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Castellan Veteran SanguinaryVS[OCVS] SanguinaryVS
VS BR 64

KDR: 5.1

Score: 40.2m

Last Seen: Sep 20th, 2019 11:13 PM
- OFFLINE - 30.8 hour(s)

Prestige 1, Battle Rank 64 - Vanu Sovereignty on Connery - Outfit Leader of Omega Company VS[OCVS] Omega Company VS
VS outfit on Connery

Members: 2
Level Progress (to 65): 52%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Betelgeuse 54-A Pulsar C Supernova FPC Ghost VX6-7 Artemis VX26 NS-44 Commissioner AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,735,282 MLG Score: 7782
Fun Score: N/A
Cheeseburgers Flipped: 33TIME WITH MEDKIT: 7%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.98%42.399%139850116451,0626.78294-1.678

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.067%2.3A*3.269M*-0.884D--HEAD ++ (~25.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.60.67B+8.10.432B16.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.977%2.083%421312111,0082937463.44027135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.539%-0.258C0.526B+0.845

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
231.7-0.431C--81-0.521D150.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.925%4.135%1226212122,10432312716.49383165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.182%1.257A1.014B**-1.168

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.816B++3.80.695B+3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.716%2.158%859512091,2512839704.40493129%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.366%1.805A++-0.565D-0.561

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.30.772B++15.20.619B+12.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.667%82.799%859212122,12260893.49013

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.979%1.934A++1.002B**-0.724

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.606B+1.90.414B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
75.628%28.09%8591121326787110.306544

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.83M+2.655M-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.50.808B++1.90.605B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Omega Company VS[OCVS] Omega Company VS
VS outfit on Connery

Members: 2
40.2m356.3%845 (50.7k)729 (43.7k)5.1047164,35012,6065.4282964 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS12141035230.32%37.734%114404:2226

8% Combat Medic21% Engineer31% Heavy Assault15% Infiltrator25% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 11th, 2015 4:05 PMSep 30th, 2015 6:13 PMSep 21st, 2019 10:57 AM (14h) (PST)Sep 20th, 2019 8:07 PM (1d) (PST)Sep 20th, 2019 7:13 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0361828541.1670.2290.4404.4760.0897782

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,17910,92351,256701426269543,739

