Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 11 (19,046)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (108 days). The data shown below may not be accurate.

Legate Sc4rVS[MAD2] Sc4rVS
VS BR 72

KDR: 7.16

Score: 4.7m

Last Seen: May 5th, 2019 10:46 PM
- OFFLINE - 2588.3 hour(s)

Battle Rank 72 - Vanu Sovereignty on Cobalt
Level Progress (to 73): 40%
Level 100 Progress: 25% 569h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Saron Laser Cannon Maelstrom Turbo Laser Light PPA Supernova FPC Antares LC Pulsar VS1 E540 Halberd Orion VS54
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Sc4rVS



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $486,639 MLG Score: 389
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.157%32.828%859312113961.434785.729

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.094%0.974B*1.824A++0.56B+HEAD ++ (~19.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.90.33C**130.086C+36.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.836%0.602%3666312115,482197233127.6869235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.18%0.052C+-0.911D---0.931

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.70.438B34.30.352C**56.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.953%0.705%2395112131,27612249010.374260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.425A**-1.195D*-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.863B*3.50.722B++1.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.7m220.1%414 (24.8k)385 (23.1k)7.164039,5211,3298.5297272 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121450432.35%2.185%7109:165

81% Engineer12% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2017 8:52 PMDec 5th, 2017 1:08 AMMay 28th, 2019 9:26 PM (85d) (PST)May 5th, 2019 7:43 PM (108d) (PST)May 5th, 2019 6:46 PM (108d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,441251,4160.7760.1080.0172.3700.301389

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
86,4331,47184,96247611421823,106

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
204.6h/8.5d 1,815 208 2,448 29.1k 76 210 3,691 17.7m

EngineerCLASS DETAILS: Engineer
NSX-P Tanto
A++
Kills:54
Deaths:93
KDR:0.581
Accuracy:22.822% D
HSR:37.037% A++
Zenith VX-5AE
N/A
Kills:50
Deaths:63
KDR:0.794
Accuracy:25% N/A
HSR:26% N/A
Kills:104
Deaths (as Engineer):156
Deaths (to Engineers):480
KDR:0.66667
Kill Difference:52
Playtime:166.320 hours
Usage:81%
Score:3.883m
Score/min:389
Accuracy (listed only):23.911%
HSR (listed only):31.519%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B*
Kills:59
Deaths:59
KDR:1
Accuracy:25.286% B*
HSR:25.424% C++
Kills:59
Deaths (as Heavy Assault):59
Deaths (to Heavy Assaults):197
KDR:1
Kill Difference:UNR
Playtime:2.531 hours
Usage:1%
Score:0.040m
Score/min:265
Accuracy (listed only):25.286%
HSR (listed only):25.424%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX-P Tanto
A++
Kills:54
Deaths:93
KDR:0.581
Accuracy:22.822% D
HSR:37.037% A++
Zenith VX-5AE
N/A
Kills:50
Deaths:63
KDR:0.794
Accuracy:25% N/A
HSR:26% N/A
Kills:104
Deaths (as Light Assault):156
Deaths (to Light Assaults):150
KDR:0.66667
Kill Difference:52
Playtime:24.261 hours
Usage:12%
Score:0.638m
Score/min:438
Accuracy (listed only):23.911%
HSR (listed only):31.519%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A++
Kills:283
Deaths:164
KDR:1.726
Accuracy:27.184% B++
HSR:33.569% A++
Kills:283
Deaths (as Combat Medic):164
Deaths (to Combat Medics):61
KDR:1.72561
Kill Difference:119
Playtime:10.122 hours
Usage:5%
Score:0.162m
Score/min:267
Accuracy (listed only):27.184%
HSR (listed only):33.569%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M++
Kills:2,639
V. Kills:1,425 185%
Deaths:250
KDR:10.556
Accuracy:35.024% B+
KPH:47.200 M++
VKPH:25.500 A**
Maelstrom Turbo Laser
M++
Kills:1,479
V. Kills:780 189%
Deaths:202
KDR:7.322
Accuracy:43.399% A*
KPH:61 M++
VKPH:32.200 M
Light PPA
M
Kills:1,364
V. Kills:123 N/A
Deaths:138
KDR:9.884
Accuracy:47.503% B*
KPH:102.100 A++
VKPH:9.200 M
Antares LC
M**
Kills:1,176
V. Kills:638 184%
Deaths:112
KDR:10.500
Accuracy:42.204% A++
KPH:71.500 M**
VKPH:38.800 M+
Kills:6,658 (6,658 + 0)
Deaths:702
KDR:9.484
VKDR:4.225
Vehicle Kills:2,966
Kill Difference:5,956
Playtime:109.998 hours
Usage:54%
Score:2.213m
Score/min:335
Piloting Accuracy:42.204%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M++
Kills:1,276
V. Kills:484 263%
Deaths:65
KDR:19.631
Accuracy:65.953% A+
KPH:59.100 M++
VKPH:22.400 A
E540 Halberd
A++
Kills:66
V. Kills:25 254%
Deaths:5
KDR:13.200
Accuracy:59.762% A++
KPH:48.500 A+
VKPH:18.400 B
Kills:1,342 (1,276 + 66)
Deaths:70
KDR:19.171
VKDR:7.271
Vehicle Kills:509
Kill Difference:1,272
Playtime:22.941 hours
Usage:11%
Score:0.375m
Score/min:272
Driving Accuracy:65.953%
Gunner Accuracy:59.762%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 4,0642,63925010.556M3.3935.024%B+N/A47.1M++25.4A**30856h46B**131.3B**
Maelstrom Turbo Laser 2,2591,4792027.322A*0.1643.399%A*N/A61.1M++32.2M38624.2h34.6B**79.8B**
Light PPA 1,4871,3641389.884B**2.7247.503%B*1.246%C+101.8A++9.2M27513.4h11.4B24.1B+
Supernova FPC 1,7601,2766519.631A++12.4765.953%A+N/A59.1M++22.4A27421.6h3.5B**5.3A
Antares LC 1,8141,17611210.5S3.3442.204%A++N/A71.3M**38.7M+40416.5h45.4B**107.5B**
Pulsar VS1 2882831641.726B*5.4427.184%B++33.569%A++41B*N/A1136.9h12.8B++47.1B++
E540 Halberd 9166513.2B+6.0459.762%A++N/A47.1A+17.9C**2521.4h5.3B+8.9B**
Orion VS54 5959591C6.1625.286%B*25.424%C++39.3C**N/A1531.5h13.5C+53.4C++
NSX-P Tanto 5854930.581C6.5822.822%D37.037%A++2.1D*N/A725.8h13.9C**60.8C++
Zenith VX-5AE 5150630.794D6.3725%C--26%C++3D*N/A916.8h14C56.2C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1520.1h
Nano-Armor Kit94114,6528.8h
Medical Applicator6715,9771.8h
Damascus Edge16930536.9h
Snowman Soldier7730.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.01s
Server spent 1.90s on queries, 1.89s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.