.200 B**
Kills:397 (0 + 397)
Deaths:33
KDR:12.030
VKDR:4.636
Vehicle Kills:153
Kill Difference:364
Playtime:8.910 hours
Usage:0%
Score:0.251m
Score/min:469
Piloting Accuracy:N/A%
Gunner Accuracy:48.574%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C+
Kills:1,162
V. Kills:756 154%
Deaths:75
KDR:15.493
Accuracy:61.031% A++
KPH:24.900 C
VKPH:16.200 C+
E540 Halberd
A+
Kills:575
V. Kills:240 239%
Deaths:51
KDR:11.275
Accuracy:53.119% A+
KPH:28.800 B
VKPH:12 C+
MR11 Gatekeeper
A*
Kills:377
V. Kills:217 173%
Deaths:39
KDR:9.667
Accuracy:57.398% A*
KPH:31.500 B*
VKPH:18.100 C*
G30 Vulcan
D
Kills:207
V. Kills:130 158%
Deaths:42
KDR:4.929
Accuracy:38.184% B**
KPH:15 D
VKPH:9.400 D
P2-120 HEAT
D-
Kills:97
V. Kills:51 187%
Deaths:16
KDR:6.063
Accuracy:39.816% C
KPH:12.200 D*
VKPH:6.400 D-
Kills:2,418 (1,259 + 1,159)
Deaths:223
KDR:10.843
VKDR:6.251
Vehicle Kills:1,394
Kill Difference:2,195
Playtime:100.370 hours
Usage:5%
Score:1.444m
Score/min:240
Driving Accuracy:39.816%
Gunner Accuracy:38.184%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
B**
Kills:327
V. Kills:62 N/A
Deaths:9
KDR:36.333
Accuracy:54.504% B**
KPH:122.600 B*
VKPH:23.200 B+
G20 Vulcan-H
B*
Kills:250
V. Kills:117 212%
Deaths:39
KDR:6.410
Accuracy:53.564% B*
KPH:49.600 C**
VKPH:23.200 C
E540 Halberd-H
C++
Kills:160
V. Kills:87 182%
Deaths:13
KDR:12.308
Accuracy:65.761% B**
KPH:41.800 C+
VKPH:22.700 C++
P525 Marauder-H
C--
Kills:53
V. Kills:2 N/A
Deaths:10
KDR:5.300
Accuracy:31.131% C--
KPH:42 D*
VKPH:1.600 D*
Kills:790 (0 + 790)
Deaths:71
KDR:11.127
VKDR:3.775
Vehicle Kills:268
Kill Difference:719
Playtime:12.791 hours
Usage:1%
Score:0.279m
Score/min:364
Driving Accuracy:N/A%
Gunner Accuracy:31.131%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:99
V. Kills:43 225%
Deaths:7
KDR:14.143
Accuracy:37.886% C+
KPH:19.100 C+
VKPH:8.300 C++
M12 Kobalt
B*
Kills:75
V. Kills:5 N/A
Deaths:2
KDR:37.500
Accuracy:20.916% B++
KPH:86.300 B+
VKPH:5.800 B*
M12 Kobalt
C**
Kills:68
V. Kills:1 N/A
Deaths:3
KDR:22.667
Accuracy:18.942% C**
KPH:72.200 C**
VKPH:1.100 D--
M40 Fury
C+
Kills:60
V. Kills:10 N/A
Deaths:5
KDR:12
Accuracy:33.613% C+
KPH:33.400 C--
VKPH:5.600 D
Kills:302 (0 + 302)
Deaths:17
KDR:17.765
VKDR:3.471
Vehicle Kills:59
Kill Difference:285
Playtime:8.795 hours
Usage:0%
Score:0.116m
Score/min:220
Driving Accuracy:N/A%
Gunner Accuracy:33.613%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 5,1735,1561,9502.644B0.1526.861%B*21.47%C25.5C--N/A82202.5h10.3B*38.4B++
Hellfire Rocket Pods 3,2742,54524410.43B+7.6458.713%A1.218%C*49.8C-14.3C+29351.1h22.9C++39.1B
