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Harbinger Predator Savroix[UARC] Savroix
VS BR 91

KDR: 1.6

Score: 47.4m

Last Seen: Dec 20th, 2018 11:55 AM
- OFFLINE - 1519.7 hour(s)

Prestige 1, Battle Rank 91 - Vanu Sovereignty on Emerald
Level Progress (to 92): 78%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 L100 Python HESH Proximity Mine Tank Mine H-V45 NS-11A Pulsar VS1 Ursa
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $232,686 MLG Score: 186
Fun Score: N/A
Cheeseburgers Flipped: 799TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.826%19.926%3553398919,1211.450540.152

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.344%-0.635D-0.118C+-0.352C-HEAD ++ (~11.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.9-0.108C+14.8-0.034C+68.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.801%1.238%192210208085851751.37884459%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.864%0.251C*-0.336C--0.379

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.30.781B++140.735B++21.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.104%1.427%422710153,99496214574.14746274%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.538%-1.149D*-0.762D-0.909

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.7-0.544D17.4-0.386C-42.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.223%9.326%102610167728264410.933495175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.718%-0.458D1.253A-0.015

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
162.2-0.369C-50.6-0.284C111.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.46%57.681%1023101934597350.354573

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.461%-0.987D---0.62D-0.307

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.3-0.656D4.6-0.463D11.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.254%13.288%102310191,0311206210.854184

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.428%-0.68D-0.247C0.153

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.2-0.303C5.7-0.178C11.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
47.4m639.5%340 (20.4k)294 (17.6k)1.6026839,19224,4541.9516291 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022183614.318%12.702%18206:3510

26% Combat Medic32% Engineer20% Heavy Assault13% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 21st, 2013 12:55 AMApr 8th, 2014 2:19 PMJan 16th, 2019 6:04 AM (36d) (PST)Dec 20th, 2018 7:56 AM (63d) (PST)Dec 20th, 2018 7:55 AM (63d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
361952660.2430.1520.0311.8140.041186

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,6395,73015,9091592109217,644

