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Lt. Commander Captain SanguinaryTR[0CTR] SanguinaryTR
TR BR 48

KDR: 5.24

Score: 23.4m

Last Seen: Jun 9th, 2019 5:01 PM
- OFFLINE - 8.7 hour(s)

Prestige 1, Battle Rank 48 - Terran Republic on Briggs - Outfit Leader of Omega Company TR[0CTR] Omega Company TR
TR outfit on Briggs

Members: 7
Level Progress (to 49): 19%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS MSW-R TSAR-42 LC3 Jaguar NS-44 Commissioner NS-44 Commissioner AE SMG-46 Armistice T9A "Butcher" NS-15M1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $12,237,282 MLG Score: 9782
Fun Score: N/A
Cheeseburgers Flipped: 27TIME WITH MEDKIT: 5.1%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.33%43.617%145451115943,0576.69731-1.458

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.527%2.374A*3.479M*-0.47DHEAD ++ (~26.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.60.671B+8.20.427B16.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.188%2.007%332212085982224702.69369127%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.324%-0.226C0.403B-1.188

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
300-0.874D--105.6-1.008D*194.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.886%5.339%766212089742315984.21645163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.053%1.064B**1.778A++-1.706

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.72B++5.60.552B+5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.561%15.326%214312072611761931.47458135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.589%0.497B+2.711M1.093

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
121.6-0.021C+50.6-0.272C71.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.761%76.006%214312073,10549076.33673

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.657%1.318A0.576B+0.61

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.42B2.50.211C++3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
66.024%21.281%2142120853168930.770682

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.727%2.054A*1.363A-0.098

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.742B++2.30.537B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Omega Company TR[0CTR] Omega Company TR
TR outfit on Briggs

Members: 7
23.4m323%677 (40.6k)581 (34.9k)5.2392353,87510,2835.4720448 (48)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-TR1210906831.395%40.566%127403:5521

11% Combat Medic15% Engineer33% Heavy Assault17% Infiltrator23% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 11th, 2015 4:06 PMJan 28th, 2017 3:56 PMJun 17th, 2019 9:40 AM (1d) (PST)Jun 9th, 2019 1:18 PM (9d) (PST)Jun 9th, 2019 1:01 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0532028511.3370.2550.5424.5490.0729782

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,20912,11651,093801533273434,859

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
671.7h/28d 2,394 21,855 15,858 183.3k 661 2,636 2,887 42.5m

