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Brigadier Sweetheart ScatmaxesAreAbsolutelyNotOP[H] ScatmaxesAreAbsolutelyNotOP
NC BR 78

KDR: 3.3

Score: 59.1m

Last Seen: Nov 14th, 2018 9:11 PM
- OFFLINE - 27.6 hour(s)

Prestige 1, Battle Rank 78 - New Conglomerate on Cobalt - Outfit Member of Hydra[H] Hydra
NC outfit on Cobalt

Members: 38
Level Progress (to 79): 97%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Vortek Rotary M30 Mustang AH M20 Mustang LA1 Anchor Breaker Rocket Pods C150 Dalton Titan-150 AP SAS-R
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,512,459 MLG Score: 1209
Fun Score: N/A
Cheeseburgers Flipped: 788TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.777%26.274%86119100215,6542.176281.121

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.838%2.305A*0.889B*-0.745D-HEAD ++ (~9.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.10.652B+8.50.401B17.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.791%0.892%13035101618,84018621093210.1181172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.066%-0.084C+-0.654D0.342

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.20.479B+30.20.42B52

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.149%1.571%399210192,22876517582.90862127%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.694%-0.17C-0.675D-0.913

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.726B++4.10.669B+6.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.733%1.922%567710144,11183032244.95301127%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.568%-0.314C-0.619D1.534

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.873B*4.90.874B*10.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.55%69.129%567210192,04470272.90754

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.784%0.674B+0.129C++-0.064

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.492B+20.377C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.658%13.571%5672101928054720.510949

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.312%2.195A*-0.176C-1.498

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.782B++20.598B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hydra[H] Hydra
NC outfit on Cobalt

Members: 38
59.1m515%685 (41.1k)610 (36.6k)3.2968254,92516,6604.0016878 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1021344028.061%12.353%34705:4919

42% Engineer12% Heavy Assault32% Light Assault6% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 28th, 2013 6:57 PMFeb 6th, 2017 8:58 PMNov 16th, 2018 10:58 AM (1d) (PST)Nov 14th, 2018 5:20 PM (3d) (PST)Nov 14th, 2018 5:11 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0251149110.5660.1720.0703.9040.1921209

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,4856,81254,673341042341236,583

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1616.6h/67.4d 11,743 6,785 17,374 378.7k 1,445 3,480 18,598 99.4m

