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Field Marshal Sarleyy[l8l] Sarleyy
TR BR 220

KDR: 3.32

Score: 138.8m

Last Seen: Nov 9th, 2019 7:16 PM
- OFFLINE - 26.1 hour(s)

Prestige 1, Battle Rank 100 (220 total) - Terran Republic on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS MSW-R NS-15M2 TAR TSAR-42 T9 CARV NS-44 Commissioner M3 Pounder HEG NS Decimator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,581,511 MLG Score: 5261
Fun Score: N/A
Cheeseburgers Flipped: 3625TIME WITH MEDKIT: 7.8%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.325%37.625%1141351184281,4463.87613-0.557

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.822%1.777A++2.534A**-0.699DHEAD ++ (~22.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.20.594B+9.10.358C**21

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.306%1.064%181312163,29018601901.767871723%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.014%-0.894D---0.415C--0.999

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.10.57B+18.50.622B+44.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.788%7.186%343121650123361500.214469332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.034%0.466B+2.979M+-0.289

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.797B++3.60.713B++4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.482%3.14%2311112083,50320934451.67367785%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.016%0.301C*-0.319C0.484

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.50.677B+15.20.618B+23.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.397%79.008%2313121622,4277169123.12833

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.517%1.69A++0.777B++-0.297

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.613B+1.80.444B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.169%19.213%231412151,4995500140.272545

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.804%0.019C+0.819B++0.858

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.323C*3.70.233C++5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
138.8m179.5%493 (29.6k)406 (24.4k)3.31883388,920117,1863.41142220 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR12194212828.132%34.299%96502:5534

12% Combat Medic53% Heavy Assault8% Infiltrator8% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 8th, 2015 9:38 PMJan 27th, 2019 9:52 AMNov 9th, 2019 5:20 PM (2d) (PST)Nov 9th, 2019 3:50 PM (2d) (PST)Nov 9th, 2019 3:16 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7923933991.1370.3430.3902.0910.0285261

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,50523,60223,903682123125224,352

