Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 3 | 16 (18,946)players online:
LatrodectusVS (65)  TrueImpHunter (19)  mkaine (16)  ALandWhale_ (8)  fbmarder (7)  Nellyb1991 (5) 120
stats.dasanfall.com
Champion ScampTG[784] ScampTG
TR BR 114

KDR: 2.08

Score: 26m

Last Seen: Jul 14th, 2019 2:22 AM
- OFFLINE - 43.9 hour(s)

Battle Rank 111 (114 total) - Terran Republic on Emerald - Outfit Member of 784th Terran Hellhounds[784] 784th Terran Hellhounds
TR outfit on Emerald

Members: 12
Level Progress (to 112): 60%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P525 Marauder-H G30 Vulcan G20 Vulcan-H P2-120 AP E540 Halberd-H LC2 Lynx TRAC-5 TRAC-5 S
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:ScampTG



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $489,141 MLG Score: 391
Fun Score: N/A
Cheeseburgers Flipped: 96TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.595%20.202%4361811969,5291.107770.972

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.258%0.072C+-0.131C-2.502F*HEAD ++ (~9.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.30.267C*11.70.177C++42.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.616%1.754%59112132855512110.517241134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.508D0.255C*-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
400.1-1.592F130.5-1.568F269.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.544%0.972%607612085,864167528603.49881205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.687%0.83B++-1.023D*0.969

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.30.577B+8.10.355C**8.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.082%1.537%135212120211,845144352948.20291224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.886%1.007B**-0.719D-0.028

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.80.324C*380.047C+42.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.639%73.387%13522121262083420.742515

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.162%-0.509D0.403B0.998

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.069C+2.90.085C+6.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.626%19.606%1352312111,67350193.33267

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.719%0.648B+0.984B*1.789

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.633B+2.40.509B+2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
784th Terran Hellhounds[784] 784th Terran Hellhounds
TR outfit on Emerald

Members: 12
26m234.2%316 (19k)280 (16.8k)2.0794139,90819,1922.70806114 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1214194920.322%8.622%17504:5012

69% Engineer9% Heavy Assault15% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 8th, 2014 8:53 PMSep 27th, 2016 9:50 PMJul 15th, 2019 1:17 PM (4h) (PST)Jul 14th, 2019 5:18 AM (1d) (PST)Jul 13th, 2019 10:22 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
716916250.4290.2070.0371.2920.122391

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,9585,45137,5072612278716,797

