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SasoDuck[DOBO] SasoDuck
VS BR 124

KDR: 0.97

Score: 32.3m

Last Seen: Jul 21st, 2019 6:24 AM
- OFFLINE - 10.7 hour(s)

Battle Rank 117 (124 total) - Vanu Sovereignty on Connery - Outfit Leader of Duces Benevolens[DOBO] Duces Benevolens
VS outfit on Connery

Members: 9
Level Progress (to 118): 42%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Eclipse VE3A Pulsar LSW Serpent VE92 Lasher X2 AE Skorpios Betelgeuse 54-A Phobos VX86 Lasher X2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $111,339 MLG Score: 89
Fun Score: N/A
Cheeseburgers Flipped: 577TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.852%15.491%36933118137,5511.08554-0.117

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.512%0.523B+-0.822D--0.46DHEAD + (~3.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.80.356C**11.40.199C++36.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.979%1.124%161121389943520.0942797168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.228B**-0.43C---1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.20.751B++19.70.629B+20.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.969%1.642%55312111,27940565880.315258217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.161%0.873B*-0.592D-1.179

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.775B++4.30.653B+4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.81%3.878%891112031,90826248480.727134225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.867%-0.129C-0.138C0.412

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.60.426B23.90.402B44.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.714%69.01%89412102,404370690.648503

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.106%0.261C*0.124C+-0.575

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.336C**2.40.241C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.578%12.232%89412104,1042428511.69028

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.89%0.418B-0.475D-0.351

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.438B3.40.291C*4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Duces Benevolens[DOBO] Duces Benevolens
VS outfit on Connery

Members: 9
32.3m226.2%267 (16k)218 (13.1k)0.96871666,42068,5651.07885124 (117)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214137021.163%13.528%28602:1027

14% Engineer38% Heavy Assault12% Infiltrator28% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 7:29 PMJan 26th, 2017 9:45 AMJul 21st, 2019 4:02 AM (1d) (PST)Jul 21st, 2019 3:47 AM (1d) (PST)Jul 21st, 2019 2:24 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4342891450.4480.4630.0611.1010.03989

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,01317,3268,6872728466213,082