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
918.9h/38.3d 4,079 24,282 19,325 246.8k 935 3,410 4,914 57.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M+
Kills:4,458
Deaths:696
KDR:6.405
Accuracy:30.830% A++
HSR:45.020% M+
Betelgeuse 54-A
A*
Kills:4,166
Deaths:518
KDR:8.042
Accuracy:32.319% A+
HSR:47.696% A*
SVA-88
A*
Kills:1,495
Deaths:210
KDR:7.119
Accuracy:27.849% B*
HSR:42.274% A*
NS-15M AE
A*
Kills:1,230
Deaths:134
KDR:9.179
Accuracy:34.032% A++
HSR:46.179% A*
VX29 Polaris
M
Kills:1,184
Deaths:187
KDR:6.332
Accuracy:30.662% A
HSR:42.483% M
Flare VE6
A++
Kills:1,177
Deaths:157
KDR:7.497
Accuracy:28.398% B**
HSR:38.063% A++
NS-15M1
M++
Kills:1,172
Deaths:185
KDR:6.335
Accuracy:28.848% B**
HSR:46.160% M++
SVA-GG
A++
Kills:1,164
Deaths:132
KDR:8.818
Accuracy:30.437% B*
HSR:42.526% A++
Pulsar LSW
M
Kills:1,156
Deaths:126
KDR:9.175
Accuracy:33.576% A++
HSR:44.983% M
Ursa
M
Kills:673
Deaths:83
KDR:8.108
Accuracy:33.230% A++
HSR:43.091% M
NS-15MP
A*
Kills:635
Deaths:50
KDR:12.700
Accuracy:32.798% B**
HSR:51.339% A*
NSX Naginata
M++
Kills:257
Deaths:44
KDR:5.841
Accuracy:31.138% A++
HSR:49.806% M++
Kills:18,767
Deaths (as Heavy Assault):2,522
Deaths (to Heavy Assaults):3,858
KDR:7.44132
Kill Difference:16,245
Playtime:285.376 hours
Usage:31%
Score:13.026m
Score/min:761
Accuracy (listed only):31.176%
HSR (listed only):44.968%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A**
Kills:3,517
Deaths:467
KDR:7.531
Accuracy:33.279% A++
HSR:37.646% A**
VX6-7
M
Kills:1,632
Deaths:273
KDR:5.978
Accuracy:32.283% A+
HSR:36.520% M
Eclipse VE3A
A++
Kills:1,501
Deaths:233
KDR:6.442
Accuracy:32.426% A
HSR:29.247% A++
Solstice VE3
M*
Kills:1,343
Deaths:259
KDR:5.185
Accuracy:32.757% A++
HSR:38.496% M*
Eridani SX5G
A++
Kills:1,304
Deaths:240
KDR:5.433
Accuracy:33.277% B**
HSR:36.887% A++
NSX Tanto
A**
Kills:1,302
Deaths:127
KDR:10.252
Accuracy:35.078% A++
HSR:42.396% A**
NS-11C
M**
Kills:1,230
Deaths:191
KDR:6.440
Accuracy:32.182% A++
HSR:39.431% M**
Zenith VX-5
A*
Kills:1,201
Deaths:156
KDR:7.699
Accuracy:31.636% A
HSR:33.222% A*
NS-11CP
M+
Kills:1,195
Deaths:159
KDR:7.516
Accuracy:35.375% A
HSR:41.590% M+
Eridani SX5
M**
Kills:1,101
Deaths:161
KDR:6.839
Accuracy:33.772% A+
HSR:45.867% M**
Solstice Burst
A*
Kills:804
Deaths:109
KDR:7.376
Accuracy:34.680% A++
HSR:38.309% A*
VE-C Horizon
A+
Kills:597
Deaths:82
KDR:7.280
Accuracy:43.071% A
HSR:34.841% A+
Sirius SX12
S
Kills:553
Deaths:88
KDR:6.284
Accuracy:32.692% A++
HSR:44.846% S
Serpent VE92
M*
Kills:489
Deaths:72
KDR:6.792
Accuracy:33.525% A*
HSR:38.855% M*
Phobos VX86
A++
Kills:267
Deaths:51
KDR:5.235
Accuracy:75.628% A+