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2688.3h/112d 8,533 4,978 22,051 292.6k 4,990 11,933 6,557 58.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,638
Deaths:1,010
KDR:1.622
Accuracy:15.103% D--
HSR:24.847% C+
Ursa
C
Kills:1,154
Deaths:778
KDR:1.483
Accuracy:14.038% D**
HSR:21.664% C
SVA-88
D
Kills:1,154
Deaths:775
KDR:1.489
Accuracy:17.228% D*
HSR:20.537% D
VX29 Polaris
D
Kills:1,150
Deaths:998
KDR:1.152
Accuracy:17.329% D--
HSR:17.391% D
NS-15M1
D
Kills:1,137
Deaths:821
KDR:1.385
Accuracy:17.844% D-
HSR:17.590% D
NS-15M AE
C--
Kills:299
Deaths:198
KDR:1.510
Accuracy:17.148% D**
HSR:22.408% C--
Betelgeuse 54-A
D*
Kills:141
Deaths:105
KDR:1.343
Accuracy:15.165% F*
HSR:20.567% D*
Pulsar LSW
C-
Kills:106
Deaths:78
KDR:1.359
Accuracy:19.460% D
HSR:20.755% C-
Kills:6,779
Deaths (as Heavy Assault):4,763
Deaths (to Heavy Assaults):7,268
KDR:1.42326
Kill Difference:2,016
Playtime:529.400 hours
Usage:20%
Score:11.896m
Score/min:375
Accuracy (listed only):16.664%
HSR (listed only):20.720%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C+
Kills:559
Deaths:609
KDR:0.918
Accuracy:19.665% D-
HSR:22.898% C+
Serpent VE92
C+
Kills:531
Deaths:499
KDR:1.064
Accuracy:19.195% D-
HSR:19.962% C+
VX6-7
C+
Kills:516
Deaths:684
KDR:0.754
Accuracy:17.579% D*
HSR:19.574% C+
Pandora VX25
C
Kills:447
Deaths:450
KDR:0.993
Accuracy:26.777% D*
HSR:13.423% C
Thanatos VE70
C+
Kills:375
Deaths:301
KDR:1.246
Accuracy:39.376% C+
HSR:15.200% C+
Deimos VA29
D--
Kills:209
Deaths:304
KDR:0.688
Accuracy:48.391% D--
HSR:9.569% D*
Solstice VE3
B+
Kills:180
Deaths:201
KDR:0.896
Accuracy:17.419% D--
HSR:22.222% B+
Eidolon VE33
C+
Kills:162
Deaths:149
KDR:1.087
Accuracy:23.630% D
HSR:25.926% C+
NS Baron G5
D*
Kills:156
Deaths:211
KDR:0.739
Accuracy:31.409% D*
HSR:8.974% D*
VE-LR Obelisk
C
Kills:146
Deaths:49
KDR:2.980
Accuracy:28.898% C--
HSR:28.767% C
NS Baron G5AE
D*
Kills:106
Deaths:143
KDR:0.741
Accuracy:23.981% F--
HSR:8.491% D*
NS-11C
D
Kills:93
Deaths:99
KDR:0.939
Accuracy:20.942% D
HSR:11.828% D*
Kills:3,480
Deaths (as Engineer):3,699
Deaths (to Engineers):4,552
KDR:0.94079
Kill Difference:219
Playtime:860.689 hours
Usage:32%
Score:14.176m
Score/min:275
Accuracy (listed only):26.438%
HSR (listed only):17.236%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5-AE
D
Kills:869
Deaths:801
KDR:1.085
Accuracy:22.330% D**
HSR:19.218% D
Pulsar C
C+
Kills:559
Deaths:609
KDR:0.918
Accuracy:19.665% D-
HSR:22.898% C+
Serpent VE92
C+
Kills:531
Deaths:499
KDR:1.064
Accuracy:19.195% D-
HSR:19.962% C+
VX6-7
C+
Kills:516
Deaths:684
KDR:0.754
Accuracy:17.579% D*
HSR:19.574% C+
Pandora VX25
C
Kills:447
Deaths:450
KDR:0.993
Accuracy:26.777% D*
HSR:13.423% C
Sirius SX12
B++
Kills:398
Deaths:324
KDR:1.228
Accuracy:24.817% C++
HSR:22.613% B++
Thanatos VE70
C+
Kills:375
Deaths:301
KDR:1.246
Accuracy:39.376% C+
HSR:15.200% C+
Deimos VA29
D--
Kills:209
Deaths:304
KDR:0.688
Accuracy:48.391% D--
HSR:9.569% D*
Solstice VE3
B+
Kills:180
Deaths:201
KDR:0.896
