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Primarch Sayl3[O0O0] Sayl3
VS BR 94

KDR: 2.08

Score: 10.6m

Last Seen: Dec 27th, 2018 7:20 AM
- OFFLINE - 472.5 hour(s)

Battle Rank 94 - Vanu Sovereignty on Connery - Outfit Officer of Recursion[O0O0] Recursion
VS outfit on Connery

Members: 43
Level Progress (to 95): 24%
Level 100 Progress: 56% 313h
PRIMARY CLASSESMEDICENGINEERMAX SUIT
PRIMARY WEAPONS Orion VS54 CME NSX-P Tanto L100 Python AP Corvus VA55 Nebula VM20 H-V45 Terminus VX-9
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,220,976 MLG Score: 976
Fun Score: N/A
Cheeseburgers Flipped: 314TIME WITH MEDKIT: 1.6%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.376%23.685%743249989,9643.03503-0.95

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.954%2.02A*0.471B+-0.071C+HEAD ++ (~8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.20.556B+10.40.27C*22.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.2%0.844%160210204743656831.2986369%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.014%-0.553D-1.146D*1.14

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
132.9-2.442F*46.8-2.736F**86.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.82%14.852%28110211012961080.34121693%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.144D*2.673M-1.876

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.30.363C**17.90.543B+57.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.49%46.342%281102112324400.502041

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.668B+-1.367D**-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.352C**2.50.205C++3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.194%22.222%28110216336310.173077

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.899B*1.541A+-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.479B+3.60.261C*3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[O0O0] Recursion
VS outfit on Connery

Members: 43
10.6m396.9%440 (26.4k)395 (23.7k)2.0849316,5717,9482.4613794 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS102248620.715%18.219%37703:232

28% Combat Medic33% Engineer16% Heavy Assault8% Infiltrator9% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2012 3:23 PMAug 24th, 2016 7:13 AMJan 13th, 2019 11:35 PM (2d) (PST)Dec 27th, 2018 4:32 AM (20d) (PST)Dec 27th, 2018 3:20 AM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6802684120.6180.2960.1132.6650.054976

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,80916,10324,70637187160323,725