EngineerCLASS DETAILS: Engineer
NS-11CP
A
Kills:1,181
Deaths:515
KDR:2.293
Accuracy:34.932% A
HSR:22.100% C+
GD-7F
A++
Kills:869
Deaths:401
KDR:2.167
Accuracy:32.118% A++
HSR:26.007% B**
AC-X11
A+
Kills:719
Deaths:508
KDR:1.415
Accuracy:31.952% A+
HSR:21.419% C+
GD-66 Claw
B++
Kills:151
Deaths:90
KDR:1.678
Accuracy:67.229% B++
HSR:9.934% D-
LA39 Bruiser
B++
Kills:129
Deaths:75
KDR:1.720
Accuracy:68.112% B++
HSR:17.830% B++
Gauss Compact S
A
Kills:57
Deaths:40
KDR:1.425
Accuracy:27.045% B++
HSR:26.316% A
Kills:3,106
Deaths (as Engineer):1,629
Deaths (to Engineers):4,085
KDR:1.90669
Kill Difference:1,477
Playtime:681.073 hours
Usage:42%
Score:25.426m
Score/min:622
Accuracy (listed only):43.565%
HSR (listed only):20.601%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:2,583
Deaths:1,163
KDR:2.221
Accuracy:33.488% A++
HSR:28.688% B+
NC6 Gauss SAW
A++
Kills:1,194
Deaths:637
KDR:1.874
Accuracy:29.002% A++
HSR:20.101% C--
GD-22S
A*
Kills:1,190
Deaths:559
KDR:2.129
Accuracy:33.975% A*
HSR:34.118% A+
NS-15MP
B**
Kills:1,173
Deaths:460
KDR:2.550
Accuracy:32.306% B**
HSR:27.792% C+
NS-15M1
A*
Kills:1,160
Deaths:531
KDR:2.185
Accuracy:33.559% A*
HSR:28.879% B*
NS-15M AE
B*
Kills:1,155
Deaths:555
KDR:2.081
Accuracy:29.673% B*
HSR:28.571% C**
NS-15M2
A*
Kills:554
Deaths:177
KDR:3.130
Accuracy:33.300% A*
HSR:31.769% B*
EM1
M
Kills:231
Deaths:95
KDR:2.432
Accuracy:35.345% M
HSR:33.766% A++
NC6S Gauss SAW S
M++
Kills:207
Deaths:85
KDR:2.435
Accuracy:40.083% M++
HSR:28.019% B+
Kills:9,447
Deaths (as Heavy Assault):4,262
Deaths (to Heavy Assaults):3,855
KDR:2.21656
Kill Difference:5,185
Playtime:202.057 hours
Usage:12%
Score:5.437m
Score/min:449
Accuracy (listed only):33.415%
HSR (listed only):29.078%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
B**
Kills:1,222
Deaths:775
KDR:1.577
Accuracy:32.970% B**
HSR:16.776% C-
NS-11CP
A
Kills:1,181
Deaths:515
KDR:2.293
Accuracy:34.932% A
HSR:22.100% C+
GD-7F
A++
Kills:869
Deaths:401
KDR:2.167
Accuracy:32.118% A++
HSR:26.007% B**
AC-X11
A+
Kills:719
Deaths:508
KDR:1.415
Accuracy:31.952% A+
HSR:21.419% C+
GD-66 Claw
B++
Kills:151
Deaths:90
KDR:1.678
Accuracy:67.229% B++
HSR:9.934% D-
LA39 Bruiser
B++
Kills:129
Deaths:75
KDR:1.720
Accuracy:68.112% B++
HSR:17.830% B++
NS-7G PDW
B
Kills:59
Deaths:116
KDR:0.509
Accuracy:25.563% B
HSR:16.949% C+
Gauss Compact S
A
Kills:57
Deaths:40
KDR:1.425
Accuracy:27.045% B++
HSR:26.316% A
Kills:4,387
Deaths (as Light Assault):2,520
Deaths (to Light Assaults):3,923
KDR:1.74087
Kill Difference:1,867
Playtime:509.895 hours
Usage:32%
Score:21.764m
Score/min:711
Accuracy (listed only):39.990%
HSR (listed only):19.666%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
B**
Kills:1,222
Deaths:775
KDR:1.577
Accuracy:32.970% B**
HSR:16.776% C-
NS-11P
A*
