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Sentinel SanguinarNC[TAS] SanguinarNC
NC BR 109

KDR: 3.58

Score: 23.2m

Last Seen: May 12th, 2019 12:41 AM
- OFFLINE - 2506.3 hour(s)

Battle Rank 109 (109 total) - New Conglomerate on Emerald
Level Progress (to 110): 22%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS E540 Halberd Enforcer ML85 Carnage AR Titan-150 AP Titan-150 HEAT Titan-150 HESH Gauss Prime NC6 Gauss SAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,075,860 MLG Score: 860
Fun Score: N/A
Cheeseburgers Flipped: 84TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.745%26.999%88417119718,7863.287140.29

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.386%2.257A*0.936B*-2.535F*HEAD ++ (~10.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.70.615B+9.40.343C**19.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.916%1.078%239112134642573411.79845136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.06C+-0.472D-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
164.8-0.021C+62.5-0.179C102.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.835%1.486%1726312113,76948815717.72336240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.384%2.219A*-0.692D-1.073

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.846B*3.80.697B+2.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.493%2.17%35431112038,754427407420.4533215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.172%1.23B**-0.562D2.092

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.20.847B*90.774B++9.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.2m288.7%337 (20.2k)268 (16.1k)3.577537,73910,5494.70547109 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214198619.952%15.819%31608:1219

26% Combat Medic49% Engineer21% Heavy Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 9th, 2014 11:21 PMDec 7th, 2017 11:21 PMJun 10th, 2019 12:10 PM (75d) (PST)May 11th, 2019 8:49 PM (104d) (PST)May 11th, 2019 8:41 PM (104d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
671775940.4360.1220.0691.5050.085860

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,2774,64435,633267490516,091

