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Field Marshal Schlooorah[AFSX] Schlooorah
TR BR 136

KDR: 2.27

Score: 40.8m

Last Seen: Aug 5th, 2020 9:02 PM
-

Prestige 1, Battle Rank 100 (136 total) - Terran Republic on Cobalt
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS E540 Halberd-H P2-120 AP Halberd-H SE E540 Halberd P525 Marauder-H C-4 TORQ-9 NS-11A
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $290,232 MLG Score: 232
Fun Score: N/A
Cheeseburgers Flipped: 22TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.835%22.13%57223132615,5581.332020.934

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.388%0.887B*0.154C++-0.355C-HEAD ++ (~9.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.60.398B11.50.193C++33.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.062%0.369%506313467,052229730023.07009235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.273%0.583B+-1.378D**-1.597

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.795B++3.70.702B++4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.823%1.524%167011133819,3561858562710.4121344%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.513%0.887B*-0.724D-1.022

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.60.821B++9.90.754B++11.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.791%83.064%167011348803111520.720179

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.426B1.03B**-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.5B+1.90.411B3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.365%12.67%1670313462,65272093.68333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.745%1.367A-0.418C---0.085

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.632B+2.80.42B2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
40.8m375%372 (22.3k)304 (18.2k)2.266260,96326,9012.83175136 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1349329012.509%8.161%10205:0016

21% Combat Medic67% Engineer8% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 12th, 2014 7:54 PMMar 13th, 2020 9:34 PMAug 6th, 2020 5:03 AM (55d) (PST)Aug 5th, 2020 6:08 PM (55d) (PST)Aug 5th, 2020 5:02 PM (55d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
642925500.4530.2000.0372.0310.088232

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,4965,49533,00127122122518,211

