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Overseer Sattora[BO0T] Sattora
NC BR 68

KDR: 3.54

Score: 49.3m

Last Seen: Mar 16th, 2019 11:37 PM
- OFFLINE - 8.2 hour(s)

Prestige 1, Battle Rank 68 - New Conglomerate on Emerald - Outfit Officer of DAS BOOT[BO0T] DAS BOOT
NC outfit on Emerald

Members: 3
Level Progress (to 69): 50%
PRIMARY CLASSESLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS M30 Mustang AH NCM1 Scattercannon NCM1 Scattercannon Gauss Compact Burst Vortek Rotary SAS-R M20 Mustang M20 Kestrel
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,685,097 MLG Score: 1347
Fun Score: N/A
Cheeseburgers Flipped: 1523TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.138%20.578%53831100218,8942.317711.221

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.758%0.985B*-0.032C+-1.42D**HEAD ++ (~7.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.30.486B+100.297C*28.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.928%1.647%13945102810,263926518611.0831198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.993%-0.165C0.009C+0.313

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.80.485B+29.40.438B52.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.436%3.064%298610271,9588137812.40541250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.862%-0.544D0.322C*0.578

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.90.505B+6.70.461B+12.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.052%3.112%4811010233,21379616894.03643190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.709%-0.195C-0.318C0.774

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.80.824B++7.10.82B++13.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.187%66.746%481410292,529730133.46438

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.624%0.78B++-0.018C+-0.938

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.506B+20.383C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.252%11.053%4813103095958481.64212

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.64%1.159B**-0.702D-0.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.629B+2.70.441B2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DAS BOOT[BO0T] DAS BOOT
NC outfit on Emerald

Members: 3
49.3m354.2%599 (35.9k)532 (31.9k)3.5382260,17117,0064.0559868 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1033414128.114%12.847%36105:2817

30% Engineer17% Heavy Assault12% Infiltrator27% Light Assault12% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 5th, 2013 8:09 AMApr 30th, 2017 9:40 PMMar 21st, 2019 11:58 PM (2d) (PST)Mar 16th, 2019 11:15 PM (7d) (PST)Mar 16th, 2019 7:37 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9361647720.6490.1830.0832.7970.1401347

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,1629,81746,34539115168831,929

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1544.7h/64.4d 8,805 7,730 15,075 259.2k 1,320 4,608 13,003 86.8m

