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Immortal Scae[] Scae
VS BR 67

KDR: 1.82

Score: 29.8m

Last Seen: Jun 10th, 2019 12:33 PM
- OFFLINE - 59.8 hour(s)

Prestige 1, Battle Rank 67 - Vanu Sovereignty on Cobalt
Level Progress (to 68): 17%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVYMAX SUIT
PRIMARY WEAPONS Betelgeuse 54-A NS-11C Deimos VA29 Cosmos VM3 Nebula VM20 Nebula VM20 Parallax VX3 Quasar VM1
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,143,414 MLG Score: 914
Fun Score: N/A
Cheeseburgers Flipped: 1350TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.653%19.182%51144117034,6051.633930.187

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.059%1.071B**-0.255C-0.857D--HEAD + (~5.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.90.464B+10.60.255C*29.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.161%1.743%302312112,4109532952.52621814%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.295%-0.336C-0.142C++0.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.50.575B+23.40.558B+45.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.835%2.725%193412101,43113996141.02287233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.45%1.248B**0.106C+0.384

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.788B++4.40.648B+3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.622%2.612%946120868910362240.664417306%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.083%0.41B-0.453D-0.671

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.50.168C++40.4-0.013C+59.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.735%70.857%94512094,876200552.43192

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.817%1.015B**0.245C++-0.034

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.416B2.40.242C++3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.766%19.093%94312112,912165991.75422

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.306%1.43A0.88B*0.755

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.673B+2.50.479B+1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
29.8m200%298 (17.9k)257 (15.4k)1.8210669,26238,0341.9437467 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214470822.582%19.367%43703:0230

8% Combat Medic17% Engineer22% Heavy Assault21% Infiltrator24% Light Assault9% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 11th, 2012 4:37 PMApr 21st, 2017 11:48 AMJun 18th, 2019 10:01 PM (61d) (PST)Jun 10th, 2019 12:11 PM (69d) (PST)Jun 10th, 2019 8:33 AM (69d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5212632580.5990.3290.1161.2570.030914

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,28815,75015,5383620775215,430

