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Sentinel SanguinarNC[TAS] SanguinarNC
NC BR 107

KDR: 3.5

Score: 22.2m

Last Seen: Mar 21st, 2019 9:14 PM
- OFFLINE - 8.6 hour(s)

Battle Rank 107 (107 total) - New Conglomerate on Emerald - Outfit Member of The Ascended[TAS] The Ascended
NC outfit on Emerald

Members: 77
Level Progress (to 108): 98%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS E540 Halberd Enforcer ML85 Carnage AR Titan-150 AP NS-11P NC1 Gauss Rifle NC9 A-Tross GD-22S
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,107,135 MLG Score: 885
Fun Score: N/A
Cheeseburgers Flipped: 83TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.732%27.011%88417101618,7703.306910.193

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.382%2.273A*0.979B*-2.605F**HEAD ++ (~10.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.70.616B+9.40.343C**19.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.372%1.152%237110324342453231.76423134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.116C+-0.331C--1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
167-0.037C+64.1-0.214C102.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.837%1.523%1748310303,67747015307.8234240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.362%2.281A*-0.673D-1.269

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.846B*3.80.694B+2.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.89%2.379%31781110227,820421369418.5748212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.132%1.115B**-0.389C-1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.50.811B++9.50.727B++9.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Ascended[TAS] The Ascended
NC outfit on Emerald

Members: 77
22.2m286.3%335 (20.1k)266 (16k)3.5003436,41410,4034.55119107 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1033193520.14%16.332%32908:0019

27% Combat Medic48% Engineer21% Heavy Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 9th, 2014 11:21 PMDec 7th, 2017 11:21 PMMar 21st, 2019 5:47 PM (7h) (PST)Mar 21st, 2019 6:14 PM (7h) (PST)Mar 21st, 2019 5:14 PM (8h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
659805790.4370.1250.0711.4890.083885

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,5474,79834,749267489515,986