EngineerCLASS DETAILS: Engineer
Gauss Compact Burst
C++
Kills:3,270
Deaths:1,596
KDR:2.049
Accuracy:25.824% C+
HSR:25.076% C++
GD-66 Claw
A
Kills:561
Deaths:294
KDR:1.908
Accuracy:72.594% A
HSR:11.230% D
NS-11C
B++
Kills:478
Deaths:204
KDR:2.343
Accuracy:27.399% B++
HSR:16.318% C-
GD-7F
B++
Kills:376
Deaths:275
KDR:1.367
Accuracy:28.155% B++
HSR:20.213% C++
AF-57 Piston
B++
Kills:325
Deaths:231
KDR:1.407
Accuracy:47.045% B++
HSR:11.077% D
Razor GD-23
C++
Kills:227
Deaths:219
KDR:1.037
Accuracy:24.376% C++
HSR:16.740% D
AF-19 Mercenary
B+
Kills:105
Deaths:69
KDR:1.522
Accuracy:21.934% C+
HSR:23.810% B+
AC-X11
A
Kills:87
Deaths:59
KDR:1.475
Accuracy:31.808% A
HSR:17.241% D-
Mauler S6
B+
Kills:73
Deaths:59
KDR:1.237
Accuracy:45.299% B+
HSR:9.589% D*
MGR-M1 Bishop
C++
Kills:52
Deaths:30
KDR:1.733
Accuracy:33.501% C++
HSR:26.923% C
Kills:5,554
Deaths (as Engineer):3,036
Deaths (to Engineers):4,275
KDR:1.82938
Kill Difference:2,518
Playtime:462.538 hours
Usage:30%
Score:15.097m
Score/min:544
Accuracy (listed only):35.793%
HSR (listed only):17.822%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C+
Kills:1,169
Deaths:417
KDR:2.803
Accuracy:23.563% C+
HSR:21.129% D
NC6 Gauss SAW
B++
Kills:1,168
Deaths:443
KDR:2.637
Accuracy:23.546% B++
HSR:21.747% C
EM1
C**
Kills:1,167
Deaths:556
KDR:2.099
Accuracy:22.795% C**
HSR:20.651% C+
NS-15M1
C*
Kills:1,163
Deaths:507
KDR:2.294
Accuracy:22.975% C++
HSR:23.990% C*
GD-22S
B+
Kills:1,162
Deaths:453
KDR:2.565
Accuracy:25.402% B+
HSR:22.117% C
LA1 Anchor
C+
Kills:443
Deaths:177
KDR:2.503
Accuracy:24.382% C+
HSR:23.928% C+
NC05 Jackhammer
B++
Kills:289
Deaths:182
KDR:1.588
Accuracy:49.514% B++
HSR:14.533% C+
NC6A GODSAW
D
Kills:111
Deaths:37
KDR:3
Accuracy:20.881% D*
HSR:21.622% D
EM6
B+
Kills:80
Deaths:42
KDR:1.905
Accuracy:24.200% B+
HSR:21.250% C
Kills:6,752
Deaths (as Heavy Assault):2,814
Deaths (to Heavy Assaults):4,480
KDR:2.39943
Kill Difference:3,938
Playtime:255.797 hours
Usage:17%
Score:6.540m
Score/min:426
Accuracy (listed only):26.362%
HSR (listed only):21.218%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact Burst
C++
Kills:3,270
Deaths:1,596
KDR:2.049
Accuracy:25.824% C+
HSR:25.076% C++
Blitz GD-10
A
Kills:1,298
Deaths:816
KDR:1.591
Accuracy:30.445% A
HSR:12.019% D
AF-4 Cyclone
B*
Kills:1,177
Deaths:547
KDR:2.152
Accuracy:30.051% B*
HSR:19.116% C++
MKV Suppressed
C*
Kills:1,149
Deaths:691
KDR:1.663
Accuracy:26.580% C*
HSR:18.886% C+
NS-7 PDW
C**
Kills:1,145
Deaths:628
KDR:1.823
Accuracy:26.053% C**
HSR:17.118% C+
GD-66 Claw
A
Kills:561
Deaths:294
KDR:1.908
Accuracy:72.594% A
HSR:11.230% D
Tempest
C+
Kills:507
Deaths:291
KDR:1.742
Accuracy:26.925% C+
HSR:19.132% C
NS-11C
B++
Kills:478
Deaths:204
KDR:2.343
Accuracy:27.399% B++
HSR:16.318% C-
GD-7F
B++
Kills:376
Deaths:275
KDR:1.367
Accuracy:28.155% B++
HSR:20.213% C++
AF-57 Piston
B++
Kills:325
Deaths:231
KDR:1.407
Accuracy:47.045% B++
HSR:11.077% D
Razor GD-23
C++
Kills:227
Deaths:219
KDR:1.037
