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Immortal Space Schieberegler[BWAE] Schieberegler
VS BR 68

KDR: 2.62

Score: 13.7m

Last Seen: Mar 20th, 2019 3:13 PM
- OFFLINE - 58.9 hour(s)

Prestige 1, Battle Rank 68 - Vanu Sovereignty on Emerald - Outfit Member of BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 42
Level Progress (to 69): 86%
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEERHEAVY
PRIMARY WEAPONS Terminus VX-9 Equinox VE2 H-V45 CME H-V45 AE Solstice VE3 Orion VS54 SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,755,502 MLG Score: 3002
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.217%34.709%94524100919,3353.34169-0.719

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.455%1.175B**2.173A*-0.426C--HEAD ++ (~21.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.40.475B+10.70.256C*28.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.249%0.475%293210318423448292.44767101%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.074%-0.333C--1.038D*0.345

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
290.8-0.806D-99.6-0.881D--191.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.641%3.509%351103257345910.16521762%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.924A++0.574B+-1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.802B++4.60.629B+3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.505%0.556%989510281,79836512694.91257142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.234%1.966A++-0.975D--1.313

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.10.872B*8.70.779B++6.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.199%75.706%9891103235458810.601019

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.407A0.525B+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.587B+1.80.43B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 42
13.7m466.2%537 (32.2k)429 (25.7k)2.6226328,09110,7112.9456668 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1033175626.17%27.557%72102:5913

23% Combat Medic25% Engineer30% Heavy Assault21% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 4th, 2015 2:52 AMOct 17th, 2018 6:38 PMMar 21st, 2019 7:00 PM (1d) (PST)Mar 20th, 2019 11:14 AM (2d) (PST)Mar 20th, 2019 11:13 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8702056650.8820.3360.2434.5600.0963002

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,18112,31439,867532015274625,766

