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Warden Sarleyyy[LPS] Sarleyyy
NC BR 62

KDR: 4.17

Score: 2.8m

Last Seen: Feb 13th, 2019 8:51 AM
- OFFLINE - 116.9 hour(s)

Battle Rank 62 - New Conglomerate on Miller - Outfit Member of Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 112
Level Progress (to 63): 90%
Level 100 Progress: 15% 461h
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS MGR-S1 Gladius NS-15M2 SAS-R NC6 Gauss SAW NCM1 Scattercannon NCM1 Scattercannon NS-357 Underboss NS-44 Commissioner AE
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $12,263,553 MLG Score: 9803
Fun Score: N/A
Cheeseburgers Flipped: 68TIME WITH MEDKIT: 5%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.176%42.27%1445710155,0324.4531-0.28

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.395%2.556A**3.319M*-1.12D*HEAD ++ (~25.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.50.712B++7.40.485B+14.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.643%79.844%01102189814916.02684

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.749A++0.827B++-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.611B+1.80.437B2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Los Piratos[LPS] Los Piratos
NC outfit on Miller

Members: 112
2.8m261.9%581 (34.9k)471 (28.3k)4.173227,8541,8824.2279562 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022104235.558%40.183%142903:092

71% Heavy Assault16% Infiltrator9% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 25th, 2018 6:25 PMDec 15th, 2018 3:35 PMFeb 16th, 2019 4:56 PM (1d) (PST)Feb 13th, 2019 4:51 AM (5d) (PST)Feb 13th, 2019 4:51 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8393594801.3270.3180.5333.5520.0299803

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,33921,56828,771801932213228,290

