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Champion SanguinarNC[SHTR] SanguinarNC
NC BR 113

KDR: 3.75

Score: 25.7m

Last Seen: Jun 10th, 2020 12:07 AM
- OFFLINE - 70.5 hour(s)

Battle Rank 112 (113 total) - New Conglomerate on Emerald
Level Progress (to 113): 96%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS E540 Halberd Enforcer ML85 Carnage AR Titan-150 AP Halberd SE Titan-150 HEAT Titan-150 HESH GD-22S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,004,553 MLG Score: 803
Fun Score: N/A
Cheeseburgers Flipped: 84TIME WITH MEDKIT: 1.6%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.761%26.957%88317132718,8263.249780.503

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.337%2.23A*0.882B*-2.45F*HEAD ++ (~10.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.70.613B+9.40.342C**19.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.363%0.954%247113435242763681.8917142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.026C+-0.552D-1.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
159.30.01C+59.5-0.132C99.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.121%1.332%1817313414,35653818768.09665232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.438%2.249A*-0.763D--1.025

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.851B*3.70.704B++2.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.625%2.065%31611313319,441477439219.7924215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.667%0.886B*-0.592D1.851

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.20.824B++9.70.76B++11.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.7m299%342 (20.5k)275 (16.5k)3.7525940,99710,9255.02517113 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1344209219.399%14.65%28408:3320

25% Combat Medic52% Engineer19% Heavy Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 9th, 2014 11:21 PMApr 13th, 2020 8:52 PMJun 10th, 2020 2:14 PM (24d) (PST)Jun 9th, 2020 8:12 PM (25d) (PST)Jun 9th, 2020 8:07 PM (25d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
705736320.4390.1170.0641.5920.093803

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,3094,37537,934267496616,498

