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Warden Sattora[BO0T] Sattora
NC BR 62

KDR: 3.53

Score: 48.5m

Last Seen: Nov 11th, 2018 1:29 AM
- OFFLINE - 53 hour(s)

Prestige 1, Battle Rank 62 - New Conglomerate on Emerald - Outfit Officer of DAS BOOT[BO0T] DAS BOOT
NC outfit on Emerald

Members: 2
Level Progress (to 63): 67%
PRIMARY CLASSESLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS M30 Mustang AH NCM1 Scattercannon NCM1 Scattercannon Gauss Compact Burst Vortek Rotary SAS-R M20 Mustang C150 Dalton
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,672,587 MLG Score: 1337
Fun Score: N/A
Cheeseburgers Flipped: 1514TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.109%20.473%5353098418,3462.308251.223

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.811%1B*-0.01C+-1.456FHEAD ++ (~7.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.50.486B+10.10.294C*28.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.833%1.626%1366510099,843903507910.8883194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.983%-0.176C0.022C+0.308

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.40.475B+29.90.429B53.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.3%3.125%301610081,9207897722.43346248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.848%-0.54D0.298C*0.589

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.20.505B+6.80.461B+12.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.071%3.137%4881010043,18877816754.09243190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.72%-0.191C-0.302C0.803

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.90.822B++7.10.817B++13.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.228%66.919%488410102,506705133.54958

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.633%0.772B++-0.019C+-0.941

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.503B+20.38C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.395%11.016%4883101193556781.64613

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.677%1.18B**-0.711D-0.882

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.632B+2.70.444B2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DAS BOOT[BO0T] DAS BOOT
NC outfit on Emerald

Members: 2
48.5m353%599 (35.9k)533 (32k)3.5309358,62416,6034.0498162 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1014403427.994%12.896%36105:3016

30% Engineer17% Heavy Assault12% Infiltrator27% Light Assault12% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 5th, 2013 8:09 AMApr 30th, 2017 9:40 PMNov 12th, 2018 9:24 PM (3h) (PST)Nov 11th, 2018 2:19 AM (2d) (PST)Nov 10th, 2018 9:29 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9341647700.6440.1820.0832.7680.1401337

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,0309,84746,18339115166831,977

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1517h/63.2d 8,615 7,560 14,721 251.9k 1,300 4,530 12,732 85m

