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Sentinel Sarleyyy[LPS] Sarleyyy
NC BR 73

KDR: 4.31

Score: 3.9m

Last Seen: Mar 22nd, 2019 2:40 PM
- OFFLINE - 123.4 hour(s)

Battle Rank 73 - New Conglomerate on Miller
Level Progress (to 74): 46%
Level 100 Progress: 21% 428h
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS MGR-S1 Gladius NS-15M2 SAS-R NC6 Gauss SAW NCM1 Scattercannon NCM1 Scattercannon AF-4 Cyclone NS-357 Underboss
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $12,093,417 MLG Score: 9667
Fun Score: N/A
Cheeseburgers Flipped: 105TIME WITH MEDKIT: 4.2%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.744%42.105%1421812067,0614.54084-0.232

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.551%2.451A**3.238M++-1.212D*HEAD ++ (~25.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.90.706B++7.40.482B+14.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.745%79.472%0112131,21320016.03483

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.919A++0.805B++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.618B+1.80.433B2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.9m280.2%581 (34.9k)470 (28.2k)4.3087411,0952,5754.3720473 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214149435.385%39.486%139703:153

71% Heavy Assault16% Infiltrator9% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 25th, 2018 6:25 PMDec 15th, 2018 3:35 PMMar 22nd, 2019 10:33 AM (120d) (PST)Mar 22nd, 2019 10:42 AM (120d) (PST)Mar 22nd, 2019 10:40 AM (120d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8423634791.3240.3070.5233.7950.0319667

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,55021,79628,754791831228228,226