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
98.7h/4.1d 103 3,156 2,006 21k 153 395 173 5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A**
Kills:1,553
Deaths:303
KDR:5.125
Accuracy:32.719% A++
HSR:45.782% A**
NC6 Gauss SAW
M*
Kills:547
Deaths:147
KDR:3.721
Accuracy:33.977% A**
HSR:44.424% M*
LA1 Anchor
A++
Kills:181
Deaths:55
KDR:3.291
Accuracy:32.930% A+
HSR:38.122% A++
NSX-P Naginata
M**
Kills:67
Deaths:19
KDR:3.526
Accuracy:35.261% A**
HSR:59.702% M**
Kills:2,348
Deaths (as Heavy Assault):524
Deaths (to Heavy Assaults):580
KDR:4.48092
Kill Difference:1,824
Playtime:70.366 hours
Usage:71%
Score:1.970m
Score/min:467
Accuracy (listed only):33.722%
HSR (listed only):47.007%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
A**
Kills:2,153
Deaths:483
KDR:4.458
Accuracy:34.963% A+
HSR:39.573% A**
Kills:2,153
Deaths (as Light Assault):483
Deaths (to Light Assaults):345
KDR:4.45756
Kill Difference:1,670
Playtime:0.581 hours
Usage:1%
Score:0.002m
Score/min:45
Accuracy (listed only):34.963%
HSR (listed only):39.573%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
A**
Kills:2,153
Deaths:483
KDR:4.458
Accuracy:34.963% A+
HSR:39.573% A**
Carnage AR
M**
Kills:124
Deaths:38
KDR:3.263
Accuracy:33.857% A++
HSR:46.774% M**
Kills:2,277
Deaths (as Combat Medic):521
Deaths (to Combat Medics):270
KDR:4.37044
Kill Difference:1,756
Playtime:2.279 hours
Usage:2%
Score:0.085m
Score/min:625
Accuracy (listed only):34.410%
HSR (listed only):43.173%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
A**
Kills:2,153
Deaths:483
KDR:4.458
Accuracy:34.963% A+
HSR:39.573% A**
SAS-R
B**
Kills:898
Deaths:171
KDR:5.251
Accuracy:46.643% B**
HSR:79.844% B**
NS-357 Underboss
A**
Kills:239
Deaths:137
KDR:1.745
Accuracy:43.851% B*
HSR:39.749% A**
NS-44 Commissioner AE
A++
Kills:235
Deaths:176
KDR:1.335
Accuracy:50.168% B**
HSR:42.128% A++
Kills:3,525
Deaths (as Infiltrator):967
Deaths (to Infiltrators):311
KDR:3.64529
Kill Difference:2,558
Playtime:16.003 hours
Usage:16%
Score:0.336m
Score/min:350
Accuracy (listed only):43.906%
HSR (listed only):50.323%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A+
Kills:511
Deaths:91
KDR:5.615
Accuracy:50.734% A+
HSR:19.374% B**
NCM1 Scattercannon
A++
Kills:501
Deaths:91
KDR:5.506
Accuracy:56.479% A++
HSR:20.359% B**
AF-34 Mattock
A++
Kills:147
Deaths:21
KDR:7
Accuracy:50.088% A++
HSR:21.769% A
AF-34 Mattock
A++
Kills:121
Deaths:21
KDR:5.762
Accuracy:53.611% A++
HSR:14.876% D
Kills:1,280
Deaths (as MAX Suit):112
Deaths (to MAX Suits):63
KDR:11.42857
Kill Difference:1,168
Playtime:8.565 hours
Usage:9%
Score:0.388m
Score/min:754
Accuracy (listed only):52.728%
HSR (listed only):19.094%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MGR-S1 Gladius 2,1662,1534834.458A*0.2834.963%A+39.573%A**84.4A++N/A26325.5h7.2B**20.6B*
NS-15M2 1,5581,5533035.125A++0.9532.719%A++45.782%A**82.6AN/A22318.8h8.7A26.7B*
SAS-R 8998981715.251B*1.0846.643%B**79.844%B**73A+N/A19312.3h1.8B*3.8B*
NC6 Gauss SAW 5535471473.721A**0.4533.977%A**44.424%M*78.1A*N/A2667h6.9B**20.3B*
NCM1 Scattercannon 516511915.615A1.4450.734%A+19.374%B**78.6MN/A2356.5h4.7B++9.2B**
NCM1 Scattercannon 507501915.505A++1.3356.479%A++20.359%B**77.1SN/A2306.5h5.4B**9.5B**
NS-357 Underboss 2412391371.745B*2.4343.851%B*39.749%A**113.8A**1B**3302.1h3A6.7B**
NS-44 Commissioner AE 2422351761.335C++2.8450.168%B**42.128%A++81B*2.4M++2432.9h2.5B**5.1B*
LA1 Anchor 182181553.291B+0.8832.93%A+38.122%A++62.4B+N/A3292.9h8.3B*25.1B*
AF-34 Mattock 149147217A2.8350.088%A++21.769%A73.5A++1B*2632h5.8C+11.7B*
NS Decimator 199134226.091S1.9273.723%A++2.239%C+43.2B+21B+2293.1h3B**4.1A
Carnage AR 124124383.263A+0.9133.857%A++46.774%M**77.5A*N/A2771.6h10.8B**31.8B**
AF-34 Mattock 122121215.762B**1.5953.611%A++14.876%D60.5B**N/A2202h7.7D14.3B+
Frag Grenade 9995195N/A90.8347.626%C**N/A475C+20A*16800.2h3.7C*7.8B
Mag-Cutter 93901,0410.086A**4.0957.937%A**N/A1.9AN/A648h1.6B*2.8B+
NS-TMC-01 "His Regards" 88887340.12M*4.0560.684%M+N/A2.2B+N/A639.4h1.6B*2.7B++
Shrike 13787253.48S0.6966.256%B**N/A27.2C**15.6B+2423.2h4.9B*7.5B**
NSX-P Naginata 6767193.526A+0.6535.261%A**59.702%M**83.8A+N/A2350.8h8.4A23.7B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter25580.4h
Spawn Beacon14400.2h
AE Nano-Armor Kit11,2850.1h
Medical Kit1841,8595h
AE Medical Applicator17530.1h
Medical Applicator01210h

Check the help document for the dictionary if you want to learn more about words used here.


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