EngineerCLASS DETAILS: Engineer
Gauss Compact Burst
C++
Kills:3,028
Deaths:1,479
KDR:2.047
Accuracy:25.719% C+
HSR:25.066% C++
GD-66 Claw
A
Kills:561
Deaths:293
KDR:1.915
Accuracy:72.577% A
HSR:11.230% D
NS-11C
B++
Kills:477
Deaths:204
KDR:2.338
Accuracy:27.402% B++
HSR:16.352% C-
GD-7F
B*
Kills:376
Deaths:275
KDR:1.367
Accuracy:28.155% B*
HSR:20.213% C++
AF-57 Piston
B++
Kills:301
Deaths:218
KDR:1.381
Accuracy:46.722% B++
HSR:10.964% D
Razor GD-23
C++
Kills:227
Deaths:219
KDR:1.037
Accuracy:24.376% C++
HSR:16.740% D
AF-19 Mercenary
B+
Kills:105
Deaths:69
KDR:1.522
Accuracy:21.934% C+
HSR:23.810% B+
AC-X11
A
Kills:87
Deaths:59
KDR:1.475
Accuracy:31.808% A
HSR:17.241% D-
Mauler S6
B+
Kills:73
Deaths:59
KDR:1.237
Accuracy:45.299% B+
HSR:9.589% D*
Kills:5,235
Deaths (as Engineer):2,875
Deaths (to Engineers):4,185
KDR:1.82087
Kill Difference:2,360
Playtime:459.720 hours
Usage:30%
Score:15.030m
Score/min:545
Accuracy (listed only):35.999%
HSR (listed only):16.801%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C+
Kills:1,169
Deaths:417
KDR:2.803
Accuracy:23.563% C+
HSR:21.129% C--
EM1
C**
Kills:1,167
Deaths:556
KDR:2.099
Accuracy:22.795% C**
HSR:20.651% C+
NS-15M1
C**
Kills:1,163
Deaths:507
KDR:2.294
Accuracy:22.975% C++
HSR:23.990% C**
NC6 Gauss SAW
B++
Kills:1,162
Deaths:441
KDR:2.635
Accuracy:23.545% B++
HSR:21.773% C
GD-22S
B+
Kills:1,162
Deaths:453
KDR:2.565
Accuracy:25.402% B+
HSR:22.117% C
LA1 Anchor
C+
Kills:443
Deaths:177
KDR:2.503
Accuracy:24.382% C+
HSR:23.928% C+
NC05 Jackhammer
B++
Kills:287
Deaths:181
KDR:1.586
Accuracy:49.533% B++
HSR:14.286% C+
EM6
B+
Kills:80
Deaths:42
KDR:1.905
Accuracy:24.200% B+
HSR:21.250% C
NC6A GODSAW
D*
Kills:65
Deaths:15
KDR:4.333
Accuracy:21.165% D*
HSR:15.385% F
Kills:6,698
Deaths (as Heavy Assault):2,789
Deaths (to Heavy Assaults):4,377
KDR:2.40158
Kill Difference:3,909
Playtime:253.735 hours
Usage:17%
Score:6.498m
Score/min:427
Accuracy (listed only):26.395%
HSR (listed only):20.501%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact Burst
C++
Kills:3,028
Deaths:1,479
KDR:2.047
Accuracy:25.719% C+
HSR:25.066% C++
Blitz GD-10
A
Kills:1,295
Deaths:811
KDR:1.597
Accuracy:30.469% A
HSR:12.046% D
AF-4 Cyclone
B**
Kills:1,173
Deaths:545
KDR:2.152
Accuracy:30.072% B**
HSR:19.182% C++
MKV Suppressed
C*
Kills:1,149
Deaths:691
KDR:1.663
Accuracy:26.580% C*
HSR:18.886% C+
NS-7 PDW
C**
Kills:1,145
Deaths:628
KDR:1.823
Accuracy:26.053% C**
HSR:17.118% C+
GD-66 Claw
A
Kills:561
Deaths:293
KDR:1.915
Accuracy:72.577% A
HSR:11.230% D
NS-11C
B++
Kills:477
Deaths:204
KDR:2.338
Accuracy:27.402% B++
HSR:16.352% C-
GD-7F
B*
Kills:376
Deaths:275
KDR:1.367
Accuracy:28.155% B*
HSR:20.213% C++
Tempest
C+
Kills:350
Deaths:220
KDR:1.591
Accuracy:26.322% C+
HSR:18% C-
AF-57 Piston
B++
Kills:301
Deaths:218
KDR:1.381
Accuracy:46.722% B++
HSR:10.964% D
Razor GD-23
C++
Kills:227
Deaths:219
KDR:1.037
Accuracy:24.376% C++
HSR:16.740% D
