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Commander Sgt. 1st Class Schnazzy[W0R] Schnazzy
TR BR 55

KDR: 2.06

Score: 27m

Last Seen: Mar 8th, 2020 8:33 AM
- OFFLINE - 158.9 hour(s)

Prestige 1, Battle Rank 55 - Terran Republic on Miller
Level Progress (to 56): 73%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS SABR-13 C-4 LC2 Lynx T5 AMC NS-7 PDW SMG-46 Armistice TAR Cycler TRV
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,572,507 MLG Score: 1257
Fun Score: N/A
Cheeseburgers Flipped: 793TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.276%16.752%47437124642,8722.07965-0.016

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.62%1.361A-0.655D-0.52DHEAD (~2.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.90.461B+11.30.208C++28.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.668%1.306%363412792,6808953192.99441838%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.218%-0.272C-0.242C-0.255

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.50.474B+29.60.443B55.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.963%1.608%167512781,86618768030.99414232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.717%0.671B+-0.578D-0.443

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.80.642B+6.60.47B+7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.812%1.892%794127979313321590.595345496%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.319%0.147C++-0.636D0.562

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.20.508B+22.40.444B36.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.89%62.851%79612777,1552581202.77218

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.134%0.291C*-0.269C0.984

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.029C+3.6-0.114C+6.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.712%14.652%79412793,7061203273.08063

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.259%1.15B**-0.032C+0.084

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.605B+2.90.405B2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27m157.4%291 (17.5k)251 (15.1k)2.0636376,24736,9482.2039155 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1283495926.063%17.696%46102:5441

14% Combat Medic8% Engineer12% Heavy Assault30% Infiltrator30% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 29th, 2015 7:00 PMJul 27th, 2019 10:07 AMMar 9th, 2020 6:16 AM (89d) (PST)Mar 8th, 2020 6:14 AM (90d) (PST)Mar 8th, 2020 4:33 AM (91d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6262623640.7100.3440.1261.1840.0431257

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,53315,72621,8074321871315,087