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2468.8h/102.9d 7,551 8,985 18,114 163.1k 3,168 6,901 5,712 64.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
D
Kills:3,201
Deaths:3,773
KDR:0.848
Accuracy:19.558% D
HSR:13.558% D**
Betelgeuse 54-A
D
Kills:1,898
Deaths:1,689
KDR:1.124
Accuracy:23.816% D
HSR:20.021% D**
Orion VS54
C
Kills:1,542
Deaths:1,398
KDR:1.103
Accuracy:19.379% C
HSR:13.294% F
Flare VE6
C+
Kills:1,387
Deaths:1,344
KDR:1.032
Accuracy:22.003% C+
HSR:17.808% D--
SVA-88
C--
Kills:1,283
Deaths:1,650
KDR:0.778
Accuracy:20.953% C--
HSR:12.783% F
Ursa
C-
Kills:1,219
Deaths:1,511
KDR:0.807
Accuracy:20.354% C-
HSR:13.946% D**
VE-H Maw
C*
Kills:442
Deaths:434
KDR:1.018
Accuracy:26.495% C*
HSR:15.611% D*
Kills:10,972
Deaths (as Heavy Assault):11,799
Deaths (to Heavy Assaults):19,959
KDR:0.92991
Kill Difference:827
Playtime:944.694 hours
Usage:38%
Score:11.616m
Score/min:205
Accuracy (listed only):21.794%
HSR (listed only):15.289%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
C
Kills:3,469
Deaths:4,075
KDR:0.851
Accuracy:25.143% C
HSR:17.556% C-
Serpent VE92
C+
Kills:2,837
Deaths:3,473
KDR:0.817
Accuracy:23.948% C+
HSR:13.994% D--
Skorpios
C+
Kills:1,903
Deaths:1,947
KDR:0.977
Accuracy:26.971% C+
HSR:14.503% D--
Phobos VX86
C+
Kills:1,774
Deaths:1,947
KDR:0.911
Accuracy:58.216% C+
HSR:11.387% D-
Solstice VE3
C+
Kills:1,377
Deaths:1,159
KDR:1.188
Accuracy:23.223% C+
HSR:12.055% D**
Pulsar C
C--
Kills:1,342
Deaths:1,846
KDR:0.727
Accuracy:21.952% C--
HSR:14.754% D**
Eridani SX5
C
Kills:1,330
Deaths:2,035
KDR:0.654
Accuracy:25.095% C
HSR:10.150% D**
Solstice SF
C+
Kills:1,319
Deaths:1,806
KDR:0.730
Accuracy:23.058% C+
HSR:15.997% C+
Zenith VX-5
C
Kills:1,307
Deaths:1,333
KDR:0.980
Accuracy:23.541% C
HSR:16.909% D-
Sirius SX12
C+
Kills:1,280
Deaths:1,400
KDR:0.914
Accuracy:24.536% C+
HSR:13.438% D
Eridani SX5G
C+
Kills:1,189
Deaths:1,370
KDR:0.868
Accuracy:27.743% C+
HSR:12.616% D--
Pandora VX25
C**
Kills:1,178
Deaths:1,169
KDR:1.008
Accuracy:42.850% C**
HSR:13.413% C-
MKV Suppressed
C**
Kills:1,151
Deaths:1,176
KDR:0.979
Accuracy:27.302% C**
HSR:14.422% D-
NS-7 PDW
B+
Kills:1,150
Deaths:955
KDR:1.204
Accuracy:27.510% B+
HSR:16.696% C+
Nova
C+
Kills:730
Deaths:686
KDR:1.064
Accuracy:44.466% C+
HSR:12.603% D
VE-C Horizon
B+
Kills:496
Deaths:543
KDR:0.913
Accuracy:37.826% B+
HSR:17.540% D-
Thanatos VE70
C++
Kills:422
Deaths:433
KDR:0.975
Accuracy:41.299% C++
HSR:11.848% D-
VE-S Canis
B+
Kills:375
Deaths:389
KDR:0.964
Accuracy:30.022% B+
HSR:10.400% D*
NSX-P Tengu
B+
Kills:77
Deaths:61
KDR:1.262
Accuracy:38.110% B+
HSR:14.286% D--
Kills:24,706
Deaths (as Light Assault):27,803
Deaths (to Light Assaults):10,534
KDR:0.88861
Kill Difference:3,097
Playtime:681.276 hours
Usage:28%
Score:9.353m
Score/min:229
Accuracy (listed only):31.201%
HSR (listed only):13.924%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