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5698.6h/237.4d 10,851 133,396 129,566 715.1k 9,861 21,169 9,410 270.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:122,150
Deaths:30,130
KDR:4.054
Accuracy:30.651% A+
HSR:37.360% A++
NS-15M2
A*
Kills:66,778
Deaths:18,238
KDR:3.661
Accuracy:30.593% A
HSR:42.755% A*
T9 CARV
A*
Kills:20,122
Deaths:5,896
KDR:3.413
Accuracy:28.398% A++
HSR:36.741% A*
T9A "Butcher"
B**
Kills:7,905
Deaths:1,891
KDR:4.180
Accuracy:26.607% B+
HSR:35.294% B**
TMG-50
B**
Kills:1,449
Deaths:641
KDR:2.261
Accuracy:26.578% B**
HSR:27.122% B+
T16 Rhino
A+
Kills:1,318
Deaths:669
KDR:1.970
Accuracy:28.965% A+
HSR:23.824% C**
T9 CARV-S
A+
Kills:736
Deaths:224
KDR:3.286
Accuracy:24.764% B+
HSR:35.054% A+
NSX Naginata
A++
Kills:537
Deaths:148
KDR:3.628
Accuracy:29.895% A+
HSR:41.527% A++
MG-H1 Watchman
A++
Kills:356
Deaths:119
KDR:2.992
Accuracy:32.122% A++
HSR:34.832% B**
T32 Bull
A*
Kills:274
Deaths:66
KDR:4.152
Accuracy:30.824% A
HSR:39.781% A*
Kills:221,625
Deaths (as Heavy Assault):58,022
Deaths (to Heavy Assaults):32,753
KDR:3.81967
Kill Difference:163,603
Playtime:3,018.156 hours
Usage:53%
Score:71.157m
Score/min:393
Accuracy (listed only):28.939%
HSR (listed only):35.429%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A+
Kills:2,427
Deaths:1,024
KDR:2.370
Accuracy:27.527% B*
HSR:28.101% A+
TRAC-5
B*
Kills:922
Deaths:289
KDR:3.190
Accuracy:25.938% B*
HSR:22.777% B++
PDW-16 Hailstorm
A++
Kills:897
Deaths:285
KDR:3.147
Accuracy:28.508% B*
HSR:27.090% A++
LC2 Lynx
A
Kills:854
Deaths:359
KDR:2.379
Accuracy:28.156% B**
HSR:29.274% A
AS16 NightHawk
B**
Kills:830
Deaths:330
KDR:2.515
Accuracy:39.036% C+
HSR:18.795% B**
SMG-46 Armistice
A++
Kills:713
Deaths:276
KDR:2.583
Accuracy:29.549% B++
HSR:27.770% A++
NS-7 PDW
A*
Kills:632
Deaths:230
KDR:2.748
Accuracy:30.035% B**
HSR:30.538% A*
FA1 Barrage
B+
Kills:364
Deaths:266
KDR:1.368
Accuracy:41.808% C++
HSR:17.857% B+
HC1 Cougar
B*
Kills:362
Deaths:133
KDR:2.722
Accuracy:26.775% B+
HSR:27.348% B*
NSX Tengu
B*
Kills:320
Deaths:109
KDR:2.936
Accuracy:42.787% B*
HSR:23.750% B+
NS Baron G5
B**
Kills:248
Deaths:117
KDR:2.120
Accuracy:50.426% B++
HSR:19.355% B**
TAS-16 Blackjack
A
Kills:248
Deaths:126
KDR:1.968
Accuracy:71.703% B**
HSR:22.581% A
NSX Tanto
A
Kills:184
Deaths:74
KDR:2.486
Accuracy:33.602% A
HSR:29.891% B++
TRS-12 Uppercut
B++
Kills:57
Deaths:25
KDR:2.280
Accuracy:60.825% C*
HSR:19.298% B++
Kills:9,058
Deaths (as Light Assault):3,643
Deaths (to Light Assaults):21,447
KDR:2.48641
Kill Difference:5,415
Playtime:105.138 hours
Usage:2%
Score:1.622m
Score/min:257
Accuracy (listed only):38.334%
HSR (listed only):24.602%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A++
Kills:24,320
Deaths:7,488
KDR:3.248
Accuracy:30.261% A+
HSR:33.396% A++
NS-11A
A++
Kills:3,452
Deaths:1,070
KDR:3.226
Accuracy:31.309% A
HSR:36.645% A++
Cycler TRV
A
Kills:1,446
Deaths:692
