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Executor Sweetheart ScatmaxesAreAbsolutelyNotOP[H] ScatmaxesAreAbsolutelyNotOP
NC BR 165

KDR: 3.62

Score: 66.5m

Last Seen: Jan 23rd, 2020 8:20 PM
- OFFLINE - 8.7 hour(s)

Prestige 1, Battle Rank 100 (165 total) - New Conglomerate on Cobalt - Outfit Member of Hydra[H] Hydra
NC outfit on Cobalt

Members: 31
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Vortek Rotary M30 Mustang AH M20 Mustang LA1 Anchor Titan-150 AP C150 Dalton Breaker Rocket Pods SAS-R
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,662,579 MLG Score: 1329
Fun Score: N/A
Cheeseburgers Flipped: 979TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.006%26.952%89020121217,9172.224331.399

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.793%2.283A*0.889B*-0.716D-HEAD ++ (~10.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.90.651B+8.50.402B17.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.298%0.766%16835122725,31420151354412.5566187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.077%0.075C+-0.753D-0.345

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
710.558B+27.20.488B+43.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.73%1.169%494212302,99386321363.46813140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.966%-0.028C+-0.87D---1.155

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.76B++3.80.699B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.377%1.806%556712254,37589133644.91021130%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.544%-0.331C--0.634D1.446

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.50.877B*4.70.88B*9.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.834%69.69%556212302,19480382.72886

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.883%0.73B++0.168C++0.017

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.504B+20.385C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.607%13.732%5562123028462820.452229

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.273%2.155A*-0.194C-1.53

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.782B++1.90.601B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hydra[H] Hydra
NC outfit on Cobalt

Members: 31
66.5m499.3%682 (40.9k)609 (36.5k)3.6234967,91518,7434.37171165 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1232452429.007%11.768%34105:4922

44% Engineer13% Heavy Assault29% Light Assault7% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 28th, 2013 6:57 PMFeb 6th, 2017 8:58 PMJan 23rd, 2020 7:59 PM (1d) (PST)Jan 23rd, 2020 4:30 PM (1d) (PST)Jan 23rd, 2020 4:20 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0741229520.6220.1720.0734.1130.2021329

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,4297,31357,116371042471236,563

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1819.9h/75.8d 14,024 7,992 21,198 449.1k 1,548 3,957 22,028 117.3m

