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Colonel SanzoPanza[] SanzoPanza
TR BR 73

KDR: 7.81

Score: 60.6m

Last Seen: Jul 29th, 2018 8:54 PM
- OFFLINE - 355.5 hour(s)

Prestige 1, Battle Rank 73 - Terran Republic on Miller
Level Progress (to 74): 66%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS TSAR-42 T9 CARV-S Sticky Grenade L100 Python HESH T32 Bull MSW-R TRAC-5 Burst NS-15M2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,409,775 MLG Score: 3525
Fun Score: N/A
Cheeseburgers Flipped: 708TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.82%24.694%6385395271,8957.695890.114

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.54%0.954B*0.667B+-1.286D**HEAD ++ (~11.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
380.493B+9.80.311C*28.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.968%1.094%397310022,1035912433.55237862%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.303%-0.585D-0.49D0.412

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.20.603B+20.20.614B+43

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.831%2.723%1609799810,394990178210.4884583%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.96%0.301C*0.012C+0.171

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.773B++3.80.693B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.645%7.759%590109953,9056174616.32901845%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.257%-0.878D--0.924B*0.24

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.80.598B+12.50.676B+34.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.025%73.907%590899730,24614936420.2585

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.261%1.186B**0.445B1.051

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.504B+2.10.339C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.696%12.308%590310022,933903103.24806

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.762%1.622A+-0.416C---0.055

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.692B+2.50.49B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
60.6m161.1%427 (25.6k)372 (22.3k)7.81013156,60120,0518.23673 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR10051394322.411%27.736%62208:0865

10% Combat Medic19% Engineer27% Heavy Assault26% Infiltrator14% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 22nd, 2013 3:04 PMSep 28th, 2015 4:39 PMJul 29th, 2018 9:32 PM (19d) (PST)Jul 29th, 2018 5:34 PM (19d) (PST)Jul 29th, 2018 4:54 PM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7681106580.9610.1230.2671.6060.0353525

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,0746,59239,4825871696222,334

