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Captain Captain SanguinaryTR[0CTR] SanguinaryTR
TR BR 58

KDR: 5.13

Score: 24.5m

Last Seen: Dec 31st, 2019 2:29 PM
- OFFLINE - 630.5 hour(s)

Prestige 1, Battle Rank 58 - Terran Republic on Connery
Level Progress (to 59): 69%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS MSW-R TSAR-42 LC3 Jaguar T9A "Butcher" NS-44 Commissioner NS-44 Commissioner AE SMG-46 Armistice NS-15M1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $12,309,840 MLG Score: 9840
Fun Score: N/A
Cheeseburgers Flipped: 27TIME WITH MEDKIT: 5%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.279%43.526%144852118045,8356.55254-1.426

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.104%2.343A*3.425M*-0.453DHEAD ++ (~26.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.80.667B+8.30.424B16.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.372%1.669%371212307192405362.99583134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.83%-0.198C0.158C++-1.283

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
276.7-0.742D-97.9-0.881D--178.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.991%5.242%737212309922446064.04898163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.093%1.062B**1.746A++-1.682

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.721B++5.60.552B+5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.298%14.138%221312292901892251.52632128%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.994%0.421B2.462A**1.205

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.80.014C+48.6-0.202C69.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.681%76.58%221412283,29252286.29446

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.201%1.311A0.609B+0.27

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.427B2.50.221C++3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.268%21.338%2212123062875930.826316

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.894%1.897A++1.373A0.104

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.731B++2.40.529B+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24.5m316%676 (40.6k)580 (34.8k)5.1269957,37111,1905.3526458 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1232948931.393%40.451%127003:4621

11% Combat Medic15% Engineer33% Heavy Assault16% Infiltrator23% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 11th, 2015 4:06 PMJan 28th, 2017 3:56 PMJan 2nd, 2020 6:12 PM (24d) (PST)Dec 31st, 2019 11:38 AM (26d) (PST)Dec 31st, 2019 10:29 AM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0672098581.3570.2650.5494.5200.0749840

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,03712,51251,525811633271434,830

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
704.7h/29.4d 2,525 23,207 16,880 191.1k 676 2,757 3,117 45.1m

