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Deputy Director Sweetheart ScatmaxesAreAbsolutelyNotOP[H] ScatmaxesAreAbsolutelyNotOP
NC BR 92

KDR: 3.43

Score: 61.4m

Last Seen: Mar 19th, 2019 9:14 PM
- OFFLINE - 6.6 hour(s)

Prestige 1, Battle Rank 92 - New Conglomerate on Cobalt - Outfit Member of Hydra[H] Hydra
NC outfit on Cobalt

Members: 27
Level Progress (to 93): 31%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Vortek Rotary M30 Mustang AH M20 Mustang LA1 Anchor Titan-150 AP Breaker Rocket Pods C150 Dalton SAS-R
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,596,276 MLG Score: 1276
Fun Score: N/A
Cheeseburgers Flipped: 880TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.885%26.579%87420101216,6112.190851.244

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.92%2.286A*0.895B*-0.698DHEAD ++ (~10.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.10.651B+8.60.4B17.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.245%0.839%14485102721,10418991180311.1074179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.033%-0.039C+-0.685D0.335

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.10.508B+28.70.446B48.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.857%1.356%456210302,58279019353.26835133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.436%-0.108C+-0.797D--1.037

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.745B++3.90.687B+5.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.732%1.921%555710254,11384932254.84452127%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.567%-0.318C-0.62D1.502

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.874B*4.90.876B*10.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.786%69.606%555210302,13275572.82011

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.869%0.686B+0.145C++-0.051

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.496B+20.38C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.658%13.571%5552103028057620.486111

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.312%2.182A*-0.191C-1.505

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.782B++20.598B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hydra[H] Hydra
NC outfit on Cobalt

Members: 27
61.4m507.1%681 (40.9k)607 (36.4k)3.4343659,98817,4674.1428492 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1032390628.422%12.242%34805:4722

42% Engineer13% Heavy Assault31% Light Assault7% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 28th, 2013 6:57 PMFeb 6th, 2017 8:58 PMMar 19th, 2019 6:39 PM (22h) (PST)Mar 19th, 2019 5:29 PM (23h) (PST)Mar 19th, 2019 5:14 PM (24h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0411199220.5930.1730.0733.9950.1951276

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,4527,14155,311361042401236,420

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1686.8h/70.3d 12,375 7,344 18,636 404.3k 1,488 3,732 19,746 105.3m