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2715.4h/113.1d 8,539 43,435 48,318 261.6k 2,794 10,534 5,749 125.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV-S
B
Kills:4,443
Deaths:691
KDR:6.430
Accuracy:23.476% B
HSR:24.488% C+
T32 Bull
B+
Kills:3,406
Deaths:481
KDR:7.081
Accuracy:24.377% C*
HSR:27.804% B+
MSW-R
B+
Kills:3,087
Deaths:499
KDR:6.186
Accuracy:25.018% B+
HSR:22.935% C+
NS-15M2
B
Kills:2,966
Deaths:422
KDR:7.028
Accuracy:25.099% B
HSR:26.130% C++
TMG-50
B+
Kills:2,640
Deaths:366
KDR:7.213
Accuracy:23.422% B+
HSR:23.220% C+
T9A "Butcher"
B+
Kills:2,400
Deaths:390
KDR:6.154
Accuracy:24.550% C++
HSR:30.167% B+
T16 Rhino
B
Kills:1,563
Deaths:218
KDR:7.170
Accuracy:22.374% B
HSR:19.130% C-
T9 CARV
B++
Kills:1,424
Deaths:189
KDR:7.534
Accuracy:22.294% B++
HSR:22.823% C+
NS-15MP
D-
Kills:1,253
Deaths:220
KDR:5.695
Accuracy:22.855% D-
HSR:20.431% D-
T7 Mini-Chaingun
A
Kills:1,157
Deaths:210
KDR:5.510
Accuracy:19.790% B+
HSR:18.237% A
NS-15M AE
C
Kills:1,132
Deaths:139
KDR:8.144
Accuracy:23.090% C
HSR:24.117% C
MG-H1 Watchman
B+
Kills:979
Deaths:175
KDR:5.594
Accuracy:25.075% B+
HSR:29.214% B+
Kills:26,450
Deaths (as Heavy Assault):4,000
Deaths (to Heavy Assaults):4,834
KDR:6.6125
Kill Difference:22,450
Playtime:741.378 hours
Usage:27%
Score:15.260m
Score/min:343
Accuracy (listed only):23.452%
HSR (listed only):24.058%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 Burst
B+
Kills:2,967
Deaths:614
KDR:4.832
Accuracy:25.416% C+
HSR:26.525% B+
NS-11C
B+
Kills:2,007
Deaths:411
KDR:4.883
Accuracy:26.584% B+
HSR:21.674% B+
LC3 Jaguar
B
Kills:1,800
Deaths:368
KDR:4.891
Accuracy:24.565% C**
HSR:21.611% B
T5 AMC
B++
Kills:1,780
Deaths:307
KDR:5.798
Accuracy:25.032% B+
HSR:23.764% B++
TRAC-5 S
B*
Kills:1,513
Deaths:319
KDR:4.743
Accuracy:26.696% B*
HSR:16.193% C+
NS-7 PDW
B+
Kills:1,453
Deaths:290
KDR:5.010
Accuracy:25.091% C++
HSR:19.890% B+
NS-11CP
C-
Kills:1,342
Deaths:235
KDR:5.711
Accuracy:25.636% D
HSR:19.672% C-
LC2 Lynx
B**
Kills:1,341
Deaths:295
KDR:4.546
Accuracy:24.977% B+
HSR:27.964% B**
TRAC-Shot
B+
Kills:1,277
Deaths:332
KDR:3.846
Accuracy:23.776% C
HSR:21.143% B+
TAS-16 Blackjack
B**
Kills:1,259
Deaths:350
KDR:3.597
Accuracy:70.455% B**
HSR:11.199% D
HC1 Cougar
B+
Kills:1,192
Deaths:211
KDR:5.649
Accuracy:25.879% B+
HSR:22.315% C++
TRAC-5
B**
Kills:1,188
Deaths:228
KDR:5.211
Accuracy:25.814% B**
HSR:19.613% C++
SMG-46 Armistice
B++
Kills:1,172
Deaths:216
KDR:5.426
Accuracy:26.650% C*
HSR:19.795% B++
FA1 Barrage
A
Kills:1,160
Deaths:277
KDR:4.188
Accuracy:53.046% A
HSR:12.759% C--
SMG-46G Armistice
C
Kills:1,160
Deaths:234
KDR:4.957
Accuracy:25.458% C
HSR:15% C
MKV Suppressed
B**
Kills:1,160
Deaths:182
KDR:6.374
Accuracy:26.078% C++
HSR:26.121% B**
PDW-16 Hailstorm
B**
Kills:1,157
Deaths:218
KDR:5.307
Accuracy:25.744% B
HSR:22.558% B**
NS Baron G5AE
B+
Kills:1,002
Deaths:262
KDR:3.824
Accuracy:50.497% B+
HSR:12.974% C-
TRS-12 Uppercut
B**
Kills:514
Deaths:202
KDR:2.545
Accuracy:68.443% B**
HSR:14.008% C+
NSX-P Tanto
B*
Kills:343
Deaths:59
KDR:5.814
Accuracy:28.224% B+
HSR:30.904% B*
MG-S1 Jackal
B+
Kills:257
Deaths:28
KDR:9.179
Accuracy:29.003% B+
HSR:15.175% D
Shuriken
C*
Kills:62
Deaths:11
KDR:5.636
Accuracy:25.072% D
HSR:19.355% C*
NSX Tengu
B+
Kills:52
Deaths:14
KDR:3.714
Accuracy:37.561% C*
HSR:25% B+
Kills:27,158
Deaths (as Light Assault):5,663
Deaths (to Light Assaults):5,039
KDR:4.79569
Kill Difference:21,495
Playtime:380.598 hours
Usage:14%
Score:7.385m
Score/min:323
Accuracy (listed only):32.422%
HSR (listed only):20.227%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:20,566
Deaths:1,541
KDR:13.346
Accuracy:48.784% A+
HSR:72.314% B+
