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Legate Veteran SanguinaryVS[OCVS] SanguinaryVS
VS BR 75

KDR: 4.97

Score: 42.2m

Last Seen: Apr 20th, 2020 9:32 PM
- OFFLINE - 1130 hour(s)

Prestige 1, Battle Rank 75 - Vanu Sovereignty on Connery
Level Progress (to 76): 20%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Pulsar C Ghost Supernova FPC VX6-7 Eclipse VE3A Artemis VX26
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,960,462 MLG Score: 7962
Fun Score: N/A
Cheeseburgers Flipped: 35TIME WITH MEDKIT: 6.8%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.961%42.333%139553123054,6796.52884-1.557

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.022%2.269A*3.195M++-0.806D-HEAD ++ (~25.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.70.667B+8.10.43B16.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.173%1.892%420312801,1103248003.41539139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.487%-0.218C0.301C*0.808

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
224.1-0.38C-78.8-0.481D145.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.957%4.039%1143212812,15435612966.05056166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.168%1.252A0.994B*-1.174

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.817B++3.80.695B+3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.864%2.309%878612771,42930710474.65472136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.755%1.63A+-0.534D-0.43

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.70.745B++16.50.59B+14.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.373%83.226%878212812,49267293.70833

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.075%1.872A++1.041B**-0.597

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.614B+1.80.431B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
75.628%28.09%8781128226797910.272727

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.793M2.586A**-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.50.807B++1.90.605B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
42.2m344.3%836 (50.2k)723 (43.4k)4.9721670,01814,0825.2792975 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS12831098630.369%37.849%114904:0927

8% Combat Medic21% Engineer31% Heavy Assault14% Infiltrator25% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 11th, 2015 4:05 PMSep 30th, 2015 6:13 PMMay 12th, 2020 10:32 PM (25d) (PST)Apr 20th, 2020 8:28 PM (47d) (PST)Apr 20th, 2020 5:32 PM (47d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0551928631.2000.2410.4544.4420.0907962

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,29511,54551,750721427267543,361

