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Director General Sangpapier[0SEF] Sangpapier
NC BR 98

KDR: 2.88

Score: 42.8m

Last Seen: Mar 25th, 2020 12:58 AM
- ONLINE NOW

Prestige 1, Battle Rank 98 - New Conglomerate on Cobalt
Level Progress (to 99): 36%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP L100 Python AP E540 Halberd L100 Python HESH AF-34 Mattock AF-34 Mattock LA39 Bruiser AF-4 Cyclone
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $404,073 MLG Score: 323
Fun Score: N/A
Cheeseburgers Flipped: 1201TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.685%21.46%48723120911,1511.102751.774

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.132%0.286C*0.044C+-1.604FHEAD ++ (~10.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.50.265C*12.40.133C++42.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.841%1.351%19112311487931580.18639893%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.891D---0.207C-1.948

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
370-1.28D**106.7-1.005D*263.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.884%1.491%22396122623,81516711062114.2519224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.056%0.356C**-0.646D0.254

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.50.602B+70.452B+8.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.752%2.986%106314121810,113142351557.10183196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.444%0.609B+-0.371C-1.389

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
250.79B++10.70.732B++14.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.566%74.606%106331229571100050.57043

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.438%0.392B0.491B+-0.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.425B2.10.328C**3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.44%13.654%1063412282,102677203.10487

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.941%0.781B++-0.159C0.618

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.591B+2.70.434B2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
42.8m266.3%330 (19.8k)290 (17.4k)2.8766165,95222,9273.8199598 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1232519115.081%7.737%11706:2712

74% Engineer6% Heavy Assault6% Light Assault6% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 18th, 2015 3:53 PMJul 28th, 2016 7:05 PMMar 25th, 2020 8:47 AM (4d) (PST)Mar 24th, 2020 10:24 PM (5d) (PST)Mar 24th, 2020 8:58 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8631267370.4470.1550.0351.5390.131323

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,7847,54044,244279292817,412

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2460.6h/102.5d 21,628 5,103 23,355 227.2k 1,680 6,127 19,344 127.4m

