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Sentinel SanguinarNC[TAS] SanguinarNC
NC BR 98

KDR: 3.21

Score: 18m

Last Seen: Nov 11th, 2018 11:00 PM
- OFFLINE - 25.1 hour(s)

Battle Rank 102 (98 total) - New Conglomerate on Emerald - Outfit Member of The Ascended[TAS] The Ascended
NC outfit on Emerald

Members: 106
Level Progress (to 103): 20%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Enforcer ML85 Carnage AR Titan-150 AP NC9 A-Tross Titan-150 HEAT Reaper DMR EM1 NC6S Gauss SAW S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,184,697 MLG Score: 947
Fun Score: N/A
Cheeseburgers Flipped: 25TIME WITH MEDKIT: 2.1%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.597%27.169%8861699818,5843.41995-0.211

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.044%2.271A*1.028B**-0.889D--HEAD ++ (~10.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.80.616B+9.40.342C**19.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.21%1.484%203110133372282681.47807125%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.185C++-0.374C--1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
171.6-0.077C+67.3-0.285C104.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.369%1.633%1893310113,42940814518.40441236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.987%2.314A*-0.652D-1.321

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.845B*3.90.691B+2.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.867%3.321%21661010044,757368228812.9266208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.822%1.027B**-0.176C2.008

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.20.786B++11.60.695B+12.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Ascended[TAS] The Ascended
NC outfit on Emerald

Members: 106
18m257.9%323 (19.4k)253 (15.2k)3.2088431,1459,7064.0155698 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1014164820.468%18.183%37207:1817

29% Combat Medic43% Engineer25% Heavy Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 9th, 2014 11:21 PMDec 7th, 2017 11:21 PMNov 11th, 2018 11:17 PM (19h) (PST)Nov 11th, 2018 10:02 PM (20h) (PST)Nov 11th, 2018 7:00 PM (23h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
621855360.4390.1370.0801.3210.073947

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,2595,10232,157268579415,191

