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Harbinger Disciple Sarmane[UBAR] Sarmane
VS BR 88

KDR: 1.71

Score: 12.3m

Last Seen: Jul 27th, 2018 1:55 PM
- OFFLINE - 2165 hour(s)

Battle Rank 88 - Vanu Sovereignty on Emerald
Level Progress (to 89): 24%
Level 100 Progress: 65% 541h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS VX6-7 C-4 Maelstrom Turbo Laser Frag Grenade Dual Photon Pods Supernova VPC H-V45 MANA Anti-Vehicle Turret
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $539,181 MLG Score: 431
Fun Score: N/A
Cheeseburgers Flipped: 184TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.547%15.914%3911510076,6862.1402-0.434

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.826%0.678B+-0.735D--0.704D-HEAD + (~3.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.80.32C*12.50.126C++38.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.708%2.008%771510171,99239420195.0430499%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.021%0.662B+0.372C**0.982

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
178.4-0.108C+78-0.472D100.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.779%1.125%781510171,3333874993.44444267%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.799%2.327A*-0.956D---1.354

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.857B*3.60.715B++1.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.29%3.279%1811021612871670.21180636%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.102D*-0.277C-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.90.849B*4.30.89B*13.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.915%82.353%182102027222901.18777

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.873%1.485A+0.997B*2.289

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.586B+1.80.422B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.886%10.383%182102036638030.96063

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.862%0.288C*-0.826D--1.326

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.385C**3.60.249C++4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.3m291.5%202 (12.1k)227 (13.6k)1.706717,28210,1262.2740588 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS10224629.675%9.235%27405:231

10% Combat Medic59% Engineer6% Heavy Assault8% Infiltrator14% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:59 AMJul 21st, 2017 11:12 AMAug 20th, 2018 2:14 AM (187d) (PST)Jul 27th, 2018 11:03 AM (211d) (PST)Jul 27th, 2018 9:55 AM (211d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6481924560.3180.1860.0291.2350.106431

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,88311,54527,3381911274613,596

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
905.7h/37.7d 5,745 1,596 1,333 67.1k 2,577 2,652 5,745 35.2m