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
447.2h/18.6d 2,992 3,019 7,162 71.5k 748 1,195 1,443 18.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A*
Kills:1,170
Deaths:410
KDR:2.854
Accuracy:31.593% A*
HSR:24.615% C+
VX29 Polaris
A
Kills:604
Deaths:318
KDR:1.899
Accuracy:30.254% A
HSR:24.172% C*
SVA-88
B**
Kills:454
Deaths:200
KDR:2.270
Accuracy:28.611% B**
HSR:18.723% D-
NSX Naginata
A+
Kills:309
Deaths:123
KDR:2.512
Accuracy:30.004% A+
HSR:23.948% C--
NS-15M1
A++
Kills:255
Deaths:116
KDR:2.198
Accuracy:32.001% A++
HSR:28.235% B*
Flare VE6
B++
Kills:125
Deaths:45
KDR:2.778
Accuracy:26.513% B++
HSR:21.600% C
Pulsar LSW
B**
Kills:53
Deaths:25
KDR:2.120
Accuracy:27.767% B**
HSR:22.642% C+
Kills:2,970
Deaths (as Heavy Assault):1,237
Deaths (to Heavy Assaults):2,472
KDR:2.40097
Kill Difference:1,733
Playtime:71.819 hours
Usage:16%
Score:1.684m
Score/min:391
Accuracy (listed only):29.535%
HSR (listed only):23.419%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
A*
Kills:1,129
Deaths:503
KDR:2.245
Accuracy:35.701% A*
HSR:29.495% B+
Serpent VE92
A+
Kills:595
Deaths:332
KDR:1.792
Accuracy:30.252% A+
HSR:17.479% C
Pulsar C
A+
Kills:117
Deaths:73
KDR:1.603
Accuracy:32.469% A+
HSR:15.385% D*
Solstice VE3
A+
Kills:90
Deaths:20
KDR:4.500
Accuracy:30.774% A+
HSR:25.556% B**
Thanatos VE70
A
Kills:63
Deaths:61
KDR:1.033
Accuracy:52.194% A
HSR:22.222% A
Kills:1,994
Deaths (as Engineer):989
Deaths (to Engineers):1,738
KDR:2.01618
Kill Difference:1,005
Playtime:148.161 hours
Usage:33%
Score:3.652m
Score/min:411
Accuracy (listed only):36.278%
HSR (listed only):22.027%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX-P Tanto
A*
Kills:1,129
Deaths:503
KDR:2.245
Accuracy:35.701% A*
HSR:29.495% B+
Serpent VE92
A+
Kills:595
Deaths:332
KDR:1.792
Accuracy:30.252% A+
HSR:17.479% C
Eridani SX5
A*
Kills:323
Deaths:238
KDR:1.357
Accuracy:31.077% B*
HSR:34.365% A*
Sirius SX12
A**
Kills:168
Deaths:100
KDR:1.680
Accuracy:32.559% A+
HSR:33.333% A**
Pulsar C
A+
Kills:117
Deaths:73
KDR:1.603
Accuracy:32.469% A+
HSR:15.385% D*
Solstice VE3
A+
Kills:90
Deaths:20
KDR:4.500
Accuracy:30.774% A+
HSR:25.556% B**
Thanatos VE70
A
Kills:63
Deaths:61
KDR:1.033
Accuracy:52.194% A
HSR:22.222% A
Kills:2,485
Deaths (as Light Assault):1,327
Deaths (to Light Assaults):1,322
KDR:1.87265
Kill Difference:1,158
Playtime:24.407 hours
Usage:5%
Score:0.832m
Score/min:568
Accuracy (listed only):35.004%
HSR (listed only):25.405%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
CME
B**
Kills:1,162
Deaths:261
KDR:4.452
Accuracy:31.312% B**
HSR:19.277% C-
Corvus VA55
A+
Kills:914
Deaths:76
KDR:12.026
Accuracy:31.907% A+
HSR:19.475% C--
H-V45
B**
Kills:641
Deaths:281
KDR:2.281
Accuracy:29.176% B**
HSR:18.721% C
Terminus VX-9
B*
Kills:639
Deaths:381
KDR:1.677
Accuracy:29.663% B*
