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Primus Scae[] Scae
VS BR 47

KDR: 1.78

Score: 26.9m

Last Seen: Jul 13th, 2018 9:17 PM
- OFFLINE - 862.1 hour(s)

Prestige 1, Battle Rank 47 - Vanu Sovereignty on Cobalt
Level Progress (to 48): 10%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVYMAX SUIT
PRIMARY WEAPONS Betelgeuse 54-A NS-11C Cosmos VM3 Deimos VA29 Parallax VX3 Quasar VM1 NS-7 PDW Orion VS54
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,068,354 MLG Score: 854
Fun Score: N/A
Cheeseburgers Flipped: 1241TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.493%19.207%5094299332,2021.659810.122

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.998%1.052B**-0.233C-0.824D-HEAD + (~5.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
400.465B+10.60.258C*29.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.129%1.801%292310322,2219092732.44066811%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.317%-0.344C-0.185C++0.426

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.90.573B+23.50.556B+45.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.852%3.262%166410311,16513195140.882576226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.595%1.259A0.424B0.456

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.779B++4.60.633B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.716%2.483%87510306049872070.611955290%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.118%0.421B-0.48D-0.649

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.40.559B+21.30.462B+31

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.459%73.157%87410313,744183732.037

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.293%1.117B**0.395B1.849

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.476B+2.20.309C*3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.727%18.663%87310322,438152381.59974

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.466%1.522A+0.815B++0.811

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.68B+2.50.48B+1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26.9m193.1%292 (17.5k)251 (15.1k)1.7818862,61735,1411.9015747 (47)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035416822.495%18.977%42703:0226

8% Combat Medic17% Engineer23% Heavy Assault20% Infiltrator23% Light Assault9% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 11th, 2012 4:37 PMApr 21st, 2017 11:48 AMJul 15th, 2018 11:23 PM (279d) (PST)Jul 13th, 2018 8:04 PM (281d) (PST)Jul 13th, 2018 5:17 PM (281d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5152602550.5850.3290.1111.1870.029854

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,92115,60315,3183520771215,083

