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Lt. Commander Sgt. 1st Class Schnazzy[W0R] Schnazzy
TR BR 50

KDR: 2.05

Score: 26.3m

Last Seen: Nov 17th, 2019 6:22 PM
- OFFLINE - 39.3 hour(s)

Prestige 1, Battle Rank 50 - Terran Republic on Miller - Outfit Member of Warriors Of The Republic[W0R] Warriors Of The Republic
TR outfit on Miller

Members: 361
Level Progress (to 51): 56%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS SABR-13 C-4 LC2 Lynx T5 AMC NS-7 PDW TAR SMG-46 Armistice Cycler TRV
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,552,491 MLG Score: 1241
Fun Score: N/A
Cheeseburgers Flipped: 775TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.221%16.767%47337118242,2562.08548-0.037

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.571%1.361A-0.636D-0.491DHEAD (~2.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.10.46B+11.30.208C++28.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.695%1.335%359412152,6228883192.9527819%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.212%-0.274C-0.226C-0.256

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
860.469B+29.80.439B56.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.943%1.661%164512141,80618497820.976744231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.708%0.669B+-0.561D-0.446

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.90.639B+6.70.466B+7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.713%1.83%774121576513181560.579985487%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.413%0.138C++-0.649D0.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
600.502B+22.60.438B37.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.828%62.525%77612137,0342523202.78795

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.132%0.279C*-0.29C0.976

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.019C+3.6-0.123C+6.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.7%14.615%77312163,5101177242.97963

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.992%1.164B**-0.016C+0.325

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.613B+2.80.417B2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Warriors Of The Republic[W0R] Warriors Of The Republic
TR outfit on Miller

Members: 361
26.3m157.2%289 (17.3k)249 (14.9k)2.0487874,30536,2682.1890950 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1219481726.026%17.714%46102:5439

14% Combat Medic8% Engineer12% Heavy Assault30% Infiltrator30% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 29th, 2015 7:00 PMJul 27th, 2019 10:07 AMNov 19th, 2019 2:40 AM (59m) (PST)Nov 17th, 2019 4:29 PM (1d) (PST)Nov 17th, 2019 2:22 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6212623590.7050.3440.1251.1740.0421241

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,25215,70421,5484221770314,966