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2240.6h/93.4d 15,214 4,975 24,317 273k 1,700 5,107 11,829 86.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:463
Deaths:430
KDR:1.077
Accuracy:22.217% C+
HSR:24.622% C
NS-15M2
C
Kills:423
Deaths:237
KDR:1.785
Accuracy:26.240% C
HSR:23.641% D-
T32 Bull
B++
Kills:297
Deaths:210
KDR:1.414
Accuracy:25.310% C
HSR:34.007% B++
NSX-P Naginata
B+
Kills:238
Deaths:155
KDR:1.535
Accuracy:21.796% D-
HSR:36.555% B+
Kills:1,421
Deaths (as Heavy Assault):1,032
Deaths (to Heavy Assaults):6,892
KDR:1.37694
Kill Difference:389
Playtime:62.153 hours
Usage:3%
Score:0.816m
Score/min:219
Accuracy (listed only):23.891%
HSR (listed only):29.706%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRS-12 Uppercut
B++
Kills:1,313
Deaths:1,000
KDR:1.313
Accuracy:69.250% B++
HSR:13.785% C
LC3 Jaguar
B+
Kills:1,260
Deaths:830
KDR:1.518
Accuracy:28.664% B
HSR:25.952% B+
AS16 NightHawk
B**
Kills:1,178
Deaths:1,027
KDR:1.147
Accuracy:53.439% B**
HSR:11.715% D
LC2 Lynx
C*
Kills:666
Deaths:580
KDR:1.148
Accuracy:27.785% C*
HSR:19.670% D
T5 AMC
C-
Kills:453
Deaths:619
KDR:0.732
Accuracy:23.945% C-
HSR:15.894% D--
NSX-P Tanto
C
Kills:255
Deaths:233
KDR:1.094
Accuracy:25.629% D
HSR:26.667% C
TRAC-5
C+
Kills:252
Deaths:332
KDR:0.759
Accuracy:24.196% C+
HSR:12.302% D*
NS Baron G5
B**
Kills:165
Deaths:100
KDR:1.650
Accuracy:56.908% B**
HSR:10.909% D-
FA1 Barrage
B++
Kills:161
Deaths:126
KDR:1.278
Accuracy:52.250% B++
HSR:10.559% D--
Kills:5,703
Deaths (as Engineer):4,847
Deaths (to Engineers):7,060
KDR:1.1766
Kill Difference:856
Playtime:1,509.244 hours
Usage:67%
Score:26.557m
Score/min:293
Accuracy (listed only):40.230%
HSR (listed only):16.384%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRS-12 Uppercut
B++
Kills:1,313
Deaths:1,000
KDR:1.313
Accuracy:69.250% B++
HSR:13.785% C
LC3 Jaguar
B+
Kills:1,260
Deaths:830
KDR:1.518
Accuracy:28.664% B
HSR:25.952% B+
AS16 NightHawk
B**
Kills:1,178
Deaths:1,027
KDR:1.147
Accuracy:53.439% B**
HSR:11.715% D
SMG-46 Armistice
B+
Kills:1,165
Deaths:652
KDR:1.787
Accuracy:30.785% B+
HSR:15.794% C--
LC2 Lynx
C*
Kills:666
Deaths:580
KDR:1.148
Accuracy:27.785% C*
HSR:19.670% D
T5 AMC
C-
Kills:453
Deaths:619
KDR:0.732
Accuracy:23.945% C-
HSR:15.894% D--
NSX-P Tanto
C
Kills:255
Deaths:233
KDR:1.094
Accuracy:25.629% D
HSR:26.667% C
TRAC-5
C+
Kills:252
Deaths:332
KDR:0.759
Accuracy:24.196% C+
HSR:12.302% D*
MKV Suppressed
C++
Kills:186
Deaths:107
KDR:1.738
Accuracy:28.764% C++
HSR:22.043% C+
NS Baron G5
B**
Kills:165
Deaths:100
KDR:1.650
Accuracy:56.908% B**
HSR:10.909% D-
NS-7 PDW
C++
Kills:163
Deaths:100
KDR:1.630
Accuracy:28.065% C++
HSR:20.245% C+
FA1 Barrage
B++
Kills:161
Deaths:126
KDR:1.278
Accuracy:52.250% B++
HSR:10.559% D--
NSX-P Tengu
D-
Kills:52
Deaths:47
KDR:1.106
Accuracy:34.175% D-
HSR:17.308% D-
Kills:7,269
Deaths (as Light Assault):5,753
Deaths (to Light Assaults):4,436
