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Brigadier Ranger Sc4[MAD4] Sc4
NC BR 80

KDR: 5.7

Score: 7.8m

Last Seen: Jan 11th, 2020 10:27 PM
- OFFLINE - 1386.9 hour(s)

Battle Rank 80 - New Conglomerate on Cobalt
Level Progress (to 81): 76%
Level 100 Progress: 41% 479h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M20 Mustang M30 Mustang AH Vortek Rotary M20 Kestrel C150 Dalton NC1 Gauss Rifle NSX-P Naginata Breaker Rocket Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $235,188 MLG Score: 188
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.806%32.558%938313442581.003894.7

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.142%1.464A+1.724A++0.529B+HEAD ++ (~18.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.70.518B+10.30.28C*25.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.946%0.375%18734134310,141681486414.8913208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.82%-0.136C-1.107D*0.266

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
880.458B+31.60.406B56.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.699%1.198%98113461672001520.835109%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.233C-0.803D--1.883

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.937B*2.60.936B*5.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.8m219.2%386 (23.2k)349 (20.9k)5.7038813,3872,3476.7111280 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC134780131.692%1.404%4509:313

76% Engineer19% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 27th, 2016 11:46 AMNov 1st, 2017 7:17 PMJan 26th, 2020 3:01 PM (168d) (PST)Jan 11th, 2020 7:49 PM (183d) (PST)Jan 11th, 2020 6:27 PM (183d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,253131,2400.6000.1050.0081.9010.267188

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
75,19980574,39436611141620,946

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
371.6h/15.5d 2,364 188 3,606 42.4k 62 242 5,947 27.9m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):1,062
KDR:0
Kill Difference:UNR
Playtime:282.436 hours
Usage:76%
Score:6.344m
Score/min:374
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):401
KDR:0
Kill Difference:UNR
Playtime:69.888 hours
Usage:19%
Score:1.255m
Score/min:299
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX-P Naginata
A+
Kills:80
Deaths:88
KDR:0.909
Accuracy:24.317% C++
HSR:41.250% A+
NC6 Gauss SAW
A+
Kills:78
Deaths:67
KDR:1.164
Accuracy:29.151% A
HSR:34.615% A+
NS-15M AE
A
Kills:75
Deaths:35
KDR:2.143
Accuracy:26.239% C+
HSR:41.333% A
Kills:233
Deaths (as Heavy Assault):190
Deaths (to Heavy Assaults):283
KDR:1.22632
Kill Difference:43
Playtime:10.732 hours
Usage:3%
Score:0.133m
Score/min:206
Accuracy (listed only):26.569%
HSR (listed only):39.066%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A
Kills:105
Deaths:69
KDR:1.522
Accuracy:30.742% A
HSR:24.762% B+
Kills:105
Deaths (as Combat Medic):69
Deaths (to Combat Medics):72
KDR:1.52174
Kill Difference:36
Playtime:5.255 hours
Usage:1%
Score:0.051m
Score/min:162
Accuracy (listed only):30.742%
HSR (listed only):24.762%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A*
Kills:5,814
V. Kills:3,370 172%
Deaths:828
KDR:7.022
Accuracy:33.748% B+
KPH:42.300 A*
VKPH:24.500 A++
M30 Mustang AH
B**
Kills:2,280
V. Kills:168 N/A
Deaths:190
KDR:12
Accuracy:63.566% B*
KPH:105.900 B**
VKPH:7.800 B++
Vortek Rotary
A*
Kills:1,967
V. Kills:1,280 154%
Deaths:364
KDR:5.404
Accuracy:42.269% A++
KPH:49.800 A++
VKPH:32.400 A*
M20 Kestrel
A
Kills:975
V. Kills:636 153%
Deaths:189
KDR:5.159
Accuracy:37.692% A
KPH:44.100 A
VKPH:28.700 A
Breaker Rocket Pods
C+
Kills:80
V. Kills:17 444%
Deaths:13
KDR:6.154
Accuracy:57.257% B*
KPH:74.700 C
VKPH:15.900 C+
Kills:11,116 (11,036 + 0)
Deaths:1,584
KDR:7.018
VKDR:3.454
Vehicle Kills:5,471
Kill Difference:9,532
Playtime:221.569 hours
Usage:60%
Score:4.250m
Score/min:320
Piloting Accuracy:37.692%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:167
V. Kills:101 164%
Deaths:9
KDR:18.556
Accuracy:33.699% C--
KPH:61.200 B**
VKPH:37 B++
Kills:167 (0 + 167)
Deaths:9
KDR:18.556
VKDR:11.222
Vehicle Kills:101
Kill Difference:158
Playtime:2.729 hours
Usage:1%
Score:0.066m
Score/min:401
Piloting Accuracy:N/A%
Gunner Accuracy:33.699%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:73
V. Kills:32 221%
Deaths:8
KDR:9.125
Accuracy:56.858% B*
KPH:31.700 B+
VKPH:13.900 C
Kills:73 (73 + 0)
Deaths:8
KDR:9.125
VKDR:4
Vehicle Kills:32
Kill Difference:65
Playtime:2.303 hours
Usage:1%
Score:0.032m
Score/min:232
Driving Accuracy:56.858%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 9,1845,8148287.022A1.3233.748%B+N/A42.3A*24.5A++314137.4h42.1B**124.8B**
M30 Mustang AH 2,4482,28019012B+6.3063.566%B*N/A106B**7.8B++27721.5h6.6B+10.4B+
Vortek Rotary 3,2471,9673645.404B**0.3042.269%A++N/A49.8A++32.4A*36939.5h30.3B**71.6B**
M20 Kestrel 1,6119751895.159B+0.5437.692%AN/A44.1A28.8A30922.1h51B++135.4B++
C150 Dalton 268167918.556A12.8533.699%C--1.198%B++61.9B**37.4B*4002.7h2.6B*7.6B++
NC1 Gauss Rifle 105105691.522C**4.1830.742%A24.762%B+31.8C*N/A723.3h10.7B++34.8B*
NSX-P Naginata 8080880.909C-4.7924.317%C++41.25%A+47.1C+N/A1271.7h11.9C*48.9B
Breaker Rocket Pods 9780136.154C0.4557.257%B*2.5%A**72.7C15.5C+3851.1h16.1C+28.1C**
NC6 Gauss SAW 7978671.164C+4.5429.151%A34.615%A+21.1DN/A623.7h9.2C**31.6B+
NS-15M AE 7575352.143C+3.5626.239%C+41.333%A50CN/A1261.5h10.8C*41.2C*
Titan-150 AP 1057389.125C**3.4256.858%B*N/A31.7B+13.9C2322.3h3.5B++6.2B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit156138,54515.2h
M20 Basilisk-H0950h
Medical Applicator275,9041.3h
Welding Device02600h
Hardlight Dagger25611726h
Ammunition Package1840.2h
Snowman Soldier2840.1h
Mag-Cutter60783497.9h
MANA Anti-Personnel Turret0630h
AP30 Shredder12910h

Check the help document for the dictionary if you want to learn more about words used here.


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