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Champion ScampTG[784] ScampTG
TR BR 113

KDR: 2.07

Score: 25.4m

Last Seen: Nov 14th, 2018 9:57 PM
- OFFLINE - 23.2 hour(s)

Battle Rank 110 (113 total) - Terran Republic on Emerald - Outfit Member of 784th Terran Hellhounds[784] 784th Terran Hellhounds
TR outfit on Emerald

Members: 11
Level Progress (to 111): 90%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P525 Marauder-H G30 Vulcan G20 Vulcan-H P2-120 AP E540 Halberd-H LC2 Lynx TRAC-5 TRAC-5 S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $477,882 MLG Score: 382
Fun Score: N/A
Cheeseburgers Flipped: 96TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.52%19.926%4291810019,1991.096420.973

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.389%0.101C+-0.098C+-2.625F**HEAD ++ (~9.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.70.271C*11.80.175C++42.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.544%1.916%54110182615471880.477148138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.517D0.275C*-1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
413.1-1.582F134.4-1.553F278.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.472%0.964%608610135,810165328373.5127205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.689%0.845B*-1.086D*0.994

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.30.579B+8.10.357C**8.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.939%1.481%133412100711,543142251858.11744223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.884%1.003B**-0.733D-0.071

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.90.308C*380.022C+42.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.607%73.29%13342101761480820.758962

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.168%-0.518D0.403B0.986

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.061C+2.90.079C+6.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.273%19.412%1334310161,63349083.33265

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.49%0.662B+0.999B*1.787

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.634B+2.40.508B+2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
784th Terran Hellhounds[784] 784th Terran Hellhounds
TR outfit on Emerald

Members: 11
25.4m234.1%315 (18.9k)279 (16.7k)2.0698438,85318,7712.70103113 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1019190320.227%8.519%17204:5112

69% Engineer9% Heavy Assault15% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 8th, 2014 8:53 PMSep 27th, 2016 9:50 PMNov 14th, 2018 6:54 PM (20h) (PST)Nov 14th, 2018 8:37 PM (19h) (PST)Nov 14th, 2018 5:57 PM (21h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
715906250.4270.2060.0361.2850.122382

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,8865,42537,4612612277716,754

