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Archon Grouchy Sattori[LWAE] Sattori
VS BR 78

KDR: 3.46

Score: 24.8m

Last Seen: Apr 13th, 2019 12:02 AM
- OFFLINE - 23.2 hour(s)

Prestige 1, Battle Rank 78 - Vanu Sovereignty on Emerald
Level Progress (to 79): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Antares LC Dual Photon Pods Maelstrom Turbo Laser Terminus VX-9 NS-11AB Saron Laser Cannon SVA-88 Pulsar VS1
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,280,573 MLG Score: 1823
Fun Score: N/A
Cheeseburgers Flipped: 318TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.522%24.429%62330100518,0323.026010.436

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.702%0.862B*0.568B+-2.063F--HEAD ++ (~11.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.50.472B+10.10.295C*29.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.028%1.275%2037510306,041405331514.916182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.045%0.171C++-0.299C0.01

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.60.314C*43.20.186C++67.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.276%1.998%442410311,0514262672.46136392%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.138%1.008B**-0.387C--0.238

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.84B++3.20.747B++3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.26%1.997%519710281,4023707923.77898177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.383%0.286C*-0.602D0.633

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.20.788B++9.90.75B++15.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.189%68.947%5191103473164631.12983

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.626B+0.119C+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.497B+1.90.388C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.822%20.301%5192103326644420.599099

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.264%1.114B**1.14B**2.041

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.616B+2.80.428B2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24.8m343.8%491 (29.5k)448 (26.9k)3.462438,44311,1033.9470478 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035301730.37%15.21%46205:0011

18% Combat Medic23% Engineer14% Heavy Assault12% Infiltrator28% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 6:14 AMApr 7th, 2019 12:31 AMApr 12th, 2019 7:57 PM (9d) (PST)Apr 12th, 2019 8:30 PM (9d) (PST)Apr 12th, 2019 8:02 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9471408070.6930.2000.1052.8700.1421823

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,8328,37248,46042126172926,856

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
924.7h/38.5d 5,381 5,847 10,178 159.3k 1,040 3,031 7,885 52.6m