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
C
Kills:1,772
Deaths:1,181
KDR:1.500
Accuracy:57.388% C-
HSR:13.657% C
NS-11C
B+
Kills:1,517
Deaths:1,358
KDR:1.117
Accuracy:22.619% C
HSR:22.215% B+
AF-19 Mercenary
C+
Kills:607
Deaths:891
KDR:0.681
Accuracy:20.137% C--
HSR:21.582% C+
NS Baron G5
B
Kills:547
Deaths:439
KDR:1.246
Accuracy:33.666% D*
HSR:16.271% B
Warden
C+
Kills:424
Deaths:544
KDR:0.779
Accuracy:26.981% C+
HSR:17.217% D--
GD-7F
B++
Kills:310
Deaths:282
KDR:1.099
Accuracy:21.414% D
HSR:24.516% B++
AF-4A Bandit
B++
Kills:201
Deaths:189
KDR:1.063
Accuracy:21.127% D--
HSR:28.358% B++
GD-66 Claw
C
Kills:162
Deaths:125
KDR:1.296
Accuracy:54.865% C-
HSR:12.346% C
Gauss Compact S
B++
Kills:139
Deaths:155
KDR:0.897
Accuracy:18.563% D--
HSR:23.022% B++
NSX Tanto
C+
Kills:128
Deaths:145
KDR:0.883
Accuracy:20.029% D*
HSR:25.781% C+
AF-57 Piston
C**
Kills:99
Deaths:114
KDR:0.868
Accuracy:27.947% D*
HSR:15.152% C**
Mauler S6
C+
Kills:69
Deaths:79
KDR:0.873
Accuracy:38.937% C
HSR:14.493% C+
Kills:5,975
Deaths (as Engineer):5,502
Deaths (to Engineers):6,095
KDR:1.08597
Kill Difference:473
Playtime:1,831.859 hours
Usage:74%
Score:34.176m
Score/min:311
Accuracy (listed only):30.306%
HSR (listed only):19.551%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
B*
Kills:1,463
Deaths:1,081
KDR:1.353
Accuracy:18.654% D
HSR:30.690% B*
NC6 Gauss SAW
B+
Kills:484
Deaths:385
KDR:1.257
Accuracy:20.626% C+
HSR:26.033% B+
NS-15M1
B*
Kills:265
Deaths:223
KDR:1.188
Accuracy:18.470% D-
HSR:29.811% B*
LA1 Anchor
C+
Kills:166
Deaths:131
KDR:1.267
Accuracy:22.409% D
HSR:25.301% C+
MGR-L1 Promise
C--
Kills:134
Deaths:107
KDR:1.252
Accuracy:21.382% D
HSR:22.388% C--
NC6S Gauss SAW S
B+
Kills:131
Deaths:68
KDR:1.926
Accuracy:21.125% D
HSR:27.481% B+
NSX Naginata
B+
Kills:68
Deaths:61
KDR:1.115
Accuracy:10.846% F--
HSR:32.353% B+
Kills:2,711
Deaths (as Heavy Assault):2,056
Deaths (to Heavy Assaults):5,318
KDR:1.31858
Kill Difference:655
Playtime:154.918 hours
Usage:6%
Score:2.023m
Score/min:218
Accuracy (listed only):19.073%
HSR (listed only):27.723%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LA39 Bruiser
C
Kills:1,772
Deaths:1,181
KDR:1.500
Accuracy:57.388% C-
HSR:13.657% C
AF-4 Cyclone
C
Kills:1,661
Deaths:2,032
KDR:0.817
Accuracy:24.671% C
HSR:14.509% D
NS-11C
B+
Kills:1,517
Deaths:1,358
KDR:1.117
Accuracy:22.619% C
HSR:22.215% B+
NS-7 PDW
C+
Kills:794
Deaths:1,061
KDR:0.748
Accuracy:23.692% C
HSR:17.632% C+
AF-19 Mercenary
C+
Kills:607
Deaths:891
KDR:0.681
Accuracy:20.137% C--
HSR:21.582% C+
NS Baron G5
B
Kills:547
Deaths:439
KDR:1.246
Accuracy:33.666% D*
HSR:16.271% B
Blitz GD-10
B**
Kills:529
Deaths:614
KDR:0.862
Accuracy:21.711% D
HSR:22.873% B**
GD-7F
B++
Kills:310
Deaths:282
KDR:1.099
Accuracy:21.414% D
HSR:24.516% B++
AF-4A Bandit
B++
Kills:201
Deaths:189
KDR:1.063
Accuracy:21.127% D--
HSR:28.358% B++
GD-66 Claw
C
Kills:162
Deaths:125