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A*
Kills:2,619
Deaths:419
KDR:6.251
Accuracy:32.122% A++
HSR:33.830% A*
SMG-46 Armistice
M++
Kills:1,398
Deaths:246
KDR:5.683
Accuracy:33.949% A+
HSR:36.338% M++
TRAC-5 Burst
A**
Kills:1,226
Deaths:161
KDR:7.615
Accuracy:33.737% A+
HSR:39.804% A**
NSX Tanto
M+
Kills:1,218
Deaths:141
KDR:8.638
Accuracy:34.080% A+
HSR:44.335% M+
HC1 Cougar
A**
Kills:1,173
Deaths:144
KDR:8.146
Accuracy:33.621% A++
HSR:36.658% A**
NS-11C
M++
Kills:1,159
Deaths:129
KDR:8.985
Accuracy:35.592% A*
HSR:36.842% M++
TRAC-5
M+
Kills:1,157
Deaths:252
KDR:4.591
Accuracy:31.565% A++
HSR:35.869% M+
LC2 Lynx AE
A
Kills:1,026
Deaths:148
KDR:6.932
Accuracy:32.141% B**
HSR:34.795% A
LC2 Lynx
M++
Kills:984
Deaths:117
KDR:8.410
Accuracy:33.207% A++
HSR:40.549% M++
SMG-46AE Armistice
A*
Kills:834
Deaths:109
KDR:7.651
Accuracy:37.271% A+
HSR:43.405% A*
NS-11CP
A*
Kills:583
Deaths:74
KDR:7.878
Accuracy:33.623% B**
HSR:38.250% A*
T5 AMC
M*
Kills:507
Deaths:59
KDR:8.593
Accuracy:32.058% A++
HSR:39.645% M*
TRAC-Shot
M*
Kills:406
Deaths:39
KDR:10.410
Accuracy:33.167% A++
HSR:36.700% M*
PDW-16 Hailstorm
S
Kills:403
Deaths:65
KDR:6.200
Accuracy:34.515% A++
HSR:45.409% S
NSX-P Tanto
A++
Kills:390
Deaths:43
KDR:9.070
Accuracy:32.857% A
HSR:38.718% A++
TRS-12 Uppercut
A
Kills:378
Deaths:57
KDR:6.632
Accuracy:72.532% A
HSR:21.958% B**
MG-S1 Jackal
M**
Kills:309
Deaths:33
KDR:9.364
Accuracy:33.929% A
HSR:46.278% M**
AS16 NightHawk
A++
Kills:250
Deaths:43
KDR:5.814
Accuracy:55.861% A++
HSR:20.400% A+
NS-7 PDW
M**
Kills:185
Deaths:15
KDR:12.333
Accuracy:37.461% A*
HSR:42.703% M**
MKV Suppressed
S
Kills:155
Deaths:18
KDR:8.611
Accuracy:36.105% A*
HSR:49.032% S
MG-C1 Kindred
M+
Kills:116
Deaths:24
KDR:4.833
Accuracy:33.713% A
HSR:41.379% M+
NS Baron G5
M+
Kills:112
Deaths:14
KDR:8
Accuracy:70.724% M
HSR:27.679% M+
NSX Tengu
M**
Kills:89
Deaths:12
KDR:7.417
Accuracy:45.065% A
HSR:44.944% M**
Kills:16,677
Deaths (as Light Assault):2,362
Deaths (to Light Assaults):2,737
KDR:7.06054
Kill Difference:14,315
Playtime:165.274 hours
Usage:23%
Score:6.007m
Score/min:606
Accuracy (listed only):38.648%
HSR (listed only):38.066%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M+
Kills:5,563
Deaths:878
KDR:6.336
Accuracy:31.918% A++
HSR:46.306% M+
T9A "Butcher"
M
Kills:1,512
Deaths:180
KDR:8.400
Accuracy:32.721% A++
HSR:49.074% M
NS-15M1
M++
Kills:1,332
Deaths:202
KDR:6.594
Accuracy:32.510% A++
HSR:47.372% M++
NS-15MP
A*
Kills:1,312
Deaths:143
KDR:9.175
Accuracy:35.011% A+
HSR:50.229% A*
TMG-50
M
Kills:1,303
Deaths:178
KDR:7.320
Accuracy:30.296% A+
HSR:43.515% M
T9 CARV
M++
Kills:1,185
Deaths:197
KDR:6.015
Accuracy:29.366% A++
HSR:43.882% M++
T16 Rhino
M**
Kills:1,182
Deaths:148
KDR:7.986
Accuracy:30.619% A++
HSR:45.601% M**
NS-15M AE
A*
Kills:1,171
Deaths:131
KDR:8.939
