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Praetor Grouchy Sattori[O0] Sattori
VS BR 83

KDR: 3.44

Score: 25.9m

Last Seen: May 25th, 2019 7:02 AM
- OFFLINE - 2194 hour(s)

Prestige 1, Battle Rank 83 - Vanu Sovereignty on Emerald
Level Progress (to 84): 68%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Antares LC Dual Photon Pods Maelstrom Turbo Laser Terminus VX-9 Saron Laser Cannon NS-11AB NS-11A Pulsar LSW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,351,880 MLG Score: 1880
Fun Score: N/A
Cheeseburgers Flipped: 318TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.455%24.735%63032118219,4063.038360.397

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.591%0.838B++0.591B+-1.962F-HEAD ++ (~12.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.60.468B+10.10.294C*29.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.99%1.228%2004512096,270427339814.6838184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.038%0.174C++-0.333C-0.009

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.60.315C*43.10.187C++67.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.167%1.959%441412101,0724342732.46437391%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.02%0.989B*-0.387C--0.295

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.841B*3.10.748B++3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.158%1.984%500712071,4113877973.64599177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.41%0.274C*-0.608D0.626

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.20.789B++9.90.753B++15.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.221%68.952%5001121374469831.06438

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.637B+0.121C+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.498B+1.90.388C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.539%20.446%5002121226947820.561587

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.09%1.079B**1.146B**1.98

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.612B+2.80.425B2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.9m349%494 (29.6k)448 (26.9k)3.4352740,59811,8183.9015183 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214319230.338%15.585%47304:5313

17% Combat Medic23% Engineer16% Heavy Assault12% Infiltrator28% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 6:14 AMMay 17th, 2019 9:53 AMJun 22nd, 2019 6:33 AM (63d) (PST)May 25th, 2019 3:13 AM (91d) (PST)May 25th, 2019 3:02 AM (91d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9451428030.7040.2050.1102.9440.1401880

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,6718,52548,14642127177826,889

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
961.6h/40.1d 5,510 6,327 10,659 169.9k 1,096 3,139 8,079 54.5m

