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Sentinel SanguinarNC[TAS] SanguinarNC
NC BR 101

KDR: 3.25

Score: 19.3m

Last Seen: Jan 17th, 2019 1:22 AM
- OFFLINE - 15.3 hour(s)

Battle Rank 103 (101 total) - New Conglomerate on Emerald - Outfit Member of The Ascended[TAS] The Ascended
NC outfit on Emerald

Members: 102
Level Progress (to 104): 99%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Enforcer ML85 Carnage AR E540 Halberd Titan-150 AP NC1 Gauss Rifle GR-22 EM6 NC6 Gauss SAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,144,665 MLG Score: 915
Fun Score: N/A
Cheeseburgers Flipped: 30TIME WITH MEDKIT: 2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.694%27.078%88517100518,6763.37783-0.131

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.535%2.277A*0.994B*-2.734F**HEAD ++ (~10.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.70.616B+9.40.343C**19.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.155%1.445%204110213462322721.48498127%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.178C++-0.149C-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
173.6-0.076C+68-0.28C105.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.357%1.592%1865310193,51842414778.27765238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.962%2.292A*-0.663D-1.271

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.845B*3.80.693B+2.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.224%3.073%23021010125,305389256213.6375207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.733%1.117B**-0.321C1.998

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.90.807B++11.10.72B++11.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Ascended[TAS] The Ascended
NC outfit on Emerald

Members: 102
19.3m271.1%329 (19.7k)258 (15.5k)3.2473332,2599,9344.09382101 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022169720.341%17.797%36207:3118

29% Combat Medic44% Engineer24% Heavy Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 9th, 2014 11:21 PMDec 7th, 2017 11:21 PMJan 16th, 2019 11:54 PM (1d) (PST)Jan 16th, 2019 9:23 PM (2d) (PST)Jan 16th, 2019 9:22 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
618835350.4310.1330.0771.3700.074915

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,0904,95332,137268582415,471

