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Field Marshal Sarleyy[RO] Sarleyy
TR BR 213

KDR: 3.29

Score: 127.5m

Last Seen: Dec 10th, 2018 7:34 PM
- OFFLINE - 12.1 hour(s)

Prestige 1, Battle Rank 100 (213 total) - Terran Republic on Miller - Outfit Leader of Red October[RO] Red October
TR outfit on Miller

Members: 59
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS MSW-R NS-15M2 TAR T9 CARV TSAR-42 NS-44 Commissioner M3 Pounder HEG M3 Pounder HEG
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,218,721 MLG Score: 4971
Fun Score: N/A
Cheeseburgers Flipped: 3625TIME WITH MEDKIT: 8.2%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.209%37.249%112535987258,4733.88057-0.594

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.859%1.796A++2.58A**-0.739D-HEAD ++ (~22.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.40.594B+9.20.356C**21.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.879%1.14%154310192,71917881791.520691511%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.052%-0.9D---0.433C--0.987

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.30.568B+200.621B+49.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.788%7.186%373101950121821500.229501332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.034%0.482B+2.911M+-0.284

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.797B++3.60.713B++4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.421%3.108%2421110113,47519814411.75328786%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.069%0.306C*-0.315C0.531

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.60.672B+15.20.611B+23.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.914%79.433%2423101915,583646062.41186

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.483%1.63A+0.807B++-0.291

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.61B+1.80.444B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.472%18.898%242310191,3074926140.265273

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.103%-0.075C+0.886B*1.34

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.301C*3.70.23C++5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red October[RO] Red October
TR outfit on Miller

Members: 59
127.5m179.7%490 (29.4k)404 (24.2k)3.28608353,339107,5263.38195213 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR10223801127.915%33.25%92802:5633

13% Combat Medic57% Heavy Assault6% Infiltrator9% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 8th, 2015 9:38 PMJun 3rd, 2015 5:11 PMDec 10th, 2018 10:33 PM (1d) (PST)Dec 10th, 2018 4:18 PM (1d) (PST)Dec 10th, 2018 3:34 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7893943951.1200.3410.3722.0630.0284971

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,32423,61523,709672022124224,251

