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Snowblower SarahJessicaParker[MCOR] SarahJessicaParker
TR BR 114

KDR: 2.05

Score: 26.4m

Last Seen: Aug 4th, 2018 6:02 PM
- OFFLINE - 6.1 hour(s)

Battle Rank 106 (114 total) - Terran Republic on Emerald
Level Progress (to 107): 61%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS M14 Banshee M40 Fury-F S12 Renegade Hellfire Rocket Pods M18 Needler M12 Kobalt-F MG-HBR1 Dragoon PDW-16 Hailstorm
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,165,932 MLG Score: 932
Fun Score: N/A
Cheeseburgers Flipped: 114TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.673%25.92%717279959,1321.07360.973

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.496%1.296A0.816B++-1.202D*HEAD ++ (~12.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.80.536B+9.60.326C**25.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.393%1.19%1047410188,14993632788.69691249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.567%-0.32C-0.383C-0.176

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.30.332C**36.90.302C*70.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.57%2.299%200610161,47912595741.17474257%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.265%0.751B++-0.213C-0.175

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.714B++5.40.572B+5.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.854%8.759%13210201378931640.15324483%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.02%-1.141D*1.122B**1.299

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.90.679B+90.77B++28.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.429%64.899%13510171,28295111.34664

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.71%0.209C++-0.148C-0.118

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.18C++2.90.072C+5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.833%12.6%13510171,381533132.59099

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.453%1.285A-0.38C-0.807

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.621B+2.80.414B2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26.4m268.3%619 (37.1k)518 (31.1k)2.0469838,16818,6462.32425114 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022157426.065%11.337%29502:449

53% Engineer8% Heavy Assault26% Infiltrator9% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:41 PMJun 11th, 2018 11:57 PMSep 2nd, 2018 1:08 AM (140d) (PST)Aug 4th, 2018 2:13 PM (169d) (PST)Aug 4th, 2018 2:02 PM (169d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0201698510.7480.3660.0852.3540.129932

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,20510,16451,04145225141831,101

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
850h/35.4d 5,170 4,327 10,045 120.1k 708 1,797 6,579 52m

