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Commissar SarradaTR[ADRE] SarradaTR
TR BR 76

KDR: 7.75

Score: 6.8m

Last Seen: Oct 9th, 2019 4:11 PM
- OFFLINE - 549.2 hour(s)

Battle Rank 76 - Terran Republic on Emerald
Level Progress (to 77): 7%
Level 100 Progress: 36% 540h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP P2-120 HESH P2-120 HEAT M18 Locust M12 Kobalt T9 CARV T1 Cycler C150 Dalton
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $346,527 MLG Score: 277
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.531%22.425%550512277671.861655.892

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.657%0.641B+0.212C++0.161C++HEAD ++ (~10.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.70.182C++14.9-0.043C+45.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.295%0.16%9302312296,865148297046.3851231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.879%1.575A+-1.521F-1.31

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.771B++50.596B+3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.433%16.554%65741228592952726.16667217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.388%-0.534D2.923M+1.756

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.30.209C++290.28C*66.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.714%32.076%65711231535510.946429

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.113C+-2.253F---1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.3-0.435C--5.1-0.594D9.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.8m238.6%373 (22.4k)346 (20.8k)7.7535310,4441,34710.850876 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR123260722.328%2.959%6614:303

92% Engineer9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 17th, 2017 7:09 PMOct 13th, 2017 11:41 PMOct 19th, 2019 7:06 PM (162d) (PST)Oct 9th, 2019 2:47 PM (172d) (PST)Oct 9th, 2019 12:11 PM (172d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,342241,3180.5340.0690.0161.7590.203277

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
80,5191,42579,09432411061220,790

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
326h/13.6d 4,172 309 3,709 34.4k 318 516 3,976 26.3m