Accuracy:17.419% D--
HSR:22.222% B+
Eridani SX5
D-
Kills:177
Deaths:141
KDR:1.255
Accuracy:21.262% D--
HSR:12.994% D-
VE-S Canis
C
Kills:175
Deaths:118
KDR:1.483
Accuracy:25.691% C
HSR:14.857% D
NS Baron G5
D*
Kills:156
Deaths:211
KDR:0.739
Accuracy:31.409% D*
HSR:8.974% D*
NS Baron G5AE
D*
Kills:106
Deaths:143
KDR:0.741
Accuracy:23.981% F--
HSR:8.491% D*
NS-11C
D
Kills:93
Deaths:99
KDR:0.939
Accuracy:20.942% D
HSR:11.828% D*
MKV Suppressed
C++
Kills:69
Deaths:96
KDR:0.719
Accuracy:24.135% C
HSR:20.290% C++
Kills:4,860
Deaths (as Light Assault):4,981
Deaths (to Light Assaults):4,395
KDR:0.97571
Kill Difference:121
Playtime:127.675 hours
Usage:5%
Score:2.108m
Score/min:275
Accuracy (listed only):25.531%
HSR (listed only):16.141%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5-AE
D
Kills:869
Deaths:801
KDR:1.085
Accuracy:22.330% D**
HSR:19.218% D
Sirius SX12
B++
Kills:398
Deaths:324
KDR:1.228
Accuracy:24.817% C++
HSR:22.613% B++
NS-30 Vandal
D--
Kills:329
Deaths:224
KDR:1.469
Accuracy:25.910% D*
HSR:17.629% D--
Eridani SX5
D-
Kills:177
Deaths:141
KDR:1.255
Accuracy:21.262% D--
HSR:12.994% D-
VE-S Canis
C
Kills:175
Deaths:118
KDR:1.483
Accuracy:25.691% C
HSR:14.857% D
Beamer VS3
B+
Kills:134
Deaths:162
KDR:0.827
Accuracy:31.265% B+
HSR:21.642% C+
Phantom VA23
C
Kills:129
Deaths:47
KDR:2.745
Accuracy:28.030% D--
HSR:27.132% C
Parallax VX3
D--
Kills:122
Deaths:31
KDR:3.935
Accuracy:32.473% D--
HSR:66.393% D*
Parallax VX3-AE
D*
Kills:120
Deaths:5
KDR:24
Accuracy:29.047% F-
HSR:73.333% D*
VA39 Spectre
D-
Kills:103
Deaths:27
KDR:3.815
Accuracy:26.658% D-
HSR:29.126% D-
MKV Suppressed
C++
Kills:69
Deaths:96
KDR:0.719
Accuracy:24.135% C
HSR:20.290% C++
NS-61 Emissary
C--
Kills:69
Deaths:69
KDR:1
Accuracy:24.820% C--
HSR:13.044% D
Manticore SX40
D-
Kills:61
Deaths:85
KDR:0.718
Accuracy:23.608% D-
HSR:14.754% D--
NS-44L Blackhand
C
Kills:53
Deaths:67
KDR:0.791
Accuracy:30.818% D*
HSR:37.736% C
Kills:2,808
Deaths (as Infiltrator):2,197
Deaths (to Infiltrators):3,024
KDR:1.27811
Kill Difference:611
Playtime:356.298 hours
Usage:13%
Score:4.189m
Score/min:196
Accuracy (listed only):26.490%
HSR (listed only):27.912%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D
Kills:1,190
Deaths:1,198
KDR:0.993
Accuracy:15.850% F
HSR:15.714% D
NS-11A
D-
Kills:1,159
Deaths:890
KDR:1.302
Accuracy:17.918% D*
HSR:15.617% D-
Pulsar VS1
C+
Kills:1,156
Deaths:1,228
KDR:0.941
Accuracy:16.825% D*
HSR:19.377% C+
Terminus VX-9
D-
Kills:1,152
Deaths:842
KDR:1.368
Accuracy:18.972% D**
HSR:19.618% D-
Corvus VA55
D
Kills:1,147
Deaths:999
KDR:1.148
Accuracy:15.558% F
HSR:18.745% D
H-V45 AE
C-
Kills:964
Deaths:1,078
KDR:0.894
Accuracy:20.478% F
HSR:24.274% C-
NS-11P
C++
Kills:924
Deaths:972
KDR:0.951
Accuracy:20.882% C-
HSR:19.589% C++
Eridani SX5-AE
D
Kills:869
Deaths:801
KDR:1.085
Accuracy:22.330% D**
HSR:19.218% D
Pandora VX25
C
Kills:447
Deaths:450
KDR:0.993
Accuracy:26.777% D*
HSR:13.423% C
Sirius SX12
B++
Kills:398
Deaths:324
KDR:1.228
Accuracy:24.817% C++
HSR:22.613% B++