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1548.7h/64.5d 12,065 3,441 13,765 120.1k 742 3,860 11,350 66.5m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
C*
Kills:1,556
Deaths:1,229
KDR:1.266
Accuracy:24.500% C*
HSR:19.602% C
TRAC-5
D--
Kills:1,274
Deaths:1,636
KDR:0.779
Accuracy:16.285% D--
HSR:13.658% D--
TRAC-5 S
B++
Kills:1,262
Deaths:1,192
KDR:1.059
Accuracy:26.568% B++
HSR:18.067% C**
TRS-12 Uppercut
B*
Kills:1,225
Deaths:787
KDR:1.557
Accuracy:65.347% B+
HSR:19.918% B*
LC3 Jaguar
A
Kills:1,216
Deaths:552
KDR:2.203
Accuracy:25.320% B
HSR:27.632% A
NS-11C
B
Kills:1,172
Deaths:753
KDR:1.556
Accuracy:25.040% C*
HSR:21.075% B
TRAC-Shot
B++
Kills:291
Deaths:213
KDR:1.366
Accuracy:22.499% D
HSR:21.993% B++
FA1 Barrage
B*
Kills:269
Deaths:320
KDR:0.841
Accuracy:32.086% D-
HSR:19.703% B*
AMR-66
C-
Kills:226
Deaths:262
KDR:0.863
Accuracy:24.335% C-
HSR:15.487% D*
TAS-16 Blackjack
B**
Kills:179
Deaths:124
KDR:1.444
Accuracy:72.150% B**
HSR:17.318% B
Kills:8,670
Deaths (as Engineer):7,068
Deaths (to Engineers):5,409
KDR:1.22666
Kill Difference:1,602
Playtime:1,070.787 hours
Usage:69%
Score:19.190m
Score/min:299
Accuracy (listed only):33.413%
HSR (listed only):19.445%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C-
Kills:1,075
Deaths:933
KDR:1.152
Accuracy:17.210% C-
HSR:19.907% C-
MSW-R
C
Kills:339
Deaths:235
KDR:1.443
Accuracy:20.056% C--
HSR:21.534% C
T16 Rhino
C-
Kills:240
Deaths:192
KDR:1.250
Accuracy:18.051% D
HSR:19.583% C-
NS-15M1
C*
Kills:161
Deaths:127
KDR:1.268
Accuracy:23.856% C*
HSR:22.981% C+
Kills:1,815
Deaths (as Heavy Assault):1,487
Deaths (to Heavy Assaults):4,807
KDR:1.22058
Kill Difference:328
Playtime:133.672 hours
Usage:9%
Score:1.780m
Score/min:222
Accuracy (listed only):19.793%
HSR (listed only):21.001%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
C*
Kills:1,556
Deaths:1,229
KDR:1.266
Accuracy:24.500% C*
HSR:19.602% C
TRAC-5
D--
Kills:1,274
Deaths:1,636
KDR:0.779
Accuracy:16.285% D--
HSR:13.658% D--
TRAC-5 S
B++
Kills:1,262
Deaths:1,192
KDR:1.059
Accuracy:26.568% B++
HSR:18.067% C**
TRS-12 Uppercut
B*
Kills:1,225
Deaths:787
KDR:1.557
Accuracy:65.347% B+
HSR:19.918% B*
LC3 Jaguar
A
Kills:1,216
Deaths:552
KDR:2.203
Accuracy:25.320% B
HSR:27.632% A
NS-11C
B
Kills:1,172
Deaths:753
KDR:1.556
Accuracy:25.040% C*
HSR:21.075% B
TRAC-Shot
B++
Kills:291
Deaths:213
KDR:1.366
Accuracy:22.499% D
HSR:21.993% B++
FA1 Barrage
B*
Kills:269
Deaths:320
KDR:0.841
Accuracy:32.086% D-
HSR:19.703% B*
TAS-16 Blackjack
B**
Kills:179
Deaths:124
KDR:1.444
Accuracy:72.150% B**
HSR:17.318% B
SMG-46 Armistice
B
Kills:175
Deaths:116
KDR:1.509
Accuracy:26.843% C*
HSR:18.857% B
Kills:8,619
Deaths (as Light Assault):6,922
Deaths (to Light Assaults):3,153
KDR:1.24516
Kill Difference:1,697
Playtime:227.153 hours
Usage:15%
Score:3.583m
Score/min:263
Accuracy (listed only):33.664%
HSR (listed only):19.782%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C+
Kills:662
Deaths:781
KDR:0.848
Accuracy:32.871% C
HSR:21.903% C+
M77-B
B++
Kills:501
Deaths:116
KDR:4.319
Accuracy:36.337% C+
HSR:82.236% B++
TX1 Repeater
C
Kills:307
Deaths:490
KDR:0.627
Accuracy:22.518% C
HSR:12.378% D*
SMG-46 Armistice
B
Kills:175
Deaths:116
KDR:1.509
Accuracy:26.843% C*
HSR:18.857% B