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1782.5h/74.3d 4,206 11,883 16,861 126.9k 2,779 6,977 3,110 55.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C
Kills:2,887
Deaths:1,524
KDR:1.894
Accuracy:25.093% C
HSR:27.087% C-
Orion VS54
B+
Kills:1,483
Deaths:924
KDR:1.605
Accuracy:22.938% B+
HSR:21.376% C-
Lasher X2
B**
Kills:1,431
Deaths:939
KDR:1.524
Accuracy:33.331% B**
HSR:3.494% C
NS-15M2
C+
Kills:1,209
Deaths:680
KDR:1.778
Accuracy:24.174% C+
HSR:18.610% D-
Flare VE6
C++
Kills:1,177
Deaths:785
KDR:1.499
Accuracy:23.331% C++
HSR:20.731% C--
VX29 Polaris
B+
Kills:1,158
Deaths:680
KDR:1.703
Accuracy:25.613% B+
HSR:21.157% C
Pulsar LSW
C+
Kills:1,158
Deaths:641
KDR:1.807
Accuracy:22.945% C+
HSR:17.444% D-
NSX Naginata
B
Kills:904
Deaths:520
KDR:1.738
Accuracy:23.292% C*
HSR:30.420% B
VE-H Maw
C++
Kills:234
Deaths:131
KDR:1.786
Accuracy:23.454% C
HSR:26.923% C++
Kills:11,641
Deaths (as Heavy Assault):6,824
Deaths (to Heavy Assaults):9,842
KDR:1.70589
Kill Difference:4,817
Playtime:404.571 hours
Usage:23%
Score:6.204m
Score/min:256
Accuracy (listed only):24.908%
HSR (listed only):20.805%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B+
Kills:1,799
Deaths:1,366
KDR:1.317
Accuracy:26.104% B+
HSR:15.397% D
Deimos VA29
B**
Kills:1,720
Deaths:1,194
KDR:1.441
Accuracy:71.593% B**
HSR:20.291% B+
NS-7 PDW
B**
Kills:1,483
Deaths:1,192
KDR:1.244
Accuracy:30.287% B**
HSR:13.082% D
Eclipse VE3A
C+
Kills:1,390
Deaths:984
KDR:1.413
Accuracy:26.795% C+
HSR:16.475% D
Pulsar C
C**
Kills:1,297
Deaths:936
KDR:1.386
Accuracy:25.850% C**
HSR:17.502% D--
Solstice VE3
B+
Kills:1,221
Deaths:983
KDR:1.242
Accuracy:25.336% B+
HSR:18.428% C
Zenith VX-5
C++
Kills:1,200
Deaths:781
KDR:1.536
Accuracy:25.823% C++
HSR:19.417% C
Serpent VE92
C*
Kills:1,171
Deaths:736
KDR:1.591
Accuracy:24.642% C*
HSR:18.019% C
Eridani SX5
B+
Kills:1,163
Deaths:723
KDR:1.609
Accuracy:29.084% B+
HSR:14.102% D-
MKV Suppressed
B++
Kills:1,156
Deaths:736
KDR:1.571
Accuracy:29.455% B++
HSR:14.879% D
Sirius SX12
B
Kills:1,144
Deaths:810
KDR:1.412
Accuracy:26.344% B
HSR:12.850% D-
VE-S Canis
B+
Kills:481
Deaths:330
KDR:1.458
Accuracy:30.708% B+
HSR:9.563% D*
Solstice Burst
C+
Kills:413
Deaths:320
KDR:1.291
Accuracy:26.425% C+
HSR:20.339% C--
Thanatos VE70
C*
Kills:394
Deaths:387
KDR:1.018
Accuracy:41.749% C*
HSR:9.645% D*
NSX Tanto
B*
Kills:362
Deaths:309
KDR:1.172
Accuracy:30.376% B*
HSR:22.100% C-
Phobos VX86
B++
Kills:324
Deaths:240
KDR:1.350
Accuracy:57.591% C+
HSR:20.988% B++
Solstice SF
A++
Kills:265
Deaths:252
KDR:1.052
Accuracy:26.078% B+
HSR:28.302% A++
NSX Tengu
B+
Kills:226
Deaths:168
KDR:1.345
Accuracy:39.387% B+
HSR:17.257% D
Skorpios
C+
Kills:189
Deaths:152
KDR:1.243
Accuracy:27.441% C+
HSR:16.931% D
NS Baron G5
A*
Kills:169
Deaths:144
KDR:1.174
Accuracy:47.344% B
HSR:23.669% A*
Kills:17,567
Deaths (as Light Assault):12,743
Deaths (to Light Assaults):6,733
KDR:1.37856
Kill Difference:4,824
Playtime:414.732 hours
Usage:23%
Score:6.007m