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1757.7h/73.2d 5,089 13,162 19,767 123.8k 1,882 6,479 4,475 65.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B
Kills:1,175
Deaths:461
KDR:2.549
Accuracy:24.614% B
HSR:14.553% D--
MSW-R
B++
Kills:1,167
Deaths:392
KDR:2.977
Accuracy:26.331% B++
HSR:18.766% D
T32 Bull
B+
Kills:1,165
Deaths:540
KDR:2.157
Accuracy:26.382% B+
HSR:16.910% D--
TMG-50
B++
Kills:1,160
Deaths:426
KDR:2.723
Accuracy:25.649% B++
HSR:21.552% C
MG-H1 Watchman
C*
Kills:610
Deaths:288
KDR:2.118
Accuracy:24.129% C*
HSR:20.820% D
T16 Rhino
B+
Kills:105
Deaths:49
KDR:2.143
Accuracy:23.901% B+
HSR:22.857% C++
Kills:5,382
Deaths (as Heavy Assault):2,156
Deaths (to Heavy Assaults):9,518
KDR:2.49629
Kill Difference:3,226
Playtime:207.454 hours
Usage:12%
Score:3.297m
Score/min:265
Accuracy (listed only):25.168%
HSR (listed only):19.243%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
B**
Kills:2,082
Deaths:998
KDR:2.086
Accuracy:29.231% B**
HSR:16.859% D-
T5 AMC
B++
Kills:1,910
Deaths:1,433
KDR:1.333
Accuracy:27.192% B++
HSR:17.958% C
NS-7 PDW
B++
Kills:1,904
Deaths:1,733
KDR:1.099
Accuracy:28.656% B++
HSR:17.962% C+
SMG-46 Armistice
B*
Kills:1,787
Deaths:1,553
KDR:1.151
Accuracy:29.872% B*
HSR:12.423% D
Shuriken
B+
Kills:1,590
Deaths:824
KDR:1.930
Accuracy:29.852% B+
HSR:10.692% D*
HC1 Cougar
B**
Kills:1,522
Deaths:1,008
KDR:1.510
Accuracy:30.344% B**
HSR:19.711% C-
TRAC-Shot
B+
Kills:1,514
Deaths:784
KDR:1.931
Accuracy:27.439% B+
HSR:12.285% D*
LC3 Jaguar
B+
Kills:1,352
Deaths:1,077
KDR:1.255
Accuracy:26.119% B+
HSR:15.533% D-
NS-11C
B**
Kills:1,319
Deaths:599
KDR:2.202
Accuracy:29.143% B**
HSR:14.253% D-
PDW-16 Hailstorm
A+
Kills:1,206
Deaths:776
KDR:1.554
Accuracy:32.024% A+
HSR:12.770% D
FA1 Barrage
B++
Kills:1,199
Deaths:1,031
KDR:1.163
Accuracy:47.289% B++
HSR:15.513% C+
MKV Suppressed
B*
Kills:1,195
Deaths:612
KDR:1.953
Accuracy:30.354% B*
HSR:12.552% D*
TAS-16 Blackjack
B*
Kills:1,192
Deaths:589
KDR:2.024
Accuracy:69.628% B*
HSR:14.346% C
TRAC-5 Burst
C++
Kills:1,179
Deaths:419
KDR:2.814
Accuracy:26.316% C++
HSR:20.271% D
TRAC-5
B*
Kills:1,161
Deaths:1,114
KDR:1.042
Accuracy:26.213% B*
HSR:18.519% C+
TRS-12 Uppercut
B++
Kills:1,119
Deaths:641
KDR:1.746
Accuracy:65.978% B++
HSR:13.941% C
MG-S1 Jackal
B**
Kills:836
Deaths:373
KDR:2.241
Accuracy:32.073% B**
HSR:11.723% D*
MG-C1 Kindred
B++
Kills:456
Deaths:217
KDR:2.101
Accuracy:30.368% B++
HSR:17.325% D-
NSX Tanto
C*
Kills:132
Deaths:95
KDR:1.389
Accuracy:27.583% C*
HSR:15.152% D**
Kills:24,655
Deaths (as Light Assault):15,876
Deaths (to Light Assaults):7,441
KDR:1.55297
Kill Difference:8,779
Playtime:534.326 hours
Usage:30%
Score:7.398m
Score/min:231
Accuracy (listed only):33.983%
