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Field Marshal Sarleyy[WARP] Sarleyy
TR BR 231

KDR: 3.47

Score: 156.5m

Last Seen: Aug 3rd, 2020 9:40 PM
- OFFLINE - 59.1 hour(s)

Prestige 1, Battle Rank 100 (231 total) - Terran Republic on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS MSW-R NS-15M2 TSAR-42 TAR T9 CARV NS-44 Commissioner NS Decimator T9A "Butcher"
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,511,004 MLG Score: 6004
Fun Score: N/A
Cheeseburgers Flipped: 3625TIME WITH MEDKIT: 7.4%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.841%39.025%1204371312326,4034.12271-0.649

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.158%1.856A++2.693M-0.901D--HEAD ++ (~23.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
290.608B+90.372C**20.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.685%0.932%224313464,18419402192.155591902%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.831%-0.798D--0.587D0.92

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.50.646B+17.10.679B+40.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.788%7.186%333134650124631500.203328332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.034%0.46B+3.03M++-0.294

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.796B++3.60.712B++4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.439%3.244%2191113383,51422114451.58861788%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.99%0.297C*-0.309C0.433

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.60.679B+15.20.621B+23.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.121%79.593%2193134625,9228009153.23621

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.831%1.832A++0.807B++-0.017

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.626B+1.80.451B+2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.048%19.99%219413451,9666280180.313057

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.24%0.269C*1.007B**1.054

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.402B3.50.272C*4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
156.5m181.7%513 (30.8k)423 (25.4k)3.47396445,984128,3793.56479231 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR13494933328.696%35.616%102202:5341

11% Combat Medic49% Heavy Assault8% Infiltrator7% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 8th, 2015 9:38 PMJan 27th, 2019 9:52 AMAug 3rd, 2020 8:20 PM (86d) (PST)Aug 3rd, 2020 5:40 PM (86d) (PST)Aug 3rd, 2020 5:40 PM (86d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8273884391.2060.3470.4302.2470.0306004

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,62223,29026,332722126135225,394