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1247h/52d 8,409 5,741 10,978 102.5k 1,574 3,884 5,547 46.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
A++
Kills:1,160
Deaths:309
KDR:3.754
Accuracy:30.881% A++
HSR:31.897% A
NC6 Gauss SAW
A++
Kills:1,160
Deaths:295
KDR:3.932
Accuracy:29.208% A++
HSR:22.586% C+
NC6S Gauss SAW S
A*
Kills:1,160
Deaths:403
KDR:2.878
Accuracy:35.576% A*
HSR:35.259% A++
NS-15M1
A
Kills:1,160
Deaths:315
KDR:3.683
Accuracy:29.736% A
HSR:31.983% A
LA1 Anchor
A++
Kills:1,160
Deaths:324
KDR:3.580
Accuracy:33.294% A++
HSR:29.569% B+
GD-22S
A*
Kills:1,160
Deaths:344
KDR:3.372
Accuracy:34.669% A*
HSR:31.897% A
EM1
A+
Kills:1,160
Deaths:450
KDR:2.578
Accuracy:28.817% A+
HSR:20.862% C+
NC05 Jackhammer
S
Kills:404
Deaths:187
KDR:2.160
Accuracy:58.931% A++
HSR:32.673% S
Kills:8,524
Deaths (as Heavy Assault):2,627
Deaths (to Heavy Assaults):2,823
KDR:3.24477
Kill Difference:5,897
Playtime:296.250 hours
Usage:24%
Score:3.966m
Score/min:223
Accuracy (listed only):35.139%
HSR (listed only):29.591%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
M+
Kills:923
Deaths:503
KDR:1.835
Accuracy:38.755% M+
HSR:25.352% B**
Kills:923
Deaths (as Engineer):503
Deaths (to Engineers):1,912
KDR:1.83499
Kill Difference:420
Playtime:551.882 hours
Usage:44%
Score:9.638m
Score/min:291
Accuracy (listed only):38.755%
HSR (listed only):25.352%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
M+
Kills:923
Deaths:503
KDR:1.835
Accuracy:38.755% M+
HSR:25.352% B**
Kills:923
Deaths (as Light Assault):503
Deaths (to Light Assaults):1,944
KDR:1.83499
Kill Difference:420
Playtime:12.962 hours
Usage:1%
Score:0.168m
Score/min:216
Accuracy (listed only):38.755%
HSR (listed only):25.352%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
B*
Kills:2,060
Deaths:789
KDR:2.611
Accuracy:28.987% B*
HSR:21.699% C*
NC1 Gauss Rifle
A
Kills:1,160
Deaths:532
KDR:2.180
Accuracy:28.937% A
HSR:17.759% C-
GR-22
A++
Kills:1,160
Deaths:442
KDR:2.624
Accuracy:32.554% A++
HSR:23.104% B+
NC9 A-Tross
M
Kills:1,160
Deaths:389
KDR:2.982
Accuracy:38.557% M
HSR:26.810% B+
Reaper DMR
A*
Kills:1,160
Deaths:389
KDR:2.982
Accuracy:35.759% A*
HSR:33.535% A
Gauss Prime
A*
Kills:1,160
Deaths:529
KDR:2.193
Accuracy:36.131% A*
HSR:27.845% B++
NS-11P
M
Kills:1,160
Deaths:414
KDR:2.802
Accuracy:35.093% M
HSR:30.172% A++
Gauss Rifle S
M
Kills:608
Deaths:226
KDR:2.690
Accuracy:39.164% M
HSR:27.961% B**
Kills:9,628
Deaths (as Combat Medic):3,710
Deaths (to Combat Medics):1,124
KDR:2.59515
Kill Difference:5,918
Playtime:355.949 hours
Usage:29%
Score:5.258m
Score/min:246
Accuracy (listed only):34.398%
HSR (listed only):26.110%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:542
Deaths:411
KDR:1.319
Accuracy:53.346% A*
HSR:28.967% B**
NS-AM7 Archer
A++
Kills:71
Deaths:107
KDR:0.664
Accuracy:72.998% A++
HSR:7.042% D*
EM4 Longshot
N/A
Kills:50
Deaths:15
KDR:3.333
Accuracy:43.116% N/A
HSR:64% N/A
Kills:663
Deaths (as Infiltrator):533
Deaths (to Infiltrators):1,188
KDR:1.2439
Kill Difference:130
Playtime:16.957 hours
Usage:1%
Score:0.237m
Score/min:233
Accuracy (listed only):56.486%
HSR (listed only):33.336%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
C++
Kills:346
V. Kills:271 127%
Deaths:136
KDR:2.544
Accuracy:39.155% A+
KPH:14.800 C++
VKPH:11.600 C++
Kills:346 (346 + 0)
Deaths:136
KDR:2.544
VKDR:1.993
Vehicle Kills:271
Kill Difference:210
Playtime:23.319 hours
Usage:2%
Score:0.211m
Score/min:151
Piloting Accuracy:39.155%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