SR-7
B*
Kills:2,435
Deaths:113
KDR:21.549
Accuracy:46.261% B*
HSR:81.848% B+
NS-44 Commissioner
B+
Kills:1,947
Deaths:579
KDR:3.363
Accuracy:39.383% B+
HSR:20.647% C+
KSR-35
B+
Kills:1,728
Deaths:222
KDR:7.784
Accuracy:37.209% B
HSR:32.060% B+
RAMS .50M
A
Kills:1,644
Deaths:77
KDR:21.351
Accuracy:47.400% A
HSR:81.995% B+
Bighorn .50M
B++
Kills:1,563
Deaths:63
KDR:24.810
Accuracy:46.318% B+
HSR:83.877% B++
M77-B
A
Kills:1,541
Deaths:60
KDR:25.683
Accuracy:45.812% A
HSR:81.960% B++
NS-7 PDW
B+
Kills:1,453
Deaths:290
KDR:5.010
Accuracy:25.091% C++
HSR:19.890% B+
NS-30 Vandal
B+
Kills:1,427
Deaths:132
KDR:10.811
Accuracy:36.489% B+
HSR:25.858% C+
SOAS-20
C++
Kills:1,206
Deaths:140
KDR:8.614
Accuracy:28.060% C++
HSR:21.725% C++
TRAP-M1
A
Kills:1,183
Deaths:139
KDR:8.511
Accuracy:29.172% C+
HSR:34.489% A
TX1 Repeater
B++
Kills:1,174
Deaths:418
KDR:2.809
Accuracy:28.064% B++
HSR:22.828% C**
SMG-46 Armistice
B++
Kills:1,172
Deaths:216
KDR:5.426
Accuracy:26.650% C*
HSR:19.795% B++
SMG-46G Armistice
C
Kills:1,160
Deaths:234
KDR:4.957
Accuracy:25.458% C
HSR:15% C
MKV Suppressed
B**
Kills:1,160
Deaths:182
KDR:6.374
Accuracy:26.078% C++
HSR:26.121% B**
T4 AMP
B+
Kills:1,160
Deaths:333
KDR:3.483
Accuracy:29.741% B+
HSR:21.121% C**
HSR-1
B+
Kills:1,158
Deaths:117
KDR:9.897
Accuracy:38.316% B+
HSR:25.907% C
TS2 Inquisitor
B+
Kills:1,157
Deaths:345
KDR:3.354
Accuracy:31.572% B+
HSR:21.003% C**
PDW-16 Hailstorm
B**
Kills:1,157
Deaths:218
KDR:5.307
Accuracy:25.744% B
HSR:22.558% B**
NSX Daimyo
B++
Kills:1,154
Deaths:90
KDR:12.822
Accuracy:45.473% B++
HSR:93.588% C+
TX2 Emperor
B*
Kills:1,077
Deaths:278
KDR:3.874
Accuracy:34.526% B*
HSR:20.334% C+
NSX Tomoe
C++
Kills:360
Deaths:48
KDR:7.500
Accuracy:26.830% C-
HSR:37.778% C++
NS-44L Blackhand
B**
Kills:310
Deaths:46
KDR:6.739
Accuracy:43.494% C*
HSR:58.065% B**
MG-S1 Jackal
B+
Kills:257
Deaths:28
KDR:9.179
Accuracy:29.003% B+
HSR:15.175% D
NS-AM7 Archer
A++
Kills:206
Deaths:72
KDR:2.861
Accuracy:64.163% B*
HSR:33.010% A++
99SV
A+
Kills:160
Deaths:11
KDR:14.546
Accuracy:38.547% A
HSR:49.375% A+
NS-357P Underboss
D--
Kills:135
Deaths:48
KDR:2.813
Accuracy:33.781% D--
HSR:8.148% F
Soldier Soaker
C-
Kills:64
Deaths:7
KDR:9.143
Accuracy:29.252% C-
HSR:7.813% D*
Shuriken
C*
Kills:62
Deaths:11
KDR:5.636
Accuracy:25.072% D
HSR:19.355% C*
NSX Tengu
B+
Kills:52
Deaths:14
KDR:3.714
Accuracy:37.561% C*
HSR:25% B+
Kills:49,828
Deaths (as Infiltrator):6,072
Deaths (to Infiltrators):3,544
KDR:8.20619
Kill Difference:43,756
Playtime:719.117 hours
Usage:26%
Score:16.648m
Score/min:386
Accuracy (listed only):35.643%
HSR (listed only):36.621%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 Burst
B+
Kills:2,967
Deaths:614
KDR:4.832
Accuracy:25.416% C+
HSR:26.525% B+
NS-11C
B+
Kills:2,007
Deaths:411
KDR:4.883
Accuracy:26.584% B+
HSR:21.674% B+
LC3 Jaguar
B
Kills:1,800
Deaths:368
KDR:4.891
Accuracy:24.565% C**
HSR:21.611% B
T5 AMC
B++
Kills:1,780
Deaths:307
KDR:5.798
Accuracy:25.032% B+
HSR:23.764% B++
TRAC-5 S
B*
Kills:1,513
Deaths:319
KDR:4.743
Accuracy:26.696% B*
HSR:16.193% C+
NS-11CP
C-
Kills:1,342
Deaths:235
KDR:5.711
Accuracy:25.636% D
HSR:19.672% C-
LC2 Lynx
B**
Kills:1,341
Deaths:295
KDR:4.546
Accuracy:24.977% B+
HSR:27.964% B**
TRAC-Shot
B+
Kills:1,277
Deaths:332
KDR:3.846
Accuracy:23.776% C
HSR:21.143% B+
TAS-16 Blackjack
B**
Kills:1,259
Deaths:350
KDR:3.597
Accuracy:70.455% B**
HSR:11.199% D
DMR-99
B**
Kills:1,251
Deaths:151
KDR:8.285
Accuracy:33.479% C+
HSR:37.970% B**
MG-HBR1 Dragoon
A+
Kills:1,235
Deaths:120
KDR:10.292
Accuracy:40.354% B**
HSR:43.887% A+
HC1 Cougar
B+
Kills:1,192
Deaths:211
KDR:5.649
Accuracy:25.879% B+
HSR:22.315% C++
TRAC-5
B**
