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Lt. Commander Satanapaska[B0ON] Satanapaska
TR BR 46

KDR: 3.37

Score: 1.4m

Last Seen: Aug 20th, 2019 4:32 PM
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Battle Rank 46 - Terran Republic on Cobalt
Level 100 Progress: 7% 500h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS T32 Bull MG-H1 Watchman T9 CARV NS-15M1 T16 Rhino NS-357 Underboss NS Decimator RAMS .50M
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,907,920 MLG Score: 7920
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 4.1%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.6%35.725%1129712074,0144.91912-1.546

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.629%1.96A++2.239A*-0.593DHEAD ++ (~19.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.10.6B+9.20.349C**19.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.105%69.444%011213729000.791209

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.522A+0.154C++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.599B+1.80.437B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
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bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
1.4m530.7%583 (35k)505 (30.3k)3.373464,6521,3793.4655546 (46)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR121439229.46%33.598%99001:591

7% Engineer85% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 9th, 2014 3:44 PMJun 18th, 2019 9:19 PMSep 13th, 2019 12:01 PM (9d) (PST)Aug 20th, 2019 1:03 PM (32d) (PST)Aug 20th, 2019 12:32 PM (33d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0623497131.7030.5050.5729.2330.0367920

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,69020,94142,7491023034554230,309

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
45.5h/1.9d 127 1,563 985 25.2k 25 216 98 2.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
A*
Kills:1,419
Deaths:246
KDR:5.768
Accuracy:35.073% A*
HSR:35.377% A+
MG-H1 Watchman
A++
Kills:889
Deaths:192
KDR:4.630
Accuracy:33.293% A++
HSR:35.771% A
T9 CARV
A+
Kills:711
Deaths:255
KDR:2.788
Accuracy:24.403% B**
HSR:33.333% A+
NS-15M1
M
Kills:472
Deaths:124
KDR:3.806
Accuracy:30.943% A+
HSR:42.797% M
T16 Rhino
M
Kills:341
Deaths:71
KDR:4.803
Accuracy:35.374% M
HSR:33.138% A++
NSX-P Naginata
M+
Kills:69
Deaths:15
KDR:4.600
Accuracy:37.393% M+
HSR:34.783% B*
Kills:3,901
Deaths (as Heavy Assault):903
Deaths (to Heavy Assaults):388
KDR:4.32004
Kill Difference:2,998
Playtime:38.750 hours
Usage:85%
Score:1.255m
Score/min:540
Accuracy (listed only):32.747%
HSR (listed only):35.866%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):269
KDR:0
Kill Difference:UNR
Playtime:0.776 hours
Usage:2%
Score:0.015m
Score/min:317
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):162
KDR:0
Kill Difference:UNR
Playtime:0.915 hours
Usage:2%
Score:0.007m
Score/min:133
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):184
KDR:0
Kill Difference:UNR
Playtime:3.100 hours
Usage:7%
Score:0.045m
Score/min:241
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
A*
Kills:120
Deaths:90
KDR:1.333
Accuracy:40.501% B+
HSR:39.167% A*
RAMS .50M
B**
Kills:72
Deaths:17
KDR:4.235
Accuracy:45.105% B**
HSR:69.444% D*
NS-45 Pilot
C
Kills:62
Deaths:27
KDR:2.296
Accuracy:28.215% C--
HSR:24.194% C
Kills:254
Deaths (as Infiltrator):134
Deaths (to Infiltrators):238
KDR:1.89552
Kill Difference:120
Playtime:2.238 hours
Usage:5%
Score:0.043m
Score/min:321
Accuracy (listed only):37.940%
HSR (listed only):44.268%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):55
KDR:0
Kill Difference:UNR
Playtime:0.567 hours
Usage:1%
Score:0.015m
Score/min:427
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T32 Bull 1,4261,4192465.768M**2.3935.073%A*35.377%A+184.3SN/A4097.7h9.2B**26.2B**
MG-H1 Watchman 9028891924.63A*1.2633.293%A++35.771%A153.3S2.2M+4025.8h9.9B**29.7B*
T9 CARV 7177112552.788B**0.5924.403%B**33.333%A+91.2M++N/A2397.8h9.7A39.7B*
NS-15M1 4774721243.806A++0.4330.943%A+42.797%M124.2M++1.3A*3513.8h9.1A29.4B**
T16 Rhino 348341714.803M**1.4335.374%M33.138%A++162.4S3.3S4792.1h8.9A25.1B**
NS-357 Underboss 120120901.333B2.0440.501%B+39.167%A*75B**N/A1941.6h3.9B+9.7B+
NS Decimator 161115333.485M++0.1169.776%B**4.348%A++82.1M+32.9A*4991.4h3.3B**4.7B**
RAMS .50M 7272174.235B0.8645.105%B**69.444%D*72M+N/A2501h1.8B*4B++
NSX-P Naginata 6969154.6M1.2337.393%M+34.783%B*138M++N/A3420.5h8.2A22A
NS-45 Pilot 6262272.296B*1.0828.215%C--24.194%C77.5B++N/A2090.8h6B++21.3B
Frag Grenade 5757157N/A53.6349.234%B+N/A570B+N/A12110.1h3.9C++8B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01200h
Restoration Kit10720.4h
SMG-46 Armistice01300.4h
Medical Applicator24660h
Nano-Armor Kit46,5710.5h
Medical Kit1451,0951.5h
Recon Detection Device4780.2h

Check the help document for the dictionary if you want to learn more about words used here.


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