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Legate Scabo[DIG] Scabo
VS BR 72

KDR: 0.46

Score: 5.7m

Last Seen: Mar 30th, 2019 12:37 PM
- OFFLINE - 609.6 hour(s)

Battle Rank 72 - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 875
Level Progress (to 73): 7%
Level 100 Progress: 30% 1023h
PRIMARY CLASSESMEDIC
PRIMARY WEAPONS Pulsar VS1 Terminus VX-9 Tank Mine H-V45 Proximity Mine Equinox VE2 Burst Solstice SF Equinox VE2
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-40,032 MLG Score: -32
Fun Score: N/A
Cheeseburgers Flipped: 148TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
12.81%22.788%292610291,1980.505485-0.043

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.795%-1.616F0.317C*0.051C+HEAD ++ (~16.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.1-0.794D-17.2-0.202C116.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
14.795%2.941%161103468219570.310502117%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.983F--0.365C--1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.70.354C**11.40.713B++65.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 875
5.7m1243.7%215 (12.9k)199 (11.9k)0.46252,7756,0000.704572 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035595.884%15.063%8904:440

66% Combat Medic17% Engineer8% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 19th, 2013 9:33 PMAug 18th, 2018 8:47 PMApr 24th, 2019 2:30 PM (3h) (PST)Mar 30th, 2019 9:17 AM (25d) (PST)Mar 30th, 2019 8:37 AM (25d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
183198150.0980.2110.0151.4120.016-32

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
11,00311,864861613185111,970

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
473.4h/19.7d 1,452 418 4,443 40.1k 747 1,451 448 5.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B++
Kills:57
Deaths:71
KDR:0.803
Accuracy:10.324% F--
HSR:28.070% B++
Kills:57
Deaths (as Heavy Assault):71
Deaths (to Heavy Assaults):1,518
KDR:0.80282
Kill Difference:14
Playtime:36.793 hours
Usage:8%
Score:0.299m
Score/min:135
Accuracy (listed only):10.324%
HSR (listed only):28.070%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B*
Kills:153
Deaths:327
KDR:0.468
Accuracy:15.033% F
HSR:22.222% B*
Kills:153
Deaths (as Engineer):327
Deaths (to Engineers):1,399
KDR:0.46789
Kill Difference:174
Playtime:81.192 hours
Usage:17%
Score:1.080m
Score/min:222
Accuracy (listed only):15.033%
HSR (listed only):22.222%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
B+
Kills:76
Deaths:118
KDR:0.644
Accuracy:20.138% F-
HSR:25% B+
Kills:76
Deaths (as Infiltrator):118
Deaths (to Infiltrators):1,032
KDR:0.64407
Kill Difference:42
Playtime:24.186 hours
Usage:5%
Score:0.124m
Score/min:85
Accuracy (listed only):20.138%
HSR (listed only):25%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
C
Kills:381
Deaths:592
KDR:0.644
Accuracy:11.092% F--
HSR:18.373% C
Terminus VX-9
C+
Kills:337
Deaths:630
KDR:0.535
Accuracy:14.180% F--
HSR:24.629% C+
H-V45
C+
Kills:184
Deaths:261
KDR:0.705
Accuracy:12.623% F--
HSR:20.109% C+
Equinox VE2 Burst
C**
Kills:163
Deaths:267
KDR:0.610
Accuracy:15.702% F--
HSR:29.448% C**
Equinox VE2
C+
Kills:118
Deaths:238
KDR:0.496
Accuracy:17.555% F
HSR:21.186% C+
Kills:1,183
Deaths (as Combat Medic):1,988
Deaths (to Combat Medics):515
KDR:0.59507
Kill Difference:805
Playtime:310.105 hours
Usage:66%
Score:3.962m
Score/min:213
Accuracy (listed only):14.230%
HSR (listed only):22.749%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):348
KDR:0
Kill Difference:UNR
Playtime:18.488 hours
Usage:4%
Score:0.201m
Score/min:181
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D-
Kills:68
V. Kills:17 378%
Deaths:17
KDR:4
Accuracy:14.795% F--
KPH:19 D--
VKPH:4.800 D-
Kills:68 (0 + 68)
Deaths:17
KDR:4
VKDR:1
Vehicle Kills:17
Kill Difference:51
Playtime:3.578 hours
Usage:1%
Score:0.017m
Score/min:79
Driving Accuracy:N/A%
Gunner Accuracy:14.795%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar VS1 3853815920.644C0.1811.092%F--18.373%C7.9D--N/A2748.2h15.9C+142.9F--
Terminus VX-9 3433376300.535D0.0714.18%F--24.629%C+5.8D**N/A1458h19.4F--136.5T
Tank Mine 379233892.618C+2.1619.278%D--N/A68.5D42.9D5143.4h1.7B+9D*
H-V45 1881842610.705C0.2412.623%F--20.109%C+7.9D--N/A2323.2h18.6F147.3F**
Proximity Mine 182181921.967D1.5024.825%F-N/A58.4D*N/A1743.1h2.2D8.7F*
Equinox VE2 Burst 1671632670.61D0.1515.702%F--29.448%C**7.6D*N/A2421.4h18.6F-118.3T
Solstice SF 1581533270.468C--0.0115.033%F22.222%B*4.8D--N/A1332.1h16.6C-110.7D**
Equinox VE2 1201182380.496D0.0317.555%F21.186%C+5.4D*N/A1421.8h18.9F-107.7F-
NS-357 Underboss 77761180.644C0.1820.138%F-25%B+30.4CN/A942.5h3.9B+19.1D--
NS-R3 Swarm 145721660.434C+0.0357.942%D**N/A3.4D--3.5D-4820.9h39.4D--68D**
M40 Fury 8568174C3.5414.795%F--2.941%A18.9D--4.7D--793.6h11.4B+76.7D*
NS-15M1 5857710.803C-0.3410.324%F--28.07%B++7.2D*N/A207.9h22.4F**217.4T*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret62190.3h
Restoration Kit7720.1h
NS Patriot Flare Gun01950.2h
Nano-Repair Grenade01730h
VE-LR Obelisk01681.1h
Nano-Armor Kit151158,36711.4h
Nanite Revive Grenade03,0090.8h
Medical Applicator1,735499,24275.4h
Nanite Healing Grenade02260h
Spitfire Auto-Turret175911h
Heartstring02060.2h
Ammunition Package111,6370.7h
Medical Kit204621h
Anti-Infantry MANA Turret61220.3h
A30 Walker01440.1h
Shield Recharging Field12112,6005h
Recon Detection Device194,5969h

Check the help document for the dictionary if you want to learn more about words used here.


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