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
B+
Kills:438
Deaths:375
KDR:1.168
Accuracy:19.982% B+
HSR:12.557% C+
MSW-R
C**
Kills:369
Deaths:315
KDR:1.171
Accuracy:23.595% C**
HSR:16.260% D--
T9 CARV
B**
Kills:333
Deaths:297
KDR:1.121
Accuracy:24.362% B**
HSR:20.721% C
NS-15M1
C++
Kills:320
Deaths:275
KDR:1.164
Accuracy:23.265% C++
HSR:16.563% D
TMG-50
C++
Kills:262
Deaths:187
KDR:1.401
Accuracy:21.580% C++
HSR:20.611% C-
T16 Rhino
B**
Kills:196
Deaths:205
KDR:0.956
Accuracy:20.948% C+
HSR:27.551% B**
T9 CARV-S
C*
Kills:78
Deaths:76
KDR:1.026
Accuracy:20.589% C
HSR:25.641% C*
Kills:1,996
Deaths (as Heavy Assault):1,730
Deaths (to Heavy Assaults):4,872
KDR:1.15376
Kill Difference:266
Playtime:66.790 hours
Usage:8%
Score:1.734m
Score/min:433
Accuracy (listed only):22.046%
HSR (listed only):19.986%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MG-HBR1 Dragoon
A+
Kills:1,168
Deaths:583
KDR:2.003
Accuracy:42.552% A+
HSR:39.127% B**
TRS-12 Uppercut
B*
Kills:653
Deaths:500
KDR:1.306
Accuracy:67.908% B*
HSR:12.098% C--
AMR-66
A++
Kills:638
Deaths:608
KDR:1.049
Accuracy:31.802% B*
HSR:35.737% A++
TAS-16 Blackjack
B++
Kills:374
Deaths:325
KDR:1.151
Accuracy:67.952% B++
HSR:10.963% D
LC2 Lynx
C**
Kills:265
Deaths:308
KDR:0.860
Accuracy:23.003% C+
HSR:23.019% C**
NS Baron G5
B*
Kills:248
Deaths:227
KDR:1.093
Accuracy:46.002% C*
HSR:18.548% B*
TRAC-5
B++
Kills:237
Deaths:280
KDR:0.846
Accuracy:25.042% B++
HSR:18.565% C+
FA1 Barrage
B*
Kills:235
Deaths:214
KDR:1.098
Accuracy:47.903% B*
HSR:15.745% C++
T5 AMC
C++
Kills:210
Deaths:182
KDR:1.154
Accuracy:24.035% C++
HSR:17.143% C--
NS-11C
B++
Kills:130
Deaths:164
KDR:0.793
Accuracy:24.007% C++
HSR:23.077% B++
TRAC-5 Burst
C+
Kills:129
Deaths:174
KDR:0.741
Accuracy:25% C+
HSR:17.830% D-
LC3 Jaguar
C+
Kills:107
Deaths:95
KDR:1.126
Accuracy:22.974% C+
HSR:17.757% C
TRAC-5 S
B+
Kills:95
Deaths:82
KDR:1.159
Accuracy:25.180% B+
HSR:16.842% C++
AS16 NightHawk
C+
Kills:61
Deaths:53
KDR:1.151
Accuracy:37.483% C+
HSR:9.836% D*
TS4 Haymaker
A
Kills:58
Deaths:62
KDR:0.935
Accuracy:39.597% C+
HSR:18.966% A
Kills:4,608
Deaths (as Engineer):3,857
Deaths (to Engineers):4,897
KDR:1.19471
Kill Difference:751
Playtime:446.378 hours
Usage:53%
Score:14.721m
Score/min:550
Accuracy (listed only):36.696%
HSR (listed only):19.683%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
B**
Kills:1,162
Deaths:965
KDR:1.204
Accuracy:29.515% B**
HSR:15.146% C+
TRS-12 Uppercut
B*
Kills:653
Deaths:500
KDR:1.306
Accuracy:67.908% B*
HSR:12.098% C--
SMG-46 Armistice
B+
Kills:487
Deaths:448
KDR:1.087
Accuracy:28.295% B+
HSR:13.142% C--
TAS-16 Blackjack
B++
Kills:374
Deaths:325
KDR:1.151
Accuracy:67.952% B++
HSR:10.963% D
NS-7 PDW
B*
Kills:373
Deaths:388
KDR:0.961
Accuracy:29.231% B*
HSR:16.086% C
LC2 Lynx
C**