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
C**
Kills:139
Deaths:158
KDR:0.880
Accuracy:27.761% C**
HSR:17.986% D*
TRAC-5
B**
Kills:95
Deaths:109
KDR:0.872
Accuracy:27.587% B**
HSR:25.263% B**
Kills:234
Deaths (as Engineer):267
Deaths (to Engineers):403
KDR:0.8764
Kill Difference:33
Playtime:298.571 hours
Usage:92%
Score:6.372m
Score/min:356
Accuracy (listed only):27.674%
HSR (listed only):21.624%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B+
Kills:308
Deaths:171
KDR:1.801
Accuracy:22.685% B+
HSR:25.649% B
Kills:308
Deaths (as Heavy Assault):171
Deaths (to Heavy Assaults):245
KDR:1.80117
Kill Difference:137
Playtime:12.250 hours
Usage:4%
Score:0.217m
Score/min:296
Accuracy (listed only):22.685%
HSR (listed only):25.649%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX-P Tanto
C**
Kills:139
Deaths:158
KDR:0.880
Accuracy:27.761% C**
HSR:17.986% D*
TRAC-5
B**
Kills:95
Deaths:109
KDR:0.872
Accuracy:27.587% B**
HSR:25.263% B**
Kills:234
Deaths (as Light Assault):267
Deaths (to Light Assaults):195
KDR:0.8764
Kill Difference:33
Playtime:1.751 hours
Usage:1%
Score:0.017m
Score/min:162
Accuracy (listed only):27.674%
HSR (listed only):21.624%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TX1 Repeater
D-
Kills:57
Deaths:52
KDR:1.096
Accuracy:19.982% D-
HSR:12.281% D**
99SV
B+
Kills:53
Deaths:29
KDR:1.828
Accuracy:35.714% B+
HSR:32.076% C-
Kills:110
Deaths (as Infiltrator):81
Deaths (to Infiltrators):142
KDR:1.35802
Kill Difference:29
Playtime:2.322 hours
Usage:1%
Score:0.021m
Score/min:154
Accuracy (listed only):27.848%
HSR (listed only):22.178%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B
Kills:168
Deaths:130
KDR:1.292
Accuracy:24.206% B
HSR:22.024% C+
Kills:168
Deaths (as Combat Medic):130
Deaths (to Combat Medics):82
KDR:1.29231
Kill Difference:38
Playtime:9.155 hours
Usage:3%
Score:0.148m
Score/min:269
Accuracy (listed only):24.206%
HSR (listed only):22.024%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Locust
C*
Kills:606
V. Kills:356 170%
Deaths:99
KDR:6.121
Accuracy:31.288% C
KPH:25.500 C*
VKPH:15 C+
Coyote Missiles
A
Kills:132
V. Kills:72 181%
Deaths:19
KDR:6.947
Accuracy:62.331% A
KPH:25.500 C
VKPH:13.900 D
Kills:738 (606 + 0)
Deaths:118
KDR:6.254
VKDR:3.627
Vehicle Kills:428
Kill Difference:620
Playtime:28.962 hours
Usage:9%
Score:0.328m
Score/min:188
Piloting Accuracy:31.288%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:157
V. Kills:103 151%
Deaths:11
KDR:14.273
Accuracy:39.628% C
KPH:34.400 C+
VKPH:22.500 C+
Kills:157 (0 + 157)
Deaths:11
KDR:14.273
VKDR:9.364
Vehicle Kills:103
Kill Difference:146
Playtime:4.570 hours
Usage:1%
Score:0.070m
Score/min:257
Piloting Accuracy:N/A%
Gunner Accuracy:39.628%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A+
Kills:4,501
V. Kills:2,007 224%
Deaths:165
KDR:27.279
Accuracy:57.075% A
KPH:50.100 A+
VKPH:22.300 B++
P2-120 HESH
A*
Kills:1,185
V. Kills:386 306%
Deaths:45
KDR:26.333
Accuracy:55.573% A+
KPH:59.700 B
VKPH:19.400 A*
P2-120 HEAT
A*
Kills:1,179
V. Kills:545 216%
Deaths:70
KDR:16.843
Accuracy:59.079% A++
KPH:41.300 A
VKPH:19.100 A*
Kills:6,865 (6,865 + 0)
Deaths:280
KDR:24.518
VKDR:10.493
Vehicle Kills:2,938
Kill Difference:6,585
Playtime:138.231 hours
Usage:42%
Score:2.086m
Score/min:251
Driving Accuracy:59.079%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B**
Kills:68
V. Kills:37 179%
Deaths:6
KDR:11.333
Accuracy:57.260% B**
KPH:57.700 B++
VKPH:31.400 B+
Kills:68 (0 + 68)
Deaths:6
KDR:11.333
VKDR:6.167
Vehicle Kills:37
Kill Difference:62
Playtime:1.180 hours
Usage:0%
Score:0.052m
Score/min:740
Driving Accuracy:N/A%
Gunner Accuracy:57.260%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:324
V. Kills:6 N/A
Deaths:2
KDR:162
Accuracy:19.822% C**
KPH:91.500 B++
VKPH:1.700 D
M12 Kobalt
C**
Kills:134
V. Kills:1 N/A
Deaths:1
KDR:134
Accuracy:19.279% C**
KPH:81.400 C++
VKPH:0.600 D*
G40-F Ranger
B+
Kills:69
V. Kills:42 160%
Deaths:4
KDR:17.250
Accuracy:34.314% C++
KPH:26.600 B+
VKPH:16.200 B+
M20 Basilisk
S
Kills:66
V. Kills:27 236%
Deaths:2
KDR:33
Accuracy:44.203% B+
KPH:53.200 M+
VKPH:21.700 S
Kills:593 (0 + 593)
Deaths:9
KDR:65.889
VKDR:8.444
Vehicle Kills:76
Kill Difference:584
Playtime:9.028 hours
Usage:3%
Score:0.143m
Score/min:265
Driving Accuracy:N/A%
Gunner Accuracy:44.203%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 6,5084,50116527.279A**19.5357.075%AN/A50.1A+22.3B++26589.8h4.8B**8.4B**
P2-120 HESH 1,5711,1854526.333B+18.5855.573%A+N/A59.5B19.4A*22319.9h4.2B+7.6B*
P2-120 HEAT 1,7241,1797016.843A++9.0959.079%A++N/A41.2A19.1A*22728.6h6.7C*11.4B**
M18 Locust 962606996.121A+1.6331.288%CN/A25.5C*15C+18323.8h111.8C++357.4C*
M12 Kobalt 3303242162S154.2519.822%C**21.296%B+92.6B++1.7D2633.5h15.4B+77.8B+
T9 CARV 3163081711.801C**5.9522.685%B+25.649%B37.1C**1B**1058.3h12.4B+54.7B+
T1 Cycler 1741681301.292C*6.4624.206%B22.024%C+25.8C+N/A866.5h15.2C62.6C*
C150 Dalton 2601571114.273B++6.5239.628%CN/A34.1C+22.4C+2574.6h3.4B+8.6B+
NSX-P Tanto 1441391580.88C+6.8727.761%C**17.986%D*9D-N/A2815.5h20.3D--73.2C
M12 Kobalt 1351341134S126.2519.279%C**19.403%C++83.8C*N/A2201.6h16.7C*86.7B+
Coyote Missiles 204132196.947B+0.8162.331%AN/A25.4C13.8D2165.2h39.1C*62.8B+
TRAC-5 96951090.872C++6.8827.587%B**25.263%B**6.9DN/A2913.7h16.3C+59.1B+
G40-F Ranger 11169417.25B**9.5034.314%C++N/A26.5B+16.2B+2072.6h102.1B++297.6B++
G20 Vulcan-H 10568611.333A++3.5857.26%B**1.471%D--56.7B++30.8B7381.2h82B++143.2B**
M20 Basilisk 9366233U25.2544.203%B+3.03%D*55M++22.5S4491.2h66B*149.4B**
TX1 Repeater 5857521.096B+6.6619.982%D-12.281%D**17.3DN/A563.3h11.9B+59.7C+
ML-7 9357134.385S3.3770.41%A++N/A35.6B**22.5A4451.6h6.9C+9.8B+
99SV 5453291.828C++5.9335.714%B+32.076%C-33.1B+N/A941.6h5.1B14.3B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01360.2h
Nano-Armor Kit134270,60727.4h
Medical Applicator249,8341.6h
Ammunition Package02470.1h
WLT-Howler Mining Laser01,9690.4h

Check the help document for the dictionary if you want to learn more about words used here.


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