EngineerCLASS DETAILS: Engineer
NS-11C
B++
Kills:919
Deaths:510
KDR:1.802
Accuracy:27.120% B++
HSR:18.607% C+
Serpent VE92
B+
Kills:595
Deaths:391
KDR:1.522
Accuracy:26.201% B+
HSR:22.185% B+
VE-LR Obelisk
B+
Kills:528
Deaths:138
KDR:3.826
Accuracy:35.302% B+
HSR:26.515% D
Solstice Burst
C+
Kills:353
Deaths:161
KDR:2.193
Accuracy:26.710% C+
HSR:23.796% C+
VE-C Horizon
B+
Kills:306
Deaths:162
KDR:1.889
Accuracy:33.444% C
HSR:27.778% B+
Pulsar C
B
Kills:215
Deaths:75
KDR:2.867
Accuracy:22.295% C
HSR:25.116% B
Thanatos VE70
B*
Kills:134
Deaths:107
KDR:1.252
Accuracy:47.495% B*
HSR:18.657% B+
Deimos VA29
A++
Kills:132
Deaths:70
KDR:1.886
Accuracy:79.355% A++
HSR:21.970% B*
Solstice VE3
C
Kills:114
Deaths:54
KDR:2.111
Accuracy:20.890% C
HSR:15.790% D
The Little Helper
B
Kills:83
Deaths:59
KDR:1.407
Accuracy:51.993% B
HSR:15.663% C+
Kills:3,379
Deaths (as Engineer):1,727
Deaths (to Engineers):2,298
KDR:1.95657
Kill Difference:1,652
Playtime:211.878 hours
Usage:23%
Score:3.810m
Score/min:300
Accuracy (listed only):37.081%
HSR (listed only):21.608%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C**
Kills:1,160
Deaths:449
KDR:2.584
Accuracy:22.895% C+
HSR:27.414% C**
Orion VS54
B
Kills:1,157
Deaths:474
KDR:2.441
Accuracy:22.773% B
HSR:26.448% C**
Pulsar LSW
B+
Kills:1,126
Deaths:496
KDR:2.270
Accuracy:24.308% C*
HSR:27.620% B+
Ursa
B+
Kills:1,121
Deaths:467
KDR:2.400
Accuracy:25.336% B+
HSR:26.762% B+
NS-15M2
C+
Kills:249
Deaths:136
KDR:1.831
Accuracy:23.535% C+
HSR:25.301% C+
VX29 Polaris
B
Kills:96
Deaths:41
KDR:2.341
Accuracy:25.328% B
HSR:22.917% C+
Kills:4,909
Deaths (as Heavy Assault):2,063
Deaths (to Heavy Assaults):3,045
KDR:2.37954
Kill Difference:2,846
Playtime:128.363 hours
Usage:14%
Score:3.223m
Score/min:418
Accuracy (listed only):24.029%
HSR (listed only):26.077%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B++
Kills:919
Deaths:510
KDR:1.802
Accuracy:27.120% B++
HSR:18.607% C+
Eridani SX5
B*
Kills:758
Deaths:316
KDR:2.399
Accuracy:30.797% B*
HSR:22.427% B+
Serpent VE92
B+
Kills:595
Deaths:391
KDR:1.522
Accuracy:26.201% B+
HSR:22.185% B+
NS-7 PDW
B++
Kills:376
Deaths:212
KDR:1.774
Accuracy:26.784% B+
HSR:22.606% B++
Solstice Burst
C+
Kills:353
Deaths:161
KDR:2.193
Accuracy:26.710% C+
HSR:23.796% C+
VE-C Horizon
B+
Kills:306
Deaths:162
KDR:1.889
Accuracy:33.444% C
HSR:27.778% B+
Pulsar C
B
Kills:215
Deaths:75
KDR:2.867
Accuracy:22.295% C
HSR:25.116% B
Sirius SX12
B+
Kills:210
Deaths:136
KDR:1.544
Accuracy:27.577% B+
HSR:17.619% C+
Thanatos VE70
B*
Kills:134
Deaths:107
KDR:1.252
Accuracy:47.495% B*
HSR:18.657% B+
Deimos VA29
A++
Kills:132
Deaths:70
KDR:1.886
Accuracy:79.355% A++
HSR:21.970% B*
Solstice VE3
C
Kills:114
Deaths:54
KDR:2.111