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:919
Deaths:510
KDR:1.802
Accuracy:27.120% B+
HSR:18.607% C+
Serpent VE92
B+
Kills:595
Deaths:391
KDR:1.522
Accuracy:26.201% B+
HSR:22.185% B+
VE-C Horizon
C**
Kills:590
Deaths:285
KDR:2.070
Accuracy:34.760% C+
HSR:25.593% C**
VE-LR Obelisk
B+
Kills:534
Deaths:141
KDR:3.787
Accuracy:35.362% B+
HSR:26.592% D
Solstice Burst
C+
Kills:353
Deaths:161
KDR:2.193
Accuracy:26.710% C+
HSR:23.796% C+
Pulsar C
C**
Kills:215
Deaths:75
KDR:2.867
Accuracy:22.295% C-
HSR:25.116% C**
Thanatos VE70
B*
Kills:136
Deaths:109
KDR:1.248
Accuracy:47.364% B*
HSR:19.118% B+
Deimos VA29
A+
Kills:133
Deaths:71
KDR:1.873
Accuracy:78.730% A+
HSR:21.805% B*
Solstice VE3
C
Kills:114
Deaths:54
KDR:2.111
Accuracy:20.890% C
HSR:15.790% D
The Little Helper
B+
Kills:86
Deaths:59
KDR:1.458
Accuracy:52.277% B+
HSR:17.442% B
Kills:3,675
Deaths (as Engineer):1,856
Deaths (to Engineers):2,405
KDR:1.98006
Kill Difference:1,819
Playtime:216.673 hours
Usage:23%
Score:3.914m
Score/min:301
Accuracy (listed only):37.171%
HSR (listed only):21.604%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
B+
Kills:1,179
Deaths:517
KDR:2.280
Accuracy:24.174% C*
HSR:27.481% B+
NS-15M2
C**
Kills:1,172
Deaths:421
KDR:2.784
Accuracy:24.743% C++
HSR:28.072% C**
SVA-88
C**
Kills:1,160
Deaths:449
KDR:2.584
Accuracy:22.895% C+
HSR:27.414% C**
Orion VS54
B
Kills:1,157
Deaths:474
KDR:2.441
Accuracy:22.773% B
HSR:26.448% C*
Ursa
B+
Kills:1,121
Deaths:467
KDR:2.400
Accuracy:25.336% B+
HSR:26.762% B
VX29 Polaris
B**
Kills:203
Deaths:91
KDR:2.231
Accuracy:25.063% C**
HSR:30.049% B**
Flare VE6
B+
Kills:119
Deaths:49
KDR:2.429
Accuracy:23.157% C++
HSR:27.731% B+
VE-H Maw
C-
Kills:64
Deaths:31
KDR:2.065
Accuracy:23.031% C-
HSR:18.750% D-
Kills:6,175
Deaths (as Heavy Assault):2,499
Deaths (to Heavy Assaults):3,237
KDR:2.47099
Kill Difference:3,676
Playtime:150.108 hours
Usage:16%
Score:3.808m
Score/min:423
Accuracy (listed only):23.896%
HSR (listed only):26.588%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B+
Kills:919
Deaths:510
KDR:1.802
Accuracy:27.120% B+
HSR:18.607% C+
Eridani SX5
B*
Kills:807
Deaths:336
KDR:2.402
Accuracy:30.524% B*
HSR:22.801% B+
Serpent VE92
B+
Kills:595
Deaths:391
KDR:1.522
Accuracy:26.201% B+
HSR:22.185% B+
VE-C Horizon
C**
Kills:590
Deaths:285
KDR:2.070
Accuracy:34.760% C+
HSR:25.593% C**
NS-7 PDW
B*
Kills:376
Deaths:212
KDR:1.774
Accuracy:26.784% B+
HSR:22.606% B*
Solstice Burst
C+
Kills:353
Deaths:161
KDR:2.193
Accuracy:26.710% C+
HSR:23.796% C+
Pulsar C
C**
Kills:215
Deaths:75
KDR:2.867
Accuracy:22.295% C-
HSR:25.116% C**
Sirius SX12
B+
Kills:210
Deaths:136
KDR:1.544
Accuracy:27.577% B+
HSR:17.619% C+
Thanatos VE70
B*
Kills:136
Deaths:109
KDR:1.248
Accuracy:47.364% B*
HSR:19.118% B+
Deimos VA29
A+
Kills:133