TS2 Inquisitor
A++
Kills:172
Deaths:144
KDR:1.194
Accuracy:25.568% C-
HSR:30.233% A++
NS-357 Underboss
D
Kills:162
Deaths:208
KDR:0.779
Accuracy:31.901% D
HSR:14.198% D--
99SV
C++
Kills:119
Deaths:131
KDR:0.908
Accuracy:27.394% D
HSR:36.134% C++
NS-AM7 Archer
B+
Kills:68
Deaths:109
KDR:0.624
Accuracy:63.244% B+
HSR:2.941% F
Kills:2,166
Deaths (as Infiltrator):2,095
Deaths (to Infiltrators):2,453
KDR:1.03389
Kill Difference:71
Playtime:67.432 hours
Usage:4%
Score:0.752m
Score/min:186
Accuracy (listed only):33.335%
HSR (listed only):27.360%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TRS-12 Uppercut
B*
Kills:1,225
Deaths:787
KDR:1.557
Accuracy:65.347% B+
HSR:19.918% B*
TAR
B+
Kills:373
Deaths:260
KDR:1.435
Accuracy:23.172% C+
HSR:25.737% B+
FA1 Barrage
B*
Kills:269
Deaths:320
KDR:0.841
Accuracy:32.086% D-
HSR:19.703% B*
TAS-16 Blackjack
B**
Kills:179
Deaths:124
KDR:1.444
Accuracy:72.150% B**
HSR:17.318% B
SMG-46 Armistice
B
Kills:175
Deaths:116
KDR:1.509
Accuracy:26.843% C*
HSR:18.857% B
T1 Cycler
D*
Kills:60
Deaths:100
KDR:0.600
Accuracy:15.968% D*
HSR:6.667% F--
Kills:2,281
Deaths (as Combat Medic):1,707
Deaths (to Combat Medics):1,524
KDR:1.33626
Kill Difference:574
Playtime:30.497 hours
Usage:2%
Score:0.576m
Score/min:315
Accuracy (listed only):39.261%
HSR (listed only):18.033%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
D-
Kills:142
Deaths:133
KDR:1.068
Accuracy:9.018% D*
HSR:13.380% D-
M3 Pounder HEG
C+
Kills:55
Deaths:100
KDR:0.550
Accuracy:37.942% C+
HSR:0% F--
Kills:197
Deaths (as MAX Suit):116.500
Deaths (to MAX Suits):655
KDR:1.69099
Kill Difference:80.500
Playtime:12.060 hours
Usage:1%
Score:0.133m
Score/min:184
Accuracy (listed only):23.480%
HSR (listed only):6.690%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
C++
Kills:285
V. Kills:173 164%
Deaths:337
KDR:0.846
Accuracy:32.616% C++
KPH:12.200 C+
VKPH:7.400 C
Kills:285 (285 + 0)
Deaths:337
KDR:0.846
VKDR:0.513
Vehicle Kills:173
Kill Difference:52
Playtime:23.444 hours
Usage:2%
Score:0.165m
Score/min:118
Piloting Accuracy:32.616%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B+
Kills:204
V. Kills:132 153%
Deaths:24
KDR:8.500
Accuracy:37.885% B++
KPH:37 B+
VKPH:24 B+
L105 Zephyr
B++
Kills:54
V. Kills:15 338%
Deaths:11
KDR:4.909
Accuracy:41.386% C+
KPH:43.800 C
VKPH:12.200 B++
Kills:258 (0 + 258)
Deaths:35
KDR:7.371
VKDR:4.200
Vehicle Kills:147
Kill Difference:223
Playtime:6.741 hours
Usage:0%
Score:0.117m
Score/min:289
Piloting Accuracy:N/A%
Gunner Accuracy:41.386%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A**
Kills:1,179
V. Kills:502 234%
Deaths:81
KDR:14.556
Accuracy:67.878% A++
KPH:56.300 A++
VKPH:24 A**
L100 Python AP
A+
Kills:1,132
V. Kills:511 221%
Deaths:105
KDR:10.781
Accuracy:64.738% B**
KPH:50.300 A+
VKPH:22.700 B++
Skyguard
A*
Kills:309
V. Kills:153 201%
Deaths:26
KDR:11.885
Accuracy:41.167% A++
KPH:27.800 A*
VKPH:13.800 B**
C75 Viper
C*
Kills:180
V. Kills:60 295%
Deaths:55
KDR:3.273
Accuracy:41.145% C*
KPH:27.200 C+
VKPH:9.100 C*
Kills:2,800 (2,800 + 0)
Deaths:267
KDR:10.487
VKDR:4.592
Vehicle Kills:1,226
Kill Difference:2,533
Playtime:61.162 hours
Usage:4%
Score:0.953m
Score/min:260
Driving Accuracy:41.145%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

