Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 16 (19,040)players online:
wintergaming (461)  Project_Incursus (25)  CAMIKAZE78 (19)  Lyyti (12)  halienINVDR (9)  druzinko (8) 534
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (94 days). The data shown below may not be accurate.

Legate Scabo[DIG] Scabo
VS BR 72

KDR: 0.46

Score: 5.7m

Last Seen: May 16th, 2019 1:17 PM
- OFFLINE - 2270.7 hour(s)

Battle Rank 72 - Vanu Sovereignty on Miller
Level Progress (to 73): 20%
Level 100 Progress: 30% 1021h
PRIMARY CLASSESMEDIC
PRIMARY WEAPONS Pulsar VS1 Terminus VX-9 Tank Mine H-V45 Proximity Mine Equinox VE2 Burst Solstice SF Equinox VE2
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Scabo



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-40,032 MLG Score: -32
Fun Score: N/A
Cheeseburgers Flipped: 148TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
12.921%23.09%298612081,2170.513286-0.049

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.848%-1.603F0.34C**0.016C+HEAD ++ (~16.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
133.1-0.788D-17.2-0.205C115.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
14.795%2.941%161121368222570.306306117%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.978F--0.372C--1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.70.358C**11.40.715B++65.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.7m1247.4%215 (12.9k)199 (11.9k)0.4646722,7956,0150.70773172 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214615.9%15.242%9004:440

65% Combat Medic17% Engineer8% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 19th, 2013 9:33 PMAug 18th, 2018 8:47 PMJun 13th, 2019 7:59 AM (67d) (PST)May 16th, 2019 9:17 AM (95d) (PST)May 16th, 2019 9:17 AM (95d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
184197130.0980.2110.0151.4190.016-32

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
11,02311,830807613185111,970

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
475.6h/19.8d 1,462 426 4,474 40.5k 748 1,469 449 5.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B++
Kills:57
Deaths:72
KDR:0.792
Accuracy:10.308% F--
HSR:28.070% B++
Kills:57
Deaths (as Heavy Assault):72
Deaths (to Heavy Assaults):1,521
KDR:0.79167
Kill Difference:15
Playtime:37.005 hours
Usage:8%
Score:0.300m
Score/min:135
Accuracy (listed only):10.308%
HSR (listed only):28.070%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B*
Kills:153
Deaths:327
KDR:0.468
Accuracy:15.033% F
HSR:22.222% B*
Kills:153
Deaths (as Engineer):327
Deaths (to Engineers):1,404
KDR:0.46789
Kill Difference:174
Playtime:81.807 hours
Usage:17%
Score:1.085m
Score/min:221
Accuracy (listed only):15.033%
HSR (listed only):22.222%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
B
Kills:78
Deaths:118
KDR:0.661
Accuracy:20.418% F-
HSR:24.359% B
Kills:78
Deaths (as Infiltrator):118
Deaths (to Infiltrators):1,035
KDR:0.66102
Kill Difference:40
Playtime:24.194 hours
Usage:5%
Score:0.124m
Score/min:85
Accuracy (listed only):20.418%
HSR (listed only):24.359%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
C
Kills:381
Deaths:592
KDR:0.644
Accuracy:11.089% F--
HSR:18.373% C
Terminus VX-9
C+
Kills:354
Deaths:635
KDR:0.557
Accuracy:14.517% F--
HSR:25.706% C+
H-V45
C+
Kills:184
Deaths:261
KDR:0.705
Accuracy:12.623% F--
HSR:20.109% C+
Equinox VE2 Burst
C++
Kills:163
Deaths:267
KDR:0.610
Accuracy:15.702% F--
HSR:29.448% C++
Equinox VE2
C+
Kills:118
Deaths:238
KDR:0.496
Accuracy:17.555% F
HSR:21.186% C+
Kills:1,200
Deaths (as Combat Medic):1,993
Deaths (to Combat Medics):515
KDR:0.60211
Kill Difference:793
Playtime:311.454 hours
Usage:65%
Score:3.981m
Score/min:213
Accuracy (listed only):14.297%
HSR (listed only):22.964%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):348
KDR:0
Kill Difference:UNR
Playtime:18.488 hours
Usage:4%
Score:0.201m
Score/min:181
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D-
Kills:68
V. Kills:17 378%
Deaths:17
KDR:4
Accuracy:14.795% F--
KPH:19 D--
VKPH:4.800 D-
Kills:68 (0 + 68)
Deaths:17
KDR:4
VKDR:1
Vehicle Kills:17
Kill Difference:51
Playtime:3.578 hours
Usage:1%
Score:0.017m
Score/min:79
Driving Accuracy:N/A%
Gunner Accuracy:14.795%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar VS1 3853815920.644C0.1811.089%F--18.373%C7.9D--N/A2748.3h15.9C142.9F--
Terminus VX-9 3603546350.557C-0.0914.517%F--25.706%C+6D*N/A1459h19.4F--133.6T*
Tank Mine 379233892.618C+2.1519.187%D--N/A68.5D42.9D5123.4h1.7B+9.1D**
H-V45 1881842610.705C0.2412.623%F--20.109%C+7.9D--N/A2323.2h18.6F147.3T
Proximity Mine 182181931.946D1.4824.796%F-N/A58.4D*N/A1723.1h2.2D-8.8F*
Equinox VE2 Burst 1671632670.61D0.1515.702%F--29.448%C++7.6D*N/A2421.4h18.6F118.3F**
Solstice SF 1581533270.468C--0.0015.033%F22.222%B*4.8D--N/A1332.1h16.6C--110.7D**
Equinox VE2 1201182380.496D0.0317.555%F21.186%C+5.4D*N/A1421.8h18.9F-107.7F-
NS-357 Underboss 79781180.661C0.2020.418%F-24.359%B31.2CN/A962.5h3.9B+19D--
NS-R3 Swarm 147731700.429C0.0458.102%D*N/A3.5D--3.5D-4821.1h39.6D*68.1F
M40 Fury 8568174C3.5414.795%F--2.941%A+18.9D--4.7D-793.6h11.4B+76.7D*
NS-15M1 5857720.792C--0.3310.308%F--28.07%B++7.2D*N/A207.9h22.5T217.8T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit151159,61611.4h
Anti-Vehicle MANA Turret62190.3h
Nanite Revive Grenade03,0360.8h
Nanite Healing Grenade02260h
Medical Applicator1,736500,90475.5h
Spitfire Auto-Turret176121h
Restoration Kit7720.1h
NS Patriot Flare Gun01950.2h
Ammunition Package111,6740.7h
Medical Kit204631h
Anti-Infantry MANA Turret61220.3h
Heartstring02060.2h
Nano-Repair Grenade01820.1h
VE-LR Obelisk01681.1h
Shield Recharging Field12112,7745.1h
Recon Detection Device194,5969h
A30 Walker01440.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.66s
Server spent 2.80s on queries, 2.15s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.