Accuracy:35.483% A++
HSR:47.822% A*
T32 Bull
M*
Kills:1,158
Deaths:140
KDR:8.271
Accuracy:31.552% A+
HSR:50.259% M*
NS-15M2
M
Kills:890
Deaths:94
KDR:9.468
Accuracy:33.359% A++
HSR:47.978% M
T9 CARV-S
M**
Kills:516
Deaths:82
KDR:6.293
Accuracy:32.164% A++
HSR:50.581% M**
MG-H1 Watchman
M+
Kills:374
Deaths:37
KDR:10.108
Accuracy:31.312% A+
HSR:49.465% M+
Kills:17,498
Deaths (as Heavy Assault):2,410
Deaths (to Heavy Assaults):3,508
KDR:7.26058
Kill Difference:15,088
Playtime:235.806 hours
Usage:33%
Score:8.469m
Score/min:599
Accuracy (listed only):32.193%
HSR (listed only):47.674%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:2,637
Deaths:263
KDR:10.027
Accuracy:47.983% A
HSR:82.139% A+
NS-44 Commissioner
A*
Kills:1,500
Deaths:521
KDR:2.879
Accuracy:48.004% A
HSR:38.867% A*
NS-44 Commissioner AE
A**
Kills:1,402
Deaths:561
KDR:2.499
Accuracy:50.806% B**
HSR:47.290% A**
SMG-46 Armistice
M++
Kills:1,398
Deaths:246
KDR:5.683
Accuracy:33.949% A+
HSR:36.338% M++
SOAS-20
M++
Kills:1,171
Deaths:145
KDR:8.076
Accuracy:36.368% A++
HSR:43.894% M++
NS-44P Commissioner
A**
Kills:946
Deaths:305
KDR:3.102
Accuracy:49.625% B*
HSR:49.894% A**
SMG-46AE Armistice
A*
Kills:834
Deaths:109
KDR:7.651
Accuracy:37.271% A+
HSR:43.405% A*
TRAP-M1
A*
Kills:472
Deaths:39
KDR:12.103
Accuracy:38.357% A++
HSR:40.466% A*
NSX Tomoe
A++
Kills:441
Deaths:38
KDR:11.605
Accuracy:33.286% B*
HSR:54.875% A++
PDW-16 Hailstorm
S
Kills:403
Deaths:65
KDR:6.200
Accuracy:34.515% A++
HSR:45.409% S
NS-357 Underboss
M++
Kills:350
Deaths:163
KDR:2.147
Accuracy:44.531% B*
HSR:48.857% M++
SOAS-20 AE
A*
Kills:319
Deaths:27
KDR:11.815
Accuracy:35.740% B++
HSR:46.082% A*
NS-357P Underboss
A
Kills:317
Deaths:110
KDR:2.882
Accuracy:46.538% B++
HSR:37.855% A
MG-S1 Jackal
M**
Kills:309
Deaths:33
KDR:9.364
Accuracy:33.929% A
HSR:46.278% M**
TS2 Inquisitor
M+
Kills:305
Deaths:107
KDR:2.850
Accuracy:33.830% B*
HSR:39.344% M+
T4 AMP
M**
Kills:222
Deaths:73
KDR:3.041
Accuracy:35.492% A
HSR:41.892% M**
NS-30 Vandal
M++
Kills:187
Deaths:23
KDR:8.130
Accuracy:41.444% A
HSR:51.337% M++
NS-7 PDW
M**
Kills:185
Deaths:15
KDR:12.333
Accuracy:37.461% A*
HSR:42.703% M**
MKV Suppressed
S
Kills:155
Deaths:18
KDR:8.611
Accuracy:36.105% A*
HSR:49.032% S
TX2 Emperor
M++
Kills:131
Deaths:52
KDR:2.519
Accuracy:34.491% B*
HSR:41.985% M++
RAMS-AE .50M
B**
Kills:126
Deaths:8
KDR:15.750
Accuracy:47.368% B*
HSR:88.095% B**
NSX Tengu
M**
Kills:89
Deaths:12
KDR:7.417
Accuracy:45.065% A
HSR:44.944% M**
NSX Daimyo
B+
Kills:57
Deaths:5
KDR:11.400
Accuracy:44.856% B+
HSR:92.983% C
NS-AM7 Archer
B**
Kills:51
Deaths:53
KDR:0.962
Accuracy:62.738% B+
HSR:27.451% B**
Kills:14,007
Deaths (as Infiltrator):2,991
Deaths (to Infiltrators):1,705
KDR:4.68305
Kill Difference:11,016
Playtime:114.178 hours
Usage:16%
Score:3.866m
Score/min:564
Accuracy (listed only):41.240%