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1555.4h/64.8d 13,903 6,006 13,680 148.6k 1,765 4,333 8,703 65.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
A++
Kills:1,160
Deaths:344
KDR:3.372
Accuracy:34.669% A++
HSR:31.897% B*
NC6S Gauss SAW S
A++
Kills:1,160
Deaths:403
KDR:2.878
Accuracy:35.576% A++
HSR:35.259% A
EM6
A
Kills:1,160
Deaths:309
KDR:3.754
Accuracy:30.881% A
HSR:31.897% B*
EM1
B**
Kills:1,160
Deaths:450
KDR:2.578
Accuracy:28.817% B**
HSR:20.862% C
NS-15M1
B**
Kills:1,160
Deaths:315
KDR:3.683
Accuracy:29.736% B**
HSR:31.983% B**
NC6 Gauss SAW
A+
Kills:1,160
Deaths:295
KDR:3.932
Accuracy:29.208% A+
HSR:22.586% C
LA1 Anchor
A
Kills:1,160
Deaths:324
KDR:3.580
Accuracy:33.294% A
HSR:29.569% C**
Kills:8,120
Deaths (as Heavy Assault):2,440
Deaths (to Heavy Assaults):2,990
KDR:3.32787
Kill Difference:5,680
Playtime:300.525 hours
Usage:19%
Score:4.001m
Score/min:222
Accuracy (listed only):31.740%
HSR (listed only):29.150%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
A**
Kills:999
Deaths:577
KDR:1.731
Accuracy:38.576% A**
HSR:24.925% B+
Kills:999
Deaths (as Engineer):577
Deaths (to Engineers):2,248
KDR:1.73137
Kill Difference:422
Playtime:810.430 hours
Usage:52%
Score:15.312m
Score/min:315
Accuracy (listed only):38.576%
HSR (listed only):24.925%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
A**
Kills:999
Deaths:577
KDR:1.731
Accuracy:38.576% A**
HSR:24.925% B+
Kills:999
Deaths (as Light Assault):577
Deaths (to Light Assaults):2,060
KDR:1.73137
Kill Difference:422
Playtime:15.158 hours
Usage:1%
Score:0.190m
Score/min:209
Accuracy (listed only):38.576%
HSR (listed only):24.925%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
B++
Kills:2,060
Deaths:789
KDR:2.611
Accuracy:28.987% B++
HSR:21.699% C+
NC9 A-Tross
A**
Kills:1,160
Deaths:389
KDR:2.982
Accuracy:38.557% A**
HSR:26.810% C*
NC1 Gauss Rifle
B**
Kills:1,160
Deaths:532
KDR:2.180
Accuracy:28.937% B**
HSR:17.759% D
GR-22
A+
Kills:1,160
Deaths:442
KDR:2.624
Accuracy:32.554% A+
HSR:23.104% C**
Reaper DMR
A++
Kills:1,160
Deaths:389
KDR:2.982
Accuracy:35.759% A++
HSR:33.535% B**
Gauss Prime
A*
Kills:1,160
Deaths:529
KDR:2.193
Accuracy:36.131% A*
HSR:27.845% B+
NS-11P
A*
Kills:1,160
Deaths:414
KDR:2.802
Accuracy:35.093% A*
HSR:30.172% B*
Gauss Rifle S
A**
Kills:995
Deaths:387
KDR:2.571
Accuracy:38.428% A**
HSR:28.141% B*
Kills:10,015
Deaths (as Combat Medic):3,871
Deaths (to Combat Medics):1,173
KDR:2.58719
Kill Difference:6,144
Playtime:386.330 hours
Usage:25%
Score:5.643m
Score/min:243
Accuracy (listed only):34.306%
HSR (listed only):26.133%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A++
Kills:566
Deaths:442
KDR:1.281
Accuracy:52.616% A++
HSR:28.092% B++
NS-AM7 Archer
A++
Kills:121
Deaths:177
KDR:0.684
Accuracy:71.406% A++
HSR:4.959% D**
EM4 Longshot
N/A
Kills:50
Deaths:15
KDR:3.333
Accuracy:43.116% N/A
HSR:64% N/A
Kills:737
Deaths (as Infiltrator):634
Deaths (to Infiltrators):1,256
KDR:1.16246
Kill Difference:103
Playtime:23.264 hours
Usage:1%
Score:0.357m
Score/min:256
Accuracy (listed only):55.713%
