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SasoDuck[DOBO] SasoDuck
VS BR 122

KDR: 0.97

Score: 30.8m

Last Seen: Oct 3rd, 2018 10:27 PM
- OFFLINE - 4716.3 hour(s)

Battle Rank 114 (122 total) - Vanu Sovereignty on Connery
Level Progress (to 115): 65%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Eclipse VE3A Pulsar LSW Serpent VE92 Skorpios Phobos VX86 Lasher X2 AE Betelgeuse 54-A Lasher X2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $108,837 MLG Score: 87
Fun Score: N/A
Cheeseburgers Flipped: 568TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.773%15.455%36733100236,5521.10057-0.133

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.504%0.523B+-0.807D--0.466DHEAD + (~3.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.10.356C**11.40.199C++36.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.328%1.124%171103489891520.0997758168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.15B**-0.439C---1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.30.756B++190.641B+20.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.321%1.678%53310321,19239685560.300403214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.072%0.916B*-0.597D-1.224

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.774B++4.40.649B+4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.695%3.716%891110241,85725408340.730815222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.847%-0.137C-0.169C0.425

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
680.427B23.60.403B44.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.794%69.111%89410312,373352690.67281

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.201%0.266C*0.13C++-0.505

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.337C**2.40.242C++4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.635%12.185%89410314,0872354511.73619

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.849%0.433B-0.469D-0.359

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.441B3.40.291C*3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
30.8m212.1%263 (15.8k)215 (12.9k)0.9673863,85066,0031.07815122 (114)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035129520.986%13.56%28502:1027

14% Engineer38% Heavy Assault12% Infiltrator28% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 7:29 PMJan 26th, 2017 9:45 AMOct 27th, 2018 3:53 PM (173d) (PST)Oct 3rd, 2018 6:28 PM (196d) (PST)Oct 3rd, 2018 6:27 PM (196d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4332891440.4450.4600.0601.0250.03887

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,96217,3388,6242728461212,876