Score/min:241
Accuracy (listed only):33.421%
HSR (listed only):17.462%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:1,799
Deaths:1,366
KDR:1.317
Accuracy:26.104% B+
HSR:15.397% D
Deimos VA29
B**
Kills:1,720
Deaths:1,194
KDR:1.441
Accuracy:71.593% B**
HSR:20.291% B+
Eclipse VE3A
C+
Kills:1,390
Deaths:984
KDR:1.413
Accuracy:26.795% C+
HSR:16.475% D
Pulsar C
C**
Kills:1,297
Deaths:936
KDR:1.386
Accuracy:25.850% C**
HSR:17.502% D--
Solstice VE3
B+
Kills:1,221
Deaths:983
KDR:1.242
Accuracy:25.336% B+
HSR:18.428% C
Zenith VX-5
C++
Kills:1,200
Deaths:781
KDR:1.536
Accuracy:25.823% C++
HSR:19.417% C
Serpent VE92
C*
Kills:1,171
Deaths:736
KDR:1.591
Accuracy:24.642% C*
HSR:18.019% C
Eidolon VE33
B+
Kills:664
Deaths:555
KDR:1.196
Accuracy:31.121% B+
HSR:17.470% D*
Solstice Burst
C+
Kills:413
Deaths:320
KDR:1.291
Accuracy:26.425% C+
HSR:20.339% C--
Thanatos VE70
C*
Kills:394
Deaths:387
KDR:1.018
Accuracy:41.749% C*
HSR:9.645% D*
NSX Tanto
B*
Kills:362
Deaths:309
KDR:1.172
Accuracy:30.376% B*
HSR:22.100% C-
Phobos VX86
B++
Kills:324
Deaths:240
KDR:1.350
Accuracy:57.591% C+
HSR:20.988% B++
Solstice SF
A++
Kills:265
Deaths:252
KDR:1.052
Accuracy:26.078% B+
HSR:28.302% A++
NS Baron G5
A*
Kills:169
Deaths:144
KDR:1.174
Accuracy:47.344% B
HSR:23.669% A*
VE-LR Obelisk
C++
Kills:93
Deaths:78
KDR:1.192
Accuracy:33.147% C++
HSR:31.183% C+
Kills:12,482
Deaths (as Engineer):9,265
Deaths (to Engineers):6,122
KDR:1.34722
Kill Difference:3,217
Playtime:298.449 hours
Usage:17%
Score:3.921m
Score/min:219
Accuracy (listed only):34.665%
HSR (listed only):19.948%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B**
Kills:1,548
Deaths:631
KDR:2.453
Accuracy:46.086% B**
HSR:82.946% B++
NS-7 PDW
B**
Kills:1,483
Deaths:1,192
KDR:1.244
Accuracy:30.287% B**
HSR:13.082% D
Ghost
B*
Kills:1,290
Deaths:598
KDR:2.157
Accuracy:44.387% B*
HSR:65.659% C
Eridani SX5
B+
Kills:1,163
Deaths:723
KDR:1.609
Accuracy:29.084% B+
HSR:14.102% D-
MKV Suppressed
B++
Kills:1,156
Deaths:736
KDR:1.571
Accuracy:29.455% B++
HSR:14.879% D
Sirius SX12
B
Kills:1,144
Deaths:810
KDR:1.412
Accuracy:26.344% B
HSR:12.850% D-
NS-30 Vandal
B**
Kills:991
Deaths:573
KDR:1.729
Accuracy:40.301% B**
HSR:30.777% B+
Phaseshift VX-S
B++
Kills:805
Deaths:366
KDR:2.199
Accuracy:41.792% B++
HSR:71.926% C+
Artemis VX26
B+
Kills:717
Deaths:518
KDR:1.384
Accuracy:30.371% B+
HSR:20.921% C
Spiker
B+
Kills:707
Deaths:555
KDR:1.274
Accuracy:33.712% B+
HSR:13.437% D--
VE-S Canis
B+
Kills:481
Deaths:330
KDR:1.458
Accuracy:30.708% B+
HSR:9.563% D*
NSX Tomoe
B+
Kills:356
Deaths:260
KDR:1.369
Accuracy:30.874% B+
HSR:25% D*
Beamer VS3
B
Kills:277
Deaths:327
KDR:0.847
Accuracy:29.512% B
HSR:11.552% D**
NS-61 Emissary
B
Kills:273
Deaths:198
KDR:1.379
Accuracy:30.381% B
HSR:10.623% D--
Nyx VX31
C**
Kills:228
Deaths:139
KDR:1.640
Accuracy:35.331% C**
HSR:25% C--
NSX Tengu
B+
Kills:226
Deaths:168
KDR:1.345
Accuracy:39.387% B+
HSR:17.257% D
NS-357 Underboss
B++
Kills:197
Deaths:154
KDR:1.279