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1517.8h/63.2d 11,848 3,310 13,318 117k 729 3,826 11,133 65.1m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B
Kills:1,531
Deaths:1,215
KDR:1.260
Accuracy:24.525% B
HSR:19.464% C
TRAC-5
D--
Kills:1,269
Deaths:1,633
KDR:0.777
Accuracy:16.275% D--
HSR:13.475% D--
TRAC-5 S
B*
Kills:1,262
Deaths:1,192
KDR:1.059
Accuracy:26.568% B*
HSR:18.067% C**
TRS-12 Uppercut
B*
Kills:1,218
Deaths:782
KDR:1.558
Accuracy:65.431% B++
HSR:19.787% B*
NS-11C
B+
Kills:1,172
Deaths:753
KDR:1.556
Accuracy:25.040% C**
HSR:21.075% B+
LC3 Jaguar
A+
Kills:1,162
Deaths:519
KDR:2.239
Accuracy:25.324% B+
HSR:28.141% A+
FA1 Barrage
B*
Kills:269
Deaths:320
KDR:0.841
Accuracy:32.086% D-
HSR:19.703% B*
TRAC-Shot
B*
Kills:251
Deaths:180
KDR:1.394
Accuracy:22.878% C--
HSR:22.311% B*
AMR-66
C
Kills:226
Deaths:262
KDR:0.863
Accuracy:24.335% C
HSR:15.487% D*
TAS-16 Blackjack
B**
Kills:146
Deaths:102
KDR:1.431
Accuracy:70.815% B**
HSR:15.753% C++
Kills:8,506
Deaths (as Engineer):6,958
Deaths (to Engineers):5,319
KDR:1.22248
Kill Difference:1,548
Playtime:1,048.838 hours
Usage:69%
Score:18.781m
Score/min:298
Accuracy (listed only):33.328%
HSR (listed only):19.326%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C--
Kills:910
Deaths:853
KDR:1.067
Accuracy:16.467% C--
HSR:17.802% D
MSW-R
C
Kills:339
Deaths:235
KDR:1.443
Accuracy:20.056% C
HSR:21.534% C
T16 Rhino
C
Kills:240
Deaths:192
KDR:1.250
Accuracy:18.051% C--
HSR:19.583% C
NS-15M1
C**
Kills:161
Deaths:127
KDR:1.268
Accuracy:23.856% C**
HSR:22.981% C++
T7 Mini-Chaingun
B*
Kills:102
Deaths:66
KDR:1.545
Accuracy:15.258% C
HSR:16.667% B*
Kills:1,752
Deaths (as Heavy Assault):1,473
Deaths (to Heavy Assaults):4,689
KDR:1.18941
Kill Difference:279
Playtime:130.721 hours
Usage:9%
Score:1.705m
Score/min:217
Accuracy (listed only):18.738%
HSR (listed only):19.714%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
B
Kills:1,531
Deaths:1,215
KDR:1.260
Accuracy:24.525% B
HSR:19.464% C
TRAC-5
D--
Kills:1,269
Deaths:1,633
KDR:0.777
Accuracy:16.275% D--
HSR:13.475% D--
TRAC-5 S
B*
Kills:1,262
Deaths:1,192
KDR:1.059
Accuracy:26.568% B*
HSR:18.067% C**
TRS-12 Uppercut
B*
Kills:1,218
Deaths:782
KDR:1.558
Accuracy:65.431% B++
HSR:19.787% B*
NS-11C
B+
Kills:1,172
Deaths:753
KDR:1.556
Accuracy:25.040% C**
HSR:21.075% B+
LC3 Jaguar
A+
Kills:1,162
Deaths:519
KDR:2.239
Accuracy:25.324% B+
HSR:28.141% A+
FA1 Barrage
B*
Kills:269
Deaths:320
KDR:0.841
Accuracy:32.086% D-
HSR:19.703% B*
TRAC-Shot
B*
Kills:251
Deaths:180
KDR:1.394
Accuracy:22.878% C--
HSR:22.311% B*
SMG-46 Armistice
B+
Kills:175
Deaths:116
KDR:1.509
Accuracy:26.941% C**
HSR:18.857% B+
TAS-16 Blackjack
B**
Kills:146
Deaths:102
KDR:1.431
Accuracy:70.815% B**
HSR:15.753% C++
Kills:8,455
Deaths (as Light Assault):6,812
Deaths (to Light Assaults):3,083
KDR:1.24119
Kill Difference:1,643
Playtime:223.869 hours
Usage:15%
Score:3.507m
Score/min:261
Accuracy (listed only):33.588%
HSR (listed only):19.663%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C+
Kills:634
Deaths:748
KDR:0.848
Accuracy:32.595% C
HSR:21.767% C+
M77-B
B++
Kills:495
Deaths:113
KDR:4.381
Accuracy:36.353% C+
HSR:82.222% B++
TX1 Repeater
C
Kills:307
Deaths:490
KDR:0.627
Accuracy:22.518% C
HSR:12.378% D*
SMG-46 Armistice
B+
Kills:175
Deaths:116