EngineerCLASS DETAILS: Engineer
NS-11CP
A
Kills:1,181
Deaths:515
KDR:2.293
Accuracy:34.932% A
HSR:22.100% C+
GD-7F
A
Kills:1,082
Deaths:593
KDR:1.825
Accuracy:31.777% A
HSR:25.693% B*
AC-X11
A
Kills:842
Deaths:578
KDR:1.457
Accuracy:32.134% A
HSR:21.615% C+
GD-66 Claw
B++
Kills:151
Deaths:90
KDR:1.678
Accuracy:67.229% B++
HSR:9.934% D-
LA39 Bruiser
B+
Kills:133
Deaths:76
KDR:1.750
Accuracy:68% B+
HSR:18.045% B+
Gauss Compact S
A
Kills:57
Deaths:40
KDR:1.425
Accuracy:27.045% B+
HSR:26.316% A
Kills:3,446
Deaths (as Engineer):1,892
Deaths (to Engineers):4,489
KDR:1.82135
Kill Difference:1,554
Playtime:805.831 hours
Usage:44%
Score:30.730m
Score/min:636
Accuracy (listed only):43.519%
HSR (listed only):20.617%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:3,130
Deaths:1,392
KDR:2.249
Accuracy:33.828% A++
HSR:29.521% B+
GD-22S
A*
Kills:1,440
Deaths:674
KDR:2.137
Accuracy:34.811% A*
HSR:33.750% A
NC6 Gauss SAW
A++
Kills:1,396
Deaths:700
KDR:1.994
Accuracy:29.506% A++
HSR:21.705% C
NS-15MP
B*
Kills:1,173
Deaths:460
KDR:2.550
Accuracy:32.306% B*
HSR:27.792% C
NS-15M2
A++
Kills:1,170
Deaths:459
KDR:2.549
Accuracy:33.436% A++
HSR:32.479% B*
NS-15M1
A*
Kills:1,160
Deaths:531
KDR:2.185
Accuracy:33.559% A*
HSR:28.879% B*
NS-15M AE
B++
Kills:1,155
Deaths:555
KDR:2.081
Accuracy:29.673% B++
HSR:28.571% C++
EM1
A**
Kills:231
Deaths:95
KDR:2.432
Accuracy:35.345% A**
HSR:33.766% A++
NC6S Gauss SAW S
M+
Kills:207
Deaths:85
KDR:2.435
Accuracy:40.083% M+
HSR:28.019% B+
NC6A GODSAW
A++
Kills:184
Deaths:76
KDR:2.421
Accuracy:39.349% A++
HSR:34.239% B**
Kills:11,246
Deaths (as Heavy Assault):5,027
Deaths (to Heavy Assaults):4,355
KDR:2.23712
Kill Difference:6,219
Playtime:235.129 hours
Usage:13%
Score:6.136m
Score/min:435
Accuracy (listed only):34.190%
HSR (listed only):29.872%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
B**
Kills:1,226
Deaths:776
KDR:1.580
Accuracy:32.963% B**
HSR:16.884% C--
NS-11CP
A
Kills:1,181
Deaths:515
KDR:2.293
Accuracy:34.932% A
HSR:22.100% C+
GD-7F
A
Kills:1,082
Deaths:593
KDR:1.825
Accuracy:31.777% A
HSR:25.693% B*
AC-X11
A
Kills:842
Deaths:578
KDR:1.457
Accuracy:32.134% A
HSR:21.615% C+
GD-66 Claw
B++
Kills:151
Deaths:90
KDR:1.678
Accuracy:67.229% B++
HSR:9.934% D-
LA39 Bruiser
B+
Kills:133
Deaths:76
KDR:1.750
Accuracy:68% B+
HSR:18.045% B+
NS-7G PDW
C**
Kills:59
Deaths:116
KDR:0.509
Accuracy:25.563% C**
HSR:16.949% C+
Gauss Compact S
A
Kills:57
Deaths:40
KDR:1.425
Accuracy:27.045% B+
HSR:26.316% A
Kills:4,731
Deaths (as Light Assault):2,784
Deaths (to Light Assaults):4,289
KDR:1.69935
Kill Difference:1,947
Playtime:524.609 hours
Usage:29%
Score:22.361m
Score/min:710
Accuracy (listed only):39.955%
HSR (listed only):19.692%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
B**
Kills:1,226
Deaths:776
KDR:1.580
Accuracy:32.963% B**
HSR:16.884% C--
NS-11P