Kills:1,188
Deaths:228
KDR:5.211
Accuracy:25.814% B**
HSR:19.613% C++
FA1 Barrage
A
Kills:1,160
Deaths:277
KDR:4.188
Accuracy:53.046% A
HSR:12.759% C--
AMR-66
B*
Kills:1,154
Deaths:152
KDR:7.592
Accuracy:31.827% B*
HSR:26.690% B
NS Baron G5AE
B+
Kills:1,002
Deaths:262
KDR:3.824
Accuracy:50.497% B+
HSR:12.974% C-
TRS-12 Uppercut
B**
Kills:514
Deaths:202
KDR:2.545
Accuracy:68.443% B**
HSR:14.008% C+
NSX-P Tanto
B*
Kills:343
Deaths:59
KDR:5.814
Accuracy:28.224% B+
HSR:30.904% B*
Kills:24,325
Deaths (as Engineer):4,893
Deaths (to Engineers):3,509
KDR:4.97139
Kill Difference:19,432
Playtime:513.544 hours
Usage:19%
Score:12.634m
Score/min:410
Accuracy (listed only):35.039%
HSR (listed only):22.826%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B+
Kills:1,453
Deaths:290
KDR:5.010
Accuracy:25.091% C++
HSR:19.890% B+
TAS-16 Blackjack
B**
Kills:1,259
Deaths:350
KDR:3.597
Accuracy:70.455% B**
HSR:11.199% D
TORQ-9
C**
Kills:1,204
Deaths:197
KDR:6.112
Accuracy:25.231% C**
HSR:22.342% C+
SABR-13
B
Kills:1,189
Deaths:128
KDR:9.289
Accuracy:27.378% B
HSR:26.913% C**
T1 Cycler
A
Kills:1,185
Deaths:162
KDR:7.315
Accuracy:27.973% A
HSR:23.207% B
SMG-46 Armistice
B++
Kills:1,172
Deaths:216
KDR:5.426
Accuracy:26.650% C*
HSR:19.795% B++
T1S Cycler
B++
Kills:1,163
Deaths:236
KDR:4.928
Accuracy:26.552% B++
HSR:23.216% B+
FA1 Barrage
A
Kills:1,160
Deaths:277
KDR:4.188
Accuracy:53.046% A
HSR:12.759% C--
SMG-46G Armistice
C
Kills:1,160
Deaths:234
KDR:4.957
Accuracy:25.458% C
HSR:15% C
MKV Suppressed
B**
Kills:1,160
Deaths:182
KDR:6.374
Accuracy:26.078% C++
HSR:26.121% B**
Cycler TRV
B++
Kills:1,159
Deaths:172
KDR:6.738
Accuracy:25.860% B++
HSR:24.159% B++
PDW-16 Hailstorm
B**
Kills:1,157
Deaths:218
KDR:5.307
Accuracy:25.744% B
HSR:22.558% B**
NS-11P
C**
Kills:1,154
Deaths:208
KDR:5.548
Accuracy:24.205% C**
HSR:18.804% C+
NS Baron G5AE
B+
Kills:1,002
Deaths:262
KDR:3.824
Accuracy:50.497% B+
HSR:12.974% C-
T1A Unity
B
Kills:919
Deaths:204
KDR:4.505
Accuracy:24.884% C+
HSR:26.768% B
TAR
B**
Kills:841
Deaths:194
KDR:4.335
Accuracy:27.658% B**
HSR:28.538% B**
TRS-12 Uppercut
B**
Kills:514
Deaths:202
KDR:2.545
Accuracy:68.443% B**
HSR:14.008% C+
NS-11A
B++
Kills:380
Deaths:82
KDR:4.634
Accuracy:25.184% C**
HSR:25.790% B++
MG-S1 Jackal
B+
Kills:257
Deaths:28
KDR:9.179
Accuracy:29.003% B+
HSR:15.175% D
T1B Cycler
B++
Kills:228
Deaths:42
KDR:5.429
Accuracy:22.579% D
HSR:32.895% B++
Shuriken
C*
Kills:62
Deaths:11
KDR:5.636
Accuracy:25.072% D
HSR:19.355% C*
NSX Tengu
B+
Kills:52
Deaths:14
KDR:3.714
Accuracy:37.561% C*
HSR:25% B+
Kills:19,830
Deaths (as Combat Medic):3,909
Deaths (to Combat Medics):1,663
KDR:5.07291
Kill Difference:15,921
Playtime:262.585 hours
Usage:10%
Score:6.378m
Score/min:405
Accuracy (listed only):32.754%
HSR (listed only):21.203%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A+
Kills:1,553
Deaths:60
KDR:25.883
Accuracy:22.665% A+
HSR:22.408% B+
MRC3 Mercy
A
Kills:1,164
Deaths:43
KDR:27.070
Accuracy:22.630% A
HSR:22.337% B+
M3 Pounder HEG
A+
Kills:949
Deaths:43
KDR:22.070
Accuracy:49.828% A+
HSR:4.215% B++
M3 Pounder HEG
A++
Kills:899
Deaths:43
KDR:20.907
Accuracy:52.562% A+
HSR:5.784% A++
M6 Onslaught
A
Kills:342
Deaths:16
KDR:21.375
Accuracy:22.229% A
HSR:21.053% B+
M6 Onslaught
B**
Kills:337
Deaths:16
KDR:21.063
Accuracy:22.361% B**
HSR:24.926% B**
MR1 Fracture
A*
Kills:249
Deaths:33
KDR:7.545
Accuracy:36.631% C++
HSR:8.434% A*
M1 Heavy Cycler
A
Kills:249
Deaths:17
KDR:14.647
Accuracy:19.234% A
HSR:20.482% B+
MR1 Fracture
A+
Kills:210
Deaths:33
KDR:6.364
Accuracy:37.148% C++
HSR:7.143% A+
NS-10 Burster
N/A
Kills:50
Deaths:3
KDR:16.667
Accuracy:37.316% N/A
HSR:10% N/A
Kills:6,002
