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Primus Lictor Schneeman[XXDE] Schneeman
VS BR 49

KDR: 1.17

Score: 2.6m

Last Seen: Jan 12th, 2019 12:19 PM
- OFFLINE - 150 hour(s)

Battle Rank 49 - Vanu Sovereignty on Miller - Outfit Member of ALT ABER GUT[XXDE] ALT ABER GUT
VS outfit on Miller

Members: 14
Level Progress (to 50): 67%
Level 100 Progress: 14% 752h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C75 Viper Solstice VE3 Saron HRB L100 Python AP Parallax VX3 Tank Mine E540 Halberd VA39 Spectre
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $236,439 MLG Score: 189
Fun Score: N/A
Cheeseburgers Flipped: 41TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.659%26.267%490110212170.4587740.715

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%-0.467D0.869B*1.364AHEAD ++ (~16.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.8-0.44C--20.1-0.409C--87.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.192%1.316%333410186842102543.25714268%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.747%-1.14D*-0.843D--1.012

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84-1.174D*24.5-0.957D--59.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.658%0.503%220110211991281731.54264114%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.42B-0.98D---1.876

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.20.481B+24.90.366C**36.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.248%62.632%2202102019013721.38686

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.924%-0.269C-0.297C0.804

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.4-0.259C4.1-0.3C8.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ALT ABER GUT[XXDE] ALT ABER GUT
VS outfit on Miller

Members: 14
2.6m617.1%361 (21.7k)309 (18.5k)1.173581,8121,5441.8413249 (49)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS10227417.998%11.865%21405:230

78% Engineer13% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 28th, 2014 10:23 PMDec 29th, 2014 8:50 PMJan 17th, 2019 8:52 AM (1d) (PST)Jan 12th, 2019 8:42 AM (6d) (PST)Jan 12th, 2019 8:19 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
627875400.2180.1860.0261.7860.071189

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,6185,22632,39213112107418,551

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
138.6h/5.8d 1,031 215 657 14.9k 121 302 594 5.2m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B**
Kills:217
Deaths:429
KDR:0.506
Accuracy:18.659% D
HSR:26.267% B**
Kills:217
Deaths (as Engineer):429
Deaths (to Engineers):555
KDR:0.50583
Kill Difference:212
Playtime:108.269 hours
Usage:78%
Score:2.239m
Score/min:345
Accuracy (listed only):18.659%
HSR (listed only):26.267%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):275
KDR:0
Kill Difference:UNR
Playtime:3.274 hours
Usage:2%
Score:0.018m
Score/min:94
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B**
Kills:217
Deaths:429
KDR:0.506
Accuracy:18.659% D
HSR:26.267% B**
Kills:217
Deaths (as Light Assault):429
Deaths (to Light Assaults):220
KDR:0.50583
Kill Difference:212
Playtime:2.491 hours
Usage:2%
Score:0.051m
Score/min:343
Accuracy (listed only):18.659%
HSR (listed only):26.267%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
D*
Kills:134
Deaths:111
KDR:1.207
Accuracy:29.262% D**
HSR:67.164% D*
VA39 Spectre
B**
Kills:56
Deaths:39
KDR:1.436
Accuracy:37.533% B*
HSR:51.786% B**
Kills:190
Deaths (as Infiltrator):150
Deaths (to Infiltrators):292
KDR:1.26667
Kill Difference:40
Playtime:18.532 hours
Usage:13%
Score:0.170m
Score/min:153
Accuracy (listed only):33.398%
HSR (listed only):59.475%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):76
KDR:0
Kill Difference:UNR
Playtime:5.160 hours
Usage:4%
Score:0.091m
Score/min:294
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C++
Kills:399
V. Kills:55 N/A
Deaths:101
KDR:3.951
Accuracy:33.879% D
KPH:30.900 C++
VKPH:4.300 D-
L100 Python AP
D
Kills:175
V. Kills:108 161%
Deaths:66
KDR:2.652
Accuracy:45.668% D*
KPH:21.500 D
VKPH:13.300 D
Skyguard
C+
Kills:56
V. Kills:55 100%
Deaths:51
KDR:1.098
Accuracy:26.131% C--
KPH:9.300 D
VKPH:9.100 C+
Kills:630 (630 + 0)
Deaths:218
KDR:2.890
VKDR:1
Vehicle Kills:218
Kill Difference:412
Playtime:27.100 hours
Usage:20%
Score:0.344m
Score/min:211
Driving Accuracy:26.131%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D
Kills:199
V. Kills:128 154%
Deaths:39
KDR:5.103
Accuracy:40.658% C
KPH:17 D
VKPH:11 D
E540 Halberd
D-
Kills:57
V. Kills:39 143%
Deaths:17
KDR:3.353
Accuracy:47.059% C+
KPH:16.600 D*
VKPH:11.400 D-
Supernova PC
C--
Kills:54
V. Kills:32 164%
Deaths:36
KDR:1.500
Accuracy:51.669% C**
KPH:11.200 D--
VKPH:6.600 C--
Kills:310 (54 + 256)
Deaths:92
KDR:3.370
VKDR:2.163
Vehicle Kills:199
Kill Difference:218
Playtime:19.950 hours
Usage:14%
Score:0.348m
Score/min:290
Driving Accuracy:51.669%
Gunner Accuracy:47.059%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C75 Viper 4543991013.95C+2.7833.879%DN/A30.9C++4.3D-18012.9h12.1B+35.8C++
Solstice VE3 2252174290.506C0.6718.659%D26.267%B**6.9DN/A3531.5h20.1D107.8C
Saron HRB 327199395.103C+3.9340.658%CN/A17D10.9D31011.7h24.9C61.2C
L100 Python AP 283175662.652C1.4845.668%D*3.429%C**21.6D13.3D2588.1h6.3C**13.9C
Parallax VX3 1361341111.207C-0.0329.262%D**67.164%D*12.2D--N/A3911h2.7D9.1D--
Tank Mine 12574581.276D0.1016.695%D*N/A46.3D*31.9D--8521.6h1.3B**7.9D
E540 Halberd 9657173.353C-2.1847.059%C+N/A16.8D*11.5D-2143.4h7.6D*16.1D-
VA39 Spectre 5656391.436C++0.2637.533%B*51.786%B**22.4C++N/A1392.5h7.6D20.3C++
Skyguard 11156511.098D0.0826.131%C--1.786%C9.3D9.2C+2176h186.7D*714.5D*
Supernova PC 8654361.5C--0.3351.669%C**1.852%C-11.3D--6.7C-2984.8h6.6D12.8C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret71920.3h
Medical Applicator46080.1h
Anti-Infantry MANA Turret5670.1h
Nano-Armor Kit6475,3657.6h
Ammunition Package52610.3h

Check the help document for the dictionary if you want to learn more about words used here.


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