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1442.3h/60.1d 11,899 5,970 12,824 130.2k 1,719 4,188 7,362 58.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A++
Kills:1,160
Deaths:295
KDR:3.932
Accuracy:29.208% A++
HSR:22.586% C+
EM1
A
Kills:1,160
Deaths:450
KDR:2.578
Accuracy:28.817% A
HSR:20.862% C+
GD-22S
A*
Kills:1,160
Deaths:344
KDR:3.372
Accuracy:34.669% A*
HSR:31.897% B**
LA1 Anchor
A+
Kills:1,160
Deaths:324
KDR:3.580
Accuracy:33.294% A+
HSR:29.569% B+
EM6
A++
Kills:1,160
Deaths:309
KDR:3.754
Accuracy:30.881% A++
HSR:31.897% A
NC6S Gauss SAW S
A*
Kills:1,160
Deaths:403
KDR:2.878
Accuracy:35.576% A*
HSR:35.259% A++
NS-15M1
A
Kills:1,160
Deaths:315
KDR:3.683
Accuracy:29.736% A
HSR:31.983% A
Kills:8,120
Deaths (as Heavy Assault):2,440
Deaths (to Heavy Assaults):2,928
KDR:3.32787
Kill Difference:5,680
Playtime:298.224 hours
Usage:21%
Score:3.991m
Score/min:223
Accuracy (listed only):31.740%
HSR (listed only):29.150%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
M
Kills:978
Deaths:539
KDR:1.814
Accuracy:38.718% M
HSR:25.153% B*
Kills:978
Deaths (as Engineer):539
Deaths (to Engineers):2,103
KDR:1.81447
Kill Difference:439
Playtime:709.253 hours
Usage:49%
Score:12.978m
Score/min:305
Accuracy (listed only):38.718%
HSR (listed only):25.153%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
M
Kills:978
Deaths:539
KDR:1.814
Accuracy:38.718% M
HSR:25.153% B*
Kills:978
Deaths (as Light Assault):539
Deaths (to Light Assaults):2,015
KDR:1.81447
Kill Difference:439
Playtime:14.456 hours
Usage:1%
Score:0.189m
Score/min:217
Accuracy (listed only):38.718%
HSR (listed only):25.153%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
B*
Kills:2,060
Deaths:789
KDR:2.611
Accuracy:28.987% B*
HSR:21.699% C++
Gauss Prime
A*
Kills:1,160
Deaths:529
KDR:2.193
Accuracy:36.131% A*
HSR:27.845% B+
NC1 Gauss Rifle
A
Kills:1,160
Deaths:532
KDR:2.180
Accuracy:28.937% A
HSR:17.759% C--
GR-22
A++
Kills:1,160
Deaths:442
KDR:2.624
Accuracy:32.554% A++
HSR:23.104% B+
NC9 A-Tross
M
Kills:1,160
Deaths:389
KDR:2.982
Accuracy:38.557% M
HSR:26.810% C**
NS-11P
A**
Kills:1,160
Deaths:414
KDR:2.802
Accuracy:35.093% A**
HSR:30.172% A++
Reaper DMR
A++
Kills:1,160
Deaths:389
KDR:2.982
Accuracy:35.759% A++
HSR:33.535% B**
Gauss Rifle S
M
Kills:932
Deaths:356
KDR:2.618
Accuracy:38.544% M
HSR:28.112% B**
Kills:9,952
Deaths (as Combat Medic):3,840
Deaths (to Combat Medics):1,155
KDR:2.59167
Kill Difference:6,112
Playtime:378.564 hours
Usage:26%
Score:5.536m
Score/min:244
Accuracy (listed only):34.320%
HSR (listed only):26.129%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:565
Deaths:440
KDR:1.284
Accuracy:52.633% A*
HSR:28.142% B*
NS-AM7 Archer
A++
Kills:103
Deaths:153
KDR:0.673
Accuracy:71.875% A++
HSR:5.825% D*
EM4 Longshot
N/A
Kills:50
Deaths:15
KDR:3.333
Accuracy:43.116% N/A
HSR:64% N/A
Kills:718
Deaths (as Infiltrator):608
Deaths (to Infiltrators):1,237
