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Cavalier Champion SanguinarNC[SHTR] SanguinarNC
NC BR 34

KDR: 3.83

Score: 26.6m

Last Seen: Jul 29th, 2020 2:10 AM
- OFFLINE - 670.3 hour(s)

Prestige 1, Battle Rank 34 - New Conglomerate on Emerald
Level Progress (to 35): 27%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS E540 Halberd Enforcer ML85 Titan-150 AP Carnage AR Halberd SE Titan-150 HESH Titan-150 HEAT Gauss Prime
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $982,035 MLG Score: 785
Fun Score: N/A
Cheeseburgers Flipped: 85TIME WITH MEDKIT: 1.6%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.768%26.95%88317133218,8423.243030.583

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.317%2.229A*0.878B*-2.433F*HEAD ++ (~10.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.70.613B+9.40.341C**19.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.246%0.877%260113485702853921.99301145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.002C+-0.638D-1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
153.90.052C+57.3-0.077C+96.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.015%1.269%1848313464,65156420128.24645231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.404%2.226A*-0.796D--1.063

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.853B*3.60.709B++2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.659%2.071%29951413359,801500454619.602216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.593%0.687B+-0.592D1.827

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.90.809B++100.751B++12.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26.6m303.5%342 (20.5k)276 (16.6k)3.8257242,30111,0575.1576434 (34)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1349214119.31%14.234%27508:4220

24% Combat Medic53% Engineer19% Heavy Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 9th, 2014 11:21 PMApr 13th, 2020 8:52 PMJul 29th, 2020 1:24 PM (125d) (PST)Jul 28th, 2020 11:45 PM (126d) (PST)Jul 28th, 2020 10:10 PM (126d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
718716470.4390.1150.0631.6240.096785

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,0644,25438,810267497616,547