KDR:1.296
Accuracy:54.865% C-
HSR:12.346% C
MGR-S1 Gladius
C*
Kills:154
Deaths:126
KDR:1.222
Accuracy:21.619% D*
HSR:24.026% C*
Gauss Compact S
B++
Kills:139
Deaths:155
KDR:0.897
Accuracy:18.563% D--
HSR:23.022% B++
NSX Tanto
C+
Kills:128
Deaths:145
KDR:0.883
Accuracy:20.029% D*
HSR:25.781% C+
AF-57 Piston
C**
Kills:99
Deaths:114
KDR:0.868
Accuracy:27.947% D*
HSR:15.152% C**
Mauler S6
C+
Kills:69
Deaths:79
KDR:0.873
Accuracy:38.937% C
HSR:14.493% C+
Kills:8,689
Deaths (as Light Assault):8,791
Deaths (to Light Assaults):3,643
KDR:0.9884
Kill Difference:102
Playtime:148.346 hours
Usage:6%
Score:1.616m
Score/min:182
Accuracy (listed only):28.559%
HSR (listed only):19.762%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C
Kills:1,661
Deaths:2,032
KDR:0.817
Accuracy:24.671% C
HSR:14.509% D
NS-61 Emissary
C+
Kills:1,159
Deaths:982
KDR:1.180
Accuracy:28.229% C+
HSR:16.652% C+
NS-7 PDW
C+
Kills:794
Deaths:1,061
KDR:0.748
Accuracy:23.692% C
HSR:17.632% C+
Blitz GD-10
B**
Kills:529
Deaths:614
KDR:0.862
Accuracy:21.711% D
HSR:22.873% B**
EM4 Longshot
C
Kills:427
Deaths:122
KDR:3.500
Accuracy:37.877% C
HSR:75.176% C-
NS-44 Commissioner
C
Kills:278
Deaths:259
KDR:1.073
Accuracy:31.562% D
HSR:20.144% C
NS-AM7 Archer
C
Kills:230
Deaths:510
KDR:0.451
Accuracy:56.787% C
HSR:10.870% D-
MGR-S1 Gladius
C*
Kills:154
Deaths:126
KDR:1.222
Accuracy:21.619% D*
HSR:24.026% C*
NC4 Mag-Shot
B+
Kills:140
Deaths:180
KDR:0.778
Accuracy:19.834% D--
HSR:22.143% B+
SAS-R
B+
Kills:86
Deaths:46
KDR:1.870
Accuracy:37.555% C
HSR:74.419% B+
NC14 Bolt Driver
C+
Kills:58
Deaths:43
KDR:1.349
Accuracy:36.224% C+
HSR:70.690% C
Kills:5,516
Deaths (as Infiltrator):5,975
Deaths (to Infiltrators):3,260
KDR:0.92318
Kill Difference:459
Playtime:120.839 hours
Usage:5%
Score:1.223m
Score/min:169
Accuracy (listed only):30.887%
HSR (listed only):33.558%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
C
Kills:1,772
Deaths:1,181
KDR:1.500
Accuracy:57.388% C-
HSR:13.657% C
AF-4 Cyclone
C
Kills:1,661
Deaths:2,032
KDR:0.817
Accuracy:24.671% C
HSR:14.509% D
NS-7 PDW
C+
Kills:794
Deaths:1,061
KDR:0.748
Accuracy:23.692% C
HSR:17.632% C+
NS Baron G5
B
Kills:547
Deaths:439
KDR:1.246
Accuracy:33.666% D*
HSR:16.271% B
Blitz GD-10
B**
Kills:529
Deaths:614
KDR:0.862
Accuracy:21.711% D
HSR:22.873% B**
NC1 Gauss Rifle
C
Kills:184
Deaths:217
KDR:0.848
Accuracy:21.471% C
HSR:13.044% D*
GD-66 Claw
C
Kills:162
Deaths:125
KDR:1.296
Accuracy:54.865% C-
HSR:12.346% C
MGR-S1 Gladius
C*
Kills:154
Deaths:126
KDR:1.222
Accuracy:21.619% D*
HSR:24.026% C*
NS-11A
B+
Kills:124
Deaths:178
KDR:0.697
Accuracy:20.785% D-
HSR:27.419% B+
AF-57 Piston
C**
Kills:99
Deaths:114
KDR:0.868
Accuracy:27.947% D*
HSR:15.152% C**
Mauler S6
C+
Kills:69
Deaths:79
KDR:0.873
Accuracy:38.937% C
HSR:14.493% C+
Kills:6,095
Deaths (as Combat Medic):6,166
Deaths (to Combat Medics):1,855
KDR:0.98849
Kill Difference:71
Playtime:45.457 hours