HSR:28.090% A++
VE-S Canis
S
Kills:187
Deaths:17
KDR:11
Accuracy:35.203% A
HSR:56.685% S
NSX-P Tanto
M**
Kills:91
Deaths:12
KDR:7.583
Accuracy:33.969% A++
HSR:50.549% M**
NS-7 PDW
M+
Kills:91
Deaths:19
KDR:4.789
Accuracy:34.097% A++
HSR:35.165% M+
NS Baron G5
S
Kills:75
Deaths:8
KDR:9.375
Accuracy:69.427% A**
HSR:38.667% S
Zenith VX-5AE
A+
Kills:58
Deaths:10
KDR:5.800
Accuracy:35.610% A+
HSR:34.483% A+
Kills:18,538
Deaths (as Light Assault):2,734
Deaths (to Light Assaults):2,988
KDR:6.78054
Kill Difference:15,804
Playtime:230.462 hours
Usage:25%
Score:10.605m
Score/min:767
Accuracy (listed only):37.998%
HSR (listed only):39.090%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:1,808
Deaths:223
KDR:8.108
Accuracy:47.231% A
HSR:82.135% A
Artemis VX26
A*
Kills:1,527
Deaths:174
KDR:8.776
Accuracy:34.478% A+
HSR:37.983% A*
NS-44 Commissioner AE
A++
Kills:1,501
Deaths:523
KDR:2.870
Accuracy:49.129% B*
HSR:42.838% A++
Eridani SX5G
A++
Kills:1,304
Deaths:240
KDR:5.433
Accuracy:33.277% B**
HSR:36.887% A++
NS-44 Commissioner
A*
Kills:1,191
Deaths:484
KDR:2.461
Accuracy:47.745% A
HSR:38.791% A*
Nyx VX31
A++
Kills:1,169
Deaths:145
KDR:8.062
Accuracy:40.526% B**
HSR:47.049% A++
Eridani SX5
M**
Kills:1,101
Deaths:161
KDR:6.839
Accuracy:33.772% A+
HSR:45.867% M**
NS-30 Vandal
M++
Kills:1,052
Deaths:128
KDR:8.219
Accuracy:41.965% A+
HSR:52.567% M++
NS-44P Commissioner
A*
Kills:923
Deaths:298
KDR:3.097
Accuracy:51.322% B**
HSR:45.612% A*
Sirius SX12
S
Kills:553
Deaths:88
KDR:6.284
Accuracy:32.692% A++
HSR:44.846% S
NSX Tomoe
A*
Kills:467
Deaths:53
KDR:8.811
Accuracy:35.405% A
HSR:58.244% A*
Cerberus
A++
Kills:359
Deaths:144
KDR:2.493
Accuracy:38.375% B**
HSR:40.669% A++
Phaseshift VX-S
A++
Kills:314
Deaths:20
KDR:15.700
Accuracy:50% A++
HSR:86.624% B*
Manticore SX40
M+
Kills:270
Deaths:126
KDR:2.143
Accuracy:38.869% A+
HSR:42.593% M+
NS-357 Underboss
M
Kills:243
Deaths:119
KDR:2.042
Accuracy:46.732% A
HSR:42.387% M
Beamer VS3
M+
Kills:230
Deaths:122
KDR:1.885
Accuracy:34.067% B**
HSR:43.913% M+
VE-S Canis
S
Kills:187
Deaths:17
KDR:11
Accuracy:35.203% A
HSR:56.685% S
Phantom VA23
M**
Kills:117
Deaths:13
KDR:9
Accuracy:41.017% B**
HSR:59.829% M**
Spiker
B**
Kills:107
Deaths:44
KDR:2.432
Accuracy:36.909% B**
HSR:25.234% B+
NS-AM7 Archer
B+
Kills:92
Deaths:88
KDR:1.045
Accuracy:60.688% C**
HSR:21.739% B+
NS-7 PDW
M+
Kills:91
Deaths:19
KDR:4.789
Accuracy:34.097% A++
HSR:35.165% M+
Kills:14,606
Deaths (as Infiltrator):3,229
Deaths (to Infiltrators):1,960
KDR:4.52338
Kill Difference:11,377
Playtime:133.468 hours
Usage:15%
Score:4.221m
Score/min:527
Accuracy (listed only):41.119%