Deaths (as MAX Suit):153.500
Deaths (to MAX Suits):968
KDR:39.10098
Kill Difference:5,848.500
Playtime:88.679 hours
Usage:3%
Score:2.340m
Score/min:440
Accuracy (listed only):32.261%
HSR (listed only):14.678%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A++
Kills:1,108
V. Kills:70 N/A
Deaths:18
KDR:61.556
Accuracy:51.621% B+
KPH:167.300 A++
VKPH:10.600 C
M14 Banshee
C
Kills:878
V. Kills:54 N/A
Deaths:54
KDR:16.259
Accuracy:24.354% D-
KPH:33.200 C
VKPH:2 D
M18 Needler
C-
Kills:117
V. Kills:76 152%
Deaths:24
KDR:4.875
Accuracy:28.911% C--
KPH:8.200 C-
VKPH:5.300 D
Kills:2,103 (995 + 0)
Deaths:96
KDR:21.906
VKDR:2.083
Vehicle Kills:200
Kill Difference:2,007
Playtime:47.413 hours
Usage:2%
Score:0.535m
Score/min:188
Piloting Accuracy:28.911%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A+
Kills:60
V. Kills: N/A
Deaths:
KDR:
Accuracy:54.437% A+
KPH:80.200 B**
VKPH:0 F
Kills:60 (0 + 60)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:60
Playtime:0.749 hours
Usage:0%
Score:0.018m
Score/min:390
Piloting Accuracy:N/A%
Gunner Accuracy:54.437%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:3,452
V. Kills:289 N/A
Deaths:36
KDR:95.889
Accuracy:53.689% B++
KPH:91.200 A++
VKPH:7.600 C+
L100 Python HEAT
A++
Kills:1,173
V. Kills:195 N/A
Deaths:17
KDR:69
Accuracy:54.682% B+
KPH:57.500 A++
VKPH:9.600 C
C75 Viper
M
Kills:1,141
V. Kills:92 N/A
Deaths:11
KDR:103.727
Accuracy:38.474% C++
KPH:75.600 M
VKPH:6.100 C
L100 Python AP
A++
Kills:682
V. Kills:254 267%
Deaths:6
KDR:113.667
Accuracy:53.446% C
KPH:47.300 A++
VKPH:17.600 C+
Kills:6,448 (6,448 + 0)
Deaths:70
KDR:92.114
VKDR:11.857
Vehicle Kills:830
Kill Difference:6,378
Playtime:87.783 hours
Usage:3%
Score:1.336m
Score/min:254
Driving Accuracy:53.446%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A++
Kills:1,417
V. Kills:261 N/A
Deaths:21
KDR:67.476
Accuracy:38.663% C
KPH:45.600 A++
VKPH:8.400 C
P2-120 AP
A*
Kills:1,287
V. Kills:549 234%
Deaths:48
KDR:26.813
Accuracy:39.495% D
KPH:51.700 A*
VKPH:22.100 B++
P2-120 HESH
A
Kills:1,242
V. Kills:137 N/A
Deaths:15
KDR:82.800
Accuracy:40.053% C+
KPH:77.400 A
VKPH:8.500 C+
E540 Halberd
M
Kills:655
V. Kills:199 328%
Deaths:27
KDR:24.259
Accuracy:48.181% B**
KPH:50.200 M
VKPH:15.300 B+
P525 Marauder
B++
Kills:301
V. Kills:8 N/A
Deaths:9
KDR:33.444
Accuracy:24.824% B++
KPH:88.700 B++
VKPH:2.400 D
MR11 Gatekeeper
B+
Kills:125
V. Kills:81 152%
Deaths:8
KDR:15.625
Accuracy:41.672% B+
KPH:24.400 B+
VKPH:15.800 C+
G30 Vulcan
A*
Kills:84
V. Kills:40 205%
Deaths:4
KDR:21
Accuracy:25.614% C
KPH:41.800 A*
VKPH:19.900 B*
Kills:5,111 (3,946 + 1,165)
Deaths:132
KDR:38.720
VKDR:9.659
Vehicle Kills:1,275
Kill Difference:4,979
Playtime:95.577 hours
Usage:4%
Score:1.908m
Score/min:333
Driving Accuracy:40.053%
Gunner Accuracy:25.614%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B++
Kills:266
V. Kills:7 N/A
Deaths:11
KDR:24.182
Accuracy:36.895% B
KPH:137.900 B++
VKPH:3.600 D-
Kills:266 (0 + 266)
Deaths:11
KDR:24.182
VKDR:0.636
Vehicle Kills:7
Kill Difference:255
Playtime:1.929 hours
Usage:0%
Score:0.075m
Score/min:650
Driving Accuracy:N/A%
Gunner Accuracy:36.895%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:1,148
V. Kills:27 N/A
Deaths:9
KDR:127.556
Accuracy:18.522% B
KPH:123.400 A+
VKPH:2.900 C+
M40 Fury
A*
Kills:772
V. Kills:57 N/A
Deaths:20
KDR:38.600
Accuracy:34.939% C+
KPH:93.400 A*
VKPH:6.900 C-
M40 Fury
A++
Kills:222
V. Kills:20 N/A
Deaths:6
KDR:37
Accuracy:33.497% C
KPH:97.200 A++
VKPH:8.800 C
M20 Basilisk
A*
Kills:213
V. Kills:47 444%
Deaths:4
KDR:53.250
Accuracy:40.953% B
KPH:42.200 A*
VKPH:9.300 B
M60-G Bulldog
A++
Kills:124
V. Kills:7 N/A
Deaths:2
KDR:62
Accuracy:43.422% B*