TAR 2,5572,5451,1862.146B+0.6528.063%B**13.713%D--21.4C-N/A64119h11.5B++40.9B*
T9 CARV 2,2452,2337942.812B**0.0228.548%A++20.869%C31.5C*N/A12470.8h10.7B**37.6B*
T7 Mini-Chaingun 2,0062,0006623.021A*0.2329.766%M17.4%B**37.5C**N/A14753.3h11B*36.8B*
Cycler TRV 1,5121,5005812.582A0.2129.417%A+18.533%C+33.8C*N/A10044.4h11B*37.3B**
M18 Needler 2,6511,3172984.419B*1.6240.158%AN/A13.1C++13.3B++259100.6h121B+301.3B++
M18 Rotary 2,5301,2674712.69B+0.1040.631%A+1.973%C10.6C10.6C++205119.5h118.6C**292B+
TRAC-5 S 1,2501,2385842.12A+0.6731.657%A++17.932%B18.5C+N/A6767h10.7B+33.9B*
TRAC-5 1,2161,2107751.561B**1.2329.862%A++11.405%D**12.8CN/A5494.6h12.9B+43.1B*
TORQ-9 1,2151,2004332.771B**0.0233.478%A*35%A++30.5C+N/A7939.3h11.4B**34.1B**
LC3 Jaguar 1,1711,1655022.321B++0.4730.354%A+21.202%C*24.3C+N/A8347.9h10.7B++35.3B*
P2-120 AP 1,9181,1627515.493A12.7061.031%A++1.377%D--24.9C16.2C+30146.6h7.5C+12.3B++
NS-11P 1,1691,1603982.915A++0.1233.893%A*27.845%A+39.1B++N/A14329.7h10.9B**32.2B**
T16 Rhino 1,1601,1603503.314A*0.5227.31%A18.448%C--43.9B+N/A14126.4h10B**36.7B*
TMG-50 1,1631,1602904M1.2127.588%A21.207%C41.9B+N/A11427.7h8.8B**32B*
NS-15M1 1,1631,1603143.694A++0.9026.876%B*19.138%C37.2C+N/A13731.2h10.4B*38.6B++
T1 Cycler 1,1641,1606061.914B*0.8829.392%A++13.448%D*24.2C+N/A8247.9h12.7B++43.1B**
T1A Unity 1,1731,1603613.213A*0.4230.603%A16.983%D--46C++N/A13625.2h10.4B**34B**
SABR-13 1,1651,1604202.762B++0.0331.324%B**17.845%D--29.7C+N/A8239.1h10.7B+34.3B*
T1S Cycler 1,1781,1603543.277A*0.4831.455%A++23.448%B+40.1B+N/A11828.9h11.6B+37B*
T5 AMC 8518404052.074B**0.7234.201%A*24.762%B**15.8C-N/A5653.3h12.3B++35.9B**
MRC3 Mercy 7857741704.553B**1.7622.243%A18.088%C-22.1C-N/A9235h20.2C+90.9B+
ML-7 1,0976483721.742A++1.0569.588%A+1.389%D-29.5B+20.4A+29422h6.2B8.8B*
MRC3 Mercy 6406311235.13A2.3423.764%A+16.165%D-26.2C+N/A11924.1h19.6C++82.4B++
E540 Halberd 8155755111.275B++8.4853.119%A+4.348%B+28.8B12C+18620h4.4B**8.4A
SMG-46 Armistice 5575532692.056B**0.7433.064%A+9.403%D*22.2CN/A7424.9h12.2B++36.9B++
NS-44 Commissioner 3853813651.044C++1.7546.342%A22.047%C+19.1DN/A6719.9h3.3B++7.2B*
MR11 Gatekeeper 594377399.667A6.8757.398%A*N/A31.4B*18.1C*24212h39.7B++69.2A
Anti-Vehicle Grenade 3983741374N/A371.2165.991%A++N/A935A**60C-30590.4h2.6A+4A
Chainblade 43734414,1020.024C++2.7725.554%CN/A0.3C--N/A11223.8h2.9C+11.3C++
M40 Fury-H 389327936.333A*33.5454.504%B**N/A121.1B++23B+4012.7h9.2C++16.8B++
Claymore 3013012213.682B**10.8956.904%A**N/A301MN/A10201h1.2C++2.2B**
C-4 4262682151.247C+1.5518.1%D*N/A58.3C-34.3B7924.6h1.5C++8.3D