HSR (listed only):47.031%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A**
Kills:3,517
Deaths:467
KDR:7.531
Accuracy:33.279% A++
HSR:37.646% A**
VX6-7
M
Kills:1,632
Deaths:273
KDR:5.978
Accuracy:32.283% A+
HSR:36.520% M
Eclipse VE3A
A++
Kills:1,501
Deaths:233
KDR:6.442
Accuracy:32.426% A
HSR:29.247% A++
Solstice VE3
M*
Kills:1,343
Deaths:259
KDR:5.185
Accuracy:32.757% A++
HSR:38.496% M*
NSX Tanto
A**
Kills:1,302
Deaths:127
KDR:10.252
Accuracy:35.078% A++
HSR:42.396% A**
NS-11C
M**
Kills:1,230
Deaths:191
KDR:6.440
Accuracy:32.182% A++
HSR:39.431% M**
Zenith VX-5
A*
Kills:1,201
Deaths:156
KDR:7.699
Accuracy:31.636% A
HSR:33.222% A*
NS-11CP
M+
Kills:1,195
Deaths:159
KDR:7.516
Accuracy:35.375% A
HSR:41.590% M+
Eidolon VE33
M+
Kills:1,053
Deaths:118
KDR:8.924
Accuracy:37.359% A+
HSR:46.439% M+
Solstice Burst
A*
Kills:804
Deaths:109
KDR:7.376
Accuracy:34.680% A++
HSR:38.309% A*
VE-C Horizon
A+
Kills:597
Deaths:82
KDR:7.280
Accuracy:43.071% A
HSR:34.841% A+
Serpent VE92
M*
Kills:489
Deaths:72
KDR:6.792
Accuracy:33.525% A*
HSR:38.855% M*
Phobos VX86
A++
Kills:267
Deaths:51
KDR:5.235
Accuracy:75.628% A+
HSR:28.090% A++
NSX-P Tanto
M**
Kills:91
Deaths:12
KDR:7.583
Accuracy:33.969% A++
HSR:50.549% M**
NS Baron G5
S
Kills:75
Deaths:8
KDR:9.375
Accuracy:69.427% A**
HSR:38.667% S
Zenith VX-5AE
A+
Kills:58
Deaths:10
KDR:5.800
Accuracy:35.610% A+
HSR:34.483% A+
Kills:16,355
Deaths (as Engineer):2,327
Deaths (to Engineers):1,814
KDR:7.02836
Kill Difference:14,028
Playtime:195.141 hours
Usage:21%
Score:9.509m
Score/min:812
Accuracy (listed only):39.268%
HSR (listed only):38.049%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
A++
Kills:1,304
Deaths:240
KDR:5.433
Accuracy:33.277% B**
HSR:36.887% A++
Terminus VX-9
M
Kills:1,220
Deaths:208
KDR:5.865
Accuracy:32.811% A+
HSR:46.557% M
Pulsar VS1
M++
Kills:1,186
Deaths:193
KDR:6.145
Accuracy:34.207% A*
HSR:42.749% M++
Eridani SX5
M**
Kills:1,101
Deaths:161
KDR:6.839
Accuracy:33.772% A+
HSR:45.867% M**
H-V45
M
Kills:843
Deaths:151
KDR:5.583
Accuracy:32.634% A++
HSR:41.281% M
Sirius SX12
S
Kills:553
Deaths:88
KDR:6.284
Accuracy:32.692% A++
HSR:44.846% S
Corvus VA55
M+
Kills:446
Deaths:76
KDR:5.868
Accuracy:35.031% A*
HSR:43.498% M+
Equinox VE2 Burst
A+
Kills:360
Deaths:63
KDR:5.714
Accuracy:35.053% A+
HSR:40.833% A+
CME
M+
Kills:340
Deaths:54
KDR:6.296
Accuracy:34.374% A+
HSR:42.353% M+
Phobos VX86
A++
Kills:267
Deaths:51
KDR:5.235
Accuracy:75.628% A+
HSR:28.090% A++
VE-S Canis
S
Kills:187
Deaths:17
KDR:11
Accuracy:35.203% A
HSR:56.685% S
NS-7 PDW
M+
Kills:91
Deaths:19
KDR:4.789
Accuracy:34.097% A++
HSR:35.165% M+
NS Baron G5
S
Kills:75
