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Maj. General Sweetheart ScatmaxesAreAbsolutelyNotOP[H] ScatmaxesAreAbsolutelyNotOP
NC BR 84

KDR: 3.35

Score: 60m

Last Seen: Jan 11th, 2019 11:55 PM
- OFFLINE - 100.3 hour(s)

Prestige 1, Battle Rank 84 - New Conglomerate on Cobalt - Outfit Member of Hydra[H] Hydra
NC outfit on Cobalt

Members: 47
Level Progress (to 85): 63%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Vortek Rotary M30 Mustang AH M20 Mustang LA1 Anchor Breaker Rocket Pods Titan-150 AP C150 Dalton SAS-R
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,523,718 MLG Score: 1218
Fun Score: N/A
Cheeseburgers Flipped: 834TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.77%26.272%86119100315,7852.168571.179

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.842%2.293A*0.87B*-0.721D-HEAD ++ (~9.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.10.651B+8.60.401B17.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.903%0.885%13405101719,43718741116910.3719174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.067%-0.056C+-0.664D0.34

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.80.498B+29.80.436B51

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.462%1.442%431210202,42877818623.12082130%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.579%-0.133C-0.752D--0.989

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.736B++40.678B+6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.729%1.922%565710154,11183332244.92926127%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.568%-0.317C-0.619D1.515

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.873B*4.90.875B*10.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.65%69.323%565210202,08371872.89708

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.82%0.696B+0.14C++-0.028

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.496B+20.379C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.658%13.571%5652102028055320.506329

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.312%2.186A*-0.186C-1.501

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.782B++20.598B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hydra[H] Hydra
NC outfit on Cobalt

Members: 47
60m515%683 (41k)608 (36.5k)3.347156,48916,8774.0565384 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022357328.07%12.271%34405:5120

42% Engineer12% Heavy Assault31% Light Assault6% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 28th, 2013 6:57 PMFeb 6th, 2017 8:58 PMJan 15th, 2019 7:20 AM (15h) (PST)Jan 11th, 2019 8:18 PM (4d) (PST)Jan 11th, 2019 7:55 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0281169120.5730.1710.0703.9410.1921218

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,6696,94554,724341042361236,489

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1643.6h/68.5d 11,973 6,932 17,814 388.6k 1,460 3,595 18,966 101.4m