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1605.5h/66.9d 14,727 6,021 14,057 156.4k 1,789 4,385 9,232 69.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B++
Kills:1,160
Deaths:315
KDR:3.683
Accuracy:29.736% B++
HSR:31.983% B+
NC6 Gauss SAW
B++
Kills:1,160
Deaths:295
KDR:3.932
Accuracy:29.208% B++
HSR:22.586% D
LA1 Anchor
B**
Kills:1,160
Deaths:324
KDR:3.580
Accuracy:33.294% B**
HSR:29.569% C+
EM1
B+
Kills:1,160
Deaths:450
KDR:2.578
Accuracy:28.817% B+
HSR:20.862% D
EM6
B*
Kills:1,160
Deaths:309
KDR:3.754
Accuracy:30.881% B*
HSR:31.897% B+
GD-22S
A+
Kills:1,160
Deaths:344
KDR:3.372
Accuracy:34.669% A+
HSR:31.897% B+
NC6S Gauss SAW S
A+
Kills:1,160
Deaths:403
KDR:2.878
Accuracy:35.576% A+
HSR:35.259% B*
Kills:8,120
Deaths (as Heavy Assault):2,440
Deaths (to Heavy Assaults):2,999
KDR:3.32787
Kill Difference:5,680
Playtime:300.995 hours
Usage:19%
Score:4.004m
Score/min:222
Accuracy (listed only):31.740%
HSR (listed only):29.150%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
A++
Kills:1,009
Deaths:599
KDR:1.684
Accuracy:38.481% A++
HSR:24.876% C**
Kills:1,009
Deaths (as Engineer):599
Deaths (to Engineers):2,315
KDR:1.68447
Kill Difference:410
Playtime:856.591 hours
Usage:53%
Score:16.193m
Score/min:315
Accuracy (listed only):38.481%
HSR (listed only):24.876%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
A++
Kills:1,009
Deaths:599
KDR:1.684
Accuracy:38.481% A++
HSR:24.876% C**
Kills:1,009
Deaths (as Light Assault):599
Deaths (to Light Assaults):2,068
KDR:1.68447
Kill Difference:410
Playtime:16.332 hours
Usage:1%
Score:0.193m
Score/min:197
Accuracy (listed only):38.481%
HSR (listed only):24.876%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
C*
Kills:2,060
Deaths:789
KDR:2.611
Accuracy:28.987% C*
HSR:21.699% C
Gauss Prime
A++
Kills:1,165
Deaths:531
KDR:2.194
Accuracy:36.164% A++
HSR:27.811% C++
Reaper DMR
A
Kills:1,160
Deaths:389
KDR:2.982
Accuracy:35.759% A
HSR:33.535% B+
NC9 A-Tross
A*
Kills:1,160
Deaths:389
KDR:2.982
Accuracy:38.557% A*
HSR:26.810% C+
NC1 Gauss Rifle
B+
Kills:1,160
Deaths:532
KDR:2.180
Accuracy:28.937% B+
HSR:17.759% D-
NS-11P
A+
Kills:1,160
Deaths:414
KDR:2.802
Accuracy:35.093% A+
HSR:30.172% B+
GR-22
B**
Kills:1,160
Deaths:442
KDR:2.624
Accuracy:32.554% B**
HSR:23.104% C+
Gauss Rifle S
A++
Kills:998
Deaths:392
KDR:2.546
Accuracy:38.576% A++
HSR:28.156% B+
Kills:10,023
Deaths (as Combat Medic):3,878
Deaths (to Combat Medics):1,179
KDR:2.58458
Kill Difference:6,145
Playtime:388.113 hours
Usage:24%
Score:5.661m
Score/min:243
Accuracy (listed only):34.328%
HSR (listed only):26.131%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A+
Kills:566
Deaths:442
KDR:1.281
Accuracy:52.540% A+
HSR:28.092% C**
NS-AM7 Archer
A++
Kills:122
Deaths:188
KDR:0.649
Accuracy:71.254% A++
HSR:4.918% D**
EM4 Longshot
N/A
Kills:50
Deaths:15
KDR:3.333
Accuracy:43.116% N/A
HSR:64% N/A
Kills:738
Deaths (as Infiltrator):645
Deaths (to Infiltrators):1,263
KDR:1.14419
Kill Difference:93
Playtime:23.270 hours
Usage:1%
Score:0.357m
Score/min:256
Accuracy (listed only):55.636%
