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Executor Sauce[252V] Sauce
NC BR 168

KDR: 5.62

Score: 69.3m

Last Seen: Jul 8th, 2019 9:30 PM
- OFFLINE - 278.8 hour(s)

Prestige 1, Battle Rank 100 (168 total) - New Conglomerate on Miller - Outfit Leader of 252nd Spec Ops[252V] 252nd Spec Ops
NC outfit on Miller

Members: 44
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS LA1 Anchor M30 Mustang AH EM6 AF-41 Hacksaw AF-41 Hacksaw AF-34 Mattock NS Decimator AF-34 Mattock
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,240,890 MLG Score: 3390
Fun Score: N/A
Cheeseburgers Flipped: 3648TIME WITH MEDKIT: 9.5%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.204%33.395%975311183139,6107.91574-2.299

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.225%1.568A+1.911A++-1.698F-HEAD ++ (~18.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.20.648B+7.70.463B+18.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.032%0.82%23394121015,7331059132014.84251191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.798%0.812B++-0.71D-0.588

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.40.905B*6.90.869B*8.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.127%2.21%417612084,20817356762.42536622%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.184%0.791B++-0.226C0.732

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.869B*2.50.802B++2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.641%1.444%2531012042,35510974502.14676522%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.806%-0.236C-0.741D-0.39

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.10.84B++6.40.839B++12.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.84%76.067%25321212656244200.268632

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.609%1.783A++0.584B+-0.956

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.639B+1.70.475B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.412%8.221%2535120910,1201891135.34884

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.962%0.571B+-1.266D**0.32

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.6B+2.60.474B+2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
252nd Spec Ops[252V] 252nd Spec Ops
NC outfit on Miller

Members: 44
69.3m171.1%284 (17k)271 (16.3k)5.6168215,17438,3095.88347168 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC12141325530.105%24.287%73106:4028

10% Combat Medic8% Engineer54% Heavy Assault16% Light Assault11% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:20 PMJan 10th, 2016 2:02 AMJul 19th, 2019 4:53 AM (1d) (PST)Jul 8th, 2019 5:50 PM (12d) (PST)Jul 8th, 2019 5:30 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5932013920.8410.1500.2041.4820.0253390

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,56912,04023,5295091289216,250