HSR (listed only):15.252%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B++
Kills:1,904
Deaths:1,733
KDR:1.099
Accuracy:28.656% B++
HSR:17.962% C+
SMG-46 Armistice
B*
Kills:1,787
Deaths:1,553
KDR:1.151
Accuracy:29.872% B*
HSR:12.423% D
Shuriken
B+
Kills:1,590
Deaths:824
KDR:1.930
Accuracy:29.852% B+
HSR:10.692% D*
M77-B
B**
Kills:1,556
Deaths:475
KDR:3.276
Accuracy:44.255% B**
HSR:79.563% B+
PDW-16 Hailstorm
A+
Kills:1,206
Deaths:776
KDR:1.554
Accuracy:32.024% A+
HSR:12.770% D
MKV Suppressed
B*
Kills:1,195
Deaths:612
KDR:1.953
Accuracy:30.354% B*
HSR:12.552% D*
TRAP-M1
C*
Kills:1,189
Deaths:351
KDR:3.387
Accuracy:30.547% C*
HSR:17.746% D--
RAMS .50M
A
Kills:1,174
Deaths:232
KDR:5.060
Accuracy:47.566% A
HSR:84.923% B*
NSX Tomoe
B*
Kills:1,168
Deaths:390
KDR:2.995
Accuracy:32.751% B*
HSR:25.771% D--
TSAR-42
A
Kills:1,163
Deaths:247
KDR:4.709
Accuracy:46.713% A
HSR:78.848% B**
99SV
A+
Kills:1,161
Deaths:480
KDR:2.419
Accuracy:40.229% A+
HSR:30.146% D
TS2 Inquisitor
B+
Kills:1,155
Deaths:837
KDR:1.380
Accuracy:31.382% B+
HSR:15.152% D
TX1 Repeater
A++
Kills:1,041
Deaths:854
KDR:1.219
Accuracy:34.367% A++
HSR:20.653% C+
MG-S1 Jackal
B**
Kills:836
Deaths:373
KDR:2.241
Accuracy:32.073% B**
HSR:11.723% D*
Bighorn .50M
B**
Kills:791
Deaths:83
KDR:9.530
Accuracy:43.986% C++
HSR:86.599% B**
NS-44 Commissioner
A++
Kills:785
Deaths:444
KDR:1.768
Accuracy:51.841% A++
HSR:15.414% D--
NS-30 Vandal
C+
Kills:622
Deaths:508
KDR:1.224
Accuracy:31.788% C+
HSR:18.167% D--
TX2 Emperor
B**
Kills:602
Deaths:577
KDR:1.043
Accuracy:35.877% B**
HSR:15.947% D
NS-357 Underboss
C*
Kills:509
Deaths:495
KDR:1.028
Accuracy:38.975% C*
HSR:11.788% D*
NS-61 Emissary
B
Kills:90
Deaths:73
KDR:1.233
Accuracy:30.287% B
HSR:16.667% C+
Kills:21,524
Deaths (as Infiltrator):11,917
Deaths (to Infiltrators):7,182
KDR:1.80616
Kill Difference:9,607
Playtime:519.869 hours
Usage:30%
Score:7.389m
Score/min:237
Accuracy (listed only):36.170%
HSR (listed only):29.775%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B**
Kills:2,082
Deaths:998
KDR:2.086
Accuracy:29.231% B**
HSR:16.859% D-
T5 AMC
B++
Kills:1,910
Deaths:1,433
KDR:1.333
Accuracy:27.192% B++
HSR:17.958% C
HC1 Cougar
B**
Kills:1,522
Deaths:1,008
KDR:1.510
Accuracy:30.344% B**
HSR:19.711% C-
TRAC-Shot
B+
Kills:1,514
Deaths:784
KDR:1.931
Accuracy:27.439% B+
HSR:12.285% D*
LC3 Jaguar
B+
Kills:1,352
Deaths:1,077
KDR:1.255
Accuracy:26.119% B+
HSR:15.533% D-
NS-11C
B**
Kills:1,319
Deaths:599
KDR:2.202
Accuracy:29.143% B**
HSR:14.253% D-
FA1 Barrage
B++
Kills:1,199
Deaths:1,031
KDR:1.163
Accuracy:47.289% B++
HSR:15.513% C+
TAS-16 Blackjack
B*
Kills:1,192
Deaths:589
KDR:2.024
Accuracy:69.628% B*
HSR:14.346% C
TRAC-5 Burst
C++