AF-19 Mercenary
B+
Kills:105
Deaths:69
KDR:1.522
Accuracy:21.934% C+
HSR:23.810% B+
AC-X11
A
Kills:87
Deaths:59
KDR:1.475
Accuracy:31.808% A
HSR:17.241% D-
Mauler S6
B+
Kills:73
Deaths:59
KDR:1.237
Accuracy:45.299% B+
HSR:9.589% D*
Kills:10,347
Deaths (as Light Assault):5,770
Deaths (to Light Assaults):2,916
KDR:1.79324
Kill Difference:4,577
Playtime:405.595 hours
Usage:27%
Score:14.863m
Score/min:611
Accuracy (listed only):33.106%
HSR (listed only):16.888%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B
Kills:2,014
Deaths:450
KDR:4.476
Accuracy:40.699% B
HSR:66.236% C+
Blitz GD-10
A
Kills:1,295
Deaths:811
KDR:1.597
Accuracy:30.469% A
HSR:12.046% D
AF-4 Cyclone
B**
Kills:1,173
Deaths:545
KDR:2.152
Accuracy:30.072% B**
HSR:19.182% C++
MKV Suppressed
C*
Kills:1,149
Deaths:691
KDR:1.663
Accuracy:26.580% C*
HSR:18.886% C+
NS-7 PDW
C**
Kills:1,145
Deaths:628
KDR:1.823
Accuracy:26.053% C**
HSR:17.118% C+
NS-44 Commissioner
B*
Kills:906
Deaths:466
KDR:1.944
Accuracy:43.457% B*
HSR:18.212% C--
Impetus
C++
Kills:428
Deaths:133
KDR:3.218
Accuracy:34.063% C+
HSR:30.140% C++
Tempest
C+
Kills:350
Deaths:220
KDR:1.591
Accuracy:26.322% C+
HSR:18% C-
EM4 Longshot
C
Kills:333
Deaths:69
KDR:4.826
Accuracy:37.752% C
HSR:72.072% D-
NS-61 Emissary
B**
Kills:274
Deaths:136
KDR:2.015
Accuracy:34.747% B**
HSR:10.584% D--
AF-8 RailJack
B+
Kills:99
Deaths:33
KDR:3
Accuracy:39.416% B+
HSR:64.647% D--
LA8 Rebel
B**
Kills:88
Deaths:62
KDR:1.419
Accuracy:37.387% B**
HSR:12.500% D*
NS-357 Underboss
C+
Kills:78
Deaths:81
KDR:0.963
Accuracy:34.505% C+
HSR:8.974% F
NC4 Mag-Shot
B
Kills:77
Deaths:77
KDR:1
Accuracy:29.206% B
HSR:7.792% F
NS-AM7 Archer
B*
Kills:71
Deaths:73
KDR:0.973
Accuracy:58.088% C+
HSR:25.352% B*
NS-44L Blackhand
B+
Kills:63
Deaths:27
KDR:2.333
Accuracy:35.965% D
HSR:47.619% B+
NC14 Bolt Driver
B++
Kills:60
Deaths:18
KDR:3.333
Accuracy:40.059% B++
HSR:65% D--
Kills:9,603
Deaths (as Infiltrator):4,520
Deaths (to Infiltrators):2,101
KDR:2.12456
Kill Difference:5,083
Playtime:181.077 hours
Usage:12%
Score:4.340m
Score/min:399
Accuracy (listed only):35.579%
HSR (listed only):30.257%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
A
Kills:1,295
Deaths:811
KDR:1.597
Accuracy:30.469% A
HSR:12.046% D
AF-4 Cyclone
B**
Kills:1,173
Deaths:545
KDR:2.152
Accuracy:30.072% B**
HSR:19.182% C++
MKV Suppressed
C*
Kills:1,149
Deaths:691
KDR:1.663
Accuracy:26.580% C*
HSR:18.886% C+
NS-7 PDW
C**
Kills:1,145
Deaths:628
KDR:1.823
Accuracy:26.053% C**
HSR:17.118% C+
GD-66 Claw
A
Kills:561
Deaths:293
KDR:1.915
Accuracy:72.577% A
HSR:11.230% D
Tempest
C+
Kills:350
Deaths:220
KDR:1.591
Accuracy:26.322% C+
HSR:18% C-
AF-57 Piston
B++
Kills:301
Deaths:218
KDR:1.381
Accuracy:46.722% B++
HSR:10.964% D
NS-11A
B
Kills:246
Deaths:157
KDR:1.567
Accuracy:23.637% C+
HSR:23.984% B
Carnage AR
B++
Kills:227
Deaths:129
KDR:1.760
Accuracy:27.759% B++
HSR:12.335% D*
Mauler S6
B+
Kills:73
Deaths:59
KDR:1.237