KDR:2.090
Accuracy:28.576% B**
HSR:28.423% A
T1 Cycler
B**
Kills:1,414
Deaths:673
KDR:2.101
Accuracy:27.383% B**
HSR:29.491% B**
TORQ-9
B**
Kills:1,317
Deaths:501
KDR:2.629
Accuracy:28.724% B*
HSR:31.359% B**
PDW-16 Hailstorm
A++
Kills:897
Deaths:285
KDR:3.147
Accuracy:28.508% B*
HSR:27.090% A++
AS16 NightHawk
B**
Kills:830
Deaths:330
KDR:2.515
Accuracy:39.036% C+
HSR:18.795% B**
SMG-46 Armistice
A++
Kills:713
Deaths:276
KDR:2.583
Accuracy:29.549% B++
HSR:27.770% A++
NS-7 PDW
A*
Kills:632
Deaths:230
KDR:2.748
Accuracy:30.035% B**
HSR:30.538% A*
SABR-13
A*
Kills:593
Deaths:154
KDR:3.851
Accuracy:35.840% A*
HSR:40.135% A++
FA1 Barrage
B+
Kills:364
Deaths:266
KDR:1.368
Accuracy:41.808% C++
HSR:17.857% B+
NSX Tengu
B*
Kills:320
Deaths:109
KDR:2.936
Accuracy:42.787% B*
HSR:23.750% B+
NS Baron G5
B**
Kills:248
Deaths:117
KDR:2.120
Accuracy:50.426% B++
HSR:19.355% B**
TAS-16 Blackjack
A
Kills:248
Deaths:126
KDR:1.968
Accuracy:71.703% B**
HSR:22.581% A
T1A Unity
B*
Kills:120
Deaths:39
KDR:3.077
Accuracy:27.475% B+
HSR:31.667% B*
T1B Cycler
A+
Kills:77
Deaths:36
KDR:2.139
Accuracy:33.243% A+
HSR:29.870% C**
TRS-12 Uppercut
B++
Kills:57
Deaths:25
KDR:2.280
Accuracy:60.825% C*
HSR:19.298% B++
Kills:37,048
Deaths (as Combat Medic):12,417
Deaths (to Combat Medics):12,867
KDR:2.98365
Kill Difference:24,631
Playtime:666.352 hours
Usage:12%
Score:16.541m
Score/min:414
Accuracy (listed only):37.499%
HSR (listed only):27.531%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:21,829
Deaths:4,116
KDR:5.303
Accuracy:46.535% A
HSR:78.891% B**
NS-44 Commissioner
A*
Kills:12,441
Deaths:9,965
KDR:1.248
Accuracy:46.101% B**
HSR:36.878% A*
NS-357 Underboss
A++
Kills:6,256
Deaths:3,899
KDR:1.605
Accuracy:45.384% B**
HSR:35.406% A++
PDW-16 Hailstorm
A++
Kills:897
Deaths:285
KDR:3.147
Accuracy:28.508% B*
HSR:27.090% A++
SMG-46 Armistice
A++
Kills:713
Deaths:276
KDR:2.583
Accuracy:29.549% B++
HSR:27.770% A++
TX1 Repeater
A+
Kills:692
Deaths:514
KDR:1.346
Accuracy:25.640% C++
HSR:30.780% A+
NS-7 PDW
A*
Kills:632
Deaths:230
KDR:2.748
Accuracy:30.035% B**
HSR:30.538% A*
RAMS .50M
B
Kills:444
Deaths:78
KDR:5.692
Accuracy:40.905% B
HSR:80.180% C*
NSX Tengu
B*
Kills:320
Deaths:109
KDR:2.936
Accuracy:42.787% B*
HSR:23.750% B+
TX2 Emperor
C++
Kills:187
Deaths:169
KDR:1.107
Accuracy:29.172% C++
HSR:20.321% C+
NSX Daimyo
B++
Kills:154
Deaths:36
KDR:4.278
Accuracy:45.678% B++
HSR:92.208% C--
NS-44 Commissioner AE
A++
Kills:138
Deaths:97
KDR:1.423
Accuracy:46.811% B++
HSR:41.304% A++
NSX Tomoe
A++
Kills:131
Deaths:39
KDR:3.359
Accuracy:36.695% A++
HSR:40.458% B
NS-30 Vandal
B+
Kills:123
Deaths:36
KDR:3.417
Accuracy:30.525% C
HSR:31.707% B+
NS-45 Pilot
A+
Kills:70
Deaths:65
KDR:1.077
Accuracy:30.287% C+
HSR:38.571% A+
NS-61 Emissary
M
Kills:53
Deaths:64
KDR:0.828
Accuracy:21.005% D*
HSR:32.076% M
NS-AM7 Archer
N/A
Kills:50
Deaths:52
KDR:0.962
Accuracy:53.059% N/A
