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Signifer Grouchy Sattori[IR03] Sattori
VS BR 58

KDR: 3.55

Score: 22.2m

Last Seen: Dec 23rd, 2018 2:50 AM
- OFFLINE - 52.2 hour(s)

Prestige 1, Battle Rank 58 - Vanu Sovereignty on Emerald
Level Progress (to 59): 80%
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEER
PRIMARY WEAPONS Antares LC Dual Photon Pods Terminus VX-9 Saron Laser Cannon NS-11AB SVA-88 Pulsar VS1 NS-11A
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,204,262 MLG Score: 1762
Fun Score: N/A
Cheeseburgers Flipped: 305TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.283%24.371%6162899415,4533.113010.433

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.632%0.823B++0.568B+-0.563DHEAD ++ (~11.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
400.465B+10.10.291C*29.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.898%1.43%2119510175,174341291415.173177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.81%0.26C*-0.16C-0.069

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.60.313C*44.10.167C++66.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.145%1.582%469310199483622452.61878385%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.681%1B*-0.665D0.023

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.843B*3.10.752B++3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.759%2.02%537610161,1883086963.85714170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.802%0.335C**-0.595D0.808

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.80.875B*5.90.85B*8.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.321%68.878%5371102163351931.21731

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.494B+0.114C+-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.492B+1.90.395B3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.791%20.321%5372102018734120.546784

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.765%1.528A+1.154B**2.204

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.69B+2.40.495B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.2m340.8%490 (29.4k)451 (27.1k)3.5461732,9519,2924.0529558 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022265930.407%14.998%45605:1910

20% Combat Medic23% Engineer12% Heavy Assault11% Infiltrator28% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 6:14 AMDec 9th, 2018 6:57 AMDec 23rd, 2018 9:17 AM (60d) (PST)Dec 23rd, 2018 4:03 AM (60d) (PST)Dec 22nd, 2018 10:50 PM (60d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9381358030.6680.1880.1002.7610.1421762

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,2718,07648,19540116166927,051

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
822.2h/34.3d 4,709 4,942 8,817 136.2k 947 2,692 7,015 46.3m