Accuracy:24.376% C++
HSR:16.740% D
AF-19 Mercenary
B+
Kills:105
Deaths:69
KDR:1.522
Accuracy:21.934% C+
HSR:23.810% B+
AC-X11
A
Kills:87
Deaths:59
KDR:1.475
Accuracy:31.808% A
HSR:17.241% D-
Mauler S6
B+
Kills:73
Deaths:59
KDR:1.237
Accuracy:45.299% B+
HSR:9.589% D*
Kills:10,778
Deaths (as Light Assault):5,979
Deaths (to Light Assaults):2,984
KDR:1.80264
Kill Difference:4,799
Playtime:418.844 hours
Usage:27%
Score:15.288m
Score/min:608
Accuracy (listed only):33.178%
HSR (listed only):16.969%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C**
Kills:2,037
Deaths:457
KDR:4.457
Accuracy:40.640% C**
HSR:66.029% C
Blitz GD-10
A
Kills:1,298
Deaths:816
KDR:1.591
Accuracy:30.445% A
HSR:12.019% D
AF-4 Cyclone
B*
Kills:1,177
Deaths:547
KDR:2.152
Accuracy:30.051% B*
HSR:19.116% C++
MKV Suppressed
C*
Kills:1,149
Deaths:691
KDR:1.663
Accuracy:26.580% C*
HSR:18.886% C+
NS-7 PDW
C**
Kills:1,145
Deaths:628
KDR:1.823
Accuracy:26.053% C**
HSR:17.118% C+
NS-44 Commissioner
B*
Kills:916
Deaths:473
KDR:1.937
Accuracy:43.617% B*
HSR:18.231% C--
Tempest
C+
Kills:507
Deaths:291
KDR:1.742
Accuracy:26.925% C+
HSR:19.132% C
Impetus
C*
Kills:441
Deaths:137
KDR:3.219
Accuracy:34.182% C+
HSR:29.932% C*
EM4 Longshot
C
Kills:333
Deaths:69
KDR:4.826
Accuracy:37.752% C
HSR:72.072% D-
NS-61 Emissary
B**
Kills:283
Deaths:141
KDR:2.007
Accuracy:34.739% B**
HSR:10.954% D--
AF-8 RailJack
B+
Kills:99
Deaths:33
KDR:3
Accuracy:39.416% B+
HSR:64.647% D--
LA8 Rebel
B*
Kills:88
Deaths:62
KDR:1.419
Accuracy:37.387% B*
HSR:12.500% D*
NS-357 Underboss
C
Kills:78
Deaths:81
KDR:0.963
Accuracy:34.505% C
HSR:8.974% F
NC4 Mag-Shot
C**
Kills:77
Deaths:77
KDR:1
Accuracy:29.206% C**
HSR:7.792% F
NS-AM7 Archer
B*
Kills:72
Deaths:75
KDR:0.960
Accuracy:57.821% C+
HSR:25% B*
NS-44L Blackhand
B+
Kills:63
Deaths:27
KDR:2.333
Accuracy:35.965% D
HSR:47.619% B+
NC14 Bolt Driver
B++
Kills:60
Deaths:18
KDR:3.333
Accuracy:40.059% B++
HSR:65% D--
Kills:9,823
Deaths (as Infiltrator):4,623
Deaths (to Infiltrators):2,151
KDR:2.12481
Kill Difference:5,200
Playtime:188.455 hours
Usage:12%
Score:4.565m
Score/min:404
Accuracy (listed only):35.608%
HSR (listed only):30.295%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
A
Kills:1,298
Deaths:816
KDR:1.591
Accuracy:30.445% A
HSR:12.019% D
AF-4 Cyclone
B*
Kills:1,177
Deaths:547
KDR:2.152
Accuracy:30.051% B*
HSR:19.116% C++
MKV Suppressed
C*
Kills:1,149
Deaths:691
KDR:1.663
Accuracy:26.580% C*
HSR:18.886% C+
NS-7 PDW
C**
Kills:1,145
Deaths:628
KDR:1.823
Accuracy:26.053% C**
HSR:17.118% C+
GD-66 Claw
A
Kills:561
Deaths:294
KDR:1.908
Accuracy:72.594% A
HSR:11.230% D
Tempest
C+
Kills:507
Deaths:291
KDR:1.742
Accuracy:26.925% C+
HSR:19.132% C
AF-57 Piston
B++
Kills:325
Deaths:231
KDR:1.407
Accuracy:47.045% B++
HSR:11.077% D
NS-11A
B
Kills:246
Deaths:158
KDR:1.557
Accuracy:23.681% C+
HSR:23.984% B
Carnage AR
B+
Kills:231
Deaths:133
KDR:1.737
Accuracy:27.666% B+
HSR:12.554% D*
Mauler S6
B+
Kills:73
Deaths:59
KDR:1.237
