Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 18 (18,427)players online:
milsimprodigy (33)  VTGone (25)  xSwIcy (15)  WOLF1617 (7)  IPrincessPeasantsI (6)  MoarBassPLZ (3) 89
stats.dasanfall.com
Sentinel Ranger Sc4[MAD4] Sc4
NC BR 75

KDR: 5.83

Score: 6.4m

Last Seen: Jan 19th, 2019 8:24 AM
- OFFLINE - 16 minute(s)

Battle Rank 75 - New Conglomerate on Cobalt - Outfit Leader of Mad Italian OP[MAD4] Mad Italian OP
NC outfit on Cobalt

Members: 1
Level Progress (to 76): 76%
Level 100 Progress: 34% 527h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M20 Mustang M30 Mustang AH Vortek Rotary M20 Kestrel NC1 Gauss Rifle C150 Dalton NC6 Gauss SAW NS-15M AE
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Sc4



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $227,682 MLG Score: 182
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.806%32.558%938310192581.234454.592

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.142%1.537A+1.819A++0.559B+HEAD ++ (~18.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.70.522B+10.30.276C*25.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.466%0.4%1780310198,245575404414.3391204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.753%-0.178C-1.083D*0.561

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.30.447B31.70.399B57.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.62%2.5%501102180160810.598%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.698D-0.472D-1.876

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.937B*2.10.946B*5.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Mad Italian OP[MAD4] Mad Italian OP
NC outfit on Cobalt

Members: 1
6.4m221%393 (23.6k)364 (21.8k)5.8261810,9941,8876.8378475 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC102266431.306%1.328%4209:263

76% Engineer19% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 27th, 2016 11:46 AMNov 1st, 2017 7:17 PMJan 19th, 2019 8:10 AM (18h) (PST)Jan 19th, 2019 4:55 AM (21h) (PST)Jan 19th, 2019 4:24 AM (21h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,288131,2750.6200.1060.0081.9930.282182

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
77,27979476,48537601201721,813

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
295.6h/12.3d 1,909 146 3,032 35.3k 44 214 5,000 22.8m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):851
KDR:0
Kill Difference:UNR
Playtime:223.839 hours
Usage:76%
Score:5.290m
Score/min:394
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):352
KDR:0
Kill Difference:UNR
Playtime:54.919 hours
Usage:19%
Score:1.003m
Score/min:304
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A++
Kills:78
Deaths:67
KDR:1.164
Accuracy:29.151% A++
HSR:34.615% A++
NS-15M AE
A++
Kills:75
Deaths:35
KDR:2.143
Accuracy:26.239% C++
HSR:41.333% A++
Kills:153
Deaths (as Heavy Assault):102
Deaths (to Heavy Assaults):219
KDR:1.5
Kill Difference:51
Playtime:8.670 hours
Usage:3%
Score:0.103m
Score/min:198
Accuracy (listed only):27.695%
HSR (listed only):37.974%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A++
Kills:105
Deaths:69
KDR:1.522
Accuracy:30.742% A++
HSR:24.762% B+
Kills:105
Deaths (as Combat Medic):69
Deaths (to Combat Medics):51
KDR:1.52174
Kill Difference:36
Playtime:5.255 hours
Usage:2%
Score:0.051m
Score/min:162
Accuracy (listed only):30.742%
HSR (listed only):24.762%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
M
Kills:4,728
V. Kills:2,790 169%
Deaths:740
KDR:6.389
Accuracy:33.161% B+
KPH:42.900 M
VKPH:25.300 A*
M30 Mustang AH
A++
Kills:1,841
V. Kills:126 N/A
Deaths:166
KDR:11.090
Accuracy:63.362% B**
KPH:103.800 A++
VKPH:7.100 B++
Vortek Rotary
M
Kills:1,676
V. Kills:1,123 149%
Deaths:334
KDR:5.018
Accuracy:42.158% A*
KPH:46 M
VKPH:30.800 M
M20 Kestrel
A++
Kills:975
V. Kills:636 153%
Deaths:188
KDR:5.186
Accuracy:37.671% B**
KPH:44.200 A++
VKPH:28.800 A
Kills:9,220 (9,220 + 0)
Deaths:1,428
KDR:6.457
VKDR:3.274
Vehicle Kills:4,675
Kill Difference:7,792
Playtime:186.575 hours
Usage:63%
Score:3.525m
Score/min:315
Piloting Accuracy:37.671%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:80
V. Kills:44 178%
Deaths:9
KDR:8.889
Accuracy:28.620% D--
KPH:50.200 B**
VKPH:27.600 B
Kills:80 (0 + 80)
Deaths:9
KDR:8.889
VKDR:4.889
Vehicle Kills:44
Kill Difference:71
Playtime:1.594 hours
Usage:1%
Score:0.034m
Score/min:352
Piloting Accuracy:N/A%
Gunner Accuracy:28.620%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:56
V. Kills:23 233%
Deaths:6
KDR:9.333
Accuracy:57.522% B*
KPH:31.300 B*
VKPH:12.900 C
Kills:56 (56 + 0)
Deaths:6
KDR:9.333
VKDR:3.833
Vehicle Kills:23
Kill Difference:50
Playtime:1.788 hours
Usage:1%
Score:0.027m
Score/min:252
Driving Accuracy:57.522%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 7,5184,7287406.389A++0.5633.161%B+N/A42.9M25.3A*316110.3h41.5B**125.2B**
M30 Mustang AH 1,9671,84116611.09B*5.2663.362%B**N/A104A++7.1B++25217.7h6.5B+10.2B+
Vortek Rotary 2,7991,6763345.018B**0.8142.158%A*N/A45.9M30.8M34836.5h31.5B**74.8B**
M20 Kestrel 1,6119751885.186A0.6437.671%B**N/A44.1A++28.8A30822.1h50.9B++135B*
NC1 Gauss Rifle 105105691.522B+4.3030.742%A++24.762%B+31.8B+N/A693.3h10.7B*34.8B**
C150 Dalton 1248098.889B+3.0628.62%D--2.5%A**50B**27.5B3521.6h2.1A7.4B**
NC6 Gauss SAW 7978671.164C++4.6629.151%A++34.615%A++21.1CN/A623.7h9.2B+31.6B++
NS-15M AE 7575352.143C++3.6826.239%C++41.333%A++50C+N/A1251.5h10.8B+41.2B
Titan-150 AP 795669.333B+3.5157.522%B*N/A31.1B*12.8C2511.8h3.5B+6.1B*

Consumables
  Name Deaths Consumed Time Equipped
Snowman Soldier2840.1h
Nano-Armor Kit101114,92311.5h
M20 Basilisk-H0950h
Medical Applicator275,9041.3h
Hardlight Dagger49789.8h
Ammunition Package1680.1h
MANA Anti-Personnel Turret0630h
Mag-Cutter48682884.8h
AP30 Shredder12910h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.23s
Server spent 1.77s on queries, 1.54s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.