Deaths:71
KDR:1.873
Accuracy:78.730% A+
HSR:21.805% B*
Solstice VE3
C
Kills:114
Deaths:54
KDR:2.111
Accuracy:20.890% C
HSR:15.790% D
The Little Helper
B+
Kills:86
Deaths:59
KDR:1.458
Accuracy:52.277% B+
HSR:17.442% B
Kills:4,534
Deaths (as Light Assault):2,399
Deaths (to Light Assaults):2,133
KDR:1.88995
Kill Difference:2,135
Playtime:267.281 hours
Usage:28%
Score:8.034m
Score/min:501
Accuracy (listed only):35.103%
HSR (listed only):21.040%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C+
Kills:1,370
Deaths:515
KDR:2.660
Accuracy:24.774% C
HSR:25.402% C+
NS-11AB
C+
Kills:1,244
Deaths:484
KDR:2.570
Accuracy:24.126% C-
HSR:23.232% C+
NS-11A
B
Kills:1,185
Deaths:433
KDR:2.737
Accuracy:26.200% B
HSR:21.266% C+
Pulsar VS1
B++
Kills:1,158
Deaths:339
KDR:3.416
Accuracy:24.486% C*
HSR:25.648% B++
Corvus VA55
B++
Kills:1,154
Deaths:302
KDR:3.821
Accuracy:24.880% C++
HSR:28.336% B++
Eridani SX5
B*
Kills:807
Deaths:336
KDR:2.402
Accuracy:30.524% B*
HSR:22.801% B+
H-V45
B+
Kills:437
Deaths:216
KDR:2.023
Accuracy:26.122% B+
HSR:22.883% C*
NS-7 PDW
B*
Kills:376
Deaths:212
KDR:1.774
Accuracy:26.784% B+
HSR:22.606% B*
Sirius SX12
B+
Kills:210
Deaths:136
KDR:1.544
Accuracy:27.577% B+
HSR:17.619% C+
Darkstar
C+
Kills:164
Deaths:85
KDR:1.929
Accuracy:26.878% C+
HSR:20.732% C--
Thanatos VE70
B*
Kills:136
Deaths:109
KDR:1.248
Accuracy:47.364% B*
HSR:19.118% B+
Deimos VA29
A+
Kills:133
Deaths:71
KDR:1.873
Accuracy:78.730% A+
HSR:21.805% B*
CME
D
Kills:94
Deaths:41
KDR:2.293
Accuracy:23.161% D
HSR:17.021% D
The Little Helper
B+
Kills:86
Deaths:59
KDR:1.458
Accuracy:52.277% B+
HSR:17.442% B
Equinox VE2 Burst
C+
Kills:82
Deaths:28
KDR:2.929
Accuracy:21.937% D--
HSR:28.049% C+
Kills:8,636
Deaths (as Combat Medic):3,366
Deaths (to Combat Medics):1,296
KDR:2.56566
Kill Difference:5,270
Playtime:164.991 hours
Usage:17%
Score:5.680m
Score/min:574
Accuracy (listed only):32.388%
HSR (listed only):22.264%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Nyx VX31
C**
Kills:836
Deaths:235
KDR:3.557
Accuracy:30.856% D
HSR:32.656% C**
Eridani SX5
B*
Kills:807
Deaths:336
KDR:2.402
Accuracy:30.524% B*
HSR:22.801% B+
Ghost
C++
Kills:744
Deaths:223
KDR:3.336
Accuracy:39.221% C++
HSR:68.952% C+
NS-44 Commissioner
B*
Kills:537
Deaths:255
KDR:2.106
Accuracy:42.950% B*
HSR:19.739% C
NS-7 PDW
B*
Kills:376
Deaths:212
KDR:1.774
Accuracy:26.784% B+
HSR:22.606% B*
NS-30 Vandal
C*
Kills:333
Deaths:97
KDR:3.433
Accuracy:34.396% C*
HSR:24.625% C
NS-61 Emissary
B**
Kills:236
Deaths:102
KDR:2.314
Accuracy:35.452% B**
HSR:10.593% D--
NS-357 Underboss
C**
Kills:225
Deaths:151
KDR:1.490
Accuracy:39.013% C**
HSR:14.222% D-
Sirius SX12
B+
Kills:210
Deaths:136
KDR:1.544
Accuracy:27.577% B+
HSR:17.619% C+
NS-AM7 Archer
A+
Kills:53
Deaths:45
KDR:1.178
Accuracy:69.970% A+
HSR:11.321% D