Kills:265
Deaths:308
KDR:0.860
Accuracy:23.003% C+
HSR:23.019% C**
NS Baron G5
B*
Kills:248
Deaths:227
KDR:1.093
Accuracy:46.002% C*
HSR:18.548% B*
TRAC-5
B++
Kills:237
Deaths:280
KDR:0.846
Accuracy:25.042% B++
HSR:18.565% C+
FA1 Barrage
B*
Kills:235
Deaths:214
KDR:1.098
Accuracy:47.903% B*
HSR:15.745% C++
T5 AMC
C++
Kills:210
Deaths:182
KDR:1.154
Accuracy:24.035% C++
HSR:17.143% C--
MKV Suppressed
B*
Kills:169
Deaths:176
KDR:0.960
Accuracy:30.028% B*
HSR:14.201% D-
NS-11C
B++
Kills:130
Deaths:164
KDR:0.793
Accuracy:24.007% C++
HSR:23.077% B++
TRAC-5 Burst
C+
Kills:129
Deaths:174
KDR:0.741
Accuracy:25% C+
HSR:17.830% D-
LC3 Jaguar
C+
Kills:107
Deaths:95
KDR:1.126
Accuracy:22.974% C+
HSR:17.757% C
TRAC-5 S
B+
Kills:95
Deaths:82
KDR:1.159
Accuracy:25.180% B+
HSR:16.842% C++
AS16 NightHawk
C+
Kills:61
Deaths:53
KDR:1.151
Accuracy:37.483% C+
HSR:9.836% D*
TS4 Haymaker
A
Kills:58
Deaths:62
KDR:0.935
Accuracy:39.597% C+
HSR:18.966% A
Kills:4,993
Deaths (as Light Assault):4,643
Deaths (to Light Assaults):2,985
KDR:1.07538
Kill Difference:350
Playtime:77.457 hours
Usage:9%
Score:2.649m
Score/min:570
Accuracy (listed only):34.891%
HSR (listed only):16.410%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
B**
Kills:1,162
Deaths:965
KDR:1.204
Accuracy:29.515% B**
HSR:15.146% C+
NS-30 Vandal
B*
Kills:851
Deaths:456
KDR:1.866
Accuracy:37.217% B++
HSR:33.138% B*
TSAR-42
C**
Kills:642
Deaths:295
KDR:2.176
Accuracy:40.388% C**
HSR:64.175% C
HSR-1
A++
Kills:616
Deaths:263
KDR:2.342
Accuracy:39.581% B*
HSR:42.046% A++
SMG-46 Armistice
B+
Kills:487
Deaths:448
KDR:1.087
Accuracy:28.295% B+
HSR:13.142% C--
NS-7 PDW
B*
Kills:373
Deaths:388
KDR:0.961
Accuracy:29.231% B*
HSR:16.086% C
M77-B
B++
Kills:238
Deaths:78
KDR:3.051
Accuracy:38.550% C**
HSR:81.933% B++
NS-44 Commissioner
A
Kills:203
Deaths:238
KDR:0.853
Accuracy:42.327% B++
HSR:31.527% A
TX1 Repeater
B++
Kills:193
Deaths:211
KDR:0.915
Accuracy:28.583% B++
HSR:19.171% C
SR-7
C
Kills:178
Deaths:61
KDR:2.918
Accuracy:37.963% C
HSR:76.405% C
MKV Suppressed
B*
Kills:169
Deaths:176
KDR:0.960
Accuracy:30.028% B*
HSR:14.201% D-
KSR-35
A++
Kills:167
Deaths:81
KDR:2.062
Accuracy:36.193% C++
HSR:42.515% A++
Soldier Soaker
B**
Kills:117
Deaths:71
KDR:1.648
Accuracy:43.395% B**
HSR:17.094% C**
TRAP-M1
B+
Kills:115
Deaths:90
KDR:1.278
Accuracy:31.766% B+
HSR:20.870% C--
NS CandyCannon 3000
B+
Kills:109
Deaths:347
KDR:0.314
Accuracy:42.287% B+
HSR:42.202% C**
99SV
M
Kills:109
Deaths:82
KDR:1.329
Accuracy:34.739% B+
HSR:59.633% M
NS-357 Underboss
B*
Kills:67
Deaths:92
KDR:0.728
Accuracy:43.072% B*
HSR:26.866% B++
Kills:5,796
Deaths (as Infiltrator):4,342
Deaths (to Infiltrators):2,561
KDR:1.33487
Kill Difference:1,454
Playtime:216.802 hours
Usage:26%
Score:6.312m
Score/min:485
Accuracy (listed only):36.067%
