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Sc0rpy[] Sc0rpy
NC BR 119

KDR: 6.12

Score: 28.8m

Last Seen: Nov 26th, 2018 9:14 PM
- OFFLINE - 126 hour(s)

Battle Rank 111 (119 total) - New Conglomerate on Cobalt
Level Progress (to 112): 31%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS LA1 Anchor Breaker Rocket Pods Skyguard Titan-150 HEAT NCM2 Falcon GD-22S AF-57 Piston Titan-150 AP
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,055,393 MLG Score: 1643
Fun Score: N/A
Cheeseburgers Flipped: 1032TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.384%22.43%65921100124,9806.14514-0.022

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.715%1.63A+0.277C*0.105C+HEAD ++ (~7.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.50.592B+90.372C**21.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.047%2.046%33144101810,852459547823.6427198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.009%0.274C*0.403B-0.007

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.40.357C**41.40.217C++62

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.112%2.708%28156101611,447457573925.0481199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.02%-0.855D--0.05C+1.143

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.6-1.475F30.7-1.451F64.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.711%5.43%40210202214151940.53253113%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.284%-1.34D**0.274C*0.215

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
519.6-3.399T*112.8-1.873F-406.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.111%67.573%40310191,47127645.32971

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.967%1.662A++0.028C+-0.682

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.504B+2.20.291C*2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.429%16.106%40110212,19834626.3526

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.085B**0.32C*-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.462B+3.90.203C++3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.8m158.4%260 (15.6k)264 (15.8k)6.1232865,26810,6597.16718119 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022459331.712%12.772%40510:1218

34% Engineer48% Heavy Assault9% Infiltrator7% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2012 10:24 PMJul 12th, 2016 10:39 AMNov 27th, 2018 4:57 AM (51d) (PST)Nov 26th, 2018 5:15 PM (52d) (PST)Nov 26th, 2018 5:14 PM (52d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1581111,0470.5970.0980.0761.1970.1581643

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,4566,66062,796366572915,833