EngineerCLASS DETAILS: Engineer
NS-11CP
A
Kills:1,181
Deaths:515
KDR:2.293
Accuracy:34.932% A
HSR:22.100% C+
GD-7F
A++
Kills:890
Deaths:414
KDR:2.150
Accuracy:32.140% A++
HSR:25.730% B**
AC-X11
A
Kills:719
Deaths:508
KDR:1.415
Accuracy:31.952% A
HSR:21.419% C+
GD-66 Claw
B++
Kills:151
Deaths:90
KDR:1.678
Accuracy:67.229% B++
HSR:9.934% D-
LA39 Bruiser
B++
Kills:129
Deaths:75
KDR:1.720
Accuracy:68.112% B++
HSR:17.830% B++
Gauss Compact S
A
Kills:57
Deaths:40
KDR:1.425
Accuracy:27.045% B++
HSR:26.316% A
Kills:3,127
Deaths (as Engineer):1,642
Deaths (to Engineers):4,124
KDR:1.90438
Kill Difference:1,485
Playtime:696.860 hours
Usage:42%
Score:25.970m
Score/min:621
Accuracy (listed only):43.568%
HSR (listed only):20.555%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:2,583
Deaths:1,163
KDR:2.221
Accuracy:33.488% A++
HSR:28.688% B+
NC6 Gauss SAW
A++
Kills:1,194
Deaths:637
KDR:1.874
Accuracy:29.002% A++
HSR:20.101% C--
GD-22S
A*
Kills:1,190
Deaths:559
KDR:2.129
Accuracy:33.975% A*
HSR:34.118% A+
NS-15MP
B*
Kills:1,173
Deaths:460
KDR:2.550
Accuracy:32.306% B*
HSR:27.792% C
NS-15M1
A*
Kills:1,160
Deaths:531
KDR:2.185
Accuracy:33.559% A*
HSR:28.879% B*
NS-15M AE
B*
Kills:1,155
Deaths:555
KDR:2.081
Accuracy:29.673% B*
HSR:28.571% C*
NS-15M2
A++
Kills:647
Deaths:231
KDR:2.801
Accuracy:32.957% A++
HSR:31.530% B*
EM1
M
Kills:231
Deaths:95
KDR:2.432
Accuracy:35.345% M
HSR:33.766% A++
NC6S Gauss SAW S
M++
Kills:207
Deaths:85
KDR:2.435
Accuracy:40.083% M++
HSR:28.019% B++
Kills:9,540
Deaths (as Heavy Assault):4,316
Deaths (to Heavy Assaults):3,906
KDR:2.21038
Kill Difference:5,224
Playtime:205.158 hours
Usage:12%
Score:5.482m
Score/min:445
Accuracy (listed only):33.377%
HSR (listed only):29.052%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
B**
Kills:1,222
Deaths:775
KDR:1.577
Accuracy:32.970% B**
HSR:16.776% C-
NS-11CP
A
Kills:1,181
Deaths:515
KDR:2.293
Accuracy:34.932% A
HSR:22.100% C+
GD-7F
A++
Kills:890
Deaths:414
KDR:2.150
Accuracy:32.140% A++
HSR:25.730% B**
AC-X11
A
Kills:719
Deaths:508
KDR:1.415
Accuracy:31.952% A
HSR:21.419% C+
GD-66 Claw
B++
Kills:151
Deaths:90
KDR:1.678
Accuracy:67.229% B++
HSR:9.934% D-
LA39 Bruiser
B++
Kills:129
Deaths:75
KDR:1.720
Accuracy:68.112% B++
HSR:17.830% B++
NS-7G PDW
C**
Kills:59
Deaths:116
KDR:0.509
Accuracy:25.563% C**
HSR:16.949% C+
Gauss Compact S
A
Kills:57
Deaths:40
KDR:1.425
Accuracy:27.045% B++
HSR:26.316% A
Kills:4,408
Deaths (as Light Assault):2,533
Deaths (to Light Assaults):3,947
KDR:1.74023
Kill Difference:1,875
Playtime:510.968 hours
Usage:31%
Score:21.807m
Score/min:711
Accuracy (listed only):39.993%
HSR (listed only):19.632%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
B**
Kills:1,222
Deaths:775
KDR:1.577
Accuracy:32.970% B**
HSR:16.776% C-
NS-11P
A*
Kills:1,196
