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Cold Blooded Schmerzpfleger[XXDE] Schmerzpfleger
VS BR 115

KDR: 0.98

Score: 26.8m

Last Seen: Jul 13th, 2017 7:43 PM
- OFFLINE - 239.1 hour(s)

Rank 115 (104) of the Vanu Sovereignty, Member of ALT ABER GUT[XXDE] ALT ABER GUT
VS outfit on Miller

Members: 21
, on Miller
Level Progress (to 105): 56%
PRIMARY CLASSESLIGHT ASSAULTMEDIC
PRIMARY WEAPONS NS-11P Frag Grenade C-4 Pulsar C Serpent VE92 Terminus VX-9 H-V45 Orion VS54
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $60,048 MLG Score: 48
Fun Score: N/A
Cheeseburgers Flipped: 89TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.591%16.247%3182591323,7641.29624-0.315

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.971%-0.227C-0.599D-0.981D--HEAD ++ (~6.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.80.168C++12.30.13C++50.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.932%2.712%98393592213765560.670058166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.389%0.146C++-0.162C1.923

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.90.441B9.20.276C*12.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.561%21.25%0193780131710.0607441

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.462D1.558A+-1.561

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.8-0.284C6-0.248C10.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ALT ABER GUT[XXDE] ALT ABER GUT
VS outfit on Miller

Members: 21
26.8m331.9%320 (19.2k)230 (13.8k)0.98105532,36632,9911.06929115 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS938103714.18%12.831%18203:3119

41% Combat Medic11% Engineer11% Heavy Assault12% Infiltrator25% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 6th, 2013 3:32 PMSep 29th, 2014 8:47 PMJul 22nd, 2017 5:30 PM (20h) (PST)Jul 13th, 2017 3:47 PM (10d) (PST)Jul 13th, 2017 3:43 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2781591190.2780.2840.0360.9860.01948

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,6829,5567,1261717259113,804