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1822h/75.9d 11,127 8,336 11,900 130.8k 3,209 7,860 17,305 126.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B*
Kills:10,579
Deaths:1,948
KDR:5.431
Accuracy:29.377% B*
HSR:22.214% C
GD-22S
B++
Kills:2,599
Deaths:60
KDR:43.317
Accuracy:26.549% B++
HSR:22.201% C
NC6 Gauss SAW
A++
Kills:1,910
Deaths:404
KDR:4.728
Accuracy:28.670% A++
HSR:23.508% C++
EM6
A
Kills:1,580
Deaths:366
KDR:4.317
Accuracy:28.264% A
HSR:21.835% C
NC6A GODSAW
C**
Kills:1,250
Deaths:256
KDR:4.883
Accuracy:30.379% C**
HSR:22.480% D
EM1
A+
Kills:1,158
Deaths:254
KDR:4.559
Accuracy:29.450% A+
HSR:20.639% C+
MGR-L1 Promise
A
Kills:694
Deaths:172
KDR:4.035
Accuracy:30.491% A
HSR:23.775% C+
NC6S Gauss SAW S
B++
Kills:473
Deaths:106
KDR:4.462
Accuracy:27.006% B++
HSR:24.102% C++
NS-15M2
B**
Kills:154
Deaths:46
KDR:3.348
Accuracy:29.463% B**
HSR:25.325% C+
Kills:20,397
Deaths (as Heavy Assault):3,612
Deaths (to Heavy Assaults):3,058
KDR:5.64701
Kill Difference:16,785
Playtime:874.059 hours
Usage:48%
Score:14.474m
Score/min:276
Accuracy (listed only):28.850%
HSR (listed only):22.898%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
A+
Kills:2,198
Deaths:564
KDR:3.897
Accuracy:54.429% A+
HSR:16.106% B+
AF-4A Bandit
B++
Kills:555
Deaths:192
KDR:2.891
Accuracy:28.199% B++
HSR:23.243% C++
AF-19 Mercenary
B**
Kills:237
Deaths:96
KDR:2.469
Accuracy:27.173% B**
HSR:22.363% C*
Kills:2,990
Deaths (as Engineer):852
Deaths (to Engineers):2,617
KDR:3.50939
Kill Difference:2,138
Playtime:610.686 hours
Usage:34%
Score:8.883m
Score/min:242
Accuracy (listed only):36.600%
HSR (listed only):20.571%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
A+
Kills:2,198
Deaths:564
KDR:3.897
Accuracy:54.429% A+
HSR:16.106% B+
AF-4 Cyclone
A
Kills:1,232
Deaths:286
KDR:4.308
Accuracy:32.072% A
HSR:21.429% B+
AF-4A Bandit
B++
Kills:555
Deaths:192
KDR:2.891
Accuracy:28.199% B++
HSR:23.243% C++
MGR-S1 Gladius
A++
Kills:525
Deaths:150
KDR:3.500
Accuracy:35.877% A++
HSR:25.333% B+
MKV Suppressed
B**
Kills:337
Deaths:96
KDR:3.510
Accuracy:30.596% B**
HSR:21.068% C**
AF-19 Mercenary
B**
Kills:237
Deaths:96
KDR:2.469
Accuracy:27.173% B**
HSR:22.363% C*
Kills:5,084
Deaths (as Light Assault):1,384
Deaths (to Light Assaults):1,953
KDR:3.67341
Kill Difference:3,700
Playtime:30.231 hours
Usage:2%
Score:0.553m
Score/min:305
Accuracy (listed only):34.724%
HSR (listed only):21.590%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A
Kills:1,232
Deaths:286
KDR:4.308
Accuracy:32.072% A
HSR:21.429% B+
NC14 Bolt Driver
A++
Kills:674
Deaths:14
KDR:48.143
Accuracy:46.654% A++
HSR:68.398% D
MGR-S1 Gladius
A++
Kills:525
Deaths:150
KDR:3.500
Accuracy:35.877% A++
HSR:25.333% B+