HSR:22% N/A
Kills:45,130
Deaths (as Infiltrator):20,030
Deaths (to Infiltrators):17,646
KDR:2.25312
Kill Difference:25,100
Playtime:435.056 hours
Usage:8%
Score:10.276m
Score/min:394
Accuracy (listed only):36.981%
HSR (listed only):40.584%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A+
Kills:2,427
Deaths:1,024
KDR:2.370
Accuracy:27.527% B*
HSR:28.101% A+
TRAC-5
B*
Kills:922
Deaths:289
KDR:3.190
Accuracy:25.938% B*
HSR:22.777% B++
LC2 Lynx
A
Kills:854
Deaths:359
KDR:2.379
Accuracy:28.156% B**
HSR:29.274% A
AS16 NightHawk
B**
Kills:830
Deaths:330
KDR:2.515
Accuracy:39.036% C+
HSR:18.795% B**
FA1 Barrage
B+
Kills:364
Deaths:266
KDR:1.368
Accuracy:41.808% C++
HSR:17.857% B+
HC1 Cougar
B*
Kills:362
Deaths:133
KDR:2.722
Accuracy:26.775% B+
HSR:27.348% B*
NS Baron G5
B**
Kills:248
Deaths:117
KDR:2.120
Accuracy:50.426% B++
HSR:19.355% B**
TAS-16 Blackjack
A
Kills:248
Deaths:126
KDR:1.968
Accuracy:71.703% B**
HSR:22.581% A
NSX Tanto
A
Kills:184
Deaths:74
KDR:2.486
Accuracy:33.602% A
HSR:29.891% B++
TRS-12 Uppercut
B++
Kills:57
Deaths:25
KDR:2.280
Accuracy:60.825% C*
HSR:19.298% B++
Kills:6,496
Deaths (as Engineer):2,743
Deaths (to Engineers):13,972
KDR:2.36821
Kill Difference:3,753
Playtime:161.129 hours
Usage:3%
Score:3.132m
Score/min:324
Accuracy (listed only):40.579%
HSR (listed only):23.528%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B**
Kills:10,166
Deaths:2,080
KDR:4.888
Accuracy:48.879% B**
HSR:3.954% B+
M3 Pounder HEG
B**
Kills:9,736
Deaths:2,080
KDR:4.681
Accuracy:50.184% B**
HSR:4.016% B++
MRC3 Mercy
A+
Kills:7,769
Deaths:1,570
KDR:4.948
Accuracy:22.361% A
HSR:29.180% A+
MRC3 Mercy
A+
Kills:7,756
Deaths:1,570
KDR:4.940
Accuracy:22.723% A
HSR:28.481% A+
M6 Onslaught
B*
Kills:4,823
Deaths:964
KDR:5.003
Accuracy:17.999% C*
HSR:24.197% B*
M6 Onslaught
A
Kills:4,617
Deaths:964
KDR:4.789
Accuracy:18.209% C++
HSR:25.796% A
M2 Mutilator
B**
Kills:1,793
Deaths:509
KDR:3.523
Accuracy:18.835% B**
HSR:21.305% B+
M2 Mutilator
B**
Kills:1,763
Deaths:509
KDR:3.464
Accuracy:18.908% B**
HSR:22.405% B*
M1 Heavy Cycler
B+
Kills:255
Deaths:54
KDR:4.722
Accuracy:15.547% C**
HSR:20.784% B+
M1 Heavy Cycler
C+
Kills:230
Deaths:54
KDR:4.259
Accuracy:14.924% C
HSR:19.565% C+
Kills:48,908
Deaths (as MAX Suit):5,177
Deaths (to MAX Suits):4,719
KDR:9.44717
Kill Difference:43,731
Playtime:453.943 hours
Usage:8%
Score:14.281m
Score/min:524
Accuracy (listed only):24.857%
HSR (listed only):19.968%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A+
Kills:1,989
V. Kills:47 N/A
Deaths:139
KDR:14.309
Accuracy:55.635% B*
KPH:163.100 A+
VKPH:3.900 D--
M14 Banshee
B**
Kills:1,224
V. Kills:27 N/A
Deaths:182
KDR:6.725
Accuracy:25.956% D
KPH:76.900 B**
VKPH:1.700 D-
M18 Needler
D
Kills:77
V. Kills:103 74%
Deaths:192
KDR:0.401
Accuracy:23.062% F
KPH:3.300 D-
VKPH:4.400 D
Kills:3,290 (1,301 + 0)
Deaths:513
KDR:6.413
VKDR:0.345
Vehicle Kills:177
Kill Difference:2,777