C
Kills:3,469
Deaths:4,075
KDR:0.851
Accuracy:25.143% C
HSR:17.556% C-
Serpent VE92
C+
Kills:2,837
Deaths:3,473
KDR:0.817
Accuracy:23.948% C+
HSR:13.994% D--
Phobos VX86
C+
Kills:1,774
Deaths:1,947
KDR:0.911
Accuracy:58.216% C+
HSR:11.387% D-
Solstice VE3
C+
Kills:1,377
Deaths:1,159
KDR:1.188
Accuracy:23.223% C+
HSR:12.055% D**
Pulsar C
C--
Kills:1,342
Deaths:1,846
KDR:0.727
Accuracy:21.952% C--
HSR:14.754% D**
Solstice SF
C+
Kills:1,319
Deaths:1,806
KDR:0.730
Accuracy:23.058% C+
HSR:15.997% C+
Zenith VX-5
C
Kills:1,307
Deaths:1,333
KDR:0.980
Accuracy:23.541% C
HSR:16.909% D-
Eidolon VE33
C**
Kills:1,195
Deaths:1,109
KDR:1.078
Accuracy:29.489% C**
HSR:22.678% C-
Pandora VX25
C**
Kills:1,178
Deaths:1,169
KDR:1.008
Accuracy:42.850% C**
HSR:13.413% C-
Nova
C+
Kills:730
Deaths:686
KDR:1.064
Accuracy:44.466% C+
HSR:12.603% D
VE-LR Obelisk
B*
Kills:636
Deaths:493
KDR:1.290
Accuracy:37.198% B*
HSR:22.013% D*
VE-C Horizon
B+
Kills:496
Deaths:543
KDR:0.913
Accuracy:37.826% B+
HSR:17.540% D-
Thanatos VE70
C++
Kills:422
Deaths:433
KDR:0.975
Accuracy:41.299% C++
HSR:11.848% D-
Kills:18,082
Deaths (as Engineer):20,072
Deaths (to Engineers):14,899
KDR:0.90086
Kill Difference:1,990
Playtime:345.896 hours
Usage:14%
Score:4.982m
Score/min:240
Accuracy (listed only):33.247%
HSR (listed only):15.596%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Skorpios
C+
Kills:1,903
Deaths:1,947
KDR:0.977
Accuracy:26.971% C+
HSR:14.503% D--
Phobos VX86
C+
Kills:1,774
Deaths:1,947
KDR:0.911
Accuracy:58.216% C+
HSR:11.387% D-
Eridani SX5
C
Kills:1,330
Deaths:2,035
KDR:0.654
Accuracy:25.095% C
HSR:10.150% D**
Sirius SX12
C+
Kills:1,280
Deaths:1,400
KDR:0.914
Accuracy:24.536% C+
HSR:13.438% D
Eridani SX5G
C+
Kills:1,189
Deaths:1,370
KDR:0.868
Accuracy:27.743% C+
HSR:12.616% D--
Pandora VX25
C**
Kills:1,178
Deaths:1,169
KDR:1.008
Accuracy:42.850% C**
HSR:13.413% C-
MKV Suppressed
C**
Kills:1,151
Deaths:1,176
KDR:0.979
Accuracy:27.302% C**
HSR:14.422% D-
NS-7 PDW
B+
Kills:1,150
Deaths:955
KDR:1.204
Accuracy:27.510% B+
HSR:16.696% C+
NS-11P
B*
Kills:1,142
Deaths:987
KDR:1.157
Accuracy:27.081% B*
HSR:16.375% C--
Terminus VX-9
C
Kills:985
Deaths:943
KDR:1.045
Accuracy:23.917% C
HSR:20.914% D
Nova
C+
Kills:730
Deaths:686
KDR:1.064
Accuracy:44.466% C+
HSR:12.603% D
Thanatos VE70
C++
Kills:422
Deaths:433
KDR:0.975
Accuracy:41.299% C++
HSR:11.848% D-
VE-S Canis
B+
Kills:375
Deaths:389
KDR:0.964
Accuracy:30.022% B+
HSR:10.400% D*
CME
C--
Kills:209
Deaths:321
KDR:0.651
Accuracy:23.705% C--
HSR:10.048% F-
Pulsar VS1
B+
Kills:171
Deaths:219
KDR:0.781
Accuracy:25.680% B+
HSR:7.018% F-
Corvus VA55
C-
Kills:130
Deaths:182
KDR:0.714
Accuracy:22.153% C-
HSR:14.615% D*
NSX-P Tengu
B+
Kills:77
Deaths:61
KDR:1.262
Accuracy:38.110% B+
HSR:14.286% D--
Kills:15,196
Deaths (as Combat Medic):16,220
Deaths (to Combat Medics):7,349
KDR:0.93687