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1928.3h/80.3d 4,666 13,414 18,896 145.4k 2,991 7,620 3,449 60.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C
Kills:2,929
Deaths:1,558
KDR:1.880
Accuracy:25.074% C
HSR:27.211% C--
Orion VS54
B+
Kills:1,483
Deaths:924
KDR:1.605
Accuracy:22.938% B+
HSR:21.376% C--
NS-15M2
C+
Kills:1,209
Deaths:680
KDR:1.778
Accuracy:24.174% C+
HSR:18.610% D-
Flare VE6
C++
Kills:1,177
Deaths:785
KDR:1.499
Accuracy:23.331% C++
HSR:20.731% C--
Pulsar LSW
C+
Kills:1,158
Deaths:641
KDR:1.807
Accuracy:22.945% C+
HSR:17.444% D-
VX29 Polaris
B
Kills:1,158
Deaths:680
KDR:1.703
Accuracy:25.613% B
HSR:21.157% C
NSX Naginata
B
Kills:922
Deaths:530
KDR:1.740
Accuracy:23.282% C*
HSR:30.477% B
VE-H Maw
B+
Kills:449
Deaths:256
KDR:1.754
Accuracy:24.765% C+
HSR:31.403% B+
Ursa
B+
Kills:78
Deaths:46
KDR:1.696
Accuracy:26.222% B+
HSR:21.795% C
Kills:10,563
Deaths (as Heavy Assault):6,100
Deaths (to Heavy Assaults):10,673
KDR:1.73164
Kill Difference:4,463
Playtime:414.754 hours
Usage:22%
Score:6.393m
Score/min:257
Accuracy (listed only):24.260%
HSR (listed only):23.356%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B+
Kills:1,799
Deaths:1,366
KDR:1.317
Accuracy:26.104% B+
HSR:15.397% D
Deimos VA29
B*
Kills:1,769
Deaths:1,234
KDR:1.434
Accuracy:71.391% B*
HSR:20.351% B+
VE-S Canis
B+
Kills:1,493
Deaths:889
KDR:1.679
Accuracy:30.491% B+
HSR:10.382% D*
NS-7 PDW
B**
Kills:1,483
Deaths:1,192
KDR:1.244
Accuracy:30.287% B**
HSR:13.082% D
Eclipse VE3A
C+
Kills:1,394
Deaths:990
KDR:1.408
Accuracy:26.795% C+
HSR:16.499% D
Pulsar C
C**
Kills:1,297
Deaths:936
KDR:1.386
Accuracy:25.850% C**
HSR:17.502% D--
Solstice VE3
B+
Kills:1,225
Deaths:986
KDR:1.242
Accuracy:25.341% B+
HSR:18.449% C
Zenith VX-5
C++
Kills:1,208
Deaths:786
KDR:1.537
Accuracy:25.755% C++
HSR:19.536% C
Serpent VE92
C*
Kills:1,180
Deaths:743
KDR:1.588
Accuracy:24.682% C*
HSR:17.966% C
Eridani SX5
B+
Kills:1,163
Deaths:723
KDR:1.609
Accuracy:29.084% B+
HSR:14.102% D-
MKV Suppressed
B++
Kills:1,156
Deaths:736
KDR:1.571
Accuracy:29.455% B++
HSR:14.879% D
Sirius SX12
B+
Kills:1,144
Deaths:812
KDR:1.409
Accuracy:26.356% B+
HSR:12.850% D-
Phobos VX86
B++
Kills:727
Deaths:548
KDR:1.327
Accuracy:55.330% C
HSR:20.908% B++
Thanatos VE70
C*
Kills:416
Deaths:407
KDR:1.022
Accuracy:42.217% C*
HSR:10.577% D*
Solstice Burst
C+
Kills:413
Deaths:320
KDR:1.291
Accuracy:26.425% C+
HSR:20.339% D
Skorpios
C*
Kills:370
Deaths:255
KDR:1.451
Accuracy:28.273% C*
HSR:18.649% C-
NSX Tanto
B++
Kills:365
Deaths:314
KDR:1.162
Accuracy:30.333% B++
HSR:22.192% C-
NSX Tengu
C*
Kills:318
Deaths:222
KDR:1.432
Accuracy:37.690% C*
HSR:17.925% C--
Solstice SF
A++
Kills:265
Deaths:252
KDR:1.052
Accuracy:26.078% B+
HSR:28.302% A++
NS Baron G5
A++
Kills:211
Deaths:173
KDR:1.220
Accuracy:44.985% C++
HSR:22.749% A++
Kills:19,396
Deaths (as Light Assault):13,884
Deaths (to Light Assaults):7,301
KDR:1.397
Kill Difference:5,512
Playtime:456.737 hours
Usage:24%
Score:6.814m
Score/min:249
Accuracy (listed only):33.146%
HSR (listed only):17.632%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:1,799
Deaths:1,366
KDR:1.317
Accuracy:26.104% B+
