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SausageFattener[IVI] SausageFattener
NC BR 157

KDR: 3.42

Score: 58.4m

Last Seen: Dec 3rd, 2018 5:48 AM
- OFFLINE - 286.2 hour(s)

Battle Rank 120 (157 total) - New Conglomerate on Connery - Outfit Leader of LiegeCorporate[IVI] LiegeCorporate
NC outfit on Connery

Members: 2
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS NC6A GODSAW LA1 Anchor GD-22S NC6 Gauss SAW AF-19 Mercenary AF-4 Cyclone NS-44 Commissioner SAS-R
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,033,573 MLG Score: 4823
Fun Score: N/A
Cheeseburgers Flipped: 117TIME WITH MEDKIT: 14.7%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.876%34.037%10176196177,0524.20567-0.787

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.461%1.731A++2.081A*-1.182D*HEAD ++ (~19.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.50.646B+7.90.446B18.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.196%1.078%588510174,36091221134.77547206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.18%-0.237C-0.489D0.375

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.50.474B+29.70.437B54.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.289%2.142%273510171,4479898381.46162172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.15%1.214B**-0.32C-0.228

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.777B++4.60.634B+4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.893%7.708%186910131,4798887351.66554201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.666%-0.393C--0.863B*0.767

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.80.705B++11.10.717B++23.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.262%79.7%186510174,1281140113.61788

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.243%1.683A++0.825B++-0.473

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.557B+20.365C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.764%15.99%186410182,9331962131.4949

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.009%1.865A++0.302C*0.663

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.684B+2.70.452B+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
LiegeCorporate[IVI] LiegeCorporate
NC outfit on Connery

Members: 2
58.4m276.1%783 (47k)666 (40k)3.41824107,07331,3243.56985157 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1022987027.07%29.647%80302:4853

9% Combat Medic15% Engineer39% Heavy Assault12% Infiltrator23% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 9th, 2014 6:49 AMFeb 1st, 2018 12:24 PMDec 14th, 2018 12:35 AM (21h) (PST)Dec 3rd, 2018 1:49 AM (12d) (PST)Dec 3rd, 2018 1:48 AM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9822807021.2220.3570.3623.5730.0724823

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,92316,81442,109732122214439,966

