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Director General Sweetheart ScatmaxesAreAbsolutelyNotOP[H] ScatmaxesAreAbsolutelyNotOP
NC BR 99

KDR: 3.52

Score: 63.2m

Last Seen: Jul 16th, 2019 6:36 PM
- OFFLINE - 10.2 hour(s)

Prestige 1, Battle Rank 99 - New Conglomerate on Cobalt - Outfit Member of Hydra[H] Hydra
NC outfit on Cobalt

Members: 42
Level Progress (to 100): 64%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Vortek Rotary M30 Mustang AH M20 Mustang LA1 Anchor Titan-150 AP Breaker Rocket Pods C150 Dalton SAS-R
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,616,292 MLG Score: 1292
Fun Score: N/A
Cheeseburgers Flipped: 897TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.954%26.674%87920119417,0542.208491.308

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.923%2.297A*0.885B*-0.755D-HEAD ++ (~10.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
260.651B+8.60.4B17.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.586%0.797%15525120922,72219261236011.7975184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.076%0.022C+-0.73D-0.355

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.70.541B+27.70.475B+46

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.093%1.255%476212122,78882120303.39173137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.446%-0.087C+-0.841D---1.043

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.754B++3.80.696B+5.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.709%1.91%550712074,13686032394.80372128%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.56%-0.322C-0.626D1.464

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.90.875B*4.90.878B*10

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.829%69.611%550212122,18577282.82665

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.882%0.731B++0.154C++0.022

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.502B+20.382C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.607%13.732%5502121228459120.480541

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.273%2.168A*-0.21C-1.51

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.781B++1.90.599B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hydra[H] Hydra
NC outfit on Cobalt

Members: 42
63.2m509%684 (41k)610 (36.6k)3.5161962,75017,8464.2400599 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214413228.509%12.04%34305:4922

43% Engineer13% Heavy Assault30% Light Assault7% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 28th, 2013 6:57 PMFeb 6th, 2017 8:58 PMJul 17th, 2019 10:17 AM (2d) (PST)Jul 16th, 2019 2:50 PM (2d) (PST)Jul 16th, 2019 2:36 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0521199330.6060.1720.0734.0880.1981292

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,1177,13255,985361042451236,586

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1727.2h/72d 12,918 7,555 19,511 423.6k 1,512 3,804 20,480 109m