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2392h/99.7d 7,311 8,658 16,965 147.1k 3,101 6,643 5,484 62.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
D
Kills:3,200
Deaths:3,758
KDR:0.852
Accuracy:19.566% D
HSR:13.563% D**
Lasher X2 AE
B**
Kills:1,744
Deaths:1,802
KDR:0.968
Accuracy:37.649% B**
HSR:2.867% C
Betelgeuse 54-A
D
Kills:1,722
Deaths:1,553
KDR:1.109
Accuracy:23.618% D
HSR:20.035% D**
Lasher X2
B+
Kills:1,677
Deaths:1,969
KDR:0.852
Accuracy:29.555% B+
HSR:2.803% D
Orion VS54
C
Kills:1,505
Deaths:1,359
KDR:1.107
Accuracy:19.297% C
HSR:13.289% F
Flare VE6
C+
Kills:1,381
Deaths:1,329
KDR:1.039
Accuracy:22.017% C+
HSR:17.886% D--
SVA-88
C--
Kills:1,283
Deaths:1,650
KDR:0.778
Accuracy:20.953% C--
HSR:12.783% F
Ursa
C
Kills:1,218
Deaths:1,507
KDR:0.808
Accuracy:20.361% C
HSR:13.957% D**
VE-H Maw
C++
Kills:392
Deaths:370
KDR:1.059
Accuracy:26.327% C++
HSR:15.306% D*
Kills:14,122
Deaths (as Heavy Assault):15,297
Deaths (to Heavy Assaults):19,238
KDR:0.92319
Kill Difference:1,175
Playtime:920.599 hours
Usage:38%
Score:11.143m
Score/min:202
Accuracy (listed only):24.371%
HSR (listed only):12.499%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
C
Kills:3,451
Deaths:4,043
KDR:0.854
Accuracy:25.166% C
HSR:17.560% C-
Serpent VE92
C++
Kills:2,735
Deaths:3,376
KDR:0.810
Accuracy:23.964% C++
HSR:14.040% D--
Skorpios
C+
Kills:1,895
Deaths:1,932
KDR:0.981
Accuracy:26.999% C+
HSR:14.512% D--
Phobos VX86
C+
Kills:1,774
Deaths:1,945
KDR:0.912
Accuracy:58.210% C+
HSR:11.387% D-
Solstice VE3
C++
Kills:1,377
Deaths:1,158
KDR:1.189
Accuracy:23.223% C++
HSR:12.055% D*
Pulsar C
C-
Kills:1,342
Deaths:1,846
KDR:0.727
Accuracy:21.959% C-
HSR:14.754% D**
Eridani SX5
C
Kills:1,330
Deaths:2,035
KDR:0.654
Accuracy:25.095% C
HSR:10.150% D**
Solstice SF
C+
Kills:1,312
Deaths:1,797
KDR:0.730
Accuracy:23.087% C+
HSR:15.930% C+
Zenith VX-5
C
Kills:1,307
Deaths:1,333
KDR:0.980
Accuracy:23.541% C
HSR:16.909% D
Sirius SX12
C+
Kills:1,280
Deaths:1,400
KDR:0.914
Accuracy:24.536% C+
HSR:13.438% D
Pandora VX25
B
Kills:1,177
Deaths:1,166
KDR:1.009
Accuracy:42.835% B
HSR:13.424% C-
Eridani SX5G
C+
Kills:1,157
Deaths:1,278
KDR:0.905
Accuracy:27.775% C+
HSR:12.532% D--
MKV Suppressed
C**
Kills:1,151
Deaths:1,176
KDR:0.979
Accuracy:27.302% C**
HSR:14.422% D-
NS-7 PDW
B+
Kills:1,150
Deaths:955
KDR:1.204
Accuracy:27.510% B+
HSR:16.696% C+
Nova
C+
Kills:725
Deaths:680
KDR:1.066
Accuracy:44.397% C+
HSR:12.414% D
Thanatos VE70
C*
Kills:411
Deaths:424
KDR:0.969
Accuracy:41.693% C*
HSR:11.679% D-
VE-S Canis
B+
Kills:301
Deaths:316
KDR:0.953
Accuracy:29.906% B+
HSR:12.292% D--
Kills:23,875
Deaths (as Light Assault):26,860
Deaths (to Light Assaults):10,133
KDR:0.88887
Kill Difference:2,985
Playtime:662.861 hours
Usage:28%
Score:8.959m
Score/min:225
Accuracy (listed only):30.423%