Kills:4,357
Deaths (as Infiltrator):1,792
Deaths (to Infiltrators):1,778
KDR:2.43136
Kill Difference:2,565
Playtime:116.923 hours
Usage:12%
Score:2.747m
Score/min:392
Accuracy (listed only):37.674%
HSR (listed only):24.513%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:733
Deaths:147
KDR:4.986
Accuracy:22.067% B+
HSR:19.100% C
Blueshift VM5
B+
Kills:691
Deaths:147
KDR:4.701
Accuracy:22.513% B+
HSR:19.392% C
Comet VM2
A
Kills:274
Deaths:111
KDR:2.468
Accuracy:53.869% A
HSR:5.839% B*
Comet VM2
A
Kills:265
Deaths:103
KDR:2.573
Accuracy:56.710% A
HSR:4.906% C**
Quasar VM1
A
Kills:172
Deaths:61
KDR:2.820
Accuracy:22.215% A
HSR:18.605% C+
Quasar VM1
B**
Kills:126
Deaths:53
KDR:2.377
Accuracy:22.793% B**
HSR:15.873% D--
Kills:2,261
Deaths (as MAX Suit):311
Deaths (to MAX Suits):476
KDR:7.2701
Kill Difference:1,950
Playtime:39.790 hours
Usage:4%
Score:1.674m
Score/min:701
Accuracy (listed only):33.361%
HSR (listed only):13.952%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Antares LC
A+
Kills:2,508
V. Kills:1,339 187%
Deaths:250
KDR:10.032
Accuracy:36.331% B++
KPH:40.400 A+
VKPH:21.600 B**
Dual Photon Pods
A+
Kills:2,060
V. Kills:433 475%
Deaths:58
KDR:35.517
Accuracy:65.357% A+
KPH:106.700 B+
VKPH:22.400 B+
Maelstrom Turbo Laser
A
Kills:1,701
V. Kills:1,118 152%
Deaths:229
KDR:7.428
Accuracy:38.838% A
KPH:30.600 B**
VKPH:20.100 A
Saron Laser Cannon
B**
Kills:1,320
V. Kills:1,009 131%
Deaths:280
KDR:4.714
Accuracy:34.423% B+
KPH:21.200 B++
VKPH:16.200 B**
Light PPA
A
Kills:852
V. Kills:76 N/A
Deaths:81
KDR:10.519
Accuracy:45.214% B+
KPH:68.400 B++
VKPH:6.100 A
Photon A2A Missile Pods
B*
Kills:456
V. Kills:425 107%
Deaths:23
KDR:19.826
Accuracy:85.738% B**
KPH:72.500 B+
VKPH:67.600 B*
Hornet Missiles
B**
Kills:389
V. Kills:251 154%
Deaths:18
KDR:21.611
Accuracy:75.550% A++
KPH:116.400 B++
VKPH:75.100 B**
Coyote Missiles
A+
Kills:176
V. Kills:75 232%
Deaths:18
KDR:9.778
Accuracy:64.763% A+
KPH:83 B**
VKPH:35.400 B*
Kills:9,462 (6,381 + 0)
Deaths:957
KDR:9.887
VKDR:4.938
Vehicle Kills:4,726
Kill Difference:8,505
Playtime:223.359 hours
Usage:23%
Score:4.735m
Score/min:353
Piloting Accuracy:45.214%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:410
V. Kills:390 105%
Deaths:64
KDR:6.406
Accuracy:37.538% C+
KPH:1,476,000 U
VKPH:1,404,000 U
CAS30 Tank Buster
A++
Kills:337
V. Kills:326 103%
Deaths:89
KDR:3.787
Accuracy:51.296% B+
KPH:15 A
VKPH:14.600 A++
AP30 Shredder
B*
Kills:92
V. Kills:40 224%
Deaths:5
KDR:18.400
Accuracy:37.630% B+
KPH:45.600 B*
VKPH:19.800 C+
L105 Zephyr
B**
Kills:71
V. Kills:16 418%
Deaths:7
KDR:10.143
Accuracy:51.687% B**
KPH:55.200 B
VKPH:12.400 B
Kills:910 (337 + 573)
Deaths:165
KDR:5.515
VKDR:4.679
Vehicle Kills:772
Kill Difference:745
Playtime:25.697 hours
Usage:3%
Score:0.812m
Score/min:526