HSR (listed only):32.337%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:237
Deaths:48
KDR:4.938
Accuracy:32.243% C--
HSR:19.409% B+
AF-34 Mattock
B+
Kills:220
Deaths:48
KDR:4.583
Accuracy:34.515% C--
HSR:21.818% B+
Kills:457
Deaths (as MAX Suit):48
Deaths (to MAX Suits):504
KDR:9.52083
Kill Difference:409
Playtime:10.596 hours
Usage:1%
Score:0.159m
Score/min:250
Accuracy (listed only):33.379%
HSR (listed only):20.614%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
B++
Kills:570
V. Kills:386 147%
Deaths:157
KDR:3.631
Accuracy:37.246% B++
KPH:16.800 C-
VKPH:11.400 C-
Kills:570 (570 + 0)
Deaths:157
KDR:3.631
VKDR:2.459
Vehicle Kills:386
Kill Difference:413
Playtime:34.003 hours
Usage:2%
Score:0.295m
Score/min:145
Piloting Accuracy:37.246%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:360
V. Kills:180 199%
Deaths:7
KDR:51.429
Accuracy:34.619% C
KPH:57.100 B+
VKPH:28.600 C+
Dual-75 Duster
B**
Kills:222
V. Kills:14 N/A
Deaths:10
KDR:22.200
Accuracy:49.762% B**
KPH:107 B*
VKPH:6.700 B+
AP30 Shredder
C+
Kills:160
V. Kills:100 158%
Deaths:13
KDR:12.308
Accuracy:36.899% B+
KPH:32 C+
VKPH:20 C+
Kills:742 (0 + 742)
Deaths:30
KDR:24.733
VKDR:9.800
Vehicle Kills:294
Kill Difference:712
Playtime:13.373 hours
Usage:1%
Score:0.372m
Score/min:464
Piloting Accuracy:N/A%
Gunner Accuracy:36.899%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A**
Kills:4,495
V. Kills:1,907 236%
Deaths:222
KDR:20.248
Accuracy:65.933% A**
KPH:41.900 B+
VKPH:17.800 C++
Enforcer ML85
A**
Kills:3,200
V. Kills:1,811 177%
Deaths:252
KDR:12.698
Accuracy:64.818% A**
KPH:34.800 B++
VKPH:19.700 C++
Titan-150 AP
A++
Kills:2,251
V. Kills:1,048 215%
Deaths:77
KDR:29.234
Accuracy:64.590% A++
KPH:33.900 C++
VKPH:15.800 C
Halberd SE
B+
Kills:1,931
V. Kills:822 235%
Deaths:
KDR:
Accuracy:64.377% A*
KPH:49.700 C++
VKPH:21.100 B+
Titan-150 HESH
C++
Kills:1,200
V. Kills:306 391%
Deaths:51
KDR:23.529
Accuracy:60.362% B**
KPH:41.400 C-
VKPH:10.500 C++
Titan-150 HEAT
C*
Kills:1,200
V. Kills:651 184%
Deaths:107
KDR:11.215
Accuracy:65.676% A++
KPH:22.900 C-
VKPH:12.400 C*
M12 Kobalt
C+
Kills:263
V. Kills:10 N/A
Deaths:13
KDR:20.231
Accuracy:19.869% B*
KPH:56.400 C
VKPH:2.100 C+
M96 Mjolnir
B**
Kills:246
V. Kills:128 191%
Deaths:20
KDR:12.300
Accuracy:51.033% B**
KPH:39.400 C*
VKPH:20.500 C+
C85 Canister
C
Kills:219
V. Kills:14 N/A
Deaths:19
KDR:11.526
Accuracy:52.475% B**
KPH:66.200 C
VKPH:4.200 C
M20 Basilisk
A++
Kills:119
V. Kills:31 372%
Deaths:10
KDR:11.900
Accuracy:47.729% A++
KPH:38.200 B++
VKPH:10 B+
G40-F Ranger
C+
Kills:109
V. Kills:58 185%
Deaths:2
KDR:54.500
Accuracy:34.677% C+
KPH:36.600 D
VKPH:19.500 D
Kills:15,233 (4,651 + 10,582)
Deaths:773
KDR:19.706
VKDR:8.779
Vehicle Kills:6,786
Kill Difference:14,460
Playtime:406.330 hours
Usage:25%
Score:7.721m
Score/min:317
Driving Accuracy:65.676%
Gunner Accuracy:34.677%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:340
V. Kills:164 206%
Deaths:14
KDR:24.286
Accuracy:69.616% A+
KPH:58.500 C*
VKPH:28.200 B+
M96 Mjolnir-H
B
Kills:325
V. Kills:161 201%
Deaths:47
KDR:6.915
Accuracy:54.416% B
KPH:52.200 C+
VKPH:25.900 D