Kill Difference:1,024
Playtime:117.383 hours
Usage:5%
Score:1.961m
Score/min:278
Accuracy (listed only):31.568%
HSR (listed only):13.219%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Skorpios
C+
Kills:1,903
Deaths:1,947
KDR:0.977
Accuracy:26.971% C+
HSR:14.503% D--
Eridani SX5
C
Kills:1,330
Deaths:2,035
KDR:0.654
Accuracy:25.095% C
HSR:10.150% D**
Sirius SX12
C+
Kills:1,280
Deaths:1,400
KDR:0.914
Accuracy:24.536% C+
HSR:13.438% D
Parallax VX3
C
Kills:1,232
Deaths:728
KDR:1.692
Accuracy:37.209% C
HSR:73.377% C--
Eridani SX5G
C+
Kills:1,189
Deaths:1,370
KDR:0.868
Accuracy:27.743% C+
HSR:12.616% D--
NS-44 Commissioner AE
C*
Kills:1,165
Deaths:1,317
KDR:0.885
Accuracy:43.708% C*
HSR:16.481% D--
MKV Suppressed
C**
Kills:1,151
Deaths:1,176
KDR:0.979
Accuracy:27.302% C**
HSR:14.422% D-
NS-7 PDW
B+
Kills:1,150
Deaths:955
KDR:1.204
Accuracy:27.510% B+
HSR:16.696% C+
Phaseshift VX-S
C++
Kills:979
Deaths:640
KDR:1.530
Accuracy:36.812% C++
HSR:64.760% D
Manticore SX40
C-
Kills:930
Deaths:1,670
KDR:0.557
Accuracy:26.542% C-
HSR:18.495% C-
Spiker
C
Kills:592
Deaths:867
KDR:0.683
Accuracy:27.865% C
HSR:16.216% D
NS-357 Underboss
D
Kills:378
Deaths:775
KDR:0.488
Accuracy:28.065% D--
HSR:17.196% D
VE-S Canis
B+
Kills:375
Deaths:389
KDR:0.964
Accuracy:30.022% B+
HSR:10.400% D*
Artemis VX26
B+
Kills:181
Deaths:179
KDR:1.011
Accuracy:29.853% B+
HSR:16.575% D-
Ghost
C
Kills:103
Deaths:64
KDR:1.609
Accuracy:36.322% C
HSR:62.136% D
Beamer VS3
C--
Kills:93
Deaths:157
KDR:0.592
Accuracy:23.662% C--
HSR:8.602% F-
XM98
D
Kills:90
Deaths:112
KDR:0.804
Accuracy:32.417% D
HSR:63.333% D*
NSX-P Tengu
B+
Kills:77
Deaths:61
KDR:1.262
Accuracy:38.110% B+
HSR:14.286% D--
Nyx VX31
C++
Kills:62
Deaths:53
KDR:1.170
Accuracy:34.796% C++
HSR:12.903% F
Kills:14,260
Deaths (as Infiltrator):15,895
Deaths (to Infiltrators):9,534
KDR:0.89714
Kill Difference:1,635
Playtime:293.886 hours
Usage:12%
Score:3.331m
Score/min:189
Accuracy (listed only):30.765%
HSR (listed only):25.083%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D-
Kills:731
Deaths:470
KDR:1.555
Accuracy:14.875% D--
HSR:16.826% D-
Cosmos VM3
D
Kills:588
Deaths:410
KDR:1.434
Accuracy:13.639% D
HSR:13.435% D*
Blueshift VM5
C--
Kills:258
Deaths:134
KDR:1.925
Accuracy:17.498% C--
HSR:14.729% D*
Nebula VM20
C+
Kills:238
Deaths:135
KDR:1.763
Accuracy:17.182% C+
HSR:18.067% D
Nebula VM20
B
Kills:214
Deaths:115
KDR:1.861
Accuracy:17.491% C
HSR:22.430% B
Comet VM2
C--
Kills:96
Deaths:194
KDR:0.495
Accuracy:31.656% D*
HSR:3.125% C--
Comet VM2
D-
Kills:82
Deaths:132
KDR:0.621
Accuracy:31.369% D**
HSR:2.439% D-
Kills:2,207
Deaths (as MAX Suit):795
Deaths (to MAX Suits):4,673
KDR:2.7761
Kill Difference:1,412
Playtime:72.244 hours
Usage:3%
Score:1.054m
Score/min:243
Accuracy (listed only):20.530%
HSR (listed only):13.007%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:89
V. Kills:13 N/A
