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Primarch Immortal SargentPurple[J] SargentPurple
VS BR 97

KDR: 2.27

Score: 14.2m

Last Seen: Nov 18th, 2019 8:53 PM
- OFFLINE - 202.6 hour(s)

Battle Rank 97 - Vanu Sovereignty on Miller
Level Progress (to 98): 0%
Level 100 Progress: 75% 429h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS NS-61 Emissary Blueshift VM5 Blueshift VM5 VE-LR Obelisk Parallax VX3 Hunter QCX Spear Anti-Vehicle Phalanx Turret Ghost
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $609,237 MLG Score: 487
Fun Score: N/A
Cheeseburgers Flipped: 2391TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.491%25.193%6931012175,5611.442920.829

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.374%1.22B**0.642B+-1.771F-HEAD ++ (~11.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.70.505B+10.10.293C*26.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.344%8.436%237512226523023382.15894192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.557%-0.454D0.967B*0.272

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
171.3-0.425C--53.7-0.334C-117.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.737%70.423%237412232,03256563.59646

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.075%-0.035C+0.219C++0.167

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.243C++2.60.181C++4.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.2m394.2%182 (10.9k)162 (9.7k)2.2719219,4598,5652.6199797 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1227146518.242%24.744%45110:124

11% Engineer57% Infiltrator21% MAX Suit10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 16th, 2014 7:05 PMAug 1st, 2019 8:39 PMNov 19th, 2019 3:31 AM (19d) (PST)Nov 18th, 2019 7:27 PM (19d) (PST)Nov 18th, 2019 4:53 PM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2891471420.2230.0980.0550.9610.021487