Thanatos VE70
C+
Kills:375
Deaths:301
KDR:1.246
Accuracy:39.376% C+
HSR:15.200% C+
Deimos VA29
D--
Kills:209
Deaths:304
KDR:0.688
Accuracy:48.391% D--
HSR:9.569% D*
Eridani SX5
D-
Kills:177
Deaths:141
KDR:1.255
Accuracy:21.262% D--
HSR:12.994% D-
VE-S Canis
C
Kills:175
Deaths:118
KDR:1.483
Accuracy:25.691% C
HSR:14.857% D
NS Baron G5
D*
Kills:156
Deaths:211
KDR:0.739
Accuracy:31.409% D*
HSR:8.974% D*
NS Baron G5AE
D*
Kills:106
Deaths:143
KDR:0.741
Accuracy:23.981% F--
HSR:8.491% D*
MKV Suppressed
C++
Kills:69
Deaths:96
KDR:0.719
Accuracy:24.135% C
HSR:20.290% C++
Kills:10,673
Deaths (as Combat Medic):10,096
Deaths (to Combat Medics):2,761
KDR:1.05715
Kill Difference:577
Playtime:707.432 hours
Usage:26%
Score:12.817m
Score/min:302
Accuracy (listed only):24.391%
HSR (listed only):16.386%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C*
Kills:301
Deaths:109
KDR:2.761
Accuracy:11.956% D--
HSR:20.598% C*
Cosmos VM3
B*
Kills:296
Deaths:109
KDR:2.716
Accuracy:11.853% D--
HSR:23.649% B*
Blueshift VM5
C++
Kills:255
Deaths:111
KDR:2.297
Accuracy:9.533% F-
HSR:21.569% C++
Nebula VM20
C+
Kills:220
Deaths:99
KDR:2.222
Accuracy:14.198% D-
HSR:20% C+
Blueshift VM5
C-
Kills:219
Deaths:87
KDR:2.517
Accuracy:9.491% F--
HSR:18.722% C-
Nebula VM20
C*
Kills:202
Deaths:95
KDR:2.126
Accuracy:14.675% D-
HSR:21.782% C*
NS-10 Burster
C-
Kills:157
Deaths:90
KDR:1.744
Accuracy:26.141% C-
HSR:3.822% D
NS-10 Burster
A
Kills:120
Deaths:90
KDR:1.333
Accuracy:26.344% D
HSR:10.833% A
Quasar VM1
C+
Kills:56
Deaths:34
KDR:1.647
Accuracy:12.983% D
HSR:17.857% C+
Kills:1,826
Deaths (as MAX Suit):412
Deaths (to MAX Suits):1,307
KDR:4.43204
Kill Difference:1,414
Playtime:100.053 hours
Usage:4%
Score:2.245m
Score/min:374
Accuracy (listed only):15.241%
HSR (listed only):17.648%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:561
V. Kills:49 N/A
Deaths:77
KDR:7.286
Accuracy:45.183% D
KPH:56.100 C
VKPH:4.900 D--
Light PPA
D-
Kills:247
V. Kills:20 N/A
Deaths:118
KDR:2.093
Accuracy:31.426% D*
KPH:18.100 D-
VKPH:1.500 D-
Hornet Missiles
C
Kills:76
V. Kills:77 97%
Deaths:16
KDR:4.750
Accuracy:62.536% C++
KPH:29.800 D
VKPH:30.200 C
Saron Laser Cannon
D--
Kills:55
V. Kills:101 54%
Deaths:267
KDR:0.206
Accuracy:40.850% A+
KPH:1.600 D--
VKPH:2.900 D--
Kills:939 (302 + 0)
Deaths:478
KDR:1.964
VKDR:0.517
Vehicle Kills:247
Kill Difference:461
Playtime:60.862 hours
Usage:2%
Score:0.462m
Score/min:127
Piloting Accuracy:40.850%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:1,489
V. Kills:277 N/A
Deaths:109
KDR:13.661
Accuracy:44.286% C--
KPH:27.900 D--
VKPH:5.200 D-
L100 Python AP
B
Kills:697
V. Kills:320 217%
Deaths:47
KDR:14.830
Accuracy:55.021% C+
KPH:33.600 B
VKPH:15.400 C-
Skyguard
C*
Kills:496
V. Kills:316 156%
Deaths:43
KDR:11.535
Accuracy:26.183% C--
KPH:15.100 C*
VKPH:9.700 C+
C75 Viper
D
Kills:293
V. Kills:93 312%
Deaths:42
KDR:6.976
Accuracy:32.544% D
KPH:17.300 D
VKPH:5.500 D
LB00 Python AP
D*
Kills:289
V. Kills:109 263%
Deaths:12
KDR:24.083