KDR:1.18092
Kill Difference:110
Playtime:23.162 hours
Usage:2%
Score:0.356m
Score/min:256
Accuracy (listed only):55.875%
HSR (listed only):32.656%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B++
Kills:237
Deaths:48
KDR:4.938
Accuracy:32.243% C
HSR:19.409% B++
AF-34 Mattock
B*
Kills:220
Deaths:48
KDR:4.583
Accuracy:34.515% C
HSR:21.818% B*
Kills:457
Deaths (as MAX Suit):48
Deaths (to MAX Suits):500
KDR:9.52083
Kill Difference:409
Playtime:10.529 hours
Usage:1%
Score:0.158m
Score/min:251
Accuracy (listed only):33.379%
HSR (listed only):20.614%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
C++
Kills:464
V. Kills:335 138%
Deaths:157
KDR:2.955
Accuracy:37.916% A
KPH:16.300 C++
VKPH:11.800 C++
Kills:464 (464 + 0)
Deaths:157
KDR:2.955
VKDR:2.134
Vehicle Kills:335
Kill Difference:307
Playtime:28.471 hours
Usage:2%
Score:0.255m
Score/min:149
Piloting Accuracy:37.916%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
A
Kills:182
V. Kills:12 N/A
Deaths:10
KDR:18.200
Accuracy:48.535% A
KPH:103.100 B*
VKPH:6.800 B+
AP30 Shredder
C**
Kills:127
V. Kills:85 148%
Deaths:13
KDR:9.769
Accuracy:37.268% B*
KPH:30.700 C++
VKPH:20.500 C**
C150 Dalton
B**
Kills:75
V. Kills:54 136%
Deaths:7
KDR:10.714
Accuracy:46.032% B++
KPH:50.500 B**
VKPH:36.300 B**
Kills:384 (0 + 384)
Deaths:30
KDR:12.800
VKDR:5.033
Vehicle Kills:151
Kill Difference:354
Playtime:7.393 hours
Usage:1%
Score:0.167m
Score/min:376
Piloting Accuracy:N/A%
Gunner Accuracy:46.032%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
M+
Kills:4,226
V. Kills:1,795 235%
Deaths:222
KDR:19.036
Accuracy:65.926% M+
KPH:41.300 B**
VKPH:17.500 B+
Enforcer ML85
M+
Kills:3,076
V. Kills:1,755 175%
Deaths:252
KDR:12.206
Accuracy:64.908% M+
KPH:34.400 A
VKPH:19.600 B+
Titan-150 AP
A++
Kills:1,369
V. Kills:607 225%
Deaths:77
KDR:17.779
Accuracy:64.357% A++
KPH:33.400 B*
VKPH:14.800 C+
Titan-150 HEAT
B*
Kills:1,200
V. Kills:651 184%
Deaths:107
KDR:11.215
Accuracy:65.676% A*
KPH:22.900 C++
VKPH:12.400 B*
Titan-150 HESH
B+
Kills:1,200
V. Kills:306 391%
Deaths:51
KDR:23.529
Accuracy:60.362% A+
KPH:41.400 C++
VKPH:10.500 B+
M12 Kobalt
C++
Kills:261
V. Kills:9 N/A
Deaths:13
KDR:20.077
Accuracy:19.896% A+
KPH:57.800 C+
VKPH:2 C++
M96 Mjolnir
A
Kills:222
V. Kills:116 190%
Deaths:20
KDR:11.100
Accuracy:50.788% A
KPH:37.800 C**
VKPH:19.800 C+
C85 Canister
C+
Kills:219
V. Kills:14 N/A
Deaths:19
KDR:11.526
Accuracy:52.475% A+
KPH:66.200 C+
VKPH:4.200 C+
M20 Basilisk
A*
Kills:95
V. Kills:25 365%
Deaths:10
KDR:9.500
Accuracy:47.718% A*
KPH:39 A
VKPH:10.300 B+
Kills:11,868 (3,769 + 8,099)
Deaths:771
KDR:15.393
VKDR:6.846
Vehicle Kills:5,278
Kill Difference:11,097
Playtime:330.288 hours
Usage:23%
Score:5.975m
Score/min:302
Driving Accuracy:60.362%
Gunner Accuracy:47.718%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B+
Kills:325
V. Kills:161 201%
Deaths:47
KDR:6.915
Accuracy:54.258% B+
KPH:52.800 C*
VKPH:26.200 C