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1387.5h/57.8d 10,932 5,947 12,430 124k 1,686 4,126 6,875 54.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
A*
Kills:1,160
Deaths:344
KDR:3.372
Accuracy:34.669% A*
HSR:31.897% B**
EM6
A++
Kills:1,160
Deaths:309
KDR:3.754
Accuracy:30.881% A++
HSR:31.897% A
NS-15M1
A
Kills:1,160
Deaths:315
KDR:3.683
Accuracy:29.736% A
HSR:31.983% A
LA1 Anchor
A++
Kills:1,160
Deaths:324
KDR:3.580
Accuracy:33.294% A++
HSR:29.569% B+
NC6S Gauss SAW S
A*
Kills:1,160
Deaths:403
KDR:2.878
Accuracy:35.576% A*
HSR:35.259% A++
EM1
A
Kills:1,160
Deaths:450
KDR:2.578
Accuracy:28.817% A
HSR:20.862% C+
NC6 Gauss SAW
A++
Kills:1,160
Deaths:295
KDR:3.932
Accuracy:29.208% A++
HSR:22.586% C+
NC05 Jackhammer
S
Kills:431
Deaths:193
KDR:2.233
Accuracy:58.986% A++
HSR:31.787% S
Kills:8,551
Deaths (as Heavy Assault):2,633
Deaths (to Heavy Assaults):2,917
KDR:3.24763
Kill Difference:5,918
Playtime:297.846 hours
Usage:21%
Score:3.984m
Score/min:223
Accuracy (listed only):35.146%
HSR (listed only):29.480%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
M
Kills:973
Deaths:534
KDR:1.822
Accuracy:38.745% M
HSR:25.180% B*
Kills:973
Deaths (as Engineer):534
Deaths (to Engineers):2,046
KDR:1.8221
Kill Difference:439
Playtime:661.472 hours
Usage:48%
Score:12.017m
Score/min:303
Accuracy (listed only):38.745%
HSR (listed only):25.180%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
M
Kills:973
Deaths:534
KDR:1.822
Accuracy:38.745% M
HSR:25.180% B*
Kills:973
Deaths (as Light Assault):534
Deaths (to Light Assaults):1,995
KDR:1.8221
Kill Difference:439
Playtime:13.743 hours
Usage:1%
Score:0.174m
Score/min:210
Accuracy (listed only):38.745%
HSR (listed only):25.180%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
B*
Kills:2,060
Deaths:789
KDR:2.611
Accuracy:28.987% B*
HSR:21.699% C++
NS-11P
M
Kills:1,160
Deaths:414
KDR:2.802
Accuracy:35.093% M
HSR:30.172% A++
NC1 Gauss Rifle
A
Kills:1,160
Deaths:532
KDR:2.180
Accuracy:28.937% A
HSR:17.759% C-
NC9 A-Tross
M
Kills:1,160
Deaths:389
KDR:2.982
Accuracy:38.557% M
HSR:26.810% B
GR-22
A++
Kills:1,160
Deaths:442
KDR:2.624
Accuracy:32.554% A++
HSR:23.104% B+
Reaper DMR
A++
Kills:1,160
Deaths:389
KDR:2.982
Accuracy:35.759% A++
HSR:33.535% A
Gauss Prime
A*
Kills:1,160
Deaths:529
KDR:2.193
Accuracy:36.131% A*
HSR:27.845% B++
Gauss Rifle S
M
Kills:875
Deaths:336
KDR:2.604
Accuracy:38.679% M
HSR:28.343% B**
Kills:9,895
Deaths (as Combat Medic):3,820
Deaths (to Combat Medics):1,152
KDR:2.59031
Kill Difference:6,075
Playtime:374.482 hours
Usage:27%
Score:5.495m
Score/min:245
Accuracy (listed only):34.337%
HSR (listed only):26.158%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:562
Deaths:438
KDR:1.283
Accuracy:52.758% A*
HSR:28.292% B*
NS-AM7 Archer
A++
Kills:95
Deaths:140
KDR:0.679
Accuracy:71.775% A++
HSR:5.263% D*
EM4 Longshot
N/A
Kills:50
Deaths:15
KDR:3.333
Accuracy:43.116% N/A
HSR:64% N/A
Kills:707