KDR:1.26351
Kill Difference:1,516
Playtime:178.569 hours
Usage:8%
Score:2.926m
Score/min:273
Accuracy (listed only):37.220%
HSR (listed only):17.142%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
B+
Kills:1,165
Deaths:652
KDR:1.787
Accuracy:30.785% B+
HSR:15.794% C--
M77-B
B++
Kills:803
Deaths:76
KDR:10.566
Accuracy:37.791% C
HSR:83.064% B++
NS-44 Commissioner
C
Kills:500
Deaths:558
KDR:0.896
Accuracy:37.668% C
HSR:15% D*
TX1 Repeater
C++
Kills:280
Deaths:576
KDR:0.486
Accuracy:26.689% C++
HSR:12.857% D**
MKV Suppressed
C++
Kills:186
Deaths:107
KDR:1.738
Accuracy:28.764% C++
HSR:22.043% C+
NS-7 PDW
C++
Kills:163
Deaths:100
KDR:1.630
Accuracy:28.065% C++
HSR:20.245% C+
NS-61 Emissary
C-
Kills:76
Deaths:86
KDR:0.884
Accuracy:26.896% C-
HSR:14.474% D
NS-357 Underboss
C**
Kills:73
Deaths:69
KDR:1.058
Accuracy:42.717% C**
HSR:20.548% D
NSX-P Tengu
D-
Kills:52
Deaths:47
KDR:1.106
Accuracy:34.175% D-
HSR:17.308% D-
Kills:3,298
Deaths (as Infiltrator):2,271
Deaths (to Infiltrators):3,561
KDR:1.45222
Kill Difference:1,027
Playtime:23.440 hours
Usage:1%
Score:0.313m
Score/min:223
Accuracy (listed only):32.617%
HSR (listed only):24.592%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
C+
Kills:2,281
Deaths:1,463
KDR:1.559
Accuracy:26.674% C+
HSR:23.411% C--
NS-11A
C+
Kills:1,449
Deaths:697
KDR:2.079
Accuracy:26.846% C+
HSR:25.052% C+
T1A Unity
C+
Kills:1,345
Deaths:789
KDR:1.705
Accuracy:26.585% C
HSR:26.097% C+
TRS-12 Uppercut
B++
Kills:1,313
Deaths:1,000
KDR:1.313
Accuracy:69.250% B++
HSR:13.785% C
TAR
C+
Kills:1,277
Deaths:1,083
KDR:1.179
Accuracy:26.249% C+
HSR:25.685% C+
AS16 NightHawk
B**
Kills:1,178
Deaths:1,027
KDR:1.147
Accuracy:53.439% B**
HSR:11.715% D
SMG-46 Armistice
B+
Kills:1,165
Deaths:652
KDR:1.787
Accuracy:30.785% B+
HSR:15.794% C--
Cycler TRV
D-
Kills:1,160
Deaths:1,163
KDR:0.997
Accuracy:22.589% D-
HSR:15.690% D--
T1 Cycler
C
Kills:1,156
Deaths:1,158
KDR:0.998
Accuracy:20.855% D-
HSR:22.145% C
SABR-13
D
Kills:214
Deaths:301
KDR:0.711
Accuracy:23.827% D--
HSR:22.897% D
MKV Suppressed
C++
Kills:186
Deaths:107
KDR:1.738
Accuracy:28.764% C++
HSR:22.043% C+
NS Baron G5
B**
Kills:165
Deaths:100
KDR:1.650
Accuracy:56.908% B**
HSR:10.909% D-
T1B Cycler
D
Kills:164
Deaths:127
KDR:1.291
Accuracy:24.576% D--
HSR:25% D
NS-7 PDW
C++
Kills:163
Deaths:100
KDR:1.630
Accuracy:28.065% C++
HSR:20.245% C+
FA1 Barrage
B++
Kills:161
Deaths:126
KDR:1.278
Accuracy:52.250% B++
HSR:10.559% D--
NSX-P Tengu
D-
Kills:52
Deaths:47
KDR:1.106
Accuracy:34.175% D-
HSR:17.308% D-
Kills:13,429
Deaths (as Combat Medic):9,940
Deaths (to Combat Medics):2,245
KDR:1.35101
Kill Difference:3,489
Playtime:460.010 hours
Usage:21%
Score:10.151m
Score/min:368
Accuracy (listed only):34.490%
HSR (listed only):19.271%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D-
Kills:162
V. Kills:109 147%
Deaths:50
KDR:3.240
Accuracy:48.060% D--