Usage:2%
Score:0.664m
Score/min:244
Accuracy (listed only):31.523%
HSR (listed only):17.402%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C*
Kills:2,302
Deaths:589
KDR:3.908
Accuracy:36.636% C*
HSR:12.207% D--
AF-34 Mattock
C**
Kills:2,111
Deaths:586
KDR:3.602
Accuracy:40.178% C**
HSR:15.017% D
NCM2 Falcon
B+
Kills:587
Deaths:253
KDR:2.320
Accuracy:43.038% C**
HSR:5.963% B+
NCM2 Falcon
B++
Kills:411
Deaths:209
KDR:1.967
Accuracy:46.402% B
HSR:6.326% B++
AF-41 Hacksaw
C*
Kills:403
Deaths:86
KDR:4.686
Accuracy:36.548% C*
HSR:13.648% C
AF-41 Hacksaw
C**
Kills:357
Deaths:86
KDR:4.151
Accuracy:39.333% C**
HSR:15.686% C++
NS-10 Burster
C++
Kills:177
Deaths:136
KDR:1.301
Accuracy:31.434% C++
HSR:5.085% C+
NS-10 Burster
C+
Kills:168
Deaths:131
KDR:1.282
Accuracy:31.823% C+
HSR:3.571% D
NCM1 Scattercannon
C+
Kills:133
Deaths:97
KDR:1.371
Accuracy:34.837% C-
HSR:15.790% C+
NCM3 Raven
B**
Kills:118
Deaths:112
KDR:1.054
Accuracy:48.845% B**
HSR:1.695% D
NCM3 Raven
B**
Kills:117
Deaths:113
KDR:1.035
Accuracy:49.779% B**
HSR:0.855% D*
NCM1 Scattercannon
C++
Kills:79
Deaths:46
KDR:1.717
Accuracy:31.752% D-
HSR:16.456% C++
Kills:6,963
Deaths (as MAX Suit):1,222
Deaths (to MAX Suits):809
KDR:5.69804
Kill Difference:5,741
Playtime:150.383 hours
Usage:6%
Score:3.141m
Score/min:348
Accuracy (listed only):39.217%
HSR (listed only):9.358%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
C
Kills:148
V. Kills:110 133%
Deaths:201
KDR:0.736
Accuracy:28.841% C
KPH:7.100 D
VKPH:5.300 D
Breaker Rocket Pods
B+
Kills:101
V. Kills:36 273%
Deaths:16
KDR:6.313
Accuracy:41.280% D--
KPH:62.400 C
VKPH:22.300 B+
Kills:249 (148 + 0)
Deaths:217
KDR:1.147
VKDR:0.673
Vehicle Kills:146
Kill Difference:32
Playtime:22.323 hours
Usage:1%
Score:0.173m
Score/min:129
Piloting Accuracy:28.841%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A+
Kills:163
V. Kills:9 N/A
Deaths:13
KDR:12.539
Accuracy:54.946% A+
KPH:90.300 B**
VKPH:5 D
AP30 Shredder
C+
Kills:74
V. Kills:51 142%
Deaths:11
KDR:6.727
Accuracy:25.451% D
KPH:24 C
VKPH:16.600 C+
C150 Dalton
C+
Kills:65
V. Kills:85 76%
Deaths:19
KDR:3.421
Accuracy:35.714% C
KPH:16.100 D--
VKPH:21.100 C+
Dual-75 Duster
N/A
Kills:50
V. Kills:1 N/A
Deaths:5
KDR:10
Accuracy:38.930% N/A
KPH:96.100 N/A
VKPH:1.900 N/A
Kills:352 (0 + 352)
Deaths:48
KDR:7.333
VKDR:3.042
Vehicle Kills:146
Kill Difference:304
Playtime:9.428 hours
Usage:0%
Score:0.214m
Score/min:378
Piloting Accuracy:N/A%
Gunner Accuracy:38.930%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:7,368
V. Kills:3,277 225%
Deaths:409
KDR:18.015
Accuracy:58.271% B+
KPH:53.800 A
VKPH:23.900 B*
L100 Python HESH
B**
Kills:5,295
V. Kills:909 N/A
Deaths:277
KDR:19.116
Accuracy:55.186% B++
KPH:69.700 B+
VKPH:12 B**
C75 Viper
B**
Kills:1,194
V. Kills:246 483%
Deaths:93
KDR:12.839
Accuracy:40.603% C**
KPH:50 B**
VKPH:10.300 B+
Skyguard
A+
Kills:1,148
V. Kills:571 201%
Deaths:101