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
972.8h/40.5d 4,325 26,501 20,995 259.3k 966 3,644 5,276 61.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:5,290
Deaths:726
KDR:7.287
Accuracy:32.114% B**
HSR:46.182% A++
Orion VS54
A**
Kills:4,537
Deaths:711
KDR:6.381
Accuracy:30.875% A++
HSR:44.853% A**
SVA-88
A++
Kills:1,495
Deaths:210
KDR:7.119
Accuracy:27.849% B+
HSR:42.274% A++
NS-15M AE
A++
Kills:1,230
Deaths:134
KDR:9.179
Accuracy:34.032% A
HSR:46.179% A++
VX29 Polaris
A*
Kills:1,184
Deaths:187
KDR:6.332
Accuracy:30.662% B**
HSR:42.483% A*
Flare VE6
A+
Kills:1,177
Deaths:157
KDR:7.497
Accuracy:28.398% B++
HSR:38.063% A+
NS-15M1
M
Kills:1,172
Deaths:185
KDR:6.335
Accuracy:28.848% B*
HSR:46.160% M
SVA-GG
A
Kills:1,164
Deaths:132
KDR:8.818
Accuracy:30.437% B+
HSR:42.526% A
Pulsar LSW
A*
Kills:1,156
Deaths:126
KDR:9.175
Accuracy:33.576% A++
HSR:44.983% A*
NS-15MP
A*
Kills:712
Deaths:63
KDR:11.302
Accuracy:32.850% B*
HSR:50.983% A*
Ursa
A*
Kills:702
Deaths:87
KDR:8.069
Accuracy:33.147% A+
HSR:43.305% A*
NSX Naginata
A**
Kills:302
Deaths:54
KDR:5.593
Accuracy:31.387% A+
HSR:48.676% A**
VE-H Maw
A++
Kills:53
Deaths:8
KDR:6.625
Accuracy:32.645% B**
HSR:45.283% A++
Kills:20,174
Deaths (as Heavy Assault):2,780
Deaths (to Heavy Assaults):4,237
KDR:7.25683
Kill Difference:17,394
Playtime:300.270 hours
Usage:31%
Score:13.672m
Score/min:759
Accuracy (listed only):31.294%
HSR (listed only):44.765%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A*
Kills:4,367
Deaths:611
KDR:7.147
Accuracy:33.218% A+
HSR:37.738% A*
VX6-7
A*
Kills:1,951
Deaths:326
KDR:5.985
Accuracy:32.491% A
HSR:36.187% A*
Eclipse VE3A
A++
Kills:1,636
Deaths:261
KDR:6.268
Accuracy:32.474% B**
HSR:29.584% A++
Solstice VE3
M+
Kills:1,343
Deaths:259
KDR:5.185
Accuracy:32.757% A++
HSR:38.496% M+
Eridani SX5G
A+
Kills:1,340
Deaths:250
KDR:5.360
Accuracy:33.196% B*
HSR:37.164% A+
NSX Tanto
A*
Kills:1,302
Deaths:127
KDR:10.252
Accuracy:35.078% A+
HSR:42.396% A*
NS-11C
M++
Kills:1,230
Deaths:191
KDR:6.440
Accuracy:32.182% A
HSR:39.431% M++
Zenith VX-5
A++
Kills:1,201
Deaths:156
KDR:7.699
Accuracy:31.636% B**
HSR:33.222% A++
NS-11CP
A**
Kills:1,195
Deaths:159
KDR:7.516
Accuracy:35.375% B**
HSR:41.590% A**
Eridani SX5
M++
Kills:1,170
Deaths:187
KDR:6.257
Accuracy:33.721% A
HSR:45.897% M++
Solstice Burst
A++
Kills:804
Deaths:109
KDR:7.376
Accuracy:34.680% A+
HSR:38.309% A++
VE-C Horizon
A
Kills:750
Deaths:107
KDR:7.009
Accuracy:42.690% B**
HSR:35.067% A
Sirius SX12
M**
Kills:569
Deaths:96
KDR:5.927
Accuracy:32.605% A
HSR:44.816% M**
Serpent VE92
M+
Kills:527
Deaths:80
KDR:6.588
Accuracy:33.005% A+
HSR:38.710% M+
Phobos VX86
A++
Kills:267
Deaths:51
KDR:5.235
Accuracy:75.628% A
HSR:28.090% A++
VE-S Canis
M**
Kills:202
Deaths:20
KDR:10.100
Accuracy:35.461% B**
HSR:56.931% M**
NSX-P Tanto
M++
Kills:141
Deaths:20
KDR:7.050
Accuracy:33.552% A
HSR:47.518% M++
NSX Tengu
M*
Kills:122
Deaths:35
KDR:3.486
Accuracy:43.914% B*
