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Immortal Sc4rVS[MAD2] Sc4rVS
VS BR 70

KDR: 7.23

Score: 4.7m

Last Seen: Jan 9th, 2019 11:51 PM
- OFFLINE - 918.7 hour(s)

Battle Rank 70 - Vanu Sovereignty on Cobalt
Level Progress (to 71): 70%
Level 100 Progress: 25% 572h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Saron Laser Cannon Maelstrom Turbo Laser Light PPA Supernova FPC Antares LC Pulsar VS1 E540 Halberd NSX-P Tanto
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $502,902 MLG Score: 402
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.336%34.125%899210203371.262175.966

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.534%1.028B**2.07A*0.24C++HEAD ++ (~20.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.10.343C**12.90.094C+36.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.874%0.604%3698310195,468195232227.898235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.17%0.047C+-0.92D---0.934

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.60.438B34.30.352C**56.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.662%0.744%2279110211,2101224579.91803264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.415A**-1.203D*-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.864B*3.50.724B++1.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.7m207.4%414 (24.8k)400 (24k)7.228539,4261,3048.5981670 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS102250132.421%2.164%7008:565

84% Engineer12% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2017 8:52 PMDec 5th, 2017 1:08 AMFeb 3rd, 2019 2:45 AM (14d) (PST)Jan 9th, 2019 9:36 PM (38d) (PST)Jan 9th, 2019 7:51 PM (38d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,494251,4690.8070.1120.0172.3230.313402

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
89,6621,49088,17248711391923,978

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
194.6h/8.1d 1,786 204 2,421 27.1k 74 207 3,649 17.4m

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
A++
Kills:54
Deaths:92
KDR:0.587
Accuracy:22.847% C--
HSR:37.037% A++
Zenith VX-5AE
N/A
Kills:50
Deaths:63
KDR:0.794
Accuracy:25% N/A
HSR:26% N/A
Kills:104
Deaths (as Engineer):155
Deaths (to Engineers):475
KDR:0.67097
Kill Difference:51
Playtime:164.241 hours
Usage:84%
Score:3.834m
Score/min:389
Accuracy (listed only):23.923%
HSR (listed only):31.519%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):188
KDR:0
Kill Difference:UNR
Playtime:2.058 hours
Usage:1%
Score:0.029m
Score/min:232
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX-P Tanto
A++
Kills:54
Deaths:92
KDR:0.587
Accuracy:22.847% C--
HSR:37.037% A++
Zenith VX-5AE
N/A
Kills:50
Deaths:63
KDR:0.794
Accuracy:25% N/A
HSR:26% N/A
Kills:104
Deaths (as Light Assault):155
Deaths (to Light Assaults):149
KDR:0.67097
Kill Difference:51
Playtime:24.049 hours
Usage:12%
Score:0.638m
Score/min:442
Accuracy (listed only):23.923%
HSR (listed only):31.519%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A++
Kills:283
Deaths:164
KDR:1.726
Accuracy:27.184% B++
HSR:33.569% A++
Kills:283
Deaths (as Combat Medic):164
Deaths (to Combat Medics):59
KDR:1.72561
Kill Difference:119
Playtime:10.122 hours
Usage:5%
Score:0.162m
Score/min:267
Accuracy (listed only):27.184%
HSR (listed only):33.569%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M++
Kills:2,625
V. Kills:1,416 185%
Deaths:247
KDR:10.628
Accuracy:35.062% B+
KPH:47.300 M++
VKPH:25.500 A**
Maelstrom Turbo Laser
M**
Kills:1,479
V. Kills:780 189%
Deaths:202
KDR:7.322
Accuracy:43.399% A*
KPH:61 M**
VKPH:32.200 M++
Light PPA
A**
Kills:1,364
V. Kills:123 N/A
Deaths:138
KDR:9.884
Accuracy:47.503% B*
KPH:102.100 A++
VKPH:9.200 A**
Antares LC
M**
Kills:1,176
V. Kills:638 184%
Deaths:112
KDR:10.500
Accuracy:42.204% A+
KPH:71.500 M**
VKPH:38.800 M
Kills:6,644 (6,644 + 0)
Deaths:699
KDR:9.505
VKDR:4.230
Vehicle Kills:2,957
Kill Difference:5,945
Playtime:109.532 hours
Usage:56%
Score:2.207m
Score/min:336
Piloting Accuracy:42.204%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M*
Kills:1,210
V. Kills:451 268%
Deaths:64
KDR:18.906
Accuracy:65.662% A+
KPH:58.900 M*
VKPH:22 A+
E540 Halberd
A+
Kills:66
V. Kills:25 254%
Deaths:5
KDR:13.200
Accuracy:59.762% A+
KPH:48.500 A+
VKPH:18.400 C*
Kills:1,276 (1,210 + 66)
Deaths:69
KDR:18.493
VKDR:6.899
Vehicle Kills:476
Kill Difference:1,207
Playtime:21.904 hours
Usage:11%
Score:0.357m
Score/min:272
Driving Accuracy:65.662%
Gunner Accuracy:59.762%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 4,0412,62524710.628M++3.4035.062%B+N/A47.3M++25.5A**30855.5h46B**131.2B**
Maelstrom Turbo Laser 2,2591,4792027.322A*0.0943.399%A*N/A61.1M**32.2M++38624.2h34.6B**79.8B**
Light PPA 1,4871,3641389.884B**2.6647.503%B*1.246%C+101.8A++9.2A**27513.4h11.4B24.1B+
Supernova FPC 1,6611,2106418.906A*11.6865.662%A+N/A59M*22A+27320.5h3.5A5.3A+
Antares LC 1,8141,17611210.5S3.2742.204%A+N/A71.3M**38.7M40416.5h45.4B*107.5B**
Pulsar VS1 2882831641.726B*5.5027.184%B++33.569%A++41B**N/A1126.9h12.8B++47.1B++
E540 Halberd 9166513.2B+5.9759.762%A+N/A47.1A17.9C++2521.4h5.3B+8.9B**
NSX-P Tanto 5854920.587C6.6422.847%C--37.037%A++2.1D*N/A725.4h13.7B+60C*
Zenith VX-5AE 5150630.794D6.4325%C--26%C*3D*N/A916.8h14C56.2C+

Consumables
  Name Deaths Consumed Time Equipped
Snowman Soldier7730.1h
Nano-Armor Kit91112,7668.6h
Medical Applicator6715,9771.8h
Damascus Edge16930536.9h

Check the help document for the dictionary if you want to learn more about words used here.


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