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Colonel Schlooorah[ARMF] Schlooorah
TR BR 71

KDR: 1.78

Score: 27.3m

Last Seen: Feb 14th, 2019 10:56 PM
- OFFLINE - 6.7 hour(s)

Prestige 1, Battle Rank 71 - Terran Republic on Cobalt - Outfit Member of Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 50
Level Progress (to 72): 79%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS E540 Halberd-H P525 Marauder-H C-4 TORQ-9 E540 Halberd NS-11A T1A Unity TAR
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $286,479 MLG Score: 229
Fun Score: N/A
Cheeseburgers Flipped: 22TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.862%21.842%56520100214,6141.335590.449

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.801%0.936B*0.179C++0.044C+HEAD ++ (~8.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.30.408B11.50.198C++32.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.037%3.448%151102114515851150.0914826125%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.697B+0.533B+-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.40.654B+6.40.488B+6.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.417%1.092%20077101515,5641313414411.8448375%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.57%1.138B**-0.829D--0.073

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.90.84B++9.10.767B++9.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.183%83.752%200711021757102710.737098

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.493B+1.085B**-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.517B+1.80.425B3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.35%12.725%2007310192,60968193.83113

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.846%1.408A-0.358C--0.036

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.633B+2.80.418B2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Armored Force[ARMF] Armored Force
TR outfit on Cobalt

Members: 50
27.3m331.8%369 (22.1k)291 (17.5k)1.7849741,55423,2802.1337271 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022230912.173%10.632%12904:0214

29% Combat Medic56% Engineer11% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 12th, 2014 7:54 PMSep 10th, 2016 7:43 PMFeb 15th, 2019 12:37 AM (2d) (PST)Feb 14th, 2019 8:18 PM (2d) (PST)Feb 14th, 2019 6:56 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5191194000.4420.2480.0471.6760.063229

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,1357,16123,97427153101417,458

