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Executor Warrior ScatmaxesAreAbsolutelyNotOP[VS] ScatmaxesAreAbsolutelyNotOP
NC BR 168

KDR: 3.7

Score: 69.4m

Last Seen: May 26th, 2020 3:44 PM
- OFFLINE - 11.5 hour(s)

Prestige 1, Battle Rank 100 (168 total) - New Conglomerate on Cobalt - Outfit Officer of Terran Republic[VS] Terran Republic
NC outfit on Cobalt

Members: 81
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Vortek Rotary M30 Mustang AH M20 Mustang LA1 Anchor Titan-150 AP C150 Dalton Breaker Rocket Pods SAS-R
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,690,101 MLG Score: 1351
Fun Score: N/A
Cheeseburgers Flipped: 992TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.064%27.233%90021126218,7052.232631.47

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.727%2.289A*0.899B*-0.658DHEAD ++ (~10.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.70.651B+8.50.402B17.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.751%0.712%18085127828,37321271488913.3332191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.859%0.134C++-0.77D-0.336

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.50.568B+26.60.493B+42

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.112%1.106%497212813,16691622193.45633143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.828%-0.022C+-0.876D---1.284

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.761B++3.70.7B+5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.65%1.751%559712764,51392334334.88949131%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.552%-0.357C--0.659D1.427

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.40.88B*4.70.884B*9.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.853%69.696%559212812,20182382.67112

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.89%0.734B++0.173C++0.023

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.504B+20.385C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.607%13.732%5592128128465620.432268

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.273%2.142A*-0.203C-1.536

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.782B++1.90.601B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Terran Republic[VS] Terran Republic
NC outfit on Cobalt

Members: 81
69.4m494.8%684 (41k)611 (36.7k)3.7024372,73819,6464.46503168 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1283479329.354%11.418%33505:4723

46% Engineer13% Heavy Assault28% Light Assault7% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 28th, 2013 6:57 PMApr 29th, 2020 11:52 PMMay 29th, 2020 8:51 PM (1d) (PST)May 26th, 2020 12:14 PM (5d) (PST)May 26th, 2020 11:44 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1021219810.6410.1730.0734.2030.2091351

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,1067,25658,850381042521336,657

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1892.5h/78.9d 14,982 8,305 22,551 477.2k 1,669 4,128 23,712 125.1m

