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Sentinel ScarjorNC[HAMD] ScarjorNC
NC BR 75

KDR: 3.82

Score: 5.5m

Last Seen: Mar 9th, 2020 3:12 AM
- OFFLINE - 1571.8 hour(s)

Battle Rank 75 - New Conglomerate on Connery
Level Progress (to 76): 34%
Level 100 Progress: 29% 446h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6 Gauss SAW SAS-R MGR-L1 Promise NS-15M2 GD-22S NS-44 Commissioner NC6A GODSAW
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,629,398 MLG Score: 6898
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 12.8%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.18%35.829%111715133413,6265.61203-1.794

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.651%1.922A++2.213A*0.168C++HEAD ++ (~20.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.20.646B+8.20.427B18

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.602%81.265%0213471,72432915.24012

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.151%1.302A0.914B*0.229

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.618B+1.70.482B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.5m228.9%500 (30k)393 (23.6k)3.8183716,6294,3554.0032175 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1349153830.17%38.078%114903:136

9% Combat Medic63% Heavy Assault16% Infiltrator11% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 8th, 2018 8:24 AMDec 21st, 2018 4:34 AMMar 8th, 2020 11:11 PM (156d) (PST)Mar 8th, 2020 11:22 PM (156d) (PST)Mar 8th, 2020 11:12 PM (156d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8282315971.1890.3110.4532.8180.0426898

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,66313,83035,833711927169323,579