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4263.8h/177.7d 10,216 52,259 43,416 379.2k 6,086 17,289 6,457 151.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:102,635
Deaths:13,450
KDR:7.631
Accuracy:30.333% B**
HSR:37.689% A++
EM6
B++
Kills:10,208
Deaths:1,795
KDR:5.687
Accuracy:25.935% B++
HSR:17.751% D-
NC6 Gauss SAW
B**
Kills:3,760
Deaths:634
KDR:5.931
Accuracy:26.175% B**
HSR:16.144% D*
GD-22S
B+
Kills:2,784
Deaths:431
KDR:6.459
Accuracy:25.918% B+
HSR:24.389% C+
NC6S Gauss SAW S
B**
Kills:2,503
Deaths:427
KDR:5.862
Accuracy:29.581% B**
HSR:23.851% C+
NC6A GODSAW
B+
Kills:2,149
Deaths:304
KDR:7.069
Accuracy:31.738% B+
HSR:29.502% C**
EM1
A**
Kills:1,255
Deaths:217
KDR:5.783
Accuracy:34.637% A**
HSR:21.992% C+
NS-15M2
M*
Kills:624
Deaths:59
KDR:10.576
Accuracy:27.955% B++
HSR:51.763% M*
MGR-L1 Promise
S
Kills:618
Deaths:80
KDR:7.725
Accuracy:33.442% A++
HSR:57.767% S
NS-15M1
S
Kills:195
Deaths:16
KDR:12.188
Accuracy:24.014% C**
HSR:57.436% S
Kills:126,731
Deaths (as Heavy Assault):17,413
Deaths (to Heavy Assaults):10,986
KDR:7.27795
Kill Difference:109,318
Playtime:2,322.164 hours
Usage:54%
Score:46.743m
Score/min:335
Accuracy (listed only):28.973%
HSR (listed only):33.828%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
C*
Kills:3,822
Deaths:1,203
KDR:3.177
Accuracy:42.272% C*
HSR:8.216% D**
GD-66 Claw
B+
Kills:3,793
Deaths:1,319
KDR:2.876
Accuracy:63.805% B+
HSR:8.648% D--
Mauler S6
B+
Kills:1,283
Deaths:580
KDR:2.212
Accuracy:44.813% B+
HSR:8.106% D**
Blitz GD-10
C++
Kills:856
Deaths:187
KDR:4.578
Accuracy:25.123% C++
HSR:11.565% D-
LA39 Bruiser
B+
Kills:839
Deaths:288
KDR:2.913
Accuracy:67.510% B+
HSR:7.628% D*
Razor GD-23
A++
Kills:813
Deaths:158
KDR:5.146
Accuracy:33.681% A++
HSR:28.905% A+
AF-19 Mercenary
C++
Kills:603
Deaths:230
KDR:2.622
Accuracy:23.223% C++
HSR:15.091% D*
AF-4 Cyclone
B**
Kills:562
Deaths:219
KDR:2.566
Accuracy:23.132% C--
HSR:25.267% B**
NS-11C
B+
Kills:386
Deaths:116
KDR:3.328
Accuracy:26.388% B+
HSR:20.466% C*
NC12 Sweeper
C**
Kills:383
Deaths:129
KDR:2.969
Accuracy:45.275% C**
HSR:5.744% F-
NS-7 PDW
C
Kills:291
Deaths:100
KDR:2.910
Accuracy:23.444% C
HSR:9.622% D**
Gauss Compact S
B+
Kills:290
Deaths:44
KDR:6.591
Accuracy:26.178% B+
HSR:7.586% F-
AC-X11
C--
Kills:166
Deaths:89
KDR:1.865
Accuracy:22.516% C--
HSR:16.265% D--
GD-7F
C
Kills:156
Deaths:51
KDR:3.059
Accuracy:14.730% F-
HSR:18.590% C
MGR-S1 Gladius
M
Kills:87
Deaths:9
KDR:9.667
Accuracy:33.970% A
HSR:40.230% M
Kills:14,330
Deaths (as Light Assault):4,722
Deaths (to Light Assaults):7,247
KDR:3.03473
Kill Difference:9,608
Playtime:676.604 hours
Usage:16%
Score:7.110m
Score/min:175
Accuracy (listed only):34.404%
HSR (listed only):15.462%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
C*
Kills:3,822
Deaths:1,203
KDR:3.177
Accuracy:42.272% C*
HSR:8.216% D**
GD-66 Claw
B+
Kills:3,793