G30 Vulcan
A++
Kills:2,707
V. Kills:1,627 166%
Deaths:269
KDR:10.063
Accuracy:46.342% A++
KPH:33.400 B**
VKPH:20 B*
P2-120 AP
B**
Kills:2,208
V. Kills:1,189 186%
Deaths:223
KDR:9.901
Accuracy:57.041% B**
KPH:39.700 B++
VKPH:21.400 B++
P2-120 HEAT
B+
Kills:856
V. Kills:445 192%
Deaths:183
KDR:4.678
Accuracy:53.589% A
KPH:24.200 C+
VKPH:12.600 B+
E540 Halberd
B*
Kills:494
V. Kills:258 191%
Deaths:52
KDR:9.500
Accuracy:50.885% A
KPH:32.900 B+
VKPH:17.200 B*
MR11 Gatekeeper
B**
Kills:251
V. Kills:157 159%
Deaths:45
KDR:5.578
Accuracy:48.029% B**
KPH:21.400 C+
VKPH:13.400 C
P525 Marauder
S
Kills:119
V. Kills:28 410%
Deaths:5
KDR:23.800
Accuracy:46.471% M**
KPH:64.600 C+
VKPH:15.200 S
Kills:6,635 (3,064 + 3,571)
Deaths:777
KDR:8.539
VKDR:4.767
Vehicle Kills:3,704
Kill Difference:5,858
Playtime:200.811 hours
Usage:13%
Score:4.128m
Score/min:343
Driving Accuracy:53.589%
Gunner Accuracy:46.471%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:2,991
V. Kills:240 N/A
Deaths:174
KDR:17.190
Accuracy:41.310% B++
KPH:159.900 A
VKPH:12.800 A++
G20 Vulcan-H
A
Kills:2,565
V. Kills:1,557 165%
Deaths:325
KDR:7.892
Accuracy:50.413% B
KPH:67.600 B**
VKPH:41 A
E540 Halberd-H
A
Kills:2,065
V. Kills:1,004 205%
Deaths:102
KDR:20.245
Accuracy:66.868% A
KPH:69.400 A
VKPH:33.700 A
M40 Fury-H
B+
Kills:206
V. Kills:45 448%
Deaths:13
KDR:15.846
Accuracy:50.172% B++
KPH:104.400 B+
VKPH:22.800 B+
MR11 Gatekeeper-H
C**
Kills:176
V. Kills:163 107%
Deaths:20
KDR:8.800
Accuracy:51.963% C+
KPH:33.600 C++
VKPH:31.100 C**
G40-F Ranger
A**
Kills:173
V. Kills:95 180%
Deaths:9
KDR:19.222
Accuracy:40.956% B**
KPH:69.900 A**
VKPH:38.400 A**
Kills:8,176 (0 + 8,176)
Deaths:643
KDR:12.715
VKDR:4.827
Vehicle Kills:3,104
Kill Difference:7,533
Playtime:96.101 hours
Usage:6%
Score:2.493m
Score/min:432
Driving Accuracy:N/A%
Gunner Accuracy:40.956%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:261
V. Kills:65 395%
Deaths:39
KDR:6.692
Accuracy:37.846% C**
KPH:50.200 C**
VKPH:12.500 B++
M20 Basilisk
B**
Kills:122
V. Kills:59 203%
Deaths:26
KDR:4.692
Accuracy:36.611% C
KPH:23.300 C*
VKPH:11.300 B**
M12 Kobalt
A*
Kills:114
V. Kills:3 N/A
Deaths:8
KDR:14.250
Accuracy:27.234% A*
KPH:108.600 B**
VKPH:2.900 C
M40 Fury
B+
Kills:95
V. Kills:35 264%
Deaths:22
KDR:4.318
Accuracy:41.676% B++