EngineerCLASS DETAILS: Engineer
NS-11CP
A
Kills:1,181
Deaths:515
KDR:2.293
Accuracy:34.932% A
HSR:22.100% C+
GD-7F
A+
Kills:916
Deaths:425
KDR:2.155
Accuracy:31.639% A+
HSR:25.764% B**
AC-X11
A
Kills:719
Deaths:508
KDR:1.415
Accuracy:31.952% A
HSR:21.419% C+
GD-66 Claw
B++
Kills:151
Deaths:90
KDR:1.678
Accuracy:67.229% B++
HSR:9.934% D-
LA39 Bruiser
B++
Kills:129
Deaths:75
KDR:1.720
Accuracy:68.112% B++
HSR:17.830% B+
Gauss Compact S
A
Kills:57
Deaths:40
KDR:1.425
Accuracy:27.045% B++
HSR:26.316% A
Kills:3,153
Deaths (as Engineer):1,653
Deaths (to Engineers):4,220
KDR:1.90744
Kill Difference:1,500
Playtime:716.708 hours
Usage:42%
Score:26.773m
Score/min:623
Accuracy (listed only):43.485%
HSR (listed only):20.560%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:2,657
Deaths:1,204
KDR:2.207
Accuracy:33.602% A++
HSR:28.717% B+
GD-22S
A*
Kills:1,288
Deaths:585
KDR:2.202
Accuracy:34.580% A*
HSR:33.773% A+
NC6 Gauss SAW
A++
Kills:1,194
Deaths:637
KDR:1.874
Accuracy:29.002% A++
HSR:20.101% C--
NS-15MP
B*
Kills:1,173
Deaths:460
KDR:2.550
Accuracy:32.306% B*
HSR:27.792% C
NS-15M2
A++
Kills:1,170
Deaths:459
KDR:2.549
Accuracy:33.436% A++
HSR:32.479% B*
NS-15M1
A*
Kills:1,160
Deaths:531
KDR:2.185
Accuracy:33.559% A*
HSR:28.879% B*
NS-15M AE
B++
Kills:1,155
Deaths:555
KDR:2.081
Accuracy:29.673% B++
HSR:28.571% C++
EM1
M
Kills:231
Deaths:95
KDR:2.432
Accuracy:35.345% M
HSR:33.766% A++
NC6S Gauss SAW S
M++
Kills:207
Deaths:85
KDR:2.435
Accuracy:40.083% M++
HSR:28.019% B+
NC6A GODSAW
A**
Kills:67
Deaths:35
KDR:1.914
Accuracy:43.382% A**
HSR:31.343% B+
Kills:10,302
Deaths (as Heavy Assault):4,646
Deaths (to Heavy Assaults):4,069
KDR:2.21739
Kill Difference:5,656
Playtime:217.025 hours
Usage:13%
Score:5.729m
Score/min:440
Accuracy (listed only):34.497%
HSR (listed only):29.344%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
B**
Kills:1,222
Deaths:775
KDR:1.577
Accuracy:32.970% B**
HSR:16.776% C-
NS-11CP
A
Kills:1,181
Deaths:515
KDR:2.293
Accuracy:34.932% A
HSR:22.100% C+
GD-7F
A+
Kills:916
Deaths:425
KDR:2.155
Accuracy:31.639% A+
HSR:25.764% B**
AC-X11
A
Kills:719
Deaths:508
KDR:1.415
Accuracy:31.952% A
HSR:21.419% C+
GD-66 Claw
B++
Kills:151
Deaths:90
KDR:1.678
Accuracy:67.229% B++
HSR:9.934% D-
LA39 Bruiser
B++
Kills:129
Deaths:75
KDR:1.720
Accuracy:68.112% B++
HSR:17.830% B+
NS-7G PDW
C*
Kills:59
Deaths:116
KDR:0.509
Accuracy:25.563% C*
HSR:16.949% C+
Gauss Compact S
A
Kills:57
Deaths:40
KDR:1.425
Accuracy:27.045% B++
HSR:26.316% A
Kills:4,434
Deaths (as Light Assault):2,544
Deaths (to Light Assaults):4,033
KDR:1.74292
Kill Difference:1,890
Playtime:515.308 hours
Usage:31%
Score:22.017m
Score/min:712
Accuracy (listed only):39.930%
HSR (listed only):19.636%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
B**
Kills:1,222
Deaths:775
KDR:1.577
Accuracy:32.970% B**