HSR:26.761% C++
Pulsar VS1
A+
Kills:585
Deaths:301
KDR:1.944
Accuracy:31.401% A+
HSR:26.325% B*
Eridani SX5
A*
Kills:323
Deaths:238
KDR:1.357
Accuracy:31.077% B*
HSR:34.365% A*
Sirius SX12
A**
Kills:168
Deaths:100
KDR:1.680
Accuracy:32.559% A+
HSR:33.333% A**
NS-11AB
A++
Kills:108
Deaths:58
KDR:1.862
Accuracy:36.059% A++
HSR:25.926% C*
Thanatos VE70
A
Kills:63
Deaths:61
KDR:1.033
Accuracy:52.194% A
HSR:22.222% A
Kills:4,603
Deaths (as Combat Medic):1,757
Deaths (to Combat Medics):803
KDR:2.61981
Kill Difference:2,846
Playtime:127.022 hours
Usage:28%
Score:2.583m
Score/min:339
Accuracy (listed only):33.928%
HSR (listed only):25.156%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
A*
Kills:323
Deaths:238
KDR:1.357
Accuracy:31.077% B*
HSR:34.365% A*
Sirius SX12
A**
Kills:168
Deaths:100
KDR:1.680
Accuracy:32.559% A+
HSR:33.333% A**
NS-45 Pilot
B*
Kills:159
Deaths:149
KDR:1.067
Accuracy:36.957% B*
HSR:30.818% B++
NS-44 Commissioner
B*
Kills:148
Deaths:221
KDR:0.670
Accuracy:42.562% B*
HSR:25.676% B+
Ghost
C++
Kills:123
Deaths:105
KDR:1.171
Accuracy:39.490% C++
HSR:46.342% F-
Beamer VS3
C+
Kills:93
Deaths:71
KDR:1.310
Accuracy:27.239% C+
HSR:20.430% C
Artemis VX26
B**
Kills:71
Deaths:56
KDR:1.268
Accuracy:32.597% B**
HSR:26.761% B+
NS-357 Underboss
B+
Kills:52
Deaths:59
KDR:0.881
Accuracy:40.670% B+
HSR:21.154% C+
Kills:1,137
Deaths (as Infiltrator):999
Deaths (to Infiltrators):769
KDR:1.13814
Kill Difference:138
Playtime:36.034 hours
Usage:8%
Score:0.673m
Score/min:311
Accuracy (listed only):35.394%
HSR (listed only):29.860%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A++
Kills:783
Deaths:232
KDR:3.375
Accuracy:26.892% A++
HSR:18.774% C
Quasar VM1
A*
Kills:552
Deaths:150
KDR:3.680
Accuracy:25.482% A*
HSR:17.754% C+
Nebula VM20
M+
Kills:219
Deaths:83
KDR:2.639
Accuracy:32.482% M+
HSR:29.224% A++
NS-20 Gorgon
A+
Kills:213
Deaths:120
KDR:1.775
Accuracy:38.026% A+
HSR:23.474% B+
NS-20 Gorgon
A+
Kills:211
Deaths:120
KDR:1.758
Accuracy:37.960% A+
HSR:27.488% A+
Comet VM2
A
Kills:203
Deaths:164
KDR:1.238
Accuracy:54.404% A
HSR:2.956% D
Comet VM2
A+
Kills:189
Deaths:163
KDR:1.160
Accuracy:55.899% B**
HSR:7.407% A+
Blueshift VM5
A+
Kills:100
Deaths:38
KDR:2.632
Accuracy:26.964% A+
HSR:20% C+
Blueshift VM5
A+
Kills:92
Deaths:38
KDR:2.421
Accuracy:26.424% A+
HSR:26.087% B**
Kills:2,562
Deaths (as MAX Suit):554
Deaths (to MAX Suits):538
KDR:4.62455
Kill Difference:2,008
Playtime:39.279 hours
Usage:9%
Score:1.187m
Score/min:504
Accuracy (listed only):36.059%
HSR (listed only):19.240%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M
Kills:990
V. Kills:399 248%
Deaths:169
KDR:5.858
Accuracy:61.787% B+
KPH:58.600 M
VKPH:23.600 B**
Skyguard
A+
Kills:269
V. Kills:149 179%
Deaths:48
KDR:5.604
Accuracy:34.714% B*
KPH:24.200 A+