HSR (listed only):32.350%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B++
Kills:237
Deaths:48
KDR:4.938
Accuracy:32.243% C-
HSR:19.409% B++
AF-34 Mattock
B*
Kills:220
Deaths:48
KDR:4.583
Accuracy:34.515% C
HSR:21.818% B*
Kills:457
Deaths (as MAX Suit):48
Deaths (to MAX Suits):504
KDR:9.52083
Kill Difference:409
Playtime:10.529 hours
Usage:1%
Score:0.158m
Score/min:251
Accuracy (listed only):33.379%
HSR (listed only):20.614%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
B**
Kills:524
V. Kills:362 144%
Deaths:157
KDR:3.338
Accuracy:37.363% B**
KPH:16.400 C+
VKPH:11.400 C+
Kills:524 (524 + 0)
Deaths:157
KDR:3.338
VKDR:2.306
Vehicle Kills:362
Kill Difference:367
Playtime:31.891 hours
Usage:2%
Score:0.277m
Score/min:145
Piloting Accuracy:37.363%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:215
V. Kills:114 187%
Deaths:7
KDR:30.714
Accuracy:36.046% C
KPH:53.700 B++
VKPH:28.500 C*
Dual-75 Duster
B+
Kills:198
V. Kills:13 N/A
Deaths:10
KDR:19.800
Accuracy:49.110% B**
KPH:104 B+
VKPH:6.800 B+
AP30 Shredder
C++
Kills:158
V. Kills:99 158%
Deaths:13
KDR:12.154
Accuracy:36.787% B*
KPH:32.200 C+
VKPH:20.200 C++
Kills:571 (0 + 571)
Deaths:30
KDR:19.033
VKDR:7.533
Vehicle Kills:226
Kill Difference:541
Playtime:10.814 hours
Usage:1%
Score:0.282m
Score/min:434
Piloting Accuracy:N/A%
Gunner Accuracy:36.787%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
M+
Kills:4,473
V. Kills:1,899 235%
Deaths:222
KDR:20.149
Accuracy:65.941% M+
KPH:41.800 B**
VKPH:17.700 B+
Enforcer ML85
M+
Kills:3,119
V. Kills:1,776 176%
Deaths:252
KDR:12.377
Accuracy:64.871% M+
KPH:34.600 B**
VKPH:19.700 B+
Titan-150 AP
A++
Kills:1,956
V. Kills:912 214%
Deaths:77
KDR:25.403
Accuracy:64.929% A++
KPH:33.600 B+
VKPH:15.700 C+
Halberd SE
B+
Kills:1,483
V. Kills:626 237%
Deaths:
KDR:
Accuracy:65.265% A*
KPH:52.100 C**
VKPH:22 B+
Titan-150 HEAT
B++
Kills:1,200
V. Kills:651 184%
Deaths:107
KDR:11.215
Accuracy:65.676% A*
KPH:22.900 C+
VKPH:12.400 B++
Titan-150 HESH
B+
Kills:1,200
V. Kills:306 391%
Deaths:51
KDR:23.529
Accuracy:60.362% A+
KPH:41.400 C+
VKPH:10.500 B+
M12 Kobalt
C++
Kills:263
V. Kills:10 N/A
Deaths:13
KDR:20.231
Accuracy:19.849% B**
KPH:58.100 C+
VKPH:2.200 C++
M96 Mjolnir
A+
Kills:238
V. Kills:124 190%
Deaths:20
KDR:11.900
Accuracy:51.366% A+
KPH:38.900 C*
VKPH:20.300 C+
C85 Canister
C
Kills:219
V. Kills:14 N/A
Deaths:19
KDR:11.526
Accuracy:52.475% A
KPH:66.200 C
VKPH:4.200 C
M20 Basilisk
A*
Kills:119
V. Kills:31 372%
Deaths:10
KDR:11.900
Accuracy:47.729% A*
KPH:38.200 A
VKPH:10 B+
G40-F Ranger
C**
Kills:91
V. Kills:49 182%
Deaths:2
KDR:45.500
Accuracy:33.099% C**
KPH:32.500 C
VKPH:17.500 C
Kills:14,361 (4,356 + 10,005)
Deaths:773
KDR:18.578
VKDR:8.277
Vehicle Kills:6,398
Kill Difference:13,588
Playtime:385.292 hours
Usage:25%
Score:7.318m
Score/min:317
Driving Accuracy:60.362%
Gunner Accuracy:33.099%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B**
Kills:337
V. Kills:163 205%
Deaths:14
KDR:24.071
Accuracy:69.883% A++
KPH:60 B++
VKPH:29 B**
M96 Mjolnir-H
B+
Kills:325
V. Kills:161 201%
Deaths:47