Kills:1,196
Deaths:695
KDR:1.721
Accuracy:32.163% A*
HSR:27.676% A+
GD-66 Claw
B++
Kills:151
Deaths:90
KDR:1.678
Accuracy:67.229% B++
HSR:9.934% D-
LA39 Bruiser
B++
Kills:129
Deaths:75
KDR:1.720
Accuracy:68.112% B++
HSR:17.830% B++
NS-7G PDW
B
Kills:59
Deaths:116
KDR:0.509
Accuracy:25.563% B
HSR:16.949% C+
Kills:2,757
Deaths (as Combat Medic):1,751
Deaths (to Combat Medics):1,312
KDR:1.57453
Kill Difference:1,006
Playtime:32.338 hours
Usage:2%
Score:0.928m
Score/min:478
Accuracy (listed only):45.208%
HSR (listed only):17.833%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C*
Kills:1,927
Deaths:857
KDR:2.249
Accuracy:39.983% C*
HSR:68.656% C++
AF-4G Cyclone
B**
Kills:1,222
Deaths:775
KDR:1.577
Accuracy:32.970% B**
HSR:16.776% C-
NS-44P Commissioner
B*
Kills:507
Deaths:431
KDR:1.176
Accuracy:48.134% B*
HSR:29.389% B+
NS-44G Commissioner
B+
Kills:316
Deaths:297
KDR:1.064
Accuracy:43.537% B+
HSR:22.468% C+
NC14 Bolt Driver
C**
Kills:117
Deaths:84
KDR:1.393
Accuracy:34.937% C+
HSR:76.923% C**
NS-44 Commissioner
C+
Kills:71
Deaths:63
KDR:1.127
Accuracy:33.974% C+
HSR:9.859% F
NS-AM7 Archer
C-
Kills:67
Deaths:161
KDR:0.416
Accuracy:45.455% F
HSR:13.433% C-
NS-7G PDW
B
Kills:59
Deaths:116
KDR:0.509
Accuracy:25.563% B
HSR:16.949% C+
Kills:4,286
Deaths (as Infiltrator):2,784
Deaths (to Infiltrators):2,038
KDR:1.53951
Kill Difference:1,502
Playtime:83.190 hours
Usage:5%
Score:2.214m
Score/min:444
Accuracy (listed only):38.069%
HSR (listed only):31.807%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B
Kills:1,411
Deaths:369
KDR:3.824
Accuracy:40.492% B
HSR:15.946% C++
NCM1 Scattercannon
B+
Kills:1,300
Deaths:367
KDR:3.542
Accuracy:40.841% B+
HSR:15.615% C++
AF-34 Mattock
M
Kills:935
Deaths:161
KDR:5.807
Accuracy:55.734% M
HSR:13.797% D
AF-34 Mattock
A*
Kills:885
Deaths:161
KDR:5.497
Accuracy:57.510% A*
HSR:16.045% C
NCM2 Falcon
S
Kills:205
Deaths:47
KDR:4.362
Accuracy:83.512% S
HSR:3.415% D
AF-41 Hacksaw
A+
Kills:190
Deaths:40
KDR:4.750
Accuracy:47.402% A+
HSR:14.211% C
AF-23 Grinder
C*
Kills:185
Deaths:37
KDR:5
Accuracy:36.514% C*
HSR:14.595% C+
AF-23 Grinder
B+
Kills:184
Deaths:37
KDR:4.973
Accuracy:35.976% C+
HSR:18.478% B+
AF-41 Hacksaw
A++
Kills:179
Deaths:40
KDR:4.475
Accuracy:49.197% A++
HSR:17.318% B*
NCM2 Falcon
S
Kills:117
Deaths:49
KDR:2.388
Accuracy:83.605% S
HSR:4.274% C
NCM3 Raven
A++
Kills:62
Deaths:40
KDR:1.550
Accuracy:53.438% A++
HSR:4.839% A+
NCM3 Raven
A+
Kills:62
Deaths:40
KDR:1.550
Accuracy:52.231% A+
HSR:4.839% A
Kills:5,715
Deaths (as MAX Suit):694
Deaths (to MAX Suits):680
KDR:8.23487
Kill Difference:5,021
Playtime:98.741 hours
Usage:6%
Score:3.373m
Score/min:569
Accuracy (listed only):53.038%
HSR (listed only):11.948%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
A*
Kills:7,994
V. Kills:5,884 136%