Deaths (as Infiltrator):593
Deaths (to Infiltrators):1,225
KDR:1.19224
Kill Difference:114
Playtime:22.647 hours
Usage:2%
Score:0.355m
Score/min:261
Accuracy (listed only):55.883%
HSR (listed only):32.518%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B++
Kills:237
Deaths:48
KDR:4.938
Accuracy:32.243% C+
HSR:19.409% B++
AF-34 Mattock
B**
Kills:220
Deaths:48
KDR:4.583
Accuracy:34.515% C+
HSR:21.818% B**
Kills:457
Deaths (as MAX Suit):48
Deaths (to MAX Suits):498
KDR:9.52083
Kill Difference:409
Playtime:10.403 hours
Usage:1%
Score:0.158m
Score/min:254
Accuracy (listed only):33.379%
HSR (listed only):20.614%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
C++
Kills:434
V. Kills:317 136%
Deaths:148
KDR:2.932
Accuracy:38.372% A
KPH:16.100 C++
VKPH:11.800 C++
Kills:434 (434 + 0)
Deaths:148
KDR:2.932
VKDR:2.142
Vehicle Kills:317
Kill Difference:286
Playtime:26.955 hours
Usage:2%
Score:0.242m
Score/min:150
Piloting Accuracy:38.372%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
B**
Kills:162
V. Kills:10 N/A
Deaths:8
KDR:20.250
Accuracy:47.339% B**
KPH:98.200 B+
VKPH:6.100 C++
AP30 Shredder
B+
Kills:117
V. Kills:78 148%
Deaths:12
KDR:9.750
Accuracy:37.018% B*
KPH:36.500 B
VKPH:24.400 B+
C150 Dalton
B**
Kills:75
V. Kills:54 136%
Deaths:7
KDR:10.714
Accuracy:46.032% B++
KPH:50.500 B**
VKPH:36.400 B**
Kills:354 (0 + 354)
Deaths:27
KDR:13.111
VKDR:5.259
Vehicle Kills:142
Kill Difference:327
Playtime:6.337 hours
Usage:0%
Score:0.147m
Score/min:388
Piloting Accuracy:N/A%
Gunner Accuracy:46.032%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
M
Kills:3,346
V. Kills:1,446 231%
Deaths:185
KDR:18.087
Accuracy:65.302% M
KPH:41.300 B**
VKPH:17.900 B+
Enforcer ML85
M+
Kills:3,034
V. Kills:1,734 175%
Deaths:249
KDR:12.185
Accuracy:64.878% M+
KPH:34.300 A
VKPH:19.600 B+
Titan-150 AP
A++
Kills:1,363
V. Kills:606 225%
Deaths:76
KDR:17.934
Accuracy:64.394% A++
KPH:33.500 B**
VKPH:14.900 C++
Titan-150 HEAT
B*
Kills:1,160
V. Kills:628 184%
Deaths:105
KDR:11.048
Accuracy:65.592% A*
KPH:22.600 C++
VKPH:12.200 B*
Titan-150 HESH
B+
Kills:1,154
V. Kills:289 398%
Deaths:50
KDR:23.080
Accuracy:60.390% A+
KPH:41.300 C++
VKPH:10.300 B+
M12 Kobalt
C++
Kills:257
V. Kills:9 N/A
Deaths:13
KDR:19.769
Accuracy:19.971% A+
KPH:58.200 C+
VKPH:2 C++
M96 Mjolnir
A+
Kills:222
V. Kills:116 190%
Deaths:20
KDR:11.100
Accuracy:50.788% A+
KPH:37.800 B
VKPH:19.800 C+
C85 Canister
C+
Kills:219
V. Kills:14 N/A
Deaths:19
KDR:11.526
Accuracy:52.475% A++
KPH:66.200 C+
VKPH:4.200 C+
M20 Basilisk
A*
Kills:95
V. Kills:25 365%
Deaths:10
KDR:9.500
Accuracy:47.718% A*
KPH:39 A
VKPH:10.300 B+
Kills:10,850 (3,677 + 7,173)
Deaths:727
KDR:14.924
VKDR:6.695
Vehicle Kills:4,867
Kill Difference:10,123
Playtime:305.371 hours
Usage:22%
Score:5.411m
Score/min:295
Driving Accuracy:60.390%
Gunner Accuracy:47.718%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B+
Kills:298
V. Kills:148 200%
Deaths:46
KDR:6.478