HSR:45.082% M*
NS-7 PDW
A**
Kills:91
Deaths:19
KDR:4.789
Accuracy:34.097% A++
HSR:35.165% A**
NS Baron G5
S
Kills:75
Deaths:8
KDR:9.375
Accuracy:69.427% A**
HSR:38.667% S
Zenith VX-5AE
A*
Kills:67
Deaths:12
KDR:5.583
Accuracy:34.149% B**
HSR:40.299% A*
Eridani SX5-AE
N/A
Kills:50
Deaths:7
KDR:7.143
Accuracy:33.630% N/A
HSR:44% N/A
Kills:20,400
Deaths (as Light Assault):3,091
Deaths (to Light Assaults):3,323
KDR:6.59981
Kill Difference:17,309
Playtime:245.187 hours
Usage:25%
Score:11.156m
Score/min:758
Accuracy (listed only):37.953%
HSR (listed only):39.743%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:2,177
Deaths:277
KDR:7.859
Accuracy:46.958% B**
HSR:82.729% A
Artemis VX26
A++
Kills:1,527
Deaths:174
KDR:8.776
Accuracy:34.478% A
HSR:37.983% A++
NS-44 Commissioner AE
A++
Kills:1,501
Deaths:523
KDR:2.870
Accuracy:49.129% B*
HSR:42.838% A++
Eridani SX5G
A+
Kills:1,340
Deaths:250
KDR:5.360
Accuracy:33.196% B*
HSR:37.164% A+
NS-44 Commissioner
A*
Kills:1,217
Deaths:493
KDR:2.469
Accuracy:47.748% A
HSR:38.620% A*
Eridani SX5
M++
Kills:1,170
Deaths:187
KDR:6.257
Accuracy:33.721% A
HSR:45.897% M++
Nyx VX31
A++
Kills:1,169
Deaths:145
KDR:8.062
Accuracy:40.526% B*
HSR:47.049% A++
NS-30 Vandal
M+
Kills:1,059
Deaths:133
KDR:7.962
Accuracy:41.781% B**
HSR:52.597% M+
NS-44P Commissioner
A++
Kills:958
Deaths:326
KDR:2.939
Accuracy:50.999% B*
HSR:46.555% A++
Sirius SX12
M**
Kills:569
Deaths:96
KDR:5.927
Accuracy:32.605% A
HSR:44.816% M**
NSX Tomoe
A++
Kills:467
Deaths:53
KDR:8.811
Accuracy:35.405% B**
HSR:58.244% A++
NS-357 Underboss
A*
Kills:389
Deaths:205
KDR:1.898
Accuracy:45.733% B*
HSR:43.959% A*
Cerberus
A++
Kills:359
Deaths:144
KDR:2.493
Accuracy:38.375% B*
HSR:40.669% A++
Phaseshift VX-S
A++
Kills:315
Deaths:20
KDR:15.750
Accuracy:50% A++
HSR:86.667% B++
Manticore SX40
M
Kills:270
Deaths:127
KDR:2.126
Accuracy:38.887% A
HSR:42.593% M
Beamer VS3
M
Kills:230
Deaths:122
KDR:1.885
Accuracy:34.067% B**
HSR:43.913% M
VE-S Canis
M**
Kills:202
Deaths:20
KDR:10.100
Accuracy:35.461% B**
HSR:56.931% M**
NS-357P Underboss
A**
Kills:184
Deaths:122
KDR:1.508
Accuracy:44.657% C**
HSR:51.087% A**
Phantom VA23
M++
Kills:152
Deaths:19
KDR:8
Accuracy:39.145% B+
HSR:60.526% M++
Artemis VX26 AE
M
Kills:131
Deaths:27
KDR:4.852
Accuracy:32.820% C**
HSR:51.908% M
NSX Tengu
M*
Kills:122
Deaths:35
KDR:3.486
Accuracy:43.914% B*
HSR:45.082% M*
Spiker
B*
Kills:119
Deaths:52
KDR:2.288
Accuracy:36.346% B*
HSR:28.571% B*
NS-AM7 Archer
C**
Kills:103
Deaths:102
KDR:1.010
Accuracy:60.766% C**
HSR:21.359% C**
NS-7 PDW
A**
Kills:91
Deaths:19
KDR:4.789
Accuracy:34.097% A++
HSR:35.165% A**
Eridani SX5-AE
N/A
Kills:50
Deaths:7
KDR:7.143
Accuracy:33.630% N/A
HSR:44% N/A
Kills:15,871
Deaths (as Infiltrator):3,678
Deaths (to Infiltrators):2,155
KDR:4.31512
Kill Difference:12,193
Playtime:140.326 hours
Usage:14%
Score:4.466m
Score/min:530
Accuracy (listed only):40.578%
HSR (listed only):47.477%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A*
