Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 13 (18,264)players online:
EternityAria (18)  Devil2U (6)  Bleydbr (5)  Dobreyshiy (1)  WeakersYT (1) 31
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (137 days). The data shown below may not be accurate.

First Lt. Imperator SanitroxRed[M0Sl] SanitroxRed
TR BR 45

KDR: 7.35

Score: 1.8m

Last Seen: Jun 6th, 2018 2:39 PM
- OFFLINE - 3282.4 hour(s)

Battle Rank 45 - Terran Republic on Cobalt
Level Progress (to 46): 11%
Level 100 Progress: 10% 743h
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS M18 Needler M18 Rotary M14 Banshee NS-11C M18 Locust C150 Dalton NC6S Gauss SAW S GD-22S
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:SanitroxRed



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $326,511 MLG Score: 261
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.051%25.532%563110121411.931515.414

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%0.207C++0.779B++1.375AHEAD ++ (~14.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.40.367C**10.50.266C*37

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.885%0.351%2298310102,277120111718.8182204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.205%-0.274C-1.163D*-1.583

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
161.4-0.01C+56.3-0.071C+105.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
1.8m188.8%382 (22.9k)351 (21.1k)7.345793,1444288.4672945 (45)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR101313733.736%1.813%6112:122

13% Engineer83% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 22nd, 2017 11:57 AMFeb 12th, 2018 5:29 PMJul 5th, 2018 12:08 PM (108d) (PST)Jun 6th, 2018 11:18 AM (137d) (PST)Jun 6th, 2018 10:39 AM (137d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,231141,2170.6030.0820.0111.6230.256261

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
73,85584673,0093651971521,057

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
86.9h/3.6d 480 57 731 8.5k 7 40 1,337 6.4m

EngineerCLASS DETAILS: Engineer
NS-11C
A
Kills:141
Deaths:71
KDR:1.986
Accuracy:22.051% C
HSR:25.532% A
Kills:141
Deaths (as Engineer):71
Deaths (to Engineers):194
KDR:1.98592
Kill Difference:70
Playtime:10.989 hours
Usage:13%
Score:0.205m
Score/min:310
Accuracy (listed only):22.051%
HSR (listed only):25.532%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A
Kills:141
Deaths:71
KDR:1.986
Accuracy:22.051% C
HSR:25.532% A
Kills:141
Deaths (as Light Assault):71
Deaths (to Light Assaults):63
KDR:1.98592
Kill Difference:70
Playtime:72.331 hours
Usage:83%
Score:1.613m
Score/min:372
Accuracy (listed only):22.051%
HSR (listed only):25.532%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):64
KDR:0
Kill Difference:UNR
Playtime:1.554 hours
Usage:2%
Score:0.002m
Score/min:26
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):14
KDR:0
Kill Difference:UNR
Playtime:1.146 hours
Usage:1%
Score:0.008m
Score/min:122
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
M++
Kills:1,432
V. Kills:781 183%
Deaths:156
KDR:9.179
Accuracy:34.013% B
KPH:41.900 M++
VKPH:22.900 A*
M18 Rotary
M++
Kills:564
V. Kills:301 187%
Deaths:66
KDR:8.545
Accuracy:37.207% B**
KPH:48 M++
VKPH:25.600 A*
M14 Banshee
A**
Kills:281
V. Kills:30 N/A
Deaths:22
KDR:12.773
Accuracy:38.735% A++
KPH:82 A
VKPH:8.800 A**
M18 Locust
A*
Kills:123
V. Kills:72 168%
Deaths:19
KDR:6.474
Accuracy:35.402% B+
KPH:48.300 A*
VKPH:28.300 A++
Kills:2,400 (2,400 + 0)
Deaths:263
KDR:9.125
VKDR:4.502
Vehicle Kills:1,184
Kill Difference:2,137
Playtime:51.878 hours
Usage:60%
Score:0.929m
Score/min:299
Piloting Accuracy:35.402%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:79
V. Kills:42 184%
Deaths:9
KDR:8.778
Accuracy:21.141% F-
KPH:49.900 B**
VKPH:26.500 C*
Kills:79 (0 + 79)
Deaths:9
KDR:8.778
VKDR:4.667
Vehicle Kills:42
Kill Difference:70
Playtime:1.585 hours
Usage:2%
Score:0.027m
Score/min:283
Piloting Accuracy:N/A%
Gunner Accuracy:21.141%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 2,2131,4321569.179M1.8334.013%BN/A42M++22.9A*28534.1h65.2B**191.6B**
M18 Rotary 865564668.545M*1.2037.207%B**N/A47.8M++25.5A*36011.8h51.3B**137.9B**
M14 Banshee 3112812212.773B*5.4338.735%A++N/A82.6A8.8A**2223.4h21.1B54.4B+
NS-11C 150141711.986B**5.3622.051%C25.532%A14.8C--N/A379.5h10.5B**47.4B+
M18 Locust 195123196.474M0.8735.402%B+N/A49.2A*28.8A++3042.5h61.9C**174.7B++
C150 Dalton 1217998.778B1.4321.141%F-N/A49.4B**26.3C*2821.6h1.9A+9.1B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit178,8581.5h
Medical Applicator02900.1h
Ammunition Package0530h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.43s
Server spent 1.41s on queries, 0.97s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.