HSR (listed only):13.776%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
C
Kills:3,451
Deaths:4,043
KDR:0.854
Accuracy:25.166% C
HSR:17.560% C-
Serpent VE92
C++
Kills:2,735
Deaths:3,376
KDR:0.810
Accuracy:23.964% C++
HSR:14.040% D--
Phobos VX86
C+
Kills:1,774
Deaths:1,945
KDR:0.912
Accuracy:58.210% C+
HSR:11.387% D-
Solstice VE3
C++
Kills:1,377
Deaths:1,158
KDR:1.189
Accuracy:23.223% C++
HSR:12.055% D*
Pulsar C
C-
Kills:1,342
Deaths:1,846
KDR:0.727
Accuracy:21.959% C-
HSR:14.754% D**
Solstice SF
C+
Kills:1,312
Deaths:1,797
KDR:0.730
Accuracy:23.087% C+
HSR:15.930% C+
Zenith VX-5
C
Kills:1,307
Deaths:1,333
KDR:0.980
Accuracy:23.541% C
HSR:16.909% D
Eidolon VE33
C**
Kills:1,180
Deaths:1,102
KDR:1.071
Accuracy:29.487% C**
HSR:22.712% C
Pandora VX25
B
Kills:1,177
Deaths:1,166
KDR:1.009
Accuracy:42.835% B
HSR:13.424% C-
Nova
C+
Kills:725
Deaths:680
KDR:1.066
Accuracy:44.397% C+
HSR:12.414% D
Thanatos VE70
C*
Kills:411
Deaths:424
KDR:0.969
Accuracy:41.693% C*
HSR:11.679% D-
VE-LR Obelisk
B*
Kills:381
Deaths:311
KDR:1.225
Accuracy:37.502% B*
HSR:21.522% D*
Kills:17,172
Deaths (as Engineer):19,181
Deaths (to Engineers):14,472
KDR:0.89526
Kill Difference:2,009
Playtime:326.171 hours
Usage:14%
Score:4.617m
Score/min:236
Accuracy (listed only):32.922%
HSR (listed only):15.365%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Skorpios
C+
Kills:1,895
Deaths:1,932
KDR:0.981
Accuracy:26.999% C+
HSR:14.512% D--
Phobos VX86
C+
Kills:1,774
Deaths:1,945
KDR:0.912
Accuracy:58.210% C+
HSR:11.387% D-
Eridani SX5
C
Kills:1,330
Deaths:2,035
KDR:0.654
Accuracy:25.095% C
HSR:10.150% D**
Sirius SX12
C+
Kills:1,280
Deaths:1,400
KDR:0.914
Accuracy:24.536% C+
HSR:13.438% D
Pandora VX25
B
Kills:1,177
Deaths:1,166
KDR:1.009
Accuracy:42.835% B
HSR:13.424% C-
Eridani SX5G
C+
Kills:1,157
Deaths:1,278
KDR:0.905
Accuracy:27.775% C+
HSR:12.532% D--
MKV Suppressed
C**
Kills:1,151
Deaths:1,176
KDR:0.979
Accuracy:27.302% C**
HSR:14.422% D-
NS-7 PDW
B+
Kills:1,150
Deaths:955
KDR:1.204
Accuracy:27.510% B+
HSR:16.696% C+
NS-11P
B*
Kills:1,142
Deaths:987
KDR:1.157
Accuracy:27.081% B*
HSR:16.375% C-
Terminus VX-9
C
Kills:932
Deaths:890
KDR:1.047
Accuracy:23.729% C
HSR:21.459% D
Nova
C+
Kills:725
Deaths:680
KDR:1.066
Accuracy:44.397% C+
HSR:12.414% D
Thanatos VE70
C*
Kills:411
Deaths:424
KDR:0.969
Accuracy:41.693% C*
HSR:11.679% D-
VE-S Canis
B+
Kills:301
Deaths:316
KDR:0.953
Accuracy:29.906% B+
HSR:12.292% D--
CME
C--
Kills:198
Deaths:302
KDR:0.656
Accuracy:23.756% C--
HSR:10.606% F
Pulsar VS1
B+
Kills:171
Deaths:219
KDR:0.781
Accuracy:25.768% B+
HSR:7.018% F-
Corvus VA55
C-
Kills:124
Deaths:173
KDR:0.717
Accuracy:21.797% C-
HSR:14.516% D*
Kills:14,918
Deaths (as Combat Medic):15,878
Deaths (to Combat Medics):7,011
KDR:0.93954
Kill Difference:960
Playtime:114.552 hours