Accuracy:45.299% B+
HSR:9.589% D*
NC1 Gauss Rifle
B+
Kills:65
Deaths:44
KDR:1.477
Accuracy:24.531% B
HSR:24.615% B+
Kills:6,777
Deaths (as Combat Medic):3,892
Deaths (to Combat Medics):1,604
KDR:1.74126
Kill Difference:2,885
Playtime:30.166 hours
Usage:2%
Score:0.810m
Score/min:448
Accuracy (listed only):34.625%
HSR (listed only):16.302%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C
Kills:4,069
Deaths:854
KDR:4.765
Accuracy:24.547% D*
HSR:14.451% C
NCM1 Scattercannon
C+
Kills:3,727
Deaths:857
KDR:4.349
Accuracy:27.750% D-
HSR:15.562% C+
NCM2 Falcon
B*
Kills:1,048
Deaths:418
KDR:2.507
Accuracy:47.354% B*
HSR:4.294% C
NCM2 Falcon
B*
Kills:543
Deaths:416
KDR:1.305
Accuracy:50.581% B*
HSR:3.499% C--
NS-10 Burster
C**
Kills:124
Deaths:50
KDR:2.480
Accuracy:31.460% C**
HSR:4.032% C--
NS-10 Burster
C*
Kills:83
Deaths:49
KDR:1.694
Accuracy:31.383% C*
HSR:4.819% C+
NCM3 Raven
C
Kills:71
Deaths:48
KDR:1.479
Accuracy:37.480% C
HSR:1.408% D--
NCM3 Raven
C--
Kills:69
Deaths:47
KDR:1.468
Accuracy:34.978% C--
HSR:0% F-
Kills:9,734
Deaths (as MAX Suit):1,369.500
Deaths (to MAX Suits):975
KDR:7.1077
Kill Difference:8,364.500
Playtime:190.684 hours
Usage:12%
Score:7.019m
Score/min:614
Accuracy (listed only):35.692%
HSR (listed only):6.008%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A+
Kills:5,148
V. Kills:891 N/A
Deaths:517
KDR:9.957
Accuracy:61.723% B*
KPH:58.500 C**
VKPH:10.100 A+
Vortek Rotary
B++
Kills:2,559
V. Kills:1,725 148%
Deaths:571
KDR:4.482
Accuracy:34.075% B+
KPH:23 B++
VKPH:15.500 B++
M20 Mustang
B**
Kills:1,912
V. Kills:1,528 125%
Deaths:499
KDR:3.832
Accuracy:32.598% C**
KPH:20.300 B++
VKPH:16.300 B**
M20 Kestrel
B*
Kills:1,455
V. Kills:864 168%
Deaths:231
KDR:6.299
Accuracy:33.905% B++
KPH:34.400 B*
VKPH:20.500 B+
Coyote Missiles
C++
Kills:1,153
V. Kills:713 161%
Deaths:152
KDR:7.586
Accuracy:55.806% B
KPH:45.100 C++
VKPH:27.900 C++
Tomcat A2AM Pods
B**
Kills:742
V. Kills:690 107%
Deaths:56
KDR:13.250
Accuracy:84.453% B++
KPH:70.100 B+
VKPH:65.100 B**
Hornet Missiles
C+
Kills:513
V. Kills:342 150%
Deaths:59
KDR:8.695
Accuracy:65.370% B++
KPH:60.300 C+
VKPH:40.200 C+
Breaker Rocket Pods
B+
Kills:344
V. Kills:74 459%
Deaths:12
KDR:28.667
Accuracy:60.655% A
KPH:103.900 C*
VKPH:22.400 B+
Kills:13,826 (11,074 + 0)
Deaths:2,097
KDR:6.593
VKDR:3.256
Vehicle Kills:6,827
Kill Difference:11,729
Playtime:383.535 hours
Usage:25%
Score:10.987m
Score/min:477
Piloting Accuracy:33.905%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C*
Kills:1,349
V. Kills:956 141%
Deaths:214
KDR:6.304
Accuracy:34.986% C
KPH:36 C*
VKPH:25.500 C++
CAS30 Tank Buster
B++
Kills:300
V. Kills:277 108%
Deaths:123
KDR:2.439
Accuracy:49.768% B+
KPH:11 B+
VKPH:10.200 B++
L105 Zephyr
B+
Kills:118
V. Kills:27 421%
Deaths:17
KDR:6.941
Accuracy:48.726% B*
KPH:47.100 C+
VKPH:10.800 B+
Kills:1,767 (300 + 1,467)
Deaths:354
KDR:4.992
VKDR:3.559
Vehicle Kills:1,260
Kill Difference:1,413
Playtime:67.244 hours
Usage:4%
Score:2.164m