VKPH:13.400 B**
L100 Python HEAT
A+
Kills:75
V. Kills:29 250%
Deaths:17
KDR:4.412
Accuracy:62.519% B**
KPH:47.100 A
VKPH:18.200 A+
Kills:1,334 (1,334 + 0)
Deaths:234
KDR:5.701
VKDR:2.466
Vehicle Kills:577
Kill Difference:1,100
Playtime:29.606 hours
Usage:7%
Score:0.636m
Score/min:358
Driving Accuracy:62.519%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C*
Kills:205
V. Kills:78 259%
Deaths:53
KDR:3.868
Accuracy:51.724% C**
KPH:23.600 C++
VKPH:9 C*
Proton II PPA
M*
Kills:56
V. Kills:3 N/A
Deaths:3
KDR:18.667
Accuracy:29.126% B*
KPH:153 M*
VKPH:8.200 A**
Kills:261 (205 + 56)
Deaths:56
KDR:4.661
VKDR:1.446
Vehicle Kills:81
Kill Difference:205
Playtime:9.054 hours
Usage:2%
Score:0.120m
Score/min:222
Driving Accuracy:51.724%
Gunner Accuracy:29.126%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:101
V. Kills:3 N/A
Deaths:7
KDR:14.429
Accuracy:23.820% B**
KPH:69.200 C++
VKPH:2.100 C--
Kills:101 (0 + 101)
Deaths:7
KDR:14.429
VKDR:0.429
Vehicle Kills:3
Kill Difference:94
Playtime:1.460 hours
Usage:0%
Score:0.024m
Score/min:275
Driving Accuracy:N/A%
Gunner Accuracy:23.820%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,1791,1704102.854B**0.7731.593%A*24.615%C+65.4A++N/A25817.9h10.6B*33.4B*
CME 1,1621,1622614.452M+2.3731.312%B**19.277%C-58.4AN/A29819.9h10.7B**34.3B*
NSX-P Tanto 1,1531,1295032.245A+0.1635.701%A*29.495%B+54A+1.1B+22320.9h11.7B++32.6B**
L100 Python AP 1,3899901695.858B+3.7761.787%B+N/A58.6M23.6B**42016.9h4.4B**7.1B**
Corvus VA55 9179147612.026U9.9431.907%A+19.475%C--40.3B++N/A20322.7h9.6B**30.2B**
Nebula VM20 7907832323.375B++1.2926.892%A++18.774%C62.1A++N/A29612.6h12.3B**45.8B**
H-V45 6436412812.281B+0.2029.176%B**18.721%C42.7B+N/A12715h10.7B**36.7B*
Terminus VX-9 6436393811.677C++0.4129.663%B*26.761%C++52.4B++N/A14712.2h10.5B*35.3B++
VX29 Polaris 6096043181.899B+0.1930.254%A24.172%C*58.1B++N/A17510.4h11.7C**38.7B+
Serpent VE92 5985953321.792B++0.2930.252%A+17.479%C26.1C+N/A7922.8h10.2B*33.7B*
Pulsar VS1 5895853011.944B**0.1431.401%A+26.325%B*49.6A+N/A16411.8h11B**35B**
Quasar VM1 5535521503.68A+1.6025.482%A*17.754%C+62M*N/A3418.9h10.2A+40.2B++
SVA-88 4554542002.27C*0.1928.611%B**18.723%D-59B+N/A2887.7h10.6B+37.1B++
Eridani SX5 3243232381.357C*0.7331.077%B*34.365%A*30.5C+N/A8810.6h10.5B+33.7B+
NSX Naginata 3133091232.512B**0.4330.004%A+23.948%C--63.1B**N/A2064.9h11.9C*39.6B+
Skyguard 418269485.604A3.5234.714%B*1.115%D24.2A+13.4B**25611.1h79A227.5A
NS-15M1 2592551162.198B+0.1132.001%A++28.235%B*72.9A1.1A++2113.5h9.9B**31B*
Nebula VM20 221219832.639C**0.5532.482%M+29.224%A++54.8AN/A1874h14.3B++44B**
NS-20 Gorgon 2232131201.775B+0.3138.026%A+23.474%B+27.3B*1.3C867.8h23.2B++61.1B**
NS-20 Gorgon 2162111201.758B++0.3337.96%A+27.488%A+27.1B**N/A797.8h23.1B*60.9B**
Supernova PC 283205533.868C+1.7851.724%C**N/A23.6C++9C*2148.7h4.5B+8.8B+