Accuracy:42.261% B++
HSR:18.274% C
Skorpios
C+
Kills:189
Deaths:152
KDR:1.243
Accuracy:27.441% C+
HSR:16.931% D
NS-44 Commissioner
B+
Kills:167
Deaths:160
KDR:1.044
Accuracy:40.446% B+
HSR:21.557% C+
VA39 Spectre
D-
Kills:101
Deaths:121
KDR:0.835
Accuracy:27.282% D-
HSR:28.713% D-
NS-45 Pilot
C**
Kills:82
Deaths:76
KDR:1.079
Accuracy:32.112% C++
HSR:28.049% C**
NS-AM7 Archer
A
Kills:75
Deaths:114
KDR:0.658
Accuracy:52.960% D
HSR:28% A
Cerberus
C
Kills:52
Deaths:47
KDR:1.106
Accuracy:30.496% C
HSR:17.308% D
Kills:13,708
Deaths (as Infiltrator):8,948
Deaths (to Infiltrators):5,549
KDR:1.53196
Kill Difference:4,760
Playtime:354.437 hours
Usage:20%
Score:4.800m
Score/min:226
Accuracy (listed only):34.827%
HSR (listed only):26.018%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B**
Kills:1,720
Deaths:1,194
KDR:1.441
Accuracy:71.593% B**
HSR:20.291% B+
NS-7 PDW
B**
Kills:1,483
Deaths:1,192
KDR:1.244
Accuracy:30.287% B**
HSR:13.082% D
Eridani SX5
B+
Kills:1,163
Deaths:723
KDR:1.609
Accuracy:29.084% B+
HSR:14.102% D-
MKV Suppressed
B++
Kills:1,156
Deaths:736
KDR:1.571
Accuracy:29.455% B++
HSR:14.879% D
Sirius SX12
B
Kills:1,144
Deaths:810
KDR:1.412
Accuracy:26.344% B
HSR:12.850% D-
Terminus VX-9
C**
Kills:991
Deaths:660
KDR:1.502
Accuracy:26.946% C**
HSR:22.402% C--
Corvus VA55
B*
Kills:699
Deaths:591
KDR:1.183
Accuracy:28.448% B*
HSR:17.310% D-
VE-S Canis
B+
Kills:481
Deaths:330
KDR:1.458
Accuracy:30.708% B+
HSR:9.563% D*
Pulsar VS1
C*
Kills:434
Deaths:394
KDR:1.102
Accuracy:24.482% C*
HSR:9.908% F
Thanatos VE70
C*
Kills:394
Deaths:387
KDR:1.018
Accuracy:41.749% C*
HSR:9.645% D*
Phobos VX86
B++
Kills:324
Deaths:240
KDR:1.350
Accuracy:57.591% C+
HSR:20.988% B++
NSX Tengu
B+
Kills:226
Deaths:168
KDR:1.345
Accuracy:39.387% B+
HSR:17.257% D
H-V45
C+
Kills:226
Deaths:198
KDR:1.141
Accuracy:24.235% C+
HSR:18.142% C-
NSX Yumi
C+
Kills:192
Deaths:162
KDR:1.185
Accuracy:26.264% C+
HSR:22.917% C
Skorpios
C+
Kills:189
Deaths:152
KDR:1.243
Accuracy:27.441% C+
HSR:16.931% D
NS Baron G5
A*
Kills:169
Deaths:144
KDR:1.174
Accuracy:47.344% B
HSR:23.669% A*
NS-11A
B++
Kills:102
Deaths:104
KDR:0.981
Accuracy:28.061% B++
HSR:12.745% D*
Kills:11,093
Deaths (as Combat Medic):8,185
Deaths (to Combat Medics):3,882
KDR:1.35528
Kill Difference:2,908
Playtime:151.329 hours
Usage:8%
Score:2.577m
Score/min:284
Accuracy (listed only):34.672%
HSR (listed only):16.275%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B**
Kills:1,749
Deaths:703
KDR:2.488
Accuracy:21.361% B**
HSR:20.755% C**
Quasar VM1
A+
Kills:1,517
Deaths:683
KDR:2.221
Accuracy:22.067% A+
HSR:17.337% C
Blueshift VM5
B*
Kills:1,416
Deaths:517
KDR:2.739
Accuracy:23.224% B*
HSR:18.362% C--
Blueshift VM5
B++
Kills:1,255
Deaths:485
KDR:2.588
Accuracy:23.382% B++
HSR:17.769% D
Nebula VM20
B*
Kills:1,211
Deaths:384
KDR:3.154
Accuracy:22.801% B*
HSR:18.580% C
Nebula VM20
B*
Kills:1,186
Deaths:397
KDR:2.987
Accuracy:22.277% B*
HSR:18.971% C
Cosmos VM3
A+
Kills:566
Deaths:216
KDR:2.620