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1566.3h/65.3d 8,119 4,418 17,443 157.5k 1,415 3,887 5,895 48.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B+
Kills:463
Deaths:430
KDR:1.077
Accuracy:22.217% B+
HSR:24.622% C**
NS-15M2
B+
Kills:408
Deaths:222
KDR:1.838
Accuracy:26.380% B+
HSR:23.529% C
Kills:871
Deaths (as Heavy Assault):652
Deaths (to Heavy Assaults):6,361
KDR:1.33589
Kill Difference:219
Playtime:39.111 hours
Usage:2%
Score:0.492m
Score/min:210
Accuracy (listed only):24.298%
HSR (listed only):24.076%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRS-12 Uppercut
B**
Kills:1,270
Deaths:981
KDR:1.295
Accuracy:69.601% B**
HSR:13.937% C
LC3 Jaguar
B**
Kills:1,260
Deaths:830
KDR:1.518
Accuracy:28.664% B**
HSR:25.952% B**
AS16 NightHawk
A+
Kills:1,178
Deaths:1,027
KDR:1.147
Accuracy:53.439% A+
HSR:11.715% D
LC2 Lynx
B*
Kills:662
Deaths:572
KDR:1.157
Accuracy:27.897% B*
HSR:19.486% C
T5 AMC
C++
Kills:453
Deaths:619
KDR:0.732
Accuracy:23.945% C++
HSR:15.894% D
TRAC-5
B+
Kills:252
Deaths:332
KDR:0.759
Accuracy:24.196% B+
HSR:12.302% D*
NS Baron G5
A
Kills:165
Deaths:100
KDR:1.650
Accuracy:56.908% A
HSR:10.909% D
FA1 Barrage
A
Kills:161
Deaths:126
KDR:1.278
Accuracy:52.250% A
HSR:10.559% D--
Kills:5,401
Deaths (as Engineer):4,587
Deaths (to Engineers):5,426
KDR:1.17746
Kill Difference:814
Playtime:882.707 hours
Usage:56%
Score:13.729m
Score/min:259
Accuracy (listed only):42.112%
HSR (listed only):15.094%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRS-12 Uppercut
B**
Kills:1,270
Deaths:981
KDR:1.295
Accuracy:69.601% B**
HSR:13.937% C
LC3 Jaguar
B**
Kills:1,260
Deaths:830
KDR:1.518
Accuracy:28.664% B**
HSR:25.952% B**
AS16 NightHawk
A+
Kills:1,178
Deaths:1,027
KDR:1.147
Accuracy:53.439% A+
HSR:11.715% D
SMG-46 Armistice
B**
Kills:1,151
Deaths:633
KDR:1.818
Accuracy:30.813% B**
HSR:15.552% C+
LC2 Lynx
B*
Kills:662
Deaths:572
KDR:1.157
Accuracy:27.897% B*
HSR:19.486% C
T5 AMC
C++
Kills:453
Deaths:619
KDR:0.732
Accuracy:23.945% C++
HSR:15.894% D
TRAC-5
B+
Kills:252
Deaths:332
KDR:0.759
Accuracy:24.196% B+
HSR:12.302% D*
MKV Suppressed
B+
Kills:186
Deaths:107
KDR:1.738
Accuracy:28.764% B+
HSR:22.043% B+
NS Baron G5
A
Kills:165
Deaths:100
KDR:1.650
Accuracy:56.908% A
HSR:10.909% D
FA1 Barrage
A
Kills:161
Deaths:126
KDR:1.278
Accuracy:52.250% A
HSR:10.559% D--
NS-7 PDW
B++
Kills:147
Deaths:88
KDR:1.670
Accuracy:28.107% B++
HSR:19.728% B
Kills:6,885
Deaths (as Light Assault):5,415
Deaths (to Light Assaults):4,115
KDR:1.27147
Kill Difference:1,470
Playtime:167.747 hours
Usage:11%
Score:2.787m
Score/min:277
Accuracy (listed only):38.598%
HSR (listed only):16.189%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
B**
Kills:1,151
Deaths:633
KDR:1.818
Accuracy:30.813% B**
HSR:15.552% C+
M77-B
B**
Kills:757
Deaths:76
KDR:9.961
Accuracy:38.183% C*
HSR:83.752% B**
NS-44 Commissioner
C++
Kills:500
Deaths:558
KDR:0.896
Accuracy:37.675% C++
HSR:15% D--
TX1 Repeater
B
Kills:280
Deaths:576
KDR:0.486
Accuracy:26.689% B
HSR:12.857% D*
MKV Suppressed
B+
Kills:186
Deaths:107
KDR:1.738
Accuracy:28.764% B+
HSR:22.043% B+
NS-7 PDW
B++
Kills:147
Deaths:88
KDR:1.670
Accuracy:28.107% B++
HSR:19.728% B
NS-61 Emissary
C
Kills:74
Deaths:84
KDR:0.881
Accuracy:26.803% C
HSR:13.514% C--
Kills:3,095
Deaths (as Infiltrator):2,122
Deaths (to Infiltrators):3,187
KDR:1.45853
Kill Difference:973
Playtime:21.717 hours
Usage:1%
Score:0.298m
Score/min:229
Accuracy (listed only):31.005%
HSR (listed only):26.064%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
B+
Kills:2,070
Deaths:1,186
KDR:1.745
Accuracy:27.000% B+
HSR:23.961% C+
NS-11A