HSR:15.397% D
Deimos VA29
B*
Kills:1,769
Deaths:1,234
KDR:1.434
Accuracy:71.391% B*
HSR:20.351% B+
Eclipse VE3A
C+
Kills:1,394
Deaths:990
KDR:1.408
Accuracy:26.795% C+
HSR:16.499% D
Pulsar C
C**
Kills:1,297
Deaths:936
KDR:1.386
Accuracy:25.850% C**
HSR:17.502% D--
Solstice VE3
B+
Kills:1,225
Deaths:986
KDR:1.242
Accuracy:25.341% B+
HSR:18.449% C
Zenith VX-5
C++
Kills:1,208
Deaths:786
KDR:1.537
Accuracy:25.755% C++
HSR:19.536% C
Serpent VE92
C*
Kills:1,180
Deaths:743
KDR:1.588
Accuracy:24.682% C*
HSR:17.966% C
Phobos VX86
B++
Kills:727
Deaths:548
KDR:1.327
Accuracy:55.330% C
HSR:20.908% B++
Eidolon VE33
B+
Kills:667
Deaths:555
KDR:1.202
Accuracy:31.075% B+
HSR:17.841% D--
Thanatos VE70
C*
Kills:416
Deaths:407
KDR:1.022
Accuracy:42.217% C*
HSR:10.577% D*
Solstice Burst
C+
Kills:413
Deaths:320
KDR:1.291
Accuracy:26.425% C+
HSR:20.339% D
NSX Tanto
B++
Kills:365
Deaths:314
KDR:1.162
Accuracy:30.333% B++
HSR:22.192% C-
Solstice SF
A++
Kills:265
Deaths:252
KDR:1.052
Accuracy:26.078% B+
HSR:28.302% A++
NS Baron G5
A++
Kills:211
Deaths:173
KDR:1.220
Accuracy:44.985% C++
HSR:22.749% A++
VE-LR Obelisk
C++
Kills:109
Deaths:88
KDR:1.239
Accuracy:32.339% C++
HSR:27.523% C--
Kills:13,045
Deaths (as Engineer):9,698
Deaths (to Engineers):6,463
KDR:1.34512
Kill Difference:3,347
Playtime:327.186 hours
Usage:17%
Score:4.589m
Score/min:234
Accuracy (listed only):34.313%
HSR (listed only):19.742%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B**
Kills:1,548
Deaths:631
KDR:2.453
Accuracy:46.086% B**
HSR:82.946% B++
VE-S Canis
B+
Kills:1,493
Deaths:889
KDR:1.679
Accuracy:30.491% B+
HSR:10.382% D*
NS-7 PDW
B**
Kills:1,483
Deaths:1,192
KDR:1.244
Accuracy:30.287% B**
HSR:13.082% D
Ghost
B*
Kills:1,329
Deaths:623
KDR:2.133
Accuracy:43.994% B*
HSR:65.463% C
Eridani SX5
B+
Kills:1,163
Deaths:723
KDR:1.609
Accuracy:29.084% B+
HSR:14.102% D-
MKV Suppressed
B++
Kills:1,156
Deaths:736
KDR:1.571
Accuracy:29.455% B++
HSR:14.879% D
Sirius SX12
B+
Kills:1,144
Deaths:812
KDR:1.409
Accuracy:26.356% B+
HSR:12.850% D-
NS-30 Vandal
B**
Kills:1,030
Deaths:593
KDR:1.737
Accuracy:40.164% B**
HSR:30.874% B+
Phaseshift VX-S
B++
Kills:1,016
Deaths:431
KDR:2.357
Accuracy:41.655% B++
HSR:73.622% C+
Spiker
B+
Kills:793
Deaths:619
KDR:1.281
Accuracy:33.788% B+
HSR:14.250% D--
Artemis VX26
B++
Kills:717
Deaths:518
KDR:1.384
Accuracy:30.371% B++
HSR:20.921% C
VA39 Spectre
B++
Kills:697
Deaths:321
KDR:2.171
Accuracy:36.738% B++
HSR:42.898% B+
Skorpios
C*
Kills:370
Deaths:255
KDR:1.451
Accuracy:28.273% C*
HSR:18.649% C-
NSX Tomoe
C**
Kills:368
Deaths:280
KDR:1.314
Accuracy:30.469% C**
HSR:25.272% D*
NSX Tengu
C*
Kills:318
Deaths:222
KDR:1.432
Accuracy:37.690% C*
HSR:17.925% C--
NS-61 Emissary
B+
Kills:308
Deaths:225
KDR:1.369
Accuracy:31.175% B+
HSR:11.039% D--
NSX Daimyo
C
Kills:286
Deaths:153
KDR:1.869
Accuracy:39.777% C
HSR:88.811% D**
Beamer VS3
B
Kills:277
Deaths:327
KDR:0.847
Accuracy:29.512% B
HSR:11.552% D**
Nyx VX31
C++
Kills:254
Deaths:150
KDR:1.693
Accuracy:34.899% C++
HSR:24.410% D
NS-357 Underboss
B++
Kills:202
Deaths:159
KDR:1.270
Accuracy:42.105% B++
HSR:18.317% C-
NS-44 Commissioner
B+
Kills:173