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1460.8h/60.9d 4,749 31,744 29,119 313.2k 1,095 5,176 6,342 86.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B**
Kills:6,571
Deaths:992
KDR:6.624
Accuracy:27.943% C+
HSR:34.394% B**
LA1 Anchor
A++
Kills:5,686
Deaths:1,197
KDR:4.750
Accuracy:28.863% B*
HSR:36.775% A++
GD-22S
A++
Kills:3,755
Deaths:981
KDR:3.828
Accuracy:27.284% B*
HSR:36.352% A++
NC6 Gauss SAW
A++
Kills:3,672
Deaths:1,028
KDR:3.572
Accuracy:25.026% B**
HSR:34.041% A++
EM1
A
Kills:1,502
Deaths:385
KDR:3.901
Accuracy:23.620% B+
HSR:30.426% A
EM6
A
Kills:1,328
Deaths:393
KDR:3.379
Accuracy:22.347% C++
HSR:31.702% A
NS-15M1
A*
Kills:1,266
Deaths:225
KDR:5.627
Accuracy:30.926% A++
HSR:39.652% A*
NC05 Jackhammer
A+
Kills:1,170
Deaths:222
KDR:5.270
Accuracy:56.520% A+
HSR:18.803% B**
NSX Naginata
A++
Kills:1,169
Deaths:144
KDR:8.118
Accuracy:31.402% A++
HSR:40.034% A++
NC6S Gauss SAW S
A*
Kills:1,159
Deaths:249
KDR:4.655
Accuracy:29.624% B**
HSR:39.603% A*
NS-15MP
B**
Kills:1,159
Deaths:157
KDR:7.382
Accuracy:30.468% B++
HSR:38.827% B**
NS-15M AE
A
Kills:1,158
Deaths:169
KDR:6.852
Accuracy:31.345% A
HSR:38.169% A
NS-15M2
A*
Kills:247
Deaths:39
KDR:6.333
Accuracy:33.291% A++
HSR:40.891% A*
MGR-L1 Promise AE
A++
Kills:131
Deaths:16
KDR:8.188
Accuracy:35.849% A++
HSR:41.985% A+
NS-15 Gallows
M
Kills:93
Deaths:8
KDR:11.625
Accuracy:36.799% A*
HSR:54.839% M
Kills:30,066
Deaths (as Heavy Assault):6,205
Deaths (to Heavy Assaults):10,350
KDR:4.84545
Kill Difference:23,861
Playtime:571.078 hours
Usage:39%
Score:23.981m
Score/min:700
Accuracy (listed only):31.420%
HSR (listed only):37.099%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A*
Kills:3,080
Deaths:630
KDR:4.889
Accuracy:28.997% A
HSR:34.318% A*
AF-4 Cyclone
A++
Kills:2,812
Deaths:737
KDR:3.815
Accuracy:28.896% B++
HSR:29.836% A++
GD-7F
M*
Kills:1,615
Deaths:285
KDR:5.667
Accuracy:29.575% B**
HSR:37.709% M*
Razor GD-23
A*
Kills:1,367
Deaths:493
KDR:2.773
Accuracy:26.636% B+
HSR:32.114% A*
Blitz GD-10
A*
Kills:1,360
Deaths:296
KDR:4.595
Accuracy:29.129% B**
HSR:29.118% A*
AF-4A Bandit
A*
Kills:1,232
Deaths:247
KDR:4.988
Accuracy:30.113% B**
HSR:34.821% A*
AC-X11
M**
Kills:1,183
Deaths:252
KDR:4.694
Accuracy:26.810% B+
HSR:41.758% M**
NS-11C
A*
Kills:1,182
Deaths:385
KDR:3.070
Accuracy:26.393% B+
HSR:31.388% A*
19A Fortuna
B**
Kills:1,166
Deaths:209
KDR:5.579
Accuracy:31.017% B**
HSR:26.844% B**
NSX Tanto
A++
Kills:1,164
Deaths:130
KDR:8.954
Accuracy:35.372% A++
HSR:38.058% A++
GD-66 Claw
A++
Kills:1,163
Deaths:239
KDR:4.866
Accuracy:78.125% A++
HSR:16.595% B+
NS-11CP
A
Kills:1,162
Deaths:92
KDR:12.630
Accuracy:34.844% A
HSR:27.453% B+
Tempest
M
Kills:1,162
Deaths:128
KDR:9.078
Accuracy:30.772% B**
HSR:38.812% M
NS Baron G5AE
A++
Kills:1,161
Deaths:199
KDR:5.834
Accuracy:64.305% A++
HSR:17.571% B+
NS-11CB
A++
Kills:1,161
Deaths:143
KDR:8.119
Accuracy:34.611% A++
HSR:33.592% A++
Mauler S6
A*
Kills:1,161
Deaths:244
KDR:4.758
Accuracy:60.801% A*
HSR:16.279% C*
NS-7B PDW
A++
Kills:1,160
Deaths:177
KDR:6.554
Accuracy:31.564% B**
HSR:28.448% A++
Gauss Compact Burst
A++
Kills:1,159
Deaths:145
KDR:7.993
Accuracy:35.543% A++
HSR:35.203% A+
AF-4G Cyclone
A*
Kills:1,158
Deaths:110
KDR:10.527
Accuracy:32.795% B**
HSR:35.924% A*
MKV Suppressed
A*
Kills:1,155
Deaths:353
KDR:3.272
Accuracy:28.148% B+
HSR:32.468% A*
AF-4AE Cyclone
M
Kills:1,151
Deaths:139
KDR:8.281
Accuracy:33.609% B**
HSR:45.613% M
NSX Tengu
M*
Kills:683
Deaths:100
KDR:6.830
Accuracy:49.135% A++
HSR:41.728% M*
MGR-S1 Gladius
M++
Kills:484
Deaths:65
KDR:7.446
Accuracy:35.926% A++
HSR:44.008% M++
NC12 Sweeper
B**
Kills:438
Deaths:91
KDR:4.813
Accuracy:52.650% B**
HSR:15.982% B++
LA39 Bruiser
A++
Kills:171
Deaths:31
KDR:5.516
Accuracy:82.152% A++
HSR:9.942% D-
NS Baron G5
A*
Kills:163
Deaths:22
KDR:7.409
Accuracy:64.982% A*
HSR:11.656% D
NS-11CG
A
Kills:109
Deaths:17
KDR:6.412
Accuracy:33.234% A
HSR:26.606% B**
Kills:30,962
