Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 23 (19,553)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (169 days). The data shown below may not be accurate.

Warden Grouchy SatansYoohoo[TENC] SatansYoohoo
NC BR 61

KDR: 1.58

Score: 15.4m

Last Seen: Oct 19th, 2019 2:02 AM
- OFFLINE - 19.9 hour(s)

Prestige 1, Battle Rank 61 - New Conglomerate on Emerald
Level Progress (to 62): 85%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS AF-19 Mercenary NC1 Gauss Rifle Razor GD-23 Blitz GD-10 NC6 Gauss SAW LA1 Anchor GD-22S AF-4 Cyclone
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:SatansYoohoo



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $380,304 MLG Score: 304
Fun Score: N/A
Cheeseburgers Flipped: 290TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.408%19.848%44524125211,9911.83013-0.248

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.468%0.229C++-0.179C0.296C*HEAD ++ (~8.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.10.258C*12.30.135C++42.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.801%2.98%66312733026261650.482428182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.351%-0.217C0.3C*-0.615

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.10.556B+6.60.469B+10.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
16.191%13.949%173512711,5275014573.0479333%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.987%-1.851F-2.29A*0.825

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.20.069C+18.20.549B+94

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.778%9.649%1732127411450440.225743

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.672%-0.572D-1D*0.545

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16-0.217C5.6-0.145C10.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.4m542.9%405 (24.3k)315 (18.9k)1.5819120,76113,1241.8623161 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC127680614.345%14.855%21303:445

17% Combat Medic42% Engineer23% Heavy Assault6% Infiltrator7% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 2nd, 2014 3:56 PMMar 8th, 2018 3:19 AMOct 19th, 2019 1:10 PM (168d) (PST)Oct 18th, 2019 11:20 PM (169d) (PST)Oct 18th, 2019 10:02 PM (169d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4171762410.4240.2680.0632.5070.038304

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,01810,54514,47325164150218,887