Deaths:174
KDR:0.994
Accuracy:40.514% B+
HSR:20.809% C+
NS-45 Pilot
C*
Kills:86
Deaths:77
KDR:1.117
Accuracy:32.145% C++
HSR:27.907% C*
NS-AM7 Archer
B**
Kills:82
Deaths:137
KDR:0.599
Accuracy:55.603% C-
HSR:26.829% B**
Cerberus
C+
Kills:65
Deaths:56
KDR:1.161
Accuracy:31.329% C+
HSR:20% C
Manticore SX40
B*
Kills:52
Deaths:45
KDR:1.156
Accuracy:34.521% B*
HSR:21.154% C+
Kills:16,410
Deaths (as Infiltrator):10,348
Deaths (to Infiltrators):6,013
KDR:1.58581
Kill Difference:6,062
Playtime:396.451 hours
Usage:21%
Score:5.410m
Score/min:227
Accuracy (listed only):35.459%
HSR (listed only):29.158%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B*
Kills:1,769
Deaths:1,234
KDR:1.434
Accuracy:71.391% B*
HSR:20.351% B+
VE-S Canis
B+
Kills:1,493
Deaths:889
KDR:1.679
Accuracy:30.491% B+
HSR:10.382% D*
NS-7 PDW
B**
Kills:1,483
Deaths:1,192
KDR:1.244
Accuracy:30.287% B**
HSR:13.082% D
Eridani SX5
B+
Kills:1,163
Deaths:723
KDR:1.609
Accuracy:29.084% B+
HSR:14.102% D-
Terminus VX-9
C*
Kills:1,162
Deaths:767
KDR:1.515
Accuracy:26.713% C*
HSR:22.806% C-
MKV Suppressed
B++
Kills:1,156
Deaths:736
KDR:1.571
Accuracy:29.455% B++
HSR:14.879% D
Sirius SX12
B+
Kills:1,144
Deaths:812
KDR:1.409
Accuracy:26.356% B+
HSR:12.850% D-
Corvus VA55
B*
Kills:806
Deaths:689
KDR:1.170
Accuracy:28.360% B*
HSR:17.370% D-
Phobos VX86
B++
Kills:727
Deaths:548
KDR:1.327
Accuracy:55.330% C
HSR:20.908% B++
Pulsar VS1
C*
Kills:434
Deaths:394
KDR:1.102
Accuracy:24.482% C*
HSR:9.908% F
Thanatos VE70
C*
Kills:416
Deaths:407
KDR:1.022
Accuracy:42.217% C*
HSR:10.577% D*
H-V45
B+
Kills:376
Deaths:272
KDR:1.382
Accuracy:26.654% B+
HSR:19.149% C
Skorpios
C*
Kills:370
Deaths:255
KDR:1.451
Accuracy:28.273% C*
HSR:18.649% C-
NSX Tengu
C*
Kills:318
Deaths:222
KDR:1.432
Accuracy:37.690% C*
HSR:17.925% C--
NS Baron G5
A++
Kills:211
Deaths:173
KDR:1.220
Accuracy:44.985% C++
HSR:22.749% A++
NSX Yumi
C+
Kills:208
Deaths:185
KDR:1.124
Accuracy:25.866% C+
HSR:23.077% C
NS-11A
C**
Kills:183
Deaths:147
KDR:1.245
Accuracy:25.915% C**
HSR:18.033% C--
Kills:13,419
Deaths (as Combat Medic):9,645
Deaths (to Combat Medics):4,233
KDR:1.39129
Kill Difference:3,774
Playtime:161.773 hours
Usage:8%
Score:2.846m
Score/min:293
Accuracy (listed only):34.326%
HSR (listed only):16.870%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B*
Kills:1,749
Deaths:703
KDR:2.488
Accuracy:21.361% B*
HSR:20.755% B
Nebula VM20
B*
Kills:1,618
Deaths:484
KDR:3.343
Accuracy:22.479% B*
HSR:18.974% C
Nebula VM20
B++
Kills:1,580
Deaths:497
KDR:3.179
Accuracy:21.906% B++
HSR:19.684% C
Quasar VM1
A
Kills:1,520
Deaths:685
KDR:2.219
Accuracy:22.042% A
HSR:17.303% C
Blueshift VM5
B*
Kills:1,519
Deaths:553
KDR:2.747
Accuracy:23.357% B*
HSR:18.762% C-
Blueshift VM5
B*
Kills:1,368
Deaths:521
KDR:2.626
Accuracy:23.561% B*
HSR:17.690% D
Cosmos VM3
A
Kills:566
Deaths:216
KDR:2.620
Accuracy:23.279% A
HSR:18.551% C+
Comet VM2
A++
Kills:499
Deaths:374
KDR:1.334
Accuracy:59.958% A++
HSR:5.411% B+
Comet VM2
A*
Kills:470
Deaths:294
KDR:1.599
Accuracy:64.098% A*
HSR:4.468% C++
NS-10 Burster
A+
Kills:75
Deaths:95
KDR:0.789
Accuracy:38.521% A+
HSR:5.333% C-
Quasar VM1
A
Kills:60
Deaths:24