HSR:16.776% C-
NS-11P
A++
Kills:1,196
Deaths:695
KDR:1.721
Accuracy:32.163% A++
HSR:27.676% A
GD-66 Claw
B++
Kills:151
Deaths:90
KDR:1.678
Accuracy:67.229% B++
HSR:9.934% D-
LA39 Bruiser
B++
Kills:129
Deaths:75
KDR:1.720
Accuracy:68.112% B++
HSR:17.830% B+
NS-7G PDW
C*
Kills:59
Deaths:116
KDR:0.509
Accuracy:25.563% C*
HSR:16.949% C+
Kills:2,757
Deaths (as Combat Medic):1,751
Deaths (to Combat Medics):1,397
KDR:1.57453
Kill Difference:1,006
Playtime:32.351 hours
Usage:2%
Score:0.928m
Score/min:478
Accuracy (listed only):45.208%
HSR (listed only):17.833%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C*
Kills:2,015
Deaths:895
KDR:2.251
Accuracy:40.224% C*
HSR:69.181% C++
AF-4G Cyclone
B**
Kills:1,222
Deaths:775
KDR:1.577
Accuracy:32.970% B**
HSR:16.776% C-
NS-44P Commissioner
B*
Kills:553
Deaths:478
KDR:1.157
Accuracy:48.075% B*
HSR:29.295% B
NS-44G Commissioner
B+
Kills:316
Deaths:297
KDR:1.064
Accuracy:43.537% B+
HSR:22.468% C
NC14 Bolt Driver
C**
Kills:117
Deaths:84
KDR:1.393
Accuracy:34.937% C+
HSR:76.923% C**
NS-AM7 Archer
C+
Kills:76
Deaths:172
KDR:0.442
Accuracy:45.394% F-
HSR:15.790% C+
NS-44 Commissioner
C
Kills:71
Deaths:63
KDR:1.127
Accuracy:33.974% C
HSR:9.859% F
NS-7G PDW
C*
Kills:59
Deaths:116
KDR:0.509
Accuracy:25.563% C*
HSR:16.949% C+
Kills:4,429
Deaths (as Infiltrator):2,880
Deaths (to Infiltrators):2,155
KDR:1.53785
Kill Difference:1,549
Playtime:85.270 hours
Usage:5%
Score:2.245m
Score/min:439
Accuracy (listed only):38.084%
HSR (listed only):32.155%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B
Kills:1,411
Deaths:369
KDR:3.824
Accuracy:40.492% B
HSR:15.946% C++
AF-34 Mattock
A*
Kills:1,344
Deaths:211
KDR:6.370
Accuracy:57.659% A*
HSR:16.816% C
AF-34 Mattock
M
Kills:1,334
Deaths:211
KDR:6.322
Accuracy:56.100% M
HSR:14.243% C--
NCM1 Scattercannon
B+
Kills:1,300
Deaths:367
KDR:3.542
Accuracy:40.841% B+
HSR:15.615% C++
AF-41 Hacksaw
A++
Kills:296
Deaths:55
KDR:5.382
Accuracy:50.408% A++
HSR:13.514% C-
AF-41 Hacksaw
A*
Kills:275
Deaths:55
KDR:5
Accuracy:52.364% A*
HSR:17.455% B*
NCM2 Falcon
S
Kills:208
Deaths:47
KDR:4.426
Accuracy:83.279% S
HSR:3.365% D
AF-23 Grinder
C*
Kills:185
Deaths:37
KDR:5
Accuracy:36.514% C*
HSR:14.595% C+
AF-23 Grinder
B+
Kills:184
Deaths:37
KDR:4.973
Accuracy:35.976% C+
HSR:18.478% B+
NCM2 Falcon
S
Kills:120
Deaths:49
KDR:2.449
Accuracy:83.405% S
HSR:4.167% C
NCM3 Raven
A+
Kills:62
Deaths:40
KDR:1.550
Accuracy:52.231% A+
HSR:4.839% A+
NCM3 Raven
A++
Kills:62
Deaths:40
KDR:1.550
Accuracy:53.438% A++
HSR:4.839% A+
Kills:6,781
Deaths (as MAX Suit):759
Deaths (to MAX Suits):711
KDR:8.93412
Kill Difference:6,022
Playtime:110.199 hours
Usage:7%
Score:3.743m
Score/min:566
Accuracy (listed only):53.559%
HSR (listed only):11.989%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
A**
Kills:9,406
V. Kills:6,632 142%