KDR:11.366
Accuracy:38.629% A+
KPH:24.200 A+
VKPH:12.100 B++
L100 Python HEAT
A+
Kills:371
V. Kills:136 271%
Deaths:24
KDR:15.458
Accuracy:58.780% B*
KPH:51.900 B**
VKPH:19 A+
Kills:15,376 (15,376 + 0)
Deaths:904
KDR:17.009
VKDR:5.685
Vehicle Kills:5,139
Kill Difference:14,472
Playtime:291.228 hours
Usage:12%
Score:4.523m
Score/min:259
Driving Accuracy:58.780%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:8,673
V. Kills:5,400 161%
Deaths:987
KDR:8.787
Accuracy:53.690% B+
KPH:30.300 B+
VKPH:18.900 B*
E540 Halberd
B**
Kills:6,284
V. Kills:3,403 185%
Deaths:442
KDR:14.217
Accuracy:61.180% A*
KPH:36.300 B+
VKPH:19.600 B**
Enforcer ML85
B*
Kills:944
V. Kills:867 109%
Deaths:150
KDR:6.293
Accuracy:57.775% A*
KPH:23.500 C+
VKPH:21.600 B*
M96 Mjolnir
A
Kills:339
V. Kills:183 184%
Deaths:32
KDR:10.594
Accuracy:49.674% A
KPH:42 C**
VKPH:22.700 C++
Titan-150 HEAT
C+
Kills:137
V. Kills:65 208%
Deaths:31
KDR:4.419
Accuracy:46.797% C+
KPH:18 C-
VKPH:8.600 C+
Titan-150 HESH
A+
Kills:61
V. Kills:17 339%
Deaths:3
KDR:20.333
Accuracy:46.855% C+
KPH:48.500 B+
VKPH:13.500 A+
G40-F Ranger
N/A
Kills:50
V. Kills:24 200%
Deaths:3
KDR:16.667
Accuracy:42.586% N/A
KPH:35.600 N/A
VKPH:17.100 N/A
Kills:16,488 (8,871 + 7,617)
Deaths:1,648
KDR:10.005
VKDR:6.043
Vehicle Kills:9,959
Kill Difference:14,840
Playtime:517.805 hours
Usage:21%
Score:10.070m
Score/min:324
Driving Accuracy:46.855%
Gunner Accuracy:42.586%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C**
Kills:801
V. Kills:62 N/A
Deaths:61
KDR:13.131
Accuracy:45.080% D
KPH:114.700 C++
VKPH:8.900 C**
M12 Kobalt-H
B**
Kills:251
V. Kills:12 N/A
Deaths:5
KDR:50.200
Accuracy:20.563% C
KPH:141.300 B+
VKPH:6.800 B**
E540 Halberd-H
C+
Kills:227
V. Kills:133 169%
Deaths:62
KDR:3.661
Accuracy:59.464% B+
KPH:36 C
VKPH:21.100 C+
M96 Mjolnir-H
C+
Kills:199
V. Kills:161 123%
Deaths:46
KDR:4.326
Accuracy:50.943% C++
KPH:35.300 D
VKPH:28.500 C+
Enforcer ML65-H
B
Kills:124
V. Kills:100 123%
Deaths:26
KDR:4.769
Accuracy:67.530% A
KPH:39.200 C**
VKPH:31.600 B
Kills:1,602 (0 + 1,602)
Deaths:200
KDR:8.010
VKDR:2.340
Vehicle Kills:468
Kill Difference:1,402
Playtime:23.876 hours
Usage:1%
Score:0.610m
Score/min:426
Driving Accuracy:N/A%
Gunner Accuracy:67.530%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:466
V. Kills:91 N/A
Deaths:57
KDR:8.175
Accuracy:36.337% C++
KPH:37.400 C-
VKPH:7.300 C
M40 Fury
C+
Kills:240
V. Kills:36 N/A
Deaths:31
KDR:7.742
Accuracy:36.024% C+
KPH:55 C+
VKPH:8.300 C-
M20 Basilisk
C+
Kills:221
V. Kills:97 226%
Deaths:54
KDR:4.093
Accuracy:40.538% C**
KPH:17 C
VKPH:7.500 C+
M20 Basilisk
B+
Kills:147
V. Kills:65 223%
Deaths:27
KDR:5.444
Accuracy:41.047% B
KPH:24.100 C*
VKPH:10.700 B+
M12 Kobalt
C++
Kills:119
V. Kills:6 N/A
Deaths:6
KDR:19.833
Accuracy:19.100% C++
KPH:53.700 C
VKPH:2.700 C++
M12 Kobalt
C+
Kills:52
V. Kills:1 N/A
Deaths:5
KDR:10.400
Accuracy:16.878% C
KPH:68 C+
VKPH:1.300 D-