Usage:5%
Score:1.903m
Score/min:277
Accuracy (listed only):31.149%
HSR (listed only):13.307%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Skorpios
C+
Kills:1,895
Deaths:1,932
KDR:0.981
Accuracy:26.999% C+
HSR:14.512% D--
Eridani SX5
C
Kills:1,330
Deaths:2,035
KDR:0.654
Accuracy:25.095% C
HSR:10.150% D**
Sirius SX12
C+
Kills:1,280
Deaths:1,400
KDR:0.914
Accuracy:24.536% C+
HSR:13.438% D
Parallax VX3
C
Kills:1,231
Deaths:725
KDR:1.698
Accuracy:37.183% C
HSR:73.436% C--
NS-44 Commissioner AE
C*
Kills:1,164
Deaths:1,313
KDR:0.887
Accuracy:43.716% C*
HSR:16.495% D--
Eridani SX5G
C+
Kills:1,157
Deaths:1,278
KDR:0.905
Accuracy:27.775% C+
HSR:12.532% D--
MKV Suppressed
C**
Kills:1,151
Deaths:1,176
KDR:0.979
Accuracy:27.302% C**
HSR:14.422% D-
NS-7 PDW
B+
Kills:1,150
Deaths:955
KDR:1.204
Accuracy:27.510% B+
HSR:16.696% C+
Phaseshift VX-S
C++
Kills:951
Deaths:622
KDR:1.529
Accuracy:36.907% C++
HSR:64.669% D
Manticore SX40
C-
Kills:874
Deaths:1,562
KDR:0.560
Accuracy:26.287% C--
HSR:18.421% C-
Spiker
C
Kills:579
Deaths:849
KDR:0.682
Accuracy:27.900% C
HSR:15.890% D
NS-357 Underboss
C--
Kills:378
Deaths:775
KDR:0.488
Accuracy:28.065% D--
HSR:17.196% C--
VE-S Canis
B+
Kills:301
Deaths:316
KDR:0.953
Accuracy:29.906% B+
HSR:12.292% D--
Artemis VX26
B+
Kills:107
Deaths:101
KDR:1.059
Accuracy:29.569% B+
HSR:16.822% D-
Ghost
C
Kills:101
Deaths:56
KDR:1.804
Accuracy:37.500% C
HSR:63.366% C--
Beamer VS3
D
Kills:92
Deaths:153
KDR:0.601
Accuracy:23.735% D
HSR:8.696% F-
XM98
D
Kills:90
Deaths:112
KDR:0.804
Accuracy:32.417% D
HSR:63.333% D*
Nyx VX31
C+
Kills:53
Deaths:39
KDR:1.359
Accuracy:33.937% C+
HSR:15.094% D**
Kills:13,884
Deaths (as Infiltrator):15,399
Deaths (to Infiltrators):9,171
KDR:0.90162
Kill Difference:1,515
Playtime:283.491 hours
Usage:12%
Score:3.158m
Score/min:186
Accuracy (listed only):30.352%
HSR (listed only):25.970%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:716
Deaths:461
KDR:1.553
Accuracy:14.805% D-
HSR:16.899% D
Cosmos VM3
D
Kills:588
Deaths:410
KDR:1.434
Accuracy:13.639% D
HSR:13.435% D*
Blueshift VM5
C-
Kills:242
Deaths:125
KDR:1.936
Accuracy:17.531% C-
HSR:15.289% D--
Nebula VM20
C+
Kills:225
Deaths:124
KDR:1.815
Accuracy:17.401% C+
HSR:18.222% C-
Nebula VM20
B++
Kills:193
Deaths:104
KDR:1.856
Accuracy:17.762% C+
HSR:23.834% B++
Comet VM2
D
Kills:96
Deaths:193
KDR:0.497
Accuracy:31.653% D*
HSR:3.125% D
Comet VM2
D-
Kills:82
Deaths:132
KDR:0.621
Accuracy:31.369% D**
HSR:2.439% D-
Kills:2,142
Deaths (as MAX Suit):774.500
Deaths (to MAX Suits):4,559
KDR:2.76566
Kill Difference:1,367.500
Playtime:71.191 hours
Usage:3%
Score:1.020m
Score/min:239
Accuracy (listed only):20.594%
HSR (listed only):13.321%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:89
V. Kills:13 N/A
Deaths:34
KDR:2.618
Accuracy:48.328% C-