KPH:62 A++
VKPH:3.500 D
M12 Kobalt
B+
Kills:120
V. Kills:4 N/A
Deaths:3
KDR:40
Accuracy:17.318% C++
KPH:74.300 B+
VKPH:2.500 C
Kills:2,599 (0 + 2,599)
Deaths:44
KDR:59.068
VKDR:3.682
Vehicle Kills:162
Kill Difference:2,555
Playtime:28.514 hours
Usage:1%
Score:0.646m
Score/min:377
Driving Accuracy:N/A%
Gunner Accuracy:17.318%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 20,61220,5661,54113.346A*5.5448.784%A+72.314%B+73.4A++N/A191280.3h1.8B**3.6B**
T9 CARV-S 4,4584,4436916.43M**1.3823.476%B24.488%C+56.7B++N/A16778.4h10.1B*43.1B+
Sticky Grenade 3,9713,95213952N/A3,944.1961.859%B**N/A1881.9A*9C59182.1h1.2B**2B*
L100 Python HESH 3,7413,4523695.889S88.0853.689%B++1.941%C**91.3A++7.6C+26937.8h2.4B**4.5B**
T32 Bull 3,4223,4064817.081S0.7324.377%C*27.804%B+57.4B++N/A18859.3h10.3B*42.1B+
MSW-R 3,0973,0874996.186A++1.6225.018%B+22.935%C+54.6B++N/A18556.5h9.9B*39.7B++
TRAC-5 Burst 2,9832,9676144.832A*2.9825.416%C+26.525%B+47.6BN/A11062.3h10.8B++42.6B+
NS-15M2 2,9742,9664227.028M+0.7825.099%B26.13%C++57.4B+N/A17851.7h9.7B**38.7B++
Frag Grenade 2,9542,93212932N/A2,924.1959.283%A++N/A977.3A*7.3C+32363h2.3A3.9A
C-4 3,1392,7813747.436S0.3729.577%B*N/A206M++26.5C+116813.5h1B**3.5B*
TMG-50 2,6482,6403667.213S0.6023.422%B+23.22%C+55.2B**N/A16147.8h9.2B*39.3B+
SR-7 2,4362,43511321.549S13.7446.261%B*81.848%B+61AN/A17339.9h1.7B*3.6B*
T9A "Butcher" 2,4072,4003906.154A*1.6624.55%C++30.167%B+72.3B++N/A20033.2h9.1A37.3B++
NS-11C 2,0232,0074114.883S2.9326.584%B+21.674%B+46B**N/A12543.6h11.2B*42B++
NS-44 Commissioner 1,9531,9475793.363A*4.4539.383%B+20.647%C+36.4C++N/A11753.5h3.7C**9.3B+
LC3 Jaguar 1,8091,8003684.891A**2.9224.565%C**21.611%B32.4C*N/A11555.5h11B+44.9B+
T5 AMC 1,7841,7803075.798S2.0125.032%B+23.764%B++48.8A++N/A17036.5h11.5B*46.1B++
KSR-35 1,7301,7282227.784M0.0337.209%B32.06%B+57.4B++N/A15230.1h4B+10.8B+
RAMS .50M 1,6451,6447721.351S13.5447.4%A81.995%B+51.1A+N/A19632.2h1.8B*3.8B*
T16 Rhino 1,5651,5632187.17S0.6422.374%B19.13%C-47.1B++N/A16333.2h10.7B*47.6B+
Bighorn .50M 1,5641,5636324.81S17.0046.318%B+83.877%B++60.3B+N/A16925.9h1.6B**3.4B**
MRC3 Mercy 1,5681,5536025.883U18.0722.665%A+22.408%B+42.4AN/A14136.6h16.2B*71.4B*
M77-B 1,5431,5416025.683U17.8745.812%A81.96%B++61.4A*N/A23225.1h1.7A3.8B**
TRAC-5 S 1,5241,5133194.743S3.0726.696%B*16.193%C+38.6A+N/A12139.2h8.7B**32.5B*
Anti-Vehicle Grenade 1,5321,45711457N/A1,449.1959.214%B*N/A766.8A++39.5D36091.9h3A5A
NS-7 PDW 1,4541,4532905.01S2.8025.091%C++19.89%B+50.1AN/A16629h11.2B*44.6B+
NS-30 Vandal 1,4321,42713210.811S3.0036.489%B+25.858%C+66.4AN/A16921.5h4.8B++13.2B++
T9 CARV 1,4271,4241897.534S0.2822.294%B++22.823%C+39.3B++N/A23836.2h11.3B*50.5B++
P2-120 HEAT 1,6781,4172167.476S59.6738.663%C3.387%C++45.6A++8.4C26131.1h4.4A11.3B**
NS-11CP 1,3461,3422355.711M*2.1025.636%D19.672%C-49.5C+N/A16827.1h12.3C+47.9C+
LC2 Lynx 1,3441,3412954.546M++3.2624.977%B+27.964%B**47.2B**N/A17928.4h12.1B*48.4B++
P2-120 AP 1,8361,2874826.813M+19.0039.495%D5.983%A51.7A*22B++42924.9h5.1B**12.8B++
TRAC-Shot 1,2831,2773323.846A*3.9623.776%C21.143%B+36.2C++N/A9335.3h11C*46.2C++
TAS-16 Blackjack 1,2641,2593503.597A*4.2170.455%B**11.199%D49.6B+N/A14925.4h2.1B++3B+
NS-15MP 1,2541,2532205.695A*2.1222.855%D-20.431%D-44.8DN/A14028h10.6C++46.4C+
DMR-99 1,2571,2511518.285M**0.4733.479%C+37.97%B**57.4B+N/A12421.8h7.3C+21.8C++
P2-120 HESH 1,3791,2421582.8M**74.9940.053%C+1.208%B77.6A8.6C+30816h4.2B+10.6B+
Claymore 1,2371,2365024.72M+16.9143.071%B**N/A247.2A++N/A6465h1.1B*2.6B**
MG-HBR1 Dragoon 1,2461,23512010.292S2.4840.354%B**43.887%A+71.4A*N/A19917.3h4.8B**11.8B**
SOAS-20 1,2111,2061408.614S0.8028.06%C++21.725%C++60.6AN/A17019.9h11.3C**40.2B