Playtime:51.621 hours
Usage:1%
Score:0.631m
Score/min:204
Piloting Accuracy:23.062%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B++
Kills:79
V. Kills:6 N/A
Deaths:3
KDR:26.333
Accuracy:48.775% B++
KPH:69 B++
VKPH:5.200 D
Kills:79 (0 + 79)
Deaths:3
KDR:26.333
VKDR:2
Vehicle Kills:6
Kill Difference:76
Playtime:1.146 hours
Usage:0%
Score:0.021m
Score/min:302
Piloting Accuracy:N/A%
Gunner Accuracy:48.775%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:136
V. Kills:12 N/A
Deaths:6
KDR:22.667
Accuracy:50.163% C*
KPH:73.500 B*
VKPH:6.500 C-
L100 Python AP
M+
Kills:71
V. Kills:17 394%
Deaths:14
KDR:5.071
Accuracy:55.639% C+
KPH:68.600 M+
VKPH:16.400 C
Kills:207 (207 + 0)
Deaths:20
KDR:10.350
VKDR:1.450
Vehicle Kills:29
Kill Difference:187
Playtime:2.885 hours
Usage:0%
Score:0.072m
Score/min:419
Driving Accuracy:55.639%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B*
Kills:294
V. Kills:108 270%
Deaths:27
KDR:10.889
Accuracy:43.523% C
KPH:40.900 B*
VKPH:15 C
MR11 Gatekeeper
C++
Kills:72
V. Kills:50 141%
Deaths:9
KDR:8
Accuracy:40.729% C++
KPH:23.500 C++
VKPH:16.300 C+
E540 Halberd
C+
Kills:54
V. Kills:31 169%
Deaths:10
KDR:5.400
Accuracy:53.247% A+
KPH:22.100 C
VKPH:12.700 C+
Kills:420 (294 + 126)
Deaths:46
KDR:9.130
VKDR:4.109
Vehicle Kills:189
Kill Difference:374
Playtime:12.699 hours
Usage:0%
Score:0.279m
Score/min:366
Driving Accuracy:43.523%
Gunner Accuracy:53.247%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B++
Kills:2,064
V. Kills:106 N/A
Deaths:140
KDR:14.743
Accuracy:41.142% B++
KPH:127.600 B+
VKPH:6.600 C+
G20 Vulcan-H
C+
Kills:80
V. Kills:60 131%
Deaths:16
KDR:5
Accuracy:52.555% B+
KPH:34 C--
VKPH:25.500 C+
Kills:2,144 (0 + 2,144)
Deaths:156
KDR:13.744
VKDR:1.064
Vehicle Kills:166
Kill Difference:1,988
Playtime:18.534 hours
Usage:0%
Score:0.391m
Score/min:351
Driving Accuracy:N/A%
Gunner Accuracy:52.555%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:448
V. Kills:73 N/A
Deaths:36
KDR:12.444
Accuracy:42.619% B*
KPH:61.800 B++
VKPH:10.100 C*
M12 Kobalt
B*
Kills:242
V. Kills:5 N/A
Deaths:9
KDR:26.889
Accuracy:20.148% B+
KPH:90.500 B*
VKPH:1.900 D
M20 Basilisk
A+
Kills:174
V. Kills:42 405%
Deaths:27
KDR:6.444
Accuracy:52.582% A+
KPH:36.700 A+
VKPH:8.800 C**
M12 Kobalt
C**
Kills:158
V. Kills:6 N/A
Deaths:3
KDR:52.667
Accuracy:18.326% C*
KPH:82.800 C**
VKPH:3.100 C+
M20 Basilisk
B**
Kills:76
V. Kills:21 345%
Deaths:6
KDR:12.667
Accuracy:40.457% C++
KPH:32.400 B**
VKPH:8.900 C+
M40 Fury
B**
Kills:74
V. Kills:14 N/A
Deaths:6
KDR:12.333
Accuracy:44.277% B**
KPH:58.200 C*
VKPH:11 C+
G30 Walker
B+
Kills:54
V. Kills:38 138%
Deaths:15
KDR:3.600
Accuracy:38.364% A
KPH:19.800 B+
VKPH:13.900 B+
Kills:1,226 (0 + 1,226)
Deaths:102
KDR:12.020
VKDR:1.951
Vehicle Kills:199
Kill Difference:1,124
Playtime:22.921 hours
Usage:0%
Score:0.408m
Score/min:297
Driving Accuracy:N/A%