Accuracy:45.299% B+
HSR:9.589% D*
NC1 Gauss Rifle
B+
Kills:65
Deaths:44
KDR:1.477
Accuracy:24.531% B+
HSR:24.615% B+
Kills:6,585
Deaths (as Combat Medic):3,795
Deaths (to Combat Medics):1,565
KDR:1.73518
Kill Difference:2,790
Playtime:29.208 hours
Usage:2%
Score:0.793m
Score/min:452
Accuracy (listed only):34.547%
HSR (listed only):16.177%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C+
Kills:4,009
Deaths:845
KDR:4.744
Accuracy:24.378% D*
HSR:14.492% C+
NCM1 Scattercannon
C+
Kills:3,681
Deaths:848
KDR:4.341
Accuracy:27.564% D-
HSR:15.539% C+
NCM2 Falcon
B*
Kills:1,048
Deaths:418
KDR:2.507
Accuracy:47.354% B*
HSR:4.294% C
NCM2 Falcon
B*
Kills:543
Deaths:416
KDR:1.305
Accuracy:50.581% B*
HSR:3.499% D
NS-10 Burster
C**
Kills:122
Deaths:50
KDR:2.440
Accuracy:31.436% C**
HSR:4.098% C--
NS-10 Burster
C*
Kills:83
Deaths:49
KDR:1.694
Accuracy:31.349% C*
HSR:4.819% C+
NCM3 Raven
C
Kills:71
Deaths:48
KDR:1.479
Accuracy:37.480% C
HSR:1.408% D--
NCM3 Raven
D
Kills:69
Deaths:47
KDR:1.468
Accuracy:34.978% D
HSR:0% F-
Kills:9,626
Deaths (as MAX Suit):1,360.500
Deaths (to MAX Suits):967
KDR:7.07534
Kill Difference:8,265.500
Playtime:189.555 hours
Usage:12%
Score:6.987m
Score/min:614
Accuracy (listed only):35.640%
HSR (listed only):6.019%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A+
Kills:4,898
V. Kills:866 N/A
Deaths:495
KDR:9.895
Accuracy:61.672% B*
KPH:57.700 B
VKPH:10.200 A+
Vortek Rotary
B++
Kills:2,389
V. Kills:1,654 144%
Deaths:546
KDR:4.375
Accuracy:34.054% B+
KPH:22.100 B++
VKPH:15.300 B++
M20 Mustang
B**
Kills:1,912
V. Kills:1,528 125%
Deaths:498
KDR:3.839
Accuracy:32.557% B
KPH:20.400 B+
VKPH:16.300 B**
M20 Kestrel
B**
Kills:1,324
V. Kills:799 166%
Deaths:212
KDR:6.245
Accuracy:33.970% B++
KPH:32.900 B**
VKPH:19.800 B++
Coyote Missiles
C++
Kills:1,133
V. Kills:704 161%
Deaths:144
KDR:7.868
Accuracy:55.258% B
KPH:45.500 C++
VKPH:28.300 C++
Tomcat A2AM Pods
B*
Kills:718
V. Kills:679 106%
Deaths:55
KDR:13.055
Accuracy:84.267% B++
KPH:70 B+
VKPH:66.200 B*
Hornet Missiles
C+
Kills:505
V. Kills:337 149%
Deaths:56
KDR:9.018
Accuracy:65.162% B++
KPH:60.900 C+
VKPH:40.600 C+
Breaker Rocket Pods
B+
Kills:344
V. Kills:74 459%
Deaths:12
KDR:28.667
Accuracy:60.553% A
KPH:103.900 C*
VKPH:22.400 B+
Kills:13,223 (10,523 + 0)
Deaths:2,018
KDR:6.553
VKDR:3.291
Vehicle Kills:6,641
Kill Difference:11,205
Playtime:374.176 hours
Usage:25%
Score:10.754m
Score/min:479
Piloting Accuracy:33.970%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C**
Kills:1,329
V. Kills:944 141%
Deaths:210
KDR:6.329
Accuracy:35.082% C
KPH:36.100 C**
VKPH:25.700 C*
CAS30 Tank Buster
B++
Kills:300
V. Kills:277 108%
Deaths:123
KDR:2.439
Accuracy:49.768% B+
KPH:11 B++
VKPH:10.200 B++
L105 Zephyr
B+
Kills:118
V. Kills:27 421%
Deaths:17
KDR:6.941
Accuracy:48.726% B*
KPH:47.100 C+
VKPH:10.800 B+
Kills:1,747 (300 + 1,447)
Deaths:350
KDR:4.991
VKDR:3.566
Vehicle Kills:1,248
Kill Difference:1,397