B+
Kills:1,441
Deaths:692
KDR:2.082
Accuracy:26.871% B+
HSR:25.052% B+
T1A Unity
C*
Kills:1,302
Deaths:762
KDR:1.709
Accuracy:26.586% C*
HSR:26.267% C*
TAR
B+
Kills:1,271
Deaths:1,077
KDR:1.180
Accuracy:26.281% B+
HSR:25.649% B+
TRS-12 Uppercut
B**
Kills:1,270
Deaths:981
KDR:1.295
Accuracy:69.601% B**
HSR:13.937% C
AS16 NightHawk
A+
Kills:1,178
Deaths:1,027
KDR:1.147
Accuracy:53.439% A+
HSR:11.715% D
Cycler TRV
C+
Kills:1,160
Deaths:1,163
KDR:0.997
Accuracy:22.589% C+
HSR:15.690% D
T1 Cycler
C++
Kills:1,156
Deaths:1,158
KDR:0.998
Accuracy:20.855% C
HSR:22.145% C++
SMG-46 Armistice
B**
Kills:1,151
Deaths:633
KDR:1.818
Accuracy:30.813% B**
HSR:15.552% C+
SABR-13
C
Kills:214
Deaths:301
KDR:0.711
Accuracy:23.827% C-
HSR:22.897% C
MKV Suppressed
B+
Kills:186
Deaths:107
KDR:1.738
Accuracy:28.764% B+
HSR:22.043% B+
NS Baron G5
A
Kills:165
Deaths:100
KDR:1.650
Accuracy:56.908% A
HSR:10.909% D
T1B Cycler
C
Kills:164
Deaths:127
KDR:1.291
Accuracy:24.576% C
HSR:25% C
FA1 Barrage
A
Kills:161
Deaths:126
KDR:1.278
Accuracy:52.250% A
HSR:10.559% D--
NS-7 PDW
B++
Kills:147
Deaths:88
KDR:1.670
Accuracy:28.107% B++
HSR:19.728% B
Kills:13,036
Deaths (as Combat Medic):9,528
Deaths (to Combat Medics):2,107
KDR:1.36818
Kill Difference:3,508
Playtime:450.854 hours
Usage:29%
Score:9.997m
Score/min:370
Accuracy (listed only):34.564%
HSR (listed only):19.407%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C-
Kills:145
V. Kills:102 141%
Deaths:50
KDR:2.900
Accuracy:48.037% D-
KPH:21.600 D
VKPH:15.200 C-
Kills:145 (145 + 0)
Deaths:50
KDR:2.900
VKDR:2.040
Vehicle Kills:102
Kill Difference:95
Playtime:6.705 hours
Usage:0%
Score:0.113m
Score/min:281
Driving Accuracy:48.037%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
A+
Kills:1,707
V. Kills:764 223%
Deaths:165
KDR:10.346
Accuracy:52.577% A+
KPH:40.300 A+
VKPH:18.100 A
G30 Vulcan
A**
Kills:129
V. Kills:64 198%
Deaths:20
KDR:6.450
Accuracy:47.681% A*
KPH:48.500 A**
VKPH:24 A
MR11 Gatekeeper
A
Kills:63
V. Kills:36 170%
Deaths:6
KDR:10.500
Accuracy:45.512% B*
KPH:31 A
VKPH:17.700 C*
Kills:1,899 (0 + 1,899)
Deaths:191
KDR:9.942
VKDR:4.524
Vehicle Kills:864
Kill Difference:1,708
Playtime:47.011 hours
Usage:3%
Score:0.756m
Score/min:268
Driving Accuracy:N/A%
Gunner Accuracy:45.512%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M++
Kills:9,165
V. Kills:2,465 372%
Deaths:216
KDR:42.431
Accuracy:54.640% C
KPH:105.800 M++
VKPH:28.500 B++
P525 Marauder-H
A++
Kills:3,301
V. Kills:135 N/A
Deaths:108
KDR:30.565
Accuracy:32.523% C
KPH:180.200 A++
VKPH:7.400 C*
G20 Vulcan-H
B**
Kills:805
V. Kills:574 140%
Deaths:217
KDR:3.710
Accuracy:52.457% B++
KPH:54.700 B+
VKPH:39 B**
M40 Fury-H
A+
Kills:366
V. Kills:49 N/A
Deaths:12
KDR:30.500
Accuracy:42.567% C+
KPH:152 A+
VKPH:20.300 C*
MR11 Gatekeeper-H
B*
Kills:316
V. Kills:320 98%
Deaths:38
KDR:8.316
Accuracy:51.374% C+
KPH:38.300 B+
VKPH:38.800 B*
Kills:13,953 (0 + 13,953)
Deaths:591
KDR:23.609
VKDR:5.995
Vehicle Kills:3,543
Kill Difference:13,362
Playtime:130.333 hours
Usage:8%
Score:3.398m
Score/min:435
Driving Accuracy:N/A%
Gunner Accuracy:51.374%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:91
V. Kills:17 N/A
Deaths:11
KDR:8.273
Accuracy:33.748% C+
KPH:45 C+
VKPH:8.400 C+
Kills:91 (0 + 91)
Deaths:11
KDR:8.273
VKDR:1.545
Vehicle Kills:17
Kill Difference:80
Playtime:2.022 hours
Usage:0%
Score:0.040m
Score/min:329
Driving Accuracy:N/A%
Gunner Accuracy:33.748%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd-H 11,6309,16521642.431S40.6554.64%C1.146%C--105.8M++28.5B++41386.6h3.7B**6.8B**
P525 Marauder-H 3,4363,30110830.565A+28.7832.523%CN/A180.4A++7.4C*42818.3h5.4B++16.5B+