Deaths:1,319
KDR:2.876
Accuracy:63.805% B+
HSR:8.648% D--
Reaper DMR
D
Kills:2,188
Deaths:1,023
KDR:2.139
Accuracy:22.511% D
HSR:15.082% D**
GR-22
C--
Kills:1,310
Deaths:43
KDR:30.465
Accuracy:22.161% C--
HSR:12.672% D--
Mauler S6
B+
Kills:1,283
Deaths:580
KDR:2.212
Accuracy:44.813% B+
HSR:8.106% D**
Blitz GD-10
C++
Kills:856
Deaths:187
KDR:4.578
Accuracy:25.123% C++
HSR:11.565% D-
LA39 Bruiser
B+
Kills:839
Deaths:288
KDR:2.913
Accuracy:67.510% B+
HSR:7.628% D*
NC1 Gauss Rifle
C**
Kills:690
Deaths:27
KDR:25.556
Accuracy:24.455% C**
HSR:12.174% D**
AF-4 Cyclone
B**
Kills:562
Deaths:219
KDR:2.566
Accuracy:23.132% C--
HSR:25.267% B**
NC12 Sweeper
C**
Kills:383
Deaths:129
KDR:2.969
Accuracy:45.275% C**
HSR:5.744% F-
NS-7 PDW
C
Kills:291
Deaths:100
KDR:2.910
Accuracy:23.444% C
HSR:9.622% D**
MGR-S1 Gladius
M
Kills:87
Deaths:9
KDR:9.667
Accuracy:33.970% A
HSR:40.230% M
Kills:16,104
Deaths (as Combat Medic):5,127
Deaths (to Combat Medics):4,009
KDR:3.14102
Kill Difference:10,977
Playtime:416.515 hours
Usage:10%
Score:2.681m
Score/min:107
Accuracy (listed only):36.539%
HSR (listed only):13.746%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
C*
Kills:3,822
Deaths:1,203
KDR:3.177
Accuracy:42.272% C*
HSR:8.216% D**
GD-66 Claw
B+
Kills:3,793
Deaths:1,319
KDR:2.876
Accuracy:63.805% B+
HSR:8.648% D--
Mauler S6
B+
Kills:1,283
Deaths:580
KDR:2.212
Accuracy:44.813% B+
HSR:8.106% D**
LA39 Bruiser
B+
Kills:839
Deaths:288
KDR:2.913
Accuracy:67.510% B+
HSR:7.628% D*
Razor GD-23
A++
Kills:813
Deaths:158
KDR:5.146
Accuracy:33.681% A++
HSR:28.905% A+
AF-19 Mercenary
C++
Kills:603
Deaths:230
KDR:2.622
Accuracy:23.223% C++
HSR:15.091% D*
NS-11C
B+
Kills:386
Deaths:116
KDR:3.328
Accuracy:26.388% B+
HSR:20.466% C*
NC12 Sweeper
C**
Kills:383
Deaths:129
KDR:2.969
Accuracy:45.275% C**
HSR:5.744% F-
Gauss Compact S
B+
Kills:290
Deaths:44
KDR:6.591
Accuracy:26.178% B+
HSR:7.586% F-
AC-X11
C--
Kills:166
Deaths:89
KDR:1.865
Accuracy:22.516% C--
HSR:16.265% D--
GD-7F
C
Kills:156
Deaths:51
KDR:3.059
Accuracy:14.730% F-
HSR:18.590% C
Warden
B
Kills:89
Deaths:17
KDR:5.235
Accuracy:29.225% B
HSR:13.483% F
Kills:12,623
Deaths (as Engineer):4,224
Deaths (to Engineers):7,642
KDR:2.9884
Kill Difference:8,399
Playtime:329.395 hours
Usage:8%
Score:3.973m
Score/min:201
Accuracy (listed only):36.635%
HSR (listed only):13.227%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
B++
Kills:1,776
Deaths:604
KDR:2.940
Accuracy:47.128% B++
HSR:29.336% B+
NS-44 Commissioner
C+
Kills:1,513
Deaths:535
KDR:2.828
Accuracy:33.971% C
HSR:21.084% C+
Blitz GD-10
C++
Kills:856
Deaths:187
KDR:4.578
Accuracy:25.123% C++
HSR:11.565% D-
AF-4 Cyclone
B**
Kills:562
Deaths:219
KDR:2.566
Accuracy:23.132% C--
HSR:25.267% B**
NS-44P Commissioner
A
Kills:481
Deaths:157
KDR:3.064
Accuracy:52.916% A
HSR:30.561% B+
NC14 Bolt Driver
A++
Kills:457
Deaths:161
KDR:2.839