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
233h/9.7d 805 6,332 3,795 39.4k 176 839 586 11.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:2,726
Deaths:551
KDR:4.947
Accuracy:30.468% B+
HSR:38.041% B**
NC6 Gauss SAW
A+
Kills:2,486
Deaths:560
KDR:4.439
Accuracy:29.855% B*
HSR:38.536% A+
MGR-L1 Promise
B+
Kills:1,394
Deaths:273
KDR:5.106
Accuracy:30.590% B+
HSR:33.859% B+
NS-15M2
B++
Kills:1,340
Deaths:270
KDR:4.963
Accuracy:29.849% B+
HSR:37.836% B++
GD-22S
B**
Kills:1,177
Deaths:213
KDR:5.526
Accuracy:32.253% B**
HSR:34.919% B*
NC6A GODSAW
C**
Kills:682
Deaths:115
KDR:5.930
Accuracy:32.326% C++
HSR:33.138% C**
Kills:9,805
Deaths (as Heavy Assault):1,982
Deaths (to Heavy Assaults):1,254
KDR:4.94702
Kill Difference:7,823
Playtime:146.148 hours
Usage:63%
Score:3.841m
Score/min:438
Accuracy (listed only):30.890%
HSR (listed only):36.055%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A++
Kills:679
Deaths:140
KDR:4.850
Accuracy:33.073% B**
HSR:34.168% A++
Razor GD-23
A*
Kills:626
Deaths:115
KDR:5.443
Accuracy:30.850% B+
HSR:36.102% A*
AF-19 Mercenary
A+
Kills:506
Deaths:106
KDR:4.774
Accuracy:33.396% A
HSR:33.795% A+
AF-4 Cyclone
B*
Kills:190
Deaths:49
KDR:3.878
Accuracy:30.405% B+
HSR:29.474% B*
Kills:2,001
Deaths (as Light Assault):410
Deaths (to Light Assaults):838
KDR:4.88049
Kill Difference:1,591
Playtime:25.736 hours
Usage:11%
Score:0.538m
Score/min:348
Accuracy (listed only):31.931%
HSR (listed only):33.385%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
B**
Kills:577
Deaths:181
KDR:3.188
Accuracy:32.560% B**
HSR:32.756% B**
NC1 Gauss Rifle
A
Kills:280
Deaths:133
KDR:2.105
Accuracy:33.637% A
HSR:36.071% A
AF-4 Cyclone
B*
Kills:190
Deaths:49
KDR:3.878
Accuracy:30.405% B+
HSR:29.474% B*
NS-11A
B*
Kills:112
Deaths:41
KDR:2.732
Accuracy:31.714% B*
HSR:21.429% C--
Kills:1,159
Deaths (as Combat Medic):404
Deaths (to Combat Medics):481
KDR:2.86881
Kill Difference:755
Playtime:19.940 hours
Usage:9%
Score:0.391m
Score/min:327
Accuracy (listed only):32.079%
HSR (listed only):29.932%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A++
Kills:679
Deaths:140
KDR:4.850
Accuracy:33.073% B**
HSR:34.168% A++
Razor GD-23
A*
Kills:626
Deaths:115
KDR:5.443
Accuracy:30.850% B+
HSR:36.102% A*
AF-19 Mercenary
A+
Kills:506
Deaths:106
KDR:4.774
Accuracy:33.396% A
HSR:33.795% A+
Kills:1,811
Deaths (as Engineer):361
Deaths (to Engineers):529
KDR:5.01662
Kill Difference:1,450
Playtime:2.730 hours
Usage:1%
Score:0.031m
Score/min:192
Accuracy (listed only):32.440%
HSR (listed only):34.688%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:1,665
Deaths:193
KDR:8.627
Accuracy:43.416% C*
HSR:81.081% B**
NS-44 Commissioner
B*
Kills:782
Deaths:352
KDR:2.222
Accuracy:41.584% C++
HSR:32.481% B*
AF-4 Cyclone
B*
Kills:190
Deaths:49
KDR:3.878
Accuracy:30.405% B+
HSR:29.474% B*
NC4 Mag-Shot
A
Kills:69
Deaths:26
KDR:2.654
Accuracy:38.750% A
HSR:26.087% B*
NC14 Bolt Driver
A++
Kills:59
Deaths:6
KDR:9.833
Accuracy:49.500% A++
HSR:86.441% B**
Kills:2,765
Deaths (as Infiltrator):626
Deaths (to Infiltrators):693
KDR:4.41693
Kill Difference:2,139
Playtime:37.062 hours
Usage:16%
Score:0.693m
Score/min:312
Accuracy (listed only):40.731%
HSR (listed only):51.113%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 2,7542,7265514.947B++1.1330.468%B+38.041%B**97.7B++1C++33027.9h8.1B++26.7B++
NC6 Gauss SAW 2,5232,4865604.439A0.6229.855%B*38.536%A+103.6B**1.5B++30124h6.8B*22.9B++
SAS-R 1,6661,6651938.627A+4.8143.416%C*81.081%B**88.1B*N/A27018.9h1.7B*3.8B++
MGR-L1 Promise 1,4161,3942735.106A**1.2930.59%B+33.859%B+100.3B++1.6C**33213.9h10.3B+33.6B+
NS-15M2 1,3621,3402704.963B++1.1429.849%B+37.836%B++91.8B+1.5B+27714.6h9.6B++32B+
GD-22S 1,1931,1772135.526A+1.7132.253%B**34.919%B*100.6B**1.4B*24611.7h8.5B+26.4B++
NS-44 Commissioner 7867823522.222B++1.6041.584%C++32.481%B*47.7C+N/A15416.4h2.6B*6.3B+
NC6A GODSAW 6956821155.93B*2.1132.326%C++33.138%C**124B**2.4B++3415.5h7.3C*22.5B+
GD-7F 6896791404.85A++1.0333.073%B**34.168%A++107.8A1.6B**3226.3h9.3B*28.1B*
Razor GD-23 6326261155.443M+1.6230.85%B+36.102%A*88.2AN/A2047.1h8.4B*27.1B+
NS Decimator 8736011533.928A++0.1166.835%B+1.83%C+57.2B+25.9B+42210.5h3.7C*5.6B+
GR-22 5885771813.188B++0.6332.56%B**32.756%B**69.5B+1.3B++2118.3h10.8B+33.2B++
AF-19 Mercenary 5115061064.774A*0.9633.396%A33.795%A+93.7A++N/A2835.4h8B*24B+
NC1 Gauss Rifle 2852801332.105B*1.7133.637%A36.071%A73.7B**1.3B**2313.8h10.7C*31.8B++
AF-4 Cyclone 196190493.878A+0.0630.405%B+29.474%B*73.1B+2.3A*2082.6h8.8B+28.9B+
Frag Grenade 1391361136N/A132.1861.551%A+N/A680C**15C++29780.2h2.8B+4.6B++
NS-11A 115112412.732B++1.0931.714%B*21.429%C--65.9B+1.8A2141.7h10.8B+34B++
Fatestealer 1031021510.675S3.1432.665%C--25.49%B+14C-N/A347.3h2.2C+6.8C+
Shrike 11474272.741A++1.0863.532%B+1.351%D--41.1B++22.2B++3951.8h6.8C--10.6C+
NC4 Mag-Shot 7169262.654A+1.1638.75%A26.087%B*76.7A2.2A++2150.9h4.5A11.6B**
NC14 Bolt Driver 595969.833A+6.0149.5%A++86.441%B**84.3A++N/A3300.7h1.7B**3.4B**
Mag-Cutter 67553,1390.018C3.8013%D*10.909%B**0.4C-N/A1153.6h2.8C21.8D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit03,6840.3h
Medical Kit6924,58729.7h
Medical Applicator2117,6051.1h
Motion Spotter18000.4h

Check the help document for the dictionary if you want to learn more about words used here.


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