Deaths:1,402
KDR:5.702
Accuracy:37.368% A
KPH:37.500 A++
VKPH:27.600 A*
M30 Mustang AH
A++
Kills:4,002
V. Kills:625 N/A
Deaths:407
KDR:9.833
Accuracy:65.957% A
KPH:69.800 B++
VKPH:10.900 A++
M20 Mustang
A+
Kills:2,962
V. Kills:2,761 107%
Deaths:800
KDR:3.703
Accuracy:30.433% C+
KPH:21.500 B++
VKPH:20 A+
Breaker Rocket Pods
A++
Kills:2,424
V. Kills:357 N/A
Deaths:72
KDR:33.667
Accuracy:53.057% B+
KPH:241.100 A++
VKPH:35.500 A++
Coyote Missiles
B
Kills:335
V. Kills:217 154%
Deaths:36
KDR:9.306
Accuracy:58.107% B++
KPH:49.200 C*
VKPH:31.900 B
Hornet Missiles
S
Kills:177
V. Kills:116 151%
Deaths:4
KDR:44.250
Accuracy:61.654% C*
KPH:304 S
VKPH:199.200 S
Tomcat A2AM Pods
S
Kills:150
V. Kills:144 103%
Deaths:4
KDR:37.500
Accuracy:86.127% B**
KPH:219.300 S
VKPH:210.600 S
Kills:18,044 (14,958 + 0)
Deaths:2,725
KDR:6.622
VKDR:3.708
Vehicle Kills:10,104
Kill Difference:15,319
Playtime:426.754 hours
Usage:26%
Score:13.743m
Score/min:537
Piloting Accuracy:30.433%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:2,246
V. Kills:2,158 104%
Deaths:319
KDR:7.041
Accuracy:18.223% F-
KPH:41.800 B++
VKPH:40.200 A
CAS30 Tank Buster
B*
Kills:1,458
V. Kills:1,157 126%
Deaths:575
KDR:2.536
Accuracy:53.397% B*
KPH:7.700 C+
VKPH:6.100 C
Kills:3,704 (1,458 + 2,246)
Deaths:894
KDR:4.143
VKDR:3.708
Vehicle Kills:3,315
Kill Difference:2,810
Playtime:243.486 hours
Usage:15%
Score:4.941m
Score/min:338
Piloting Accuracy:53.397%
Gunner Accuracy:18.223%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B
Kills:83
V. Kills:35 231%
Deaths:3
KDR:27.667
Accuracy:33.700% F--
KPH:33.300 B
VKPH:14 D
Kills:83 (83 + 0)
Deaths:3
KDR:27.667
VKDR:11.667
Vehicle Kills:35
Kill Difference:80
Playtime:2.495 hours
Usage:0%
Score:0.072m
Score/min:479
Driving Accuracy:33.700%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:2,148
V. Kills:1,678 128%
Deaths:410
KDR:5.239
Accuracy:39.051% D*
KPH:23.200 C+
VKPH:18.100 B++
Enforcer ML85
A
Kills:805
V. Kills:590 136%
Deaths:105
KDR:7.667
Accuracy:52.757% A
KPH:27.300 B+
VKPH:20 B+
E540 Halberd
C*
Kills:374
V. Kills:221 168%
Deaths:58
KDR:6.448
Accuracy:47.353% B
KPH:26.800 C+
VKPH:15.800 C*
Titan-150 HESH
C+
Kills:80
V. Kills:12 N/A
Deaths:12
KDR:6.667
Accuracy:43.841% C
KPH:39.800 C+
VKPH:6 C--
C85 Canister
A
Kills:78
V. Kills:3 N/A
Deaths:6
KDR:13
Accuracy:50.644% A
KPH:91.700 B+
VKPH:3.500 C
Kills:3,485 (2,228 + 1,257)
Deaths:591
KDR:5.897
VKDR:4.237
Vehicle Kills:2,504
Kill Difference:2,894
Playtime:138.825 hours
Usage:9%
Score:4.038m
Score/min:485
Driving Accuracy:43.841%
Gunner Accuracy:50.644%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:208
V. Kills:11 N/A
Deaths:17
KDR:12.235
Accuracy:65.125% A+
KPH:197.400 A++
VKPH:10.400 B+
M12 Kobalt-H
A+
Kills:95
V. Kills:2 N/A
Deaths:2
KDR:47.500