A++
Kills:1,196
Deaths:696
KDR:1.718
Accuracy:32.157% A++
HSR:27.676% B**
GD-66 Claw
B++
Kills:151
Deaths:90
KDR:1.678
Accuracy:67.229% B++
HSR:9.934% D-
LA39 Bruiser
B+
Kills:133
Deaths:76
KDR:1.750
Accuracy:68% B+
HSR:18.045% B+
NS-7G PDW
C**
Kills:59
Deaths:116
KDR:0.509
Accuracy:25.563% C**
HSR:16.949% C+
Kills:2,765
Deaths (as Combat Medic):1,754
Deaths (to Combat Medics):1,479
KDR:1.5764
Kill Difference:1,011
Playtime:32.385 hours
Usage:2%
Score:0.928m
Score/min:477
Accuracy (listed only):45.182%
HSR (listed only):17.898%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C*
Kills:2,077
Deaths:920
KDR:2.258
Accuracy:40.264% C*
HSR:69.283% C+
AF-4G Cyclone
B**
Kills:1,226
Deaths:776
KDR:1.580
Accuracy:32.963% B**
HSR:16.884% C--
NS-44P Commissioner
B++
Kills:617
Deaths:538
KDR:1.147
Accuracy:48.146% B++
HSR:29.822% B
NS-44G Commissioner
B
Kills:321
Deaths:301
KDR:1.066
Accuracy:43.655% B
HSR:23.053% C+
NC14 Bolt Driver
C**
Kills:117
Deaths:84
KDR:1.393
Accuracy:34.937% C+
HSR:76.923% C**
NS-AM7 Archer
C+
Kills:76
Deaths:172
KDR:0.442
Accuracy:45.394% F-
HSR:15.790% C+
NS-44 Commissioner
C
Kills:71
Deaths:63
KDR:1.127
Accuracy:33.974% C
HSR:9.859% F
NS-7G PDW
C**
Kills:59
Deaths:116
KDR:0.509
Accuracy:25.563% C**
HSR:16.949% C+
Kills:4,564
Deaths (as Infiltrator):2,970
Deaths (to Infiltrators):2,291
KDR:1.5367
Kill Difference:1,594
Playtime:88.334 hours
Usage:5%
Score:2.277m
Score/min:430
Accuracy (listed only):38.112%
HSR (listed only):32.320%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B+
Kills:1,747
Deaths:444
KDR:3.935
Accuracy:43.192% B+
HSR:15.112% C+
NCM1 Scattercannon
B+
Kills:1,591
Deaths:442
KDR:3.600
Accuracy:43.842% B+
HSR:16.279% C++
AF-34 Mattock
A*
Kills:1,508
Deaths:237
KDR:6.363
Accuracy:57.396% A*
HSR:18.037% C+
AF-34 Mattock
M
Kills:1,505
Deaths:237
KDR:6.350
Accuracy:56.317% M
HSR:14.153% D
AF-41 Hacksaw
A+
Kills:296
Deaths:55
KDR:5.382
Accuracy:50.408% A+
HSR:13.514% C-
AF-41 Hacksaw
A*
Kills:275
Deaths:55
KDR:5
Accuracy:52.364% A*
HSR:17.455% B*
NCM2 Falcon
M**
Kills:232
Deaths:61
KDR:3.803
Accuracy:81.737% M**
HSR:3.017% D
AF-23 Grinder
C+
Kills:185
Deaths:37
KDR:5
Accuracy:36.514% C+
HSR:14.595% C+
AF-23 Grinder
B+
Kills:184
Deaths:37
KDR:4.973
Accuracy:35.976% C
HSR:18.478% B+
NCM2 Falcon
S
Kills:144
Deaths:63
KDR:2.286
Accuracy:81.924% S
HSR:4.167% C
NCM3 Raven
A+
Kills:64
Deaths:41
KDR:1.561
Accuracy:51.785% A+
HSR:4.688% A
NCM3 Raven
A++
Kills:62
Deaths:41
KDR:1.512
Accuracy:53.003% A+
HSR:4.839% A++
Kills:7,793
Deaths (as MAX Suit):875
Deaths (to MAX Suits):761
KDR:8.90629
Kill Difference:6,918
Playtime:122.606 hours
Usage:7%
Score:4.107m
Score/min:558
Accuracy (listed only):53.705%
HSR (listed only):12.028%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
A*
Kills:12,229
V. Kills:8,137 150%
Deaths:1,566
KDR:7.809
Accuracy:39.014% A