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1938.5h/80.8d 2,911 4,153 14,991 114.7k 5,226 5,547 2,186 32.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:1,160
Deaths:970
KDR:1.196
Accuracy:17.204% D
HSR:18.448% D
NS-15M2
D
Kills:1,155
Deaths:1,072
KDR:1.077
Accuracy:19.041% D
HSR:16.191% D--
Flare VE6
D-
Kills:232
Deaths:236
KDR:0.983
Accuracy:16.822% D-
HSR:16.379% D--
Lasher X2
C+
Kills:161
Deaths:187
KDR:0.861
Accuracy:24.805% C+
HSR:2.484% D
Kills:2,708
Deaths (as Heavy Assault):2,465
Deaths (to Heavy Assaults):9,632
KDR:1.09858
Kill Difference:243
Playtime:204.997 hours
Usage:11%
Score:2.196m
Score/min:179
Accuracy (listed only):19.468%
HSR (listed only):13.376%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C--
Kills:1,226
Deaths:1,253
KDR:0.978
Accuracy:19.843% D
HSR:19.413% C--
Serpent VE92
C+
Kills:1,225
Deaths:2,078
KDR:0.590
Accuracy:17.601% D*
HSR:17.388% C+
NS Baron G5
C++
Kills:1,159
Deaths:1,439
KDR:0.805
Accuracy:44.288% C++
HSR:12.425% C
VX6-7
D
Kills:1,158
Deaths:1,295
KDR:0.894
Accuracy:20.080% D
HSR:16.494% D
Eridani SX5
D
Kills:1,158
Deaths:1,331
KDR:0.870
Accuracy:19.982% D*
HSR:14.249% D
NS-11C
C--
Kills:1,158
Deaths:1,016
KDR:1.140
Accuracy:20.782% C--
HSR:14.335% D
MKV Suppressed
C-
Kills:1,157
Deaths:1,270
KDR:0.911
Accuracy:19.105% D*
HSR:15.644% C-
NS-7 PDW
D
Kills:1,156
Deaths:1,176
KDR:0.983
Accuracy:18.345% D*
HSR:12.370% D
Sirius SX12
D
Kills:1,155
Deaths:1,289
KDR:0.896
Accuracy:17.916% D*
HSR:13.247% D
Solstice VE3
C--
Kills:1,148
Deaths:1,331
KDR:0.863
Accuracy:19.756% C--
HSR:14.024% D-
Thanatos VE70
A
Kills:80
Deaths:145
KDR:0.552
Accuracy:35.561% C-
HSR:21.250% A
Skorpios
D**
Kills:59
Deaths:87
KDR:0.678
Accuracy:18.259% F--
HSR:10.170% D**
Kills:11,839
Deaths (as Light Assault):13,710
Deaths (to Light Assaults):6,336
KDR:0.86353
Kill Difference:1,871
Playtime:476.901 hours
Usage:25%
Score:7.126m
Score/min:249
Accuracy (listed only):22.626%
HSR (listed only):15.084%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C--
Kills:1,226
Deaths:1,253
KDR:0.978
Accuracy:19.843% D
HSR:19.413% C--
Serpent VE92
C+
Kills:1,225
Deaths:2,078
KDR:0.590
Accuracy:17.601% D*
HSR:17.388% C+
NS Baron G5
C++
Kills:1,159
Deaths:1,439
KDR:0.805
Accuracy:44.288% C++
HSR:12.425% C
VX6-7
D
Kills:1,158
Deaths:1,295
KDR:0.894
Accuracy:20.080% D
HSR:16.494% D
NS-11C
C--
Kills:1,158
Deaths:1,016
KDR:1.140
Accuracy:20.782% C--
HSR:14.335% D
Solstice VE3
C--
Kills:1,148
Deaths:1,331
KDR:0.863
Accuracy:19.756% C--
HSR:14.024% D-
Thanatos VE70
A
Kills:80
Deaths:145
KDR:0.552
Accuracy:35.561% C-
HSR:21.250% A
Kills:7,154
Deaths (as Engineer):8,557
Deaths (to Engineers):6,083
KDR:0.83604
Kill Difference:1,403
Playtime:212.878 hours
Usage:11%
Score:2.323m
Score/min:182
Accuracy (listed only):25.415%
HSR (listed only):16.476%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
D
Kills:1,877
Deaths:1,832
KDR:1.025
Accuracy:18.687% D-
HSR:14.438% D
Terminus VX-9
C--
Kills:1,163
Deaths:1,121
KDR:1.037
Accuracy:20.023% D--
HSR:20.292% C--
H-V45
C
Kills:1,160
Deaths:1,130
KDR:1.027
Accuracy:19.754% D
HSR:17.241% C
Pulsar VS1
C
Kills:1,160
Deaths:1,390
KDR:0.835
Accuracy:19.810% D
HSR:17.069% C
NS-11A
C--
Kills:1,159
Deaths:942
KDR:1.230
Accuracy:20.384% D
HSR:16.566% C--
NS Baron G5
C++
Kills:1,159
Deaths:1,439
KDR:0.805
Accuracy:44.288% C++
HSR:12.425% C
Eridani SX5
D
Kills:1,158
Deaths:1,331
KDR:0.870
Accuracy:19.982% D*
HSR:14.249% D
MKV Suppressed
C-
Kills:1,157
Deaths:1,270
KDR:0.911
Accuracy:19.105% D*
HSR:15.644% C-
NS-7 PDW
D
Kills:1,156
Deaths:1,176
KDR:0.983
Accuracy:18.345% D*