Deaths:34
KDR:2.618
Accuracy:48.979% C
KPH:59.500 C
VKPH:8.700 D
Kills:89 (0 + 0)
Deaths:34
KDR:2.618
VKDR:0.382
Vehicle Kills:13
Kill Difference:55
Playtime:1.496 hours
Usage:0%
Score:0.041m
Score/min:457
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:117
V. Kills:75 154%
Deaths:36
KDR:3.250
Accuracy:47.021% B*
KPH:18.700 D-
VKPH:12 D--
AP30 Shredder
U
Kills:102
V. Kills:50 200%
Deaths:24
KDR:4.250
Accuracy:26.224% D*
KPH:367,200 U
VKPH:180,000 U
Dual-75 Duster
D
Kills:80
V. Kills:7 N/A
Deaths:17
KDR:4.706
Accuracy:30.983% D-
KPH:38.300 D--
VKPH:3.300 D
L105 Zephyr
D-
Kills:71
V. Kills:8 N/A
Deaths:27
KDR:2.630
Accuracy:34.040% D--
KPH:25.900 D-
VKPH:2.900 D--
Kills:370 (0 + 370)
Deaths:104
KDR:3.558
VKDR:1.346
Vehicle Kills:140
Kill Difference:266
Playtime:11.082 hours
Usage:0%
Score:0.169m
Score/min:254
Piloting Accuracy:N/A%
Gunner Accuracy:34.040%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D-
Kills:129
V. Kills:39 323%
Deaths:66
KDR:1.955
Accuracy:43.255% B
KPH:13.300 D-
VKPH:4 D-
L100 Python HESH
D--
Kills:75
V. Kills:14 N/A
Deaths:30
KDR:2.500
Accuracy:39.715% D--
KPH:24.700 D--
VKPH:4.600 D--
Kills:204 (204 + 0)
Deaths:96
KDR:2.125
VKDR:0.552
Vehicle Kills:53
Kill Difference:108
Playtime:12.728 hours
Usage:1%
Score:0.108m
Score/min:142
Driving Accuracy:39.715%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C++
Kills:812
V. Kills:296 273%
Deaths:204
KDR:3.980
Accuracy:50.530% C++
KPH:16.300 D
VKPH:5.900 D
Saron HRB
C+
Kills:499
V. Kills:287 173%
Deaths:142
KDR:3.514
Accuracy:42.463% C+
KPH:21.700 C
VKPH:12.500 C
Supernova FPC
C--
Kills:370
V. Kills:219 168%
Deaths:166
KDR:2.229
Accuracy:49.457% C--
KPH:17.800 D
VKPH:10.500 D--
Proton II PPA
C--
Kills:304
V. Kills:21 N/A
Deaths:40
KDR:7.600
Accuracy:22.534% C
KPH:40.100 D
VKPH:2.800 C--
E540 Halberd
C
Kills:223
V. Kills:130 170%
Deaths:63
KDR:3.540
Accuracy:48.151% C++
KPH:24.400 D
VKPH:14.200 C
Supernova VPC
C-
Kills:97
V. Kills:19 N/A
Deaths:27
KDR:3.593
Accuracy:46.082% C--
KPH:30 D
VKPH:5.900 C-
M20 Basilisk
C+
Kills:53
V. Kills:25 204%
Deaths:22
KDR:2.409
Accuracy:32.202% C**
KPH:13.900 C-
VKPH:6.600 C+
Kills:2,358 (1,279 + 1,079)
Deaths:664
KDR:3.551
VKDR:1.502
Vehicle Kills:997
Kill Difference:1,694
Playtime:117.300 hours
Usage:5%
Score:1.285m
Score/min:183
Driving Accuracy:46.082%
Gunner Accuracy:32.202%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D-
Kills:163
V. Kills:86 187%
Deaths:73
KDR:2.233
Accuracy:50.695% D-
KPH:26.100 D-
VKPH:13.800 D-
Aphelion VEX-4H
C+
Kills:80
V. Kills:58 136%
Deaths:34
KDR:2.353
Accuracy:40.056% D
KPH:34.500 C
VKPH:25 C+
Proton II PPA-H
C
Kills:79
V. Kills:7 N/A
Deaths:11
KDR:7.182
Accuracy:26.105% D*
KPH:54.200 D
VKPH:4.800 C
Saron HRB-H
C
Kills:65
V. Kills:27 232%
Deaths:27
KDR:2.407
Accuracy:51.748% C-
KPH:33.100 C
VKPH:13.700 D--
Kills:387 (0 + 387)
Deaths:145
KDR:2.669
VKDR:1.228
