Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 9 (19,088)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Executor Sweetheart ScatmaxesAreAbsolutelyNotOP[H] ScatmaxesAreAbsolutelyNotOP
NC BR 163

KDR: 3.56

Score: 64.3m

Last Seen: Sep 15th, 2019 7:29 PM
- OFFLINE - 31.4 hour(s)

Prestige 1, Battle Rank 100 (163 total) - New Conglomerate on Cobalt - Outfit Member of Hydra[H] Hydra
NC outfit on Cobalt

Members: 34
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Vortek Rotary M30 Mustang AH M20 Mustang LA1 Anchor Titan-150 AP Breaker Rocket Pods C150 Dalton SAS-R
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:ScatmaxesAreAbsolutelyNotOP



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,633,806 MLG Score: 1306
Fun Score: N/A
Cheeseburgers Flipped: 927TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.974%26.75%88220119417,2752.210491.35

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.885%2.297A*0.885B*-0.755D-HEAD ++ (~10.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.90.651B+8.60.4B17.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.836%0.776%16125120923,59119371266412.1729186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.083%0.022C+-0.73D-0.355

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.20.541B+27.30.475B+44.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.617%1.205%496212122,90583220973.4874138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.256%-0.087C+-0.841D---1.043

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.754B++3.80.696B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.716%1.909%548712074,13886532404.78381128%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.566%-0.322C-0.626D1.464

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.90.875B*4.90.878B*10

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.807%69.611%548212122,18578382.78699

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.874%0.731B++0.154C++0.022

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.502B+20.382C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.607%13.732%5482121228459820.474124

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.273%2.168A*-0.21C-1.51

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.781B++1.90.599B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hydra[H] Hydra
NC outfit on Cobalt

Members: 34
64.3m510.3%686 (41.2k)612 (36.7k)3.5608664,35918,0744.29374163 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214429328.654%11.932%34205:4922

43% Engineer13% Heavy Assault30% Light Assault7% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 28th, 2013 6:57 PMFeb 6th, 2017 8:58 PMSep 15th, 2019 8:34 PM (1d) (PST)Sep 15th, 2019 4:01 PM (1d) (PST)Sep 15th, 2019 3:29 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0611219400.6130.1720.0734.1430.1991306

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,6797,23056,449371042491236,725

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1750.1h/72.9d 13,246 7,679 20,090 435k 1,528 3,860 20,895 111.4m