KPH:59.500 C
VKPH:8.700 D
Kills:89 (0 + 0)
Deaths:34
KDR:2.618
VKDR:0.382
Vehicle Kills:13
Kill Difference:55
Playtime:1.496 hours
Usage:0%
Score:0.040m
Score/min:451
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:117
V. Kills:75 154%
Deaths:36
KDR:3.250
Accuracy:47.065% B**
KPH:18.900 D-
VKPH:12.100 D--
AP30 Shredder
U
Kills:99
V. Kills:49 198%
Deaths:23
KDR:4.304
Accuracy:26.426% D--
KPH:356,400 U
VKPH:176,400 U
Dual-75 Duster
D
Kills:80
V. Kills:7 N/A
Deaths:17
KDR:4.706
Accuracy:30.983% D-
KPH:38.300 D-
VKPH:3.300 D
L105 Zephyr
D-
Kills:71
V. Kills:8 N/A
Deaths:27
KDR:2.630
Accuracy:34.040% D--
KPH:25.900 D-
VKPH:2.900 D-
Kills:367 (0 + 367)
Deaths:103
KDR:3.563
VKDR:1.350
Vehicle Kills:139
Kill Difference:264
Playtime:11.034 hours
Usage:0%
Score:0.167m
Score/min:253
Piloting Accuracy:N/A%
Gunner Accuracy:34.040%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B
Kills:128
V. Kills:38 328%
Deaths:64
KDR:2
Accuracy:43.000% B
KPH:13.200 D-
VKPH:3.900 D--
L100 Python HESH
D--
Kills:75
V. Kills:14 N/A
Deaths:30
KDR:2.500
Accuracy:39.715% D--
KPH:24.700 D*
VKPH:4.600 D--
Kills:203 (203 + 0)
Deaths:94
KDR:2.160
VKDR:0.553
Vehicle Kills:52
Kill Difference:109
Playtime:12.711 hours
Usage:1%
Score:0.105m
Score/min:138
Driving Accuracy:39.715%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C*
Kills:782
V. Kills:287 272%
Deaths:199
KDR:3.930
Accuracy:51.218% C*
KPH:16.100 D
VKPH:5.900 D
Saron HRB
C+
Kills:498
V. Kills:286 174%
Deaths:142
KDR:3.507
Accuracy:42.273% C+
KPH:21.800 C
VKPH:12.500 C
Supernova FPC
D
Kills:316
V. Kills:198 159%
Deaths:153
KDR:2.065
Accuracy:49.048% D
KPH:15.900 D-
VKPH:10 D*
Proton II PPA
C-
Kills:304
V. Kills:21 N/A
Deaths:40
KDR:7.600
Accuracy:22.534% C
KPH:40.100 C--
VKPH:2.800 C-
E540 Halberd
C
Kills:221
V. Kills:129 170%
Deaths:63
KDR:3.508
Accuracy:48.134% C+
KPH:24.300 D
VKPH:14.200 C
Supernova VPC
D
Kills:94
V. Kills:18 N/A
Deaths:26
KDR:3.615
Accuracy:46.931% C-
KPH:29.600 D
VKPH:5.700 D
M20 Basilisk
C+
Kills:53
V. Kills:25 204%
Deaths:22
KDR:2.409
Accuracy:32.012% C**
KPH:13.900 C-
VKPH:6.600 C+
Kills:2,268 (1,192 + 1,076)
Deaths:645
KDR:3.516
VKDR:1.495
Vehicle Kills:964
Kill Difference:1,623
Playtime:114.912 hours
Usage:5%
Score:1.250m
Score/min:181
Driving Accuracy:46.931%
Gunner Accuracy:32.012%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:148
V. Kills:82 178%
Deaths:65
KDR:2.277
Accuracy:51.739% D
KPH:24.700 D-
VKPH:13.700 D-
Aphelion VEX-4H
C+
Kills:79
V. Kills:57 136%
Deaths:32
KDR:2.469
Accuracy:40.286% D
KPH:34.600 C
VKPH:25 C+
Proton II PPA-H
C-
Kills:79
V. Kills:7 N/A
Deaths:11
KDR:7.182
Accuracy:26.064% D*
KPH:54.300 D
VKPH:4.800 C-
Saron HRB-H
C
Kills:65
V. Kills:27 232%
Deaths:27
KDR:2.407
Accuracy:51.748% C-
KPH:33.100 C
VKPH:13.700 D--
Kills:371 (0 + 371)
Deaths:135