Vehicle Kills:178
Kill Difference:242
Playtime:11.991 hours
Usage:0%
Score:0.162m
Score/min:225
Driving Accuracy:N/A%
Gunner Accuracy:51.748%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C*
Kills:177
V. Kills:8 N/A
Deaths:28
KDR:6.321
Accuracy:18.378% C+
KPH:72 C*
VKPH:3.300 C+
M20 Basilisk
B*
Kills:122
V. Kills:36 330%
Deaths:61
KDR:2
Accuracy:46.675% B*
KPH:26.700 B+
VKPH:7.900 C
M20 Basilisk
B
Kills:69
V. Kills:25 265%
Deaths:47
KDR:1.468
Accuracy:42.387% B
KPH:12.100 D
VKPH:4.400 D-
Kills:368 (0 + 368)
Deaths:136
KDR:2.706
VKDR:0.507
Vehicle Kills:69
Kill Difference:232
Playtime:12.731 hours
Usage:1%
Score:0.125m
Score/min:163
Driving Accuracy:N/A%
Gunner Accuracy:42.387%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Eclipse VE3A 3,5333,4694,0750.851C0.1225.143%C17.556%C-28.6CN/A91121.4h12.7C+50.4C+
Pulsar LSW 3,2553,2013,7730.848C--0.1219.558%D13.558%D**20.6DN/A64155.2h13.4C68.3C
Serpent VE92 2,8692,8373,4730.817C0.1523.948%C+13.994%D--26.5C+N/A77107.2h11.3B+47.3B+
Lasher X2 AE 2,0772,0132,0890.964C0.0037.344%B**2.981%C45.9C*1.5B10343.9h13.5B**36.1B*
Skorpios 1,9331,9031,9470.977C0.0126.971%C+14.503%D--32C--N/A7559.4h10.7B39.8C*
Betelgeuse 54-A 1,9611,8981,6891.124C--0.1623.816%D20.021%D**38.2D1.3B**10649.7h12.1D50.8C--
Phobos VX86 1,7911,7741,9470.911C0.0658.216%C+11.387%D-29.5C--N/A8560.1h2.3B4C*
Lasher X2 1,7041,6771,9690.852C+0.1229.555%B+2.803%D25CN/A8667.1h15.5B**52.5B++
Proximity Mine 1,5621,5539001.726D0.7648.433%B++N/A143.8B+N/A38110.8h1.4A+2.9A
Orion VS54 1,5631,5421,3981.103C+0.1319.379%C13.294%F19.4DN/A10079.6h13.4C+69.1C+
C-4 2,0221,4591,5840.921C0.0522.474%DN/A80.2C+30.9C++77218.2h1.4C*6.2C+
Flare VE6 1,4081,3871,3441.032C0.0622.003%C+17.808%D--35.4C+N/A10839.2h10.1B45.7C**
Solstice VE3 1,4071,3771,1591.188B+0.2223.223%C+12.055%D**20.2C+N/A10568.3h13.9B59.8C*
Pulsar C 1,3561,3421,8460.727C0.2421.952%C--14.754%D**19.1C-N/A6270.3h10.5B+48C*
Eridani SX5 1,3411,3302,0350.654C-0.3125.095%C10.15%D**18.3DN/A5472.8h13.2C+52.5C+
Solstice SF 1,3391,3191,8060.73C0.2423.058%C+15.997%C+22.1C++N/A7259.7h10.8C*46.9B
Zenith VX-5 1,3221,3071,3330.98C+0.0123.541%C16.909%D-32.4C+N/A8840.4h11.5B+49C**
SVA-88 1,2961,2831,6500.778C-0.1920.953%C--12.783%F23.7DN/A9254.1h13C62.1C+
Sirius SX12 1,3031,2801,4000.914C+0.0524.536%C+13.438%D30.5C++N/A12142h13.6B+55.6C**
Frag Grenade 1,2741,26811268N/A1,267.0346.856%C++N/A634B++3D19472h3B++6.5B+
Parallax VX3 1,2331,2327281.692C0.7237.209%C73.377%C--27.9C+N/A8244.1h2B+5.3B
Ursa 1,2311,2191,5110.807C-0.1620.354%C-13.946%D**26C-N/A7146.8h11.5C+56.3C+
Eidolon VE33 1,2141,1951,1091.078C+0.1129.489%C**22.678%C-31.1B+N/A9038.4h6.8B*23.2B++
Eridani SX5G 1,1971,1891,3700.868C--0.1027.743%C+12.616%D--28.4DN/A6541.9h11C++39.7C++
Pandora VX25 1,1911,1781,1691.008C+0.0442.85%C**13.413%C-35.5C+N/A9733.2h4.5C++10.6C**
NS-44 Commissioner AE 1,1741,1651,3170.885C0.0843.708%C*16.481%D--39.5CN/A8229.5h3.6C+8.3C++