Gunner Accuracy:38.364%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:56
V. Kills:7 N/A
Deaths:8
KDR:7
Accuracy:42.446% A
KPH:29.600 D--
VKPH:3.700 D
Kills:56 (0 + 56)
Deaths:8
KDR:7
VKDR:0.875
Vehicle Kills:7
Kill Difference:48
Playtime:1.891 hours
Usage:0%
Score:0.016m
Score/min:139
Piloting Accuracy:N/A%
Gunner Accuracy:42.446%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 122,738122,15030,1304.054B*0.7430.651%A+37.36%A++85.7A++N/A2131424.9h9.5B**30.8B*
NS-15M2 67,13366,77818,2383.661A0.3430.593%A42.755%A*83.1AN/A211803.8h9.4B**30.9B*
TAR 24,46424,3207,4883.248A0.0730.261%A+33.396%A++72.2A++N/A198337h10A33B**
TSAR-42 21,84121,8294,1165.303B+1.9846.535%A78.891%B**74.8A++N/A210291.8h1.8B**3.8B**
T9 CARV 20,25520,1225,8963.413A+0.0928.398%A++36.741%A*79.8A**N/A249252h9.4A33.1B**
NS-44 Commissioner 12,53812,4419,9651.248C**2.0746.101%B**36.878%A*81.3A++N/A230153h2.9B**6.4B*
M3 Pounder HEG 11,02310,1662,0804.888A*1.5748.879%B**3.954%B+45.4M*3.8C**171223.7h10B**20.5B**
NS Decimator 13,0869,8074,0122.444A++0.8767.96%B*2.131%C+35.3C+11.8C--190277.5h3.4B*5B**
M3 Pounder HEG 10,5839,7362,0804.681A++1.3650.184%B**4.016%B++43.5M+3.8C+159223.7h10.7B**21.3B**
T9A "Butcher" 7,9497,9051,8914.18A0.8626.607%B+35.294%B**85.5B**N/A24192.5h9.6B*36.2B++
MRC3 Mercy 7,8617,7691,5704.948B**1.6322.361%A29.18%A+57.6A*N/A164134.8h15.6B**69.9B*
MRC3 Mercy 7,8807,7561,5704.94A1.6222.723%A28.481%A+57.5A*N/A164134.8h15.9B**69.9B*
NS-357 Underboss 6,3196,2563,8991.605B++1.7145.384%B**35.406%A++87.7A+N/A23671.3h3.1B**6.9B*
M6 Onslaught 4,8654,8239645.003A+1.6817.999%C*24.197%B*57.1A+N/A14984.4h14.6B**80.9B+
M6 Onslaught 4,6594,6179644.789A1.4718.209%C++25.796%A54.7A+N/A14584.4h15.3B**84.3B+
NS-11A 3,4763,4521,0703.226A++0.0931.309%A36.645%A++69A++N/A21250h10.9B**34.7B**
LC3 Jaguar 2,4462,4271,0242.37B++0.9527.527%B*28.101%A+40B+N/A15260.6h11.2B+40.8B++
P525 Marauder-H 2,1702,06414014.743C++11.4241.142%B++N/A127.4B+6.5C+34016.2h5B*12.1B**
Frag Grenade 2,0232,00412004N/A2,000.6855.122%AN/A646.5B++6.1C27903.1h3.1B++5.6B*
Hellfire Rocket Pods 2,0361,98913914.309B*10.9955.635%B*N/A163A+3.9D--44812.2h9.7B++17.3B*
C-4 2,1721,9539452.067B+1.2534.714%A+N/A27.9D*3.1F-19870.1h1.4C*4.1B++
M2 Mutilator 1,8071,7935093.523A0.2018.835%B**21.305%B+65.2M*N/A22727.5h11.9A+63.2B**
M2 Mutilator 1,7791,7635093.464A0.1518.908%B**22.405%B*64.1M++N/A21727.5h12.1A+64.2B*
TMG-50 1,4561,4496412.261B**1.0626.578%B**27.122%B+60.1B**N/A27824.1h8.6B**32.5B++
Cycler TRV 1,4571,4466922.09B*1.2328.576%B**28.423%A61.3A+N/A23623.6h10.3B**36.2B*
The Slasher 1,4421,43617,8320.081B++3.2451.694%AN/A1.7CN/A4833.8h1.7B*3.2C**
T1 Cycler 1,4241,4146732.101B**1.2227.383%B**29.491%B**57.2A*N/A39324.7h10.4A37.8B**
T16 Rhino 1,3221,3186691.97B*1.3528.965%A+23.824%C**55.4B**N/A21923.8h10.8B*37.2B*
TORQ-9 1,3281,3175012.629B**0.6928.724%B*31.359%B**69.7A++N/A31318.9h11.5B**40.1B*
M14 Banshee 1,2511,2241826.725C++3.4125.956%D1.307%B77B**1.7D-22415.9h12.6B++48.7B+