EngineerCLASS DETAILS: Engineer
VX6-7
C++
Kills:3,194
Deaths:1,222
KDR:2.614
Accuracy:25.180% C++
HSR:14.684% D--
NS-11C
D
Kills:606
Deaths:651
KDR:0.931
Accuracy:20.545% D
HSR:11.881% D*
Pulsar C
B+
Kills:220
Deaths:118
KDR:1.864
Accuracy:26.339% B+
HSR:20% C--
NS-11CP
A+
Kills:210
Deaths:78
KDR:2.692
Accuracy:35.766% A+
HSR:30.952% B**
Phobos VX86
D--
Kills:210
Deaths:177
KDR:1.186
Accuracy:46.419% D--
HSR:7.619% D**
Serpent VE92
B+
Kills:185
Deaths:183
KDR:1.011
Accuracy:26.230% B+
HSR:9.730% F-
Solstice SF
C
Kills:180
Deaths:179
KDR:1.006
Accuracy:22.120% C
HSR:11.111% D--
Nova
C+
Kills:156
Deaths:92
KDR:1.696
Accuracy:43.981% C+
HSR:14.103% C+
Kills:4,961
Deaths (as Engineer):2,700
Deaths (to Engineers):3,187
KDR:1.83741
Kill Difference:2,261
Playtime:530.781 hours
Usage:59%
Score:6.896m
Score/min:217
Accuracy (listed only):30.822%
HSR (listed only):15.010%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C-
Kills:505
Deaths:110
KDR:4.591
Accuracy:21.172% C-
HSR:17.426% D--
Lasher X2
C-
Kills:98
Deaths:34
KDR:2.882
Accuracy:22.476% C-
HSR:2.041% D--
Kills:603
Deaths (as Heavy Assault):144
Deaths (to Heavy Assaults):2,743
KDR:4.1875
Kill Difference:459
Playtime:54.138 hours
Usage:6%
Score:0.464m
Score/min:143
Accuracy (listed only):21.824%
HSR (listed only):9.733%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C**
Kills:688
Deaths:627
KDR:1.097
Accuracy:25.586% C**
HSR:14.535% D-
Phobos VX86
D--
Kills:210
Deaths:177
KDR:1.186
Accuracy:46.419% D--
HSR:7.619% D**
NS-11A
C
Kills:195
Deaths:145
KDR:1.345
Accuracy:22.872% C
HSR:11.795% D*
Nova
C+
Kills:156
Deaths:92
KDR:1.696
Accuracy:43.981% C+
HSR:14.103% C+
Pulsar VS1
C+
Kills:155
Deaths:100
KDR:1.550
Accuracy:23.102% C+
HSR:10.323% D**
Eridani SX5
C+
Kills:111
Deaths:122
KDR:0.910
Accuracy:26.134% C+
HSR:17.117% C
Sirius SX12
C**
Kills:72
Deaths:63
KDR:1.143
Accuracy:25.881% C**
HSR:8.333% F
Eridani SX5-AE
A++
Kills:54
Deaths:14
KDR:3.857
Accuracy:34.110% B**
HSR:40.741% A++
Kills:1,641
Deaths (as Combat Medic):1,340
Deaths (to Combat Medics):1,144
KDR:1.22463
Kill Difference:301
Playtime:89.981 hours
Usage:10%
Score:1.730m
Score/min:320
Accuracy (listed only):31.011%
HSR (listed only):15.571%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C++
Kills:3,194
Deaths:1,222
KDR:2.614
Accuracy:25.180% C++
HSR:14.684% D--
NS-11C
D
Kills:606
Deaths:651
KDR:0.931
Accuracy:20.545% D
HSR:11.881% D*
Pulsar C
B+
Kills:220
Deaths:118
KDR:1.864
Accuracy:26.339% B+
HSR:20% C--
NS-11CP
A+
Kills:210
Deaths:78
KDR:2.692
Accuracy:35.766% A+
HSR:30.952% B**
Phobos VX86
D--
Kills:210
Deaths:177
KDR:1.186
Accuracy:46.419% D--
HSR:7.619% D**
Serpent VE92
B+
Kills:185
Deaths:183
KDR:1.011
Accuracy:26.230% B+
HSR:9.730% F-
Solstice SF
C
Kills:180
Deaths:179
KDR:1.006
Accuracy:22.120% C
HSR:11.111% D--
Nova
C+
Kills:156
Deaths:92
KDR:1.696
Accuracy:43.981% C+
HSR:14.103% C+
Eridani SX5
C+
Kills:111
Deaths:122
KDR:0.910
Accuracy:26.134% C+
HSR:17.117% C