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A**
Kills:1,991
Deaths:308
KDR:6.464
Accuracy:32.258% A++
HSR:33.350% A**
SMG-46 Armistice
M*
Kills:1,398
Deaths:246
KDR:5.683
Accuracy:33.949% A++
HSR:36.338% M*
NSX Tanto
M+
Kills:1,218
Deaths:141
KDR:8.638
Accuracy:34.080% A+
HSR:44.335% M+
TRAC-5 Burst
A**
Kills:1,200
Deaths:155
KDR:7.742
Accuracy:33.902% A++
HSR:40.333% A**
HC1 Cougar
M
Kills:1,169
Deaths:141
KDR:8.291
Accuracy:33.669% A++
HSR:36.527% M
NS-11C
M++
Kills:1,159
Deaths:129
KDR:8.985
Accuracy:35.592% A*
HSR:36.842% M++
TRAC-5
M++
Kills:1,157
Deaths:252
KDR:4.591
Accuracy:31.565% A*
HSR:35.869% M++
LC2 Lynx
M**
Kills:915
Deaths:105
KDR:8.714
Accuracy:33.271% A*
HSR:41.312% M**
SMG-46AE Armistice
M
Kills:802
Deaths:102
KDR:7.863
Accuracy:37.375% A+
HSR:43.392% M
LC2 Lynx AE
A+
Kills:745
Deaths:89
KDR:8.371
Accuracy:31.997% B**
HSR:35.839% A+
NS-11CP
A*
Kills:579
Deaths:73
KDR:7.932
Accuracy:33.733% B**
HSR:38.169% A*
T5 AMC
M**
Kills:507
Deaths:59
KDR:8.593
Accuracy:32.058% A++
HSR:39.645% M**
PDW-16 Hailstorm
S
Kills:396
Deaths:62
KDR:6.387
Accuracy:34.588% A*
HSR:45.455% S
TRAC-Shot
M**
Kills:386
Deaths:33
KDR:11.697
Accuracy:33.208% A++
HSR:37.047% M**
TRS-12 Uppercut
A
Kills:378
Deaths:57
KDR:6.632
Accuracy:72.532% A
HSR:21.958% A
NSX-P Tanto
A*
Kills:308
Deaths:30
KDR:10.267
Accuracy:32.826% A+
HSR:39.610% A*
MG-S1 Jackal
S
Kills:295
Deaths:31
KDR:9.516
Accuracy:33.973% A+
HSR:46.102% S
NS-7 PDW
S
Kills:185
Deaths:15
KDR:12.333
Accuracy:37.461% A**
HSR:42.703% S
MKV Suppressed
S
Kills:155
Deaths:18
KDR:8.611
Accuracy:36.105% A*
HSR:49.032% S
AS16 NightHawk
A++
Kills:153
Deaths:24
KDR:6.375
Accuracy:59.163% A++
HSR:19.608% A
NS Baron G5
M+
Kills:112
Deaths:14
KDR:8
Accuracy:70.724% M
HSR:27.679% M+
NSX Tengu
M**
Kills:89
Deaths:12
KDR:7.417
Accuracy:45.065% A
HSR:44.944% M**
Kills:15,297
Deaths (as Light Assault):2,096
Deaths (to Light Assaults):2,453
KDR:7.29819
Kill Difference:13,201
Playtime:155.013 hours
Usage:23%
Score:5.654m
Score/min:608
Accuracy (listed only):39.050%
HSR (listed only):38.004%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M++
Kills:4,909
Deaths:732
KDR:6.706
Accuracy:31.806% A++
HSR:46.079% M++
T9A "Butcher"
M++
Kills:1,355
Deaths:153
KDR:8.856
Accuracy:32.754% A++
HSR:49.594% M++
NS-15M1
M*
Kills:1,332
Deaths:202
KDR:6.594
Accuracy:32.510% A++
HSR:47.372% M*
NS-15MP
A*
Kills:1,312
Deaths:143
KDR:9.175
Accuracy:35.011% A+
HSR:50.229% A*
TMG-50
M++
Kills:1,268
Deaths:174
KDR:7.287
Accuracy:30.327% A++
HSR:43.297% M++
T9 CARV
M*
Kills:1,185
Deaths:197
KDR:6.015
Accuracy:29.366% A*
HSR:43.882% M*
T16 Rhino
M**
Kills:1,182
Deaths:148
KDR:7.986
Accuracy:30.619% A++
HSR:45.601% M**
NS-15M AE
A*
Kills:1,171