KPH:37.900 D
VKPH:14 B+
Kills:592 (0 + 592)
Deaths:95
KDR:6.232
VKDR:1.705
Vehicle Kills:162
Kill Difference:497
Playtime:13.988 hours
Usage:1%
Score:0.228m
Score/min:272
Driving Accuracy:N/A%
Gunner Accuracy:41.676%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:137
V. Kills:60 225%
Deaths:122
KDR:1.123
Accuracy:50.430% C++
KPH:9.100 D-
VKPH:4 D
M12 Kobalt-F
A*
Kills:76
V. Kills:4 N/A
Deaths:24
KDR:3.167
Accuracy:29.168% B**
KPH:58.100 A
VKPH:3.100 A*
Kills:213 (213 + 0)
Deaths:146
KDR:1.459
VKDR:0.438
Vehicle Kills:64
Kill Difference:67
Playtime:16.358 hours
Usage:1%
Score:0.057m
Score/min:58
Driving Accuracy:29.168%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:243
V. Kills:32 N/A
Deaths:4
KDR:60.750
Accuracy:34.221% C+
KPH:67 C+
VKPH:8.800 B++
M20 Wyvern
C+
Kills:208
V. Kills:122 169%
Deaths:19
KDR:10.947
Accuracy:31.897% D--
KPH:23.400 C+
VKPH:13.700 C+
Kills:451 (0 + 451)
Deaths:23
KDR:19.609
VKDR:6.696
Vehicle Kills:154
Kill Difference:428
Playtime:12.511 hours
Usage:1%
Score:0.150m
Score/min:200
Piloting Accuracy:N/A%
Gunner Accuracy:31.897%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P525 Marauder-H 3,2312,99117417.19B15.1141.31%B++N/A159.9A12.8A++38618.7h6.3B15.3B++
G30 Vulcan 4,3342,70726910.063B**7.9846.342%A++1.219%D*33.3B**20B*26781.2h67.7B*146.1A
G20 Vulcan-H 4,1222,5653257.892B**5.8150.413%B3.197%C**67.5B**41A49938h75.1B*148.9B*
P2-120 AP 3,3972,2082239.901B+7.8257.041%B**N/A39.6B++21.3B++59955.7h4.7B**8.3A
E540 Halberd-H 3,0692,06510220.245A++18.1766.868%AN/A69.3A33.7A36929.8h5.2B+7.8B*
LC2 Lynx 1,5731,5561,2291.266C++0.8124.5%C*19.602%C26.4C+N/A6658.9h13B+53.2B+
TRAC-5 1,2921,2741,6360.779C+1.3016.285%D--13.658%D--18.4C+N/A5869.3h13.7B+84.1C+
TRAC-5 S 1,3161,2621,1921.059C*1.0226.568%B++18.067%C**15.6CN/A4180.7h12.1C++45.4B+
TRS-12 Uppercut 1,2281,2257871.557B0.5265.347%B+19.918%B*67.7B**N/A16718.1h1.9B**2.9B++
LC3 Jaguar 1,2231,2165522.203B+0.1225.32%B27.632%A59AN/A15020.6h11.3B+44.8B+
L100 Python HEAT 1,6811,1798114.556A++12.4867.878%A++N/A56.4A++24A**28120.9h4.7B+6.9B**
NS-11C 1,1791,1727531.556B++0.5225.04%C*21.075%B29.6C++N/A6839.6h11.7B++46.8B+
L100 Python AP 1,6431,13210510.781B**8.7064.738%B**N/A50.3A+22.7B++28322.5h3.7B*5.7B**
C-4 1,7761,1167611.466C++0.6118.243%D*N/A62.3C-36.9B+52817.9h1.3B+7C
