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Destroyer Sangheilos[L] Sangheilos
TR BR 119

KDR: 2.79

Score: 28.9m

Last Seen: Mar 23rd, 2019 3:47 AM
- OFFLINE - 4.6 hour(s)

Battle Rank 105 (119 total) - Terran Republic on Emerald - Outfit Officer of Leverage[L] Leverage
TR outfit on Emerald

Members: 1
Level Progress (to 106): 83%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS MSW-R Hellfire Rocket Pods TAR T9 CARV T7 Mini-Chaingun Cycler TRV M18 Needler M18 Rotary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $948,258 MLG Score: 758
Fun Score: N/A
Cheeseburgers Flipped: 376TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.154%19.658%57318101524,8502.93666-0.148

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.336%1.575A+-0.172C-0.347C-HEAD + (~5.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.10.504B+10.80.244C++26.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.502%1.157%1415310305,10053533119.51493154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.284%0.542B+-0.397C---0.246

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
169.3-0.044C+72-0.352C-97.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.742%1.422%349110321,1256848091.64234139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.938A++-0.763D--1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.30.681B+7.50.402B4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.882%4.057%5591210212,0955489603.81603218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.846%0.556B+-0.097C+1.108

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.50.501B+23.30.368C**32.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.241%92.308%559110327850110.155379

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.834A++1.65A+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.623B+1.80.447B2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Leverage[L] Leverage
TR outfit on Emerald

Members: 1
28.9m250.7%304 (18.2k)259 (15.5k)2.7886444,83316,0773.23854119 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1033100525.957%14.128%36706:5720

24% Combat Medic31% Engineer29% Heavy Assault13% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 30th, 2012 10:00 AMJul 29th, 2014 1:02 AMMar 22nd, 2019 11:44 PM (2d) (PST)Mar 23rd, 2019 12:14 AM (2d) (PST)Mar 22nd, 2019 11:47 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5351094260.4010.1440.0571.1620.063758

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,1266,56925,557249370415,539