HSR (listed only):49.226%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A*
Kills:2,619
Deaths:419
KDR:6.251
Accuracy:32.122% A++
HSR:33.830% A*
TRAC-5 Burst
A**
Kills:1,226
Deaths:161
KDR:7.615
Accuracy:33.737% A+
HSR:39.804% A**
NSX Tanto
M+
Kills:1,218
Deaths:141
KDR:8.638
Accuracy:34.080% A+
HSR:44.335% M+
HC1 Cougar
A**
Kills:1,173
Deaths:144
KDR:8.146
Accuracy:33.621% A++
HSR:36.658% A**
NS-11C
M++
Kills:1,159
Deaths:129
KDR:8.985
Accuracy:35.592% A*
HSR:36.842% M++
TRAC-5
M+
Kills:1,157
Deaths:252
KDR:4.591
Accuracy:31.565% A++
HSR:35.869% M+
LC2 Lynx AE
A
Kills:1,026
Deaths:148
KDR:6.932
Accuracy:32.141% B**
HSR:34.795% A
LC2 Lynx
M++
Kills:984
Deaths:117
KDR:8.410
Accuracy:33.207% A++
HSR:40.549% M++
NS-11CP
A*
Kills:583
Deaths:74
KDR:7.878
Accuracy:33.623% B**
HSR:38.250% A*
T5 AMC
M*
Kills:507
Deaths:59
KDR:8.593
Accuracy:32.058% A++
HSR:39.645% M*
TRAC-Shot
M*
Kills:406
Deaths:39
KDR:10.410
Accuracy:33.167% A++
HSR:36.700% M*
NSX-P Tanto
A++
Kills:390
Deaths:43
KDR:9.070
Accuracy:32.857% A
HSR:38.718% A++
TRS-12 Uppercut
A
Kills:378
Deaths:57
KDR:6.632
Accuracy:72.532% A
HSR:21.958% B**
AMR-66
M*
Kills:287
Deaths:40
KDR:7.175
Accuracy:41.491% A*
HSR:48.432% M*
AS16 NightHawk
A++
Kills:250
Deaths:43
KDR:5.814
Accuracy:55.861% A++
HSR:20.400% A+
MG-C1 Kindred
M+
Kills:116
Deaths:24
KDR:4.833
Accuracy:33.713% A
HSR:41.379% M+
NS Baron G5
M+
Kills:112
Deaths:14
KDR:8
Accuracy:70.724% M
HSR:27.679% M+
MG-HBR1 Dragoon
M**
Kills:81
Deaths:13
KDR:6.231
Accuracy:40.108% B**
HSR:62.963% M**
Kills:13,672
Deaths (as Engineer):1,917
Deaths (to Engineers):1,376
KDR:7.13198
Kill Difference:11,755
Playtime:107.877 hours
Usage:15%
Score:3.301m
Score/min:510
Accuracy (listed only):39.567%
HSR (listed only):37.711%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
M++
Kills:1,398
Deaths:246
KDR:5.683
Accuracy:33.949% A+
HSR:36.338% M++
T1B Cycler
M
Kills:1,168
Deaths:149
KDR:7.839
Accuracy:33.358% A+
HSR:49.315% M
T1 Cycler
M*
Kills:1,012
Deaths:147
KDR:6.884
Accuracy:28.956% A+
HSR:44.763% M*
SMG-46AE Armistice
A*
Kills:834
Deaths:109
KDR:7.651
Accuracy:37.271% A+
HSR:43.405% A*
SABR-13
A*
Kills:803
Deaths:111
KDR:7.234
Accuracy:34.384% A+
HSR:41.719% A*
TAR-AE
A*
Kills:672
Deaths:102
KDR:6.588
Accuracy:33.056% B**
HSR:46.429% A*
TORQ-9
M+
Kills:556
Deaths:93
KDR:5.979
Accuracy:34.859% A*
HSR:45.683% M+
TAR
M+
Kills:444
Deaths:63
KDR:7.048
Accuracy:33.021% A++
HSR:43.469% M+
PDW-16 Hailstorm
S
Kills:403
Deaths:65
KDR:6.200
Accuracy:34.515% A++
HSR:45.409% S
TRS-12 Uppercut
A
Kills:378
Deaths:57
KDR:6.632
Accuracy:72.532% A
HSR:21.958% B**
MG-S1 Jackal
M**
Kills:309
Deaths:33
KDR:9.364
Accuracy:33.929% A
HSR:46.278% M**
AS16 NightHawk
A++
Kills:250
Deaths:43
KDR:5.814
Accuracy:55.861% A++
HSR:20.400% A+
Cycler TRV
A++
Kills:240
Deaths:43
KDR:5.581