Accuracy:47.554% D*
KPH:28.900 D*
VKPH:10.900 D**
L100 Python HEAT
C*
Kills:109
V. Kills:41 260%
Deaths:23
KDR:4.739
Accuracy:53.463% C*
KPH:28.200 C+
VKPH:10.600 C+
Kills:3,373 (3,373 + 0)
Deaths:276
KDR:12.221
VKDR:4.188
Vehicle Kills:1,156
Kill Difference:3,097
Playtime:137.660 hours
Usage:5%
Score:1.344m
Score/min:163
Driving Accuracy:53.463%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:603
V. Kills:307 196%
Deaths:90
KDR:6.700
Accuracy:47.463% D
KPH:22.500 C+
VKPH:11.500 D
Supernova VPC
C**
Kills:307
V. Kills:79 384%
Deaths:29
KDR:10.586
Accuracy:52.105% C++
KPH:33 C--
VKPH:8.500 C**
Saron HRB
D--
Kills:148
V. Kills:76 192%
Deaths:63
KDR:2.349
Accuracy:32.678% D*
KPH:13.600 D--
VKPH:7 D--
Supernova PC
D
Kills:53
V. Kills:24 212%
Deaths:19
KDR:2.789
Accuracy:40.214% D--
KPH:14 D
VKPH:6.300 D
Kills:1,111 (963 + 148)
Deaths:201
KDR:5.527
VKDR:2.418
Vehicle Kills:486
Kill Difference:910
Playtime:50.703 hours
Usage:2%
Score:0.764m
Score/min:251
Driving Accuracy:40.214%
Gunner Accuracy:32.678%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:218
V. Kills:82 263%
Deaths:22
KDR:9.909
Accuracy:37.302% C+
KPH:16.500 C
VKPH:6.200 C-
M20 Basilisk
D
Kills:123
V. Kills:58 208%
Deaths:25
KDR:4.920
Accuracy:34.684% C-
KPH:14 D
VKPH:6.600 D
M12 Kobalt
D--
Kills:114
V. Kills:5 N/A
Deaths:6
KDR:19
Accuracy:14.666% D
KPH:23.500 D*
VKPH:1 D--
M12 Kobalt
D-
Kills:99
V. Kills:6 N/A
Deaths:12
KDR:8.250
Accuracy:19.062% C*
KPH:23.700 D*
VKPH:1.400 D-
M40 Fury
C
Kills:70
V. Kills:12 N/A
Deaths:12
KDR:5.833
Accuracy:34.154% C
KPH:28.400 D
VKPH:4.900 D-
Kills:624 (0 + 624)
Deaths:77
KDR:8.104
VKDR:2.117
Vehicle Kills:163
Kill Difference:547
Playtime:33.470 hours
Usage:1%
Score:0.290m
Score/min:144
Driving Accuracy:N/A%
Gunner Accuracy:34.154%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,6471,6381,0101.622C*0.0215.103%D--24.847%C+15.3DN/A88106.9h12.6C*83.3C+
L100 Python HESH 1,7661,48910913.661C*12.0644.286%C--1.746%C++27.9D--5.2D-11653.4h3.7C+8.2C+
Proximity Mine 1,4101,4106721.045S19.4439.308%CN/A129.4C*N/A48910.9h2.1C--5.3C
Tank Mine 2,0891,3378515.729S14.1321.461%D-N/A226.6A**127.5A*25345.9h1.1A5.2B++
H-V45 1,1991,1901,1980.993C+0.6115.85%F15.714%D12.3DN/A5697h14.5C91.2D*
NS-11A 1,1731,1598901.302C+0.3017.918%D*15.617%D-16.5DN/A4770.2h16.8D-93.7D--
Pulsar VS1 1,1771,1561,2280.941C+0.6616.825%D*19.377%C+11.7DN/A7298.4h16.8C-99.9D--
Ursa 1,1711,1547781.483C**0.1214.038%D**21.664%C16.7D-N/A10169.2h14.3D-101.6D*
SVA-88 1,1661,1547751.489C+0.1117.228%D*20.537%D20.9D-N/A13455.3h12.9C74.9C--
Terminus VX-9 1,1621,1528421.368C+0.2318.972%D**19.618%D-19.1D-N/A5060.4h12.9C+67.7D
VX29 Polaris 1,1741,1509981.152C0.4517.329%D--17.391%D19.9D-N/A13457.9h14.4C--82.8D
Corvus VA55 1,1651,1479991.148C++0.4515.558%F18.745%D14.1DN/A4781.5h17.6F112.9F--
NS-15M1 1,1601,1378211.385C+0.2217.844%D-17.59%D19.4DN/A12058.5h13.5C+75.5C
H-V45 AE 9929641,0780.894D0.7120.478%F24.274%C-12D*N/A4680.3h16.3D*79.7F
Spear Anti-Vehicle Phalanx Turret 1,3669613428.265M*26.6636.132%D-5.099%B+27.1D11.4D-22335.5h7.4B+20.5C*