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6162.4h/256.8d 11,660 158,843 145,207 830.6k 10,378 23,066 11,086 305.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:148,131
Deaths:34,510
KDR:4.292
Accuracy:31.205% B*
HSR:39.176% B**
NS-15M2
A
Kills:72,161
Deaths:19,230
KDR:3.753
Accuracy:30.875% B+
HSR:43.510% A
T9 CARV
A
Kills:22,277
Deaths:6,239
KDR:3.571
Accuracy:28.938% B**
HSR:37.828% A
T9A "Butcher"
B++
Kills:10,492
Deaths:2,328
KDR:4.507
Accuracy:28.250% C*
HSR:37.857% B++
TMG-50
C**
Kills:1,548
Deaths:661
KDR:2.342
Accuracy:27.026% C**
HSR:28.876% C++
T16 Rhino
B*
Kills:1,360
Deaths:677
KDR:2.009
Accuracy:29.163% B*
HSR:24.191% C+
NS-15 Gallows
M
Kills:1,160
Deaths:181
KDR:6.409
Accuracy:37.078% A+
HSR:60% M
T9 CARV-S
B++
Kills:836
Deaths:233
KDR:3.588
Accuracy:25.615% C+
HSR:35.526% B++
MG-H1 Watchman
A+
Kills:807
Deaths:191
KDR:4.225
Accuracy:34.123% A
HSR:44.362% A+
NSX Naginata
B**
Kills:552
Deaths:154
KDR:3.584
Accuracy:30.008% B*
HSR:41.848% B**
T32 Bull
A
Kills:293
Deaths:68
KDR:4.309
Accuracy:31.157% B*
HSR:39.932% A
Kills:259,617
Deaths (as Heavy Assault):64,472
Deaths (to Heavy Assaults):32,753
KDR:4.02682
Kill Difference:195,145
Playtime:3,018.156 hours
Usage:49%
Score:71.157m
Score/min:393
Accuracy (listed only):30.312%
HSR (listed only):39.373%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B**
Kills:5,072
Deaths:1,521
KDR:3.335
Accuracy:30.082% B+
HSR:30.777% B**
MG-C1 Kindred
A
Kills:1,608
Deaths:281
KDR:5.722
Accuracy:35.636% B**
HSR:35.448% A
LC2 Lynx
B**
Kills:1,235
Deaths:452
KDR:2.732
Accuracy:29.540% B+
HSR:31.822% B**
AS16 NightHawk
B**
Kills:1,125
Deaths:407
KDR:2.764
Accuracy:42.000% C
HSR:19.822% B**
PDW-16 Hailstorm
A
Kills:994
Deaths:299
KDR:3.324
Accuracy:28.664% B
HSR:28.270% A
TRAC-5
C**
Kills:922
Deaths:289
KDR:3.190
Accuracy:25.938% C*
HSR:22.777% C**
SMG-46 Armistice
A+
Kills:863
Deaths:296
KDR:2.916
Accuracy:29.896% C**
HSR:31.055% A+
NS-7 PDW
A
Kills:655
Deaths:231
KDR:2.836
Accuracy:30.113% B+
HSR:31.298% A
TAS-16 Blackjack
B**
Kills:420
Deaths:178
KDR:2.360
Accuracy:75.926% B*
HSR:22.381% B**
HC1 Cougar
B+
Kills:397
Deaths:136
KDR:2.919
Accuracy:27.237% C+
HSR:28.967% B+
FA1 Barrage
B+
Kills:364
Deaths:266
KDR:1.368
Accuracy:41.808% C
HSR:17.857% B+
NSX Tengu
B+
Kills:337
Deaths:110
KDR:3.064
Accuracy:43.175% B+
HSR:25.519% C*
NS Baron G5
B++
Kills:248
Deaths:117
KDR:2.120
Accuracy:50.426% C**
HSR:19.355% B++
NSX Tanto
B*
Kills:184
Deaths:74
KDR:2.486
Accuracy:33.602% B*
HSR:29.891% C++
TRS-12 Uppercut
B+
Kills:57
Deaths:25
KDR:2.280
Accuracy:60.825% C+
HSR:19.298% B+
Kills:14,481
Deaths (as Light Assault):4,682
Deaths (to Light Assaults):23,827
KDR:3.09291
Kill Difference:9,799
Playtime:143.301 hours
Usage:2%
Score:2.937m
Score/min:342
Accuracy (listed only):38.991%
HSR (listed only):26.302%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B**
Kills:24,320
Deaths:7,488
KDR:3.248
Accuracy:30.261% B++
HSR:33.396% B**
NS-11A
B**
Kills:3,452
Deaths:1,070
KDR:3.226
