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Loyal Soldier Schlumpfschuetze[IXPI] Schlumpfschuetze
NC BR 118

KDR: 5.7

Score: 28.8m

Last Seen: May 31st, 2019 11:29 AM
- OFFLINE - 1240 hour(s)

Battle Rank 109 (118 total) - New Conglomerate on Cobalt
Level Progress (to 110): 72%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS AF-41 Hacksaw AF-41 Hacksaw M30 Mustang AH C75 Viper Tank Mine Breaker Rocket Pods Bouncing Betty NCM3 Raven
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $474,129 MLG Score: 379
Fun Score: N/A
Cheeseburgers Flipped: 6877TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.901%12.074%228512093810.1767165.52

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.839%-0.438C---1.339D**0.023C+HEAD (~2.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
135.1-0.814D-25.5-0.789D-109.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.131%0.856%1619212121,6361951228.389741330%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.746%1.877A++-0.677D-1.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.80.908B*8.20.846B*6.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.643%1.397%519312111,1452822514.04594454%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.172%-0.422C---0.749D--0.698

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.9-0.086C+15.4-0.227C26.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
12.922%10.39%0112137716600.461078

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.376F---0.838D--1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.2-0.838D-3.10.356C**21.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.8m312.1%287 (17.2k)228 (13.7k)5.6965937,3816,5625.93249118 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214452717.044%12.482%21319:142

13% Engineer22% Infiltrator16% Light Assault41% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 9th, 2014 9:57 AMApr 8th, 2018 7:42 AMJun 24th, 2019 5:19 PM (27d) (PST)May 31st, 2019 8:19 AM (52d) (PST)May 31st, 2019 7:29 AM (52d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
230199310.2970.0520.0370.9760.016379

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
13,81211,9271,885183259113,693