Kills:4,367
Deaths:611
KDR:7.147
Accuracy:33.218% A+
HSR:37.738% A*
VX6-7
A*
Kills:1,951
Deaths:326
KDR:5.985
Accuracy:32.491% A
HSR:36.187% A*
Eclipse VE3A
A++
Kills:1,636
Deaths:261
KDR:6.268
Accuracy:32.474% B**
HSR:29.584% A++
Solstice VE3
M+
Kills:1,343
Deaths:259
KDR:5.185
Accuracy:32.757% A++
HSR:38.496% M+
NSX Tanto
A*
Kills:1,302
Deaths:127
KDR:10.252
Accuracy:35.078% A+
HSR:42.396% A*
NS-11C
M++
Kills:1,230
Deaths:191
KDR:6.440
Accuracy:32.182% A
HSR:39.431% M++
Zenith VX-5
A++
Kills:1,201
Deaths:156
KDR:7.699
Accuracy:31.636% B**
HSR:33.222% A++
NS-11CP
A**
Kills:1,195
Deaths:159
KDR:7.516
Accuracy:35.375% B**
HSR:41.590% A**
Eidolon VE33
A**
Kills:1,059
Deaths:119
KDR:8.899
Accuracy:37.313% A
HSR:46.459% A**
Solstice Burst
A++
Kills:804
Deaths:109
KDR:7.376
Accuracy:34.680% A+
HSR:38.309% A++
VE-C Horizon
A
Kills:750
Deaths:107
KDR:7.009
Accuracy:42.690% B**
HSR:35.067% A
Serpent VE92
M+
Kills:527
Deaths:80
KDR:6.588
Accuracy:33.005% A+
HSR:38.710% M+
Phobos VX86
A++
Kills:267
Deaths:51
KDR:5.235
Accuracy:75.628% A
HSR:28.090% A++
NSX-P Tanto
M++
Kills:141
Deaths:20
KDR:7.050
Accuracy:33.552% A
HSR:47.518% M++
NS Baron G5
S
Kills:75
Deaths:8
KDR:9.375
Accuracy:69.427% A**
HSR:38.667% S
Zenith VX-5AE
A*
Kills:67
Deaths:12
KDR:5.583
Accuracy:34.149% B**
HSR:40.299% A*
Kills:17,915
Deaths (as Engineer):2,596
Deaths (to Engineers):2,035
KDR:6.901
Kill Difference:15,319
Playtime:204.508 hours
Usage:21%
Score:9.791m
Score/min:798
Accuracy (listed only):39.103%
HSR (listed only):38.235%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
A+
Kills:1,340
Deaths:250
KDR:5.360
Accuracy:33.196% B*
HSR:37.164% A+
Terminus VX-9
A*
Kills:1,255
Deaths:224
KDR:5.603
Accuracy:32.772% A
HSR:46.295% A*
Pulsar VS1
M+
Kills:1,186
Deaths:193
KDR:6.145
Accuracy:34.207% A++
HSR:42.749% M+
Eridani SX5
M++
Kills:1,170
Deaths:187
KDR:6.257
Accuracy:33.721% A
HSR:45.897% M++
H-V45
A**
Kills:887
Deaths:162
KDR:5.475
Accuracy:32.684% A+
HSR:41.263% A**
Sirius SX12
M**
Kills:569
Deaths:96
KDR:5.927
Accuracy:32.605% A
HSR:44.816% M**
Corvus VA55
M
Kills:447
Deaths:76
KDR:5.882
Accuracy:35.017% A++
HSR:43.624% M
PSA-02 Diamondback
A++
Kills:415
Deaths:101
KDR:4.109
Accuracy:32.733% B**
HSR:42.651% A++
Equinox VE2 Burst
A
Kills:360
Deaths:63
KDR:5.714
Accuracy:35.053% A
HSR:40.833% A
CME
A**
Kills:340
Deaths:54
KDR:6.296
Accuracy:34.374% A
HSR:42.353% A**
Phobos VX86
A++
Kills:267
Deaths:51
KDR:5.235
Accuracy:75.628% A
HSR:28.090% A++
VE-A Lacerta
A
Kills:212
Deaths:56
KDR:3.786
Accuracy:35.845% A
HSR:35.377% B**
VE-S Canis
M**
Kills:202
Deaths:20
KDR:10.100
Accuracy:35.461% B**
HSR:56.931% M**
NSX Tengu
M*
Kills:122
Deaths:35
KDR:3.486
Accuracy:43.914% B*
HSR:45.082% M*
NS-7 PDW
A**
Kills:91
Deaths:19
KDR:4.789
Accuracy:34.097% A++
HSR:35.165% A**
NS Baron G5
S
Kills:75
Deaths:8
KDR:9.375
Accuracy:69.427% A**
HSR:38.667% S
Eridani SX5-AE
N/A
Kills:50
Deaths:7
KDR:7.143