Score/min:536
Piloting Accuracy:49.768%
Gunner Accuracy:48.726%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:536
V. Kills:65 N/A
Deaths:34
KDR:15.765
Accuracy:53.698% B+
KPH:72.300 B*
VKPH:8.800 C++
C75 Viper
B+
Kills:123
V. Kills:24 N/A
Deaths:10
KDR:12.300
Accuracy:43.871% B+
KPH:36.600 B+
VKPH:7.100 C+
Skyguard
B++
Kills:58
V. Kills:40 141%
Deaths:14
KDR:4.143
Accuracy:28.307% C+
KPH:17.200 B+
VKPH:11.800 B++
L100 Python AP
N/A
Kills:50
V. Kills:23 208%
Deaths:5
KDR:10
Accuracy:48.419% N/A
KPH:35.300 N/A
VKPH:16.200 N/A
Kills:767 (767 + 0)
Deaths:63
KDR:12.175
VKDR:2.413
Vehicle Kills:152
Kill Difference:704
Playtime:15.573 hours
Usage:1%
Score:0.428m
Score/min:458
Driving Accuracy:48.419%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:1,097
V. Kills:601 182%
Deaths:96
KDR:11.427
Accuracy:45.277% D
KPH:32.500 B**
VKPH:17.800 B++
E540 Halberd
A*
Kills:316
V. Kills:77 405%
Deaths:20
KDR:15.800
Accuracy:43.606% C+
KPH:52 A*
VKPH:12.700 C-
Titan-150 HESH
B**
Kills:92
V. Kills:12 N/A
Deaths:5
KDR:18.400
Accuracy:55.859% B**
KPH:50.200 B+
VKPH:6.500 C
Enforcer ML85
B++
Kills:62
V. Kills:47 129%
Deaths:10
KDR:6.200
Accuracy:35.595% D
KPH:27.800 B+
VKPH:21.100 B++
Titan-150 HEAT
B++
Kills:52
V. Kills:16 306%
Deaths:4
KDR:13
Accuracy:45.161% C+
KPH:28 B++
VKPH:8.600 C+
Kills:1,619 (1,241 + 378)
Deaths:135
KDR:11.993
VKDR:5.578
Vehicle Kills:753
Kill Difference:1,484
Playtime:45.795 hours
Usage:3%
Score:1.145m
Score/min:417
Driving Accuracy:45.161%
Gunner Accuracy:35.595%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:592
V. Kills:261 226%
Deaths:90
KDR:6.578
Accuracy:53.006% C
KPH:40.900 C+
VKPH:18 C
C85 Canister-H
C
Kills:398
V. Kills:22 N/A
Deaths:55
KDR:7.236
Accuracy:47.214% C
KPH:92.800 C
VKPH:5.100 D
M96 Mjolnir-H
A
Kills:178
V. Kills:89 198%
Deaths:24
KDR:7.417
Accuracy:54.937% B+
KPH:77.500 A
VKPH:38.800 B+
Enforcer ML65-H
C+
Kills:159
V. Kills:121 130%
Deaths:43
KDR:3.698
Accuracy:52.788% C--
KPH:31.900 C+
VKPH:24.300 C
M40 Fury-H
C-
Kills:88
V. Kills:13 N/A
Deaths:7
KDR:12.571
Accuracy:38.868% C+
KPH:57.900 D
VKPH:8.600 C-
Kills:1,415 (0 + 1,415)
Deaths:219
KDR:6.461
VKDR:2.311
Vehicle Kills:506
Kill Difference:1,196
Playtime:27.559 hours
Usage:2%
Score:0.919m
Score/min:556
Driving Accuracy:N/A%
Gunner Accuracy:38.868%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:101
V. Kills:32 306%
Deaths:10
KDR:10.100
Accuracy:37.780% C+
KPH:24.400 B+
VKPH:7.700 C++
M12 Kobalt
B+
Kills:86
V. Kills:3 N/A
Deaths:2
KDR:43
Accuracy:15.393% C-
KPH:79.800 B+
VKPH:2.800 C*
M12 Kobalt
C++
Kills:62
V. Kills:3 N/A
Deaths:3
KDR:20.667
Accuracy:14.822% D
KPH:55.600 C-
VKPH:2.700 C++
M20 Basilisk
B
Kills:53
V. Kills:17 294%
Deaths:14
KDR:3.786
Accuracy:40.916% B
KPH:23.100 C*
VKPH:7.400 C
Kills:302 (0 + 302)
Deaths:29
KDR:10.414
VKDR:1.897
Vehicle Kills:55
Kill Difference:273
Playtime:8.635 hours
Usage:1%
Score:0.190m
Score/min:366
Driving Accuracy:N/A%
Gunner Accuracy:40.916%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