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5256.9h/219d 10,309 117,486 120,023 650.8k 9,288 19,292 8,853 248.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:114,855
Deaths:28,351
KDR:4.051
Accuracy:30.602% A++
HSR:37.196% A++
NS-15M2
A*
Kills:55,467
Deaths:15,456
KDR:3.589
Accuracy:30.478% A
HSR:42.324% A*
T9 CARV
A*
Kills:18,913
Deaths:5,557
KDR:3.403
Accuracy:28.090% A++
HSR:36.467% A*
T9A "Butcher"
B**
Kills:7,764
Deaths:1,833
KDR:4.236
Accuracy:26.499% B+
HSR:35.227% B**
TMG-50
B**
Kills:1,449
Deaths:641
KDR:2.261
Accuracy:26.578% B**
HSR:27.122% B+
T16 Rhino
A++
Kills:1,318
Deaths:669
KDR:1.970
Accuracy:28.965% A++
HSR:23.824% C**
T7 Mini-Chaingun
B*
Kills:1,162
Deaths:440
KDR:2.641
Accuracy:18.208% C**
HSR:16.609% B*
T9 CARV-S
A+
Kills:736
Deaths:224
KDR:3.286
Accuracy:24.764% B+
HSR:35.054% A+
NSX Naginata
A++
Kills:514
Deaths:143
KDR:3.594
Accuracy:29.894% A+
HSR:41.051% A++
MG-H1 Watchman
A++
Kills:275
Deaths:97
KDR:2.835
Accuracy:32.040% A++
HSR:33.091% B*
T32 Bull
A**
Kills:268
Deaths:63
KDR:4.254
Accuracy:30.584% A+
HSR:40.672% A**
T7 Mini-Chaingun AE
A
Kills:247
Deaths:79
KDR:3.127
Accuracy:22.089% B+
HSR:19.838% A
Kills:202,968
Deaths (as Heavy Assault):53,553
Deaths (to Heavy Assaults):32,753
KDR:3.79004
Kill Difference:149,415
Playtime:3,018.156 hours
Usage:57%
Score:71.157m
Score/min:393
Accuracy (listed only):27.399%
HSR (listed only):32.373%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A+
Kills:2,380
Deaths:993
KDR:2.397
Accuracy:27.458% B*
HSR:27.941% A+
TRAC-5
B**
Kills:922
Deaths:289
KDR:3.190
Accuracy:25.938% B**
HSR:22.777% B++
PDW-16 Hailstorm
A++
Kills:772
Deaths:249
KDR:3.100
Accuracy:28.316% B*
HSR:25.907% A++
AS16 NightHawk
B**
Kills:762
Deaths:290
KDR:2.628
Accuracy:37.386% C
HSR:18.766% B**
LC2 Lynx
A+
Kills:676
Deaths:253
KDR:2.672
Accuracy:28.023% B**
HSR:30.030% A+
NS-7 PDW
A*
Kills:596
Deaths:227
KDR:2.626
Accuracy:29.909% B**
HSR:30.201% A*
SMG-46 Armistice
A++
Kills:581
Deaths:236
KDR:2.462
Accuracy:28.989% B++
HSR:26.506% A++
FA1 Barrage
B+
Kills:364
Deaths:266
KDR:1.368
Accuracy:41.808% C*
HSR:17.857% B+
HC1 Cougar
B**
Kills:362
Deaths:133
KDR:2.722
Accuracy:26.775% B+
HSR:27.348% B**
NSX Tengu
B*
Kills:305
Deaths:101
KDR:3.020
Accuracy:42.537% B*
HSR:23.934% B+
NS Baron G5
B**
Kills:235
Deaths:112
KDR:2.098
Accuracy:50.328% B++
HSR:19.575% B**
NSX Tanto
A+
Kills:184
Deaths:74
KDR:2.486
Accuracy:33.602% A+
HSR:29.891% B++
TAS-16 Blackjack
A
Kills:181
Deaths:105
KDR:1.724
Accuracy:70.898% B**
HSR:21.547% A
Kills:8,320
Deaths (as Light Assault):3,328
Deaths (to Light Assaults):19,651
KDR:2.5
Kill Difference:4,992
Playtime:101.854 hours
Usage:2%
Score:1.551m
Score/min:254
Accuracy (listed only):36.305%
HSR (listed only):24.791%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A++
Kills:24,239
Deaths:7,469
KDR:3.245
Accuracy:30.260% A+
HSR:33.376% A++