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1790.8h/74.6d 5,183 13,493 20,263 127.3k 1,923 6,589 4,597 67.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C++
Kills:1,175
Deaths:461
KDR:2.549
Accuracy:24.614% C++
HSR:14.553% D*
MSW-R
B+
Kills:1,167
Deaths:392
KDR:2.977
Accuracy:26.331% B+
HSR:18.766% D-
T32 Bull
B
Kills:1,165
Deaths:540
KDR:2.157
Accuracy:26.382% B
HSR:16.910% D--
TMG-50
B+
Kills:1,160
Deaths:426
KDR:2.723
Accuracy:25.649% B+
HSR:21.552% C--
MG-H1 Watchman
C+
Kills:620
Deaths:297
KDR:2.088
Accuracy:24.140% C+
HSR:20.806% D-
T16 Rhino
B+
Kills:105
Deaths:49
KDR:2.143
Accuracy:23.901% B+
HSR:22.857% C+
Kills:5,392
Deaths (as Heavy Assault):2,165
Deaths (to Heavy Assaults):9,696
KDR:2.49053
Kill Difference:3,227
Playtime:208.288 hours
Usage:12%
Score:3.311m
Score/min:265
Accuracy (listed only):25.170%
HSR (listed only):19.241%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
B**
Kills:2,098
Deaths:1,007
KDR:2.083
Accuracy:29.217% B**
HSR:16.778% D-
T5 AMC
B++
Kills:1,963
Deaths:1,461
KDR:1.344
Accuracy:27.197% B++
HSR:18.034% C-
NS-7 PDW
B+
Kills:1,904
Deaths:1,733
KDR:1.099
Accuracy:28.656% B+
HSR:17.962% C+
SMG-46 Armistice
B++
Kills:1,851
Deaths:1,588
KDR:1.166
Accuracy:29.887% B++
HSR:12.534% D
Shuriken
C**
Kills:1,590
Deaths:824
KDR:1.930
Accuracy:29.852% C**
HSR:10.692% D**
HC1 Cougar
B**
Kills:1,522
Deaths:1,008
KDR:1.510
Accuracy:30.344% B**
HSR:19.711% D
TRAC-Shot
B
Kills:1,514
Deaths:784
KDR:1.931
Accuracy:27.439% B
HSR:12.285% D*
LC3 Jaguar
C**
Kills:1,352
Deaths:1,077
KDR:1.255
Accuracy:26.119% C**
HSR:15.533% D--
NS-11C
B*
Kills:1,319
Deaths:599
KDR:2.202
Accuracy:29.143% B*
HSR:14.253% D-
PDW-16 Hailstorm
A
Kills:1,206
Deaths:776
KDR:1.554
Accuracy:32.024% A
HSR:12.770% D
FA1 Barrage
B+
Kills:1,199
Deaths:1,031
KDR:1.163
Accuracy:47.289% B+
HSR:15.513% C+
MKV Suppressed
B++
Kills:1,195
Deaths:612
KDR:1.953
Accuracy:30.354% B++
HSR:12.552% D*
TAS-16 Blackjack
B++
Kills:1,192
Deaths:589
KDR:2.024
Accuracy:69.628% B++
HSR:14.346% C
TRAC-5 Burst
C+
Kills:1,179
Deaths:419
KDR:2.814
Accuracy:26.316% C+
HSR:20.271% D
TRS-12 Uppercut
B+
Kills:1,172
Deaths:671
KDR:1.747
Accuracy:66.211% B+
HSR:14.249% C
TRAC-5
B++
Kills:1,161
Deaths:1,114
KDR:1.042
Accuracy:26.213% B++
HSR:18.519% C+
MG-S1 Jackal
B*
Kills:934
Deaths:437
KDR:2.137
Accuracy:32.298% B*
HSR:11.670% D**
MG-C1 Kindred
B+
Kills:639
Deaths:285
KDR:2.242
Accuracy:30.198% B+
HSR:17.371% D--
AS16 NightHawk
B**
Kills:143
Deaths:111
KDR:1.288
Accuracy:53.532% B**
HSR:13.287% C
NSX Tanto
C+
Kills:136
Deaths:95
KDR:1.432
Accuracy:27.413% C+
HSR:14.706% F
Kills:25,269
Deaths (as Light Assault):16,221
Deaths (to Light Assaults):7,568
KDR:1.5578
Kill Difference:9,048
Playtime:543.201 hours
Usage:30%
Score:7.596m
Score/min:233
Accuracy (listed only):34.966%