Deaths:1,486
KDR:6.330
Accuracy:37.977% A
KPH:40.800 A*
VKPH:28.800 A**
M30 Mustang AH
A++
Kills:4,689
V. Kills:662 N/A
Deaths:448
KDR:10.467
Accuracy:66.286% A+
KPH:76 B*
VKPH:10.700 A++
M20 Mustang
A+
Kills:3,093
V. Kills:2,829 109%
Deaths:811
KDR:3.814
Accuracy:30.637% C+
KPH:22 B*
VKPH:20.200 A+
Breaker Rocket Pods
A++
Kills:2,453
V. Kills:358 N/A
Deaths:72
KDR:34.069
Accuracy:53.108% B+
KPH:243.800 A++
VKPH:35.600 A++
Coyote Missiles
B+
Kills:335
V. Kills:217 154%
Deaths:36
KDR:9.306
Accuracy:58.107% B++
KPH:49.200 C*
VKPH:31.900 B+
Hornet Missiles
S
Kills:186
V. Kills:121 152%
Deaths:4
KDR:46.500
Accuracy:61.384% C*
KPH:319.500 S
VKPH:207.800 S
Tomcat A2AM Pods
S
Kills:184
V. Kills:160 114%
Deaths:6
KDR:30.667
Accuracy:86.780% B**
KPH:175.600 M*
VKPH:152.700 S
Kills:20,346 (17,188 + 0)
Deaths:2,863
KDR:7.107
VKDR:3.835
Vehicle Kills:10,979
Kill Difference:17,483
Playtime:451.055 hours
Usage:27%
Score:14.576m
Score/min:539
Piloting Accuracy:30.637%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:2,248
V. Kills:2,159 104%
Deaths:319
KDR:7.047
Accuracy:18.231% F-
KPH:41.900 B+
VKPH:40.200 A
CAS30 Tank Buster
B*
Kills:1,463
V. Kills:1,158 126%
Deaths:576
KDR:2.540
Accuracy:53.424% B*
KPH:7.700 C+
VKPH:6.100 C
Kills:3,711 (1,463 + 2,248)
Deaths:895
KDR:4.146
VKDR:3.706
Vehicle Kills:3,317
Kill Difference:2,816
Playtime:243.797 hours
Usage:14%
Score:4.945m
Score/min:338
Piloting Accuracy:53.424%
Gunner Accuracy:18.231%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:83
V. Kills:35 231%
Deaths:3
KDR:27.667
Accuracy:33.700% F--
KPH:32 C++
VKPH:13.500 D
Kills:83 (83 + 0)
Deaths:3
KDR:27.667
VKDR:11.667
Vehicle Kills:35
Kill Difference:80
Playtime:2.593 hours
Usage:0%
Score:0.074m
Score/min:474
Driving Accuracy:33.700%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:2,502
V. Kills:1,855 135%
Deaths:423
KDR:5.915
Accuracy:39.779% D*
KPH:25.200 C*
VKPH:18.700 B*
Enforcer ML85
B+
Kills:805
V. Kills:590 136%
Deaths:105
KDR:7.667
Accuracy:52.757% A+
KPH:27.300 B+
VKPH:20 B+
E540 Halberd
C*
Kills:374
V. Kills:221 168%
Deaths:58
KDR:6.448
Accuracy:47.353% B
KPH:26.800 C
VKPH:15.800 C*
Titan-150 HESH
C+
Kills:80
V. Kills:12 N/A
Deaths:12
KDR:6.667
Accuracy:43.841% C
KPH:39.800 C+
VKPH:6 C--
C85 Canister
A+
Kills:78
V. Kills:3 N/A
Deaths:6
KDR:13
Accuracy:50.644% A+
KPH:91.700 B+
VKPH:3.500 C
Kills:3,839 (2,582 + 1,257)
Deaths:604
KDR:6.356
VKDR:4.439
Vehicle Kills:2,681
Kill Difference:3,235
Playtime:145.476 hours
Usage:9%
Score:4.177m
Score/min:479
Driving Accuracy:43.841%
Gunner Accuracy:50.644%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:208
V. Kills:11 N/A
Deaths:17
KDR:12.235
Accuracy:65.125% A+
KPH:197.400 A++
VKPH:10.400 B+
M12 Kobalt-H
A+
Kills:95
V. Kills:2 N/A
Deaths:2
KDR:47.500
Accuracy:24.218% B+
KPH:206.300 A+
VKPH:4.300 C+
Kills:303 (0 + 303)