Accuracy:20.890% C
HSR:15.790% D
The Little Helper
B
Kills:83
Deaths:59
KDR:1.407
Accuracy:51.993% B
HSR:15.663% C+
Kills:4,195
Deaths (as Light Assault):2,253
Deaths (to Light Assaults):1,971
KDR:1.86196
Kill Difference:1,942
Playtime:260.195 hours
Usage:28%
Score:7.758m
Score/min:497
Accuracy (listed only):35.055%
HSR (listed only):21.018%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C+
Kills:1,359
Deaths:503
KDR:2.702
Accuracy:24.868% C+
HSR:25.386% C+
NS-11AB
C
Kills:1,244
Deaths:483
KDR:2.576
Accuracy:24.123% C-
HSR:23.232% C
Pulsar VS1
B++
Kills:1,158
Deaths:339
KDR:3.416
Accuracy:24.486% C*
HSR:25.648% B++
NS-11A
B+
Kills:1,158
Deaths:416
KDR:2.784
Accuracy:26.260% B+
HSR:21.157% C+
Corvus VA55
B*
Kills:1,154
Deaths:302
KDR:3.821
Accuracy:24.880% C++
HSR:28.336% B*
Eridani SX5
B*
Kills:758
Deaths:316
KDR:2.399
Accuracy:30.797% B*
HSR:22.427% B+
H-V45
B+
Kills:437
Deaths:216
KDR:2.023
Accuracy:26.122% B+
HSR:22.883% C*
NS-7 PDW
B++
Kills:376
Deaths:212
KDR:1.774
Accuracy:26.784% B+
HSR:22.606% B++
Sirius SX12
B+
Kills:210
Deaths:136
KDR:1.544
Accuracy:27.577% B+
HSR:17.619% C+
Darkstar
C+
Kills:163
Deaths:84
KDR:1.940
Accuracy:26.893% C+
HSR:20.859% C
Thanatos VE70
B*
Kills:134
Deaths:107
KDR:1.252
Accuracy:47.495% B*
HSR:18.657% B+
Deimos VA29
A++
Kills:132
Deaths:70
KDR:1.886
Accuracy:79.355% A++
HSR:21.970% B*
CME
D
Kills:94
Deaths:41
KDR:2.293
Accuracy:23.161% D
HSR:17.021% D
The Little Helper
B
Kills:83
Deaths:59
KDR:1.407
Accuracy:51.993% B
HSR:15.663% C+
Equinox VE2 Burst
C++
Kills:82
Deaths:28
KDR:2.929
Accuracy:21.937% D--
HSR:28.049% C++
Kills:8,542
Deaths (as Combat Medic):3,312
Deaths (to Combat Medics):1,201
KDR:2.57911
Kill Difference:5,230
Playtime:163.476 hours
Usage:18%
Score:5.658m
Score/min:577
Accuracy (listed only):32.449%
HSR (listed only):22.101%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Nyx VX31
C**
Kills:836
Deaths:235
KDR:3.557
Accuracy:30.856% C--
HSR:32.656% C**
Eridani SX5
B*
Kills:758
Deaths:316
KDR:2.399
Accuracy:30.797% B*
HSR:22.427% B+
Ghost
C++
Kills:731
Deaths:217
KDR:3.369
Accuracy:39.189% C+
HSR:68.947% C++
NS-44 Commissioner
B*
Kills:525
Deaths:238
KDR:2.206
Accuracy:43.055% B*
HSR:19.238% C
NS-7 PDW
B++
Kills:376
Deaths:212
KDR:1.774
Accuracy:26.784% B+
HSR:22.606% B++
NS-30 Vandal
C*
Kills:333
Deaths:97
KDR:3.433
Accuracy:34.396% C*
HSR:24.625% C
NS-61 Emissary
B**
Kills:236
Deaths:102
KDR:2.314
Accuracy:35.452% B**
HSR:10.593% D--
NS-357 Underboss
C**
Kills:223
Deaths:151
KDR:1.477
Accuracy:39.050% C**
HSR:13.901% D--
Sirius SX12
B+
Kills:210
Deaths:136
KDR:1.544
Accuracy:27.577% B+
HSR:17.619% C+
NS-AM7 Archer
A+
Kills:53
Deaths:45
KDR:1.178
Accuracy:69.970% A+
HSR:11.321% D
Kills:4,281