KPH:46.100 A*
VKPH:30.700 A*
M30 Mustang AH
A++
Kills:5,663
V. Kills:695 N/A
Deaths:482
KDR:11.749
Accuracy:66.453% A+
KPH:84.500 B**
VKPH:10.400 A++
M20 Mustang
A+
Kills:3,284
V. Kills:2,927 112%
Deaths:814
KDR:4.034
Accuracy:30.845% C+
KPH:22.600 B++
VKPH:20.200 A+
Breaker Rocket Pods
A*
Kills:2,456
V. Kills:358 N/A
Deaths:72
KDR:34.111
Accuracy:53.127% B+
KPH:243.700 A*
VKPH:35.500 A++
Coyote Missiles
B+
Kills:335
V. Kills:217 154%
Deaths:36
KDR:9.306
Accuracy:58.107% B++
KPH:49.200 C++
VKPH:31.900 B+
Hornet Missiles
S
Kills:194
V. Kills:126 153%
Deaths:4
KDR:48.500
Accuracy:61.167% C*
KPH:333.200 S
VKPH:216.400 S
Tomcat A2AM Pods
M*
Kills:193
V. Kills:164 117%
Deaths:6
KDR:32.167
Accuracy:86.081% B**
KPH:170 M+
VKPH:144.400 M*
Kills:24,354 (21,176 + 0)
Deaths:2,980
KDR:8.172
VKDR:4.236
Vehicle Kills:12,624
Kill Difference:21,374
Playtime:495.805 hours
Usage:27%
Score:16.118m
Score/min:542
Piloting Accuracy:30.845%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:2,466
V. Kills:2,267 109%
Deaths:319
KDR:7.730
Accuracy:18.156% F-
KPH:43.500 B+
VKPH:40 B**
CAS30 Tank Buster
B**
Kills:1,682
V. Kills:1,256 134%
Deaths:605
KDR:2.780
Accuracy:56.100% B**
KPH:8 C+
VKPH:6 C
Kills:4,148 (1,682 + 2,466)
Deaths:924
KDR:4.489
VKDR:3.813
Vehicle Kills:3,523
Kill Difference:3,224
Playtime:266.041 hours
Usage:15%
Score:5.294m
Score/min:332
Piloting Accuracy:56.100%
Gunner Accuracy:18.156%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:87
V. Kills:37 229%
Deaths:3
KDR:29
Accuracy:34.011% F--
KPH:32.900 C+
VKPH:14 D
Kills:87 (87 + 0)
Deaths:3
KDR:29
VKDR:12.333
Vehicle Kills:37
Kill Difference:84
Playtime:2.642 hours
Usage:0%
Score:0.083m
Score/min:524
Driving Accuracy:34.011%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:2,904
V. Kills:2,053 141%
Deaths:435
KDR:6.676
Accuracy:40.679% D*
KPH:27.100 C*
VKPH:19.200 B**
Enforcer ML85
B+
Kills:805
V. Kills:590 136%
Deaths:105
KDR:7.667
Accuracy:52.757% A+
KPH:27.300 B+
VKPH:20 B+
E540 Halberd
C**
Kills:376
V. Kills:221 169%
Deaths:58
KDR:6.483
Accuracy:47.513% B+
KPH:26.900 C
VKPH:15.800 C**
Titan-150 HESH
C+
Kills:89
V. Kills:13 N/A
Deaths:13
KDR:6.846
Accuracy:43.411% C--
KPH:40.700 C+
VKPH:5.900 D
C85 Canister
A
Kills:78
V. Kills:3 N/A
Deaths:6
KDR:13
Accuracy:50.644% A
KPH:91.700 B+
VKPH:3.500 C
Kills:4,252 (2,993 + 1,259)
Deaths:617
KDR:6.891
VKDR:4.668
Vehicle Kills:2,880
Kill Difference:3,635
Playtime:153.531 hours
Usage:8%
Score:4.375m
Score/min:475
Driving Accuracy:43.411%
Gunner Accuracy:50.644%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A+
Kills:209
V. Kills:11 N/A
Deaths:17
KDR:12.294
Accuracy:65.090% A
KPH:192.300 A+
VKPH:10.100 B+
M12 Kobalt-H
A++
Kills:95
V. Kills:2 N/A
Deaths:2
KDR:47.500
Accuracy:24.292% B+
KPH:204.200 A++
VKPH:4.300 C+
Kills:304 (0 + 304)
Deaths:19
KDR:16
VKDR:0.684
Vehicle Kills:13