EngineerCLASS DETAILS: Engineer
NS-11CP
A
Kills:1,181
Deaths:515
KDR:2.293
Accuracy:34.932% A
HSR:22.100% C
GD-7F
A+
Kills:959
Deaths:448
KDR:2.141
Accuracy:32.042% A+
HSR:25.965% B**
AC-X11
A
Kills:719
Deaths:508
KDR:1.415
Accuracy:31.952% A
HSR:21.419% C+
GD-66 Claw
B++
Kills:151
Deaths:90
KDR:1.678
Accuracy:67.229% B++
HSR:9.934% D-
LA39 Bruiser
B+
Kills:133
Deaths:76
KDR:1.750
Accuracy:68% B+
HSR:18.045% B+
Gauss Compact S
A
Kills:57
Deaths:40
KDR:1.425
Accuracy:27.045% B++
HSR:26.316% A
Kills:3,200
Deaths (as Engineer):1,677
Deaths (to Engineers):4,308
KDR:1.90817
Kill Difference:1,523
Playtime:743.965 hours
Usage:43%
Score:28.084m
Score/min:629
Accuracy (listed only):43.533%
HSR (listed only):20.630%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:2,916
Deaths:1,300
KDR:2.243
Accuracy:33.806% A++
HSR:28.875% B+
NC6 Gauss SAW
A++
Kills:1,304
Deaths:670
KDR:1.946
Accuracy:29.200% A++
HSR:21.089% C-
GD-22S
A*
Kills:1,288
Deaths:585
KDR:2.202
Accuracy:34.580% A*
HSR:33.773% A
NS-15MP
B*
Kills:1,173
Deaths:460
KDR:2.550
Accuracy:32.306% B*
HSR:27.792% C
NS-15M2
A++
Kills:1,170
Deaths:459
KDR:2.549
Accuracy:33.436% A++
HSR:32.479% B*
NS-15M1
A*
Kills:1,160
Deaths:531
KDR:2.185
Accuracy:33.559% A*
HSR:28.879% B*
NS-15M AE
B++
Kills:1,155
Deaths:555
KDR:2.081
Accuracy:29.673% B++
HSR:28.571% C++
EM1
M
Kills:231
Deaths:95
KDR:2.432
Accuracy:35.345% M
HSR:33.766% A++
NC6S Gauss SAW S
M++
Kills:207
Deaths:85
KDR:2.435
Accuracy:40.083% M++
HSR:28.019% B+
NC6A GODSAW
A**
Kills:67
Deaths:35
KDR:1.914
Accuracy:43.382% A**
HSR:31.343% B+
Kills:10,671
Deaths (as Heavy Assault):4,775
Deaths (to Heavy Assaults):4,163
KDR:2.23476
Kill Difference:5,896
Playtime:223.570 hours
Usage:13%
Score:5.890m
Score/min:439
Accuracy (listed only):34.537%
HSR (listed only):29.459%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
B**
Kills:1,222
Deaths:775
KDR:1.577
Accuracy:32.970% B**
HSR:16.776% C-
NS-11CP
A
Kills:1,181
Deaths:515
KDR:2.293
Accuracy:34.932% A
HSR:22.100% C
GD-7F
A+
Kills:959
Deaths:448
KDR:2.141
Accuracy:32.042% A+
HSR:25.965% B**
AC-X11
A
Kills:719
Deaths:508
KDR:1.415
Accuracy:31.952% A
HSR:21.419% C+
GD-66 Claw
B++
Kills:151
Deaths:90
KDR:1.678
Accuracy:67.229% B++
HSR:9.934% D-
LA39 Bruiser
B+
Kills:133
Deaths:76
KDR:1.750
Accuracy:68% B+
HSR:18.045% B+
NS-7G PDW
C**
Kills:59
Deaths:116
KDR:0.509
Accuracy:25.563% C**
HSR:16.949% C+
Gauss Compact S
A
Kills:57
Deaths:40
KDR:1.425
Accuracy:27.045% B++
HSR:26.316% A
Kills:4,481
Deaths (as Light Assault):2,568
Deaths (to Light Assaults):4,077
KDR:1.74494
Kill Difference:1,913
Playtime:517.826 hours
Usage:30%
Score:22.211m
Score/min:715
Accuracy (listed only):39.967%
HSR (listed only):19.688%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
B**
Kills:1,222
Deaths:775
KDR:1.577
Accuracy:32.970% B**
HSR:16.776% C-
NS-11P