NS-11A
A*
Kills:3,452
Deaths:1,070
KDR:3.226
Accuracy:31.309% A+
HSR:36.645% A*
Cycler TRV
A
Kills:1,446
Deaths:692
KDR:2.090
Accuracy:28.576% A
HSR:28.423% A
T1 Cycler
A
Kills:1,414
Deaths:673
KDR:2.101
Accuracy:27.383% A
HSR:29.491% A
TORQ-9
B**
Kills:1,317
Deaths:501
KDR:2.629
Accuracy:28.724% B**
HSR:31.359% B**
PDW-16 Hailstorm
A++
Kills:772
Deaths:249
KDR:3.100
Accuracy:28.316% B*
HSR:25.907% A++
AS16 NightHawk
B**
Kills:762
Deaths:290
KDR:2.628
Accuracy:37.386% C
HSR:18.766% B**
NS-7 PDW
A*
Kills:596
Deaths:227
KDR:2.626
Accuracy:29.909% B**
HSR:30.201% A*
SABR-13
A*
Kills:593
Deaths:154
KDR:3.851
Accuracy:35.840% A*
HSR:40.135% A*
SMG-46 Armistice
A++
Kills:581
Deaths:236
KDR:2.462
Accuracy:28.989% B++
HSR:26.506% A++
FA1 Barrage
B+
Kills:364
Deaths:266
KDR:1.368
Accuracy:41.808% C*
HSR:17.857% B+
NSX Tengu
B*
Kills:305
Deaths:101
KDR:3.020
Accuracy:42.537% B*
HSR:23.934% B+
NS Baron G5
B**
Kills:235
Deaths:112
KDR:2.098
Accuracy:50.328% B++
HSR:19.575% B**
TAS-16 Blackjack
A
Kills:181
Deaths:105
KDR:1.724
Accuracy:70.898% B**
HSR:21.547% A
T1A Unity
B**
Kills:120
Deaths:39
KDR:3.077
Accuracy:27.475% B+
HSR:31.667% B**
T1B Cycler
A+
Kills:77
Deaths:36
KDR:2.139
Accuracy:33.243% A+
HSR:29.870% B
Kills:36,454
Deaths (as Combat Medic):12,220
Deaths (to Combat Medics):11,805
KDR:2.98314
Kill Difference:24,234
Playtime:664.743 hours
Usage:13%
Score:16.510m
Score/min:414
Accuracy (listed only):35.811%
HSR (listed only):27.829%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:14,990
Deaths:2,833
KDR:5.291
Accuracy:46.080% B**
HSR:79.286% B**
NS-44 Commissioner
A*
Kills:11,843
Deaths:9,563
KDR:1.238
Accuracy:46.105% A
HSR:36.840% A*
NS-357 Underboss
A++
Kills:4,637
Deaths:2,866
KDR:1.618
Accuracy:45.679% A
HSR:35.497% A++
PDW-16 Hailstorm
A++
Kills:772
Deaths:249
KDR:3.100
Accuracy:28.316% B*
HSR:25.907% A++
TX1 Repeater
A+
Kills:662
Deaths:498
KDR:1.329
Accuracy:25.457% C*
HSR:30.212% A+
NS-7 PDW
A*
Kills:596
Deaths:227
KDR:2.626
Accuracy:29.909% B**
HSR:30.201% A*
SMG-46 Armistice
A++
Kills:581
Deaths:236
KDR:2.462
Accuracy:28.989% B++
HSR:26.506% A++
RAMS .50M
B+
Kills:443
Deaths:77
KDR:5.753
Accuracy:40.981% B+
HSR:80.135% C*
NSX Tengu
B*
Kills:305
Deaths:101
KDR:3.020
Accuracy:42.537% B*
HSR:23.934% B+
TX2 Emperor
C++
Kills:187
Deaths:169
KDR:1.107
Accuracy:29.172% C++
HSR:20.321% C+
NSX Daimyo
B++
Kills:150
Deaths:36
KDR:4.167
Accuracy:46.154% B++
HSR:92% D
NSX Tomoe
A++
Kills:131
Deaths:39
KDR:3.359
Accuracy:36.695% A++
HSR:40.458% B
NS-30 Vandal
B++
Kills:123
Deaths:36
KDR:3.417
Accuracy:30.525% C
HSR:31.707% B++
NS-44 Commissioner AE
A++
Kills:82
Deaths:52
KDR:1.577
Accuracy:47.170% B++
HSR:39.024% A++
NS-45 Pilot
A
Kills:65
Deaths:58
KDR:1.121
Accuracy:30.518% C+
HSR:36.923% A
NS-61 Emissary
M
Kills:53
Deaths:64
KDR:0.828
Accuracy:21.005% D--
HSR:32.076% M
NS-AM7 Archer
N/A
Kills:50