KDR:2.500
Accuracy:23.653% A
HSR:23.333% B+
NS-10 Burster
A+
Kills:51
Deaths:49
KDR:1.041
Accuracy:39.654% A+
HSR:3.922% D
Kills:11,075
Deaths (as MAX Suit):2,247.500
Deaths (to MAX Suits):1,973
KDR:4.9277
Kill Difference:8,827.500
Playtime:169.089 hours
Usage:9%
Score:3.703m
Score/min:365
Accuracy (listed only):31.989%
HSR (listed only):14.515%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:1,217
V. Kills:51 N/A
Deaths:201
KDR:6.055
Accuracy:45.501% B+
KPH:53.900 C*
VKPH:2.300 C--
Dual Photon Pods
A
Kills:1,003
V. Kills:54 N/A
Deaths:66
KDR:15.197
Accuracy:55.518% B+
KPH:144.900 A
VKPH:7.800 D-
Maelstrom Turbo Laser
D
Kills:190
V. Kills:164 115%
Deaths:398
KDR:0.477
Accuracy:26.774% D
KPH:4.600 D
VKPH:4 D-
Coyote Missiles
C**
Kills:69
V. Kills:36 186%
Deaths:22
KDR:3.136
Accuracy:55.498% C**
KPH:32.800 C
VKPH:17.100 C
Hornet Missiles
C+
Kills:52
V. Kills:47 108%
Deaths:9
KDR:5.778
Accuracy:55.009% D-
KPH:39.900 C
VKPH:36 C+
Kills:2,531 (1,407 + 0)
Deaths:696
KDR:3.636
VKDR:0.506
Vehicle Kills:352
Kill Difference:1,835
Playtime:73.932 hours
Usage:4%
Score:0.598m
Score/min:135
Piloting Accuracy:26.774%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B+
Kills:345
V. Kills:137 250%
Deaths:65
KDR:5.308
Accuracy:56.343% B+
KPH:25.800 C
VKPH:10.200 C
C75 Viper
C
Kills:171
V. Kills:25 N/A
Deaths:31
KDR:5.516
Accuracy:34.834% C--
KPH:22.100 C
VKPH:3.200 D--
L100 Python HESH
C-
Kills:161
V. Kills:19 N/A
Deaths:16
KDR:10.063
Accuracy:37.500% D*
KPH:40.200 C-
VKPH:4.700 D--
Kills:677 (677 + 0)
Deaths:112
KDR:6.045
VKDR:1.616
Vehicle Kills:181
Kill Difference:565
Playtime:25.124 hours
Usage:1%
Score:0.220m
Score/min:146
Driving Accuracy:37.500%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:756
V. Kills:331 228%
Deaths:107
KDR:7.065
Accuracy:56.295% B
KPH:33.100 B++
VKPH:14.500 C+
Supernova PC
C**
Kills:169
V. Kills:34 483%
Deaths:50
KDR:3.380
Accuracy:51.451% C**
KPH:19.200 C
VKPH:3.900 D*
Saron HRB
C++
Kills:95
V. Kills:40 232%
Deaths:16
KDR:5.938
Accuracy:44.837% C++
KPH:25.300 C+
VKPH:10.600 D
Supernova VPC
B*
Kills:83
V. Kills:10 N/A
Deaths:5
KDR:16.600
Accuracy:52.907% C*
KPH:61.900 B*
VKPH:7.500 C+
Kills:1,103 (1,008 + 95)
Deaths:178
KDR:6.197
VKDR:2.331
Vehicle Kills:415
Kill Difference:925
Playtime:36.753 hours
Usage:2%
Score:0.467m
Score/min:212
Driving Accuracy:52.907%
Gunner Accuracy:44.837%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:341
V. Kills:13 N/A
Deaths:21
KDR:16.238
Accuracy:44.150% B*
KPH:105.700 B+
VKPH:4 D
Aphelion VEX-4H
C
Kills:164
V. Kills:110 148%
Deaths:27
KDR:6.074
Accuracy:39.142% D
KPH:33.200 C
VKPH:22.300 C-
Kills:505 (0 + 505)
Deaths:48
KDR:10.521
VKDR:2.563
Vehicle Kills:123
Kill Difference:457
Playtime:8.161 hours
Usage:0%
Score:0.151m
Score/min:308
Driving Accuracy:N/A%
Gunner Accuracy:39.142%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A*
Kills:79
V. Kills:28 272%
Deaths:10
KDR:7.900
Accuracy:51.889% A++
KPH:39.300 B++
VKPH:13.900 A*
G30 Walker
B+
Kills:63
V. Kills:38 162%
Deaths:10
KDR:6.300
Accuracy:40.644% A++
KPH:19 B+
VKPH:11.500 B+
M20 Basilisk
C
Kills:59
V. Kills:28 203%
Deaths:12
KDR:4.917
Accuracy:37.911% C+