KDR:2.748
VKDR:1.281
Vehicle Kills:173
Kill Difference:236
Playtime:11.697 hours
Usage:0%
Score:0.156m
Score/min:222
Driving Accuracy:N/A%
Gunner Accuracy:51.748%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:157
V. Kills:7 N/A
Deaths:25
KDR:6.280
Accuracy:18.796% C++
KPH:69.200 C++
VKPH:3.100 C+
M20 Basilisk
B++
Kills:113
V. Kills:34 323%
Deaths:53
KDR:2.132
Accuracy:45.555% B++
KPH:25.800 B
VKPH:7.800 C
M20 Basilisk
B
Kills:68
V. Kills:25 262%
Deaths:47
KDR:1.447
Accuracy:42.323% B
KPH:12 D
VKPH:4.400 D-
Kills:338 (0 + 338)
Deaths:125
KDR:2.704
VKDR:0.528
Vehicle Kills:66
Kill Difference:213
Playtime:12.305 hours
Usage:1%
Score:0.113m
Score/min:153
Driving Accuracy:N/A%
Gunner Accuracy:42.323%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Eclipse VE3A 3,5153,4514,0430.854C0.1125.166%C17.56%C-28.6CN/A91120.5h12.7C+50.3C+
Pulsar LSW 3,2543,2003,7580.852C--0.1219.566%D13.563%D**20.7DN/A64154.8h13.4C+68.2C+
Serpent VE92 2,7662,7353,3760.81C+0.1623.964%C++14.04%D--26.2C+N/A75104.3h11.3B+47.3B+
Skorpios 1,9251,8951,9320.981C0.0126.999%C+14.512%D--32.2C-N/A7558.9h10.7B39.7C**
Phobos VX86 1,7911,7741,9450.912C0.0658.21%C+11.387%D-29.6C--N/A8560h2.3B4C**
Lasher X2 AE 1,7971,7441,8020.968C0.0037.649%B**2.867%C44.6C*1.4B+9839.1h13.4B**35.5B*
Betelgeuse 54-A 1,7751,7221,5531.109C--0.1423.618%D20.035%D**37.5D1.2B*10345.9h12.2D51.5D
Lasher X2 1,7041,6771,9690.852C+0.1229.555%B+2.803%D25CN/A8567.1h15.5B**52.5B++
Proximity Mine 1,5291,5208861.716D0.7548.566%B*N/A143.4B+N/A37610.6h1.4A+2.9A
Orion VS54 1,5261,5051,3591.107C+0.1419.297%C13.289%F19.1C--N/A9978.6h13.4C++69.6C++
C-4 2,0161,4531,5840.917C0.0522.452%DN/A79.8C+30.9C++76618.2h1.4C**6.3C+
Flare VE6 1,4021,3811,3291.039C0.0722.017%C+17.886%D--35.4C+N/A10739h10B+45.6C**
Solstice VE3 1,4071,3771,1581.189B++0.2223.223%C++12.055%D*20.3C++N/A10468h13.9B+59.8B+
Pulsar C 1,3561,3421,8460.727C0.2421.959%C-14.754%D**19.1CN/A6270.3h10.5B+48C**
Eridani SX5 1,3411,3302,0350.654C-0.3125.095%C10.15%D**18.3DN/A5472.8h13.2C+52.5C+
Solstice SF 1,3311,3121,7970.73C0.2423.087%C+15.93%C+22.1C++N/A7259.5h10.8C**46.9B
Zenith VX-5 1,3221,3071,3330.98C+0.0123.541%C16.909%D32.4C+N/A8840.4h11.5B+49C**
SVA-88 1,2961,2831,6500.778C-0.1920.953%C--12.783%F23.7DN/A9254.1h13C62.1C+
Sirius SX12 1,3031,2801,4000.914C+0.0524.536%C+13.438%D30.5C++N/A12042h13.6B+55.6C**
Frag Grenade 1,2381,23311233N/A1,232.0346.733%C*N/A648.9B++2.6D19641.9h3B*6.5B+
Parallax VX3 1,2321,2317251.698C0.7337.183%C73.436%C--28C+N/A8244h2B+5.3B
Ursa 1,2301,2181,5070.808C-0.1620.361%C13.957%D**26.1CN/A7146.7h11.4C++56.2C++
Eidolon VE33 1,1991,1801,1021.071C+0.1029.487%C**22.712%C30.8B+N/A8938.3h6.8B*23.2B++
Pandora VX25 1,1901,1771,1661.009C+0.0442.835%B13.424%C-35.5C+N/A9633.2h4.5C++10.6B
NS-44 Commissioner AE 1,1731,1641,3130.887C0.0843.716%C*16.495%D--39.5CN/A8229.5h3.6C+8.3C*