EngineerCLASS DETAILS: Engineer
Serpent VE92
B+
Kills:486
Deaths:336
KDR:1.446
Accuracy:26.436% B+
HSR:22.222% B+
NS-11C
C**
Kills:485
Deaths:303
KDR:1.601
Accuracy:25.248% C**
HSR:16.495% C-
Solstice Burst
C+
Kills:352
Deaths:160
KDR:2.200
Accuracy:26.712% C+
HSR:23.864% C+
Pulsar C
B
Kills:215
Deaths:75
KDR:2.867
Accuracy:22.295% C
HSR:25.116% B
Deimos VA29
A++
Kills:124
Deaths:65
KDR:1.908
Accuracy:80.556% A++
HSR:21.774% B*
Solstice VE3
C
Kills:114
Deaths:54
KDR:2.111
Accuracy:20.890% C
HSR:15.790% D
Thanatos VE70
B*
Kills:63
Deaths:58
KDR:1.086
Accuracy:47.280% B*
HSR:17.460% C**
Kills:1,839
Deaths (as Engineer):1,051
Deaths (to Engineers):1,994
KDR:1.74976
Kill Difference:788
Playtime:191.741 hours
Usage:23%
Score:3.383m
Score/min:294
Accuracy (listed only):35.631%
HSR (listed only):20.389%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C**
Kills:1,160
Deaths:449
KDR:2.584
Accuracy:22.895% C+
HSR:27.414% C**
Orion VS54
B
Kills:1,157
Deaths:474
KDR:2.441
Accuracy:22.773% B
HSR:26.448% C*
Ursa
B+
Kills:984
Deaths:415
KDR:2.371
Accuracy:25.613% B+
HSR:26.728% B+
Pulsar LSW
B+
Kills:347
Deaths:165
KDR:2.103
Accuracy:24.760% B
HSR:28.242% B+
VX29 Polaris
B
Kills:96
Deaths:41
KDR:2.341
Accuracy:25.328% B
HSR:22.917% C+
NS-15M2
A
Kills:51
Deaths:21
KDR:2.429
Accuracy:21.979% C
HSR:35.294% A
Kills:3,795
Deaths (as Heavy Assault):1,565
Deaths (to Heavy Assaults):2,558
KDR:2.42492
Kill Difference:2,230
Playtime:99.365 hours
Usage:12%
Score:2.577m
Score/min:432
Accuracy (listed only):23.891%
HSR (listed only):27.840%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
B++
Kills:620
Deaths:257
KDR:2.412
Accuracy:30.305% B++
HSR:21.613% C**
Serpent VE92
B+
Kills:486
Deaths:336
KDR:1.446
Accuracy:26.436% B+
HSR:22.222% B+
NS-11C
C**
Kills:485
Deaths:303
KDR:1.601
Accuracy:25.248% C**
HSR:16.495% C-
Solstice Burst
C+
Kills:352
Deaths:160
KDR:2.200
Accuracy:26.712% C+
HSR:23.864% C+
NS-7 PDW
B*
Kills:350
Deaths:193
KDR:1.813
Accuracy:26.482% B
HSR:22.857% B*
Pulsar C
B
Kills:215
Deaths:75
KDR:2.867
Accuracy:22.295% C
HSR:25.116% B
Sirius SX12
B
Kills:160
Deaths:103
KDR:1.553
Accuracy:26.214% B
HSR:16.875% C+
Deimos VA29
A++
Kills:124
Deaths:65
KDR:1.908
Accuracy:80.556% A++
HSR:21.774% B*
Solstice VE3
C
Kills:114
Deaths:54
KDR:2.111
Accuracy:20.890% C
HSR:15.790% D
Thanatos VE70
B*
Kills:63
Deaths:58
KDR:1.086
Accuracy:47.280% B*
HSR:17.460% C**
Kills:2,969
Deaths (as Light Assault):1,604
Deaths (to Light Assaults):1,659
KDR:1.851
Kill Difference:1,365
Playtime:231.039 hours
Usage:28%
Score:6.895m
Score/min:497
Accuracy (listed only):33.242%
HSR (listed only):20.407%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C+
Kills:1,355
Deaths:496
KDR:2.732
Accuracy:24.859% C+
HSR:25.461% C+
NS-11AB
C
Kills:1,213
Deaths:468
KDR:2.592
Accuracy:24.055% C-
HSR:22.918% C
Pulsar VS1
B++
Kills:1,158
Deaths:339
KDR:3.416
Accuracy:24.486% C*
HSR:25.648% B++
NS-11A
B+
Kills:1,158