Deaths:695
KDR:1.721
Accuracy:32.163% A*
HSR:27.676% A+
GD-66 Claw
B++
Kills:151
Deaths:90
KDR:1.678
Accuracy:67.229% B++
HSR:9.934% D-
LA39 Bruiser
B++
Kills:129
Deaths:75
KDR:1.720
Accuracy:68.112% B++
HSR:17.830% B++
NS-7G PDW
C**
Kills:59
Deaths:116
KDR:0.509
Accuracy:25.563% C**
HSR:16.949% C+
Kills:2,757
Deaths (as Combat Medic):1,751
Deaths (to Combat Medics):1,328
KDR:1.57453
Kill Difference:1,006
Playtime:32.351 hours
Usage:2%
Score:0.928m
Score/min:478
Accuracy (listed only):45.208%
HSR (listed only):17.833%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C*
Kills:1,966
Deaths:877
KDR:2.242
Accuracy:40.085% C*
HSR:68.871% C++
AF-4G Cyclone
B**
Kills:1,222
Deaths:775
KDR:1.577
Accuracy:32.970% B**
HSR:16.776% C-
NS-44P Commissioner
B*
Kills:523
Deaths:443
KDR:1.181
Accuracy:48.208% B*
HSR:29.063% B+
NS-44G Commissioner
B+
Kills:316
Deaths:297
KDR:1.064
Accuracy:43.537% B+
HSR:22.468% C+
NC14 Bolt Driver
B
Kills:117
Deaths:84
KDR:1.393
Accuracy:34.937% C+
HSR:76.923% B
NS-44 Commissioner
C
Kills:71
Deaths:63
KDR:1.127
Accuracy:33.974% C
HSR:9.859% F
NS-AM7 Archer
C--
Kills:68
Deaths:167
KDR:0.407
Accuracy:45.402% F-
HSR:13.235% C--
NS-7G PDW
C**
Kills:59
Deaths:116
KDR:0.509
Accuracy:25.563% C**
HSR:16.949% C+
Kills:4,342
Deaths (as Infiltrator):2,822
Deaths (to Infiltrators):2,070
KDR:1.53863
Kill Difference:1,520
Playtime:84.168 hours
Usage:5%
Score:2.227m
Score/min:441
Accuracy (listed only):38.085%
HSR (listed only):31.768%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C**
Kills:1,411
Deaths:369
KDR:3.824
Accuracy:40.492% C**
HSR:15.946% C++
NCM1 Scattercannon
B+
Kills:1,300
Deaths:367
KDR:3.542
Accuracy:40.841% B+
HSR:15.615% C++
AF-34 Mattock
M
Kills:1,169
Deaths:197
KDR:5.934
Accuracy:56.066% M
HSR:14.286% C-
AF-34 Mattock
A*
Kills:1,118
Deaths:197
KDR:5.675
Accuracy:57.708% A*
HSR:16.190% C
AF-41 Hacksaw
A+
Kills:208
Deaths:43
KDR:4.837
Accuracy:48.353% A+
HSR:13.462% C-
NCM2 Falcon
S
Kills:205
Deaths:47
KDR:4.362
Accuracy:83.512% S
HSR:3.415% D
AF-41 Hacksaw
A++
Kills:188
Deaths:43
KDR:4.372
Accuracy:49.658% A++
HSR:16.489% B+
AF-23 Grinder
C*
Kills:185
Deaths:37
KDR:5
Accuracy:36.514% C*
HSR:14.595% C+
AF-23 Grinder
B+
Kills:184
Deaths:37
KDR:4.973
Accuracy:35.976% C+
HSR:18.478% B+
NCM2 Falcon
S
Kills:117
Deaths:49
KDR:2.388
Accuracy:83.605% S
HSR:4.274% C
NCM3 Raven
A+
Kills:62
Deaths:40
KDR:1.550
Accuracy:52.231% A+
HSR:4.839% A
NCM3 Raven
A++
Kills:62
Deaths:40
KDR:1.550
Accuracy:53.438% A++
HSR:4.839% A+
Kills:6,209
Deaths (as MAX Suit):733
Deaths (to MAX Suits):693
KDR:8.47067
Kill Difference:5,476
Playtime:104.389 hours
Usage:6%
Score:3.558m
Score/min:568
Accuracy (listed only):53.200%
HSR (listed only):11.869%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
A*
Kills:8,337