Eridani SX5G 1,1641,1571,2780.905C-0.0627.775%C+12.532%D--31.3C-N/A7137h10.8C**39C**
MKV Suppressed 1,1731,1511,1760.979C+0.0127.302%C**14.422%D-40.2B+N/A24028.6h13.6C**49.8B
NS-7 PDW 1,1691,1509551.204B+0.2427.51%B+16.696%C+34.4B+N/A11633.4h12.4B++45B+
NS-11P 1,1651,1429871.157C+0.1927.081%B*16.375%C-44.3B*N/A10225.8h12B++44.4B++
Phaseshift VX-S 9589516221.529C--0.5636.907%C++64.669%D22.5CN/A6542.2h2.9C*7.9C**
Terminus VX-9 9479328901.047C0.0823.729%C21.459%D32.6CN/A8128.6h11.7B49.4C++
Manticore SX40 8818741,5620.56C0.4126.287%C--18.421%C-29C+N/A7630.1h7B+26.7C*
Lancer AE 1,7588561,1450.748C0.2274.947%A++N/A24B++25.3A*19535.6h12.8B17.1B+
C-4 ARX 1,1508177781.05C--0.0821.32%D*N/A111.9C+45.6B++6797.3h1.3C+5.9C-
Supernova PC 1,0697821993.93C+2.9651.218%C*1.407%D16.1D5.9D11848.6h4.3B++8.5B++
Nova 7417256801.066C+0.1044.397%C+12.414%D33.4C+N/A9021.7h4.2C**9.4C**
Blueshift VM5 7237164611.553C0.5914.805%D-16.899%D18.2D-N/A5939.3h14.7B+99.3C+
Cosmos VM3 5995884101.434C+0.4713.639%D13.435%D*16.7D-N/A5235.2h13.1B+96.2C++
Anti-Vehicle Grenade 6255801580N/A579.0358.853%B*N/A446.2B34.6D18751.3h4.5B++7.7B*
Spiker 5965798490.682C0.2927.9%C15.89%D39.4C*1.2B++12514.7h9C++32.4C++
Saron HRB 7844981423.507C2.5442.273%C+2.008%B+21.8C12.5C21922.8h19.2B+45.5B+
Thanatos VE70 4164114240.969C++0.0041.693%C*11.679%D-30.9C*N/A13013.3h3.9B++9.3B++
VE-H Maw 4073923701.059C0.0926.327%C++15.306%D*41.3C1.6A+1059.5h10.7C*40.6C**
VE-LR Obelisk 3883813111.225C0.2637.502%B*21.522%D*33.4C+N/A7911.4h6.3B16.7B+
NS-357 Underboss 3803787750.488C--0.4828.065%D--17.196%C--18.4DN/A6420.5h4.3C+15.4C-
S1 6733687090.519C0.4563.211%B++1.63%D20.4C16.9B+28118h8C-12.7C+
Lumine Edge 35833414,1390.024C0.9419.176%D17.365%C*0.8C--N/A2412.3h1.6C8.1C+
Tank Mine 4913312041.623C--0.6639.413%B+N/A137.9B++66.7C++12062.4h2.3D5.8B
Supernova FPC 5143161532.065D1.1049.048%D1.582%D16D-10D*27719.8h5.1B10.5C++
Proton II PPA 325304407.6C6.6322.534%CN/A40C--2.8C-1347.6h9.8C++43.6C++
VE-S Canis 3053013160.953C+0.0129.906%B+12.292%D--27.9CN/A8110.8h11.4C**38.2B+
Blueshift VM5 2472421251.936C+0.9717.531%C-15.289%D--22.2DN/A8410.9h15.9C*91C++
Sticky Grenade 2282251225N/A224.0354.127%C**N/A750C10C21300.3h2.5C+4.6C++
Nebula VM20 2282251241.815C+0.8517.401%C+18.222%C-27.8CN/A908.1h19D109.1C+
E540 Halberd 350221633.508C-2.5448.134%C+2.262%C+24.3D14.2C2399.1h5.6C**11.6B
Force-Blade 29220836,6340.006C--0.9612.095%D**2.885%D0.2DN/A11139.5h4.1D--34.3F-
CME 2011983020.656D0.3123.756%C--10.606%F14.6D--N/A4313.6h14.9C62.7C+
Nebula VM20 1991931041.856C+0.8917.762%C+23.834%B++28CN/A956.9h18.8C-106C+
Pulsar VS1 1781712190.781C+0.1925.768%B+7.018%F-25.5C++1A+1886.7h13.2B+51.4B+
Spear Anti-Vehicle Phalanx Turret 249166344.882C3.9142.655%C+3.614%C35.3C+17.7C3304.7h9.4C++22.1C++