EngineerCLASS DETAILS: Engineer
NS-11CP
A
Kills:1,181
Deaths:515
KDR:2.293
Accuracy:34.932% A
HSR:22.100% C
GD-7F
A+
Kills:998
Deaths:470
KDR:2.123
Accuracy:32.086% A+
HSR:25.952% B**
AC-X11
A
Kills:725
Deaths:514
KDR:1.411
Accuracy:31.883% A
HSR:21.241% C+
GD-66 Claw
B++
Kills:151
Deaths:90
KDR:1.678
Accuracy:67.229% B++
HSR:9.934% D-
LA39 Bruiser
B+
Kills:133
Deaths:76
KDR:1.750
Accuracy:68% B+
HSR:18.045% B+
Gauss Compact S
A
Kills:57
Deaths:40
KDR:1.425
Accuracy:27.045% B++
HSR:26.316% A
Kills:3,245
Deaths (as Engineer):1,705
Deaths (to Engineers):4,346
KDR:1.90323
Kill Difference:1,540
Playtime:757.902 hours
Usage:43%
Score:28.929m
Score/min:636
Accuracy (listed only):43.529%
HSR (listed only):20.598%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:3,001
Deaths:1,334
KDR:2.250
Accuracy:33.849% A++
HSR:29.124% B+
GD-22S
A*
Kills:1,363
Deaths:626
KDR:2.177
Accuracy:34.615% A*
HSR:33.749% A
NC6 Gauss SAW
A++
Kills:1,304
Deaths:670
KDR:1.946
Accuracy:29.200% A++
HSR:21.089% C-
NS-15MP
B*
Kills:1,173
Deaths:460
KDR:2.550
Accuracy:32.306% B*
HSR:27.792% C
NS-15M2
A++
Kills:1,170
Deaths:459
KDR:2.549
Accuracy:33.436% A++
HSR:32.479% B*
NS-15M1
A*
Kills:1,160
Deaths:531
KDR:2.185
Accuracy:33.559% A*
HSR:28.879% B*
NS-15M AE
B++
Kills:1,155
Deaths:555
KDR:2.081
Accuracy:29.673% B++
HSR:28.571% C++
EM1
M
Kills:231
Deaths:95
KDR:2.432
Accuracy:35.345% M
HSR:33.766% A++
NC6S Gauss SAW S
M++
Kills:207
Deaths:85
KDR:2.435
Accuracy:40.083% M++
HSR:28.019% B+
NC6A GODSAW
A*
Kills:76
Deaths:38
KDR:2
Accuracy:42.506% A*
HSR:31.579% B+
Kills:10,840
Deaths (as Heavy Assault):4,853
Deaths (to Heavy Assaults):4,218
KDR:2.23367
Kill Difference:5,987
Playtime:226.481 hours
Usage:13%
Score:5.969m
Score/min:439
Accuracy (listed only):34.457%
HSR (listed only):29.505%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
B**
Kills:1,222
Deaths:775
KDR:1.577
Accuracy:32.970% B**
HSR:16.776% C-
NS-11CP
A
Kills:1,181
Deaths:515
KDR:2.293
Accuracy:34.932% A
HSR:22.100% C
GD-7F
A+
Kills:998
Deaths:470
KDR:2.123
Accuracy:32.086% A+
HSR:25.952% B**
AC-X11
A
Kills:725
Deaths:514
KDR:1.411
Accuracy:31.883% A
HSR:21.241% C+
GD-66 Claw
B++
Kills:151
Deaths:90
KDR:1.678
Accuracy:67.229% B++
HSR:9.934% D-
LA39 Bruiser
B+
Kills:133
Deaths:76
KDR:1.750
Accuracy:68% B+
HSR:18.045% B+
NS-7G PDW
C**
Kills:59
Deaths:116
KDR:0.509
Accuracy:25.563% C**
HSR:16.949% C+
Gauss Compact S
A
Kills:57
Deaths:40
KDR:1.425
Accuracy:27.045% B++
HSR:26.316% A
Kills:4,526
Deaths (as Light Assault):2,596
Deaths (to Light Assaults):4,116
KDR:1.74345
Kill Difference:1,930
Playtime:518.993 hours
Usage:30%
Score:22.243m
Score/min:714
Accuracy (listed only):39.963%
HSR (listed only):19.664%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
B**
Kills:1,222
Deaths:775
KDR:1.577
Accuracy:32.970% B**
HSR:16.776% C-
NS-11P
