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Sentinel ScarjorNC[HAMD] ScarjorNC
NC BR 73

KDR: 3.75

Score: 5.2m

Last Seen: Sep 2nd, 2019 3:33 AM
- OFFLINE - 409.1 hour(s)

Battle Rank 73 - New Conglomerate on Connery - Outfit Member of Drunkest Division[HAMD] Drunkest Division
NC outfit on Connery

Members: 22
Level Progress (to 74): 88%
Level 100 Progress: 28% 454h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NC6 Gauss SAW LA1 Anchor SAS-R MGR-L1 Promise NS-15M2 GD-22S NS-44 Commissioner NC6A GODSAW
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,440,497 MLG Score: 6747
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 12.7%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.155%36.081%112415119912,8495.5075-1.753

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.619%1.916A++2.315A*0.142C++HEAD ++ (~20.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.30.644B+8.20.424B18.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.176%81.287%0212121,53931414.90127

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.95%1.321A0.93B*0.186

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.614B+1.70.475B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Drunkest Division[HAMD] Drunkest Division
NC outfit on Connery

Members: 22
5.2m235.9%501 (30.1k)392 (23.5k)3.7543315,6184,1603.9403973 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1214143730.121%38.007%114503:126

8% Combat Medic63% Heavy Assault16% Infiltrator11% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 8th, 2018 8:24 AMDec 21st, 2018 4:34 AMSep 18th, 2019 11:10 PM (29m) (PST)Sep 1st, 2019 11:34 PM (17d) (PST)Sep 1st, 2019 11:33 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8202315891.1730.3120.4462.8660.0426747

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,17313,83735,336701927172223,505