EngineerCLASS DETAILS: Engineer
GD-7F
A
Kills:1,225
Deaths:772
KDR:1.587
Accuracy:31.778% A
HSR:25.878% B*
NS-11CP
B**
Kills:1,181
Deaths:515
KDR:2.293
Accuracy:34.932% B**
HSR:22.100% C
AC-X11
A
Kills:846
Deaths:581
KDR:1.456
Accuracy:32.135% A
HSR:21.631% C+
GD-66 Claw
B++
Kills:151
Deaths:90
KDR:1.678
Accuracy:67.229% B++
HSR:9.934% D-
LA39 Bruiser
B+
Kills:133
Deaths:76
KDR:1.750
Accuracy:68% B+
HSR:18.045% B+
Gauss Compact S
A
Kills:57
Deaths:40
KDR:1.425
Accuracy:27.045% B+
HSR:26.316% A
Kills:3,593
Deaths (as Engineer):2,074
Deaths (to Engineers):4,766
KDR:1.7324
Kill Difference:1,519
Playtime:861.918 hours
Usage:46%
Score:33.181m
Score/min:642
Accuracy (listed only):43.520%
HSR (listed only):20.651%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:3,130
Deaths:1,392
KDR:2.249
Accuracy:33.828% A++
HSR:29.521% B+
GD-22S
A*
Kills:1,561
Deaths:748
KDR:2.087
Accuracy:34.824% A*
HSR:33.760% A
NC6 Gauss SAW
A++
Kills:1,398
Deaths:704
KDR:1.986
Accuracy:29.521% A++
HSR:21.745% C
NS-15MP
B*
Kills:1,173
Deaths:460
KDR:2.550
Accuracy:32.306% B*
HSR:27.792% C
NS-15M2
A+
Kills:1,170
Deaths:459
KDR:2.549
Accuracy:33.436% A+
HSR:32.479% B+
NS-15M1
A++
Kills:1,160
Deaths:531
KDR:2.185
Accuracy:33.559% A++
HSR:28.879% B+
NS-15M AE
B++
Kills:1,155
Deaths:555
KDR:2.081
Accuracy:29.673% B++
HSR:28.571% C+
EM1
A**
Kills:231
Deaths:95
KDR:2.432
Accuracy:35.345% A**
HSR:33.766% A++
NC6S Gauss SAW S
M+
Kills:207
Deaths:85
KDR:2.435
Accuracy:40.083% M+
HSR:28.019% B+
NC6A GODSAW
A+
Kills:188
Deaths:80
KDR:2.350
Accuracy:39.076% A+
HSR:34.043% B*
Kills:11,373
Deaths (as Heavy Assault):5,109
Deaths (to Heavy Assaults):4,561
KDR:2.22607
Kill Difference:6,264
Playtime:248.094 hours
Usage:13%
Score:6.433m
Score/min:432
Accuracy (listed only):34.165%
HSR (listed only):29.858%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
B**
Kills:1,246
Deaths:786
KDR:1.585
Accuracy:33.055% B**
HSR:17.014% C--
GD-7F
A
Kills:1,225
Deaths:772
KDR:1.587
Accuracy:31.778% A
HSR:25.878% B*
NS-11CP
B**
Kills:1,181
Deaths:515
KDR:2.293
Accuracy:34.932% B**
HSR:22.100% C
AC-X11
A
Kills:846
Deaths:581
KDR:1.456
Accuracy:32.135% A
HSR:21.631% C+
MGR-S1 Gladius
A++
Kills:473
Deaths:254
KDR:1.862
Accuracy:35.389% A+
HSR:35.307% A++
GD-66 Claw
B++
Kills:151
Deaths:90
KDR:1.678
Accuracy:67.229% B++
HSR:9.934% D-
LA39 Bruiser
B+
Kills:133
Deaths:76
KDR:1.750
Accuracy:68% B+
HSR:18.045% B+
NS-7G PDW
C+
Kills:59
Deaths:116
KDR:0.509
Accuracy:25.563% C+
HSR:16.949% C
Gauss Compact S
A
Kills:57
Deaths:40
KDR:1.425
Accuracy:27.045% B+
HSR:26.316% A
Kills:5,371
Deaths (as Light Assault):3,230
Deaths (to Light Assaults):4,412
KDR:1.66285
Kill Difference:2,141
Playtime:525.682 hours
Usage:28%
Score:22.387m
Score/min:710
Accuracy (listed only):39.458%
HSR (listed only):21.464%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
B**
Kills:1,246
Deaths:786
KDR:1.585
Accuracy:33.055% B**
HSR:17.014% C--
NS-11P
A+
Kills:1,196