Kills:1,245 (0 + 1,245)
Deaths:180
KDR:6.917
VKDR:1.644
Vehicle Kills:296
Kill Difference:1,065
Playtime:38.875 hours
Usage:2%
Score:0.532m
Score/min:228
Driving Accuracy:N/A%
Gunner Accuracy:16.878%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:100
V. Kills:8 N/A
Deaths:17
KDR:5.882
Accuracy:29.299% D
KPH:47.500 D
VKPH:3.800 D
Kills:100 (0 + 100)
Deaths:17
KDR:5.882
VKDR:0.471
Vehicle Kills:8
Kill Difference:83
Playtime:2.105 hours
Usage:0%
Score:0.020m
Score/min:159
Piloting Accuracy:N/A%
Gunner Accuracy:29.299%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 14,0738,6739878.787C**5.9153.69%B+1.995%C30.3B+18.9B*358286h3.8B+7.2B*
L100 Python AP 10,6457,36840918.015A++15.1458.271%B+1.194%D53.9A+24B*287136.8h3.6B**6.2B**
E540 Halberd 9,6876,28444214.217B*11.3461.18%A*N/A36.3B+19.6B**268173.3h5B+8.2B**
L100 Python HESH 6,2045,29527719.116B++16.2455.186%B++N/A69.7B+12B**24376h2.7B+4.9B++
AF-34 Mattock 2,3292,3025893.908C*1.0336.636%C*12.207%D--37.7C+N/A10661h5.7B15.5B+
AF-34 Mattock 2,1362,1115863.602C++0.7340.178%C**15.017%D34.9CN/A9560.5h6.7C**16.7B+
LA39 Bruiser 1,7871,7721,1811.5C**1.3857.388%C-13.657%C26.3DN/A8167.3h2.5C+4.4C+
AF-4 Cyclone 1,6861,6612,0320.817C2.0624.671%C14.509%D12D-N/A33138.6h12.4C50.1C+
NS-11C 1,5501,5171,3581.117C+1.7622.619%C22.215%B+14.7DN/A41103.3h12.9B57.2C*
EM6 1,4931,4631,0811.353C+1.5218.654%D30.69%B*25DN/A6958.6h10.6C*56.6C+
C75 Viper 1,4401,1949312.839A*9.9640.603%C**1.34%C+50B**10.3B+22123.9h8.2B*20.3B*
NS-61 Emissary 1,1831,1599821.18B+1.7028.229%C+16.652%C+21.7CN/A5753.5h15C+53.2C++
Skyguard 1,7191,14810111.366M+8.4938.629%A+2.439%C**24.2A+12B++20747.4h70.9A183.5A
Tank Mine 1,6841,0722943.646B+0.7756.12%A+N/A142.9B++81.6B+12707.5h2.6D*4.7B*
Enforcer ML85 1,8119441506.293C**3.4257.775%A*N/A23.5C+21.6B*32240.1h14.1C24.3B++
C-4 1,2879023872.331B+0.5527.978%BN/A68.3C29.2C+57813.2h1.3B4.5B+
C85 Canister-H 8638016113.131C+10.2545.08%D11.486%C++114.4C++8.9C**3357h6.1C**13.5C++
NS-7 PDW 8057941,0610.748C2.1323.692%C17.632%C+8.5D--N/A2793.6h14.6C++61.8C++
Sticky Grenade 7627531753N/A750.1246.288%D-N/A537.9D--6.4D16101.4h2.9D6.3D
AF-19 Mercenary 6166078910.681C2.2020.137%C--21.582%C+10.3DN/A4158.8h12.6C*62.7C++
NCM2 Falcon 6865872532.32B**0.5643.038%C**5.963%B+26.1A4.4C+10922.5h6.8B**15.9B*
NS Baron G5 5495474391.246C++1.6333.666%D*16.271%B28.9CN/A8518.9h4.1B+12.3C+
Blitz GD-10 5355296140.862C+2.0121.711%D22.873%B**11.8D-N/A3645h15.8C+72.9C+
MANA Anti-Personnel Turret 5255112751.858N/A1.0216.746%UN/A5110U140U8288400.1h25.8T*154.1T*
NC6 Gauss SAW 4904843851.257C+1.6220.626%C+26.033%B+26.6CN/A12118.2h8.7B+42.3B+
M40 Fury 557466578.175C++5.3036.337%C++N/A37.3C-7.3C20412.5h12.1C*33.4C**
EM4 Longshot 4294271223.5C++0.6237.877%C75.176%C-27.5CN/A6815.5h2B5.3C*
Warden 4394245440.779C+2.1026.981%C+17.217%D--8.6DN/A2649.4h10.3C+38.3C+
NCM2 Falcon 4764112091.967A0.9146.402%B6.326%B++21.1A3.3D9019.5h9.5B*20.6B*