NS-11P 9529249720.951C+0.6520.882%C-19.589%C++11.3D-N/A3682h17.6D--84.3C--
Eridani SX5-AE 8958698011.085C-0.5222.33%D**19.218%D11.8D--N/A3673.7h15.3D-68.6D--
C-4 1,5378107601.066C0.5421.554%DN/A48.5D43.5B**96816.7h2.3D*10.7D*
L100 Python AP 1,0176974714.83A**13.2355.021%C+N/A33.7B+15.5C20920.7h5.4B+9.9B+
Supernova FPC 910603906.7C*5.1047.463%DN/A22.6C+11.5D21226.7h4.7B+10C*
M12 Kobalt 6435994149.75S148.1515.244%D*20.033%B+49.1D--3.6C--14012.2h22.2C145.7D--
Dual Photon Pods 610561777.286C*5.6845.183%D1.426%C*56.1C4.9D--28210h14B**30.9B++
Pulsar C 5815596090.918C+0.6819.665%D-22.898%C+7D-N/A3880.3h16.5D-83.7D
Serpent VE92 5435314991.064C+0.5419.195%D-19.962%C+9.3D-N/A4157.1h15C78.4C
VX6-7 5295166840.754C0.8517.579%D*19.574%C+6.3D--N/A3982.2h19.9D**113D**
Skyguard 8124964311.535S9.9326.183%C--2.218%C++15.2C*9.7C+16732.7h105.5B+403B
Pandora VX25 4584474500.993C+0.6126.777%D*13.423%C13.8D-N/A8632.3h5.9D--22.2D*
Frag Grenade 4394361436N/A434.4045.208%C+N/A484.4C+3.3D-18290.9h3.6C**7.9B
Sirius SX12 4063983241.228C*0.3724.817%C++22.613%B++15.4DN/A8725.9h14.5C*58.4C**
Thanatos VE70 3833753011.246B+0.3639.376%C+15.2%C+11.7D-N/A6532.1h6.3D-16.1C
C-4 ARX 4413542571.377C0.2322.321%D--N/A95.7C23.5D5023.7h1.3C+6C--
NS-30 Vandal 3413292241.469C+0.1325.91%D*17.629%D--11.8D*N/A3428h8D**31D*
Supernova VPC 3863072910.586C+8.9852.105%C++1.303%C33C--8.5C**2639.3h3.7C7.2C+
Cosmos VM3 3053011092.761B+1.1611.956%D--20.598%C*17.8D-N/A8816.9h14.2C+118.9C-
NS-15M AE 3052991981.51C0.0917.148%D**22.408%C--13.8D*N/A4121.6h15.3D*89.3D*
Cosmos VM3 3002961092.716B+1.1111.853%D--23.649%B*17D-N/A8417.4h14.8C+125C+
C75 Viper 386293426.976B++5.3732.544%DN/A17.3D5.5D17016.9h11.3B+34.6C*
LB00 Python AP 3982891224.083A22.4847.554%D*N/A28.9D*10.9D**22910h5.8D--12.1F--
Blueshift VM5 2642551112.297C+0.699.533%F-21.569%C++14.5D*N/A7817.6h22.6F-236.8F**
Light PPA 2672471182.093C0.4931.426%D*N/A18D-1.5D-8813.7h14.2C++45.1C+
NS Decimator 4782393060.781C0.8260.88%C+2.092%C+21D21B+51911.4h8.5F--14F-
Nebula VM20 221220992.222C++0.6214.198%D-20%C+21DN/A11010.5h15.8C*111.4C+
Blueshift VM5 226219872.517C++0.919.491%F--18.722%C-14.9D*N/A7614.7h22.9F-240.9T-
M20 Basilisk 300218229.909M++8.3137.302%C+4.128%D16.5C6.2C-13213.2h85.1B+228.1B+
Deimos VA29 2112093040.688C--0.9148.391%D--9.569%D*8.7D*N/A4723.9h4.2F*8.6D**
Nebula VM20 207202952.126C++0.5214.675%D-21.782%C*19.8DN/A10910.2h17.2C+117.5C
MANA Anti-Personnel Turret 204200862.326N/A0.7212.521%UN/A2000U40U5538700.1h25T*199.4T*
The Slasher 2181969,1500.021D1.5825.229%D1.531%D--0.3C-N/A1744.7h2.3C+8.9C+
Solstice VE3 1911802010.896C*0.7117.419%D--22.222%B+8.2DN/A13522h20.7D118.8C--
Eridani SX5 1781771411.255C++0.3521.262%D--12.994%D-9.3D--N/A5419.1h11.3B53.1C+
VE-S Canis 1781751181.483C**0.1225.691%C14.857%D20.6DN/A888.5h10.8B+42.1C**
Sticky Grenade 1671631163N/A161.4052.099%C+N/A815C20B*29870.2h2.6C5C+
Eidolon VE33 1641621491.087C+0.5223.63%D25.926%C+7.8D-N/A4120.9h13.3D--56.1D