Deaths (as Light Assault):5,959
Deaths (to Light Assaults):6,955
KDR:5.19584
Kill Difference:25,003
Playtime:342.606 hours
Usage:23%
Score:13.149m
Score/min:640
Accuracy (listed only):39.857%
HSR (listed only):30.142%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:3,080
Deaths:630
KDR:4.889
Accuracy:28.997% A
HSR:34.318% A*
GD-7F
M*
Kills:1,615
Deaths:285
KDR:5.667
Accuracy:29.575% B**
HSR:37.709% M*
Razor GD-23
A*
Kills:1,367
Deaths:493
KDR:2.773
Accuracy:26.636% B+
HSR:32.114% A*
AF-4A Bandit
A*
Kills:1,232
Deaths:247
KDR:4.988
Accuracy:30.113% B**
HSR:34.821% A*
AC-X11
M**
Kills:1,183
Deaths:252
KDR:4.694
Accuracy:26.810% B+
HSR:41.758% M**
NS-11C
A*
Kills:1,182
Deaths:385
KDR:3.070
Accuracy:26.393% B+
HSR:31.388% A*
Warden
A++
Kills:1,171
Deaths:274
KDR:4.274
Accuracy:36.885% A++
HSR:30.914% B**
19A Fortuna
B**
Kills:1,166
Deaths:209
KDR:5.579
Accuracy:31.017% B**
HSR:26.844% B**
NSX Tanto
A++
Kills:1,164
Deaths:130
KDR:8.954
Accuracy:35.372% A++
HSR:38.058% A++
GD-66 Claw
A++
Kills:1,163
Deaths:239
KDR:4.866
Accuracy:78.125% A++
HSR:16.595% B+
NS-11CP
A
Kills:1,162
Deaths:92
KDR:12.630
Accuracy:34.844% A
HSR:27.453% B+
NS Baron G5AE
A++
Kills:1,161
Deaths:199
KDR:5.834
Accuracy:64.305% A++
HSR:17.571% B+
NS-11CB
A++
Kills:1,161
Deaths:143
KDR:8.119
Accuracy:34.611% A++
HSR:33.592% A++
Mauler S6
A*
Kills:1,161
Deaths:244
KDR:4.758
Accuracy:60.801% A*
HSR:16.279% C*
Gauss Compact Burst
A++
Kills:1,159
Deaths:145
KDR:7.993
Accuracy:35.543% A++
HSR:35.203% A+
GD Guardian
A+
Kills:810
Deaths:132
KDR:6.136
Accuracy:41.390% A+
HSR:28.765% C+
NC12 Sweeper
B**
Kills:438
Deaths:91
KDR:4.813
Accuracy:52.650% B**
HSR:15.982% B++
LA39 Bruiser
A++
Kills:171
Deaths:31
KDR:5.516
Accuracy:82.152% A++
HSR:9.942% D-
NS Baron G5
A*
Kills:163
Deaths:22
KDR:7.409
Accuracy:64.982% A*
HSR:11.656% D
NS-11CG
A
Kills:109
Deaths:17
KDR:6.412
Accuracy:33.234% A
HSR:26.606% B**
Kills:21,818
Deaths (as Engineer):4,260
Deaths (to Engineers):5,452
KDR:5.1216
Kill Difference:17,558
Playtime:222.081 hours
Usage:15%
Score:8.889m
Score/min:667
Accuracy (listed only):42.722%
HSR (listed only):27.378%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A++
Kills:2,812
Deaths:737
KDR:3.815
Accuracy:28.896% B++
HSR:29.836% A++
Blitz GD-10
A*
Kills:1,360
Deaths:296
KDR:4.595
Accuracy:29.129% B**
HSR:29.118% A*
GR-22
A*
Kills:1,253
Deaths:319
KDR:3.928
Accuracy:27.510% B++
HSR:33.998% A*
Gauss Rifle Burst
B++
Kills:1,163
Deaths:367
KDR:3.169
Accuracy:30.588% B+
HSR:32.502% B++
GD-66 Claw
A++
Kills:1,163
Deaths:239
KDR:4.866
Accuracy:78.125% A++
HSR:16.595% B+
Tempest
M
Kills:1,162
Deaths:128
KDR:9.078
Accuracy:30.772% B**
HSR:38.812% M
NS Baron G5AE
A++
Kills:1,161
Deaths:199
KDR:5.834
Accuracy:64.305% A++
HSR:17.571% B+
Mauler S6
A*
Kills:1,161
Deaths:244
KDR:4.758
Accuracy:60.801% A*
HSR:16.279% C*
NS-7B PDW
A++
Kills:1,160
Deaths:177
KDR:6.554
Accuracy:31.564% B**
HSR:28.448% A++
Carnage AR
A*
Kills:1,160
Deaths:303
KDR:3.828
Accuracy:28.922% B*
HSR:36.379% A*
NS-11A
A*
Kills:1,160
Deaths:233
KDR:4.979
Accuracy:34.128% A*
HSR:34.483% A++
NC1 Gauss Rifle
A++
Kills:1,160
Deaths:579
KDR:2.003
Accuracy:25.020% B+
HSR:31.897% A++
AF-4G Cyclone
A*
Kills:1,158
Deaths:110
KDR:10.527
Accuracy:32.795% B**
HSR:35.924% A*
MKV Suppressed
A*
Kills:1,155
Deaths:353
KDR:3.272
Accuracy:28.148% B+
HSR:32.468% A*
AF-4AE Cyclone
M
Kills:1,151
Deaths:139
KDR:8.281
Accuracy:33.609% B**
HSR:45.613% M
NSX Tengu
M*
Kills:683
Deaths:100
KDR:6.830
Accuracy:49.135% A++
HSR:41.728% M*
Gauss Prime
A
Kills:494
Deaths:123
KDR:4.016
Accuracy:31.464% A
HSR:32.591% A
MGR-S1 Gladius
M++
Kills:484
Deaths:65
KDR:7.446
Accuracy:35.926% A++
HSR:44.008% M++
NC12 Sweeper
B**
Kills:438
Deaths:91
KDR:4.813
Accuracy:52.650% B**
HSR:15.982% B++
GR-22AE
A*
Kills:341
Deaths:71
KDR:4.803
Accuracy:33.202% B**
HSR:42.815% A*
Reaper DMR
A*
Kills:271
Deaths:46
KDR:5.891
Accuracy:30.725% B**
HSR:38.007% A*
LA39 Bruiser
A++
Kills:171