Accuracy:32.132% A++
HSR:33.750% A++
NS-7 PDW
M**
Kills:185
Deaths:15
KDR:12.333
Accuracy:37.461% A*
HSR:42.703% M**
MKV Suppressed
S
Kills:155
Deaths:18
KDR:8.611
Accuracy:36.105% A*
HSR:49.032% S
NS Baron G5
M+
Kills:112
Deaths:14
KDR:8
Accuracy:70.724% M
HSR:27.679% M+
NSX Tengu
M**
Kills:89
Deaths:12
KDR:7.417
Accuracy:45.065% A
HSR:44.944% M**
Kills:9,008
Deaths (as Combat Medic):1,320
Deaths (to Combat Medics):1,055
KDR:6.82424
Kill Difference:7,688
Playtime:77.250 hours
Usage:11%
Score:2.793m
Score/min:602
Accuracy (listed only):40.422%
HSR (listed only):40.193%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
B**
Kills:432
V. Kills:305 141%
Deaths:95
KDR:4.547
Accuracy:33.661% C**
KPH:22.400 B*
VKPH:15.800 B**
M18 Rotary
A+
Kills:287
V. Kills:212 135%
Deaths:58
KDR:4.948
Accuracy:38.837% A
KPH:29.400 B**
VKPH:21.700 A+
Hellfire Rocket Pods
S
Kills:52
V. Kills:16 306%
Deaths:
KDR:
Accuracy:62.370% A++
KPH:250.900 M
VKPH:77.200 S
Kills:771 (719 + 0)
Deaths:153
KDR:5.039
VKDR:3.484
Vehicle Kills:533
Kill Difference:618
Playtime:29.253 hours
Usage:4%
Score:0.505m
Score/min:287
Piloting Accuracy:38.837%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M+
Kills:70
V. Kills:30 226%
Deaths:5
KDR:14
Accuracy:65.820% B**
KPH:72.700 M+
VKPH:31.200 A++
Kills:70 (70 + 0)
Deaths:5
KDR:14
VKDR:6
Vehicle Kills:30
Kill Difference:65
Playtime:0.963 hours
Usage:0%
Score:0.040m
Score/min:690
Driving Accuracy:65.820%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A
Kills:940
V. Kills:544 172%
Deaths:54
KDR:17.407
Accuracy:52.010% B++
KPH:44.700 B**
VKPH:25.900 A
MR11 Gatekeeper
A+
Kills:294
V. Kills:192 152%
Deaths:6
KDR:49
Accuracy:45.443% B++
KPH:33.800 A+
VKPH:22.100 B**
M12 Kobalt
A*
Kills:121
V. Kills:17 N/A
Deaths:1
KDR:121
Accuracy:19.946% A
KPH:100.600 B**
VKPH:14.100 A*
E540 Halberd
A++
Kills:65
V. Kills:29 217%
Deaths:6
KDR:10.833
Accuracy:54.244% A++
KPH:37.800 A
VKPH:16.900 B**
G30 Vulcan
A++
Kills:54
V. Kills:19 270%
Deaths:9
KDR:6
Accuracy:45.487% A++
KPH:34.900 A
VKPH:12.300 C+
P2-120 HEAT
B**
Kills:52
V. Kills:20 248%
Deaths:4
KDR:13
Accuracy:51.746% B**
KPH:27 C++
VKPH:10.400 C++
Kills:1,526 (992 + 534)
Deaths:80
KDR:19.075
VKDR:10.263
Vehicle Kills:821
Kill Difference:1,446
Playtime:36.093 hours
Usage:5%
Score:0.976m
Score/min:450
Driving Accuracy:51.746%
Gunner Accuracy:45.487%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B*
Kills:115
V. Kills:51 221%
Deaths:6
KDR:19.167
Accuracy:49.380% C++
KPH:61.800 B*
VKPH:27.400 C++
E540 Halberd-H
B**
Kills:65
V. Kills:22 283%
Deaths:1
KDR:65
Accuracy:58.747% C++
KPH:65.600 B**
VKPH:22.200 C+
M12 Kobalt-H
S
Kills:56
V. Kills:7 N/A
Deaths:
KDR:
Accuracy:25.454% B++
KPH:141.400 B+
VKPH:17.700 S
Kills:236 (0 + 236)
Deaths:7
KDR:33.714
VKDR:11.429
Vehicle Kills:80
Kill Difference:229
Playtime:3.249 hours