E540 Halberd-H
B**
Kills:282
V. Kills:137 204%
Deaths:14
KDR:20.143
Accuracy:72.031% A*
KPH:61.200 B**
VKPH:29.700 B**
C85 Canister-H
A++
Kills:143
V. Kills:6 N/A
Deaths:8
KDR:17.875
Accuracy:70.289% A++
KPH:130.900 B+
VKPH:5.500 D
M12 Kobalt-H
C
Kills:97
V. Kills:1 N/A
Deaths:2
KDR:48.500
Accuracy:20.834% C
KPH:76.200 D
VKPH:0.800 D**
Kills:847 (0 + 847)
Deaths:71
KDR:11.930
VKDR:4.296
Vehicle Kills:305
Kill Difference:776
Playtime:13.125 hours
Usage:1%
Score:0.324m
Score/min:411
Driving Accuracy:N/A%
Gunner Accuracy:20.834%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:150
V. Kills:48 306%
Deaths:16
KDR:9.375
Accuracy:47.718% B**
KPH:23.900 B
VKPH:7.700 C++
M12 Kobalt
B
Kills:132
V. Kills:8 N/A
Deaths:8
KDR:16.500
Accuracy:20.241% B+
KPH:49.600 C
VKPH:3 B
M40 Fury
B
Kills:73
V. Kills:6 N/A
Deaths:3
KDR:24.333
Accuracy:35.832% C++
KPH:55 B
VKPH:4.500 D-
Kills:355 (0 + 355)
Deaths:27
KDR:13.148
VKDR:2.296
Vehicle Kills:62
Kill Difference:328
Playtime:10.251 hours
Usage:1%
Score:0.113m
Score/min:184
Driving Accuracy:N/A%
Gunner Accuracy:35.832%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 6,0214,22622219.036A+15.4665.926%M+N/A41.3B**17.5B+232102.3h4.4B**6.6A+
Enforcer ML85 4,8313,07625212.206A+8.6364.908%M+N/A34.4A19.6B+22289.4h10.3B*15.8A+
Carnage AR 2,0762,0607892.611B**0.9728.987%B*21.699%C++33.5C++N/A8361.5h10.8B**37.1B*
Titan-150 AP 1,9761,3697717.779A++14.2064.357%A++N/A33.4B*14.8C+95041h3.6B++5.6A
Titan-150 HEAT 1,8511,20010711.215A7.6465.676%A*3.583%B+22.9C++12.4B*15552.4h4.9C*7.4B**
Titan-150 HESH 1,5061,2005123.529A19.9560.362%A+N/A41.4C++10.6B+20129h2.9B+4.9B*
Gauss Prime 1,1861,1605292.193B+1.3836.131%A*27.845%B+23.2D-N/A5750.1h11.7C32.3B*
NC6 Gauss SAW 1,1701,1602953.932M0.3529.208%A++22.586%C+48.3B*N/A16724h7.6B*26.1B*
EM1 1,1611,1604502.578A+1.0028.817%A20.862%C+41C*N/A11328.3h10.3B+35.7B++
GD-22S 1,1641,1603443.372B**0.2134.669%A*31.897%B**38.5C+N/A10630.1h8A23B**
LA1 Anchor 1,1741,1603243.58B+0.0033.294%A+29.569%B+30.3DN/A8738.3h9B+26.9B*
EM6 1,1671,1603093.754A0.1830.881%A++31.897%A45.7C*N/A11425.4h8B**26.1B*
NC6S Gauss SAW S 1,1681,1604032.878A0.7035.576%A*35.259%A++24.2DN/A5348h8.9B*25.1B*
NC1 Gauss Rifle 1,1641,1605322.18B**1.4028.937%A17.759%C--31.8B+N/A10136.5h10.1B**34.8B**
GR-22 1,1631,1604422.624B**0.9532.554%A++23.104%B+36.1C*N/A9932.1h11B*33.8B**
NS-15M1 1,1641,1603153.683A++0.1129.736%A31.983%A37.5C+N/A10530.9h9.3B**31.3B*
NC9 A-Tross 1,1711,1603892.982A+0.6038.557%M26.81%C**36.3C++N/A7932h8.3B*21.5B**
NS-11P 1,1801,1604142.802A+0.7835.093%A**30.172%A++35.5B+N/A8232.7h10.7B**30.5B**
Reaper DMR 1,1711,1603892.982B+0.6035.759%A++33.535%B**34.5C+N/A12533.6h8.1B*22.8B**
Razor GD-23 1,0059785391.814B**1.7638.718%M25.153%B*9.2DN/A26106.4h10.8B+28B*
Gauss Rifle S 9649323562.618A+0.9638.544%M28.112%B**18.1DN/A4651.6h10.5B27.3B**
NS-44 Commissioner 5675654401.284C**2.2952.633%A*28.142%B*17.6DN/A5432.1h3.2B++6.2B**