Accuracy:33.630% N/A
HSR:44% N/A
Kills:8,988
Deaths (as Combat Medic):1,602
Deaths (to Combat Medics):1,485
KDR:5.61049
Kill Difference:7,386
Playtime:81.530 hours
Usage:8%
Score:2.897m
Score/min:592
Accuracy (listed only):39.080%
HSR (listed only):41.821%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B**
Kills:539
V. Kills:418 129%
Deaths:127
KDR:4.244
Accuracy:34.671% B+
KPH:23.100 B++
VKPH:17.900 B**
Maelstrom Turbo Laser
A+
Kills:432
V. Kills:304 142%
Deaths:72
KDR:6
Accuracy:33.949% B+
KPH:35.400 B**
VKPH:24.900 A+
Dual Photon Pods
B++
Kills:139
V. Kills:53 257%
Deaths:14
KDR:9.929
Accuracy:63.703% B**
KPH:77.900 C
VKPH:29.700 B++
Light PPA
B**
Kills:60
V. Kills:2 N/A
Deaths:5
KDR:12
Accuracy:50.414% B**
KPH:88.600 B*
VKPH:3 C
Kills:1,170 (1,031 + 0)
Deaths:218
KDR:5.367
VKDR:3.564
Vehicle Kills:777
Kill Difference:952
Playtime:37.975 hours
Usage:4%
Score:0.819m
Score/min:359
Piloting Accuracy:50.414%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:88
V. Kills:114 77%
Deaths:13
KDR:6.769
Accuracy:46.548% B*
KPH:33.400 C
VKPH:43.300 B**
Kills:88 (0 + 88)
Deaths:13
KDR:6.769
VKDR:8.769
Vehicle Kills:114
Kill Difference:75
Playtime:2.634 hours
Usage:0%
Score:0.228m
Score/min:1,443
Piloting Accuracy:N/A%
Gunner Accuracy:46.548%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B
Kills:110
V. Kills:61 177%
Deaths:10
KDR:11
Accuracy:57.043% C++
KPH:39.600 C**
VKPH:21.900 B
Kills:110 (110 + 0)
Deaths:10
KDR:11
VKDR:6.100
Vehicle Kills:61
Kill Difference:100
Playtime:2.781 hours
Usage:0%
Score:0.121m
Score/min:725
Driving Accuracy:57.043%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:2,044
V. Kills:1,195 171%
Deaths:140
KDR:14.600
Accuracy:53.739% C+
KPH:34.400 B+
VKPH:20.100 B++
Saron HRB
B*
Kills:762
V. Kills:527 144%
Deaths:50
KDR:15.240
Accuracy:55.597% A
KPH:37.600 B*
VKPH:26 B*
E540 Halberd
A
Kills:403
V. Kills:208 193%
Deaths:18
KDR:22.389
Accuracy:60.486% A+
KPH:47.900 B**
VKPH:24.700 A
Aphelion VEX-4
B+
Kills:98
V. Kills:46 209%
Deaths:3
KDR:32.667
Accuracy:39.875% B+
KPH:35.400 B+
VKPH:16.600 C+
M20 Basilisk
A**
Kills:71
V. Kills:25 273%
Deaths:4
KDR:17.750
Accuracy:45.056% A*
KPH:36.700 A*
VKPH:12.900 A**
Kills:3,378 (2,044 + 1,334)
Deaths:215
KDR:15.712
VKDR:9.307
Vehicle Kills:2,001
Kill Difference:3,163
Playtime:92.752 hours
Usage:10%
Score:4.118m
Score/min:740
Driving Accuracy:53.739%
Gunner Accuracy:45.056%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B**
Kills:75
V. Kills:28 259%
Deaths:6
KDR:12.500
Accuracy:66.476% B**
KPH:60.500 B+
VKPH:22.600 C+
Saron HRB-H
A*
Kills:51
V. Kills:33 150%
Deaths:2
KDR:25.500
Accuracy:64.122% B**
KPH:72 A++
VKPH:46.600 A*
Proton II PPA-H
N/A
Kills:50
V. Kills:1 N/A
Deaths:2
KDR:25
Accuracy:41.693% N/A
KPH:81.800 N/A
VKPH:1.600 N/A
Kills:176 (0 + 176)
Deaths:10
KDR:17.600
VKDR:6.200
Vehicle Kills:62
Kill Difference:166
Playtime:2.560 hours
Usage:0%
Score:0.096m
Score/min:622
Driving Accuracy:N/A%