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
531h/22.1d 3,460 7,741 8,243 145.3k 742 1,573 3,073 27.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A+
Kills:1,160
Deaths:485
KDR:2.392
Accuracy:23.219% B+
HSR:35.259% A+
SVA-88
B**
Kills:1,159
Deaths:383
KDR:3.026
Accuracy:26.286% B+
HSR:33.046% B**
NS-15M AE
B**
Kills:1,159
Deaths:341
KDR:3.399
Accuracy:26.922% C**
HSR:36.842% B**
NS-15M2
A*
Kills:1,159
Deaths:393
KDR:2.949
Accuracy:25.364% C**
HSR:42.019% A*
Pulsar LSW
A
Kills:1,159
Deaths:395
KDR:2.934
Accuracy:24.367% C**
HSR:33.477% A
Ursa
A++
Kills:1,155
Deaths:508
KDR:2.274
Accuracy:26.747% B++
HSR:36.710% A++
NS-15MP
B**
Kills:1,140
Deaths:371
KDR:3.073
Accuracy:27.189% C+
HSR:38.947% B**
Lasher X2 AE
B*
Kills:188
Deaths:90
KDR:2.089
Accuracy:35.985% B*
HSR:1.064% D*
Betelgeuse 54-A
A+
Kills:170
Deaths:74
KDR:2.297
Accuracy:24.772% C
HSR:42.353% A+
NSX-P Naginata
A*
Kills:62
Deaths:24
KDR:2.583
Accuracy:21.590% C
HSR:45.161% A*
Kills:8,511
Deaths (as Heavy Assault):3,064
Deaths (to Heavy Assaults):3,451
KDR:2.77774
Kill Difference:5,447
Playtime:160.005 hours
Usage:30%
Score:3.758m
Score/min:391
Accuracy (listed only):26.244%
HSR (listed only):34.488%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A*
Kills:1,161
Deaths:571
KDR:2.033
Accuracy:28.554% B**
HSR:31.008% A*
NS Baron G5AE
B**
Kills:1,138
Deaths:419
KDR:2.716
Accuracy:50.209% B
HSR:20.650% B**
Serpent VE92
A**
Kills:740
Deaths:309
KDR:2.395
Accuracy:26.549% B+
HSR:33.378% A**
Solstice Burst
B*
Kills:627
Deaths:229
KDR:2.738
Accuracy:28.151% B
HSR:28.868% B*
Pulsar C
A++
Kills:297
Deaths:118
KDR:2.517
Accuracy:26.278% B+
HSR:32.997% A++
Kills:3,963
Deaths (as Engineer):1,646
Deaths (to Engineers):1,793
KDR:2.40765
Kill Difference:2,317
Playtime:135.062 hours
Usage:25%
Score:3.830m
Score/min:473
Accuracy (listed only):31.948%
HSR (listed only):29.380%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A*
Kills:1,161
Deaths:571
KDR:2.033
Accuracy:28.554% B**
HSR:31.008% A*
Eridani SX5G
A+
Kills:1,158
Deaths:415
KDR:2.790
Accuracy:28.185% C++
HSR:33.765% A+
NS Baron G5AE
B**
Kills:1,138
Deaths:419
KDR:2.716
Accuracy:50.209% B
HSR:20.650% B**
Serpent VE92
A**
Kills:740
Deaths:309
KDR:2.395
Accuracy:26.549% B+
HSR:33.378% A**
Solstice Burst
B*
Kills:627
Deaths:229
KDR:2.738
Accuracy:28.151% B
HSR:28.868% B*
Pulsar C
A++
Kills:297
Deaths:118
KDR:2.517
Accuracy:26.278% B+
HSR:32.997% A++
NS-7 PDW
A++
Kills:205
Deaths:84
KDR:2.440
Accuracy:26.567% B
HSR:27.805% A++
Kills:5,326
Deaths (as Light Assault):2,145
Deaths (to Light Assaults):1,739
KDR:2.48298
Kill Difference:3,181
Playtime:110.936 hours
Usage:21%
Score:2.572m
Score/min:386
Accuracy (listed only):30.642%
HSR (listed only):29.782%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A
Kills:1,251
Deaths:463
KDR:2.702
Accuracy:28.372% B+
HSR:36.131% A
Equinox VE2
A++
Kills:1,171
Deaths:498
KDR:2.351
Accuracy:29.553% B++
HSR:34.073% A++
H-V45
A+
Kills:1,169
Deaths:462