Kills:1,179
Deaths:419
KDR:2.814
Accuracy:26.316% C++
HSR:20.271% D
TRAC-5
B*
Kills:1,161
Deaths:1,114
KDR:1.042
Accuracy:26.213% B*
HSR:18.519% C+
TRS-12 Uppercut
B++
Kills:1,119
Deaths:641
KDR:1.746
Accuracy:65.978% B++
HSR:13.941% C
AMR-66
B++
Kills:762
Deaths:264
KDR:2.886
Accuracy:31.348% B++
HSR:21.129% C--
MG-C1 Kindred
B++
Kills:456
Deaths:217
KDR:2.101
Accuracy:30.368% B++
HSR:17.325% D-
NSX Tanto
C*
Kills:132
Deaths:95
KDR:1.389
Accuracy:27.583% C*
HSR:15.152% D**
Kills:16,899
Deaths (as Engineer):10,269
Deaths (to Engineers):6,470
KDR:1.64563
Kill Difference:6,630
Playtime:138.138 hours
Usage:8%
Score:2.149m
Score/min:259
Accuracy (listed only):35.299%
HSR (listed only):16.628%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SABR-13
C*
Kills:2,914
Deaths:1,219
KDR:2.390
Accuracy:27.460% C*
HSR:22.066% C--
NS-7 PDW
B++
Kills:1,904
Deaths:1,733
KDR:1.099
Accuracy:28.656% B++
HSR:17.962% C+
TAR
B+
Kills:1,788
Deaths:1,365
KDR:1.310
Accuracy:26.324% B+
HSR:14.150% D--
SMG-46 Armistice
B*
Kills:1,787
Deaths:1,553
KDR:1.151
Accuracy:29.872% B*
HSR:12.423% D
Cycler TRV
B++
Kills:1,683
Deaths:811
KDR:2.075
Accuracy:26.960% B++
HSR:14.141% D-
Shuriken
B+
Kills:1,590
Deaths:824
KDR:1.930
Accuracy:29.852% B+
HSR:10.692% D*
TORQ-9
B*
Kills:1,288
Deaths:637
KDR:2.022
Accuracy:28.474% B*
HSR:16.848% D--
PDW-16 Hailstorm
A+
Kills:1,206
Deaths:776
KDR:1.554
Accuracy:32.024% A+
HSR:12.770% D
FA1 Barrage
B++
Kills:1,199
Deaths:1,031
KDR:1.163
Accuracy:47.289% B++
HSR:15.513% C+
MKV Suppressed
B*
Kills:1,195
Deaths:612
KDR:1.953
Accuracy:30.354% B*
HSR:12.552% D*
TAS-16 Blackjack
B*
Kills:1,192
Deaths:589
KDR:2.024
Accuracy:69.628% B*
HSR:14.346% C
NS-11A
C*
Kills:1,158
Deaths:543
KDR:2.133
Accuracy:25.658% C*
HSR:15.717% D-
TRS-12 Uppercut
B++
Kills:1,119
Deaths:641
KDR:1.746
Accuracy:65.978% B++
HSR:13.941% C
MG-S1 Jackal
B**
Kills:836
Deaths:373
KDR:2.241
Accuracy:32.073% B**
HSR:11.723% D*
T1A Unity
C+
Kills:313
Deaths:145
KDR:2.159
Accuracy:25.465% C+
HSR:17.572% D-
T1 Cycler
C++
Kills:307
Deaths:480
KDR:0.640
Accuracy:22.877% C++
HSR:20.847% C+
MG-A1 Arbalest
C+
Kills:276
Deaths:103
KDR:2.680
Accuracy:26.844% C+
HSR:21.015% D--
Kills:21,755
Deaths (as Combat Medic):13,435
Deaths (to Combat Medics):3,271
KDR:1.61928
Kill Difference:8,320
Playtime:252.783 hours
Usage:14%
Score:3.916m
Score/min:258
Accuracy (listed only):33.870%
HSR (listed only):15.546%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B+
Kills:1,674
Deaths:299
KDR:5.599
Accuracy:43.739% B+
HSR:3.345% C++
M3 Pounder HEG
B+
Kills:1,429
Deaths:298
KDR:4.795
Accuracy:45.024% B+
HSR:3.079% C+
M2 Mutilator
B**
Kills:1,177
Deaths:239
KDR:4.925
Accuracy:19.479% B**
HSR:18.182% C+