Deaths (as Infiltrator):1,749
Deaths (to Infiltrators):1,671
KDR:2.44768
Kill Difference:2,532
Playtime:115.368 hours
Usage:12%
Score:2.711m
Score/min:392
Accuracy (listed only):37.713%
HSR (listed only):24.393%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:733
Deaths:147
KDR:4.986
Accuracy:22.067% B+
HSR:19.100% C
Blueshift VM5
B+
Kills:691
Deaths:147
KDR:4.701
Accuracy:22.513% B+
HSR:19.392% C
Comet VM2
A
Kills:274
Deaths:111
KDR:2.468
Accuracy:53.869% A
HSR:5.839% B*
Comet VM2
A
Kills:265
Deaths:103
KDR:2.573
Accuracy:56.710% A
HSR:4.906% B
Quasar VM1
A+
Kills:172
Deaths:61
KDR:2.820
Accuracy:22.215% A+
HSR:18.605% C+
Quasar VM1
B**
Kills:126
Deaths:53
KDR:2.377
Accuracy:22.793% B**
HSR:15.873% D--
Kills:2,261
Deaths (as MAX Suit):311
Deaths (to MAX Suits):461
KDR:7.2701
Kill Difference:1,950
Playtime:39.790 hours
Usage:4%
Score:1.674m
Score/min:701
Accuracy (listed only):33.361%
HSR (listed only):13.952%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Antares LC
A++
Kills:2,501
V. Kills:1,334 187%
Deaths:250
KDR:10.004
Accuracy:36.383% B++
KPH:40.400 A++
VKPH:21.600 B*
Dual Photon Pods
A+
Kills:1,992
V. Kills:423 470%
Deaths:54
KDR:36.889
Accuracy:65.324% A+
KPH:107 B+
VKPH:22.700 B
Maelstrom Turbo Laser
A
Kills:1,659
V. Kills:1,102 150%
Deaths:223
KDR:7.439
Accuracy:38.971% A
KPH:30.300 B**
VKPH:20.200 A
Saron Laser Cannon
B**
Kills:1,227
V. Kills:957 128%
Deaths:271
KDR:4.528
Accuracy:34.290% B+
KPH:20.400 B++
VKPH:15.900 B**
Light PPA
B**
Kills:826
V. Kills:72 N/A
Deaths:81
KDR:10.198
Accuracy:44.890% B+
KPH:68 B++
VKPH:5.900 B**
Photon A2A Missile Pods
B*
Kills:451
V. Kills:424 106%
Deaths:23
KDR:19.609
Accuracy:85.756% B*
KPH:72 B+
VKPH:67.700 B*
Hornet Missiles
A+
Kills:389
V. Kills:251 154%
Deaths:18
KDR:21.611
Accuracy:75.585% A+
KPH:116.400 B*
VKPH:75.100 A+
Coyote Missiles
A+
Kills:144
V. Kills:63 225%
Deaths:18
KDR:8
Accuracy:64.133% A+
KPH:69.800 B**
VKPH:30.500 B++
Kills:9,189 (6,213 + 0)
Deaths:938
KDR:9.796
VKDR:4.932
Vehicle Kills:4,626
Kill Difference:8,251
Playtime:219.214 hours
Usage:24%
Score:4.627m
Score/min:352
Piloting Accuracy:44.890%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:401
V. Kills:385 104%
Deaths:63
KDR:6.365
Accuracy:38.415% C++
KPH:1,443,600 U
VKPH:1,386,000 U
CAS30 Tank Buster
A+
Kills:337
V. Kills:326 103%
Deaths:89
KDR:3.787
Accuracy:51.296% B+
KPH:15 A
VKPH:14.600 A+
AP30 Shredder
B*
Kills:92
V. Kills:40 224%
Deaths:5
KDR:18.400
Accuracy:37.630% B+
KPH:45.600 B*
VKPH:19.800 C+
L105 Zephyr
B+
Kills:71
V. Kills:16 418%
Deaths:7
KDR:10.143
Accuracy:51.687% B**
KPH:55.200 C**
VKPH:12.400 B+
Kills:901 (337 + 564)
Deaths:164
KDR:5.494
VKDR:4.677
Vehicle Kills:767
Kill Difference:737
Playtime:25.697 hours