Deaths:8
KDR:9.375
Accuracy:69.427% A**
HSR:38.667% S
Kills:7,973
Deaths (as Combat Medic):1,329
Deaths (to Combat Medics):1,267
KDR:5.99925
Kill Difference:6,644
Playtime:73.736 hours
Usage:8%
Score:2.638m
Score/min:596
Accuracy (listed only):39.862%
HSR (listed only):41.806%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A
Kills:457
V. Kills:376 121%
Deaths:127
KDR:3.598
Accuracy:34.305% B+
KPH:20.900 B++
VKPH:17.200 A
Maelstrom Turbo Laser
A++
Kills:412
V. Kills:292 141%
Deaths:72
KDR:5.722
Accuracy:33.943% B+
KPH:34.800 A
VKPH:24.700 A++
Dual Photon Pods
B**
Kills:139
V. Kills:53 257%
Deaths:14
KDR:9.929
Accuracy:63.703% A
KPH:77.900 C+
VKPH:29.700 B**
Light PPA
A
Kills:60
V. Kills:2 N/A
Deaths:5
KDR:12
Accuracy:50.414% A
KPH:88.600 A
VKPH:3 C+
Kills:1,068 (929 + 0)
Deaths:218
KDR:4.899
VKDR:3.317
Vehicle Kills:723
Kill Difference:850
Playtime:36.171 hours
Usage:4%
Score:0.783m
Score/min:361
Piloting Accuracy:50.414%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:88
V. Kills:114 77%
Deaths:13
KDR:6.769
Accuracy:46.548% B*
KPH:33.400 C+
VKPH:43.300 A
Kills:88 (0 + 88)
Deaths:13
KDR:6.769
VKDR:8.769
Vehicle Kills:114
Kill Difference:75
Playtime:2.634 hours
Usage:0%
Score:0.228m
Score/min:1,441
Piloting Accuracy:N/A%
Gunner Accuracy:46.548%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:110
V. Kills:61 177%
Deaths:10
KDR:11
Accuracy:57.043% C+
KPH:39.600 B+
VKPH:21.900 B++
Kills:110 (110 + 0)
Deaths:10
KDR:11
VKDR:6.100
Vehicle Kills:61
Kill Difference:100
Playtime:2.781 hours
Usage:0%
Score:0.119m
Score/min:714
Driving Accuracy:57.043%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:1,994
V. Kills:1,172 170%
Deaths:140
KDR:14.243
Accuracy:53.700% C+
KPH:34.200 B++
VKPH:20.100 B*
Saron HRB
A
Kills:723
V. Kills:510 141%
Deaths:50
KDR:14.460
Accuracy:55.354% A
KPH:36.800 A
VKPH:26 A
E540 Halberd
A++
Kills:335
V. Kills:178 187%
Deaths:18
KDR:18.611
Accuracy:60.720% A++
KPH:45.600 A
VKPH:24.200 A
Aphelion VEX-4
B*
Kills:92
V. Kills:44 204%
Deaths:3
KDR:30.667
Accuracy:39.826% B++
KPH:34.500 B*
VKPH:16.500 C+
Kills:3,144 (1,994 + 1,150)
Deaths:211
KDR:14.900
VKDR:9.024
Vehicle Kills:1,904
Kill Difference:2,933
Playtime:87.969 hours
Usage:10%
Score:4.007m
Score/min:759
Driving Accuracy:53.700%
Gunner Accuracy:39.826%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A*
Kills:51
V. Kills:33 150%
Deaths:2
KDR:25.500
Accuracy:64.122% B**
KPH:72 A*
VKPH:46.600 A*
Kills:51 (0 + 51)
Deaths:2
KDR:25.500
VKDR:16.500
Vehicle Kills:33
Kill Difference:49
Playtime:0.708 hours
Usage:0%
Score:0.050m
Score/min:1,179
Driving Accuracy:N/A%