KPH:23.100 D--
VKPH:15.500 D-
Kills:162 (162 + 0)
Deaths:50
KDR:3.240
VKDR:2.180
Vehicle Kills:109
Kill Difference:112
Playtime:7.024 hours
Usage:0%
Score:0.197m
Score/min:468
Driving Accuracy:48.060%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B*
Kills:6,431
V. Kills:2,714 237%
Deaths:6
KDR:1,071.830
Accuracy:46.998% C+
KPH:52.400 B*
VKPH:22.100 C++
E540 Halberd
B**
Kills:3,404
V. Kills:1,491 228%
Deaths:181
KDR:18.807
Accuracy:52.448% B**
KPH:41.900 B*
VKPH:18.300 B*
Halberd SE
B+
Kills:545
V. Kills:211 257%
Deaths:
KDR:
Accuracy:50.253% C*
KPH:50.300 B+
VKPH:19.500 B+
P2-120 HEAT
A
Kills:459
V. Kills:147 310%
Deaths:4
KDR:114.750
Accuracy:47.311% C**
KPH:53.800 A
VKPH:17.200 B**
G40-F Ranger
B**
Kills:179
V. Kills:94 188%
Deaths:1
KDR:179
Accuracy:41.551% B**
KPH:85.600 B**
VKPH:45 B**
G30 Vulcan
A++
Kills:157
V. Kills:76 204%
Deaths:20
KDR:7.850
Accuracy:47.358% A++
KPH:50.200 A++
VKPH:24.300 B**
MR11 Gatekeeper
B+
Kills:87
V. Kills:49 174%
Deaths:6
KDR:14.500
Accuracy:44.224% C++
KPH:31.400 B+
VKPH:17.700 C+
P2-120 HESH
C
Kills:58
V. Kills:10 N/A
Deaths:
KDR:
Accuracy:37.757% D-
KPH:54.500 C
VKPH:9.400 C
Kills:11,320 (6,948 + 4,372)
Deaths:218
KDR:51.927
VKDR:21.982
Vehicle Kills:4,792
Kill Difference:11,102
Playtime:232.412 hours
Usage:10%
Score:5.879m
Score/min:422
Driving Accuracy:37.757%
Gunner Accuracy:44.224%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:10,204
V. Kills:2,827 361%
Deaths:233
KDR:43.794
Accuracy:55.218% D
KPH:106.100 A*
VKPH:29.400 B+
Halberd-H SE
A++
Kills:3,572
V. Kills:914 390%
Deaths:7
KDR:510.286
Accuracy:55.099% D
KPH:136 A++
VKPH:34.800 B+
P525 Marauder-H
B**
Kills:3,392
V. Kills:140 N/A
Deaths:108
KDR:31.407
Accuracy:32.985% D
KPH:178.900 B**
VKPH:7.400 C+
G20 Vulcan-H
B++
Kills:1,130
V. Kills:744 152%
Deaths:220
KDR:5.136
Accuracy:53.722% B+
KPH:59 C**
VKPH:38.800 B++
M40 Fury-H
B*
Kills:369
V. Kills:50 N/A
Deaths:12
KDR:30.750
Accuracy:42.679% C
KPH:148.300 B*
VKPH:20.100 C+
MR11 Gatekeeper-H
B+
Kills:337
V. Kills:331 102%
Deaths:38
KDR:8.868
Accuracy:51.493% C--
KPH:38.700 C+
VKPH:38 B+
M12 Kobalt-H
B++
Kills:296
V. Kills:10 N/A
Deaths:2
KDR:148
Accuracy:19.548% D
KPH:187.400 B++
VKPH:6.300 C**
G40-F Ranger
B+
Kills:65
V. Kills:33 191%
Deaths:2
KDR:32.500
Accuracy:39.706% B+
KPH:37.400 C++
VKPH:19 C+
Kills:19,365 (0 + 19,365)
Deaths:622
KDR:31.133
VKDR:8.117
Vehicle Kills:5,049
Kill Difference:18,743
Playtime:175.043 hours
Usage:8%
Score:4.862m
Score/min:463
Driving Accuracy:N/A%
Gunner Accuracy:39.706%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:150
V. Kills:9 N/A
Deaths:3
KDR:50
Accuracy:15.885% D-
KPH:68.300 C
VKPH:4.100 C++
M12 Kobalt
C--
Kills:96
V. Kills:2 N/A
Deaths:3
KDR:32
Accuracy:15.102% D-
KPH:69.500 C--
VKPH:1.400 D-
M60-G Bulldog
B
Kills:95
V. Kills:22 413%
Deaths:3
KDR:31.667
Accuracy:48.003% B*
KPH:46.100 C++
VKPH:10.700 B
M40 Fury
C
Kills:92