Vortek Rotary 7994641572.955B+0.6237.916%A1.078%D16.3C++11.8C++14928.5h62.5B+164.8B++
NC05 Jackhammer 4364351932.254B**1.3259.039%A++31.494%S32.2CN/A10013.5h4B*6.7B*
M96 Mjolnir-H 486325476.915B**3.3454.258%B+N/A52.4C*26C3646.2h31.1B+57.4B++
Frag Grenade 3093061306N/A302.4260.697%A*N/A765A7.5C+25640.4h2.8B**4.7B**
E540 Halberd-H 4192821420.143A+16.5772.031%A*N/A61.3B**29.8B**5424.6h5B+6.9B**
Hawk GD-68 466267893M**0.5875.795%A++1.124%D--20.1B+15B**19713.3h7.9C*10.4B++
M12 Kobalt 2702611320.077B+16.5019.896%A+19.923%B++58C+2C++1464.5h15.3B++77B**
AF-34 Mattock 242237484.938B+1.3632.243%C19.409%B++32.5CN/A1107.3h4.9B++15.2B+
NS Decimator 352229753.053A**0.5269.654%B**N/A40.9B22B++3695.6h4.3B6.2B++
M96 Mjolnir 3382222011.1A7.5250.788%AN/A37.6C**19.7C+2215.9h26.3B*51.7B**
AF-34 Mattock 222220484.583B+1.0134.515%C21.818%B*30.1C--N/A957.3h5.7B+16.4B+
C85 Canister 2332191911.526C7.9552.475%A+12.329%C66.4C+4.2C+1853.3h7.8C++14.9B+
Dual-75 Duster 1941821018.2B14.6248.535%AN/A101.1B*6.7B+3421.8h5.2B+10.7B*
M20 Basilisk 198150169.375M++5.8047.718%B**5.333%C23.8B7.6C++1706.3h74.6B++156.4B**
C85 Canister-H 149143817.875B+14.3070.289%A++11.888%C*130B+5.5D3581.1h6.5C**9.2B*
M12 Kobalt 140132816.5B12.9220.241%B+12.121%D**48.9C3B1962.7h21.2C+104.5C**
AP30 Shredder 212127139.769B+6.1937.268%B*N/A31C++20.7C**3054.1h156.4F419.7D-
MANA Anti-Personnel Turret 126126363.5N/A0.0827.967%UN/A1260UN/A2513600.1h15.6T*55.8T*
Shrike 189124701.771A++1.8168.589%A+N/A33.5B*17.6B++4613.7h5.6B+8.1B**
Tank Mine 176120323.75B+0.17108.935%SN/A120C**56C13181h4.8T*4.4B**
AF-22 Crow 170109601.817M++1.7679.162%A+2.752%C**27.9B**15.6B+2283.9h6.6B*8.3B**
NS-AM7 Archer 1471031530.673B+2.9071.875%A++5.825%D*1.9D*N/A1954.7h11.8B++16.5B**
The Slasher 1041002,5680.039C3.547.429%F-N/A0.3C-N/A1340.8h2.1C**28D
M12 Kobalt-H 9897248.5A*44.9220.834%C16.495%C+74.6DN/A2071.3h15.8C++75.7C++
M20 Basilisk 12095109.5M++5.9247.718%A*5.263%C+39.6A10.4B++2232.4h50.6B**106.1A
C-4 12180392.051B+1.5330.824%B*N/A88.9C++45.6B**17940.9h1.6C+5.3B
Mag-Cutter 96796,7730.012C3.5724.68%CN/A0.1D-N/A0576.5h2.9C+11.8C+
C150 Dalton 12975710.714B++7.1446.032%B++N/A50B**36B**6131.5h3.5B+7.6B*
M40 Fury 7973324.333M**20.7635.832%C++2.74%B**56.2B+4.6D-2261.3h8.1B**22.5B*
EM4 Longshot 5250153.333C++0.2443.116%B+64%F-21.7C--N/A722.3h2.4C5.5C*
Phoenix AE 8550114.545A+0.9751.16%C-N/A15.2C++10.6C1223.3h8.4B++16.4B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11400.1h
Nano-Armor Kit173737,12354.4h
Anti-Vehicle MANA Turret21200.2h
Nanite Revive Grenade08540.2h
Medical Kit8314,97225.2h
Medical Applicator220188,30113.4h
Cortium Silo0620.2h
Spitfire Auto-Turret25880.5h
Recon Detection Device52991.4h
Ammunition Package42,9670.9h
Anti-Infantry MANA Turret23190.3h
Nano-Repair Grenade04180.1h
Snowman Soldier21490.1h
Hardlight Barrier2670.1h
Shield Recharging Field141,9610.6h

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