Accuracy:53.978% B+
KPH:51.800 C++
VKPH:25.700 C-
E540 Halberd-H
B**
Kills:282
V. Kills:137 204%
Deaths:14
KDR:20.143
Accuracy:72.031% A*
KPH:61.200 B**
VKPH:29.700 B**
C85 Canister-H
A*
Kills:143
V. Kills:6 N/A
Deaths:8
KDR:17.875
Accuracy:70.289% A*
KPH:130.900 B+
VKPH:5.500 D
M12 Kobalt-H
C
Kills:97
V. Kills:1 N/A
Deaths:2
KDR:48.500
Accuracy:20.834% C
KPH:76.200 D
VKPH:0.800 D*
Kills:820 (0 + 820)
Deaths:70
KDR:11.714
VKDR:4.171
Vehicle Kills:292
Kill Difference:750
Playtime:12.732 hours
Usage:1%
Score:0.303m
Score/min:397
Driving Accuracy:N/A%
Gunner Accuracy:20.834%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:143
V. Kills:46 304%
Deaths:16
KDR:8.938
Accuracy:48.161% A
KPH:23.600 C**
VKPH:7.600 C++
M12 Kobalt
B
Kills:131
V. Kills:8 N/A
Deaths:8
KDR:16.375
Accuracy:20.332% B+
KPH:49.700 C
VKPH:3 B
M40 Fury
B+
Kills:73
V. Kills:6 N/A
Deaths:3
KDR:24.333
Accuracy:35.832% C++
KPH:55 B+
VKPH:4.500 D--
Kills:347 (0 + 347)
Deaths:27
KDR:12.852
VKDR:2.222
Vehicle Kills:60
Kill Difference:320
Playtime:10.022 hours
Usage:1%
Score:0.111m
Score/min:185
Driving Accuracy:N/A%
Gunner Accuracy:35.832%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 4,7923,34618518.086A14.5965.302%MN/A41.4A17.9B+23980.9h4.4B**6.7A+
Enforcer ML85 4,7683,03424912.185A++8.6864.878%M+N/A34.3A19.6B+22288.4h10.3B*15.8A+
Carnage AR 2,0762,0607892.611B**0.8928.987%B*21.699%C++33.5C++N/A8361.5h10.8B**37.1B*
Titan-150 AP 1,9691,3637617.934A++14.4364.394%A++N/A33.6B**14.9C++85240.6h3.6B*5.6A
NS-11P 1,1801,1604142.802A+0.7035.093%M30.172%A++35.5B+N/A8232.7h10.7B**30.5A
NC1 Gauss Rifle 1,1641,1605322.18B**1.3228.937%A17.759%C-31.8B+N/A10036.5h10.1B**34.8B**
NC9 A-Tross 1,1711,1603892.982A+0.5238.557%M26.81%B36.3C++N/A7932h8.3B*21.5A
GD-22S 1,1641,1603443.372B**0.1334.669%A*31.897%B**38.5C++N/A10630.1h8A23B**
EM6 1,1671,1603093.754A+0.2530.881%A++31.897%A45.7C**N/A11425.4h8B**26.1B*
NS-15M1 1,1641,1603153.683A++0.1829.736%A31.983%A37.5C+N/A10530.9h9.3B**31.3B*
GR-22 1,1631,1604422.624B**0.8832.554%A++23.104%B+36.1C*N/A9932.1h11B*33.8B**
LA1 Anchor 1,1741,1603243.58B+0.0833.294%A++29.569%B+30.4DN/A8738.2h9B+26.9B*
Reaper DMR 1,1711,1603892.982B+0.5235.759%A++33.535%A34.5C+N/A12533.6h8.1B*22.8B**
NC6S Gauss SAW S 1,1681,1604032.878A0.6235.576%A*35.259%A++24.2DN/A5348h8.9B*25.1B++
EM1 1,1611,1604502.578A+0.9228.817%A20.862%C+41C**N/A11328.3h10.3B+35.7B*
Gauss Prime 1,1861,1605292.193B+1.3136.131%A*27.845%B++23.2D-N/A5750.1h11.7C32.3B*
Titan-150 HEAT 1,7881,16010511.048B**7.5565.592%A*3.707%B+22.6C++12.2B*15251.4h4.9C*7.5B**
NC6 Gauss SAW 1,1701,1602953.932M0.4329.208%A++22.586%C+48.3B*N/A16724h7.6B*26.1B*
Titan-150 HESH 1,4431,1545023.08A19.5860.39%A+N/A41.4C++10.4B+20227.9h3B+4.9B*
Razor GD-23 1,0009735341.822B**1.6838.745%M25.18%B*9.2DN/A26105.9h10.8B+28B*
Gauss Rifle S 9068753362.604A+0.9038.679%M28.343%B**18.3DN/A4747.8h10.6B27.4B**
NS-44 Commissioner 5645624381.283B2.2252.758%A*28.292%B*17.8DN/A5431.5h3.2B++6.1B**