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1862.9h/77.6d 7,233 6,334 11,236 129.9k 3,187 5,281 6,991 59.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B*
Kills:5,132
Deaths:1,943
KDR:2.641
Accuracy:26.855% B*
HSR:21.493% C
T9 CARV
A++
Kills:2,233
Deaths:794
KDR:2.812
Accuracy:28.548% A++
HSR:20.869% C
T7 Mini-Chaingun
A**
Kills:2,000
Deaths:662
KDR:3.021
Accuracy:29.766% A**
HSR:17.400% B**
TMG-50
B**
Kills:1,160
Deaths:290
KDR:4
Accuracy:27.588% B**
HSR:21.207% C
NS-15M1
B*
Kills:1,160
Deaths:314
KDR:3.694
Accuracy:26.876% B*
HSR:19.138% C-
T16 Rhino
A
Kills:1,160
Deaths:350
KDR:3.314
Accuracy:27.310% A
HSR:18.448% D
Kills:12,845
Deaths (as Heavy Assault):4,353
Deaths (to Heavy Assaults):4,577
KDR:2.95084
Kill Difference:8,492
Playtime:537.058 hours
Usage:29%
Score:6.963m
Score/min:216
Accuracy (listed only):27.824%
HSR (listed only):19.759%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A++
Kills:1,210
Deaths:775
KDR:1.561
Accuracy:29.862% A++
HSR:11.405% D**
TRAC-5 S
A++
Kills:1,207
Deaths:565
KDR:2.136
Accuracy:31.734% A++
HSR:18.227% B
LC3 Jaguar
A
Kills:1,165
Deaths:502
KDR:2.321
Accuracy:30.354% A
HSR:21.202% C*
T5 AMC
A*
Kills:839
Deaths:404
KDR:2.077
Accuracy:34.198% A*
HSR:24.791% B**
Kills:4,421
Deaths (as Engineer):2,246
Deaths (to Engineers):3,479
KDR:1.96839
Kill Difference:2,175
Playtime:568.234 hours
Usage:31%
Score:9.110m
Score/min:267
Accuracy (listed only):31.537%
HSR (listed only):18.906%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A++
Kills:1,210
Deaths:775
KDR:1.561
Accuracy:29.862% A++
HSR:11.405% D**
TRAC-5 S
A++
Kills:1,207
Deaths:565
KDR:2.136
Accuracy:31.734% A++
HSR:18.227% B
LC3 Jaguar
A
Kills:1,165
Deaths:502
KDR:2.321
Accuracy:30.354% A
HSR:21.202% C*
T5 AMC
A*
Kills:839
Deaths:404
KDR:2.077
Accuracy:34.198% A*
HSR:24.791% B**
SMG-46 Armistice
A+
Kills:553
Deaths:269
KDR:2.056
Accuracy:33.064% A+
HSR:9.403% D*
Kills:4,974
Deaths (as Light Assault):2,515
Deaths (to Light Assaults):3,057
KDR:1.97773
Kill Difference:2,459
Playtime:242.263 hours
Usage:13%
Score:5.006m
Score/min:344
Accuracy (listed only):31.843%
HSR (listed only):17.006%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B*
Kills:2,500
Deaths:1,157
KDR:2.161
Accuracy:28.063% B*
HSR:13.480% D--
Cycler TRV
A
Kills:1,500
Deaths:581
KDR:2.582
Accuracy:29.417% A
HSR:18.533% C
T1 Cycler
A+
Kills:1,160
Deaths:606
KDR:1.914
Accuracy:29.392% A+
HSR:13.448% D*
NS-11P
A*
Kills:1,160
Deaths:398
KDR:2.915
Accuracy:33.893% A*
HSR:27.845% A+
SABR-13
B**
Kills:1,160
Deaths:420
KDR:2.762
Accuracy:31.324% B**
HSR:17.845% D--
T1S Cycler
A+
Kills:1,160
Deaths:354
KDR:3.277
Accuracy:31.455% A+
HSR:23.448% B
T1A Unity
A
Kills:1,160
Deaths:361
KDR:3.213
Accuracy:30.603% A
HSR:16.983% D--
TORQ-9
A++
Kills:1,131
Deaths:390
KDR:2.900
Accuracy:33.289% A++
HSR:35.102% A+
SMG-46 Armistice
A+
Kills:553
Deaths:269
KDR:2.056
Accuracy:33.064% A+
HSR:9.403% D*
Kills:11,484
Deaths (as Combat Medic):4,536
Deaths (to Combat Medics):1,844
KDR:2.53175
Kill Difference:6,948
Playtime:438.243 hours
Usage:24%
Score:7.013m
Score/min:267
Accuracy (listed only):31.167%
HSR (listed only):19.565%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
A+
Kills:553
Deaths:269
KDR:2.056