Accuracy:23.279% A+
HSR:18.551% C+
Comet VM2
A++
Kills:499
Deaths:373
KDR:1.338
Accuracy:59.963% A++
HSR:5.411% B+
Comet VM2
A*
Kills:470
Deaths:293
KDR:1.604
Accuracy:64.111% A*
HSR:4.468% C++
NS-10 Burster
A+
Kills:75
Deaths:95
KDR:0.789
Accuracy:38.539% A+
HSR:5.333% C-
Quasar VM1
A+
Kills:57
Deaths:22
KDR:2.591
Accuracy:24.512% A+
HSR:22.807% B+
NS-10 Burster
A+
Kills:51
Deaths:49
KDR:1.041
Accuracy:39.679% A+
HSR:3.922% D
Kills:10,052
Deaths (as MAX Suit):2,108.500
Deaths (to MAX Suits):1,879
KDR:4.76737
Kill Difference:7,943.500
Playtime:155.372 hours
Usage:9%
Score:3.375m
Score/min:362
Accuracy (listed only):32.100%
HSR (listed only):14.355%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:1,082
V. Kills:46 N/A
Deaths:181
KDR:5.978
Accuracy:45.302% B+
KPH:53.300 C**
VKPH:2.300 C--
Dual Photon Pods
A
Kills:977
V. Kills:53 N/A
Deaths:66
KDR:14.803
Accuracy:55.512% B+
KPH:146.500 A
VKPH:7.900 D-
Maelstrom Turbo Laser
D
Kills:162
V. Kills:149 108%
Deaths:384
KDR:0.422
Accuracy:26.651% D
KPH:4.100 D-
VKPH:3.800 D-
Coyote Missiles
C**
Kills:60
V. Kills:32 182%
Deaths:17
KDR:3.529
Accuracy:55.440% C**
KPH:33.300 C
VKPH:17.800 C
Kills:2,281 (1,244 + 0)
Deaths:648
KDR:3.520
VKDR:0.432
Vehicle Kills:280
Kill Difference:1,633
Playtime:68.353 hours
Usage:4%
Score:0.526m
Score/min:128
Piloting Accuracy:26.651%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B+
Kills:320
V. Kills:128 248%
Deaths:62
KDR:5.161
Accuracy:56.650% B+
KPH:25.300 C
VKPH:10.100 C
C75 Viper
C
Kills:171
V. Kills:25 N/A
Deaths:31
KDR:5.516
Accuracy:34.834% C--
KPH:22.100 C
VKPH:3.200 D*
L100 Python HESH
D
Kills:115
V. Kills:15 N/A
Deaths:12
KDR:9.583
Accuracy:36.890% D*
KPH:36.500 D
VKPH:4.800 D--
Kills:606 (606 + 0)
Deaths:105
KDR:5.771
VKDR:1.600
Vehicle Kills:168
Kill Difference:501
Playtime:23.534 hours
Usage:1%
Score:0.196m
Score/min:139
Driving Accuracy:36.890%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:561
V. Kills:258 217%
Deaths:89
KDR:6.303
Accuracy:55.945% C**
KPH:29.600 B+
VKPH:13.600 C
Supernova PC
C*
Kills:169
V. Kills:34 483%
Deaths:50
KDR:3.380
Accuracy:51.451% C*
KPH:19.200 C
VKPH:3.900 D*
Saron HRB
C+
Kills:84
V. Kills:34 240%
Deaths:15
KDR:5.600
Accuracy:43.747% C+
KPH:25.100 C+
VKPH:10.200 D
Kills:814 (730 + 84)
Deaths:154
KDR:5.286
VKDR:2.117
Vehicle Kills:326
Kill Difference:660
Playtime:31.145 hours
Usage:2%
Score:0.379m
Score/min:203
Driving Accuracy:51.451%
Gunner Accuracy:43.747%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:335
V. Kills:13 N/A
Deaths:21
KDR:15.952
Accuracy:44.041% B*
KPH:105.200 B
VKPH:4.100 D
Aphelion VEX-4H
C-
Kills:147
V. Kills:101 144%
Deaths:24
KDR:6.125
Accuracy:37.599% D--
KPH:31.700 C-
VKPH:21.800 C--
Kills:482 (0 + 482)
Deaths:45
KDR:10.711
VKDR:2.533
Vehicle Kills:114
Kill Difference:437
Playtime:7.827 hours
Usage:0%
Score:0.141m
Score/min:301
Driving Accuracy:N/A%
Gunner Accuracy:37.599%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A*
Kills:77
V. Kills:28 266%