Accuracy:47.402% A++
HSR:77.681% B
NS-61 Emissary
B*
Kills:338
Deaths:120
KDR:2.817
Accuracy:31.309% B+
HSR:21.302% B*
NS-7 PDW
C
Kills:291
Deaths:100
KDR:2.910
Accuracy:23.444% C
HSR:9.622% D**
NS-357 Underboss
B+
Kills:255
Deaths:91
KDR:2.802
Accuracy:36.596% C+
HSR:25.098% B+
SAS-R
B**
Kills:199
Deaths:43
KDR:4.628
Accuracy:45.681% B**
HSR:72.362% B+
NC4 Mag-Shot
D
Kills:167
Deaths:40
KDR:4.175
Accuracy:17.332% D**
HSR:14.371% D
LA8 Rebel
C
Kills:99
Deaths:60
KDR:1.650
Accuracy:19.236% F
HSR:19.192% C
MGR-S1 Gladius
M
Kills:87
Deaths:9
KDR:9.667
Accuracy:33.970% A
HSR:40.230% M
NS-44L Showdown
B+
Kills:53
Deaths:27
KDR:1.963
Accuracy:45.914% B+
HSR:39.623% B+
LA3 Desperado
N/A
Kills:50
Deaths:14
KDR:3.571
Accuracy:12.041% N/A
HSR:16% N/A
Kills:7,184
Deaths (as Infiltrator):2,367
Deaths (to Infiltrators):5,533
KDR:3.03507
Kill Difference:4,817
Playtime:37.521 hours
Usage:1%
Score:0.221m
Score/min:98
Accuracy (listed only):33.013%
HSR (listed only):30.220%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A+
Kills:5,550
Deaths:201
KDR:27.612
Accuracy:49.869% A+
HSR:13.982% C
AF-41 Hacksaw
A
Kills:5,524
Deaths:200
KDR:27.620
Accuracy:45.587% A
HSR:13.432% C
AF-34 Mattock
A+
Kills:4,195
Deaths:188
KDR:22.314
Accuracy:46.255% A+
HSR:11.824% D*
AF-34 Mattock
A+
Kills:3,960
Deaths:187
KDR:21.177
Accuracy:50.640% A+
HSR:13.005% D*
AF-23 Grinder
B**
Kills:2,151
Deaths:178
KDR:12.084
Accuracy:44.493% B**
HSR:10.693% D*
AF-23 Grinder
B*
Kills:2,065
Deaths:178
KDR:11.601
Accuracy:48.197% B*
HSR:13.947% D
NCM1 Scattercannon
B+
Kills:1,255
Deaths:251
KDR:5
Accuracy:41.041% B+
HSR:10.120% D**
NCM1 Scattercannon
B+
Kills:1,253
Deaths:253
KDR:4.953
Accuracy:44.419% B+
HSR:11.333% D--
NCM2 Falcon
B**
Kills:669
Deaths:26
KDR:25.731
Accuracy:50.499% B**
HSR:6.278% B++
NCM2 Falcon
A++
Kills:515
Deaths:24
KDR:21.458
Accuracy:53.512% B**
HSR:8.155% A++
NCM3 Raven
A++
Kills:134
Deaths:50
KDR:2.680
Accuracy:35.665% C--
HSR:5.224% A++
NCM3 Raven
A**
Kills:110
Deaths:50
KDR:2.200
Accuracy:36.521% C
HSR:6.364% A**
NS-10 Burster
B+
Kills:98
Deaths:46
KDR:2.130
Accuracy:34.286% B+
HSR:6.122% C*
NS-10 Burster
B+
Kills:97
Deaths:45
KDR:2.156
Accuracy:33.656% B+
HSR:7.217% B
Kills:27,576
Deaths (as MAX Suit):938.500
Deaths (to MAX Suits):1,789
KDR:29.38306
Kill Difference:26,637.500
Playtime:456.854 hours
Usage:11%
Score:8.560m
Score/min:312
Accuracy (listed only):43.903%
HSR (listed only):9.835%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M+
Kills:11,376
V. Kills:292 N/A
Deaths:421
KDR:27.021
Accuracy:62.495% B*
KPH:148.400 M+
VKPH:3.800 C
Breaker Rocket Pods
B**
Kills:3,462
V. Kills:356 N/A
Deaths:176
KDR:19.671
Accuracy:58.805% B**
KPH:59.800 C
VKPH:6.100 D
Vortek Rotary
C+
Kills:818
V. Kills:564 145%
Deaths:183
KDR:4.470
Accuracy:29.330% C
KPH:13.100 C+
VKPH:9 C
Kills:15,656 (12,194 + 0)
Deaths:780
KDR:20.072