Playtime:66.583 hours
Usage:4%
Score:2.147m
Score/min:537
Piloting Accuracy:49.768%
Gunner Accuracy:48.726%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:522
V. Kills:63 N/A
Deaths:30
KDR:17.400
Accuracy:53.532% B++
KPH:73 B*
VKPH:8.800 C*
C75 Viper
B++
Kills:123
V. Kills:24 N/A
Deaths:10
KDR:12.300
Accuracy:43.871% B++
KPH:36.600 B+
VKPH:7.100 C+
Skyguard
B++
Kills:58
V. Kills:40 141%
Deaths:14
KDR:4.143
Accuracy:28.307% C+
KPH:17.200 B+
VKPH:11.800 B++
L100 Python AP
N/A
Kills:50
V. Kills:23 208%
Deaths:5
KDR:10
Accuracy:48.419% N/A
KPH:35.300 N/A
VKPH:16.200 N/A
Kills:753 (753 + 0)
Deaths:59
KDR:12.763
VKDR:2.542
Vehicle Kills:150
Kill Difference:694
Playtime:15.308 hours
Usage:1%
Score:0.421m
Score/min:458
Driving Accuracy:48.419%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:1,073
V. Kills:594 180%
Deaths:95
KDR:11.295
Accuracy:45.131% D
KPH:32.100 B**
VKPH:17.800 B++
E540 Halberd
A**
Kills:316
V. Kills:77 405%
Deaths:19
KDR:16.632
Accuracy:43.696% C+
KPH:52.500 A**
VKPH:12.800 C-
Titan-150 HESH
B**
Kills:92
V. Kills:12 N/A
Deaths:5
KDR:18.400
Accuracy:55.859% B**
KPH:50.200 B+
VKPH:6.500 C
Enforcer ML85
B++
Kills:62
V. Kills:47 129%
Deaths:10
KDR:6.200
Accuracy:35.595% D
KPH:27.800 B+
VKPH:21.100 B++
Titan-150 HEAT
B++
Kills:52
V. Kills:16 306%
Deaths:4
KDR:13
Accuracy:45.161% C+
KPH:28 B++
VKPH:8.600 C+
Kills:1,595 (1,217 + 378)
Deaths:133
KDR:11.992
VKDR:5.609
Vehicle Kills:746
Kill Difference:1,462
Playtime:45.316 hours
Usage:3%
Score:1.130m
Score/min:416
Driving Accuracy:45.161%
Gunner Accuracy:35.595%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:587
V. Kills:260 225%
Deaths:90
KDR:6.522
Accuracy:53.142% C
KPH:40.700 C+
VKPH:18 C
C85 Canister-H
C
Kills:398
V. Kills:22 N/A
Deaths:55
KDR:7.236
Accuracy:47.214% C
KPH:92.800 C
VKPH:5.100 D
M96 Mjolnir-H
A+
Kills:178
V. Kills:89 198%
Deaths:24
KDR:7.417
Accuracy:54.937% B+
KPH:77.500 A+
VKPH:38.800 B+
Enforcer ML65-H
C+
Kills:159
V. Kills:121 130%
Deaths:43
KDR:3.698
Accuracy:52.788% C--
KPH:31.900 C+
VKPH:24.300 C
M40 Fury-H
C
Kills:88
V. Kills:13 N/A
Deaths:7
KDR:12.571
Accuracy:38.868% C+
KPH:57.900 D
VKPH:8.600 C
Kills:1,410 (0 + 1,410)
Deaths:219
KDR:6.438
VKDR:2.306
Vehicle Kills:505
Kill Difference:1,191
Playtime:27.514 hours
Usage:2%
Score:0.918m
Score/min:556
Driving Accuracy:N/A%
Gunner Accuracy:38.868%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:101
V. Kills:32 306%
Deaths:10
KDR:10.100
Accuracy:37.780% C+
KPH:24.400 B+
VKPH:7.700 C+
M12 Kobalt
B+
Kills:86
V. Kills:3 N/A
Deaths:2
KDR:43
Accuracy:15.393% C-
KPH:79.800 B+
VKPH:2.800 C*
M12 Kobalt
C++
Kills:62
V. Kills:3 N/A
Deaths:3
KDR:20.667
Accuracy:14.822% D
KPH:55.600 C-
VKPH:2.700 C++
M20 Basilisk
B
Kills:53
V. Kills:17 294%
Deaths:14
KDR:3.786
Accuracy:40.929% B
KPH:23.200 C++
VKPH:7.400 C
Kills:302 (0 + 302)
Deaths:29
KDR:10.414
VKDR:1.897
Vehicle Kills:55
Kill Difference:273
Playtime:8.628 hours