G20 Vulcan-H 367250396.41B++3.6253.564%B*2%D50B23.4C3765h68.7B**128.2B**
G30 Vulcan 337207424.929C*2.1338.184%B**2.899%C15D9.4D12013.8h84.9B+222.4B*
MANA Anti-Personnel Turret 207205563.661N/A0.8722.261%UN/A2050U20U4966700.1h16.4T*73.5T*
M1 Heavy Cycler 189188583.241A+0.4517.001%B++11.702%D*13.1DN/A5614.4h18.9C+111.2B+
M60-A Bulldog 208182726A*23.2161.705%MN/A55.2B*7.9C**2353.3h5.2B+8.4B**
Sticky Grenade 1621621162N/A159.2166.576%A++N/A1620A+N/A53150.1h1.5B*2.3B*
E540 Halberd-H 2471601312.308B+9.5165.761%B**4.375%A+42.1C+22.9C++3843.8h6.5C+9.9B
ASP-30 Grounder 276149931.602A++1.1971.556%A2.013%C--12.6C-10.8C++21611.8h9.2C-12.8C++
Dual-75 Duster 133130526B*23.2153.726%A++N/A100B*2.3D4881.3h4.8B++8.9B**
T2 Striker 2601171260.929B**1.8767.246%A+N/A10.1C12.3C*23311.6h33.1B++49.2B*
AP30 Shredder 167109912.111C*9.3238.006%B*N/A47.4A25.2B++6202.3h113.2C-297.7C+
C150 Dalton 1671001010B+7.2156.23%A1%C++27.8C18.6C4133.6h5.4C9.6B+
M20 Basilisk 14299714.143S11.3537.886%C+4.04%D19C+8.3C++2165.2h64B*168.8B++
Spear Anti-Vehicle Phalanx Turret 12898616.333A++13.5444.684%C++5.102%B+54.4B*16.7C-5091.8h5.7B+12.8B*
P2-120 HEAT 14897166.063C++3.2739.816%CN/A12.1D*6.4D-2178h6.7B16.8C**
TX1 Repeater 97891180.754C+2.0425.933%C**13.483%D*8.5D--N/A4910.5h15.5C59.9C++
NS Decimator 14789451.978B**0.8269.697%B**3.371%B*33C+21.5B++5842.7h5.2C+7.4C**
Tank Mine 14582322.563C+0.2355.189%A++N/A91.1C70C*14650.9h2.9F5.2B++
RAMS .50M 7979145.643B++2.8547.475%A92.405%A++23.2CN/A1093.4h1.8B*3.8B*
M12 Kobalt 8075237.5A+34.7120.916%B++26.667%A++83.3B5.6B*2720.9h15.1B+72.2B+
M12 Kobalt 6968322.667B+19.8718.942%C**17.647%C+75.6B1.1D--2730.9h15.9B+83.7B+
MANA Anti-Vehicle Turret 12665381.711C++1.0863.436%B**3.077%C-34.2C++32.1C**6681.9h10.2C+16B+
M40 Fury 7060512B+9.2133.613%C+1.667%C+33.3C--5.6D1781.8h7.4B**21.9B*
L105 Zephyr 835896.444C3.6548.574%B++N/A32.2D13.9B**3701.8h8.5D--17.5C+
P525 Marauder-H 5553105.3D2.5131.131%C--1.887%A+40.8D*1.5D**1741.3h7.4C+23.7C+
Striker AE 12051321.594A+1.2063.983%AN/A9.8D13.3C++1615.2h35.5B+55.5B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon43470.5h
Anti-Vehicle MANA Turret82341.2h
Nano-Armor Kit241609,91141.4h
Nanite Revive Grenade07710.2h
Medical Applicator412265,39519.8h
Restoration Kit3580.4h
TR Patriot Flare Gun0810.1h
Medical Kit6654,68814.6h
Ammunition Package99980.4h
Anti-Infantry MANA Turret13910.9h
Nano-Repair Grenade01080h
Shield Recharging Field201,6830.6h

Check the help document for the dictionary if you want to learn more about words used here.


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