EM4 Longshot
B++
Kills:505
Deaths:32
KDR:15.781
Accuracy:44.200% B++
HSR:73.267% D
LA3 Desperado
A+
Kills:337
Deaths:131
KDR:2.573
Accuracy:37.594% A+
HSR:17.804% C
MKV Suppressed
B**
Kills:337
Deaths:96
KDR:3.510
Accuracy:30.596% B**
HSR:21.068% C**
NC4 Mag-Shot
A++
Kills:328
Deaths:13
KDR:25.231
Accuracy:30.078% B+
HSR:31.707% A++
LA8 Rebel
B+
Kills:308
Deaths:57
KDR:5.404
Accuracy:33.750% B+
HSR:25.974% B+
SAS-R
A+
Kills:292
Deaths:30
KDR:9.733
Accuracy:48.018% A+
HSR:55.822% D*
NSX Tomoe
B+
Kills:219
Deaths:46
KDR:4.761
Accuracy:31.819% B+
HSR:31.964% C-
NS-61 Emissary
A++
Kills:166
Deaths:94
KDR:1.766
Accuracy:39.434% A++
HSR:12.048% D
Kills:4,923
Deaths (as Infiltrator):949
Deaths (to Infiltrators):1,113
KDR:5.18757
Kill Difference:3,974
Playtime:164.502 hours
Usage:9%
Score:2.067m
Score/min:209
Accuracy (listed only):37.281%
HSR (listed only):34.983%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
A+
Kills:2,198
Deaths:564
KDR:3.897
Accuracy:54.429% A+
HSR:16.106% B+
AF-4 Cyclone
A
Kills:1,232
Deaths:286
KDR:4.308
Accuracy:32.072% A
HSR:21.429% B+
MGR-S1 Gladius
A++
Kills:525
Deaths:150
KDR:3.500
Accuracy:35.877% A++
HSR:25.333% B+
MKV Suppressed
B**
Kills:337
Deaths:96
KDR:3.510
Accuracy:30.596% B**
HSR:21.068% C**
NC1 Gauss Rifle
A++
Kills:251
Deaths:55
KDR:4.564
Accuracy:30.760% A++
HSR:19.124% C
GR-22
A++
Kills:88
Deaths:21
KDR:4.190
Accuracy:33.695% A++
HSR:13.636% D
Kills:4,631
Deaths (as Combat Medic):1,172
Deaths (to Combat Medics):1,128
KDR:3.95137
Kill Difference:3,459
Playtime:17.773 hours
Usage:1%
Score:0.249m
Score/min:233
Accuracy (listed only):36.238%
HSR (listed only):19.449%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
A++
Kills:2,749
Deaths:441
KDR:6.234
Accuracy:42.365% B
HSR:9.312% A++
NCM2 Falcon
A+
Kills:1,312
Deaths:424
KDR:3.094
Accuracy:45.947% B+
HSR:7.927% A+
AF-23 Grinder
B**
Kills:897
Deaths:210
KDR:4.271
Accuracy:44.170% B**
HSR:13.266% C-
AF-23 Grinder
B**
Kills:653
Deaths:168
KDR:3.887
Accuracy:48.017% B**
HSR:15.927% C+
NS-10 Burster
B*
Kills:301
Deaths:109
KDR:2.761
Accuracy:35.497% B*
HSR:8.306% B++
NCM1 Scattercannon
A*
Kills:293
Deaths:67
KDR:4.373
Accuracy:61.014% A*
HSR:17.065% B
NS-10 Burster
A
Kills:261
Deaths:101
KDR:2.584
Accuracy:34.768% B++
HSR:9.195% A
Kills:6,466
Deaths (as MAX Suit):760
Deaths (to MAX Suits):550
KDR:8.50789
Kill Difference:5,706
Playtime:129.281 hours
Usage:7%
Score:2.622m
Score/min:338
Accuracy (listed only):44.540%
HSR (listed only):11.571%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:5,599
V. Kills:1,432 391%
Deaths:225
KDR:24.885
Accuracy:55.484% B*
KPH:76.800 C+
VKPH:19.600 B+
Vortek Rotary
B*
Kills:2,079
V. Kills:2,804 74%
Deaths:255
KDR:8.153