MAX Punch 1,2201,2045,1990.232B**3.0929.623%D--N/A2.5B+N/A7476.2h1.4C++4.7C*
T7 Mini-Chaingun 1,1721,1624402.641A++0.6818.208%C*16.609%B*78.5A**N/A35014.8h10.8B**59.4B++
ML-7 1,4181,1616721.728A++1.5965.822%B**3.273%C**40.9A++9C--36928.4h4.1A6.2A
Ripper 1,0691,04648,7970.021C-3.3027.428%C++N/A0.5C-N/A12167.1h1.8D6.5C+
ASP-30 Grounder 1,2619726541.486A+1.8370.971%A3.807%B+39.5A++11.7C+32224.6h4.7A+6.6A++
TRAC-5 9269222893.19M++0.1325.938%B*22.777%B++65.4M++N/A59914.1h10.6B*41B*
PDW-16 Hailstorm 8998972853.147A**0.1728.508%B*27.09%A++85.4M++N/A37910.5h11.2B*39.2B*
LC2 Lynx 8588543592.379B**0.9428.156%B**29.274%A57.7AN/A30014.8h11.5B*40.8B*
AS16 NightHawk 8378303302.515B**0.8039.036%C+18.795%B**69.2A+N/A33612h4B+10.4B+
NS-TMC-01 "His Regards" 82782121,2650.039B+3.2830.769%B+1.583%D-0.9C+N/A2903h1.7B++5.7B+
T9 CARV-S 7377362243.286A++0.0324.764%B+35.054%A+84.6A++N/A4018.7h9.8B*39.7B+
SMG-46 Armistice 7187132762.583A+0.7429.549%B++27.77%A++60.9A++N/A32311.7h12B*40.6B+
TX1 Repeater 6996925141.346B++1.9725.64%C++30.78%A+64.1A++N/A30310.8h9.6B*37.6B++
NS-7 PDW 6346322302.748A*0.5730.035%B**30.538%A*55A+N/A25911.5h10.2B**34.1B*
M9 SKEP Launcher 7576092102.9S0.4269.962%C**3.284%B++42.9A+10.4C+16614.2h3.3A*4.7A*
SABR-13 5955931543.851B**0.5335.84%A*40.135%A++69A++N/A3328.6h8.6A24A
NSX Naginata 5395371483.628A*0.3129.895%A+41.527%A++79AN/A5396.8h10B++33.4B++
M40 Fury 5214483612.444B++9.1342.619%B*N/A62.2B++10.1C*3007.2h12.1B+28.3B++
RAMS .50M 444444785.692B*2.3740.905%B80.18%C*52.9A++N/A2078.4h1.8B*4.4B+
NSX Masamune 5244212251.871A+1.4569.34%A3.325%A33.7C**8.2C-18812.5h4.7B**6.8B**
FA1 Barrage 3703642661.368B1.9541.808%C++17.857%B+41.4B*N/A2978.8h4.1B++9.7B+
HC1 Cougar 3643621332.722A+0.6026.775%B+27.348%B*60.3A+N/A4526h9.6B*35.9B++
MG-H1 Watchman 3583561192.992B**0.3332.122%A++34.832%B**69.8B**N/A5385.1h10.4B**32.4B*
T2 Striker 6013551652.152M**1.1755.674%B+N/A20.6B*14.3C**21517.2h26.6B**47.9B*
NSX Tengu 3263201092.936A++0.3842.787%B*23.75%B+68.1A1.3A++4374.7h11.2B+26.2B+
P2-120 AP 4022942710.889B+7.5743.523%C9.184%M++40.8B*15C4427.2h4.3A9.9B**
T32 Bull 277274664.152A*0.8330.824%A39.781%A*78.3A+N/A8193.5h10.3B*33.5B++
Chainblade 29226922,1790.012C3.3128.578%C+N/A0.3C--N/A1856.4h2.3B+8.2B
M1 Heavy Cycler 255255544.722M1.4015.547%C**20.784%B+75SN/A5093.4h9.8A*62.8B*
Tank Mine 329250288.929M*5.61296.177%UN/A227.3A**71.8B20991.1h4T*1.4M
NS Baron G5 2492481172.12A+1.2050.426%B++19.355%B**62AN/A2834h4.3B+8.5C+
TAS-16 Blackjack 2492481261.968B++1.3571.703%B**22.581%A68.9B**N/A3693.6h2.4C**3.4B+
T7 Mini-Chaingun AE 251247793.127A+0.1922.089%B+19.838%B**79.7A1.3B+3023.1h11.5B+52.1B+
M12 Kobalt 247242926.889B*23.5720.148%B+16.529%C-89.6B*1.9D2862.7h13.3B**66.1B++
M1 Heavy Cycler 232230544.259A++0.9414.924%C19.565%C+67.6M+N/A2063.4h10.4A++69.7B*
TX2 Emperor 1881871691.107C*2.2129.172%C++20.321%C+53.4AN/A2403.5h6.2A21.2B+