C-4 2,9092,4551,3371.836B0.0526.781%C*N/A112.1B++20.7D021.9h1.3B+5B+
TORQ-9 2,0892,0701,1861.745B+0.0427%B+23.961%C+32.9C+N/A8463h12B**44.5B*
E540 Halberd 2,4711,70716510.345B+8.5652.577%A+N/A40.4A+18.1A24842.3h4.4B**8.4A
NS-11A 1,4491,4416922.082B+0.3026.871%B+25.052%B+39.7B+N/A9636.3h10.5B**39.2B*
T1A Unity 1,3151,3027621.709B+0.0826.586%C*26.267%C*35CN/A8237.2h10.6B*39.7B++
TAR 1,2861,2711,0771.18C+0.6026.281%B+25.649%B+26.5CN/A8047.9h11.7B+44.4B++
TRS-12 Uppercut 1,2771,2709811.295C++0.4969.601%B**13.937%C40.3C++N/A9431.5h2.1B*3.1B++
LC3 Jaguar 1,2661,2608301.518C++0.2728.664%B**25.952%B**28.3C+N/A9544.6h10.4B++36.3B*
AS16 NightHawk 1,1801,1781,0271.147C+0.6453.439%A+11.715%D31.6C+N/A8437.3h3.5B*6.6B*
Cycler TRV 1,1671,1601,1630.997C+0.7922.589%C+15.69%D20.9C--N/A6355.4h12.5B55.5C**
T1 Cycler 1,1681,1561,1580.998C+0.7920.855%C22.145%C++22.5C+N/A7151.4h12.4B++59.5B+
SMG-46 Armistice 1,1621,1516331.818B*0.0330.813%B**15.552%C+36.3BN/A11431.7h12B++39.1B++
G20 Vulcan-H 1,3798052173.71C+1.9352.457%B++2.236%C-54.8B+39B**55414.7h88B+167.7B++
Tank Mine 1,1937661953.928B++2.1427.588%C-N/A103.5C+57.7C+8437.4h1.9C++6.7C+
M77-B 758757769.961S8.1838.183%C*83.752%B**46.4AN/A12716.3h1.8B**4.8B++
LC2 Lynx 6676625721.157C++0.6327.897%B*19.486%C19.8CN/A5433.5h13.6B+48.7B+
Frag Grenade 5265211521N/A519.2247.682%B+N/A473.6C+4.5D16371.1h3.4B+7.2B+
NS-44 Commissioner 5035005580.896C+0.8937.675%C++15%D--23CN/A6921.7h3.6B9.6B+
T9 CARV 4684634301.077C+0.7122.217%B+24.622%C**27.6C+N/A11916.8h11.6B++52.3B+
T5 AMC 4584536190.732C1.0523.945%C++15.894%D13.9C--N/A4732.6h13.5B+56.3B+
NS-15M2 4124082221.838C*0.0526.38%B+23.529%C38.5C+N/A12310.6h10.2B*38.5B+
M40 Fury-H 4153661230.5A++28.7242.567%C+1.093%C+152.5A+20.4C**5092.4h8.9C*21B
MR11 Gatekeeper-H 636316388.316B*6.5351.374%C+1.582%C+38.1B+38.6B*4388.3h54.9C**106.9C**
TX1 Repeater 2822805760.486C1.3026.689%B12.857%D*19.7CN/A7314.2h11B++41.1B+
TRAC-5 2552523320.759C+1.0324.196%B+12.302%D*11.9C-N/A7621.2h13.6B+56.3B+
SABR-13 2142143010.711C1.0723.827%C-22.897%C17DN/A5512.6h12.9C+54.2C+
MKV Suppressed 1901861071.738B*0.0528.764%B+22.043%B+43.3B+N/A1374.3h11.6B+40.3B+
NS Baron G5 1661651001.65B++0.1356.908%A10.909%D35.9C++N/A1154.6h3.6B*6.3C++
T1B Cycler 1651641271.291C0.4924.576%C25%C26.9DN/A696.1h14.5D58.9C
FA1 Barrage 1611611261.278B+0.5152.25%A10.559%D--27.8C++N/A1055.8h3A+5.7B**
NS-7 PDW 151147881.67B**0.1128.107%B++19.728%B22.3C+N/A876.6h12.1B++43.1B++
L100 Python AP 247145502.9C1.1248.037%D-3.448%B21.6D15.2C-2816.7h6.4C++13.4C
G30 Vulcan 193129206.45B+4.6747.681%A*3.101%C47.8A**23.7A3902.7h58.9B**123.5A
Claymore 120120206C+4.2246.557%A+N/A171.4B+N/A5720.7h1.2C++2.5B**
M40 Fury 10891118.273C++6.4933.748%C+1.099%D45.5C+8.5C+3282h17C50.4C+
ML-7 98791800.439C1.3548.641%D-7.595%M++16.8D4D*2654.7h6.8C++14C+
NS-61 Emissary 7574840.881C++0.9026.803%C13.514%C--14.8DN/A505h11.5B+42.9B+
Hunter QCX 97641190.538C1.2553.728%B++N/A10C5.2B+586.4h7.7C+14.3C*
MR11 Gatekeeper 9963610.5A++8.7245.512%B*N/A31.5A18C**5272h32.3A70.9A

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret91650.4h
Restoration Kit6900.1h
Spawn Beacon103360.5h
Nano-Armor Kit9121,050,472172.5h
Nanite Revive Grenade05,1731.5h
Medical Applicator2,858902,17587.6h
Nano-Repair Grenade01,2730.3h
Spitfire Auto-Turret137461h
Anti-Infantry MANA Turret101440.5h
Shield Recharging Field1227,5253.3h
Ammunition Package357831.6h
Medical Kit61980.3h
Recon Detection Device44640.9h

Check the help document for the dictionary if you want to learn more about words used here.


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