HSR (listed only):15.152%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B+
Kills:1,904
Deaths:1,733
KDR:1.099
Accuracy:28.656% B+
HSR:17.962% C+
SMG-46 Armistice
B++
Kills:1,851
Deaths:1,588
KDR:1.166
Accuracy:29.887% B++
HSR:12.534% D
Shuriken
C**
Kills:1,590
Deaths:824
KDR:1.930
Accuracy:29.852% C**
HSR:10.692% D**
M77-B
B*
Kills:1,556
Deaths:475
KDR:3.276
Accuracy:44.255% B*
HSR:79.563% B+
PDW-16 Hailstorm
A
Kills:1,206
Deaths:776
KDR:1.554
Accuracy:32.024% A
HSR:12.770% D
MKV Suppressed
B++
Kills:1,195
Deaths:612
KDR:1.953
Accuracy:30.354% B++
HSR:12.552% D*
TRAP-M1
C+
Kills:1,189
Deaths:351
KDR:3.387
Accuracy:30.547% C+
HSR:17.746% D*
RAMS .50M
A
Kills:1,174
Deaths:232
KDR:5.060
Accuracy:47.566% A
HSR:84.923% B*
NSX Tomoe
B+
Kills:1,168
Deaths:390
KDR:2.995
Accuracy:32.751% B+
HSR:25.771% D*
TSAR-42
B**
Kills:1,163
Deaths:247
KDR:4.709
Accuracy:46.713% B**
HSR:78.848% B**
99SV
A
Kills:1,161
Deaths:480
KDR:2.419
Accuracy:40.227% A
HSR:30.146% D
TX1 Repeater
A++
Kills:1,156
Deaths:920
KDR:1.257
Accuracy:34.869% A++
HSR:19.896% C
TS2 Inquisitor
B
Kills:1,155
Deaths:837
KDR:1.380
Accuracy:31.382% B
HSR:15.152% D-
MG-S1 Jackal
B*
Kills:934
Deaths:437
KDR:2.137
Accuracy:32.298% B*
HSR:11.670% D**
Bighorn .50M
B**
Kills:912
Deaths:98
KDR:9.306
Accuracy:44.036% C+
HSR:85.965% B**
NS-44 Commissioner
A++
Kills:876
Deaths:517
KDR:1.694
Accuracy:52.443% A++
HSR:15.183% D--
NS-30 Vandal
C-
Kills:622
Deaths:508
KDR:1.224
Accuracy:31.788% C-
HSR:18.167% D*
TX2 Emperor
B**
Kills:610
Deaths:583
KDR:1.046
Accuracy:35.862% B**
HSR:15.902% D
NS-357 Underboss
C++
Kills:515
Deaths:501
KDR:1.028
Accuracy:38.932% C++
HSR:11.845% D*
NS-61 Emissary
B
Kills:99
Deaths:87
KDR:1.138
Accuracy:30.776% B
HSR:17.172% C+
Kills:22,036
Deaths (as Infiltrator):12,196
Deaths (to Infiltrators):7,340
KDR:1.80682
Kill Difference:9,840
Playtime:534.108 hours
Usage:30%
Score:7.661m
Score/min:239
Accuracy (listed only):36.261%
HSR (listed only):29.723%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B**
Kills:2,098
Deaths:1,007
KDR:2.083
Accuracy:29.217% B**
HSR:16.778% D-
T5 AMC
B++
Kills:1,963
Deaths:1,461
KDR:1.344
Accuracy:27.197% B++
HSR:18.034% C-
HC1 Cougar
B**
Kills:1,522
Deaths:1,008
KDR:1.510
Accuracy:30.344% B**
HSR:19.711% D
TRAC-Shot
B
Kills:1,514
Deaths:784
KDR:1.931
Accuracy:27.439% B
HSR:12.285% D*
LC3 Jaguar
C**
Kills:1,352
Deaths:1,077
KDR:1.255
Accuracy:26.119% C**
HSR:15.533% D--
NS-11C
B*
Kills:1,319
Deaths:599
KDR:2.202
Accuracy:29.143% B*
HSR:14.253% D-
FA1 Barrage
B+
Kills:1,199
Deaths:1,031
KDR:1.163
Accuracy:47.289% B+
HSR:15.513% C+
TAS-16 Blackjack
B++
Kills:1,192
Deaths:589
KDR:2.024
Accuracy:69.628% B++
HSR:14.346% C
TRAC-5 Burst
C+
Kills:1,179
Deaths:419
KDR:2.814
Accuracy:26.316% C+
HSR:20.271% D
TRS-12 Uppercut
B+
Kills:1,172
Deaths:671