T9 CARV 1,0911,0759331.152C+0.9317.21%C-19.907%C-30.9C++N/A9934.8h12.3B+71.2C**
P2-120 HEAT 1,3018561834.678C+2.6053.589%A2.804%C+24.2C+12.6B+19835.4h7.1C*13.3B++
NS-44 Commissioner 6796627810.848C+1.2332.871%C21.903%C+25.3CN/A6726.2h4.3C13C+
M77-B 5015011164.319A++2.2436.337%C+82.236%B++43.6B**N/A11111.5h2B++5.4B+
E540 Halberd 752494529.5B+7.4250.885%A1.417%D--32.9B+17.2B*26615h4.8B*9.4B**
TAR 3793732601.435C++0.6423.172%C+25.737%B+31.1C+N/A7912h13.1C++56.3C*
Chainblade 42335313,4130.026C++2.0512.379%D**17.847%A++0.6C+N/A2629.6h3.3C26.7D*
Tank Mine 6543442051.678C-0.4052.53%A+N/A58.3D--52.5C7865.9h3.9T-7.4D
MSW-R 3473392351.443C+0.6420.056%C--21.534%C31.4CN/A11510.8h11.5B57.5C++
Skyguard 4623092611.885S9.8141.167%A++1.295%D27.8A*13.8B**20111.1h61.3A148.9A+
TX1 Repeater 3213074900.627C+1.4522.518%C12.378%D*17.4C--N/A5517.6h14.5C+64.5C+
TRAC-Shot 2922912131.366C++0.7122.499%D21.993%B++22.6DN/A6012.9h9.4B*41.6B
M18 Needler 4582853370.846C1.2332.616%C++1.754%C12.2C+7.4C11823.4h130.5B400.1B+
FA1 Barrage 2742693200.841C+1.2432.086%D-19.703%B*24.9C+N/A7710.8h4.7B14.5C+
M40 Fury 326261396.692C+4.6137.846%C**N/A50.2C**12.5B++2675.2h13.5C*35.7B+
MR11 Gatekeeper 408251455.578C**3.5048.029%B**N/A21.5C+13.4C20111.7h46.1B+95.9B*
CAS 14-E 275243460.75A++58.6734.221%C+2.469%B++67.5C+8.9B++2093.6h30.2C*88.4C*
T16 Rhino 2412401921.25C++0.8318.051%D19.583%C-29.3C+N/A978.2h13.5C++74.5C+
T2 Striker 3932261191.899M*0.1844.443%DN/A19.2B++14.2C**24711.8h24.8B**55.7B++
AMR-66 2312262620.863C+1.2224.335%C-15.487%D*10.3DN/A3421.9h9.7C+39.7C+
Frag Grenade 2262251225N/A222.9239.372%DN/A321.4D1.4D*9290.7h4.6C--11.8D
ML-7 3732234080.547C1.5357.761%C++4.484%B**16.8D11.3C+18713.3h8.4D14.5C
M20 Wyvern 3302081910.947A8.8731.897%D--1.923%D-23.4C+13.7C+1968.9h56.4B++176.8B+
M40 Fury-H 2512061315.846B13.7750.172%B++N/A103B22.5B+4732h9.9C++19.7B+
AP30 Shredder 336204248.5C+6.4237.885%B++N/A37.1B+24B+2925.5h75.4B199.1B+
C75 Viper 240180553.273C+1.1941.145%C*1.111%C-27.3C+9.1C*2146.6h12.1C**29.4B+
Rocklet Rifle 3601791071.673A++0.4153.441%C++N/A42.6B**43.1A++4864.2h23B**43B**
TAS-16 Blackjack 1801791241.444C*0.6472.15%B**17.318%B63.9B**N/A1812.8h2.2B+3B++
MR11 Gatekeeper-H 339176208.8B*6.7251.963%C+N/A33.8C++31.3C**3795.2h61.8C+119C+
SMG-46 Armistice 1761751161.509B+0.5726.843%C*18.857%B32.4C++N/A1125.4h14.8C++55.2C*