B++
Kills:74
V. Kills:5 N/A
Deaths:5
KDR:14.800
Accuracy:43.387% B+
KPH:99 B++
VKPH:6.700 B
Kills:74 (0 + 74)
Deaths:5
KDR:14.800
VKDR:1
Vehicle Kills:5
Kill Difference:69
Playtime:0.748 hours
Usage:0%
Score:0.011m
Score/min:253
Piloting Accuracy:N/A%
Gunner Accuracy:43.387%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
M+
Kills:2,825
V. Kills:1,624 174%
Deaths:239
KDR:11.820
Accuracy:64.522% M+
KPH:34 A
VKPH:19.500 B+
E540 Halberd
M+
Kills:1,453
V. Kills:697 208%
Deaths:110
KDR:13.209
Accuracy:65.684% M+
KPH:36.200 B++
VKPH:17.400 B+
Titan-150 AP
A++
Kills:1,288
V. Kills:581 221%
Deaths:72
KDR:17.889
Accuracy:64.607% A++
KPH:33.500 B**
VKPH:15.100 C++
Titan-150 HEAT
B*
Kills:1,160
V. Kills:628 184%
Deaths:105
KDR:11.048
Accuracy:65.592% A*
KPH:22.600 C++
VKPH:12.200 B*
Titan-150 HESH
B+
Kills:1,070
V. Kills:261 408%
Deaths:44
KDR:24.318
Accuracy:61.878% A++
KPH:42.900 C*
VKPH:10.500 B+
M12 Kobalt
C*
Kills:239
V. Kills:9 N/A
Deaths:12
KDR:19.917
Accuracy:19.765% A+
KPH:57.600 C+
VKPH:2.200 C*
C85 Canister
A+
Kills:216
V. Kills:14 N/A
Deaths:19
KDR:11.368
Accuracy:52.104% A+
KPH:66.800 C+
VKPH:4.300 C+
M96 Mjolnir
A+
Kills:186
V. Kills:98 188%
Deaths:19
KDR:9.789
Accuracy:51.625% A+
KPH:34.600 C++
VKPH:18.200 C+
M20 Basilisk
A*
Kills:95
V. Kills:25 365%
Deaths:10
KDR:9.500
Accuracy:47.718% A*
KPH:39.100 A
VKPH:10.300 B+
Kills:8,532 (3,518 + 5,014)
Deaths:630
KDR:13.543
VKDR:6.249
Vehicle Kills:3,937
Kill Difference:7,902
Playtime:253.303 hours
Usage:20%
Score:4.255m
Score/min:280
Driving Accuracy:61.878%
Gunner Accuracy:47.718%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B+
Kills:297
V. Kills:148 199%
Deaths:46
KDR:6.457
Accuracy:53.990% B+
KPH:51.900 C*
VKPH:25.900 C-
C85 Canister-H
A*
Kills:138
V. Kills:6 N/A
Deaths:8
KDR:17.250
Accuracy:70.268% A*
KPH:131.300 B+
VKPH:5.700 C--
M12 Kobalt-H
C
Kills:70
V. Kills:1 N/A
Deaths:2
KDR:35
Accuracy:20.832% C
KPH:73.100 D
VKPH:1 D*
Kills:505 (0 + 505)
Deaths:56
KDR:9.018
VKDR:2.768
Vehicle Kills:155
Kill Difference:449
Playtime:7.728 hours
Usage:1%
Score:0.144m
Score/min:311
Driving Accuracy:N/A%
Gunner Accuracy:20.832%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:107
V. Kills:31 334%
Deaths:13
KDR:8.231
Accuracy:47.931% A
KPH:23.300 C**
VKPH:6.800 C+
M12 Kobalt
A
Kills:92
V. Kills:8 N/A
Deaths:7
KDR:13.143
Accuracy:20.500% B+
KPH:50.500 C
VKPH:4.400 A
M40 Fury
B+
Kills:70
V. Kills:5 N/A
Deaths:3
KDR:23.333
Accuracy:36.197% C++
KPH:57.800 B+
VKPH:4.100 D--
Kills:269 (0 + 269)
Deaths:23
KDR:11.696
VKDR:1.913
Vehicle Kills:44
Kill Difference:246
Playtime:7.623 hours
Usage:1%
Score:0.084m
Score/min:184
Driving Accuracy:N/A%
Gunner Accuracy:36.197%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Enforcer ML85 4,4492,82523911.82A++8.5764.522%M+N/A34A19.5B+21883.2h10.2B++15.8A+
Carnage AR 2,0762,0607892.611B**0.6428.987%B*21.699%C*33.6C++N/A8361.4h10.8B**37.1B*
E540 Halberd 2,1501,45311013.209B*9.9665.684%M+1.514%D-36.2B++17.4B+25640.1h4.8B++7.3A+
Titan-150 AP 1,8691,2887217.889A++14.6464.607%A++N/A33.5B**15.1C++69338.5h3.7B+5.7B**
NC1 Gauss Rifle 1,1641,1605322.18B**1.0728.937%A17.759%C-31.8B+N/A9936.5h10.1B**34.8B**
GR-22 1,1631,1604422.624B**0.6232.554%A++23.104%B+36.3C**N/A9932h11B**33.8B**
EM6 1,1671,1603093.754A+0.5130.881%A++31.897%A45.7C**N/A11325.4h8B**26.1B*
NC6 Gauss SAW 1,1701,1602953.932M0.6829.208%A++22.586%C+48.3B**N/A16424h7.6B*26.1B*
NC9 A-Tross 1,1711,1603892.982A++0.2738.557%M26.81%B+36.3C++N/A7932h8.3B*21.5A