Sirius SX12
C**
Kills:72
Deaths:63
KDR:1.143
Accuracy:25.881% C**
HSR:8.333% F
Eridani SX5-AE
A++
Kills:54
Deaths:14
KDR:3.857
Accuracy:34.110% B**
HSR:40.741% A++
Kills:5,198
Deaths (as Light Assault):2,899
Deaths (to Light Assaults):1,514
KDR:1.79303
Kill Difference:2,299
Playtime:130.794 hours
Usage:14%
Score:2.036m
Score/min:259
Accuracy (listed only):30.246%
HSR (listed only):16.934%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Nyx VX31
B+
Kills:212
Deaths:22
KDR:9.636
Accuracy:37.793% B+
HSR:21.698% D-
XM98
B+
Kills:165
Deaths:18
KDR:9.167
Accuracy:41.528% B+
HSR:79.394% B+
Phantom VA23
B+
Kills:147
Deaths:75
KDR:1.960
Accuracy:35.098% C+
HSR:33.333% B+
Manticore SX40
C+
Kills:132
Deaths:56
KDR:2.357
Accuracy:22.291% D--
HSR:20.455% C+
Eridani SX5
C+
Kills:111
Deaths:122
KDR:0.910
Accuracy:26.134% C+
HSR:17.117% C
V10
A*
Kills:107
Deaths:16
KDR:6.688
Accuracy:55.311% A*
HSR:86.916% B**
Sirius SX12
C**
Kills:72
Deaths:63
KDR:1.143
Accuracy:25.881% C**
HSR:8.333% F
Eridani SX5-AE
A++
Kills:54
Deaths:14
KDR:3.857
Accuracy:34.110% B**
HSR:40.741% A++
Kills:1,000
Deaths (as Infiltrator):386
Deaths (to Infiltrators):888
KDR:2.59067
Kill Difference:614
Playtime:69.186 hours
Usage:8%
Score:0.829m
Score/min:200
Accuracy (listed only):34.768%
HSR (listed only):38.498%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:291
Deaths:68
KDR:4.279
Accuracy:19.985% C++
HSR:13.746% D**
Blueshift VM5
B+
Kills:249
Deaths:68
KDR:3.662
Accuracy:21.001% B+
HSR:14.056% D*
Nebula VM20
C+
Kills:177
Deaths:42
KDR:4.214
Accuracy:17.395% C+
HSR:14.689% D*
Nebula VM20
C++
Kills:85
Deaths:38
KDR:2.237
Accuracy:18.991% C++
HSR:5.882% F*
Kills:802
Deaths (as MAX Suit):108
Deaths (to MAX Suits):575
KDR:7.42593
Kill Difference:694
Playtime:23.102 hours
Usage:3%
Score:0.360m
Score/min:260
Accuracy (listed only):19.343%
HSR (listed only):12.093%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
B
Kills:839
V. Kills:798 105%
Deaths:346
KDR:2.425
Accuracy:39.693% A+
KPH:13.600 C+
VKPH:12.900 B
Dual Photon Pods
A++
Kills:768
V. Kills:421 182%
Deaths:67
KDR:11.463
Accuracy:64.080% A
KPH:70 C+
VKPH:38.400 A++
Photon A2A Missile Pods
B*
Kills:198
V. Kills:194 102%
Deaths:10
KDR:19.800
Accuracy:70.345% D**
KPH:69.100 B+
VKPH:67.700 B*
Saron Laser Cannon
C**
Kills:195
V. Kills:205 95%
Deaths:135
KDR:1.444
Accuracy:43.233% A++
KPH:10.700 C
VKPH:11.200 C**
Light PPA
B+
Kills:64
V. Kills:9 N/A
Deaths:25
KDR:2.560
Accuracy:50.255% A
KPH:31.600 C-
VKPH:4.400 B+
Kills:2,064 (1,098 + 0)
Deaths:583
KDR:3.540
VKDR:2.791
Vehicle Kills:1,627
Kill Difference:1,481
Playtime:96.066 hours
Usage:11%
Score:1.376m
Score/min:239
Piloting Accuracy:50.255%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A++
Kills:141
V. Kills:50 276%
Deaths:3
KDR:47
Accuracy:47.168% B+
KPH:52.400 C*
VKPH:18.600 A++
CAS30 Tank Buster
M*
Kills:126
V. Kills:383 33%
Deaths:84
KDR:1.500
Accuracy:83.839% M**
KPH:7.400 C+
VKPH:22.400 M*
Kills:267 (126 + 141)
Deaths:87