Deaths:52
KDR:0.962
Accuracy:53.059% N/A
HSR:22% N/A
Kills:35,670
Deaths (as Infiltrator):17,156
Deaths (to Infiltrators):16,091
KDR:2.07916
Kill Difference:18,514
Playtime:328.200 hours
Usage:6%
Score:7.785m
Score/min:395
Accuracy (listed only):36.962%
HSR (listed only):40.178%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A+
Kills:2,380
Deaths:993
KDR:2.397
Accuracy:27.458% B*
HSR:27.941% A+
TRAC-5
B**
Kills:922
Deaths:289
KDR:3.190
Accuracy:25.938% B**
HSR:22.777% B++
AS16 NightHawk
B**
Kills:762
Deaths:290
KDR:2.628
Accuracy:37.386% C
HSR:18.766% B**
LC2 Lynx
A+
Kills:676
Deaths:253
KDR:2.672
Accuracy:28.023% B**
HSR:30.030% A+
FA1 Barrage
B+
Kills:364
Deaths:266
KDR:1.368
Accuracy:41.808% C*
HSR:17.857% B+
HC1 Cougar
B**
Kills:362
Deaths:133
KDR:2.722
Accuracy:26.775% B+
HSR:27.348% B**
NS Baron G5
B**
Kills:235
Deaths:112
KDR:2.098
Accuracy:50.328% B++
HSR:19.575% B**
NSX Tanto
A+
Kills:184
Deaths:74
KDR:2.486
Accuracy:33.602% A+
HSR:29.891% B++
TAS-16 Blackjack
A
Kills:181
Deaths:105
KDR:1.724
Accuracy:70.898% B**
HSR:21.547% A
Kills:6,066
Deaths (as Engineer):2,515
Deaths (to Engineers):12,952
KDR:2.41193
Kill Difference:3,551
Playtime:154.352 hours
Usage:3%
Score:3.003m
Score/min:324
Accuracy (listed only):38.024%
HSR (listed only):23.970%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A
Kills:10,053
Deaths:2,052
KDR:4.899
Accuracy:48.750% A
HSR:3.929% B+
M3 Pounder HEG
B**
Kills:9,650
Deaths:2,052
KDR:4.703
Accuracy:50.056% B**
HSR:4.041% B+
MRC3 Mercy
A++
Kills:6,740
Deaths:1,349
KDR:4.996
Accuracy:21.806% A
HSR:28.754% A++
MRC3 Mercy
A
Kills:6,697
Deaths:1,349
KDR:4.964
Accuracy:22.139% A
HSR:27.505% A
M6 Onslaught
B**
Kills:4,591
Deaths:915
KDR:5.017
Accuracy:17.803% C**
HSR:24.004% B**
M6 Onslaught
A
Kills:4,387
Deaths:915
KDR:4.795
Accuracy:18.003% C*
HSR:25.416% A
M2 Mutilator
B**
Kills:1,728
Deaths:499
KDR:3.463
Accuracy:18.695% B**
HSR:21.296% B+
M2 Mutilator
B**
Kills:1,707
Deaths:499
KDR:3.421
Accuracy:18.761% B**
HSR:22.320% B*
M1 Heavy Cycler
B+
Kills:248
Deaths:53
KDR:4.679
Accuracy:15.296% C**
HSR:20.565% B+
M1 Heavy Cycler
C++
Kills:222
Deaths:53
KDR:4.189
Accuracy:14.703% C+
HSR:19.820% C++
Kills:46,023
Deaths (as MAX Suit):4,868
Deaths (to MAX Suits):4,719
KDR:9.45419
Kill Difference:41,155
Playtime:453.943 hours
Usage:9%
Score:14.281m
Score/min:524
Accuracy (listed only):24.601%
HSR (listed only):19.765%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B**
Kills:1,721
V. Kills:43 N/A
Deaths:139
KDR:12.381
Accuracy:55.696% B*
KPH:146.800 B**
VKPH:3.700 D--
M14 Banshee
B**
Kills:921
V. Kills:20 N/A
Deaths:182
KDR:5.060
Accuracy:25.787% D
KPH:75.900 B**
VKPH:1.600 D-
M18 Needler
D
Kills:77
V. Kills:103 74%
Deaths:192
KDR:0.401
Accuracy:23.070% D**
KPH:3.300 D-
VKPH:4.400 D
Kills:2,719 (998 + 0)
Deaths:513
KDR:5.300
VKDR:0.324
Vehicle Kills:166
Kill Difference:2,206