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
816.7h/34d 3,680 3,084 9,832 122.9k 948 2,341 1,869 20.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:1,161
Deaths:956
KDR:1.214
Accuracy:19.794% C+
HSR:17.227% D--
LA1 Anchor
D-
Kills:1,146
Deaths:862
KDR:1.329
Accuracy:20.819% D-
HSR:17.976% D--
GD-22S
C+
Kills:902
Deaths:495
KDR:1.822
Accuracy:21.324% C
HSR:24.279% C+
EM6
C--
Kills:323
Deaths:220
KDR:1.468
Accuracy:19.832% C--
HSR:16.718% D*
EM1
C
Kills:101
Deaths:81
KDR:1.247
Accuracy:20.746% C
HSR:15.842% D--
NS-15M AE
C-
Kills:66
Deaths:42
KDR:1.571
Accuracy:21.446% D--
HSR:24.242% C-
NS-15MP
D--
Kills:65
Deaths:37
KDR:1.757
Accuracy:23.557% D--
HSR:20% D*
Kills:3,764
Deaths (as Heavy Assault):2,693
Deaths (to Heavy Assaults):3,641
KDR:1.3977
Kill Difference:1,071
Playtime:189.419 hours
Usage:23%
Score:3.212m
Score/min:283
Accuracy (listed only):21.074%
HSR (listed only):19.469%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B++
Kills:1,185
Deaths:820
KDR:1.445
Accuracy:22.014% C+
HSR:25.907% B++
Razor GD-23
C*
Kills:1,175
Deaths:790
KDR:1.487
Accuracy:23.942% C+
HSR:22.128% C*
Blitz GD-10
C
Kills:1,167
Deaths:982
KDR:1.188
Accuracy:23.586% C
HSR:11.825% D-
AF-4 Cyclone
C
Kills:873
Deaths:665
KDR:1.313
Accuracy:24.110% C
HSR:17.297% C
GD-7F
C++
Kills:424
Deaths:211
KDR:2.009
Accuracy:22.905% C
HSR:21.462% C++
AC-X11
D-
Kills:394
Deaths:363
KDR:1.085
Accuracy:21.528% D-
HSR:17.513% D-
NS-11C
C+
Kills:219
Deaths:171
KDR:1.281
Accuracy:24.270% C+
HSR:13.242% D--
MKV Suppressed
C
Kills:159
Deaths:148
KDR:1.074
Accuracy:24.686% C
HSR:16.981% C-
MGR-S1 Gladius
C+
Kills:67
Deaths:42
KDR:1.595
Accuracy:22.733% D-
HSR:22.388% C+
Mauler S6
C*
Kills:61
Deaths:87
KDR:0.701
Accuracy:43.391% C*
HSR:4.918% F--
AF-57 Piston
C*
Kills:53
Deaths:77
KDR:0.688
Accuracy:24.519% F
HSR:15.094% C*
Kills:5,777
Deaths (as Light Assault):4,356
Deaths (to Light Assaults):2,227
KDR:1.32622
Kill Difference:1,421
Playtime:58.083 hours
Usage:7%
Score:0.978m
Score/min:281
Accuracy (listed only):25.244%
HSR (listed only):17.160%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B++
Kills:1,185
Deaths:820
KDR:1.445
Accuracy:22.014% C+
HSR:25.907% B++
Razor GD-23
C*
Kills:1,175
Deaths:790
KDR:1.487
Accuracy:23.942% C+
HSR:22.128% C*
GD-7F
C++
Kills:424
Deaths:211
KDR:2.009
Accuracy:22.905% C
HSR:21.462% C++
AC-X11
D-
Kills:394
Deaths:363
KDR:1.085
Accuracy:21.528% D-
HSR:17.513% D-
NS-11C
C+
Kills:219
Deaths:171
KDR:1.281
Accuracy:24.270% C+
HSR:13.242% D--
Mauler S6
C*
Kills:61
Deaths:87
KDR:0.701
Accuracy:43.391% C*
HSR:4.918% F--
AF-57 Piston
C*
Kills:53
Deaths:77
KDR:0.688
Accuracy:24.519% F
HSR:15.094% C*
Kills:3,511
