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Sc0rpy[] Sc0rpy
NC BR 117

KDR: 6.12

Score: 27.8m

Last Seen: Oct 12th, 2018 10:20 PM
- OFFLINE - 159.5 hour(s)

Battle Rank 110 (117 total) - New Conglomerate on Cobalt
Level Progress (to 111): 81%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS LA1 Anchor Breaker Rocket Pods Skyguard Titan-150 HEAT NCM2 Falcon GD-22S AF-57 Piston Vortek Rotary
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,045,385 MLG Score: 1635
Fun Score: N/A
Cheeseburgers Flipped: 1021TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.278%22.475%6582199324,0006.21923-0.102

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.644%1.621A+0.298C*0.152C++HEAD ++ (~7.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.20.596B+8.90.379C**21.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.966%2.059%33054101010,538446542723.6278194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.109%0.261C*0.406B0.023

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.50.34C**42.20.199C++63.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.902%2.778%27406100810,943445550324.5359199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.891%-0.872D--0.076C+1.089

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.9-1.557F31.6-1.518F67.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.339%4.762%26110131474051830.36206980%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.466F0.117C+-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
664.6-4.655T*135.2-2.467F*529.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.582%69.006%26310111,36826515.16226

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.613%1.579A+0.121C+-0.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.504B+2.20.299C*2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.414%16.128%26110132,19532926.67173

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.091B**0.338C**-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.462B+3.90.203C++3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.8m155.4%257 (15.4k)262 (15.7k)6.1172763,01410,3017.17115117 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1014429131.615%12.773%40410:1918

34% Engineer48% Heavy Assault9% Infiltrator7% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2012 10:24 PMJul 12th, 2016 10:39 AMOct 14th, 2018 7:53 AM (30d) (PST)Oct 12th, 2018 6:27 PM (31d) (PST)Oct 12th, 2018 6:20 PM (31d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1551121,0430.5950.0970.0761.1720.1591635

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,3046,73462,5703665701015,748