KDR:1.747
Accuracy:66.211% B+
HSR:14.249% C
TRAC-5
B++
Kills:1,161
Deaths:1,114
KDR:1.042
Accuracy:26.213% B++
HSR:18.519% C+
AMR-66
B++
Kills:902
Deaths:291
KDR:3.100
Accuracy:31.768% B++
HSR:21.286% D
MG-C1 Kindred
B+
Kills:639
Deaths:285
KDR:2.242
Accuracy:30.198% B+
HSR:17.371% D--
AS16 NightHawk
B**
Kills:143
Deaths:111
KDR:1.288
Accuracy:53.532% B**
HSR:13.287% C
NSX Tanto
C+
Kills:136
Deaths:95
KDR:1.432
Accuracy:27.413% C+
HSR:14.706% F
Kills:17,491
Deaths (as Engineer):10,542
Deaths (to Engineers):6,561
KDR:1.65917
Kill Difference:6,949
Playtime:145.057 hours
Usage:8%
Score:2.300m
Score/min:264
Accuracy (listed only):36.535%
HSR (listed only):16.409%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SABR-13
C*
Kills:2,914
Deaths:1,219
KDR:2.390
Accuracy:27.460% C*
HSR:22.066% D
NS-7 PDW
B+
Kills:1,904
Deaths:1,733
KDR:1.099
Accuracy:28.656% B+
HSR:17.962% C+
SMG-46 Armistice
B++
Kills:1,851
Deaths:1,588
KDR:1.166
Accuracy:29.887% B++
HSR:12.534% D
TAR
B+
Kills:1,790
Deaths:1,369
KDR:1.308
Accuracy:26.325% B+
HSR:14.134% D*
Cycler TRV
B++
Kills:1,683
Deaths:811
KDR:2.075
Accuracy:26.960% B++
HSR:14.141% D--
Shuriken
C**
Kills:1,590
Deaths:824
KDR:1.930
Accuracy:29.852% C**
HSR:10.692% D**
TORQ-9
B++
Kills:1,288
Deaths:637
KDR:2.022
Accuracy:28.474% B++
HSR:16.848% D*
PDW-16 Hailstorm
A
Kills:1,206
Deaths:776
KDR:1.554
Accuracy:32.024% A
HSR:12.770% D
FA1 Barrage
B+
Kills:1,199
Deaths:1,031
KDR:1.163
Accuracy:47.289% B+
HSR:15.513% C+
MKV Suppressed
B++
Kills:1,195
Deaths:612
KDR:1.953
Accuracy:30.354% B++
HSR:12.552% D*
TAS-16 Blackjack
B++
Kills:1,192
Deaths:589
KDR:2.024
Accuracy:69.628% B++
HSR:14.346% C
TRS-12 Uppercut
B+
Kills:1,172
Deaths:671
KDR:1.747
Accuracy:66.211% B+
HSR:14.249% C
NS-11A
C++
Kills:1,158
Deaths:543
KDR:2.133
Accuracy:25.658% C++
HSR:15.717% D--
MG-S1 Jackal
B*
Kills:934
Deaths:437
KDR:2.137
Accuracy:32.298% B*
HSR:11.670% D**
MG-A1 Arbalest
C*
Kills:424
Deaths:154
KDR:2.753
Accuracy:27.377% C*
HSR:20.755% D--
T1A Unity
C+
Kills:313
Deaths:145
KDR:2.159
Accuracy:25.465% C+
HSR:17.572% D--
T1 Cycler
C+
Kills:307
Deaths:480
KDR:0.640
Accuracy:22.877% C+
HSR:20.847% C
AS16 NightHawk
B**
Kills:143
Deaths:111
KDR:1.288
Accuracy:53.532% B**
HSR:13.287% C
Kills:22,263
Deaths (as Combat Medic):13,730
Deaths (to Combat Medics):3,315
KDR:1.62149
Kill Difference:8,533
Playtime:252.799 hours
Usage:14%
Score:3.916m
Score/min:258
Accuracy (listed only):35.018%
HSR (listed only):15.425%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B+
Kills:1,677
Deaths:301
KDR:5.571
Accuracy:43.699% B+
HSR:3.399% C*
M3 Pounder HEG
C**
Kills:1,429
Deaths:300
KDR:4.763
Accuracy:44.961% C**
HSR:3.079% C+
M2 Mutilator
B*
Kills:1,177
Deaths:239
KDR:4.925
Accuracy:19.479% B*
HSR:18.182% C+
M2 Mutilator
B*
Kills:1,171
Deaths:241
KDR:4.859