Usage:3%
Score:0.807m
Score/min:523
Piloting Accuracy:51.296%
Gunner Accuracy:51.687%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:720
V. Kills:107 N/A
Deaths:29
KDR:24.828
Accuracy:54.385% B++
KPH:72 B*
VKPH:10.700 B++
L100 Python HEAT
B
Kills:94
V. Kills:44 209%
Deaths:20
KDR:4.700
Accuracy:40.278% D*
KPH:28.400 C+
VKPH:13.300 B
L100 Python AP
A+
Kills:57
V. Kills:27 204%
Deaths:6
KDR:9.500
Accuracy:52.570% C-
KPH:46.400 A+
VKPH:22 B++
Kills:871 (871 + 0)
Deaths:55
KDR:15.836
VKDR:3.236
Vehicle Kills:178
Kill Difference:816
Playtime:14.538 hours
Usage:2%
Score:0.267m
Score/min:306
Driving Accuracy:52.570%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A
Kills:237
V. Kills:85 276%
Deaths:9
KDR:26.333
Accuracy:42.869% D
KPH:44.700 A
VKPH:16 C+
Saron HRB
B+
Kills:226
V. Kills:124 181%
Deaths:13
KDR:17.385
Accuracy:48.181% B+
KPH:18.100 D
VKPH:9.900 D
Supernova PC
C+
Kills:180
V. Kills:73 243%
Deaths:9
KDR:20
Accuracy:49.779% C++
KPH:20 C+
VKPH:8.100 C+
Kills:643 (180 + 463)
Deaths:31
KDR:20.742
VKDR:9.097
Vehicle Kills:282
Kill Difference:612
Playtime:26.840 hours
Usage:3%
Score:0.384m
Score/min:238
Driving Accuracy:49.779%
Gunner Accuracy:48.181%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:316
V. Kills:99 316%
Deaths:28
KDR:11.286
Accuracy:58.192% C++
KPH:54.800 B+
VKPH:17.200 D
M12 Kobalt-H
C
Kills:58
V. Kills:3 N/A
Deaths:5
KDR:11.600
Accuracy:19.613% D
KPH:87.300 D
VKPH:4.500 C
Kills:374 (0 + 374)
Deaths:33
KDR:11.333
VKDR:3.091
Vehicle Kills:102
Kill Difference:341
Playtime:6.429 hours
Usage:1%
Score:0.114m
Score/min:296
Driving Accuracy:N/A%
Gunner Accuracy:19.613%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Antares LC 3,8352,50125010.004S6.5436.383%B++N/A40.5A++21.6B*25861.8h70.9B++194.7B++
Dual Photon Pods 2,4151,9925436.889S33.4365.324%A+N/A107.1B+22.7B47418.6h13.1B**20.1B**
Maelstrom Turbo Laser 2,7611,6592237.439A*3.9838.971%A2.11%C30.3B**20.1A30254.7h66.6B++171B*
Terminus VX-9 1,3801,3595032.702A0.7624.868%C+25.386%C+47.5B+N/A26928.6h11.6B+46.7C**
NS-11AB 1,2621,2444832.576B**0.8924.123%C-23.232%C49.4C*N/A10625.2h11.8B+48.7C*
Saron Laser Cannon 2,1841,2272714.528B*1.0734.29%B+2.119%C+20.3B++15.9B**32060.3h84.5B++246.3B*
SVA-88 1,1661,1604492.584B+0.8822.895%C+27.414%C**54.2BN/A19421.4h10.5B+45.8B
Pulsar VS1 1,1701,1583393.416A**0.0524.486%C*25.648%B++44AN/A23126.3h12B*49.2B++
NS-11A 1,1661,1584162.784A+0.6826.26%B+21.157%C+52.4B**N/A36822.1h11.9B++45.3B+
Orion VS54 1,1721,1574742.441B++1.0222.773%B26.448%C**49.2B*N/A21523.5h9.5B**41.9B++
Corvus VA55 1,1691,1543023.821M*0.3624.88%C++28.336%B*48.7B**N/A27823.7h10.5B*42.4B+
Pulsar LSW 1,1501,1264962.27B++1.1924.308%C*27.62%B+48.5C**1B**17623.2h11.5B+47.3B+