Usage:1%
Score:0.188m
Score/min:363
Driving Accuracy:N/A%
Gunner Accuracy:40.929%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
C**
Kills:142
V. Kills:27 N/A
Deaths:9
KDR:15.778
Accuracy:46.911% C++
KPH:63 C**
VKPH:12 D
CAS 14-E
C*
Kills:76
V. Kills:5 N/A
Deaths:6
KDR:12.667
Accuracy:33.303% C+
KPH:77.800 C*
VKPH:5.100 C
Kills:218 (0 + 218)
Deaths:15
KDR:14.533
VKDR:2.133
Vehicle Kills:32
Kill Difference:203
Playtime:3.229 hours
Usage:0%
Score:0.038m
Score/min:198
Piloting Accuracy:N/A%
Gunner Accuracy:33.303%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 5,7644,8984959.895B+6.3661.672%B*1.062%C57.7B10.2A+46684.9h7B+11.4B+
NCM1 Scattercannon 4,0264,0098454.744B**1.2124.378%D*14.492%C+40.6B+N/A16698.7h4B**16.4B
NCM1 Scattercannon 3,6983,6818484.341A0.8127.564%D-15.539%C+37.1B**N/A14999.1h4.9A17.9B+
Gauss Compact Burst 3,0633,0281,4792.047C++1.4825.719%C+25.066%C++40.3C++N/A9775.2h10.1B+39.1B
Vortek Rotary 4,0432,3895464.375B**0.8434.054%B+2.846%B22.1B++15.3B++333108.3h44.7B*131.4B*
SAS-R 2,0252,0144504.476B+0.9540.699%B66.236%C+44.3BN/A16145.5h2B+4.8B+
M20 Mustang 3,4401,9124983.839B*0.3132.557%B1.935%C+20.4B+16.3B**46993.9h71.7B++220.2B*
C150 Dalton 2,2731,3292106.329C++2.8035.082%CN/A36.1C**25.7C*69636.8h3.3B++9.5B++
M20 Kestrel 2,1231,3242126.245A++2.7133.97%B++1.435%C32.9B**19.8B++34740.3h64.8B+190.8B++
Blitz GD-10 1,3021,2958111.597B+1.9330.469%A12.046%D24C+N/A10953.9h12.4B++40.7B++
AF-4 Cyclone 1,1931,1735452.152B++1.3830.072%B**19.182%C++46B++N/A27125.5h10B+33.3B+
NS-15M2 1,1811,1694172.803B++0.7323.563%C+21.129%C--54.9B+N/A13321.3h11B+46.7B+
EM1 1,1811,1675562.099B*1.4322.795%C**20.651%C+47.2B+N/A15024.7h11.4C**50B+
NS-15M1 1,1741,1635072.294B++1.2422.975%C++23.99%C**46.3BN/A17425.1h10.8B++47.1B+
NC6 Gauss SAW 1,1671,1624412.635A+0.9023.545%B++21.773%C48.8B**N/A30623.8h7.7B++32.5B++
GD-22S 1,1681,1624532.565B++0.9725.402%B+22.117%C46.5B+N/A20325h9.3B*36.5B++
MKV Suppressed 1,1701,1496911.663B++1.8726.58%C*18.886%C+28.9C+N/A24339.8h12.2B+46.1B+
NS-7 PDW 1,1681,1456281.823B**1.7126.053%C**17.118%C+30.4C*N/A17237.7h12.3B++47.3B+
Coyote Missiles 1,8371,1331447.868A++4.3455.258%BN/A45.5C++28.3C++71524.9h23.9B**43.2B**
Titan-150 AP 1,6671,0739511.295B*7.7645.131%D4.753%B**32.1B**17.8B++39933.4h3.4B+7.6B++
M12 Kobalt 1,1011,0533331.909C+28.3822.392%C++15.195%D98.4C+4.5C++28510.7h18.9C+84.2C*
NCM2 Falcon 1,5721,0484182.507A1.0247.354%B*4.294%C17.3B+8.7A++24560.5h8.3B++17.5B++
NS-44 Commissioner 9099064661.944B**1.5943.457%B*18.212%C--44B+N/A13520.6h3.2B++7.3B++
Tomcat A2AM Pods 1,3977185513.055A*9.5284.267%B++N/A69.7B+65.9B*154010.3h8.5C+10.1C*
E540 Halberd-H 847587906.522C+2.9953.142%C1.022%D40.8C+18.1C38714.4h4.7B+8.8B++
GD-66 Claw 5675612931.915B+1.6272.577%A11.23%D48.8B+N/A15711.5h2B*2.8B++
NCM2 Falcon 9775434161.305B+2.2350.581%B*3.499%D9C-7.2B**18160.1h17C+33.6B
L100 Python HESH 5855223017.4B+13.8753.532%B++N/A72.5B*8.8C*3127.2h2.7B++5B++