Deaths:19
KDR:15.947
VKDR:0.684
Vehicle Kills:13
Kill Difference:284
Playtime:1.515 hours
Usage:0%
Score:0.061m
Score/min:667
Driving Accuracy:N/A%
Gunner Accuracy:24.218%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Vortek Rotary 16,0389,4061,4866.33A+2.9037.977%AN/A40.8A*28.8A**479230.5h32.6B**85.9B**
M30 Mustang AH 5,3514,68944810.467B++7.0366.286%A+1.066%C76B*10.7A++50661.7h5.7B+8.6B++
M20 Mustang 5,9223,0938113.814B*0.3830.637%C+1.132%D22B*20.1A+502140.4h62.4B*203.6B*
LA1 Anchor 2,6662,6571,2042.207C+1.2333.602%A++28.717%B+66.8B*N/A21839.8h7.9B**23.6B**
Titan-150 AP 4,3572,5024235.915C++2.4839.779%D*1.359%D-25.2C*18.7B*49599.1h3.9B++9.9C++
Breaker Rocket Pods 2,8112,4537234.069M**30.6353.108%B+N/A242.9A++35.4A++147210.1h8.5B**15.9B*
C150 Dalton 4,4072,2483197.047C++3.6118.231%F-N/A41.9B+40.2A96753.7h2.3A12.8C+
SAS-R 2,0222,0158952.251C+1.1840.224%C*69.181%C++48.9B+N/A19641.2h1.9B++4.8B+
CAS30 Tank Buster 2,6211,4635762.54B+0.8953.424%B*N/A7.7C+6.1C160190.1h40.1C*75B+
NCM1 Scattercannon 1,4181,4113693.824B**0.3940.492%B15.946%C++35.4B**N/A19739.9h4.8A11.9B*
AF-34 Mattock 1,3531,3442116.37A2.9457.659%A*16.816%C41.6C++N/A12332.3h5.8B+10.1B**
AF-34 Mattock 1,3521,3342116.322B**2.8956.1%M14.243%C--41.3C+N/A11632.3h5.7C++10.2B**
NCM1 Scattercannon 1,3051,3003673.542B+0.1140.841%B+15.615%C++32.8C+N/A18739.6h5.3B+13B++
GD-22S 1,2941,2885852.202B+1.2334.58%A*33.773%A+70.8A+N/A22818.2h7.9A22.8B**
AF-4G Cyclone 1,2271,2227751.577C+1.8632.97%B**16.776%C-32.2C-N/A19037.9h9.3B+28.3B+
NS-11P 1,2121,1966951.721B+1.7132.163%A++27.676%A54.6A+N/A21221.9h10.5A32.8B**
NC6 Gauss SAW 1,1981,1946371.874B++1.5629.002%A++20.101%C--49.5B**N/A31124.1h7.5B*25.7B*
NS-11CP 1,1881,1815152.293B+1.1434.932%A22.1%C+82.6B*N/A24214.3h9.6B++27.4B*
NS-15MP 1,1761,1734602.55C++0.8832.306%B*27.792%C82.6B+N/A17914.2h9.1B*28.1B++
NS-15M2 1,1811,1704592.549B+0.8933.436%A++32.479%B*76.5AN/A19615.3h9.5B**28.5B*
NS-15M1 1,1621,1605312.185B+1.2533.559%A*28.879%B*67.4B**N/A19517.2h9.3B**27.8B**
NS-15M AE 1,1591,1555552.081C+1.3529.673%B++28.571%C++67.5B+N/A24117.1h9.4B*31.8B++
GD-7F 9279164252.155B**1.2831.639%A+25.764%B**56.5AN/A63516.2h9.2B**29.1B*
Enforcer ML85 1,3958051057.667B++4.2352.757%A+N/A27.3B+20B+44229.5h10.9B++20.8B**
AC-X11 7237195081.415B+2.0231.952%A21.419%C+14.6DN/A5849.2h7.9B*24.9B++
NS-44P Commissioner 5595534781.157C+2.2848.075%B*29.295%B45C+N/A11712.3h3.3C**6.9B+
MAX Punch 1,1654257640.556S2.8887.973%M+N/A4.3M7.5S5298.7h6.2C7.1C+
NS Decimator-G 6203913431.14C2.2952.05%D*2.302%C24.6D--14.4C-24915.9h4.1C++7.8C+
E540 Halberd 595374586.448C+3.0147.353%B2.674%C26.7C15.8C*46114h5B+10.7B++
Coyote Missiles 552335369.306M*5.8758.107%B++N/A49.3C*31.9B+10616.8h23.5B**40.4B**
NS-44G Commissioner 3193162971.064C+2.3743.537%B+22.468%C29C--N/A26610.9h3.4C*7.8B+