Deaths (as Engineer):2,519
Deaths (to Engineers):2,420
KDR:1.39381
Kill Difference:992
Playtime:340.284 hours
Usage:42%
Score:6.317m
Score/min:309
Accuracy (listed only):26.081%
HSR (listed only):17.181%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B+
Kills:1,183
Deaths:880
KDR:1.344
Accuracy:23.704% C++
HSR:24.260% B+
Blitz GD-10
C
Kills:1,167
Deaths:982
KDR:1.188
Accuracy:23.586% C
HSR:11.825% D-
AF-4 Cyclone
C
Kills:873
Deaths:665
KDR:1.313
Accuracy:24.110% C
HSR:17.297% C
GR-22
C++
Kills:446
Deaths:327
KDR:1.364
Accuracy:21.796% D
HSR:21.300% C++
Carnage AR
C
Kills:285
Deaths:193
KDR:1.477
Accuracy:22.674% D
HSR:19.298% C
NS-11A
C+
Kills:235
Deaths:166
KDR:1.416
Accuracy:22.041% D
HSR:21.277% C+
MKV Suppressed
C
Kills:159
Deaths:148
KDR:1.074
Accuracy:24.686% C
HSR:16.981% C-
MGR-S1 Gladius
C+
Kills:67
Deaths:42
KDR:1.595
Accuracy:22.733% D-
HSR:22.388% C+
Reaper DMR
D
Kills:67
Deaths:76
KDR:0.882
Accuracy:18.754% D**
HSR:20.896% D
Mauler S6
C*
Kills:61
Deaths:87
KDR:0.701
Accuracy:43.391% C*
HSR:4.918% F--
AF-57 Piston
C*
Kills:53
Deaths:77
KDR:0.688
Accuracy:24.519% F
HSR:15.094% C*
Kills:4,596
Deaths (as Combat Medic):3,643
Deaths (to Combat Medics):1,359
KDR:1.2616
Kill Difference:953
Playtime:138.065 hours
Usage:17%
Score:2.820m
Score/min:340
Accuracy (listed only):24.727%
HSR (listed only):17.776%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C
Kills:1,167
Deaths:982
KDR:1.188
Accuracy:23.586% C
HSR:11.825% D-
AF-4 Cyclone
C
Kills:873
Deaths:665
KDR:1.313
Accuracy:24.110% C
HSR:17.297% C
NS-357 Underboss
D-
Kills:221
Deaths:361
KDR:0.612
Accuracy:30.707% D-
HSR:15.837% D-
MKV Suppressed
C
Kills:159
Deaths:148
KDR:1.074
Accuracy:24.686% C
HSR:16.981% C-
MGR-S1 Gladius
C+
Kills:67
Deaths:42
KDR:1.595
Accuracy:22.733% D-
HSR:22.388% C+
NC4 Mag-Shot
C++
Kills:66
Deaths:108
KDR:0.611
Accuracy:28.356% C++
HSR:15.152% D
LA8 Rebel
A*
Kills:61
Deaths:63
KDR:0.968
Accuracy:29.604% C+
HSR:37.705% A*
Kills:2,614
Deaths (as Infiltrator):2,369
Deaths (to Infiltrators):1,603
KDR:1.10342
Kill Difference:245
Playtime:49.659 hours
Usage:6%
Score:1.206m
Score/min:405
Accuracy (listed only):26.255%
HSR (listed only):19.598%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:574
Deaths:142
KDR:4.042
Accuracy:25.941% D*
HSR:21.254% B**
AF-34 Mattock
B*
Kills:520
Deaths:142
KDR:3.662
Accuracy:27.476% D*
HSR:21.731% B*
AF-23 Grinder
D*
Kills:307
Deaths:150
KDR:2.047
Accuracy:22.579% F
HSR:10.749% D*
AF-23 Grinder
C
Kills:287
Deaths:130
KDR:2.208
Accuracy:24.005% F
HSR:15.679% C
AF-41 Hacksaw
B++
Kills:115
Deaths:43
KDR:2.674
Accuracy:18.891% F
HSR:17.391% B++
AF-41 Hacksaw
C++
Kills:108
Deaths:43
KDR:2.512
Accuracy:16.537% F