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1764.5h/73.5d 10,856 8,049 11,351 124.1k 3,161 7,631 16,873 122.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:10,408
Deaths:1,894
KDR:5.495
Accuracy:29.373% B**
HSR:22.291% C
GD-22S
B++
Kills:2,589
Deaths:57
KDR:45.421
Accuracy:26.534% B++
HSR:22.171% C
NC6 Gauss SAW
A++
Kills:1,885
Deaths:396
KDR:4.760
Accuracy:28.637% A++
HSR:23.554% C++
EM6
A
Kills:1,527
Deaths:351
KDR:4.350
Accuracy:28.180% A
HSR:22.004% C
NC6A GODSAW
B
Kills:1,230
Deaths:253
KDR:4.862
Accuracy:30.134% B
HSR:22.520% D
EM1
A+
Kills:1,158
Deaths:254
KDR:4.559
Accuracy:29.450% A+
HSR:20.639% C+
NC6S Gauss SAW S
B++
Kills:473
Deaths:106
KDR:4.462
Accuracy:27.006% B++
HSR:24.102% C+
MGR-L1 Promise
A+
Kills:411
Deaths:104
KDR:3.952
Accuracy:30.680% A+
HSR:24.574% C+
NS-15M2
A
Kills:150
Deaths:42
KDR:3.571
Accuracy:30.187% A
HSR:24.667% C+
Kills:19,831
Deaths (as Heavy Assault):3,457
Deaths (to Heavy Assaults):2,961
KDR:5.73648
Kill Difference:16,374
Playtime:853.697 hours
Usage:48%
Score:14.021m
Score/min:274
Accuracy (listed only):28.909%
HSR (listed only):22.947%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
A+
Kills:2,195
Deaths:564
KDR:3.892
Accuracy:54.414% A+
HSR:16.128% B+
AF-4A Bandit
B+
Kills:451
Deaths:163
KDR:2.767
Accuracy:27.860% B+
HSR:24.169% C**
AF-19 Mercenary
B**
Kills:237
Deaths:96
KDR:2.469
Accuracy:27.173% B**
HSR:22.363% C*
Kills:2,883
Deaths (as Engineer):823
Deaths (to Engineers):2,565
KDR:3.50304
Kill Difference:2,060
Playtime:602.446 hours
Usage:34%
Score:8.709m
Score/min:241
Accuracy (listed only):36.482%
HSR (listed only):20.886%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
A+
Kills:2,195
Deaths:564
KDR:3.892
Accuracy:54.414% A+
HSR:16.128% B+
AF-4 Cyclone
A
Kills:1,232
Deaths:286
KDR:4.308
Accuracy:32.127% A
HSR:21.429% B+
AF-4A Bandit
B+
Kills:451
Deaths:163
KDR:2.767
Accuracy:27.860% B+
HSR:24.169% C**
MGR-S1 Gladius
A+
Kills:343
Deaths:92
KDR:3.728
Accuracy:34.963% A+
HSR:26.822% B++
MKV Suppressed
B**
Kills:337
Deaths:96
KDR:3.510
Accuracy:30.596% B**
HSR:21.068% C**
AF-19 Mercenary
B**
Kills:237
Deaths:96
KDR:2.469
Accuracy:27.173% B**
HSR:22.363% C*
Kills:4,795
Deaths (as Light Assault):1,297
Deaths (to Light Assaults):1,879
KDR:3.69699
Kill Difference:3,498
Playtime:25.348 hours
Usage:1%
Score:0.427m
Score/min:281
Accuracy (listed only):34.522%
HSR (listed only):21.996%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A
Kills:1,232
Deaths:286
KDR:4.308
Accuracy:32.127% A
HSR:21.429% B+
NC14 Bolt Driver
A++
Kills:671
Deaths:14
KDR:47.929
Accuracy:46.601% A++
HSR:68.405% D
EM4 Longshot
B++
Kills:493
Deaths:32
KDR:15.406
Accuracy:44.181% B++
HSR:73.022% D
MGR-S1 Gladius
A+
Kills:343
Deaths:92
KDR:3.728
Accuracy:34.963% A+
HSR:26.822% B++
MKV Suppressed
B**
Kills:337
Deaths:96
KDR:3.510
Accuracy:30.596% B**
HSR:21.068% C**
NC4 Mag-Shot
A++
Kills:328
Deaths:13
KDR:25.231
Accuracy:30.078% B+
HSR:31.707% A++
LA3 Desperado
A+
Kills:314
Deaths:123
KDR:2.553
Accuracy:37.286% A+
HSR:17.834% C
LA8 Rebel
B++
Kills:308
Deaths:57
KDR:5.404
Accuracy:33.750% B+
HSR:25.974% B++
SAS-R
B**
Kills:204
Deaths:21
KDR:9.714
Accuracy:45.727% B**
HSR:61.275% D
NS-61 Emissary
A++
Kills:155
Deaths:88
KDR:1.761
Accuracy:38.657% A++
HSR:12.903% D
NSX Tomoe