Deaths:10
KDR:7.700
Accuracy:50.663% A++
KPH:39.500 B++
VKPH:14.400 A*
M20 Basilisk
C
Kills:56
V. Kills:27 200%
Deaths:12
KDR:4.667
Accuracy:38.528% C+
KPH:13.800 D
VKPH:6.600 C
M40 Fury
C
Kills:52
V. Kills:9 N/A
Deaths:3
KDR:17.333
Accuracy:34.157% C
KPH:33.300 C-
VKPH:5.800 D
Kills:185 (0 + 185)
Deaths:25
KDR:7.400
VKDR:2.560
Vehicle Kills:64
Kill Difference:160
Playtime:7.573 hours
Usage:0%
Score:0.082m
Score/min:181
Driving Accuracy:N/A%
Gunner Accuracy:34.157%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 2,9082,8871,5241.894C0.1125.093%C27.087%C-51.3CN/A14056.3h10.7C++42.6C++
NS-11C 1,8041,7991,3661.317B+0.4626.104%B+15.397%D29C*N/A7762h11B*42.1B++
Cosmos VM3 1,7551,7497032.488B0.7121.361%B**20.755%C**42.9B**N/A11840.8h11.9B++55.5B*
Deimos VA29 1,7241,7201,1941.441C*0.3471.593%B**20.291%B+40.8C+N/A12342.2h2.3C**3.2B+
Parallax VX3 1,5481,5486312.453C+0.6746.086%B**82.946%B++33.7BN/A8545.9h1.8B*3.9B*
Quasar VM1 1,5241,5176832.221B+0.4422.067%A+17.337%C35.7AN/A10342.5h12.6B*57.2B++
NS-7 PDW 1,4891,4831,1921.244B+0.5430.287%B**13.082%D31.1C*N/A8247.7h11.7B*38.5B++
Orion VS54 1,4911,4839241.605C*0.1822.938%B+21.376%C-36.3C*N/A14540.9h10.2B*44.4B+
Lasher X2 1,4491,4319391.524B*0.2633.331%B**3.494%C44.4B*N/A12432.2h14.6B**43.8B*
Blueshift VM5 1,4361,4165172.739C*0.9623.224%B*18.362%C--36.2C*N/A9739.1h14.3B+61.6B+
Eclipse VE3A 1,3951,3909841.413C+0.3726.795%C+16.475%D32.6C+N/A8342.6h11B+41B+
Pulsar C 1,3011,2979361.386C*0.4025.85%C**17.502%D--27.9C+N/A8346.5h9.8B++37.9B+
Ghost 1,2931,2905982.157C+0.3844.387%B*65.659%C38.3C+N/A9833.7h2.2C**4.9B+
Blueshift VM5 1,2701,2554852.588C++0.8123.382%B++17.769%D33.6C++N/A8937.3h15.8C**67.5B+
Solstice VE3 1,2281,2219831.242B++0.5425.336%B+18.428%C29B++N/A11342.1h11B*43.3B++
Nebula VM20 1,2221,2113843.154B++1.3722.801%B*18.58%C39.4B+N/A11430.7h14.7B+64.4B++
NS-15M2 1,2131,2096801.778C*0.0024.174%C+18.61%D-42.1C+N/A10728.7h11B+45.3B+
Zenith VX-5 1,2021,2007811.536B0.2525.823%C++19.417%C41.8B+N/A11428.7h10.5B*40.5B+
Nebula VM20 1,1961,1863972.987B+1.2122.277%B*18.971%C37.1C**N/A10432h14.9B+66.9B++
Flare VE6 1,1831,1777851.499C++0.2823.331%C++20.731%C--37.4C+N/A10431.5h9.7B+41.4B+
Serpent VE92 1,1801,1717361.591B+0.1924.642%C*18.019%C36.1BN/A10532.4h11.7B+47.6B+
C-4 1,5591,1705812.014B+0.2326.832%C*N/A111.4B++37B+80310.5h1.5C++5.4B
Eridani SX5 1,1691,1637231.609B+0.1729.084%B+14.102%D-33.9C+N/A8634.3h10.8B+37.1B+
VX29 Polaris 1,1661,1586801.703C*0.0825.613%B+21.157%C49.9C**N/A13323.2h11.3B+44.1B+
Pulsar LSW 1,1651,1586411.807B0.0322.945%C+17.444%D-42.9C++N/A11927h10.9B+47.3B+
MKV Suppressed 1,1641,1567361.571B++0.2129.455%B++14.879%D36.9C**N/A9031.3h11.9B++40.4B+
Sirius SX12 1,1681,1448101.412B+0.3726.344%B12.85%D-30.5C++N/A11237.5h14.5C*55B
Lumine Edge 1,0921,0912,9320.372A1.4135.021%B++17.14%C*8.1C**N/A20135.2h1.1B++3.1B+
Light PPA 1,1281,0821815.978B4.2045.302%B+1.017%C53.3C**2.3C--16820.3h10B+22B+
Terminus VX-9 9979916601.502C*0.2826.946%C**22.402%C--35.1C+N/A10128.2h11.6B+43.2B+