HSR (listed only):36.244%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
B**
Kills:1,162
Deaths:965
KDR:1.204
Accuracy:29.515% B**
HSR:15.146% C+
TRS-12 Uppercut
B*
Kills:653
Deaths:500
KDR:1.306
Accuracy:67.908% B*
HSR:12.098% C--
SMG-46 Armistice
B+
Kills:487
Deaths:448
KDR:1.087
Accuracy:28.295% B+
HSR:13.142% C--
TAS-16 Blackjack
B++
Kills:374
Deaths:325
KDR:1.151
Accuracy:67.952% B++
HSR:10.963% D
NS-7 PDW
B*
Kills:373
Deaths:388
KDR:0.961
Accuracy:29.231% B*
HSR:16.086% C
NS Baron G5
B*
Kills:248
Deaths:227
KDR:1.093
Accuracy:46.002% C*
HSR:18.548% B*
FA1 Barrage
B*
Kills:235
Deaths:214
KDR:1.098
Accuracy:47.903% B*
HSR:15.745% C++
SABR-13
B+
Kills:205
Deaths:203
KDR:1.010
Accuracy:26.290% C++
HSR:29.268% B+
MKV Suppressed
B*
Kills:169
Deaths:176
KDR:0.960
Accuracy:30.028% B*
HSR:14.201% D-
NS-11P
C+
Kills:132
Deaths:139
KDR:0.950
Accuracy:22.961% C+
HSR:18.182% C+
T1 Cycler
A++
Kills:65
Deaths:58
KDR:1.121
Accuracy:29.993% A++
HSR:30.769% A+
AS16 NightHawk
C+
Kills:61
Deaths:53
KDR:1.151
Accuracy:37.483% C+
HSR:9.836% D*
TS4 Haymaker
A
Kills:58
Deaths:62
KDR:0.935
Accuracy:39.597% C+
HSR:18.966% A
Kills:4,222
Deaths (as Combat Medic):3,758
Deaths (to Combat Medics):1,663
KDR:1.12347
Kill Difference:464
Playtime:23.610 hours
Usage:3%
Score:0.579m
Score/min:409
Accuracy (listed only):38.704%
HSR (listed only):17.150%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
D
Kills:137
Deaths:51
KDR:2.686
Accuracy:11.883% D
HSR:15.329% D
M2 Mutilator
C-
Kills:122
Deaths:58
KDR:2.103
Accuracy:12.201% D
HSR:16.393% C-
MRC3 Mercy
B**
Kills:75
Deaths:72
KDR:1.042
Accuracy:16.183% C+
HSR:25.333% B**
MRC3 Mercy
A++
Kills:70
Deaths:72
KDR:0.972
Accuracy:16.412% C+
HSR:30% A++
M3 Pounder HEG
B+
Kills:58
Deaths:50
KDR:1.160
Accuracy:42.589% B+
HSR:1.724% D--
Kills:462
Deaths (as MAX Suit):151.500
Deaths (to MAX Suits):1,197
KDR:3.0495
Kill Difference:310.500
Playtime:14.226 hours
Usage:2%
Score:0.441m
Score/min:516
Accuracy (listed only):19.853%
HSR (listed only):17.756%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B**
Kills:4,094
V. Kills:286 N/A
Deaths:581
KDR:7.046
Accuracy:33.051% B+
KPH:73.600 B**
VKPH:5.100 B++
Hellfire Rocket Pods
A
Kills:1,608
V. Kills:277 N/A
Deaths:216
KDR:7.444
Accuracy:59.631% A
KPH:95.700 B
VKPH:16.500 C**
M18 Needler
B**
Kills:1,577
V. Kills:1,370 115%
Deaths:847
KDR:1.862
Accuracy:32.078% C+
KPH:19 B++
VKPH:16.500 B**
Hornet Missiles
C++
Kills:1,116
V. Kills:741 150%
Deaths:259
KDR:4.309
Accuracy:66.889% B*
KPH:56.600 C+
VKPH:37.600 C++
M18 Rotary
A*
Kills:870
V. Kills:818 106%
Deaths:376
KDR:2.314
Accuracy:35.411% B++
KPH:25.300 B**
VKPH:23.800 A*
Tomcat A2AM Pods
C+
Kills:450
V. Kills:477 94%
Deaths:140
KDR:3.214
Accuracy:85.960% B*
KPH:39.400 C
VKPH:41.700 C+
M18 Locust