Playtime:47.227 hours
Usage:1%
Score:0.541m
Score/min:191
Piloting Accuracy:23.070%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B++
Kills:79
V. Kills:6 N/A
Deaths:3
KDR:26.333
Accuracy:48.775% B++
KPH:69 B++
VKPH:5.200 D
Kills:79 (0 + 79)
Deaths:3
KDR:26.333
VKDR:2
Vehicle Kills:6
Kill Difference:76
Playtime:1.146 hours
Usage:0%
Score:0.021m
Score/min:298
Piloting Accuracy:N/A%
Gunner Accuracy:48.775%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:136
V. Kills:12 N/A
Deaths:6
KDR:22.667
Accuracy:50.163% C**
KPH:73.700 B*
VKPH:6.500 C
L100 Python AP
M*
Kills:71
V. Kills:17 394%
Deaths:14
KDR:5.071
Accuracy:55.639% C+
KPH:68.600 M*
VKPH:16.400 C
Kills:207 (207 + 0)
Deaths:20
KDR:10.350
VKDR:1.450
Vehicle Kills:29
Kill Difference:187
Playtime:2.881 hours
Usage:0%
Score:0.069m
Score/min:402
Driving Accuracy:55.639%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:294
V. Kills:108 270%
Deaths:27
KDR:10.889
Accuracy:43.523% C+
KPH:40.900 B**
VKPH:15 C
MR11 Gatekeeper
B+
Kills:72
V. Kills:50 141%
Deaths:9
KDR:8
Accuracy:40.729% C*
KPH:23.500 B+
VKPH:16.300 C+
E540 Halberd
C+
Kills:54
V. Kills:31 169%
Deaths:10
KDR:5.400
Accuracy:53.316% A++
KPH:22.100 C
VKPH:12.700 C+
Kills:420 (294 + 126)
Deaths:46
KDR:9.130
VKDR:4.109
Vehicle Kills:189
Kill Difference:374
Playtime:12.698 hours
Usage:0%
Score:0.278m
Score/min:364
Driving Accuracy:43.523%
Gunner Accuracy:53.316%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B*
Kills:2,055
V. Kills:105 N/A
Deaths:140
KDR:14.679
Accuracy:40.986% B*
KPH:127.200 B+
VKPH:6.500 C+
G20 Vulcan-H
C+
Kills:80
V. Kills:60 131%
Deaths:16
KDR:5
Accuracy:52.555% B++
KPH:34 C
VKPH:25.500 C+
Kills:2,135 (0 + 2,135)
Deaths:156
KDR:13.686
VKDR:1.058
Vehicle Kills:165
Kill Difference:1,979
Playtime:18.505 hours
Usage:0%
Score:0.387m
Score/min:348
Driving Accuracy:N/A%
Gunner Accuracy:52.555%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:448
V. Kills:73 N/A
Deaths:36
KDR:12.444
Accuracy:42.619% B*
KPH:61.800 B++
VKPH:10.100 C*
M12 Kobalt
B*
Kills:231
V. Kills:3 N/A
Deaths:8
KDR:28.875
Accuracy:19.786% B+
KPH:87.600 B*
VKPH:1.100 D-
M20 Basilisk
A++
Kills:173
V. Kills:42 402%
Deaths:27
KDR:6.407
Accuracy:52.525% A++
KPH:38.100 A++
VKPH:9.200 B+
M12 Kobalt
B
Kills:155
V. Kills:6 N/A
Deaths:3
KDR:51.667
Accuracy:18.104% C**
KPH:81.600 B
VKPH:3.200 C+
M40 Fury
B**
Kills:74
V. Kills:14 N/A
Deaths:6
KDR:12.333
Accuracy:44.277% B**
KPH:58.200 C*
VKPH:11 C+
M20 Basilisk
B*
Kills:72
V. Kills:20 343%
Deaths:6
KDR:12
Accuracy:40.275% C*
KPH:32.400 B*
VKPH:9 C+
G30 Walker
B*
Kills:54
V. Kills:38 138%
Deaths:15
KDR:3.600
Accuracy:38.366% A+
KPH:19.800 B+
VKPH:14 B*
Kills:1,207 (0 + 1,207)
Deaths:101
KDR:11.950
VKDR:1.941
Vehicle Kills:196
Kill Difference:1,106
Playtime:22.541 hours
Usage:0%
Score:0.402m
Score/min:297
Driving Accuracy:N/A%
Gunner Accuracy:38.366%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:56