KDR:1.509
Accuracy:26.941% C**
HSR:18.857% B+
TS2 Inquisitor
A++
Kills:169
Deaths:131
KDR:1.290
Accuracy:26.125% C
HSR:29.586% A++
NS-357 Underboss
C-
Kills:162
Deaths:208
KDR:0.779
Accuracy:31.901% C-
HSR:14.198% D-
99SV
C+
Kills:119
Deaths:131
KDR:0.908
Accuracy:27.394% D
HSR:36.134% C+
NS-AM7 Archer
B*
Kills:68
Deaths:103
KDR:0.660
Accuracy:64.381% B*
HSR:2.941% F
Kills:2,129
Deaths (as Infiltrator):2,040
Deaths (to Infiltrators):2,404
KDR:1.04363
Kill Difference:89
Playtime:67.188 hours
Usage:4%
Score:0.750m
Score/min:186
Accuracy (listed only):33.526%
HSR (listed only):27.260%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TRS-12 Uppercut
B*
Kills:1,218
Deaths:782
KDR:1.558
Accuracy:65.431% B++
HSR:19.787% B*
TAR
B++
Kills:363
Deaths:252
KDR:1.440
Accuracy:23.171% C+
HSR:25.344% B++
FA1 Barrage
B*
Kills:269
Deaths:320
KDR:0.841
Accuracy:32.086% D-
HSR:19.703% B*
SMG-46 Armistice
B+
Kills:175
Deaths:116
KDR:1.509
Accuracy:26.941% C**
HSR:18.857% B+
TAS-16 Blackjack
B**
Kills:146
Deaths:102
KDR:1.431
Accuracy:70.815% B**
HSR:15.753% C++
T1 Cycler
D*
Kills:60
Deaths:100
KDR:0.600
Accuracy:15.968% D*
HSR:6.667% F--
Kills:2,231
Deaths (as Combat Medic):1,672
Deaths (to Combat Medics):1,485
KDR:1.33433
Kill Difference:559
Playtime:30.121 hours
Usage:2%
Score:0.552m
Score/min:306
Accuracy (listed only):39.069%
HSR (listed only):17.685%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
D-
Kills:142
Deaths:133
KDR:1.068
Accuracy:9.018% D*
HSR:13.380% D-
M3 Pounder HEG
C+
Kills:55
Deaths:100
KDR:0.550
Accuracy:37.942% C+
HSR:0% F--
Kills:197
Deaths (as MAX Suit):116.500
Deaths (to MAX Suits):636
KDR:1.69099
Kill Difference:80.500
Playtime:12.060 hours
Usage:1%
Score:0.133m
Score/min:184
Accuracy (listed only):23.480%
HSR (listed only):6.690%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
C++
Kills:261
V. Kills:160 162%
Deaths:325
KDR:0.803
Accuracy:32.544% C++
KPH:11.600 C+
VKPH:7.100 C
Kills:261 (261 + 0)
Deaths:325
KDR:0.803
VKDR:0.492
Vehicle Kills:160
Kill Difference:64
Playtime:22.502 hours
Usage:1%
Score:0.157m
Score/min:116
Piloting Accuracy:32.544%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B*
Kills:204
V. Kills:132 153%
Deaths:24
KDR:8.500
Accuracy:37.888% B*
KPH:37.100 B++
VKPH:24 B+
L105 Zephyr
B*
Kills:54
V. Kills:15 338%
Deaths:11
KDR:4.909
Accuracy:41.386% C+
KPH:43.800 C
VKPH:12.200 B*
Kills:258 (0 + 258)
Deaths:35
KDR:7.371
VKDR:4.200
Vehicle Kills:147
Kill Difference:223
Playtime:6.739 hours
Usage:0%
Score:0.113m
Score/min:280
Piloting Accuracy:N/A%
Gunner Accuracy:41.386%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
M
Kills:1,165
V. Kills:498 233%
Deaths:81
KDR:14.383
Accuracy:67.719% A++
KPH:55.900 A++
VKPH:23.900 M
L100 Python AP
A++
Kills:1,120
V. Kills:504 222%
Deaths:104
KDR:10.769
Accuracy:64.811% B**
KPH:50.700 A++
VKPH:22.800 B*
Skyguard
A*
Kills:306
V. Kills:152 200%
Deaths:26
KDR:11.769
Accuracy:41.027% A++
KPH:28.200 A*
VKPH:14 B**
C75 Viper
B
Kills:180
V. Kills:60 295%
Deaths:55
KDR:3.273
Accuracy:41.145% B
KPH:27.200 C+
VKPH:9.100 B
Kills:2,771 (2,771 + 0)
Deaths:266
KDR:10.417
VKDR:4.564
Vehicle Kills:1,214
Kill Difference:2,505
Playtime:60.425 hours
Usage:4%
Score:0.943m
Score/min:260
Driving Accuracy:41.145%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