Deaths:31
KDR:5.516
Accuracy:82.152% A++
HSR:9.942% D-
NS Baron G5
A*
Kills:163
Deaths:22
KDR:7.409
Accuracy:64.982% A*
HSR:11.656% D
NS-11A "Heatwave"
A*
Kills:147
Deaths:32
KDR:4.594
Accuracy:37.036% A*
HSR:41.497% A*
NSX Yumi
A++
Kills:80
Deaths:20
KDR:4
Accuracy:35.322% A++
HSR:40% A+
Kills:22,611
Deaths (as Combat Medic):5,024
Deaths (to Combat Medics):3,011
KDR:4.5006
Kill Difference:17,587
Playtime:129.890 hours
Usage:9%
Score:5.703m
Score/min:732
Accuracy (listed only):40.676%
HSR (listed only):31.126%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A++
Kills:2,812
Deaths:737
KDR:3.815
Accuracy:28.896% B++
HSR:29.836% A++
NS-44 Commissioner
B+
Kills:1,806
Deaths:1,105
KDR:1.634
Accuracy:40.650% B+
HSR:25.969% B+
SAS-R
A
Kills:1,624
Deaths:234
KDR:6.940
Accuracy:46.960% A
HSR:77.278% B*
Blitz GD-10
A*
Kills:1,360
Deaths:296
KDR:4.595
Accuracy:29.129% B**
HSR:29.118% A*
LA8 Rebel
B**
Kills:1,197
Deaths:452
KDR:2.648
Accuracy:38.320% B**
HSR:21.470% C+
NS-357B Underboss
B**
Kills:1,170
Deaths:588
KDR:1.990
Accuracy:45.612% B**
HSR:26.154% B
NS-357P Underboss
B**
Kills:1,166
Deaths:457
KDR:2.551
Accuracy:44.970% B+
HSR:35.163% B**
Tempest
M
Kills:1,162
Deaths:128
KDR:9.078
Accuracy:30.772% B**
HSR:38.812% M
AF-18 Stalker
A*
Kills:1,162
Deaths:232
KDR:5.009
Accuracy:33.194% B**
HSR:33.907% A*
Impetus
A+
Kills:1,161
Deaths:201
KDR:5.776
Accuracy:43.792% A+
HSR:39.449% A
NS-30 Vandal
A*
Kills:1,161
Deaths:158
KDR:7.348
Accuracy:44.865% A*
HSR:28.079% C*
NS-7B PDW
A++
Kills:1,160
Deaths:177
KDR:6.554
Accuracy:31.564% B**
HSR:28.448% A++
NC14 Bolt Driver
A+
Kills:1,160
Deaths:151
KDR:7.682
Accuracy:45.516% A+
HSR:78.621% B+
AF-4G Cyclone
A*
Kills:1,158
Deaths:110
KDR:10.527
Accuracy:32.795% B**
HSR:35.924% A*
AF-6 Shadow
A++
Kills:1,158
Deaths:209
KDR:5.541
Accuracy:45.597% A++
HSR:35.233% B**
LA3 Desperado
A++
Kills:1,158
Deaths:257
KDR:4.506
Accuracy:36.382% A
HSR:30.397% A++
NC4 Mag-Shot
B*
Kills:1,156
Deaths:588
KDR:1.966
Accuracy:32.791% B*
HSR:21.021% C**
MKV Suppressed
A*
Kills:1,155
Deaths:353
KDR:3.272
Accuracy:28.148% B+
HSR:32.468% A*
AF-4AE Cyclone
M
Kills:1,151
Deaths:139
KDR:8.281
Accuracy:33.609% B**
HSR:45.613% M
NSX Tengu
M*
Kills:683
Deaths:100
KDR:6.830
Accuracy:49.135% A++
HSR:41.728% M*
NSX Daimyo
B**
Kills:627
Deaths:65
KDR:9.646
Accuracy:49.127% B**
HSR:97.448% B**
MGR-S1 Gladius
M++
Kills:484
Deaths:65
KDR:7.446
Accuracy:35.926% A++
HSR:44.008% M++
EM4 Longshot
A
Kills:456
Deaths:33
KDR:13.818
Accuracy:46.168% B**
HSR:87.939% A
Gauss SPR
A+
Kills:261
Deaths:61
KDR:4.279
Accuracy:42.291% A+
HSR:42.529% B**
NSX Tomoe
A++
Kills:210
Deaths:32
KDR:6.563
Accuracy:37.690% A++
HSR:52.857% A+
NS-44L "Ravenous" Blackhand
B+
Kills:176
Deaths:72
KDR:2.444
Accuracy:47.043% B+
HSR:47.727% C*
NS-44B Commissioner
A*
Kills:175
Deaths:56
KDR:3.125
Accuracy:50.782% A
HSR:41.714% A*
The Executive
A*
Kills:84
Deaths:22
KDR:3.818
Accuracy:43.186% A
HSR:41.667% A*
NS-61 "Ravenous" Emissary
M+
Kills:63
Deaths:15
KDR:4.200
Accuracy:35.272% B*
HSR:39.683% M+
NS-AM7 Archer
A++
Kills:52
Deaths:15
KDR:3.467
Accuracy:57.635% C+
HSR:34.615% A++
Kills:28,308
Deaths (as Infiltrator):7,108
Deaths (to Infiltrators):3,678
KDR:3.98255
Kill Difference:21,200
Playtime:172.734 hours
Usage:12%
Score:5.852m
Score/min:565
Accuracy (listed only):40.261%
HSR (listed only):42.162%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A*
Kills:699
Deaths:109
KDR:6.413
Accuracy:34.087% C
HSR:26.466% A*
AF-34 Mattock
M*
Kills:619
Deaths:109
KDR:5.679
Accuracy:30.745% C
HSR:30.210% M*
AF-23 Grinder
M
Kills:163
Deaths:86
KDR:1.895
Accuracy:34.150% C+
HSR:24.540% M
AF-23 Grinder
A++
Kills:93
Deaths:41
KDR:2.268
Accuracy:28.021% D--
HSR:22.581% A++
NCM1 Scattercannon
A*
Kills:79
Deaths:51
KDR:1.549
Accuracy:44.639% B++
HSR:24.051% A*
NCM2 Falcon
A*
Kills:63
Deaths:42
KDR:1.500
Accuracy:55.430% A++
HSR:9.524% A*
NCM2 Falcon
N/A
Kills:50
Deaths:36
KDR:1.389
Accuracy:58.943% N/A