V. Kills:7 N/A
Deaths:8
KDR:7
Accuracy:42.446% A+
KPH:30.100 D*
VKPH:3.800 D
Kills:56 (0 + 56)
Deaths:8
KDR:7
VKDR:0.875
Vehicle Kills:7
Kill Difference:48
Playtime:1.860 hours
Usage:0%
Score:0.015m
Score/min:136
Piloting Accuracy:N/A%
Gunner Accuracy:42.446%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 115,399114,85528,3514.051B*0.7630.602%A++37.196%A++85.4A*N/A2091345.5h9.5B**31B**
NS-15M2 55,74355,46715,4563.589B**0.3030.478%A42.324%A*82.9A+N/A209668.7h9.5B**31.1B*
TAR 24,38224,2397,4693.245A0.0430.26%A+33.376%A++72.2A*N/A197335.7h10A33B**
T9 CARV 19,02918,9135,5573.403A++0.1228.09%A++36.467%A*79.4M+N/A248238.3h9.4A33.5B**
TSAR-42 14,99614,9902,8335.291B+2.0046.08%B**79.286%B**72.5A++N/A207206.9h1.8B**3.8B**
NS-44 Commissioner 11,93711,8439,5631.238B2.0546.105%A36.84%A*81.8A*N/A230144.8h2.9B**6.4B*
M3 Pounder HEG 10,90310,0532,0524.899A*1.6148.75%A3.929%B+45.5M++3.8C**170221h10B**20.4B*
M3 Pounder HEG 10,4869,6502,0524.703A++1.4250.056%B**4.041%B+43.7M+3.8C+159221h10.6B**21.2B*
NS Decimator 12,0079,0173,7772.387A++0.9067.774%B*2.251%C+34.7C++11.5C-187259.6h3.4B**5.1B**
T9A "Butcher" 7,8067,7641,8334.236A+0.9526.499%B+35.227%B**85.7B**N/A23990.6h9.6B**36.3B*
MRC3 Mercy 6,8146,7401,3494.996A+1.7121.806%A28.754%A++55.9A*N/A155120.6h15.6B**71.6B*
MRC3 Mercy 6,8026,6971,3494.964A1.6822.139%A27.505%A55.5A*N/A154120.6h15.9B**71.9B*
NS-357 Underboss 4,6954,6372,8661.618B++1.6745.679%A35.497%A++89.3A++1.1A23951.9h3.2B**6.9B*
M6 Onslaught 4,6304,5919155.017A++1.7317.803%C**24.004%B**56.7A++N/A14881h14.6B**82B+
M6 Onslaught 4,4274,3879154.795A+1.5118.003%C*25.416%A54.2A+N/A14481h15.4B**85.5B+
NS-11A 3,4763,4521,0703.226A++0.0631.309%A+36.645%A*69A++N/A20950h10.9B**34.7B**
LC3 Jaguar 2,3982,3809932.397B*0.8927.458%B*27.941%A+40.1B+N/A15159.3h11.2B+40.9B++
P525 Marauder-H 2,1602,05514014.679C++11.3940.986%B*N/A126.9B+6.5C+33716.2h5B*12.1B*
C-4 2,1151,8979362.027B+1.2634.362%A++N/A27.1D*3.1F-19269.9h1.4C*4.2B++
M2 Mutilator 1,7421,7284993.463A0.1818.695%B**21.296%B+65M**N/A22726.6h11.9A+63.5B**
Hellfire Rocket Pods 1,7641,72113912.381B++9.0955.696%B*N/A147.1B**3.7D--40711.7h9.6A17.3B**
M2 Mutilator 1,7221,7074993.421A0.1318.761%B**22.32%B*64.2M*N/A21826.6h12A+64.2B*
Frag Grenade 1,5281,51911519N/A1,515.7154.571%AN/A632.9B+3.8D29572.4h3.1B++5.6B*
TMG-50 1,4561,4496412.261B**1.0326.578%B**27.122%B+60.1AN/A27124.1h8.6B**32.5B*
Cycler TRV 1,4571,4466922.09B++1.2028.576%A28.423%A61.3A++N/A23023.6h10.3B**36.2B**
T1 Cycler 1,4241,4146732.101B**1.1927.383%A29.491%A57.2A*N/A37324.7h10.4A37.8B**
T16 Rhino 1,3221,3186691.97B*1.3228.965%A++23.824%C**55.4B**N/A21523.8h10.8B*37.2B*
TORQ-9 1,3281,3175012.629B**0.6628.724%B**31.359%B**69.7A++N/A30318.9h11.5B**40.1B**
The Slasher 1,2061,20215,6270.077B+3.2150.509%B**N/A1.7CN/A4711.3h1.7B++3.3B+
MAX Punch 1,1831,1674,8900.239B**3.0529.443%D--N/A2.6BN/A7454.9h1.4C++4.8C++