Vortek Rotary 7514341482.932B+0.5738.372%A1.152%D16.1C++11.7C++15027h64.1B+167B++
NC05 Jackhammer 4324311932.233B*1.2758.986%A++31.787%S32.2CN/A10013.4h4B*6.7B++
Frag Grenade 3093061306N/A302.5060.739%A*N/A765A7.5C+25610.4h2.8B**4.7B**
M96 Mjolnir-H 446298466.478B*2.9853.978%B+N/A51.4C++25.5C-3385.8h31.3B58B++
E540 Halberd-H 4192821420.143A++16.6472.031%A*N/A61.3B**29.8B**5334.6h5B+6.9B**
Hawk GD-68 466267893S0.5075.769%A++1.124%D--20.1B+15B**19613.3h7.8C*10.4B++
M12 Kobalt 2662571319.769B+16.2719.971%A+20.234%B**58.4C+2C++1474.4h15.5B+77.4B**
AF-34 Mattock 242237484.938B+1.4432.243%C+19.409%B++32.5C-N/A1107.3h4.9B+15.2B+
NS Decimator 348227743.068A**0.4369.565%B**N/A41.3B+22B++3625.5h4.3B6.2B++
M96 Mjolnir 3382222011.1A+7.6050.788%A+N/A37.6B19.7C+2215.9h26.3B*51.7B**
AF-34 Mattock 222220484.583B+1.0834.515%C+21.818%B**30.1C--N/A957.3h5.7B+16.4B+
C85 Canister 2332191911.526C8.0352.475%A++12.329%C66.4C+4.2C+1853.3h7.8C++14.9B+
Dual-75 Duster 172162820.25B*16.7547.339%B**N/A95.3B5.9C+3301.7h5.2B+11B++
M20 Basilisk 189143168.938M++5.4448.161%A4.895%C23.4C**7.5C+1716.1h76.3B+158.4B*
C85 Canister-H 149143817.875C*14.3770.289%A*11.888%C*130B+5.5D3541.1h6.5C*9.2B++
M12 Kobalt 139131816.375B12.8720.332%B+12.214%D**50.4C3.1B+1972.6h21.1C+104C**
MANA Anti-Personnel Turret 126126363.5N/A0.0027.967%UN/A1260UN/A2506100.1h15.6T*55.8T*
Shrike 189124701.771A++1.7368.589%A+N/A33.5B*17.6B++4543.7h5.6B+8.1B*
AP30 Shredder 195117129.75B+6.2537.018%B*N/A36.6B24.4B+3303.2h135.1D*364.9C-
Tank Mine 169114323.563B+0.06105.6%SN/A114C*55C12861h4.6T*4.4B**
AF-22 Crow 170109601.817M++1.6879.162%A+2.752%C**27.9B+15.6C++2263.9h6.6B++8.3B**
The Slasher 101972,4910.039C3.467.503%F-N/A0.3C-N/A1320.2h2B27.2F-
M12 Kobalt-H 9897248.5A++45.0020.834%C16.495%C+74.6DN/A2051.3h15.8C++75.7C++
NS-AM7 Archer 136951400.679B+2.8271.775%A++5.263%D*1.9D*N/A1949.2h11.5B++16.1B**
M20 Basilisk 12095109.5A**6.0047.718%A*5.263%C+39.6A10.4B+2192.4h50.6B**106.1A
C-4 12079392.026B+1.4730.588%B*N/A87.8C*45.6B**17630.9h1.6C+5.4B
Mag-Cutter 96796,7730.012C3.4924.839%CN/A0.1DN/A0576.2h2.9C+11.8C++
C150 Dalton 12975710.714B++7.2146.032%B++N/A50B**36B**5761.5h3.5B+7.6B**
M40 Fury 7973324.333M**20.8335.832%C++2.74%B**56.2B+4.6D-2261.3h8.1B**22.5B*
EM4 Longshot 5250153.333C++0.1743.116%B+64%F-21.7C--N/A722.3h2.4C5.5C*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret21200.2h
Snowman Soldier21490.1h
Spawn Beacon11300.1h
Nano-Armor Kit157679,37448.8h
Cortium Silo0620.2h
Nanite Revive Grenade08380.2h
Medical Kit8314,96825.2h
Medical Applicator218187,41013.3h
Spitfire Auto-Turret25090.4h
Recon Detection Device52981.4h
Ammunition Package42,9330.9h
Anti-Infantry MANA Turret23190.3h
Nano-Repair Grenade03790.1h
Hardlight Barrier2670.1h
Shield Recharging Field141,9610.6h

Check the help document for the dictionary if you want to learn more about words used here.


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