AF-41 Hacksaw 406403864.686B++1.8136.548%C*13.648%C42.4B++N/A1329.5h6.1B+16.6B++
L100 Python HEAT 5073712415.458A12.5858.78%B*N/A52.3B**19.2A+3477.1h4.7B+8B*
AF-41 Hacksaw 365357864.151B+1.2739.333%C**15.686%C++37.6BN/A1269.5h7.4C*18.7B+
M96 Mjolnir 5223393210.594B**7.7249.674%AN/A41.9C**22.6C++2788.1h31.1B+62.5B*
GD-7F 3163102821.099C+1.7821.414%D24.516%B++13.7DN/A4622.7h14.2C66.3C
Bouncing Betty 282281574.93C**2.0548.799%B+N/A108.1CN/A3212.6h2.2D-4.6C+
NS-44 Commissioner 2802782591.073C++1.8031.562%D20.144%C26C-N/A8610.7h4.2C13.3C
Spear Anti-Vehicle Phalanx Turret 391276299.517B6.6448.132%B+5.435%B*46.8C**19.5C3585.9h7.4C**15.3B+
NS-15M1 2652652231.188C1.6918.47%D-29.811%B*27.9C--N/A689.5h11.6C**63C+
Shrike 3822573050.843C*2.0350.429%D4.669%A22.2C+10.8C23411.6h5.7B+11.3C*
M12 Kobalt-H 263251550.2B*47.3220.563%C22.709%B**139.4B+6.7B*3741.8h16C++77.8C++
Mag-Cutter 26724314,6250.017C+2.869.086%F11.523%B*0.2DN/A1998.8h3.9D--42.8F--
M40 Fury 276240317.742C+4.8736.024%C+1.25%D54.5C+8.2C-2984.4h11.9C++32.9C**
NS-AM7 Archer 3242305100.451C+2.4356.787%C10.87%D-4.5D1.8D3950.9h12B+21.1B++
E540 Halberd-H 360227623.661C-0.7859.464%B+N/A36C21.1C+3476.3h6.2C+10.4C*
M20 Basilisk 318221544.093B+1.2240.538%C**9.05%A17C7.5C+20013h98.9C+244C++
NC05 Jackhammer 2162101721.221C+1.6642.125%C14.762%C+30DN/A1107h4.9C++11.5C++
AF-4A Bandit 2042011891.063C1.8121.127%D--28.358%B++13.1D--N/A3815.4h11.3C+53.3C-
M96 Mjolnir-H 360199464.326C+1.4550.943%C++1.005%C++35.5D28.8C+5415.6h44.9C-88.2C+
M12 Kobalt 2021951216.25C13.3723.499%C*16.923%C139.3B+5C++2971.4h14.5B+61.8B+
NC1 Gauss Rifle 1841842170.848C+2.0321.471%C13.044%D*13DN/A6914.1h11.9B55.4C++
NS-10 Burster 3171771361.301B+1.5831.434%C++5.085%C+5.4C+4.3B7032.6h127.1B+404.3B+
NS-10 Burster 3011681311.282C*1.5931.823%C+3.571%D5.3C+4.2C*6831.6h130.6B++410.5B+
M60-A Bulldog 187167820.875B+18.0052.253%B++4.192%A++35.5C+4.3C++1734.7h7.1D13.6C+
LA1 Anchor 1671661311.267C1.6122.409%D25.301%C+25.2D-N/A1146.6h12.1D-54.1C-
L105 Zephyr 1721631312.538C++9.6654.946%A+N/A90.6B**5D3251.8h5.3B+9.7B++
GD-66 Claw 1651621251.296C+1.5854.865%C-12.346%C24.5DN/A776.6h2.9C--5.3C
MGR-S1 Gladius 1551541261.222C+1.6521.619%D*24.026%C*21.7DN/A937.1h9.7C*44.8C+
M20 Mustang 2581482010.736C-2.1428.841%C1.351%C-7.1D5.3D9120.7h106.7C++370C++
M20 Basilisk 212147275.444A2.5741.047%B10.884%A++24.1C*10.7B+2706.1h88.6C**215.9B+
NC4 Mag-Shot 1471401800.778C+2.1019.834%D--22.143%B+15.7DN/A698.9h8.9C+44.8C-
Gauss Compact S 1431391550.897C+1.9818.563%D--23.022%B++12.9C--N/A4310.8h10.2C*55.2C+
Titan-150 HEAT 202137314.419C+1.5446.797%C+2.92%C+18C-8.6C+3197.6h4.4B9.3B+
MGR-L1 Promise 1371341071.252C+1.6221.382%D22.388%C--21.3D-N/A926.3h15.5C+72.7C+
NCM1 Scattercannon 135133971.371C1.5134.837%C-15.79%C+17.1DN/A607.8h7.1B+20.5C*
NC6S Gauss SAW S 131131681.926C**0.9521.125%D27.481%B+42.3C+N/A1403.1h10.6C++50.1C+
NSX Tanto 1291281450.883C1.9920.029%D*25.781%C+11.3D-N/A3411.3h15C74.8C