Accuracy:31.309% B++
HSR:36.645% B**
Cycler TRV
B+
Kills:1,446
Deaths:692
KDR:2.090
Accuracy:28.576% B+
HSR:28.423% B+
T1 Cycler
B+
Kills:1,414
Deaths:673
KDR:2.101
Accuracy:27.383% B
HSR:29.491% B+
TORQ-9
B+
Kills:1,317
Deaths:501
KDR:2.629
Accuracy:28.724% C**
HSR:31.359% B+
NS-11P
M+
Kills:1,175
Deaths:175
KDR:6.714
Accuracy:35.814% A++
HSR:53.447% M+
AS16 NightHawk
B**
Kills:1,125
Deaths:407
KDR:2.764
Accuracy:42.000% C
HSR:19.822% B**
PDW-16 Hailstorm
A
Kills:994
Deaths:299
KDR:3.324
Accuracy:28.664% B
HSR:28.270% A
SMG-46 Armistice
A+
Kills:863
Deaths:296
KDR:2.916
Accuracy:29.896% C**
HSR:31.055% A+
NS-7 PDW
A
Kills:655
Deaths:231
KDR:2.836
Accuracy:30.113% B+
HSR:31.298% A
SABR-13
A
Kills:593
Deaths:154
KDR:3.851
Accuracy:35.840% A
HSR:40.135% B**
TAS-16 Blackjack
B**
Kills:420
Deaths:178
KDR:2.360
Accuracy:75.926% B*
HSR:22.381% B**
FA1 Barrage
B+
Kills:364
Deaths:266
KDR:1.368
Accuracy:41.808% C
HSR:17.857% B+
NSX Tengu
B+
Kills:337
Deaths:110
KDR:3.064
Accuracy:43.175% B+
HSR:25.519% C*
NS Baron G5
B++
Kills:248
Deaths:117
KDR:2.120
Accuracy:50.426% C**
HSR:19.355% B++
T1A Unity
B+
Kills:120
Deaths:39
KDR:3.077
Accuracy:27.475% C+
HSR:31.667% B+
T1B Cycler
B**
Kills:77
Deaths:36
KDR:2.139
Accuracy:33.243% B**
HSR:29.870% C+
TRS-12 Uppercut
B+
Kills:57
Deaths:25
KDR:2.280
Accuracy:60.825% C+
HSR:19.298% B+
Kills:38,977
Deaths (as Combat Medic):12,757
Deaths (to Combat Medics):14,141
KDR:3.05534
Kill Difference:26,220
Playtime:677.564 hours
Usage:11%
Score:16.920m
Score/min:416
Accuracy (listed only):37.859%
HSR (listed only):29.405%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B*
Kills:25,256
Deaths:4,539
KDR:5.564
Accuracy:47.251% B++
HSR:79.458% B*
NS-44 Commissioner
A
Kills:12,709
Deaths:10,166
KDR:1.250
Accuracy:46.264% B++
HSR:37.131% A
NS-357 Underboss
B**
Kills:7,166
Deaths:4,408
KDR:1.626
Accuracy:46.107% B++
HSR:37.064% B**
NS-44 Commissioner AE
A*
Kills:1,232
Deaths:790
KDR:1.559
Accuracy:54.401% A
HSR:46.429% A*
PDW-16 Hailstorm
A
Kills:994
Deaths:299
KDR:3.324
Accuracy:28.664% B
HSR:28.270% A
SMG-46 Armistice
A+
Kills:863
Deaths:296
KDR:2.916
Accuracy:29.896% C**
HSR:31.055% A+
TX1 Repeater
B**
Kills:692
Deaths:514
KDR:1.346
Accuracy:25.640% C+
HSR:30.780% B**
NS-7 PDW
A
Kills:655
Deaths:231
KDR:2.836
Accuracy:30.113% B+
HSR:31.298% A
RAMS .50M
C++
Kills:444
Deaths:78
KDR:5.692
Accuracy:40.905% C+
HSR:80.180% C++
NSX Tengu
B+
Kills:337
Deaths:110
KDR:3.064
Accuracy:43.175% B+
HSR:25.519% C*
NS-45 Pilot
A*
Kills:257
Deaths:142
KDR:1.810
Accuracy:36.242% B+
HSR:49.027% A*
NSX Daimyo
B+
Kills:222
Deaths:52
KDR:4.269
Accuracy:47.244% B+
HSR:93.694% C+
TX2 Emperor
C
Kills:187
Deaths:169
KDR:1.107
Accuracy:29.172% C
HSR:20.321% C
NSX Tomoe
A
Kills:131
Deaths:39
KDR:3.359
Accuracy:36.695% A
HSR:40.458% C+
NS-30 Vandal
C**
Kills:123
Deaths:36
KDR:3.417
Accuracy:30.525% D--
HSR:31.707% C**
NS-61 Emissary
A*
Kills:53
Deaths:64
KDR:0.828
Accuracy:21.005% D*
HSR:32.076% A*
NS-AM7 Archer
N/A
Kills:50