Usage:0%
Score:0.092m
Score/min:473
Driving Accuracy:N/A%
Gunner Accuracy:25.454%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B++
Kills:82
V. Kills:54 149%
Deaths:7
KDR:11.714
Accuracy:42.974% B+
KPH:29.200 B
VKPH:19.200 B++
Kills:82 (0 + 82)
Deaths:7
KDR:11.714
VKDR:7.714
Vehicle Kills:54
Kill Difference:75
Playtime:2.809 hours
Usage:0%
Score:0.045m
Score/min:268
Piloting Accuracy:N/A%
Gunner Accuracy:42.974%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 5,5915,5638786.336A++1.2131.918%A++46.306%M+111.7MN/A34749.8h8.5A26.7B**
TSAR-42 2,6452,63726310.027B**4.9047.983%A82.139%A+80.9A++N/A25632.6h1.8B*3.7B**
LC3 Jaguar 2,6482,6194196.251M++1.1232.122%A++33.83%A*110.5M*1.2A++38723.7h9.2B*28.6B**
T9A "Butcher" 1,5241,5121808.4M**3.2732.721%A++49.074%M171.8M**1.4B**5248.8h8.6A+26.3B**
NS-44 Commissioner 1,5031,5005212.879A++2.2548.004%A38.867%A*164.8SN/A5789.1h2.5A5.2B**
NS-44 Commissioner AE 1,4131,4025612.499B**2.6350.806%B**47.29%A**171M**1.3A++4958.2h2.7B**5.3B*
SMG-46 Armistice 1,4081,3982465.683S0.5633.949%A+36.338%M++102M++N/A35113.7h10A29.5B*
NS-15M1 1,3351,3322026.594M**1.4732.51%A++47.372%M++93.1A++N/A25114.3h8.4A+25.9B**
NS-15MP 1,3141,3121439.175M+4.0535.011%A+50.229%A*160A**N/A3788.2h7.8A22.4B*
TMG-50 1,3111,3031787.32S2.1930.296%A+43.515%M94.4A**N/A39113.8h7.9B**26.2B*
TRAC-5 Burst 1,2391,2261617.615A++2.4933.737%A+39.804%A**134.7M*1.4A++3469.1h9.1B**27.1B**
NSX Tanto 1,2221,2181418.638S3.5134.08%A+44.335%M+110.7M+N/A26311h9.1B*26.8B*
T9 CARV 1,1911,1851976.015M*0.8929.366%A++43.882%M++85.9MN/A39813.8h8.7A29.8B**
T16 Rhino 1,2011,1821487.986S2.8630.619%A++45.601%M**97.7M1.6A*36612.1h8.5B**27.8B**
HC1 Cougar 1,1841,1731448.146S3.0233.621%A++36.658%A**102.9M++1B**39811.4h8.9B**26.5B**
NS-15M AE 1,1711,1711318.939M*3.8135.483%A++47.822%A*118.3A++N/A2909.9h7.9A22.3B**
SOAS-20 1,1771,1711458.076S2.9536.368%A++43.894%M++110.5M**N/A31510.6h9B**24.8B**
T1B Cycler 1,1801,1681497.839M2.7133.358%A+49.315%M119.2M1.2B++3379.8h8.3A++24.8A
NS-11C 1,1621,1591298.984S3.8635.592%A*36.842%M++101.7M++N/A31311.4h8.9A25.1B**
T32 Bull 1,1631,1581408.271S3.1431.552%A+50.259%M*110.3A**N/A30710.5h8.3A+26.2B**
TRAC-5 1,1861,1572524.591S0.5431.565%A++35.869%M+57A**1.4M+25220.3h10.2B**32.2B**
LC2 Lynx AE 1,0391,0261486.932S1.8132.141%B**34.795%A133.2M++1.7A4867.7h10.4B**32.5B**
T1 Cycler 1,0201,0121476.884S1.7628.956%A+44.763%M*75M++N/A28813.5h9.2A++31.7A
LC2 Lynx 1,0019841178.41S3.2833.207%A++40.549%M++127.8S2.2S4327.7h9.7A29.2B**
NS-44P Commissioner 9479463053.102A++2.0249.625%B*49.894%A**197.1M*N/A5724.8h2.7B+5.4B++
P2-120 AP 1,4849405417.407A12.2852.01%B++5%B**44.8B**25.9A47521h5.5B++10.5B*
NS-15M2 896890949.468M*4.3433.359%A++47.978%M132.8MN/A3976.7h8.7B**25.9B**
SMG-46AE Armistice 8358341097.651S2.5237.271%A+43.405%A*151.6A*N/A4155.5h9.2B**24.8B*