Deaths:696
KDR:1.718
Accuracy:32.157% A+
HSR:27.676% B+
MGR-S1 Gladius
A++
Kills:473
Deaths:254
KDR:1.862
Accuracy:35.389% A+
HSR:35.307% A++
GD-66 Claw
B++
Kills:151
Deaths:90
KDR:1.678
Accuracy:67.229% B++
HSR:9.934% D-
LA39 Bruiser
B+
Kills:133
Deaths:76
KDR:1.750
Accuracy:68% B+
HSR:18.045% B+
NS-7G PDW
C+
Kills:59
Deaths:116
KDR:0.509
Accuracy:25.563% C+
HSR:16.949% C
Kills:3,258
Deaths (as Combat Medic):2,018
Deaths (to Combat Medics):1,560
KDR:1.61447
Kill Difference:1,240
Playtime:32.385 hours
Usage:2%
Score:0.928m
Score/min:477
Accuracy (listed only):43.565%
HSR (listed only):20.821%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C++
Kills:2,084
Deaths:927
KDR:2.248
Accuracy:40.283% C++
HSR:69.290% C+
AF-4G Cyclone
B**
Kills:1,246
Deaths:786
KDR:1.585
Accuracy:33.055% B**
HSR:17.014% C--
NS-44P Commissioner
B++
Kills:632
Deaths:558
KDR:1.133
Accuracy:48.043% B++
HSR:30.380% B+
MGR-S1 Gladius
A++
Kills:473
Deaths:254
KDR:1.862
Accuracy:35.389% A+
HSR:35.307% A++
NS-44G Commissioner
C**
Kills:324
Deaths:301
KDR:1.076
Accuracy:43.730% C**
HSR:23.148% C
NC14 Bolt Driver
C**
Kills:117
Deaths:84
KDR:1.393
Accuracy:34.937% C
HSR:76.923% C**
NS-AM7 Archer
C
Kills:79
Deaths:173
KDR:0.457
Accuracy:45.689% F
HSR:16.456% C
NS-44 Commissioner
C
Kills:71
Deaths:63
KDR:1.127
Accuracy:33.974% C
HSR:9.859% F
NS-7G PDW
C+
Kills:59
Deaths:116
KDR:0.509
Accuracy:25.563% C+
HSR:16.949% C
Kills:5,085
Deaths (as Infiltrator):3,262
Deaths (to Infiltrators):2,354
KDR:1.55886
Kill Difference:1,823
Playtime:88.574 hours
Usage:5%
Score:2.279m
Score/min:429
Accuracy (listed only):37.851%
HSR (listed only):32.814%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C**
Kills:1,829
Deaths:465
KDR:3.933
Accuracy:43.881% C**
HSR:15.473% C+
NCM1 Scattercannon
B+
Kills:1,652
Deaths:463
KDR:3.568
Accuracy:44.374% B+
HSR:16.586% C*
AF-34 Mattock
A*
Kills:1,508
Deaths:237
KDR:6.363
Accuracy:57.396% A*
HSR:18.037% C+
AF-34 Mattock
M
Kills:1,505
Deaths:237
KDR:6.350
Accuracy:56.317% M
HSR:14.153% D
AF-41 Hacksaw
A
Kills:296
Deaths:55
KDR:5.382
Accuracy:50.408% A
HSR:13.514% C-
AF-41 Hacksaw
A++
Kills:275
Deaths:55
KDR:5
Accuracy:52.364% A++
HSR:17.455% B*
NCM2 Falcon
S
Kills:232
Deaths:61
KDR:3.803
Accuracy:81.737% S
HSR:3.017% D
AF-23 Grinder
C+
Kills:185
Deaths:37
KDR:5
Accuracy:36.514% C+
HSR:14.595% C+
AF-23 Grinder
B+
Kills:184
Deaths:37
KDR:4.973
Accuracy:35.976% C--
HSR:18.478% B+
NCM2 Falcon
S
Kills:144
Deaths:63
KDR:2.286
Accuracy:81.924% S
HSR:4.167% C
NCM3 Raven
A
Kills:64
Deaths:41
KDR:1.561
Accuracy:51.785% A
HSR:4.688% A
NCM3 Raven
A++
Kills:62
Deaths:41
KDR:1.512
Accuracy:53.003% A++
HSR:4.839% A+
Kills:7,936
Deaths (as MAX Suit):896
Deaths (to MAX Suits):785
KDR:8.85714
Kill Difference:7,040
Playtime:124.230 hours
Usage:7%
Score:4.163m
Score/min:559
Accuracy (listed only):53.807%
HSR (listed only):12.083%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
M
Kills:13,988
V. Kills:9,072 154%
