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Ensign Sarleyyy[R23] Sarleyyy
NC BR 49

KDR: 3.77

Score: 1.5m

Last Seen: Dec 14th, 2018 9:49 PM
- OFFLINE - 2.6 hour(s)

Battle Rank 49 - New Conglomerate on Miller - Outfit Leader of Blue October[R23] Blue October
NC outfit on Miller

Members: 8
Level Progress (to 50): 71%
Level 100 Progress: 8% 464h
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS MGR-S1 Gladius NC6 Gauss SAW NCM1 Scattercannon NCM1 Scattercannon NS-44 Commissioner AE NS-15M2 SAS-R LA1 Anchor
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,929,987 MLG Score: 8737
Fun Score: N/A
Cheeseburgers Flipped: 28TIME WITH MEDKIT: 6.1%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.935%41.216%1440610162,8294.46919-0.701

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.415%2.744M3.189M++-1.13D*HEAD ++ (~23.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.40.729B++7.10.502B+13.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.003%78.916%0110211667502.21333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.747A++0.744B++-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.594B+1.80.412B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Blue October[R23] Blue October
NC outfit on Miller

Members: 8
1.5m282.5%624 (37.4k)509 (30.5k)3.767953,8321,0173.8298949 (49)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC102251435.324%37.944%134002:541

81% Heavy Assault6% Infiltrator7% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 25th, 2018 6:25 PMOct 26th, 2018 8:05 AMDec 15th, 2018 7:36 AM (9h) (PST)Dec 14th, 2018 6:27 PM (22h) (PST)Dec 14th, 2018 5:49 PM (23h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8313534781.2950.3440.4913.7440.0308737

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,88921,18028,709782129225230,557

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
49.3h/2.1d 63 1,454 1,049 11.1k 83 182 89 2.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
M**
Kills:514
Deaths:133
KDR:3.865
Accuracy:34.252% M
HSR:44.747% M**
NS-15M2
A**
Kills:168
Deaths:50
KDR:3.360
Accuracy:34.128% A*
HSR:43.452% A**
LA1 Anchor
A++
Kills:131
Deaths:41
KDR:3.195
Accuracy:33.002% A++
HSR:38.931% A++
NSX-P Naginata
M**
Kills:67
Deaths:19
KDR:3.526
Accuracy:35.261% A**
HSR:59.702% M**
Kills:880
Deaths (as Heavy Assault):243
Deaths (to Heavy Assaults):306
KDR:3.6214
Kill Difference:637
Playtime:40.068 hours
Usage:81%
Score:1.184m
Score/min:493
Accuracy (listed only):34.161%
HSR (listed only):46.708%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
A**
Kills:1,748
Deaths:394
KDR:4.437
Accuracy:35.215% A+
HSR:39.417% A**
Kills:1,748
Deaths (as Light Assault):394
Deaths (to Light Assaults):197
KDR:4.43655
Kill Difference:1,354
Playtime:0.270 hours
Usage:1%
Score:0m
Score/min:0
Accuracy (listed only):35.215%
HSR (listed only):39.417%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
A**
Kills:1,748
Deaths:394
KDR:4.437
Accuracy:35.215% A+
HSR:39.417% A**
Carnage AR
S
Kills:85
Deaths:28
KDR:3.036
Accuracy:32.501% A++
HSR:49.412% S
Kills:1,833
Deaths (as Combat Medic):422
Deaths (to Combat Medics):153
KDR:4.3436
Kill Difference:1,411
Playtime:1.741 hours
Usage:4%
Score:0.072m
Score/min:693
Accuracy (listed only):33.858%
HSR (listed only):44.414%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):134
KDR:0
Kill Difference:UNR
Playtime:0.423 hours
Usage:1%
Score:0.010m
Score/min:404
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
A**
Kills:1,748
Deaths:394
KDR:4.437
Accuracy:35.215% A+
HSR:39.417% A**
NS-44 Commissioner AE
A*
Kills:183
Deaths:144
KDR:1.271
Accuracy:50.381% B**
HSR:44.262% A*
SAS-R
B**
Kills:166
Deaths:37
KDR:4.486
Accuracy:46.003% B**
HSR:78.916% B**
Kills:2,097
Deaths (as Infiltrator):575
Deaths (to Infiltrators):145
KDR:3.64696
Kill Difference:1,522
Playtime:3.141 hours
Usage:6%
Score:0.074m
Score/min:392
Accuracy (listed only):43.866%
HSR (listed only):54.198%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A++
Kills:270
Deaths:46
KDR:5.870
Accuracy:53.645% A++
HSR:21.852% A++
NCM1 Scattercannon
A*
Kills:236
Deaths:46
KDR:5.130
Accuracy:58.807% A*
HSR:21.186% A
Kills:506
Deaths (as MAX Suit):46
Deaths (to MAX Suits):33
KDR:11
Kill Difference:460
Playtime:3.528 hours
Usage:7%
Score:0.166m
Score/min:786
Accuracy (listed only):56.226%
HSR (listed only):21.519%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MGR-S1 Gladius 1,7571,7483944.437A*0.6735.215%A+39.417%A**88.3A*N/A27619.8h7.2B**20.4B**
NC6 Gauss SAW 5205141333.865A**0.1034.252%M44.747%M**80.3A**N/A2586.4h6.9B**20.1B**
NCM1 Scattercannon 273270465.87A+2.1053.645%A++21.852%A++77.1MN/A2523.5h4.8B++8.9B**
NCM1 Scattercannon 239236465.13A++1.3658.807%A*21.186%A67.4M**N/A2233.5h6.1B++10.3B**
NS-44 Commissioner AE 1901831441.271C+2.5050.381%B**44.262%A*76.3B++2.9S2342.4h2.5B**5B*
NS-15M2 169168503.36B*0.4134.128%A*43.452%A**70B**N/A1702.4h9.5B**28B**
SAS-R 166166374.486B++0.7246.003%B**78.916%B**79A*N/A2522.1h1.8B*4B*
LA1 Anchor 132131413.195B+0.5733.002%A++38.931%A++72.8B**N/A3591.8h8.1B**24.6B*
Shrike 13787253.48S0.2966.256%B**N/A28.1B16.1B+2393.1h4.9B*7.5B**
Mag-Cutter 88859720.087A*3.6858.159%A**N/A1.9A+N/A644.3h1.6B*2.8B++
Carnage AR 8585283.036A0.7332.501%A++49.412%S70.8A*N/A2841.2h11.2B*34.4B**
NSX-P Naginata 6767193.526A0.2435.261%A**59.702%M**83.8A+N/A1910.8h8.4A23.7B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter21380.1h
Spawn Beacon12400.2h
AE Nano-Armor Kit11,2850.1h
Medical Kit938733h
AE Medical Applicator16660.1h

Check the help document for the dictionary if you want to learn more about words used here.


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