NC6S Gauss SAW S 1,1681,1604032.878A0.3735.576%A*35.259%A++24.2DN/A5348h8.9B*25.1B*
Reaper DMR 1,1711,1603892.982B+0.2735.759%A*33.535%A34.5C++N/A12533.6h8.1B*22.8B**
NS-15M1 1,1641,1603153.683A++0.4429.736%A31.983%A37.5C+N/A10530.9h9.3B**31.3B*
LA1 Anchor 1,1741,1603243.58B+0.3333.294%A++29.569%B+30.4C--N/A8638.2h9B+26.9B*
GD-22S 1,1641,1603443.372A0.1234.669%A*31.897%A38.5C++N/A10630.1h8A23B**
Gauss Prime 1,1861,1605292.193B+1.0536.131%A*27.845%B++23.2D-N/A5750.1h11.7C32.3B*
Titan-150 HEAT 1,7881,16010511.048A7.8065.592%A*3.707%B+22.6C++12.2B*15051.4h4.9C*7.5B**
EM1 1,1611,1604502.578A+0.6728.817%A+20.862%C+41C**N/A11328.3h10.3B+35.7B++
NS-11P 1,1801,1604142.802A+0.4535.093%M30.172%A++35.5B+N/A8232.7h10.7B**30.5A
Titan-150 HESH 1,3311,0704424.318A+21.0761.878%A++N/A43C*10.5B+21124.9h2.9B+4.7B*
Razor GD-23 9499235031.835B**1.4138.755%M+25.352%B**9.2DN/A26100.3h10.9B+28.1B*
Gauss Rifle S 6336082262.69A+0.5639.164%M27.961%B**18.5DN/A4632.8h10.7C**27.4B**
NS-44 Commissioner 5445424111.319B+1.9353.346%A*28.967%B**19.8C--N/A6027.4h3.2B++6B**
NC05 Jackhammer 4054041872.16B*1.0958.931%A++32.673%S31.8CN/A9912.7h3.9B*6.7B*
Vortek Rotary 6173461362.544B0.7039.155%A+1.445%D14.8C++11.6C++15123.3h68B173.6B++
Frag Grenade 3093061306N/A302.7560.629%A*N/A765A7.5C+25590.4h2.8B**4.7B**
M96 Mjolnir-H 445297466.457B*3.2153.99%B+N/A52.1C*26C3285.7h31.4B+58.1B++
Hawk GD-68 466267893M**0.2575.769%A++1.124%D-20.1B+15B++19413.3h7.8C*10.4B++
M12 Kobalt 2482391219.917B+16.6719.765%A+19.665%B*58.3C+2.2C*1474.1h15.3B++77.2B**
NS Decimator 342223733.055A**0.1969.719%B**N/A43.7B++23.3B*3785.1h4.3B+6.2B++
C85 Canister 2302161911.368C8.1252.104%A+12.5%C67.5C+4.4C+1873.2h7.6C++14.6B+
M96 Mjolnir 284186199.789B**6.5451.625%A+N/A34.4C++18.1C+2055.4h29.1B++56.4B**
C85 Canister-H 144138817.25C*14.0070.268%A*12.319%C**125.5B5.5D3401.1h6.5C++9.2B++
MANA Anti-Personnel Turret 126126363.5N/A0.2527.967%UN/A1260UN/A2496500.1h15.6T*55.8T*
Shrike 189124701.771A++1.4868.589%A+N/A33.5B*17.6B++4363.7h5.6B+8.1B*
AF-22 Crow 170109601.817M1.4379.162%A+2.752%C*27.9B+15.6C++2253.9h6.6B++8.3B**
M20 Basilisk 138107138.231M+4.9847.931%A5.607%C+23.3C**6.7C+1634.6h79.1C**165.1B*
Tank Mine 154101303.367B+0.1295.494%SN/A144.3B*75.7B+16800.7h4.4T*4.6B**
M20 Basilisk 12095109.5A**6.2547.718%A*5.263%C+39.6A10.4B+2072.4h50.6B**106.1A
M12 Kobalt 10092713.143C++9.9020.5%B+11.957%D**51.1C4.4A2031.8h21C+102.2C**
The Slasher 88842,2130.038C3.2112.294%FN/A0.3C--N/A1265.8h2.1C**17.3D-
Mag-Cutter 96796,7710.012C3.2424.839%CN/A0.1DN/A0575.4h2.9C+11.8C++
Dual-75 Duster 7974514.8B+11.5543.387%B+N/A105.7B*7.1B+2530.7h5.9C+13.5B
NS-AM7 Archer 99711070.664B+2.5872.998%A++7.042%D*2D*N/A2136.4h12.5B++17.1B*
M40 Fury 7570323.333M*20.0936.197%C++2.857%B**58.3B+4.2D--2321.2h7.9B**21.8B*
M12 Kobalt-H 7170235B++31.7520.832%C20%B++70D1D*1751h14.9C*71.5C*
C-4 9361252.44B*0.8151.961%SN/A122B**64A**28930.5h1.7C3.3B**
EM4 Longshot 5250153.333C++0.0943.116%B+64%F-21.7C--N/A702.3h2.4C5.5C*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret21200.2h
Snowman Soldier21490.1h
Spawn Beacon1940.1h
Nano-Armor Kit125552,56439.3h
Cortium Silo0530.2h
Nanite Revive Grenade07660.2h
Medical Kit8294,94325.1h
Medical Applicator207180,30412.8h
Spitfire Auto-Turret12360.2h
Recon Detection Device52971.3h
Anti-Infantry MANA Turret23190.3h
Ammunition Package42,5930.7h
Shield Recharging Field141,9610.6h
Nano-Repair Grenade02650.1h

Check the help document for the dictionary if you want to learn more about words used here.


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