T7 Mini-Chaingun 1,1721,1624402.641A++0.6518.208%C**16.609%B*78.5A**N/A34014.8h10.8B**59.4B++
ML-7 1,4181,1616721.728A++1.5665.822%B**3.273%C*40.9A++9C-36328.4h4.1A6.2A
Ripper 1,0401,01748,5920.021C--3.2727.209%C++N/A0.5C-N/A12156.4h1.8D6.6C++
ASP-30 Grounder 1,2619726541.486A1.8070.971%B**3.807%B+39.5A+11.7C++32024.6h4.7A6.6A+
TRAC-5 9269222893.19M*0.1025.938%B**22.777%B++65.4M**N/A55814.1h10.6B**41B*
M14 Banshee 9419211825.06C+1.7725.787%D1.303%C**76.1B**1.7D-22812.1h12.7B++49.3B+
PDW-16 Hailstorm 7747722493.1A*0.1928.316%B*25.907%A++86.7M++N/A3948.9h11.2B*39.6B++
AS16 NightHawk 7697622902.628A+0.6637.386%C18.766%B**70.6A++N/A34310.8h3.9B+10.4B+
T9 CARV-S 7377362243.286A0.0024.764%B+35.054%A+84.6A++N/A3948.7h9.8B**39.7B++
LC2 Lynx 6806762532.672A+0.6128.023%B**30.03%A+56.3A++N/A31412h11.8B*42B++
TX1 Repeater 6696624981.329B++1.9625.457%C*30.212%A+64.9A*N/A29410.2h9.7B**38.3B
M9 SKEP Launcher 7576092102.9S0.3969.962%C**3.284%B+42.9B*10.4C+16614.2h3.3A++4.7A++
NS-7 PDW 5985962272.626A*0.6629.909%B**30.201%A*53.2AN/A23811.2h10.4B**34.7B*
SABR-13 5955931543.851A0.5635.84%A*40.135%A*69A++N/A3258.6h8.6B**24A
SMG-46 Armistice 5855812362.462A+0.8228.989%B++26.506%A++59.3A+N/A3219.8h12B++41.5B+
NS-TMC-01 "His Regards" 52451814,3060.036B+3.2535.394%B*1.158%D--0.8C+N/A2632.8h1.8B++5B+
NSX Naginata 5165141433.594A*0.3129.894%A+41.051%A++77.9A+N/A5326.6h10.1B+33.8B++
M40 Fury 5214483612.444B++9.1642.619%B*N/A62.2B++10.1C*3007.2h12.1B+28.3B++
RAMS .50M 443443775.753B*2.4740.981%B+80.135%C*53.4A++N/A1998.3h1.8B*4.4B+
NSX Masamune 5244212251.871A1.4269.34%A3.325%B**33.7C++8.2C--18812.5h4.7B**6.8B**
FA1 Barrage 3703642661.368B+1.9241.808%C*17.857%B+41.4B*N/A2808.8h4.1B++9.7B+
HC1 Cougar 3643621332.722A++0.5626.775%B+27.348%B**60.3A++N/A4246h9.6B*35.9B++
T2 Striker 5763401582.152M**1.1355.441%B+N/A20.9B++14.5B21816.3h26.2B**47.2B**
NSX Tengu 3103051013.02A++0.2742.537%B*23.934%B+69.3A+1.1A4464.4h11.1B+26B+
P2-120 AP 4022942710.889B++7.6043.523%C+9.184%M++40.8B**15C4407.2h4.3A9.9B**
MG-H1 Watchman 277275972.835B**0.4532.04%A++33.091%B*68.8B**N/A5284h10.3B**32.2B**
Chainblade 29226922,1790.012C3.2728.578%C+N/A0.3C-N/A1855.9h2.3B+8.2C+
T32 Bull 271268634.254A**0.9730.584%A+40.672%A**78.8A++N/A8033.4h10.2B*33.4B*
M1 Heavy Cycler 248248534.679M+1.3915.296%C**20.565%B+75.2SN/A4893.3h9.6A*62.8B*
T7 Mini-Chaingun AE 251247793.127A+0.1622.089%B+19.838%A79.7A+1.3B*2943.1h11.5B+52.1B+
Tank Mine 321244288.714M++5.43288.529%UN/A221.8A**70C**20541.1h4T-1.4M
NS Baron G5 2362351122.098A1.1950.328%B++19.575%B**61.8A+N/A2743.8h4.2B+8.4C+
M12 Kobalt 234231828.875B**25.5919.786%B+16.883%C88.8B*1.2D2702.6h13.4B**67.7B++
M1 Heavy Cycler 224222534.189A++0.9014.703%C+19.82%C++67.3M++N/A1983.3h10.3A++70.3B*
TX2 Emperor 1881871691.107C*2.1829.172%C++20.321%C+53.4AN/A2353.5h6.2A21.2C++