KPH:13.800 D
VKPH:6.600 C
M40 Fury
C
Kills:52
V. Kills:9 N/A
Deaths:3
KDR:17.333
Accuracy:34.157% C
KPH:33.300 C-
VKPH:5.800 D
Kills:253 (0 + 253)
Deaths:35
KDR:7.229
VKDR:2.943
Vehicle Kills:103
Kill Difference:218
Playtime:11.156 hours
Usage:1%
Score:0.120m
Score/min:179
Driving Accuracy:N/A%
Gunner Accuracy:34.157%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 2,9502,9291,5581.88C0.0625.074%C27.211%C--51.1C-N/A14357.3h10.7C++42.8C+
NS-11C 1,8041,7991,3661.317B+0.5026.104%B+15.397%D29C++N/A7862h11B*42.1B++
Deimos VA29 1,7731,7691,2341.434C*0.3971.391%B*20.351%B+40.8C+N/A12543.4h2.3C*3.2B+
Cosmos VM3 1,7551,7497032.488B0.6721.361%B*20.755%B42.9B++N/A11840.8h11.9B++55.5B++
Nebula VM20 1,6371,6184843.343B+1.5222.479%B*18.974%C40.5B+N/A11840h15B+66.9B+
Nebula VM20 1,5971,5804973.179B+1.3621.906%B++19.684%C38.3BN/A10941.3h15.2B69.5B+
Parallax VX3 1,5481,5486312.453C+0.6346.086%B**82.946%B++33.7BN/A8545.9h1.8B*3.9B*
Quasar VM1 1,5271,5206852.219B+0.4022.042%A17.303%C35.6B**N/A10342.7h12.7B++57.4B+
Blueshift VM5 1,5401,5195532.747C*0.9323.357%B*18.762%C-36.5C++N/A9841.6h14.5B+62.3B+
VE-S Canis 1,5111,4938891.679B+0.1430.491%B+10.382%D*44C++N/A12033.9h11.2B36.7B+
NS-7 PDW 1,4891,4831,1921.244B+0.5830.287%B**13.082%D31.1C*N/A8247.7h11.7B*38.5B++
Orion VS54 1,4911,4839241.605C++0.2222.938%B+21.376%C--36.3C++N/A14940.9h10.2B*44.4C*
Lasher X2 1,4701,4529601.513B*0.3133.163%B**3.581%C+44.4B++N/A12532.7h14.7B**44.4B*
Eclipse VE3A 1,3991,3949901.408C+0.4126.795%C+16.499%D32.4CN/A8343h11B+41B+
Blueshift VM5 1,3871,3685212.626C++0.8023.561%B*17.69%D34.4C+N/A9239.8h15.9C++67.3B+
C-4 1,7821,3656362.146B+0.3227.411%C**N/A118.7B*36.3B+82611.5h1.4C*5.1B+
Ghost 1,3321,3296232.133C+0.3143.994%B*65.463%C38.2C+N/A10034.8h2.2C*5B+
Pulsar C 1,3011,2979361.386C++0.4425.85%C**17.502%D--27.9C+N/A8446.5h9.8B++37.9B+
Lumine Edge 1,2521,2514,1180.304B++1.5235.636%B++16.467%C+6.7C++N/A17185.8h1.1B++3.1B+
Solstice VE3 1,2321,2259861.242B++0.5825.341%B+18.449%C29B+N/A11742.2h11B*43.3B+
Light PPA 1,2681,2172016.055B4.2345.501%B+N/A53.8C*2.3C--16622.6h10.1B+22.2B+
NS-15M2 1,2131,2096801.778C++0.0424.174%C+18.61%D-42.1C+N/A10928.7h11B+45.3B+
Zenith VX-5 1,2101,2087861.537B0.2825.755%C++19.536%C41.8BN/A11428.9h10.5B*40.7B+
Serpent VE92 1,1891,1807431.588B+0.2324.682%C*17.966%C36.1C**N/A10732.7h11.7B+47.5B+
Flare VE6 1,1831,1777851.499C++0.3223.331%C++20.731%C--37.4C+N/A10631.5h9.7B+41.4B+
Eridani SX5 1,1691,1637231.609B+0.2129.084%B+14.102%D-33.9C+N/A8734.3h10.8B+37.1B+
Terminus VX-9 1,1701,1627671.515C+0.3126.713%C*22.806%C-35.3C+N/A10632.9h11.9C**44.6B
Pulsar LSW 1,1651,1586411.807C**0.0122.945%C+17.444%D-42.9C+N/A12127h10.9B+47.3B+
VX29 Polaris 1,1661,1586801.703C*0.1225.613%B21.157%C49.9C*N/A13323.2h11.3B+44.1B+
MKV Suppressed 1,1641,1567361.571B++0.2529.455%B++14.879%D36.9C*N/A9131.3h11.9B++40.4B+
Sirius SX12 1,1681,1448121.409B0.4126.356%B+12.85%D-30.4C++N/A11337.6h14.5C*55.1B
NS-30 Vandal 1,0371,0305931.737C+0.0840.164%B**30.874%B+35.6C+N/A8428.9h5.1B+12.7B++
Phaseshift VX-S 1,0161,0164312.357C+0.5441.655%B++73.622%C+38.6B+N/A9226.3h2.4B+5.8B+