Accuracy:33.064% A+
HSR:9.403% D*
NS-44 Commissioner
A
Kills:379
Deaths:364
KDR:1.041
Accuracy:46.425% A
HSR:21.900% C+
TX1 Repeater
C*
Kills:88
Deaths:118
KDR:0.746
Accuracy:25.981% C*
HSR:12.500% D*
RAMS .50M
A++
Kills:78
Deaths:12
KDR:6.500
Accuracy:47.241% A
HSR:92.308% A++
Kills:1,098
Deaths (as Infiltrator):763
Deaths (to Infiltrators):1,770
KDR:1.43906
Kill Difference:335
Playtime:12.429 hours
Usage:1%
Score:0.085m
Score/min:114
Accuracy (listed only):38.178%
HSR (listed only):34.028%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A
Kills:749
Deaths:168
KDR:4.458
Accuracy:22.344% A
HSR:18.024% C-
MRC3 Mercy
A+
Kills:605
Deaths:121
KDR:5
Accuracy:23.916% A+
HSR:16.198% D-
M1 Heavy Cycler
B++
Kills:188
Deaths:58
KDR:3.241
Accuracy:17.001% B++
HSR:11.702% D*
Kills:1,542
Deaths (as MAX Suit):173.500
Deaths (to MAX Suits):1,169
KDR:8.88761
Kill Difference:1,368.500
Playtime:47.081 hours
Usage:3%
Score:0.768m
Score/min:272
Accuracy (listed only):21.087%
HSR (listed only):15.308%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C+
Kills:2,540
V. Kills:728 348%
Deaths:244
KDR:10.410
Accuracy:58.703% A
KPH:49.700 C-
VKPH:14.300 C+
M18 Needler
B+
Kills:1,297
V. Kills:1,322 98%
Deaths:295
KDR:4.397
Accuracy:40.163% A
KPH:13 C+
VKPH:13.300 B+
M18 Rotary
C++
Kills:1,263
V. Kills:1,261 100%
Deaths:469
KDR:2.693
Accuracy:40.646% A+
KPH:10.600 C
VKPH:10.600 C++
Kills:5,100 (2,560 + 0)
Deaths:1,008
KDR:5.060
VKDR:3.285
Vehicle Kills:3,311
Kill Difference:4,092
Playtime:270.140 hours
Usage:15%
Score:3.916m
Score/min:242
Piloting Accuracy:40.646%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A+
Kills:109
V. Kills:58 185%
Deaths:9
KDR:12.111
Accuracy:38.006% B++
KPH:48.200 A+
VKPH:25.700 B*
Dual-75 Duster
A+
Kills:101
V. Kills:1 N/A
Deaths:4
KDR:25.250
Accuracy:52.320% A+
KPH:102.700 B*
VKPH:1 D--
C150 Dalton
A+
Kills:100
V. Kills:67 147%
Deaths:10
KDR:10
Accuracy:56.230% A+
KPH:28.200 C
VKPH:18.900 C
L105 Zephyr
B**
Kills:58
V. Kills:25 223%
Deaths:9
KDR:6.444
Accuracy:48.574% B++
KPH:33 D
VKPH:14.200 B**
Kills:368 (0 + 368)
Deaths:32
KDR:11.500
VKDR:4.719
Vehicle Kills:151
Kill Difference:336
Playtime:8.551 hours
Usage:0%
Score:0.246m
Score/min:479
Piloting Accuracy:N/A%
Gunner Accuracy:48.574%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C+
Kills:1,125
V. Kills:734 153%
Deaths:72
KDR:15.625
Accuracy:60.742% A+
KPH:24.700 C
VKPH:16.100 C+
E540 Halberd
A+
Kills:568
V. Kills:238 238%
Deaths:50
KDR:11.360
Accuracy:52.840% A+
KPH:29.100 B
VKPH:12.200 C+
MR11 Gatekeeper
A*
Kills:323
V. Kills:189 170%
Deaths:36
KDR:8.972
Accuracy:57.309% A*
KPH:29.900 B**
VKPH:17.500 C++
G30 Vulcan
D
Kills:196
V. Kills:124 157%
Deaths:39
KDR:5.026
Accuracy:37.212% B**
KPH:14.900 D
VKPH:9.400 D
P2-120 HEAT
D-
Kills:96
V. Kills:51 185%
Deaths:16
KDR:6
Accuracy:39.591% C
KPH:12.200 D--
VKPH:6.500 D-
Kills:2,308 (1,221 + 1,087)
Deaths:213
KDR:10.836
VKDR:6.272
Vehicle Kills:1,336
Kill Difference:2,095
Playtime:96.853 hours
Usage:5%
Score:1.366m
Score/min:235
Driving Accuracy:39.591%
Gunner Accuracy:37.212%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
B**
Kills:327
V. Kills:62 N/A
Deaths:9
KDR:36.333
Accuracy:54.504% B**
KPH:122.600 B*
VKPH:23.200 B+
G20 Vulcan-H
B*
Kills:217
V. Kills:107 201%