Piloting Accuracy:51.296%
Gunner Accuracy:51.687%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:720
V. Kills:107 N/A
Deaths:29
KDR:24.828
Accuracy:54.385% B++
KPH:72 B*
VKPH:10.700 B++
L100 Python HEAT
C**
Kills:94
V. Kills:44 209%
Deaths:20
KDR:4.700
Accuracy:40.278% D*
KPH:28.400 C+
VKPH:13.300 C**
L100 Python AP
A++
Kills:78
V. Kills:33 229%
Deaths:6
KDR:13
Accuracy:50.965% D
KPH:55 A++
VKPH:23.300 B*
Kills:892 (892 + 0)
Deaths:55
KDR:16.218
VKDR:3.345
Vehicle Kills:184
Kill Difference:837
Playtime:14.730 hours
Usage:2%
Score:0.273m
Score/min:308
Driving Accuracy:50.965%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A
Kills:237
V. Kills:85 276%
Deaths:9
KDR:26.333
Accuracy:42.869% D
KPH:44.700 A
VKPH:16 C+
Saron HRB
B+
Kills:226
V. Kills:124 181%
Deaths:13
KDR:17.385
Accuracy:48.181% B+
KPH:18.100 D
VKPH:9.900 D
Supernova PC
C+
Kills:180
V. Kills:73 243%
Deaths:9
KDR:20
Accuracy:49.779% C++
KPH:20 C
VKPH:8.100 C+
Kills:643 (180 + 463)
Deaths:31
KDR:20.742
VKDR:9.097
Vehicle Kills:282
Kill Difference:612
Playtime:26.840 hours
Usage:3%
Score:0.384m
Score/min:239
Driving Accuracy:49.779%
Gunner Accuracy:48.181%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:316
V. Kills:99 316%
Deaths:28
KDR:11.286
Accuracy:58.192% C++
KPH:54.800 B+
VKPH:17.200 C--
M12 Kobalt-H
C+
Kills:58
V. Kills:3 N/A
Deaths:5
KDR:11.600
Accuracy:19.613% D
KPH:87.300 D
VKPH:4.500 C+
Kills:374 (0 + 374)
Deaths:33
KDR:11.333
VKDR:3.091
Vehicle Kills:102
Kill Difference:341
Playtime:6.429 hours
Usage:1%
Score:0.114m
Score/min:296
Driving Accuracy:N/A%
Gunner Accuracy:19.613%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Antares LC 3,8472,50825010.032S6.6036.331%B++N/A40.4A+21.6B**25862.1h70.9B++195.3B++
Dual Photon Pods 2,4932,0605835.517S32.0865.357%A+N/A106.7B+22.4B+47119.3h13.1B**20.1B**
Maelstrom Turbo Laser 2,8191,7012297.428A**3.9938.838%A2.058%C30.6B**20.1A30455.6h66.3B++170.7B*
Terminus VX-9 1,3911,3705152.66B+0.7824.774%C25.402%C+47.2BN/A26729h11.6B+47C*
Saron Laser Cannon 2,3291,3202804.714B**1.2834.423%B+1.97%C+21.2B++16.2B**32162.2h83B++241.2B*
NS-11AB 1,2621,2444842.57B**0.8724.126%C-23.232%C+49.4C*N/A10625.2h11.8B+48.7C*
NS-11A 1,1941,1854332.737B**0.7026.2%B21.266%C+51.5B**N/A35723h12B++45.6B+
Pulsar LSW 1,2031,1795172.28B++1.1624.174%C*27.481%B+48.3C*1B**17324.4h11.4B+47.2B+
NS-15M2 1,1851,1724212.784B++0.6524.743%C++28.072%C**60.7B+N/A24619.3h10.3B++41.6B+
SVA-88 1,1661,1604492.584B+0.8522.895%C+27.414%C**54.2BN/A19521.4h10.5B+45.8B
Pulsar VS1 1,1701,1583393.416M0.0224.486%C*25.648%B++44B**N/A23226.3h12B*49.2B+
Orion VS54 1,1721,1574742.441B++0.9922.773%B26.448%C*47.8B++N/A21224.2h9.5B**41.9C**
Corvus VA55 1,1691,1543023.821M*0.3924.88%C++28.336%B++48.7B**N/A27923.7h10.5B++42.4B+
Ursa 1,1411,1214672.4B**1.0425.336%B+26.762%B47.9BN/A18823.4h9.2B++36.5B+