Dual Photon Pods 1,0571,0036615.197A13.3855.518%B+2.193%A+145.4A7.8D-4446.9h13.7B**24.8B*
NSX Naginata 9269225301.74B+0.0823.282%C*30.477%B43.7C++N/A10521.1h10.4B+44.5B+
Corvus VA55 8138066891.17C++0.6528.36%B*17.37%D-28.8C+N/A7728h10.2B*36B*
Spiker 8037936191.281C**0.5433.788%B+14.25%D--33.7C+N/A8523.5h7.4B+22B++
Supernova FPC 1,0877561077.065C++5.2456.295%B2.249%C+33.2B++14.5C+23322.8h4.3B++7.7B++
Phobos VX86 7327275481.327C+0.4955.33%C20.908%B++32.5C-N/A8222.4h2.4C*4.4C++
Artemis VX26 7207175181.384C++0.4430.371%B++20.921%C35.9C++N/A10220h10.4B++34.2B++
VA39 Spectre 6996973212.171B+0.3536.738%B++42.898%B+38.7B**N/A11318h3.8A10.4B**
Eidolon VE33 6736675551.202C++0.6231.075%B+17.841%D--25.2C++N/A7126.5h6.8B*21.9B++
Proximity Mine 616615728.542A+6.7252.117%B**N/A175.7B**N/A5263.5h2.2D-4.2B+
NS Decimator 8336096860.888C+0.9365.462%B+2.627%B30C11D19920.3h5.3C8C++
Cosmos VM3 5715662162.62B+0.8023.279%A18.551%C+45.6B**N/A12512.4h11.6B*49.8B+
S1 6515455281.032B+0.7956.526%C+4.037%B++31B+6D--18617.6h3.5A+6.2B**
Comet VM2 5854993741.334B+0.4959.958%A++5.411%B+19A3.3C-10426.2h13.7B*22.9B**
Comet VM2 5484702941.599B++0.2264.098%A*4.468%C++21.7A++3.6D11221.7h13.8B**21.5B**
VE-H Maw 4564492561.754C*0.0724.765%C+31.403%B+44.5C+N/A15210.1h10.3C**41.6C*
Pulsar VS1 4374343941.102C++0.7224.482%C*9.908%F21.7C+N/A9620h11.7B**47.7B++
Thanatos VE70 4164164071.022C++0.8042.217%C*10.577%D*25.4C+N/A9116.4h3.7B*8.8B++
Solstice Burst 4214133201.291C+0.5326.425%C+20.339%D28.3CN/A6814.6h13.4C++50.7C++
H-V45 3773762721.382C+0.4426.654%B+19.149%C28.7C+N/A11313.1h13.2C++49.7B+
Spear Anti-Vehicle Phalanx Turret 5063712813.25B**11.4344.571%C+5.93%B**42.2C**15.3D2408.8h6.7B++15B+
Skorpios 3723702551.451C+0.3728.273%C*18.649%C-41.6C+N/A1128.9h11.3C+39.9C*
NSX Tomoe 3703682801.314C+0.5130.469%C**25.272%D*32.9CN/A13211.2h14.3C++46.9C**
NSX Tanto 3693653141.162C++0.6630.333%B++22.192%C-30.9C+N/A7811.8h12.9C**42.6C**
L100 Python HEAT 482345655.308C*3.4956.343%B+2.609%C++25.7C10.2C15613.4h5.4B+9.6B+
Proton II PPA-H 3543412116.238B+14.4244.15%B*1.76%C++106.6B+4.1D2633.2h9.9C*22.5B+
NSX Tengu 3223182221.432C**0.3937.69%C*17.925%C--34.2C+N/A859.3h13.9C+36.8C*
NS-61 Emissary 3103082251.369B*0.4531.175%B+11.039%D--35B+N/A1158.8h9.7B++31B*
NSX Daimyo 2862861531.869C0.0539.777%C88.811%D**33.6DN/A858.5h3.2D8.1C--
Beamer VS3 2822773270.847C++0.9729.512%B11.552%D**19.9CN/A6913.9h9.3C*31.5C++
MANA Anti-Personnel Turret 279275972.835N/A1.0125.731%UN/A2750U40U5789000.1h19.7T*76.5T*
Solstice SF 2702652521.052C++0.7726.078%B+28.302%A++18.3C+N/A7414.5h14.5C55.5C++
Nyx VX31 2572541501.693C+0.1334.899%C++24.41%D40.3C+N/A986.3h4.9B+14.2B+
Auraxium Force-Blade 2462464,7750.052B+1.7736.051%B+N/A1.3C+N/A3187.8h1.6B**4.5B+
NS Baron G5 2132111731.22C*0.6044.985%C++22.749%A++27.8CN/A737.6h4.1B+9.2C+
NSX Yumi 2122081851.124C+0.7025.866%C+23.077%C27.7CN/A737.5h13.9C-53.6C+
NS-357 Underboss 2022021591.27C**0.5542.105%B++18.317%C-30.6CN/A966.6h3.7B+8.8B++
Maelstrom Turbo Laser 3541903980.477C-1.3426.774%D4.211%B**4.6D4D-5241h159.6D596.2D
Nemesis VSH9 2801892830.668C+1.1564.532%C**7.407%M13.6C+6.5C14713.9h7.6B11.8B+
Tank Mine 276186772.416C+0.5943.223%B++N/A124B60C+11671.5h2.5D--5.9C**