Gunner Accuracy:41.693%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:54
V. Kills:19 270%
Deaths:5
KDR:10.800
Accuracy:54.462% A+
KPH:32.900 B*
VKPH:11.600 B*
Kills:54 (0 + 54)
Deaths:5
KDR:10.800
VKDR:3.800
Vehicle Kills:19
Kill Difference:49
Playtime:1.641 hours
Usage:0%
Score:0.041m
Score/min:414
Driving Accuracy:N/A%
Gunner Accuracy:54.462%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B+
Kills:70
V. Kills:39 175%
Deaths:5
KDR:14
Accuracy:41.608% B+
KPH:29.900 C**
VKPH:16.700 C*
Kills:70 (0 + 70)
Deaths:5
KDR:14
VKDR:7.800
Vehicle Kills:39
Kill Difference:65
Playtime:2.339 hours
Usage:0%
Score:0.032m
Score/min:227
Piloting Accuracy:N/A%
Gunner Accuracy:41.608%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,3285,2907267.287A2.3132.114%B**46.182%A++147.4A++1.1C+44735.9h8.5B**26.4B**
Orion VS54 4,5674,5377116.381A*1.4130.875%A++44.853%A**97.2A++N/A46146.7h8.8B**28.5C*
Pulsar C 4,4224,3676117.147A*2.1733.218%A+37.738%A*100.6A*1.3B**45143.4h8.5B*25.7B*
Ghost 2,1832,1772777.859A+2.8946.958%B**82.729%A77.2B**N/A26128.2h1.8B++3.8B++
Supernova FPC 3,2392,04414014.6B+9.6353.739%C+4.207%A34.4B+20.1B++71659.4h3.7B*6.9B*
VX6-7 1,9811,9513265.985A*1.0132.491%A36.187%A*103.2A++1.6A57418.9h9.8B+30.2B*
Eclipse VE3A 1,6631,6362616.268A++1.3032.474%B**29.584%A++87.5A1.4B*51118.7h9.8B++30.3B*
Artemis VX26 1,5381,5271748.776M*3.8034.478%A37.983%A++105.3A**N/A27714.5h8.6B**25B**
NS-44 Commissioner AE 1,5051,5015232.87B**2.1049.129%B*42.838%A++192.4M*N/A5277.8h2.5B**5.1B**
SVA-88 1,5041,4952107.119M2.1527.849%B+42.274%A++82.6B*N/A51518.1h8.7B**31.3B++
Solstice VE3 1,3641,3432595.185S0.2132.757%A++38.496%M+56AN/A41924h11.5B++35.2C**
Eridani SX5G 1,3521,3402505.36M++0.3933.196%B*37.164%A+108.1B**1B+44912.4h9B*27.1B++
NSX Tanto 1,3101,30212710.252S5.2835.078%A+42.396%A*118.4A**N/A29211h9.4B**26.9B*
Terminus VX-9 1,2691,2552245.603A0.6332.772%A46.295%A*92.3A+1B+31113.6h9A27.4B**
NS-11C 1,2411,2301916.44S1.4732.182%A39.431%M++81.5A++N/A57215.1h10.4B*32.4B*
NS-15M AE 1,2341,2301349.179M*4.2134.032%A46.179%A++108.8B**N/A29311.3h8.4B**24.7B*
NS-44 Commissioner 1,2191,2174932.469A2.5047.748%A38.62%A*115.9A**N/A49710.5h2.8B**5.8B*
Zenith VX-5 1,2071,2011567.699S2.7331.636%B**33.222%A++88.3A+N/A57613.6h9.9B*31.2B*
NS-11CP 1,2021,1951597.516S2.5435.375%B**41.59%A**107.7B**N/A29511.1h9.1B+25.6B++
Pulsar VS1 1,1921,1861936.145S1.1734.207%A++42.749%M+82.4A**N/A29014.4h9A++26.3A
VX29 Polaris 1,1941,1841876.332M*1.3630.662%B**42.483%A*94B**N/A39312.6h8.9B**28.9B++
Flare VE6 1,1891,1771577.497S2.5228.398%B++38.063%A+85.3B**N/A52313.8h7.6B**26.9B++
NS-15M1 1,2011,1721856.335M*1.3628.848%B*46.16%M83.7B**2.1M64514h9B**31.1B*
Eridani SX5 1,1801,1701876.257M**1.2833.721%A45.897%M++114.7A*1B**34610.2h8.3B**24.6B*
Nyx VX31 1,1771,1691458.062A++3.0940.526%B*47.049%A++105.3A*N/A28211.1h3.8A9.5B**
SVA-GG 1,1731,1641328.818S3.8530.437%B+42.526%A129.3B**1C+4289h8.4B*27.6B+
Pulsar LSW 1,1631,1561269.175S4.2033.576%A++44.983%A*119.2A++N/A3989.7h8.1A24.1B*