HSR:14.815% C++
NCM2 Falcon
B*
Kills:60
Deaths:45
KDR:1.333
Accuracy:38.010% C
HSR:6.667% B*
NCM1 Scattercannon
C*
Kills:60
Deaths:41
KDR:1.463
Accuracy:37.115% C
HSR:16.667% C*
Kills:2,031
Deaths (as MAX Suit):368
Deaths (to MAX Suits):828
KDR:5.51902
Kill Difference:1,663
Playtime:36.275 hours
Usage:4%
Score:0.893m
Score/min:410
Accuracy (listed only):26.319%
HSR (listed only):15.619%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
C
Kills:54
V. Kills:5 N/A
Deaths:1
KDR:54
Accuracy:36.229% C-
KPH:46.400 D
VKPH:4.300 C
Kills:54 (0 + 54)
Deaths:1
KDR:54
VKDR:5
Vehicle Kills:5
Kill Difference:53
Playtime:1.164 hours
Usage:0%
Score:0.015m
Score/min:222
Piloting Accuracy:N/A%
Gunner Accuracy:36.229%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B+
Kills:134
V. Kills:59 223%
Deaths:33
KDR:4.061
Accuracy:44.365% D
KPH:32.800 C+
VKPH:14.400 B+
C75 Viper
C*
Kills:58
V. Kills:19 290%
Deaths:19
KDR:3.053
Accuracy:35.711% C
KPH:27.500 C
VKPH:9 C*
Kills:192 (192 + 0)
Deaths:52
KDR:3.692
VKDR:1.500
Vehicle Kills:78
Kill Difference:140
Playtime:6.192 hours
Usage:1%
Score:0.104m
Score/min:280
Driving Accuracy:35.711%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B
Kills:180
V. Kills:71 250%
Deaths:29
KDR:6.207
Accuracy:43.439% C+
KPH:33.800 B
VKPH:13.300 C
Enforcer ML85
C
Kills:150
V. Kills:95 156%
Deaths:37
KDR:4.054
Accuracy:38.343% C
KPH:21.300 C
VKPH:13.500 C-
Titan-150 AP
C
Kills:110
V. Kills:51 212%
Deaths:19
KDR:5.789
Accuracy:36.851% F
KPH:22.900 C
VKPH:10.600 D-
Kills:440 (110 + 330)
Deaths:85
KDR:5.176
VKDR:2.553
Vehicle Kills:217
Kill Difference:355
Playtime:17.160 hours
Usage:2%
Score:0.394m
Score/min:383
Driving Accuracy:36.851%
Gunner Accuracy:38.343%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C+
Kills:201
V. Kills:96 207%
Deaths:42
KDR:4.786
Accuracy:40.384% D*
KPH:48.600 C+
VKPH:23.200 D
M12 Kobalt-H
C*
Kills:121
V. Kills:6 N/A
Deaths:19
KDR:6.368
Accuracy:18.309% D
KPH:96.800 C
VKPH:4.800 C*
G40-F Ranger
A++
Kills:91
V. Kills:50 178%
Deaths:4
KDR:22.750
Accuracy:25.608% F
KPH:60.700 A++
VKPH:33.400 A+
E540 Halberd-H
C+
Kills:74
V. Kills:23 308%
Deaths:11
KDR:6.727
Accuracy:40.711% F-
KPH:39.800 C+
VKPH:12.400 D--
Enforcer ML65-H
C*
Kills:66
V. Kills:27 236%
Deaths:11
KDR:6
Accuracy:38.995% F-
KPH:37.900 C*
VKPH:15.500 D*
Kills:553 (0 + 553)
Deaths:87
KDR:6.356
VKDR:2.322
Vehicle Kills:202
Kill Difference:466
Playtime:10.491 hours
Usage:1%
Score:0.176m
Score/min:280
Driving Accuracy:N/A%
Gunner Accuracy:38.995%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:789
V. Kills:39 N/A
Deaths:18
KDR:43.833
Accuracy:15.147% D
KPH:73 C*
VKPH:3.600 B++
M12 Kobalt
B+
Kills:287
V. Kills:15 N/A
Deaths:12