SABR-13 8098031117.234S2.1134.384%A+41.719%A*77.2A*N/A25410.4h8.4A24.5B**
TAR-AE 6786721026.588M+1.4633.056%B**46.429%A*124.4A*1.1B3775.4h8.9B**26.9B**
Hexedge 6296234,8770.128M5.0038.799%B+4.494%C-2.5B+N/A7247.5h1.8B++4.5B++
NS Decimator 1,0076141863.301A**1.8361.601%C++2.28%C++47.2B++30.2A++36713h4.1B+6.6B+
NS-11CP 599583747.878S2.7533.623%B**38.25%A*121.5A++3.3S2934.8h9.2B**27.5B*
TORQ-9 562556935.978M*0.8534.859%A*45.683%M+89.7A**1B*3476.2h11.6B**33.3B**
T9 CARV-S 518516826.293M*1.1732.164%A++50.581%M**107.5MN/A3334.8h8.3A25.8B**
T5 AMC 512507598.593S3.4732.058%A++39.645%M*87.4M**N/A4575.8h11B**34.2B*
TRAP-M1 4724723912.103S6.9838.357%A++40.466%A*94.4MN/A2295h6.7B*17.4B**
TAR 449444637.048M**1.9233.021%A++43.469%M+105.7M*1.2A+3694.2h9.4A+28.4A
NSX Tomoe 4424413811.605S6.4833.286%B*54.875%A++107.6MN/A3254.1h9.6A28.7B**
M18 Needler 737432954.547B*0.5833.661%C**1.62%C22.4B*15.8B**21619.3h103.8B+308.3B+
TRAC-Shot 4114063910.41S5.2833.167%A++36.7%M*126.9S1.6A*3273.2h8A24.2A
PDW-16 Hailstorm 406403656.2S1.0734.515%A++45.409%S115.1SN/A4113.5h9.9B**28.6B*
Chainblade 4094003,7400.107M+5.0232.337%C**8.25%C*1.9A*N/A8215.8h1.8B++5.6B+
NSX-P Tanto 397390439.07S3.9432.857%A38.718%A++118.2M**2.1M2953.3h9.8B**30B**
TRS-12 Uppercut 380378576.632S1.5172.532%A21.958%B**118.1M+N/A4983.2h1.8A2.5B*
MG-H1 Watchman 3743743710.108S4.9831.312%A+49.465%M+138.5M*N/A3482.7h9.7A30.9B*
NS-357 Underboss 3503501632.147B**2.9844.531%B*48.857%M++159.1M**N/A5152.2h3.1B**7B**
SOAS-20 AE 3213192711.815S6.6935.74%B++46.082%A*145M++N/A4622.2h8.3A23.4B**
NS-357P Underboss 3173171102.882B**2.2446.538%B++37.855%A176.1A**N/A4891.8h2.8A6.1B**
MG-S1 Jackal 309309339.364S4.2433.929%A46.278%M**134.3M**N/A3402.3h7.8B+23B*
TS2 Inquisitor 3133051072.85A++2.2833.83%B*39.344%M+113M3M**3452.7h8.1B++24B++
MR11 Gatekeeper 486294649S43.8745.443%B++5.442%M++33.8A+22.1B**2718.7h26.3A+57.9A+
AMR-66 287287407.175S2.0541.491%A*48.432%M*106.3SN/A3562.7h4.7A+11.4A
M18 Rotary 499287584.948A0.1838.837%A1.742%C29.3B**21.6A+3849.8h89B+229.1B++
T7 Mini-Chaingun 262261416.366S1.2431.181%M23.372%A**124.3SN/A5002.1h10B**32.1B**
AS16 NightHawk 251250435.814S0.6955.861%A++20.4%A+192.3SN/A6091.3h3.3B**6B**
Cycler TRV 245240435.581S0.4532.132%A++33.75%A++100M++2.1M**5042.4h9.5A29.5B**
T4 AMP 223222733.041A*2.0935.492%A41.892%M**130.6SN/A4341.7h9.3A26.3B**
C-4 326221653.4A+1.7328.03%BN/A200.9A**95.5S19491.1h1.2B+4.2B++
NS-TMC-01 "His Regards" 2152121,7880.119M++5.0133.788%B++6.604%C+2.2B+N/A696.1h1.9B+5.5B+
NS-30 Vandal 188187238.13M*3.0041.444%A51.337%M++110M+N/A3091.7h3.9A9.4B**
NS-7 PDW 1851851512.333U7.2137.461%A*42.703%M**132.1SN/A4271.4h10.3B**27.4B**
MKV Suppressed 155155188.611U3.4836.105%A*49.032%S172.2SN/A6350.9h9.8B**27.2B*
ML-7 255151781.936A*3.1961.294%B+3.974%B+30.2B++20.8A5085h6.6C*10.8B+
TX2 Emperor 131131522.519A++2.6134.491%B*41.985%M++93.6M++N/A4161.4h6.8B**19.8B**