Gunner Accuracy:64.122%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:54
V. Kills:19 270%
Deaths:5
KDR:10.800
Accuracy:54.160% A++
KPH:33.100 B**
VKPH:11.600 B**
Kills:54 (0 + 54)
Deaths:5
KDR:10.800
VKDR:3.800
Vehicle Kills:19
Kill Difference:49
Playtime:1.632 hours
Usage:0%
Score:0.041m
Score/min:416
Driving Accuracy:N/A%
Gunner Accuracy:54.160%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B+
Kills:70
V. Kills:39 175%
Deaths:5
KDR:14
Accuracy:41.786% B+
KPH:30.300 B+
VKPH:16.900 B+
Kills:70 (0 + 70)
Deaths:5
KDR:14
VKDR:7.800
Vehicle Kills:39
Kill Difference:65
Playtime:2.308 hours
Usage:0%
Score:0.032m
Score/min:230
Piloting Accuracy:N/A%
Gunner Accuracy:41.786%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 4,4854,4586966.405M++1.3030.83%A++45.02%M+97.1MN/A46145.9h8.8A28.4B+
Betelgeuse 54-A 4,1924,1665188.042A++2.9432.319%A+47.696%A*146.7A**N/A43728.4h8.3A+25.8A
Pulsar C 3,5433,5174677.531M**2.4333.279%A++37.646%A**95.1M+N/A47137h8.5B**25.6B*
Supernova FPC 3,1661,99414014.243B**9.1453.7%C+4.313%A34.2B++20.1B*71758.3h3.7B**7B*
Ghost 1,8141,8082238.108A*3.0047.231%A82.135%A71.7AN/A24425.2h1.8B*3.9B*
VX6-7 1,6561,6322735.978M**0.8732.283%A+36.52%M97.7A**1.4A++59116.7h9.8B++30.4B*
Artemis VX26 1,5381,5271748.776S3.6734.478%A+37.983%A*105.3M**N/A27714.5h8.6A25B**
NS-44 Commissioner AE 1,5051,5015232.87A+2.2349.129%B*42.838%A++192.4M**N/A5267.8h2.5B**5.1B**
Eclipse VE3A 1,5251,5012336.442S1.3432.426%A29.247%A++86.3A++1.4B**52917.4h9.8B*30.1B**
SVA-88 1,5041,4952107.119M2.0127.849%B*42.274%A*82.6AN/A51318.1h8.7A31.3B*
Solstice VE3 1,3641,3432595.185S0.0832.757%A++38.496%M*56A*N/A41624h11.5B*35.2B+
Eridani SX5G 1,3151,3042405.433M**0.3333.277%B**36.887%A++106.9A++N/A45112.2h9B*27.1B++
NSX Tanto 1,3101,30212710.252S5.1535.078%A++42.396%A**118.4M*N/A29111h9.4B*26.9B+
NS-15M AE 1,2341,2301349.179M4.0734.032%A++46.179%A*108.8A+N/A29211.3h8.4A24.7B**
NS-11C 1,2411,2301916.44S1.3432.182%A++39.431%M**81.5MN/A57115.1h10.4B**32.4B*
Terminus VX-9 1,2331,2202085.865A*0.7632.811%A+46.557%M92.4A*1B*30813.2h8.9A27.1B**
Zenith VX-5 1,2071,2011567.699S2.5931.636%A33.222%A*88.3A*N/A57513.6h9.9B**31.2B*
NS-11CP 1,2021,1951597.516S2.4135.375%A41.59%M+107.7AN/A29511.1h9.1B**25.6B*
NS-44 Commissioner 1,1931,1914842.461A+2.6447.745%A38.791%A*116.8M++N/A50010.2h2.8B**5.8B**
Pulsar VS1 1,1921,1861936.145S1.0434.207%A*42.749%M++82.4M*N/A28914.4h9A++26.3A
VX29 Polaris 1,1941,1841876.332S1.2330.662%A42.483%M94A++N/A39212.6h8.9A28.9B*
Flare VE6 1,1891,1771577.497S2.3928.398%B**38.063%A++85.3A+N/A52113.8h7.6A26.9B*
NS-15M1 1,2011,1721856.335M**1.2328.848%B**46.16%M++83.7A+2.1S64514h9A31.1B*