C**
Kills:142
V. Kills:27 N/A
Deaths:9
KDR:15.778
Accuracy:46.911% C++
KPH:63 C**
VKPH:12 D
CAS 14-E
C*
Kills:76
V. Kills:5 N/A
Deaths:6
KDR:12.667
Accuracy:33.303% C+
KPH:77.800 C*
VKPH:5.100 C
Kills:218 (0 + 218)
Deaths:15
KDR:14.533
VKDR:2.133
Vehicle Kills:32
Kill Difference:203
Playtime:3.229 hours
Usage:0%
Score:0.038m
Score/min:198
Piloting Accuracy:N/A%
Gunner Accuracy:33.303%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 6,0395,1485179.957B+6.4261.723%B*1.088%C58.4C**10.1A+45888.1h7.1B+11.4B+
NCM1 Scattercannon 4,0874,0698544.765B**1.2324.547%D*14.451%C40.8B+N/A16699.8h4B**16.3C**
NCM1 Scattercannon 3,7463,7278574.349A0.8127.75%D-15.562%C+37.2B**N/A149100.2h5B**17.9B+
Gauss Compact Burst 3,3123,2701,5962.049C++1.4925.824%C+25.076%C++40.5C++N/A10180.8h10B+38.7C*
Vortek Rotary 4,2842,5595714.482B**0.9434.075%B+2.853%B+23B++15.5B++337111.2h43.8B*128.5B*
SAS-R 2,0482,0374574.457B++0.9240.64%C**66.029%C44.3C**N/A16046h2B+4.8B+
M20 Mustang 3,4401,9124993.832B*0.2932.598%C**1.935%C+20.3B++16.3B**47094h71.9B++220.5B*
M20 Kestrel 2,3191,4552316.299A++2.7633.905%B++1.375%C34.5B*20.5B+35642.2h62.6B++184.5B++
C150 Dalton 2,3051,3492146.304C+2.7734.986%CN/A36.1C*25.6C++69137.4h3.3B++9.5B+
Blitz GD-10 1,3051,2988161.591B+1.9530.445%A12.019%D24C+N/A10954h12.4B++40.7B++
AF-4 Cyclone 1,1971,1775472.152B++1.3930.051%B*19.116%C++46.2B+N/A27125.5h10B+33.3B+
NS-15M2 1,1811,1694172.803B++0.7423.563%C+21.129%D54.9B+N/A13321.3h11B+46.7B+
NC6 Gauss SAW 1,1731,1684432.637A+0.9023.546%B++21.747%C48.9B**N/A30723.9h7.7B*32.5B++
EM1 1,1811,1675562.099B**1.4422.795%C**20.651%C+47.2B+N/A15024.7h11.4C**50B+
NS-15M1 1,1741,1635072.294B++1.2422.975%C++23.99%C*46.3C**N/A17425.1h10.8B++47.1B+
GD-22S 1,1681,1624532.565B++0.9725.402%B+22.117%C46.5B+N/A20325h9.3B*36.5B+
Coyote Missiles 1,8661,1531527.586A**4.0555.806%BN/A45C++27.9C++70225.6h24.5B**43.9B*
MKV Suppressed 1,1701,1496911.663B*1.8826.58%C*18.886%C+28.9C+N/A24339.8h12.2B+46.1B+
NS-7 PDW 1,1681,1456281.823A1.7226.053%C**17.118%C+30.4C*N/A17237.7h12.3B++47.3B+
Titan-150 AP 1,6981,0979611.427B*7.8945.277%D4.649%B**32.5B**17.8B++40133.8h3.4B**7.6B*
M12 Kobalt 1,1071,0593332.091C+28.5522.371%C++15.203%D98.1C+4.4C+28410.8h18.8C+84.1C*
NCM2 Falcon 1,5721,0484182.507A+1.0347.354%B*4.294%C17.3B+8.7A++24560.5h8.3B++17.5B++
NS-44 Commissioner 9199164731.937B**1.6043.617%B*18.231%C--44.3B+N/A13620.7h3.2B++7.3B++
Tomcat A2AM Pods 1,4327425613.25A**9.7184.453%B++N/A70B+65.1B**151310.6h8.6C+10.2C**
E540 Halberd-H 853592906.578C+3.0453.006%C1.014%D40.8C+18C38714.5h4.6B++8.8B++
GD-66 Claw 5675612941.908B+1.6372.594%A11.23%D48.8B+N/A15711.5h2B*2.8B++
NCM2 Falcon 9775434161.305B+2.2350.581%B*3.499%C--9C7.2B**18160.1h17C+33.6B
L100 Python HESH 6015363415.765B+12.2353.698%B+N/A72.4B*8.8C++3127.4h2.7B++5B++
C-4 7475232342.235B+1.3022.819%C--N/A111.3B++47.7A15794.7h1.3B+5.7C**
Hornet Missiles 855513598.695B++5.1665.37%B++1.365%C60.4C+40.2C+10348.5h8.6B+13.2B++