Accuracy:39.087% A+
KPH:12.700 C+
VKPH:17.200 B*
M30 Mustang AH
B**
Kills:1,821
V. Kills:109 N/A
Deaths:169
KDR:10.775
Accuracy:58.867% B+
KPH:82.100 B**
VKPH:4.900 C+
M20 Mustang
B+
Kills:1,353
V. Kills:912 148%
Deaths:391
KDR:3.460
Accuracy:34.438% B+
KPH:15.800 C*
VKPH:10.700 C++
Hornet Missiles
B*
Kills:265
V. Kills:124 212%
Deaths:16
KDR:16.563
Accuracy:66.202% B*
KPH:91 B+
VKPH:42.600 C++
Coyote Missiles
B+
Kills:224
V. Kills:112 198%
Deaths:19
KDR:11.790
Accuracy:56.608% B+
KPH:45.200 C++
VKPH:22.600 C+
Tomcat A2AM Pods
C**
Kills:210
V. Kills:210 100%
Deaths:3
KDR:70
Accuracy:72.053% D--
KPH:51.300 C+
VKPH:51.300 C**
M20 Kestrel
A+
Kills:86
V. Kills:59 143%
Deaths:21
KDR:4.095
Accuracy:40.405% A+
KPH:15.900 C
VKPH:10.900 C
Kills:11,637 (5,339 + 0)
Deaths:1,099
KDR:10.589
VKDR:5.243
Vehicle Kills:5,762
Kill Difference:10,538
Playtime:361.030 hours
Usage:20%
Score:3.827m
Score/min:177
Piloting Accuracy:40.405%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B++
Kills:3,000
V. Kills:2,207 136%
Deaths:356
KDR:8.427
Accuracy:30.916% C**
KPH:16.600 B
VKPH:12.200 B++
C75 Viper
M+
Kills:1,439
V. Kills:250 N/A
Deaths:29
KDR:49.621
Accuracy:35.739% C
KPH:80 M+
VKPH:13.900 A++
L100 Python HEAT
M*
Kills:1,034
V. Kills:313 329%
Deaths:53
KDR:19.509
Accuracy:60.281% B**
KPH:78.400 M*
VKPH:23.700 M
L100 Python AP
A*
Kills:965
V. Kills:676 143%
Deaths:66
KDR:14.621
Accuracy:58.306% B
KPH:42.700 B**
VKPH:29.900 A*
Kills:6,438 (6,438 + 0)
Deaths:504
KDR:12.774
VKDR:6.837
Vehicle Kills:3,446
Kill Difference:5,934
Playtime:234.827 hours
Usage:13%
Score:3.039m
Score/min:216
Driving Accuracy:58.306%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A++
Kills:2,929
V. Kills:953 307%
Deaths:140
KDR:20.921
Accuracy:48.163% C++
KPH:37.300 A++
VKPH:12.100 B*
Titan-150 AP
A*
Kills:2,080
V. Kills:1,340 155%
Deaths:127
KDR:16.378
Accuracy:53.093% B
KPH:39 A++
VKPH:25.100 A*
G30 Walker
B
Kills:169
V. Kills:107 156%
Deaths:5
KDR:33.800
Accuracy:20.715% D--
KPH:26.700 C++
VKPH:16.900 B
Enforcer ML85
S
Kills:61
V. Kills:19 305%
Deaths:2
KDR:30.500
Accuracy:51.012% A
KPH:61.800 S
VKPH:19.300 B+
Kills:5,239 (5,009 + 230)
Deaths:274
KDR:19.120
VKDR:8.828
Vehicle Kills:2,419
Kill Difference:4,965
Playtime:139.131 hours
Usage:8%
Score:1.835m
Score/min:220
Driving Accuracy:53.093%
Gunner Accuracy:51.012%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:52
V. Kills:12 400%
Deaths:5
KDR:10.400
Accuracy:35.659% C+
KPH:35.100 A
VKPH:8.100 C*
Kills:52 (0 + 52)
Deaths:5
KDR:10.400
VKDR:2.400
Vehicle Kills:12
Kill Difference:47
Playtime:1.483 hours
Usage:0%
Score:0.038m
Score/min:421
Driving Accuracy:N/A%
Gunner Accuracy:35.659%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 10,63610,5791,9485.431A0.6929.377%B*22.214%C47.2C++N/A144224h8.5B*29.1B++