M2 Mutilator
B**
Kills:1,171
Deaths:241
KDR:4.859
Accuracy:19.158% B**
HSR:22.118% B*
Kills:5,451
Deaths (as MAX Suit):538.500
Deaths (to MAX Suits):1,385
KDR:10.12256
Kill Difference:4,912.500
Playtime:97.018 hours
Usage:6%
Score:2.158m
Score/min:371
Accuracy (listed only):31.850%
HSR (listed only):11.681%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A
Kills:1,304
V. Kills:50 N/A
Deaths:245
KDR:5.322
Accuracy:36.463% A
KPH:60.300 B+
VKPH:2.300 C--
Hellfire Rocket Pods
B+
Kills:1,116
V. Kills:80 N/A
Deaths:169
KDR:6.604
Accuracy:50.551% C**
KPH:116.500 B+
VKPH:8.300 D
M18 Rotary
C+
Kills:125
V. Kills:102 121%
Deaths:189
KDR:0.661
Accuracy:31.024% C+
KPH:6.500 D
VKPH:5.300 D
M18 Needler
D-
Kills:77
V. Kills:65 117%
Deaths:249
KDR:0.309
Accuracy:26.548% D--
KPH:3.700 D-
VKPH:3.100 D-
Kills:2,622 (1,506 + 0)
Deaths:852
KDR:3.077
VKDR:0.349
Vehicle Kills:297
Kill Difference:1,770
Playtime:71.230 hours
Usage:4%
Score:0.512m
Score/min:120
Piloting Accuracy:26.548%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:528
V. Kills:63 N/A
Deaths:108
KDR:4.889
Accuracy:41.651% C*
KPH:58.300 A++
VKPH:7 C
L100 Python AP
B
Kills:308
V. Kills:239 128%
Deaths:97
KDR:3.175
Accuracy:55.760% C+
KPH:27 C-
VKPH:20.900 B
L100 Python HEAT
C+
Kills:290
V. Kills:123 234%
Deaths:117
KDR:2.479
Accuracy:53.865% C*
KPH:26.700 C
VKPH:11.300 C+
Skyguard
A+
Kills:53
V. Kills:62 84%
Deaths:27
KDR:1.963
Accuracy:35.971% B**
KPH:13.500 C+
VKPH:15.800 A+
Kills:1,179 (1,179 + 0)
Deaths:349
KDR:3.378
VKDR:1.395
Vehicle Kills:487
Kill Difference:830
Playtime:35.277 hours
Usage:2%
Score:0.423m
Score/min:200
Driving Accuracy:35.971%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:608
V. Kills:261 232%
Deaths:57
KDR:10.667
Accuracy:50.223% B+
KPH:40.700 B++
VKPH:17.500 C+
P2-120 HEAT
A*
Kills:72
V. Kills:34 206%
Deaths:21
KDR:3.429
Accuracy:50.147% B*
KPH:39.500 B**
VKPH:18.700 A*
G30 Vulcan
S
Kills:63
V. Kills:30 203%
Deaths:5
KDR:12.600
Accuracy:27.617% C
KPH:97.700 S
VKPH:46.500 S
Kills:743 (680 + 63)
Deaths:83
KDR:8.952
VKDR:3.916
Vehicle Kills:325
Kill Difference:660
Playtime:17.411 hours
Usage:1%
Score:0.333m
Score/min:318
Driving Accuracy:50.147%
Gunner Accuracy:27.617%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A*
Kills:575
V. Kills:21 N/A
Deaths:32
KDR:17.969
Accuracy:31.276% D
KPH:210.700 A*
VKPH:7.700 C*
G20 Vulcan-H
S
Kills:64
V. Kills:44 142%
Deaths:18
KDR:3.556
Accuracy:56.349% B**
KPH:107.100 M*
VKPH:73.600 S
Kills:639 (0 + 639)
Deaths:50
KDR:12.780
VKDR:1.300
Vehicle Kills:65
Kill Difference:589
Playtime:3.327 hours
Usage:0%
Score:0.135m
Score/min:678
Driving Accuracy:N/A%
Gunner Accuracy:56.349%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:63