B+
Kills:230
V. Kills:194 118%
Deaths:126
KDR:1.825
Accuracy:28.406% C--
KPH:22 C*
VKPH:18.600 B+
Coyote Missiles
C*
Kills:180
V. Kills:114 157%
Deaths:57
KDR:3.158
Accuracy:63.894% A+
KPH:42.100 C+
VKPH:26.700 C*
Kills:10,125 (6,771 + 0)
Deaths:2,602
KDR:3.891
VKDR:1.644
Vehicle Kills:4,277
Kill Difference:7,523
Playtime:235.521 hours
Usage:28%
Score:6.574m
Score/min:465
Piloting Accuracy:28.406%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
B+
Kills:467
V. Kills:40 N/A
Deaths:31
KDR:15.065
Accuracy:40.009% C+
KPH:59.800 B+
VKPH:5.100 C+
C150 Dalton
B**
Kills:54
V. Kills:47 113%
Deaths:12
KDR:4.500
Accuracy:33.892% D
KPH:40.800 B+
VKPH:35.500 B**
Kills:521 (467 + 54)
Deaths:43
KDR:12.116
VKDR:2.023
Vehicle Kills:87
Kill Difference:478
Playtime:9.130 hours
Usage:1%
Score:0.111m
Score/min:203
Piloting Accuracy:40.009%
Gunner Accuracy:33.892%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:230
V. Kills:190 120%
Deaths:74
KDR:3.108
Accuracy:52.667% C
KPH:32.600 B
VKPH:26.900 A++
L100 Python HEAT
A++
Kills:224
V. Kills:84 264%
Deaths:35
KDR:6.400
Accuracy:53.346% C**
KPH:50 A
VKPH:18.800 A++
L100 Python HESH
B+
Kills:211
V. Kills:22 N/A
Deaths:20
KDR:10.550
Accuracy:49.066% C++
KPH:66.100 B+
VKPH:6.900 C
C75 Viper
A+
Kills:59
V. Kills:10 N/A
Deaths:5
KDR:11.800
Accuracy:38.810% C++
KPH:52.900 A+
VKPH:9 B
Kills:724 (724 + 0)
Deaths:134
KDR:5.403
VKDR:2.284
Vehicle Kills:306
Kill Difference:590
Playtime:15.844 hours
Usage:2%
Score:0.486m
Score/min:511
Driving Accuracy:38.810%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:354
V. Kills:162 217%
Deaths:42
KDR:8.429
Accuracy:53.651% B*
KPH:52.100 A++
VKPH:23.800 B**
P2-120 HEAT
A*
Kills:254
V. Kills:56 446%
Deaths:17
KDR:14.941
Accuracy:42.862% C++
KPH:48.300 A*
VKPH:10.600 C*
P2-120 HESH
B*
Kills:206
V. Kills:24 N/A
Deaths:24
KDR:8.583
Accuracy:37.814% C
KPH:67.800 B*
VKPH:7.900 C+
Kills:814 (814 + 0)
Deaths:83
KDR:9.807
VKDR:2.916
Vehicle Kills:242
Kill Difference:731
Playtime:15.099 hours
Usage:2%
Score:0.507m
Score/min:560
Driving Accuracy:37.814%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M++
Kills:82
V. Kills:5 N/A
Deaths:9
KDR:9.111
Accuracy:40.809% B++
KPH:252.700 M++
VKPH:15.400 A*
Kills:82 (0 + 82)
Deaths:9
KDR:9.111
VKDR:0.556
Vehicle Kills:5
Kill Difference:73
Playtime:0.325 hours
Usage:0%
Score:0.025m
Score/min:1,286
Driving Accuracy:N/A%
Gunner Accuracy:40.809%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:55
V. Kills: N/A
Deaths:1
KDR:55
Accuracy:18.123% C*
KPH:155.300 A*
VKPH:0 D*
Kills:55 (0 + 55)
Deaths:1
KDR:55
VKDR:0
Vehicle Kills:0
Kill Difference:54
Playtime:0.354 hours
Usage:0%
Score:0.016m
Score/min:735
Driving Accuracy:N/A%
Gunner Accuracy:18.123%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
M++
Kills:1,797