Deaths:52
KDR:0.962
Accuracy:52.919% N/A
HSR:22% N/A
Kills:51,371
Deaths (as Infiltrator):21,985
Deaths (to Infiltrators):19,467
KDR:2.33664
Kill Difference:29,386
Playtime:466.670 hours
Usage:8%
Score:11.472m
Score/min:410
Accuracy (listed only):38.013%
HSR (listed only):42.145%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B**
Kills:5,072
Deaths:1,521
KDR:3.335
Accuracy:30.082% B+
HSR:30.777% B**
MG-C1 Kindred
A
Kills:1,608
Deaths:281
KDR:5.722
Accuracy:35.636% B**
HSR:35.448% A
LC2 Lynx
B**
Kills:1,235
Deaths:452
KDR:2.732
Accuracy:29.540% B+
HSR:31.822% B**
AS16 NightHawk
B**
Kills:1,125
Deaths:407
KDR:2.764
Accuracy:42.000% C
HSR:19.822% B**
TRAC-5
C**
Kills:922
Deaths:289
KDR:3.190
Accuracy:25.938% C*
HSR:22.777% C**
TAS-16 Blackjack
B**
Kills:420
Deaths:178
KDR:2.360
Accuracy:75.926% B*
HSR:22.381% B**
HC1 Cougar
B+
Kills:397
Deaths:136
KDR:2.919
Accuracy:27.237% C+
HSR:28.967% B+
FA1 Barrage
B+
Kills:364
Deaths:266
KDR:1.368
Accuracy:41.808% C
HSR:17.857% B+
NS Baron G5
B++
Kills:248
Deaths:117
KDR:2.120
Accuracy:50.426% C**
HSR:19.355% B++
NSX Tanto
B*
Kills:184
Deaths:74
KDR:2.486
Accuracy:33.602% B*
HSR:29.891% C++
TRS-12 Uppercut
B+
Kills:57
Deaths:25
KDR:2.280
Accuracy:60.825% C+
HSR:19.298% B+
Kills:11,632
Deaths (as Engineer):3,746
Deaths (to Engineers):15,010
KDR:3.10518
Kill Difference:7,886
Playtime:171.284 hours
Usage:3%
Score:3.358m
Score/min:327
Accuracy (listed only):41.184%
HSR (listed only):25.309%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B+
Kills:10,178
Deaths:2,081
KDR:4.891
Accuracy:48.890% B+
HSR:3.960% B+
M3 Pounder HEG
B+
Kills:9,743
Deaths:2,081
KDR:4.682
Accuracy:50.196% B+
HSR:4.013% B+
MRC3 Mercy
B**
Kills:7,805
Deaths:1,575
KDR:4.956
Accuracy:22.369% B+
HSR:29.238% B**
MRC3 Mercy
B*
Kills:7,775
Deaths:1,575
KDR:4.937
Accuracy:22.727% B+
HSR:28.502% B*
M6 Onslaught
B
Kills:4,829
Deaths:966
KDR:4.999
Accuracy:18.006% C
HSR:24.167% B
M6 Onslaught
B++
Kills:4,624
Deaths:966
KDR:4.787
Accuracy:18.218% C
HSR:25.822% B++
M2 Mutilator
B
Kills:1,793
Deaths:509
KDR:3.523
Accuracy:18.835% B
HSR:21.305% B
M2 Mutilator
B+
Kills:1,763
Deaths:509
KDR:3.464
Accuracy:18.908% C**
HSR:22.405% B+
M1 Heavy Cycler
B+
Kills:255
Deaths:54
KDR:4.722
Accuracy:15.547% C+
HSR:20.784% B+
M1 Heavy Cycler
C
Kills:230
Deaths:54
KDR:4.259
Accuracy:14.924% D
HSR:19.565% C
Kills:48,995
Deaths (as MAX Suit):5,185
Deaths (to MAX Suits):4,719
KDR:9.44937
Kill Difference:43,810
Playtime:453.943 hours
Usage:7%
Score:14.281m
Score/min:524
Accuracy (listed only):24.862%
HSR (listed only):19.976%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B+
Kills:2,069
V. Kills:49 N/A
Deaths:139
KDR:14.885
Accuracy:55.713% B+
KPH:164.500 B+
VKPH:3.900 D*
M14 Banshee
B+
Kills:2,034
V. Kills:51 N/A
Deaths:182
KDR:11.176
Accuracy:27.704% D
KPH:91.700 B+
VKPH:2.300 D
M18 Needler
D--
Kills:81
V. Kills:106 76%
Deaths:192
KDR:0.422
Accuracy:23.068% F
KPH:3.400 D--
VKPH:4.500 D--
Kills:4,184 (2,115 + 0)
Deaths:513
KDR:8.156