KDR:3.069
VKDR:4.977
Vehicle Kills:433
Kill Difference:180
Playtime:19.779 hours
Usage:2%
Score:0.235m
Score/min:198
Piloting Accuracy:83.839%
Gunner Accuracy:47.168%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:312
V. Kills:58 N/A
Deaths:18
KDR:17.333
Accuracy:64.966% A++
KPH:45.200 C
VKPH:8.400 C++
L100 Python AP
B+
Kills:99
V. Kills:111 88%
Deaths:27
KDR:3.667
Accuracy:62.708% B++
KPH:17.900 D-
VKPH:20.100 B+
Kills:411 (411 + 0)
Deaths:45
KDR:9.133
VKDR:3.756
Vehicle Kills:169
Kill Difference:366
Playtime:12.435 hours
Usage:1%
Score:0.158m
Score/min:211
Driving Accuracy:62.708%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C
Kills:719
V. Kills:136 N/A
Deaths:6
KDR:119.833
Accuracy:65.772% A++
KPH:35.100 C
VKPH:6.600 C
Supernova PC
A+
Kills:143
V. Kills:50 280%
Deaths:12
KDR:11.917
Accuracy:62.877% A+
KPH:24.200 C*
VKPH:8.400 C+
Supernova FPC
A++
Kills:60
V. Kills:67 88%
Deaths:18
KDR:3.333
Accuracy:66.092% A+
KPH:20.400 C
VKPH:22.800 A++
Kills:922 (922 + 0)
Deaths:36
KDR:25.611
VKDR:7.028
Vehicle Kills:253
Kill Difference:886
Playtime:29.375 hours
Usage:3%
Score:0.405m
Score/min:230
Driving Accuracy:66.092%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:61
V. Kills:5 N/A
Deaths:5
KDR:12.200
Accuracy:24.290% D*
KPH:29.300 D
VKPH:2.400 D**
Kills:61 (0 + 61)
Deaths:5
KDR:12.200
VKDR:1
Vehicle Kills:5
Kill Difference:56
Playtime:2.081 hours
Usage:0%
Score:0.016m
Score/min:126
Driving Accuracy:N/A%
Gunner Accuracy:24.290%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:52
V. Kills:8 N/A
Deaths:43
KDR:1.209
Accuracy:29.802% F
KPH:5.100 D--
VKPH:0.800 D*
Kills:52 (52 + 0)
Deaths:43
KDR:1.209
VKDR:0.186
Vehicle Kills:8
Kill Difference:9
Playtime:10.265 hours
Usage:1%
Score:0.023m
Score/min:38
Driving Accuracy:29.802%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 3,2253,1941,2222.614B**0.9125.18%C++14.684%D--17.2DN/A90185.9h12.8C++50.8C**
C-4 1,4791,0434152.513B*0.8113.832%F-N/A89.9C**37.6B+92011.6h0.8A5.8C*
Maelstrom Turbo Laser 1,6378393462.425C**0.7239.693%A+3.218%B13.6C+12.9B17061.9h120C+302.4B
Frag Grenade 7927861786N/A784.2926.029%F--N/A7860U60S143510.1h0.8M3.2A+
Dual Photon Pods 1,1897686711.463B*9.7664.08%AN/A69.8C+38.3A++55011h20.2B+31.6B+
Supernova VPC 8557196119.833S118.1365.772%A++N/A35.1C6.6C19220.5h2.8B+4.3B*
H-V45 6936886271.097C+0.6125.586%C**14.535%D-22.9CN/A10530.1h12.8C**50.2B+
NS-11C 6156066510.931C+0.7820.545%D11.881%D*11DN/A5055.2h14.8C++72.2C+
SVA-88 5095051104.591A++2.8821.172%C-17.426%D--26.4DN/A13219.1h12.1C+57.4C+
Tank Mine 9534611074.308B*2.6027.59%C-N/A118.2C**126.2A*15073.9h1.2A4.2A
L100 Python HESH 3703121817.333B+15.6364.966%A++N/A45.2C8.4C++1826.9h3B+4.6B*
Blueshift VM5 292291684.279B*2.5719.985%C++13.746%D**30.3C+N/A1949.6h15.4B77B
Blueshift VM5 253249683.662B++1.9621.001%B+14.056%D*36.6C*N/A1866.8h14.2B+67.7B+
Pulsar C 2202201181.864B+0.1626.339%B+20%C--44B++N/A2385h10.3B+39.1B+
Nyx VX31 213212229.636M++7.9337.793%B+21.698%D-14.8D--N/A8514.3h5.2C**13.7B+