M12 Kobalt-H
C
Kills:157
V. Kills:2 N/A
Deaths:2
KDR:78.500
Accuracy:21.664% C
KPH:82.200 D-
VKPH:1 D**
C85 Canister-H
A++
Kills:143
V. Kills:6 N/A
Deaths:8
KDR:17.875
Accuracy:70.289% A++
KPH:130.900 C++
VKPH:5.500 D
Kills:965 (0 + 965)
Deaths:71
KDR:13.592
VKDR:4.690
Vehicle Kills:333
Kill Difference:894
Playtime:15.037 hours
Usage:1%
Score:0.378m
Score/min:419
Driving Accuracy:N/A%
Gunner Accuracy:70.289%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:154
V. Kills:49 308%
Deaths:16
KDR:9.625
Accuracy:47.631% B*
KPH:24.400 C+
VKPH:7.800 C+
M12 Kobalt
C+
Kills:134
V. Kills:8 N/A
Deaths:8
KDR:16.750
Accuracy:20.070% C+
KPH:47.600 D
VKPH:2.800 C+
M40 Fury
C+
Kills:73
V. Kills:6 N/A
Deaths:3
KDR:24.333
Accuracy:35.832% C
KPH:55 C+
VKPH:4.500 D*
Kills:361 (0 + 361)
Deaths:27
KDR:13.370
VKDR:2.333
Vehicle Kills:63
Kill Difference:334
Playtime:10.452 hours
Usage:1%
Score:0.116m
Score/min:186
Driving Accuracy:N/A%
Gunner Accuracy:35.832%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 6,4024,49522220.248B+16.4265.933%A**N/A41.9B+17.8C++234107.4h4.3B*6.5A
Enforcer ML85 5,0113,20025212.698B*8.8764.818%A**N/A34.8B++19.7C++22591.9h10.1B+15.7A
Titan-150 AP 3,2992,2517729.234A++25.4164.59%A++N/A33.9C++15.8C82166.4h3.3B++5.2B**
Carnage AR 2,0762,0607892.611B+1.2128.987%C*21.699%C33.4C--N/A8361.6h10.8B+37.1B+
Halberd SE 2,7531,93111931U1,927.1764.377%A*N/A49.6C++21.1B+25638.9h3.7B5.8A
Titan-150 HESH 1,5061,2005123.529C**19.7060.362%B**N/A41.4C-10.6C++20329h2.9C++4.9B+
Titan-150 HEAT 1,8511,20010711.215B+7.3965.676%A++3.583%B+22.9C-12.4C*16052.4h4.9C+7.4B+
Gauss Prime 1,1911,1655312.194C*1.6336.164%A++27.811%C++23.1D*N/A5650.4h11.7D32.3B+
NS-15M1 1,1641,1603153.683B++0.1429.736%B++31.983%B+37.5DN/A10530.9h9.3B*31.3B++
Reaper DMR 1,1711,1603892.982B*0.8435.759%A33.535%B+34.5DN/A12533.6h8.1B+22.8B*
NC9 A-Tross 1,1711,1603892.982A0.8438.557%A*26.81%C+36.3C-N/A8032h8.3B+21.5B**
NC6 Gauss SAW 1,1701,1602953.932B**0.1129.208%B++22.586%D48.3C+N/A16924h7.6B+26.1B+
NC1 Gauss Rifle 1,1641,1605322.18B**1.6528.937%B+17.759%D-31.8CN/A10136.5h10.1B+34.8B+
NS-11P 1,1801,1604142.802B*1.0235.093%A+30.172%B+35.5C--N/A8332.7h10.7B+30.5B*
GR-22 1,1631,1604422.624B+1.2032.554%B**23.104%C+36.1C--N/A10032.1h11B+33.8B+
LA1 Anchor 1,1741,1603243.58C*0.2533.294%B**29.569%C+30.3D--N/A8738.3h9C*26.9B+
EM1 1,1611,1604502.578B+1.2528.817%B+20.862%D41C-N/A11328.3h10.3B+35.7B+
EM6 1,1671,1603093.754B++0.0730.881%B*31.897%B+45.7C--N/A11425.4h8B*26.1B++
GD-22S 1,1641,1603443.372B+0.4534.669%A+31.897%B+38.5DN/A10630.1h8B*23B*
NC6S Gauss SAW S 1,1681,1604032.878B+0.9535.576%A+35.259%B*24.2D*N/A5348h8.9B+25.1B*
Razor GD-23 1,0371,0095991.684C*2.1438.481%A++24.876%C**8.5D--N/A24118.6h11C++28.5B+
Gauss Rifle S 1,0319983922.546B+1.2838.576%A++28.156%B+17.8D--N/A4656.1h10.7C+27.6B+
Vortek Rotary 9565701573.631C++0.1937.246%B++N/A16.8C-11.4C-14534h57.3C++153.9B
NS-44 Commissioner 5685664421.281C+2.5452.54%A+28.092%C**17.4D-N/A5332.5h3.2B6.2B+
NC05 Jackhammer 4454441992.231B*1.5958.966%A31.081%M+31.5D-N/A9814.1h4B+6.7B*
C150 Dalton 540360751.429S47.6034.619%CN/A57.1B+28.6C+6266.3h2.1B*6.1B**