Deaths:37
KDR:5.865
Accuracy:53.422% B*
KPH:46.700 C*
VKPH:23 C
E540 Halberd-H
C+
Kills:159
V. Kills:86 183%
Deaths:13
KDR:12.231
Accuracy:65.561% B**
KPH:41.700 C+
VKPH:22.600 C+
P525 Marauder-H
C--
Kills:53
V. Kills:2 N/A
Deaths:10
KDR:5.300
Accuracy:31.131% C--
KPH:42 D*
VKPH:1.600 D**
Kills:756 (0 + 756)
Deaths:69
KDR:10.957
VKDR:3.725
Vehicle Kills:257
Kill Difference:687
Playtime:12.388 hours
Usage:1%
Score:0.268m
Score/min:360
Driving Accuracy:N/A%
Gunner Accuracy:31.131%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:98
V. Kills:43 223%
Deaths:6
KDR:16.333
Accuracy:37.961% C+
KPH:18.900 C+
VKPH:8.300 C++
M12 Kobalt
B++
Kills:75
V. Kills:5 N/A
Deaths:2
KDR:37.500
Accuracy:20.916% B++
KPH:86.300 B+
VKPH:5.800 B++
M12 Kobalt
B
Kills:68
V. Kills:1 N/A
Deaths:3
KDR:22.667
Accuracy:18.969% B
KPH:72.600 C**
VKPH:1.100 D-
M40 Fury
C+
Kills:60
V. Kills:10 N/A
Deaths:5
KDR:12
Accuracy:33.613% C+
KPH:33.400 C-
VKPH:5.600 D
Kills:301 (0 + 301)
Deaths:16
KDR:18.813
VKDR:3.688
Vehicle Kills:59
Kill Difference:285
Playtime:8.778 hours
Usage:0%
Score:0.115m
Score/min:218
Driving Accuracy:N/A%
Gunner Accuracy:33.613%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 5,1495,1321,9432.641B0.1526.855%B*21.493%C25.6C--N/A82200.8h10.3B++38.5B++
Hellfire Rocket Pods 3,2682,54024410.41B+7.6258.703%A1.22%C**49.7C-14.2C+29351.1h23C++39.1B
TAR 2,5112,5001,1572.161B+0.6328.063%B*13.48%D--21.7C-N/A65115.4h11.5B++41B++
T9 CARV 2,2452,2337942.812B**0.0228.548%A++20.869%C31.7C*N/A12570.4h10.7B**37.6B*
T7 Mini-Chaingun 2,0062,0006623.021A**0.2329.766%A**17.4%B**37.5C**N/A14753.3h11B**36.8B*
Cycler TRV 1,5121,5005812.582B**0.2129.417%A18.533%C33.8C++N/A10044.4h11B*37.3B*
M18 Needler 2,6191,2972954.397B*1.6140.163%AN/A13C+13.3B+25999.7h122.3B+304.5B++
M18 Rotary 2,5241,2634692.693B+0.1040.646%A+1.979%C10.6C10.6C++205119.3h118.8C**292.2B+
TRAC-5 1,2161,2107751.561B**1.2329.862%A++11.405%D**12.8CN/A5494.5h12.9B+43.1B*
TRAC-5 S 1,2141,2075652.136A+0.6531.734%A++18.227%B19.3C+N/A7162.5h10.8B+34.1B++
LC3 Jaguar 1,1711,1655022.321B++0.4730.354%A21.202%C*24.4C+N/A8347.7h10.7B+35.3B*
TMG-50 1,1631,1602904M+1.2127.588%B**21.207%C41.9B+N/A11427.7h8.8B**32B++
NS-15M1 1,1631,1603143.694A++0.9126.876%B*19.138%C-37.2C+N/A13731.2h10.4B*38.6B++
T1 Cycler 1,1641,1606061.914B*0.8729.392%A+13.448%D*24.3C+N/A8247.8h12.7B++43.1B*
NS-11P 1,1691,1603982.915A+0.1333.893%A*27.845%A+39.1B++N/A14329.7h10.9B**32.2B**
SABR-13 1,1651,1604202.762B++0.0331.324%B**17.845%D--29.7C+N/A8239.1h10.7B+34.3B*
T1S Cycler 1,1781,1603543.277A*0.4931.455%A+23.448%B40.1B+N/A11828.9h11.6B+37B*
T16 Rhino 1,1601,1603503.314A*0.5327.31%A18.448%D43.9B+N/A14126.4h10B**36.7B*
T1A Unity 1,1731,1603613.213A*0.4230.603%A16.983%D--46C*N/A13625.2h10.4B**34B**
TORQ-9 1,1431,1313902.9A0.1133.289%A++35.102%A+30.7C+N/A8136.8h11.3A34.1B**
P2-120 AP 1,8591,1257215.625A12.8460.742%A+1.422%D--24.7C16.1C+29045.5h7.5C++12.3B++
T5 AMC 8508394042.077B**0.7134.198%A*24.791%B**15.8CN/A5653.2h12.3B++36B**
MRC3 Mercy 7607491684.458B**1.6722.344%A18.024%C-22.1CN/A9333.9h20.1C+90B+
ML-7 1,0976483721.742A++1.0569.588%A+1.389%D--29.5B+20.4A29422h6.2B8.8B*
MRC3 Mercy 6126051215A2.2123.916%A+16.198%D-26.3C+N/A12223h19.4C*81B++