KDR:23.917
Accuracy:13.836% D--
KPH:71.600 C+
VKPH:3.700 B+
G40-F Ranger
C++
Kills:82
V. Kills:44 182%
Deaths:10
KDR:8.200
Accuracy:26.318% D--
KPH:21.400 C++
VKPH:11.500 C+
Kills:1,158 (0 + 1,158)
Deaths:40
KDR:28.950
VKDR:2.450
Vehicle Kills:98
Kill Difference:1,118
Playtime:18.655 hours
Usage:2%
Score:0.271m
Score/min:242
Driving Accuracy:N/A%
Gunner Accuracy:26.318%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-19 Mercenary 1,2151,1858201.445B+0.1422.014%C+25.907%B++18.3C+N/A6164.6h12.6C*57.1C*
NC1 Gauss Rifle 1,2161,1838801.344C*0.2423.704%C++24.26%B+25.8C+N/A7545.8h12.8C+53.8C*
Razor GD-23 1,2031,1757901.487B+0.0923.942%C+22.128%C*25.1C+N/A7946.8h13.5C+56.6C+
Blitz GD-10 1,1771,1679821.188C++0.3923.586%C11.825%D-24.4CN/A10147.9h14.7C++62.4C++
NC6 Gauss SAW 1,1871,1619561.214C+0.3719.794%C+17.227%D--30.7C+N/A11637.8h9.7C*49C*
LA1 Anchor 1,1701,1468621.329C0.2520.819%D-17.976%D--34.6C--N/A12933.1h11C53C-
GD-22S 9199024951.822C++0.2421.324%C24.279%C+25.7C--N/A7835.1h11.9C56C+
AF-4 Cyclone 8898736651.313C+0.2724.11%C17.297%C23.9C-N/A7936.5h12C49.6C+
C-4 9767904881.619C++0.0424.442%CN/A112.9B+26.6C+7577h1.3B5.4C*
M12 Kobalt 8287891843.833A*42.2515.147%D18.504%C+73.1C*3.6B++23910.8h20.9C+138.3C+
AF-34 Mattock 5825741424.042C*2.4625.941%D*21.254%B**38.8C+N/A12314.8h7.1C+27.5D
AF-34 Mattock 5285201423.662C++2.0827.476%D*21.731%B*35.1CN/A11314.8h8.4C30.5D
GR-22 4544463271.364C+0.2221.796%D21.3%C++25.3CN/A7917.6h14.1C+64.6C
GD-7F 4354242112.009B+0.4322.905%C21.462%C++31.9C+N/A10413.3h11.8B+51.5C*
Tank Mine 601415745.608A+4.030.076%F--N/A159.6B**71.5C*02.6h0M++6.4C+
AC-X11 4033943631.085C+0.5021.528%D-17.513%D-18.2C--N/A6621.6h12.4D57.7C--
Shrike 4603813731.021B+0.5662.94%B++3.15%C**37.4B**7.7D28510.2h4.6B**7.2B**
EM6 3273232201.468C+0.1119.832%C--16.718%D*31.7CN/A11310.2h11.9C59.8C+
AF-23 Grinder 3123071502.047C+0.4722.579%F10.749%D*31.3C+N/A1419.8h5.8B+25.7D
M12 Kobalt 3022871223.917A22.3413.836%D--13.589%D*71.8C+3.8B++3014h20.6C148.8D
AF-23 Grinder 2892871302.208C+0.6324.005%F15.679%C35.9C++N/A1648h5.9B+24.4C--
Carnage AR 2932851931.477C++0.1022.674%D19.298%C23.6C--N/A7712.1h14.3C63.2C
Frag Grenade 2422361236N/A234.4256.28%AN/A590C*15B++24970.4h3.4C*6.1B+
NS-11A 2422351661.416C++0.1722.041%D21.277%C+21.8C--N/A5310.8h16.2D-73.4C--
NS-357 Underboss 2272213610.612C0.9730.707%D-15.837%D-21.5DN/A70910.3h4C++12.9C+
NS-11C 2252191711.281C*0.3024.27%C+13.242%D--26.4C+N/A1058.3h14.9C+61.3C++
Hawk GD-68 2552082081B++0.5857.884%D4.327%B**35.3A*8C-2275.9h4.1A++7.1A+
M96 Mjolnir-H 297201424.786C+3.2040.384%D*N/A49C+23.4D2774.1h27.3B*67.6B+
NS Annihilator 3281871451.29A+0.2982.106%B+N/A17.5A++13.2A+18010.7h8.2A10A