Accuracy:19.158% B*
HSR:22.118% B++
MRC3 Mercy
B++
Kills:142
Deaths:23
KDR:6.174
Accuracy:20.500% B++
HSR:21.127% C+
MRC3 Mercy
B+
Kills:117
Deaths:23
KDR:5.087
Accuracy:19.981% B+
HSR:22.222% C++
Kills:5,713
Deaths (as MAX Suit):563.500
Deaths (to MAX Suits):1,404
KDR:10.13842
Kill Difference:5,149.500
Playtime:99.270 hours
Usage:6%
Score:2.233m
Score/min:375
Accuracy (listed only):27.963%
HSR (listed only):15.021%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A
Kills:1,362
V. Kills:50 N/A
Deaths:245
KDR:5.559
Accuracy:36.423% A
KPH:60.200 C*
VKPH:2.200 D
Hellfire Rocket Pods
B+
Kills:1,116
V. Kills:80 N/A
Deaths:169
KDR:6.604
Accuracy:50.551% C++
KPH:116.500 B+
VKPH:8.300 D
M18 Rotary
C+
Kills:125
V. Kills:102 121%
Deaths:189
KDR:0.661
Accuracy:30.947% C+
KPH:6.400 D
VKPH:5.200 D
M18 Needler
D-
Kills:77
V. Kills:65 117%
Deaths:249
KDR:0.309
Accuracy:26.548% D--
KPH:3.700 D-
VKPH:3.100 D--
Kills:2,680 (1,564 + 0)
Deaths:852
KDR:3.146
VKDR:0.349
Vehicle Kills:297
Kill Difference:1,828
Playtime:72.344 hours
Usage:4%
Score:0.522m
Score/min:120
Piloting Accuracy:26.548%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:528
V. Kills:63 N/A
Deaths:108
KDR:4.889
Accuracy:41.651% C**
KPH:58.300 A
VKPH:7 C
L100 Python AP
C*
Kills:314
V. Kills:242 129%
Deaths:97
KDR:3.237
Accuracy:55.825% C+
KPH:27 D
VKPH:20.800 C*
L100 Python HEAT
C
Kills:290
V. Kills:123 234%
Deaths:117
KDR:2.479
Accuracy:53.865% C*
KPH:26.700 C-
VKPH:11.300 C
Skyguard
A++
Kills:53
V. Kills:62 84%
Deaths:27
KDR:1.963
Accuracy:35.971% B**
KPH:13.500 C+
VKPH:15.800 A++
Kills:1,185 (1,185 + 0)
Deaths:349
KDR:3.395
VKDR:1.404
Vehicle Kills:490
Kill Difference:836
Playtime:35.505 hours
Usage:2%
Score:0.427m
Score/min:200
Driving Accuracy:35.971%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B+
Kills:662
V. Kills:279 236%
Deaths:57
KDR:11.614
Accuracy:50.026% B+
KPH:41.200 B+
VKPH:17.300 C+
P2-120 HEAT
A++
Kills:72
V. Kills:34 206%
Deaths:21
KDR:3.429
Accuracy:50.147% B*
KPH:39.500 B*
VKPH:18.700 A++
G30 Vulcan
S
Kills:63
V. Kills:30 203%
Deaths:5
KDR:12.600
Accuracy:27.572% C
KPH:96.600 S
VKPH:46 S
Kills:797 (734 + 63)
Deaths:83
KDR:9.602
VKDR:4.133
Vehicle Kills:343
Kill Difference:714
Playtime:18.554 hours
Usage:1%
Score:0.343m
Score/min:308
Driving Accuracy:50.147%
Gunner Accuracy:27.572%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A*
Kills:593
V. Kills:22 N/A
Deaths:32
KDR:18.531
Accuracy:31.795% D
KPH:212.100 A*
VKPH:7.900 C**
G20 Vulcan-H
S
Kills:68
V. Kills:44 151%
Deaths:18
KDR:3.778
Accuracy:56.130% B**
KPH:112.800 M*
VKPH:73 S
Kills:661 (0 + 661)
Deaths:50
KDR:13.220
VKDR:1.320
Vehicle Kills:66
Kill Difference:611
Playtime:3.399 hours
Usage:0%
Score:0.140m
Score/min:688
Driving Accuracy:N/A%
Gunner Accuracy:56.130%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:69