HSR:8% N/A
Kills:1,766
Deaths (as MAX Suit):237
Deaths (to MAX Suits):1,420
KDR:7.45148
Kill Difference:1,529
Playtime:14.628 hours
Usage:1%
Score:0.809m
Score/min:922
Accuracy (listed only):40.859%
HSR (listed only):20.767%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A+
Kills:1,240
V. Kills:89 N/A
Deaths:122
KDR:10.164
Accuracy:57.116% C++
KPH:97.700 A+
VKPH:7 B+
Breaker Rocket Pods
S
Kills:1,051
V. Kills:117 N/A
Deaths:22
KDR:47.773
Accuracy:61.759% A+
KPH:631.300 S
VKPH:70.300 S
M20 Mustang
A+
Kills:831
V. Kills:794 105%
Deaths:302
KDR:2.752
Accuracy:29.981% C+
KPH:20.900 B++
VKPH:19.900 A+
Vortek Rotary
A**
Kills:740
V. Kills:672 110%
Deaths:85
KDR:8.706
Accuracy:34.796% B++
KPH:33.100 A+
VKPH:30 A**
M20 Kestrel
A++
Kills:192
V. Kills:156 122%
Deaths:14
KDR:13.714
Accuracy:35.341% B*
KPH:40.900 A+
VKPH:33.300 A++
Kills:4,054 (3,003 + 0)
Deaths:545
KDR:7.439
VKDR:3.354
Vehicle Kills:1,828
Kill Difference:3,509
Playtime:81.269 hours
Usage:6%
Score:2.264m
Score/min:464
Piloting Accuracy:35.341%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A++
Kills:498
V. Kills:422 118%
Deaths:140
KDR:3.557
Accuracy:55.324% B**
KPH:16.700 A++
VKPH:14.200 A+
C150 Dalton
A++
Kills:359
V. Kills:362 99%
Deaths:40
KDR:8.975
Accuracy:25.039% D*
KPH:47 B*
VKPH:47.400 A++
L105 Zephyr
M
Kills:94
V. Kills:19 470%
Deaths:6
KDR:15.667
Accuracy:49.944% B**
KPH:113.800 A*
VKPH:23 M
AP30 Shredder
B*
Kills:58
V. Kills:51 112%
Deaths:8
KDR:7.250
Accuracy:29.033% C+
KPH:31 C++
VKPH:27.200 B*
Kills:1,009 (498 + 511)
Deaths:194
KDR:5.201
VKDR:4.402
Vehicle Kills:854
Kill Difference:815
Playtime:40.079 hours
Usage:3%
Score:0.990m
Score/min:412
Piloting Accuracy:55.324%
Gunner Accuracy:29.033%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M++
Kills:183
V. Kills:24 N/A
Deaths:15
KDR:12.200
Accuracy:50.894% A+
KPH:85.800 M++
VKPH:11.300 B**
L100 Python AP
A++
Kills:182
V. Kills:110 164%
Deaths:24
KDR:7.583
Accuracy:56.383% C++
KPH:45.600 A
VKPH:27.600 A++
Kills:365 (365 + 0)
Deaths:39
KDR:9.359
VKDR:3.436
Vehicle Kills:134
Kill Difference:326
Playtime:6.122 hours
Usage:0%
Score:0.261m
Score/min:711
Driving Accuracy:56.383%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:746
V. Kills:584 128%
Deaths:86
KDR:8.674
Accuracy:51.214% C++
KPH:28 B+
VKPH:22 A++
Titan-150 HEAT
A++
Kills:229
V. Kills:90 252%
Deaths:29
KDR:7.897
Accuracy:60.295% A+
KPH:39.500 A++
VKPH:15.500 A++
E540 Halberd
A++
Kills:109
V. Kills:68 158%
Deaths:7
KDR:15.571
Accuracy:51.255% B*
KPH:38.200 B*
VKPH:23.800 A++
Titan-150 HESH
S
Kills:107
V. Kills:10 N/A
Deaths:6
KDR:17.833
Accuracy:65.766% A*
KPH:113.900 S
VKPH:10.600 B+
Enforcer ML85
M+
Kills:99
V. Kills:70 139%
Deaths:15
KDR:6.600
Accuracy:53.286% A+
KPH:47.600 M+
VKPH:33.600 M
Kills:1,290 (1,082 + 208)
Deaths:143
KDR:9.021
VKDR:5.748
Vehicle Kills:822
Kill Difference:1,147
Playtime:38.282 hours
Usage:3%
Score:1.428m
Score/min:622
Driving Accuracy:65.766%
Gunner Accuracy:53.286%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:297
V. Kills:9 N/A
Deaths:20
KDR:14.850
Accuracy:55.155% B+
KPH:198.100 A++
VKPH:6 C-
M12 Kobalt-H
B**
Kills:102
V. Kills:1 N/A
Deaths:3
KDR:34
Accuracy:27.321% B**
KPH:162.700 B*
VKPH:1.600 D--
Kills:399 (0 + 399)
Deaths:23
KDR:17.348
VKDR:0.435
Vehicle Kills:10
Kill Difference:376
Playtime:2.127 hours
Usage:0%
Score:0.068m
Score/min:531
Driving Accuracy:N/A%
Gunner Accuracy:27.321%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A**
Kills:251
V. Kills:42 N/A
Deaths:22
KDR:11.409
Accuracy:43.976% B**
KPH:108.500 A**
VKPH:18.200 A++
M40 Fury
M*
Kills:198
V. Kills:26 N/A
Deaths:11
KDR:18
Accuracy:41.979% B++
KPH:142.100 M*
VKPH:18.700 A
M12 Kobalt
A**
Kills:163
V. Kills:4 N/A
Deaths:13
KDR:12.539
Accuracy:21.018% B++
KPH:145.200 A**
VKPH:3.600 B*
M12 Kobalt
A++
Kills:82
V. Kills:4 N/A
Deaths:1
KDR:82
Accuracy:22.209% B**
KPH:114.300 A
VKPH:5.600 A++
M20 Basilisk
M
Kills:58
V. Kills:10 N/A
Deaths:13
KDR:4.462