G30 Vulcan
A*
Kills:2,673
V. Kills:1,613 166%
Deaths:269
KDR:9.937
Accuracy:46.232% A*
KPH:33.400 B**
VKPH:20.100 B*
P2-120 AP
A
Kills:2,183
V. Kills:1,178 185%
Deaths:220
KDR:9.923
Accuracy:56.977% A
KPH:39.500 B*
VKPH:21.300 B++
P2-120 HEAT
B++
Kills:856
V. Kills:445 192%
Deaths:183
KDR:4.678
Accuracy:53.589% A
KPH:24.200 C+
VKPH:12.600 B++
E540 Halberd
B**
Kills:494
V. Kills:258 191%
Deaths:51
KDR:9.686
Accuracy:50.813% A
KPH:32.900 B*
VKPH:17.200 B**
MR11 Gatekeeper
A
Kills:249
V. Kills:155 160%
Deaths:43
KDR:5.791
Accuracy:47.974% A
KPH:21.800 C*
VKPH:13.600 C
P525 Marauder
S
Kills:119
V. Kills:28 410%
Deaths:5
KDR:23.800
Accuracy:46.471% S
KPH:64.600 C+
VKPH:15.200 S
Kills:6,574 (3,039 + 3,535)
Deaths:771
KDR:8.527
VKDR:4.769
Vehicle Kills:3,677
Kill Difference:5,803
Playtime:198.957 hours
Usage:13%
Score:4.086m
Score/min:342
Driving Accuracy:53.589%
Gunner Accuracy:46.471%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:2,974
V. Kills:236 N/A
Deaths:174
KDR:17.092
Accuracy:41.181% B*
KPH:160.200 A
VKPH:12.700 A++
G20 Vulcan-H
A+
Kills:2,394
V. Kills:1,493 160%
Deaths:319
KDR:7.505
Accuracy:50.344% B+
KPH:66.300 A
VKPH:41.400 A+
E540 Halberd-H
A
Kills:1,987
V. Kills:977 203%
Deaths:100
KDR:19.870
Accuracy:66.962% A
KPH:69.400 A
VKPH:34.100 A
M40 Fury-H
B+
Kills:206
V. Kills:45 448%
Deaths:13
KDR:15.846
Accuracy:50.172% B++
KPH:104.400 B+
VKPH:22.800 B+
MR11 Gatekeeper-H
C**
Kills:176
V. Kills:163 107%
Deaths:20
KDR:8.800
Accuracy:51.963% C+
KPH:33.600 C**
VKPH:31.100 C*
G40-F Ranger
A**
Kills:173
V. Kills:95 180%
Deaths:9
KDR:19.222
Accuracy:40.886% A+
KPH:70.200 A**
VKPH:38.500 A**
Kills:7,910 (0 + 7,910)
Deaths:635
KDR:12.457
VKDR:4.739
Vehicle Kills:3,009
Kill Difference:7,275
Playtime:92.956 hours
Usage:6%
Score:2.428m
Score/min:435
Driving Accuracy:N/A%
Gunner Accuracy:40.886%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:261
V. Kills:65 395%
Deaths:39
KDR:6.692
Accuracy:37.846% B
KPH:50.200 C*
VKPH:12.500 B++
M20 Basilisk
B*
Kills:121
V. Kills:59 202%
Deaths:26
KDR:4.654
Accuracy:36.615% C+
KPH:23.200 C**
VKPH:11.300 B*
M12 Kobalt
A*
Kills:113
V. Kills:3 N/A
Deaths:8
KDR:14.125
Accuracy:27.342% A*
KPH:108.600 B**
VKPH:2.900 C+
M40 Fury
B+
Kills:95
V. Kills:35 264%
Deaths:22
KDR:4.318
Accuracy:41.676% B++
KPH:37.900 D
VKPH:14 B+
Kills:590 (0 + 590)
Deaths:95
KDR:6.211
VKDR:1.705
Vehicle Kills:162
Kill Difference:495
Playtime:13.975 hours
Usage:1%
Score:0.227m
Score/min:271
Driving Accuracy:N/A%
Gunner Accuracy:41.676%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:137
V. Kills:60 225%
Deaths:120
KDR:1.142
Accuracy:50.430% C++
KPH:9.100 D-
VKPH:4 D
M12 Kobalt-F
A+
Kills:76
V. Kills:4 N/A
Deaths:23
KDR:3.304
Accuracy:30.084% B**
KPH:61.600 A
VKPH:3.200 A+
Kills:213 (213 + 0)
Deaths:143
KDR:1.490
VKDR:0.448
Vehicle Kills:64
Kill Difference:70
Playtime:16.248 hours
Usage:1%
Score:0.057m
Score/min:59
Driving Accuracy:30.084%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:243
V. Kills:32 N/A
Deaths:4
KDR:60.750
Accuracy:34.221% C+