VKDR:1.554
Vehicle Kills:1,212
Kill Difference:14,876
Playtime:197.178 hours
Usage:5%
Score:2.976m
Score/min:252
Piloting Accuracy:29.330%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A+
Kills:943
V. Kills:65 N/A
Deaths:28
KDR:33.679
Accuracy:52.942% A
KPH:94.200 A+
VKPH:6.500 C
Dual-75 Duster
B+
Kills:204
V. Kills:8 N/A
Deaths:7
KDR:29.143
Accuracy:38.162% C+
KPH:90.700 B+
VKPH:3.600 C-
L105 Zephyr PX
A+
Kills:174
V. Kills:15 N/A
Deaths:4
KDR:43.500
Accuracy:61.575% A+
KPH:122.700 B*
VKPH:10.600 C+
AP30 Shredder
B**
Kills:169
V. Kills:40 412%
Deaths:8
KDR:21.125
Accuracy:20.253% D**
KPH:43.500 B**
VKPH:10.300 D--
C150 Dalton
C+
Kills:146
V. Kills:106 136%
Deaths:20
KDR:7.300
Accuracy:37.197% C+
KPH:31.300 C+
VKPH:22.700 C+
CAS30 Tank Buster
C**
Kills:77
V. Kills:56 135%
Deaths:19
KDR:4.053
Accuracy:40.626% C
KPH:9 C**
VKPH:6.500 C+
Kills:1,713 (77 + 1,636)
Deaths:86
KDR:19.919
VKDR:3.372
Vehicle Kills:290
Kill Difference:1,627
Playtime:30.781 hours
Usage:1%
Score:0.518m
Score/min:280
Piloting Accuracy:40.626%
Gunner Accuracy:37.197%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:2,326
V. Kills:161 N/A
Deaths:67
KDR:34.716
Accuracy:61.982% A+
KPH:57.500 C*
VKPH:4 D*
C75 Viper
B**
Kills:433
V. Kills:30 N/A
Deaths:7
KDR:61.857
Accuracy:32.102% D
KPH:50.700 B**
VKPH:3.500 D--
L100 Python AP
C++
Kills:121
V. Kills:49 242%
Deaths:6
KDR:20.167
Accuracy:48.288% D
KPH:33.500 C++
VKPH:13.500 D-
Kills:2,880 (2,880 + 0)
Deaths:80
KDR:36
VKDR:3
Vehicle Kills:240
Kill Difference:2,800
Playtime:52.596 hours
Usage:1%
Score:0.651m
Score/min:206
Driving Accuracy:48.288%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C++
Kills:584
V. Kills:148 392%
Deaths:39
KDR:14.974
Accuracy:46.055% C+
KPH:23.400 C++
VKPH:5.900 D-
Titan-150 AP
C*
Kills:525
V. Kills:260 201%
Deaths:22
KDR:23.864
Accuracy:48.825% C+
KPH:26.500 C*
VKPH:13.100 C
Titan-150 HESH
B**
Kills:219
V. Kills:25 N/A
Deaths:11
KDR:19.909
Accuracy:57.619% B**
KPH:46.400 B+
VKPH:5.300 D
E540 Halberd
B+
Kills:83
V. Kills:41 198%
Deaths:12
KDR:6.917
Accuracy:48.087% B+
KPH:20.200 D-
VKPH:10 D-
Kills:1,411 (1,328 + 83)
Deaths:84
KDR:16.798
VKDR:5.643
Vehicle Kills:474
Kill Difference:1,327
Playtime:53.665 hours
Usage:1%
Score:0.614m
Score/min:191
Driving Accuracy:57.619%
Gunner Accuracy:48.087%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
B++
Kills:453
V. Kills:11 N/A
Deaths:10
KDR:45.300
Accuracy:33.597% D
KPH:118 B++
VKPH:2.900 D--
E540 Halberd-H
C
Kills:117
V. Kills:34 334%
Deaths:8
KDR:14.625
Accuracy:45.861% D*
KPH:37 C
VKPH:10.700 D*
C85 Canister-H
C+
Kills:72
V. Kills:3 N/A
Deaths:10
KDR:7.200
Accuracy:49.027% C
KPH:96.600 C+
VKPH:4 D-
Kills:642 (0 + 642)
Deaths:28
KDR:22.929
VKDR:1.714
Vehicle Kills:48
Kill Difference:614
Playtime:7.748 hours
Usage:0%
Score:0.127m
Score/min:273
Driving Accuracy:N/A%