A++
Kills:1,196
Deaths:695
KDR:1.721
Accuracy:32.163% A++
HSR:27.676% A
GD-66 Claw
B++
Kills:151
Deaths:90
KDR:1.678
Accuracy:67.229% B++
HSR:9.934% D-
LA39 Bruiser
B+
Kills:133
Deaths:76
KDR:1.750
Accuracy:68% B+
HSR:18.045% B+
NS-7G PDW
C**
Kills:59
Deaths:116
KDR:0.509
Accuracy:25.563% C**
HSR:16.949% C+
Kills:2,761
Deaths (as Combat Medic):1,752
Deaths (to Combat Medics):1,432
KDR:1.57591
Kill Difference:1,009
Playtime:32.354 hours
Usage:2%
Score:0.928m
Score/min:478
Accuracy (listed only):45.185%
HSR (listed only):17.876%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C*
Kills:2,068
Deaths:913
KDR:2.265
Accuracy:40.261% C*
HSR:69.197% C++
AF-4G Cyclone
B**
Kills:1,222
Deaths:775
KDR:1.577
Accuracy:32.970% B**
HSR:16.776% C-
NS-44P Commissioner
B*
Kills:583
Deaths:507
KDR:1.150
Accuracy:48.324% B*
HSR:28.988% C**
NS-44G Commissioner
B+
Kills:317
Deaths:298
KDR:1.064
Accuracy:43.583% B+
HSR:22.398% C+
NC14 Bolt Driver
C**
Kills:117
Deaths:84
KDR:1.393
Accuracy:34.937% C+
HSR:76.923% C**
NS-AM7 Archer
C+
Kills:76
Deaths:172
KDR:0.442
Accuracy:45.394% F-
HSR:15.790% C+
NS-44 Commissioner
C
Kills:71
Deaths:63
KDR:1.127
Accuracy:33.974% C
HSR:9.859% F
NS-7G PDW
C**
Kills:59
Deaths:116
KDR:0.509
Accuracy:25.563% C**
HSR:16.949% C+
Kills:4,513
Deaths (as Infiltrator):2,928
Deaths (to Infiltrators):2,207
KDR:1.54133
Kill Difference:1,585
Playtime:86.768 hours
Usage:5%
Score:2.272m
Score/min:436
Accuracy (listed only):38.126%
HSR (listed only):32.110%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A*
Kills:1,424
Deaths:216
KDR:6.593
Accuracy:57.471% A*
HSR:17.697% C+
NCM1 Scattercannon
C*
Kills:1,411
Deaths:369
KDR:3.824
Accuracy:40.484% C*
HSR:15.946% C++
AF-34 Mattock
M
Kills:1,410
Deaths:216
KDR:6.528
Accuracy:56.124% M
HSR:13.830% D
NCM1 Scattercannon
B+
Kills:1,300
Deaths:367
KDR:3.542
Accuracy:40.834% B+
HSR:15.615% C+
AF-41 Hacksaw
A+
Kills:296
Deaths:55
KDR:5.382
Accuracy:50.408% A+
HSR:13.514% C-
AF-41 Hacksaw
A*
Kills:275
Deaths:55
KDR:5
Accuracy:52.364% A*
HSR:17.455% B*
NCM2 Falcon
M**
Kills:212
Deaths:50
KDR:4.240
Accuracy:82.758% M**
HSR:3.302% D
AF-23 Grinder
C++
Kills:185
Deaths:37
KDR:5
Accuracy:36.514% C++
HSR:14.595% C+
AF-23 Grinder
B+
Kills:184
Deaths:37
KDR:4.973
Accuracy:35.976% C
HSR:18.478% B+
NCM2 Falcon
S
Kills:132
Deaths:52
KDR:2.538
Accuracy:82.916% S
HSR:3.788% C-
NCM3 Raven
A+
Kills:62
Deaths:40
KDR:1.550
Accuracy:52.231% A+
HSR:4.839% A+
NCM3 Raven
A++
Kills:62
Deaths:40
KDR:1.550
Accuracy:53.438% A++
HSR:4.839% A+
Kills:6,953
Deaths (as MAX Suit):767
Deaths (to MAX Suits):722
KDR:9.06519
Kill Difference:6,186
Playtime:112.373 hours
Usage:7%
Score:3.806m
Score/min:565
Accuracy (listed only):53.460%
HSR (listed only):11.991%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
A**
Kills:10,321
V. Kills:7,116 145%
Deaths:1,552
KDR:6.650