NS-11C 9369195101.802B*1.6327.12%B+18.607%C+28.6C++N/A10732.1h11.2B*41.2B++
Light PPA 9288528110.519B**7.0845.214%B+N/A68.2B++6.1A35112.5h10.8B+23.9B+
Nyx VX31 8388362353.557B**0.1230.856%D32.656%C**53.6B+N/A23315.6h4.6B++14.8B+
Eridani SX5 8148073362.402B**1.0330.524%B*22.801%B+72.1A+N/A19311.2h9.4B*30.9B++
Ghost 7477442233.336C**0.1039.221%C++68.952%C+44.8C**N/A18316.6h1.9B++5B+
Blueshift VM5 7447331474.986B**1.5522.067%B+19.1%C43.9B++N/A23116.7h12.7B**57.5B++
L100 Python HESH 8277202924.828A21.3954.385%B++1.528%C+72B*10.7B++26810h2.9B5.3B++
Blueshift VM5 6956911474.701B**1.2722.513%B+19.392%C41.4B+N/A22416.7h13.8B++61.5B++
Serpent VE92 6115953911.522B+1.9126.201%B+22.185%B+17.7C--N/A6333.7h11.9B+45.2B+
VE-C Horizon 5965902852.07B+1.3734.76%C+25.593%C**54.1C**N/A17410.9h12.9B++37B+
NS-44 Commissioner 5385372552.106B**1.3342.95%B*19.739%C42.6BN/A16212.6h3.2B++7.5B++
VE-LR Obelisk 5375341413.787A0.3535.362%B+26.592%D64.3AN/A2198.3h4.7B**13.3B*
Lancer AE 8194682062.272B**1.1663.602%C*N/A28.7A21.5A31516.3h7.9B++12.5B++
Photon A2A Missile Pods 8814562319.826M+16.3985.738%B**N/A72.4B+67.5B*10616.3h9C+10.5C**
H-V45 4394372162.023B1.4126.122%B+22.883%C*42.8B+N/A24210.2h10.9B*41.8B++
C150 Dalton 800410646.406C+2.9737.538%C+N/A4100U3900U33844100.1h3.6B+9.7B+
Hornet Missiles 6403891821.611M**18.1875.55%A++N/A117.9B*76.1B**13283.3h8.6B11.3B++
NS-7 PDW 3783762121.774B**1.6626.784%B+22.606%B*40B++N/A1229.4h11.8B*44B+
C-4 5163731552.406B++1.0321.112%D-N/A169.5A++65A**15012.2h1B**4.7B+
Solstice Burst 3583531612.193B+1.2426.71%C+23.796%C+44.7C*N/A1177.9h11.1B++41.5B+
CAS30 Tank Buster 663337893.787A*0.3551.296%B+N/A15A14.6A++29822.4h34.7B*67.6B*
NS-30 Vandal 334333973.433B**0.0034.396%C*24.625%C53.7B++N/A2166.2h4.5B**13B++
E540 Halberd-H 4153162811.286C*7.8558.192%C++1.266%C54.5B+17.1C--3025.8h4.4B*7.6B*
Comet VM2 4272741112.468A*0.9753.869%A5.839%B*16.1B*9A**19717h19.3B+35.8B+
Comet VM2 3842651032.573A++0.8656.71%A4.906%C**16.4B*7.3A16216.2h20.7B+36.5B*
MANA Anti-Personnel Turret 241238603.967N/A0.5322.793%UN/A2380U30U4578900.1h17.4T*76.3T*
E540 Halberd 322237926.333A++22.9042.869%DN/A44.7A16C+2905.3h4.4B**10.2B++
NS-61 Emissary 2372361022.314A*1.1235.452%B**10.593%D--33.2BN/A897.1h9.7B++27.5B*
M12 Kobalt 251231828.875C++25.4422.275%C++13.42%D-77C--6.7B+3123h21.5C96.6C+
Saron HRB 3502261317.385A**13.9548.181%B+3.982%A*18.1D9.9D23412.5h12.7A+26.3A+
NS-357 Underboss 2272251511.49B+1.9539.013%C**14.222%D-56.3B+N/A2434h3.2B**8.2B++
Pulsar C 218215752.867B**0.5722.295%C-25.116%C**15.8DN/A10713.6h9.9B++44.6B
Sirius SX12 2102101361.544B+1.8927.577%B+17.619%C+28.8C+N/A1597.3h11.6B*42.2B+
VX29 Polaris 205203912.231B++1.2025.063%C**30.049%B**39C+N/A1645.2h10.8B+43B+
Supernova PC 253180920A*16.5649.779%C++1.667%C-20C8.1C+2159h3.8B*7.5B*