TORQ-9 1,2061,2041976.112M*1.7025.231%C**22.342%C+48.5B++N/A16324.8h11.9B**47.1B++
HC1 Cougar 1,1971,1922115.649S2.1625.879%B+22.315%C++44.3B*N/A16026.9h10.1B++39.1B+
SABR-13 1,1931,1891289.289S1.4827.378%B26.913%C**50B*N/A15823.8h9.8B++35.8B++
TRAC-5 1,1941,1882285.211S2.6025.814%B**19.613%C++25.5B+N/A15946.6h13.4B+51.7B++
C-4 ARX 1,2861,1862065.757A*2.0533.579%A++N/A275.8M++23.3D12894.3h1B++2.9A
T1 Cycler 1,1871,1851627.315S0.5027.973%A23.207%B34.4B++N/A18034.4h12.1B*43.3B**
TRAP-M1 1,1951,1831398.511S0.7029.172%C+34.489%A60.7B**N/A14219.5h9.4C+32.1C++
TX1 Repeater 1,1801,1744182.809M5.0028.064%B++22.828%C**39.3B++N/A11729.9h9.3B**33.2B+
L100 Python HEAT 1,3681,1731769U61.1954.682%B+3.495%B+57.5A++9.6C21320.4h3.6B*6.5B**
SMG-46 Armistice 1,1751,1722165.426S2.3826.65%C*19.795%B++48.4B**N/A24324.2h10.2A38.5B++
MRC3 Mercy 1,1721,1644327.07U19.2622.63%A22.337%B+42.5B**N/A14827.4h17.5B+77.3B*
T1S Cycler 1,1761,1632364.928S2.8826.552%B++23.216%B+47.1B**N/A13824.7h10.8B++40.8B++
FA1 Barrage 1,1641,1602774.188M**3.6253.046%A12.759%C--60.4A++N/A19319.2h3A+5.6B**
SMG-46G Armistice 1,1611,1602344.957M**2.8525.458%C15%C43.4C++N/A13226.7h11.3B++44.4B
MKV Suppressed 1,1661,1601826.374S1.4426.078%C++26.121%B**51.8B**N/A14422.4h10.8B*41.3B+
T4 AMP 1,1661,1603333.483M4.3329.741%B+21.121%C**54B**N/A14221.5h12B++40.3B+
Cycler TRV 1,1611,1591726.738S1.0725.86%B++24.159%B++50.8B**N/A17822.8h9.9A38.3B*
HSR-1 1,1611,1581179.897M**2.0938.316%B+25.907%C66.2B**N/A18117.5h4.8B+12.5B+
T7 Mini-Chaingun 1,1641,1572105.51S2.3019.79%B+18.237%A48.2B*N/A19224h10.3B**52.2B++
TS2 Inquisitor 1,1601,1573453.354A*4.4631.572%B+21.003%C**48B+N/A11524.1h8.4B++26.7B++
PDW-16 Hailstorm 1,1641,1572185.307S2.5025.744%B22.558%B**56.4A+N/A18720.5h11B*42.7B++
NSX Daimyo 1,1551,1549012.822M++5.0145.473%B++93.588%C+83.6AN/A30813.8h2.2B+4.8B++
NS-11P 1,1601,1542085.548M**2.2624.205%C**18.804%C+42.3B*N/A14727.3h12.2B++50.3B+
AMR-66 1,1591,1541527.592S0.2231.827%B*26.69%B50.8A*N/A14422.7h6.1B**19.1B**
M12 Kobalt 1,1751,1489127.556S119.7518.522%B18.119%C+123.4A+2.9C+4069.3h13.8B*74.6B+
C75 Viper 1,2331,14111103.727U95.9238.474%C++1.315%C75.6M6.1C27115.1h5.6B**14.5A
NS-15M AE 1,1371,1321398.144M++0.3323.09%C24.117%C48.6C+N/A15923.3h10.6B+46C*
M9 SKEP Launcher 1,2141,1141497.477U0.3376.5%B**2.603%C++86.4A**7.8C46012.9h2.9A*3.8A*
Hellfire Rocket Pods 1,1781,1081861.556S53.7551.621%B+1.173%C++167.9A++10.6C6356.6h13.9B**26.9B++
NS Decimator 1,3891,0842414.498S3.3159.475%C+3.137%B+50.7B**14.3C+36721.4h3.6B*6.1B++
TX2 Emperor 1,0821,0772783.874M+3.9434.526%B*20.334%C+69.5A++N/A18515.5h7B*20.1B
ML-7 1,2341,0612055.176S2.6367.355%A4.713%B*58.9M+9.6C41718h3.8A+5.6A+
ASP-30 Grounder 1,2271,0322334.429S3.3869.832%B**4.554%B*53.5A*10.1C+26419.3h3.8A++5.5A++
NS Decimator-B 1,2201,0171935.269M*2.5468.097%B+3.638%B++64.4B+12.8D26415.8h3.3B++4.9B++
NS Baron G5AE 1,0051,0022623.824A*3.9950.497%B+12.974%C-53.3B+N/A15118.8h3.5B*6.9C+
MG-H1 Watchman 9889791755.594M+2.2225.075%B+29.214%B+64B*N/A17815.3h12.9B+51.4B+
M3 Pounder HEG 1,0169494322.07U14.2649.828%A+4.215%B++39.5M2.8C18624h9.9B**19.9B*
T1A Unity 9259192044.505M**3.3124.884%C+26.768%B48.4C**N/A18019h10.7B*42.9B+
M3 Pounder HEG 9618994320.907U13.1052.562%A+5.784%A++37.5A*2.6D16624h11.2B**21.3B*
M14 Banshee 9328785416.259A8.4524.354%D-N/A33.3C2D12226.4h16.4B+67.4B+
TAR 8498411944.335A++3.4827.658%B**28.538%B**42.7B+N/A14919.7h12.4B44.8B++
M40 Fury 8297722038.6M**30.7934.939%C+1.036%D93A*6.9C-4048.3h7.4B**21.1B**
MANA Anti-Personnel Turret 7367316411.422N/A3.6117.875%UN/A7310U50U14702000.1h13.1T*73.2T*
Tank Mine 1,0547266411.344S3.5336.137%C*N/A172.9A+78.1B+13374.2h1.7B+4.7B**
The Slasher 73570115,9620.044C+7.7728.287%C--1.427%D--0.4CN/A11784.9h1.8B++6.3C*