NS Annihilator 3251611301.238A+0.3679.882%C+N/A7.4D7.5C21521.9h15.1D--18.9D-
M20 Basilisk 211159279.5U77.9040.77%D*7.547%A35.3C11.6D--1654.5h75.7B*185.6B+
NS-10 Burster 287157901.744A0.1426.141%C-3.822%D4.1D3.4C+10938h186.5D--713.6D
NS Baron G5 1591562110.739C0.8631.409%D*8.974%D*10.3D*N/A7515.2h7.1F-22.8C
S1 2851521750.869C**0.7350.169%D5.263%A+17.3C--15.1B5058.8h7.8C-15.6C--
Saron HRB 224148632.349D0.7532.678%D*1.351%C13.6D--7D--26510.9h25.1C76.7D--
VE-LR Obelisk 152146492.98B*1.3828.898%C--28.767%C24.3C1B906h7C+24.3C+
Betelgeuse 54-A 1411411051.343C-0.2615.165%F*20.567%D*17.4D**N/A2128.1h16.4T107.9T*
Beamer VS3 1361341620.827C++0.7831.265%B+21.642%C+3.5D--N/A3938.6h13.8D-44.3C+
Phantom VA23 133129472.745C++1.1428.03%D--27.132%C11.9D-N/A3410.8h8.5T30.4F--
Aspis Anti-Aircraft Phalanx Turret 256123158.2A*6.6023.124%CN/A7.9D8.6C-21115.5h165.1C+713.8C+
M20 Basilisk 181123254.92B**3.3234.684%C-6.504%B14D6.6D1658.8h90.1B+259.7C**
Parallax VX3 122122313.935C**2.3332.473%D--66.393%D*13.1D-N/A699.3h3.2D*9.8D*
Parallax VX3-AE 123120524S22.4029.047%F-73.333%D*17.1D*N/A437h3.2F*11T
NS-10 Burster 213120901.333B0.2726.344%D10.833%A3.2D--2.4D--9238h244.8F--929.2F
M12 Kobalt 119114619B++17.4014.666%D26.316%A++23.8D*1D--1244.8h23.1D157.8C
Spear Anti-Vehicle Phalanx Tower 1731121112S110.4043.915%D5.357%B+56B+30.5C*3372h4.8B**10.9B**
L100 Python HEAT 150109234.739C++3.1453.463%C*6.422%A**27.9C+10.5C+3273.9h4.5B*8.5B*
Pulsar LSW 108106781.359C+0.2419.46%D20.755%C-20.8DN/A2915.1h12.9C+66.1C+
NS Baron G5AE 1081061430.741D0.8623.981%F--8.491%D*14.1D--N/A597.5h5.3D22.2C
VA39 Spectre 104103273.815A+2.2126.658%D-29.126%D-9.4DN/A7911h8D-30.2D-
M12 Kobalt 10599128.25C6.6519.062%C*21.212%B++23.6D*1.4D-1154.2h22.1C--115.8C++
NS-11C 9693990.939C+0.6620.942%D11.828%D*6.4D-N/A4914.6h17.1C81.7C
Orbital Strike Uplink 13991191U89.40492.308%UN/A455U240U23220.2h2.1T*0.4T*
Force-Blade 107898,8080.01C1.5932.919%C**1.124%D-0.1DN/A1788.3h3C+9C**
Hornet Missiles 15376164.75C+3.1562.536%C++N/A30.4D30.8C4882.5h17.3D27.7D
Lancer VS22 224721640.439C1.1658.658%CN/A4.2D*8.8D21117.3h147.7T*251.8T*
M40 Fury 8270125.833C+4.2334.154%C2.857%A28D4.8D--2292.5h13.3C*38.9C**
MKV Suppressed 7269960.719C0.8824.135%C20.29%C++5.8D*N/A5012h19.2D79.6C
NS-61 Emissary 7069691B0.6024.82%C--13.044%D7D--N/A339.9h11.5B+46.2B
Rocklet Rifle 12365331.97A**0.3746.238%DN/A27.1C+24.2C+4492.4h31.3B+67.7C*
Xiphos Anti-Personnel Phalanx Tower 6762162C+60.4029.806%C+N/A77.5D6.3C--3070.8h37.7C126.5C
Manticore SX40 6161850.718C0.8823.608%D-14.754%D--8.7D-N/A317h6.7B+28.3C++
G40-F Ranger 8957157M**55.4030.143%CN/A23.8D13.3D-3062.4h130.1F-431.5F
Quasar VM1 5856341.647C++0.0412.983%D17.857%C+17.5C-N/A2083.2h16.4C+126.3C+
Saron Laser Cannon 156552670.206C-1.4040.85%A+N/A1.6D--2.9D--7034.6h616.7T*1509.8T-
NS-44L Blackhand 5753670.791C0.8130.818%D*37.736%C9D-N/A475.9h7.4F24F
Supernova PC 7753192.789C1.1940.214%D--N/A13.9D6.3D4573.8h5C**12.3C+
Anti-Vehicle Grenade 10752152N/A50.4038.793%D**N/A130D*137.5B+43590.4h9.5F24.5F-