Eidolon VE33 1,0661,0591198.899M**3.9337.313%A46.459%A**84.7A*N/A55812.5h5.2B**14B**
NS-30 Vandal 1,0631,0591337.962A*2.9941.781%B**52.597%M+107A*N/A3749.9h4B**9.5B**
NS-44P Commissioner 9599583262.939B**2.0350.999%B*46.555%A++171.1A*N/A5285.6h2.6B**5.1B*
H-V45 8938871625.475A++0.5032.684%A+41.263%A**95.4A*N/A4079.3h9.4A28.8B**
NS-TMC-01 "His Regards" 8598366,7900.123A**4.8534.104%B+4.665%C2.6B+N/A7324h1.9B+5.4B+
Solstice Burst 8168041097.376M**2.4034.68%A+38.309%A++104.4A++1.6A+2967.7h9.8B*28.3B*
Saron HRB 1,2897625015.24A++10.2755.597%AN/A37.5B*26B*86520.3h17.4B+31.3B**
VE-C Horizon 7647501077.009M+2.0442.69%B**35.067%A150A*2.8A4375h10.2B**23.9B*
NS-15MP 7157126311.302M**6.3332.85%B*50.983%A*118.7B**N/A3636h8.5B**25.7B*
Ursa 704702878.069S3.1033.147%A+43.305%A*98.9A+N/A3617.1h7.9B**23.7B**
Sirius SX12 573569965.927M*0.9532.605%A44.816%M**123.7M++N/A4804.6h8.7A26.8B*
Saron Laser Cannon 9575391274.244B+0.7334.671%B+1.67%C23.1B++17.9B**29123.3h104.2C**300.6B+
Damascus Edge 5485315,7900.092B**4.8847.57%A3.013%D1.4C+N/A8379h2C*4.2B+
Serpent VE92 531527806.588M**1.6233.005%A+38.71%M+117.1A**N/A4584.5h8.8B**26.6B*
NS Decimator 7764861343.627A*1.3560.855%C+1.029%D--49.6B+29.6A4569.8h3.7B+6.1B+
NSX Tomoe 469467538.811S3.8435.405%B**58.244%A++108.6A*N/A3454.3h10.6B*30B*
Corvus VA55 454447765.882S0.9135.017%A++43.624%M79.8A*1.3A2675.6h7.9A+22.5A
Maelstrom Turbo Laser 736432726B**1.0333.949%B+2.315%C+35.4B**24.9A+39612.2h63.2B+186.2B++
S1 7224291253.432S1.5461.872%B+2.564%C+37.3B++25.5A+73111.5h6.1C*9.8C**
PSA-02 Diamondback 4324151014.109A+0.8632.733%B**42.651%A++122.1A*5S2703.4h9.6B**29.3B**
E540 Halberd 6114031822.389B++17.4260.486%A+2.978%B+48B**24.8A8938.4h4.6B++7.7B**
NS-357 Underboss 3893892051.898B++3.0745.733%B*43.959%A*176.8M**N/A6662.2h3.3B*7.2B*
Equinox VE2 Burst 364360635.714A++0.7435.053%A40.833%A80B*N/A2494.5h9.6B**27.4B*
Cerberus 3633591442.493B**2.4838.375%B*40.669%A++123.8A**1.4A7222.9h4.3B**11.2B*
CME 343340546.296S1.3234.374%A42.353%A**91.9A*N/A3013.7h8.7A++25.4B**
Phaseshift VX-S 3173152015.75S10.7850%A++86.667%B++75A*N/A1994.2h2.1B+4.1B++
NSX Naginata 306302545.593M**0.6231.387%A+48.676%A**94.4A1.3B+2793.2h8.3B**26.6B*
C-4 417290654.462A++0.5130.09%B+N/A181.3A++79.4M*20001.6h1.3C**4.2B+
Manticore SX40 2742701272.126B**2.8538.887%A42.593%M100A**1.5A5242.7h5.3B**13.6B**
Phobos VX86 268267515.235M++0.2675.628%A28.09%A++111.3A++N/A6162.4h1.9B*2.5B++
Beamer VS3 2342301221.885A3.0934.067%B**43.913%M65.7A1.1B+5013.5h6.7B*19.8B*
VE-A Lacerta 220212563.786A++1.1935.845%A35.377%B**117.8A++4.4M2701.8h8.7B**24.2B**
VE-S Canis 2022022010.1S5.1335.461%B**56.931%M**126.3A++N/A3451.6h7.7B**21.6B++
Tank Mine 3241951513S8.0340%BN/A243.8M161.3M*33910.8h2.5D--6.2C+
Plasma Grenade 1861861186N/A181.0339.402%D--N/A310D--N/A19750.6h4.5D--11.5D--
Blueshift VM5 186185355.286B**0.3127.741%A+38.919%M++74A++N/A3662.5h12.1B**43.6B*