NSX Tanto 184184742.486A0.8033.602%A+29.891%B++54.1B**N/A2563.4h11.8B+35.1B+
Sticky Grenade 1821821182N/A178.7158.407%B++N/A1820A++N/A87890.1h1.5B*2.5B++
TAS-16 Blackjack 1821811051.724B+1.5670.898%B**21.547%A60.3B**N/A3403h2.5C++3.6B+
M20 Basilisk 215173276.407A+3.1252.525%A++10.405%A++38.4A++9.3B+2904.5h47.6A90.5A
M12 Kobalt 161155351.667A*48.3818.104%C**11.613%D**81.6B3.2C+3141.9h14B++77.2B+
NSX Daimyo 150150364.167B0.8846.154%B++92%D75B**N/A3912h2.5C*5.5B+
L100 Python HESH 148136622.667B**19.3850.163%C**1.471%C+75.6B**6.7C3351.8h2.3B**4.5B**
NSX Tomoe 132131393.359B*0.0736.695%A++40.458%B68.9AN/A5111.9h11.7B++31.9B*
NS-30 Vandal 124123363.417B**0.1330.525%C31.707%B++51.3B+N/A4942.4h4.5B*14.9B+
Anti-Vehicle Grenade 1401221122N/A118.7146.32%DN/A406.7C++60C--34120.3h4.2B*9.1B+
T1A Unity 121120393.077A*0.2127.475%B+31.667%B**66.7AN/A5201.8h11.5B+42B+
Claymore 105105617.5A++14.2150.8%A*N/A210AN/A12800.5h1.2C++2.4B**
M60-A Bulldog 9884421C+17.7153.456%B++5.952%M17.9D3C1014.7h4.5B*8.4B*
NS-44 Commissioner AE 8382521.577C**1.7147.17%B++39.024%A++91.1A1.1A15230.9h2.7B*5.8B*
G20 Vulcan-H 14080165B+1.7152.555%B++2.5%C33.3C-25C+4252.4h132D251.2C+
L105 Zephyr 8579326.333A23.0548.775%B++1.266%B++71.8B*5.5D2981.1h5.8B11.9B+
M18 Needler 180771920.401C-2.8923.07%D**3.896%B**3.3D-4.4D6323.4h339.6F1472.3F*
T1B Cycler 7777362.139C**1.1533.243%A+29.87%B59.2B++N/A8221.3h11.1B++33.5B*
M40 Fury 8874612.333B+9.0544.277%B**2.703%B*56.9C++10.8C+4331.3h10.3B+23.3B*
MR11 Gatekeeper 1227298B**4.7140.729%C*2.778%B++23.2B+16.1C+2973.1h41.3B++101.3B++
M20 Basilisk 9272612M**8.7140.275%C*2.778%D*32.7B*9.1C+2852.2h49.3A122.5B**
L100 Python AP 8871145.071C*1.7855.639%C+9.859%M**71M**17C+5201h3.1A++5.6A+
M60-A Bulldog 7267416.75C+13.4650.81%B+N/A15.2D1.1D-664.4h5.1B+10.1B++
NS-45 Pilot 6665581.121C+2.1730.518%C+36.923%A46.4C+N/A2221.4h6.6B+21.7B+
CAS 14-E 635687C3.7142.446%A+1.786%C+29.5D*3.7D-1361.9h26.8B63.2B++
E540 Halberd 8554105.4C+2.1153.316%A++5.556%B**22.5C12.9C++2262.4h7.6D--14.2C**
G30 Walker 9254153.6C+0.3138.366%A+11.111%M++20B++14.1B*2602.7h149.1B**388.6B**
NS-61 Emissary 5353640.828C++2.4621.005%D--32.076%M48.2B**N/A5361.1h11.8B+56.3C+
NS-AM7 Archer 5450520.962A2.3253.059%D22%B+11.6B**N/A1574.3h8.5B**16B**

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit8735,16828.8h
Motion Spotter2216,0718.1h
Nano-Armor Kit124137,4717.3h
Spawn Beacon6221,9679.9h
AE Nano-Armor Kit76145,3438.2h
Nanite Revive Grenade03,9551.1h
NSX Amaterasu20881.5h
Welding Device01870h
AE Medical Applicator97118,3078h
Shield Recharging Field322,3621h
Ammunition Package231,4500.6h
Medical Kit9,34073,475403.8h
Medical Applicator333147,7189.5h
Anti-Infantry MANA Turret01770.2h
Hardlight Barrier0940.2h
Recon Detection Device46301.5h

Check the help document for the dictionary if you want to learn more about words used here.


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