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,3438,7968,54713635819,742

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1456.1h/60.7d 2,981 4,815 8,535 83.9k 1,494 5,144 1,834 25.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:163
Deaths:153
KDR:1.065
Accuracy:18.151% C--
HSR:24.540% C+
Kills:163
Deaths (as Heavy Assault):153
Deaths (to Heavy Assaults):1,992
KDR:1.06536
Kill Difference:10
Playtime:34.897 hours
Usage:2%
Score:0.283m
Score/min:135
Accuracy (listed only):18.151%
HSR (listed only):24.540%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
B+
Kills:2,331
Deaths:1,724
KDR:1.352
Accuracy:32.041% B+
HSR:17.332% C++
Parallax VX3
C++
Kills:969
Deaths:200
KDR:4.845
Accuracy:38.421% C+
HSR:78.535% C++
Ghost
D-
Kills:660
Deaths:233
KDR:2.833
Accuracy:31.675% D*
HSR:60.303% D-
NS-44L Blackhand
B**
Kills:530
Deaths:305
KDR:1.738
Accuracy:47.247% B+
HSR:56.038% B**
Phaseshift VX-S
C++
Kills:318
Deaths:47
KDR:6.766
Accuracy:32.507% C--
HSR:75.786% C++
Eridani SX5G
C-
Kills:200
Deaths:248
KDR:0.806
Accuracy:22.732% D-
HSR:18% C-
Sirius SX12
B+
Kills:187
Deaths:195
KDR:0.959
Accuracy:25.312% C++
HSR:21.925% B+
VA39 Spectre
A
Kills:85
Deaths:27
KDR:3.148
Accuracy:39.927% A
HSR:36.471% C+
Kills:5,280
Deaths (as Infiltrator):2,979
Deaths (to Infiltrators):1,732
KDR:1.77241
Kill Difference:2,301
Playtime:831.407 hours
Usage:57%
Score:6.020m
Score/min:121
Accuracy (listed only):33.733%
HSR (listed only):45.549%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A
Kills:325
Deaths:277
KDR:1.173
Accuracy:22.267% C
HSR:30.462% A
Serpent VE92
C++
Kills:284
Deaths:330
KDR:0.861
Accuracy:23.551% C+
HSR:20.775% C++
Eridani SX5G
C-
Kills:200
Deaths:248
KDR:0.806
Accuracy:22.732% D-
HSR:18% C-
Sirius SX12
B+
Kills:187
Deaths:195
KDR:0.959
Accuracy:25.312% C++
HSR:21.925% B+
Kills:996
Deaths (as Light Assault):1,050
Deaths (to Light Assaults):1,410
KDR:0.94857
Kill Difference:54
Playtime:47.119 hours
Usage:3%
Score:0.392m
Score/min:139
Accuracy (listed only):23.465%
HSR (listed only):22.790%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
C
Kills:1,315
Deaths:269
KDR:4.888
Accuracy:29.623% C
HSR:29.049% C
Pulsar C
A
Kills:325
Deaths:277
KDR:1.173
Accuracy:22.267% C
HSR:30.462% A
Serpent VE92
C++
Kills:284
Deaths:330
KDR:0.861
Accuracy:23.551% C+
HSR:20.775% C++
Eidolon VE33
N/A
Kills:50
Deaths:33
KDR:1.515
Accuracy:28.919% N/A
HSR:24% N/A
Kills:1,974
Deaths (as Engineer):909
Deaths (to Engineers):1,583
KDR:2.17162
Kill Difference:1,065
Playtime:161.005 hours
Usage:11%
Score:1.973m
Score/min:204
Accuracy (listed only):26.090%
HSR (listed only):26.071%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
C-
Kills:200
Deaths:248
KDR:0.806
Accuracy:22.732% D-
HSR:18% C-
Sirius SX12
B+
Kills:187
Deaths:195
KDR:0.959
Accuracy:25.312% C++
HSR:21.925% B+
H-V45
D--
Kills:150
Deaths:283
KDR:0.530
Accuracy:18.019% D*
HSR:14% D--
Pulsar VS1
B**
Kills:76
Deaths:105
KDR:0.724
Accuracy:20.411% D
HSR:28.947% B**
Kills:613
Deaths (as Combat Medic):831
Deaths (to Combat Medics):676
KDR:0.73767
Kill Difference:218
Playtime:74.463 hours
Usage:5%
Score:1.510m
Score/min:338
Accuracy (listed only):21.618%
HSR (listed only):20.718%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:2,188
Deaths:957
KDR:2.286
Accuracy:17.574% C
HSR:20.338% C+
Blueshift VM5
C
Kills:2,161
Deaths:946
KDR:2.284
Accuracy:18.109% C
HSR:17.399% D
Cosmos VM3
B
Kills:648
Deaths:337
KDR:1.923
Accuracy:19.125% B
HSR:19.599% C++
Cosmos VM3
C**
Kills:641
Deaths:347
KDR:1.847
Accuracy:19.396% C**
HSR:15.601% D
Nebula VM20
C++
Kills:555
Deaths:341
KDR:1.628
Accuracy:18.921% C++
HSR:19.640% C+
Nebula VM20
C*
Kills:523
Deaths:318
KDR:1.645
Accuracy:20.088% C*
HSR:18.547% C
Comet VM2
D-
Kills:152
Deaths:221
KDR:0.688
Accuracy:36.912% D-
HSR:1.974% D--
Comet VM2
D
Kills:143
Deaths:223
KDR:0.641
Accuracy:36.472% D
HSR:1.399% D**
NS-10 Burster
B+
Kills:97
Deaths:92
KDR:1.054
Accuracy:33.669% B+
HSR:0% F
NS-10 Burster
B+
Kills:80
Deaths:92
KDR:0.870
Accuracy:34.156% B+
HSR:3.750% D
Kills:7,188
Deaths (as MAX Suit):1,937
Deaths (to MAX Suits):398
KDR:3.71089
Kill Difference:5,251
Playtime:299.464 hours
Usage:21%
Score:4.006m
Score/min:223
Accuracy (listed only):25.442%
HSR (listed only):11.825%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C-
Kills:159