Tempest 5135072911.742C*1.8026.925%C+19.132%C32.7C--N/A10915.5h9.9C++36.6C*
NS-11C 4864782042.343A++1.2027.399%B++16.318%C-45.1B**N/A13710.6h11.3B*41.3B++
LA1 Anchor 4514431772.503C++1.0424.382%C+23.928%C+48.7C++N/A2519.1h8.9B++36.5B+
Impetus 4444411373.219B**0.3234.182%C+29.932%C*51.3B+N/A1298.6h3.7B**10.7B++
C85 Canister-H 420398557.236C3.7047.214%C10.804%C+92.6C5.1D6764.3h4.7B++9.9B++
GD-7F 3773762751.367C**2.1728.155%B++20.213%C++15.2DN/A6924.7h12.9C**46B+
MANA Anti-Vehicle Turret 589365606.083S2.5457.958%C+N/A3650C+2240C+6774750.1h5.7U9.8B**
Breaker Rocket Pods 4183441228.667M++25.1360.655%AN/A104.2C*22.4B+9893.3h12.4B++20.4B++
EM4 Longshot 334333694.826B+1.2937.752%C72.072%D-32C++N/A22310.4h1.9B+4.9B+
AF-57 Piston 3273252311.407C*2.1347.045%B++11.077%D22.9C--N/A10214.2h3.8B+8B+
E540 Halberd 3933162015.8B**12.2643.606%C+1.266%D--51.8A*12.6C-3136.1h3.8A+8.8B**
CAS30 Tank Buster 5773001232.439B+1.1049.768%B+N/A11B+10.1B++31527.3h38.6C*77.5B+
NC05 Jackhammer 2922891821.588B1.9549.514%B++14.533%C+42.5C++N/A2066.8h3.7B**7.5B++
NS-61 Emissary 2842831412.007A++1.5334.739%B**10.954%D--41.6B*N/A1296.8h9.9B++28.6B*
NS Decimator 3972632231.179C*2.3655.112%D1.901%C32.5C+16.5C++4548.1h4.2B+7.6C**
Spear Anti-Vehicle Phalanx Turret 3222511417.929A++14.3947.451%B+4.781%B53.4B**15.1C--5394.7h5.2B*10.9B**
NS-11A 2482461581.557C*1.9823.681%C+23.984%B36.2C**N/A1356.8h12.1B++50.9B+
Carnage AR 2312311331.737B1.8027.666%B+12.554%D*34.5C++N/A1896.7h12.5B+45.3B+
Razor GD-23 2312272191.037C++2.5024.376%C++16.74%D12.3DN/A10018.4h12.3C**50.3C**
Tank Mine 359225554.091B*0.5542.271%B++N/A173.1A+103.1A+31131.3h2C+4.7B**
M96 Mjolnir-H 267178247.417A3.8854.937%B+N/A77.4A38.7B+5222.3h26.1B+47.6B*
Enforcer ML65-H 280159433.698C+0.1652.788%C--1.258%C--31.8C+24.2C10115h11.7B++22.2B++
MAX Punch 1591581,3790.115B+3.4254.392%B++N/A0.9C+N/A5183.5h2C++3.7B
Carver 1441441381.043M+2.5041.177%A15.972%C+18.9A+N/A687.6h1.1B++2.7B++
Pelter Rocket Pod 169142915.778B++12.2446.911%C++N/A61.7C**11.7D1912.3h18B+38.3B+
MANA Anti-Personnel Turret 136135492.755N/A0.7823.624%UN/A1350U10U4602400.1h22.7T*96.2T*
Bouncing Betty 130130149.286A++5.7554.656%AN/A162.5B*N/A9140.8h2.1C-3.8B++
NS-10 Burster 213124502.48A**1.0631.46%C**4.032%C--8A5.7A+19815.5h100.2A318.4B**
C75 Viper 1471231012.3A*8.7643.871%B+N/A36.2B+7.1C+4793.4h7.7B**17.6B**
Shrike 1791211280.945B+2.5967.204%A4.959%A30.3B+14.5C**8174h5.2B++7.7B**
Hawk GD-68 2151201041.154B*2.3866.366%B+2.5%C+10.3D8.1C31611.7h7.4B+11.1B+
L105 Zephyr 145118176.941C3.4048.726%B*N/A47.2C+10.8B+6382.5h6.3C++13B+
Mag-Cutter 1121125,3440.021C+3.5247.953%A++1.786%D0.3CN/A2351.5h2.2B+4.6B+
NC6A GODSAW 114111373B+0.5420.881%D*21.622%D46.3C1.3B*2592.4h8C++38.4C+
AF-19 Mercenary 105105691.522B**2.0221.934%C+23.81%B+13.5CN/A1987.8h9.5B**43.2B+
M20 Basilisk 1331011010.1M**6.5637.78%C+11.881%A*24.6B+7.8C++3874.1h64.4B**170.4B*
The Slasher 1011014,4330.023D3.5245.04%B*13.861%C**0.4C-N/A2229.5h2.2C++5B+