Deaths:416
KDR:2.784
Accuracy:26.260% B+
HSR:21.157% C+
Corvus VA55
B*
Kills:1,154
Deaths:302
KDR:3.821
Accuracy:24.880% C++
HSR:28.336% B*
Eridani SX5
B++
Kills:620
Deaths:257
KDR:2.412
Accuracy:30.305% B++
HSR:21.613% C**
H-V45
B+
Kills:429
Deaths:213
KDR:2.014
Accuracy:26.162% B+
HSR:22.611% C*
NS-7 PDW
B*
Kills:350
Deaths:193
KDR:1.813
Accuracy:26.482% B
HSR:22.857% B*
Darkstar
C+
Kills:163
Deaths:84
KDR:1.940
Accuracy:26.893% C+
HSR:20.859% C-
Sirius SX12
B
Kills:160
Deaths:103
KDR:1.553
Accuracy:26.214% B
HSR:16.875% C+
Deimos VA29
A++
Kills:124
Deaths:65
KDR:1.908
Accuracy:80.556% A++
HSR:21.774% B*
CME
D
Kills:94
Deaths:41
KDR:2.293
Accuracy:23.161% D
HSR:17.021% D
Equinox VE2 Burst
C++
Kills:82
Deaths:28
KDR:2.929
Accuracy:21.937% D--
HSR:28.049% C++
Thanatos VE70
B*
Kills:63
Deaths:58
KDR:1.086
Accuracy:47.280% B*
HSR:17.460% C**
Kills:8,123
Deaths (as Combat Medic):3,063
Deaths (to Combat Medics):973
KDR:2.65198
Kill Difference:5,060
Playtime:162.648 hours
Usage:20%
Score:5.645m
Score/min:578
Accuracy (listed only):30.966%
HSR (listed only):22.331%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Nyx VX31
B
Kills:836
Deaths:235
KDR:3.557
Accuracy:30.856% D
HSR:32.656% B
Ghost
C++
Kills:633
Deaths:185
KDR:3.422
Accuracy:38.321% C+
HSR:68.878% C++
Eridani SX5
B++
Kills:620
Deaths:257
KDR:2.412
Accuracy:30.305% B++
HSR:21.613% C**
NS-44 Commissioner
B++
Kills:451
Deaths:191
KDR:2.361
Accuracy:42.539% B++
HSR:19.291% C
NS-7 PDW
B*
Kills:350
Deaths:193
KDR:1.813
Accuracy:26.482% B
HSR:22.857% B*
NS-30 Vandal
C*
Kills:330
Deaths:93
KDR:3.548
Accuracy:34.331% C*
HSR:24.242% C
NS-61 Emissary
B**
Kills:230
Deaths:97
KDR:2.371
Accuracy:35.684% B**
HSR:10% D*
NS-357 Underboss
B
Kills:223
Deaths:150
KDR:1.487
Accuracy:39.351% B
HSR:13.901% D-
Sirius SX12
B
Kills:160
Deaths:103
KDR:1.553
Accuracy:26.214% B
HSR:16.875% C+
Kills:3,833
Deaths (as Infiltrator):1,504
Deaths (to Infiltrators):1,386
KDR:2.54854
Kill Difference:2,329
Playtime:93.885 hours
Usage:11%
Score:2.131m
Score/min:378
Accuracy (listed only):33.787%
HSR (listed only):25.590%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:663
Deaths:129
KDR:5.140
Accuracy:22.211% B++
HSR:19.759% C
Blueshift VM5
B+
Kills:624
Deaths:129
KDR:4.837
Accuracy:22.553% B+
HSR:18.750% C-
Comet VM2
A
Kills:271
Deaths:107
KDR:2.533
Accuracy:53.930% A
HSR:5.904% B*
Comet VM2
A
Kills:259
Deaths:99
KDR:2.616
Accuracy:56.781% A
HSR:4.633% C++
Quasar VM1
A+
Kills:172
Deaths:61
KDR:2.820
Accuracy:22.215% A+
HSR:18.605% C+
Quasar VM1
B**
Kills:126
Deaths:53
KDR:2.377
Accuracy:22.793% B**
HSR:15.873% D--
Kills:2,115
Deaths (as MAX Suit):289
Deaths (to MAX Suits):397
KDR:7.31834
Kill Difference:1,826
Playtime:38.144 hours
Usage:5%
Score:1.610m
Score/min:703
Accuracy (listed only):33.414%
HSR (listed only):13.921%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Antares LC
A+
Kills:2,443
V. Kills:1,302 187%
Deaths:241
KDR:10.137