KDR:2.530
Accuracy:29.726% B**
HSR:33.020% A+
CME
A++
Kills:1,167
Deaths:486
KDR:2.401
Accuracy:30.283% B++
HSR:35.990% A++
H-V45 AE
B**
Kills:1,161
Deaths:296
KDR:3.922
Accuracy:27.193% C+
HSR:36.090% B**
Eridani SX5G
A+
Kills:1,158
Deaths:415
KDR:2.790
Accuracy:28.185% C++
HSR:33.765% A+
Pulsar VS1
A++
Kills:1,140
Deaths:494
KDR:2.308
Accuracy:27.273% B++
HSR:32.895% A++
NS Baron G5AE
B**
Kills:1,138
Deaths:419
KDR:2.716
Accuracy:50.209% B
HSR:20.650% B**
NS-7 PDW
A++
Kills:205
Deaths:84
KDR:2.440
Accuracy:26.567% B
HSR:27.805% A++
NS-11A
A+
Kills:160
Deaths:83
KDR:1.928
Accuracy:26.479% B+
HSR:31.875% A+
Kills:9,720
Deaths (as Combat Medic):3,700
Deaths (to Combat Medics):1,152
KDR:2.62703
Kill Difference:6,020
Playtime:119.628 hours
Usage:23%
Score:3.369m
Score/min:469
Accuracy (listed only):30.384%
HSR (listed only):32.229%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5G
A+
Kills:1,158
Deaths:415
KDR:2.790
Accuracy:28.185% C++
HSR:33.765% A+
NS-44 Commissioner
B++
Kills:427
Deaths:359
KDR:1.189
Accuracy:42.224% B++
HSR:27.166% B++
Ghost
B*
Kills:354
Deaths:57
KDR:6.211
Accuracy:44.199% B*
HSR:75.706% B++
NS-7 PDW
A++
Kills:205
Deaths:84
KDR:2.440
Accuracy:26.567% B
HSR:27.805% A++
Manticore SX40
B**
Kills:159
Deaths:120
KDR:1.325
Accuracy:31.622% B
HSR:29.560% B**
Beamer VS3
B**
Kills:143
Deaths:96
KDR:1.490
Accuracy:32.274% B++
HSR:31.469% B**
NS-44 Commissioner AE
C**
Kills:109
Deaths:97
KDR:1.124
Accuracy:43.915% C*
HSR:29.358% C**
NS CandyCannon 3000
C**
Kills:72
Deaths:114
KDR:0.632
Accuracy:38.247% C**
HSR:30.556% C
Kills:2,627
Deaths (as Infiltrator):1,342
Deaths (to Infiltrators):1,386
KDR:1.95753
Kill Difference:1,285
Playtime:7.764 hours
Usage:1%
Score:0.142m
Score/min:305
Accuracy (listed only):35.904%
HSR (listed only):35.673%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B*
Kills:664
V. Kills:618 107%
Deaths:291
KDR:2.282
Accuracy:32.766% C++
KPH:16.500 C**
VKPH:15.400 B*
Light PPA
B**
Kills:185
V. Kills:8 N/A
Deaths:14
KDR:13.214
Accuracy:34.887% D
KPH:79.500 B**
VKPH:3.400 C+
Hornet Missiles
B*
Kills:185
V. Kills:69 264%
Deaths:20
KDR:9.250
Accuracy:68.821% B*
KPH:88.600 B
VKPH:33 C+
Kills:1,034 (849 + 0)
Deaths:325
KDR:3.182
VKDR:2.138
Vehicle Kills:695
Kill Difference:709
Playtime:44.577 hours
Usage:8%
Score:0.834m
Score/min:312
Piloting Accuracy:34.887%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:560
V. Kills:595 94%
Deaths:81
KDR:6.914
Accuracy:39.001% C++
KPH:36.300 C++
VKPH:38.500 B*
L105 Zephyr
A*
Kills:370
V. Kills:67 N/A
Deaths:15
KDR:24.667
Accuracy:62.146% A*
KPH:96.300 A++
VKPH:17.400 A+
CAS30 Tank Buster
B**
Kills:178
V. Kills:170 104%
Deaths:94
KDR:1.894
Accuracy:52.775% B++
KPH:12.400 B++
VKPH:11.900 B**
Kills:1,108 (178 + 930)
Deaths:190
KDR:5.832
VKDR:4.379
Vehicle Kills:832
Kill Difference:918
Playtime:33.615 hours
Usage:6%
Score:0.715m
Score/min:354
Piloting Accuracy:52.775%
Gunner Accuracy:62.146%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:79