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2101h/87.5d 1,548 4,666 17,048 123.1k 2,777 7,582 2,055 29m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):2,094
KDR:0
Kill Difference:UNR
Playtime:86.559 hours
Usage:4%
Score:0.424m
Score/min:82
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
D-
Kills:92
Deaths:137
KDR:0.672
Accuracy:19.878% D-
HSR:14.130% D--
AF-57 Piston
D--
Kills:77
Deaths:106
KDR:0.726
Accuracy:12.922% F**
HSR:10.390% D--
NS-7 PDW
F
Kills:73
Deaths:144
KDR:0.507
Accuracy:15.513% F
HSR:8.219% F
Razor GD-23
C++
Kills:53
Deaths:103
KDR:0.515
Accuracy:24.792% C++
HSR:15.094% D--
Kills:295
Deaths (as Light Assault):490
Deaths (to Light Assaults):1,164
KDR:0.60204
Kill Difference:195
Playtime:340.892 hours
Usage:16%
Score:2.945m
Score/min:144
Accuracy (listed only):18.276%
HSR (listed only):11.958%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
D-
Kills:92
Deaths:137
KDR:0.672
Accuracy:19.878% D-
HSR:14.130% D--
AF-57 Piston
D--
Kills:77
Deaths:106
KDR:0.726
Accuracy:12.922% F**
HSR:10.390% D--
Razor GD-23
C++
Kills:53
Deaths:103
KDR:0.515
Accuracy:24.792% C++
HSR:15.094% D--
Kills:222
Deaths (as Engineer):346
Deaths (to Engineers):1,235
KDR:0.64162
Kill Difference:124
Playtime:275.399 hours
Usage:13%
Score:3.275m
Score/min:198
Accuracy (listed only):19.197%
HSR (listed only):13.205%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
D--
Kills:77
Deaths:106
KDR:0.726
Accuracy:12.922% F**
HSR:10.390% D--
GR-22
C-
Kills:74
Deaths:90
KDR:0.822
Accuracy:22.349% C-
HSR:10.811% D*
NS-7 PDW
F
Kills:73
Deaths:144
KDR:0.507
Accuracy:15.513% F
HSR:8.219% F
Kills:224
Deaths (as Combat Medic):340
Deaths (to Combat Medics):508
KDR:0.65882
Kill Difference:116
Playtime:60.068 hours
Usage:3%
Score:0.715m
Score/min:198
Accuracy (listed only):16.928%
HSR (listed only):9.807%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
D
Kills:89
Deaths:121
KDR:0.736
Accuracy:17.662% F
HSR:12.360% D
NS-7 PDW
F
Kills:73
Deaths:144
KDR:0.507
Accuracy:15.513% F
HSR:8.219% F
Kills:162
Deaths (as Infiltrator):265
Deaths (to Infiltrators):596
KDR:0.61132
Kill Difference:103
Playtime:465.260 hours
Usage:22%
Score:7.690m
Score/min:275
Accuracy (listed only):16.587%
HSR (listed only):10.289%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C
Kills:15,800
Deaths:4,183
KDR:3.777
Accuracy:20.179% D*
HSR:14.127% C
AF-41 Hacksaw
C+
Kills:15,350
Deaths:4,204
KDR:3.651
Accuracy:20.623% D*
HSR:14.567% C+
NCM3 Raven
C+
Kills:140
Deaths:90
KDR:1.556
Accuracy:38.959% C+
HSR:0.714% D**
NCM3 Raven
C+
Kills:126
Deaths:80
KDR:1.575
Accuracy:39.606% C+
HSR:0.794% D*
NS-20 Gorgon
A+
Kills:57
Deaths:23
KDR:2.478
Accuracy:33.656% A+
HSR:19.298% C+
NS-20 Gorgon
A+
Kills:51
Deaths:23
KDR:2.217
Accuracy:33.443% A+
HSR:9.804% F
Kills:31,524
Deaths (as MAX Suit):4,301.500
Deaths (to MAX Suits):605
KDR:7.32861
Kill Difference:27,222.500
Playtime:861.216 hours
Usage:41%
Score:13.719m
Score/min:265
Accuracy (listed only):31.078%
HSR (listed only):9.884%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C+
Kills:1,068
V. Kills:49 N/A
Deaths:144
KDR:7.417
Accuracy:54.220% C+
KPH:23 D
VKPH:1.100 D*
Breaker Rocket Pods
B*
Kills:568
V. Kills:60 N/A
Deaths:31
KDR:18.323
Accuracy:56.332% B*
KPH:63.700 C
VKPH:6.700 D
Kills:1,636 (1,068 + 0)
Deaths:175
KDR:9.349
VKDR:0.623
Vehicle Kills:109
Kill Difference:1,461
Playtime:55.414 hours
Usage:3%
Score:0.282m
Score/min:85
Piloting Accuracy:54.220%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:989
V. Kills:118 N/A
Deaths:74
KDR:13.365
Accuracy:34.465% C-
KPH:28.900 C+
VKPH:3.400 D--
Skyguard
D-
Kills:95
V. Kills:74 127%
Deaths:30
KDR:3.167
Accuracy:38.143% A+
KPH:8.700 D-
VKPH:6.800 D-
Kills:1,084 (1,084 + 0)
Deaths:104
KDR:10.423
VKDR:1.846
Vehicle Kills:192
Kill Difference:980
Playtime:45.134 hours
Usage:2%
Score:0.321m
Score/min:119
Driving Accuracy:38.143%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
D-
Kills:61
V. Kills:30 197%
Deaths:18
KDR:3.389
Accuracy:43.122% D-
KPH:10.700 D**
VKPH:5.200 F-
Kills:61 (61 + 0)
Deaths:18
KDR:3.389
VKDR:1.667
Vehicle Kills:30
Kill Difference:43
Playtime:5.726 hours
Usage:0%
Score:0.053m
Score/min:154
Driving Accuracy:43.122%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-41 Hacksaw 15,94215,8004,1833.777B+1.9220.179%D*14.127%C19.8DN/A65797.6h3.7A+18.2B+
AF-41 Hacksaw 15,49115,3504,2043.651B+2.0520.623%D*14.567%C+19.2DN/A64800.6h3.9A18.9B+
M30 Mustang AH 1,1171,0681447.417B1.7254.22%C+N/A23D1.1D*6246.5h7B+12.9B+
C75 Viper 1,1079897413.365A*7.6734.465%C-1.011%C--28.8C+3.4D--12034.3h7.1B**20.7B*
Tank Mine 1,5169071753.353U47.6621.258%D-N/A96.5C+64.8C++10979.4h1A+4.8B*
Breaker Rocket Pods 6285683118.323A+12.6356.332%B*N/A63.8C6.7D2028.9h10.4B*18.4B*
Bouncing Betty 5125121632S26.3039.852%C-N/A50.2D**N/A20910.2h2.2D5.5D
NCM3 Raven 289140901.556B**4.1438.959%C+N/A5D*5.4C8227.8h29.4C++75.3C*
NCM3 Raven 268126801.575B**4.1239.606%C+N/A4.8D*5.5C8926h31.8C80.2C+
Skyguard 16995303.167C++2.5338.143%A+4.211%A++8.7D-6.8D-11310.9h107.9B283B*
GD-7F 96921370.672C5.0219.878%D-14.13%D--0.9D*N/A6101.1h25.5T128.4F-
NS-61 Emissary 91891210.736C+4.9617.662%F12.36%D1D*N/A392.4h14.4C++81.7D
C-4 13787175.118M0.5852.279%SN/A23.5D*13.5D--3723.7h2.2D*4.3B++
Spear Anti-Vehicle Phalanx Turret 12882516.4A10.7046.328%B2.439%D-18.2D*10.2D--1964.5h8.5C++18.3B
AF-57 Piston 77771060.726C-4.9712.922%F**10.39%D--1.7D**N/A844.6h3.1B**24.2D*
GR-22 7574900.822C4.8722.349%C-10.811%D*6D*N/A3712.3h16.4D-73.4C-
NS-7 PDW 80731440.507C--5.1915.513%F8.219%F0.5D*N/A3154.1h41.2T*265.9T*
Titan-150 AP 9161183.389C2.3143.122%D-3.279%B10.7D**5.3F-1535.7h4.6C++10.6C+
NS-20 Gorgon 6457232.478A++3.2233.656%A+19.298%C+7D--N/A268.2h42.6C++126.7B+
Razor GD-23 63531030.515C-5.1824.792%C++15.094%D--0.7D*N/A871.9h35.3T*142.5F--
NS-20 Gorgon 5751232.217A3.4833.443%A+9.804%F6.2D*N/A258.2h47.8C+142.9B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1780.2h
Nano-Armor Kit175288,39936.3h
Nanite Revive Grenade0690h
Spitfire Auto-Turret01010.3h
Deconstruction Tool12190.1h
M12 Kobalt-F3591h
Ammunition Package71,1190.9h
Medical Applicator19661,31317.3h
Recon Detection Device14011,15964.9h
M20 Drake0530.2h

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