MKV Suppressed 1,1731,1511,1760.979C+0.0127.302%C**14.422%D-40.2B+N/A24028.6h13.6C**49.8B
NS-7 PDW 1,1691,1509551.204B0.2427.51%B+16.696%C+34.4B+N/A11633.4h12.4B++45B+
NS-11P 1,1651,1429871.157C+0.1927.081%B*16.375%C--44.3B*N/A10225.8h12B++44.4B++
Terminus VX-9 1,0039859431.045C+0.0823.917%C20.914%D32.5CN/A8230.3h11.8C**49.3C++
Phaseshift VX-S 9869796401.53C--0.5636.812%C++64.76%D22.6CN/A6643.3h2.9C*7.9C**
Manticore SX40 9399301,6700.557C0.4126.542%C-18.495%C-29.8C+N/A7931.2h7B+26.3C*
C-4 ARX 1,2849158691.053C--0.0821.306%D**N/A114.4C+46.1B++6958h1.2C++5.8D
Lancer AE 1,7778681,1620.747C0.2274.872%A++N/A24B*25.2A++19636.1h12.8B+17.1B+
Supernova PC 1,1088122043.98C+3.0150.53%C++1.478%D16.3D5.9D11849.8h4.3B+8.6B++
Blueshift VM5 7387314701.555C0.5914.875%D--16.826%D-18.4D--N/A5939.7h14.8B99.2C+
Nova 7467306861.064C0.1044.466%C+12.603%D33.5C+N/A9021.8h4.2C**9.3B
VE-LR Obelisk 6576364931.29C0.3237.198%B*22.013%D*35.7C++1.2B++9517.8h6.3B16.8B+
Spiker 6115928670.683C0.2927.865%C16.216%D39.7C*1.3B*12614.9h9C++32.5C++
Cosmos VM3 5995884101.434C0.4713.639%D13.435%D*16.6D-N/A5135.4h13.1B+96.2C+
Anti-Vehicle Grenade 6305851585N/A584.0358.339%B*N/A450B34.6D18481.3h4.5B++7.8B++
Saron HRB 7864991423.514C2.5542.463%C+2.004%B+21.7C12.5C22023h19.5B+46B+
VE-C Horizon 5164965430.913C0.0637.826%B+17.54%D-43.5C+1.8B*13011.4h16C++42.4C**
VE-H Maw 4584424341.018C-0.0526.495%C*15.611%D*39.8C1.4B**11011.1h10.8C++40.9C**
Thanatos VE70 4274224330.975C++0.0141.299%C++11.848%D-31C++N/A13313.6h3.9B++9.5B+
S1 7173947620.517C0.4562.584%B+1.523%D20.8C17.1B+28918.9h8C-12.8C+
NS-357 Underboss 3803787750.488C--0.4828.065%D--17.196%D18.4DN/A6520.5h4.3C+15.4C-
VE-S Canis 3813753890.964C+0.0030.022%B+10.4%D*28.6CN/A8913.1h11.8C*39.3B
Supernova FPC 5893701662.229C--1.2649.457%C--1.351%D17.8D10.5D--27920.8h4.8B9.7C*
Tank Mine 5363632101.729C-0.7638.781%B+N/A145.2B*69.2C*12602.5h2.2C-5.6B+
Lumine Edge 38536015,0660.024C0.9419.541%D17.5%C*0.8C-N/A2433.3h1.5C+7.9C+
Proton II PPA 325304407.6C6.6322.534%CN/A40D2.8C--1357.6h9.8C++43.6C++
Blueshift VM5 2652581341.925C+0.9617.498%C--14.729%D*22.8DN/A8611.3h15.9C++90.6C+
Nebula VM20 2422381351.763C+0.7917.182%C+18.067%D27.7CN/A918.6h19.5D-113.5C
Sticky Grenade 2302271227N/A226.0354.399%C*N/A756.7C-10C21400.3h2.5C+4.7C+
E540 Halberd 353223633.54C-2.5748.151%C++2.242%C+24.5D14.3C2409.1h5.6C*11.6C**
Nebula VM20 2202141151.861C+0.8917.491%C22.43%B28.9CN/A1027.4h18.7C--106.9C+
CME 2122093210.651D0.3223.705%C--10.048%F-15D-N/A4413.9h14.6C+61.7C+
Force-Blade 29220836,6470.006C--0.9612.095%D**2.885%D0.2DN/A11140.2h4.1D-34.3F-
Artemis VX26 1891811791.011C0.0429.853%B+16.575%D-40.2B1.8S1554.5h11.2B+37.5B+
M12 Kobalt 185177286.321D5.3518.378%C+15.819%C-70.8C++3.2C+2502.5h13.8B**75B+
Spear Anti-Vehicle Phalanx Turret 255172354.914C3.9543.082%C+3.488%C35.8C+17.3C3364.8h9.4C+21.8C++