Deaths:131
KDR:8.939
Accuracy:35.483% A++
HSR:47.822% A*
T32 Bull
M**
Kills:1,158
Deaths:140
KDR:8.271
Accuracy:31.552% A+
HSR:50.259% M**
NS-15M2
M+
Kills:740
Deaths:69
KDR:10.725
Accuracy:34.288% A*
HSR:48.243% M+
T9 CARV-S
M**
Kills:461
Deaths:72
KDR:6.403
Accuracy:32.053% A*
HSR:51.627% M**
MG-H1 Watchman
M+
Kills:296
Deaths:25
KDR:11.840
Accuracy:31.363% A++
HSR:47.297% M+
T7 Mini-Chaingun
M+
Kills:261
Deaths:41
KDR:6.366
Accuracy:31.181% M+
HSR:23.372% M
Kills:16,630
Deaths (as Heavy Assault):2,227
Deaths (to Heavy Assaults):3,265
KDR:7.46744
Kill Difference:14,403
Playtime:224.223 hours
Usage:33%
Score:8.047m
Score/min:598
Accuracy (listed only):32.178%
HSR (listed only):45.744%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:2,516
Deaths:249
KDR:10.104
Accuracy:48.088% A+
HSR:81.995% A+
NS-44 Commissioner
A**
Kills:1,500
Deaths:521
KDR:2.879
Accuracy:48.004% A+
HSR:38.867% A**
NS-44 Commissioner AE
M
Kills:1,402
Deaths:561
KDR:2.499
Accuracy:50.806% B**
HSR:47.290% M
SMG-46 Armistice
M*
Kills:1,398
Deaths:246
KDR:5.683
Accuracy:33.949% A++
HSR:36.338% M*
SOAS-20
M**
Kills:1,171
Deaths:145
KDR:8.076
Accuracy:36.368% A++
HSR:43.894% M**
NS-44P Commissioner
A**
Kills:907
Deaths:274
KDR:3.310
Accuracy:49.959% B**
HSR:48.953% A**
SMG-46AE Armistice
M
Kills:802
Deaths:102
KDR:7.863
Accuracy:37.375% A+
HSR:43.392% M
TRAP-M1
A*
Kills:463
Deaths:38
KDR:12.184
Accuracy:38.544% A++
HSR:40.173% A*
NSX Tomoe
A++
Kills:430
Deaths:34
KDR:12.647
Accuracy:33.317% B*
HSR:54.419% A++
PDW-16 Hailstorm
S
Kills:396
Deaths:62
KDR:6.387
Accuracy:34.588% A*
HSR:45.455% S
NS-357P Underboss
A+
Kills:312
Deaths:106
KDR:2.943
Accuracy:46.603% B+
HSR:38.141% A+
SOAS-20 AE
A*
Kills:306
Deaths:23
KDR:13.304
Accuracy:35.747% B++
HSR:45.752% A*
MG-S1 Jackal
S
Kills:295
Deaths:31
KDR:9.516
Accuracy:33.973% A+
HSR:46.102% S
TS2 Inquisitor
M++
Kills:293
Deaths:97
KDR:3.021
Accuracy:34.459% B*
HSR:39.591% M++
NS-357 Underboss
M**
Kills:236
Deaths:94
KDR:2.511
Accuracy:45.776% B**
HSR:49.153% M**
T4 AMP
M**
Kills:222
Deaths:73
KDR:3.041
Accuracy:35.492% A
HSR:41.892% M**
NS-7 PDW
S
Kills:185
Deaths:15
KDR:12.333
Accuracy:37.461% A**
HSR:42.703% S
NS-30 Vandal
M++
Kills:168
Deaths:19
KDR:8.842
Accuracy:41.890% A+
HSR:52.976% M++
MKV Suppressed
S
Kills:155
Deaths:18
KDR:8.611
Accuracy:36.105% A*
HSR:49.032% S
RAMS-AE .50M
B**
Kills:126
Deaths:8
KDR:15.750
Accuracy:47.368% B*
HSR:88.095% B**
TX2 Emperor
M
Kills:117
Deaths:41
KDR:2.854
Accuracy:34.549% B*
HSR:38.462% M
NSX Tengu
M**
Kills:89
Deaths:12
KDR:7.417
Accuracy:45.065% A
HSR:44.944% M**
Kills:13,489
Deaths (as Infiltrator):2,769
Deaths (to Infiltrators):1,583
KDR:4.87143
Kill Difference:10,720
Playtime:111.415 hours
Usage:17%