V. Kills:292 N/A
Deaths:878
KDR:2.047
Accuracy:58.841% B*
KPH:79.300 M++
VKPH:12.900 A++
S12 Renegade
M+
Kills:1,608
V. Kills:15 N/A
Deaths:581
KDR:2.768
Accuracy:53.962% A
KPH:138.400 M+
VKPH:1.300 C-
M12 Kobalt-F
A**
Kills:1,207
V. Kills:28 N/A
Deaths:490
KDR:2.463
Accuracy:24.517% C**
KPH:96.100 A**
VKPH:2.200 B++
M20 Basilisk-F
B**
Kills:271
V. Kills:29 N/A
Deaths:231
KDR:1.173
Accuracy:43.303% C
KPH:46.300 B**
VKPH:5 C+
M4-F Pillager
A++
Kills:106
V. Kills:21 N/A
Deaths:104
KDR:1.019
Accuracy:52.073% C**
KPH:50.700 A++
VKPH:10 B**
Kills:4,989 (4,989 + 0)
Deaths:2,284
KDR:2.184
VKDR:0.169
Vehicle Kills:385
Kill Difference:2,705
Playtime:54.792 hours
Usage:6%
Score:1.536m
Score/min:467
Driving Accuracy:52.073%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 4,3804,0945817.046C*5.0033.051%B+N/A73.6B**5.1B++37855.6h16.8B+50.9B+
M40 Fury-F 2,0891,7978782.047B0.0058.841%B*N/A79.2M++12.9A++52422.7h6.8B++11.6B*
S12 Renegade 1,6231,6085812.768C++0.7253.962%A2.114%D138.6M+1.3C-55911.6h2.6B++4.9B*
Hellfire Rocket Pods 1,8851,6082167.444C++5.4059.631%A1.119%C++95.7B16.5C**60216.8h16.9B++28.4B++
M18 Needler 2,9471,5778471.862C++0.1832.078%C+2.029%C+19B++16.5B**34182.9h91.7B++286B++
M12 Kobalt-F 1,2351,2074902.463C**0.4224.517%C**4.64%D-95.8A**2.2B++43212.6h11B++45B++
MG-HBR1 Dragoon 1,1771,1685832.003B+0.0442.552%A+39.127%B**45.3B*N/A10625.8h5.5B++12.8B*
PDW-16 Hailstorm 1,1711,1629651.204C*0.8429.515%B**15.146%C+52.8AN/A21422h11.7B*39.7B++
Hornet Missiles 1,8571,1162594.309C+2.2666.889%B*1.613%C+56.6C+37.6C++67019.7h9.5B14.1B+
M18 Rotary 1,6888703762.314C**0.2735.411%B++1.264%D25.3B**23.8A*56634.4h69.1B*195.2B*
NS-30 Vandal 8578514561.866C++0.1837.217%B++33.138%B*64B**N/A19713.3h4.9B++13.2B++
TRS-12 Uppercut 6616535001.306C++0.7467.908%B*12.098%C--55.3B++N/A19811.8h2.5C**3.7B+
TSAR-42 6436422952.176C+0.1340.388%C**64.175%C64.2AN/A25910h2B++5B+
AMR-66 6496386081.049C*1.0031.802%B*35.737%A++12.8C--N/A5050h7.6B++23.9B++
HSR-1 6206162632.342C*0.3039.581%B*42.046%A++93.3A*N/A2166.6h4.8B+12.2B++
Ripper 5625583,8380.145B++1.9037.041%B**15.771%C+4.8C+N/A15115.2h1.3B+3.5B+
SMG-46 Armistice 4934874481.087C++0.9628.295%B+13.142%C--29.3C+N/A14916.6h12B*42.4B+
L-24R Spur 5074673115.065A++13.0240.009%C+1.713%C59.9B+5.1C+1367.8h17.8B+44.4B+
Tomcat A2AM Pods 9274501403.214C-1.1785.96%B*N/A39.5C41.8C+85511.4h8.9C+10.3C*
T7 Mini-Chaingun 4434383751.168C*0.8819.982%B+12.557%C+49.2B*N/A2448.9h12.4B++62.1B+
C-4 5374052771.462C++0.5826.953%C**N/A115.7B*37.7B+14413.5h1.1B*4.1B++
TAS-16 Blackjack 3763743251.151C+0.9067.952%B++10.963%D66.8AN/A3645.6h2.4C**3.5B+
NS-7 PDW 3763733880.961C+1.0929.231%B*16.086%C18.8CN/A9719.8h13.2B+45.1B+
MSW-R 3703693151.171C0.8823.595%C**16.26%D--63.6B**N/A3655.8h11.7C**49.7B+
P2-120 AP 516354428.429B6.3853.651%B*3.107%C+52.1A++23.8B**6856.8h6.5B+12.1B*