V. Kills:16 465%
Deaths:9
KDR:8.778
Accuracy:49.790% B**
KPH:54.100 A+
VKPH:11 B*
L100 Python AP
A*
Kills:57
V. Kills:22 248%
Deaths:6
KDR:9.500
Accuracy:60.641% B+
KPH:56.100 A*
VKPH:21.700 B++
Kills:136 (136 + 0)
Deaths:15
KDR:9.067
VKDR:2.533
Vehicle Kills:38
Kill Difference:121
Playtime:2.477 hours
Usage:0%
Score:0.067m
Score/min:448
Driving Accuracy:60.641%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
M++
Kills:675
V. Kills:432 156%
Deaths:49
KDR:13.776
Accuracy:64.644% A**
KPH:56.900 M++
VKPH:36.400 A**
Aphelion VEX-4
M*
Kills:164
V. Kills:82 198%
Deaths:11
KDR:14.909
Accuracy:43.726% A
KPH:63.600 M*
VKPH:31.800 A*
Supernova FPC
M*
Kills:111
V. Kills:50 218%
Deaths:8
KDR:13.875
Accuracy:55.341% C*
KPH:58 M*
VKPH:26.100 A**
Proton II PPA
A+
Kills:72
V. Kills:4 N/A
Deaths:9
KDR:8
Accuracy:31.335% A
KPH:97.800 A+
VKPH:5.400 B*
Kills:1,022 (111 + 911)
Deaths:77
KDR:13.273
VKDR:7.377
Vehicle Kills:568
Kill Difference:945
Playtime:17.094 hours
Usage:3%
Score:0.642m
Score/min:626
Driving Accuracy:55.341%
Gunner Accuracy:31.335%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B++
Kills:121
V. Kills:75 159%
Deaths:11
KDR:11
Accuracy:67.156% A
KPH:44.600 C+
VKPH:27.700 B++
Kills:121 (0 + 121)
Deaths:11
KDR:11
VKDR:6.818
Vehicle Kills:75
Kill Difference:110
Playtime:2.713 hours
Usage:1%
Score:0.049m
Score/min:298
Driving Accuracy:N/A%
Gunner Accuracy:67.156%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Terminus VX-9 1,2671,2514632.702B++0.0828.372%B+36.131%A59B*N/A15021.2h11.7B+41.3B+
Equinox VE2 1,1911,1714982.351A0.2729.553%B++34.073%A++59.4A1B*16119.7h12.1C**40.9B+
H-V45 1,1961,1694622.53B++0.0929.726%B**33.02%A+62.8A+1.5M+25418.6h13.1C++44B+
CME 1,1861,1674862.401B**0.2230.283%B++35.99%A++69.1A++1.1A+19616.9h13.1C**43.3B+
H-V45 AE 1,1661,1612963.922A+1.3027.193%C+36.09%B**78.4B**N/A17014.8h10.3B++37.8B+
Solstice VE3 1,1791,1615712.033A++0.5928.554%B**31.008%A*38.8AN/A11129.9h12B++41.9B+
Orion VS54 1,1671,1604852.392B++0.2323.219%B+35.259%A+59.8AN/A27519.4h10.7B++45.9C*
SVA-88 1,1681,1593833.026B*0.4026.286%B+33.046%B**64.4B++N/A14918h10.6B+40.4B+
NS-15M AE 1,1711,1593413.399B++0.7826.922%C**36.842%B**81B*N/A22314.3h10B++37.1B+
NS-15M2 1,1671,1593932.949B++0.3325.364%C**42.019%A*63B++N/A21018.4h9.9B*38.9B+
Pulsar LSW 1,1641,1593952.934A0.3124.367%C**33.477%A58.2B+N/A17919.9h10.1B*41.5B+
Eridani SX5G 1,1701,1584152.79A0.1728.185%C++33.765%A+62.3B+N/A14418.6h10.9C*38.7C**
Ursa 1,1651,1555082.274A0.3526.747%B++36.71%A++64.9B**N/A19317.8h9.9B+37.1B+
NS-15MP 1,1491,1403713.073B+0.4527.189%C+38.947%B**72.6C*N/A15615.7h9.8B+36B
Pulsar VS1 1,1561,1404942.308A+0.3127.273%B++32.895%A++56.4A++N/A15620.2h11.6B**42.6B*
NS Baron G5AE 1,1441,1384192.716A0.0950.209%B20.65%B**61.5B++N/A14118.5h3.7B++7.4C+
Serpent VE92 7537403092.395A0.2326.549%B+33.378%A**74.7A*1.3A**1959.9h10.9B++41.2B+
Saron HRB 1,1076754913.776A++11.1564.644%A**N/A56.7M++36.3A**44511.9h15.8B**24.5A+