Deaths:1,566
KDR:8.932
Accuracy:39.458% A+
KPH:49 M
VKPH:31.800 M
M30 Mustang AH
A+
Kills:6,253
V. Kills:712 N/A
Deaths:482
KDR:12.973
Accuracy:66.177% A
KPH:89.700 B**
VKPH:10.200 A+
M20 Mustang
A++
Kills:3,983
V. Kills:3,308 120%
Deaths:814
KDR:4.893
Accuracy:31.789% C*
KPH:25.500 A
VKPH:21.200 A++
Breaker Rocket Pods
A++
Kills:2,456
V. Kills:358 N/A
Deaths:72
KDR:34.111
Accuracy:53.127% B+
KPH:243.700 A++
VKPH:35.500 A++
Coyote Missiles
B
Kills:335
V. Kills:217 154%
Deaths:36
KDR:9.306
Accuracy:58.107% B++
KPH:49.200 C++
VKPH:31.900 B
Tomcat A2AM Pods
M**
Kills:204
V. Kills:170 119%
Deaths:6
KDR:34
Accuracy:86.264% A+
KPH:179.600 M*
VKPH:149.700 M**
Hornet Missiles
S
Kills:199
V. Kills:129 153%
Deaths:4
KDR:49.750
Accuracy:61.726% C**
KPH:341.800 S
VKPH:221.600 S
M20-W Appaloosa
A*
Kills:51
V. Kills:26 189%
Deaths:
KDR:
Accuracy:40.601% A*
KPH:118.100 B+
VKPH:60.200 B
Kills:27,469 (24,275 + 0)
Deaths:2,980
KDR:9.218
VKDR:4.695
Vehicle Kills:13,992
Kill Difference:24,489
Playtime:530.116 hours
Usage:28%
Score:17.350m
Score/min:545
Piloting Accuracy:40.601%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:2,520
V. Kills:2,292 110%
Deaths:319
KDR:7.900
Accuracy:18.180% F-
KPH:43.800 B+
VKPH:39.800 A
CAS30 Tank Buster
A
Kills:1,693
V. Kills:1,262 134%
Deaths:605
KDR:2.798
Accuracy:56.362% A
KPH:8 C+
VKPH:6 C
Kills:4,213 (1,693 + 2,520)
Deaths:924
KDR:4.560
VKDR:3.846
Vehicle Kills:3,554
Kill Difference:3,289
Playtime:268.911 hours
Usage:14%
Score:5.348m
Score/min:331
Piloting Accuracy:56.362%
Gunner Accuracy:18.180%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:87
V. Kills:37 229%
Deaths:3
KDR:29
Accuracy:34.011% F--
KPH:32.900 C+
VKPH:14 D-
Kills:87 (87 + 0)
Deaths:3
KDR:29
VKDR:12.333
Vehicle Kills:37
Kill Difference:84
Playtime:2.642 hours
Usage:0%
Score:0.085m
Score/min:537
Driving Accuracy:34.011%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:3,077
V. Kills:2,136 144%
Deaths:435
KDR:7.074
Accuracy:41.070% D--
KPH:27.900 C**
VKPH:19.400 B*
Enforcer ML85
B++
Kills:889
V. Kills:631 141%
Deaths:105
KDR:8.467
Accuracy:52.949% A+
KPH:28.900 B+
VKPH:20.500 B++
E540 Halberd
C*
Kills:376
V. Kills:221 169%
Deaths:58
KDR:6.483
Accuracy:47.513% B+
KPH:26.900 C
VKPH:15.800 C*
Titan-150 HESH
C+
Kills:89
V. Kills:13 N/A
Deaths:13
KDR:6.846
Accuracy:43.411% C--
KPH:40.700 C+
VKPH:5.900 C--
C85 Canister
B**
Kills:78
V. Kills:3 N/A
Deaths:6
KDR:13
Accuracy:50.644% B**
KPH:91.700 B
VKPH:3.500 C-
Kills:4,509 (3,166 + 1,343)
Deaths:617
KDR:7.308
VKDR:4.869
Vehicle Kills:3,004
Kill Difference:3,892
Playtime:158.093 hours
Usage:8%
Score:4.570m
Score/min:482
Driving Accuracy:43.411%
Gunner Accuracy:50.644%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A+
Kills:209
V. Kills:11 N/A
Deaths:17
KDR:12.294
Accuracy:65.090% A+
KPH:192.300 A+
VKPH:10.100 B+
M12 Kobalt-H
A+
Kills:95
V. Kills:2 N/A
Deaths:2
KDR:47.500
Accuracy:24.292% B+
KPH:204.200 A+
VKPH:4.300 C+