Accuracy:24.218% B+
KPH:206.300 A+
VKPH:4.300 C+
Kills:303 (0 + 303)
Deaths:19
KDR:15.947
VKDR:0.684
Vehicle Kills:13
Kill Difference:284
Playtime:1.515 hours
Usage:0%
Score:0.060m
Score/min:665
Driving Accuracy:N/A%
Gunner Accuracy:24.218%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Vortek Rotary 13,8787,9941,4025.702A+2.4137.368%AN/A37.5A++27.6A*469213.3h34.9B**93.3B**
M30 Mustang AH 4,6274,0024079.833B+6.5465.957%A1.149%C69.7B++10.9A++51157.4h6B+9B++
M20 Mustang 5,7232,9628003.703B*0.4130.433%C+1.148%D21.5B++20A+501137.9h63.5B++208.8B*
LA1 Anchor 2,5902,5831,1632.221C++1.0833.488%A++28.688%B+67.3B*N/A21938.4h7.9B**23.6B**
Breaker Rocket Pods 2,7812,4247233.667M**30.3753.057%B+N/A240A++35.3A++146410.1h8.5B**16B*
C150 Dalton 4,4042,2463197.041C*3.7418.223%F-N/A41.8B++40.2A96753.7h2.3A12.8C+
Titan-150 AP 3,8262,1484105.239C+1.9439.051%D*1.583%D23.2C+18.1B++50892.5h4.2C**10.7C+
SAS-R 1,9341,9278572.249C+1.0539.983%C*68.656%C++48.5B+N/A19839.7h1.9B++4.8B+
CAS30 Tank Buster 2,6151,4585752.536B**0.7653.397%B*N/A7.7C+6.1C160189.8h40.1C*75.1B+
NCM1 Scattercannon 1,4181,4113693.824B**0.5340.492%B15.946%C++35.4B**N/A19739.9h4.8A11.9B*
NCM1 Scattercannon 1,3051,3003673.542B+0.2540.841%B+15.615%C++32.8C+N/A18739.6h5.3B+13B++
AF-4G Cyclone 1,2271,2227751.577C+1.7232.97%B**16.776%C-32.4C-N/A19137.7h9.3B+28.3B+
NS-11P 1,2121,1966951.721B+1.5832.163%A*27.676%A+54.6A++N/A21221.9h10.5A32.8A
NC6 Gauss SAW 1,1981,1946371.874B++1.4229.002%A++20.101%C--49.5B**N/A31024.1h7.5B*25.7B*
GD-22S 1,1931,1905592.129B+1.1733.975%A*34.118%A+68.8A+N/A22517.3h7.8A23B**
NS-11CP 1,1881,1815152.293B+1.0034.932%A22.1%C+82.6B*N/A24214.3h9.6B+27.4B*
NS-15MP 1,1761,1734602.55C*0.7532.306%B**27.792%C+82.6B+N/A17914.2h9.1B*28.1B*
NS-15M1 1,1621,1605312.185B+1.1133.559%A*28.879%B*67.4B**N/A19517.2h9.3B**27.8B**
NS-15M AE 1,1591,1555552.081C++1.2229.673%B*28.571%C**67.5B+N/A24117.1h9.4B**31.8B++
AF-34 Mattock 9469351615.807B*2.5155.734%M13.797%D40.8C+N/A11322.9h5.5C*10B**
AF-34 Mattock 8918851615.497B*2.2057.51%A*16.045%C38.6C+N/A11022.9h6B10.5B**
GD-7F 8788694012.167B**1.1332.118%A++26.007%B**59.5A+N/A69414.6h9.2A28.7B**
Enforcer ML85 1,3958051057.667B++4.3752.757%AN/A27.3B+20B+44229.5h10.9B+20.8B**
AC-X11 7237195081.415B+1.8831.952%A+21.419%C+14.6DN/A5749.2h7.9B++24.9B++
NS-15M2 5615541773.13B*0.1733.3%A*31.769%B*82.7A+1A2336.7h9.5B**28.4B**
NS-44P Commissioner 5135074311.176C+2.1248.134%B*29.389%B+44.1C+N/A11611.5h3.3B6.8B+
MAX Punch 1,1634236990.605S2.6989.939%M+N/A4.8A++8.4M**5888.3h6.3C+7C+
E540 Halberd 595374586.448C+3.1547.353%B2.674%C26.7C+15.8C*44514h5B++10.7B++
NS Decimator-G 5513433151.089C+2.2151.913%D*2.332%C23.8D-14.4C25614.4h4.2C++8.2C
Coyote Missiles 552335369.306A*6.0158.107%B++N/A49.3C*31.9B10616.8h23.5B**40.4B**