NS-11A 1891831471.245C+0.5825.915%C**18.033%C--24.7CN/A977.4h13.9C++53.5B
The Slasher 1791793,8380.047C+1.7731.272%C+3.911%D-1CN/A3170.6h2B+6.5C+
NS-44 Commissioner 1751731740.994C+0.8340.514%B+20.809%C+29.8C+N/A1365.8h3.6B8.8B+
C75 Viper 196171315.516B3.6934.834%C--N/A21.9C-3.2D--1267.8h7.8B**22.5B++
Supernova PC 203169503.38C1.5651.451%C**4.142%A+19.2C3.9D*1278.8h4.2B++8.2B++
Aphelion VEX-4H 274164276.074C++4.2539.142%D7.317%A**33.5C22.4C-3374.9h57.2C*146.2C+
L100 Python HESH 1801611610.063C+8.2437.5%D*3.727%A*40.3C-4.8D-1544h2.8B+7.4C++
Sticky Grenade 1561501150N/A148.1852.685%C+N/A750C-30A++22480.2h2.7C5.2C+
VE-LR Obelisk 109109881.239C0.5832.339%C++27.523%C--35.2C++N/A1113.1h5.7B+17.5B+
Saron HRB 13595165.938C++4.1244.837%C++3.158%A+25C+10.5D2613.8h20.1B+44.7B+
NS-45 Pilot 8686771.117C+0.7032.145%C++27.907%C*30.7C--N/A812.8h7.3C++22.8C*
Rocklet Rifle 15883441.886A*0.0640.279%D**1.205%B+39.5B*35.7B**5082.1h20.5A+51B++
MAX Punch 83832,2690.037C--1.7842.133%CN/A0.5C--N/A2166.4h1.9C++4.5C++
Supernova VPC 9383516.6B+14.7852.907%C*N/A63.8B**7.7C+2681.3h2.2B**4.1B*
NS-AM7 Archer 94821370.599C**1.2255.603%C-26.829%B**10.9B*1.6D567.5h14.3B+25.7B+
M60-G Bulldog 10779107.9B**6.0851.889%A++1.266%D--39.5B++14A*2452h9.9D19.1B+
Ursa 7978461.696B+0.1326.222%B+21.795%C37.1C+N/A2302.1h10.4B+39.6B+
NS-10 Burster 10275950.789C1.0338.521%A+5.333%C-6.3C*2.3D-6012h106.9B++277.4B**
Coyote Missiles 10569223.136C++1.3155.498%C**N/A32.9C17.1C2222.1h50.8C91.6C+
Cerberus 6665561.161C++0.6631.329%C+20%C31C+N/A972.1h5.7B18.2C**
Frag Grenade 7064164N/A62.1850.972%B++N/A640B++60S50740.1h3.7C++7.2B+
G30 Walker 10163106.3B**4.4840.644%A++1.587%D--19.1B+11.5B+1793.3h224.5C+552.3B++
M60-A Bulldog 6661415.25C++13.4354.571%B*6.557%M**26.5C2.2D842.3h6.5C+11.8B+
Quasar VM1 6060242.5C*0.6823.653%A23.333%B+30CN/A1082h12.6B+53.2B++
M20 Basilisk 8759124.917B**3.1037.911%C+10.17%A++13.7D6.5C1394.3h117.5C310.1C+
Anti-Vehicle Grenade 8059159N/A57.1846.84%C--N/A295C105C++22550.2h6.4C13.7C
MANA Anti-Vehicle Turret 8657541.056D0.7741.681%D5.263%B+570C--290C--1705050.1h8.3C+19.8C
NS Annihilator 11956880.636C++1.1980.594%C+N/A7.6D8.5C+1157.4h12.6C15.6C+
M40 Fury 6152317.333A*15.5134.157%C1.923%C*32.5C--5.6D2031.6h13.3C**38.9C**
Hornet Missiles 995295.778C**3.9655.009%D-N/A40C36.2C+4141.3h17.8D32.4D--
Manticore SX40 5252451.156C*0.6734.521%B*21.154%C+30.6C+N/A1121.7h6.5B+18.9B++
NS-10 Burster 8551491.041C+0.7839.654%A+3.922%D6.9B+4.6B+867.4h123.9B+312.5B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon197021h
Anti-Vehicle MANA Turret115680.7h
Nano-Armor Kit266393,51520.5h
Nanite Revive Grenade07600.2h
Medical Applicator550267,41621.3h
Spitfire Auto-Turret0820.1h
Motion Spotter254,7162h
VS Patriot Flare Gun0500.2h
Restoration Kit1580.3h
Deconstruction Tool02620h
Recon Detection Device261,4132.5h
G40-F Ranger01380.1h
Ammunition Package371,8841.7h
Shield Recharging Field513,1491.3h
Medical Kit1112,2702.4h
Anti-Infantry MANA Turret164790.9h
Nano-Repair Grenade01210h

Check the help document for the dictionary if you want to learn more about words used here.


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