VKDR:0.402
Vehicle Kills:206
Kill Difference:3,671
Playtime:58.344 hours
Usage:1%
Score:0.773m
Score/min:221
Piloting Accuracy:23.068%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B
Kills:79
V. Kills:6 N/A
Deaths:3
KDR:26.333
Accuracy:48.775% B
KPH:69 C*
VKPH:5.200 D-
Kills:79 (0 + 79)
Deaths:3
KDR:26.333
VKDR:2
Vehicle Kills:6
Kill Difference:76
Playtime:1.146 hours
Usage:0%
Score:0.021m
Score/min:302
Piloting Accuracy:N/A%
Gunner Accuracy:48.775%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:136
V. Kills:12 N/A
Deaths:6
KDR:22.667
Accuracy:50.163% C
KPH:73.500 C++
VKPH:6.500 D
L100 Python AP
A+
Kills:71
V. Kills:17 394%
Deaths:14
KDR:5.071
Accuracy:55.639% C+
KPH:68.600 A+
VKPH:16.400 D
Kills:207 (207 + 0)
Deaths:20
KDR:10.350
VKDR:1.450
Vehicle Kills:29
Kill Difference:187
Playtime:2.885 hours
Usage:0%
Score:0.075m
Score/min:434
Driving Accuracy:55.639%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C++
Kills:294
V. Kills:108 270%
Deaths:27
KDR:10.889
Accuracy:43.523% C--
KPH:40.900 C++
VKPH:15 D-
MR11 Gatekeeper
C
Kills:72
V. Kills:50 141%
Deaths:9
KDR:8
Accuracy:40.729% C
KPH:23.500 C
VKPH:16.300 C
E540 Halberd
C-
Kills:54
V. Kills:31 169%
Deaths:10
KDR:5.400
Accuracy:53.247% B**
KPH:22.100 D-
VKPH:12.700 C-
Kills:420 (294 + 126)
Deaths:46
KDR:9.130
VKDR:4.109
Vehicle Kills:189
Kill Difference:374
Playtime:12.699 hours
Usage:0%
Score:0.281m
Score/min:369
Driving Accuracy:43.523%
Gunner Accuracy:53.247%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C**
Kills:2,065
V. Kills:106 N/A
Deaths:140
KDR:14.750
Accuracy:41.149% C**
KPH:127.600 C++
VKPH:6.500 C
G20 Vulcan-H
C
Kills:80
V. Kills:60 131%
Deaths:16
KDR:5
Accuracy:52.555% C**
KPH:34 D-
VKPH:25.500 C
Kills:2,145 (0 + 2,145)
Deaths:156
KDR:13.750
VKDR:1.064
Vehicle Kills:166
Kill Difference:1,989
Playtime:18.542 hours
Usage:0%
Score:0.392m
Score/min:353
Driving Accuracy:N/A%
Gunner Accuracy:52.555%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:448
V. Kills:73 N/A
Deaths:36
KDR:12.444
Accuracy:42.619% B+
KPH:61.800 C*
VKPH:10.100 C+
M12 Kobalt
C*
Kills:246
V. Kills:5 N/A
Deaths:9
KDR:27.333
Accuracy:20.343% C++
KPH:89.500 C*
VKPH:1.800 D-
M20 Basilisk
A
Kills:176
V. Kills:42 409%
Deaths:27
KDR:6.519
Accuracy:52.387% A
KPH:36.500 B*
VKPH:8.700 C++
M12 Kobalt
C+
Kills:158
V. Kills:6 N/A
Deaths:3
KDR:52.667
Accuracy:18.319% C+
KPH:81.400 C
VKPH:3.100 C
M20 Basilisk
B+
Kills:80
V. Kills:21 364%
Deaths:6
KDR:13.333
Accuracy:40.346% C
KPH:34.100 B+
VKPH:8.900 C
M40 Fury
B+
Kills:74
V. Kills:14 N/A
Deaths:6
KDR:12.333
Accuracy:44.235% B+
KPH:57.400 C+
VKPH:10.900 C
G30 Walker
C*
Kills:54
V. Kills:38 138%
Deaths:15
KDR:3.600
Accuracy:38.348% B*
KPH:19.800 C+
VKPH:13.900 C*
Kills:1,236 (0 + 1,236)
Deaths:102
KDR:12.118
VKDR:1.951
Vehicle Kills:199
Kill Difference:1,134
Playtime:23.129 hours
Usage:0%
Score:0.413m
Score/min:297
Driving Accuracy:N/A%
Gunner Accuracy:38.348%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D-
Kills:58
V. Kills:7 N/A