Accuracy:38.264% A
KPH:42.900 A*
VKPH:29.600 A**
M30 Mustang AH
A++
Kills:5,272
V. Kills:678 N/A
Deaths:470
KDR:11.217
Accuracy:66.528% A+
KPH:81.600 B**
VKPH:10.500 A++
M20 Mustang
A+
Kills:3,129
V. Kills:2,850 110%
Deaths:813
KDR:3.849
Accuracy:30.684% C+
KPH:22.200 B++
VKPH:20.200 A+
Breaker Rocket Pods
A++
Kills:2,454
V. Kills:358 N/A
Deaths:72
KDR:34.083
Accuracy:53.127% B+
KPH:243.500 A++
VKPH:35.500 A+
Coyote Missiles
B
Kills:335
V. Kills:217 154%
Deaths:36
KDR:9.306
Accuracy:58.107% B++
KPH:49.200 C++
VKPH:31.900 B
Hornet Missiles
S
Kills:189
V. Kills:123 152%
Deaths:4
KDR:47.250
Accuracy:61.457% C**
KPH:324.600 S
VKPH:211.300 S
Tomcat A2AM Pods
M**
Kills:184
V. Kills:160 114%
Deaths:6
KDR:30.667
Accuracy:86.780% B**
KPH:175.600 M+
VKPH:152.700 M**
Kills:21,884 (18,722 + 0)
Deaths:2,953
KDR:7.411
VKDR:3.895
Vehicle Kills:11,502
Kill Difference:18,931
Playtime:464.743 hours
Usage:27%
Score:15.138m
Score/min:543
Piloting Accuracy:30.684%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:2,270
V. Kills:2,169 105%
Deaths:319
KDR:7.116
Accuracy:18.256% F-
KPH:42 B+
VKPH:40.200 A
CAS30 Tank Buster
B**
Kills:1,546
V. Kills:1,194 129%
Deaths:594
KDR:2.603
Accuracy:54.197% B**
KPH:7.900 C+
VKPH:6.100 C+
Kills:3,816 (1,546 + 2,270)
Deaths:913
KDR:4.180
VKDR:3.683
Vehicle Kills:3,363
Kill Difference:2,903
Playtime:249.314 hours
Usage:14%
Score:5.020m
Score/min:336
Piloting Accuracy:54.197%
Gunner Accuracy:18.256%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:83
V. Kills:35 231%
Deaths:3
KDR:27.667
Accuracy:33.700% F--
KPH:32 C+
VKPH:13.500 D-
Kills:83 (83 + 0)
Deaths:3
KDR:27.667
VKDR:11.667
Vehicle Kills:35
Kill Difference:80
Playtime:2.593 hours
Usage:0%
Score:0.076m
Score/min:490
Driving Accuracy:33.700%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:2,705
V. Kills:1,949 139%
Deaths:434
KDR:6.233
Accuracy:40.017% D*
KPH:26.200 C++
VKPH:18.900 B*
Enforcer ML85
B+
Kills:805
V. Kills:590 136%
Deaths:105
KDR:7.667
Accuracy:52.757% A+
KPH:27.300 B+
VKPH:20 B+
E540 Halberd
C*
Kills:374
V. Kills:221 168%
Deaths:58
KDR:6.448
Accuracy:47.353% B+
KPH:26.800 C
VKPH:15.800 C*
Titan-150 HESH
C+
Kills:83
V. Kills:13 N/A
Deaths:13
KDR:6.385
Accuracy:44.106% C
KPH:39.100 C+
VKPH:6.100 C--
C85 Canister
A
Kills:78
V. Kills:3 N/A
Deaths:6
KDR:13
Accuracy:50.644% A
KPH:91.700 B+
VKPH:3.500 C
Kills:4,045 (2,788 + 1,257)
Deaths:616
KDR:6.567
VKDR:4.506
Vehicle Kills:2,776
Kill Difference:3,429
Playtime:149.802 hours
Usage:9%
Score:4.280m
Score/min:476
Driving Accuracy:44.106%
Gunner Accuracy:50.644%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:209
V. Kills:11 N/A
Deaths:17
KDR:12.294
Accuracy:65.090% A+
KPH:197.700 A++
VKPH:10.400 B+
M12 Kobalt-H
A++
Kills:95
V. Kills:2 N/A
Deaths:2
KDR:47.500
Accuracy:24.218% B+
KPH:206.300 A++
VKPH:4.300 C+
Kills:304 (0 + 304)
Deaths:19