Ursa 1,1411,1214672.4A1.0625.336%B+26.762%B+47.9B+N/A18823.4h9.2B++36.5B+
NS-11C 9369195101.802B**1.6627.12%B++18.607%C+28.6C++N/A10632.1h11.2B*41.2B++
Nyx VX31 8388362353.557B**0.0930.856%C--32.656%C**53.6B++N/A23315.6h4.6B*14.8B+
Light PPA 8988268110.198B**6.7444.89%B+N/A68.3B++6B**35212.1h10.6B+23.7B+
Eridani SX5 7657583162.399B**1.0630.797%B*22.427%B+72.2A+N/A18710.5h9.5B*30.8B++
Blueshift VM5 7447331474.986A1.5222.067%B+19.1%C43.9B++N/A23116.7h12.7B**57.5B++
Ghost 7347312173.369C*0.0939.189%C+68.947%C++44.8C**N/A18216.3h1.9B++5B+
L100 Python HESH 8277202924.828B**21.3754.385%B++1.528%C+72B*10.7B++26710h2.9B+5.3B++
Blueshift VM5 6956911474.701B**1.2422.513%B+19.392%C41.4B+N/A22416.7h13.8B*61.5B++
Serpent VE92 6115953911.522B+1.9426.201%B+22.185%B+17.7C-N/A6233.7h11.9B+45.2B+
VE-LR Obelisk 5315281383.826A0.3635.302%B+26.515%D65.2A+N/A2208.1h4.7B**13.2B*
NS-44 Commissioner 5265252382.206A1.2643.055%B*19.238%C42.7BN/A16012.3h3.2B++7.4B++
Photon A2A Missile Pods 8754512319.609M16.1585.756%B*N/A71.6B+67.3B*10636.3h9.1C+10.6C++
Lancer AE 7864452012.214B**1.2563.816%C*N/A28.3A21.7A31415.7h8B+12.6B+
H-V45 4394372162.023B+1.4426.122%B+22.883%C*42.8B+N/A24010.2h10.9B*41.8B++
C150 Dalton 786401636.365C++2.9038.415%C++N/A4010U3850U33392800.1h3.6B+9.4B+
Hornet Missiles 6403891821.611M+18.1575.585%A+N/A117.9B*76.1A+13273.3h8.6B11.3B++
NS-7 PDW 3783762121.774B**1.6926.784%B+22.606%B++40B++N/A1209.4h11.8B*44B+
Solstice Burst 3583531612.193B+1.2726.71%C+23.796%C+44.7BN/A1177.9h11.1B++41.5B+
C-4 4833481462.384B++1.0820.876%D-N/A165.7A*64.3A**14792.1h1B**4.8B+
CAS30 Tank Buster 663337893.787A++0.3251.296%B+N/A15A14.6A+29722.4h34.7B*67.6B*
NS-30 Vandal 334333973.433B**0.0334.396%C*24.625%C53.7B++N/A2136.2h4.5B*13B++
E540 Halberd-H 4153162811.286C**7.8258.192%C++1.266%C54.5B+17.1D3025.8h4.4B**7.6B**
VE-C Horizon 3113061621.889B1.5733.444%C27.778%B+45C++N/A1276.8h13.5B++40.5B+
Comet VM2 4272741112.468A++0.9953.869%A5.839%B*16.1B**9A**19717h19.3B+35.8B++
Comet VM2 3842651032.573A++0.8956.71%A4.906%B16.4B*7.3A16216.2h20.7B+36.5B*
NS-15M2 2552491361.831C*1.6323.535%C+25.301%C+38.9C+N/A1676.4h11.1B+47.4B
E540 Halberd 322237926.333A+22.8742.869%DN/A44.7A16C+2895.3h4.4B**10.2B++
NS-61 Emissary 2372361022.314A*1.1535.452%B**10.593%D--33.2B+N/A897.1h9.7B++27.5B*
M12 Kobalt 251231828.875C++25.4122.275%C+13.42%D-77C--6.7B+3123h21.5C96.6C+
Saron HRB 3502261317.385A**13.9248.181%B+3.982%A**18.1D9.9D23312.5h12.7A+26.3A
MANA Anti-Personnel Turret 226223573.912N/A0.4522.572%UN/A2230U30U4307200.1h17.8T*78.8T*
NS-357 Underboss 2252231511.477B+1.9939.05%C**13.901%D--55.8B+N/A2414h3.2B**8.2B++
Pulsar C 218215752.867A0.6022.295%C25.116%B15.9C--N/A10713.5h9.9B++44.6B
