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Archon SarIeyy[LOVE] SarIeyy
VS BR 80

KDR: 3.91

Score: 4.6m

Last Seen: Oct 11th, 2019 10:46 PM
- OFFLINE - 235.5 hour(s)

Battle Rank 80 - Vanu Sovereignty on Miller - Outfit Member of Technology of Love[LOVE] Technology of Love
VS outfit on Miller

Members: 25
Level Progress (to 81): 57%
Level 100 Progress: 24% 438h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NS-15M2 Betelgeuse 54-A Ghost Flare VE6 Pulsar LSW SVA-88 Orion VS54 NS Decimator
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,307,789 MLG Score: 9039
Fun Score: N/A
Cheeseburgers Flipped: 63TIME WITH MEDKIT: 2.2%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.369%43.649%1457812089,4324.38494-0.474

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.668%2.357A*3.435M*-1.259D**HEAD ++ (~26.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.60.668B+8.20.424B16.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.37%79.313%0112151,42620017.09453

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.857A++0.801B++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.595B+1.90.404B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Technology of Love[LOVE] Technology of Love
VS outfit on Miller

Members: 25
4.6m330.4%544 (32.6k)447 (26.8k)3.9106912,9173,3033.9760880 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1216170032.358%43.292%140103:067

79% Heavy Assault16% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 14th, 2019 11:07 AMSep 6th, 2019 10:54 AMOct 18th, 2019 12:40 AM (4d) (PST)Oct 11th, 2019 7:45 PM (10d) (PST)Oct 11th, 2019 6:46 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8113164951.2610.3220.5464.2900.0379039

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,66518,98029,685761933257226,820

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
170.7h/7.1d 216 5,592 3,381 43.9k 271 740 383 8.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A**
Kills:2,298
Deaths:486
KDR:4.728
Accuracy:33.134% A++
HSR:45.126% A**
Betelgeuse 54-A
A*
Kills:1,671
Deaths:371
KDR:4.504
Accuracy:34.230% A++
HSR:45.901% A*
Flare VE6
A**
Kills:1,174
Deaths:258
KDR:4.550
Accuracy:31.874% A++
HSR:42.249% A**
Pulsar LSW
A**
Kills:1,170
Deaths:293
KDR:3.993
Accuracy:33.107% A++
HSR:42.992% A**
SVA-88
A**
Kills:1,168
Deaths:285
KDR:4.098
Accuracy:32.791% A++
HSR:43.408% A**
Orion VS54
M
Kills:1,167
Deaths:237
KDR:4.924
Accuracy:32.558% A*
HSR:43.273% M
Kills:8,648
Deaths (as Heavy Assault):1,930
Deaths (to Heavy Assaults):1,014
KDR:4.48083
Kill Difference:6,718
Playtime:134.091 hours
Usage:79%
Score:3.598m
Score/min:447
Accuracy (listed only):32.949%
HSR (listed only):43.825%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):776
KDR:0
Kill Difference:UNR
Playtime:1.192 hours
Usage:1%
Score:0.014m
Score/min:194
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:1,426
Deaths:277
KDR:5.148
Accuracy:47.370% A
HSR:79.313% B**
NS-357 Underboss
A++
Kills:560
Deaths:411
KDR:1.363
Accuracy:48.363% A+
HSR:36.964% A++
NS-44 Commissioner AE
A++
Kills:224
Deaths:134
KDR:1.672
Accuracy:49.088% B*
HSR:42.411% A++
Kills:2,210
Deaths (as Infiltrator):822
Deaths (to Infiltrators):483
KDR:2.68856
Kill Difference:1,388
Playtime:27.418 hours
Usage:16%
Score:0.676m
Score/min:411
Accuracy (listed only):48.274%
HSR (listed only):52.896%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:427
Deaths:71
KDR:6.014
Accuracy:26.670% A+
HSR:33.021% A*
Blueshift VM5
M
Kills:400
Deaths:71
KDR:5.634
Accuracy:26.239% A+
HSR:35.750% M
Kills:827
Deaths (as MAX Suit):71
Deaths (to MAX Suits):121
KDR:11.64789
Kill Difference:756
Playtime:7.918 hours
Usage:5%
Score:0.284m
Score/min:597
Accuracy (listed only):26.454%
HSR (listed only):34.386%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 2,3012,2984864.728A++0.8233.134%A++45.126%A**82.1AN/A26928h8.7B**26.3B**
Betelgeuse 54-A 1,6761,6713714.504B+0.5934.23%A++45.901%A*106.4B**N/A30815.7h8.4A24.4A
Ghost 1,4271,4262775.148B*1.2447.37%A79.313%B**63.1B**N/A20822.6h1.9B++4B*
Flare VE6 1,1851,1742584.55M**0.6431.874%A++42.249%A**71.2B**N/A15616.5h8.2B**25.6B*
Pulsar LSW 1,1791,1702933.993A*0.0833.107%A++42.992%A**79.1AN/A22714.8h9.1B**27.6B**
SVA-88 1,1741,1682854.098A0.1932.791%A++43.408%A**80AN/A18214.6h9.3B**28.4B*
Orion VS54 1,1691,1672374.924M1.0132.558%A*43.273%M76.8A*N/A25315.2h8.5A26B+
NS Decimator 8615731055.457S1.5567.7%B*N/A50.7B*25.5B**28011.3h2.6A3.9A
NS-357 Underboss 5735604111.363B+2.5548.363%A+36.964%A++70B**1.6A*2268h3.3B**6.8B*
Blueshift VM5 441427716.014A++2.1026.67%A+33.021%A*59.3A++1.9A**1737.2h13.6B*50.8B*
Blueshift VM5 412400715.634A+1.7226.239%A+35.75%M55.6A+1.7A*1607.2h14.2B++54B*
NS-44 Commissioner AE 2272241341.672B+2.2449.088%B*42.411%A++74.7B+1B++3163h2.6B**5.4B**
NS-TMC-01 "His Regards" 2072073,2220.064A3.8545.489%A++N/A1.3C++N/A4157.8h1.7B++3.8B+
Frag Grenade 1521521152N/A148.0952.146%B*N/A506.7C++N/A15570.3h3.8C++7.2B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11,0080.4h
AE Nano-Armor Kit01960h
AE Medical Applicator0790h
Medical Applicator01250h
Motion Spotter01,3901h
Nano-Armor Kit02590h
Medical Kit3073,6283.8h

Check the help document for the dictionary if you want to learn more about words used here.


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