Kill Difference:285
Playtime:1.552 hours
Usage:0%
Score:0.061m
Score/min:654
Driving Accuracy:N/A%
Gunner Accuracy:24.292%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Vortek Rotary 20,36612,2291,5667.809A++4.1939.014%AN/A46.1A*30.7A*495265.1h29.7B**76.1B**
M30 Mustang AH 6,3585,66348211.749B++8.1366.453%A+N/A84.5B**10.4A++50267h5.4B++8.2B++
M20 Mustang 6,2113,2848144.034B++0.4130.845%C+1.066%D22.6B++20.2A+500145.1h61.1B++198.1B*
LA1 Anchor 3,1423,1301,3922.249C+1.3733.828%A++29.521%B+68.9B++N/A21945.4h8B**23.6B*
Titan-150 AP 4,9572,9044356.676C++3.0540.679%D*1.171%D27.1C*19.2B**487107h3.8B+9.3C*
C150 Dalton 4,7332,4663197.73C++4.1118.156%F-N/A43.5B+40B**98656.7h2.2B**12.4C+
Breaker Rocket Pods 2,8142,4567234.111M*30.4953.127%B+N/A243.2A*35.4A++147310.1h8.5B**16B*
SAS-R 2,0852,0779202.258C+1.3740.264%C*69.283%C+48.6BN/A19442.7h1.9B++4.8B+
NCM1 Scattercannon 1,7601,7474443.935B**0.3143.192%B+15.112%C+37.3B**N/A18846.8h4.9A11.3B*
CAS30 Tank Buster 2,9381,6826052.78B*0.8456.1%B**N/A8C+6C154209.3h43C++76.7B+
NCM1 Scattercannon 1,6001,5914423.6B0.0243.842%B+16.279%C++34.2C+N/A17846.5h5.5B+12.5B++
AF-34 Mattock 1,5191,5082376.363B**2.7457.396%A*18.037%C+41.8C++N/A12336.1h6.2B+10.8B**
AF-34 Mattock 1,5271,5052376.35B**2.7356.317%M14.153%D41.7C++N/A11836.1h6.1C**10.8B*
GD-22S 1,4481,4406742.136B+1.4934.811%A*33.75%A68.6B**N/A21921h8A23.1B**
NC6 Gauss SAW 1,4011,3967001.994B+1.6329.506%A++21.705%C53.7B**N/A31826h7.2B*24.6B*
AF-4G Cyclone 1,2311,2267761.58C+2.0432.963%B**16.884%C--32.1C-N/A18938.2h9.3B+28.3B+
NS-11P 1,2121,1966961.718B+1.9132.157%A++27.676%B**54.4AN/A21222h10.5B**32.8B**
NS-11CP 1,1881,1815152.293B+1.3334.932%A22.1%C+82.6B++N/A24214.3h9.6B*27.4B*
NS-15MP 1,1761,1734602.55C++1.0732.306%B*27.792%C82.6B+N/A17914.2h9.1B*28.1B++
NS-15M2 1,1811,1704592.549B+1.0733.436%A++32.479%B*76.5B**N/A19615.3h9.5B**28.5B*
NS-15M1 1,1621,1605312.185B+1.4433.559%A*28.879%B*67.4B**N/A19517.2h9.3B**27.8B*
NS-15M AE 1,1591,1555552.081C++1.5429.673%B++28.571%C++67.5B+N/A24217.1h9.4B*31.8B++
GD-7F 1,1021,0825931.825B*1.8031.777%A25.693%B*50.8B*N/A50721.3h9.5B**29.8B*
AC-X11 8478425781.457B+2.1732.134%A21.615%C+16.7DN/A6250.5h8.1B*25.2B++
Enforcer ML85 1,3958051057.667B+4.0452.757%A+N/A27.3B+20B+44329.5h10.9B++20.8B**
NS-44P Commissioner 6236175381.147C+2.4848.146%B++29.822%B45CN/A12013.7h3.3C++6.8B+
NS Decimator-G 6984483661.224C2.4051.954%D*2.009%C25.2D--14C-23517.8h3.9C++7.5C+
MAX Punch 1,1734338800.492S3.1384.493%MN/A4A++6.8M++47109.1h6.1C7.3C+
E540 Halberd 597376586.483C+2.8647.513%B+2.66%C+26.9C15.8C**47914h5.1B+10.6B++
M60-A Bulldog 475346536.528C++2.9031.103%C--1.156%C23.7D8.8B+22714.6h5.4C*17.4C+
Coyote Missiles 552335369.306M++5.6858.107%B++N/A49.3C++31.9B+10656.8h23.5B**40.4B**
NS-44G Commissioner 3243213011.066C+2.5643.655%B23.053%C+29.4DN/A26610.9h3.4C*7.8B