Nyx VX31 1,1771,1691458.062S2.9640.526%B**47.049%A++105.3MN/A28211.1h3.8A9.5B**
SVA-GG 1,1731,1641328.818S3.7130.437%B*42.526%A++129.3A+1B+4289h8.4B**27.6B+
Pulsar LSW 1,1631,1561269.175S4.0733.576%A++44.983%M119.2MN/A3959.7h8.1A+24.1B**
Eridani SX5 1,1091,1011616.839S1.7333.772%A+45.867%M**113.5M++N/A3449.7h8.2B**24.4B*
Eidolon VE33 1,0601,0531188.924S3.8237.359%A+46.439%M+84.2M*N/A55912.5h5.2A14B**
NS-30 Vandal 1,0561,0521288.219S3.1141.965%A+52.567%M++107.3M++N/A3759.8h4A9.4B**
NS-44P Commissioner 9249232983.097A++2.0151.322%B**45.612%A*174.2M+N/A5315.3h2.6B**5B*
H-V45 8488431515.583A*0.4832.634%A++41.281%M94.7M+N/A4118.9h9.4A+28.8B**
Solstice Burst 8168041097.376S2.2734.68%A++38.309%A*104.4A*1.6A++2957.7h9.8B**28.3B**
NS-TMC-01 "His Regards" 7717515,6580.133M**4.9732.874%B+4.394%C--2.6B*N/A7290.2h1.8B+5.6B+
Saron HRB 1,2337235014.46A++9.3655.354%AN/A36.9A26A87819.6h17.6B*31.8B**
Ursa 675673838.108S3.0033.23%A++43.091%M96.1A*N/A3577h7.9B**23.9B**
NS-15MP 6376355012.7S7.6032.798%B**51.339%A*119.8AN/A3755.3h8.3B**25.3B*
VE-C Horizon 608597827.28M**2.1843.071%A34.841%A+161.4M*3A**4063.7h9.8A22.9B**
Sirius SX12 557553886.284S1.1832.692%A++44.846%S122.9SN/A4834.5h8.7A+26.7B**
Damascus Edge 5325165,6720.091A5.0147.445%A+2.907%D1.4C+N/A8374.9h2C**4.2B++
Serpent VE92 493489726.792S1.6933.525%A*38.855%M*116.4M**1A+4594.2h8.7A25.9B**
NSX Tomoe 469467538.811S3.7135.405%A58.244%A*108.6M+N/A3434.3h10.6B**30B**
Saron Laser Cannon 8334571273.598B+1.5134.305%B+1.969%C+20.9B++17.2A28921.9h112B326.6B+
Corvus VA55 453446765.868S0.7635.031%A*43.498%M+81.1M+1.3A*2675.5h7.9A++22.5A
S1 7224291253.432S1.6761.872%B+2.564%C+37.3B*25.5A++72911.5h6.1B9.8B+
Maelstrom Turbo Laser 704412725.722A+0.6233.943%B+2.427%C+34.9A24.7A++39811.8h64.2B++189.2B++
NS Decimator 5843651093.349M+1.7660.626%C+1.37%D45.1B+27A4778.1h4B+6.7B+
Equinox VE2 Burst 364360635.714A*0.6135.053%A+40.833%A+80B**N/A2494.5h9.6B**27.4B**
Cerberus 3633591442.493A+2.6138.375%B**40.669%A++123.8M++1.4A7202.9h4.3B**11.2B**
CME 343340546.296S1.1934.374%A+42.353%M+91.9MN/A3003.7h8.7A+25.4A
E540 Halberd 5133351818.611B*13.5160.72%A++3.582%B*45.9A24.4A9617.3h4.9B++8A
Phaseshift VX-S 3163142015.7S10.6050%A++86.624%B*74.8M+N/A1974.2h2.1B++4.1B*
C-4 409284654.369A*0.7429.975%B++N/A177.5A*78.1M*20001.6h1.3B+4.2B++
Manticore SX40 2742701262.143A2.9638.869%A+42.593%M+100M*1.5B++5262.7h5.3B**13.6B**
Phobos VX86 268267515.235M++0.1375.628%A+28.09%A++111.3A*N/A6132.4h1.9B*2.5B++
NSX Naginata 260257445.841S0.7431.138%A++49.806%M++88.6A++1B+2632.9h8.5B**27.2B*
NS-357 Underboss 2432431192.042B**3.0646.732%A42.387%M151.9M**N/A6611.6h3.6B++7.6B*