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1182.5h/49.3d 7,830 5,663 10,480 93.7k 1,515 3,771 5,199 44.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
A+
Kills:1,160
Deaths:450
KDR:2.578
Accuracy:28.817% A+
HSR:20.862% C+
NC6S Gauss SAW S
A*
Kills:1,160
Deaths:403
KDR:2.878
Accuracy:35.576% A*
HSR:35.259% A++
LA1 Anchor
A++
Kills:1,160
Deaths:324
KDR:3.580
Accuracy:33.294% A++
HSR:29.569% B+
NS-15M1
A+
Kills:1,160
Deaths:315
KDR:3.683
Accuracy:29.736% A+
HSR:31.983% A
EM6
A++
Kills:1,160
Deaths:309
KDR:3.754
Accuracy:30.881% A++
HSR:31.897% A
GD-22S
A*
Kills:1,160
Deaths:344
KDR:3.372
Accuracy:34.669% A*
HSR:31.897% B**
NC6 Gauss SAW
A++
Kills:1,160
Deaths:295
KDR:3.932
Accuracy:29.208% A++
HSR:22.586% C+
NC05 Jackhammer
S
Kills:389
Deaths:178
KDR:2.185
Accuracy:59.229% A++
HSR:32.905% S
Kills:8,509
Deaths (as Heavy Assault):2,618
Deaths (to Heavy Assaults):2,776
KDR:3.25019
Kill Difference:5,891
Playtime:293.776 hours
Usage:25%
Score:3.950m
Score/min:224
Accuracy (listed only):35.176%
HSR (listed only):29.620%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
M+
Kills:921
Deaths:499
KDR:1.846
Accuracy:38.778% M+
HSR:25.407% B**
Kills:921
Deaths (as Engineer):499
Deaths (to Engineers):1,846
KDR:1.84569
Kill Difference:422
Playtime:511.491 hours
Usage:43%
Score:8.640m
Score/min:282
Accuracy (listed only):38.778%
HSR (listed only):25.407%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
M+
Kills:921
Deaths:499
KDR:1.846
Accuracy:38.778% M+
HSR:25.407% B**
Kills:921
Deaths (as Light Assault):499
Deaths (to Light Assaults):1,922
KDR:1.84569
Kill Difference:422
Playtime:12.881 hours
Usage:1%
Score:0.168m
Score/min:217
Accuracy (listed only):38.778%
HSR (listed only):25.407%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
B**
Kills:2,060
Deaths:789
KDR:2.611
Accuracy:28.987% B**
HSR:21.699% C*
NC9 A-Tross
M+
Kills:1,160
Deaths:389
KDR:2.982
Accuracy:38.557% M+
HSR:26.810% B+
Reaper DMR
A*
Kills:1,160
Deaths:389
KDR:2.982
Accuracy:35.759% A*
HSR:33.535% A
GR-22
A++
Kills:1,160
Deaths:442
KDR:2.624
Accuracy:32.554% A++
HSR:23.104% B+
NC1 Gauss Rifle
A
Kills:1,160
Deaths:532
KDR:2.180
Accuracy:28.937% A
HSR:17.759% C-
NS-11P
M
Kills:1,160
Deaths:414
KDR:2.802
Accuracy:35.093% M
HSR:30.172% A++
Gauss Prime
A**
Kills:1,160
Deaths:529
KDR:2.193
Accuracy:36.131% A**
HSR:27.845% B++
Gauss Rifle S
M*
Kills:376
Deaths:141
KDR:2.667
Accuracy:40.721% M*
HSR:30.851% A+
Kills:9,396
Deaths (as Combat Medic):3,625
Deaths (to Combat Medics):1,099
KDR:2.592
Kill Difference:5,771
Playtime:340.496 hours
Usage:29%
Score:5.094m
Score/min:249
Accuracy (listed only):34.592%
HSR (listed only):26.472%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:523
Deaths:394
KDR:1.327
Accuracy:53.284% A*
HSR:29.446% B**
NS-AM7 Archer
N/A
Kills:50
Deaths:82
KDR:0.610
Accuracy:71.892% N/A
HSR:8% N/A
EM4 Longshot
N/A
Kills:50
Deaths:15
KDR:3.333
Accuracy:43.015% N/A
HSR:64% N/A
Kills:623
Deaths (as Infiltrator):491
Deaths (to Infiltrators):1,165
KDR:1.26884
Kill Difference:132
Playtime:11.761 hours
Usage:1%
Score:0.098m
Score/min:139
Accuracy (listed only):56.064%
HSR (listed only):33.815%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
C*
Kills:337
V. Kills:267 126%
Deaths:130
KDR:2.592
Accuracy:39.210% A+
KPH:15 C++
VKPH:11.900 C*
Kills:337 (337 + 0)
Deaths:130
KDR:2.592
VKDR:2.054
Vehicle Kills:267
Kill Difference:207
Playtime:22.516 hours
Usage:2%
Score:0.207m
Score/min:153
Piloting Accuracy:39.210%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