Gunner Accuracy:49.027%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:170
V. Kills:23 N/A
Deaths:12
KDR:14.167
Accuracy:35.482% C+
KPH:36.700 C
VKPH:5 D
M40 Fury
B+
Kills:116
V. Kills:15 N/A
Deaths:4
KDR:29
Accuracy:39.095% B
KPH:67.300 B+
VKPH:8.700 C
M20 Basilisk
D*
Kills:58
V. Kills:28 200%
Deaths:13
KDR:4.462
Accuracy:37.969% C+
KPH:7.100 D*
VKPH:3.400 D*
Kills:344 (0 + 344)
Deaths:29
KDR:11.862
VKDR:2.276
Vehicle Kills:66
Kill Difference:315
Playtime:14.513 hours
Usage:0%
Score:0.131m
Score/min:151
Driving Accuracy:N/A%
Gunner Accuracy:37.969%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 102,925102,63513,4507.631A*2.0130.333%B**37.689%A++98.2A++N/A2551045.4h7.5A24.8B*
M30 Mustang AH 11,66811,37642127.021M+21.4062.495%B*N/A148.3M+3.8C36776.7h4B*6.3B*
EM6 10,22010,2081,7955.687A**0.0725.935%B++17.751%D-41.9C+N/A114243.6h8.8B*33.9B++
AF-41 Hacksaw 5,5585,55020127.612S22.0049.869%A+13.982%C37.7B+N/A116147.2h5.9B++11.9B**
AF-41 Hacksaw 5,5355,52420027.62S22.0045.587%A13.432%C37.6B+N/A117147.1h5.5B++12B**
AF-34 Mattock 4,2094,19518822.314S16.7046.255%A+11.824%D*37.3C+N/A134112.5h5.2B+11.3B*
NS Decimator 5,4173,9708284.795S0.8261.424%C++2.872%B+60.2A++22B++36565.9h3.2B**5.2B**
AF-34 Mattock 3,9753,96018721.176S15.5650.64%A+13.005%D*35.2CN/A127112.4h6.2B12.3B*
AF-57 Piston 3,8273,8221,2033.177A*2.4442.272%C*8.216%D**33.4C+N/A85114.6h3.2B**7.6B+
GD-66 Claw 3,7983,7931,3192.876A+2.7463.805%B+8.648%D--26.6DN/A66142.7h1.9B**3B++
NC6 Gauss SAW 3,7663,7606345.931S0.3126.175%B**16.144%D*40B+N/A15493.9h7.5B*28.8B++
Breaker Rocket Pods 3,8183,46217619.67A++14.0558.805%B**1.155%C*59.8C6.1D21857.9h7.8A13.3B**
GD-22S 2,7882,7844316.459M+0.8425.918%B+24.389%C+45.9BN/A17660.6h8.7B**33.4B++
NC6S Gauss SAW S 2,5112,5034275.862M**0.2529.581%B**23.851%C+61.2B++N/A18740.9h8.1B**27.5B++
L100 Python HESH 2,4872,3266734.716A**29.1061.982%A+1.978%B+57.6C*4D*17940.4h1.9A+3.1A
Reaper DMR 2,1902,1881,0232.139C*3.4822.511%D15.082%D**19.3DN/A64113.6h7.3A32.3B+
AF-23 Grinder 2,1562,15117812.084M**6.4744.493%B**10.693%D*29.8C+N/A7972.2h5.6B+12.5B*
NC6A GODSAW 2,1612,1493047.069A*1.4531.738%B+29.502%C**89.2B*N/A25224.1h7.5C++23.5B+
AF-23 Grinder 2,0692,06517811.601M*5.9848.197%B*13.947%D28.6CN/A7572.2h6.4B+13.2B++
NS-44 Commissioner AE 1,7821,7766042.94A+2.6847.128%B++29.336%B+108.3A++N/A27716.4h2.7B*5.7B++
NS-44 Commissioner 1,5401,5135352.828A++2.7933.971%C21.084%C+34.1C+N/A11344.4h3B*8.9B+
C-4 1,9701,4863753.963A++1.6511.684%F--N/A86.4C++28.1C+59217.2h0.9B**8.1D
GR-22 1,3171,3104330.465U24.8522.161%C--12.672%D--23.6CN/A12555.4h11.1B*49.9B+
Mauler S6 1,2851,2835802.212B**3.4044.813%B+8.106%D**21.2CN/A6260.4h2.8A+6.3B**
EM1 1,2581,2552175.783S0.1734.637%A**21.992%C+36.1C+N/A11234.8h10.8B31.1B*
NCM1 Scattercannon 1,2591,2552515A+0.6241.041%B+10.12%D**23.9DN/A7152.6h6.4C+15.6B
NCM1 Scattercannon 1,2591,2532534.953A*0.6644.419%B+11.333%D--23.4C+N/A8253.6h7.1B+16B+