Beamer VS3 2342301221.885A+3.2234.067%B**43.913%M+65.7A*1.1B++4983.5h6.7B++19.8C**
VE-S Canis 1871871711S5.9035.203%A56.685%S124.7MN/A3181.5h7.6B**21.4B*
Frag Grenade 1811811181N/A175.9039.385%D-N/A301.7DN/A19550.6h4.6D11.7D
Blueshift VM5 178177335.364A0.2627.972%A++38.418%M++73.8A**N/A3652.4h12.2B**43.7B**
Tank Mine 2971751412.5S7.4040.552%B+N/A218.8A*152.5M++34250.8h2.7D*6.6C+
Blueshift VM5 168166335.03B**0.0727.874%A++36.747%M+69.2A*N/A3352.4h13.1B*47.2B**
Dual Photon Pods 192139149.929B+4.8263.703%A1.439%C**77.2C+29.4B**8691.8h28.9C--45.3C++
Lasher X2 131131255.24S0.1434.903%A6.107%A81.9MN/A3011.6h10.7A++30.6B**
Anti-Vehicle Grenade 1821261126N/A120.9045.63%DN/A210D93.3C+31770.6h7.5D16.4D
Lancer VS22 253118333.576M*1.5364.411%B1.695%C+16.9C++19.3B+5527h22.7C++35.3C*
Phantom VA23 118117139S3.9041.017%B**59.829%M**106.4M+N/A3111.1h3.2A7.9B**
L100 Python AP 1711101011A5.9057.043%C+N/A39.3B+21.8B+7142.8h5.2B+9.1B+
Spiker 111107442.432A+2.6736.909%B**25.234%B+82.3A++3.1M++3711.3h6.3B++17B**
NS Harrower 1021025690.179M++4.9342.955%B++8.824%C+3.2C+N/A932.2h1.9B+4.3B+
Aphelion VEX-4 13692330.667S25.5639.826%B++8.696%A*34.1B++16.3C+2482.7h38.3B*96.3B**
NS-AM7 Archer 14392881.045A4.0660.688%C**21.739%B+4.8C--2.7C++5719.1h20.3C++33.5C*
NSX-P Tanto 9491127.583S2.4833.969%A++50.549%M**82.7M2.7S3681.1h9.4B**27.7B**
NS-7 PDW 9191194.789S0.3234.097%A++35.165%M+60.7A++N/A4881.5h10.5B**30.7B**
M20 Basilisk 13488108.8B+3.7057.94%B+9.091%A*25.9D13.5D1873.4h109.5C*189B+
C150 Dalton 20288136.769C++1.6646.548%B*1.136%C**33.8C+43.8A14402.6h4.4C+9.5B+
NSX Masamune 11079292.724M2.3857.116%C+5.063%M35.9B14.1C+2122.2h7.8B++13.7B++
NS Baron G5 757589.375U4.2769.427%A**38.667%S93.8M+N/A4280.8h4.4C**6.3C++
M20 Wyvern 10970514A++8.9041.786%B+1.429%D--30.4B+17B+2302.3h79.4C++190B+
Light PPA 6260512A6.9050.414%AN/A85.7A2.9C6820.7h10.2B+20.1B+
Rocklet Rifle 11659183.278S1.8354.278%C++N/A12.6D*12.1D--1374.7h51.6D--95.1C-
Zenith VX-5AE 5958105.8M**0.7035.61%A+34.483%A+96.7A*1.7A+3200.6h10.5B++29.5B*
M20 Basilisk 7354510.8M**5.7054.16%A++11.111%A*33.8B**11.9B**4161.6h61.7B++114B**
Saron HRB-H 8451225.5M**20.4064.122%B**1.961%B+72.9A*47.1A*11760.7h18.1B*28.3B**

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator8835,1088.3h
Nano-Armor Kit116213,51820h
Spawn Beacon122,6421.8h
Anti-Vehicle MANA Turret14230.3h
Restoration Kit6770.1h
Nanite Revive Grenade01450h
Motion Spotter206,4909.1h
Spitfire Auto-Turret01040.1h
Deconstruction Tool07270h
Shield Recharging Field71,3360.3h
Ammunition Package23390.2h
Medical Kit2,29513,10464.4h
Recon Detection Device71,6043.1h

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