Accuracy:36.340% B++
KPH:40.800 A+
VKPH:21.700 B*
Dual Photon Pods
A+
Kills:1,880
V. Kills:406 462%
Deaths:47
KDR:40
Accuracy:65.260% A+
KPH:105.800 B+
VKPH:22.800 B+
Saron Laser Cannon
B**
Kills:1,223
V. Kills:955 128%
Deaths:269
KDR:4.546
Accuracy:34.327% B+
KPH:20.300 B++
VKPH:15.900 B**
Maelstrom Turbo Laser
B**
Kills:968
V. Kills:773 125%
Deaths:140
KDR:6.914
Accuracy:41.784% A++
KPH:22.500 B++
VKPH:18 B**
Light PPA
B**
Kills:766
V. Kills:66 N/A
Deaths:80
KDR:9.575
Accuracy:45.488% B+
KPH:66.500 B++
VKPH:5.700 B**
Photon A2A Missile Pods
B*
Kills:367
V. Kills:377 97%
Deaths:21
KDR:17.476
Accuracy:84.832% B++
KPH:65.700 B+
VKPH:67.500 B*
Hornet Missiles
A+
Kills:355
V. Kills:232 152%
Deaths:16
KDR:22.188
Accuracy:75.819% A+
KPH:108.300 B++
VKPH:70.800 A+
Coyote Missiles
A
Kills:51
V. Kills:25 196%
Deaths:7
KDR:7.286
Accuracy:62.391% B**
KPH:87.800 A
VKPH:43 A
Kills:8,053 (5,400 + 0)
Deaths:821
KDR:9.809
VKDR:5.038
Vehicle Kills:4,136
Kill Difference:7,232
Playtime:201.903 hours
Usage:25%
Score:4.128m
Score/min:341
Piloting Accuracy:45.488%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:360
V. Kills:364 99%
Deaths:60
KDR:6
Accuracy:38.125% C+
KPH:1,296,000 U
VKPH:1,310,400 U
CAS30 Tank Buster
A+
Kills:337
V. Kills:326 103%
Deaths:89
KDR:3.787
Accuracy:51.296% B+
KPH:15 B**
VKPH:14.600 A+
Kills:697 (337 + 360)
Deaths:149
KDR:4.678
VKDR:4.631
Vehicle Kills:690
Kill Difference:548
Playtime:22.394 hours
Usage:3%
Score:0.715m
Score/min:532
Piloting Accuracy:51.296%
Gunner Accuracy:38.125%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:689
V. Kills:101 N/A
Deaths:28
KDR:24.607
Accuracy:54.980% B++
KPH:72.700 B*
VKPH:10.700 B++
L100 Python HEAT
B+
Kills:94
V. Kills:44 209%
Deaths:20
KDR:4.700
Accuracy:40.278% D*
KPH:28.400 C+
VKPH:13.300 B+
Kills:783 (783 + 0)
Deaths:48
KDR:16.313
VKDR:3.021
Vehicle Kills:145
Kill Difference:735
Playtime:12.796 hours
Usage:2%
Score:0.205m
Score/min:267
Driving Accuracy:40.278%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B
Kills:211
V. Kills:116 180%
Deaths:13
KDR:16.231
Accuracy:46.932% B
KPH:17.600 D
VKPH:9.700 D
E540 Halberd
A
Kills:194
V. Kills:71 269%
Deaths:8
KDR:24.250
Accuracy:41.105% D-
KPH:45.300 A
VKPH:16.600 C+
Supernova PC
C+
Kills:165
V. Kills:64 254%
Deaths:8
KDR:20.625
Accuracy:48.328% C+
KPH:18.800 C
VKPH:7.300 C
Kills:570 (165 + 405)
Deaths:29
KDR:19.655
VKDR:8.655
Vehicle Kills:251
Kill Difference:541
Playtime:25.056 hours
Usage:3%
Score:0.356m
Score/min:237
Driving Accuracy:48.328%
Gunner Accuracy:41.105%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:295
V. Kills:90 324%
Deaths:26
KDR:11.346
Accuracy:57.897% C+
KPH:53.300 B+
VKPH:16.300 D
M12 Kobalt-H
C+
Kills:56
V. Kills:3 N/A
Deaths:5
KDR:11.200
Accuracy:19.835% D
KPH:90.500 D
VKPH:4.800 C+
Kills:351 (0 + 351)
Deaths:31
KDR:11.323
VKDR:3
Vehicle Kills:93
Kill Difference:320
Playtime:6.149 hours
Usage:1%
Score:0.097m
Score/min:263