V. Kills:25 265%
Deaths:23
KDR:3
Accuracy:36.206% C
KPH:29.500 B++
VKPH:10.700 B*
Kills:69 (0 + 69)
Deaths:23
KDR:3
VKDR:1.087
Vehicle Kills:25
Kill Difference:46
Playtime:2.341 hours
Usage:0%
Score:0.031m
Score/min:219
Driving Accuracy:N/A%
Gunner Accuracy:36.206%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C**
Kills:798
V. Kills:9 N/A
Deaths:224
KDR:3.563
Accuracy:43.330% C++
KPH:63.500 C**
VKPH:0.700 D-
M40 Fury-F
B**
Kills:183
V. Kills:75 241%
Deaths:166
KDR:1.102
Accuracy:60.634% B**
KPH:27 C*
VKPH:11.100 B**
Kills:981 (981 + 0)
Deaths:390
KDR:2.515
VKDR:0.215
Vehicle Kills:84
Kill Difference:591
Playtime:19.351 hours
Usage:1%
Score:0.153m
Score/min:132
Driving Accuracy:60.634%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SABR-13 2,9372,9141,2192.39B+0.3327.46%C*22.066%D41.6C*N/A9070h11.4C*41.6B
C-4 3,2362,2509812.294B+0.2321.866%DN/A107.1C**47A62321h1.4C++6.2C+
LC2 Lynx 2,1122,0981,0072.083B++0.0229.217%B**16.778%D-48.9B+N/A11542.9h12.1B+41.5B++
T5 AMC 1,9861,9631,4611.344B+0.7227.197%B++18.034%C-31.6B+N/A8362.1h13.7C**50.5B+
NS-7 PDW 1,9211,9041,7331.099C++0.9628.656%B+17.962%C+33.3C++N/A9057.2h12.9B+44.9B+
SMG-46 Armistice 1,8701,8511,5881.166C+0.9029.887%B++12.534%D44.3B+N/A13641.8h12.9B+43.2B+
TAR 1,8041,7901,3691.308C+0.7626.325%B+14.134%D*40.4C++N/A9744.3h11.8B+45B+
Cycler TRV 1,6971,6838112.075B*0.0126.96%B++14.141%D--45.6B+N/A11236.9h11.4B+42.3B++
M3 Pounder HEG 1,9441,6773015.571A*3.5143.699%B+3.399%C*28.2B*4.5B+11459.5h13.1B+30B+
Shuriken 1,5981,5908241.93B+0.1329.852%C**10.692%D**49.8C+N/A11031.9h11.1B+37B++
M77-B 1,5571,5564753.276B+1.2144.255%B*79.563%B+34.4C**N/A10445.2h2B++4.6B++
HC1 Cougar 1,5441,5221,0081.51C**0.5530.344%B**19.711%D39C*N/A9839h11B36.3B+
TRAC-Shot 1,5311,5147841.931B+0.1327.439%B12.285%D*35.1C+N/A7743.1h10.4B37.9B+
M3 Pounder HEG 1,6511,4293004.763A+2.7044.961%C**3.079%C+24.1B3.7C+9159.4h15.8B35.2B+
M14 Banshee 1,4121,3622455.559C+3.5036.423%AN/A60.3C*2.2D14922.6h21.6C++59.2B
LC3 Jaguar 1,3691,3521,0771.255C+0.8126.119%C**15.533%D--38.4C++N/A11835.2h12.1C++46.3B
NS-11C 1,3281,3195992.202B*0.1429.143%B*14.253%D-40.7C**N/A10132.4h12B+41.3B+
TORQ-9 1,2971,2886372.022B+0.0428.474%B++16.848%D*50.7B+N/A11725.4h12.9B+45.2B++
PDW-16 Hailstorm 1,2161,2067761.554B+0.5132.024%A12.77%D48.6B++N/A11124.8h11B*34.4B*
FA1 Barrage 1,2081,1991,0311.163C*0.9047.289%B+15.513%C+40.4B+N/A11629.7h4.1B+8.8B++
MKV Suppressed 1,2001,1956121.953B*0.1130.354%B++12.552%D*50B+N/A10923.9h10.8B++35.5B+
TAS-16 Blackjack 1,1951,1925892.024B+0.0469.628%B++14.346%C52.3C*N/A11922.8h2B++2.9B+
TRAP-M1 1,1921,1893513.387A++1.3230.547%C+17.746%D*39.9C+N/A9129.8h9C++29.4C*
TRAC-5 Burst 1,1981,1794192.814B0.7526.316%C+20.271%D50.6C++N/A11923.3h12.5C++47.5C*
T7 Mini-Chaingun 1,1851,1775832.019B**0.0422.43%B*9.516%D--57.4B++N/A15120.5h10B**44.6B++