B+
Kills:125
Deaths:30
KDR:4.167
Accuracy:31.614% B+
HSR:34.400% C
Kills:4,510
Deaths (as Infiltrator):852
Deaths (to Infiltrators):1,066
KDR:5.29343
Kill Difference:3,658
Playtime:150.116 hours
Usage:9%
Score:1.794m
Score/min:199
Accuracy (listed only):36.871%
HSR (listed only):35.895%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
A+
Kills:2,195
Deaths:564
KDR:3.892
Accuracy:54.414% A+
HSR:16.128% B+
AF-4 Cyclone
A
Kills:1,232
Deaths:286
KDR:4.308
Accuracy:32.127% A
HSR:21.429% B+
MGR-S1 Gladius
A+
Kills:343
Deaths:92
KDR:3.728
Accuracy:34.963% A+
HSR:26.822% B++
MKV Suppressed
B**
Kills:337
Deaths:96
KDR:3.510
Accuracy:30.596% B**
HSR:21.068% C**
NC1 Gauss Rifle
A++
Kills:251
Deaths:55
KDR:4.564
Accuracy:30.878% A++
HSR:19.124% C
GR-22
A*
Kills:88
Deaths:21
KDR:4.190
Accuracy:34.442% A*
HSR:13.636% D
Kills:4,446
Deaths (as Combat Medic):1,114
Deaths (to Combat Medics):1,091
KDR:3.99102
Kill Difference:3,332
Playtime:17.586 hours
Usage:1%
Score:0.246m
Score/min:233
Accuracy (listed only):36.236%
HSR (listed only):19.701%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
A++
Kills:2,746
Deaths:441
KDR:6.227
Accuracy:42.301% B
HSR:9.323% A++
NCM2 Falcon
A+
Kills:1,309
Deaths:424
KDR:3.087
Accuracy:45.884% B+
HSR:7.945% A+
AF-23 Grinder
B**
Kills:859
Deaths:198
KDR:4.338
Accuracy:44.246% B**
HSR:13.271% C-
AF-23 Grinder
B**
Kills:612
Deaths:156
KDR:3.923
Accuracy:47.939% B**
HSR:15.850% C+
NS-10 Burster
B*
Kills:298
Deaths:107
KDR:2.785
Accuracy:35.407% B*
HSR:8.054% B++
NCM1 Scattercannon
A*
Kills:293
Deaths:67
KDR:4.373
Accuracy:61.014% A*
HSR:17.065% B
NS-10 Burster
B**
Kills:255
Deaths:99
KDR:2.576
Accuracy:34.674% B++
HSR:9.020% B**
Kills:6,372
Deaths (as MAX Suit):746
Deaths (to MAX Suits):540
KDR:8.54155
Kill Difference:5,626
Playtime:127.904 hours
Usage:7%
Score:2.589m
Score/min:337
Accuracy (listed only):44.495%
HSR (listed only):11.504%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B
Kills:5,538
V. Kills:1,411 392%
Deaths:223
KDR:24.834
Accuracy:55.438% B*
KPH:76.200 C+
VKPH:19.400 B
Vortek Rotary
B*
Kills:2,079
V. Kills:2,804 74%
Deaths:255
KDR:8.153
Accuracy:39.087% A+
KPH:12.700 C+
VKPH:17.200 B*
M30 Mustang AH
B**
Kills:1,591
V. Kills:91 N/A
Deaths:155
KDR:10.265
Accuracy:59.398% B+
KPH:83.300 B**
VKPH:4.800 C+
M20 Mustang
B++
Kills:1,330
V. Kills:900 148%
Deaths:388
KDR:3.428
Accuracy:34.335% B++
KPH:15.700 C*
VKPH:10.600 C++
Hornet Missiles
B++
Kills:264
V. Kills:123 213%
Deaths:16
KDR:16.500
Accuracy:65.905% B++
KPH:90.600 B+
VKPH:42.200 C++
Tomcat A2AM Pods
B
Kills:210
V. Kills:210 100%
Deaths:3
KDR:70
Accuracy:72.053% D--
KPH:51.300 C+
VKPH:51.300 B
Coyote Missiles
B+
Kills:203
V. Kills:104 193%
Deaths:18
KDR:11.278
Accuracy:56.745% B+
KPH:42.200 C+
VKPH:21.600 C
M20 Kestrel
A++
Kills:86
V. Kills:59 143%
Deaths:21
KDR:4.095
Accuracy:40.405% A++
KPH:15.900 C
VKPH:10.900 C
Kills:11,301 (5,086 + 0)
Deaths:1,079
KDR:10.474
VKDR:5.285
Vehicle Kills:5,702
Kill Difference:10,222
Playtime:356.781 hours
Usage:20%
Score:3.745m
Score/min:175
Piloting Accuracy:40.405%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B*
Kills:2,959
V. Kills:2,189 135%
Deaths:351
KDR:8.430
Accuracy:30.798% C**
KPH:16.500 B
VKPH:12.200 B*
C75 Viper
M+
Kills:1,439
V. Kills:250 N/A
Deaths:29