A++
Kills:1,196
Deaths:696
KDR:1.718
Accuracy:32.157% A++
HSR:27.676% A
GD-66 Claw
B++
Kills:151
Deaths:90
KDR:1.678
Accuracy:67.229% B++
HSR:9.934% D-
LA39 Bruiser
B+
Kills:133
Deaths:76
KDR:1.750
Accuracy:68% B+
HSR:18.045% B+
NS-7G PDW
C**
Kills:59
Deaths:116
KDR:0.509
Accuracy:25.563% C**
HSR:16.949% C+
Kills:2,761
Deaths (as Combat Medic):1,753
Deaths (to Combat Medics):1,447
KDR:1.57501
Kill Difference:1,008
Playtime:32.381 hours
Usage:2%
Score:0.928m
Score/min:477
Accuracy (listed only):45.184%
HSR (listed only):17.876%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C*
Kills:2,068
Deaths:914
KDR:2.263
Accuracy:40.236% C*
HSR:69.197% C++
AF-4G Cyclone
B**
Kills:1,222
Deaths:775
KDR:1.577
Accuracy:32.970% B**
HSR:16.776% C-
NS-44P Commissioner
B*
Kills:589
Deaths:519
KDR:1.135
Accuracy:48.150% B*
HSR:29.032% C**
NS-44G Commissioner
B+
Kills:318
Deaths:299
KDR:1.064
Accuracy:43.644% B+
HSR:22.327% C+
NC14 Bolt Driver
C**
Kills:117
Deaths:84
KDR:1.393
Accuracy:34.937% C+
HSR:76.923% C**
NS-AM7 Archer
C+
Kills:76
Deaths:172
KDR:0.442
Accuracy:45.394% F-
HSR:15.790% C+
NS-44 Commissioner
C
Kills:71
Deaths:63
KDR:1.127
Accuracy:33.974% C
HSR:9.859% F
NS-7G PDW
C**
Kills:59
Deaths:116
KDR:0.509
Accuracy:25.563% C**
HSR:16.949% C+
Kills:4,520
Deaths (as Infiltrator):2,942
Deaths (to Infiltrators):2,235
KDR:1.53637
Kill Difference:1,578
Playtime:87.621 hours
Usage:5%
Score:2.274m
Score/min:433
Accuracy (listed only):38.109%
HSR (listed only):32.107%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A*
Kills:1,508
Deaths:237
KDR:6.363
Accuracy:57.396% A*
HSR:18.037% C+
AF-34 Mattock
M
Kills:1,505
Deaths:237
KDR:6.350
Accuracy:56.317% M
HSR:14.153% D
NCM1 Scattercannon
C*
Kills:1,448
Deaths:371
KDR:3.903
Accuracy:40.696% C*
HSR:15.815% C++
NCM1 Scattercannon
B+
Kills:1,336
Deaths:369
KDR:3.621
Accuracy:41.156% B+
HSR:15.644% C+
AF-41 Hacksaw
A+
Kills:296
Deaths:55
KDR:5.382
Accuracy:50.408% A+
HSR:13.514% C-
AF-41 Hacksaw
A*
Kills:275
Deaths:55
KDR:5
Accuracy:52.364% A*
HSR:17.455% B*
NCM2 Falcon
M**
Kills:230
Deaths:59
KDR:3.898
Accuracy:82.061% M**
HSR:3.043% D
AF-23 Grinder
C++
Kills:185
Deaths:37
KDR:5
Accuracy:36.514% C++
HSR:14.595% C+
AF-23 Grinder
B+
Kills:184
Deaths:37
KDR:4.973
Accuracy:35.976% C
HSR:18.478% B+
NCM2 Falcon
S
Kills:144
Deaths:61
KDR:2.361
Accuracy:82.216% S
HSR:4.167% C
NCM3 Raven
A+
Kills:64
Deaths:41
KDR:1.561
Accuracy:51.785% A+
HSR:4.688% A
NCM3 Raven
A++
Kills:62
Deaths:41
KDR:1.512
Accuracy:53.003% A++
HSR:4.839% A+
Kills:7,237
Deaths (as MAX Suit):800
Deaths (to MAX Suits):737
KDR:9.04625
Kill Difference:6,437
Playtime:116.114 hours
Usage:7%
Score:3.928m
Score/min:564
Accuracy (listed only):53.324%
HSR (listed only):12.035%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
A**
Kills:10,784
V. Kills:7,368 146%
Deaths:1,566
KDR:6.886