KDR:16
VKDR:0.684
Vehicle Kills:13
Kill Difference:285
Playtime:1.518 hours
Usage:0%
Score:0.061m
Score/min:668
Driving Accuracy:N/A%
Gunner Accuracy:24.218%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Vortek Rotary 17,43710,3211,5526.65A*3.1338.264%AN/A42.9A*29.6A**490240.6h31.3B**81.8B**
M30 Mustang AH 5,9505,27247011.217B*7.7066.528%A+N/A81.6B**10.5A++50464.6h5.5B++8.3B++
M20 Mustang 5,9793,1298133.849B++0.3330.684%C+1.119%D22.2B++20.2A+504141h62B*202.1B*
LA1 Anchor 2,9272,9161,3002.243C+1.2733.806%A++28.875%B+68B++N/A21642.9h8B**23.7B*
Titan-150 AP 4,6542,7054346.233C++2.7240.017%D*1.257%D-26.2C++18.9B*489103.3h3.8B+9.6C++
Breaker Rocket Pods 2,8122,4547234.083M**30.5753.127%B+N/A243A++35.4A+147110.1h8.5B**15.9B*
C150 Dalton 4,4392,2703197.116C++3.6018.256%F-N/A42B+40.2A97454h2.3B**12.8C+
SAS-R 2,0762,0689132.265C+1.2540.261%C*69.197%C++49B+N/A19542.2h1.9B++4.8B+
CAS30 Tank Buster 2,7401,5465942.603B**0.9154.197%B**N/A7.9C+6.1C+159195.3h40.5C*74.8B+
AF-34 Mattock 1,4351,4242166.593A3.0857.471%A*17.697%C+41.9C++N/A12234h5.9B+10.3B**
NCM1 Scattercannon 1,4181,4113693.824A0.3140.484%C*15.946%C++35.2B**N/A19640.1h4.8A11.9B*
AF-34 Mattock 1,4301,4102166.528B**3.0156.124%M13.83%D41.5C++N/A11534h5.9C*10.4B**
NC6 Gauss SAW 1,3081,3046701.946B++1.5729.2%A++21.089%C-51.7B**N/A31325.2h7.3B*25B*
NCM1 Scattercannon 1,3051,3003673.542B++0.0340.834%B+15.615%C+32.7C+N/A18639.8h5.3B+13B++
GD-22S 1,2941,2885852.202B+1.3134.58%A*33.773%A70.8AN/A22818.2h7.9A22.8B**
AF-4G Cyclone 1,2271,2227751.577C+1.9432.97%B**16.776%C-32.2C-N/A18938h9.3B+28.3B+
NS-11P 1,2121,1966951.721B+1.8032.163%A++27.676%A54.6A+N/A21221.9h10.5A32.8B**
NS-11CP 1,1881,1815152.293B+1.2234.932%A22.1%C82.6B++N/A24214.3h9.6B*27.4B*
NS-15MP 1,1761,1734602.55C++0.9732.306%B*27.792%C82.6B+N/A17914.2h9.1B*28.1B++
NS-15M2 1,1811,1704592.549B+0.9733.436%A++32.479%B*76.5B**N/A19615.3h9.5B**28.5B*
NS-15M1 1,1621,1605312.185B+1.3333.559%A*28.879%B*67.4B**N/A19517.2h9.3B**27.8B**
NS-15M AE 1,1591,1555552.081C+1.4429.673%B++28.571%C++67.5B+N/A24117.1h9.4B*31.8B++
GD-7F 9759594482.141B**1.3832.042%A+25.965%B**53.6B**N/A58517.9h9.4A29.5B*
Enforcer ML85 1,3958051057.667B+4.1552.757%A+N/A27.3B+20B+44229.5h10.9B+20.8B**
AC-X11 7237195081.415B2.1031.952%A21.419%C+14.6DN/A5849.2h7.9B*24.9B++
NS-44P Commissioner 5895835071.15C+2.3748.324%B*28.988%C**45.9C+N/A12112.7h3.3C**6.8B+
MAX Punch 1,1654257720.551S2.9786.791%M+N/A4.2A++7.4M*51100.4h6.2C-7.2C+
NS Decimator-G 6504133471.19C2.3351.852%D*2.179%C24.9D--14.3C-24316.6h4C++7.7C
E540 Halberd 595374586.448C+2.9347.353%B+2.674%C+26.7C15.8C*47514h5B+10.7B++
Coyote Missiles 552335369.306M++5.7958.107%B++N/A49.3C++31.9B10626.8h23.5B**40.4B**
NS-44G Commissioner 3203172981.064C+2.4543.583%B+22.398%C+29.1C-N/A26610.9h3.4C**7.8B+
M60-A Bulldog 416305535.755C++2.2430.588%C--1.311%C22.6D8.2B+21313.5h5.6C++18.4C+