G40-F Ranger 268173919.222A*17.1440.956%B**1.156%C++69.2A*38A*6082.5h59.7B+145.8B*
TS2 Inquisitor 1731721441.194C++0.8925.568%C-30.233%A++57.3B++N/A1713h7.7B*29.9B+
NS-357 Underboss 1641622080.779C+1.3031.901%D14.198%D--18.2DN/A508.9h4.3C+13.5C+
NS-15M1 1631611271.268C+0.8123.856%C*22.981%C+32.2CN/A865h11.9B49.9B
T7 Mini-Chaingun 152148891.663B++0.4216.228%C+16.216%B*46.3B++1.3A1693.2h10.3B**63.7B+
M1 Heavy Cycler 1441421331.068C+1.019.018%D*13.38%D-13.9DN/A5110.2h21.2D235.1D-
M40 Fury-F 1971371221.123C+0.9650.43%C++N/A9.1D-4D5215h12C+23.8C++
Spear Anti-Vehicle Phalanx Turret 199134206.7C+4.6239.096%C--5.224%B++40.6C++19.7C+2993.3h7B+18B+
M20 Basilisk 181122264.692B+2.6136.611%C5.738%C+23.5C*11.3B**2055.2h72B++196.8B+
99SV 1211191310.908C1.1727.394%D36.134%C++13.4DN/A518.9h6.9D25.2D
P525 Marauder 147119523.8B+21.7246.471%M**N/A66.1C+15.6S2311.8h12.8F**27.5B+
M12 Kobalt 117114814.25C+12.1727.234%A*14.912%D-114B**3C3021h19C+69.7B++
M40 Fury 13095224.318C-2.2441.676%B++3.158%A+38D14B+4092.5h19.3D--46.3C
MANA Anti-Personnel Turret 9591970.938N/A1.1416.769%UN/A910U40U1624500.1h47T*280.5T*
M12 Kobalt-F 8076243.167B+1.0929.168%B**9.211%C+58.5A3.1A*1321.3h10.8B++37.2B*
Hunter QCX 11270800.875C**1.2054.332%B++2.857%D**17.1B10.2A1094.1h8.6C+15.8C++
NS-AM7 Archer 107681090.624B1.4663.244%B+2.941%F5.1C-2.9C*4413.3h22.8C+36.1C++
T1 Cycler 61601000.6C1.4815.968%D*6.667%F--14.3DN/A1244.2h15.2C+95D
M3 Pounder HEG 66551000.55D1.5337.942%C+N/A8.6D--1.7D--866.4h22.3D58.7C
L105 Zephyr 6954114.909C-2.8341.386%C+1.852%A++45C+12.5B++2721.2h8.2D-19.8C-
M20 Basilisk 9651412.75B+10.6758.115%B++1.961%D*25.5D22.5C++3472h123.3C+212.2C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon119982.3h
Anti-Vehicle MANA Turret83620.8h
Nano-Armor Kit1,1231,667,479133.1h
Nanite Revive Grenade01190h
Medical Applicator29786,5778.5h
Motion Spotter41240.3h
M12 Kobalt0570h
Welding Device01,2140.1h
Shield Recharging Field175710.4h
Ammunition Package202,2691.9h
Medical Kit1711,5694.6h
Anti-Infantry MANA Turret275371.5h
Nano-Repair Grenade01,1850.3h
Recon Detection Device84361.2h
WLT-Howler Mining Laser12210.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.28s
Server spent 2.63s on queries, 2.36s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.