AF-41 Hacksaw 299296555.382A++1.7650.408%A+13.514%C-37.9B+N/A1347.8h6.1B+12B**
AF-41 Hacksaw 276275555A+1.3852.364%A*17.455%B*35.3C**N/A1157.8h6.8C**13B**
C-4 3762652351.128C+2.5017.933%D**N/A10.8D**4.5F16924.6h1.4C*7.6C-
NCM2 Falcon 371232613.803M**0.1881.737%M**3.017%D18.9B**11.3M14212.3h21.7D-26.6B+
EM1 231231952.432A1.1935.345%A**33.766%A++79.7A++N/A2792.9h8.9A25.3B*
C85 Canister-H 2202091712.294C+8.6765.09%A12.44%B+190A+10B+7551.1h5B++7.7B**
NC6S Gauss SAW S 207207852.435B*1.1940.083%M+28.019%B+108.9A*N/A3281.9h7.9B**19.7B*
Hornet Missiles 320194448.5S44.8861.167%C*N/A323.3S210S44160.6h7.5B*12.3B*
Tomcat A2AM Pods 357193632.167S28.5486.081%B**N/A175.5M++149.1M**56271.1h8.5C++9.9B+
AF-23 Grinder 186185375B**1.3836.514%C+14.595%C+34.3C*N/A1505.4h4.3B**11.8B**
NC6A GODSAW 185184762.421C++1.2039.349%A++34.239%B**73.6B+N/A3082.5h7C**17.7B**
AF-23 Grinder 185184374.973B*1.3535.976%C18.478%B+34.1C++N/A1365.4h4.3A11.9B**
NS Decimator 2231772110.839C2.7837.37%T2.825%B+20.1D--5.2D*3388.8h2.8A7.6C++
GD-66 Claw 151151901.678B+1.9567.229%B++9.934%D-26DN/A1775.8h1.8B**2.7B++
NCM2 Falcon 198144632.286B**1.3481.924%S4.167%C11.4C4.3C+12612.6h35.1T*42.9C--
LA39 Bruiser 135133761.75B+1.8768%B+18.045%B+20.2D-N/A886.6h2B*3B+
NC14 Bolt Driver 117117841.393C+2.2334.937%C+76.923%C**19.8CN/A1685.9h2.6C++7.5C*
Heartstring 1231002180.459D3.1627.164%D--15%D-8.1D-1.9C5512.3h5.9C+21.7C--
M12 Kobalt-H 9795247.5M++43.8824.292%B+14.737%D190A+4C+4150.5h9.7B*39.8B**
Titan-150 HESH 10289136.846C3.2243.411%C--1.124%C--40.5C+5.9D3542.2h2.5B**5.8B+
Mag-Cutter 87874,8020.018C+3.6125.907%C2.299%D0.3CN/A2276.1h1.7B++6.7B+
L100 Python AP 12487329M**25.3834.011%F--N/A33.5C+14.2D5242.6h2.9A8.5B+
C85 Canister 8178613C+9.3850.644%A19.231%A+86.7B3.3C--3620.9h6.6B+12.9B++
NS-AM7 Archer 106761720.442C+3.1845.394%F-15.79%C+4.2D1.7D4618h10.8B*23.7B+
NS-44 Commissioner 7171631.127C++2.5033.974%C9.859%F15.4DN/A1344.6h3.7C**11C++
NCM3 Raven 11264411.561B**2.0651.785%A+4.688%A10C**7.5B++1806.4h21.5B**41.6B**
NCM3 Raven 11062411.512B*2.1153.003%A+4.839%A++9.7C+7.5B+1796.4h22.8B++43B*
NS-7G PDW 61591160.509C3.1125.563%C**16.949%C+2.9D--N/A2120.4h19C--74.5C++
Gauss Compact S 5857401.425B+2.2027.045%B+26.316%A12.4C--N/A914.6h9.3B+34.3B+
Tank Mine 8653401.325D2.3076.08%M++N/A27.9F17.4D**7921.9h4.3T*5.7B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon151,0481.2h
Nano-Armor Kit556715,01391h
Anti-Vehicle MANA Turret102720.8h
AE Nano-Armor Kit6347,7924.2h
Medical Kit5434,28132.6h
Medical Applicator12535,6265.3h
Icikill46411514.5h
Spitfire Auto-Turret0870.1h
Motion Spotter61751.1h
Deconstruction Tool0660h
Ammunition Package64000.5h
Anti-Infantry MANA Turret0730.2h
Nano-Repair Grenade01500h

Check the help document for the dictionary if you want to learn more about words used here.


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