AF-41 Hacksaw 299296555.382B**1.8750.408%A+13.514%C-41.1B++N/A1477.2h6.1B+12B**
AF-41 Hacksaw 276275555B**1.4852.364%A*17.455%B*38.2B+N/A1267.2h6.8C++13B**
EM1 231231952.432A1.0835.345%M33.766%A++79.7A++N/A2772.9h8.9B+25.3B**
NCM2 Falcon 348212504.24S0.7282.758%M**3.302%D18.1B**11.6M14211.7h23D--27.8B+
C85 Canister-H 2202091712.294C++8.7865.09%A+12.44%B+190A+10B+7771.1h5B++7.7B**
NC6S Gauss SAW S 207207852.435B*1.0840.083%M++28.019%B+108.9A**N/A3271.9h7.9B**19.7B*
C-4 2912071821.137C+2.3818.469%D*N/A9.1F3.7F-16222.8h1.5C++8D
Hornet Missiles 312189447.25S43.7361.457%C**N/A315S205S43400.6h7.4B*12.1B*
AF-23 Grinder 186185375B**1.4836.514%C++14.595%C+34.3C*N/A1505.4h4.3A11.8B**
Tomcat A2AM Pods 344184630.667S27.1586.78%B**N/A184M++160S60231h8.6C+9.9B+
AF-23 Grinder 185184374.973B*1.4635.976%C18.478%B+34.1C++N/A1365.4h4.3A11.9B*
NS Decimator 2231772110.839C2.6837.37%T2.825%B+20.1D--5.2D*3368.8h2.8A7.6C*
GD-66 Claw 151151901.678B+1.8467.229%B++9.934%D-26DN/A1755.8h1.8B**2.7B*
LA39 Bruiser 135133761.75B+1.7768%B+18.045%B+20.2D-N/A876.6h2B*3B+
NCM2 Falcon 186132522.538A0.9882.916%S3.788%C-11C4.5C+12612h37.1T*44.7D
NC14 Bolt Driver 117117841.393C+2.1234.937%C+76.923%C**19.8CN/A1675.9h2.6C++7.5C*
M12 Kobalt-H 9795247.5A++43.9824.218%B+14.737%C-190A+4C+4150.5h9.6B*39.7B**
Heartstring 112932030.458D3.0624.688%D--16.129%D-7.8D--1.6C5012h5.3C+21.5C--
Mag-Cutter 87874,7780.018C+3.5025.907%C2.299%D0.3C--N/A2273.8h1.7B*6.7C++
Titan-150 HESH 9683136.385C2.8744.106%C1.205%C--39.5C+6.2C-3582.1h2.6B*5.9B+
L100 Python AP 11883327.667S24.1533.7%F--N/A31.9C+13.5D-4902.6h3A8.8B+
C85 Canister 8178613C+9.4850.644%A19.231%A+86.7B+3.3C-3620.9h6.6B+12.9B++
NS-AM7 Archer 106761720.442C+3.0745.394%F-15.79%C+4.2D1.7D4518h10.8B*23.7B++
NS-44 Commissioner 7171631.127C++2.3933.974%C9.859%F15.4DN/A1334.6h3.7C**11C*
NC6A GODSAW 6767351.914C+1.6043.382%A**31.343%B+83.8B++N/A5660.8h7C*16.2B**
NCM3 Raven 10962401.55B**1.9752.231%A+4.839%A+9.8C*7.5B++1816.3h21.9B*41.9B**
NCM3 Raven 11062401.55B*1.9753.438%A++4.839%A+9.8C+7.6B+1816.3h22.4B++42B**
NS-7G PDW 61591160.509C-3.0125.563%C**16.949%C+2.9D--N/A2120.4h19D74.5C+
Gauss Compact S 5857401.425B+2.0927.045%B++26.316%A12.4C--N/A894.6h9.3B+34.3B+
Tank Mine 8451401.275D2.2468.439%MN/A30F19.4D**8281.7h4T*5.9C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon139711.1h
Anti-Vehicle MANA Turret102690.8h
Nano-Armor Kit404682,52686.2h
AE Nano-Armor Kit4738,8203.4h
Medical Kit5184,08231h
Medical Applicator12535,5805.3h
Icikill46411514.5h
Spitfire Auto-Turret0600.1h
Motion Spotter61751.1h
Deconstruction Tool0660h
Ammunition Package63960.5h
Anti-Infantry MANA Turret0730.2h
Nano-Repair Grenade01360h

Check the help document for the dictionary if you want to learn more about words used here.


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