Deaths:8
KDR:7.250
Accuracy:42.589% A+
KPH:29.900 D*
VKPH:3.600 D-
Kills:58 (0 + 58)
Deaths:8
KDR:7.250
VKDR:0.875
Vehicle Kills:7
Kill Difference:50
Playtime:1.940 hours
Usage:0%
Score:0.017m
Score/min:143
Piloting Accuracy:N/A%
Gunner Accuracy:42.589%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 148,891148,13134,5104.292B+0.8231.205%B*39.176%B**91.7B++N/A2351615.1h9.2B*29.4B++
NS-15M2 72,55172,16119,2303.753C**0.2830.875%B+43.51%A85.8BN/A220841.4h9.4B++30.3B+
TSAR-42 25,27125,2564,5395.564B+2.0947.251%B++79.458%B*79.6B++N/A228317.2h1.7B*3.7B++
TAR 24,46424,3207,4883.248B*0.2330.261%B++33.396%B**72.2B++N/A199337h10B*33B++
T9 CARV 22,44022,2776,2393.571B*0.1028.938%B**37.828%A83.5B*N/A263266.8h9.3B*32B+
NS-44 Commissioner 12,80812,70910,1661.25C+2.2246.264%B++37.131%A81.3B*N/A234156.3h2.9B+6.3B+
NS Decimator 14,82210,9674,1782.625B++0.8568.226%B++2.07%C++38.1C13.4D198287.7h3.3B+4.8B++
T9A "Butcher" 10,59010,4922,3284.507B**1.0328.25%C*37.857%B++94.7B+N/A310110.8h9.2B*32.6B+
M3 Pounder HEG 11,03710,1782,0814.891B**1.4248.89%B+3.96%B+45.5A++3.8C+171223.9h10B**20.5B++
M3 Pounder HEG 10,5909,7432,0814.682B**1.2150.196%B+4.013%B+43.5A++3.8C159223.9h10.7B**21.3B*
MRC3 Mercy 7,8977,8051,5754.956B+1.4822.369%B+29.238%B**57.8B*N/A166135h15.6B++69.8B+
MRC3 Mercy 7,8997,7751,5754.937B+1.4622.727%B+28.502%B*57.6B*N/A165135h15.9B++69.9B+
NS-357 Underboss 7,2377,1664,4081.626C**1.8546.107%B++37.064%B**90.3B++N/A24579.4h3.1B*6.7B++
LC3 Jaguar 5,1145,0721,5213.335B**0.1430.082%B+30.777%B**62.8BN/A20480.8h10C*33.2B+
M6 Onslaught 4,8714,8299664.999B**1.5318.006%C24.167%B57.1B+N/A14984.5h14.6B*80.9C**
M6 Onslaught 4,6664,6249664.787B**1.3118.218%C25.822%B++54.7B++N/A14684.5h15.3B++84.2C*
NS-11A 3,4763,4521,0703.226B**0.2531.309%B++36.645%B**69B+N/A21450h10.9B+34.7B++
Frag Grenade 2,9162,86612866N/A2,862.5356.332%B**N/A699B12.2C+28114.1h2.9B+5.2B++
Hellfire Rocket Pods 2,1182,06913914.885B+11.4155.713%B+N/A164.2B+3.9D*45812.6h9.7C++17.4B
P525 Marauder-H 2,1712,06514014.75C11.2841.149%C**N/A127.5C++6.5C34016.2h5B*12.1B++
C-4 2,2742,0469692.111C++1.3634.993%B*N/A29.1D*3.2F20770.4h1.4C4B
M14 Banshee 2,0852,03418211.176C++7.7027.704%DN/A91.6B+2.3D25322.2h12.3B++44.6B+
M2 Mutilator 1,8071,7935093.523B+0.0518.835%B21.305%B65.2A*N/A22927.5h11.9A63.2B++
M2 Mutilator 1,7791,7635093.464B+0.0118.908%C**22.405%B+64.1A++N/A21927.5h12.1A64.2B+
MG-C1 Kindred 1,6441,6082815.722M**2.2535.636%B**35.448%A130.7A++2.9A38412.3h7.9B**22.2B**
TMG-50 1,5571,5486612.342B+1.1327.026%C**28.876%C++62.7C*N/A29324.7h8.5B+31.6B+
The Slasher 1,4831,47719,1340.077B+3.4048.525%B**N/A1.7CN/A4890.7h1.7B++3.4B+
Cycler TRV 1,4571,4466922.09C*1.3828.576%B+28.423%B+61.3B+N/A24623.6h10.3B++36.2B+
T1 Cycler 1,4241,4146732.101B1.3727.383%B29.491%B+57.2B++N/A41624.7h10.4B*37.8B+
T16 Rhino 1,3641,3606772.009C*1.4629.163%B*24.191%C+56.2C++N/A22824.2h10.7B+36.8B++
TORQ-9 1,3281,3175012.629B+0.8428.724%C**31.359%B+69.7B++N/A32518.9h11.5B++40.1B+