KPH:67 C+
VKPH:8.800 B++
M20 Wyvern
C+
Kills:208
V. Kills:122 169%
Deaths:19
KDR:10.947
Accuracy:31.897% D--
KPH:23.400 C+
VKPH:13.700 C+
Kills:451 (0 + 451)
Deaths:23
KDR:19.609
VKDR:6.696
Vehicle Kills:154
Kill Difference:428
Playtime:12.510 hours
Usage:1%
Score:0.150m
Score/min:199
Piloting Accuracy:N/A%
Gunner Accuracy:31.897%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P525 Marauder-H 3,2102,97417417.092C**15.0241.181%B*N/A159.9A12.7A++38618.6h6.3C**15.3B+
G30 Vulcan 4,2862,6732699.937A+7.8746.232%A*1.16%D*33.4B**20.1B*26880.1h67.6B*146.2B**
G20 Vulcan-H 3,8872,3943197.505B**5.4450.344%B+3.091%C++66.3A41.4A+50536.1h76.6B++152.2B*
P2-120 AP 3,3612,1832209.923B+7.8556.977%AN/A39.5B*21.3B++59655.2h4.7A8.3A
E540 Halberd-H 2,9641,98710019.87A++17.8066.962%AN/A69.5A34.2A37228.6h5.3B+7.9B*
LC2 Lynx 1,5481,5311,2151.26C++0.8124.525%B19.464%C26.2C+N/A6558.4h13.1B+53.3B+
TRAC-5 1,2871,2691,6330.777C+1.2916.275%D--13.475%D--18.3C++N/A5869.2h13.7B+84.3C+
TRAC-5 S 1,3161,2621,1921.059C++1.0126.568%B*18.067%C**15.6CN/A4180.7h12.1C*45.4B+
TRS-12 Uppercut 1,2211,2187821.558B0.5165.431%B++19.787%B*68AN/A16717.9h1.9B**2.9B*
NS-11C 1,1791,1727531.556B++0.5125.04%C**21.075%B+29.6C*N/A6839.6h11.7B++46.8B+
L100 Python HEAT 1,6631,1658114.383A++12.3167.719%A++N/A56A++23.9M27920.8h4.7B++6.9B**
LC3 Jaguar 1,1681,1625192.239B++0.1725.324%B+28.141%A+58.7A+N/A15019.8h11.3B+44.5B+
L100 Python AP 1,6241,12010410.769A++8.7064.811%B**N/A50.7A++22.8B*28422.1h3.7A+5.7A+
C-4 1,7361,0877491.451C++0.6218.051%D*N/A61.4C36.7B+52217.7h1.3B+7.1C+
T9 CARV 9259108531.067C+1.0016.467%C--17.802%D27.4C+N/A9333.2h12.6B+76.6C*
P2-120 HEAT 1,3018561834.678C+2.6153.589%A2.804%C24.2C+12.6B++19835.4h7.1C**13.3B*
NS-44 Commissioner 6516347480.848C+1.2232.595%C21.767%C+24.7CN/A6625.7h4.3C13.2C+
M77-B 4954951134.381A+2.3136.353%C+82.222%B++43.4B**N/A11111.4h2B*5.4B+
E540 Halberd 752494519.686B+7.6250.813%A1.417%D--32.9B*17.2B**26515h4.7B**9.3B**
TAR 3693632521.44C++0.6323.171%C+25.344%B++31C+N/A7711.7h13C++56.2C*
Tank Mine 6523432051.673C-0.4052.128%A+N/A58.1D--52.4C7845.9h3.9T-7.4C-
Chainblade 41034113,0490.026C++2.0412.455%D*18.475%A+0.6C+N/A2617.1h3.4C-27C
MSW-R 3473392351.443C+0.6320.056%C21.534%C31.4CN/A11410.8h11.5B57.5C++
TX1 Repeater 3213074900.627C+1.4422.518%C12.378%D*17.4C-N/A5517.6h14.5C+64.5C+
Skyguard 4583062611.769S9.7041.027%A++1.307%D28.1A*13.9B**20310.9h60.9A148.4A+
FA1 Barrage 2742693200.841C+1.2332.086%D-19.703%B*24.9C+N/A7610.8h4.7C**14.5C+
M18 Needler 4212613250.803C1.2732.544%C++1.916%C+11.6C+7.1C11622.5h134.4C**413.1B+
M40 Fury 326261396.692C+4.6237.846%BN/A50.2C*12.5B++2675.2h13.5C++35.7B+
TRAC-Shot 2512511801.394C++0.6822.878%C--22.311%B*23.5C--N/A6210.7h9.4B*41B+
MR11 Gatekeeper 404249435.791B+3.7247.974%AN/A21.8C*13.6C20411.4h45.3B+94.5B*
CAS 14-E 275243460.75A+58.6834.221%C+2.469%B++67.5C+8.9B++2093.6h30.2C++88.4C++
T16 Rhino 2412401921.25C++0.8218.051%C--19.583%C29.3C+N/A978.2h13.5C++74.5C+
AMR-66 2312262620.863C+1.2124.335%C15.487%D*10.3DN/A3421.9h9.7C+39.7C+