Driving Accuracy:N/A%
Gunner Accuracy:19.835%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Antares LC 3,7452,44324110.137S6.5936.34%B++N/A40.8A+21.7B*25959.9h70.5B++194.1B++
Dual Photon Pods 2,2861,8804740S36.4565.26%A+N/A105.6B+22.8B+47217.8h13.1B**20.1B**
Terminus VX-9 1,3761,3554962.732B++0.8124.859%C+25.461%C+47.5BN/A26928.5h11.6B+46.7C**
Saron Laser Cannon 2,1781,2232694.546B**1.0034.327%B+2.126%C+20.3B++15.9B**31560.2h84.6B++246.6B*
NS-11AB 1,2301,2134682.592B++0.9524.055%C-22.918%C49.1C*N/A10524.7h11.8B+49.1C*
SVA-88 1,1661,1604492.584B+0.9622.895%C+27.414%C**54.2BN/A19321.4h10.5B+45.8B
Pulsar VS1 1,1701,1583393.416M0.1324.486%C*25.648%B++44B**N/A22926.3h12B*49.2B++
NS-11A 1,1661,1584162.784B**0.7626.26%B+21.157%C+52.4B**N/A36722.1h11.9B++45.3B+
Orion VS54 1,1721,1574742.441B++1.1122.773%B26.448%C*49.2B++N/A20823.5h9.5B**41.9C**
Corvus VA55 1,1691,1543023.821M++0.2724.88%C++28.336%B*48.7B*N/A27823.7h10.5B++42.4B+
Ursa 9999844152.371A1.1825.613%B+26.728%B+47.3B+N/A19120.8h9.2B*35.7B+
Maelstrom Turbo Laser 1,7419681406.914A++3.3741.784%A++3.306%B+22.5B++18B**25943h83.1B+198.8B++
Nyx VX31 8388362353.557B+0.0130.856%D32.656%B53.6B+N/A23315.6h4.6B+14.8B+
Light PPA 832766809.575B**6.0345.488%B+N/A66.6B++5.7B**35911.5h10.6B+23.3B+
L100 Python HESH 7906892824.607B**21.0654.98%B++1.597%C+72.5B*10.6B++2669.5h2.9B+5.2B++
Blueshift VM5 6736631295.14A1.5922.211%B++19.759%C42.8B+N/A23115.5h12.8B**57.5B++
Ghost 6366331853.422C*0.1238.321%C+68.878%C++44C*N/A18714.4h1.9B++5B+
Blueshift VM5 6286241294.837B**1.2922.553%B+18.75%C-40.3B+N/A22015.5h13.9B++61.6B++
Eridani SX5 6266202572.412A1.1330.305%B++21.613%C**74.7A++N/A1978.3h9.4B*30.9B++
Serpent VE92 5004863361.446B2.1026.436%B+22.222%B+15.5DN/A5731.4h11.8B+44.8B+
NS-11C 4954853031.601B++1.9525.248%C**16.495%C-20.6CN/A7223.5h11.2B*44.2B+
NS-44 Commissioner 4514511912.361A1.1942.539%B++19.291%C39.6C*N/A15211.4h3.2B++7.5B++
H-V45 4314292132.014B+1.5326.162%B+22.611%C*42.9B+N/A23910h10.9B*41.6B++
Photon A2A Missile Pods 7443672117.476M++13.9384.832%B++N/A65.5B+67.3B*10755.6h9.2C+10.8C++
C150 Dalton 724360606C+2.4538.125%C+N/A3600U3640U31727900.1h3.7B+9.7B+
Hornet Missiles 5873551622.188M**18.6475.819%A+N/A107.6B++70.3A+12653.3h8.7C**11.5B+
Solstice Burst 3573521602.2B+1.3526.712%C+23.864%C+44.6C*N/A1177.9h11B++41.3B+
NS-7 PDW 3523501931.813B**1.7326.482%B22.857%B*40.2B++N/A1158.7h11.8B*44.4B+
Pulsar LSW 3533471652.103B+1.4424.76%B28.242%B+43.9C++N/A2357.9h10.2B*41.1B+
CAS30 Tank Buster 663337893.787A++0.2451.296%B+N/A15B**14.6A+29622.4h34.7B*67.6B*
NS-30 Vandal 331330933.548B**0.0034.331%C*24.242%C53.2B++N/A2136.2h4.5B*13B++
Lancer AE 5903211681.911B**1.6464.376%C**N/A25.1B*21B**29912.8h9.2B+14.3B+
E540 Halberd-H 3852952611.346C**7.8057.897%C+1.356%C53.6B+16.4D2655.5h4.5B*7.8B*
Comet VM2 4242711072.533A*1.0153.93%A5.904%B*16.3B**9.2A**19816.6h19.1B+35.4B+
Comet VM2 376259992.616A++0.9356.781%A4.633%C++16.3B*7.4A16215.9h20.7B+36.5B*