KDR:49.621
Accuracy:35.739% C
KPH:80 M+
VKPH:13.900 A++
L100 Python HEAT
M*
Kills:937
V. Kills:278 336%
Deaths:51
KDR:18.373
Accuracy:59.715% B**
KPH:80.200 M*
VKPH:23.800 M+
L100 Python AP
A*
Kills:926
V. Kills:659 140%
Deaths:64
KDR:14.469
Accuracy:58.332% B+
KPH:42.100 B**
VKPH:30 A*
Kills:6,261 (6,261 + 0)
Deaths:495
KDR:12.648
VKDR:6.820
Vehicle Kills:3,376
Kill Difference:5,766
Playtime:231.159 hours
Usage:13%
Score:2.962m
Score/min:214
Driving Accuracy:58.332%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A++
Kills:2,929
V. Kills:953 307%
Deaths:140
KDR:20.921
Accuracy:48.163% C*
KPH:37.300 A++
VKPH:12.100 B*
Titan-150 AP
A**
Kills:1,753
V. Kills:1,174 149%
Deaths:109
KDR:16.083
Accuracy:50.709% C++
KPH:38.300 A++
VKPH:25.700 A**
G30 Walker
B
Kills:147
V. Kills:99 147%
Deaths:5
KDR:29.400
Accuracy:20.339% D-
KPH:25.200 C++
VKPH:17 B
Enforcer ML85
S
Kills:60
V. Kills:19 300%
Deaths:2
KDR:30
Accuracy:51.564% A
KPH:62.900 S
VKPH:19.900 B+
Kills:4,889 (4,682 + 207)
Deaths:256
KDR:19.098
VKDR:8.770
Vehicle Kills:2,245
Kill Difference:4,633
Playtime:131.056 hours
Usage:7%
Score:1.693m
Score/min:215
Driving Accuracy:50.709%
Gunner Accuracy:51.564%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 10,45910,4081,8945.495A0.6229.373%B**22.291%C47.4C++N/A143219.6h8.5B*29B++
Breaker Rocket Pods 6,9495,53822324.834A**18.7255.438%B*N/A76.3C+19.4B30372.6h15.1C**27.2B+
Skyguard 5,1482,9593518.43M2.3130.798%C**3.075%B++16.5B12.2B*186179.5h104.7B+339.9B+
Titan-150 HEAT 3,8822,92914020.921M++14.8048.163%C*3.892%B+37.3A++12.1B*17278.5h3A6.1A
NCM2 Falcon 3,2682,7464416.227S0.1142.301%B9.323%A++39.2M*7.5A14270h4.8A11.5B**
GD-22S 2,6062,5895745.421U39.3026.534%B++22.171%C36.4C+N/A15371.1h9B*33.8B++
AF-57 Piston 2,1972,1955643.892M2.2354.414%A+16.128%B+42BN/A11752.2h3.9B+7.1B++
Vortek Rotary 4,8832,0792558.153A**2.0439.087%A+4.714%A+12.7C+17.2B*116163.2h106.3C271.9C++
NC6 Gauss SAW 1,9131,8853964.76M*1.3628.637%A++23.554%C++46.2B*N/A13240.8h8.3B+29.1B++
Titan-150 AP 2,9271,75310916.083A++9.9750.709%C++2.453%C38.3A++25.6A**27445.8h4.1C**8B+
M30 Mustang AH 1,6821,59115510.265B+4.1559.398%B+1.571%B83.3B**4.8C+22919.1h6B+10.1B+
EM6 1,5551,5273514.35A++1.7728.18%A22.004%C47.3BN/A11232.3h9.4B++33.3B++
C75 Viper 1,6891,4392949.621S43.5035.739%CN/A79.9M+13.9A++29918h7.1B**19.7B**
M20 Mustang 2,2301,3303883.428B++2.6934.335%B++3.534%B**15.7C*10.6C++15284.6h98.2C**286.1B+
NCM2 Falcon 1,6791,3094243.087M3.0345.884%B+7.945%A+19.3A5.4C**8967.9h10.7B++23.3B++
AF-4 Cyclone 1,2471,2322864.308A**1.8132.127%A21.429%B+28.3C+N/A8243.6h9.5B+29.6B++
NC6A GODSAW 1,2401,2302534.862B**1.2630.134%B22.52%D53.7C+N/A13222.9h7.9C++26.2B+
EM1 1,1651,1582544.559M*1.5629.45%A+20.639%C+42.1C**N/A10827.5h10.4B35.2B*
L100 Python HEAT 1,2159375118.373A**12.2659.715%B**1.494%D-80.1M*23.8M+33211.7h4.6B++7.6B**
L100 Python AP 1,5859266414.469A**8.3558.332%B+3.888%B+42.1B**30A*30522h5.8C**10B+
Hawk GD-68 1,2738972983.01S3.1167.211%B++4.905%B**33A+13.8B+27327.2h5.7B**8.5B**
AF-23 Grinder 8678591984.338B*1.7844.246%B**13.271%C-55.8A++N/A15615.4h6.1C**13.9B*
NC14 Bolt Driver 6726711447.929U41.8146.601%A++68.405%D22.7C+N/A9729.6h2.2B++4.7B**
Shrike 1,405638946.787U0.6766.097%B**2.978%C++29.7B+35.7M*26521.5h7.6C-11.5C*