NS-30 Vandal 9989915731.729C+0.0540.301%B**30.777%B+35.3C+N/A8328.1h5.1B+12.7B++
Dual Photon Pods 1,0309776614.803A13.0255.512%B+2.252%A+145.8A7.9D-4476.7h13.8B**24.9B*
NSX Naginata 9079045201.738B+0.0423.292%C*30.42%B43.7C++N/A10420.7h10.3B+44.2B+
Phaseshift VX-S 8058053662.199C0.4241.792%B++71.926%C+38.5B+N/A8820.9h2.5B+6.1B+
Artemis VX26 7207175181.384C++0.4030.371%B+20.921%C35.9C++N/A10120h10.4B++34.2B++
Spiker 7177075551.274C**0.5133.712%B+13.437%D--32.1C+N/A8122h7.5B+22.2B++
Corvus VA55 7026995911.183C++0.6028.448%B*17.31%D-28.5C+N/A7524.5h10.1B*35.5B*
Eidolon VE33 6706645551.196C++0.5931.121%B+17.47%D*25.2C++N/A6926.3h6.8B*21.8B*
Proximity Mine 569568629.161A++7.3852.956%AN/A183.2AN/A5283.1h2.2D4.1B+
Cosmos VM3 5715662162.62B+0.8423.279%A+18.551%C+45.6A+N/A12512.4h11.6B**49.8B*
Supernova FPC 819561896.303C++4.5255.945%C**2.852%B29.5B+13.6C22619h4.6B+8.3B++
NS Decimator 7765606580.851C0.9365.626%B+2.679%B+29C11.2D19419.3h5.4C8.3C+
S1 6515455281.032B+0.7556.526%C+4.037%B*31B+6D-18317.6h3.5A+6.2A
Comet VM2 5854993731.338B+0.4459.963%A++5.411%B+19A+3.3C-10326.2h13.7B**22.9B**
VE-S Canis 4874813301.458C*0.3230.708%B+9.563%D*36.2C+N/A9213.3h11.9C*38.8B
Comet VM2 5484702931.604B++0.1864.111%A*4.468%C++21.7A++3.6D11221.7h13.8B**21.5B**
Pulsar VS1 4374343941.102C++0.6824.482%C*9.908%F21.7C+N/A9120h11.7B**47.7B++
Solstice Burst 4214133201.291C+0.4926.425%C+20.339%C--28.3CN/A6714.6h13.4C++50.7C*
Thanatos VE70 3943943871.018C*0.7641.749%C*9.645%D*25.4C+N/A9015.5h3.6B**8.7B++
NSX Tanto 3663623091.172C++0.6130.376%B*22.1%C-30.7C+N/A7411.8h13C**42.8B+
Spear Anti-Vehicle Phalanx Turret 4893582613.769B**11.9944.391%C+5.866%B**41.6C*15.2D2368.6h6.7B++15B++
NSX Tomoe 3583562601.369C+0.4130.874%B+25%D*33.9C+N/A13410.5h14.1C++45.6B
Proton II PPA-H 3483352115.952B+14.1744.041%B*1.791%C++104.7C**4.1D2593.2h9.8C*22.2B+
Phobos VX86 3283242401.35C+0.4357.591%C+20.988%B++33.1CN/A919.8h2.5C++4.3C++
L100 Python HEAT 448320625.161C++3.3856.65%B+2.813%C*25.4C10.2C14612.6h5.4B+9.5B++
Beamer VS3 2822773270.847C++0.9329.512%B11.552%D**19.9CN/A6813.9h9.3C++31.5C++
NS-61 Emissary 2742731981.379B*0.4030.381%B10.623%D--36.9B+N/A1187.4h9.2B++30.3B*
Solstice SF 2702652521.052C++0.7326.078%B+28.302%A++18.3C+N/A7314.5h14.5C+55.5C++
MANA Anti-Personnel Turret 263259892.91N/A1.1326.218%UN/A2590U40U5404400.1h19.6T*74.8T*
VE-H Maw 2352341311.786C*0.0023.454%C26.923%C++43.3C+N/A1475.4h9.8B+41.8C*
Nyx VX31 2292281391.64C+0.1435.331%C**25%C--40.7C++N/A1015.6h4.7B++13.2B+
NSX Tengu 2292261681.345C++0.4439.387%B+17.257%D31.4C+N/A797.2h13C*32.9B
H-V45 2262261981.141C+0.6424.235%C+18.142%C-22.8CN/A989.9h13.2C++54.5C*
Auraxium Force-Blade 2092094,0540.052B1.7334.778%BN/A1.3C++N/A3155.5h1.6B*4.6B+
NS-357 Underboss 1971971541.279C**0.5042.261%B++18.274%C30.3CN/A956.5h3.7B+8.8B++
NSX Yumi 1961921621.185C+0.6026.264%C+22.917%C31C+N/A786.2h13.1C+49.9C+
Skorpios 1901891521.243C+0.5427.441%C+16.931%D35.7CN/A875.3h11.7C+42.8C+