B++
Kills:62
V. Kills:5 N/A
Deaths:4
KDR:15.500
Accuracy:43.720% B++
KPH:100.500 B++
VKPH:8.100 B++
Kills:62 (0 + 62)
Deaths:4
KDR:15.500
VKDR:1.250
Vehicle Kills:5
Kill Difference:58
Playtime:0.617 hours
Usage:0%
Score:0.010m
Score/min:278
Piloting Accuracy:N/A%
Gunner Accuracy:43.720%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
M
Kills:2,821
V. Kills:1,622 174%
Deaths:239
KDR:11.803
Accuracy:64.525% M
KPH:33.900 A
VKPH:19.500 B+
Titan-150 AP
A++
Kills:1,286
V. Kills:581 221%
Deaths:72
KDR:17.861
Accuracy:64.578% A++
KPH:33.600 B**
VKPH:15.200 C++
Titan-150 HEAT
B*
Kills:1,160
V. Kills:628 184%
Deaths:105
KDR:11.048
Accuracy:65.592% A*
KPH:22.600 C++
VKPH:12.200 B*
Titan-150 HESH
B+
Kills:983
V. Kills:235 417%
Deaths:39
KDR:25.205
Accuracy:61.782% A++
KPH:42.900 C++
VKPH:10.300 B+
E540 Halberd
M
Kills:950
V. Kills:466 203%
Deaths:76
KDR:12.500
Accuracy:65.164% M
KPH:33.800 B+
VKPH:16.600 B
M12 Kobalt
C**
Kills:239
V. Kills:9 N/A
Deaths:12
KDR:19.917
Accuracy:19.765% A+
KPH:57.600 C+
VKPH:2.200 C**
C85 Canister
A
Kills:193
V. Kills:10 N/A
Deaths:17
KDR:11.353
Accuracy:49.612% A
KPH:62.700 C
VKPH:3.300 C
M96 Mjolnir
A+
Kills:186
V. Kills:98 188%
Deaths:19
KDR:9.789
Accuracy:51.650% A+
KPH:34.800 C++
VKPH:18.300 C+
M20 Basilisk
A**
Kills:95
V. Kills:25 365%
Deaths:10
KDR:9.500
Accuracy:47.718% A**
KPH:39.100 A
VKPH:10.300 B**
Kills:7,913 (3,429 + 4,484)
Deaths:589
KDR:13.435
VKDR:6.238
Vehicle Kills:3,674
Kill Difference:7,324
Playtime:238.792 hours
Usage:20%
Score:3.718m
Score/min:260
Driving Accuracy:61.782%
Gunner Accuracy:47.718%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B+
Kills:289
V. Kills:143 201%
Deaths:44
KDR:6.568
Accuracy:53.861% B+
KPH:51.700 C*
VKPH:25.600 C-
C85 Canister-H
A*
Kills:138
V. Kills:6 N/A
Deaths:8
KDR:17.250
Accuracy:70.268% A*
KPH:131.300 B+
VKPH:5.700 C-
M12 Kobalt-H
C--
Kills:65
V. Kills:1 N/A
Deaths:1
KDR:65
Accuracy:19.342% C--
KPH:88.500 C--
VKPH:1.400 D--
Kills:492 (0 + 492)
Deaths:53
KDR:9.283
VKDR:2.830
Vehicle Kills:150
Kill Difference:439
Playtime:7.379 hours
Usage:1%
Score:0.138m
Score/min:313
Driving Accuracy:N/A%
Gunner Accuracy:19.342%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:96
V. Kills:27 343%
Deaths:10
KDR:9.600
Accuracy:48.651% A
KPH:23.800 B
VKPH:6.700 C
M12 Kobalt
B**
Kills:90
V. Kills:7 N/A
Deaths:7
KDR:12.857
Accuracy:19.701% B+
KPH:50.600 C
VKPH:3.900 B**
M40 Fury
B+
Kills:70
V. Kills:5 N/A
Deaths:3
KDR:23.333
Accuracy:36.197% C++
KPH:57.800 B+
VKPH:4.100 D--
Kills:256 (0 + 256)
Deaths:20
KDR:12.800
VKDR:1.950
Vehicle Kills:39
Kill Difference:236
Playtime:7.032 hours
Usage:1%
Score:0.077m
Score/min:182
Driving Accuracy:N/A%
Gunner Accuracy:36.197%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Enforcer ML85 4,4432,82123911.803A++8.5964.525%MN/A33.9A19.5B+21883.1h10.2B++15.8A+
Carnage AR 2,0762,0607892.611B**0.6028.987%B**21.699%C*33.6C++N/A8361.4h10.8B**37.1B*
Titan-150 AP 1,8671,2867217.861A++14.6564.578%A++N/A33.6B**15.2C++60138.3h3.7B+5.7B**
NC9 A-Tross 1,1711,1603892.982A++0.2338.557%M+26.81%B+36.3C++N/A7932h8.3B*21.5B**
Titan-150 HEAT 1,7881,16010511.048A7.8465.592%A*3.707%B+22.6C++12.2B*14951.4h4.9C*7.5B**
Reaper DMR 1,1711,1603892.982B+0.2335.759%A*33.535%A34.5C+N/A12533.6h8.1B*22.8B**
EM1 1,1611,1604502.578A+0.6328.817%A+20.862%C+41C*N/A11328.3h10.3B+35.7B*
NC6S Gauss SAW S 1,1681,1604032.878A0.3335.576%A*35.259%A++24.2DN/A5348h8.9B*25.1B*
LA1 Anchor 1,1741,1603243.58B+0.3733.294%A++29.569%B+30.4C--N/A8638.2h9B+26.9B*