NS-11CP 216210782.692B*0.9935.766%A+30.952%B**46.7C+1.3B**1194.5h10.2B+28.5B++
Phobos VX86 2132101771.186C+0.5246.419%D--7.619%D**23.9DN/A878.8h2.4C*5.3C+
Photon A2A Missile Pods 3921981019.8M**18.0970.345%D**N/A68.3B+66.9B*9812.9h7.2B++10.3C**
Saron Laser Cannon 4001951351.444C+0.2643.233%A++3.077%B+10.7C11.2C**17618.3h137.7C++318.5B+
NS-11A 1971951451.345C++0.3622.872%C11.795%D*16DN/A6712.2h14.3C+62.3C+
Serpent VE92 1851851831.011C+0.7026.23%B+9.73%F-21.5CN/A1428.6h13.8C+52.6C**
Solstice SF 1931801791.006C++0.7022.12%C11.111%D--14C1A6112.9h12.5C+56.5C++
Nebula VM20 178177424.214B**2.5117.395%C+14.689%D*26.4CN/A1636.7h13.4B*77.2B+
XM98 165165189.167M**7.4641.528%B+79.394%B+28.4C++N/A1295.8h2.1B++5.1B++
Nova 156156921.696C**0.0143.981%C+14.103%C+22DN/A1047.1h5.3C12C+
Pulsar VS1 1581551001.55B+0.1623.102%C+10.323%D**13.2DN/A6211.7h14.8C++64.2C++
Phantom VA23 147147751.96C+0.2535.098%C+33.333%B+27.7CN/A965.3h4B+11.4B+
Supernova PC 1931431211.917B**10.2162.877%A+N/A24.2C*8.5C++2015.9h3.8B*6B**
L105 Zephyr 191141347S45.2947.168%B+N/A52.2C*18.5A++3102.7h6.5C++13.8B+
Manticore SX40 141132562.357A+0.6522.291%D--20.455%C+13.2DN/A12010h11.4D*51.2D**
CAS30 Tank Buster 509126841.5C++0.2183.839%M**N/A7.4C+22.4M*18117.1h90D-107.3B+
Force-Blade 2401235,2990.023C+1.6838.755%B++N/A0.4CN/A1339h5.2F-13.4C+
Proximity Mine 121121340.333U38.6343.272%C++N/A242A**N/A5750.5h1.4A+3.1B**
Eridani SX5 1111111220.91C+0.8026.134%C+17.117%C13.5D-N/A628.2h14.3C54.6C+
V10 107107166.688A+4.9855.311%A*86.916%B**118.9SN/A4340.9h1.4A+2.6A
L100 Python AP 21099273.667C+1.9662.708%B++4.04%B++18D-20.2B+2485.5h8C-12.8C+
Lasher X2 10498342.882M++1.1822.476%C-2.041%D--18.5C--1.1B1075.3h30.3F-134.7D-
Spear Anti-Vehicle Phalanx Turret 28892811.5B++9.7964.272%A*3.261%C-40C++85.2S6102.3h14.6D*22.7C++
Nebula VM20 8585382.237C++0.5318.991%C++5.882%F*23DN/A933.7h15.3B+80.7B
Sirius SX12 7272631.143C++0.5625.881%C**8.333%F7.6D--N/A419.5h19.1D73.7C+
MANA Anti-Personnel Turret 6969169N/A67.2920.628%UN/A690UN/A2561800.1h22.5T*108.9T*
Light PPA 7364252.56C0.8550.255%A1.563%B+32C-4.5B+1742h13.9C++27.6B
M40 Fury 6661512.2B**10.4924.29%D*3.279%A++29D2.4D**1262.1h4.3B**17.9B**
Supernova FPC 12760183.333C1.6366.092%A+1.667%C--20.7C23.1A++5542.9h7.7D*11.6C+
Eridani SX5-AE 5554143.857A*2.1534.11%B**40.741%A++28.4DN/A651.9h8.4B++24.6B++
M40 Fury-F 6052431.209C+0.5029.802%FN/A5D--N/A3810.3h7.5B+25.2C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret485495.1h
Motion Spotter1770.1h
Nano-Armor Kit17487,06448.6h
Spawn Beacon189563.7h
AE Medical Applicator06290h
AE Nano-Armor Kit02890h
Nanite Revive Grenade01420h
Lumine Edge0650h
Ammunition Package01140.1h
Medical Kit313131.7h
Anti-Infantry MANA Turret11,1421.7h
Medical Applicator32132,52111.6h
Smoke Grenade0530h
Recon Detection Device35331.1h

Check the help document for the dictionary if you want to learn more about words used here.


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