M2 Mutilator 1,2021,1772394.925A++2.8619.479%B*18.182%C+39.8B*N/A9829.6h14.1B*72.5B++
NS-15M1 1,1811,1754612.549B++0.4924.614%C++14.553%D*48C+N/A14224.5h11B+44.8B+
RAMS .50M 1,1751,1742325.06B+3.0047.566%A84.923%B*43.5B++N/A11627h1.8B++3.7B*
TRS-12 Uppercut 1,1861,1726711.747B0.3266.211%B+14.249%C54.3C**N/A13621.6h2.3B+3.5B+
M2 Mutilator 1,1891,1712414.859A++2.8019.158%B*22.118%B++39.4B*N/A10329.7h13.8B*72.3B*
NSX Tomoe 1,1801,1683902.995B++0.9332.751%B+25.771%D*53.1C*N/A11222h13.7C+42C**
MSW-R 1,1761,1673922.977C**0.9126.331%B+18.766%D-51.9C*N/A15322.5h10.7B+40.7B+
T32 Bull 1,1711,1655402.157B+0.0926.382%B16.91%D--47.2C+N/A11524.7h11.4B43.3B+
TSAR-42 1,1661,1632474.709B+2.6546.713%B**78.848%B**51C*N/A15222.8h2B+4.3B++
99SV 1,1691,1614802.419B+0.3640.227%A30.146%D43B*N/A12827h4.8B+11.9B++
TRAC-5 1,1651,1611,1141.042C**1.0226.213%B++18.519%C+29.6B+N/A10939.2h12.6B+47.9B+
TMG-50 1,1661,1604262.723B**0.6625.649%B+21.552%C--44.6C++N/A10926h11.3C+44.1B+
NS-11A 1,1641,1585432.133B0.0725.658%C++15.717%D--44.9C**N/A9925.8h11.6B+45.2B+
TX1 Repeater 1,1611,1569201.257B+0.8134.869%A++19.896%C35.2C*N/A10432.8h11.1B+31.8B**
TS2 Inquisitor 1,1611,1558371.38C*0.6831.382%B15.152%D-34.1CN/A8133.9h8.8B+28B+
Hellfire Rocket Pods 1,1961,1161696.604C4.5450.551%C++1.254%B+116.3B+8.3D3239.6h14.4C**28.4B+
MG-S1 Jackal 9459344372.137B+0.0732.298%B*11.67%D**50.2C**N/A13218.6h9.2B++28.4B++
Claymore 9309301019.208B7.1436.22%C**N/A202.2B**N/A4944.6h1.2C++3.2B+
Bighorn .50M 916912989.306B*7.2444.036%C+85.965%B**67.1B+N/A16513.6h1.8C*4C**
AMR-66 9139022913.1A*1.0431.768%B++21.286%D41.6B*N/A11921.7h7.9B+24.7B+
NS-44 Commissioner 8778765171.694B+0.3752.443%A++15.183%D--35.5C+N/A9424.7h3.3B+6.3B*
S12 Renegade 8077982243.563C++1.5043.33%C++2.882%D63.3C**N/A12912.6h2.7B+6.1B+
P2-120 AP 9416625711.614B+9.5550.026%B+N/A41.1B+17.3C+26316.1h5.8B+11.6B+
MG-C1 Kindred 6506392852.242B*0.1830.198%B+17.371%D--58.6B+1C15210.9h10B+33.2B+
NS-30 Vandal 6266225081.224C0.8431.788%C-18.167%D*33.3C--N/A8518.7h6.1C19.1C
MG-H1 Watchman 6346202972.088B0.0224.14%C+20.806%D-42.8C+1C+11514.5h14.1C*58.3C**
TX2 Emperor 6126105831.046C++1.0235.862%B**15.902%D31C+N/A8719.7h8.4B23.5C+
P525 Marauder-H 6155933218.531C++16.4731.795%DN/A211.8A*7.9C**5012.8h6B+18.7C*
C75 Viper 5915281084.889C+2.8341.651%C**N/A58A6.9C2059.1h8.1B+19.5B*
MANA Anti-Personnel Turret 5275182242.313N/A0.2519.832%UN/A5180U90U9113100.1h19.4T*97.6T*
NS-357 Underboss 5175155011.028C+1.0438.932%C++11.845%D*38.1CN/A9413.5h3.7B+9.6B+
MG-A1 Arbalest 4314241542.753A+0.6927.377%C*20.755%D--57.3B+N/A1417.4h15.6C+56.9C*
ML-7 5133853391.136B+0.9354.873%C2.597%C+23.6C+7.9D18916.3h6.5C++11.8C++
ASP-30 Grounder 5073373590.939C*1.1264.093%C++2.967%C+15.7C+7.9C15421.4h7.2B11.3B+
Tank Mine 472332645.188B**3.1229.702%CN/A138.3B+58.3C9812.4h1.7C**5.9C+