Hornet Missiles 842505569.018B++5.4965.162%B++1.386%C60.8C+40.6C+10518.3h8.6B+13.2B++
C-4 7054932262.181B+1.3522.904%C-N/A107.2B++46.1B**15774.6h1.3B+5.7C+
NS-11C 4854772042.338A+1.1927.402%B++16.352%C-45B**N/A13710.6h11.3B*41.3B++
LA1 Anchor 4514431772.503C*1.0324.382%C+23.928%C+48.7C++N/A2479.1h8.9B++36.5B+
Impetus 4314281333.218B*0.3134.063%C+30.14%C++51B+N/A1248.4h3.7B**10.8B++
C85 Canister-H 420398557.236C3.7147.214%C10.804%C+92.6C5.1D6764.3h4.7B++9.9B++
GD-7F 3773762751.367B2.1628.155%B*20.213%C++15.2DN/A6824.7h12.9C**46B+
MANA Anti-Vehicle Turret 589365606.083U2.5557.958%UN/A3650U2240U6774750.1h5.7T*9.8T*
Tempest 3553502201.591C*1.9426.322%C+18%C-28DN/A9112.5h10.4C+39.6C+
Breaker Rocket Pods 4183441228.667M+25.1460.553%AN/A104.2C*22.4B+9853.3h12.3B++20.3B++
EM4 Longshot 334333694.826B+1.3037.752%C72.072%D-32C++N/A22210.4h1.9B+4.9B+
E540 Halberd 3933161916.632A13.1043.696%C+1.266%D--52.7A**12.8C-3166h3.8A+8.7B**
AF-57 Piston 3033012181.381C*2.1546.722%B++10.964%D22DN/A10013.7h3.8B++8.1B+
CAS30 Tank Buster 5773001232.439B**1.0949.768%B+N/A11B++10.1B++31427.3h38.6C**77.5B+
NC05 Jackhammer 2902871811.586C**1.9449.533%B++14.286%C+42.2C++N/A2076.8h3.7B**7.5B*
NS-61 Emissary 2752741362.015A++1.5234.747%B**10.584%D--42.2B*N/A1266.5h9.9B+28.6B*
NS Decimator 3832532221.14C*2.3954.987%D1.976%C32C+16.5C++4487.9h4.2B+7.7C*
Spear Anti-Vehicle Phalanx Turret 3222511417.929A++14.4047.372%B+4.781%C**53.4B*15.1D5404.7h5.1B*10.8B**
NS-11A 2482461571.567B1.9623.637%C+23.984%B36.2C**N/A1356.8h12B++50.9B+
Razor GD-23 2312272191.037C++2.4924.376%C++16.74%D12.3DN/A10018.4h12.3C**50.3C**
Carnage AR 2272271291.76B+1.7727.759%B++12.335%D*33.9C*N/A1886.7h12.4B+44.8B+
Tank Mine 353221554.018B*0.4941.643%B+N/A170A+101.5A30901.3h2C+4.7B**
M96 Mjolnir-H 267178247.417B**3.8954.937%B+N/A77.4A+38.7B+5212.3h26.1B++47.6B**
Enforcer ML65-H 280159433.698C+0.1752.788%C--1.258%C--31.8C+24.2C10115h11.7B++22.2B++
MAX Punch 1591581,3700.115C**3.4254.392%B+N/A0.9CN/A5182.3h2C++3.7C++
Carver 1441441381.043M*2.4941.177%A15.972%C+18.9A+N/A687.6h1.1B++2.7B+
Pelter Rocket Pod 169142915.778B++12.2546.911%C++N/A61.7C*11.7D1912.3h18B+38.3B+
MANA Anti-Personnel Turret 133132492.694N/A0.8422.96%UN/A1320U10U4443000.1h22.1T*96.3T*
Bouncing Betty 130130149.286A++5.7655.102%AN/A162.5B*N/A9210.8h2.1C--3.8B+
C75 Viper 1471231012.3A+8.7743.871%B++N/A36.2B7.1C+4773.4h7.7B**17.6B**
NS-10 Burster 210122502.44A*1.0931.436%C**4.098%C--7.9A5.7A+19715.5h101.6B**323.2B*
Shrike 1791211280.945B+2.5967.204%A4.959%A30.3B+14.5C**8174h5.2B++7.7B**
Hawk GD-68 2151201041.154B**2.3866.366%B+2.5%C+10.3C--8.1C31511.7h7.4B+11.1B+
L105 Zephyr 145118176.941C3.4148.726%B*N/A47.2C+10.8B+6382.5h6.3C++13B+
Mag-Cutter 1121125,3440.021C+3.5147.953%A++1.786%D0.3CN/A2351.4h2.2B+4.6B++
AF-19 Mercenary 105105691.522B*2.0121.934%C+23.81%B+13.6CN/A1967.7h9.5B**43.2B+
M20 Basilisk 1331011010.1M**6.5737.78%C+11.881%A*24.6B+7.8C++3864.1h64.4B+170.4B*