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
139.7h/5.8d 163 4,381 2,872 31.8k 211 539 258 7.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A**
Kills:1,966
Deaths:381
KDR:5.160
Accuracy:32.713% A++
HSR:45.066% A**
NC6 Gauss SAW
M*
Kills:1,088
Deaths:279
KDR:3.900
Accuracy:32.860% A*
HSR:43.290% M*
LA1 Anchor
A*
Kills:316
Deaths:84
KDR:3.762
Accuracy:33.369% A+
HSR:42.405% A*
NSX-P Naginata
S
Kills:67
Deaths:19
KDR:3.526
Accuracy:35.261% A**
HSR:59.702% S
Kills:3,437
Deaths (as Heavy Assault):763
Deaths (to Heavy Assaults):802
KDR:4.50459
Kill Difference:2,674
Playtime:98.503 hours
Usage:71%
Score:2.744m
Score/min:464
Accuracy (listed only):33.551%
HSR (listed only):47.616%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
A**
Kills:2,323
Deaths:519
KDR:4.476
Accuracy:34.986% A+
HSR:39.819% A**
AF-4 Cyclone
M*
Kills:475
Deaths:115
KDR:4.130
Accuracy:31.197% B**
HSR:41.895% M*
Carnage AR
M+
Kills:257
Deaths:64
KDR:4.016
Accuracy:33.152% A++
HSR:41.245% M+
Kills:3,055
Deaths (as Combat Medic):698
Deaths (to Combat Medics):352
KDR:4.37679
Kill Difference:2,357
Playtime:4.556 hours
Usage:3%
Score:0.123m
Score/min:449
Accuracy (listed only):33.111%
HSR (listed only):40.986%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
A**
Kills:2,323
Deaths:519
KDR:4.476
Accuracy:34.986% A+
HSR:39.819% A**
SAS-R
A
Kills:1,213
Deaths:217
KDR:5.590
Accuracy:47.745% A
HSR:79.472% B**
AF-4 Cyclone
M*
Kills:475
Deaths:115
KDR:4.130
Accuracy:31.197% B**
HSR:41.895% M*
NS-357 Underboss
A*
Kills:398
Deaths:233
KDR:1.708
Accuracy:46.459% A
HSR:38.191% A*
NS-44 Commissioner AE
A*
Kills:238
Deaths:177
KDR:1.345
Accuracy:49.756% B**
HSR:42.017% A*
Kills:4,647
Deaths (as Infiltrator):1,261
Deaths (to Infiltrators):423
KDR:3.68517
Kill Difference:3,386
Playtime:21.789 hours
Usage:16%
Score:0.478m
Score/min:365
Accuracy (listed only):42.028%
HSR (listed only):48.279%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A
Kills:515
Deaths:91
KDR:5.659
Accuracy:50.922% A
HSR:19.418% B**
NCM1 Scattercannon
A++
Kills:503
Deaths:91
KDR:5.527
Accuracy:56.657% A++
HSR:20.477% B**
AF-34 Mattock
A++
Kills:373
Deaths:56
KDR:6.661
Accuracy:48.854% A++
HSR:20.643% B**
AF-34 Mattock
A*
Kills:349
Deaths:56
KDR:6.232
Accuracy:54.418% A*
HSR:16.905% C
AF-41 Hacksaw
A*
Kills:89
Deaths:17
KDR:5.235
Accuracy:54.667% A*
HSR:22.472% A*
AF-41 Hacksaw
A++
Kills:72
Deaths:17
KDR:4.235
Accuracy:51.137% A++
HSR:19.444% A+
Kills:1,901
Deaths (as MAX Suit):164
Deaths (to MAX Suits):100
KDR:11.59146
Kill Difference:1,737
Playtime:13.113 hours
Usage:9%
Score:0.583m
Score/min:741
Accuracy (listed only):52.776%
HSR (listed only):19.893%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MGR-S1 Gladius 2,3362,3235194.476A*0.1734.986%A+39.819%A**83.3A++N/A26027.9h7.2B*20.6B*
NS-15M2 1,9711,9663815.16A++0.8532.713%A++45.066%A**83.3A+N/A22523.6h8.7B**26.5B**
SAS-R 1,2141,2132175.59B**1.2847.745%A79.472%B**72.2A+N/A20116.8h1.8B*3.8B**
NC6 Gauss SAW 1,1001,0882793.9A**0.4132.86%A*43.29%M*83.1A**N/A28613.1h6.7B**20.5B*
NCM1 Scattercannon 520515915.659A++1.3550.922%A19.418%B**78MN/A2346.6h4.7B*9.3B**
NCM1 Scattercannon 509503915.527A*1.2256.657%A++20.477%B**76.2SN/A2286.6h5.4B**9.6B**
AF-4 Cyclone 4764751154.13A*0.1831.197%B**41.895%M*66AN/A1677.2h8.5B**27.2B*
NS-357 Underboss 4033982331.708B++2.6046.459%A38.191%A*86.5A+1.1A2644.6h3.2B**6.8B**
AF-34 Mattock 376373566.661B**2.3548.854%A++20.643%B**73.1A++N/A2405.1h5.5B+11.2B**
AF-34 Mattock 353349566.232B**1.9254.418%A*16.905%C68.4A++N/A2285.1h6.6C*12.1B*
LA1 Anchor 317316843.762B+0.5533.369%A+42.405%A*67.2B++N/A3274.7h8B**24B*
NS Decimator 402271436.302S1.9969.176%B**2.214%C+46.7B++22.6B*2595.8h2.9A4.2A
Carnage AR 260257644.016A*0.2933.152%A++41.245%M+73.4A*N/A2063.5h10.2A30.7B**
NS-44 Commissioner AE 2452381771.345C++2.9649.756%B**42.017%A*79.3B*2.3M*2433h2.6B*5.2B*
Frag Grenade 1431381138N/A133.6948.627%B+N/A460C+16.7A+19420.3h3.5B+7.1B+
NS-TMC-01 "His Regards" 1331331,3760.097A**4.2155.527%A**N/A1.8B+N/A474.6h1.6B++2.9B++
Mag-Cutter 93901,0410.086A*4.2257.937%A**N/A1.9A++N/A648.1h1.6B*2.8C**
AF-41 Hacksaw 8989175.235B**0.9354.667%A*22.472%A*74.2M+N/A2461.2h7.4C++13.5B**
Shrike 13787253.48S0.8366.256%B**N/A27.2C**15.6B+2493.2h4.9B*7.5B**
AF-41 Hacksaw 7272174.235B++0.0751.137%A++19.444%A+60A*N/A1991.2h8.4C-16.5B++
NSX-P Naginata 6767193.526A++0.7835.261%A**59.702%S83.8AN/A2600.8h8.4A23.7B**
NC05 Jackhammer AE 5252163.25A1.0658.701%A30.769%M++65C*N/A2910.8h4.9C8.3B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon26880.4h
AE Nano-Armor Kit11,8530.1h
AE Medical Applicator11,2210.2h
Medical Kit2372,6285.8h
Motion Spotter38240.6h
Medical Applicator01210h

Check the help document for the dictionary if you want to learn more about words used here.


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