Saron Laser Cannon 1,2826642912.282C*0.3432.766%C++N/A16.5C**15.4B*29540.2h111.9B+341.5B+
Solstice Burst 6306272292.738B**0.1228.151%B28.868%B*77.4A+N/A1818.1h11.1B++39.5B+
C150 Dalton 1,155560816.914C++4.2939.001%C++N/A36.4C++38.6B*49015.4h3.4B+8.7B++
NS-44 Commissioner 4314273591.189C**1.4342.224%B++27.166%B++70A+N/A2306.1h3.1B*7.3B++
L105 Zephyr 4373701524.667A++22.0462.146%A*N/A97.4A++17.6A+4583.8h4.9B**7.9A
C-4 4283561003.56A+0.9428.613%B+N/A237.3M**48A16101.5h1.1B*3.8B*
Ghost 355354576.211B**3.5944.199%B*75.706%B++68.1AN/A2275.2h1.8B*4.1B*
Frag Grenade 3463421342N/A339.3858.755%A++N/A684B*8C++26710.5h2.8B**4.8B**
Pulsar C 3012971182.517B**0.1126.278%B+32.997%A++47.9B*N/A1526.2h10.6B+40.2B+
NS-7 PDW 208205842.44A*0.1826.567%B27.805%A++43.6B*N/A1354.7h12.8B+48.1B+
Lasher X2 AE 189188902.089B*0.5335.985%B*1.064%D*60.6B*N/A1393.1h17.4B48.3B+
Light PPA 1931851413.214A+10.5934.887%DN/A80.4B**3.5C+3752.3h10.1B+28.9B
Hornet Missiles 254185209.25B*6.6368.821%B*N/A88.1B32.9C5602.1h7.3B+10.5B*
Nemesis VSH9 3121821671.09B++1.5376.661%A*3.297%B+25.6B+18.3A++2647.1h7.7C**10B*
CAS30 Tank Buster 348178941.894B+0.7352.775%B++N/A12.4B++11.9B**18014.3h53.8C*101.9B+
Betelgeuse 54-A 170170742.297C+0.3324.772%C42.353%A+44.7DN/A3323.8h9.6B++38.7B
Aphelion VEX-4 2461641114.909A**12.2943.726%A1.829%D--63.1M*31.5A*5162.6h32.3B**74A
NS-11A 161160831.928B+0.6926.479%B+31.875%A+47.1B*N/A1573.4h12.3B+46.6B+
Manticore SX40 1601591201.325B+1.3031.622%B29.56%B**75.7A*N/A1932.1h6.1B++19.4B++
S1 2371521451.048B++1.5771.113%A+1.974%C--31.7B+17.7B++3934.8h6.6C++9.2B+
Beamer VS3 143143961.49B**1.1332.274%B++31.469%B**65A++N/A2072.2h8.9C**27.5C*
E540 Halberd-H 1961211111C**8.3867.156%AN/A44.8C++27.8B++2982.7h5.3B+7.9B*
Supernova FPC 161111813.875A11.2555.341%C*N/A58.4M*26.3A**20371.9h3.9B**7B**
NS-44 Commissioner AE 110109971.124C+1.5043.915%C*29.358%C**90.8B**N/A2391.2h3.2B7.3B+
Auraxium Slasher 1191068,7070.012D2.6144.246%B**N/A0.3C--N/A1358.3h2.1C**4.8B+
C75 Viper 957998.778B**6.1649.79%B**N/A52.7A10.7B++3771.5h12B+24.1B*
NS CandyCannon 3000 72721140.632C+1.9938.247%C**30.556%C24C+N/A543h5.3C+13.9C*
Proton II PPA 767298C5.3831.335%A2.778%B++102.9A++5.7B**2470.7h8.3B+26.6B*
NSX-P Naginata 6262242.583B*0.0421.59%C45.161%A*68.9B**N/A2250.9h10.8B+50.1B
Sticky Grenade 6160160N/A57.3876.705%M+N/A600D10C49670.1h2.3C++2.9B++
L100 Python AP 795769.5B**6.8860.641%B+3.509%B+57A*22B++5491h4.6B**7.7B**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret2730.1h
Restoration Kit234400.5h
Spawn Beacon12220.1h
Nano-Armor Kit3887,9255.3h
AE Medical Applicator7861,9013.5h
AE Nano-Armor Kit2043,3463h
Nanite Revive Grenade01,0510.3h
Spitfire Auto-Turret41490.1h
Ammunition Package57860.2h
Medical Kit3974,8704.6h
Medical Applicator3110,2520.7h
Shield Recharging Field152,8070.8h
Recon Detection Device1870.2h

Check the help document for the dictionary if you want to learn more about words used here.


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