V. Kills:23 263%
Deaths:23
KDR:2.739
Accuracy:36.014% C
KPH:27.900 B++
VKPH:10.200 B++
Kills:63 (0 + 63)
Deaths:23
KDR:2.739
VKDR:1
Vehicle Kills:23
Kill Difference:40
Playtime:2.262 hours
Usage:0%
Score:0.030m
Score/min:220
Driving Accuracy:N/A%
Gunner Accuracy:36.014%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:729
V. Kills:5 N/A
Deaths:213
KDR:3.423
Accuracy:42.644% C++
KPH:62.800 B+
VKPH:0.400 D--
M40 Fury-F
B++
Kills:160
V. Kills:63 250%
Deaths:163
KDR:0.982
Accuracy:60.511% B*
KPH:25 C++
VKPH:9.800 B++
Kills:889 (889 + 0)
Deaths:376
KDR:2.364
VKDR:0.181
Vehicle Kills:68
Kill Difference:513
Playtime:18.018 hours
Usage:1%
Score:0.136m
Score/min:125
Driving Accuracy:60.511%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SABR-13 2,9372,9141,2192.39B*0.3427.46%C*22.066%C--41.6BN/A9070h11.4C**41.6B+
C-4 3,1292,1719682.243B+0.1921.714%DN/A104.9B+46.3A61120.7h1.4C*6.3C+
LC2 Lynx 2,0962,0829982.086B*0.0429.231%B**16.859%D-48.8B*N/A11542.7h12.1B++41.5B*
T5 AMC 1,9291,9101,4331.333B+0.7227.192%B++17.958%C31.4B+N/A8360.9h13.7B50.3B+
NS-7 PDW 1,9211,9041,7331.099C**0.9528.656%B++17.962%C+33.3C**N/A9057.2h12.9B+44.9B+
TAR 1,8021,7881,3651.31C+0.7426.324%B+14.15%D--40.5BN/A9744.2h11.8B+44.9B+
SMG-46 Armistice 1,8051,7871,5531.151C++0.9029.872%B*12.423%D43.7B+N/A13440.9h13B+43.4B+
Cycler TRV 1,6971,6838112.075B*0.0326.96%B++14.141%D-45.6B+N/A11236.9h11.4B++42.3B++
M3 Pounder HEG 1,9401,6742995.599A**3.5543.739%B+3.345%C++28.2B**4.5B++11459.3h13.1B++29.9B++
Shuriken 1,5981,5908241.93B+0.1229.852%B+10.692%D*49.8C**N/A11031.9h11.1B*37B*
M77-B 1,5571,5564753.276B++1.2344.255%B**79.563%B+34.4B+N/A10445.2h2B*4.6B*
HC1 Cougar 1,5441,5221,0081.51B+0.5430.344%B**19.711%C-39B+N/A9739h11B+36.3B++
TRAC-Shot 1,5311,5147841.931B+0.1227.439%B+12.285%D*35.1C++N/A7743.1h10.4B+37.9B+
M3 Pounder HEG 1,6511,4292984.795A++2.7545.024%B+3.079%C+24.1B+3.8C+9159.2h15.8B+35.1B+
LC3 Jaguar 1,3691,3521,0771.255C+0.7926.119%B+15.533%D-38.4BN/A11835.2h12.1C**46.3B+
NS-11C 1,3281,3195992.202A0.1529.143%B**14.253%D-40.7B+N/A10132.4h12B++41.3B++
M14 Banshee 1,3541,3042455.322C+3.2736.463%AN/A60.4B+2.3C--14821.6h21.8C**59.7B+
TORQ-9 1,2971,2886372.022B+0.0328.474%B*16.848%D--50.7B++N/A11725.4h12.9B++45.2B++
PDW-16 Hailstorm 1,2161,2067761.554B++0.4932.024%A+12.77%D48.6B**N/A11124.8h11B**34.4B*
FA1 Barrage 1,2081,1991,0311.163C*0.8947.289%B++15.513%C+40.4B++N/A11629.7h4.1B++8.8B++
MKV Suppressed 1,2001,1956121.953A0.1030.354%B*12.552%D*50B*N/A10923.9h10.8B*35.5B++
TAS-16 Blackjack 1,1951,1925892.024B*0.0269.628%B*14.346%C52.3B+N/A11922.8h2B*2.9B++
TRAP-M1 1,1921,1893513.387A+1.3430.547%C*17.746%D--40C++N/A9029.7h9C*29.4B
TRAC-5 Burst 1,1981,1794192.814B0.7726.316%C++20.271%D50.6BN/A11923.3h12.5C*47.5C**