V. Kills:17 N/A
Deaths:12
KDR:7.667
Accuracy:33.761% D
KPH:44.900 C
VKPH:8.300 C-
M60-G Bulldog
C**
Kills:74
V. Kills:15 463%
Deaths:
KDR:
Accuracy:46.288% C**
KPH:59.900 C+
VKPH:12.200 C+
M20 Basilisk
C+
Kills:66
V. Kills:23 275%
Deaths:10
KDR:6.600
Accuracy:40.486% C+
KPH:22.400 C+
VKPH:7.800 C+
Kills:573 (0 + 573)
Deaths:31
KDR:18.484
VKDR:2.839
Vehicle Kills:88
Kill Difference:542
Playtime:11.874 hours
Usage:1%
Score:0.219m
Score/min:307
Driving Accuracy:N/A%
Gunner Accuracy:40.486%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd-H 13,03110,20423343.794M41.5355.218%D1.068%C106.1A*29.4B+43296.2h3.7B+6.7B++
P2-120 AP 9,1456,43161071.833U1,069.5746.998%C+N/A52.4B*22.1C++533122.7h3.6A7.6B**
Halberd-H SE 4,4863,5727510.286A508.0255.099%D1.148%B+135.8A++34.8B+50126.3h3.1B**5.6B++
E540 Halberd 4,8953,40418118.807B**16.5452.448%B**N/A41.9B*18.3B*24881.3h4.2B**8B**
P525 Marauder-H 3,5323,39210831.407B*29.1432.985%DN/A178.5B**7.4C+43419h5.5B+16.5C**
C-4 3,0522,5691,3601.889C+0.3827.024%C+N/A113.7C++21.4D62922.6h1.3C+5C+
TORQ-9 2,3042,2811,4631.559C+0.7126.674%C+23.411%C--25.2D-N/A6690.6h12.1B+45.5C**
NS-11A 1,4571,4496972.079C**0.1926.846%C+25.052%C+38.7CN/A9437.4h10.5B++39.2B+
T1A Unity 1,3601,3457891.705C+0.5626.585%C26.097%C+34.5DN/A8339h10.7B+40.2B
TRS-12 Uppercut 1,3201,3131,0001.313C+0.9569.25%B++13.785%C40.4C-N/A9632.5h2.1B+3.1B+
TAR 1,2921,2771,0831.179C1.0926.249%C+25.685%C+26.2DN/A8048.7h11.7C++44.5C*
LC3 Jaguar 1,2661,2608301.518C+0.7528.664%B25.952%B+28.2C--N/A9644.7h10.4C++36.3B
AS16 NightHawk 1,1801,1781,0271.147C1.1253.439%B**11.715%D31.6DN/A8537.3h3.5B+6.6B++
SMG-46 Armistice 1,1761,1656521.787B+0.4830.785%B+15.794%C--36CN/A11432.4h12.1B+39.3B+
Cycler TRV 1,1671,1601,1630.997C1.2722.589%D-15.69%D--20.9D-N/A6355.4h12.5C+55.5C
T1 Cycler 1,1681,1561,1580.998C1.2720.855%D-22.145%C22.5DN/A7351.4h12.4C++59.5C+
G20 Vulcan-H 1,8741,1302205.136C+2.8753.722%B+2.124%C-58.9C**38.8B++59919.2h81.6B151.9B+
Tank Mine 1,7041,1272284.943B*2.6827.892%DN/A111.6C57.1C85310.1h1.9C+6.7D-
M77-B 8058037610.566M**8.3037.791%C83.064%B++46.1C**N/A12817.4h1.9B+5B+
LC2 Lynx 6716665801.148C1.1227.785%C*19.67%D19.4DN/A5534.4h13.6C+48.8C*
Halberd SE 7565451545U542.7350.253%C*N/A50.5B+19.5B+29810.8h3.8B+7.6C**
Frag Grenade 5495431543N/A540.7347.574%C+N/A493.6C-5.5D-16641.1h3.4C+7.2C+
NS-44 Commissioner 5035005580.896C1.3737.668%C15%D*22.9DN/A7121.8h3.6C+9.6C+
T9 CARV 4684634301.077C1.1922.217%C+24.622%C27.6DN/A12916.8h11.6C*52.3C++
P2-120 HEAT 6064594114.75U112.4847.311%C**N/A54A17.3B**3638.5h4.8B++10B*
T5 AMC 4584536190.732D1.5323.945%C-15.894%D--13.9D-N/A4732.6h13.5C+56.3C+
NS-15M2 4284232371.785C0.4826.24%C23.641%D-37.4DN/A12211.3h10.4B39.5C*
M40 Fury-H 4193691230.75B**28.4842.679%C1.084%C+147.6B*20C+5442.5h9C++21.1C+
MR11 Gatekeeper-H 668337388.868C++6.6051.493%C--1.484%C*38.7C+38B+4638.7h53.4C+103.6C+