M12 Kobalt 164157256.28D5.3118.796%C++15.287%D68.3C++3C+2272.3h13.9B**74B+
E540 Halberd-H 230148652.277D1.3151.739%D2.027%C++24.7D-13.7D-1796h6.6C+12.8C
Lancer VS22 3171446700.215D0.7569.413%B**N/A10.2C12.3C+20514.1h35.7C51.5C+
C75 Viper 166128642C-1.0343%BN/A13.2D-3.9D--1189.7h12.8B29.8B+
Corvus VA55 1261241730.717C0.2521.797%C-14.516%D*22.5CN/A1175.5h10.9B++50C**
C150 Dalton 192117363.25C2.2847.065%B**3.419%M**18.9D-12.1D--1796.2h7.5F-16D
M20 Basilisk 147113532.132C1.1645.555%B++5.31%C+25.7B7.7C1754.4h78.2B++171.7B*
Artemis VX26 1131071011.059C0.0929.569%B+16.822%D-39.6B2.2S1732.7h11.1B+37.5B+
Ghost 101101561.804C0.8437.5%C63.366%C--34.8C+N/A1802.9h2.2C**5.9C*
AP30 Shredder 14899234.304C+3.3426.426%D--2.02%C+990U490U4995100.1h62.3B**235.6B+
Comet VM2 127961930.497C-0.4731.653%D*3.125%D5.5D--1.8D*6817.4h22.4C++70.9C
Supernova VPC 11294263.615D2.6546.931%C-4.255%M++29.4D5.6D3133.2h2.5B*5.4B+
Beamer VS3 97921530.601C+0.3723.735%D8.696%F-18.4C1B+1405h12.5C--52.6C
XM98 90901120.804D0.1632.417%D63.333%D*14.1DN/A866.4h3.1D9.7D
Dual Photon Pods 10289342.618C--1.6548.328%C-1.124%C+59.3C8.7D4501.5h19B+39.3B
Rocklet Rifle 169891730.514C0.4561.017%B*N/A42.4A38.1B**5262.1h26.8B*44B*
MANA Anti-Personnel Turret 8584811.037N/A0.0714.281%UN/A840U10U3193000.1h22T*154.1T*
Comet VM2 115821320.621C-0.3531.369%D**2.439%D-8.9C-3.6D939.2h21.4B+68.1C+
Dual-75 Duster 8780174.706D3.7430.983%D-N/A38.1D--3.3D2262.1h6C+19.3C
Aphelion VEX-4H 13679322.469C1.5040.286%DN/A34.3C24.8C3062.3h52.1B129.2C*
Proton II PPA-H 8679117.182C6.2126.064%D*5.063%M*52.7D-4.7C-2361.5h8B++30.6C+
L100 Python HESH 8975302.5D1.5339.715%D--N/A25D*4.7D--2023h3.3C**8.4C+
L105 Zephyr 7971272.63D1.6634.04%D--N/A26.3D-3D-1362.7h8.8D--25.9D*
M20 Basilisk 9368471.447D0.4842.323%B7.353%B++11.9D4.4D-1075.7h96.7C++228.4B+
Saron HRB-H 9265272.407C--1.4451.748%C-N/A32.5C13.5D--2442h15.9B**30.8B*
MANA Anti-Vehicle Turret 102561180.475D--0.4952.453%C7.143%M+560D-460D-333170.1h9.9D18.9C
Nyx VX31 5753391.359C0.3933.937%C+15.094%D**35.3C+2.7S2081.5h7.1D-20.8C
M20 Basilisk 7853222.409C+1.4432.012%C**5.66%B13.9C-6.6C+1133.8h70.6B+220.4B+
Nemesis VSH9 77511350.378D0.5965.146%BN/A11.9C6D2274.3h7B+10.7B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter334,2413.6h
Nano-Armor Kit270228,70716.5h
Anti-Vehicle MANA Turret112440.6h
Spawn Beacon541,8622.8h
AE Nano-Armor Kit236222,88313.3h
Nanite Revive Grenade05560.2h
Medical Applicator21567,2705.6h
AE Medical Applicator19069,7974h
Spitfire Auto-Turret611,4631.7h
Ammunition Package802,8151.8h
Shield Recharging Field261,2270.4h
Medical Kit10790.1h
Anti-Infantry MANA Turret15570.5h
Recon Detection Device581,0082h
Smoke Grenade0740h

Check the help document for the dictionary if you want to learn more about words used here.


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