V. Kills:6,075 137%
Deaths:1,423
KDR:5.859
Accuracy:37.480% B**
KPH:38.200 A*
VKPH:27.800 A*
M30 Mustang AH
A++
Kills:4,198
V. Kills:639 N/A
Deaths:422
KDR:9.948
Accuracy:66.138% A
KPH:71.600 B++
VKPH:10.900 A++
M20 Mustang
A+
Kills:3,020
V. Kills:2,790 108%
Deaths:804
KDR:3.756
Accuracy:30.537% C+
KPH:21.700 B*
VKPH:20 A+
Breaker Rocket Pods
A*
Kills:2,424
V. Kills:357 N/A
Deaths:72
KDR:33.667
Accuracy:53.057% B+
KPH:241.100 A*
VKPH:35.500 A*
Coyote Missiles
B+
Kills:335
V. Kills:217 154%
Deaths:36
KDR:9.306
Accuracy:58.107% B++
KPH:49.200 C*
VKPH:31.900 B+
Hornet Missiles
S
Kills:186
V. Kills:121 152%
Deaths:4
KDR:46.500
Accuracy:61.667% C**
KPH:319.500 S
VKPH:207.800 S
Tomcat A2AM Pods
S
Kills:158
V. Kills:147 107%
Deaths:6
KDR:26.333
Accuracy:86.272% B**
KPH:177.800 M++
VKPH:165.400 S
Kills:18,658 (15,555 + 0)
Deaths:2,767
KDR:6.743
VKDR:3.739
Vehicle Kills:10,346
Kill Difference:15,891
Playtime:434.610 hours
Usage:26%
Score:14.009m
Score/min:537
Piloting Accuracy:30.537%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:2,246
V. Kills:2,158 104%
Deaths:319
KDR:7.041
Accuracy:18.219% F-
KPH:41.800 B+
VKPH:40.200 A
CAS30 Tank Buster
B*
Kills:1,458
V. Kills:1,157 126%
Deaths:575
KDR:2.536
Accuracy:53.393% B*
KPH:7.700 C+
VKPH:6.100 C
Kills:3,704 (1,458 + 2,246)
Deaths:894
KDR:4.143
VKDR:3.708
Vehicle Kills:3,315
Kill Difference:2,810
Playtime:243.562 hours
Usage:15%
Score:4.942m
Score/min:338
Piloting Accuracy:53.393%
Gunner Accuracy:18.219%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C*
Kills:83
V. Kills:35 231%
Deaths:3
KDR:27.667
Accuracy:33.700% F--
KPH:32 C*
VKPH:13.500 D
Kills:83 (83 + 0)
Deaths:3
KDR:27.667
VKDR:11.667
Vehicle Kills:35
Kill Difference:80
Playtime:2.593 hours
Usage:0%
Score:0.073m
Score/min:466
Driving Accuracy:33.700%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:2,348
V. Kills:1,782 132%
Deaths:415
KDR:5.658
Accuracy:39.375% D*
KPH:24.200 C++
VKPH:18.400 B*
Enforcer ML85
B+
Kills:805
V. Kills:590 136%
Deaths:105
KDR:7.667
Accuracy:52.757% A+
KPH:27.300 B+
VKPH:20 B+
E540 Halberd
C*
Kills:374
V. Kills:221 168%
Deaths:58
KDR:6.448
Accuracy:47.353% B
KPH:26.800 C
VKPH:15.800 C*
Titan-150 HESH
C+
Kills:80
V. Kills:12 N/A
Deaths:12
KDR:6.667
Accuracy:43.841% C-
KPH:39.800 C+
VKPH:6 C-
C85 Canister
A
Kills:78
V. Kills:3 N/A
Deaths:6
KDR:13
Accuracy:50.644% A
KPH:91.700 B+
VKPH:3.500 C
Kills:3,685 (2,428 + 1,257)
Deaths:596
KDR:6.183
VKDR:4.376
Vehicle Kills:2,608
Kill Difference:3,089
Playtime:143.323 hours
Usage:9%
Score:4.117m
Score/min:479
Driving Accuracy:43.841%
Gunner Accuracy:50.644%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:208
V. Kills:11 N/A
Deaths:17
KDR:12.235
Accuracy:65.125% A+
KPH:197.400 A++
VKPH:10.400 B+
M12 Kobalt-H
A+
Kills:95
V. Kills:2 N/A
Deaths:2
KDR:47.500