M40 Fury 128100425B**21.4751.275%C**N/A58.8C--16.5C4661.7h11.3B22B+
AF-8 RailJack 10099333C*0.5339.416%B+64.647%D--27.5C**N/A2113.6h2.2B5.5B+
The Slasher 98984,1200.024D3.5145.122%B*14.286%C++0.5CN/A2214.9h2.3C++5B+
Titan-150 HESH 10492518.4B*14.8755.859%B**2.174%C**51.1B+6.7C3161.8h3.1C*5.6B+
LA8 Rebel 8888621.419B+2.1137.387%B**12.5%D*36.7B+N/A2342.4h5.7B+15.1C++
M40 Fury-H 10188712.571C+9.0438.868%C+1.136%C+58.7D8.7C3861.5h9.5C24.5C
AC-X11 8887591.475B+2.0631.808%A17.241%D-23.5C+N/A2243.7h9.5C**29.9B+
M60-A Bulldog 9186614.333A++10.8041.342%B++N/A66.2A++3.8D10781.3h4.4B**10.7B**
M12 Kobalt 8986243M+39.4715.393%C-17.442%C78.2B+2.7C++3101.1h15.7B++101.7B
G30 Walker 11185328.333S24.8039.069%C+5.882%A53.1B*16.3C2201.6h90.9A232.7B**
NS-10 Burster 15383491.694B*1.8431.349%C*4.819%C+5.4C++4.5B+18715.5h149B475.3B+
EM6 8180421.905C**1.6324.2%B+21.25%C57.1B++N/A5991.4h9.6B++39.8B+
NS-357 Underboss 8078810.963C+2.5734.505%C+8.974%F43.3C*1.1A3161.8h3.4B*9.8B+
NC4 Mag-Shot 7777771B+2.5329.206%B7.792%F27.5C*N/A1922.8h6.9B+23.7C++
CAS 14-E 8176612.667C+9.1433.303%C+N/A76C++5C2151h24.4B+73.2B+
Mauler S6 7373591.237B+2.2945.299%B+9.589%D*10.6D-N/A1276.9h3.6B**8B*
Hunter QCX 7572940.766C++2.7632.24%D19.444%C-12.6C+N/A785.7h3.3B10.2B
NCM3 Raven 12271481.479B*2.0537.48%C1.408%D--10.8B+7.7B++2826.6h20.2B**53.9B++
NS-AM7 Archer 8771730.973A2.5658.088%C+25.352%B*10.3B++2.3C+826.9h10.3B*17.7B*
NCM3 Raven 12469471.468B++2.0634.978%DN/A10.5C++8.3B*3146.6h19.3B**55.2B+
NC15 Phoenix 13069342.029B*1.5048.485%DN/A13.8C+12.2C+3745h7.2B**14.8B*
NC6A GODSAW 6665154.333B*0.8021.165%D*15.385%F59.1C++N/A3801.1h6.7C**31.7C**
NC1 Gauss Rifle 6565441.477B+2.0524.531%B+24.615%B+29.5B+N/A5142.2h10.7B*43.5B++
NS-44L Blackhand 6363272.333B**1.2035.965%D47.619%B+31.5B+N/A1632h3.9B10.9C*
Enforcer ML85 10962106.2B2.6735.595%D3.226%B++28.2B+21.4B++8642.2h10B++28B+
M12 Kobalt 6562320.667B**17.1414.822%D12.903%D*56.4C-2.7C++2401.1h21C141.8C
NC14 Bolt Driver 6060183.333B**0.2040.059%B++65%D--31.6B++N/A3701.9h2.3B+5.7B++
Skyguard 9858144.143B++0.6128.307%C+5.172%A**17.1B+11.8B++5603.4h112B395.7B
M20 Basilisk 7053143.786B+0.2640.929%BN/A23C++7.4C4072.3h73.3C*179.2B+
Titan-150 HEAT 6852413A++9.4745.161%C+3.846%B+27.4B++8.4C+6071.9h3.5B**7.8B*
AF-22 Crow 9250630.794B+2.7468.192%C++8%M++21.7C++18.3B5622.3h6B*8.7B**
L100 Python AP 7350510A+6.4748.419%DN/A35.7B+16.4C9041.4h4B**8.2B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter121,7751.3h
Nano-Armor Kit239369,16622.3h
Spawn Beacon137980.7h
Anti-Vehicle MANA Turret41,0171.3h
Nanite Revive Grenade0660h
Medical Kit2252,3953.1h
Medical Applicator2821,3541.6h
Deconstruction Tool0770h
Recon Detection Device242,3644h
Ammunition Package109180.4h
Anti-Infantry MANA Turret32190.4h
Nano-Repair Grenade01260h

Check the help document for the dictionary if you want to learn more about words used here.


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