GR-22 1,1631,1604422.624B**0.5832.554%A++23.104%B+36.3C**N/A9932h11B**33.8B**
NS-15M1 1,1641,1603153.683A++0.4729.736%A+31.983%A37.5C+N/A10530.9h9.3B**31.3B*
EM6 1,1671,1603093.754A+0.5530.881%A++31.897%A45.7C**N/A11325.4h8A26.1B*
NC1 Gauss Rifle 1,1641,1605322.18B**1.0328.937%A17.759%C-31.8B+N/A9936.5h10.1B**34.8B**
GD-22S 1,1641,1603443.372A0.1634.669%A*31.897%B**38.7C++N/A10630h8A23B**
NS-11P 1,1801,1604142.802A++0.4135.093%M30.172%A++35.5B+N/A8232.7h10.7A30.5A
NC6 Gauss SAW 1,1701,1602953.932M0.7229.208%A++22.586%C+48.3B**N/A16324h7.6B*26.1B*
Gauss Prime 1,1861,1605292.193B+1.0236.131%A**27.845%B++23.4D-N/A5749.6h11.7C32.3B*
Titan-150 HESH 1,2189833925.205A+22.0061.782%A++N/A42.9C++10.3B+20722.9h2.9B+4.8B*
E540 Halberd 1,4169507612.5B*9.2965.164%M2.316%C--33.8B+16.6B20728.1h5.1B+7.8A
Razor GD-23 9479214991.846B**1.3638.778%M+25.407%B**9.2DN/A2699.8h10.9B+28.1B*
NS-44 Commissioner 5255233941.327B+1.8853.284%A*29.446%B**22.4CN/A6523.4h3.2B++5.9B**
NC05 Jackhammer 3903891782.185B*1.0259.229%A++32.905%S35CN/A11011.1h3.9B*6.6B*
Gauss Rifle S 3913761412.667A++0.5440.721%M*30.851%A+18.6DN/A4520.2h11.1C++27.2B**
Vortek Rotary 6043371302.592B+0.6239.21%A+1.484%C--15C++11.9C*15322.5h67.3B+171.6B++
Frag Grenade 3083051305N/A301.7960.506%A*N/A762.5A7.5C+25440.4h2.8B**4.7B**
M96 Mjolnir-H 432289446.568B*3.3653.861%B+N/A51.6C*25.5C-3215.6h31.4B+58.2B++
Hawk GD-68 466267893S0.2175.762%A++1.124%D-20.2B15.1B*19313.2h7.8C*10.3B++
M12 Kobalt 2482391219.917B+16.7119.765%A+19.665%B*58.3C+2.2C**1474.1h15.3B+77.2B**
NS Decimator 333218732.986A**0.2269.651%B**N/A42.7B+22.5B*3665.1h4.4B6.3B++
C85 Canister 2031931711.353C8.1449.612%A12.435%C62.3C3.2C1553.1h7.3C*14.7B+
M96 Mjolnir 284186199.789B**6.5851.65%A+N/A35.1C*18.5C+2055.3h29B++56.2B**
C85 Canister-H 144138817.25C*14.0470.268%A*12.319%C**125.5B5.5C--3351.1h6.5C++9.2B++
Shrike 189124701.771A++1.4468.589%A+N/A33.5B*17.6B++4333.7h5.6B+8.1B*
MANA Anti-Personnel Turret 122122353.486N/A0.2828.182%UN/A1220UN/A2385400.1h15.9T*56.3T*
AF-22 Crow 170109601.817A**1.3979.162%A+2.752%C++27.9B15.6C*2263.9h6.6B++8.3B**
M20 Basilisk 12396109.6M**6.3948.651%A4.167%D24B6.8C+1634h78.7C**161.8B*
M20 Basilisk 12095109.5A**6.2947.718%A**5.263%C+39.6A+10.4B**2062.4h50.6B**106.1A
Tank Mine 14192293.172B0.04100.494%SN/A153.3B**81.7B++16510.6h4.4T*4.4B**
M12 Kobalt 9790712.857C++9.6519.701%B+12.222%D**50C3.9B**1911.8h19.9C+101.1B
The Slasher 86822,0470.04C3.1714.395%D**N/A0.4CN/A1233h2.1C**14.4D
Mag-Cutter 96796,7700.012C3.2024.839%CN/A0.1DN/A0575h2.9C+11.8C++
M40 Fury 7570323.333M++20.1236.197%C++2.857%B**58.3B+4.2D--2321.2h7.9B**21.8B*
M12 Kobalt-H 6665165A**61.7919.342%C--21.539%B**92.9C1.4D--2170.7h12.6B++65B
Dual-75 Duster 6762415.5B+12.2943.72%B++N/A103.3B++8.3B++2770.6h5.8C+13.4B
C-4 9260252.4B++0.8150%SN/A120B**64A**27860.5h1.7C3.4C*
NS-AM7 Archer 6650820.61B2.6071.892%A++8%D--1.9D*N/A2027h13.3B++18.5B*
EM4 Longshot 5250153.333C++0.1243.015%B+64%F-22.7C-N/A742.2h2.3C+5.4C**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret21200.2h
Nano-Repair Grenade02360.1h
Snowman Soldier21040.1h
Spawn Beacon0880.1h
Nano-Armor Kit117519,15536.8h
Nanite Revive Grenade07010.2h
Medical Kit8194,90025h
Medical Applicator200173,63912.4h
Spitfire Auto-Turret12180.2h
Anti-Infantry MANA Turret23110.3h
Recon Detection Device52971.3h
Ammunition Package42,5410.7h
Shield Recharging Field141,9610.6h

Check the help document for the dictionary if you want to learn more about words used here.


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