T9 CARV 3363332971.121C+0.9324.362%B**20.721%C49.7AN/A3976.7h13.2B54B+
MANA Anti-Personnel Turret 3323302491.325N/A0.7223.136%UN/A3300U20U14120500.1h18.8T*81T*
NS-15M1 3233202751.164C+0.8823.265%C++16.563%D46.4C**N/A1886.9h12.6C++54.3C**
M20 Basilisk-F 3002712311.173C++0.8743.303%C1.845%C45.9B**4.9C+2125.9h28.2B+65.2B++
LC2 Lynx 2672653080.86C+1.1923.003%C+23.019%C**25.7C+N/A16810.3h14.1B61.4C**
TMG-50 2652621871.401C*0.6521.58%C++20.611%C-37.4C*N/A2037h11.6C++53.6C**
P2-120 HEAT 3102541714.941A+12.8942.862%C++1.575%D-47.9A*10.6C*4895.3h5B**11.8B**
NS Baron G5 2502482271.093C+0.9546.002%C*18.548%B*41.3B+N/A1876h4.4C**9.6C+
M77-B 238238783.051B++1.0038.55%C**81.933%B++52.9A++N/A1874.5h2B*5.1B++
TRAC-5 2392372800.846C++1.2025.042%B++18.565%C+28.6B*N/A2928.3h13.3B+53.2B+
FA1 Barrage 2352352141.098C++0.9547.903%B*15.745%C++47B**N/A2395h3.8B*7.9B*
M18 Locust 4242301261.825C+0.2228.406%C--2.174%C*22.1C*18.7B+54710.4h89.6C*315.3B+
L100 Python AP 420230743.108C1.0652.667%C3.913%B+32.4C**26.8A++6157.1h7.1C+13.4C
L100 Python HEAT 308224356.4B4.3553.346%C**N/A49.8A18.7A++3694.5h5.1B+9.6B+
L100 Python HESH 2332112010.55C+8.5049.066%C++2.37%B+65.9B+6.9C3753.2h2.7B++5.6B+
T5 AMC 2132101821.154C*0.8924.035%C++17.143%C--24.4C++N/A1498.6h11.6B*48.3B+
P2-120 HESH 230206248.583C6.5437.814%C1.942%A+68.7B*8C+4023h4.8C*12.7C++
SABR-13 2072052031.01C1.0426.29%C++29.268%B+34.2C++N/A1396h11.8C++44.9C**
NS-44 Commissioner 2032032380.853C+1.1942.327%B++31.527%A39C*N/A2025.2h3.7C**8.8B+
The Slasher 2022021,3590.149A*1.9058.321%A++N/A6.4B+N/A2931.5h2B+3.4B+
Auraxium Slasher 1971972,2400.088C*1.9631.504%C++20.812%A+2.3C++N/A984.3h2.2C++7.1C**
T16 Rhino 1961962050.956C+1.0920.948%C+27.551%B**45.6B++N/A2474.3h13.3C++63.6C**
TX1 Repeater 1951932110.915C*1.1328.583%B++19.171%C32.7C**N/A1595.9h10.6B++37.1B+
Sticky Grenade 1911891189N/A186.9564.194%A+N/A1890A*20B++139020.1h1.1A1.6B**
Hunter QCX 2031871890.989B+1.0638.437%C29.947%C*26.3B**2.3C+987.1h4.4C**11.6C**
Coyote Missiles 294180573.158C+1.1163.894%A+N/A41.9C+26.5C*4744.3h41.5C++65B+
SR-7 178178612.918C+0.8737.963%C76.405%C41.4BN/A1814.3h2.5C6.7C
MKV Suppressed 1691691760.96C+1.0930.028%B*14.201%D-40.2B+N/A2744.2h13.8C*45.8B+
KSR-35 168167812.062C+0.0236.193%C++42.515%A++59.6B*N/A2162.8h3.9B++10.8B+
Claymore 166166246.917C++4.8741.901%B**N/A237.1A++N/A13370.7h1.2C++2.8B*
Chainblade 1611612,9920.054B**1.9945.729%AN/A1.4B**N/A8118.4h2.2B+4.7B+
Frag Grenade 1441441144N/A141.9552.367%B**N/A720B**N/A47550.2h2.5A4.8B**
Hexedge 1441431,8160.079A1.9730.962%C++9.091%C++2.3C*N/A762.1h2.1C**6.7B+
M2 Mutilator 139137512.686B++0.6411.883%D15.329%D45.7A++N/A2173h12.4A+104.1B+
NS-11P 1321321390.95C+1.1022.961%C+18.182%C+30C++N/A1734.4h13.3B58B
NS-11C 1331301640.793C+1.2524.007%C++23.077%B++19.7CN/A1076.6h14.6C++61C*