NS-TMC-01 "His Regards" 1,2761,25931,1810.04C+3.4328.858%C++2.224%D1C+N/A31293.5h1.7B+5.9B+
LC2 Lynx 1,2431,2354522.732B*0.7429.54%B+31.822%B**69.4B+N/A32117.8h10.9B++37.1B+
NS-44 Commissioner AE 1,2631,2327901.559C++1.9154.401%A46.429%A*97.8B*2.5M**37912.6h2.7B++4.9B*
MAX Punch 1,2211,2055,2070.231B++3.2429.648%D--N/A2.5B+N/A7476.8h1.4B4.7C*
T7 Mini-Chaingun AE 1,2441,2022424.967A*1.4925.744%B++25.042%A++117.8A+4.1M*32210.2h10.1B+39.3B+
T7 Mini-Chaingun 1,1881,1784432.659A0.8118.251%C16.723%B79.1B++N/A37014.9h10.8B+59B+
NS-11P 1,1901,1751756.714M**3.2435.814%A++53.447%M+132A*1.7B+4298.9h7.4A++20.8A
ML-7 1,4181,1616721.728B*1.7565.822%B*3.273%B+40.9B++9D37428.4h4.1B*6.2B*
NS-15 Gallows 1,1601,1601816.409A+2.9437.078%A+60%M145B**N/A4188h7.2A++19.4A
AS16 NightHawk 1,1361,1254072.764B0.7142%C19.822%B**74.5B+N/A33615.1h3.9C**9.2C*
Ripper 1,0691,04648,7970.021C-3.4527.428%C+N/A0.5C-N/A12167.1h1.8D--6.5C++
PDW-16 Hailstorm 9969942993.324A+0.1528.664%B28.27%A90.4A+N/A40811h10.9B*38B+
ASP-30 Grounder 1,2619726541.486B+1.9970.971%B*3.807%B+39.5B+11.7C+32224.6h4.7B**6.6B**
TRAC-5 9269222893.19A**0.2825.938%C*22.777%C**65.4B**N/A65614.1h10.6B+41B+
SMG-46 Armistice 8688632962.916A++0.5629.896%C**31.055%A+66.4B++N/A33913h11.5B+38.4B+
T9 CARV-S 8408362333.588B++0.1125.615%C+35.526%B++90.9B++N/A4169.2h9.6B++37.3B+
MG-H1 Watchman 8148071914.225B++0.7534.123%A44.362%A+102.2B*N/A5487.9h9.7B**28.5B*
TX1 Repeater 6996925141.346B+2.1325.64%C+30.78%B**63.5B*N/A31510.9h9.6B*37.6B+
M9 SKEP Launcher 8676802183.119M+0.3570.191%C++3.088%B+44.2C**12.1C+17215.4h3.5A+4.9A+
NS-7 PDW 6576552312.835B*0.6430.113%B+31.298%A56.5B+N/A27211.6h10.1B*33.7B++
SABR-13 5955931543.851B*0.3835.84%A40.135%B**69B++N/A3408.6h8.6B*24B**
NS Decimator-B 856588926.391M++2.9274.18%B**N/A82.8B**37.7B*3197.1h2.6B*3.5B**
NSX Naginata 5545521543.584A0.1130.008%B*41.848%B**80C**N/A5566.9h10B33.4B+
M40 Fury 5214483612.444C++8.9742.619%B+N/A62.2C**10.1C+3017.2h12.1C*28.3B+
RAMS .50M 444444785.692B+2.2240.905%C+80.18%C++52.9B+N/A2168.4h1.8B+4.4B
NSX Masamune 5244212251.871B**1.6069.34%B**3.325%B**33.7C+8.2D18912.5h4.7B**6.8B**
TAS-16 Blackjack 4214201782.36B+1.1175.926%B*22.381%B**91.3B*N/A4314.6h2.3C+3.1B
HC1 Cougar 3993971362.919B**0.5527.237%C+28.967%B+64B+N/A4876.2h9.5B+34.8B
T2 Striker 6343741752.137A*1.3455.716%C**N/A21.1C++14.7C+21817.7h26.5B*47.5B*
FA1 Barrage 3703642661.368C+2.1141.808%C17.857%B+41.4C+N/A3168.8h4.1B+9.7C*
NSX Tengu 3433371103.064A+0.4143.175%B+25.519%C*70.2C**1.3B4704.8h11.2C++25.8C**
P2-120 AP 4022942710.889C+7.4243.523%C--9.184%M**40.8C++15D-4457.2h4.3B*9.9B++
T32 Bull 297293684.309A+0.8431.157%B*39.932%A79.2B+1.1B8573.7h10.2B+32.8B+
Tank Mine 356271289.679M++6.21300.882%UN/A246.4A*77.3C**21861.1h3.8T1.3M
Chainblade 29226922,1860.012C-3.4628.526%C+N/A0.3DN/A2856.7h2.3C*8.2C**
NS-45 Pilot 2602571421.81C++1.6636.242%B+49.027%A*75.6C+N/A2793.4h5.4B++14.8B+
M1 Heavy Cycler 255255544.722A++1.2515.547%C+20.784%B+75M++N/A5413.4h9.8A++62.8B*
NS Baron G5 2492481172.12A1.3550.426%C**19.355%B++62B+N/A2974h4.3C+8.5C+