Score:3.773m
Score/min:564
Accuracy (listed only):40.249%
HSR (listed only):48.073%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A**
Kills:1,991
Deaths:308
KDR:6.464
Accuracy:32.258% A++
HSR:33.350% A**
NSX Tanto
M+
Kills:1,218
Deaths:141
KDR:8.638
Accuracy:34.080% A+
HSR:44.335% M+
TRAC-5 Burst
A**
Kills:1,200
Deaths:155
KDR:7.742
Accuracy:33.902% A++
HSR:40.333% A**
HC1 Cougar
M
Kills:1,169
Deaths:141
KDR:8.291
Accuracy:33.669% A++
HSR:36.527% M
NS-11C
M++
Kills:1,159
Deaths:129
KDR:8.985
Accuracy:35.592% A*
HSR:36.842% M++
TRAC-5
M++
Kills:1,157
Deaths:252
KDR:4.591
Accuracy:31.565% A*
HSR:35.869% M++
LC2 Lynx
M**
Kills:915
Deaths:105
KDR:8.714
Accuracy:33.271% A*
HSR:41.312% M**
LC2 Lynx AE
A+
Kills:745
Deaths:89
KDR:8.371
Accuracy:31.997% B**
HSR:35.839% A+
NS-11CP
A*
Kills:579
Deaths:73
KDR:7.932
Accuracy:33.733% B**
HSR:38.169% A*
T5 AMC
M**
Kills:507
Deaths:59
KDR:8.593
Accuracy:32.058% A++
HSR:39.645% M**
TRAC-Shot
M**
Kills:386
Deaths:33
KDR:11.697
Accuracy:33.208% A++
HSR:37.047% M**
TRS-12 Uppercut
A
Kills:378
Deaths:57
KDR:6.632
Accuracy:72.532% A
HSR:21.958% A
NSX-P Tanto
A*
Kills:308
Deaths:30
KDR:10.267
Accuracy:32.826% A+
HSR:39.610% A*
AMR-66
M*
Kills:284
Deaths:38
KDR:7.474
Accuracy:41.667% A**
HSR:48.239% M*
AS16 NightHawk
A++
Kills:153
Deaths:24
KDR:6.375
Accuracy:59.163% A++
HSR:19.608% A
NS Baron G5
M+
Kills:112
Deaths:14
KDR:8
Accuracy:70.724% M
HSR:27.679% M+
MG-HBR1 Dragoon
M**
Kills:76
Deaths:10
KDR:7.600
Accuracy:40.746% A
HSR:63.158% M**
Kills:12,337
Deaths (as Engineer):1,658
Deaths (to Engineers):1,277
KDR:7.44089
Kill Difference:10,679
Playtime:101.392 hours
Usage:15%
Score:3.113m
Score/min:512
Accuracy (listed only):40.176%
HSR (listed only):37.619%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
M*
Kills:1,398
Deaths:246
KDR:5.683
Accuracy:33.949% A++
HSR:36.338% M*
T1B Cycler
M+
Kills:1,168
Deaths:149
KDR:7.839
Accuracy:33.358% A+
HSR:49.315% M+
T1 Cycler
M*
Kills:1,012
Deaths:147
KDR:6.884
Accuracy:28.956% A+
HSR:44.763% M*
SMG-46AE Armistice
M
Kills:802
Deaths:102
KDR:7.863
Accuracy:37.375% A+
HSR:43.392% M
SABR-13
A*
Kills:797
Deaths:111
KDR:7.180
Accuracy:34.409% A++
HSR:41.656% A*
TAR-AE
A**
Kills:672
Deaths:102
KDR:6.588
Accuracy:33.056% B**
HSR:46.429% A**
TORQ-9
M++
Kills:517
Deaths:85
KDR:6.082
Accuracy:35.078% A*
HSR:45.261% M++
PDW-16 Hailstorm
S
Kills:396
Deaths:62
KDR:6.387
Accuracy:34.588% A*
HSR:45.455% S
TRS-12 Uppercut
A
Kills:378
Deaths:57
KDR:6.632
Accuracy:72.532% A
HSR:21.958% A
TAR
M++
Kills:330
Deaths:43
KDR:7.674
Accuracy:34.164% A*
HSR:43.030% M++
MG-S1 Jackal
S
Kills:295
Deaths:31
KDR:9.516
Accuracy:33.973% A+
HSR:46.102% S
Cycler TRV
A++
Kills:203
Deaths:37
KDR:5.486
Accuracy:30.801% A++