NS-61 Emissary 231230972.371A*1.1835.684%B**10%D*32.9BN/A877h9.7B++27.3B*
NS-357 Underboss 2252231501.487B+2.0639.351%B13.901%D-57.2B+N/A2413.9h3.2B**8.1B*
C-4 3162201022.157B+1.3919.292%D*N/A137.5A60A*14761.6h1B**5.1B+
Pulsar C 218215752.867B**0.6822.295%C25.116%B15.9C--N/A10313.5h9.9B+44.6C**
Saron HRB 3272111316.231A**12.6846.932%B3.791%A*17.6D9.7D23612h11.6A++24.8A+
E540 Halberd 265194824.25A+20.7041.105%D-N/A45.1A16.5C+3124.3h4.4B**10.6B+
M12 Kobalt 193183536.6B+33.0520.687%C14.208%D83.2C-4.5C3572.2h18.7C+90.2C++
Quasar VM1 172172612.82B*0.7322.215%A+18.605%C+36.6AN/A2544.7h11.8B**53.2B+
Supernova PC 229165820.625A*17.0848.328%C+1.818%C-18.8C7.3C2028.8h3.7B**7.6B*
Darkstar 163163841.94B1.6126.893%C+20.859%C-37CN/A1124.4h13.9C51.9C+
Sirius SX12 1601601031.553B+1.9926.214%B16.875%C+25.8C+N/A1516.2h11.3B*43.1B+
Quasar VM1 129126532.377C++1.1722.793%B**15.873%D--33.2C++N/A2313.8h13.1C**57.6B+
Deimos VA29 126124651.908B+1.6480.556%A++21.774%B*68.9B**1.1B+1901.8h1.9B*2.3B*
MANA Anti-Personnel Turret 119117323.656N/A0.1121.289%UN/A1170U20U2774800.1h16.7T*78.2T*
Solstice VE3 116114542.111A++1.4420.89%C15.79%D11.1C-N/A15810.3h13.5B+64.7C*
Lumine Edge 1041041340.776M2.7746.154%A++11.539%D11.4B++N/A319.1h1.1B++2.4B++
M40 Fury 140102714.571C*11.0251.815%B+N/A35.2D--13.1C-1622.9h15.7C++30.3C*
M20 Basilisk 1461001010B+6.4548.283%C--4%C31.3C-14.4D1833.2h62.6B**129.6B*
Spear Anti-Vehicle Phalanx Turret 13399249.5S45.9552.898%B*2.02%D--61.9A+21.3C+5301.6h5.1B**9.6A
The Slasher 98982,0600.048C+3.5050.32%B**13.265%C*1C-N/A2101.8h2.4C+4.8B+
VX29 Polaris 9796412.341B*1.2125.328%B22.917%C+43.6C+N/A2792.2h10.5B++41.3B+
L100 Python HEAT 13894204.7C++1.1540.278%D*1.064%D--28.5C+13.3B+2723.3h4B**10B+
CME 9494412.293B**1.2523.161%D17.021%D42.7C**N/A2332.2h11.1B*48B
Equinox VE2 Burst 8382282.929B++0.6221.937%D--28.049%C++35.7CN/A1802.3h13C+59.4C
M60-A Bulldog 7872324M*20.4554.137%A++1.389%C+90A*7.5B5060.8h3.2A++5.9A+
Tank Mine 10266183.667B+0.1274.786%M++N/A165A90B**24650.4h2.7D*3.5A+
Thanatos VE70 6363581.086C*2.4647.28%B*17.46%C**25.2C+N/A2392.5h3.6B**7.6B*
M12 Kobalt-H 5956511.2C7.6519.835%D14.286%C-93.3C--5C+2370.6h14.6C*73.7C+
MANA Anti-Vehicle Turret 835577.857M4.3149.546%D--9.091%S550D--280D-990250.1h6.9B+14B+
NS-15M2 5151212.429B+1.1221.979%C35.294%A36.4CN/A3261.4h10B*45.6B+
Coyote Missiles 765177.286A*3.7462.391%B**N/A85B**41.7A8140.6h32.2B++51.7B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter18190.6h
Snowman Soldier11200.2h
Nano-Armor Kit57115,29511.3h
Anti-Vehicle MANA Turret11970.2h
Spawn Beacon22990.2h
Nanite Revive Grenade05760.2h
Anti-Infantry MANA Turret31610.2h
Ammunition Package73100.2h
Shield Recharging Field91,6280.4h
Medical Kit3032,2643.5h
Medical Applicator7474,5264.8h
Recon Detection Device202,0833.2h

Check the help document for the dictionary if you want to learn more about words used here.


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