Breaker Rocket Pods 7,0315,59922524.884A**18.7655.484%B*N/A76.8C+19.6B+30672.9h15.1C**27.2B+
Skyguard 5,2073,0003568.427A**2.3030.916%C**3.067%B*16.6B12.2B++187181.1h104.4B+337.8B+
Titan-150 HEAT 3,8822,92914020.921M++14.8048.163%C++3.892%B+37.3A++12.1B*17278.5h3A6.1A
NCM2 Falcon 3,2732,7494416.234S0.1142.365%B9.312%A++39.2M*7.5A14270.1h4.9A11.5B**
GD-22S 2,6172,5996043.317U37.1926.549%B++22.201%C36.5C+N/A15371.2h9B*33.8B++
AF-57 Piston 2,2002,1985643.897M2.2354.429%A+16.106%B+42.1BN/A11852.2h3.9B+7.1B++
Titan-150 AP 3,4202,08012716.378A++10.2553.093%B2.26%C39A++25.1A*27553.3h4.2C*8B+
Vortek Rotary 4,8832,0792558.153A*2.0339.087%A+4.714%A++12.7C+17.2B*116163.2h106.3C271.9C++
NC6 Gauss SAW 1,9401,9104044.728M*1.4028.67%A++23.508%C++46.1B*N/A13341.4h8.3B++29B++
M30 Mustang AH 1,9301,82116910.775B++4.6558.867%B+1.593%B82B**4.9C+22922.2h6.2B+10.5B+
EM6 1,6091,5803664.317A++1.8128.264%A21.835%C47.7BN/A11633.1h9.5B++33.5B+
C75 Viper 1,6891,4392949.621S43.5035.739%CN/A79.9M+13.9A++30118h7.1B**19.7B**
M20 Mustang 2,2651,3533913.46B++2.6634.438%B+3.548%B*15.8C*10.7C++15485.4h98.3B285.3B+
NCM2 Falcon 1,6851,3124243.094M++3.0345.947%B+7.927%A+19.3A5.5C*8968h10.7B++23.4B++
NC6A GODSAW 1,2621,2502564.883A1.2430.379%C**22.48%D53.2C+N/A13123.5h8.2C++26.9B+
AF-4 Cyclone 1,2471,2322864.308A**1.8232.072%A21.429%B+28.3C+N/A8243.6h9.5B++29.6B++
EM1 1,1651,1582544.559M**1.5629.45%A+20.639%C+42.1C**N/A10827.5h10.4B+35.2B++
L100 Python HEAT 1,3471,0345319.509M13.3960.281%B**1.451%D-78.3M*23.7M33713.2h4.7B+7.8B*
L100 Python AP 1,6419656614.621A*8.5058.306%B3.731%B+42.7B**29.9A*30822.6h5.7C**9.8B+
Hawk GD-68 1,2799002993.01M**3.1167.292%B++4.889%B**32.7A+13.8B+27227.5h5.7B**8.5B**
AF-23 Grinder 9068972104.271B*1.8544.17%B**13.266%C-55.4A++N/A15616.2h6.2C*14B*
MGR-L1 Promise 7166941724.035A*2.0930.491%A23.775%C+48.5C**1.5A+12314.3h12.4B+40.5B++
NC14 Bolt Driver 6756741448.143U42.0246.654%A++68.398%D22.8C+N/A9829.6h2.2B++4.7B*
AF-23 Grinder 6586531683.887B+2.2448.017%B**15.927%C+49.8B**N/A14013.1h7.7C-15.9B+
Shrike 1,405638946.787U0.6666.097%B**2.978%C++29.7B+35.7M*26621.5h7.6C11.5C*
AF-4A Bandit 5645551922.891A3.2328.199%B++23.243%C++16.4DN/A4533.9h10.5C**37.1B+
MGR-S1 Gladius 5405251503.5A+2.6235.877%A++25.333%B+38.3C++1.1A10313.7h8.3B++23.1B*
EM4 Longshot 5055053215.781S9.6644.2%B++73.267%D30.8C++N/A8416.4h2.2C++4.9B+
NC15 Phoenix 1,1195021014.97M**1.1556.041%BN/A17.3B+21.3B**20429h9.5B16.9B+
Spear Anti-Vehicle Phalanx Turret 8244891925.737M++19.6141.25%C+3.681%C38.8C++26.6B+32812.6h8.8C+21.3C++
NC6S Gauss SAW S 4804731064.462M+1.6627.006%B++24.102%C++39.7C+N/A10511.9h9.1B++33.6B+