M40 Fury 128100425A+21.4651.275%C*N/A58.8C-16.5C4661.7h11.3B+22B+
AF-8 RailJack 10099333C*0.5439.416%B+64.647%D--27.5BN/A2123.6h2.2B+5.5B+
Titan-150 HESH 10492518.4B*14.8655.859%B**2.174%C*51.1B++6.7C3161.8h3.1C**5.6B++
LA8 Rebel 8888621.419B++2.1237.387%B*12.5%D*36.7BN/A2352.4h5.7B+15.1B++
M40 Fury-H 10188712.571C+9.0338.868%C+1.136%C+58.7D8.7C3861.5h9.5C24.5C
AC-X11 8887591.475B+2.0631.808%A17.241%D-23.5C+N/A2283.7h9.5B+29.9B+
M12 Kobalt 8986243M39.4615.393%C-17.442%C78.2B+2.7C++3141.1h15.7B++101.7B
M60-A Bulldog 9186614.333A++10.7941.342%B++N/A66.2A3.8D10801.3h4.4B**10.7B*
G30 Walker 11185328.333S24.7939.069%C+5.882%A+53.1B*16.3C2201.6h90.9A+232.7A
NS-10 Burster 15383491.694B**1.8431.383%C*4.819%C+5.4C++4.5B+18715.5h149.4B476B+
EM6 8180421.905C**1.6324.2%B+21.25%C57.1B++N/A5991.4h9.6B++39.8B+
NS-357 Underboss 8078810.963C+2.5834.505%C8.974%F43.3C++1.1A3171.8h3.4B*9.8B+
NC4 Mag-Shot 7777771B+2.5429.206%C**7.792%F27.5C*N/A1922.8h6.9B+23.7C++
CAS 14-E 8176612.667C+9.1333.303%C+N/A76C++5C2151h24.4B+73.2B+
Mauler S6 7373591.237C**2.3045.299%B+9.589%D*10.6D-N/A1286.9h3.6B**8B*
NS-AM7 Archer 8872750.96A2.5857.821%C+25%B*9.7B+2.2C787.4h10.3B*17.8B*
Hunter QCX 7572940.766C++2.7732.24%D19.444%C-12.6C+N/A785.7h3.3B10.2B
NCM3 Raven 12271481.479B**2.0637.48%C1.408%D--10.8B+7.7B*2826.6h20.2B**53.9B++
NC15 Phoenix 13069342.029B*1.5148.485%DN/A13.8C+12.2C++3755h7.2B**14.8B*
NCM3 Raven 12469471.468B*2.0734.978%C--N/A10.5C++8.3B*3146.6h19.3B**55.2B+
NC1 Gauss Rifle 6565441.477B+2.0624.531%B24.615%B+29.5B+N/A5232.2h10.7B*43.5B++
Rocklet Rifle 13264521.231B**2.3136.055%F-N/A22.1C23.4C+3702.9h22.4A62.2B+
NS-44L Blackhand 6363272.333B**1.2135.965%D47.619%B+31.5B+N/A1632h3.9B+10.9C*
Enforcer ML85 10962106.2B2.6635.595%D3.226%B++28.2B+21.4B*8682.2h10B*28B+
M12 Kobalt 6562320.667B*17.1314.822%D12.903%D*56.4C2.7C++2401.1h21C141.8C
NC14 Bolt Driver 6060183.333B*0.2140.059%B++65%D--31.6B+N/A3711.9h2.3B+5.7B++
Skyguard 9858144.143B++0.6028.307%C+5.172%A**17.1B+11.8B++5663.4h112B395.7C**
M20 Basilisk 7053143.786B+0.2540.916%BN/A23C*7.4C4122.3h73.3B++179.2B*
Titan-150 HEAT 6852413A+9.4645.161%C+3.846%B+27.4B++8.4C+6081.9h3.5B**7.8B*
MGR-M1 Bishop 5252301.733C++1.8133.501%C++26.923%C34.7C*N/A1241.5h5.1B*15.3B++
Frag Grenade 5351151N/A47.4650.423%B++N/A510C++20A*50280.1h3.5B+7B+
AF-22 Crow 9250630.794B++2.7468.192%C++8%S21.7C++18.3C*5622.3h6B**8.7B**
L100 Python AP 7350510A6.4648.419%DN/A35.7B+16.4C9091.4h4B**8.2B*

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit2302,4273.1h
Medical Applicator3121,9251.6h
Motion Spotter121,7831.3h
Nanite Revive Grenade0740h
Nano-Armor Kit241371,35522.4h
Spawn Beacon138420.7h
Anti-Vehicle MANA Turret41,0171.3h
Deconstruction Tool0770h
Recon Detection Device252,6644.4h
Ammunition Package109220.4h
Anti-Infantry MANA Turret32250.4h
Nano-Repair Grenade01310h

Check the help document for the dictionary if you want to learn more about words used here.


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