Accuracy:46.043% B**
KPH:50 M
VKPH:8.600 C**
Kills:752 (0 + 752)
Deaths:60
KDR:12.533
VKDR:1.433
Vehicle Kills:86
Kill Difference:692
Playtime:6.706 hours
Usage:0%
Score:0.406m
Score/min:1,008
Driving Accuracy:N/A%
Gunner Accuracy:46.043%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A++
Kills:690
V. Kills:10 N/A
Deaths:138
KDR:5
Accuracy:56.553% A++
KPH:111.600 A+
VKPH:1.600 C+
M40 Fury-F
M*
Kills:114
V. Kills:11 N/A
Deaths:38
KDR:3
Accuracy:50% C++
KPH:79.100 M*
VKPH:7.600 C**
M12 Kobalt-F
C+
Kills:74
V. Kills:2 N/A
Deaths:59
KDR:1.254
Accuracy:21.200% C+
KPH:22.300 C+
VKPH:0.600 D
Kills:878 (878 + 0)
Deaths:235
KDR:3.736
VKDR:0.098
Vehicle Kills:23
Kill Difference:643
Playtime:10.936 hours
Usage:1%
Score:0.223m
Score/min:339
Driving Accuracy:21.200%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A*
Kills:305
V. Kills:157 193%
Deaths:17
KDR:17.941
Accuracy:41.377% B+
KPH:58 A*
VKPH:29.900 A*
CAS 14-E
A*
Kills:52
V. Kills:2 N/A
Deaths:2
KDR:26
Accuracy:41.238% A
KPH:150.800 A*
VKPH:5.800 C+
Kills:357 (0 + 357)
Deaths:19
KDR:18.789
VKDR:8.368
Vehicle Kills:159
Kill Difference:338
Playtime:5.604 hours
Usage:0%
Score:0.145m
Score/min:432
Piloting Accuracy:N/A%
Gunner Accuracy:41.238%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 6,5926,5719926.624A++3.2127.943%C+34.394%B**119.9A*N/A62154.8h7.1C*25.4B+
LA1 Anchor 5,7115,6861,1974.75B**1.3328.863%B*36.775%A++106.7A*N/A42353.3h8B**27.8B++
GD-22S 3,7713,7559813.828A+0.4127.284%B*36.352%A++89.8A*N/A38241.8h8.3B**30.4B*
NC6 Gauss SAW 3,6833,6721,0283.572A*0.1525.026%B**34.041%A++87.4M+N/A40142h7.1B**28.3B++
AF-19 Mercenary 3,1013,0806304.889S1.4728.997%A34.318%A*105.5SN/A50929.2h8.5B**29.2B*
AF-4 Cyclone 2,8232,8127373.815A*0.4028.896%B++29.836%A++107.7M*N/A63326.1h8.5B*29.5B++
NS-44 Commissioner 1,8161,8061,1051.634B++1.7840.65%B+25.969%B+107.5M++N/A55016.8h2.9B**7.2B*
SAS-R 1,6301,6242346.94A+3.5246.96%A77.278%B*92.8MN/A44417.5h1.9B++4.1B*
GD-7F 1,6271,6152855.667S2.2529.575%B**37.709%M*134.6S1A++68412h9.9B**33.4B++
EM1 1,5101,5023853.901M+0.4823.62%B+30.426%A96.3A**N/A69815.6h9.5B+40.2B++
Razor GD-23 1,3751,3674932.773A++0.6526.636%B+32.114%A*58.9A*N/A46423.2h9.5B*35.5B+
Blitz GD-10 1,3721,3602964.595M++1.1829.129%B**29.118%A*115.3S1A*66611.8h11.5B*39.5B++
EM6 1,3401,3283933.379A0.0422.347%C++31.702%A86.2A++N/A49215.4h8.9B*39.8B+
NS-15M1 1,2741,2662255.627M*2.2130.926%A++39.652%A*122.9M++N/A39510.3h9.3B**30.1B*
GR-22 1,2641,2533193.928A*0.5127.51%B++33.998%A*94.2M++N/A42613.3h9.5A+34.4B**
M30 Mustang AH 1,3291,24012210.164B++6.7557.116%C++1.371%C++97.6A+7B+41612.7h4.9B++8.5B++
AF-4A Bandit 1,2451,2322474.988M++1.5730.113%B**34.821%A*95.5A**1A34412.9h8.6B**28.5B*
LA8 Rebel 1,2061,1974522.648A*0.7738.32%B**21.47%C+157.5S1.2A5627.6h4.5B**11.6C*
AC-X11 1,1891,1832524.694M**1.2826.81%B+41.758%M**97M*N/A61412.2h7.4B**27.6B+
NS-11C 1,1881,1823853.07A**0.3526.393%B+31.388%A*73.9A**N/A42216h11.1B*42.1B++
Warden 1,1791,1712744.274M*0.8636.885%A++30.914%B**90.8SN/A28512.9h6.3B**17.2B**
NC05 Jackhammer 1,1771,1702225.27M*1.8556.52%A+18.803%B**133M**N/A5878.8h4B*7B++
NS-357B Underboss 1,1761,1705881.99B++1.4345.612%B**26.154%B130A*N/A4289h3.3B*7.3B*
NSX Naginata 1,1761,1691448.118S4.7031.402%A++40.034%A++151.8SN/A3787.7h8.7B**27.6B*
19A Fortuna 1,1751,1662095.579M**2.1631.017%B**26.844%B**112.1M*N/A32710.4h8.6B++27.8B*
NS-357P Underboss 1,1711,1664572.551B*0.8744.97%B+35.163%B**185.1M+N/A4636.3h3.3B++7.4B+
NSX Tanto 1,1651,1641308.954S5.5435.372%A++38.058%A++166.3SN/A4387h9.1B*25.8B+
Gauss Rifle Burst 1,1711,1633673.169B++0.2530.588%B+32.502%B++99.4A*N/A38811.7h9B**29.5B*
Mag-Cutter 1,1851,16324,7400.047B*3.3741.272%B**6.535%C+1.2B+N/A5991.2h1.8B++4.4B++
GD-66 Claw 1,1671,1632394.866M+1.4578.125%A++16.595%B+181.7SN/A5196.4h2B*2.5B*
NS-11CP 1,1651,1629212.63S9.2134.844%A27.453%B+178.8M*N/A7256.5h9.9B+28.5B*
Tempest 1,1681,1621289.078S5.6630.772%B**38.812%M161.4SN/A4947.2h7.6A24.8B**