NSX Tanto 184184742.486A+0.8333.602%A29.891%B++54.1B*N/A2713.4h11.8B+35.1B+
Sticky Grenade 1821821182N/A178.6858.407%B++N/A1820A++N/A91860.1h1.5B*2.5B++
M20 Basilisk 216174276.444A3.1352.582%A+10.92%A*37A+8.9C**2814.7h47.9A91.1A
M12 Kobalt 164158352.667A++49.3518.326%C*11.392%F83.2B3.2C+3161.9h14B++76.4B+
NSX Daimyo 154154364.278B0.9645.678%B++92.208%C--73.3B*N/A4002.1h2.5C++5.6B
NS-44 Commissioner AE 140138971.423C*1.9046.811%B++41.304%A++72.6B+1.1A8351.9h2.8B**6B++
L100 Python HESH 148136622.667B**19.3550.163%C*1.471%C+71.6B*6.3C--3541.9h2.3B**4.5B**
Anti-Vehicle Grenade 1571361136N/A132.6846.631%C-N/A340C+52.5C--32000.4h4.4B++9.5B+
NSX Tomoe 132131393.359A0.0436.695%A++40.458%B68.9AN/A5411.9h11.7B++31.9B*
NS-30 Vandal 124123363.417B**0.1030.525%C31.707%B+51.3B+N/A5152.4h4.5B**14.9B+
T1A Unity 121120393.077A*0.2427.475%B+31.667%B*66.7B**N/A5491.8h11.5B+42B+
Claymore 105105617.5A++14.1850.8%A*N/A210AN/A13250.5h1.2C++2.4B**
M60-A Bulldog 9884421C+17.6853.456%B+5.952%A**17.9D3C1014.7h4.5B**8.4B*
G20 Vulcan-H 14080165B1.6852.555%B+2.5%C33.3C--25C+4322.4h132D-251.2C
L105 Zephyr 8579326.333A23.0148.775%B++1.266%B++71.8B*5.5D3011.1h5.8B11.9B+
M18 Needler 180771920.401C-2.9223.062%F3.896%B**3.3D-4.4D6323.5h340.1F1474.8F**
T1B Cycler 7777362.139C*1.1833.243%A+29.87%C**59.2B+N/A9151.3h11.1B++33.5B*
M20 Basilisk 9776612.667S9.3540.457%C++2.632%D*33B**9.1C+2812.3h47.6A117.5B**
M40 Fury 8874612.333B++9.0144.277%B**2.703%B**56.9C++10.8C+4331.3h10.3B+23.3B*
MR11 Gatekeeper 1227298B*4.6840.729%C++2.778%B++23.2C++16.1C+2983.1h41.3B++101.3B++
L100 Python AP 8871145.071C++1.7555.639%C+9.859%S71M++17C+5321h3.1B**5.6A
NS-45 Pilot 7170651.077C+2.2430.287%C+38.571%A+38.9CN/A2001.8h6.5B+21.4B
M60-A Bulldog 7267416.75C+13.4350.81%B+N/A15.2D1.1D-674.4h5.1B++10.1B++
TRS-12 Uppercut 5757252.28B**1.0460.825%C*19.298%B++81.4A++N/A11930.7h2.1B*3.4B+
CAS 14-E 635687C3.6842.446%A1.786%C+29.5D--3.7D1391.9h26.8B+63.2B++
E540 Halberd 8554105.4C+2.0853.247%A+5.556%B**22.5C12.9C+2272.4h7.6D*14.3C*
G30 Walker 9254153.6C+0.2838.364%A11.111%M++20B+14.1B+2592.7h149.2B*388.8B**
NS-61 Emissary 5353640.828C++2.4921.005%D*32.076%M48.2B**N/A5701.1h11.8B+56.3C++
NS-AM7 Archer 5450520.962B**2.3653.059%D22%B+11.6B**N/A1634.3h8.5B**16B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon6524,41010.9h
Nano-Armor Kit124137,4717.3h
AE Nano-Armor Kit82148,6138.4h
AE Medical Applicator97118,7248h
Nanite Revive Grenade03,9551.1h
NSX Amaterasu20881.5h
Restoration Kit8735,16828.8h
Motion Spotter2619,96711.1h
Welding Device01870h
Shield Recharging Field322,3621h
Medical Applicator333147,7189.5h
Medical Kit10,28984,048415.9h
Ammunition Package241,4540.6h
Anti-Infantry MANA Turret01770.2h
Hardlight Barrier0940.2h
Recon Detection Device91,4042.8h

Check the help document for the dictionary if you want to learn more about words used here.


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