HSR:32.020% A++
NS-7 PDW
S
Kills:185
Deaths:15
KDR:12.333
Accuracy:37.461% A**
HSR:42.703% S
MKV Suppressed
S
Kills:155
Deaths:18
KDR:8.611
Accuracy:36.105% A*
HSR:49.032% S
AS16 NightHawk
A++
Kills:153
Deaths:24
KDR:6.375
Accuracy:59.163% A++
HSR:19.608% A
NS Baron G5
M+
Kills:112
Deaths:14
KDR:8
Accuracy:70.724% M
HSR:27.679% M+
NSX Tengu
M**
Kills:89
Deaths:12
KDR:7.417
Accuracy:45.065% A
HSR:44.944% M**
Kills:8,662
Deaths (as Combat Medic):1,255
Deaths (to Combat Medics):983
KDR:6.90199
Kill Difference:7,407
Playtime:75.394 hours
Usage:11%
Score:2.717m
Score/min:601
Accuracy (listed only):40.633%
HSR (listed only):39.981%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
B*
Kills:344
V. Kills:256 134%
Deaths:95
KDR:3.621
Accuracy:32.917% C++
KPH:19.400 B++
VKPH:14.400 B*
M18 Rotary
A++
Kills:254
V. Kills:195 130%
Deaths:58
KDR:4.379
Accuracy:39.492% A+
KPH:27.200 A
VKPH:20.900 A++
Hellfire Rocket Pods
S
Kills:52
V. Kills:16 306%
Deaths:
KDR:
Accuracy:62.620% A++
KPH:250.900 M++
VKPH:77.200 S
Kills:650 (598 + 0)
Deaths:153
KDR:4.248
VKDR:3.052
Vehicle Kills:467
Kill Difference:497
Playtime:27.310 hours
Usage:4%
Score:0.458m
Score/min:279
Piloting Accuracy:39.492%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M*
Kills:70
V. Kills:30 226%
Deaths:5
KDR:14
Accuracy:65.820% B**
KPH:72.700 M*
VKPH:31.200 A*
Kills:70 (70 + 0)
Deaths:5
KDR:14
VKDR:6
Vehicle Kills:30
Kill Difference:65
Playtime:0.963 hours
Usage:0%
Score:0.040m
Score/min:690
Driving Accuracy:65.820%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A+
Kills:922
V. Kills:536 172%
Deaths:54
KDR:17.074
Accuracy:51.897% B++
KPH:44.600 A
VKPH:25.900 A+
MR11 Gatekeeper
B**
Kills:287
V. Kills:189 151%
Deaths:6
KDR:47.833
Accuracy:45.772% B*
KPH:34.200 B**
VKPH:22.500 B++
M12 Kobalt
A++
Kills:108
V. Kills:6 N/A
Deaths:1
KDR:108
Accuracy:21.193% A++
KPH:100 A+
VKPH:5.600 C**
E540 Halberd
A++
Kills:58
V. Kills:25 223%
Deaths:6
KDR:9.667
Accuracy:55.012% A++
KPH:43.400 A++
VKPH:18.700 A+
G30 Vulcan
A++
Kills:54
V. Kills:19 270%
Deaths:9
KDR:6
Accuracy:45.487% A++
KPH:34.900 A
VKPH:12.300 C+
P2-120 HEAT
C++
Kills:52
V. Kills:20 248%
Deaths:4
KDR:13
Accuracy:51.746% B**
KPH:27 C++
VKPH:10.400 C++
Kills:1,481 (974 + 507)
Deaths:80
KDR:18.513
VKDR:9.938
Vehicle Kills:795
Kill Difference:1,401
Playtime:34.957 hours
Usage:5%
Score:0.944m
Score/min:450
Driving Accuracy:51.746%
Gunner Accuracy:45.487%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B*
Kills:99
V. Kills:45 215%
Deaths:6
KDR:16.500
Accuracy:49.101% C*
KPH:60.400 B*
VKPH:27.500 C++
E540 Halberd-H
B*
Kills:51
V. Kills:16 300%
Deaths:1
KDR:51
Accuracy:58.824% C++
KPH:60.400 B*
VKPH:18.900 C
Kills:150 (0 + 150)
Deaths:7
KDR:21.429