M12 Kobalt 251246927.333C++23.8620.343%C++17.48%C91.1C*1.9D2932.7h13.4B*65.8B+
M1 Heavy Cycler 232230544.259A0.7914.924%D19.565%C67.6A+N/A2203.4h10.4A+69.7B+
NSX Daimyo 222222524.269C++0.8047.244%B+93.694%C+82.2C*N/A4032.7h2.4C+5.1C*
TX2 Emperor 1881871691.107C+2.3729.172%C20.321%C53.4C**N/A2443.5h6.2B**21.2B+
NSX Tanto 184184742.486B*0.9933.602%B*29.891%C++54.1C+N/A2863.4h11.8C*35.1B+
Sticky Grenade 1821821182N/A178.5358.407%B+N/A1820A+N/A97280.1h1.5B+2.5B+
M20 Basilisk 218176276.519C**3.0552.387%A11.364%A*36.7B*8.8C++2814.8h47.8A91.3B**
M12 Kobalt 164158352.667B**49.1918.319%C+11.392%F-83.2C+3.2C3131.9h14.2B+77.5C**
Anti-Vehicle Grenade 1571361136N/A132.5346.631%DN/A340C52.5D32620.4h4.4B+9.5C**
L100 Python HESH 148136622.667B+19.1950.163%C1.471%C*71.6C+6.3D3711.9h2.3B++4.5B+
NSX Tomoe 132131393.359C**0.1136.695%A40.458%C+68.9C**N/A5631.9h11.7C**31.9B+
NS-30 Vandal 124123363.417C++0.0630.525%D--31.707%C**51.3CN/A5352.4h4.5B+14.9C+
T1A Unity 121120393.077B*0.4027.475%C+31.667%B+66.7B+N/A5671.8h11.5C++42C*
Claymore 106106715.143B*11.6752.59%A*N/A212B**N/A13830.5h1.2C+2.4B**
M60-A Bulldog 9884421C+17.5353.456%C*5.952%A**17.9D-3C--1014.7h4.5B++8.4B+
M18 Needler 187811920.422D3.0523.068%F3.704%A++3.4D--4.5D--6423.6h324.9F-1408.3F**
M20 Basilisk 10180613.333A*9.8640.346%C2.5%D*34.8B++9.1C2852.3h45.4A+112.6A
G20 Vulcan-H 14080165C1.5352.555%C**2.5%C+33.3D-25C4352.4h132D*251.2D
L105 Zephyr 8579326.333B++22.8648.775%B1.266%B**71.8B5.5D-3021.1h5.8C++11.9B
T1B Cycler 7777362.139C+1.3333.243%B**29.87%C+59.2C+N/A9831.3h11.1C**33.5B++
M40 Fury 8874612.333C*8.8644.235%B+2.703%A56.9C+10.8C4281.3h10.5B+23.7B++
MR11 Gatekeeper 1227298C+4.5340.729%C2.778%B++23.2C16.1C3003.1h41.3C**101.3C*
L100 Python AP 8871145.071C1.6055.639%C+9.859%S71A++17D5461h3.1B++5.6B*
M60-A Bulldog 7267416.75C+13.2850.81%C+N/A15.2D-1.1D--684.4h5.1B+10.1B+
CAS 14-E 655887.25D3.7842.589%A+1.724%C++30.5D*3.7D1421.9h26.6C*62.5B+
TRS-12 Uppercut 5757252.28B++1.1960.825%C+19.298%B+81.4B+N/A13300.7h2.1B+3.4C**
E540 Halberd 8554105.4C--1.9353.247%B**5.556%A+22.5D-12.9C-2342.4h7.6F-14.3C
G30 Walker 9254153.6D0.1338.348%B*11.111%M20C+14.1C*2592.7h149.2B**389B**
NS-61 Emissary 5353640.828C2.6521.005%D*32.076%A*48.2C**N/A6131.1h11.8C++56.3C+
NS-AM7 Archer 5450520.962B++2.5152.919%D-22%C*11.4C**N/A1654.4h8.5B*16.1B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit124137,4717.3h
Nanite Revive Grenade03,9591.1h
Spawn Beacon6725,47411.3h
AE Medical Applicator97120,8468.2h
NSX Amaterasu20881.5h
AE Nano-Armor Kit86151,6448.6h
Motion Spotter2620,78711.4h
Welding Device01870h
Restoration Kit8735,16828.8h
Recon Detection Device91,4042.8h
Shield Recharging Field322,3621h
Medical Applicator333147,7189.5h
Medical Kit11,37397,014426.8h
Ammunition Package241,4690.6h
Anti-Infantry MANA Turret01770.2h
Hardlight Barrier0940.2h

Check the help document for the dictionary if you want to learn more about words used here.


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