AF-18 Stalker 1,1671,1622325.009M**1.5933.194%B**33.907%A*129.1SN/A5929h9.5B**28.5B*
NS Baron G5AE 1,1701,1611995.834S2.4264.305%A++17.571%B+173.3S1.3A*7566.7h3.5B*5.4C++
NS-11CB 1,1691,1611438.119S4.7034.611%A++33.592%A++148.8S1B**3707.8h9.7B**28B*
Impetus 1,1631,1612015.776M2.3643.792%A+39.449%A117.3M**N/A3479.9h3.6B**8.1B**
Mauler S6 1,1661,1612444.758M*1.3460.801%A*16.279%C*135SN/A7058.6h3.2A5.2A
NS-30 Vandal 1,1641,1611587.348M*3.9344.865%A*28.079%C*138.2SN/A3268.4h4.3B**9.5B**
NS-7B PDW 1,1721,1601776.554S3.1431.564%B**28.448%A++143.2S1.5M**5438.1h10.7B*34B+
NC14 Bolt Driver 1,1631,1601517.682M*4.2645.516%A+78.621%B+79.5M**N/A35814.6h1.9B**4.2B**
Carnage AR 1,1711,1603033.828A++0.4128.922%B*36.379%A*89.9M++N/A41812.9h10.5B**36.4B*
NS-11A 1,1711,1602334.979M++1.5634.128%A*34.483%A++114.9S1.1A++44810.1h10A29.3B**
NC1 Gauss Rifle 1,1691,1605792.003B*1.4225.02%B+31.897%A++56.9A*N/A38420.4h9.6B**38.4B*
NC6S Gauss SAW S 1,1671,1592494.655M+1.2429.624%B**39.603%A*105.4A*N/A36111h8.3B**28B++
NS-15MP 1,1661,1591577.382M++3.9630.468%B++38.827%B**158.8M1B*5957.3h9B*29.6B++
Gauss Compact Burst 1,1661,1591457.993M4.5735.543%A++35.203%A+154.5SN/A4207.5h7.9B**22.1B++
AF-4G Cyclone 1,1641,15811010.527S7.1132.795%B**35.924%A*186.8M**1A++8016.2h7.7B**23.4B++
NS-15M AE 1,1681,1581696.852A**3.4331.345%A38.169%A143M+1.2A6398.1h9.5B*30.3B*
AF-6 Shadow 1,1621,1582095.541A**2.1245.597%A++35.233%B**120.6M*N/A2979.6h4.6B*10.2B**
LA3 Desperado 1,1591,1582574.506M**1.0936.382%A30.397%A++304.7UN/A8493.8h5.5A+15.1B+
NC4 Mag-Shot 1,1631,1565881.966A++1.4532.791%B*21.021%C**141SN/A7348.2h5.3B**16B+
MKV Suppressed 1,1631,1553533.272M0.1528.148%B+32.468%A*92.4M+N/A54012.5h11.5B+40.7B+
AF-4AE Cyclone 1,1561,1511398.281S4.8633.609%B**45.613%M179.8M*N/A4836.4h7.3B*21.7B++
Breaker Rocket Pods 1,1681,0512247.773S44.3561.759%A+N/A618.2S68.8S31061.7h6.7A10.8B**
Shrike 1,2409355611.667A++1.7561.494%B+3.85%B+46.3A++15.1B61220.2h4.2A6.9B**
NS Decimator-B 1,2388703872.248B+1.1760.675%C-2.414%C+64.4B+27.3B52113.5h3.6B6C*
M20 Mustang 1,6258313022.752B+0.6729.981%C+N/A20.8B++19.9A+40939.9h76.1B+253.9B++
GD Guardian 8138101326.136A*2.7241.39%A+28.765%C+139.7M**N/A4205.8h5.7B*13.7B**
Titan-150 AP 1,330746868.674B+5.2651.214%C++2.949%C+28B+22A++57626.6h4.5C++8.7B+
Vortek Rotary 1,412740858.706A**5.2934.796%B++1.622%C-33A+30A**41122.4h49.5B++142.3B*
AF-34 Mattock 7026991096.413B**2.9934.087%C26.466%A*85.2A**N/A3028.2h4A+11.8B**
S12 Renegade 7006901385B1.5856.553%A++4.348%C111.3A+1.6C+4276.2h2.7B++4.8B**
NSX Tengu 6866831006.83S3.4149.135%A++41.728%M*155.2SN/A4454.4h8.7B**17.8B**
Frag Grenade 6406351635N/A631.5853.717%B**N/A705.6B**5.6C43890.9h2.7B**5.1B**
NSX Daimyo 628627659.646A*6.2349.127%B**97.448%B**122.9M+N/A2895.1h2.1B++4.2B*
AF-34 Mattock 6256191095.679B++2.2630.745%C30.21%M*75.5A++N/A2318.2h4.1B**13.3B++
CAS30 Tank Buster 9204981403.557A*0.1455.324%B**1.205%C+16.8A++14.2A+27529.7h33.6C**60.8B++
NS Decimator 7064961373.62M++0.2061.913%C++1.815%C84.1M++35.6A*5925.9h3B**4.9B**
Gauss Prime 4964941234.016A++0.6031.464%A32.591%A107.4M++N/A3154.6h8.3A26.5B**
MGR-S1 Gladius 485484657.446M**4.0335.926%A++44.008%M++166.9SN/A5002.9h7B**19.6B**
EM4 Longshot 4564563313.818M*10.4046.168%B**87.939%A111.2SN/A3774.1h1.6B**3.5B**
NC12 Sweeper 439438914.813M**1.3952.65%B**15.982%B++162.2SN/A5542.7h3.4B*6.4B**
Anti-Vehicle Grenade 5044221422N/A418.5854.278%BN/A383.6C++74.5C39321.1h5B+9.2B+
Hawk GD-68 5664081912.136M++1.2871.488%A4.412%B*41.6A*16.1B*4679.8h4.6A+6.5A++
Sticky Grenade 4104081408N/A404.5859.839%B++N/A2040A*10C+90700.2h1.3B*2.1B++
C-4 4843621901.905B+1.5128.486%B+N/A71C+23.9C11515.1h1.3B+4.6B+
C150 Dalton 721359408.975B+5.5625.039%D*1.114%C**47.2B*47.6A++7607.6h2.7B**10.7B+
GR-22AE 344341714.803A*1.3833.202%B**42.815%A*126.3A**1.1B++4662.7h9.9B**29.9B**
M20 Wyvern 4623051717.941A++14.5241.377%B+2.951%C57.5A*29.6A++4175.3h51.6B++124.8B**
C85 Canister-H 3062972014.85C++11.4355.155%B+11.111%C+198A++6C-5981.5h4.5B++8.1B*