T7 Mini-Chaingun 1,1851,1775832.019A0.0322.43%B**9.516%D-57.4B**N/A15120.5h10B**44.6B*
M2 Mutilator 1,2021,1772394.925A*2.8819.479%B**18.182%C+39.8B**N/A9829.6h14.1B**72.5B++
NS-15M1 1,1811,1754612.549B*0.5024.614%B14.553%D--48C**N/A14224.5h11B+44.8B+
RAMS .50M 1,1751,1742325.06B+3.0147.566%A84.923%B*43.5B*N/A11527h1.8B++3.7B*
M2 Mutilator 1,1891,1712414.859A*2.8119.158%B**22.118%B*39.4B**N/A10329.7h13.8B**72.3B*
NSX Tomoe 1,1801,1683902.995B**0.9532.751%B*25.771%D--53.1B+N/A11222h13.7C**42B+
MSW-R 1,1761,1673922.977B+0.9326.331%B++18.766%D51.9B+N/A15222.5h10.7B+40.7B+
T32 Bull 1,1711,1655402.157B+0.1126.382%B+16.91%D--47.2C*N/A11524.7h11.4B+43.3B+
TSAR-42 1,1661,1632474.709C**2.6646.713%A78.848%B**51B+N/A15122.8h2B+4.3B++
TRAC-5 1,1651,1611,1141.042B+1.0126.213%B*18.519%C+29.7B++N/A10839.1h12.6B++47.9B++
99SV 1,1691,1614802.419B+0.3740.229%A+30.146%D43.2B**N/A12826.9h4.8B+11.9B*
TMG-50 1,1661,1604262.723A+0.6725.649%B++21.552%C44.6B+N/A10926h11.3C*44.1B+
NS-11A 1,1641,1585432.133B++0.0825.658%C*15.717%D-44.9B+N/A9925.8h11.6B*45.2B+
TS2 Inquisitor 1,1611,1558371.38C**0.6731.382%B+15.152%D34.1C+N/A8133.9h8.8B+28B+
TRS-12 Uppercut 1,1311,1196411.746B+0.3065.978%B++13.941%C54.1B+N/A12820.7h2.3B+3.5B+
Hellfire Rocket Pods 1,1961,1161696.604C+4.5650.551%C**1.254%B+116.3B+8.3D3239.6h14.4B+28.4B+
TX1 Repeater 1,0461,0418541.219B++0.8334.367%A++20.653%C+34.7BN/A9630h11.1B++32.3B*
Claymore 914914979.423B+7.3736.824%B+N/A207.7AN/A5004.4h1.2C++3.1B++
MG-S1 Jackal 8428363732.241B*0.1932.073%B**11.723%D*50.1B++N/A12716.7h9B+28.2B++
Bighorn .50M 795791839.53A+7.4843.986%C++86.599%B**67.6B*N/A16411.7h1.7B++3.9B+
NS-44 Commissioner 7867854441.768B*0.2851.841%A++15.414%D--35.5C++N/A9422.1h3.2B++6.3B*
AMR-66 7727622642.886A*0.8431.348%B++21.129%C--38.3B**N/A11219.9h7.9B+25.1B++
S12 Renegade 7347292133.423B1.3742.644%C++3.018%C-62.8B+N/A12511.6h2.7B+6.2B+
NS-30 Vandal 6266225081.224C0.8231.788%C+18.167%D--33.3CN/A8418.7h6.1C+19.1C+
MG-H1 Watchman 6246102882.118B+0.0724.129%C*20.82%D43C+1C**11414.2h14B58.1B
P2-120 AP 8696085710.667B+8.6250.223%B+N/A40.8B++17.5C+27214.9h5.9B+11.8B++
TX2 Emperor 6046025771.043C++1.0135.877%B**15.947%D30.9C+N/A8719.5h8.5B+23.6B*
P525 Marauder-H 5965753217.969B15.9231.276%DN/A213A**7.8C**4932.7h5.9B+18.8B
C75 Viper 5915281084.889C**2.8441.651%C*N/A58A++6.9C2059.1h8.1B*19.5B**
MANA Anti-Personnel Turret 5195102212.308N/A0.2619.895%UN/A5100U90U8996500.1h19.4T*97.4T*
NS-357 Underboss 5115094951.028C++1.0238.975%C*11.788%D*38.6C+N/A9413.2h3.7B+9.5B+
MG-C1 Kindred 4624562172.101B+0.0530.368%B++17.325%D-54.9B+N/A1408.3h9.9B+32.5B++
ML-7 5133853391.136B++0.9154.873%C+2.597%C+23.6C+7.9D18716.3h6.5C**11.8C**