VKDR:8.714
Vehicle Kills:61
Kill Difference:143
Playtime:2.483 hours
Usage:0%
Score:0.076m
Score/min:511
Driving Accuracy:N/A%
Gunner Accuracy:58.824%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B+
Kills:80
V. Kills:54 145%
Deaths:7
KDR:11.429
Accuracy:43.023% B+
KPH:28.600 C*
VKPH:19.300 B+
Kills:80 (0 + 80)
Deaths:7
KDR:11.429
VKDR:7.714
Vehicle Kills:54
Kill Difference:73
Playtime:2.794 hours
Usage:0%
Score:0.045m
Score/min:268
Piloting Accuracy:N/A%
Gunner Accuracy:43.023%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 4,9324,9097326.706A*1.4731.806%A++46.079%M++110.8M++N/A34944.3h8.4A+26.5B**
TSAR-42 2,5232,51624910.104A+4.8648.088%A+81.995%A+79.4A*N/A25331.7h1.8B**3.7B**
LC3 Jaguar 2,0101,9913086.464M*1.2232.258%A++33.35%A**103.7M**1A+39519.2h9.1B**28.1B**
NS-44 Commissioner 1,5031,5005212.879A++2.3648.004%A+38.867%A**164.8SN/A5779.1h2.5A5.2B**
NS-44 Commissioner AE 1,4131,4025612.499B**2.7450.806%B**47.29%M171M*1.3A++4958.2h2.7B*5.3B*
SMG-46 Armistice 1,4081,3982465.683S0.4433.949%A++36.338%M*102M**N/A35113.7h10A29.5B**
T9A "Butcher" 1,3641,3551538.856S3.6232.754%A++49.594%M++171.5M**1.1B*5327.9h8.5A+26.1A
NS-15M1 1,3351,3322026.594M**1.3532.51%A++47.372%M*93.1A++N/A25014.3h8.4A+25.9B**
NS-15MP 1,3141,3121439.175M*3.9435.011%A+50.229%A*160A**N/A3788.2h7.8A+22.4B**
TMG-50 1,2761,2681747.287S2.0530.327%A++43.297%M++93.9M+N/A39213.5h7.9A26.2B**
NSX Tanto 1,2221,2181418.638S3.4034.08%A+44.335%M+110.7M+N/A26211h9.1B*26.8B+
TRAC-5 Burst 1,2131,2001557.742A**2.5033.902%A++40.333%A**136.4M**1.5A*3478.8h9.1B++26.9B**
T9 CARV 1,1911,1851976.015M+0.7829.366%A*43.882%M*85.9M++N/A39513.8h8.7A+29.8B**
T16 Rhino 1,2011,1821487.986S2.7530.619%A++45.601%M**97.7M*1.6M+36512.1h8.5A+27.8B**
SOAS-20 1,1771,1711458.076S2.8436.368%A++43.894%M**110.5M**N/A31410.6h9B**24.8B**
NS-15M AE 1,1711,1711318.939M*3.7035.483%A++47.822%A*118.3A*N/A2909.9h7.9A+22.3B**
HC1 Cougar 1,1801,1691418.291S3.0533.669%A++36.527%M103.5M**1A40011.3h8.9B**26.4B**
T1B Cycler 1,1801,1681497.839M*2.6033.358%A+49.315%M+119.2M++1.2A3369.8h8.3A++24.8A
NS-11C 1,1621,1591298.984S3.7435.592%A*36.842%M++101.7M**N/A31111.4h8.9A25.1B**
T32 Bull 1,1631,1581408.271S3.0331.552%A+50.259%M**110.3M+N/A30610.5h8.3A+26.2B**
TRAC-5 1,1861,1572524.591S0.6531.565%A*35.869%M++57.3M+1.4M**25020.2h10.2B**32.2B**
T1 Cycler 1,0201,0121476.884S1.6428.956%A+44.763%M*75M*N/A28513.5h9.2A++31.7A
P2-120 AP 1,4589225417.074A+11.8351.897%B++5.098%B*44.5A25.9A+46320.7h5.5B*10.6B*
LC2 Lynx 9269151058.714S3.4733.271%A*41.312%M**128.9S1.5M++4407.1h9.6A28.8A
NS-44P Commissioner 9089072743.31A++1.9349.959%B**48.953%A**197.2M*N/A5804.6h2.7B*5.3B*
SMG-46AE Armistice 8038021027.863S2.6237.375%A+43.392%M151.3A**N/A4085.3h9.2B**24.6B*