AF-23 Grinder 6166121563.923B+2.1947.939%B**15.85%C+49.4B**N/A13812.4h7.7C16B+
EM4 Longshot 4934933215.406S9.2944.181%B++73.022%D30.4C+N/A8216.2h2.2C++4.9B+
Spear Anti-Vehicle Phalanx Turret 8074771826.5M++20.3840.992%C+3.774%C+38.2C+26.4B+32112.5h8.9C+21.6C++
NC6S Gauss SAW S 4804731064.462M1.6627.006%B++24.102%C+39.7C+N/A10511.9h9.1B++33.6B+
NC15 Phoenix 1,038455974.691M*1.4355.538%C**N/A16.4C*21B**19427.8h9.8C*17.6B+
AF-4A Bandit 4594511632.767A3.3527.86%B+24.169%C**14.9D-N/A3530.3h10.6C*37.9B+
MGR-L1 Promise 4234111043.952A++2.1730.68%A+24.574%C+48.9C**1.4A1118.4h11.6B++37.7B*
MGR-S1 Gladius 348343923.728A+2.3934.963%A+26.822%B++39C++N/A958.8h8.1B*23.1B*
Tank Mine 7213431918.053S11.9433.648%C+N/A171.5A+189S19822h2C+5.9B
MKV Suppressed 339337963.51M+2.6130.596%B**21.068%C**23.9CN/A5814.1h11.9B+39B+
NC4 Mag-Shot 3283281325.231U19.1130.078%B+31.707%A++32.2B+N/A11610.2h6.1B+20.4C++
LA3 Desperado 3173141232.553A++3.5637.286%A+17.834%C61.6AN/A1765.1h7.5B++20.1B
LA8 Rebel 309308575.404S0.7133.75%B+25.974%B++59.2A+N/A2005.2h5.3B++15.6C++
NS-10 Burster 5122981072.785M+3.3335.407%B*8.054%B++7.2B*5.2B**9741.4h147.2C*415.7B+
Bouncing Betty 295295559U52.8840.897%CN/A163.9B*N/A4471.8h2.1C--5.2C
NCM1 Scattercannon 295293674.373A1.7461.014%A*17.065%B27.6BN/A10110.6h9.9D16.2B+
MANA Anti-Vehicle Turret 5142902412.083U5.9752.209%UN/A2900U2240U2941180.1h8.6T*16.5T*
Hornet Missiles 3872641616.5A*10.3865.905%B++2.652%B*91B+42.4C++5202.9h8.6B+13.1B++
NS-10 Burster 437255992.576A*3.5434.674%B++9.02%B**7.1B*5.1B**9336h149.3B430.5B+
NC1 Gauss Rifle 252251554.564M*1.5530.878%A++19.124%C32.2B+N/A1127.8h8.4A+27.1A
AF-19 Mercenary 238237962.469A*3.6527.173%B**22.363%C*6.9DN/A5434.2h10.5B++38.6B++
Tomcat A2AM Pods 420210370U63.8872.053%D--N/A51.2C+51.2B1254.1h6.4B*8.9B++
SAS-R 204204219.714A++3.6045.727%B**61.275%D40.8C++N/A1125h2.5C5.4B
Coyote Missiles 3072031811.278M++5.1656.745%B+N/A42.3C+21.7C2754.8h49.6C-87.3C+
Aspis Anti-Aircraft Phalanx Turret 3981871215.583S9.4727.957%B+N/A13.9B+15.6B*29013.5h150C+536.6B
NS-61 Emissary 155155881.761A4.3638.657%A++12.903%D91.2M**N/A2661.7h9.6B++24.9B*
NS-15M2 153150423.571B**2.5530.187%A24.667%C+42.9C++N/A1223.5h10.8B++35.7B++
G30 Walker 246147529.4S23.2820.339%D-4.762%B++25.3C++17.1B2695.8h135.2B+664.6C++
NSX Tomoe 127125304.167A1.9531.614%B+34.4%C29.8CN/A664.2h15.8C50.1C++
C-4 162111157.4S1.2841.096%M+N/A123.3B**56.7A++23740.9h1.9D4.6C++
Frag Grenade 9696196N/A89.8822.328%TN/A480C+N/A11470.2h2.4A10.9C-
GR-22 8988214.19A*1.9334.442%A*13.636%D29.3C+N/A1103h11.6B++33.8B**
M20 Kestrel 14586214.095B*2.0240.405%A++11.628%S15.9C10.9C1625.4h133.2C+329.6C**
Mag-Cutter 198805,9880.013C6.1050.253%A++N/A0.1DN/A0651h8.7T*17.3C
Enforcer ML85 7960230S23.8851.564%AN/A60S19B6811h8B**15.5A+
MAX Punch 56537460.071C+6.0535.563%DN/A0.4C-N/A1120.8h1.9C++5.4C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret57431.4h
Motion Spotter34,6312.4h
Medical Kit1013,4832.5h
Medical Applicator1915,4961.2h
Nano-Armor Kit93323,32030.3h
Spawn Beacon0590.1h
Turret AI Module0740.2h
Rampart Wall0810.8h
Deconstruction Tool04,0350.3h
M12 Kobalt0570h
Recon Detection Device26350.8h
Ammunition Package102290.3h

Check the help document for the dictionary if you want to learn more about words used here.


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