L100 Python AP 556314973.237C1.1755.825%C+4.459%A27.1D20.9C*24611.6h6.8D12.2C-
T1A Unity 3183131452.159B+0.1025.465%C+17.572%D--40.1CN/A1087.8h14D-54.8C-
T1 Cycler 3093074800.64C1.4222.877%C+20.847%C21CN/A11614.6h13.3C**58C**
L100 Python HEAT 4132901172.479D0.4253.865%C*1.724%C--26.6C-11.3C14810.9h5.3C*9.9B
Auraxium Chainblade 26826019,9740.013C-2.0536%B+N/A0.3CN/A1956.5h2.2C+6.2C**
Spear Anti-Vehicle Phalanx Turret 364242317.806C+5.7446.002%C++2.479%D50.4B+25.4C**3904.8h7.2B+15.7B+
M40 Fury-F 2581831661.102C0.9660.634%B**N/A26.9C*11B**1366.8h14.4C-23.8C+
Frag Grenade 1791791179N/A176.9445.538%C+N/A358DN/A20510.5h4.4D-9.8C-
MANA Anti-Vehicle Turret 298174782.231B+0.1752.109%C+1.724%D-40.5C**28.8C+3884.3h9.6C++18.4C++
T2 Striker 269155921.685A*0.3848.296%C--N/A14.8C*10.9C+16410.5h43.1C+89.2C+
AS16 NightHawk 1441431111.288C+0.7853.532%B**13.287%C55B+N/A2022.6h4.4C++8.2B+
MRC3 Mercy 149142236.174A4.1120.5%B++21.127%C+54.6A+2.7M**2442.6h16.5B+80.6B++
NSX Tanto 139136951.432C++0.6327.413%C+14.706%F21.6DN/A606.3h12.1B+44B
M18 Rotary 2271251890.661C-1.4030.947%C+6.4%M+6.4D5.2D5919.5h169.8C--548.6C
MRC3 Mercy 121117235.087B**3.0219.981%B+22.222%C++45B*1.5A2012.6h19.6C+98B+
MAX Punch 1151145830.196B*1.8735.616%DN/A1.2C+N/A398.2h1.6C++4.5C*
T16 Rhino 106105492.143B++0.0823.901%B+22.857%C+37.5C+N/A2202.8h15.5D64.8C++
NS-61 Emissary 9999871.138B0.9330.776%B17.172%C+35.4C*N/A1322.8h11.5B37.3B+
Anti-Vehicle Grenade 12796196N/A93.9442.705%D--N/A160D*51.7D10140.6h9.2F-21.5F-
Rocklet Rifle 16086521.654A0.4151.196%C+N/A22.1D19C--2373.9h44D86C
M18 Needler 142772490.309C--1.7526.548%D--1.299%C-3.7D-3.1D--5220.7h165.8C+624.6C-
P2-120 HEAT 10672213.429C-1.3750.147%B*2.778%C+40B*18.9A++4821.8h7.1C+14.2B+
M20 Basilisk 9469233C0.9436.206%C5.797%C+30B++10.9B*2192.3h83.1B229.4C*
G20 Vulcan-H 11268183.778C+1.7156.13%B**2.941%C++113.3M*73.3S15520.6h85.9B+153.1B*
Aspis Anti-Aircraft Phalanx Turret 14263213C0.9432.602%B++N/A14.3B+18B**2694.4h173.6D532.5C**
G30 Vulcan 9363512.6B**10.5427.572%C7.937%A*90S42.9S9310.7h42A+152.4B**
Skyguard 11553271.963D0.1035.971%B**N/A13.6C+15.9A++1993.9h184.6D*513.1C
Sticky Grenade 5453153N/A50.9444.798%D--N/A530D--10C-19940.1h4F--8.9F-

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator446201,84013.7h
Anti-Vehicle MANA Turret81,3042.1h
Spawn Beacon86700.6h
Restoration Kit31370.1h
Motion Spotter6120,4069.2h
Nanite Revive Grenade01,0610.3h
Recon Detection Device61200.3h
Shield Recharging Field202,2510.8h
Smoke Grenade02080.1h
Ammunition Package161,7800.6h
Nano-Armor Kit133193,64710h
Medical Kit6967,91610.4h
Anti-Infantry MANA Turret551,9902.4h
Snowman Soldier3670.1h

Check the help document for the dictionary if you want to learn more about words used here.


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