Comet VM2 2512031641.238B+0.8554.404%A2.956%D15.5B*3.7C9613.1h15.5B++28.5B*
Comet VM2 2441891631.16C*0.9255.899%B**7.407%A+14.7B+4.3C8412.9h16.7B*30B**
Force-Blade 1961805,6010.032C**2.0556.433%A*N/A0.8C+N/A2237.5h2.1B+3.8B++
Sirius SX12 1711681001.68B+0.4032.559%A+33.333%A**33.6C**N/A1055h10.8B**33.3B*
NS-45 Pilot 1601591491.067C+1.0236.957%B*30.818%B++37.9CN/A1504.2h6.3B+17.1B++
NS-44 Commissioner 1501482210.67C1.4142.562%B*25.676%B+17.8DN/A578.3h2.8B**6.5B*
Frag Grenade 1481471147N/A144.9231.716%F-N/A1470S10C**43450.1h1.2A*3.6A
MAX Punch 1451445630.256B**1.8361.475%B*N/A4.2B*N/A1334.4h1.6C++2.5C*
MANA Anti-Personnel Turret 145143413.488N/A1.4023.229%UN/A1430U20U2762700.1h19.9T*85.8T*
Flare VE6 125125452.778A0.6926.513%B++21.6%C46.3C**N/A2492.7h9.5B+35.7B+
Ghost 1231231051.171C-0.9139.49%C++46.342%F-25.1C--N/A774.9h2.5C+6.4C+
Pulsar C 117117731.603C**0.4832.469%A+15.385%D*32.5C*N/A1453.6h9.2B*28.4B*
NS Decimator 155111961.156C*0.9358.69%CN/A41.1B+16.3C++4542.7h3.7B++6.3B++
NS-11AB 109108581.862B+0.2236.059%A++25.926%C*54B+N/A1542h10.6B*29.3B**
M12 Kobalt 104101714.429C*12.3423.82%B**14.852%D67.3C++2D2741.5h17.9C**75.3B+
Blueshift VM5 101100382.632C++0.5526.964%A+20%C+47.6B**N/A2522.1h13.4B*49.8B*
Beamer VS3 9393711.31B++0.7727.239%C+20.43%C33.2B+N/A1432.8h4.8B**17.5B
Blueshift VM5 9292382.421C++0.3426.424%A+26.087%B**46B*N/A2472h14.3B+54B++
Solstice VE3 9290204.5S2.4230.774%A+25.556%B**20C++N/A1714.5h10.2B**33.3B+
S1 11984581.448A0.6457.81%C++2.381%C40A16.7B+6142.1h4.3B**7.4B**
L100 Python HEAT 10475174.412C+2.3362.519%B**N/A46.9A18.1A+4051.6h5.6B8.9B++
M20 Basilisk 10372107.2C+5.1240.128%D**11.111%M+24D-10.3D*1363h78.5B++195.6B
Artemis VX26 7171561.268C+0.8232.597%B**26.761%B+41.8B+N/A1181.7h11B+33.8B++
Thanatos VE70 6463611.033C++1.0552.194%A22.222%A27.4C+N/A972.3h3.6B**6.9B**
Lancer VS22 10757960.594C+1.4951.617%D**N/A12.4C+10.9C-2494.6h16B+30.9B
Proton II PPA 5956318.667C**16.5829.126%B*N/A140M+7.5A*4000.4h5.4A18.4A
Pulsar LSW 5753252.12B+0.0427.767%B**22.642%C+66.3B**5U3150.8h10.8B+38.9B++
NS-357 Underboss 5252590.881C+1.2040.67%B+21.154%C+57.8B++N/A2400.9h3.3B**8B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret1660.2h
Motion Spotter11830.2h
Restoration Kit445535.6h
Spawn Beacon151,0441.2h
Nano-Armor Kit146163,43912.1h
Nanite Revive Grenade02750.1h
Medical Applicator276198,90011.2h
Nanite Healing Grenade0910h
Welding Device04,7950.4h
Spitfire Auto-Turret0630.1h
M12 Kobalt-F0550h
Shield Recharging Field252,4080.9h
Medical Kit698681.5h
Anti-Infantry MANA Turret7830.6h
Nano-Repair Grenade02160.1h
Router0960.1h
Ammunition Package01990.2h
Recon Detection Device311,5945.4h

Check the help document for the dictionary if you want to learn more about words used here.


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