Consumables
  Name Deaths Consumed Time Equipped
Blast Wall0790.6h
Anti-Vehicle MANA Turret22890.6h
Motion Spotter42,8801.6h
Nanite Revive Grenade05960.2h
Nano-Armor Kit353974,63057.7h
Medical Applicator1,813687,46664.5h
Pain Spire01390.8h
Flail Targeting Dart2791.1h
Spawn Beacon34120.5h
Xiphos Anti-Personnel Tower01350.6h
Hoplon Anti-Aircraft Phalanx Tower01480.5h
Rampart Wall12923h
Repair Module03000.8h
Skywall Shield Emitter01400.6h
Structure Shield Module01690.5h
Cortium Silo01940.8h
Turret AI Module02701.1h
Spitfire Auto-Turret81,2671.5h
Deconstruction Tool02,6600.2h
Welding Device28,1292h
Spear Anti-Vehicle Tower01380.5h
Ammunition Package477,4753.4h
Shield Recharging Field402,4121.3h
Anti-Infantry MANA Turret86401.3h
Elysium Spawn Tube01110.5h
Vehicle Gate01351.2h
Alarm Module0620.1h
Infantry Tower0600.9h
Nano-Repair Grenade02220.1h
Orbital Strike Target Designator14662.9h
Recon Detection Device5811,98821.3h

Check the help document for the dictionary if you want to learn more about words used here.


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