NC05 Jackhammer 1851811311.382C++0.2035.586%D*13.812%C33.5C-N/A1655.4h5.4C15.1D
E540 Halberd 251180296.207C4.6343.439%C+1.111%D--34B13.4C2845.3h5.8C+13.4C+
MKV Suppressed 1611591481.074C+0.5124.686%C16.981%C-29.4CN/A1155.4h13.2C*53.6C++
Enforcer ML85 245150374.054C2.4738.343%C2%C+21.4C13.6C-2537h14.4C--37.6C-
L100 Python HEAT 193134334.061C2.4844.365%D2.985%C*32.7C+14.4B+2764.1h5.6C+12.5C
M12 Kobalt-H 127121196.368D4.7918.309%D19.008%C**100.8C5C**3481.2h17.2C94.2C
NS Decimator 165120791.519B0.0660.686%C+N/A41.4C*15.5C+3182.9h3.2B*5.3B*
AF-41 Hacksaw 116115432.674C++1.0918.891%F17.391%B++35.9C*N/A1333.2h5.2B*27.3C+
Titan-150 AP 161110195.789C+4.2136.851%F3.636%B+22.9C10.6D-6814.8h4.1B11.2C-
AF-41 Hacksaw 108108432.512C+0.9316.537%F14.815%C++33.8C++N/A1373.2h4.7B*28.6C
EM1 102101811.247C+0.3320.746%C15.842%D--27.3C-N/A1273.7h13.8C+66.7C+
G40-F Ranger 14191422.75A++21.1725.608%FN/A60.7A++33.3A+3941.5h36.5A+142.3B*
Anti-Vehicle Grenade 11083183N/A81.4251.023%C+N/A276.7D90C+23770.3h5.4C+10.6C++
G40-F Ranger 12682108.2B**6.6226.318%D--N/A21.6C++11.6C+1893.8h83.8B**318.4B
Bouncing Betty 7878126.5B*4.9251.549%B++N/A156B+N/A21170.5h2.3D*4.6C+
E540 Halberd-H 9774116.727C+5.1540.711%F-N/A38.9C+12.1D*2251.9h4.8B+11.8C+
MGR-S1 Gladius 6967421.595C++0.0122.733%D-22.388%C+14.6D-N/A704.6h11.4C50.4C
Reaper DMR 7067760.882C0.7018.754%D**20.896%D19.1DN/A783.5h12.2D*65.2F
NC4 Mag-Shot 67661080.611C0.9728.356%C++15.152%D31.4C*N/A1962.1h7.4B+26.1B
NS-15M AE 6866421.571C0.0121.446%D--24.242%C-30DN/A1152.2h14.4D--67D-
Enforcer ML65-H 9366116B+4.4238.995%F-N/A38.8C*15.9D--1971.7h10.2B++26.2C++
NS-15MP 6665371.757C0.1823.557%D--20%D*29.5D--N/A612.2h14.2F60.2D*
Mauler S6 6361870.701C0.8843.391%C*4.918%F--20.3C--N/A2373h7D*16.2C-
LA8 Rebel 6161630.968C+0.6129.604%C+37.705%A*29C+N/A772.1h5.6B+19B
NCM2 Falcon 6760451.333C++0.2538.01%C6.667%B*18.2B2.1D*1213.3h6.7B*17.6B++
NCM1 Scattercannon 6060411.463C+0.1237.115%C16.667%C*19.4C-N/A1123.1h10.3D-27.6C
C75 Viper 7758193.053C1.4735.711%C1.724%B+27.6C9C*2872.1h13.8C+38.7C+
Dual-75 Duster 5954154A*52.4236.229%C-N/A45D4.2C2211.2h7.7D*21.3D-
AF-57 Piston 5553770.688C--0.8924.519%F15.094%C*22.1DN/A862.4h3.8B+15.7C-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit365458,40929.4h
Nanite Revive Grenade01,9200.5h
Spawn Beacon181640.5h
Medical Applicator556206,99614.9h
Spitfire Auto-Turret181,5761.4h
Shield Recharging Field523,6981.5h
Recon Detection Device262,3023.2h
Ammunition Package605,4702.9h
Anti-Infantry MANA Turret101480.4h
Snowman Soldier72270.2h
Nano-Repair Grenade05870.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.26s
Server spent 3.09s on queries, 1.83s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.