HSR:12.370% D
Sirius SX12
D
Kills:1,155
Deaths:1,289
KDR:0.896
Accuracy:17.916% D*
HSR:13.247% D
CME
D-
Kills:1,154
Deaths:1,043
KDR:1.106
Accuracy:20.353% D--
HSR:15.165% D-
Darkstar
F-
Kills:134
Deaths:205
KDR:0.654
Accuracy:18.231% F-
HSR:8.955% F-
Thanatos VE70
A
Kills:80
Deaths:145
KDR:0.552
Accuracy:35.561% C-
HSR:21.250% A
Skorpios
D**
Kills:59
Deaths:87
KDR:0.678
Accuracy:18.259% F--
HSR:10.170% D**
Kills:13,731
Deaths (as Combat Medic):14,400
Deaths (to Combat Medics):3,790
KDR:0.95354
Kill Difference:669
Playtime:786.826 hours
Usage:41%
Score:12.440m
Score/min:264
Accuracy (listed only):22.193%
HSR (listed only):14.934%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
D
Kills:1,158
Deaths:1,331
KDR:0.870
Accuracy:19.982% D*
HSR:14.249% D
MKV Suppressed
C-
Kills:1,157
Deaths:1,270
KDR:0.911
Accuracy:19.105% D*
HSR:15.644% C-
NS-7 PDW
D
Kills:1,156
Deaths:1,176
KDR:0.983
Accuracy:18.345% D*
HSR:12.370% D
Sirius SX12
D
Kills:1,155
Deaths:1,289
KDR:0.896
Accuracy:17.916% D*
HSR:13.247% D
NS-30 Vandal
C
Kills:982
Deaths:863
KDR:1.138
Accuracy:30.587% C
HSR:16.293% D*
NS-44 Commissioner
C-
Kills:739
Deaths:1,124
KDR:0.657
Accuracy:30.285% D
HSR:17.997% C-
NS-61 Emissary
C++
Kills:550
Deaths:523
KDR:1.052
Accuracy:28.261% C+
HSR:16.727% C++
Manticore SX40
B*
Kills:329
Deaths:428
KDR:0.769
Accuracy:34.812% B*
HSR:19.757% C+
NS-44L Blackhand
C
Kills:210
Deaths:233
KDR:0.901
Accuracy:39.578% C
HSR:33.810% D
Skorpios
D**
Kills:59
Deaths:87
KDR:0.678
Accuracy:18.259% F--
HSR:10.170% D**
Kills:7,495
Deaths (as Infiltrator):8,324
Deaths (to Infiltrators):5,057
KDR:0.90041
Kill Difference:829
Playtime:239.688 hours
Usage:12%
Score:2.435m
Score/min:169
Accuracy (listed only):25.713%
HSR (listed only):17.026%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):1,940
KDR:0
Kill Difference:UNR
Playtime:11.166 hours
Usage:1%
Score:0.239m
Score/min:357
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
C
Kills:71
V. Kills: N/A
Deaths:4
KDR:17.750
Accuracy:40.146% C
KPH:40.500 C
VKPH:0 D**
Kills:71 (0 + 71)
Deaths:4
KDR:17.750
VKDR:0
Vehicle Kills:0
Kill Difference:67
Playtime:1.752 hours
Usage:0%
Score:0.017m
Score/min:162
Piloting Accuracy:N/A%
Gunner Accuracy:40.146%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C--
Kills:329
V. Kills:363 90%
Deaths:147
KDR:2.238
Accuracy:59.717% B+
KPH:13.800 D--
VKPH:15.200 C--
C75 Viper
C**
Kills:310
V. Kills:45 N/A
Deaths:41
KDR:7.561
Accuracy:32.162% D
KPH:34.700 C**
VKPH:5 C--
L100 Python HEAT
D-
Kills:283
V. Kills:97 289%
Deaths:119
KDR:2.378
Accuracy:36.679% D**
KPH:15.800 D-
VKPH:5.400 D*
Kills:922 (922 + 0)
Deaths:307
KDR:3.003
VKDR:1.645
Vehicle Kills:505
Kill Difference:615
Playtime:50.713 hours
Usage:3%
Score:0.403m
Score/min:132
Driving Accuracy:36.679%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D*
Kills:51
V. Kills:37 134%
Deaths:37
KDR:1.378
Accuracy:34.573% F--
KPH:9.400 D*
VKPH:6.800 F-
Kills:51 (51 + 0)
Deaths:37
KDR:1.378
VKDR:1
Vehicle Kills:37
Kill Difference:14
Playtime:5.441 hours
Usage:0%
Score:0.069m
Score/min:211
Driving Accuracy:34.573%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11P 1,8801,8771,8321.025C+0.0418.687%D-14.438%D14.8DN/A49126.4h13.4C**71.7C+
Frag Grenade 1,8761,86211862N/A1,861.0246.701%C**N/A564.2C*4.2C+18093.3h3.1B+6.6B+
C-4 1,8821,3149761.346C++0.3624.343%C++N/A47.6C-20.6D42927.6h1.6C**6.5B+
Pulsar C 1,2381,2261,2530.978C+0.0019.843%D19.413%C--20CN/A7061.2h10.1B++51C*
Serpent VE92 1,2311,2252,0780.59C-0.3917.601%D*17.388%C+12.6DN/A3697.3h16.2D92.2D
Terminus VX-9 1,1651,1631,1211.037C0.0620.023%D--20.292%C--14.7D--N/A5379.2h11.9C*59.5C