ASP-30 Grounder 5073373590.939B1.1164.101%C*2.967%C++15.8C+8C15521.3h7.2B+11.3B+
Tank Mine 448315625.081A3.0329.973%CN/A137B+57.8C+9712.3h1.8C*5.9C*
T1A Unity 3183131452.159B0.1125.465%C+17.572%D-40.1C+N/A1087.8h14D54.8C
L100 Python AP 547308973.175C1.1355.76%C+4.545%A27C-21B24611.4h6.8C12.2C
T1 Cycler 3093074800.64C1.4122.877%C++20.847%C+21CN/A11514.6h13.3B+58B+
L100 Python HEAT 4132901172.479C--0.4353.865%C*1.724%C-26.6C11.3C+14810.9h5.3B+9.9B+
MG-A1 Arbalest 2792761032.68B++0.6326.844%C+21.015%D--62.7BN/A1444.4h14.2C++53C++
Spear Anti-Vehicle Phalanx Turret 362240317.742C++5.6945.866%C++2.5%D50B++25.4B+3904.8h7.2C**15.7B+
Auraxium Chainblade 24023219,3210.012C-2.0434.706%BN/A0.2DN/A1931.3h2.3C+6.6C**
Frag Grenade 1791791179N/A176.9545.538%C+N/A358C--N/A20080.5h4.4C9.8C+
MANA Anti-Vehicle Turret 289167782.141B+0.0952.169%C+1.796%D-39.8B29C++3834.2h9.9C++19.1C++
M40 Fury-F 2231601630.982C1.0760.511%B*N/A25C++9.8B++1266.4h15.1C24.9C++
T2 Striker 266153921.663M0.3948.55%CN/A14.7B+10.9C+16510.4h43C++88.6C++
NSX Tanto 134132951.389C**0.6627.583%C*15.152%D**21.6CN/A596.1h11.9B+43B+
M18 Rotary 2271251890.661C-1.3931.024%C+6.4%M+6.4D5.3D6019.4h168.4C542.9C+
MAX Punch 1141135650.2B**1.8535.516%DN/A1.2C+N/A396h1.6C++4.5C*
T16 Rhino 106105492.143B*0.0923.901%B+22.857%C++37.5C++N/A2202.8h15.5C64.8C*
Anti-Vehicle Grenade 12695195N/A92.9542.76%D-N/A158.3D--51.7C--10170.6h9.2D**21.6D**
NS-61 Emissary 9090731.233B++0.8230.287%B16.667%C+34.6B+N/A1332.6h11.4C**37.6B+
Rocklet Rifle 15382511.608A++0.4451.188%C+N/A22.2C-19.2C-2353.7h43.4C84.7C+
M18 Needler 142772490.309C--1.7426.548%D--1.299%C--3.7D-3.1D-5220.7h165.8C+624.6C
P2-120 HEAT 10672213.429C1.3850.147%B*2.778%C+40A18.9A*4781.8h7.1C**14.2B++
G20 Vulcan-H 10864183.556C+1.5156.349%B**3.125%C**106.7M*73.3S15160.6h90.4B+160.5B*
G30 Vulcan 9363512.6A*10.5527.617%C7.937%A**105S50S9400.6h41.6A+150.7B**
M20 Basilisk 8663232.739C+0.6936.014%C4.762%C-27.4B++10B+2202.3h87.7C**243.6C*
Aspis Anti-Aircraft Phalanx Turret 13458212.762C0.7132.278%B**N/A13.5B+17.7A2614.3h184.3D571C**
Skyguard 11553271.963C-0.0935.971%B**N/A13.6C+15.9A+1993.9h184.6D*513.1C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon76460.6h
Anti-Vehicle MANA Turret81,2992.1h
Nanite Revive Grenade01,0610.3h
Medical Applicator446201,84013.7h
Restoration Kit31370.1h
Motion Spotter5820,0539.1h
Smoke Grenade02080.1h
Shield Recharging Field202,2510.8h
Recon Detection Device61200.3h
Ammunition Package161,6400.6h
Nano-Armor Kit127188,1919.8h
Medical Kit6957,85710.3h
Anti-Infantry MANA Turret551,8822.3h
Snowman Soldier3670.1h

Check the help document for the dictionary if you want to learn more about words used here.


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