Kills:304 (0 + 304)
Deaths:19
KDR:16
VKDR:0.684
Vehicle Kills:13
Kill Difference:285
Playtime:1.552 hours
Usage:0%
Score:0.062m
Score/min:669
Driving Accuracy:N/A%
Gunner Accuracy:24.292%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Vortek Rotary 23,06013,9881,5668.932A*5.2339.458%A+N/A49M31.8M505285.5h28.6B**72.5B**
M30 Mustang AH 6,9656,25348212.973B++9.2766.177%AN/A89.7B**10.2A+50569.7h5.3B++8B++
M20 Mustang 7,2913,9838144.893B**1.1931.789%C*N/A25.5A21.2A++500155.9h56.7B*178.4B*
LA1 Anchor 3,1423,1301,3922.249C+1.4533.828%A++29.521%B+68.9B+N/A21945.4h8B**23.6B*
Titan-150 AP 5,2133,0774357.074C++3.3741.07%D--1.105%D-27.9C**19.4B*493110.3h3.7B+9.1C*
C150 Dalton 4,8122,5203197.9C++4.2018.18%F-N/A43.8B+39.8A98457.6h2.2A12.3C+
Breaker Rocket Pods 2,8142,4567234.111M30.4153.127%B+N/A243.2A++35.4A++147510.1h8.5B**16B*
SAS-R 2,0922,0849272.248C1.4540.283%C++69.29%C+48.7C*N/A19442.8h1.9B++4.8B+
NCM1 Scattercannon 1,8451,8294653.933B*0.2343.881%C**15.473%C+37.9B*N/A18948.3h4.9A11.2B*
CAS30 Tank Buster 2,9551,6936052.798B+0.9056.362%AN/A8C+6C154211.3h43.4B+77B++
NCM1 Scattercannon 1,6621,6524633.568B0.1344.374%B+16.586%C*34.4CN/A17648h5.5B12.4B+
GD-22S 1,5751,5617482.087C**1.6234.824%A*33.76%A68.8B**N/A21722.7h8.1B**23.3B**
AF-34 Mattock 1,5191,5082376.363B*2.6657.396%A*18.037%C+41.8C++N/A12336.1h6.2B+10.8B**
AF-34 Mattock 1,5271,5052376.35B++2.6556.317%M14.153%D41.7C+N/A11836.1h6.1C*10.8B*
NC6 Gauss SAW 1,4031,3987041.986B+1.7229.521%A++21.745%C53.8B*N/A32026h7.3B*24.6B*
AF-4G Cyclone 1,2521,2467861.585C+2.1233.055%B**17.014%C--32.1DN/A18738.8h9.3B28.2B+
GD-7F 1,2541,2257721.587C*2.1231.778%A25.878%B*48.6B+1.2A+44625.2h9.5B**29.8B**
NS-11P 1,2121,1966961.718C**1.9832.157%A+27.676%B+54.4B+N/A21222h10.5B**32.8B**
NS-11CP 1,1881,1815152.293C**1.4134.932%B**22.1%C82.6B+N/A24214.3h9.6B*27.4B*
NS-15MP 1,1761,1734602.55C+1.1532.306%B*27.792%C82.6C*N/A17914.2h9.1B*28.1B++
NS-15M2 1,1811,1704592.549B1.1533.436%A+32.479%B+76.5B++N/A19715.3h9.5B*28.5B*
NS-15M1 1,1621,1605312.185C**1.5233.559%A++28.879%B+67.4B+N/A19517.2h9.3B**27.8B**
NS-15M AE 1,1591,1555552.081C+1.6229.673%B++28.571%C+67.5C*N/A24217.1h9.4B*31.8B++
Enforcer ML85 1,5208891058.467B++4.7652.949%A+N/A28.9B+20.5B++45630.8h10.5B+19.8B**
AC-X11 8528465811.456C*2.2532.135%A21.631%C+16.8DN/A6350.5h8.1B++25.2B++
NS-44P Commissioner 6386325581.133C+2.5748.043%B++30.38%B+45.1CN/A12114h3.3C++6.8B+
NS Decimator-G 7664904011.222C2.4852.508%F1.837%C--26.1D*14.7C--23118.8h3.8C++7.3C
MGR-S1 Gladius 4854732541.862C**1.8435.389%A+35.307%A++70.6B*1.8A*1816.7h6.5B**18.4B*
MAX Punch 1,1734339010.481M**3.2283.569%MN/A3.9A*6.7S46110.6h6.1D7.4C+
E540 Halberd 597376586.483C+2.7847.513%B+2.66%C+26.9C15.8C*48014h5.1B+10.6B+
M60-A Bulldog 475346536.528C+2.8331.103%D1.156%C23.7D8.8B+22714.6h5.4C++17.4C+
Coyote Missiles 552335369.306A**5.6058.107%B++N/A49.3C++31.9B10676.8h23.5B**40.4B**
NS-44G Commissioner 3273243011.076C2.6343.73%C**23.148%C29.7DN/A26610.9h3.4C++7.7C**