Accuracy:24.218% B+
KPH:206.300 A+
VKPH:4.300 C+
Kills:303 (0 + 303)
Deaths:19
KDR:15.947
VKDR:0.684
Vehicle Kills:13
Kill Difference:284
Playtime:1.515 hours
Usage:0%
Score:0.060m
Score/min:665
Driving Accuracy:N/A%
Gunner Accuracy:24.218%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Vortek Rotary 14,4128,3371,4235.859A+2.5137.48%B**N/A38.2A*27.8A*473218.5h34.2B**91.3B**
M30 Mustang AH 4,8374,1984229.948B++6.6066.138%A1.143%C71.5B++10.9A++50958.7h5.9B+8.9B++
M20 Mustang 5,8103,0208043.756B*0.4130.537%C+1.159%D21.7B*20A+501139.2h63B*206.3B*
LA1 Anchor 2,5902,5831,1632.221C++1.1333.488%A++28.688%B+66.7B*N/A21838.7h7.9B**23.6B**
Breaker Rocket Pods 2,7812,4247233.667M**30.3253.057%B+N/A240A*35.3A++146410.1h8.5B**16B*
Titan-150 AP 4,1302,3484155.658C++2.3139.375%D*1.448%D-24.2C++18.4B*49797h4.1C**10.3C+
C150 Dalton 4,4042,2463197.041C++3.6918.219%F-N/A41.8B+40.2A96753.7h2.3A12.8C+
SAS-R 1,9731,9668772.242C+1.1140.085%C*68.871%C++48.5B+N/A19740.5h1.9B++4.8B+
CAS30 Tank Buster 2,6151,4585752.536B**0.8153.393%B*N/A7.7C+6.1C160189.9h40.1C*75.1B+
NCM1 Scattercannon 1,4181,4113693.824A0.4840.492%C**15.946%C++35.4B**N/A19739.9h4.8A11.9B*
NCM1 Scattercannon 1,3051,3003673.542B+0.1940.841%B+15.615%C++32.8C+N/A18739.6h5.3B+13B++
AF-4G Cyclone 1,2271,2227751.577C+1.7732.97%B**16.776%C-32.3C-N/A19037.8h9.3B+28.3B+
NS-11P 1,2121,1966951.721B+1.6332.163%A*27.676%A+54.6A+N/A21221.9h10.5A32.8B**
NC6 Gauss SAW 1,1981,1946371.874B++1.4729.002%A++20.101%C--49.5B**N/A31024.1h7.5B*25.7B*
GD-22S 1,1931,1905592.129B+1.2233.975%A*34.118%A+68.8A+N/A22617.3h7.8A23B**
NS-11CP 1,1881,1815152.293B+1.0534.932%A22.1%C+82.6B*N/A24214.3h9.6B+27.4B*
NS-15MP 1,1761,1734602.55C*0.8032.306%B*27.792%C82.6B+N/A17914.2h9.1B*28.1B++
AF-34 Mattock 1,1831,1691975.934B*2.5956.066%M14.286%C-41.8C++N/A11728h5.6C++10B**
NS-15M1 1,1621,1605312.185B+1.1633.559%A*28.879%B*67.4B**N/A19517.2h9.3B**27.8B**
NS-15M AE 1,1591,1555552.081C++1.2729.673%B*28.571%C*67.5B+N/A24117.1h9.4B*31.8B++
AF-34 Mattock 1,1241,1181975.675B**2.3357.708%A*16.19%C39.9C+N/A11528h6B10.5B**
GD-7F 9018904142.15A1.2032.14%A++25.73%B**58.9A+N/A67415.1h9.2B**28.7B**
Enforcer ML85 1,3958051057.667B++4.3252.757%A+N/A27.3B+20B+44229.5h10.9B+20.8B**
AC-X11 7237195081.415B+1.9331.952%A21.419%C+14.6DN/A5749.2h7.9B++24.9B++
NS-15M2 6546472312.801B++0.5532.957%A++31.53%B*73.5B**N/A2068.8h9.5B**28.9B*
NS-44P Commissioner 5295234431.181C+2.1748.208%B*29.063%B+44.7C+N/A11811.7h3.2B+6.7B+
MAX Punch 1,1634237380.573S2.7789.574%M++N/A4.5B++7.9S5593.4h6.3C-7C+
E540 Halberd 595374586.448C+3.1047.353%B2.674%C26.7C15.8C*45714h5B+10.7B++
NS Decimator-G 5653533191.107C2.2451.582%D*2.266%C23.7D--14.2C25214.9h4.2C++8.1C
Coyote Missiles 552335369.306A*5.9658.107%B++N/A49.3C*31.9B+10616.8h23.5B**40.4B**