Reaper DMR 275271465.891A++2.4730.725%B**38.007%A*108.4M**1.6M+5302.5h7.5B**24.4B**
MANA Anti-Vehicle Turret 299262574.596S1.1859.069%S8.015%S2620C++370D2774200.1h2.8A++4.8A++
Gauss SPR 262261614.279A*0.8642.291%A+42.529%B**100.4SN/A5852.6h3.4A+8.1A
M40 Fury 2932512211.409B**7.9943.976%B**1.195%D109.1A**18.3A++11442.3h9.2B*21B*
NS-15M2 247247396.333A**2.9133.291%A++40.891%A*145.3M**N/A8011.7h9.5B**28.4B**
Titan-150 HEAT 319229297.897B++4.4860.295%A+1.31%D--39.5A++15.5A++5405.8h3.9B++6.5B**
NSX Tomoe 211210326.563A**3.1437.69%A++52.857%A+123.5M**N/A3031.7h10.4B**27.6B**
M40 Fury 2241981118A++14.5841.979%B++N/A141.4M*18.6A16051.4h8.4B*20B*
M20 Kestrel 3481921413.714S10.3035.341%B*1.042%D40.9A+33.2A++3804.7h66.3B+187.6B++
C75 Viper 2071831512.2A+8.7850.894%A+1.093%C-87.1M++11.4B**9002.1h7B**13.8A
L100 Python AP 292182247.583B++4.1656.383%C++1.099%D--45.5A27.5A++6094h5B+8.8B++
NS-44L "Ravenous" Blackhand 176176722.444B+0.9747.043%B+47.727%C*146.7SN/A4281.2h3B*6.3B*
NS-44B Commissioner 178175563.125M++0.2950.782%A41.714%A*194.4M**3.3S4960.9h2.8B*5.5B++
LA39 Bruiser 174171315.516M**2.1082.152%A++9.942%D-213.8S3.8S9420.8h1.8B**2.2B**
NSX Amaterasu 1671673,2960.051C+3.3734.855%B+14.371%C+1.3C-N/A3132.7h3.2C++9.1B+
Carver 1681651,5750.105C+3.3145.127%A++15.758%C+3CN/A1255.6h1.3B2.9B+
AF-23 Grinder 164163861.895C+1.5234.15%C+24.54%M52.6A+N/A4523.1h5.6B+16.5B+
M12 Kobalt 1671631312.538C+9.1221.018%B++19.632%C**148.2M3.6B*7181.1h11.1A+52.9B*
NS Baron G5 165163227.409S3.9964.982%A*11.656%D232.9S2.9S12700.7h3.4B**5.2C+
Tank Mine 258158169.875M**6.4670.787%M+N/A263.3M*166.7M**38590.6h2.8D*3.9A
NS-11A "Heatwave" 149147324.594A++1.1837.036%A*41.497%A*122.5M*1.7A+3281.2h10.5B**28.4B**
MGR-L1 Promise AE 132131168.188M4.7735.849%A++41.985%A+145.6M+1.1C+5620.9h9.3B**26B**
AF-22 Crow 174128751.707A*1.7183.853%A*3.906%B**35.6B++12.8C+6183.6h10.7D12.8C++
M40 Fury-F 125114383B++0.4250%C++N/A81.4M*7.9B4841.4h5.5B*10.9B**
E540 Halberd 177109715.571A12.1551.255%B*6.422%A++37.6B*23.4A++6062.9h6.2C12.1B
NS-11CG 109109176.412S2.9933.234%A26.606%B**136.3MN/A2890.8h10.2B++30.7B*
Titan-150 HESH 117107617.833B*14.4165.766%A*1.869%C+118.9S11.1B++4540.9h2A3.1A+
M12 Kobalt-H 103102334B++30.5827.321%B**18.627%B170B*1.7D--3690.6h12.1B+44.1B*
Enforcer ML85 16999156.6B+3.1853.286%A+N/A47.1M33.3M15332.1h9.8B*18.4A
L105 Zephyr 11394615.667B+12.2549.944%B**N/A117.5A*23.8M11950.8h4.7B*9.4B*
NS-15 Gallows 9493811.625M**8.2136.799%A*54.839%M186M**2A6640.5h8.3A+22.4A+
AF-23 Grinder 9493412.268C+1.1528.021%D--22.581%A++58.1A++N/A5461.6h4.5A16.2B+
The Executive 8484223.818A*0.4043.186%A41.667%A*280SN/A6510.3h5.4A12.4A+
M12 Kobalt 8682182S78.5822.209%B**12.195%D**117.1A+5.7A*6650.7h13.6B*61.4B+
NSX Yumi 8080204A*0.5835.322%A++40%A+100M*N/A2320.8h10.2B++28.9B**
NCM1 Scattercannon 8079511.549C+1.8744.639%B++24.051%A*41.6A+N/A5721.9h7.1B15.9B+
M12 Kobalt-F 7674591.254C2.1621.2%C+1.351%D**22.4C+N/A1123.3h10.4B+48.9B+
NCM2 Falcon 7163421.5B+1.9255.43%A++9.524%A*28.6A++3.6C-3752.2h6.2B**11.3B**
NS-61 "Ravenous" Emissary 6363154.2M++0.7835.272%B*39.683%M+315UN/A6430.2h7.3A20.7B**
AP30 Shredder 1095887.25C**3.8329.033%C+3.448%B**30.5C++26.8B*8081.9h72.1C**248.2C**
M20 Basilisk 6858134.462B*1.0446.043%B**6.897%B48.3A**8.3C*5041.2h47.9B++104.1A
NS-AM7 Archer 6052153.467S0.0557.635%C+34.615%A++20M+3.1C**2342.6h7.4B**12.8B**
CAS 14-E 5452226B+22.5841.238%A1.923%C++173.3A**6.7C*6600.3h19B*46B**
NCM2 Falcon 5550361.389B+2.0358.943%A++8%A+27.8M2.8D-3321.8h7.6B**12.9B**

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit401300.5h
Motion Spotter708,50811.3h
Nano-Armor Kit355343,82335.8h
Anti-Vehicle MANA Turret98960.8h
Spawn Beacon282,7622.9h
Nanite Revive Grenade01,4900.4h
Medical Kit6,94732,206214.6h
Medical Applicator246121,02011.4h
Nanite Healing Grenade03300.1h
Ammunition Package142,1130.8h
Recon Detection Device101,3822.5h
Shield Recharging Field52720.2h

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