MAX Punch 1871261,2220.103C*2.7726.907%D*N/A0.9CN/A3142.2h2.6C+9.7C-
NS-11A 1281241780.697C--2.1820.785%D-27.419%B+20.7DN/A1046h13.8C+66.6C
Enforcer ML65-H 224124264.769C++1.8967.53%AN/A38.8C**31.3B6043.2h13.3B19.6B++
M12 Kobalt 125119619.833B+16.9619.1%C++23.529%B**54.1C2.7C++2512.2h18.3C**95.6C**
NCM3 Raven 2071181121.054C++1.8248.845%B**1.695%D8.7C-6.6C++8013.5h26.5C++54.3B+
NCM3 Raven 2071171131.035C*1.8449.779%B**N/A8.6C6.6C**8413.6h27C**54.2B++
Breaker Rocket Pods 137101166.313C+3.4441.28%D--N/A63.1C22.5B+6151.6h16.3C+39.5C+
CAS 14-E 108100175.882C--3.0129.299%D4%A*47.6D3.8D1592.1h31.4C+107.2C
AF-57 Piston 100991140.868C2.0127.947%D*15.152%C**16D-N/A576.2h4.7C+16.9D
Carver 98972,8210.034C2.843.677%F--24.742%A0.6C-N/A2153.4h1.4C++38.4T
Frag Grenade 9292192N/A89.1243.317%C-N/A306.7D--N/A16570.3h4.8D--11.1D
SAS-R 8686461.87C1.0137.555%C74.419%B+45.3C++N/A2761.9h2B+5.3C**
NCM1 Scattercannon 7979461.717C1.1631.752%D-16.456%C++22.6D-N/A873.5h6.4C+20C
AP30 Shredder 12574116.727C+3.8525.451%D6.757%M**23.9C16.5C+2643.1h59B+231.7B
Rocklet Rifle 12769571.211B**1.6741.711%D*N/A15.7D--13.2D--3624.4h33B+79.1C+
Mauler S6 7069790.873C+2.0038.937%C14.493%C+18.6DN/A1123.7h4.6C**11.7C*
NSX Naginata 6868611.115C1.7610.846%F--32.353%B+21.3D-N/A893.2h12.3C+113.5D**
C150 Dalton 15065193.421C--0.5435.714%CN/A16.3D--21.3C+5094h5.7D15.9D
NS Decimator 9465242.708A+0.1759%CN/A65A+29A8611h2.7A4.6B**
NS-TMC-01 "His Regards" 63633230.195S2.6822.564%C20.635%A*2B+N/A531.2h2.1C*9.3C**
MANA Anti-Vehicle Turret 9362421.476B+1.4050.159%D-4.839%A620F--310T*2925550.1h10.2C20.3C-
Titan-150 HESH 7861320.333B+17.4646.855%C+N/A46.9C**13.1A6731.3h2.4B**5.2B++
Aspis Anti-Aircraft Phalanx Turret 1115978.429A++5.5525.865%C+1.695%C16.4B++14.4B+2693.6h94.4A365B*
NC14 Bolt Driver 6158431.349C1.5336.224%C+70.69%C10.4D-N/A795.6h3.2D8.9C
M12 Kobalt 5352510.4D7.5216.878%C23.077%B*65C1.3D-3000.8h14.1B*83.4B+
G40-F Ranger 7450316.667B**13.7942.586%A++N/A35.7C+17.1C-3441.4h78.1C+183.4B++
Hawk GD-68 9050341.471A++1.4159.019%DN/A17.2C*13.8B**3382.9h8.9C15.1C
Dual-75 Duster 5150510C7.1238.93%C+2%A++100B+2D2240.5h4.2B**10.8B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon101,5611.4h
Anti-Vehicle MANA Turret86961.5h
Nano-Armor Kit1,6942,272,201143.2h
Nanite Revive Grenade0900h
Medical Kit94130.5h
Medical Applicator19883,6568.7h
Spitfire Auto-Turret302,9272.7h
NC Patriot Flare Gun0530h
Restoration Kit681,0451.2h
Motion Spotter81,3701.1h
Rampart Wall0530.8h
Deconstruction Tool04740.1h
Recon Detection Device136661.5h
Shield Recharging Field64100.2h
Ammunition Package516,4533.6h
Anti-Infantry MANA Turret391,7792.5h
NSX-P Naginata0650h
Hardlight Barrier4610.1h
Nano-Repair Grenade01850.1h
WLT-Howler Mining Laser11,7030.4h

Check the help document for the dictionary if you want to learn more about words used here.


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