Coyote Missiles 251176189.778M6.3464.763%A+N/A83.8B**35.7B*6922.1h30.3B*46.9B*
Quasar VM1 172172612.82B*0.6222.215%A18.605%C+36.6B**N/A2614.7h11.8B**53.2B+
Darkstar 164164851.929C**1.5126.878%C+20.732%C--36.4CN/A1114.5h13.9C51.9C+
Thanatos VE70 1361361091.248B+2.1947.364%B*19.118%B+34.9BN/A2183.9h3.7B*7.8B*
Deimos VA29 135133711.873B+1.5678.73%A+21.805%B*70B*1.1B+1981.9h1.9B*2.4B++
Quasar VM1 129126532.377C++1.0622.793%B**15.873%D--33.2C+N/A2343.8h13.1C**57.6B+
Flare VE6 120119492.429B**1.0123.157%C++27.731%B+45.8C++N/A2372.6h9.6B+41.3B+
Solstice VE3 116114542.111A*1.3220.89%C15.79%D11.1C--N/A16810.3h13.5B+64.7C++
The Slasher 1131134,3960.026C--3.4146.881%B**11.504%C++0.6CN/A1202.4h2.3C+5C++
Spear Anti-Vehicle Phalanx Turret 142106253S49.5653.543%B*1.887%D--62.4A+21.2C+5581.7h5B**9.3B**
Lumine Edge 1041041360.765A**2.6746.154%A++11.539%D10.5B+N/A289.9h1.1B++2.4B++
M40 Fury 140102714.571C++11.1451.815%B+N/A35.2D--13.1C--1632.9h15.7C++30.3C*
M20 Basilisk 1461001010B++6.5648.283%C--4%C31.3C-14.4D1853.2h62.6B**129.6B*
CME 9494412.293B**1.1423.161%D17.021%D42.7BN/A2392.2h11.1B*48B
L100 Python HEAT 13894204.7C++1.2640.278%D*1.064%D--28.5C+13.3C**2783.3h4B**10B+
AP30 Shredder 13292518.4A14.9637.63%B+3.261%B*46B*20C+3872h65.8B*174.7B*
The Little Helper 8986591.458C++1.9852.277%B+17.442%B47.8C++1.7A++1141.8h3.6B**6.9B++
Tank Mine 13085194.474B**1.0469.149%MN/A212.5A*112.5A++25780.4h2.3D3.3A++
Equinox VE2 Burst 8382282.929B+0.5121.937%D--28.049%C+35.7CN/A1812.3h13C+59.4C
L100 Python AP 11178613A++9.5650.965%D7.692%M++55.7A++23.6B*6641.4h3.4B**6.6B**
M60-A Bulldog 7872324M**20.5654.137%A++1.389%C+90A**7.5B5110.8h3.2A++5.9A+
NS Decimator 11772651.108C++2.3361.375%C++4.167%A++32.7C+20.5B+5652.2h5.2C8.5C+
L105 Zephyr 8771710.143C*6.7151.687%B**N/A54.6C**12.3B3441.3h6.7C++12.9B+
VE-H Maw 6464312.065B+1.3723.031%C-18.75%D-40CN/A1581.6h11.5C+50C+
Rocklet Rifle 10658411.415A2.0237.586%FN/A18.7D15.5D2793.1h26.5B**70.6C++
M12 Kobalt-H 6158511.6C8.1619.613%D13.793%D82.9D4.3C2420.7h14.5C*73.9C+
MANA Anti-Vehicle Turret 835586.875A**3.4449.872%D9.091%M550D280D993430.1h7.1B++14.3B
NS-AM7 Archer 7053451.178A++2.2669.97%A+11.321%D11.5B**3.7B++1084.6h8.8B**12.6B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon55860.4h
Anti-Vehicle MANA Turret12090.2h
Nano-Armor Kit72136,47612.6h
Nanite Revive Grenade05850.2h
Restoration Kit8830.1h
Motion Spotter18190.6h
Ammunition Package124970.2h
Shield Recharging Field91,6280.4h
Medical Kit3732,8774h
Anti-Infantry MANA Turret73370.4h
Medical Applicator7575,7174.8h
Nano-Repair Grenade0920h
Snowman Soldier11200.2h
Recon Detection Device263,2565h

Check the help document for the dictionary if you want to learn more about words used here.


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