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
221.9h/9.2d 774 5,936 3,511 38.2k 168 780 554 10.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A**
Kills:2,457
Deaths:553
KDR:4.443
Accuracy:29.798% A++
HSR:38.584% A**
LA1 Anchor
A++
Kills:2,455
Deaths:503
KDR:4.881
Accuracy:30.408% B**
HSR:38.574% A++
MGR-L1 Promise
A
Kills:1,378
Deaths:266
KDR:5.180
Accuracy:30.694% A
HSR:33.890% A
NS-15M2
A+
Kills:1,339
Deaths:270
KDR:4.959
Accuracy:29.856% B**
HSR:37.789% A+
GD-22S
A++
Kills:1,177
Deaths:213
KDR:5.526
Accuracy:32.253% A++
HSR:34.919% A+
NC6A GODSAW
B++
Kills:579
Deaths:93
KDR:6.226
Accuracy:32.376% B+
HSR:32.297% B++
Kills:9,385
Deaths (as Heavy Assault):1,898
Deaths (to Heavy Assaults):1,214
KDR:4.94468
Kill Difference:7,487
Playtime:140.892 hours
Usage:63%
Score:3.704m
Score/min:438
Accuracy (listed only):30.897%
HSR (listed only):36.009%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
M
Kills:561
Deaths:119
KDR:4.714
Accuracy:33.570% A++
HSR:35.116% M
Razor GD-23
M+
Kills:556
Deaths:108
KDR:5.148
Accuracy:31.248% A
HSR:36.331% M+
AF-19 Mercenary
A*
Kills:506
Deaths:106
KDR:4.774
Accuracy:33.396% A*
HSR:33.795% A*
AF-4 Cyclone
A+
Kills:188
Deaths:49
KDR:3.837
Accuracy:30.390% B**
HSR:29.255% A+
Kills:1,811
Deaths (as Light Assault):382
Deaths (to Light Assaults):800
KDR:4.74084
Kill Difference:1,429
Playtime:23.775 hours
Usage:11%
Score:0.487m
Score/min:341
Accuracy (listed only):32.151%
HSR (listed only):33.624%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
A*
Kills:538
Deaths:177
KDR:3.040
Accuracy:32.363% A+
HSR:34.201% A*
NC1 Gauss Rifle
A*
Kills:241
Deaths:123
KDR:1.959
Accuracy:33.234% A*
HSR:36.930% A*
AF-4 Cyclone
A+
Kills:188
Deaths:49
KDR:3.837
Accuracy:30.390% B**
HSR:29.255% A+
NS-11A
A+
Kills:106
Deaths:40
KDR:2.650
Accuracy:31.762% A+
HSR:20.755% C+
Kills:1,073
Deaths (as Combat Medic):389
Deaths (to Combat Medics):462
KDR:2.75835
Kill Difference:684
Playtime:18.734 hours
Usage:8%
Score:0.365m
Score/min:325
Accuracy (listed only):31.937%
HSR (listed only):30.285%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
M
Kills:561
Deaths:119
KDR:4.714
Accuracy:33.570% A++
HSR:35.116% M
Razor GD-23
M+
Kills:556
Deaths:108
KDR:5.148
Accuracy:31.248% A
HSR:36.331% M+
AF-19 Mercenary
A*
Kills:506
Deaths:106
KDR:4.774
Accuracy:33.396% A*
HSR:33.795% A*
Kills:1,623
Deaths (as Engineer):333
Deaths (to Engineers):494
KDR:4.87387
Kill Difference:1,290
Playtime:2.719 hours
Usage:1%
Score:0.031m
Score/min:192
Accuracy (listed only):32.738%
HSR (listed only):35.080%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:1,480
Deaths:178
KDR:8.315
Accuracy:43.985% B*
HSR:81.081% A
NS-44 Commissioner
A+
Kills:699
Deaths:327
KDR:2.138
Accuracy:41.313% B+
HSR:33.190% A+
AF-4 Cyclone
A+
Kills:188
Deaths:49
KDR:3.837
Accuracy:30.390% B**
HSR:29.255% A+
NC4 Mag-Shot
A++
Kills:69
Deaths:26
KDR:2.654
Accuracy:38.750% A++
HSR:26.087% B**
NC14 Bolt Driver
A*
Kills:59
Deaths:6
KDR:9.833
Accuracy:49.500% A*
HSR:86.441% A
Kills:2,495
Deaths (as Infiltrator):586
Deaths (to Infiltrators):656
KDR:4.25768
Kill Difference:1,909
Playtime:34.436 hours
Usage:16%
Score:0.628m
Score/min:304
Accuracy (listed only):40.788%
HSR (listed only):51.211%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 2,4932,4575534.443M++0.6929.798%A++38.584%A**103.2M*1.5A*30023.8h6.8B**23B*
LA1 Anchor 2,4822,4555034.881B**1.1330.408%B**38.574%A++95.2A++1B**33525.8h8.2B**26.9B*
SAS-R 1,4811,4801788.315A*4.5643.985%B*81.081%A86A*N/A27117.2h1.7B**3.8B**
MGR-L1 Promise 1,4001,3782665.18M++1.4330.694%A33.89%A100.6A*1.6A33413.7h10.3B**33.4B*
NS-15M2 1,3611,3392704.959A++1.2029.856%B**37.789%A+92.3A++1.5A++27814.5h9.6B*32B*
GD-22S 1,1931,1772135.526A*1.7732.253%A++34.919%A+100.6A**1.4A*24511.7h8.5B**26.4B**
NS-44 Commissioner 7036993272.138B**1.6241.313%B+33.19%A+46.3B+N/A15415.1h2.6A6.4B*
NC6A GODSAW 591579936.226A++2.4732.376%B+32.297%B++125.9A*2.6M++3464.6h7.3C*22.5B++
NS Decimator 8135631523.704M*0.0566.823%B++1.954%C+56.3A25B**41810h3.8B++5.7B*
GD-7F 5705611194.714M**0.9633.57%A++35.116%M105.8M*1.7M++3305.3h9.1A27.1B**
Razor GD-23 5625561085.148S1.3931.248%A36.331%M+83M++N/A1926.7h8.5B**27.3B*
GR-22 5495381773.04A0.7132.363%A+34.201%A*67.3A++1.4A**2098h10.9B**33.7B**
AF-19 Mercenary 5115061064.774S1.0233.396%A*33.795%A*93.7SN/A2795.4h8A24B**
NC1 Gauss Rifle 2452411231.959B*1.8033.234%A*36.93%A*68.9M+1.1A++2263.5h10.6B*31.9B**
AF-4 Cyclone 193188493.837A++0.0830.39%B**29.255%A+75.2A++2S2102.5h8.8B*28.9B++
Frag Grenade 1371341134N/A130.2561.905%A*N/A670B*15B**29580.2h2.8B**4.5B**
NS-11A 108106402.65B*1.1031.762%A+20.755%C+66.3A++1.3A++2111.6h10.7B**33.8B**
Fatestealer 1031021510.675B**3.0832.665%C25.49%B14C--N/A347.3h2.2B+6.8C++
Shrike 11474272.741M**1.0163.532%B*1.351%D-41.1A+22.2A+3921.8h6.8C+10.6B+
NC4 Mag-Shot 7169262.654M1.1038.75%A++26.087%B**76.7M+2.2A**2130.9h4.5A11.6B**
NC14 Bolt Driver 595969.833S6.0849.5%A*86.441%A84.3SN/A3280.7h1.7A3.4A
Mag-Cutter 67553,1390.018C+3.7413%D*10.909%B++0.4CN/A1153.6h2.8C+21.8C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit03,4650.3h
Medical Kit6664,34428.1h
Medical Applicator2017,1761h
Motion Spotter17540.4h

Check the help document for the dictionary if you want to learn more about words used here.


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