KDR:6.915
Accuracy:54.348% B+
KPH:52.600 C++
VKPH:26 C-
C85 Canister-H
A++
Kills:143
V. Kills:6 N/A
Deaths:8
KDR:17.875
Accuracy:70.289% A++
KPH:130.900 B
VKPH:5.500 D
M12 Kobalt-H
C
Kills:115
V. Kills:1 N/A
Deaths:2
KDR:57.500
Accuracy:21.098% C
KPH:79.500 D
VKPH:0.700 D**
Kills:920 (0 + 920)
Deaths:71
KDR:12.958
VKDR:4.662
Vehicle Kills:331
Kill Difference:849
Playtime:14.339 hours
Usage:1%
Score:0.358m
Score/min:417
Driving Accuracy:N/A%
Gunner Accuracy:21.098%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:154
V. Kills:49 308%
Deaths:16
KDR:9.625
Accuracy:47.631% B**
KPH:24.400 C*
VKPH:7.800 C++
M12 Kobalt
C++
Kills:134
V. Kills:8 N/A
Deaths:8
KDR:16.750
Accuracy:20.070% C**
KPH:48.900 D
VKPH:2.900 C++
M40 Fury
C++
Kills:73
V. Kills:6 N/A
Deaths:3
KDR:24.333
Accuracy:35.832% C+
KPH:55 C++
VKPH:4.500 D--
Kills:361 (0 + 361)
Deaths:27
KDR:13.370
VKDR:2.333
Vehicle Kills:63
Kill Difference:334
Playtime:10.376 hours
Usage:1%
Score:0.116m
Score/min:186
Driving Accuracy:N/A%
Gunner Accuracy:35.832%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 6,3724,47322220.149B**16.4065.941%M+N/A41.8B**17.7B+233107.1h4.3B**6.5A+
Enforcer ML85 4,8953,11925212.377A8.6264.871%M+N/A34.6B**19.7B+22490.2h10.2B++15.8A
Carnage AR 2,0762,0607892.611B**1.1428.987%B++21.699%C+33.4C+N/A8361.6h10.8B*37.1B*
Titan-150 AP 2,8681,9567725.403A*21.6564.929%A++N/A33.6B+15.6C+87258.3h3.4B*5.2A
Halberd SE 2,1091,48311483U1,479.2565.265%A*N/A52C**22B+27428.5h3.6B+5.5A
Titan-150 HEAT 1,8511,20010711.215B**7.4665.676%A*3.583%B+22.9C+12.4B++16052.4h4.9C+7.4B*
Titan-150 HESH 1,5061,2005123.529B++19.7860.362%A+N/A41.4C+10.6B+20229h2.9B4.9B*
GD-22S 1,1641,1603443.372B**0.3834.669%A++31.897%B*38.5C+N/A10630.1h8B**23B**
NC6S Gauss SAW S 1,1681,1604032.878B**0.8735.576%A++35.259%A24.2D-N/A5348h8.9B++25.1B++
NC9 A-Tross 1,1711,1603892.982A0.7738.557%A**26.81%C*36.3C+N/A8032h8.3B++21.5B**
EM6 1,1671,1603093.754B**0.0030.881%A31.897%B*45.7C+N/A11425.4h8B**26.1B*
EM1 1,1611,1604502.578A1.1728.817%B**20.862%C41C+N/A11328.3h10.3B*35.7B++
NC1 Gauss Rifle 1,1641,1605322.18B++1.5728.937%B**17.759%D31.8C*N/A10136.5h10.1B*34.8B*
GR-22 1,1631,1604422.624B*1.1332.554%A+23.104%C**36.1C+N/A10032.1h11B++33.8B*
NS-15M1 1,1641,1603153.683A+0.0729.736%B**31.983%B**37.5CN/A10530.9h9.3B**31.3B*
Reaper DMR 1,1711,1603892.982B**0.7735.759%A++33.535%B**34.5CN/A12533.6h8.1B++22.8B*
Gauss Prime 1,1861,1605292.193B+1.5636.131%A*27.845%B+23.2D--N/A5750.1h11.7C-32.3B++
NC6 Gauss SAW 1,1701,1602953.932A*0.1829.208%A+22.586%C48.3B+N/A16924h7.6B++26.1B++
NS-11P 1,1801,1604142.802B**0.9535.093%A*30.172%B*35.5C+N/A8332.7h10.7B*30.5B**
LA1 Anchor 1,1741,1603243.58B+0.1733.294%A29.569%C**30.3DN/A8738.3h9B+26.9B++
Razor GD-23 1,0279995771.731B*2.0238.576%A**24.925%B+8.7D-N/A25114.5h11B+28.4B++
Gauss Rifle S 1,0289953872.571A1.1838.428%A**28.141%B*18DN/A4655.4h10.5C*27.4B*
NS-44 Commissioner 5685664421.281C*2.4752.616%A++28.092%B++17.5DN/A5332.4h3.2B+6.1B*
Vortek Rotary 8865241573.338B0.4137.363%B**N/A16.4C+11.3C+14531.9h59.5B159.3B+