Frag Grenade 2232221222N/A219.9339.067%D-N/A317.1D1.4D--9250.7h4.6D11.8D
T2 Striker 3832201161.897M*0.1744.786%DN/A19B+14.1C**24711.6h25.1B**56B++
ML-7 3632154040.532C1.5457.472%C++4.651%B*16.3D11.2C+18413.2h8.5D14.7C
M20 Wyvern 3302081910.947B**8.8831.897%D--1.923%D-23.4C+13.7C+1958.9h56.4B++176.8B+
M40 Fury-H 2512061315.846B+13.7850.172%B++N/A103B+22.5B+4732h9.9C+19.7B+
AP30 Shredder 336204248.5C++6.4337.888%B*N/A37.1B++24B+2825.5h75.4B+199B++
C75 Viper 240180553.273C+1.2041.145%B1.111%C--27.3C+9.1B2136.6h12.1C**29.4B+
MR11 Gatekeeper-H 339176208.8B**6.7351.963%C+N/A33.8C**31.3C**3795.2h61.8C++119C++
SMG-46 Armistice 1761751161.509B+0.5626.941%C**18.857%B+32.4C*N/A1125.4h14.8C++55C**
G40-F Ranger 268173919.222B**17.1540.886%A+1.156%C+69.2A**38A**6072.5h59.4B+145.2B*
Rocklet Rifle 3491721061.623A+0.4553.152%C++N/A42A43.2A++4844.1h23.3B**43.8B*
TS2 Inquisitor 1701691311.29C++0.7826.125%C29.586%A++60.4B*N/A1802.8h7.4B**28.4B+
NS-357 Underboss 1641622080.779C+1.2931.901%C-14.198%D-18.2DN/A508.9h4.3C+13.5C+
NS-15M1 1631611271.268C+0.8023.856%C**22.981%C++32.2CN/A865h11.9B49.9B+
TAS-16 Blackjack 1461461021.431C*0.6470.815%B**15.753%C++58.4B**N/A1642.5h2.1B++3B+
M1 Heavy Cycler 1441421331.068C+1.009.018%D*13.38%D-13.9DN/A5110.2h21.2D235.1D
M40 Fury-F 1971371201.142C+0.9350.43%C++N/A9.1D-4D5215h12C++23.8C++
Spear Anti-Vehicle Phalanx Turret 194131206.55C+4.4838.581%C--5.344%B+39.7C++19.1C+2963.3h7B+18.2B
M20 Basilisk 180121264.654B++2.5836.615%C+5.785%C+23.3C**11.3B*2035.2h72.4B++197.8B+
99SV 1211191310.908C1.1627.394%D36.134%C+13.4DN/A508.9h6.9D25.2D
P525 Marauder 147119523.8C**21.7346.471%SN/A66.1C++15.6S2311.8h12.8T*27.5B+
M12 Kobalt 116113814.125C+12.0627.342%A*15.044%D-113A3C+3011h19C+69.5B++
T7 Mini-Chaingun 104102661.545B+0.5215.258%C16.667%B*36.4C*N/A1602.8h10.6B**69.3B+
M40 Fury 13095224.318C-2.2541.676%B++3.158%A+38D14B+4092.5h19.3D--46.3C
MANA Anti-Personnel Turret 9591970.938N/A1.1316.769%UN/A910U40U1611200.1h47T*280.5T*
M12 Kobalt-F 8076233.304B++1.2330.084%B**9.211%C+63.3A3.3A++1401.2h10.8B+36B*
NS-AM7 Archer 107681030.66B+1.4164.381%B*2.941%F5.4C3.1C++4512.7h22.1C+34.3C*
T1 Cycler 61601000.6C1.4715.968%D*6.667%F--14.3DN/A1234.2h15.2C+95D
M3 Pounder HEG 66551000.55D1.5237.942%C+N/A8.6D--1.7D--856.4h22.3D58.7C
L105 Zephyr 6954114.909C-2.8441.386%C+1.852%A++45C+12.5B**2711.2h8.2D-19.8C-
M20 Basilisk 9651412.75B++10.6858.115%B++1.961%D*25.5D22.5C++3472h123.3C+212.2C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter41240.3h
Nano-Armor Kit1,1091,635,028130.4h
Spawn Beacon109582.2h
Anti-Vehicle MANA Turret83580.8h
Nanite Revive Grenade01030h
Medical Applicator29285,7878.4h
Welding Device01,2140.1h
M12 Kobalt0570h
Ammunition Package202,2511.9h
Medical Kit1641,4874.5h
Anti-Infantry MANA Turret275371.5h
WLT-Howler Mining Laser12210.1h
Nano-Repair Grenade01,1340.3h
Shield Recharging Field155570.4h
Recon Detection Device84321.1h

Check the help document for the dictionary if you want to learn more about words used here.


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