Accuracy:38.480% A
KPH:44 A*
VKPH:30 A**
M30 Mustang AH
A++
Kills:5,582
V. Kills:687 N/A
Deaths:482
KDR:11.581
Accuracy:66.552% A+
KPH:84.400 B**
VKPH:10.400 A++
M20 Mustang
A+
Kills:3,161
V. Kills:2,866 110%
Deaths:814
KDR:3.883
Accuracy:30.739% C+
KPH:22.300 B++
VKPH:20.200 A+
Breaker Rocket Pods
A++
Kills:2,456
V. Kills:358 N/A
Deaths:72
KDR:34.111
Accuracy:53.127% B+
KPH:243.700 A++
VKPH:35.500 A+
Coyote Missiles
B
Kills:335
V. Kills:217 154%
Deaths:36
KDR:9.306
Accuracy:58.107% B++
KPH:49.200 C++
VKPH:31.900 B
Hornet Missiles
S
Kills:192
V. Kills:125 152%
Deaths:4
KDR:48
Accuracy:61.496% C**
KPH:329.800 S
VKPH:214.700 S
Tomcat A2AM Pods
M**
Kills:184
V. Kills:160 114%
Deaths:6
KDR:30.667
Accuracy:86.780% B**
KPH:175.600 M+
VKPH:152.700 M**
Kills:22,694 (19,527 + 0)
Deaths:2,980
KDR:7.615
VKDR:3.953
Vehicle Kills:11,781
Kill Difference:19,714
Playtime:471.536 hours
Usage:27%
Score:15.408m
Score/min:545
Piloting Accuracy:30.739%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:2,270
V. Kills:2,169 105%
Deaths:319
KDR:7.116
Accuracy:18.249% F-
KPH:42 B+
VKPH:40.100 A
CAS30 Tank Buster
B**
Kills:1,608
V. Kills:1,221 132%
Deaths:605
KDR:2.658
Accuracy:54.816% B**
KPH:8.100 C++
VKPH:6.100 C+
Kills:3,878 (1,608 + 2,270)
Deaths:924
KDR:4.197
VKDR:3.669
Vehicle Kills:3,390
Kill Difference:2,954
Playtime:252.732 hours
Usage:14%
Score:5.102m
Score/min:336
Piloting Accuracy:54.816%
Gunner Accuracy:18.249%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:87
V. Kills:37 229%
Deaths:3
KDR:29
Accuracy:34.011% F--
KPH:32.900 C++
VKPH:14 D
Kills:87 (87 + 0)
Deaths:3
KDR:29
VKDR:12.333
Vehicle Kills:37
Kill Difference:84
Playtime:2.642 hours
Usage:0%
Score:0.082m
Score/min:516
Driving Accuracy:34.011%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:2,822
V. Kills:2,014 140%
Deaths:435
KDR:6.487
Accuracy:40.552% D*
KPH:26.800 C*
VKPH:19.200 B**
Enforcer ML85
B+
Kills:805
V. Kills:590 136%
Deaths:105
KDR:7.667
Accuracy:52.757% A+
KPH:27.300 B+
VKPH:20 B+
E540 Halberd
C*
Kills:376
V. Kills:221 169%
Deaths:58
KDR:6.483
Accuracy:47.513% B+
KPH:26.900 C
VKPH:15.800 C*
Titan-150 HESH
C+
Kills:83
V. Kills:13 N/A
Deaths:13
KDR:6.385
Accuracy:44.106% C
KPH:39.100 C+
VKPH:6.100 C--
C85 Canister
A
Kills:78
V. Kills:3 N/A
Deaths:6
KDR:13
Accuracy:50.644% A
KPH:91.700 B+
VKPH:3.500 C
Kills:4,164 (2,905 + 1,259)
Deaths:617
KDR:6.749
VKDR:4.605
Vehicle Kills:2,841
Kill Difference:3,547
Playtime:151.578 hours
Usage:9%
Score:4.332m
Score/min:476
Driving Accuracy:44.106%
Gunner Accuracy:50.644%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:209
V. Kills:11 N/A
Deaths:17
KDR:12.294
Accuracy:65.090% A+
KPH:192.300 A++
VKPH:10.100 B+
M12 Kobalt-H
A++
Kills:95
V. Kills:2 N/A
Deaths:2
KDR:47.500
Accuracy:24.218% B+
KPH:206.300 A++
VKPH:4.300 C+
Kills:304 (0 + 304)
Deaths:19
KDR:16