AF-41 Hacksaw 299296555.382B**1.6850.408%A13.514%C-37.9BN/A1357.8h6.1B+12B**
C-4 4002812491.129C2.5717.842%D*N/A11D**4.7F16825.5h1.3C**7.5D
AF-41 Hacksaw 276275555B++1.3052.364%A++17.455%B*35.3C++N/A1167.8h6.8C**13B**
NCM2 Falcon 371232613.803M*0.1081.737%S3.017%D18.9B++11.3A**14212.3h21.7D*26.6B+
EM1 231231952.432B**1.2735.345%A**33.766%A++79.7A++N/A2802.9h8.9A25.3B**
C85 Canister-H 2202091712.294C+8.5965.09%A+12.44%B+190A+10B+7761.1h5B+7.7B**
NC6S Gauss SAW S 207207852.435B*1.2740.083%M+28.019%B+108.9A*N/A3281.9h7.9B**19.7B*
Tomcat A2AM Pods 374204634S30.3086.264%A+N/A185.5M*154.5M**57611.1h8.9C10.3C*
Hornet Missiles 328199449.75S46.0561.726%C**N/A331.7S215S44860.6h7.5B*12.2B*
NC6A GODSAW 189188802.35C++1.3539.076%A+34.043%B*72.3C**N/A3082.6h7C**18B*
AF-23 Grinder 186185375B++1.3036.514%C+14.595%C+34.3C+N/A1505.4h4.3B**11.8B*
AF-23 Grinder 185184374.973B++1.2735.976%C--18.478%B+34.1C+N/A1365.4h4.3B**11.9B*
NS Decimator 2241782110.844C2.8637.37%T-2.809%B+20.2D--5.2D*3438.8h2.8B**7.6C+
GD-66 Claw 151151901.678C*2.0267.229%B++9.934%D-26DN/A1785.8h1.8B**2.7B++
NCM2 Falcon 198144632.286B*1.4281.924%S4.167%C11.4C-4.3C12612.6h35.1T*42.9D--
LA39 Bruiser 135133761.75B+1.9568%B+18.045%B+20.2D-N/A886.6h2B++3B+
NC14 Bolt Driver 117117841.393C2.3134.937%C76.923%C**19.8CN/A1715.9h2.6C++7.5C++
Heartstring 1311052320.453D3.2528.683%D14.286%D-8.3D--2.1C+5712.6h6.3C21.9D
M12 Kobalt-H 9795247.5B*43.8024.292%B+14.737%C--190A4C+4180.5h9.7A39.8B**
Titan-150 HESH 10289136.846C3.1443.411%C--1.124%D40.5C+5.9C--3552.2h2.5B*5.8B+
Mag-Cutter 88884,8380.018C+3.6825.945%C3.409%C-0.3C--N/A2277.6h1.7B*6.6B+
L100 Python AP 12487329M++25.3034.011%F--N/A33.5C+14.2D5372.6h2.9A8.5B+
NS-AM7 Archer 109791730.457C+3.2545.689%F16.456%C4.4D1.7D4718h10.5B++23.1B+
C85 Canister 8178613C9.3050.644%B**19.231%A+86.7C*3.3C--3620.9h6.6B12.9B++
NS-44 Commissioner 7171631.127C++2.5833.974%C9.859%F15.4DN/A1364.6h3.7C++11C++
NCM3 Raven 11264411.561B*2.1451.785%A4.688%A10C+7.5B+1806.4h21.5B*41.6B**
NCM3 Raven 11062411.512B++2.1953.003%A++4.839%A+9.7C7.5B+1796.4h22.8B+43B*
NS-7G PDW 61591160.509C-3.1925.563%C+16.949%C2.9D*N/A2120.4h19D--74.5C
Tank Mine 9259401.475D2.2379.07%M++N/A31.1F17.4F7901.9h4T*5.1B+
Gauss Compact S 5857401.425B2.2827.045%B+26.316%A12.4DN/A924.6h9.3B+34.3B+
M20-W Appaloosa 7751151N/A47.3040.601%A*N/A127.5B++65B+8990.4h23.8B**58.7A+

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator12535,6265.3h
Nano-Armor Kit801746,65197.3h
Anti-Vehicle MANA Turret163080.9h
Spawn Beacon151,1041.3h
Medical Kit5604,43634.7h
AE Nano-Armor Kit9159,3115.2h
Motion Spotter61751.1h
Deconstruction Tool0660h
Welding Device01390h
Icikill46411514.5h
Spitfire Auto-Turret01040.1h
Ammunition Package64070.5h
Anti-Infantry MANA Turret0740.2h
Nano-Repair Grenade01600h

Check the help document for the dictionary if you want to learn more about words used here.


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