E540 Halberd-H 5043401424.286B+20.4669.616%A+N/A58.6C*28.3B+5385.8h5C+7.1C**
M96 Mjolnir-H 486325476.915C++3.0954.416%BN/A52.4C+26D3796.2h31.7C**58.3B+
Frag Grenade 3113081308N/A304.1760.737%A+N/A770B++7.5D26030.4h2.8B+4.7B++
Hawk GD-68 476274903.044A**0.7875.993%A++1.095%D-20C+14.7B+19813.7h7.8C+10.3B+
M12 Kobalt 2732631320.231C+16.4119.869%B*19.772%B++56C2.1C+1424.7h15.6C**78.6C**
M96 Mjolnir 3742462012.3B+8.4751.033%B**N/A39.7C*20.6C+2286.2h26B**51B**
AF-34 Mattock 242237484.938C++1.1132.243%C--19.409%B+32.5DN/A1107.3h4.9B+15.2B
NS Decimator 357232753.093B**0.7369.727%B**N/A40.7C21.9C++3835.7h4.3C+6.2C*
Dual-75 Duster 2362221022.2C++18.3749.762%B**N/A105.7B*6.7B+3362.1h5.2B+10.4B**
AF-34 Mattock 222220484.583C++0.7634.515%C--21.818%B+30.1D-N/A957.3h5.7B+16.4B
C85 Canister 2332191911.526C-7.7052.475%B**12.329%C66.4C4.2C1853.3h7.8C+14.9B+
AP30 Shredder 2601601312.308C+8.4836.899%B+N/A32C+20C+3115h138.7F375.8D--
M12 Kobalt-H 159157278.5M++74.6721.664%C15.287%D82.6D-1.1D**2211.9h15.1C+69.6C+
M20 Basilisk 203154169.625A++5.8047.631%B*5.195%C24.4C+7.8C+1756.3h72.9B153.1B++
Tank Mine 216151374.081B+0.26108.626%SN/A125.8C+54.2C-13101.2h4.5T*4.1B*
C85 Canister-H 149143817.875C++14.0570.289%A++11.888%C*130C++5.5D3621.1h6.5C++9.2B+
M12 Kobalt 142134816.75C12.9220.07%C+11.94%F-47.9D2.9C+1902.8h21.5D107.2C+
MANA Anti-Personnel Turret 126126363.5N/A0.3327.967%UN/A1260UN/A2516000.1h15.6T*55.8T*
Shrike 189124701.771B*2.0568.589%AN/A33.5C*17.6C**4833.7h5.6C*8.1B++
NS-AM7 Archer 1771221880.649C++3.1871.254%A++4.918%D**1.9D--N/A1864h11.5B+16.1B++
M20 Basilisk 1501191011.9A+8.0747.729%A++4.202%C--38.4B++10B+2063.1h52.6B++110.3B**
AF-22 Crow 170109601.817M2.0178.838%A+2.752%C++27.3C++15.3C+2294h6.6C**8.4B+
G40-F Ranger 167109254.5A50.6734.677%C+N/A36.3D19.3D2733h54.2B+156.4B+
The Slasher 1061023,0830.033C-3.795.826%F--N/A0.3C--N/A1391.2h2.1C++36T*
A30 Walker 13692330.667S26.8427.105%B+1.087%C-19.2C+9.2D1264.8h109.3C++403.4B
C-4 12583441.886C+1.9431.64%B+N/A83C42B++17831h1.7D--5.2C+
Mag-Cutter 96796,7820.012C3.8124.68%CN/A0.1DN/A0577.7h2.9C--11.8C+
M40 Fury 7973324.333A*20.5135.832%C2.74%A+56.2C+4.6D*2261.3h8.1B*22.5B++
M60-A Bulldog 7465610.833C++7.0148.794%B**N/A43.3C+6C2061.5h5.3C+10.8B+
A30 Walker 9755105.5C+1.6723.273%D-N/A10.4C-7.9C-1315.3h153.1C++658C
M20 Drake 8052510.4A*6.5725.5%C1.923%C--16.8D9D--1163.1h72.4C-283.8C
EM4 Longshot 5250153.333C0.4943.116%C*64%F--20.8D--N/A732.4h2.4D--5.5C
Phoenix AE 8550124.167B*0.3451.203%DN/A13.9C-9.7D1143.6h8.9C+17.5C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit411893,39666.2h
Spawn Beacon11800.1h
Anti-Vehicle MANA Turret21320.2h
Nanite Revive Grenade09010.3h
Medical Kit8384,98725.5h
Medical Applicator253205,86315.1h
Cortium Silo0630.2h
WLT-Mandible Mining Laser42,83847.8h
Spitfire Auto-Turret27220.6h
Recon Detection Device52991.4h
Shield Recharging Field141,9610.6h
Ammunition Package53,0120.9h
Anti-Infantry MANA Turret23190.3h
Snowman Soldier21490.1h
Nano-Repair Grenade04580.1h
Hardlight Barrier2670.1h

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