VKDR:0.684
Vehicle Kills:13
Kill Difference:285
Playtime:1.548 hours
Usage:0%
Score:0.061m
Score/min:656
Driving Accuracy:N/A%
Gunner Accuracy:24.218%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Vortek Rotary 18,15210,7841,5666.886A*3.3338.48%AN/A44A*30A**494245.2h30.8B**80.1B**
M30 Mustang AH 6,2695,58248211.581B*8.0266.552%A+N/A84.4B**10.4A++50566.1h5.4B++8.2B++
M20 Mustang 6,0273,1618143.883B*0.3230.739%C+1.107%D22.3B++20.2A+503141.7h61.8B*201B*
LA1 Anchor 3,0133,0011,3342.25C+1.3133.849%A++29.124%B+68.4B++N/A21743.9h8B**23.6B*
Titan-150 AP 4,8362,8224356.487C++2.9340.552%D*1.205%D-26.9C*19.2B**489105.1h3.8B+9.4C++
Breaker Rocket Pods 2,8142,4567234.111M**30.5553.127%B+N/A243.2A++35.4A+147210.1h8.5B**16B*
C150 Dalton 4,4392,2703197.116C++3.5618.249%F-N/A42B+40.2A98854h2.3B**12.8C+
SAS-R 2,0762,0689142.263C+1.3040.236%C*69.197%C++48.8B+N/A19442.4h1.9B++4.8B+
CAS30 Tank Buster 2,8291,6086052.658B**0.9054.816%B**N/A8.1C++6.1C+159198.7h41.1C*74.9B+
AF-34 Mattock 1,5191,5082376.363B**2.8057.396%A*18.037%C+41.8C++N/A12336.1h6.2B10.8B**
AF-34 Mattock 1,5271,5052376.35B**2.7956.317%M14.153%D41.7C++N/A11736.1h6.1C++10.8B**
NCM1 Scattercannon 1,4581,4483713.903A0.3440.696%C*15.815%C++35.7B**N/A19640.6h4.8A11.8B*
GD-22S 1,3701,3636262.177B+1.3834.615%A*33.749%A70.6AN/A22919.3h7.9A22.9B**
NCM1 Scattercannon 1,3431,3363693.621B++0.0641.156%B+15.644%C+33.2C+N/A18640.3h5.3B+12.9B++
NC6 Gauss SAW 1,3081,3046701.946B++1.6129.2%A++21.089%C-51.7B**N/A31325.2h7.3B*25B*
AF-4G Cyclone 1,2271,2227751.577C+1.9832.97%B**16.776%C-32.2C-N/A18938h9.3B+28.3B+
NS-11P 1,2121,1966961.718B+1.8432.157%A++27.676%A54.4AN/A21222h10.5A32.8B**
NS-11CP 1,1881,1815152.293B+1.2734.932%A22.1%C82.6B++N/A24214.3h9.6B*27.4B*
NS-15MP 1,1761,1734602.55C++1.0132.306%B*27.792%C82.6B+N/A17914.2h9.1B*28.1B++
NS-15M2 1,1811,1704592.549B+1.0133.436%A++32.479%B*76.5B**N/A19615.3h9.5B**28.5B*
NS-15M1 1,1621,1605312.185B+1.3833.559%A*28.879%B*67.4B**N/A19517.2h9.3B**27.8B**
NS-15M AE 1,1591,1555552.081C+1.4829.673%B++28.571%C++67.5B+N/A24117.1h9.4B*31.8B++
GD-7F 1,0169984702.123B**1.4432.086%A+25.952%B**53.4B**1A56418.7h9.4A29.4B*
Enforcer ML85 1,3958051057.667B+4.1152.757%A+N/A27.3B+20B+44329.5h10.9B+20.8B**
AC-X11 7297255141.411B2.1531.883%A21.241%C+14.7DN/A5849.3h7.9B*24.9B++
NS-44P Commissioner 5955895191.135C+2.4348.15%B*29.032%C**45C+N/A11813.1h3.3C**6.8B+
MAX Punch 1,1704308050.534S3.0386.225%M+N/A4.2A++7.1M*50103.6h6.2C-7.2C+
NS Decimator-G 6594203501.2C2.3651.982%D*2.143%C24.9D--14.1C-24116.9h4C++7.8C
E540 Halberd 597376586.483C+2.9247.513%B+2.66%C+26.9C15.8C*47514h5.1B+10.6B++
Coyote Missiles 552335369.306M++5.7558.107%B++N/A49.3C++31.9B10626.8h23.5B**40.4B**
NS-44G Commissioner 3213182991.064C+2.5043.644%B+22.327%C+29.2C-N/A26710.9h3.4C**7.8B+
M60-A Bulldog 416305535.755C++2.1930.588%C--1.311%C22.6D8.2B+21313.5h5.6C++18.4C+