Pulsar VS1 1781712190.781C+0.1925.68%B+7.018%F-25.1C+1A1926.8h13.2B+51.6B+
E540 Halberd-H 249163732.233C--1.2650.695%D-1.84%C+26.3D-13.9D-1856.2h6.5C+12.8C
Lancer VS22 3191456710.216D0.7569.416%B**N/A10.3C-12.3C+20714.1h35.5C51.2C+
Corvus VA55 1321301820.714C-0.2522.153%C-14.615%D*22.8CN/A1205.7h10.9B+49.4C**
C75 Viper 168129661.955C-0.9943.255%BN/A13.3D-4D-1219.7h12.9C*29.8B+
M20 Basilisk 158122612C-1.0346.675%B*5.738%C++26.5B+7.8C1804.6h80.5B++172.5B*
C150 Dalton 192117363.25C2.2847.021%B*3.419%M*18.9D-12.1D--1786.2h7.6F-16.1D
Rocklet Rifle 2081112060.539C0.4360.122%B*N/A44.4A38.8A5522.5h26.6B**44.3B*
Ghost 103103641.609C0.6436.322%C62.136%D31.2CN/A1673.3h2.3C++6.3C+
AP30 Shredder 152102244.25C3.2826.224%D*1.961%C+1020U500U5122000.1h60.9B*232.3B+
Supernova VPC 11697273.593D2.6246.082%C--4.124%M30.3D5.9C-3133.2h2.5B*5.5B+
Comet VM2 127961940.495C-0.4731.656%D*3.125%C--5.5D--1.8D*6817.5h22.5C++71C
Beamer VS3 98931570.592C+0.3823.662%C--8.602%F-18.6C1B+1435h12.5D52.8C
XM98 90901120.804D0.1632.417%D63.333%D*14.1DN/A866.4h3.1D-9.7D
Dual Photon Pods 10289342.618C--1.6548.979%C1.124%C59.3C8.7D4571.5h19.7B+40.2B
MANA Anti-Personnel Turret 8886841.024N/A0.0614.533%UN/A860U20U3268100.1h22.3T*153.6T*
Comet VM2 115821320.621C-0.3531.369%D**2.439%D-8.9C--3.6D949.2h21.4B+68.1C+
Aphelion VEX-4H 13880342.353C1.3840.056%DN/A34.8C25.2C+3062.3h52.3B130.6C*
Dual-75 Duster 8780174.706D3.7430.983%D-N/A38.1D--3.3D2262.1h6C+19.3C
Proton II PPA-H 8679117.182C6.2126.105%D*5.063%M*52.7D4.7C-2361.5h8.1B++30.9C+
NSX-P Tengu 7977611.262C**0.2938.11%B+14.286%D--42.8C++1.1B2021.8h12.5B32.7B+
L100 Python HESH 8975302.5D1.5339.715%D--N/A25D--4.7D--2083h3.3C++8.4C+
L105 Zephyr 7971272.63D1.6634.04%D--N/A26.3D-3D--1362.7h8.8D--25.9D*
M20 Basilisk 9469471.468D0.5042.387%B7.246%B+12.1D4.4D-1125.7h97.3C++229.6B
Saron HRB-H 9265272.407C--1.4451.748%C-N/A32.5C13.5D--2472h15.9B**30.8B*
Nyx VX31 6662531.17C0.2034.796%C++12.903%F36.5C+2.4S1991.7h7.2D--20.6C
MANA Anti-Vehicle Turret 102561180.475D*0.4952.399%C-7.143%A*560C-460C-333300.1h9.9C++19C+
Nemesis VSH9 81541560.346D0.6263.968%C*N/A11.3C5.6C2114.8h7.5B11.7B+
M20 Basilisk 7853222.409C+1.4432.202%C**5.66%C*13.9C-6.6C+1143.8h71.2B+221.2B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon542,1222.9h
Anti-Vehicle MANA Turret122460.6h
Nano-Armor Kit271230,15816.6h
Motion Spotter334,6043.7h
Medical Applicator21567,3705.6h
AE Nano-Armor Kit251239,47615.2h
Nanite Revive Grenade05950.2h
AE Medical Applicator19371,2994.1h
Spitfire Auto-Turret621,5541.7h
Smoke Grenade0740h
Shield Recharging Field281,2640.4h
Recon Detection Device581,0082h
Ammunition Package852,9781.8h
Medical Kit10790.1h
Anti-Infantry MANA Turret15620.5h
Nano-Repair Grenade0520h

Check the help document for the dictionary if you want to learn more about words used here.


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