NC05 Jackhammer 1,1611,1612374.899M**0.7251.113%B*16.279%B38.4C+N/A12230.2h3.6B**7B*
Frag Grenade 1,1211,11711117N/A1,111.3844.876%C+N/A1861.7S6.7C59780.6h1.7A++3.7A
Shrike 1,5981,0372753.771S1.8559.841%B+2.604%C+33.9B*18.3B*39730.6h4.9B*8.1B**
L105 Zephyr 1,0089432833.679A*28.0652.942%AN/A94.3A+6.5C26610h3.3A+6.2A
Blitz GD-10 8568561874.578M**1.0425.123%C++11.565%D-17.6C--N/A7648.6h10.9B**43.5B+
LA39 Bruiser 8408392882.913A++2.7067.51%B+7.628%D*20.7D-N/A5940.5h1.8B**2.7B++
Vortek Rotary 1,3828181834.47B**1.1529.33%C2.812%B13.1C+9C14262.6h42.7B*145.6B++
Razor GD-23 8168131585.146S0.4733.681%A++28.905%A+38.2B++N/A14421.3h8A23.7B**
NC1 Gauss Rifle 6936902725.556U19.9424.455%C**12.174%D**21.4C+N/A17632.2h11B++44.9B+
NCM2 Falcon 7556692625.731U20.1150.499%B**6.278%B++27.9A++3.6C-15424h4.5A8.8B**
Anti-Vehicle Grenade 7176631663N/A657.3869.813%A*N/A736.7A++60C-33690.9h3.4B**4.8A
NS-15M2 6316245910.576S4.9627.955%B++51.763%M*84.3A+N/A3457.4h9.2B**33B*
MGR-L1 Promise 619618807.725S2.1133.442%A++57.767%S150.7M**N/A5194.1h9.2A27.4B**
AF-19 Mercenary 6076032302.622A*2.9923.223%C++15.091%D*14.9CN/A13440.6h9.1B**39.4B++
Mag-Cutter 58958721,6210.027C++5.5920.336%DN/A0.3C--N/A12271.1h1.5B**7.6C++
Titan-150 HEAT 7325843914.974A*9.3646.055%C+3.082%C++23.4C++5.9D-14025h2.6A+5.6A
AF-4 Cyclone 5695622192.566B**3.0523.132%C--25.267%B**27CN/A13720.8h8.8B*38.2B
Titan-150 AP 7855252223.864A**18.2548.825%C+3.81%B++26.5C*13.1C23519.8h3.5B*7.1B*
NCM2 Falcon 5845152421.458U15.8453.512%B**8.155%A++21.9A++2.9D11923.5h6A+11.3B**
NC05 Jackhammer AE 5115111393.676A++1.9454.674%B*19.765%B++121.7A*N/A2994.2h3.1A5.7B*
NS-44P Commissioner 4814811573.064A++2.5552.916%A30.561%B+192.4M*N/A5592.5h2.6B**4.9B*
NC14 Bolt Driver 4574571612.839B++2.7847.402%A++77.681%B30.7B+N/A14414.9h1.6A+3.5A
M40 Fury-H 4644531045.3A**39.6833.597%DN/A119.2B++2.9D--2863.8h3.8B**11.4B**
C75 Viper 463433761.857U56.2432.102%DN/A50.9A3.5D--2988.5h3.9A++12.1A
M60-A Bulldog 4203991136.273B*30.6664.578%A*1.504%D53.2B*2.8C2437.5h3.5A+5.4A+
NS-11C 3883861163.328M2.2926.388%B+20.466%C*26.3C+N/A13014.7h10.5B**39.6B++
NC12 Sweeper 3833831292.969A++2.6545.275%C**5.744%F-17.4DN/A6922h3.4B*7.4B++
NS-61 Emissary 3393381202.817M+2.8031.309%B+21.302%B*84.5M++N/A2244h10.8B+34.6B++
NS-7 PDW 2912911002.91A**2.7123.444%C9.622%D**27.7C++N/A17010.5h12B++51.2B+
Gauss Compact S 298290446.591S0.9726.178%B+7.586%F-12.1DN/A8023.9h4.1A*15.6B**
Auraxium Mag-Cutter 25925711,0780.023C+5.5920.05%D3.113%D0.4CN/A1692.3h1.6B*7.8C**
NS-357 Underboss 255255912.802A++2.8136.596%C+25.098%B+49C**N/A1835.2h3.2B**8.7B++
M60-A Bulldog 2562431122.091C*16.4753.926%B*1.646%C--35.2C++1.9D1356.9h3.6A+6.8B**
Titan-150 HESH 2442191119.909B**14.2957.619%B**N/A46.6B+5.3D1984.7h2.2A3.8A
Dual-75 Duster 212204729.143B**23.5338.162%C+N/A92.7B+3.6C-2462.2h3.6A+9.4B**
SAS-R 199199434.628B*0.9945.681%B**72.362%B+39.8C+N/A3405h1.8B*3.8B**