L100 Python AP 9366826113.667U105.8653.446%C2.933%C+47.4A++17.6C+25214.4h4.6B++8.6B*
E540 Halberd 8546552724.259A*16.4548.181%B**4.58%B+50.4M15.3B+33513h4.6B**9.5B**
TRS-12 Uppercut 5155142022.545A5.2768.443%B**14.008%C+53B++N/A1879.7h2.3B+3.3B+
NS-11A 382380824.634A*3.1825.184%C**25.79%B++63.3A++N/A2926h11.1B**44B++
NSX Tomoe 360360487.5M++0.3126.83%C-37.778%C++66.7AN/A2215.4h13.8C*51.5C++
NSX-P Tanto 347343595.814S2.0028.224%B+30.904%B*55.3A+N/A1396.2h12.5B+44.2B++
M6 Onslaught 3453421621.375U13.5622.229%A21.053%B+56.1A++N/A1606.1h14.4B**64.6B*
M6 Onslaught 3423371621.063U13.2522.361%B**24.926%B**55.2A+N/A1606.1h15.1B**67.4B*
NS-44L Blackhand 312310466.739S1.0743.494%C*58.065%B**46.3AN/A2286.7h4B+9.1B+
P525 Marauder 309301933.444B**25.6324.824%B++1.661%C+88.5B++2.4D3303.4h4.9B*19.8B*
The Kraken 358291813.593A4.2266.243%B+3.093%A+52.9B12.2C2475.5h4.1C++6.2B+
P525 Marauder-H 2732661124.182B*16.3736.895%BN/A140B*3.7D6501.9h5.8B+15.7B+
MG-S1 Jackal 260257289.179S1.3729.003%B+15.175%D62.7B**N/A2544.1h12C++41.4B+
MR1 Fracture 301249337.545U0.2736.631%C++8.434%A*16.5A++3.4D-10815.1h29.1B**79.4B++
M1 Heavy Cycler 2492491714.647U6.8419.234%A20.482%B+27.4B++N/A1909.1h18.7C+97B+
T1B Cycler 232228425.429A*2.3822.579%D32.895%B++35.1CN/A1226.5h11.2B+49.6C++
M40 Fury 242222637M**29.1933.497%C1.802%C+96.5A++8.7C5622.3h7.1A21.2B**
M20 Basilisk 260213453.25U45.4440.953%B6.103%C+42.6A*9.4B2515h61.6B++150.5B*
MR1 Fracture 279210336.364S1.4537.148%C++7.143%A+13.9A+4.6C+10215.1h35.5B*95.6B++
NS-AM7 Archer 221206722.861S4.9564.163%B*33.01%A++24M**1.7C1838.6h7.6B*11.8B**
MANA Anti-Vehicle Turret 3271961612.25S4.4453.426%C+1.02%D*56A37.4B*7893.5h6.9B+12.9B++
Spear Anti-Vehicle Phalanx Turret 212165355S47.1963.103%A*6.667%A110S31.3B**9771.5h4B*6.4A
99SV 1601601114.545S6.7338.547%A49.375%A+33.3B++N/A2824.8h4.6B++11.9B*
Chainblade 1531422,7400.052B*7.7626.372%CN/A0.3C--N/A1430.4h1.9B++7.3B+
NS-357P Underboss 135135482.813B**5.0033.781%D--8.148%F13.2D*N/A4210.2h4.7D--13.8D--
MR11 Gatekeeper 206125815.625M*7.8141.672%B+3.2%B**24.5B+15.9C+3205.1h57.6C+138.2C*
M60-G Bulldog 131124262U54.1943.422%B*4.032%B+62A++3.5D2832h4.1A9.4B**
T2 Striker 244121422.881S4.9351.985%C+N/A12.9C+13.1C++2609.4h44.3C++85.1C*
M12 Kobalt 124120340A*32.1917.318%C++20%B+75B+2.5C3201.6h15.4B+89.1B+
M18 Needler 193117244.875B**2.9428.911%C--3.419%B++8.2C-5.3D10414.3h108.9B+376.7B+
Hunter QCX 8484292.897M++4.9140.989%C+36.905%B++26.3B**N/A1133.2h2.8B+6.7B+
G30 Vulcan 12484421M**13.1925.614%C5.952%B**42A*20B*4742h47.7A186.3B**
MAX Punch 86821550.529M**7.2847.212%C++N/A0.9CN/A388h1.5C++3.3C*
Ripper 67677080.095C**7.7211.647%D*16.418%C+0.9C-N/A374h1.3B11.1C
Soldier Soaker 656479.143S1.3329.252%C-7.813%D*45.7C+N/A2771.4h4.7B**16.1B+
Shuriken 6262115.636S2.1725.072%D19.355%C*56.4B+N/A3521.1h8.5A++33.8B**
L105 Zephyr 6060160S52.1954.437%A+N/A85.7AN/A3890.7h5.3B+9.8B*
NSX Tengu 5352143.714A*4.1037.561%C*25%B+47.3B+N/A1611.1h14.8C+39.4C++
NS-10 Burster 8450316.667U8.8637.316%A10%A++7.7A+5.2B**1496.5h123.1B**329.8B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter2627,64112.4h
Restoration Kit2074,7576.8h
Nano-Armor Kit132632,31231.6h
Anti-Vehicle MANA Turret26210.9h
Spawn Beacon46160.5h
Medical Applicator201359,88722.9h
Nanite Revive Grenade01,8090.5h
Spitfire Auto-Turret0740.1h
Ammunition Package254,5291.7h
Medical Kit3455,9496.9h
Anti-Infantry MANA Turret11,1031.2h
Hardlight Barrier01040.1h
Recon Detection Device113,6804.9h
Shield Recharging Field51,3160.4h

Check the help document for the dictionary if you want to learn more about words used here.


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