SABR-13 8037971117.18S1.9434.409%A++41.656%A*76.6A*N/A25310.4h8.5A24.6A
LC2 Lynx AE 749745898.371S3.1331.997%B**35.839%A+130.7M++N/A5065.7h10.1B**31.5B*
NS-15M2 7457406910.725S5.4934.288%A*48.243%M+129.8M++N/A3965.7h8.4A24.6B**
TAR-AE 6786721026.588M*1.3533.056%B**46.429%A**124.4A**1.1B+3775.4h8.9A26.9B**
Hexedge 6015954,3440.137A**5.1038.734%B++4.202%D2.6C*N/A7230.9h1.7B*4.5B++
NS-11CP 595579737.932S2.6933.733%B**38.169%A*123.2A++3.4S2934.7h9.2B++27.3B*
NS Decimator 8985461683.25M1.9961.614%C++2.564%C*44.8B++28.9A+37512.2h4.3B6.9B+
TORQ-9 523517856.082M*0.8435.078%A*45.261%M++87.6M1A3505.9h11.7B**33.3B**
T5 AMC 512507598.593S3.3532.058%A++39.645%M**87.4SN/A4575.8h11B**34.2B**
TRAP-M1 4634633812.184S6.9438.544%A++40.173%A*92.6MN/A2165h6.7B**17.4B**
T9 CARV-S 462461726.403M**1.1632.053%A*51.627%M**104.8MN/A3274.4h8.2A25.5B*
NSX Tomoe 4314303412.647S7.4133.317%B*54.419%A++107.5M+N/A3244h9.6A28.8B**
PDW-16 Hailstorm 399396626.387S1.1534.588%A*45.455%S116.5SN/A4113.4h9.9A28.5B**
Chainblade 4013923,5580.11M5.1332.14%C*8.163%C*1.9A*N/A8210.8h1.8B++5.6B+
TRAC-Shot 3913863311.697S6.4633.208%A++37.047%M**128.7S1.7A**3213h8A24.1A
TRS-12 Uppercut 380378576.632S1.3972.532%A21.958%A118.1M*N/A4973.2h1.8A2.5B*
M18 Needler 600344953.621B+1.6232.917%C++2.035%C+19.3B++14.4B*20317.8h112.4B+341.4B+
TAR 334330437.674S2.4334.164%A*43.03%M++100M*1.2A*3863.3h9.6A28A
NS-357P Underboss 3123121062.943B**2.3046.603%B+38.141%A+183.5MN/A4841.7h2.8A6B**
NSX-P Tanto 3123083010.267U5.0332.826%A+39.61%A*118.5S1.5B**2862.6h9.7B**29.4B**
SOAS-20 AE 3073062313.304S8.0635.747%B++45.752%A*145.7M*N/A4702.1h8.3A+23.2B**
MG-H1 Watchman 2962962511.84S6.6031.363%A++47.297%M+141M**N/A3452.1h9.3A29.7B**
MG-S1 Jackal 295295319.516S4.2833.973%A+46.102%S134.1SN/A3242.2h7.8B++23B**
TS2 Inquisitor 295293973.021A++2.2234.459%B*39.591%M++117.2M++N/A3562.5h8B*23.3B*
MR11 Gatekeeper 476287647.833U42.5945.772%B*5.575%M+34.2B**22.5B++2698.4h25.6A+55.9A+
AMR-66 284284387.474S2.2341.667%A**48.239%M*105.2SN/A3562.7h4.7A++11.3A
T7 Mini-Chaingun 262261416.366S1.1331.181%M+23.372%M124.3SN/A4962.1h10B**32.1B**
M18 Rotary 449254584.379A0.8639.492%A+1.969%C27.3A21A++3789.3h96.4B+244B++
NS-357 Underboss 236236942.511A+2.7345.776%B**49.153%M**147.5M**N/A4941.6h3.2B**7.1B**
T4 AMP 223222733.041A*2.2035.492%A41.892%M**130.6SN/A4341.7h9.3A26.3B**
NS-TMC-01 "His Regards" 2082051,6790.122M*5.1233.45%B++6.341%C+2.2B++N/A692.8h1.9B+5.6B+
C-4 302205593.475A+1.7627.609%B+N/A205M+97S19321h1.2B+4.3B++
Cycler TRV 206203375.486M**0.2530.801%A++32.02%A++92.3M*1.4M4972.2h9.3A+30.2B**
NS-7 PDW 1851851512.333U7.0937.461%A**42.703%S132.1SN/A4261.4h10.3B**27.4B**
NS-30 Vandal 169168198.842S3.6041.89%A+52.976%M++105M++N/A3001.6h3.9A9.3B**
