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Maj. General SchelmNC[BAX] SchelmNC
NC BR 83

KDR: 3.6

Score: 6.1m

Last Seen: Jul 10th, 2020 2:51 AM
- OFFLINE - 94.5 hour(s)

Battle Rank 83 - New Conglomerate on Emerald
Level Progress (to 84): 68%
Level 100 Progress: 32% 159h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS SAS-R NC6 Gauss SAW NS-15M2 LA1 Anchor EM6 MGR-L1 Promise GR-22AE NS-44 Commissioner
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $44,466,795 MLG Score: 35545
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 10.7%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.801%56.821%1921913407,9902.710310.894

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.207%2.429A**5.368S-0.936D--HEAD ++ (~39.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.60.749B++6.30.559B+12.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54%84.886%0113488,5753001428.5833

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.869M+1.147B**-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.60.736B++1.40.556B+1.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.1m298.4%1340 (80.4k)1090 (65.4k)3.6043417,0994,7443.6298583 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1349152435.496%69.273%245901:106

42% Heavy Assault53% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 12th, 2019 1:59 PMApr 12th, 2019 2:00 PMJul 11th, 2020 3:29 PM (137d) (PST)Jul 9th, 2020 11:18 PM (139d) (PST)Jul 9th, 2020 10:51 PM (139d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,7076191,0883.0730.8522.1289.2560.02935545

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
102,39337,16765,22618451128555265,395

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
92.8h/3.9d 121 11,845 4,486 51.5k 124 466 164 9.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
S
Kills:1,702
Deaths:479
KDR:3.553
Accuracy:34.015% A+
HSR:59.460% S
NS-15M2
M*
Kills:1,263
Deaths:323
KDR:3.910
Accuracy:33.804% A
HSR:61.758% M*
LA1 Anchor
M*
Kills:1,183
Deaths:392
KDR:3.018
Accuracy:33.750% B**
HSR:56.974% M*
EM6
M++
Kills:1,173
Deaths:341
KDR:3.440
Accuracy:32.549% B**
HSR:55.073% M++
MGR-L1 Promise
M*
Kills:1,170
Deaths:306
KDR:3.824
Accuracy:33.419% B**
HSR:59.231% M*
NC6A GODSAW
N/A
Kills:50
Deaths:16
KDR:3.125
Accuracy:33.333% N/A
HSR:42% N/A
Kills:6,541
Deaths (as Heavy Assault):1,857
Deaths (to Heavy Assaults):1,629
KDR:3.52235
Kill Difference:4,684
Playtime:38.785 hours
Usage:42%
Score:3.013m
Score/min:1,295
Accuracy (listed only):33.478%
HSR (listed only):55.749%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22AE
M++
Kills:539
Deaths:162
KDR:3.327
Accuracy:32.574% B+
HSR:57.514% M++
Kills:539
Deaths (as Combat Medic):162
Deaths (to Combat Medics):667
KDR:3.32716
Kill Difference:377
Playtime:2.991 hours
Usage:3%
Score:0.313m
Score/min:1,741
Accuracy (listed only):32.574%
HSR (listed only):57.514%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
M++
Kills:155
Deaths:57
KDR:2.719
Accuracy:31.860% B**
HSR:44.516% M++
Kills:155
Deaths (as Light Assault):57
Deaths (to Light Assaults):772
KDR:2.7193
Kill Difference:98
Playtime:1.046 hours
Usage:1%
Score:0.070m
Score/min:1,110
Accuracy (listed only):31.860%
HSR (listed only):44.516%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A*
Kills:8,575
Deaths:1,965
KDR:4.364
Accuracy:54.000% A*
HSR:84.886% A+
NS-44 Commissioner
A++
Kills:496
Deaths:201
KDR:2.468
Accuracy:46.815% B++
HSR:41.734% A++
NS-357B Underboss
A+
Kills:309
Deaths:163
KDR:1.896
Accuracy:48.328% B++
HSR:48.220% A+
Kills:9,380
Deaths (as Infiltrator):2,329
Deaths (to Infiltrators):699
KDR:4.02748
Kill Difference:7,051
Playtime:49.163 hours
Usage:53%
Score:2.670m
Score/min:905
Accuracy (listed only):49.714%
HSR (listed only):58.280%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 8,5898,5751,9654.364C++0.7654%A*84.886%A+212.8SN/A61440.3h1.4A+2.6A
NC6 Gauss SAW 1,7151,7024793.553B*0.0534.015%A+59.46%S221S1.7B**7207.7h5.5A16.2B*
NS-15M2 1,2711,2633233.91B0.3133.804%A61.758%M*252.6S1.6B+13445h7.3A+21.6B**
LA1 Anchor 1,1951,1833923.018C+0.5933.75%B**56.974%M*193.9M++2A+6736.1h6.5A++19.3A
EM6 1,1801,1733413.44B+0.1632.549%B**55.073%M++217.2M**1.3B11065.4h6.6A+20.3B**
MGR-L1 Promise 1,1751,1703063.824A+0.2233.419%B**59.231%M*220.8M*N/A8945.3h7.7B**23B++
GR-22AE 5415391623.327B++0.2832.574%B+57.514%M++256.7M**1C+12772.1h7.4A++22.8B**
NS-44 Commissioner 5024962012.468B*1.1446.815%B++41.734%A++190.8M**2.3A**6022.6h2.3A4.9B*
NS-357B Underboss 3103091631.896B1.7148.328%B++48.22%A+162.6A++N/A7271.9h2.8B*5.8B++
NS "Heatwave" Decimator 264176632.794B+0.8174.331%B**1.705%C++103.5A51.8B*7931.7h2.7B*3.6B**
AF-19 Mercenary 155155572.719B*0.8931.86%B**44.516%M++172.2M**N/A9950.9h7.8B*24.5B+
Mag-Cutter 1501504,7570.032C++3.5739.555%B++N/A1.7B*N/A689.6h1.5B**3.9B+
Frag Grenade 9390190N/A86.4067.606%A**N/A900A30A++57140.1h2.1A+3.2A
NC6A GODSAW 5050163.125C++0.4833.333%C**42%A+250M**N/A19850.2h4.8B+14.5B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31820.2h
Medical Kit2762,9789.3h
Motion Spotter04000.5h
Restoration Kit53460.6h
Recon Detection Device0960.2h
Medical Applicator32,0330.2h
Nano-Armor Kit01640h

Check the help document for the dictionary if you want to learn more about words used here.


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