TRAC-5 Burst 1291291740.741C1.3125%C+17.83%D-29.3CN/A1614.4h15.1C--60.5C+
Tank Mine 164127245.292A+3.2590.98%SN/A254M++74B+32620.5h1.8C**2A**
M2 Mutilator 124122582.103B0.0612.201%D16.393%C-37B**N/A1743.3h15B*122.6C*
Soldier Soaker 117117711.648B+0.4043.395%B**17.094%C**130MN/A4580.9h4.6B**10.7B**
TRAP-M1 115115901.278C0.7731.766%B+20.87%C--52.3B++N/A2312.2h8.4B+26.4B+
NS CandyCannon 3000 1091093470.314C--1.7342.287%B+42.202%C**17.3CN/A796.3h5.2C+12.2B
99SV 109109821.329C+0.7234.739%B+59.633%M30.3B+N/A1923.6h5.4C**15.7B+
LC3 Jaguar 108107951.126C+0.9222.974%C+17.757%C26.1C+N/A2034.1h12.8C++55.8C*
M4-F Pillager 1271061041.019C+1.0352.073%C**1.887%C+50.5A++10B**2622.1h32.7B*62.8B**
Icikill 101973900.249M**1.8034.965%C**13.402%B8.3B**N/A6711.7h2.6D7.4C*
TRAC-5 S 9695821.159B0.8925.18%B+16.842%C++43.2A++N/A2492.2h10.7B+42.5B+
P525 Marauder-H 878299.111C7.0640.809%B++1.22%B+273.3M**16.7M12780.3h6.5C*16B+
NS Decimator 119781180.661C-1.3963.742%B+1.282%D32.5C+17.1C++4422.4h4.9C+7.7C*
T9 CARV-S 7978761.026C1.0220.589%C25.641%C*55.7B++N/A3371.4h13.3C+64.4C+
MRC3 Mercy 7775721.042C-1.0016.183%C+25.333%B**27.8C+N/A1272.7h20.1C+124.5C++
MANA Anti-Vehicle Turret 13171930.763C-1.2858.73%B+1.408%D*30.9C+26.1C+6132.3h14.1D24C
MRC3 Mercy 7070720.972C-1.0716.412%C+30%A++25.9C+N/A1282.7h22C133.9C++
NS-357 Underboss 6767920.728C1.3243.072%B*26.866%B++33.5C+N/A1232h3.9B+8.9B++
T1 Cycler 6665581.121C++0.9329.993%A++30.769%A+36.1B*N/A3641.8h13.8B45.9B*
AS16 NightHawk 6361531.151C+0.9037.483%C+9.836%D*43.6B+1.4A**1991.4h4.5C++12.1C*
C75 Viper 6959511.8A9.7538.81%C++N/A53.6A+9.1B8041.1h9.7B+25.1B++
TS4 Haymaker 5958620.935C+1.1139.597%C+18.966%A41.4B+N/A2121.4h4.1B+10.3B
M3 Pounder HEG 7058501.16C+0.8942.589%B+1.724%D--17.1C+3.5C++2083.4h21.1D49.6C+
T2 Striker 114561400.4C1.6555.96%B+N/A11.7C+12.1C++3364.8h50.5C90.2C++
M12 Kobalt 5555155A**52.9518.123%C*20%C**137.5A++N/A7310.4h12.8B**70.5B++
C150 Dalton 10154124.5C2.4533.892%DN/A41.5B+36.2B**5961.3h6.7D--19.9D*
ML-7 8054630.857C**1.1967.682%AN/A36A17.3B*10621.5h5.4B++7.9B**

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01230h
Anti-Vehicle MANA Turret64160.5h
Motion Spotter87870.6h
Nano-Armor Kit205399,68031.5h
Flail Targeting Dart5680.4h
Spawn Beacon1540h
Restoration Kit5790.2h
Spitfire Auto-Turret41600.2h
Welding Device01,4870.2h
Anti-Infantry MANA Turret204620.6h
Ammunition Package227230.5h
Medical Kit488651.5h
Medical Applicator13439,1903.1h
IPC Targeting Dart0690.1h
WLT-Howler Mining Laser36,6681.3h
Xiphos Anti-Personnel Phalanx Turret01460h
Shield Recharging Field42630.1h
Recon Detection Device363,1064.6h

Check the help document for the dictionary if you want to learn more about words used here.


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