MKV Suppressed 155155188.611S3.3736.105%A*49.032%S172.2SN/A6290.9h9.8B**27.2B*
AS16 NightHawk 154153246.375S1.1459.163%A++19.608%A170S1.1A+5320.9h3.4B++5.8B**
ML-7 255151781.936A*3.3061.294%B+3.974%B++30.2B++20.8A+5075h6.6C*10.8B+
RAMS-AE .50M 126126815.75M**10.5147.368%B*88.095%B**84A+N/A2211.5h1.6B*3.3B**
TX2 Emperor 117117412.854A++2.3934.549%B*38.462%M90M++N/A4151.3h7B**20.4B++
NS Baron G5 120112148S2.7670.724%M27.679%M+140S10U4610.8h3.8B++5.4C+
M12 Kobalt 1141081108S102.7621.193%A++25.926%A*98.2A5.5C**3971.1h13.8B*64.9A
Frag Grenade 1021011101N/A95.7637.101%D--N/A252.5D--2.5D--13240.4h4.7D12.7D
Tank Mine 157100128.333M++3.0943.956%B*N/A250M++142.5M26060.4h2.4D5.5B+
G20 Vulcan-H 14499616.5M*11.2649.101%C*8.081%M*61.9B*28.1C++5621.6h62.6A127.5B**
Rocklet Rifle 20894452.089A*3.1557.13%B+2.128%A+15.2D--18.4D2106.2h47.4D83C
NSX Tengu 8989127.417S2.1845.065%A44.944%M**127.1M++N/A3840.7h7.8A17.3B**
MRC3 Mercy 9089155.933A++0.6927.444%A*48.315%S74.2M*N/A2331.2h14.7A53.6B**
Anti-Vehicle Grenade 12982182N/A76.7648.247%CN/A205D-117.5C**24050.4h7.7D-16D
MRC3 Mercy 8481155.4A+0.1627.432%A**38.272%M**67.5M++2.5M**2241.2h16.5B++60B**
M20 Wyvern 13480711.429A6.1943.023%B+6.25%B**28.6C*19.3B+2682.8h80.2C+186.4C**
MG-HBR1 Dragoon 7676107.6S2.3640.746%A63.158%M**95M**N/A3000.8h3.6A+8.8A
Spear Anti-Vehicle Phalanx Turret 11172236S30.7678.179%M**15.278%S144S78S13050.5h6.3B+8.1A
L100 Python AP 10070514A++8.7665.82%B**N/A70M++30A*6881h4.1B++6.2B**
M3 Pounder HEG 7664183.556A1.6856.367%A++1.563%D--37.6A*7.1A*1911.7h13.6B++24.2B++
M3 Pounder HEG 7761193.211B**2.0352.797%A++4.918%A35.9A*9.4M**2571.7h13.5B+25.5B++
Claymore 6161161S55.7629.31%CN/A305M+N/A10830.2h1.1B*3.8C*
NS Harrower 62613660.167M5.0736.426%C**6.557%C3.4C+N/A1117.8h1.7B++4.8B+
E540 Halberd 835869.667B+4.4355.012%A++N/A44.6A*19.2A+7431.3h3.9A+7.1A+
G30 Vulcan 735496B+0.7645.487%A++7.407%A++36A12.7C+5861.5h102.1C+224.4B*
P2-120 HEAT 7252413B**7.7651.746%B**9.615%M**27.4C++10.5C++8091.9h7.7C+14.9B+
Hellfire Rocket Pods 6852152S46.7662.62%A++N/A260M++80S23820.2h26.3C+42C**
E540 Halberd-H 6751151S45.7658.824%C++N/A63.8B**20C4110.8h3.7B**6.3B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon52,3091.2h
Anti-Vehicle MANA Turret42830.2h
Nano-Armor Kit2042,4404.1h
AE Nano-Armor Kit4972,1426h
AE Medical Applicator2818,2563.9h
Nanite Revive Grenade01890.1h
Motion Spotter145,0957.2h
Medical Applicator4119,8525.3h
Medical Kit1,82010,61634.4h
Ammunition Package22470.3h
Hardlight Barrier1870.1h
Recon Detection Device71,9473.6h
Shield Recharging Field61,7800.4h

Check the help document for the dictionary if you want to learn more about words used here.


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