NS-44G Commissioner 3193162971.064C+2.2843.537%B+22.468%C+29C--N/A26610.9h3.4C**7.8B+
M60-A Bulldog 416305535.755C++2.4130.599%C--1.311%C22.6D8.2B+21113.5h5.6C++18.4C+
EM1 231231952.432A0.9235.345%M33.766%A++79.7A++N/A2752.9h8.9B+25.3B**
C85 Canister-H 2192081712.235C+8.8965.125%A+12.5%B189.1A+10B+7731.1h5B+7.7B**
AF-41 Hacksaw 209208434.837B*1.4948.353%A+13.462%C-36.5B+N/A1365.7h6.4B13.3B**
NC6S Gauss SAW S 207207852.435B**0.9140.083%M++28.019%B++108.9A*N/A3251.9h7.9B**19.7B*
NCM2 Falcon 340205474.362S1.0183.512%S3.415%D18B**11.8M14511.4h23.5D--28.2B+
AF-41 Hacksaw 189188434.372B++1.0249.658%A++16.489%B+33C++N/A1155.7h7.3C14.8B*
C-4 2591861781.045C2.3018.067%D*N/A8.4F3.3F-15922.1h1.5C++8.5D
Hornet Missiles 307186446.5S43.1561.667%C**N/A310S201.7S42670.6h7.4B*11.9B*
AF-23 Grinder 186185375B**1.6536.514%C*14.595%C+34.3C*N/A1505.4h4.3A11.8B**
AF-23 Grinder 185184374.973B**1.6335.976%C+18.478%B+34.1C++N/A1355.4h4.3A+11.9B*
NS Decimator 2221762110.834C+2.5137.37%F**2.841%B+20D-5.2D*3308.8h2.9A7.6C**
Tomcat A2AM Pods 305158626.333S22.9986.272%B**N/A175.6M++163.3S68690.9h9.2C10.7C+
GD-66 Claw 151151901.678B1.6767.229%B++9.934%D-26DN/A1745.8h1.8B**2.7B*
LA39 Bruiser 131129751.72B+1.6368.112%B++17.83%B++19.8D-N/A846.5h2.1B++3B+
NCM2 Falcon 170117492.388A0.9683.605%S4.274%C10C4.5C+12211.7h41.3T*49.4D
NC14 Bolt Driver 117117841.393C+1.9534.937%C+76.923%B19.8C+N/A1655.9h2.6C++7.5C*
M12 Kobalt-H 9795247.5A44.1524.218%B+14.737%C-190A4C+4150.5h9.6B*39.7B**
Heartstring 106901980.455D2.8923.763%D*16.667%D-7.6D-1.3C4811.9h5.1C+21.6D
Mag-Cutter 86864,7600.018C+3.3326.004%C+2.326%D0.3C-N/A2270.7h1.7B*6.7B+
L100 Python AP 11883327.667S24.3233.7%F--N/A31.9C*13.5D4662.6h3A8.8B++
Titan-150 HESH 9280126.667C3.3243.841%C-1.25%C--40C+6C-3592h2.6B++6B+
C85 Canister 8178613C+9.6550.644%A19.231%A+86.7B3.3C3620.9h6.6B+12.9B++
NS-44 Commissioner 7171631.127C*2.2233.974%C9.859%F15.4DN/A1324.6h3.7C**11C*
NS-AM7 Archer 96681670.407C+2.9445.402%F-13.235%C--4D1.6D4217.1h11.5B++25.4B+
NCM3 Raven 10962401.55B**1.8052.231%A+4.839%A9.8C*7.5B++1816.3h21.9B*41.9B**
NCM3 Raven 11062401.55B*1.8053.438%A++4.839%A+9.8C+7.6B+1816.3h22.4B+42B**
NS-7G PDW 61591160.509C--2.8425.563%C**16.949%C+2.9D*N/A2120.4h19D74.5C+
Gauss Compact S 5857401.425B++1.9227.045%B++26.316%A12.4C--N/A874.6h9.3B+34.3B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret102690.8h
Motion Spotter61541h
Nano-Armor Kit394651,66281.4h
Spawn Beacon138991.1h
AE Nano-Armor Kit3825,4112.2h
Medical Kit4693,64129.2h
Medical Applicator12535,5575.3h
Deconstruction Tool0660h
Icikill46411514.5h
Ammunition Package53890.4h
Anti-Infantry MANA Turret0730.2h
Nano-Repair Grenade01210h

Check the help document for the dictionary if you want to learn more about words used here.


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