E540 Halberd 8065685011.36B++8.5752.84%A+4.401%B+29.1B12.2C+18919.5h4.4B**8.3A
SMG-46 Armistice 5575532692.056B**0.7333.064%A+9.403%D*22.2CN/A7424.9h12.2B++36.9B++
NS-44 Commissioner 3833793641.041C++1.7546.425%A21.9%C+19.4C--N/A6819.5h3.3B++7.2B*
Anti-Vehicle Grenade 3983741374N/A371.2166.012%A++N/A935M60C-30560.4h2.6A+3.9A+
Chainblade 42833513,9820.024C++2.7625.948%CN/A0.3C--N/A11207.3h2.9C+11.3C++
M40 Fury-H 389327936.333A*33.5454.504%B**N/A121.1B*23B+4012.7h9.2C++16.8B++
MR11 Gatekeeper 512323368.972A6.1857.309%A*N/A29.9B**17.5C++24110.8h41B++71.5A
Claymore 3013012213.682B**10.8956.904%MN/A301M+N/A10191h1.2C++2.2B**
C-4 4022522141.178C+1.6117.879%D**N/A57.3C-34.1B7924.4h1.5C++8.6D
G20 Vulcan-H 324217375.865B+3.0853.422%B*2.304%C47.2C*23.3C3684.6h71.2B**133.2B**
MANA Anti-Personnel Turret 207205563.661N/A0.8722.261%UN/A2050U20U4958300.1h16.4T*73.5T*
G30 Vulcan 320196395.026C*2.2437.212%B**3.061%C14.8D9.4D12113.2h81.6B+219.2B*
M1 Heavy Cycler 189188583.241A++0.4517.001%B++11.702%D*13.1DN/A5614.4h18.9C+111.2B+
M60-A Bulldog 198174629M26.2161.411%M+N/A56.1B**7.7B+2403.1h5.1B+8.3B**
Sticky Grenade 1621621162N/A159.2166.576%A++N/A1620A+N/A52870.1h1.5B*2.3B*
E540 Halberd-H 2451591312.231B++9.4465.561%B**4.403%A++41.8C+22.6C+3833.8h6.5C+9.9B+
ASP-30 Grounder 276149931.602A++1.1971.556%A2.013%C--12.6C10.8C+21511.8h9.2C12.8C*
T2 Striker 2601171260.929B**1.8667.246%A+N/A10.1C12.3C*23211.6h33.1B++49.2B*
AP30 Shredder 167109912.111C*9.3238.006%B++N/A47.4A25.2B*6182.3h113.2C297.7C++
Dual-75 Duster 102101425.25B**22.4652.32%A+N/A101B++1D--5891h4.5B*8.5B*
C150 Dalton 1671001010B+7.2156.23%A+1%C++27.8C18.6C4133.6h5.4C9.6B+
Spear Anti-Vehicle Phalanx Turret 12898616.333A+13.5444.684%C++5.102%B+54.4B**16.7C5091.8h5.7B+12.8B*
M20 Basilisk 14198616.333S13.5437.961%C+4.082%D18.8C+8.3C++2145.2h64.2B*169.1B*
P2-120 HEAT 14796166C++3.2139.591%CN/A12.2D--6.5D-2137.9h6.7B+16.8B
TX1 Repeater 96881180.746C+2.0425.981%C*12.5%D*8.5D-N/A4110.4h15.6C+60.2C++
NS Decimator 14286451.911B**0.8869.539%B**3.488%B**33.1C+21.5B++5852.6h5.3C7.6C**
Tank Mine 14582322.563C+0.2352.607%A+N/A91.1C70C**14700.9h2.7D*5.1B++
RAMS .50M 7878126.5B**3.7147.241%A92.308%A++22.9CN/A1103.4h1.8B*3.7B*
M12 Kobalt 8075237.5A34.7120.916%B++26.667%A++83.3B5.6B++2720.9h15.1B+72.2B++
M12 Kobalt 6968322.667B++19.8818.969%B17.647%C+75.6B1.1D-2680.9h15.9B+83.6B+
MANA Anti-Vehicle Turret 12665381.711C*1.0863.436%B**3.077%C-34.2C++32.1C**6681.9h10.2C++16B+
M40 Fury 7060512B++9.2133.613%C+1.667%C+33.3C-5.6D1781.8h7.4B**21.9B*
L105 Zephyr 835896.444C3.6648.574%B++N/A32.2D13.9B**3701.8h8.5D--17.5C+
P525 Marauder-H 5553105.3D2.5131.131%C--1.887%A+40.8D*1.5D**1741.3h7.4C+23.7C+
Striker AE 12051321.594A++1.1964.105%AN/A9.8C-13.3C++1625.2h35.3B+55.1B**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret82321.2h
TR Patriot Flare Gun0810.1h
Restoration Kit3580.4h
Spawn Beacon43350.5h
Nano-Armor Kit238589,43039.2h
Nanite Revive Grenade07140.2h
Medical Applicator403258,99119.4h
Ammunition Package89680.4h
Medical Kit6614,66814.5h
Anti-Infantry MANA Turret13900.9h
Nano-Repair Grenade0970h
Shield Recharging Field201,6830.6h

Check the help document for the dictionary if you want to learn more about words used here.


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