NC05 Jackhammer 4404391972.228B+1.5258.875%A++31.207%M**31.6DN/A9813.9h4B++6.7B*
E540 Halberd-H 5003371424.071B**20.3269.883%A++N/A60.2B++29.1B**5245.6h5B+7.1B*
M96 Mjolnir-H 486325476.915B+3.1654.348%B+N/A52.4C++26C-3756.2h31.3C+57.7C*
Frag Grenade 3113081308N/A304.2560.709%A++N/A770B**7.5C-25900.4h2.8B++4.7B*
Hawk GD-68 476274903.044S0.7175.976%A++1.095%D-20C++14.7C*19813.7h7.8C++10.3B++
M12 Kobalt 2732631320.231C++16.4819.849%B**19.772%B++58.4C+2.2C++1464.5h15.3B+77.1B+
M96 Mjolnir 3622382011.9B**8.1551.366%A+N/A39C*20.3C+2266.1h26.5B*51.5B*
AF-34 Mattock 242237484.938B1.1932.243%C-19.409%B++32.5C--N/A1107.3h4.9B++15.2B+
NS Decimator 354230753.067A++0.6969.648%B**N/A41.1C+22.1B+3795.6h4.3C++6.2B+
AF-34 Mattock 222220484.583B0.8334.515%C21.818%B*30.1DN/A957.3h5.7B++16.4B+
C85 Canister 2332191911.526C7.7752.475%A12.329%C66.4C4.2C1853.3h7.8C++14.9B+
C150 Dalton 329215730.714M+26.9636.046%CN/A53.8B++28.5C*6474h2.3B**6.5B**
Dual-75 Duster 2111981019.8B16.0549.11%B**N/A104.2B+6.8B+3401.9h5.2B10.5B++
AP30 Shredder 2571581312.154C*8.4036.787%B*N/A32.2C+20.2C++2984.9h137.2D**372.9D
M20 Basilisk 203154169.625M5.8747.631%B**5.195%C24.4C*7.8C++1746.3h72.9B+153.1B*
C85 Canister-H 149143817.875C++14.1270.289%A++11.888%C**130C**5.5D3611.1h6.5C*9.2B++
Tank Mine 202139353.971B+0.22106.633%SN/A115.8C++52.5C-12791.2h4.6T*4.3B**
M12 Kobalt 142134816.75C+13.0020.07%C**11.94%D**49.6C--3C++1952.7h21.5C107.2C++
MANA Anti-Personnel Turret 126126363.5N/A0.2527.967%UN/A1260UN/A2516000.1h15.6T*55.8T*
Shrike 189124701.771A++1.9868.589%A+N/A33.5B+17.6B+4763.7h5.6B+8.1B*
NS-AM7 Archer 1751211770.684B+3.0771.406%A++4.959%D**2D--N/A1960.8h11.1B++15.5B*
M20 Basilisk 1501191011.9A*8.1547.729%A*4.202%D38.4A10B+2063.1h52.6B*110.3B**
M12 Kobalt-H 116115257.5B**53.7521.098%C15.652%C-82.1DN/A2171.4h15.4C++73.2C++
AF-22 Crow 170109601.817A*1.9479.162%A++2.752%C**27.9B+15.6C*2303.9h6.6B++8.3B**
The Slasher 1061022,9510.035C3.726.002%F--N/A0.3DN/A1376.4h2.1C++34.8D
G40-F Ranger 14091245.5A*41.7533.099%C**N/A32.5C17.5C2502.8h53.9B++162.8B++
C-4 12482441.864C*1.8931.178%B++N/A82C+42B*17591h1.6C5.3C*
Mag-Cutter 96796,7750.012C3.7424.68%CN/A0.1CN/A0577.2h2.9C+11.8C+
A30 Walker 11577325.667S21.9126.651%B+1.299%C18.8C+9.3C--1224.1h109.9C**412.5B+
M40 Fury 7973324.333A**20.5835.832%C+2.74%A56.2C++4.6D--2261.3h8.1B*22.5B++
Phoenix AE 8550124.167A*0.4151.203%C-N/A13.9C+9.7D1143.6h8.9B+17.5C*
EM4 Longshot 5250153.333C+0.4243.116%B+64%F-21.7DN/A732.3h2.4C-5.5C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit340853,35762.7h
Spawn Beacon11620.1h
Anti-Vehicle MANA Turret21240.2h
Nanite Revive Grenade08910.3h
Medical Kit8374,98525.5h
Medical Applicator251204,97214.9h
Cortium Silo0630.2h
Spitfire Auto-Turret26880.6h
Recon Detection Device52991.4h
Shield Recharging Field141,9610.6h
Ammunition Package53,0020.9h
Anti-Infantry MANA Turret23190.3h
Nano-Repair Grenade04410.1h
Snowman Soldier21490.1h
Hardlight Barrier2670.1h

Check the help document for the dictionary if you want to learn more about words used here.


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