H-V45 1,1641,1601,1301.027C+0.0519.754%D17.241%C15.2DN/A4476.3h12.4B+62.9C+
Orion VS54 1,1621,1609701.196C+0.2117.204%D18.448%D22.8CN/A8850.8h11.9B69.3C+
Pulsar VS1 1,1651,1601,3900.835C+0.1519.81%D17.069%C17.9CN/A5964.8h12.8B+64.8C*
NS-11A 1,1601,1599421.23C+0.2520.384%D16.566%C--22.5CN/A6951.5h13.5C++66C+
NS Baron G5 1,1631,1591,4390.805C0.1844.288%C++12.425%C18.9DN/A5761.2h6.2D*13.9C+
VX6-7 1,1721,1581,2950.894C0.0920.08%D16.494%D18.1C-N/A6464h12.1C**60.2C+
Eridani SX5 1,1631,1581,3310.87C0.1119.982%D*14.249%D19.6C--N/A6559h12.6C+62.8C
NS-11C 1,1631,1581,0161.14C*0.1620.782%C--14.335%D24.6C+N/A7547h11.5B++55.5B
MKV Suppressed 1,1661,1571,2700.911C+0.0719.105%D*15.644%C-17.2DN/A5367.2h14.6C+76.7C
NS-7 PDW 1,1741,1561,1760.983C++0.0018.345%D*12.37%D17.8CN/A6065.1h15C++81.7C
NS-15M2 1,1631,1551,0721.077C0.1019.041%D16.191%D--24.4DN/A6447.3h11.7B61.7C+
Sirius SX12 1,1641,1551,2890.896C+0.0917.916%D*13.247%D14.1DN/A4981.8h16.3C+91C-
CME 1,1601,1541,0431.106C0.1220.353%D--15.165%D-21DN/A6154.9h13.6C+66.8C
Solstice VE3 1,1571,1481,3310.863C++0.1219.756%C--14.024%D-15.3C+N/A5675.1h13.3B+67.2C**
NS-30 Vandal 9839828631.138C0.1630.587%C16.293%D*13.9D--N/A3170.6h5.5C*17.9C++
Proximity Mine 7757732573.008C2.0346.737%B+N/A84D-N/A2199.2h2.2D--4.8C+
NS-44 Commissioner 7457391,1240.657C0.3230.285%D17.997%C-9.7D-N/A3276.4h3.3B++11C*
NS-61 Emissary 5555505231.052C**0.0728.261%C+16.727%C++10.4DN/A2652.9h11.5B+40.7C*
NS Decimator 4373354480.748C+0.2354.001%D2.09%C--18.7D5.7D--10717.9h5.4C+9.9C+
Manticore SX40 3293294280.769C+0.2134.812%B*19.757%C+13DN/A3125.4h7.2B20.8B++
L100 Python AP 6923291472.238C1.2659.717%B+2.432%D--13.8D--15.3C--16623.8h11.9D*20D-
C75 Viper 355310417.561B++6.5832.162%D2.258%B++34.8C**5.1C--1378.9h10.4B+32.3C**
L100 Python HEAT 3802831192.378C1.4036.679%D**3.534%C++15.8D-5.4D*8517.9h4.7B+12.9C+
Flare VE6 2352322360.983C0.0016.822%D-16.379%D--19.2DN/A7312.1h10.5C*62.5C+
NS-44L Blackhand 2102102330.901C+0.0839.578%C33.81%D12.3DN/A4217.1h4.7C+12C+
MANA Anti-Vehicle Turret 3021611720.936C+0.0545.379%C8.696%A++1610S1410B**705940.1h11.5B25.3B+
Lasher X2 1641611870.861C+0.1224.805%C+2.484%D28.8C+N/A1355.6h15.8B*63.7B+
NS Annihilator 3291583300.479C*0.5079.257%C+N/A6C6.5D7826.3h13C**16.4C**
Darkstar 1351342050.654D0.3318.231%F-8.955%F-15.8D*N/A788.5h14.1D77.5F
Force-Blade 12410628,6760.004D0.9827.347%C9.434%B+0.1DN/A01571.5h2.9C+10.5C++
Tank Mine 12089283.179B+2.20124.645%SN/A148.3A+51.7C--13660.6h3D*2.4A*
Thanatos VE70 81801450.552C0.4335.561%C-21.25%A9.3D--N/A778.6h6D16.8C-
S1 7971900.789C*0.1959.389%C*1.408%D--24.5C++2.8D*3692.9h3.8A6.5B**
L105 Zepher 7171417.75B**16.7740.146%CN/A39.4C-N/A1621.8h5.4B+13.5B
The Slasher 70702480.282S0.7039.568%C*18.571%B*6.3B++N/A1411.2h2.4C+6C**
Hunter QCX 70652060.316C--0.6726.933%D--23.077%C-6.1DN/A2110.6h6.6C+24.7C
Skorpios 6159870.678C--0.3018.259%F--10.17%D**9.1D**N/A436.5h13.5D*74.2F--
Anti-Vehicle Grenade 7257157N/A56.0246.475%DN/A190D-50C--13660.3h8.8D*18.9D--
Supernova FPC 8851371.378C--0.4034.573%F--N/A9.4D*6.9F-2115.4h6.2C++17.9D--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit272266,47717h
Anti-Vehicle MANA Turret542193h
Spawn Beacon111,5722.1h
Medical Applicator1,740567,67758.7h
Nanite Revive Grenade04,4301.2h
Anti-Infantry MANA Turret91330.9h
Ammunition Package334941.7h
Medical Kit1381,5303h
Recon Detection Device1166,64217.5h
Smoke Grenade0760h
Shield Recharging Field1600h

Check the help document for the dictionary if you want to learn more about words used here.


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