M60-A Bulldog 416305535.755C++2.3230.599%C-1.311%C22.6D8.2B+21113.5h5.6C++18.4C+
AF-41 Hacksaw 299296555.382B**1.9550.408%A++13.514%C-41.7B++N/A1487.1h6.1B+12B**
AF-41 Hacksaw 276275555B*1.5752.364%A*17.455%B*38.7B+N/A1287.1h6.8C+13B**
EM1 231231952.432A1.0035.345%M33.766%A++79.7A++N/A2762.9h8.9B+25.3B**
NCM2 Falcon 343208474.426S0.9983.279%S3.365%D18.1B**11.7M+14411.5h23.3D--27.9B+
C85 Canister-H 2192081712.235C+8.8065.125%A+12.5%B189.1A+10B+7761.1h5B++7.7B**
NC6S Gauss SAW S 207207852.435B*1.0040.083%M++28.019%B+108.9A*N/A3261.9h7.9B**19.7B*
C-4 2832021801.122C+2.3118.411%D*N/A9F3.6F16222.4h1.5C++8C-
Hornet Missiles 307186446.5S43.0761.384%C*N/A310S201.7S42740.6h7.4B*12B*
AF-23 Grinder 186185375B**1.5736.514%C*14.595%C+34.3C**N/A1505.4h4.3A11.8B**
AF-23 Grinder 185184374.973B**1.5435.976%C+18.478%B+34.1C++N/A1355.4h4.3A+11.9B*
Tomcat A2AM Pods 344184630.667S27.2386.78%B**N/A184M**160S60131h8.6C+9.9B+
NS Decimator 2231772110.839C2.6037.37%F**2.825%B+20.1D-5.2D*3358.8h2.8A7.6C**
GD-66 Claw 151151901.678B1.7667.229%B++9.934%D-26DN/A1745.8h1.8B**2.7B++
LA39 Bruiser 131129751.72B+1.7168.112%B++17.83%B+19.8D-N/A856.5h2.1B++3B+
NCM2 Falcon 174120492.449A+0.9983.405%S4.167%C10.2C4.6C++12211.8h40.4T*48.4D
NC14 Bolt Driver 117117841.393C+2.0434.937%C+76.923%C**19.8C+N/A1665.9h2.6C*7.5C*
M12 Kobalt-H 9795247.5A++44.0724.218%B+14.737%C-190A4C+4150.5h9.6B*39.7B**
Heartstring 108911990.457D2.9823.902%D--16.484%D7.6D-1.4C4911.9h5.1C+21.5C-
Mag-Cutter 86864,7640.018C+3.4225.823%C2.326%D0.3CN/A2271.6h1.7B++6.7B+
L100 Python AP 11883327.667S24.2333.7%F--N/A31.9C++13.5D4742.6h3A8.8B++
Titan-150 HESH 9280126.667C3.2343.841%C1.25%C--40C+6C--3592h2.6B*6B+
C85 Canister 8178613C+9.5750.644%A+19.231%A+86.7B3.3C-3620.9h6.6B+12.9B++
NS-AM7 Archer 106761720.442C+2.9945.394%F-15.79%C+4.2D1.7D4318h10.8B*23.7B++
NS-44 Commissioner 7171631.127C*2.3133.974%C9.859%F15.4DN/A1334.6h3.7C**11C*
NC6A GODSAW 6767351.914C+1.5243.382%A**31.343%B+83.8B*N/A5600.8h7C*16.2B**
NCM3 Raven 10962401.55B**1.8852.231%A+4.839%A+9.8C*7.5B++1816.3h21.9B*41.9B**
NCM3 Raven 11062401.55B**1.8853.438%A++4.839%A+9.8C+7.6B+1816.3h22.4B++42B**
NS-7G PDW 61591160.509C--2.9325.563%C*16.949%C+2.9D*N/A2120.4h19D-74.5C+
Gauss Compact S 5857401.425B++2.0127.045%B++26.316%A12.4C--N/A874.6h9.3B+34.3B+
Tank Mine 8350401.25D2.1866%A**N/A31.3D**20.6D**8671.6h4T-6C**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret102690.8h
Motion Spotter61711.1h
Spawn Beacon139351.1h
Nano-Armor Kit398658,45683.6h
AE Nano-Armor Kit3929,9972.5h
Medical Kit5013,93030.3h
Medical Applicator12535,5575.3h
Deconstruction Tool0660h
Icikill46411514.5h
Ammunition Package63920.5h
Anti-Infantry MANA Turret0730.2h
Nano-Repair Grenade01230h

Check the help document for the dictionary if you want to learn more about words used here.


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