NS-44G Commissioner 3193162971.064C+2.2343.537%B+22.468%C+29C-N/A26610.9h3.4C*7.8B+
M60-A Bulldog 416305535.755C++2.4630.599%C--1.311%C22.6D8.2B+21113.5h5.6C++18.4C+
EM1 231231952.432A0.8635.345%M33.766%A++79.7A++N/A2742.9h8.9B+25.3B**
C85 Canister-H 2192081712.235C+8.9465.125%A+12.5%C**189.1A+10B+7731.1h5B+7.7B**
NC6S Gauss SAW S 207207852.435B*0.8640.083%M++28.019%B+108.9M+N/A3251.9h7.9B**19.7B**
NCM2 Falcon 340205474.362S1.0783.512%S3.415%D18B**11.8M*14511.4h23.5D--28.2B+
AF-41 Hacksaw 191190404.75B*1.4547.402%A+14.211%C37.3B+N/A1275.1h6.3B+13.4B**
C-4 2591861761.057C2.2418.09%D*N/A8.4F3.3F-16022.1h1.5C++8.5C
AF-23 Grinder 186185375B**1.7036.514%C*14.595%C+34.3C**N/A1505.4h4.3A11.8B**
AF-23 Grinder 185184374.973B*1.6835.976%C+18.478%B+34.1C++N/A1355.4h4.3A+11.9B*
AF-41 Hacksaw 180179404.475B++1.1849.197%A++17.318%B*35.1C**N/A1155.1h7C+14.3B*
Hornet Missiles 293177444.25S40.9561.654%C*N/A295S193.3S41780.6h7.4B*12B*
NS Decimator 2221762110.834C+2.4637.37%F**2.841%B+20D-5.2D*3308.8h2.9A7.6C**
GD-66 Claw 151151901.678B1.6267.229%B++9.934%D-26DN/A1735.8h1.8B**2.7B*
Tomcat A2AM Pods 294150437.5S34.2086.127%B**N/A214.3S205.7S88430.7h9.1C10.6C+
LA39 Bruiser 131129751.72B+1.5868.112%B++17.83%B++19.8DN/A846.5h2.1B++3B++
NCM2 Falcon 170117492.388B**0.9183.605%S4.274%C10C4.5C+12211.7h41.3T*49.4D
NC14 Bolt Driver 117117841.393C1.9034.937%C+76.923%C**19.8CN/A1655.9h2.6C++7.5C*
M12 Kobalt-H 9795247.5A+44.2024.218%B+14.737%C-190A4C+4150.5h9.6A39.7B**
Heartstring 106901970.457D2.8423.465%D--16.667%D-7.6D-1.4C4811.8h5C+21.4C-
Mag-Cutter 86864,7330.018C+3.2826.279%C+2.326%D0.3CN/A2268.4h1.7B*6.6B+
L100 Python AP 11883327.667S24.3733.7%F--N/A33.2C**14D4792.5h3A+8.8B++
Titan-150 HESH 9280126.667C3.3743.841%C1.25%C--40C+6C--3592h2.6B++6B+
C85 Canister 8178613C+9.7050.644%A19.231%A+86.7B3.3C3620.9h6.6B+12.9B++
NS-44 Commissioner 7171631.127C*2.1733.974%C+9.859%F15.4DN/A1314.6h3.7C**11C*
NS-AM7 Archer 94671610.416C+2.8845.455%F13.433%C-4D1.6C-4316.7h11.6B++25.4B+
NCM3 Raven 11062401.55B*1.7553.438%A++4.839%A+9.8C+7.6B+1816.3h22.4B++42B**
NCM3 Raven 10962401.55B**1.7552.231%A+4.839%A9.8C++7.5B+1816.3h21.9B*41.9B**
NS-7G PDW 61591160.509C--2.7925.563%B16.949%C+2.9D*N/A2120.4h19D-74.5C+
Gauss Compact S 5857401.425B+1.8727.045%B++26.316%A12.4C--N/A874.6h9.3B+34.3B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter61501h
Anti-Vehicle MANA Turret102690.8h
Nano-Armor Kit392646,73879.9h
Spawn Beacon128751.1h
AE Nano-Armor Kit2210,9991h
Medical Kit4663,59329h
Medical Applicator12535,5095.3h
Deconstruction Tool0660h
Icikill46411514.5h
Ammunition Package53720.4h
Anti-Infantry MANA Turret0730.2h
Nano-Repair Grenade01160h

Check the help document for the dictionary if you want to learn more about words used here.


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