Sirius SX12 2102101361.544B+1.9227.577%B+17.619%C+28.8C++N/A1567.3h11.6B*42.2B+
Supernova PC 253180920A**16.5449.779%C++1.667%C--20C+8.1C+2159h3.8B**7.5B*
Quasar VM1 172172612.82B*0.6422.215%A+18.605%C+36.6AN/A2594.7h11.8B**53.2B++
Darkstar 163163841.94B1.5226.893%C+20.859%C37CN/A1134.4h13.9C51.9C+
Coyote Missiles 207144188A**4.5464.133%A+N/A68.6B**30B+5782.1h34B+53B++
Thanatos VE70 1341341071.252B+2.2147.495%B*18.657%B+35.3B+N/A2173.8h3.7B*7.7B*
Deimos VA29 134132701.886B+1.5879.355%A++21.97%B*69.5B**1.1B+1951.9h1.9B*2.3B*
Quasar VM1 129126532.377C++1.0922.793%B**15.873%D--33.2C++N/A2323.8h13.1B57.6B++
Solstice VE3 116114542.111A*1.3520.89%C15.79%D11.1C-N/A16610.3h13.5B+64.7C**
The Slasher 1091093,7030.029C-3.4347.417%B**11.927%C++0.6CN/A1174h2.4C+5B+
Spear Anti-Vehicle Phalanx Turret 142106253S49.5453.597%B*1.887%D*62.4A+21.2C+5401.7h5B**9.3A
Lumine Edge 1041041350.77M++2.6946.154%A++11.539%D11.3B++N/A319.2h1.1B++2.4B+
M40 Fury 140102714.571C*11.1151.815%B+N/A35.2D--13.1C-1632.9h15.7C++30.3C*
M20 Basilisk 1461001010B+6.5448.283%C-4%C31.3C-14.4D1853.2h62.6B**129.6B*
VX29 Polaris 9796412.341B++1.1225.328%B22.917%C+43.6C++N/A2832.2h10.5B++41.3B+
L100 Python HEAT 13894204.7C++1.2440.278%D*1.064%D--28.5C+13.3B2783.3h4B**10B+
CME 9494412.293B**1.1723.161%D17.021%D42.7B+N/A2382.2h11.1B*48B
AP30 Shredder 13292518.4A++14.9437.63%B+3.261%B*46B*20C+3852h65.8B*174.7B*
The Little Helper 8583591.407C++2.0651.993%B15.663%C+46.1C*1.1B+1111.8h3.6B**7B*
Equinox VE2 Burst 8382282.929B++0.5321.937%D--28.049%C++35.7CN/A1812.3h13C+59.4C
Tank Mine 12179194.158B*0.7069.597%MN/A197.5A++105A+25490.4h2.4D3.5A+
M60-A Bulldog 7872324M++20.5454.137%A++1.389%C+90A*7.5C**5070.8h3.2A++5.9A+
L105 Zephyr 8771710.143C++6.6851.687%B**N/A54.6C*12.3B+3421.3h6.7C+12.9B+
M12 Kobalt-H 6158511.6C8.1419.613%D13.793%D82.9D4.3C2390.7h14.5C**73.9C+
L100 Python AP 845769.5B**6.0452.57%C-10.526%S47.5A+22.5B*6971.2h3.9A7.5B**
MANA Anti-Vehicle Turret 835586.875A**3.4149.872%C-9.091%S550D-280D--993430.1h7.1C*14.3C++
Rocklet Rifle 9753381.395A2.0736.047%F-N/A19.6D16.3D2872.7h23.6B**65.6C**
NS-AM7 Archer 7053451.178A++2.2869.97%A+11.321%D11.5B**3.7B++1084.6h8.8B**12.6B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter18190.6h
Nano-Armor Kit72133,91712.3h
Snowman Soldier11200.2h
Spawn Beacon44730.3h
Restoration Kit7810.1h
Anti-Vehicle MANA Turret12090.2h
Nanite Revive Grenade05790.2h
Ammunition Package124730.2h
Shield Recharging Field91,6280.4h
Medical Kit3352,5353.7h
Anti-Infantry MANA Turret73120.3h
Medical Applicator7574,9364.8h
Nano-Repair Grenade0880h
Recon Detection Device253,1784.8h

Check the help document for the dictionary if you want to learn more about words used here.


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