NS-357P Underboss 1861841221.508C+3.4644.657%C**51.087%A**184A*2A**5911h2.8A6.3B*
Blueshift VM5 174172354.914B**0.0627.673%A37.209%M68.8A++N/A3362.5h13.1B*47.4B*
Phantom VA23 153152198B*3.0339.145%B+60.526%M++116.9A*N/A3281.3h3.1A7.8B**
NSX-P Tanto 145141207.05S2.0833.552%A47.518%M++88.1A++2.5A*3481.6h10.5B++31.3B*
Dual Photon Pods 192139149.929C**4.9663.703%B**1.439%C**77.2C29.4B+8721.8h28.9D-45.3C+
Lasher X2 138138314.452M++0.5235.322%B*6.522%A+76.7A+N/A3011.8h11.4A++32.2B**
Artemis VX26 AE 134131274.852A0.1232.82%C**51.908%M119.1A*2.7A**2931.1h9.3B*28.2B+
Anti-Vehicle Grenade 1871301130N/A125.0345.694%DN/A216.7D-95C+31580.6h7.5D--16.3D-
NSX Tengu 122122353.486A*1.4943.914%B*45.082%M*122A**N/A2961h10.7B+24.4B+
Spiker 123119522.288B*2.6836.346%B*28.571%B*79.3B**2.7A*3731.5h6.4B*17.6B**
Lancer VS22 253118333.576A+1.4064.243%B+1.695%C*16.9C+19.3C*5497h22.8C+35.4C++
NS Harrower 1151157180.16M+4.8145.545%B*7.826%C+3.1C+N/A936.9h2B4.4B++
L100 Python AP 1711101011B+6.0357.043%C++N/A39.3C**21.8B7252.8h5.2C*9.1C**
NS-AM7 Archer 1581031021.01B**3.9660.766%C**21.359%C**5.2C--2.8C++5919.9h19.1C+31.4C++
Aphelion VEX-4 14498332.667S27.6939.875%B+8.163%A*35B+16.4C2512.8h37.9B*94.9B**
NS-7 PDW 9191194.789M**0.1834.097%A++35.165%A**60.7AN/A4951.5h10.5B**30.7B*
C150 Dalton 20288136.769C1.8046.548%B*1.136%B+33.8C43.8B**14422.6h4.4C9.5C*
M20 Basilisk 13488108.8C+3.8357.94%B+9.091%A++25.9D13.5D1873.4h109.5C+189C**
NSX Masamune 11079292.724A**2.2557.13%C5.063%M+35.9C**14.1C+2112.2h7.9B+13.8B+
NS Baron G5 757589.375U4.4069.427%A**38.667%S93.8A*N/A4370.8h4.4C++6.3C*
E540 Halberd-H 10375612.5C+7.5366.476%B**N/A62.5B+23.3C++4121.2h4.7B+7B*
M20 Basilisk 9671417.75S12.7845.056%A*8.451%A37.4A*13.2M2041.9h53.4B**118.5A+
Rocklet Rifle 13370312.258A**2.7154.236%C++N/A13D*11.7D*1415.4h56.2F103.7D
M20 Wyvern 10970514B*9.0341.608%B+1.429%D--30.4C**17C**2272.3h80.6C+193.6C**
Zenith VX-5AE 6867125.583A*0.6134.149%B**40.299%A*95.7A1.4B3040.7h10.2B+29.9B++
Light PPA 6260512B**7.0350.414%B**N/A85.7B++2.9C6850.7h10.2B+20.1B+
M20 Basilisk 7354510.8M+5.8354.462%A+11.111%A*33.8B*11.9B**4131.6h62.7B+115.2B*
VE-H Maw 545386.625M*1.6532.645%B**45.283%A++23D--N/A772.3h7.5B**22.8B*
Saron HRB-H 8451225.5M**20.5364.122%B**1.961%B+72.9A++47.1A*11760.7h18.1B+28.3B*
Proton II PPA-H 5150225B++20.0341.693%B4%M83.3C1.7D*4010.6h8B+19.1B+
Eridani SX5-AE 505077.143M**2.1733.63%B+44%A*250M**N/A7790.2h6.8A++20.2B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit136227,00221h
Anti-Vehicle MANA Turret14250.3h
Spawn Beacon122,8041.9h
Motion Spotter216,6439.3h
Restoration Kit161290.2h
Medical Applicator10339,9398.9h
Nanite Revive Grenade02330.1h
Deconstruction Tool07270h
Spitfire Auto-Turret01570.1h
Shield Recharging Field71,3360.3h
Recon Detection Device92,0993.7h
Ammunition Package23770.2h
Medical Kit2,50714,31065.9h

Check the help document for the dictionary if you want to learn more about words used here.


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