V. Kills:101 156%
Deaths:33
KDR:4.818
Accuracy:44.674% C++
KPH:18.400 D
VKPH:11.700 C-
Kills:159 (0 + 159)
Deaths:33
KDR:4.818
VKDR:3.061
Vehicle Kills:101
Kill Difference:126
Playtime:8.624 hours
Usage:1%
Score:0.090m
Score/min:173
Driving Accuracy:N/A%
Gunner Accuracy:44.674%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:192
V. Kills:81 234%
Deaths:53
KDR:3.623
Accuracy:33.573% D
KPH:10.800 D-
VKPH:4.500 D-
M12 Kobalt
D
Kills:112
V. Kills:8 N/A
Deaths:7
KDR:16
Accuracy:19.353% C++
KPH:25.700 D--
VKPH:1.800 D
M12 Kobalt
D-
Kills:101
V. Kills:6 N/A
Deaths:9
KDR:11.222
Accuracy:19.001% C*
KPH:20.300 D*
VKPH:1.200 D-
M20 Basilisk
C
Kills:88
V. Kills:36 238%
Deaths:23
KDR:3.826
Accuracy:35.722% C
KPH:13.600 D
VKPH:5.600 D
Kills:493 (0 + 493)
Deaths:92
KDR:5.359
VKDR:1.424
Vehicle Kills:131
Kill Difference:401
Playtime:33.641 hours
Usage:2%
Score:0.166m
Score/min:82
Driving Accuracy:N/A%
Gunner Accuracy:35.722%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-61 Emissary 2,3442,3311,7241.352B*0.9232.041%B+17.332%C++8.1D-N/A19286.1h11.5C**35.8B+
Blueshift VM5 2,2322,1889572.286C+0.0117.574%C20.338%C+16.1D--N/A42135.9h17.4C98.9C+
Blueshift VM5 2,1912,1619462.284C+0.0118.109%C17.399%D16.1D--N/A42134.6h17.6C+96.9C+
VE-LR Obelisk 1,3501,3152694.888A*2.6229.623%C29.049%C19.3DN/A5868.3h5.7B+19.4B
Parallax VX3 9709692004.845B+2.5738.421%C+78.535%C++17.5DN/A6555.3h2.1B5.5C**
Hunter QCX 9229152683.414M**1.1457.757%B*49.508%A+9.9CN/A2292.6h2.5B+4.4B+
Spear Anti-Vehicle Phalanx Turret 1,2008146911.797B++9.5340.561%C7.862%A*21.3D-10.1D--14538.3h9.5C+23.4C+
Ghost 6646602332.833C++0.5631.675%D*60.303%D-10.9D*N/A3160.6h3.2D**10D*
Cosmos VM3 6576483371.923C+0.3519.125%B19.599%C++19.5DN/A5233.2h14.3C+74.7B+
Cosmos VM3 6486413471.847C++0.4219.396%C**15.601%D18.7DN/A4734.3h14.6C++75.4C++
Nebula VM20 5595553411.628C0.6418.921%C++19.64%C+16.6D--N/A5433.5h17.6C+93.2C*
NS-44L Blackhand 5345303051.738B+0.5347.247%B+56.038%B**7.1D-N/A1674.3h4.5C++9.6B
Nebula VM20 5305233181.645C0.6320.088%C*18.547%C16.5D--N/A5231.7h18C+89.8C*
Proximity Mine 364362884.114C++1.8442.512%C++N/A55.7D**N/A1606.5h2C4.7C++
Pulsar C 3293252771.173C+1.1022.267%C30.462%A9.8DN/A3533.2h11.2C**50.4C*
Phaseshift VX-S 319318476.766A++4.4932.507%C--75.786%C++16.6DN/A3819.1h2.3B+7.1B
Serpent VE92 2922843300.861C+1.4123.551%C+20.775%C++6.8D-N/A2841.6h14.6C+61.9C+
Tank Mine 352217405.425A+3.1525.856%DN/A67.8D-42.2D6853.2h1.8C*6.9C
Eridani SX5G 2022002480.806D1.4722.732%D-18%C-9.2D--N/A3321.7h13.3C-58.6C-
M20 Basilisk 273192533.623B1.3533.573%D5.729%C+10.8D-4.6D-7117.8h92.3C*275C+
Sirius SX12 1881871950.959C+1.3125.312%C++21.925%B+11.2DN/A4116.7h15.4C+61C*
Orion VS54 1651631531.065C+1.2118.151%C--24.54%C+12.4D-N/A10213.1h13.5C+74.6C+
Saron HRB 260159334.818C+2.5544.674%C++1.258%C18.5D11.7C-1738.6h26.2C-58.7C+
Comet VM2 3331522210.688C1.5836.912%D-1.974%D--3D**3.6D4550.7h60F--162.5F--
H-V45 1501502830.53C1.7418.019%D*14%D--5.7D*N/A2626.5h17.6D*97.5D*
Comet VM2 3231432230.641C1.6336.472%D1.399%D**2.8D**3.5C4950.8h65.1T*178.4T
C-4 149128721.778C**0.4930.542%B++N/A106.7B+17.5D-9841.2h1.5C+4.8B+
M12 Kobalt 120112716C*13.7319.353%C++20.536%B+25.5D--1.8D824.4h27.7D*143.3C+
M12 Kobalt 107101911.222C8.9519.001%C*14.852%D20.2D*1.2D-925h22.1C-116.2C++
NS-10 Burster 20597921.054C++1.2233.669%B+N/A2.6D*2.9C-5836.9h241.8F--718.1D
M20 Basilisk 12488233.826B+1.5535.722%C4.545%C13.5D5.5D1066.5h88.2B+246.9B
VA39 Spectre 8585273.148B*0.8839.927%A36.471%C+12.7DN/A756.7h5.2B+12.9B++
Plasma Grenade 8584184N/A81.7341.949%C--N/A420C5C-21950.2h3.5B8.4C++
NS-10 Burster 17380920.87C1.4034.156%B+3.75%D2.2D**2.5D-4736.9h295.7T-865.8D*
Pulsar VS1 78761050.724C1.5520.411%D28.947%B**8.5D-N/A648.9h17.5D85.8C-
Eidolon VE33 5150331.515B+0.7628.919%C*24%C8.2D-N/A386.1h10C+34.6C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon41520.7h
Nano-Armor Kit204278,97223.6h
Anti-Vehicle MANA Turret0500.2h
Nanite Revive Grenade08450.2h
Spitfire Auto-Turret22010.3h
Motion Spotter46180.9h
Shield Recharging Field241,8741.6h
Ammunition Package97950.6h
Medical Kit417133.8h
Medical Applicator261155,53215.2h
A30 Walker2710h
M20 Drake0670.2h
Recon Detection Device11111,30141.4h

Check the help document for the dictionary if you want to learn more about words used here.


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