T32 Bull 3092972101.414C0.8525.31%C34.007%B++28D-1.1B10610.6h13.3D-52.7C
M12 Kobalt-H 3062962148S145.7319.548%D20.27%B+185B++6.3C**4571.6h11.5B++58.9C*
TX1 Repeater 2822805760.486C--1.7826.689%C++12.857%D**19.7DN/A7514.2h11B+41.1B
NSX-P Tanto 2602552331.094C1.1725.629%D26.667%C16.9D-N/A5015.1h12C++46.6C++
TRAC-5 2552523320.759C-1.5124.196%C+12.302%D*11.8DN/A8721.4h13.6C+56.3C++
NSX-P Naginata 2392381551.535C0.7321.796%D-36.555%B+36.1D-N/A1136.6h11.6C+53.4C
SABR-13 2142143010.711C--1.5623.827%D--22.897%D17D*N/A5712.6h12.9D-54.2D--
Hunter QCX 3242133860.552C1.7155.642%B++N/A13.7C7.1B+8815.6h7.4C++13.4C*
MKV Suppressed 1901861071.738C++0.5328.764%C++22.043%C+43.3C+N/A1414.3h11.6C**40.3B
G40-F Ranger 2731791179U176.7341.551%B**N/A85.2B**44.8B*7632.1h51.4B+123.6B+
NS Baron G5 1661651001.65B+0.6256.908%B**10.909%D-35.9CN/A1164.6h3.6B++6.3C++
T1B Cycler 1651641271.291C0.9824.576%D--25%D26.9D--N/A726.1h14.5D*58.9D*
NS-7 PDW 1681631001.63C++0.6428.065%C++20.245%C+22.6DN/A897.2h12.7C++45.1C*
L100 Python AP 271162503.24C-0.9748.06%D--3.086%B+23.1D--15.6D-4687h6C12.4D
FA1 Barrage 1611611261.278C+0.9952.25%B++10.559%D--27.8C-N/A1125.8h3A5.7B*
G30 Vulcan 233157207.85C++5.5847.358%A++2.548%C--50.6A++24.5B**4293.1h60.4B++127.6B*
M12 Kobalt 159150350B*47.7315.885%D-16%D68.2C4.1C++2812.2h19.4D122.2C--
Claymore 121121206.05C3.7846.885%A+N/A172.9C**N/A5930.7h1.2C+2.5B*
M12 Kobalt 9896332C**29.7315.102%D-22.917%B++68.6C--1.4D-3141.4h15.9C++105.4C
M60-G Bulldog 11795331.667A*29.4048.003%B*N/A45.2C++10.5C**2672.1h6.2C*12.9B+
M40 Fury 10992127.667C5.4033.761%D1.087%D46C8.5C3322h17.2D50.8D
MR11 Gatekeeper 13687614.5B+12.2344.224%C++N/A31.1B+17.5C+8142.8h29.5B*66.7B*
ML-7 98791800.439D1.8348.641%D**7.595%M**16.8D-4D--3364.7h6.8C+14D
NS-61 Emissary 7776860.884C1.3826.896%C-14.474%D14.3D-N/A525.3h11.4C*42.5C*
M60-G Bulldog 8974174M**71.7346.288%C**N/A61.7C++12.5C+4171.2h4.3B**9.3B**
NS-357 Underboss 7373691.058C+1.2142.717%C**20.548%D13.8D*N/A495.3h4.8D*11.2C
M20 Basilisk 8966106.6C**4.3340.486%C+6.061%C+22C7.7C2873h99.9C246.8C+
G40-F Ranger 9865232.5M**30.2339.706%B+N/A38.2C++19.4C+2961.7h67.8C*170.8B+
NS Decimator 8361591.034C1.2359.325%C4.918%M+17.9D**6.5D*2923.4h6.6D*11.2D**
P2-120 HESH 6858158A*55.7337.757%D-N/A52.7C9.1C7981.1h3.5B++9.2C**
NSX-P Tengu 5252471.106C1.1634.175%D-17.308%D-22.6D--N/A662.3h16.1D47.2D-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2,7881,625,281302.3h
Spawn Beacon136880.9h
Anti-Vehicle MANA Turret91650.4h
Nanite Revive Grenade05,2641.5h
Medical Applicator2,876911,76790h
Restoration Kit6910.1h
Spitfire Auto-Turret181,5531.7h
Shield Recharging Field1227,5253.3h
Recon Detection Device44961.1h
Medical Kit114040.6h
Ammunition Package369451.8h
Anti-Infantry MANA Turret101440.5h
Nano-Repair Grenade04,1581.1h

Check the help document for the dictionary if you want to learn more about words used here.


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