RAMS-AE .50M 126126815.75M**10.6247.368%B*88.095%B**84A+N/A2211.5h1.6B*3.3B**
M12 Kobalt 1381211121S115.8719.946%A23.141%A++100.8B**14.2A*3631.2h12.8B*64.3B**
MG-C1 Kindred 118116244.833A*0.2933.713%A41.379%M+105.5A*1.8A2751.1h8.9B*26.5B*
G20 Vulcan-H 166115619.167M*14.0449.38%C++7.826%M**60.5B*26.8C+5441.9h61.2A124A
NS Baron G5 120112148S2.8770.724%M27.679%M+140S10U4720.8h3.8B++5.4C++
Tank Mine 166107128.917M*3.7943.38%B++N/A267.5M++147.5M+26950.4h2.3D5.4B+
Frag Grenade 1021011101N/A95.8737.101%D*N/A252.5D--2.5D--13440.4h4.7D12.7D-
Rocklet Rifle 217100511.961A*3.1756.425%B+3%S15.2D--17.7D2066.6h47.2D83.6C+
Anti-Vehicle Grenade 14090190N/A84.8746.577%C--N/A225D125B22760.4h7.3D15.7D
MRC3 Mercy 9089165.563A+0.4427.646%A*48.315%S74.2M++N/A2341.2h15A54.1B**
NSX Tengu 8989127.417S2.2945.065%A44.944%M**127.1M++N/A3900.7h7.8A17.3B*
MRC3 Mercy 8582165.125A0.0027.813%A*37.805%M++68.3M2.5M**2271.2h16.7B*59.9B**
M20 Wyvern 13682711.714A+6.5942.974%B+6.098%A+29.3B19.3B++2672.8h78.6C++183B
MG-HBR1 Dragoon 8181136.231S1.1040.108%B**62.963%M**73.6A*N/A2251.1h3.7A9.2B**
Spear Anti-Vehicle Phalanx Turret 11172236S30.8778.179%M*15.278%S144S78S13050.5h6.3B+8.1B**
L100 Python AP 10070514A+8.8765.82%B**N/A70M30A++6881h4.1B**6.2A
NS Harrower 71694440.155A**4.9738.154%C**7.246%C3.4C+N/A1120.2h1.8B++4.7B+
Claymore 6666166S60.8729.96%CN/A220AN/A10680.3h1.1B*3.7C**
E540 Halberd-H 8765165S59.8758.747%C++N/A65B**22C+4091h3.5A5.9A
E540 Halberd 9465610.833B+5.7154.244%A++N/A38.2A17.1B**5921.7h4.5B**8.3A
M3 Pounder HEG 7664183.556B**1.5756.367%A+1.563%D--37.6A*7.1A*1941.7h13.6B*24.2B*
M3 Pounder HEG 7761193.211B**1.9252.797%A++4.918%A35.9A++9.4M**2571.7h13.5B++25.5B*
NSX Daimyo 5757511.4M6.2744.856%B+92.983%C81.4B**N/A2000.7h1.9B*4.3B*
M12 Kobalt-H 6356156A+50.8725.454%B++10.714%D*140B+17.5S2920.4h12B+47.2B*
T2 Striker 12054291.862M++3.2648.902%CN/A10.8C13.2B+2315h73F149.3D*
G30 Vulcan 735496B+0.8745.487%A++7.407%A*36A+12.7C+5871.5h102.1C+224.4B*
Hellfire Rocket Pods 6852152S46.8762.37%A++N/A260M+80S23910.2h26.5C+42.5C**
P2-120 HEAT 7252413A7.8751.746%B**9.615%S27.4C++10.5C++8131.9h7.7C++14.9B+
NS-AM7 Archer 7351530.962B**4.1662.738%B+27.451%B**6.9C+3C**737.4h14.2B+22.6B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2243,1484.2h
Spawn Beacon52,3911.2h
Anti-Vehicle MANA Turret42840.2h
AE Nano-Armor Kit5877,9266.4h
AE Medical Applicator3019,4524h
Nanite Revive Grenade01930.1h
Spitfire Auto-Turret0500h
Motion Spotter145,1207.2h
Shield Recharging Field61,7800.4h
Medical Applicator4119,8525.3h
Medical Kit1,97311,46035.5h
Ammunition Package22810.3h
Hardlight Barrier1870.1h
Recon Detection Device72,1923.9h

Check the help document for the dictionary if you want to learn more about words used here.


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