NS-15M1 1951951612.188S6.5724.014%C**57.436%S72.2B**N/A5382.7h8A+33.2B*
L105 Zephyr PX 189174443.5A37.8861.575%A+1.724%A124.3B*10.7C+11051.4h3B*4.8A
M40 Fury 1931701214.167A+8.5535.482%C+1.176%D37C5D2104.6h7.4B**21B*
AP30 Shredder 209169821.125A++15.5120.253%D**N/A43.3B**10.3D--2953.9h20.1A+99.2A
NC4 Mag-Shot 169167404.175S1.4417.332%D**14.371%D35.5B+N/A2674.7h5.4B**31.3C*
AC-X11 167166891.865B*3.7522.516%C--16.265%D--14.8DN/A15411.2h8.4B++37.4C**
GD-7F 158156513.059A*2.5614.73%F-18.59%C5D--N/A6631h10.3B**69.9C
C150 Dalton 252146207.3C++1.6837.197%C+N/A31.1C+22.6C+3354.7h2.9B*7.9B*
Tank Mine 196140346.667U41.052118.75%UN/A700U280S67060.2h2.4D0.1M*
NCM3 Raven 169134502.68A**2.9435.665%C--5.224%A++11.7B+3D*9711.5h13.1A++36.8B**
L100 Python AP 170121620.167M+14.5548.288%D4.132%B**33.6C++13.6D2913.6h3.4B**7B**
E540 Halberd-H 151117814.625B*9.0145.861%D*9.402%S36.6C10.6D*1923.2h3B**6.5B**
M40 Fury 131116429M**23.3839.095%BN/A68.2B+8.8C3451.7h7.5B**19.3B**
NCM3 Raven 136110502.2A*3.4236.521%C6.364%A**9.6C++2.3F9811.5h16.3A+44.6B**
Bouncing Betty 110110195.789B+0.1783.756%SN/A137.5C**N/A7070.8h1.5A1.8A*
LA8 Rebel 9999601.65B*3.9719.236%F19.192%C22.5CN/A1104.4h6.9C+36D-
NS-10 Burster 17198462.13A3.4934.286%B+6.122%C*5.3C+3.9C++7918.5h89.6A++261.4A
NS-10 Burster 16097452.156A++3.4633.656%B+7.217%B5.2C+3.4C+7818.8h91.3A+271.2B**
Warden 8989175.235M**0.3829.225%B13.483%F30.7B+N/A2602.9h7.5B++25.5B++
MGR-S1 Gladius 888799.667S4.0533.97%A40.23%M124.3M++1.4A++9370.7h5.7A16.9B**
E540 Halberd 12483126.917C+1.3048.087%B+4.819%B**20.2D-10D-2754.1h5.3B11B+
NC15 Phoenix 16180223.636A*1.9844.554%D*N/A8.7D8.8C1759.2h9.6C**21.6C
CAS30 Tank Buster 13377194.053A*1.5640.626%C2.597%A++9C**6.5C+1328.6h23.9B+58.9B++
Hawk GD-68 12073401.825A++3.7972.587%A+2.74%C++13.3C8.5C3655.5h10.9D--15C
C85 Canister-H 7572107.2C1.5849.027%C5.556%D**102.9C+4.3D-5480.7h5.3B+10.7B+
Spear Anti-Vehicle Phalanx Turret 9168168S62.3850.383%B++2.941%D75.6A*25.6B+10000.9h4.8B**9.6B**
MAX Punch 59589380.062C+5.556.294%F*N/A0.1DN/A0434.9h2C++31.8F**
M20 Basilisk 8658134.462B*1.1537.969%C+3.448%D--7.1D*3.4D*768.2h53.6A141.1B**
NS-44L Showdown 5453271.963B**3.6545.914%B+39.623%B+58.9B**1.1A++1320.9h3.6C++7.8B
LA3 Desperado 5150143.571M++2.0512.041%F*16%D9.3D--N/A585.4h6.4B**53.3D--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon882,42111.6h
Nano-Armor Kit109174,70325.6h
AE Medical Applicator32,3080.3h
AE Nano-Armor Kit632,8152h
Nanite Revive Grenade0890h
Medical Kit5,68639,071406.4h
Medical Applicator10552,99417.9h
Restoration Kit102090.6h
Deconstruction Tool01580h
Recon Detection Device6850.5h
Coyote Missiles0540h
Ammunition Package5510.2h
Anti-Infantry MANA Turret1650.9h

Check the help document for the dictionary if you want to learn more about words used here.


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