Tank Mine 7263461918.211S12.0933.997%C++N/A173A+190S19612h2C+6C**
Bouncing Betty 340340568U61.8841.58%CN/A170B**N/A4702h2.1C--5.1C
LA3 Desperado 3403371312.573A++3.5537.594%A+17.804%C62.4AN/A1825.4h7.6B++20.1B*
MKV Suppressed 339337963.51M++2.6130.596%B**21.068%C**23.9CN/A5814.1h11.9B+39B+
NC4 Mag-Shot 3283281325.231U19.1130.078%B+31.707%A++32.2B+N/A11710.2h6.1B*20.4B+
LA8 Rebel 309308575.404S0.7233.75%B+25.974%B+59.2A+N/A1995.2h5.3B++15.6B+
NS-10 Burster 5153011092.761M+3.3635.497%B*8.306%B++7.2B*5.1B**9741.9h147.7C*416.2B+
MANA Anti-Vehicle Turret 5212942412.25M**6.1352.241%B++1.701%F*2940A+2270A++2995320.1h8.5B+16.3A++
NCM1 Scattercannon 295293674.373A+1.7561.014%A*17.065%B27.6BN/A10210.6h9.9D16.2B+
SAS-R 295292309.733A*3.6148.018%A+55.822%D*38.9C++N/A1127.5h2.6C-5.4B
Hornet Missiles 3892651616.563A*10.4466.202%B*2.642%B**91.4B+42.8C++5312.9h8.8B+13.3B++
NS-10 Burster 4462611012.584A*3.5434.768%B++9.195%A7.2B*5.1B**9336.5h148.1B426B++
NC1 Gauss Rifle 252251554.564M++1.5630.76%A++19.124%C32.2B+N/A1177.8h8.4A+27.3A
AF-19 Mercenary 238237962.469A*3.6527.173%B**22.363%C*6.9DN/A5534.3h10.5B++38.6B++
Coyote Missiles 3362241911.789M*5.6756.608%B+N/A44.8C++22.4C+2895h46.9C82.8C+
NSX Tomoe 223219464.761A*1.3631.819%B+31.964%C-30CN/A727.3h15.8C49.5C++
Tomcat A2AM Pods 420210370U63.8872.053%D--N/A51.2C+51.2C**1254.1h6.4B*8.9B++
Aspis Anti-Aircraft Phalanx Turret 4021891413.5S7.3828.191%B+N/A13.9B+15.7B*29113.6h151.2C+536.2B
G30 Walker 276169533.8S27.6820.715%D--4.734%B++26.8C++17B2726.3h131.4B+634.1C+
NS-61 Emissary 167166941.766A+4.3639.434%A++12.048%D92.2M*N/A2751.8h9.7B++24.7B**
NS-15M2 157154463.348B**2.7829.463%B**25.325%C+40.5C+N/A1193.8h11B+37.2B++
C-4 182125186.944S0.8238.176%A*N/A113.6B*51.8A+21691.1h2D5.2B+
Frag Grenade 9797197N/A90.8822.693%TN/A485C+N/A11420.2h2.5A10.9C
GR-22 8988214.19A*1.9333.695%A++13.636%D28.4C+N/A1093.1h11.6B++34.6B**
M20 Kestrel 14586214.095B*2.0340.405%A+11.628%S15.9C10.9C1635.4h133.2C+329.6C**
Mag-Cutter 201826,0560.014C6.1150.467%A++N/A0.1DN/A0656h8.6T*17C
Enforcer ML85 8061230.5S24.3851.012%AN/A61S19B+6661h8.3A16.2A+
MAX Punch 56537600.07C+6.0535.439%DN/A0.4CN/A1122.1h1.9C++5.4C++
M20 Basilisk 6452510.4S4.2835.659%C+7.692%B++34.7A8C++4211.5h52.5B++147.2B**

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit1033,5902.6h
Motion Spotter35,4982.8h
Medical Applicator1915,5711.2h
Nano-Armor Kit94327,69430.7h
Spawn Beacon0810.1h
Anti-Vehicle MANA Turret67541.5h
Turret AI Module0760.2h
Rampart Wall0830.8h
Deconstruction Tool04,0350.3h
M12 Kobalt0570h
Recon Detection Device26350.8h
Ammunition Package102390.3h

Check the help document for the dictionary if you want to learn more about words used here.


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