AF-41 Hacksaw 299296555.382B**1.8250.408%A+13.514%C-38.4B+N/A1367.7h6.1B+12B**
AF-41 Hacksaw 276275555B**1.4452.364%A*17.455%B*35.7BN/A1177.7h6.8C++13B**
EM1 231231952.432A1.1335.345%M33.766%A++79.7A++N/A2782.9h8.9B+25.3B**
NCM2 Falcon 368230593.898M**0.3482.061%M**3.043%D19A11.4M14312.1h21.8D-26.6B+
C-4 3002131821.17C+2.3918.536%D*N/A9.3F3.8F16322.9h1.5C++7.8C--
C85 Canister-H 2202091712.294C++8.7365.09%A+12.44%B+190A+10B+7551.1h5B++7.7B**
NC6S Gauss SAW S 207207852.435B*1.1340.083%M++28.019%B+108.9A**N/A3271.9h7.9B**19.7B*
Hornet Missiles 317192448S44.4461.496%C**N/A320S208.3S43660.6h7.5B*12.3B*
AF-23 Grinder 186185375B**1.4436.514%C++14.595%C+34.3C*N/A1505.4h4.3A11.8B**
Tomcat A2AM Pods 344184630.667S27.1186.78%B**N/A184M++160S60231h8.6C+9.9B+
AF-23 Grinder 185184374.973B*1.4135.976%C18.478%B+34.1C++N/A1365.4h4.3A11.9B*
NS Decimator 2231772110.839C2.7237.37%T2.825%B+20.1D-5.2D*3378.8h2.8A7.6C*
GD-66 Claw 151151901.678B+1.8867.229%B++9.934%D-26DN/A1755.8h1.8B**2.7B*
NCM2 Falcon 198144612.361B**1.2082.216%S4.167%C11.5C4.3C+12712.5h34.9T*42.5C--
LA39 Bruiser 135133761.75B+1.8168%B+18.045%B+20.2D-N/A886.6h2B*3B+
NC14 Bolt Driver 117117841.393C+2.1734.937%C+76.923%C**19.8CN/A1675.9h2.6C++7.5C*
M12 Kobalt-H 9795247.5A++43.9424.218%B+14.737%C-190A+4C+4180.5h9.6B*39.7B**
Heartstring 112932040.456D3.1025.48%D--16.129%D-7.8D--1.6C4912h5.6C+21.9D
L100 Python AP 12487329S25.4434.011%F--N/A33.5C++14.2D5162.6h2.9A8.5B++
Mag-Cutter 87874,7870.018C+3.5425.907%C2.299%D0.3C--N/A2274.6h1.7B*6.7C++
Titan-150 HESH 9683136.385C2.8244.106%C1.205%C--39.5C+6.2C-3582.1h2.6B*5.9B+
C85 Canister 8178613C+9.4450.644%A19.231%A+86.7B+3.3C-3620.9h6.6B+12.9B++
NC6A GODSAW 7676382C+1.5642.506%A*31.579%B+76B+N/A5041h7.3C*17.1B*
NS-AM7 Archer 106761720.442C+3.1245.394%F-15.79%C+4.2D1.7D4518h10.8B*23.7B++
NS-44 Commissioner 7171631.127C++2.4333.974%C9.859%F15.4DN/A1344.6h3.7C**11C*
NCM3 Raven 11264411.561B**2.0051.785%A+4.688%A10C*7.5B++1806.4h21.5B*41.6B**
NCM3 Raven 11062411.512B*2.0553.003%A++4.839%A+9.7C+7.5B+1796.4h22.8B+43B*
NS-7G PDW 61591160.509C-3.0525.563%C**16.949%C+2.9D--N/A2120.4h19D74.5C+
Gauss Compact S 5857401.425B+2.1427.045%B++26.316%A12.4C--N/A904.6h9.3B+34.3B+
Tank Mine 8552401.3D2.2672.425%M+N/A28.9F18.3D**8321.8h4.2T*5.8C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon149971.2h
Anti-Vehicle MANA Turret102690.8h
Nano-Armor Kit426691,32587.3h
AE Nano-Armor Kit5344,8873.8h
Medical Kit5274,14331.4h
Medical Applicator12535,6265.3h
Icikill46411514.5h
Spitfire Auto-Turret0610.1h
Motion Spotter61751.1h
Deconstruction Tool0660h
Ammunition Package63980.5h
Anti-Infantry MANA Turret0730.2h
Nano-Repair Grenade01460h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.33s
Server spent 2.04s on queries, 1.71s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.