Nemesis VSH9 2781882810.669C+1.1164.566%C**7.447%M++13.5C+6.5D14713.9h7.6B11.8B+
Tank Mine 267179762.355C+0.5740.301%B+N/A119.3C**58.7C+11551.5h2.4D5.9C**
C75 Viper 196171315.516B3.7334.834%C--N/A22.2C3.2D*1237.7h7.8B**22.5B*
Supernova PC 203169503.38C1.6051.451%C*4.142%A+19.2C3.9D*1248.8h4.2B++8.2B++
NS Baron G5 1711691441.174C++0.6147.344%B23.669%A*29.6C+N/A805.7h4.3B+9C++
NS-44 Commissioner 1681671601.044C++0.7440.446%B+21.557%C+30.4C+N/A1315.5h3.5B+8.6B+
Maelstrom Turbo Laser 3111623840.422C-1.3626.651%D4.321%B**4.1D-3.8D-4939.6h172.8D648.2D-
The Slasher 1521523,1320.049C+1.7330.96%C4.605%D1.1CN/A3140.6h2.1C**6.7C*
Aphelion VEX-4H 248147246.125C++4.3437.599%D--6.803%A*32C-22C-3294.6h55.8C**148.5C+
L100 Python HESH 130115129.583C+7.8036.89%D*5.217%M*35.9D4.7D--1483.2h2.8B++7.7C+
NS-11A 1041021040.981C0.8028.061%B++12.745%D*19.6DN/A885.2h14.9C53.2B
VA39 Spectre 1011011210.835C0.9527.282%D-28.713%D-14.6C-N/A826.9h5.5B+20.2C++
VE-LR Obelisk 9393781.192C0.5933.147%C++31.183%C+37.2C*N/A972.5h5.7B+17.3B+
Saron HRB 11884155.6C++3.8243.747%C+3.571%A*25.5C++10.3D2783.3h19.6B+44.7B+
NS-45 Pilot 8282761.079C+0.7032.112%C++28.049%C**31.5CN/A772.6h7.3C++22.6C**
M60-G Bulldog 10577107.7A5.9250.663%A++1.299%D--38.5B+14A*2492h9.4C--18.6B+
NS-AM7 Archer 85751140.658B+1.1252.96%D28%A12.7A1.7D615.9h11.1B*20.9B++
NS-10 Burster 10275950.789C0.9938.539%A+5.333%C-6.3C**2.3D-5912h106.9B++277.3B**
Sticky Grenade 7472172N/A70.2249.071%CN/A360D*10C16060.2h3.7D*7.5D
MAX Punch 70702,1220.033D1.7543.293%CN/A0.5C-N/A1153h2C++4.7C++
Frag Grenade 6762162N/A60.2250.881%B++N/A620B+50S48000.1h3.7C*7.3B+
M60-A Bulldog 6661415.25C++13.4754.571%B*6.557%M**26.5C2.2D842.3h6.5C+11.8B+
Coyote Missiles 9260173.529B+1.7555.44%C**N/A33.3C17.8C2341.8h54.3C-97.9C+
MANA Anti-Vehicle Turret 8657541.056D0.7341.718%D--5.263%A570D-290D-1703150.1h8.3C+19.8C-
Quasar VM1 5757222.591C**0.8124.512%A+22.807%B+33.5C++N/A1091.7h11.9B++48.5B*
M20 Basilisk 8356124.667B++2.8938.528%C+7.143%B+13.7D6.6C1404.1h116.8C303.1C+
Anti-Vehicle Grenade 7455155N/A53.2246.851%C-N/A275C-95C+21360.2h6.8C14.4C
NS Annihilator 11654860.628C++1.1580.427%C+N/A7.6D8.7C+1167.1h12.6C+15.6C+
M40 Fury 6152317.333A++15.5534.157%C1.923%C*32.5C-5.6D2001.6h13.3C**38.9C**
Cerberus 5352471.106C++0.6830.496%C17.308%D30.6C+N/A951.7h5.4B+17.8B
NS-10 Burster 8551491.041C+0.7439.679%A+3.922%D6.9B+4.6B+867.4h123.9B++312.3B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter243,8631.7h
Restoration Kit1580.3h
VS Patriot Flare Gun0500.2h
Nano-Armor Kit250359,85618.9h
Anti-Vehicle MANA Turret115630.7h
Spawn Beacon176560.9h
Nanite Revive Grenade06460.2h
Medical Applicator523251,01820.1h
Deconstruction Tool02620h
G40-F Ranger01380.1h
Ammunition Package311,5351.4h
Shield Recharging Field462,6711.2h
Medical Kit1102,2042.3h
Anti-Infantry MANA Turret153740.8h
Recon Detection Device241,3512.4h

Check the help document for the dictionary if you want to learn more about words used here.


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